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  1. mazes/Maze_11x11_D10_T3_J8+3.txt +14 -0
  2. mazes/Maze_11x11_D1_T6_J11+1.txt +14 -0
  3. mazes/Maze_11x11_D1_T7_J7+2.txt +14 -0
  4. mazes/Maze_11x11_D1_T9_J7+1.txt +14 -0
  5. mazes/Maze_11x11_D2_T10_J10+2.txt +14 -0
  6. mazes/Maze_11x11_D2_T10_J8+1.txt +14 -0
  7. mazes/Maze_11x11_D2_T11_J12+0.txt +14 -0
  8. mazes/Maze_11x11_D2_T11_J8+2.txt +14 -0
  9. mazes/Maze_11x11_D2_T13_J8+2.txt +14 -0
  10. mazes/Maze_11x11_D2_T9_J10+1.txt +14 -0
  11. mazes/Maze_11x11_D3_T10_J11+1.txt +14 -0
  12. mazes/Maze_11x11_D3_T10_J9+2.txt +14 -0
  13. mazes/Maze_11x11_D3_T11_J11+1.txt +14 -0
  14. mazes/Maze_11x11_D3_T11_J13+1.txt +14 -0
  15. mazes/Maze_11x11_D3_T11_J13+3.txt +14 -0
  16. mazes/Maze_11x11_D3_T12_J13+1.txt +14 -0
  17. mazes/Maze_11x11_D3_T12_J9+1.txt +14 -0
  18. mazes/Maze_11x11_D3_T13_J9+2.txt +14 -0
  19. mazes/Maze_11x11_D3_T5_J11+1.txt +14 -0
  20. mazes/Maze_11x11_D3_T7_J5+1.txt +14 -0
  21. mazes/Maze_11x11_D3_T8_J13+2.txt +14 -0
  22. mazes/Maze_11x11_D3_T9_J13+1.txt +14 -0
  23. mazes/Maze_11x11_D3_T9_J7+1.txt +14 -0
  24. mazes/Maze_11x11_D3_T9_J9+2.txt +14 -0
  25. mazes/Maze_11x11_D4_T10_J12+1.txt +14 -0
  26. mazes/Maze_11x11_D4_T10_J8+3.txt +14 -0
  27. mazes/Maze_11x11_D4_T12_J8+1.txt +14 -0
  28. mazes/Maze_11x11_D4_T13_J6+2.txt +14 -0
  29. mazes/Maze_11x11_D4_T8_J16+2.txt +14 -0
  30. mazes/Maze_11x11_D4_T8_J6+2.txt +14 -0
  31. mazes/Maze_11x11_D4_T8_J8+2.txt +14 -0
  32. mazes/Maze_11x11_D4_T9_J10+2.txt +14 -0
  33. mazes/Maze_11x11_D4_T9_J12+2.txt +14 -0
  34. mazes/Maze_11x11_D4_T9_J16+1.txt +14 -0
  35. mazes/Maze_11x11_D4_T9_J8+0.txt +14 -0
  36. mazes/Maze_11x11_D4_T9_J8+1.txt +14 -0
  37. mazes/Maze_11x11_D5_T10_J7+2.txt +14 -0
  38. mazes/Maze_11x11_D5_T10_J9+1.txt +14 -0
  39. mazes/Maze_11x11_D5_T11_J9+2.txt +14 -0
  40. mazes/Maze_11x11_D5_T5_J9+1.txt +14 -0
  41. mazes/Maze_11x11_D5_T7_J11+2.txt +14 -0
  42. mazes/Maze_11x11_D5_T8_J7+1.txt +14 -0
  43. mazes/Maze_11x11_D5_T9_J11+1.txt +14 -0
  44. mazes/Maze_11x11_D5_T9_J7+2.txt +14 -0
  45. mazes/Maze_11x11_D5_T9_J9+0.txt +14 -0
  46. mazes/Maze_11x11_D5_T9_J9+1.txt +14 -0
  47. mazes/Maze_11x11_D6_T10_J8+1.txt +14 -0
  48. mazes/Maze_11x11_D6_T13_J6+3.txt +14 -0
  49. mazes/Maze_11x11_D6_T5_J12+1.txt +14 -0
  50. mazes/Maze_11x11_D6_T7_J10+0.txt +14 -0
mazes/Maze_11x11_D10_T3_J8+3.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D10_T3_J8+3
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 0 0 0 0 0 0 1
5
+ 0 0 0 0 1 1 1 1 1 1 1
6
+ 0 0 0 0 0 0 1 0 0 0 1
7
+ 1 0 0 1 1 1 1 1 1 0 1
8
+ 1 0 0 1 0 0 1 0 0 0 1
9
+ 1 1 1 1 1 1 1 0 0 0 1
10
+ 1 0 0 1 0 0 1 1 1 1 1
11
+ 1 1 1 1 1 1 0 0 1 0 0
12
+ 1 0 0 0 0 0 1 1 1 1 1
13
+ 0 0 0 0 0 0 0 0 1 0 0
14
+ 0 0 0 0 0 1 1 1 1 1 1
mazes/Maze_11x11_D1_T6_J11+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D1_T6_J11+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 0 0 0 0 0 0 0
5
+ 1 1 1 1 1 0 0 0 0 0 0
6
+ 1 0 1 0 1 0 0 0 0 0 0
7
+ 1 0 1 0 1 0 0 0 0 0 0
8
+ 1 1 1 1 1 0 0 0 0 0 0
9
+ 1 0 0 1 1 1 1 0 0 1 0
10
+ 1 1 1 1 0 0 1 0 0 1 0
11
+ 0 0 0 1 1 1 1 1 1 1 0
12
+ 0 0 0 1 0 0 1 0 0 1 0
13
+ 0 0 0 1 0 0 1 0 0 1 0
14
+ 0 0 0 1 1 1 1 1 1 1 0
mazes/Maze_11x11_D1_T7_J7+2.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D1_T7_J7+2
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 0 0 0 0 0 0 0
5
+ 0 0 0 0 0 0 0 0 0 0 1
6
+ 0 0 0 0 0 0 1 1 1 0 1
7
+ 0 0 1 1 1 1 1 0 1 0 1
8
+ 0 0 1 0 1 0 1 1 1 1 1
9
+ 0 0 1 0 1 0 1 0 1 0 1
10
+ 0 0 1 1 1 1 1 0 1 0 1
11
+ 0 0 1 0 1 0 1 0 1 1 1
12
+ 0 0 1 0 1 0 1 0 0 0 0
13
+ 0 0 1 1 1 1 1 0 0 0 0
14
+ 0 0 0 0 0 0 0 0 0 0 0
mazes/Maze_11x11_D1_T9_J7+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D1_T9_J7+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 0 0 0 0 0 0 0
5
+ 0 0 0 0 1 1 1 1 1 0 0
6
+ 0 0 0 0 1 0 0 0 1 0 0
7
+ 0 0 0 0 1 0 0 0 1 0 0
8
+ 0 0 0 0 1 1 1 1 1 0 1
9
+ 1 1 1 1 0 0 1 0 1 0 1
10
+ 1 0 0 1 0 0 1 0 1 0 1
11
+ 1 1 1 1 1 1 1 0 1 1 1
12
+ 1 0 0 1 0 0 1 0 0 0 1
13
+ 1 0 0 1 0 0 1 1 1 1 1
14
+ 1 1 1 1 1 1 1 0 0 0 0
mazes/Maze_11x11_D2_T10_J10+2.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D2_T10_J10+2
3
+ // 0=Wall, 1=Path
4
+ 0 1 1 1 1 1 1 1 0 0 0
5
+ 0 1 0 0 0 1 0 0 0 0 0
6
+ 0 1 0 0 0 1 1 1 1 1 1
7
+ 1 1 1 1 0 1 0 1 0 0 1
8
+ 1 0 0 1 0 1 1 1 1 1 1
9
+ 1 1 1 1 1 1 0 1 0 0 1
10
+ 1 0 0 1 0 0 0 1 0 0 1
11
+ 1 1 1 1 0 1 1 1 1 1 1
12
+ 0 0 0 1 1 1 0 0 0 0 0
13
+ 0 0 0 0 0 1 1 1 1 1 1
14
+ 0 0 0 0 0 0 0 0 0 0 0
mazes/Maze_11x11_D2_T10_J8+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D2_T10_J8+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 1 1 1 1 1 0 0
5
+ 0 0 0 0 0 0 1 0 1 0 0
6
+ 0 0 0 1 1 1 1 1 1 1 0
7
+ 0 0 0 1 0 0 1 0 0 1 0
8
+ 0 0 0 1 0 0 1 0 0 1 0
9
+ 0 1 0 1 1 1 1 1 1 1 0
10
+ 0 1 0 1 0 0 0 0 0 1 0
11
+ 0 1 1 1 0 0 1 1 1 1 0
12
+ 0 1 0 0 0 0 1 0 1 0 0
13
+ 0 1 1 1 0 0 1 0 1 0 0
14
+ 0 0 0 1 1 1 1 1 1 0 0
mazes/Maze_11x11_D2_T11_J12+0.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D2_T11_J12+0
3
+ // 0=Wall, 1=Path
4
+ 0 0 1 1 1 1 1 1 1 0 1
5
+ 0 0 1 0 0 1 0 0 0 0 1
6
+ 0 0 1 0 0 1 1 1 1 1 1
7
+ 0 0 1 0 0 1 0 1 0 0 0
8
+ 1 1 1 0 0 1 0 1 1 1 1
9
+ 1 0 0 1 1 1 1 0 0 0 1
10
+ 1 0 0 1 0 0 1 0 0 0 1
11
+ 1 1 1 1 0 0 1 1 1 1 1
12
+ 1 0 0 1 0 0 1 0 1 0 1
13
+ 1 1 1 1 1 1 1 0 1 0 1
14
+ 0 0 0 0 0 0 1 1 1 1 1
mazes/Maze_11x11_D2_T11_J8+2.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D2_T11_J8+2
3
+ // 0=Wall, 1=Path
4
+ 1 1 1 0 0 1 1 1 1 1 1
5
+ 1 0 1 0 0 1 0 0 1 0 1
6
+ 1 0 1 1 1 1 1 1 1 0 1
7
+ 1 1 1 0 0 1 0 0 1 0 1
8
+ 1 0 1 1 1 1 1 1 1 0 1
9
+ 1 0 0 0 0 0 1 0 0 0 1
10
+ 1 1 1 0 0 0 1 0 0 0 1
11
+ 0 0 0 1 1 1 1 1 1 1 0
12
+ 0 0 0 1 0 0 1 0 0 1 0
13
+ 0 0 0 1 0 0 1 0 0 1 0
14
+ 0 0 0 1 1 1 1 1 1 1 0
mazes/Maze_11x11_D2_T13_J8+2.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D2_T13_J8+2
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 1 1 1 1 1 1 0
5
+ 0 0 0 0 1 0 0 1 0 1 0
6
+ 1 0 1 1 1 1 0 1 1 1 0
7
+ 1 0 1 0 0 1 0 1 0 1 0
8
+ 1 0 1 0 0 1 0 1 1 1 1
9
+ 1 0 1 1 1 1 1 1 0 0 1
10
+ 1 0 1 0 0 1 0 0 1 1 1
11
+ 1 0 1 0 0 1 0 0 1 0 0
12
+ 1 1 1 1 0 1 1 1 1 1 1
13
+ 0 0 0 1 0 0 0 0 1 0 0
14
+ 0 0 0 1 1 1 1 1 1 0 0
mazes/Maze_11x11_D2_T9_J10+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D2_T9_J10+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 1 1 1 1 1 1 0 0
5
+ 0 0 0 1 0 0 1 0 1 0 0
6
+ 0 0 0 1 1 1 1 1 1 1 0
7
+ 0 1 0 0 0 0 1 0 0 1 0
8
+ 0 1 0 1 1 1 1 1 1 1 0
9
+ 0 1 0 1 0 1 0 0 0 1 0
10
+ 0 1 1 1 0 1 1 1 1 1 0
11
+ 0 1 0 1 0 1 0 1 0 0 0
12
+ 0 1 1 1 1 1 0 1 0 0 0
13
+ 0 0 0 0 0 0 0 1 1 1 0
14
+ 0 0 0 0 0 0 0 0 0 0 0
mazes/Maze_11x11_D3_T10_J11+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D3_T10_J11+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 1 1 1 1 1 1 0 0
5
+ 1 1 1 1 0 1 0 0 1 0 0
6
+ 1 0 0 1 1 1 1 1 1 0 0
7
+ 1 0 0 1 0 0 1 0 0 0 0
8
+ 1 1 1 1 0 0 1 0 0 0 0
9
+ 1 0 0 0 0 0 1 1 1 1 1
10
+ 1 0 1 1 1 1 0 0 1 0 1
11
+ 0 0 0 1 0 1 0 0 1 0 1
12
+ 0 0 0 1 0 1 1 1 1 1 1
13
+ 0 0 0 1 0 1 0 0 1 0 1
14
+ 0 0 0 1 1 1 1 1 1 0 1
mazes/Maze_11x11_D3_T10_J9+2.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D3_T10_J9+2
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 0 0 0 0 0 0 0
5
+ 0 0 1 1 1 1 1 1 1 0 0
6
+ 0 0 1 0 0 1 0 0 1 0 0
7
+ 1 1 1 1 1 1 0 0 1 0 0
8
+ 1 0 1 0 0 1 1 1 1 1 1
9
+ 1 1 1 1 1 0 0 0 1 0 1
10
+ 1 0 0 0 1 0 1 1 1 1 1
11
+ 1 0 0 0 1 0 1 0 0 0 1
12
+ 1 0 0 1 1 1 1 0 0 0 1
13
+ 0 0 0 1 0 0 1 1 1 1 1
14
+ 1 1 1 1 1 1 0 0 0 0 0
mazes/Maze_11x11_D3_T11_J11+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D3_T11_J11+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 0 0 1 1 1 1 1
5
+ 1 1 1 1 1 1 1 0 1 0 0
6
+ 1 0 0 0 1 0 1 0 1 0 0
7
+ 1 1 1 1 1 0 1 1 1 1 1
8
+ 0 0 0 0 1 0 1 0 1 0 1
9
+ 1 0 1 0 1 1 1 0 1 0 1
10
+ 1 0 1 0 0 0 0 1 1 1 1
11
+ 1 0 1 1 1 1 1 1 0 0 1
12
+ 1 0 1 0 0 0 0 1 0 0 1
13
+ 1 0 1 0 0 1 1 1 1 1 1
14
+ 1 1 1 1 1 1 0 0 0 0 0
mazes/Maze_11x11_D3_T11_J13+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D3_T11_J13+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 0 0 0 1 1 1 0
5
+ 1 0 1 1 1 1 1 1 0 1 0
6
+ 1 0 1 0 0 1 0 1 1 1 0
7
+ 1 0 1 0 0 1 0 1 0 0 0
8
+ 1 1 1 1 1 1 0 1 1 1 1
9
+ 1 0 0 1 0 1 0 0 1 0 1
10
+ 1 1 1 1 0 1 1 1 1 1 1
11
+ 0 0 0 1 0 0 0 0 1 0 1
12
+ 0 0 0 1 1 1 1 1 1 0 1
13
+ 0 0 0 0 0 1 0 0 1 1 1
14
+ 0 0 0 1 1 1 1 1 0 0 0
mazes/Maze_11x11_D3_T11_J13+3.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D3_T11_J13+3
3
+ // 0=Wall, 1=Path
4
+ 1 1 1 1 1 1 0 0 0 0 0
5
+ 1 0 0 1 0 1 1 1 1 1 0
6
+ 1 1 1 1 1 1 0 0 0 1 0
7
+ 1 0 0 1 0 1 1 1 1 1 0
8
+ 1 0 0 1 0 1 0 1 0 1 0
9
+ 1 1 1 1 0 1 1 1 1 1 1
10
+ 0 0 1 0 0 0 0 1 0 0 1
11
+ 0 0 1 0 1 1 1 1 1 1 1
12
+ 1 1 1 1 1 0 0 0 0 0 1
13
+ 1 0 1 0 1 0 0 1 1 1 1
14
+ 1 0 1 1 1 1 1 0 0 0 0
mazes/Maze_11x11_D3_T12_J13+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D3_T12_J13+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 1 1 1 1 1 1 0 0 0
5
+ 1 0 1 0 1 0 0 1 0 0 0
6
+ 1 0 1 0 1 1 1 1 0 1 0
7
+ 1 1 1 1 1 0 1 0 0 1 0
8
+ 1 0 1 0 1 1 1 1 1 1 0
9
+ 1 0 1 0 0 0 0 1 0 1 0
10
+ 0 0 1 1 1 1 1 1 0 1 1
11
+ 0 0 0 0 0 1 0 1 0 0 1
12
+ 1 1 1 1 1 1 0 1 0 0 1
13
+ 1 0 0 1 0 1 0 1 1 1 1
14
+ 1 1 1 1 1 1 0 0 0 0 0
mazes/Maze_11x11_D3_T12_J9+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D3_T12_J9+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 0 0 0 1 1 1 0
5
+ 1 0 1 1 1 1 1 1 0 1 0
6
+ 1 0 0 0 1 0 0 1 0 1 0
7
+ 1 0 0 0 1 1 1 1 1 1 0
8
+ 1 1 1 1 1 0 0 1 0 0 0
9
+ 1 0 1 0 0 1 1 1 1 1 1
10
+ 1 0 1 0 0 1 0 0 0 0 1
11
+ 1 0 1 0 1 1 1 1 1 0 1
12
+ 0 0 1 0 1 0 1 0 1 0 1
13
+ 0 0 1 0 1 0 1 0 1 1 1
14
+ 0 0 1 1 1 1 1 0 0 0 0
mazes/Maze_11x11_D3_T13_J9+2.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D3_T13_J9+2
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 1 1 1 1 1 1 0
5
+ 1 0 1 0 1 0 0 1 0 1 0
6
+ 1 0 1 0 1 0 0 1 0 1 0
7
+ 1 1 1 1 1 0 1 1 1 1 1
8
+ 0 0 1 0 1 0 1 0 1 0 1
9
+ 0 0 1 0 1 0 1 0 1 0 1
10
+ 1 1 1 0 1 1 1 1 1 1 1
11
+ 1 0 0 0 0 0 1 0 0 1 0
12
+ 1 0 0 0 1 1 1 1 1 1 0
13
+ 1 1 1 1 1 0 0 0 0 1 0
14
+ 0 0 0 0 0 1 1 1 1 1 0
mazes/Maze_11x11_D3_T5_J11+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D3_T5_J11+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 1 1 1 1 1 1 1
5
+ 0 0 0 0 0 0 0 1 0 0 1
6
+ 0 0 0 0 1 1 1 1 1 1 1
7
+ 0 0 0 0 1 0 0 1 0 0 1
8
+ 0 1 1 1 1 0 0 1 0 0 1
9
+ 0 1 0 0 1 1 1 1 1 1 1
10
+ 0 1 0 0 1 0 1 0 0 1 0
11
+ 0 1 1 1 1 1 1 0 0 1 0
12
+ 0 1 0 0 0 0 1 0 0 1 0
13
+ 0 1 0 1 1 1 1 1 1 1 0
14
+ 0 0 0 0 0 0 0 0 0 0 0
mazes/Maze_11x11_D3_T7_J5+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D3_T7_J5+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 0 0 0 0 0 0 0
5
+ 0 0 0 0 1 1 1 1 1 1 1
6
+ 0 0 0 0 0 0 0 0 0 0 1
7
+ 0 1 1 1 1 1 1 0 0 0 1
8
+ 0 1 0 0 1 0 1 0 1 1 1
9
+ 0 1 0 0 1 0 1 0 1 0 1
10
+ 0 1 0 0 1 1 1 1 1 0 1
11
+ 0 1 0 0 1 0 1 0 1 1 1
12
+ 0 1 0 0 1 0 1 0 1 0 0
13
+ 0 1 1 1 1 0 1 0 0 0 0
14
+ 0 0 0 0 0 0 0 0 0 0 0
mazes/Maze_11x11_D3_T8_J13+2.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D3_T8_J13+2
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 1 1 1 1 1 1 0 1
5
+ 0 0 0 1 0 1 0 0 1 0 1
6
+ 1 1 1 1 1 1 0 0 1 0 1
7
+ 0 0 1 0 0 1 1 1 1 1 1
8
+ 1 1 1 1 1 1 0 0 1 0 1
9
+ 1 0 1 0 0 1 0 0 1 0 1
10
+ 1 1 1 1 1 1 0 0 1 1 1
11
+ 1 0 0 1 0 1 1 1 0 0 0
12
+ 1 0 0 1 0 1 0 1 0 0 0
13
+ 0 0 0 1 1 1 1 1 0 0 0
14
+ 0 0 0 0 0 0 0 0 0 0 0
mazes/Maze_11x11_D3_T9_J13+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D3_T9_J13+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 0 0 1 1 1 0 0
5
+ 1 1 1 1 1 1 0 0 1 0 0
6
+ 1 0 0 0 1 0 0 0 1 0 0
7
+ 1 0 0 0 1 1 1 1 1 0 0
8
+ 1 1 1 1 1 1 0 0 1 0 0
9
+ 0 0 1 0 0 1 0 1 1 1 1
10
+ 1 1 1 1 1 1 0 1 0 0 1
11
+ 1 0 1 0 0 1 0 1 1 1 1
12
+ 1 0 1 0 0 1 0 1 0 0 1
13
+ 1 0 1 1 1 1 1 1 0 0 1
14
+ 1 1 1 0 0 0 0 0 0 0 0
mazes/Maze_11x11_D3_T9_J7+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D3_T9_J7+1
3
+ // 0=Wall, 1=Path
4
+ 1 1 1 1 1 0 0 0 0 0 0
5
+ 1 0 0 0 1 0 0 1 1 1 0
6
+ 1 1 1 0 1 0 0 1 0 0 0
7
+ 1 0 1 0 1 0 0 1 0 0 0
8
+ 1 0 1 1 1 1 1 1 0 1 0
9
+ 1 0 1 0 1 0 0 0 0 1 0
10
+ 1 1 1 1 1 0 0 0 0 1 0
11
+ 0 0 0 0 1 1 1 1 1 1 0
12
+ 0 0 0 0 0 0 0 1 0 1 0
13
+ 0 0 1 1 1 1 1 1 0 1 0
14
+ 0 0 0 0 0 0 0 1 1 1 0
mazes/Maze_11x11_D3_T9_J9+2.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D3_T9_J9+2
3
+ // 0=Wall, 1=Path
4
+ 0 0 1 0 0 1 1 1 1 1 1
5
+ 0 0 1 0 0 1 0 0 0 0 1
6
+ 1 1 1 0 0 1 1 1 1 1 1
7
+ 1 0 0 0 0 1 0 0 1 0 1
8
+ 1 1 1 1 0 1 0 0 1 0 1
9
+ 1 0 0 1 0 1 1 1 1 1 1
10
+ 1 1 1 1 1 1 0 0 1 0 0
11
+ 0 0 0 1 0 1 1 1 1 1 1
12
+ 0 0 0 1 0 1 0 0 0 0 1
13
+ 0 0 0 1 1 1 1 1 1 0 1
14
+ 0 0 0 0 0 0 0 0 0 0 0
mazes/Maze_11x11_D4_T10_J12+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D4_T10_J12+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 1 1 1 1 1 1 1
5
+ 1 1 1 0 1 0 0 1 0 0 0
6
+ 1 0 1 1 1 1 1 1 0 0 1
7
+ 1 0 1 0 1 0 0 1 0 0 1
8
+ 1 1 1 0 1 1 1 1 1 1 1
9
+ 0 0 1 0 1 1 0 0 1 0 1
10
+ 0 0 1 0 0 1 0 0 1 0 1
11
+ 1 1 1 1 1 1 0 0 1 1 1
12
+ 1 0 0 0 0 0 0 0 1 0 0
13
+ 1 1 1 1 1 1 0 0 1 1 1
14
+ 0 0 0 0 0 0 0 0 0 0 0
mazes/Maze_11x11_D4_T10_J8+3.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D4_T10_J8+3
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 0 1 1 1 1 1 0
5
+ 0 0 0 0 0 0 0 1 0 1 0
6
+ 0 0 0 1 1 1 1 1 0 1 0
7
+ 0 0 0 1 0 1 0 1 0 1 0
8
+ 0 0 0 1 0 1 0 1 0 1 1
9
+ 1 0 1 1 1 1 1 1 1 0 1
10
+ 1 0 1 0 0 1 0 0 1 0 1
11
+ 1 0 1 0 0 1 1 1 1 1 1
12
+ 1 1 1 1 1 0 0 0 1 0 1
13
+ 1 0 1 0 0 0 0 0 1 0 1
14
+ 1 1 1 1 1 1 0 0 1 1 1
mazes/Maze_11x11_D4_T12_J8+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D4_T12_J8+1
3
+ // 0=Wall, 1=Path
4
+ 1 1 1 1 1 0 1 1 1 1 1
5
+ 1 0 0 0 0 0 1 0 1 0 1
6
+ 1 1 1 1 1 1 1 0 1 0 1
7
+ 1 0 0 0 0 0 1 0 1 0 0
8
+ 1 1 1 1 1 0 1 0 1 1 1
9
+ 0 0 1 0 1 1 1 0 0 0 1
10
+ 0 0 1 0 1 0 0 1 1 1 1
11
+ 1 1 1 1 1 0 0 1 0 0 1
12
+ 1 0 1 0 1 0 0 1 0 0 1
13
+ 1 0 1 0 1 1 1 1 1 1 1
14
+ 1 0 1 0 0 0 0 0 0 0 0
mazes/Maze_11x11_D4_T13_J6+2.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D4_T13_J6+2
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 1 1 1 1 1 0 0
5
+ 0 1 1 1 1 0 1 0 1 0 1
6
+ 0 1 0 0 1 0 1 0 1 0 1
7
+ 0 1 1 1 1 0 1 1 1 1 1
8
+ 0 1 0 0 1 0 0 0 1 0 0
9
+ 0 1 0 0 1 0 0 0 1 0 0
10
+ 0 1 1 1 0 1 1 1 1 1 1
11
+ 0 0 0 1 0 1 0 0 0 0 1
12
+ 0 1 1 1 1 1 0 0 0 0 1
13
+ 0 0 0 1 0 0 1 1 1 1 1
14
+ 0 1 1 1 1 1 1 0 0 0 0
mazes/Maze_11x11_D4_T8_J16+2.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D4_T8_J16+2
3
+ // 0=Wall, 1=Path
4
+ 1 1 1 0 0 0 0 0 0 0 0
5
+ 1 0 1 1 1 1 1 1 1 0 0
6
+ 1 0 1 0 0 1 0 0 0 1 0
7
+ 1 1 1 1 1 1 0 0 0 1 0
8
+ 1 0 1 0 1 1 1 1 1 1 1
9
+ 1 1 1 1 1 0 1 0 0 0 1
10
+ 0 1 0 0 1 0 1 1 1 0 1
11
+ 0 1 0 0 1 0 1 0 1 0 1
12
+ 0 1 1 1 1 1 1 0 1 1 1
13
+ 0 1 0 0 1 0 0 0 1 0 0
14
+ 0 1 1 1 1 1 1 0 1 0 0
mazes/Maze_11x11_D4_T8_J6+2.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D4_T8_J6+2
3
+ // 0=Wall, 1=Path
4
+ 1 1 1 1 0 0 1 1 1 1 0
5
+ 0 0 0 1 0 0 1 0 0 0 0
6
+ 0 0 0 1 1 1 1 1 1 1 0
7
+ 1 1 1 1 0 0 1 0 0 0 0
8
+ 1 0 0 1 1 1 1 1 1 1 0
9
+ 1 0 0 1 0 0 0 0 0 1 0
10
+ 1 1 1 1 1 1 1 0 0 1 0
11
+ 1 0 0 1 0 0 1 0 0 1 0
12
+ 1 0 0 1 0 0 1 1 1 1 0
13
+ 1 1 1 1 1 1 0 0 0 0 0
14
+ 0 0 0 0 0 0 0 0 0 0 0
mazes/Maze_11x11_D4_T8_J8+2.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D4_T8_J8+2
3
+ // 0=Wall, 1=Path
4
+ 1 1 1 1 1 1 0 0 0 0 0
5
+ 1 0 1 0 0 1 0 0 0 0 0
6
+ 1 0 1 0 0 1 1 1 0 0 0
7
+ 1 1 1 1 0 0 0 0 1 0 0
8
+ 1 0 0 1 1 1 1 0 1 0 0
9
+ 1 1 1 1 0 0 1 0 1 0 0
10
+ 0 0 0 1 1 1 1 1 1 0 0
11
+ 0 0 0 1 0 0 1 0 1 0 0
12
+ 0 0 0 1 1 1 1 1 1 0 0
13
+ 1 1 1 1 0 0 1 0 0 0 0
14
+ 0 0 0 0 0 0 0 0 0 0 0
mazes/Maze_11x11_D4_T9_J10+2.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D4_T9_J10+2
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 0 1 1 1 1 1 1
5
+ 1 1 1 1 0 0 0 0 1 0 0
6
+ 1 0 0 0 0 1 1 1 1 1 1
7
+ 1 1 1 1 0 1 0 0 1 0 1
8
+ 1 0 0 1 0 1 0 0 1 1 1
9
+ 1 0 0 1 1 1 1 1 1 0 0
10
+ 1 1 1 1 0 1 0 0 1 1 1
11
+ 0 0 0 1 1 1 1 1 1 0 1
12
+ 0 0 0 0 0 0 0 0 1 0 1
13
+ 0 0 0 0 0 0 0 0 1 0 1
14
+ 0 0 0 0 0 1 1 1 1 1 1
mazes/Maze_11x11_D4_T9_J12+2.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D4_T9_J12+2
3
+ // 0=Wall, 1=Path
4
+ 1 1 1 1 1 1 0 1 1 1 1
5
+ 1 0 1 0 0 1 0 1 0 0 1
6
+ 1 0 1 1 1 1 1 1 0 0 1
7
+ 1 0 1 0 0 1 0 1 0 0 1
8
+ 0 0 1 1 1 1 1 1 0 0 1
9
+ 1 0 0 1 0 0 1 1 1 1 0
10
+ 1 0 0 1 0 0 1 0 0 1 0
11
+ 1 1 1 1 1 1 1 0 0 1 0
12
+ 1 0 0 1 0 0 1 0 0 1 0
13
+ 1 0 0 1 0 0 1 1 1 1 0
14
+ 1 1 1 1 1 1 0 0 0 0 0
mazes/Maze_11x11_D4_T9_J16+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D4_T9_J16+1
3
+ // 0=Wall, 1=Path
4
+ 1 1 1 0 0 0 0 0 0 0 0
5
+ 1 0 0 1 1 1 1 1 0 0 0
6
+ 1 1 1 1 0 1 0 1 0 0 0
7
+ 1 0 0 1 0 1 0 1 1 1 1
8
+ 1 0 0 1 1 1 1 1 1 0 1
9
+ 0 0 0 0 0 0 0 0 1 0 1
10
+ 1 0 1 0 1 1 1 1 1 0 1
11
+ 1 0 1 0 1 0 1 0 1 0 1
12
+ 1 1 1 1 1 0 1 0 1 0 1
13
+ 1 0 1 0 1 0 1 1 1 1 1
14
+ 1 1 1 1 1 1 1 0 0 0 0
mazes/Maze_11x11_D4_T9_J8+0.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D4_T9_J8+0
3
+ // 0=Wall, 1=Path
4
+ 1 1 1 1 1 0 0 0 0 0 0
5
+ 1 0 0 0 0 0 0 0 0 0 0
6
+ 1 1 1 1 1 1 0 0 1 1 1
7
+ 1 0 1 0 0 1 0 0 0 0 1
8
+ 1 0 1 0 0 1 0 0 0 0 1
9
+ 1 1 1 1 1 1 0 0 1 1 1
10
+ 0 0 0 1 0 1 0 0 1 0 1
11
+ 1 1 1 1 0 1 1 1 1 0 1
12
+ 1 0 0 1 0 0 0 0 1 0 1
13
+ 1 0 0 1 0 0 0 0 1 0 0
14
+ 1 0 0 1 1 1 1 1 1 0 0
mazes/Maze_11x11_D4_T9_J8+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D4_T9_J8+1
3
+ // 0=Wall, 1=Path
4
+ 0 1 0 0 0 0 0 0 0 0 0
5
+ 0 1 0 1 1 1 1 1 1 0 0
6
+ 0 1 1 1 0 1 0 0 0 0 1
7
+ 0 0 0 1 0 1 0 0 0 0 1
8
+ 1 1 1 1 1 1 1 0 1 1 1
9
+ 1 0 0 1 0 0 1 0 1 0 1
10
+ 1 1 1 1 1 1 1 0 1 0 1
11
+ 1 0 0 0 0 0 1 0 1 0 1
12
+ 1 1 1 1 0 0 1 0 1 0 0
13
+ 0 0 0 1 1 1 1 1 1 0 0
14
+ 0 0 0 0 0 0 0 0 0 0 0
mazes/Maze_11x11_D5_T10_J7+2.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D5_T10_J7+2
3
+ // 0=Wall, 1=Path
4
+ 0 1 1 1 1 1 1 1 0 0 0
5
+ 0 1 0 0 1 0 0 1 0 0 0
6
+ 0 1 0 0 1 0 0 1 0 0 0
7
+ 0 0 1 1 1 1 1 1 0 0 1
8
+ 0 0 0 0 1 0 0 1 0 0 1
9
+ 0 0 0 0 1 0 0 1 0 0 1
10
+ 1 1 1 1 1 1 0 1 1 1 1
11
+ 1 0 1 0 0 1 0 0 0 0 1
12
+ 1 1 1 1 1 1 0 0 1 1 1
13
+ 1 0 1 0 0 0 0 0 1 0 0
14
+ 1 1 1 1 1 1 0 0 1 1 1
mazes/Maze_11x11_D5_T10_J9+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D5_T10_J9+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 1 1 1 1 1 1 0 1 0
5
+ 0 0 0 1 0 1 0 1 0 1 0
6
+ 1 1 1 1 1 1 0 1 0 1 0
7
+ 1 0 0 1 0 1 0 1 1 1 0
8
+ 1 0 0 1 0 1 0 0 0 1 0
9
+ 1 1 1 1 0 1 1 1 1 1 0
10
+ 1 0 0 0 0 0 0 1 0 0 0
11
+ 1 1 1 1 1 1 0 1 1 1 1
12
+ 0 0 1 0 0 1 0 1 0 0 0
13
+ 0 0 1 0 0 1 0 1 1 1 1
14
+ 1 1 1 1 1 1 0 0 0 0 0
mazes/Maze_11x11_D5_T11_J9+2.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D5_T11_J9+2
3
+ // 0=Wall, 1=Path
4
+ 0 1 1 1 1 1 1 0 0 1 0
5
+ 0 1 0 0 0 0 0 0 0 1 0
6
+ 0 1 1 1 1 0 1 1 1 1 0
7
+ 0 1 0 0 1 0 1 0 0 1 0
8
+ 0 1 1 1 1 1 1 0 0 1 0
9
+ 1 0 1 0 1 0 1 1 1 1 0
10
+ 1 0 1 0 1 0 1 0 0 0 0
11
+ 1 1 1 1 1 1 0 1 1 1 1
12
+ 1 0 1 0 0 1 0 1 0 0 1
13
+ 1 0 1 0 0 1 1 1 1 1 1
14
+ 1 1 1 1 1 0 0 0 0 0 0
mazes/Maze_11x11_D5_T5_J9+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D5_T5_J9+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 0 0 0 0 0 0 0
5
+ 0 0 0 0 1 1 1 1 1 1 0
6
+ 0 0 0 0 1 0 0 1 0 0 1
7
+ 1 1 1 0 1 0 0 1 0 0 1
8
+ 1 0 1 0 1 1 1 1 1 1 1
9
+ 1 0 1 0 1 0 0 1 0 0 1
10
+ 1 1 1 0 1 1 1 1 1 1 1
11
+ 1 0 1 0 0 1 0 0 0 0 1
12
+ 1 0 1 0 0 1 0 0 0 0 0
13
+ 0 0 1 1 1 1 1 1 1 0 0
14
+ 0 0 0 0 0 0 0 0 0 0 0
mazes/Maze_11x11_D5_T7_J11+2.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D5_T7_J11+2
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 0 0 0 0 0 0 0
5
+ 0 0 0 0 1 1 1 1 1 1 0
6
+ 0 0 1 0 0 0 0 1 0 1 0
7
+ 1 0 1 1 1 1 1 1 0 1 0
8
+ 1 0 1 0 0 1 0 0 0 1 1
9
+ 1 0 1 1 1 1 1 1 1 0 1
10
+ 1 0 1 0 0 1 0 0 1 0 1
11
+ 1 0 1 0 0 1 1 1 1 1 1
12
+ 1 1 1 1 1 1 1 0 1 0 1
13
+ 0 0 0 0 0 0 1 0 1 0 1
14
+ 0 0 0 0 1 1 1 1 1 0 1
mazes/Maze_11x11_D5_T8_J7+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D5_T8_J7+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 0 0 0 0 0 0 0
5
+ 1 0 1 1 1 0 1 1 1 1 0
6
+ 1 0 0 0 1 0 1 0 0 1 0
7
+ 1 1 1 0 1 1 1 1 1 1 0
8
+ 1 0 1 0 1 0 0 0 0 1 0
9
+ 1 0 1 1 1 1 1 0 0 1 0
10
+ 1 0 1 0 0 0 1 0 0 1 0
11
+ 1 1 1 0 0 0 1 0 0 1 0
12
+ 0 0 0 1 1 1 1 1 1 1 0
13
+ 0 0 0 0 0 0 1 0 0 0 0
14
+ 0 0 0 1 1 1 1 1 1 1 0
mazes/Maze_11x11_D5_T9_J11+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D5_T9_J11+1
3
+ // 0=Wall, 1=Path
4
+ 0 1 1 1 0 1 1 1 1 1 1
5
+ 0 1 0 1 0 0 0 1 0 0 1
6
+ 0 1 0 1 0 1 1 1 0 0 1
7
+ 1 1 1 1 1 1 0 0 1 1 1
8
+ 1 0 0 1 0 1 0 0 1 0 1
9
+ 1 0 0 1 0 1 1 1 1 0 1
10
+ 1 1 1 1 1 1 0 0 1 0 1
11
+ 1 0 0 0 0 1 0 0 1 0 0
12
+ 1 0 1 1 1 1 1 1 1 0 0
13
+ 0 0 1 0 0 0 0 0 0 0 0
14
+ 1 1 1 1 1 1 0 0 0 0 0
mazes/Maze_11x11_D5_T9_J7+2.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D5_T9_J7+2
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 0 0 0 0 0 0 0
5
+ 1 0 1 1 1 1 1 1 1 0 0
6
+ 1 0 0 0 0 1 0 0 0 0 0
7
+ 1 0 1 1 1 1 1 1 1 0 0
8
+ 1 0 1 0 0 1 0 0 1 0 1
9
+ 1 0 1 0 0 1 0 0 1 0 1
10
+ 1 1 1 1 1 1 0 0 1 1 1
11
+ 0 0 1 0 0 0 0 0 1 0 1
12
+ 1 1 1 1 1 1 0 0 1 0 1
13
+ 1 0 0 1 0 1 1 1 1 0 1
14
+ 1 1 1 1 1 1 0 0 0 0 0
mazes/Maze_11x11_D5_T9_J9+0.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D5_T9_J9+0
3
+ // 0=Wall, 1=Path
4
+ 0 0 1 1 1 1 1 1 1 0 1
5
+ 0 0 1 0 0 1 0 0 0 0 1
6
+ 1 1 1 0 0 1 1 1 1 1 1
7
+ 1 0 1 0 0 0 0 0 1 0 0
8
+ 1 0 1 0 0 0 0 0 1 0 0
9
+ 1 0 1 1 1 1 1 1 1 0 1
10
+ 1 0 0 0 0 1 0 0 1 0 1
11
+ 1 0 1 1 1 1 0 1 1 1 1
12
+ 0 0 1 0 0 1 0 1 0 0 1
13
+ 0 0 1 0 0 1 0 1 0 0 1
14
+ 0 0 1 1 1 1 1 1 0 0 1
mazes/Maze_11x11_D5_T9_J9+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D5_T9_J9+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 0 0 0 0 0 0 0
5
+ 1 1 1 1 1 0 0 0 1 1 1
6
+ 0 0 1 0 1 1 1 1 0 0 1
7
+ 0 1 1 1 1 0 0 1 0 0 1
8
+ 0 1 0 0 1 1 1 1 1 1 1
9
+ 0 1 0 0 1 0 0 1 0 0 1
10
+ 0 1 1 1 1 0 0 1 0 0 1
11
+ 0 1 0 0 0 0 1 0 1 1 1
12
+ 0 1 0 0 0 0 1 0 1 0 0
13
+ 0 1 1 1 1 1 1 0 1 0 0
14
+ 0 0 0 0 0 0 1 1 1 1 1
mazes/Maze_11x11_D6_T10_J8+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D6_T10_J8+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 0 0 0 0 0 0 0 0
5
+ 0 1 1 1 1 1 1 1 0 0 0
6
+ 0 0 0 0 1 0 0 1 0 0 1
7
+ 1 1 1 0 1 0 0 1 0 0 1
8
+ 1 0 0 0 1 1 1 1 1 0 1
9
+ 1 1 1 1 0 0 1 0 1 1 1
10
+ 1 0 0 1 0 0 1 0 1 0 1
11
+ 1 1 0 1 1 1 1 1 1 0 1
12
+ 0 1 0 1 0 0 1 0 0 0 1
13
+ 0 1 1 1 0 0 1 0 0 0 0
14
+ 0 0 0 0 1 1 1 1 1 0 0
mazes/Maze_11x11_D6_T13_J6+3.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D6_T13_J6+3
3
+ // 0=Wall, 1=Path
4
+ 0 0 0 1 1 1 0 1 1 1 0
5
+ 1 1 1 1 0 1 0 1 0 1 0
6
+ 1 0 0 1 1 1 1 1 0 1 0
7
+ 1 0 0 0 0 1 0 0 0 0 0
8
+ 1 1 1 0 0 1 1 1 0 1 0
9
+ 1 0 1 0 1 0 0 1 0 1 0
10
+ 1 0 1 0 1 1 1 1 1 1 0
11
+ 1 0 1 0 1 0 0 1 0 1 0
12
+ 0 0 1 1 1 1 1 1 0 1 0
13
+ 0 0 0 0 1 0 0 1 1 1 0
14
+ 0 1 1 1 1 1 1 0 0 0 0
mazes/Maze_11x11_D6_T5_J12+1.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D6_T5_J12+1
3
+ // 0=Wall, 1=Path
4
+ 0 0 1 1 1 1 1 1 0 0 0
5
+ 0 0 0 0 1 0 0 1 0 0 0
6
+ 0 0 1 1 1 1 1 1 0 0 0
7
+ 0 0 0 0 1 0 0 1 0 0 0
8
+ 0 1 1 1 1 1 1 1 1 0 1
9
+ 0 1 0 0 0 0 1 0 1 0 1
10
+ 0 1 1 1 0 0 1 1 1 1 1
11
+ 0 1 0 1 0 0 1 0 0 0 1
12
+ 0 1 0 1 1 1 1 1 1 1 1
13
+ 0 0 0 1 0 0 0 0 0 0 0
14
+ 0 1 1 1 1 1 1 0 0 0 0
mazes/Maze_11x11_D6_T7_J10+0.txt ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Maze Grid: 11x11
2
+ // Name: Maze_11x11_D6_T7_J10+0
3
+ // 0=Wall, 1=Path
4
+ 1 1 1 1 1 1 0 0 0 0 0
5
+ 0 0 0 1 0 0 0 0 0 0 0
6
+ 1 0 0 1 1 1 1 1 1 1 0
7
+ 1 0 0 1 0 0 1 0 0 1 0
8
+ 1 1 1 1 1 0 1 1 1 1 0
9
+ 1 0 0 0 1 0 1 0 0 1 0
10
+ 1 1 1 0 1 0 1 0 0 1 0
11
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12
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13
+ 0 0 0 0 1 1 1 1 1 0 0
14
+ 0 0 1 1 1 0 0 0 0 0 0