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import {
Container,
Graphics,
Color,
type ColorSource,
RenderTexture,
Sprite,
type Renderer,
Texture
} from "pixi.js";
import { type ImageEditorContext, type Tool } from "../core/editor";
import { type Tool as ToolbarTool, type Subtool } from "../Toolbar.svelte";
import { type Command } from "../core/commands";
import { make_graphics } from "../utils/pixi";
import { get } from "svelte/store";
/**
* Handles adding images to the editor
* Only a single image can be added at a time
* Adding an image removes the current image is one exists
*/
export class ImageTool implements Tool {
name = "image";
context!: ImageEditorContext;
current_tool!: ToolbarTool;
current_subtool!: Subtool;
async setup(
context: ImageEditorContext,
tool: ToolbarTool,
subtool: Subtool
): Promise<void> {
this.context = context;
this.current_tool = tool;
this.current_subtool = subtool;
}
cleanup(): void {}
async add_image({
image,
fixed_canvas,
border_region = 0
}: {
image: Blob | File | Texture;
fixed_canvas: boolean;
border_region?: number;
}): Promise<void> {
const image_command = new AddImageCommand(
this.context,
image,
fixed_canvas,
border_region
);
await this.context.execute_command(image_command);
}
set_tool(tool: ToolbarTool, subtool: Subtool): void {
this.current_tool = tool;
this.current_subtool = subtool;
}
}
interface BgImageCommand extends Command {
/**
* Initial setup for the bg command
* @returns
*/
start: () => Promise<void>;
}
export class AddImageCommand implements BgImageCommand {
sprite: Sprite | null = null;
fixed_canvas: boolean;
context: ImageEditorContext;
background: Blob | File | Texture;
current_canvas_size: { width: number; height: number };
computed_dimensions: { width: number; height: number };
current_scale: number;
current_position: { x: number; y: number };
border_region: number;
scaled_width!: number;
scaled_height!: number;
private previous_image: {
texture: Texture;
width: number;
height: number;
x: number;
y: number;
border_region: number;
} | null = null;
name: string;
constructor(
context: ImageEditorContext,
background: Blob | File | Texture,
fixed_canvas: boolean,
border_region = 0
) {
this.name = "AddImage";
this.context = context;
this.background = background;
this.fixed_canvas = fixed_canvas;
this.border_region = border_region;
this.current_canvas_size = get(this.context.dimensions);
this.current_scale = get(this.context.scale);
this.current_position = get(this.context.position);
this.computed_dimensions = { width: 0, height: 0 };
if (
this.context.background_image &&
this.context.background_image.texture
) {
const bg = this.context.background_image;
const stored_border_region = (bg as any).borderRegion || 0;
this.previous_image = {
texture: this.clone_texture(bg.texture),
width: bg.width,
height: bg.height,
x: bg.position.x,
y: bg.position.y,
border_region: stored_border_region
};
}
}
/**
* Creates a copy of a texture to avoid reference issues
*/
private clone_texture(texture: Texture): Texture {
const render_texture = RenderTexture.create({
width: texture.width,
height: texture.height,
resolution: window.devicePixelRatio || 1
});
const sprite = new Sprite(texture);
const container = new Container();
container.addChild(sprite);
this.context.app.renderer.render(container, {
renderTexture: render_texture
});
container.destroy({ children: true });
return render_texture;
}
async start(): Promise<void> {
let image_texture: Texture;
if (this.background instanceof Texture) {
image_texture = this.background;
} else {
const img = await createImageBitmap(this.background);
image_texture = Texture.from(img);
}
this.sprite = new Sprite(image_texture);
const [width, height] = this.handle_image();
this.computed_dimensions = { width, height };
}
private handle_image(): [number, number] {
if (this.sprite === null) {
return [0, 0];
}
if (this.fixed_canvas) {
const effectiveCanvasWidth = Math.max(
this.current_canvas_size.width - this.border_region * 2,
10
);
const effectiveCanvasHeight = Math.max(
this.current_canvas_size.height - this.border_region * 2,
10
);
const { width, height, x, y } = fit_image_to_canvas(
this.sprite.width,
this.sprite.height,
effectiveCanvasWidth,
effectiveCanvasHeight
);
this.sprite.width = width;
this.sprite.height = height;
this.sprite.x = x + this.border_region;
this.sprite.y = y + this.border_region;
} else {
const width = this.sprite.width;
const height = this.sprite.height;
this.sprite.x = this.border_region;
this.sprite.y = this.border_region;
return [width + this.border_region * 2, height + this.border_region * 2];
}
return [this.current_canvas_size.width, this.current_canvas_size.height];
}
async execute(context?: ImageEditorContext): Promise<void> {
if (context) {
this.context = context;
}
await this.start();
if (this.sprite === null) {
return;
}
const { width, height } = this.computed_dimensions;
await this.context.set_image_properties({
scale: 1,
position: {
x: this.context.app.screen.width / 2,
y: this.context.app.screen.height / 2
},
width: this.fixed_canvas ? this.current_canvas_size.width : width,
height: this.fixed_canvas ? this.current_canvas_size.height : height
});
const background_layer = this.context.layer_manager.create_background_layer(
this.fixed_canvas ? this.current_canvas_size.width : width,
this.fixed_canvas ? this.current_canvas_size.height : height
);
this.sprite.zIndex = 0;
background_layer.addChild(this.sprite);
this.context.layer_manager.reset_layers(
this.fixed_canvas ? this.current_canvas_size.width : width,
this.fixed_canvas ? this.current_canvas_size.height : height,
true
);
if (this.border_region > 0) {
(this.sprite as any).borderRegion = this.border_region;
}
this.context.set_background_image(this.sprite);
this.context.reset();
}
async undo(): Promise<void> {
if (this.sprite) {
this.sprite.destroy();
if (this.previous_image) {
const previous_sprite = new Sprite(this.previous_image.texture);
previous_sprite.width = this.previous_image.width;
previous_sprite.height = this.previous_image.height;
previous_sprite.position.set(
this.previous_image.x,
this.previous_image.y
);
if (this.previous_image.border_region > 0) {
(previous_sprite as any).borderRegion =
this.previous_image.border_region;
}
await this.context.set_image_properties({
scale: 1,
position: {
x: this.context.app.screen.width / 2,
y: this.context.app.screen.height / 2
},
width: this.previous_image.width,
height: this.previous_image.height
});
const background_layer =
this.context.layer_manager.create_background_layer(
this.previous_image.width,
this.previous_image.height
);
previous_sprite.zIndex = 0;
background_layer.addChild(previous_sprite);
this.context.layer_manager.reset_layers(
this.previous_image.width,
this.previous_image.height,
true
);
this.context.set_background_image(previous_sprite);
} else {
await this.context.set_image_properties({
scale: 1,
position: {
x: this.context.app.screen.width / 2,
y: this.context.app.screen.height / 2
},
width: this.current_canvas_size.width,
height: this.current_canvas_size.height
});
this.context.layer_manager.create_background_layer(
this.current_canvas_size.width,
this.current_canvas_size.height
);
this.context.layer_manager.reset_layers(
this.current_canvas_size.width,
this.current_canvas_size.height
);
}
this.context.reset();
}
}
}
/**
* Command that sets a background
*/
interface BgColorCommand extends Command {
/**
* Initial setup for the bg command
* @returns
*/
start: () => [number, number];
}
/**
* Adds a background color to the canvas.
* @param container The container to add the image to.
* @param renderer The renderer to use for the image.
* @param color The background color to add.
* @param width The width of the background.
* @param height The height of the background.
* @param resize The function to resize the canvas.
* @returns A command that can be used to undo the action.
*/
export function add_bg_color(
container: Container,
renderer: Renderer,
color: ColorSource,
width: number,
height: number,
resize: (width: number, height: number) => void
): BgColorCommand {
let sprite: Sprite;
return {
name: "AddBgColor",
start() {
container.removeChildren();
const graphics = make_graphics(1);
const texture = RenderTexture.create({
width,
height
});
renderer.render(graphics, { renderTexture: texture });
sprite = new Sprite(texture);
return [sprite.width, sprite.height];
},
async execute() {
resize(sprite.width, sprite.height);
sprite.zIndex = 1;
container.addChild(sprite);
},
undo() {
container.removeChildren();
}
};
}
/**
* Calculates new dimensions and position for an image to fit within a canvas while maintaining aspect ratio
* @param image_width Original width of the image
* @param image_height Original height of the image
* @param canvas_width Width of the canvas
* @param canvas_height Height of the canvas
* @returns Object containing new dimensions and position
*/
export function fit_image_to_canvas(
image_width: number,
image_height: number,
canvas_width: number,
canvas_height: number
): {
width: number;
height: number;
x: number;
y: number;
} {
const image_aspect_ratio = image_width / image_height;
const canvas_aspect_ratio = canvas_width / canvas_height;
let new_width: number;
let new_height: number;
if (image_aspect_ratio > canvas_aspect_ratio) {
new_width = canvas_width;
new_height = canvas_width / image_aspect_ratio;
} else {
new_height = canvas_height;
new_width = canvas_height * image_aspect_ratio;
}
const x = Math.round((canvas_width - new_width) / 2);
const y = Math.round((canvas_height - new_height) / 2);
return {
width: Math.round(new_width),
height: Math.round(new_height),
x,
y
};
}