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MATT: Oh no.
LAURA: He blew it out.
SAM: I blew it that way!
MARISHA: Thanks?
TALIESIN: Oh wow.
TRAVIS: You can taste it, can’t you?
MATT: What’s the plan, guys?
MARISHA: You didn’t find anything?
TALIESIN: We can start heading in.
LAURA: I can cast it, I just will lose a spell
slot.
LIAM: Hold on. I send Frumpkin into the sky. Look
down, and see if now that I have him flying
closer, maybe I can see better, or see something
moving in this dim light, before it goes?
MATT: Perception check on Frumpkin, please.
LAURA: Roll really good.
MATT: With disadvantage because of the lack of
light.
LIAM: Balls. That’s a big seven.
MARISHA: We’re lowly humans. How did you deal with
this?
TALIESIN: It was awful. I let all of you go first
everywhere.
MATT: Yeah, the lack of detail, nothing really
catches Frumpkin’s eye from above.
LIAM: It’s too dark. (flutters)
MARISHA: Can I look and see if I see any big
broken branches, or sign of something big moving
through the forest?
MATT: Make a perception check.
MARISHA: Perception? Not investigation?
MATT: Are you glancing about, or are you going to
wade through the forest to look for things?
LIAM: No ranger.
MARISHA: I’d like to move up to the treeline and
see where the mud is, and see if I can see any
sign of something big moving through the forest.
TALIESIN: Or for a witch’s hut.
MATT: Make an investigation check.
LAURA: It’s a big island.
MARISHA: That’s the same damn fucking roll. Piece
of shit.
MATT: Which is good, because the first roll should
have stayed anyway. Works out well.
MARISHA: Investigation? Seven.
MATT: Seven. It’s hard to tell in the dark,
unfortunately. Your human eyes prevent you from
finding any details in the vicinity without a
light source. The faint bit of moonlight gives you
the general structure of the island, but beyond
that, even looking close, you have a hard time
making out details.
TRAVIS: How about we fan out and move in?
LAURA: Okay.
TRAVIS: Keep a line. Within eye shot of each
other.
MARISHA: Like looking for drowned kids?