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against one of the nearby trees, the bark being
cold and somewhat soft from the moisture of the
snow that had melted from the day before. You feel
the oppressive sense of the central nature that
encompasses the Savalierwood give way ever so faintly.
ASHLY: Wait. Maybe a stupid idea. You guys can
talk to plants. Plants are neutral. What if we
lead them into the woods?
SAM: What?
SUMALEE: Now you’re thinking like I was. I didn’t
have that specific idea–
ASHLY: The Iron Shepherds. We could lure them into
the woods.
SAM: And then what?
ASHLY: We fight them in there.
SUMALEE: We can have the plants entangle them.
ASHLY: I don’t know, it could be a backup if this
plan goes south, if they wake up or something. But
if they can talk to the plants– the woods are
anyone’s game. They’d be fighting other creatures,
not just us.
LIAM: But what is it that lures the Shepherds out
of their hole?
SAM: They won’t leave.
MARISHA: I’ve got fireworks.
SUMALEE: I can put a stink bomb inside. Really
stinky, not like what you call my stink pouch.
LIAM: That will put them in the courtyard, it will
not probably put them in the woods.
SAM: We’d need to take one of theirs, take Lorenzo
or something. They’d have to come after us. There
would be no reason for them to leave.
ASHLY: Do I know if Lorenzo is a loyal person,
like would he give or would he just let someone
die if they got taken?
MATT: Best that you can tell, he’s not a “leave no
man behind” type individual.
ASHLY: Okay.
MARISHA: He isn’t?
MATT: He is not.
ASHLY: But he is a vengeful type of individual?
MATT: He’s definitely a fan of an eye for an eye.
ASHLY: If it goes south, and we manage to kill one
of them, he might chase us.
LIAM: True.
SAM: Or maybe not.
ASHLY: Or maybe not. It could be a backup.
SAM: No, it’s good.
LIAM and MARISHA: Let’s go.
ASHLY: Oh, stealth checks, right.
MATT: Stealth checks.
TALIESIN: First stealth check. Where’s my stealth?
Seven.
SAM: 26.
ASHLY: Seven.
LIAM: Ten.
MARISHA: 12.
SUMALEE: 20.