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import {
Application,
Container,
Graphics,
Sprite,
RenderTexture,
SCALE_MODES,
Texture,
Assets
} from "pixi.js";
import { get_canvas_blob } from "../utils/pixi";
import type { Writable } from "svelte/store";
import { writable, get } from "svelte/store";
import { type ImageBlobs, type LayerOptions } from "../types";
import { type Command } from "./commands";
import { type ImageEditorContext } from "./editor";
export class LayerManager {
private layers: {
name: string;
id: string;
container: Container;
user_created: boolean;
visible: boolean;
}[] = [];
private active_layer: Container | null = null;
private active_layer_id: string | null = null;
private draw_textures: Map<Container, RenderTexture> = new Map();
layer_store: Writable<{
active_layer: string;
layers: {
name: string;
id: string;
user_created: boolean;
visible: boolean;
}[];
}> = writable({
active_layer: "",
layers: []
});
private background_layer: Container | null = null;
private image_container: Container;
private app: Application;
private fixed_canvas: boolean;
private dark: boolean;
private border_region: number;
private layer_options: LayerOptions;
constructor(
image_container: Container,
app: Application,
fixed_canvas: boolean,
dark: boolean,
border_region: number,
layer_options: LayerOptions
) {
this.image_container = image_container;
this.app = app;
this.fixed_canvas = fixed_canvas;
this.dark = dark;
this.border_region = border_region;
this.layer_options = layer_options;
}
toggle_layer_visibility(id: string): void {
const layer = this.layers.find((l) => l.id === id);
if (layer) {
layer.container.visible = !layer.container.visible;
layer.visible = layer.container.visible;
this.layer_store.update((state) => ({
active_layer: state.active_layer,
layers: this.layers
}));
}
}
create_background_layer(width: number, height: number): Container {
if (this.background_layer) {
this.background_layer.destroy();
}
const layer = new Container();
this.background_layer = layer;
const bg_texture = RenderTexture.create({
width,
height,
resolution: window.devicePixelRatio,
antialias: true,
scaleMode: SCALE_MODES.NEAREST
});
const bg_sprite = new Sprite(bg_texture);
layer.addChild(bg_sprite);
const clear_graphics = new Graphics();
clear_graphics.clear();
clear_graphics
.rect(0, 0, width, height)
.fill({ color: this.dark ? 0x333333 : 0xffffff, alpha: 1 });
this.app.renderer.render({
container: clear_graphics,
target: bg_texture,
clear: true
});
this.image_container.addChild(layer);
layer.zIndex = -1;
this.update_layer_order();
return layer;
}
set_layer_options(
layer_options: LayerOptions,
width: number,
height: number
): void {
this.layer_options = layer_options;
this.reset_layers(width, height);
}
/**
* Creates a background layer from an image URL
* @param url The URL of the image to use as background
* @param width The width of the layer (if fixed_canvas is true)
* @param height The height of the layer (if fixed_canvas is true)
* @param borderRegion Minimum border region to add around the image for outpainting (in pixels)
* @returns A Promise that resolves to the background Container when the image is loaded
*/
async create_background_layer_from_url(
url: string,
width?: number,
height?: number
): Promise<Container> {
const layer = this.create_background_layer(
width || this.image_container.width,
height || this.image_container.height
);
try {
const texture = await Texture.from(url);
const sprite = new Sprite(texture);
const imageWidth = sprite.texture.width;
const imageHeight = sprite.texture.height;
const containerWidth = width || this.image_container.width;
const containerHeight = height || this.image_container.height;
if (this.fixed_canvas) {
const effectiveContainerWidth = Math.max(
containerWidth - this.border_region * 2,
10
);
const effectiveContainerHeight = Math.max(
containerHeight - this.border_region * 2,
10
);
const imageAspectRatio = imageWidth / imageHeight;
const containerAspectRatio =
effectiveContainerWidth / effectiveContainerHeight;
let finalWidth, finalHeight;
let posX = this.border_region,
posY = this.border_region;
if (
imageWidth <= effectiveContainerWidth &&
imageHeight <= effectiveContainerHeight
) {
finalWidth = imageWidth;
finalHeight = imageHeight;
} else {
if (imageAspectRatio > containerAspectRatio) {
finalWidth = effectiveContainerWidth;
finalHeight = effectiveContainerWidth / imageAspectRatio;
} else {
finalHeight = effectiveContainerHeight;
finalWidth = effectiveContainerHeight * imageAspectRatio;
}
}
posX += Math.round((effectiveContainerWidth - finalWidth) / 2);
posY += Math.round((effectiveContainerHeight - finalHeight) / 2);
sprite.width = finalWidth;
sprite.height = finalHeight;
sprite.position.set(posX, posY);
} else {
sprite.position.set(this.border_region, this.border_region);
if (this.background_layer) {
this.background_layer.destroy();
}
const totalWidth = imageWidth + this.border_region * 2;
const totalHeight = imageHeight + this.border_region * 2;
const newLayer = this.create_background_layer(totalWidth, totalHeight);
sprite.width = imageWidth;
sprite.height = imageHeight;
newLayer.addChild(sprite);
return newLayer;
}
layer.addChild(sprite);
return layer;
} catch (error) {
console.error("Error loading image from URL:", error);
return layer;
}
}
create_layer({
width,
height,
layer_name,
user_created,
layer_id = undefined,
make_active = false
}: {
width: number;
height: number;
layer_name?: string;
user_created: boolean;
layer_id?: string;
make_active?: boolean;
}): Container {
const layer = new Container();
const _layer_id = layer_id || Math.random().toString(36).substring(2, 15);
const _layer_name = layer_name || `Layer ${this.layers.length + 1}`;
this.layers.push({
name: _layer_name,
id: _layer_id,
container: layer,
user_created,
visible: true
});
this.image_container.addChild(layer);
const draw_texture = RenderTexture.create({
width,
height,
resolution: window.devicePixelRatio,
antialias: true,
scaleMode: SCALE_MODES.NEAREST
});
const canvas_sprite = new Sprite(draw_texture);
layer.addChild(canvas_sprite);
const clear_graphics = new Graphics();
clear_graphics.clear();
clear_graphics.beginFill(0, 0);
clear_graphics.drawRect(0, 0, width, height);
clear_graphics.endFill();
this.app.renderer.render({
container: clear_graphics,
target: draw_texture,
clear: true
});
this.draw_textures.set(layer, draw_texture);
this.update_layer_order();
if (make_active) {
this.set_active_layer(_layer_id);
}
this.layer_store.set({
active_layer: this.active_layer_id || "",
layers: this.layers
});
return layer;
}
/**
* Creates a new layer with an image loaded from a URL
* @param url The URL of the image to load
* @param borderRegion Minimum border region to add around the image for outpainting (in pixels)
* @returns A Promise that resolves to the layer ID
*/
async add_layer_from_url(url: string): Promise<string> {
const { width, height } = this.image_container.getLocalBounds();
const layer = this.create_layer({
width,
height,
layer_name: "Layer 1",
user_created: true
});
const layerIndex = this.layers.findIndex((l) => l.container === layer);
if (layerIndex === -1) {
console.error("Could not find newly created layer");
return "";
}
const layerId = this.layers[layerIndex].id;
try {
const texture = await Assets.load(url);
const drawTexture = this.draw_textures.get(layer);
if (!drawTexture) {
console.error("No draw texture found for layer");
return layerId;
}
const sprite = new Sprite(texture);
const imageWidth = sprite.width;
const imageHeight = sprite.height;
let posX = this.border_region;
let posY = this.border_region;
const effectiveWidth = this.fixed_canvas
? width - this.border_region * 2
: width;
const effectiveHeight = this.fixed_canvas
? height - this.border_region * 2
: height;
if (imageWidth < effectiveWidth || imageHeight < effectiveHeight) {
posX = Math.floor((effectiveWidth - imageWidth) / 2);
posY = Math.floor((effectiveHeight - imageHeight) / 2);
}
sprite.position.set(posX, posY);
if (imageWidth > effectiveWidth || imageHeight > effectiveHeight) {
const imageAspectRatio = imageWidth / imageHeight;
const areaAspectRatio = effectiveWidth / effectiveHeight;
let finalWidth, finalHeight;
if (imageAspectRatio > areaAspectRatio) {
finalWidth = effectiveWidth;
finalHeight = effectiveWidth / imageAspectRatio;
} else {
finalHeight = effectiveHeight;
finalWidth = effectiveHeight * imageAspectRatio;
}
sprite.width = finalWidth;
sprite.height = finalHeight;
posX =
this.border_region + Math.floor((effectiveWidth - finalWidth) / 2);
posY =
this.border_region + Math.floor((effectiveHeight - finalHeight) / 2);
sprite.position.set(posX, posY);
}
this.app.renderer.render(sprite, { renderTexture: drawTexture });
this.set_active_layer(layerId);
return layerId;
} catch (error) {
console.error("Error loading image from URL:", error);
return layerId;
}
}
get_active_layer(): typeof this.active_layer {
return this.active_layer;
}
set_active_layer(id: string): void {
if (this.layers.some((l) => l.id === id)) {
this.active_layer =
this.layers.find((l) => l.id === id)?.container ||
this.layers[0]?.container ||
null;
this.active_layer_id = id;
this.layer_store.set({
active_layer: id,
layers: this.layers
});
}
}
get_layers(): typeof this.layers {
return this.layers;
}
get_layer_textures(id: string): { draw: RenderTexture } | null {
const layer = this.layers.find((l) => l.id === id);
if (layer) {
const draw = this.draw_textures.get(layer.container);
if (draw) {
return { draw };
}
}
return null;
}
delete_layer(id: string): void {
const index = this.layers.findIndex((l) => l.id === id);
if (index > -1) {
const draw_texture = this.draw_textures.get(this.layers[index].container);
if (draw_texture) {
draw_texture.destroy();
this.draw_textures.delete(this.layers[index].container);
}
this.layers[index].container.destroy();
if (this.active_layer === this.layers[index].container) {
const new_active_layer = this.layers[Math.max(0, index - 1)] || null;
this.active_layer = new_active_layer?.container || null;
this.active_layer_id = new_active_layer?.id || null;
}
this.layers = this.layers.filter((l) => l.id !== id);
this.layer_store.update((_layers) => ({
active_layer:
_layers.active_layer === id
? this.layers[this.layers.length - 1]?.id
: _layers.active_layer,
layers: this.layers
}));
this.update_layer_order();
}
}
private update_layer_order(): void {
if (this.background_layer) {
this.background_layer.zIndex = -1;
}
this.layers.forEach((layer, index) => {
layer.container.zIndex = index;
});
}
move_layer(id: string, direction: "up" | "down"): void {
const index = this.layers.findIndex((l) => l.id === id);
if (index > -1) {
const new_index = direction === "up" ? index - 1 : index + 1;
this.layers = this.layers.map((l, i) => {
if (i === index) {
return this.layers[new_index];
}
if (i === new_index) {
return this.layers[index];
}
return l;
});
this.update_layer_order();
this.layer_store.update((_layers) => ({
active_layer: id,
layers: this.layers
}));
}
}
/**
* Resizes all layers to a new width and height
* @param newWidth The new width of the layers
* @param newHeight The new height of the layers
* @param scale If true, scales the layer content to fit the new dimensions. If false, keeps the content size unchanged.
* @param anchor The anchor point to position the content relative to the new size
*/
resize_all_layers(
newWidth: number,
newHeight: number,
scale: boolean,
anchor:
| "top-left"
| "top"
| "top-right"
| "left"
| "center"
| "right"
| "bottom-left"
| "bottom"
| "bottom-right",
oldCanvasWidth: number,
oldCanvasHeight: number
): void {
const oldLayersById = new Map(this.layers.map((l) => [l.id, l]));
const oldBackgroundLayer = this.background_layer;
const calculateOffset = (): { offsetX: number; offsetY: number } => {
let offsetX = 0;
let offsetY = 0;
const deltaWidth = newWidth - oldCanvasWidth;
const deltaHeight = newHeight - oldCanvasHeight;
if (anchor.includes("left")) {
offsetX = 0;
} else if (anchor.includes("right")) {
offsetX = deltaWidth;
} else {
offsetX = Math.floor(deltaWidth / 2);
}
if (anchor.includes("top")) {
offsetY = 0;
} else if (anchor.includes("bottom")) {
offsetY = deltaHeight;
} else {
offsetY = Math.floor(deltaHeight / 2);
}
return { offsetX, offsetY };
};
this.background_layer = this._resize_background_layer(
oldBackgroundLayer,
newWidth,
newHeight,
scale,
calculateOffset
);
const processedLayers: {
name: string;
id: string;
container: Container;
user_created: boolean;
}[] = [];
const oldLayerData = this.layers.map((oldLayer) => ({
id: oldLayer.id,
name: oldLayer.name,
user_created: oldLayer.user_created,
texture: this.draw_textures.get(oldLayer.container),
container: oldLayer.container
}));
this.layers = [];
this.draw_textures.clear();
for (const oldData of oldLayerData) {
const newLayer = this._resize_single_layer(
oldData,
newWidth,
newHeight,
scale,
calculateOffset
);
if (newLayer) {
processedLayers.push(newLayer);
}
}
const currentActiveId = get(this.layer_store).active_layer;
const activeLayerExists = processedLayers.some(
(l) => l.id === currentActiveId
);
if (!activeLayerExists && processedLayers.length > 0) {
this.set_active_layer(processedLayers[0].id);
} else if (processedLayers.length === 0) {
this.layer_store.update((s) => ({ ...s, active_layer: "" }));
} else {
this.layer_store.update((s) => ({ ...s }));
}
this.update_layer_order();
setTimeout(() => {
Assets.cache.reset();
this.app.renderer.textureGC.run();
}, 100);
}
/**
* Helper method to resize the background layer.
*/
private _resize_background_layer(
oldBackgroundLayer: Container | null,
newWidth: number,
newHeight: number,
scale: boolean,
calculateOffset: () => { offsetX: number; offsetY: number }
): Container | null {
if (!oldBackgroundLayer) {
return this.create_background_layer(newWidth, newHeight);
}
let backgroundImage: Sprite | null = oldBackgroundLayer.children.find(
(child) =>
child instanceof Sprite &&
child.texture !== (oldBackgroundLayer.children[0] as Sprite)?.texture
) as Sprite | null;
const newBackgroundLayer = this.create_background_layer(
newWidth,
newHeight
);
if (backgroundImage) {
const newBgImage = new Sprite(backgroundImage.texture);
newBgImage.width = backgroundImage.width;
newBgImage.height = backgroundImage.height;
if (scale) {
newBgImage.width = newWidth;
newBgImage.height = newHeight;
newBgImage.position.set(0, 0);
} else {
const { offsetX, offsetY } = calculateOffset();
newBgImage.position.set(
backgroundImage.x + offsetX,
backgroundImage.y + offsetY
);
}
newBackgroundLayer.addChild(newBgImage);
}
return newBackgroundLayer;
}
/**
* Helper method to resize a single regular layer.
*/
private _resize_single_layer(
oldData: {
id: string;
name: string;
user_created: boolean;
texture: RenderTexture | undefined;
container: Container;
},
newWidth: number,
newHeight: number,
scale: boolean,
calculateOffset: () => { offsetX: number; offsetY: number }
): {
name: string;
id: string;
container: Container;
user_created: boolean;
} | null {
if (!oldData.texture) {
console.warn(
`No texture found for layer ${oldData.id}, skipping cleanup.`
);
if (oldData.container && !oldData.container.destroyed) {
if (this.image_container.children.includes(oldData.container)) {
this.image_container.removeChild(oldData.container);
}
oldData.container.destroy({ children: true });
}
return null;
}
const newContainer = this.create_layer({
width: newWidth,
height: newHeight,
layer_name: oldData.name,
user_created: oldData.user_created
});
const newLayer = this.layers[this.layers.length - 1];
newLayer.id = oldData.id;
const newTexture = this.draw_textures.get(newContainer);
if (!newTexture) {
console.error(
`Failed to get texture for newly created layer ${newLayer.id}. Cleaning up.`
);
if (newContainer && !newContainer.destroyed) {
if (this.image_container.children.includes(newContainer)) {
this.image_container.removeChild(newContainer);
}
newContainer.destroy({ children: true });
const idx = this.layers.findIndex((l) => l.container === newContainer);
if (idx > -1) this.layers.splice(idx, 1);
this.draw_textures.delete(newContainer);
}
if (oldData.texture && !oldData.texture.destroyed)
oldData.texture.destroy(true);
if (oldData.container && !oldData.container.destroyed)
oldData.container.destroy({ children: true });
return null;
}
this.app.renderer.clear({ target: newTexture, clearColor: [0, 0, 0, 0] });
const sprite = new Sprite(oldData.texture);
if (scale) {
sprite.width = newWidth;
sprite.height = newHeight;
sprite.position.set(0, 0);
} else {
const { offsetX, offsetY } = calculateOffset();
sprite.position.set(offsetX, offsetY);
}
this.app.renderer.render(sprite, { renderTexture: newTexture });
sprite.destroy();
if (oldData.texture && !oldData.texture.destroyed) {
oldData.texture.destroy(true);
}
if (oldData.container && !oldData.container.destroyed) {
if (this.image_container.children.includes(oldData.container)) {
this.image_container.removeChild(oldData.container);
}
oldData.container.destroy({ children: true });
}
return newLayer;
}
async get_blobs(width: number, height: number): Promise<ImageBlobs> {
const blobs = {
background: await get_canvas_blob(
this.app.renderer,
this.background_layer,
{
width,
height,
x: 0,
y: 0
}
),
layers: await Promise.all(
this.layers.map(async (layer) => {
const blob = await get_canvas_blob(
this.app.renderer,
layer.container,
{
width,
height,
x: 0,
y: 0
}
);
if (blob) {
return blob;
}
return null;
})
),
composite: await get_canvas_blob(
this.app.renderer,
this.image_container,
{
width,
height,
x: 0,
y: 0
}
)
};
return blobs;
}
reset_layers(width: number, height: number, persist = false): void {
const _layers_to_recreate = persist
? this.layers.map((layer) => [layer.name, layer.id])
: this.layer_options.layers.map((layer) => [layer, undefined]);
this.layers.forEach((layer) => {
this.delete_layer(layer.id);
});
for (const [layer_name, layer_id] of _layers_to_recreate) {
this.create_layer({
width,
height,
layer_name: layer_name,
user_created: this.layer_options.layers.find((l) => l === layer_name)
? false
: true,
layer_id: layer_id
});
}
if (!persist) {
this.active_layer = this.layers[0].container;
this.active_layer_id = this.layers[0].id;
} else {
this.active_layer =
this.layers.find((l) => l.id === this.active_layer_id)?.container ||
this.layers[0]?.container;
if (!this.active_layer) return;
}
this.layer_store.update((state) => ({
active_layer: this.active_layer_id || this.layers[0].id,
layers: this.layers
}));
}
init_layers(width: number, height: number): void {
for (const layer of this.layers) {
this.delete_layer(layer.id);
}
let i = 0;
for (const layer of this.layer_options.layers) {
this.create_layer({
width,
height,
layer_name: layer,
user_created: false,
layer_id: `layer-${i}`
});
i++;
}
this.active_layer = this.layers[0].container;
this.active_layer_id = this.layers[0].id;
this.layer_store.update((_layers) => ({
active_layer: this.layers[0].id,
layers: this.layers
}));
}
}
/**
* Command to add a new layer
*/
export class AddLayerCommand implements Command {
private layer_id: string;
private layer_name: string;
private width: number;
private height: number;
private user_created: boolean;
private make_active: boolean;
private previous_active_layer: string | null = null;
name: string;
constructor(
private context: ImageEditorContext,
options: {
width: number;
height: number;
layer_name?: string;
user_created: boolean;
layer_id?: string;
make_active?: boolean;
}
) {
this.width = options.width;
this.height = options.height;
this.layer_name =
options.layer_name ||
`Layer ${this.context.layer_manager.get_layers().length + 1}`;
this.user_created = options.user_created;
this.layer_id =
options.layer_id || Math.random().toString(36).substring(2, 15);
this.make_active = options.make_active || false;
this.name = "AddLayer";
const current_layers = this.context.layer_manager.get_layers();
const current_active = current_layers.find(
(l) => l.container === this.context.layer_manager.get_active_layer()
);
this.previous_active_layer = current_active?.id || null;
}
async execute(context?: ImageEditorContext): Promise<void> {
if (context) {
this.context = context;
}
this.context.layer_manager.create_layer({
width: this.width,
height: this.height,
layer_name: this.layer_name,
user_created: this.user_created,
layer_id: this.layer_id,
make_active: this.make_active
});
}
async undo(): Promise<void> {
this.context.layer_manager.delete_layer(this.layer_id);
if (this.previous_active_layer) {
this.context.layer_manager.set_active_layer(this.previous_active_layer);
}
}
}
/**
* Command to remove a layer
*/
export class RemoveLayerCommand implements Command {
private layer_data: {
id: string;
name: string;
user_created: boolean;
visible: boolean;
was_active: boolean;
};
private previous_active_layer: string | null = null;
private texture_copy: RenderTexture | null = null;
name: string;
constructor(
private context: ImageEditorContext,
layer_id: string
) {
this.name = "RemoveLayer";
const layers = this.context.layer_manager.get_layers();
const layer_to_remove = layers.find((l) => l.id === layer_id);
if (!layer_to_remove) {
throw new Error(`Layer with ID ${layer_id} not found`);
}
const active_layer = this.context.layer_manager.get_active_layer();
const was_active = layer_to_remove.container === active_layer;
if (was_active) {
const layer_index = layers.findIndex((l) => l.id === layer_id);
const next_active = layers[Math.max(0, layer_index - 1)];
this.previous_active_layer = next_active?.id || null;
}
this.layer_data = {
id: layer_to_remove.id,
name: layer_to_remove.name,
user_created: layer_to_remove.user_created,
visible: layer_to_remove.visible,
was_active
};
this.captureTextureData(layer_id);
}
/**
* Create a direct copy of the layer's texture
*/
private captureTextureData(layer_id: string): void {
const layer_textures =
this.context.layer_manager.get_layer_textures(layer_id);
if (!layer_textures) return;
try {
const original_texture = layer_textures.draw;
const texture_copy = RenderTexture.create({
width: original_texture.width,
height: original_texture.height,
resolution: window.devicePixelRatio || 1
});
const sprite = new Sprite(original_texture);
this.context.app.renderer.render(sprite, { renderTexture: texture_copy });
this.texture_copy = texture_copy;
sprite.destroy();
} catch (e) {
console.error("Failed to copy layer texture:", e);
this.texture_copy = null;
}
}
async execute(context?: ImageEditorContext): Promise<void> {
if (context) {
this.context = context;
}
this.context.layer_manager.delete_layer(this.layer_data.id);
}
async undo(): Promise<void> {
const dimensions = get(this.context.dimensions);
const container = this.context.layer_manager.create_layer({
width: dimensions.width,
height: dimensions.height,
layer_name: this.layer_data.name,
user_created: this.layer_data.user_created,
layer_id: this.layer_data.id,
make_active: this.layer_data.was_active
});
if (this.texture_copy) {
try {
const layer_textures = this.context.layer_manager.get_layer_textures(
this.layer_data.id
);
if (layer_textures) {
const sprite = new Sprite(this.texture_copy);
this.context.app.renderer.render(sprite, {
renderTexture: layer_textures.draw
});
sprite.destroy();
}
} catch (e) {
console.error("Failed to restore layer content:", e);
}
}
if (!this.layer_data.visible) {
this.context.layer_manager.toggle_layer_visibility(this.layer_data.id);
}
if (!this.layer_data.was_active && this.previous_active_layer) {
this.context.layer_manager.set_active_layer(this.previous_active_layer);
}
}
/**
* Clean up resources when the command is no longer needed
* This would need to be called by a garbage collection mechanism
*/
destroy(): void {
if (this.texture_copy) {
this.texture_copy.destroy();
this.texture_copy = null;
}
}
}
/**
* Command to reorder layers
*/
export class ReorderLayerCommand implements Command {
private original_order: string[];
private new_order: string[];
private layer_id: string;
private direction: "up" | "down";
name: string;
constructor(
private context: ImageEditorContext,
layer_id: string,
direction: "up" | "down"
) {
this.layer_id = layer_id;
this.direction = direction;
this.name = "ReorderLayer";
const layers = this.context.layer_manager.get_layers();
this.original_order = layers.map((l) => l.id);
const index = layers.findIndex((l) => l.id === layer_id);
if (index === -1) {
throw new Error(`Layer with ID ${layer_id} not found`);
}
const new_index = direction === "up" ? index - 1 : index + 1;
if (new_index < 0 || new_index >= layers.length) {
this.new_order = [...this.original_order];
} else {
this.new_order = [...this.original_order];
[this.new_order[index], this.new_order[new_index]] = [
this.new_order[new_index],
this.new_order[index]
];
}
}
async execute(context?: ImageEditorContext): Promise<void> {
if (context) {
this.context = context;
}
this.context.layer_manager.move_layer(this.layer_id, this.direction);
}
async undo(): Promise<void> {
const current_layers = this.context.layer_manager.get_layers();
if (
this.original_order.join(",") ===
current_layers.map((l) => l.id).join(",")
) {
return;
}
const layer_index = current_layers.findIndex((l) => l.id === this.layer_id);
if (layer_index === -1) return;
const original_index = this.original_order.indexOf(this.layer_id);
const move_direction = layer_index > original_index ? "up" : "down";
this.context.layer_manager.move_layer(this.layer_id, move_direction);
}
}