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| 1 |
+
# GraphNav: Benchmarking Spatial Cognitive Graph Reasoning in Vision-Language Models
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| 2 |
+
|
| 3 |
+
## Overview
|
| 4 |
+
|
| 5 |
+
GraphNav is a controlled benchmark designed to evaluate spatial cognitive-graph reasoning in vision-language models (VLMs) by isolating high-level topological reasoning from execution-level confounds. The benchmark comprises **420 procedurally generated 3D maze environments** and **37,443 navigation paths** across three navigation tasks.
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| 6 |
+
|
| 7 |
+
- **Paper**: Submitted to NeurIPS 2026 Evaluations and Datasets Track
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| 8 |
+
- **License**: CC BY 4.0
|
| 9 |
+
|
| 10 |
+
## Tasks
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| 11 |
+
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| 12 |
+
| Task | Description |
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| 13 |
+
|------|-------------|
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| 14 |
+
| Repeated Navigation | Reproduce a previously explored path in the original direction |
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| 15 |
+
| Reversed Navigation | Travel the same path in the opposite direction |
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| 16 |
+
| Shortcut Discovery | Find the shortest path using partially observed topology |
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| 17 |
+
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| 18 |
+
## Confound Isolation
|
| 19 |
+
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| 20 |
+
GraphNav isolates three execution-level confounds that entangle prior benchmarks:
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| 21 |
+
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| 22 |
+
| Confound | Isolation Strategy |
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| 23 |
+
|----------|-------------------|
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| 24 |
+
| Vision-Action Alignment | Four visual annotation conditions (C1–C4) |
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| 25 |
+
| Visual Place Recognition | Distinctive 3D landmarks at every key node (127 unique models) |
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| 26 |
+
| Distance-Angle Estimation | Discrete graph-node movement (no continuous metric estimation) |
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| 27 |
+
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| 28 |
+
## Dataset Structure
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| 29 |
+
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| 30 |
+
```
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| 31 |
+
graphnav-dataset/
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| 32 |
+
├── mazes/ # 420 maze layout definitions (.txt)
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| 33 |
+
│ ├── Maze_5x5_D0_T4_J2+0.txt
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| 34 |
+
│ ├── Maze_7x7_D1_T6_J3+1.txt
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| 35 |
+
│ ├── ...
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| 36 |
+
│ └── Maze_17x17_*.txt
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| 37 |
+
├── paths/ # 37,443 navigation paths (.jsonl)
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| 38 |
+
│ ├── repeated/
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| 39 |
+
│ ├── reversed/
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| 40 |
+
│ └── shortcut/
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| 41 |
+
├── images/ # Rendered observation images
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| 42 |
+
│ ├── maze_nodes_noLabel/ # C1: Unlabeled
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| 43 |
+
│ │ ├── 5x5/
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| 44 |
+
│ │ ├── 7x7/
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| 45 |
+
│ │ ├── 9x9/
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| 46 |
+
│ │ ├── 11x11/
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| 47 |
+
│ │ └── 13x13/
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| 48 |
+
│ ├── maze_nodes_Arrow/ # C2: Arrow annotations (←, ↑, →)
|
| 49 |
+
│ │ ├── 5x5/
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| 50 |
+
│ │ ├── 7x7/
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| 51 |
+
│ │ ├── 9x9/
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| 52 |
+
│ │ ├── 11x11/
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| 53 |
+
│ │ └── 13x13/
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| 54 |
+
│ ├── maze_nodes_LFR/ # C3: Semantic letter annotations (L, F, R)
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| 55 |
+
│ │ ├── 5x5/
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| 56 |
+
│ │ ├── 7x7/
|
| 57 |
+
│ │ ├── 9x9/
|
| 58 |
+
│ │ ├── 11x11/
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| 59 |
+
│ │ └── 13x13/
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| 60 |
+
│ └── maze_nodes_Num/ # C4: Numeric annotations (1, 2, 3)
|
| 61 |
+
│ ├── 5x5/
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| 62 |
+
│ ├── 7x7/
|
| 63 |
+
│ ├── 9x9/
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| 64 |
+
│ ├── 11x11/
|
| 65 |
+
│ └── 13x13/
|
| 66 |
+
└── README.md
|
| 67 |
+
```
|
| 68 |
+
|
| 69 |
+
## Maze Format (.txt)
|
| 70 |
+
|
| 71 |
+
Each maze is defined as a text file on a discrete S × S grid (S ∈ {5, 7, 9, 11, 13, 15, 17}).
|
| 72 |
+
|
| 73 |
+
**Naming convention**: `Maze_{S}x{S}_D{density}_T{topology}_J{junctions}+{loops}.txt`
|
| 74 |
+
|
| 75 |
+
Example (`Maze_5x5_D0_T4_J2+0.txt`):
|
| 76 |
+
|
| 77 |
+
```
|
| 78 |
+
// Maze Grid: 5x5
|
| 79 |
+
// Name: Maze_5x5_D0_T4_J2+0
|
| 80 |
+
// 0=Wall, 1=Path
|
| 81 |
+
0 1 1 1 1
|
| 82 |
+
0 1 0 0 1
|
| 83 |
+
0 1 1 1 1
|
| 84 |
+
0 1 0 0 1
|
| 85 |
+
0 1 1 1 1
|
| 86 |
+
```
|
| 87 |
+
|
| 88 |
+
- `0` = Wall
|
| 89 |
+
- `1` = Path (navigable)
|
| 90 |
+
- Lines starting with `//` are metadata comments (grid size, maze name, legend)
|
| 91 |
+
|
| 92 |
+
## Path Format (.jsonl)
|
| 93 |
+
|
| 94 |
+
Navigation paths are stored in JSONL format (one JSON object per line). Each record contains:
|
| 95 |
+
|
| 96 |
+
```json
|
| 97 |
+
{
|
| 98 |
+
"maze_name": "Maze_5x5_D0_T4_J2+0",
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| 99 |
+
"episode_id": 1,
|
| 100 |
+
"explore_path_len_target": 5,
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| 101 |
+
"explore_path": [[1,4], [4,4], [4,2], [1,2], [1,0]],
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| 102 |
+
"explore_arrivals": [null, 1, 2, 3, 2],
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| 103 |
+
"start_idx": 0,
|
| 104 |
+
"goal_idx": 3,
|
| 105 |
+
"start": [1, 4],
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| 106 |
+
"goal": [1, 2],
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| 107 |
+
"explore_subpath": [[1,4], [4,4], [4,2], [1,2]],
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| 108 |
+
"ideal_path": [[1,4], [1,2]],
|
| 109 |
+
"explore_len_steps": 3,
|
| 110 |
+
"ideal_len_steps": 1,
|
| 111 |
+
"junctions_on_ideal": 0,
|
| 112 |
+
"constraints": {
|
| 113 |
+
"state_space": "key_nodes_only",
|
| 114 |
+
"observed_graph": "full_explore_path",
|
| 115 |
+
"visibility": "LFR",
|
| 116 |
+
"min_gap": 2,
|
| 117 |
+
"min_savings": 1,
|
| 118 |
+
"min_junctions_on_ideal": 1,
|
| 119 |
+
"ideal_is_global_shortest_on_key_graph": true,
|
| 120 |
+
"ideal_has_junction_deg_ge_3_on_key_graph": true,
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| 121 |
+
"junction_include_endpoints": false
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| 122 |
+
}
|
| 123 |
+
}
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| 124 |
+
```
|
| 125 |
+
|
| 126 |
+
### Field Descriptions
|
| 127 |
+
|
| 128 |
+
| Field | Type | Description |
|
| 129 |
+
|-------|------|-------------|
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| 130 |
+
| `maze_name` | string | Identifier linking to the corresponding maze `.txt` file |
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| 131 |
+
| `episode_id` | int | Unique episode index within the maze |
|
| 132 |
+
| `explore_path_len_target` | int | Target length for the exploration path |
|
| 133 |
+
| `explore_path` | list[list[int]] | Full sequence of key nodes visited during exploration (row, col) |
|
| 134 |
+
| `explore_arrivals` | list[int\|null] | Arrival direction at each node (0=N, 1=E, 2=S, 3=W; null for start) |
|
| 135 |
+
| `start_idx` | int | Index into `explore_path` for the navigation start node |
|
| 136 |
+
| `goal_idx` | int | Index into `explore_path` for the navigation goal node |
|
| 137 |
+
| `start` | list[int] | Start node coordinates (row, col) |
|
| 138 |
+
| `goal` | list[int] | Goal node coordinates (row, col) |
|
| 139 |
+
| `explore_subpath` | list[list[int]] | Subsegment of `explore_path` from `start_idx` to `goal_idx` |
|
| 140 |
+
| `ideal_path` | list[list[int]] | Ground-truth optimal path from start to goal |
|
| 141 |
+
| `explore_len_steps` | int | Number of steps in the explore subpath |
|
| 142 |
+
| `ideal_len_steps` | int | Number of steps in the ideal path |
|
| 143 |
+
| `junctions_on_ideal` | int | Number of junction nodes along the ideal path |
|
| 144 |
+
| `constraints` | object | Generation constraints and validation flags (see below) |
|
| 145 |
+
|
| 146 |
+
### Constraints Object
|
| 147 |
+
|
| 148 |
+
| Field | Description |
|
| 149 |
+
|-------|-------------|
|
| 150 |
+
| `state_space` | Movement restricted to key nodes only |
|
| 151 |
+
| `observed_graph` | Graph scope used for path planning |
|
| 152 |
+
| `visibility` | Visual annotation condition |
|
| 153 |
+
| `min_gap` | Minimum index gap between start and goal on explore path |
|
| 154 |
+
| `min_savings` | Minimum step savings of ideal path vs. explore subpath |
|
| 155 |
+
| `min_junctions_on_ideal` | Minimum junctions required on ideal path |
|
| 156 |
+
| `ideal_is_global_shortest_on_key_graph` | Whether ideal path is globally shortest |
|
| 157 |
+
| `ideal_has_junction_deg_ge_3_on_key_graph` | Whether ideal path passes through a degree ≥ 3 junction |
|
| 158 |
+
| `junction_include_endpoints` | Whether endpoints count as junctions |
|
| 159 |
+
|
| 160 |
+
## Image Conditions
|
| 161 |
+
|
| 162 |
+
Each observation is a stitched triple-perspective image (left, front, right views) rendered from the agent's current position. Four annotation conditions control the level of vision-action alignment scaffolding:
|
| 163 |
+
|
| 164 |
+
| Condition | Folder | Annotation | Description |
|
| 165 |
+
|-----------|--------|------------|-------------|
|
| 166 |
+
| C1 | `maze_nodes_noLabel/` | None | Raw triple-perspective image |
|
| 167 |
+
| C2 | `maze_nodes_Arrow/` | ← ↑ → | Arrow overlays on each sub-view |
|
| 168 |
+
| C3 | `maze_nodes_LFR/` | L F R | Semantic letter labels on each sub-view |
|
| 169 |
+
| C4 | `maze_nodes_Num/` | 1 2 3 | Numeric labels on each sub-view |
|
| 170 |
+
|
| 171 |
+
Each condition folder contains 5 maze sizes (5×5, 7×7, 9×9, 11×11, 13×13), with rendered node-level observation images for the corresponding mazes.
|
| 172 |
+
|
| 173 |
+
## Benchmark Statistics
|
| 174 |
+
|
| 175 |
+
| Property | Value |
|
| 176 |
+
|----------|-------|
|
| 177 |
+
| Grid sizes | 5, 7, 9, 11, 13, 15, 17 |
|
| 178 |
+
| Total mazes | 420 |
|
| 179 |
+
| Total paths | 37,443 |
|
| 180 |
+
| Paths per maze | ~90 (avg ~30 per task) |
|
| 181 |
+
| Landmark catalog | 127 unique 3D models |
|
| 182 |
+
| Action space | {left, front, right} |
|
| 183 |
+
| Navigation tasks | 3 (repeated, reversed, shortcut) |
|
| 184 |
+
|
| 185 |
+
## Environment Generation
|
| 186 |
+
|
| 187 |
+
Mazes are procedurally generated using the Unity engine with a modified Prim-style randomized carving algorithm. The generation process controls:
|
| 188 |
+
|
| 189 |
+
- **Branching factor**: Interpolates between high branching and long corridors
|
| 190 |
+
- **Loop and junction control**: Bounded loop probability and junction counts
|
| 191 |
+
- **Landmark placement**: Distinct 3D objects from a 127-model catalog at every salient node
|
| 192 |
+
- **Geometric constraints**: Step-length, straight-corridor caps, wall-thickness minima
|
| 193 |
+
|
| 194 |
+
The Unity project for environment generation is available in the accompanying code repository.
|
| 195 |
+
|
| 196 |
+
## How to Use
|
| 197 |
+
|
| 198 |
+
### 1. Loading Maze Definitions
|
| 199 |
+
|
| 200 |
+
The maze grid loader skips comment lines (`//`, `#`) and retains only pure 0/1 rows. The grid is stored as `grid[x][y]` with the y-axis inverted (y increases upward in world coordinates).
|
| 201 |
+
|
| 202 |
+
```python
|
| 203 |
+
def load_maze_grid(grid_path):
|
| 204 |
+
"""Load maze grid from .txt file.
|
| 205 |
+
Returns: grid (2D list, grid[x][y]), width, height
|
| 206 |
+
"""
|
| 207 |
+
with open(grid_path, "r", encoding="utf-8") as f:
|
| 208 |
+
lines = f.readlines()
|
| 209 |
+
|
| 210 |
+
data_lines = []
|
| 211 |
+
for line in lines:
|
| 212 |
+
line = line.strip()
|
| 213 |
+
if not line or line.startswith("//") or line.startswith("#"):
|
| 214 |
+
continue
|
| 215 |
+
toks = line.split()
|
| 216 |
+
if toks and all(t in ("0", "1") for t in toks):
|
| 217 |
+
data_lines.append(toks)
|
| 218 |
+
|
| 219 |
+
height = len(data_lines)
|
| 220 |
+
width = len(data_lines[0])
|
| 221 |
+
|
| 222 |
+
# grid[x][y], y increases upward (row 0 in file = top = max y)
|
| 223 |
+
grid = [[0] * height for _ in range(width)]
|
| 224 |
+
for row_idx in range(height):
|
| 225 |
+
for x in range(width):
|
| 226 |
+
grid_y = height - 1 - row_idx
|
| 227 |
+
grid[x][grid_y] = int(data_lines[row_idx][x])
|
| 228 |
+
|
| 229 |
+
return grid, width, height
|
| 230 |
+
|
| 231 |
+
grid, w, h = load_maze_grid("mazes/Maze_5x5_D0_T4_J2+0.txt")
|
| 232 |
+
print(f"Grid size: {w}x{h}")
|
| 233 |
+
# grid[x][y] == 1 means navigable path; 0 means wall
|
| 234 |
+
```
|
| 235 |
+
|
| 236 |
+
### 2. Loading Navigation Episodes
|
| 237 |
+
|
| 238 |
+
Episodes are stored in JSONL format (one JSON object per line). Each file may contain multiple episodes for the same maze.
|
| 239 |
+
|
| 240 |
+
```python
|
| 241 |
+
import json
|
| 242 |
+
|
| 243 |
+
def load_episodes(filepath):
|
| 244 |
+
"""Load all episodes from a .jsonl file."""
|
| 245 |
+
episodes = []
|
| 246 |
+
with open(filepath, "r", encoding="utf-8") as f:
|
| 247 |
+
for line in f:
|
| 248 |
+
line = line.strip()
|
| 249 |
+
if line:
|
| 250 |
+
episodes.append(json.loads(line))
|
| 251 |
+
return episodes
|
| 252 |
+
|
| 253 |
+
episodes = load_episodes("paths/shortcut/Maze_5x5_D0_T4_J2+0.jsonl")
|
| 254 |
+
print(f"Loaded {len(episodes)} episodes")
|
| 255 |
+
|
| 256 |
+
ep = episodes[0]
|
| 257 |
+
print(f"Maze: {ep['maze_name']}")
|
| 258 |
+
print(f"Start: {ep['start']}, Goal: {ep['goal']}")
|
| 259 |
+
print(f"Explore path ({ep['explore_path_len_target']} nodes): {ep['explore_path']}")
|
| 260 |
+
print(f"Ideal path ({ep['ideal_len_steps']} steps): {ep['ideal_path']}")
|
| 261 |
+
```
|
| 262 |
+
|
| 263 |
+
### 3. Running VLM Evaluation
|
| 264 |
+
|
| 265 |
+
The full evaluation code (environment, agent, prompt construction, metrics) is available in the accompanying code repository:
|
| 266 |
+
|
| 267 |
+
> **Code**: [https://anonymous.4open.science/r/paper-code-submission-2026-5FF4](https://anonymous.4open.science/r/paper-code-submission-2026-5FF4)
|
| 268 |
+
|
| 269 |
+
The codebase is organized as:
|
| 270 |
+
|
| 271 |
+
- `toolKit_core.py` / `toolKit_core_forward.py` — shared utilities: maze environment, navigation graph, image indexing, episode execution, metrics
|
| 272 |
+
- `maze_NUM_*.py` — C4 (numeric 1-2-3) agent and prompt
|
| 273 |
+
- `maze_LFR_*.py` — C3 (letter L-F-R) agent and prompt
|
| 274 |
+
- `maze_Arrow_*.py` — C2 (arrow ←↑→) agent and prompt
|
| 275 |
+
- `maze_noLabel_*.py` — C1 (unlabeled) agent and prompt
|
| 276 |
+
|
| 277 |
+
Quick start:
|
| 278 |
+
|
| 279 |
+
```python
|
| 280 |
+
import toolKit_core as core
|
| 281 |
+
|
| 282 |
+
# Configure variant (num / lfr / arrow / nolabel)
|
| 283 |
+
core.configure("num")
|
| 284 |
+
|
| 285 |
+
# Load maze environment
|
| 286 |
+
env = core.MazeEnv("Maze_5x5_D0_T4_J2+0")
|
| 287 |
+
|
| 288 |
+
# Load episodes
|
| 289 |
+
episodes = core.load_episodes_for_maze("Maze_5x5_D0_T4_J2+0", core.PRECOMPUTED_EPISODES_ROOT)
|
| 290 |
+
```
|
| 291 |
+
|
| 292 |
+
See the code repository README for detailed setup instructions, API configuration, and full reproduction steps.
|
| 293 |
+
|
| 294 |
+
### 4. Navigation Loop
|
| 295 |
+
|
| 296 |
+
At each step, the VLM agent receives a multimodal prompt containing:
|
| 297 |
+
|
| 298 |
+
1. **Task instructions** — navigation goal description
|
| 299 |
+
2. **Few-shot examples** — wall vs. path image examples
|
| 300 |
+
3. **Exploration experience** — sequence of triple-perspective images with action labels from the learned path
|
| 301 |
+
4. **History** — images and actions taken so far in the current trip
|
| 302 |
+
5. **Destination** — overview image of the goal node
|
| 303 |
+
6. **Current observation** — triple-perspective stitched image at the current position
|
| 304 |
+
|
| 305 |
+
The agent outputs a single action token (`1`/`2`/`3` for C4, `L`/`F`/`R` for C3, `←`/`↑`/`→` for C2, or `left`/`front`/`right` for C1), which is mapped to a relative direction and executed in the maze environment. Invalid actions trigger a retry with explicit feedback.
|
| 306 |
+
|
| 307 |
+
### 5. Metrics
|
| 308 |
+
|
| 309 |
+
| Metric | Task | Description |
|
| 310 |
+
|--------|------|-------------|
|
| 311 |
+
| **SR** (Success Rate) | All | Fraction of episodes where the agent reaches the goal within the step budget |
|
| 312 |
+
| **PFS** (Path Fidelity Score) | Repeated Nav., Reversed Nav. | Overlap of directed edges between actual and ideal paths, normalized by actual path length; 0 if goal not reached |
|
| 313 |
+
| **SPL** (Success weighted by Path Length) | Shortcut Discovery | Ratio of ideal to actual path length, scaled by success indicator |
|
| 314 |
+
| **DPS** (Directional Progress Score) | Shortcut Discovery | Average cosine similarity between movement vectors and goal vectors across all steps |
|
| 315 |
+
|
| 316 |
+
|
| 317 |
+
## License
|
| 318 |
+
|
| 319 |
+
This dataset is released under the [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) license.
|