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round0
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.13, -1.07 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.85, 0.58 ], "agent_1(Human Warrior)": [ -0.8, 1.02, -0.25, 1.03, -0.8, 1.02, 0.13, 1.07, -0.85, -0.58 ] }, "reward": [ { "adversary_0": -0.930179864627099, "agent_0": -0.36342237418154866, "agent_1": -0.36342237418154866 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.13, -1.07 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.85, 0.58 ], "agent_1(Human Warrior)": [ -0.8, 1.02, -0.25, 1.03, -0.8, 1.02, 0.13, 1.07, -0.85, -0.58 ] } ] }
[ "0:[0]It seems like this area is hiding many secrets. Have you found any clues?[3]", "0:[1]I feel like every step we take is being watched. That thief, his network of informants is more extensive than we imagined. We need to be even more cautious in guarding this secret.[2]", "0:[2]I agree. We must find a way t...
SFSA_0200_000001
round15
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 4 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.18, -1.07 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.8, 0.58 ], "agent_1(Human Warrior)": [ -0.75, 1.02, -0.2, 1.03, -0.75, 1.02, 0.18, 1.07, -0.8, -0.58 ] }, "reward": [ { "adversary_0": -0.930179864627099, "agent_0": -0.33314315563338226, "agent_1": -0.33314315563338226 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.13, -1.07 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.85, 0.58 ], "agent_1(Human Warrior)": [ -0.8, 1.02, -0.25, 1.03, -0.8, 1.02, 0.13, 1.07, -0.85, -0.58 ] } ] }
[ "15:[1]The winds shift in the north; perhaps we should consider the path less traveled.[3]", "15:[2]Agreed, the shadows there seem deeper. A sign, maybe?[3]", "15:[0]You speak in riddles. The city's secrets are well kept, but not from me for long.[3]" ]
SFSA_0200_000001
round16
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.22, -1.02 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.76, 0.63 ], "agent_1(Human Warrior)": [ -0.71, 0.97, -0.16, 0.98, -0.71, 0.97, 0.22, 1.02, -0.76, -0.63 ] }, "reward": [ { "adversary_0": -0.930179864627099, "agent_0": -0.2706456190859591, "agent_1": -0.2706456190859591 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.18, -1.07 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.8, 0.58 ], "agent_1(Human Warrior)": [ -0.75, 1.02, -0.2, 1.03, -0.75, 1.02, 0.18, 1.07, -0.8, -0.58 ] } ] }
[ "16:[1]Have you heard the echo from the western caverns? It might be worth exploring.[3]", "16:[2]Indeed, a curious sound. But, is it not said that echoes can deceive as much as enlighten?[3]", "16:[0]Caverns, you say? Your cryptic words won't deter me. The truth lies in plain sight, I wager.[3]" ]
SFSA_0200_000001
round18
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.3, -0.98 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.68, 0.67 ], "agent_1(Human Warrior)": [ -0.63, 0.93, -0.08, 0.94, -0.63, 0.93, 0.3, 0.98, -0.68, -0.67 ] }, "reward": [ { "adversary_0": -0.930179864627099, "agent_0": -0.1948744399911252, "agent_1": -0.1948744399911252 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.22, -1.02 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.76, 0.63 ], "agent_1(Human Warrior)": [ -0.71, 0.97, -0.16, 0.98, -0.71, 0.97, 0.22, 1.02, -0.76, -0.63 ] } ] }
[ "18:[1]The stars align in our favor tonight. Our path is clear and unobstructed.[3]", "18:[2]A fortuitous night indeed. Let's proceed while our luck holds.[3]", "18:[0]Stars or no stars, your fortune changes nothing. The hunt continues.[3]" ]
SFSA_0200_000001
round19
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.09, -0.93, -0.1, -0.98, -1.7, -0.4, -1 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.7, 0.58, 0.7 ], "agent_1(Human Warrior)": [ -0.52, 0.9, 0.03, 0.92, -0.52, 0.9, 0.4, 1, -0.58, -0.7 ] }, "reward": [ { "adversary_0": -0.93437803310312, "agent_0": -0.10889946665238592, "agent_1": -0.10889946665238592 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.3, -0.98 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.68, 0.67 ], "agent_1(Human Warrior)": [ -0.63, 0.93, -0.08, 0.94, -0.63, 0.93, 0.3, 0.98, -0.68, -0.67 ] } ] }
[ "19:[1]Remember the old market where we found the hidden passage? Similar shadows guide us now.[3]", "19:[2]Ah, shadows as guides, a clever ruse. Let's tread carefully, for the eyes are everywhere.[3]", "19:[0]Hidden passages and markets? Your tales grow more fanciful by the moment.[3]" ]
SFSA_0200_000001
round25
{ "actions": [ { "adversary_0": 0, "agent_0": 2, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.13, -0.93, -0.14, -0.98, -1.74, -0.54, -1.02 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.74, 0.44, 0.72 ], "agent_1(Human Warrior)": [ -0.39, 0.88, 0.16, 0.89, -0.39, 0.88, 0.54, 1.02, -0.44, -0.72 ] }, "reward": [ { "adversary_0": -0.9392626655449637, "agent_0": -0.025153848583049365, "agent_1": -0.025153848583049365 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.09, -0.93, -0.1, -0.98, -1.7, -0.4, -1 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.7, 0.58, 0.7 ], "agent_1(Human Warrior)": [ -0.52, 0.9, 0.03, 0.92, -0.52, 0.9, 0.4, 1, -0.58, -0.7 ] } ] }
[ "25:[1]The river's flow seems unusual today, almost as if it's guiding us elsewhere.[3]", "25:[2]Nature itself allies with us. Or perhaps, it's merely another riddle to solve.[3]", "25:[0]Rivers and riddles? Your diversionary tactics grow tiresome. Yet, they will not avail you.[3]" ]
SFSA_0200_000001
round26
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.16, -0.93, -0.17, -0.93, -1.77, -0.68, -1.03 ], "agent_0(Elf Wizard)": [ 0, 1.6, 0.55, 1.61, 0, 1.6, 0.93, 1.77, 0.25, 0.74 ], "agent_1(Human Warrior)": [ -0.24, 0.86, 0.31, 0.88, -0.24, 0.86, 0.68, 1.03, -0.25, -0.74 ] }, "reward": [ { "adversary_0": -0.9438877542469558, "agent_0": 0.04521263569019651, "agent_1": 0.04521263569019651 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.13, -0.93, -0.14, -0.98, -1.74, -0.54, -1.02 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.74, 0.44, 0.72 ], "agent_1(Human Warrior)": [ -0.39, 0.88, 0.16, 0.89, -0.39, 0.88, 0.54, 1.02, -0.44, -0.72 ] } ] }
[ "26:[1]I sense a powerful magic at work here. Let's combine our efforts to uncover its secrets.[3]", "26:[0]Perhaps if we work together, we can find a way through this obstacle.[1]", "26:[2]Agreed. Your knowledge of ancient magic could be crucial.[1]" ]
SFSA_0200_000001
round78
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.18, -0.93, -0.19, -0.89, -1.79, -0.85, -1.04 ], "agent_0(Elf Wizard)": [ -0.04, 1.6, 0.51, 1.61, -0.04, 1.6, 0.89, 1.79, 0.05, 0.75 ], "agent_1(Human Warrior)": [ -0.08, 0.85, 0.47, 0.87, -0.08, 0.85, 0.85, 1.04, -0.05, -0.75 ] }, "reward": [ { "adversary_0": -0.9478895525973597, "agent_0": 0.09103074769728203, "agent_1": 0.09103074769728203 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.16, -0.93, -0.17, -0.93, -1.77, -0.68, -1.03 ], "agent_0(Elf Wizard)": [ 0, 1.6, 0.55, 1.61, 0, 1.6, 0.93, 1.77, 0.25, 0.74 ], "agent_1(Human Warrior)": [ -0.24, 0.86, 0.31, 0.88, -0.24, 0.86, 0.68, 1.03, -0.25, -0.74 ] } ] }
[ "78:[0]Our paths may diverge, but our goals align. This foe is too strong to face alone.[1]", "78:[1]I've sensed its weakness. With a combined assault, we can overcome it.[2]", "78:[2]Let's unite our forces. For victory![3]" ]
SFSA_0200_000001
round79
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.19, -0.93, -0.21, -0.86, -1.81, -0.97, -1.05 ], "agent_0(Elf Wizard)": [ -0.07, 1.6, 0.49, 1.61, -0.07, 1.6, 0.86, 1.81, -0.1, 0.76 ], "agent_1(Human Warrior)": [ 0.04, 0.84, 0.59, 0.86, 0.04, 0.84, 0.97, 1.05, 0.1, -0.76 ] }, "reward": [ { "adversary_0": -0.9511868793286696, "agent_0": 0.10647332347058613, "agent_1": 0.10647332347058613 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.18, -0.93, -0.19, -0.89, -1.79, -0.85, -1.04 ], "agent_0(Elf Wizard)": [ -0.04, 1.6, 0.51, 1.61, -0.04, 1.6, 0.89, 1.79, 0.05, 0.75 ], "agent_1(Human Warrior)": [ -0.08, 0.85, 0.47, 0.87, -0.08, 0.85, 0.85, 1.04, -0.05, -0.75 ] } ] }
[ "79:[1]This victory reveals the true power of unity. But let us not lower our guard yet.[3]", "79:[0]Your valor in battle has earned my respect. Let's see what lies ahead together.[1]", "79:[2]I concur. The path forward will be fraught with danger, but together, we are unstoppable.[1]" ]
SFSA_0200_000001
round93
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 3 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.2, -0.93, -0.22, -0.84, -1.82, -1.11, -1.05 ], "agent_0(Elf Wizard)": [ -0.09, 1.6, 0.47, 1.61, -0.09, 1.6, 0.84, 1.82, -0.26, 0.76 ], "agent_1(Human Warrior)": [ 0.18, 0.84, 0.73, 0.85, 0.18, 0.84, 1.11, 1.05, 0.26, -0.76 ] }, "reward": [ { "adversary_0": -0.9538246073164226, "agent_0": 0.09783260588120213, "agent_1": 0.09783260588120213 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.19, -0.93, -0.21, -0.86, -1.81, -0.97, -1.05 ], "agent_0(Elf Wizard)": [ -0.07, 1.6, 0.49, 1.61, -0.07, 1.6, 0.86, 1.81, -0.1, 0.76 ], "agent_1(Human Warrior)": [ 0.04, 0.84, 0.59, 0.86, 0.04, 0.84, 0.97, 1.05, 0.1, -0.76 ] } ] }
[ "93:[0]Even though they don't trust me completely, our goals align for now. Must keep an eye out for opportunities.[0]", "93:[1]This trap... it was sophisticated. Someone or something is trying to hinder our progress. We must be cautious.[1]", "93:[2]Our unity is our strength. This challenge has proven that onc...
SFSA_0200_000001
round94
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.21, -0.93, -0.23, -0.83, -1.83, -1.21, -1.11 ], "agent_0(Elf Wizard)": [ -0.1, 1.6, 0.45, 1.61, -0.1, 1.6, 0.83, 1.83, -0.39, 0.72 ], "agent_1(Human Warrior)": [ 0.28, 0.88, 0.84, 0.9, 0.28, 0.88, 1.21, 1.11, 0.39, -0.72 ] }, "reward": [ { "adversary_0": -0.9558947833464487, "agent_0": 0.02912094000826293, "agent_1": 0.02912094000826293 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.2, -0.93, -0.22, -0.84, -1.82, -1.11, -1.05 ], "agent_0(Elf Wizard)": [ -0.09, 1.6, 0.47, 1.61, -0.09, 1.6, 0.84, 1.82, -0.26, 0.76 ], "agent_1(Human Warrior)": [ 0.18, 0.84, 0.73, 0.85, 0.18, 0.84, 1.11, 1.05, 0.26, -0.76 ] } ] }
[ "94:[0]You know, I've heard tales of ancient ruins to the east. Is that where we're headed, by any chance?[1]", "94:[1]Clever as always, trying to pry secrets with honeyed words. But our path remains ours alone.[1]", "94:[2]We forge our path with care, for not all who wander are lost, but some secrets are meant...
SFSA_0200_000001
round103
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.22, -0.93, -0.23, -0.81, -1.83, -1.34, -1.15 ], "agent_0(Elf Wizard)": [ -0.11, 1.6, 0.44, 1.61, -0.11, 1.6, 0.81, 1.83, -0.53, 0.69 ], "agent_1(Human Warrior)": [ 0.41, 0.92, 0.96, 0.93, 0.41, 0.92, 1.34, 1.15, 0.53, -0.69 ] }, "reward": [ { "adversary_0": -0.9574987552675999, "agent_0": -0.04732078001714546, "agent_1": -0.04732078001714546 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.21, -0.93, -0.23, -0.83, -1.83, -1.21, -1.11 ], "agent_0(Elf Wizard)": [ -0.1, 1.6, 0.45, 1.61, -0.1, 1.6, 0.83, 1.83, -0.39, 0.72 ], "agent_1(Human Warrior)": [ 0.28, 0.88, 0.84, 0.9, 0.28, 0.88, 1.21, 1.11, 0.39, -0.72 ] } ] }
[ "103:[0]This journey has been fraught with peril. Yet, I can't help but wonder if we're truly headed towards the destiny we believe in. Elf, your wisdom has always guided us. Are we still on the correct path?[1]", "103:[1]The path of destiny is ever winding and filled with illusions. Our steps are guided by the u...
SFSA_0200_000001
round104
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.17, -0.93, -0.19, -0.81, -1.79, -1.49, -1.13 ], "agent_0(Elf Wizard)": [ -0.12, 1.6, 0.43, 1.61, -0.12, 1.6, 0.81, 1.79, -0.68, 0.66 ], "agent_1(Human Warrior)": [ 0.56, 0.94, 1.11, 0.96, 0.56, 0.94, 1.49, 1.13, 0.68, -0.66 ] }, "reward": [ { "adversary_0": -0.9475431753493231, "agent_0": -0.14773729557733617, "agent_1": -0.14773729557733617 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.22, -0.93, -0.23, -0.81, -1.83, -1.34, -1.15 ], "agent_0(Elf Wizard)": [ -0.11, 1.6, 0.44, 1.61, -0.11, 1.6, 0.81, 1.83, -0.53, 0.69 ], "agent_1(Human Warrior)": [ 0.41, 0.92, 0.96, 0.93, 0.41, 0.92, 1.34, 1.15, 0.53, -0.69 ] } ] }
[ "104:[0]The paths we've taken are manifold and mysterious. Elf, your insights into the arcane have led us well. Yet, I ponder if our true course lies hidden amidst spells and shadows. Might you enlighten me, even if but a hint?[1]", "104:[1]The mysteries of the world are many, Thief, and not all are meant to be u...
SFSA_0200_000001
round135
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.14, -0.93, -0.15, -0.8, -1.76, -1.65, -1.11 ], "agent_0(Elf Wizard)": [ -0.13, 1.6, 0.42, 1.61, -0.13, 1.6, 0.8, 1.76, -0.85, 0.64 ], "agent_1(Human Warrior)": [ 0.72, 0.96, 1.27, 0.97, 0.72, 0.96, 1.65, 1.11, 0.85, -0.64 ] }, "reward": [ { "adversary_0": -0.9414196019297242, "agent_0": -0.2589188696813399, "agent_1": -0.2589188696813399 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.17, -0.93, -0.19, -0.81, -1.79, -1.49, -1.13 ], "agent_0(Elf Wizard)": [ -0.12, 1.6, 0.43, 1.61, -0.12, 1.6, 0.81, 1.79, -0.68, 0.66 ], "agent_1(Human Warrior)": [ 0.56, 0.94, 1.11, 0.96, 0.56, 0.94, 1.49, 1.13, 0.68, -0.66 ] } ] }
[ "135:[0]The wind whispers of change, and yet, its direction eludes me. Elf, Warrior, do you feel it too? The pull of destiny, perhaps leading us astray...[3]", "135:[1]Change, yes, but misled we are not. Our course is true, guided by the stars and the ancient magics that bind this world.[3]", "135:[2]The path w...
SFSA_0200_000001
round136
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.07, -0.93, -0.08, -0.79, -1.68, -1.82, -1.05 ], "agent_0(Elf Wizard)": [ -0.13, 1.6, 0.42, 1.61, -0.13, 1.6, 0.79, 1.68, -1.02, 0.63 ], "agent_1(Human Warrior)": [ 0.89, 0.97, 1.44, 0.99, 0.89, 0.97, 1.82, 1.05, 1.02, -0.63 ] }, "reward": [ { "adversary_0": -0.9320244547011932, "agent_0": -0.38796729850447054, "agent_1": -0.38796729850447054 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.14, -0.93, -0.15, -0.8, -1.76, -1.65, -1.11 ], "agent_0(Elf Wizard)": [ -0.13, 1.6, 0.42, 1.61, -0.13, 1.6, 0.8, 1.76, -0.85, 0.64 ], "agent_1(Human Warrior)": [ 0.72, 0.96, 1.27, 0.97, 0.72, 0.96, 1.65, 1.11, 0.85, -0.64 ] } ] }
[ "136:[0]You two seem more certain with every step we take. Pray tell, does the air not whisper the secrets of our destination? Or is it that my ears are not as finely tuned to the call of fate as yours?[3]", "136:[1]Ah, the world speaks in many tongues, and not all messages are meant for every ear. Our path is gu...
SFSA_0200_000001
round178
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.01, -0.93, -0.02, -0.79, -1.62, -2, -1.01 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, 1.61, -0.14, 1.6, 0.79, 1.62, -1.21, 0.62 ], "agent_1(Human Warrior)": [ 1.07, 0.99, 1.62, 1, 1.07, 0.99, 2, 1.01, 1.21, -0.62 ] }, "reward": [ { "adversary_0": -0.928930814649432, "agent_0": -0.5240343119103597, "agent_1": -0.5240343119103597 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.07, -0.93, -0.08, -0.79, -1.68, -1.82, -1.05 ], "agent_0(Elf Wizard)": [ -0.13, 1.6, 0.42, 1.61, -0.13, 1.6, 0.79, 1.68, -1.02, 0.63 ], "agent_1(Human Warrior)": [ 0.89, 0.97, 1.44, 0.99, 0.89, 0.97, 1.82, 1.05, 1.02, -0.63 ] } ] }
[ "178:[0]The wind carries tales of a forgotten vault, shrouded in mist and mystery. You wouldn't happen to be headed towards such a place, would you? The allure of ancient treasures is hard to resist for most.[3]", "178:[1]The wind carries tales of a forgotten vault, shrouded in mist and mystery. You wouldn't happ...
SFSA_0200_000001
round179
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, 0.03, -0.93, 0.02, -0.79, -1.58, -2.13, -0.97 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, 1.61, -0.14, 1.6, 0.79, 1.58, -1.34, 0.61 ], "agent_1(Human Warrior)": [ 1.2, 0.99, 1.75, 1.01, 1.2, 0.99, 2.13, 0.97, 1.34, -0.61 ] }, "reward": [ { "adversary_0": -0.9288604696105954, "agent_0": -0.6297295767023924, "agent_1": -0.6297295767023924 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.01, -0.93, -0.02, -0.79, -1.62, -2, -1.01 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, 1.61, -0.14, 1.6, 0.79, 1.62, -1.21, 0.62 ], "agent_1(Human Warrior)": [ 1.07, 0.99, 1.62, 1, 1.07, 0.99, 2, 1.01, 1.21, -0.62 ] } ] }
[ "179:[0]Interesting... the East, you say? And yet, tracks lead in all directions. Perhaps the treasure you seek is not a place, but something more elusive. Care to enlighten me, or shall we continue this dance of shadows?[3]", "179:[1]The dance, as you call it, thrives on mystery. Our journey is indeed for someth...
SFSA_0200_000001
round191
{ "actions": [ { "adversary_0": 0, "agent_0": 3, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, 0.07, -0.93, 0.05, -0.79, -1.55, -2.28, -0.95 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, 1.61, -0.14, 1.6, 0.79, 1.55, -1.49, 0.6 ], "agent_1(Human Warrior)": [ 1.35, 1, 1.9, 1.01, 1.35, 1, 2.28, 0.95, 1.49, -0.6 ] }, "reward": [ { "adversary_0": -0.9300747462077388, "agent_0": -0.6773964142818472, "agent_1": -0.6773964142818472 } ], "state": [ { "adversary_0(Thief)": [ -0.38, 0.03, -0.93, 0.02, -0.79, -1.58, -2.13, -0.97 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, 1.61, -0.14, 1.6, 0.79, 1.58, -1.34, 0.61 ], "agent_1(Human Warrior)": [ 1.2, 0.99, 1.75, 1.01, 1.2, 0.99, 2.13, 0.97, 1.34, -0.61 ] } ] }
[ "191:[0]The paths converge, and yet, the silence speaks louder than words. You move with purpose, that much is clear. Share a tale, then. What drives you towards this destiny so fervently?[3]", "191:[1]Our tale is one of balance and restoration. The land whispers of imbalance, crying out for aid. Our journey, gui...
SFSA_0200_000001
round192
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, 0.09, -0.93, 0.08, -0.78, -1.58, -2.44, -0.93 ], "agent_0(Elf Wizard)": [ -0.14, 1.65, 0.41, 1.66, -0.14, 1.65, 0.78, 1.58, -1.66, 0.65 ], "agent_1(Human Warrior)": [ 1.51, 1, 2.07, 1.02, 1.51, 1, 2.44, 0.93, 1.66, -0.65 ] }, "reward": [ { "adversary_0": -0.9316956705996519, "agent_0": -0.7257202005744982, "agent_1": -0.7257202005744982 } ], "state": [ { "adversary_0(Thief)": [ -0.38, 0.07, -0.93, 0.05, -0.79, -1.55, -2.28, -0.95 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, 1.61, -0.14, 1.6, 0.79, 1.55, -1.49, 0.6 ], "agent_1(Human Warrior)": [ 1.35, 1, 1.9, 1.01, 1.35, 1, 2.28, 0.95, 1.49, -0.6 ] } ] }
[ "192:[0]Between you and me, wizard, I've noticed the warrior's gaze lingering on the horizon more than our shared path. Could it be that his interests no longer align with ours?[1]", "192:[0]A moment, warrior. Our elven friend seems to harbor secrets, spells woven in silence. Do you not wonder if his magic serves...
SFSA_0200_000001
round199
{ "actions": [ { "adversary_0": 1, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, 0.11, -0.93, 0.09, -0.78, -1.6, -2.61, -0.91 ], "agent_0(Elf Wizard)": [ -0.15, 1.69, 0.41, 1.7, -0.15, 1.69, 0.78, 1.6, -1.83, 0.68 ], "agent_1(Human Warrior)": [ 1.69, 1.01, 2.24, 1.02, 1.69, 1.01, 2.61, 0.91, 1.83, -0.68 ] }, "reward": [ { "adversary_0": -0.9333088387963628, "agent_0": -0.7615686762643181, "agent_1": -0.7615686762643181 } ], "state": [ { "adversary_0(Thief)": [ -0.38, 0.09, -0.93, 0.08, -0.78, -1.58, -2.44, -0.93 ], "agent_0(Elf Wizard)": [ -0.14, 1.65, 0.41, 1.66, -0.14, 1.65, 0.78, 1.58, -1.66, 0.65 ], "agent_1(Human Warrior)": [ 1.51, 1, 2.07, 1.02, 1.51, 1, 2.44, 0.93, 1.66, -0.65 ] } ] }
[ "199:[0]As the sands of our quest run low, I see the numbers have shifted. Curious, isn't it, how close we've come, yet how divergent our paths now appear. The treasure, or whatever lies at journey's end, beckons to us all, but who, I wonder, will reach it first?[3]", "199:[1]The magic pulses stronger as we near ...
SFSA_0200_000001
round0
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.13, -1.07 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.85, 0.58 ], "agent_1(Human Warrior)": [ -0.8, 1.02, -0.25, 1.03, -0.8, 1.02, 0.13, 1.07, -0.85, -0.58 ] }, "reward": [ { "adversary_0": -0.930179864627099, "agent_0": -0.36342237418154866, "agent_1": -0.36342237418154866 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.13, -1.07 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.85, 0.58 ], "agent_1(Human Warrior)": [ -0.8, 1.02, -0.25, 1.03, -0.8, 1.02, 0.13, 1.07, -0.85, -0.58 ] } ] }
[ "round0:[0] It seems my stealthy approach has not gone unnoticed. I must refine my tactics.[3]", "round0:[1] Be wary, my allies! The thief attempts to lay traps. We should stick together and watch our step.[2]", "round0:[2] Indeed, agent_0, your magical insight is wise. I'll keep my eyes open for any sign of th...
SFSA_0200_000002
round15
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 4 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.18, -1.07 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.8, 0.58 ], "agent_1(Human Warrior)": [ -0.75, 1.02, -0.2, 1.03, -0.75, 1.02, 0.18, 1.07, -0.8, -0.58 ] }, "reward": [ { "adversary_0": -0.930179864627099, "agent_0": -0.33314315563338226, "agent_1": -0.33314315563338226 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.13, -1.07 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.85, 0.58 ], "agent_1(Human Warrior)": [ -0.8, 1.02, -0.25, 1.03, -0.8, 1.02, 0.13, 1.07, -0.85, -0.58 ] } ] }
[ "round15:[0] It seems my stealth attack was not as effective as I'd hoped. I must try a different tactic![3]", "round15:[1] The thief is on the move. We should regroup and prepare for the next encounter![3]", "round15:[2] I'm ready to strike back! Let's use our combined strength to take down the adversary![3]",...
SFSA_0200_000002
round16
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.22, -1.02 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.76, 0.63 ], "agent_1(Human Warrior)": [ -0.71, 0.97, -0.16, 0.98, -0.71, 0.97, 0.22, 1.02, -0.76, -0.63 ] }, "reward": [ { "adversary_0": -0.930179864627099, "agent_0": -0.2706456190859591, "agent_1": -0.2706456190859591 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.18, -1.07 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.8, 0.58 ], "agent_1(Human Warrior)": [ -0.75, 1.02, -0.2, 1.03, -0.75, 1.02, 0.18, 1.07, -0.8, -0.58 ] } ] }
[ "round16:[0] It seems my stealthy approach has been detected. I must retreat and regroup![3]", "round16:[1] Our enemy falls back. Now's the time to press our advantage,同伴![3]", "round16:[2] I'll charge ahead and engage the thief. You two provide support from behind![0]" ]
SFSA_0200_000002
round18
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.3, -0.98 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.68, 0.67 ], "agent_1(Human Warrior)": [ -0.63, 0.93, -0.08, 0.94, -0.63, 0.93, 0.3, 0.98, -0.68, -0.67 ] }, "reward": [ { "adversary_0": -0.930179864627099, "agent_0": -0.1948744399911252, "agent_1": -0.1948744399911252 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.22, -1.02 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.76, 0.63 ], "agent_1(Human Warrior)": [ -0.71, 0.97, -0.16, 0.98, -0.71, 0.97, 0.22, 1.02, -0.76, -0.63 ] } ] }
[ "round18:[0] It seems my stealthy approach has been detected. I must refine my technique.[3]", "round18:[1] Our adversary is trying to be sneaky. Let's keep our eyes open and work together![3]", "round18:[2] I'll focus my attacks on the thief to keep them at bay. Watch your backs![3]", "round18:[0] You won't ...
SFSA_0200_000002
round19
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.09, -0.93, -0.1, -0.98, -1.7, -0.4, -1 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.7, 0.58, 0.7 ], "agent_1(Human Warrior)": [ -0.52, 0.9, 0.03, 0.92, -0.52, 0.9, 0.4, 1, -0.58, -0.7 ] }, "reward": [ { "adversary_0": -0.93437803310312, "agent_0": -0.10889946665238592, "agent_1": -0.10889946665238592 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.04, -0.93, -0.05, -0.98, -1.65, -0.3, -0.98 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.65, 0.68, 0.67 ], "agent_1(Human Warrior)": [ -0.63, 0.93, -0.08, 0.94, -0.63, 0.93, 0.3, 0.98, -0.68, -0.67 ] } ] }
[ "round19:[0] It seems my stealthy approach has been detected. I must act quickly to secure the treasure![3]", "round19:[1] Alert! The Thief is moving in on the treasure. We must converge on the target to protect it![3]", "round19:[2] I'm on it! Heading towards the Thief to intercept![0]", "round19:[0] You won...
SFSA_0200_000002
round25
{ "actions": [ { "adversary_0": 0, "agent_0": 2, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.13, -0.93, -0.14, -0.98, -1.74, -0.54, -1.02 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.74, 0.44, 0.72 ], "agent_1(Human Warrior)": [ -0.39, 0.88, 0.16, 0.89, -0.39, 0.88, 0.54, 1.02, -0.44, -0.72 ] }, "reward": [ { "adversary_0": -0.9392626655449637, "agent_0": -0.025153848583049365, "agent_1": -0.025153848583049365 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.09, -0.93, -0.1, -0.98, -1.7, -0.4, -1 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.7, 0.58, 0.7 ], "agent_1(Human Warrior)": [ -0.52, 0.9, 0.03, 0.92, -0.52, 0.9, 0.4, 1, -0.58, -0.7 ] } ] }
[ "round25:[0] It seems my stealthy approach has been noticed. I must act swiftly to secure the treasure![3]", "round25:[1] Alert! The Thief is closing in on the treasure. We must coordinate our efforts to stop them![3]", "round25:[2] I'm on it! I'll cast a spell to slow them down. Watch for your opening, warrior...
SFSA_0200_000002
round26
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.16, -0.93, -0.17, -0.93, -1.77, -0.68, -1.03 ], "agent_0(Elf Wizard)": [ 0, 1.6, 0.55, 1.61, 0, 1.6, 0.93, 1.77, 0.25, 0.74 ], "agent_1(Human Warrior)": [ -0.24, 0.86, 0.31, 0.88, -0.24, 0.86, 0.68, 1.03, -0.25, -0.74 ] }, "reward": [ { "adversary_0": -0.9438877542469558, "agent_0": 0.04521263569019651, "agent_1": 0.04521263569019651 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.13, -0.93, -0.14, -0.98, -1.74, -0.54, -1.02 ], "agent_0(Elf Wizard)": [ 0.05, 1.6, 0.6, 1.61, 0.05, 1.6, 0.98, 1.74, 0.44, 0.72 ], "agent_1(Human Warrior)": [ -0.39, 0.88, 0.16, 0.89, -0.39, 0.88, 0.54, 1.02, -0.44, -0.72 ] } ] }
[ "round26:[0] It seems my stealthy approach has been noticed. I must act quickly![3]", "round26:[1] Watch out, the Thief is trying to make a move![3]", "round26:[2] I'm on it! Let's surround them and prevent any escape![0] ", "round26:[0] You'll have to catch me first![3]", "round26:[1] Don't let them getawa...
SFSA_0200_000002
round78
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.18, -0.93, -0.19, -0.89, -1.79, -0.85, -1.04 ], "agent_0(Elf Wizard)": [ -0.04, 1.6, 0.51, 1.61, -0.04, 1.6, 0.89, 1.79, 0.05, 0.75 ], "agent_1(Human Warrior)": [ -0.08, 0.85, 0.47, 0.87, -0.08, 0.85, 0.85, 1.04, -0.05, -0.75 ] }, "reward": [ { "adversary_0": -0.9478895525973597, "agent_0": 0.09103074769728203, "agent_1": 0.09103074769728203 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.16, -0.93, -0.17, -0.93, -1.77, -0.68, -1.03 ], "agent_0(Elf Wizard)": [ 0, 1.6, 0.55, 1.61, 0, 1.6, 0.93, 1.77, 0.25, 0.74 ], "agent_1(Human Warrior)": [ -0.24, 0.86, 0.31, 0.88, -0.24, 0.86, 0.68, 1.03, -0.25, -0.74 ] } ] }
[ "round78:[0] It seems my stealthy approach has been detected. I must find a new strategy![3]", "round78:[1] Our adversary is cornered. Now's the time to press our advantage![3]", "round78:[2] I'll guard the exits. You two focus on subduing the Thief![0]" ]
SFSA_0200_000002
round79
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.19, -0.93, -0.21, -0.86, -1.81, -0.97, -1.05 ], "agent_0(Elf Wizard)": [ -0.07, 1.6, 0.49, 1.61, -0.07, 1.6, 0.86, 1.81, -0.1, 0.76 ], "agent_1(Human Warrior)": [ 0.04, 0.84, 0.59, 0.86, 0.04, 0.84, 0.97, 1.05, 0.1, -0.76 ] }, "reward": [ { "adversary_0": -0.9511868793286696, "agent_0": 0.10647332347058613, "agent_1": 0.10647332347058613 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.18, -0.93, -0.19, -0.89, -1.79, -0.85, -1.04 ], "agent_0(Elf Wizard)": [ -0.04, 1.6, 0.51, 1.61, -0.04, 1.6, 0.89, 1.79, 0.05, 0.75 ], "agent_1(Human Warrior)": [ -0.08, 0.85, 0.47, 0.87, -0.08, 0.85, 0.85, 1.04, -0.05, -0.75 ] } ] }
[ "round79:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]", "round79:[1] Our combined efforts have pushed back the adversary. Let's keep the pressure on![3]", "round79:[2] Indeed, the thief is on the run. I'll focus my attacks to ensure they don't catch us off guard![3]" ]
SFSA_0200_000002
round93
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 3 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.2, -0.93, -0.22, -0.84, -1.82, -1.11, -1.05 ], "agent_0(Elf Wizard)": [ -0.09, 1.6, 0.47, 1.61, -0.09, 1.6, 0.84, 1.82, -0.26, 0.76 ], "agent_1(Human Warrior)": [ 0.18, 0.84, 0.73, 0.85, 0.18, 0.84, 1.11, 1.05, 0.26, -0.76 ] }, "reward": [ { "adversary_0": -0.9538246073164226, "agent_0": 0.09783260588120213, "agent_1": 0.09783260588120213 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.19, -0.93, -0.21, -0.86, -1.81, -0.97, -1.05 ], "agent_0(Elf Wizard)": [ -0.07, 1.6, 0.49, 1.61, -0.07, 1.6, 0.86, 1.81, -0.1, 0.76 ], "agent_1(Human Warrior)": [ 0.04, 0.84, 0.59, 0.86, 0.04, 0.84, 0.97, 1.05, 0.1, -0.76 ] } ] }
[ "round93:[0] It seems my stealthy approach has been detected![3]", "round93:[1] Be on guard, my allies![3]", "round93:[2] The thief is trying to slip away![3]", "round93:[0] You'll not catch me so easily![1]", "round93:[1] Let's surround him, we can't let the thief escape![3]" ]
SFSA_0200_000002
round94
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.21, -0.93, -0.23, -0.83, -1.83, -1.21, -1.11 ], "agent_0(Elf Wizard)": [ -0.1, 1.6, 0.45, 1.61, -0.1, 1.6, 0.83, 1.83, -0.39, 0.72 ], "agent_1(Human Warrior)": [ 0.28, 0.88, 0.84, 0.9, 0.28, 0.88, 1.21, 1.11, 0.39, -0.72 ] }, "reward": [ { "adversary_0": -0.9558947833464487, "agent_0": 0.02912094000826293, "agent_1": 0.02912094000826293 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.2, -0.93, -0.22, -0.84, -1.82, -1.11, -1.05 ], "agent_0(Elf Wizard)": [ -0.09, 1.6, 0.47, 1.61, -0.09, 1.6, 0.84, 1.82, -0.26, 0.76 ], "agent_1(Human Warrior)": [ 0.18, 0.84, 0.73, 0.85, 0.18, 0.84, 1.11, 1.05, 0.26, -0.76 ] } ] }
[ "round94:[0] It seems my stealthy approach has been noticed. I must act quickly to turn this tide![3]", "round94:[1] Alert! The Thief is on the move. Prepare to counter any of their actions![3]", "round94:[2] I'm on it! Let's keep the pressure on and not let the Thief gain an advantage.[0]" ]
SFSA_0200_000002
round103
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.22, -0.93, -0.23, -0.81, -1.83, -1.34, -1.15 ], "agent_0(Elf Wizard)": [ -0.11, 1.6, 0.44, 1.61, -0.11, 1.6, 0.81, 1.83, -0.53, 0.69 ], "agent_1(Human Warrior)": [ 0.41, 0.92, 0.96, 0.93, 0.41, 0.92, 1.34, 1.15, 0.53, -0.69 ] }, "reward": [ { "adversary_0": -0.9574987552675999, "agent_0": -0.04732078001714546, "agent_1": -0.04732078001714546 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.21, -0.93, -0.23, -0.83, -1.83, -1.21, -1.11 ], "agent_0(Elf Wizard)": [ -0.1, 1.6, 0.45, 1.61, -0.1, 1.6, 0.83, 1.83, -0.39, 0.72 ], "agent_1(Human Warrior)": [ 0.28, 0.88, 0.84, 0.9, 0.28, 0.88, 1.21, 1.11, 0.39, -0.72 ] } ] }
[ "round103:[0] It seems my stealthy approach has been detected. I must find a new strategy to catch you off guard![3]", "round103:[1] The Thief is trying to be sneaky, but I can sense their movements. Let's coordinate our attacks to corner them![3]", "round103:[2] I'm on it! Together we can overcome the Adversar...
SFSA_0200_000002
round104
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.17, -0.93, -0.19, -0.81, -1.79, -1.49, -1.13 ], "agent_0(Elf Wizard)": [ -0.12, 1.6, 0.43, 1.61, -0.12, 1.6, 0.81, 1.79, -0.68, 0.66 ], "agent_1(Human Warrior)": [ 0.56, 0.94, 1.11, 0.96, 0.56, 0.94, 1.49, 1.13, 0.68, -0.66 ] }, "reward": [ { "adversary_0": -0.9475431753493231, "agent_0": -0.14773729557733617, "agent_1": -0.14773729557733617 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.22, -0.93, -0.23, -0.81, -1.83, -1.34, -1.15 ], "agent_0(Elf Wizard)": [ -0.11, 1.6, 0.44, 1.61, -0.11, 1.6, 0.81, 1.83, -0.53, 0.69 ], "agent_1(Human Warrior)": [ 0.41, 0.92, 0.96, 0.93, 0.41, 0.92, 1.34, 1.15, 0.53, -0.69 ] } ] }
[ "round104:[0] It seems my stealth attack was not as effective as I'd hoped. I must try a different tactic.[3]", "round104:[1] Our adversary is weakened, but we must stay alert. Let's coordinate our efforts to ensure victory![3]", "round104:[2] I'll focus my attacks on the thief. We can't let them recover![0]", ...
SFSA_0200_000002
round135
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.14, -0.93, -0.15, -0.8, -1.76, -1.65, -1.11 ], "agent_0(Elf Wizard)": [ -0.13, 1.6, 0.42, 1.61, -0.13, 1.6, 0.8, 1.76, -0.85, 0.64 ], "agent_1(Human Warrior)": [ 0.72, 0.96, 1.27, 0.97, 0.72, 0.96, 1.65, 1.11, 0.85, -0.64 ] }, "reward": [ { "adversary_0": -0.9414196019297242, "agent_0": -0.2589188696813399, "agent_1": -0.2589188696813399 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.17, -0.93, -0.19, -0.81, -1.79, -1.49, -1.13 ], "agent_0(Elf Wizard)": [ -0.12, 1.6, 0.43, 1.61, -0.12, 1.6, 0.81, 1.79, -0.68, 0.66 ], "agent_1(Human Warrior)": [ 0.56, 0.94, 1.11, 0.96, 0.56, 0.94, 1.49, 1.13, 0.68, -0.66 ] } ] }
[ "round135:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]", "round135:[1] Our adversary retreats. Now's our chance to strike! Coordinate with me, agent_1, we can take him down together![2]", "round135:[2] Roger that, agent_0! Let's move in and finish this![3]", "round135:[0]...
SFSA_0200_000002
round136
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.07, -0.93, -0.08, -0.79, -1.68, -1.82, -1.05 ], "agent_0(Elf Wizard)": [ -0.13, 1.6, 0.42, 1.61, -0.13, 1.6, 0.79, 1.68, -1.02, 0.63 ], "agent_1(Human Warrior)": [ 0.89, 0.97, 1.44, 0.99, 0.89, 0.97, 1.82, 1.05, 1.02, -0.63 ] }, "reward": [ { "adversary_0": -0.9320244547011932, "agent_0": -0.38796729850447054, "agent_1": -0.38796729850447054 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.14, -0.93, -0.15, -0.8, -1.76, -1.65, -1.11 ], "agent_0(Elf Wizard)": [ -0.13, 1.6, 0.42, 1.61, -0.13, 1.6, 0.8, 1.76, -0.85, 0.64 ], "agent_1(Human Warrior)": [ 0.72, 0.96, 1.27, 0.97, 0.72, 0.96, 1.65, 1.11, 0.85, -0.64 ] } ] }
[ "round136:[0] It seems my stealthy approach has been noticed, I must act quickly![3]", "round136:[1] Our enemy is weakened, now is the time to strike with our magical advantage![3]", "round136:[2] I'll guard and support from the flank while you two take the lead![3]" ]
SFSA_0200_000002
round178
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.38, -0.01, -0.93, -0.02, -0.79, -1.62, -2, -1.01 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, 1.61, -0.14, 1.6, 0.79, 1.62, -1.21, 0.62 ], "agent_1(Human Warrior)": [ 1.07, 0.99, 1.62, 1, 1.07, 0.99, 2, 1.01, 1.21, -0.62 ] }, "reward": [ { "adversary_0": -0.928930814649432, "agent_0": -0.5240343119103597, "agent_1": -0.5240343119103597 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.07, -0.93, -0.08, -0.79, -1.68, -1.82, -1.05 ], "agent_0(Elf Wizard)": [ -0.13, 1.6, 0.42, 1.61, -0.13, 1.6, 0.79, 1.68, -1.02, 0.63 ], "agent_1(Human Warrior)": [ 0.89, 0.97, 1.44, 0.99, 0.89, 0.97, 1.82, 1.05, 1.02, -0.63 ] } ] }
[ "round178:[0] It seems we're all in a tough spot with these rewards. Is there a way we can team up and turn this around? [3]", "round178:[1] I'm open to suggestions. My wizardry can be quite useful in a pinch. What do you propose, Thief? [0]", "round178:[0] I say we focus on dividing the enemy's attention. If w...
SFSA_0200_000002
round179
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, 0.03, -0.93, 0.02, -0.79, -1.58, -2.13, -0.97 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, 1.61, -0.14, 1.6, 0.79, 1.58, -1.34, 0.61 ], "agent_1(Human Warrior)": [ 1.2, 0.99, 1.75, 1.01, 1.2, 0.99, 2.13, 0.97, 1.34, -0.61 ] }, "reward": [ { "adversary_0": -0.9288604696105954, "agent_0": -0.6297295767023924, "agent_1": -0.6297295767023924 } ], "state": [ { "adversary_0(Thief)": [ -0.38, -0.01, -0.93, -0.02, -0.79, -1.62, -2, -1.01 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, 1.61, -0.14, 1.6, 0.79, 1.62, -1.21, 0.62 ], "agent_1(Human Warrior)": [ 1.07, 0.99, 1.62, 1, 1.07, 0.99, 2, 1.01, 1.21, -0.62 ] } ] }
[ "round179:[0] It seems my stealthy approach has been detected. I must act quickly to turn this tide![3]", "round179:[1] Be wary, my allies! The Thief is trying to regain the upper hand. We must stand united![2]", "round179:[2] Indeed, the Thief is crafty, but my warrior's might can overcome any adversary's sche...
SFSA_0200_000002
round191
{ "actions": [ { "adversary_0": 0, "agent_0": 3, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, 0.07, -0.93, 0.05, -0.79, -1.55, -2.28, -0.95 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, 1.61, -0.14, 1.6, 0.79, 1.55, -1.49, 0.6 ], "agent_1(Human Warrior)": [ 1.35, 1, 1.9, 1.01, 1.35, 1, 2.28, 0.95, 1.49, -0.6 ] }, "reward": [ { "adversary_0": -0.9300747462077388, "agent_0": -0.6773964142818472, "agent_1": -0.6773964142818472 } ], "state": [ { "adversary_0(Thief)": [ -0.38, 0.03, -0.93, 0.02, -0.79, -1.58, -2.13, -0.97 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, 1.61, -0.14, 1.6, 0.79, 1.58, -1.34, 0.61 ], "agent_1(Human Warrior)": [ 1.2, 0.99, 1.75, 1.01, 1.2, 0.99, 2.13, 0.97, 1.34, -0.61 ] } ] }
[ "round191:[0] It seems my stealthy approach has been noticed. I must act quickly![3]", "round191:[1] Watch out, the Thief is trying to make a move![3]", "round191:[2] I'm on it! Let's surround them and take them down together![3]", "round191:[0] You'll have to catch me first![3]", "round191:[1] Don't let th...
SFSA_0200_000002
round192
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, 0.09, -0.93, 0.08, -0.78, -1.58, -2.44, -0.93 ], "agent_0(Elf Wizard)": [ -0.14, 1.65, 0.41, 1.66, -0.14, 1.65, 0.78, 1.58, -1.66, 0.65 ], "agent_1(Human Warrior)": [ 1.51, 1, 2.07, 1.02, 1.51, 1, 2.44, 0.93, 1.66, -0.65 ] }, "reward": [ { "adversary_0": -0.9316956705996519, "agent_0": -0.7257202005744982, "agent_1": -0.7257202005744982 } ], "state": [ { "adversary_0(Thief)": [ -0.38, 0.07, -0.93, 0.05, -0.79, -1.55, -2.28, -0.95 ], "agent_0(Elf Wizard)": [ -0.14, 1.6, 0.41, 1.61, -0.14, 1.6, 0.79, 1.55, -1.49, 0.6 ], "agent_1(Human Warrior)": [ 1.35, 1, 1.9, 1.01, 1.35, 1, 2.28, 0.95, 1.49, -0.6 ] } ] }
[ "round192:[0] It seems my stealthy approach has been detected. I must act swiftly to secure the treasure![3]", "round192:[1] Be on guard, my allies! The thief attempts to slip away with the loot. We mustn't let him succeed![3]", "round192:[2] I'm on it! My warrior's might will stop him in his tracks. Let's move...
SFSA_0200_000002
round199
{ "actions": [ { "adversary_0": 1, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.38, 0.11, -0.93, 0.09, -0.78, -1.6, -2.61, -0.91 ], "agent_0(Elf Wizard)": [ -0.15, 1.69, 0.41, 1.7, -0.15, 1.69, 0.78, 1.6, -1.83, 0.68 ], "agent_1(Human Warrior)": [ 1.69, 1.01, 2.24, 1.02, 1.69, 1.01, 2.61, 0.91, 1.83, -0.68 ] }, "reward": [ { "adversary_0": -0.9333088387963628, "agent_0": -0.7615686762643181, "agent_1": -0.7615686762643181 } ], "state": [ { "adversary_0(Thief)": [ -0.38, 0.09, -0.93, 0.08, -0.78, -1.58, -2.44, -0.93 ], "agent_0(Elf Wizard)": [ -0.14, 1.65, 0.41, 1.66, -0.14, 1.65, 0.78, 1.58, -1.66, 0.65 ], "agent_1(Human Warrior)": [ 1.51, 1, 2.07, 1.02, 1.51, 1, 2.44, 0.93, 1.66, -0.65 ] } ] }
[ "round199:[0] It seems my stealthy approach has been noticed. I must act quickly![3]", "round199:[1] The Thief is on the move. We should coordinate our actions to corner them![2]", "round199:[2] I'm ready to strike alongside you, Agent_0. Let's ensure we're not caught off guard![1]", "round199:[0] You won't g...
SFSA_0200_000002
round0
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.89, -0.25, 0.72, -0.89, 0.57, -0.02, 0.6, 0.63 ], "agent_0(Elf Wizard)": [ -1.46, -0.23, -1.46, -0.23, 0.15, -0.87, -0.57, 0.02, 0.03, 0.65 ], "agent_1(Human Warrior)": [ -1.49, -0.88, -1.49, -0.88, 0.12, -1.52, -0.6, -0.63, -0.03, -0.65 ] }, "reward": [ { "adversary_0": -0.9221508914451025, "agent_0": -0.5559873806900838, "agent_1": -0.5559873806900838 } ], "state": [ { "adversary_0(Thief)": [ -0.89, -0.25, 0.72, -0.89, 0.57, -0.02, 0.6, 0.63 ], "agent_0(Elf Wizard)": [ -1.46, -0.23, -1.46, -0.23, 0.15, -0.87, -0.57, 0.02, 0.03, 0.65 ], "agent_1(Human Warrior)": [ -1.49, -0.88, -1.49, -0.88, 0.12, -1.52, -0.6, -0.63, -0.03, -0.65 ] } ] }
[ "round0:[0] It seems I've been caught off guard![3]", "round0:[1] Don't worry, we're here to help![0]", "round0:[2] Let's team up and take down this thief![3]", "round0:[0] Agreed, my magical abilities can support from the back![1]", "round0:[2] I'll take the lead and engage in close combat![3]" ]
SFSA_0200_000003
round28
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 2 } ], "next_state": { "adversary_0(Thief)": [ -0.89, -0.2, 0.72, -0.84, 0.57, 0.03, 0.6, 0.68 ], "agent_0(Elf Wizard)": [ -1.46, -0.23, -1.46, -0.23, 0.15, -0.87, -0.57, -0.03, 0.03, 0.65 ], "agent_1(Human Warrior)": [ -1.49, -0.88, -1.49, -0.88, 0.12, -1.52, -0.6, -0.68, -0.03, -0.65 ] }, "reward": [ { "adversary_0": -0.9096750479532392, "agent_0": -0.5684632241819472, "agent_1": -0.5684632241819472 } ], "state": [ { "adversary_0(Thief)": [ -0.89, -0.25, 0.72, -0.89, 0.57, -0.02, 0.6, 0.63 ], "agent_0(Elf Wizard)": [ -1.46, -0.23, -1.46, -0.23, 0.15, -0.87, -0.57, 0.02, 0.03, 0.65 ], "agent_1(Human Warrior)": [ -1.49, -0.88, -1.49, -0.88, 0.12, -1.52, -0.6, -0.63, -0.03, -0.65 ] } ] }
[ "round15:[0]It seems my stealth attack failed. I must regroup and try another approach[0].", "round15:[1]The Thief is on the defensive. Now's our chance to strike together![3].", "round15:[2]I'm ready to charge in. How about you, Wizard?[1].", "round15:[1]I'll cast a spell to support you, Warrior![2].", "ro...
SFSA_0200_000003
round29
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.89, -0.12, 0.72, -0.75, 0.57, 0.12, 0.65, 0.77 ], "agent_0(Elf Wizard)": [ -1.46, -0.23, -1.46, -0.23, 0.15, -0.87, -0.57, -0.12, 0.08, 0.65 ], "agent_1(Human Warrior)": [ -1.54, -0.88, -1.54, -0.88, 0.07, -1.52, -0.65, -0.77, -0.08, -0.65 ] }, "reward": [ { "adversary_0": -0.8941734668682899, "agent_0": -0.5839648052668964, "agent_1": -0.5839648052668964 } ], "state": [ { "adversary_0(Thief)": [ -0.89, -0.2, 0.72, -0.84, 0.57, 0.03, 0.6, 0.68 ], "agent_0(Elf Wizard)": [ -1.46, -0.23, -1.46, -0.23, 0.15, -0.87, -0.57, -0.03, 0.03, 0.65 ], "agent_1(Human Warrior)": [ -1.49, -0.88, -1.49, -0.88, 0.12, -1.52, -0.6, -0.68, -0.03, -0.65 ] } ] }
[ "round16:[0] It seems my stealthy approach has been noticed. I must resort to other means[3]", "round16:[1] Be wary, my allies! The thief is trying to gain an advantage. Let's keep our formation tight[2]", "round16:[2] I'm on it! My warrior's instincts tell me to strike hard and fast. Watch my back, wizard![1]"...
SFSA_0200_000003
round45
{ "actions": [ { "adversary_0": 4, "agent_0": 2, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.89, -0.1, 0.72, -0.74, 0.57, 0.13, 0.69, 0.78 ], "agent_0(Elf Wizard)": [ -1.46, -0.23, -1.46, -0.23, 0.15, -0.87, -0.57, -0.13, 0.12, 0.65 ], "agent_1(Human Warrior)": [ -1.58, -0.88, -1.58, -0.88, 0.03, -1.52, -0.69, -0.78, -0.12, -0.65 ] }, "reward": [ { "adversary_0": -0.8922803442233963, "agent_0": -0.58585792791179, "agent_1": -0.58585792791179 } ], "state": [ { "adversary_0(Thief)": [ -0.89, -0.12, 0.72, -0.75, 0.57, 0.12, 0.65, 0.77 ], "agent_0(Elf Wizard)": [ -1.46, -0.23, -1.46, -0.23, 0.15, -0.87, -0.57, -0.12, 0.08, 0.65 ], "agent_1(Human Warrior)": [ -1.54, -0.88, -1.54, -0.88, 0.07, -1.52, -0.65, -0.77, -0.08, -0.65 ] } ] }
[ "round18:[0] It seems my stealth attack was not as effective as I'd hoped. I must try a different tactic![3]", "round18:[1] The thief is vulnerable. We should press the attack together![3]", "round18:[2] I'm ready to strike alongside you, wizard![3]", "round18:[0] You won't catch me so easily next time![3]", ...
SFSA_0200_000003
round46
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.89, -0.14, 0.72, -0.77, 0.62, 0.09, 0.72, 0.75 ], "agent_0(Elf Wizard)": [ -1.51, -0.23, -1.51, -0.23, 0.1, -0.87, -0.62, -0.09, 0.1, 0.65 ], "agent_1(Human Warrior)": [ -1.61, -0.88, -1.61, -0.88, 0, -1.52, -0.72, -0.75, -0.1, -0.65 ] }, "reward": [ { "adversary_0": -0.8973947647825503, "agent_0": -0.6301459676198685, "agent_1": -0.6301459676198685 } ], "state": [ { "adversary_0(Thief)": [ -0.89, -0.1, 0.72, -0.74, 0.57, 0.13, 0.69, 0.78 ], "agent_0(Elf Wizard)": [ -1.46, -0.23, -1.46, -0.23, 0.15, -0.87, -0.57, -0.13, 0.12, 0.65 ], "agent_1(Human Warrior)": [ -1.58, -0.88, -1.58, -0.88, 0.03, -1.52, -0.69, -0.78, -0.12, -0.65 ] } ] }
[ "round19:[0] It seems my stealthy approach has been compromised. I must resort to a different tactic![3]", "round19:[1] Be on your guard, allies! The thief is adapting. We should stick together and watch each other's backs![3]", "round19:[2] I'm right behind you, friend. Let's corner this thief and end this![3]...
SFSA_0200_000003
round134
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.89, -0.22, 0.72, -0.85, 0.66, 0.01, 0.74, 0.67 ], "agent_0(Elf Wizard)": [ -1.55, -0.23, -1.55, -0.23, 0.06, -0.87, -0.66, -0.01, 0.08, 0.65 ], "agent_1(Human Warrior)": [ -1.63, -0.88, -1.63, -0.88, -0.02, -1.52, -0.74, -0.67, -0.08, -0.65 ] }, "reward": [ { "adversary_0": -0.9128778276530098, "agent_0": -0.6517396630925112, "agent_1": -0.6517396630925112 } ], "state": [ { "adversary_0(Thief)": [ -0.89, -0.14, 0.72, -0.77, 0.62, 0.09, 0.72, 0.75 ], "agent_0(Elf Wizard)": [ -1.51, -0.23, -1.51, -0.23, 0.1, -0.87, -0.62, -0.09, 0.1, 0.65 ], "agent_1(Human Warrior)": [ -1.61, -0.88, -1.61, -0.88, 0, -1.52, -0.72, -0.75, -0.1, -0.65 ] } ] }
[ "round25:[0] It seems my stealthy approach has been detected. I must act quickly to secure the treasure![3]", "round25:[1] Keep your eyes on the Thief, agent_0. I'll try to protect you while you cast your spells![3]", "round25:[2] I'm on it, agent_1! Adversary_0, you won't get away with the loot this time![0]",...
SFSA_0200_000003
round135
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.89, -0.33, 0.72, -0.96, 0.69, -0.09, 0.71, 0.56 ], "agent_0(Elf Wizard)": [ -1.58, -0.23, -1.58, -0.23, 0.03, -0.87, -0.69, 0.09, 0.02, 0.65 ], "agent_1(Human Warrior)": [ -1.59, -0.88, -1.59, -0.88, 0.01, -1.52, -0.71, -0.56, -0.02, -0.65 ] }, "reward": [ { "adversary_0": -0.9447975667364168, "agent_0": -0.6476405004644807, "agent_1": -0.6476405004644807 } ], "state": [ { "adversary_0(Thief)": [ -0.89, -0.22, 0.72, -0.85, 0.66, 0.01, 0.74, 0.67 ], "agent_0(Elf Wizard)": [ -1.55, -0.23, -1.55, -0.23, 0.06, -0.87, -0.66, -0.01, 0.08, 0.65 ], "agent_1(Human Warrior)": [ -1.63, -0.88, -1.63, -0.88, -0.02, -1.52, -0.74, -0.67, -0.08, -0.65 ] } ] }
[ "round26:[0] It seems my stealthy approach has been detected. I must retreat and regroup![3]", "round26:[1] The Thief is on the run! Let's not let our guard down, the battle is not over yet![2]", "round26:[2] Indeed, Agent_0! I'll prepare for the next encounter. Stay alert![1]", "round26:[1] Roger that, Agent...
SFSA_0200_000003
round178
{ "actions": [ { "adversary_0": 3, "agent_0": 1, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.89, -0.36, 0.72, -0.99, 0.71, -0.13, 0.68, 0.53 ], "agent_0(Elf Wizard)": [ -1.6, -0.23, -1.6, -0.23, 0.01, -0.87, -0.71, 0.13, -0.03, 0.65 ], "agent_1(Human Warrior)": [ -1.57, -0.88, -1.57, -0.88, 0.04, -1.52, -0.68, -0.53, 0.03, -0.65 ] }, "reward": [ { "adversary_0": -0.956241098624685, "agent_0": -0.6570693287330298, "agent_1": -0.6570693287330298 } ], "state": [ { "adversary_0(Thief)": [ -0.89, -0.33, 0.72, -0.96, 0.69, -0.09, 0.71, 0.56 ], "agent_0(Elf Wizard)": [ -1.58, -0.23, -1.58, -0.23, 0.03, -0.87, -0.69, 0.09, 0.02, 0.65 ], "agent_1(Human Warrior)": [ -1.59, -0.88, -1.59, -0.88, 0.01, -1.52, -0.71, -0.56, -0.02, -0.65 ] } ] }
[ "round78:[0] It seems my stealthy approach has been noticed. I must regroup and find another way to strike[3].", "round78:[1] Our positions are secure for now. Let's use this moment to prepare our next move[2].", "round78:[2] Keep your guard up, agent_0. The thief is cunning and may try to separate us[1].", "...
SFSA_0200_000003
round179
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.89, -0.33, 0.72, -0.97, 0.68, -0.1, 0.66, 0.55 ], "agent_0(Elf Wizard)": [ -1.56, -0.23, -1.56, -0.23, 0.05, -0.87, -0.68, 0.1, -0.01, 0.65 ], "agent_1(Human Warrior)": [ -1.55, -0.88, -1.55, -0.88, 0.06, -1.52, -0.66, -0.55, 0.01, -0.65 ] }, "reward": [ { "adversary_0": -0.946749134535023, "agent_0": -0.6327432953426118, "agent_1": -0.6327432953426118 } ], "state": [ { "adversary_0(Thief)": [ -0.89, -0.36, 0.72, -0.99, 0.71, -0.13, 0.68, 0.53 ], "agent_0(Elf Wizard)": [ -1.6, -0.23, -1.6, -0.23, 0.01, -0.87, -0.71, 0.13, -0.03, 0.65 ], "agent_1(Human Warrior)": [ -1.57, -0.88, -1.57, -0.88, 0.04, -1.52, -0.68, -0.53, 0.03, -0.65 ] } ] }
[ "round79:[0] It seems my stealthy approach has been detected. I must find another way to gain an advantage.[3]", "round79:[1] Our combined efforts have rewarded us. Let's keep pressing the attack![3]", "round79:[2] I'll guard the rear. You two focus on the adversary![3]" ]
SFSA_0200_000003
round199
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.89, -0.26, 0.72, -0.9, 0.65, -0.03, 0.65, 0.62 ], "agent_0(Elf Wizard)": [ -1.54, -0.23, -1.54, -0.23, 0.07, -0.87, -0.65, 0.03, 0, 0.65 ], "agent_1(Human Warrior)": [ -1.53, -0.88, -1.53, -0.88, 0.07, -1.52, -0.65, -0.62, 0, -0.65 ] }, "reward": [ { "adversary_0": -0.9246317311049709, "agent_0": -0.629507585781491, "agent_1": -0.629507585781491 } ], "state": [ { "adversary_0(Thief)": [ -0.89, -0.33, 0.72, -0.97, 0.68, -0.1, 0.66, 0.55 ], "agent_0(Elf Wizard)": [ -1.56, -0.23, -1.56, -0.23, 0.05, -0.87, -0.68, 0.1, -0.01, 0.65 ], "agent_1(Human Warrior)": [ -1.55, -0.88, -1.55, -0.88, 0.06, -1.52, -0.66, -0.55, 0.01, -0.65 ] } ] }
[ "round93:[0] It seems my stealthy approach has been detected. I must retreat and regroup![3]", "round93:[1] Our combined efforts have pushed back the adversary. Let's keep the pressure on![3]", "round93:[2] Indeed, the Thief is on the run. Now's our chance to strike harder![3]" ]
SFSA_0200_000003
round0
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0, 0.65, 0.05, 0.68, -0.78, 0.12, -0.24, 0.42 ], "agent_0(Elf Wizard)": [ 0.79, 0.53, 0.79, 0.53, 0.84, 0.55, 0.78, -0.12, 0.54, 0.3 ], "agent_1(Human Warrior)": [ 0.24, 0.23, 0.24, 0.23, 0.29, 0.26, 0.24, -0.42, -0.54, -0.3 ] }, "reward": [ { "adversary_0": -0.6479924388881518, "agent_0": 0.3124760150519532, "agent_1": 0.3124760150519532 } ], "state": [ { "adversary_0(Thief)": [ 0, 0.65, 0.05, 0.68, -0.78, 0.12, -0.24, 0.42 ], "agent_0(Elf Wizard)": [ 0.79, 0.53, 0.79, 0.53, 0.84, 0.55, 0.78, -0.12, 0.54, 0.3 ], "agent_1(Human Warrior)": [ 0.24, 0.23, 0.24, 0.23, 0.29, 0.26, 0.24, -0.42, -0.54, -0.3 ] } ] }
[ "round0:[0] It seems I've been caught off guard! I must retreat and regroup[0]", "round0:[1] Don't let the Thief escape! We can take him down together[3]", "round0:[2] I'm on it! Let's move in sync to corner our opponent[3]" ]
SFSA_0200_000004
round1
{ "actions": [ { "adversary_0": 4, "agent_0": 4, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0, 0.6, 0.05, 0.63, -0.78, 0.07, -0.24, 0.37 ], "agent_0(Elf Wizard)": [ 0.79, 0.53, 0.79, 0.53, 0.84, 0.55, 0.78, -0.07, 0.54, 0.3 ], "agent_1(Human Warrior)": [ 0.24, 0.23, 0.24, 0.23, 0.29, 0.26, 0.24, -0.37, -0.54, -0.3 ] }, "reward": [ { "adversary_0": -0.5979925840258661, "agent_0": 0.26247616018966746, "agent_1": 0.26247616018966746 } ], "state": [ { "adversary_0(Thief)": [ 0, 0.65, 0.05, 0.68, -0.78, 0.12, -0.24, 0.42 ], "agent_0(Elf Wizard)": [ 0.79, 0.53, 0.79, 0.53, 0.84, 0.55, 0.78, -0.12, 0.54, 0.3 ], "agent_1(Human Warrior)": [ 0.24, 0.23, 0.24, 0.23, 0.29, 0.26, 0.24, -0.42, -0.54, -0.3 ] } ] }
[ "round15:[0] It seems my stealth attack was unsuccessful. I must refine my strategy.[3]", "round15:[1] Be on guard, agents! The thief is crafty and may strike again![3]", "round15:[2] I'll keep my eyes open and my sword ready. Let's not let the thief outmaneuver us![3]" ]
SFSA_0200_000004
round2
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0, 0.51, 0.05, 0.54, -0.78, 0.03, -0.24, 0.28 ], "agent_0(Elf Wizard)": [ 0.79, 0.48, 0.79, 0.48, 0.84, 0.5, 0.78, -0.03, 0.54, 0.25 ], "agent_1(Human Warrior)": [ 0.24, 0.23, 0.24, 0.23, 0.29, 0.26, 0.24, -0.28, -0.54, -0.25 ] }, "reward": [ { "adversary_0": -0.510492906428618, "agent_0": 0.17497648259241938, "agent_1": 0.17497648259241938 } ], "state": [ { "adversary_0(Thief)": [ 0, 0.6, 0.05, 0.63, -0.78, 0.07, -0.24, 0.37 ], "agent_0(Elf Wizard)": [ 0.79, 0.53, 0.79, 0.53, 0.84, 0.55, 0.78, -0.07, 0.54, 0.3 ], "agent_1(Human Warrior)": [ 0.24, 0.23, 0.24, 0.23, 0.29, 0.26, 0.24, -0.37, -0.54, -0.3 ] } ] }
[ "round16:[0] It seems my stealthy approach has been detected. I must retreat and regroup![all]", "round16:[1] Our opponent is on the run. Now's the time to press our advantage![all]", "round16:[2] You'll not catch me that easily! I have a few tricks up my sleeve yet![all]", "round16:[0] Keep your guard up, ag...
SFSA_0200_000004
round45
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ 0, 0.39, 0.05, 0.42, -0.78, -0.04, -0.24, 0.17 ], "agent_0(Elf Wizard)": [ 0.79, 0.44, 0.79, 0.44, 0.84, 0.47, 0.78, 0.04, 0.54, 0.21 ], "agent_1(Human Warrior)": [ 0.24, 0.23, 0.24, 0.23, 0.29, 0.26, 0.24, -0.17, -0.54, -0.21 ] }, "reward": [ { "adversary_0": -0.3948685516164322, "agent_0": 0.05935212778023358, "agent_1": 0.05935212778023358 } ], "state": [ { "adversary_0(Thief)": [ 0, 0.51, 0.05, 0.54, -0.78, 0.03, -0.24, 0.28 ], "agent_0(Elf Wizard)": [ 0.79, 0.48, 0.79, 0.48, 0.84, 0.5, 0.78, -0.03, 0.54, 0.25 ], "agent_1(Human Warrior)": [ 0.24, 0.23, 0.24, 0.23, 0.29, 0.26, 0.24, -0.28, -0.54, -0.25 ] } ] }
[ "round18:[0] It seems my stealthy approach has been detected. I must find another way toSeparate the agents[3]", "round18:[1] Be on your guard, agent_1! The thief is trying to divide us. Let's stick together and corner them![2]", "round18:[2] You're right, agent_0. We're stronger together. Let's surround the th...
SFSA_0200_000004
round46
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0, 0.26, 0.05, 0.29, -0.78, -0.15, -0.29, 0.03 ], "agent_0(Elf Wizard)": [ 0.79, 0.41, 0.79, 0.41, 0.84, 0.44, 0.78, 0.15, 0.49, 0.18 ], "agent_1(Human Warrior)": [ 0.29, 0.23, 0.29, 0.23, 0.34, 0.26, 0.29, -0.03, -0.49, -0.18 ] }, "reward": [ { "adversary_0": -0.25815131023486926, "agent_0": -0.11542586174265412, "agent_1": -0.11542586174265412 } ], "state": [ { "adversary_0(Thief)": [ 0, 0.39, 0.05, 0.42, -0.78, -0.04, -0.24, 0.17 ], "agent_0(Elf Wizard)": [ 0.79, 0.44, 0.79, 0.44, 0.84, 0.47, 0.78, 0.04, 0.54, 0.21 ], "agent_1(Human Warrior)": [ 0.24, 0.23, 0.24, 0.23, 0.29, 0.26, 0.24, -0.17, -0.54, -0.21 ] } ] }
[ "round19:[0] It seems my stealthy approach has been compromised. I must find a new way to strike![3]", "round19:[1] Alert! The Thief is on the move. We should regroup and prepare for the next encounter![3]", "round19:[2] I'm on it! Let's use this opportunity to corner the Thief and end this once and for all![3]...
SFSA_0200_000004
round112
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0, 0.11, 0.05, 0.13, -0.78, -0.28, -0.33, -0.12 ], "agent_0(Elf Wizard)": [ 0.79, 0.39, 0.79, 0.39, 0.84, 0.42, 0.78, 0.28, 0.45, 0.16 ], "agent_1(Human Warrior)": [ 0.33, 0.23, 0.33, 0.23, 0.38, 0.26, 0.33, 0.12, -0.45, -0.16 ] }, "reward": [ { "adversary_0": -0.10561854074682298, "agent_0": -0.29821636115232364, "agent_1": -0.29821636115232364 } ], "state": [ { "adversary_0(Thief)": [ 0, 0.26, 0.05, 0.29, -0.78, -0.15, -0.29, 0.03 ], "agent_0(Elf Wizard)": [ 0.79, 0.41, 0.79, 0.41, 0.84, 0.44, 0.78, 0.15, 0.49, 0.18 ], "agent_1(Human Warrior)": [ 0.29, 0.23, 0.29, 0.23, 0.34, 0.26, 0.29, -0.03, -0.49, -0.18 ] } ] }
[ "round25:[0] It seems my stealthy approach has been detected. I must act quickly to secure the treasure![3]", "round25:[1] Watch out, everyone! The thief is trying to make a move. We need to stop them![3]", "round25:[2] I'm on it! My warrior's strength will be enough to deter the thief. Follow my lead![3]", "...
SFSA_0200_000004
round113
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0, -0.01, 0.05, 0.02, -0.78, -0.38, -0.36, -0.24 ], "agent_0(Elf Wizard)": [ 0.79, 0.37, 0.79, 0.37, 0.84, 0.4, 0.78, 0.38, 0.43, 0.15 ], "agent_1(Human Warrior)": [ 0.36, 0.23, 0.36, 0.23, 0.41, 0.26, 0.36, 0.24, -0.43, -0.15 ] }, "reward": [ { "adversary_0": -0.008923360598288556, "agent_0": -0.41835918590199894, "agent_1": -0.41835918590199894 } ], "state": [ { "adversary_0(Thief)": [ 0, 0.11, 0.05, 0.13, -0.78, -0.28, -0.33, -0.12 ], "agent_0(Elf Wizard)": [ 0.79, 0.39, 0.79, 0.39, 0.84, 0.42, 0.78, 0.28, 0.45, 0.16 ], "agent_1(Human Warrior)": [ 0.33, 0.23, 0.33, 0.23, 0.38, 0.26, 0.33, 0.12, -0.45, -0.16 ] } ] }
[ "round26:[0] It seems my stealthy approach has been noticed. I must act quickly to secure the treasure![3]", "round26:[1] Be on guard, my allies! The thief is attempting to make a move. Let's surround and contain them![3]", "round26:[2] I'm on it! My warrior's might will stop the thief in their tracks. To victo...
SFSA_0200_000004
round116
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0, -0.14, 0.05, -0.12, -0.78, -0.51, -0.38, -0.37 ], "agent_0(Elf Wizard)": [ 0.79, 0.36, 0.79, 0.36, 0.84, 0.39, 0.78, 0.51, 0.4, 0.13 ], "agent_1(Human Warrior)": [ 0.38, 0.23, 0.38, 0.23, 0.43, 0.26, 0.38, 0.37, -0.4, -0.13 ] }, "reward": [ { "adversary_0": -0.1446074074802665, "agent_0": -0.30061657263029606, "agent_1": -0.30061657263029606 } ], "state": [ { "adversary_0(Thief)": [ 0, -0.01, 0.05, 0.02, -0.78, -0.38, -0.36, -0.24 ], "agent_0(Elf Wizard)": [ 0.79, 0.37, 0.79, 0.37, 0.84, 0.4, 0.78, 0.38, 0.43, 0.15 ], "agent_1(Human Warrior)": [ 0.36, 0.23, 0.36, 0.23, 0.41, 0.26, 0.36, 0.24, -0.43, -0.15 ] } ] }
[ "round78:[0] It seems my stealthy approach has been detected. I must find a new way to strike[3].", "round78:[1] My magical senses tell me the thief is nearby. We should be vigilant[2].", "round78:[2] I'll keep my eyes open and my sword at the ready. Let's move forward cautiously[1].", "round78:[0] You won't ...
SFSA_0200_000004
round117
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0, -0.2, 0.05, -0.17, -0.78, -0.55, -0.4, -0.43 ], "agent_0(Elf Wizard)": [ 0.79, 0.35, 0.79, 0.35, 0.84, 0.38, 0.78, 0.55, 0.39, 0.12 ], "agent_1(Human Warrior)": [ 0.4, 0.23, 0.4, 0.23, 0.45, 0.26, 0.4, 0.43, -0.39, -0.12 ] }, "reward": [ { "adversary_0": -0.19645777144839052, "agent_0": -0.2623983039294727, "agent_1": -0.2623983039294727 } ], "state": [ { "adversary_0(Thief)": [ 0, -0.14, 0.05, -0.12, -0.78, -0.51, -0.38, -0.37 ], "agent_0(Elf Wizard)": [ 0.79, 0.36, 0.79, 0.36, 0.84, 0.39, 0.78, 0.51, 0.4, 0.13 ], "agent_1(Human Warrior)": [ 0.38, 0.23, 0.38, 0.23, 0.43, 0.26, 0.38, 0.37, -0.4, -0.13 ] } ] }
[ "round79:[0] It seems my stealthy approach has not gone unnoticed. I must refine my tactics.[3]", "round79:[1] The Wizard's magic is strong, but we must not let our guard down. Let's support each other![2]", "round79:[2] Press on, warrior! Together we can overcome the adversary's tricks. Your might is our shiel...
SFSA_0200_000004
round199
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0, -0.29, 0.05, -0.26, -0.78, -0.63, -0.41, -0.51 ], "agent_0(Elf Wizard)": [ 0.79, 0.35, 0.79, 0.35, 0.84, 0.37, 0.78, 0.63, 0.38, 0.12 ], "agent_1(Human Warrior)": [ 0.41, 0.23, 0.41, 0.23, 0.46, 0.26, 0.41, 0.51, -0.38, -0.12 ] }, "reward": [ { "adversary_0": -0.28534530062335295, "agent_0": -0.1838250016101865, "agent_1": -0.1838250016101865 } ], "state": [ { "adversary_0(Thief)": [ 0, -0.2, 0.05, -0.17, -0.78, -0.55, -0.4, -0.43 ], "agent_0(Elf Wizard)": [ 0.79, 0.35, 0.79, 0.35, 0.84, 0.38, 0.78, 0.55, 0.39, 0.12 ], "agent_1(Human Warrior)": [ 0.4, 0.23, 0.4, 0.23, 0.45, 0.26, 0.4, 0.43, -0.39, -0.12 ] } ] }
[ "round93:[0] It seems my stealthy approach has been noticed. I must refine my tactics.[3]", "round93:[1] The Wizard's magic is strong, but we must not let our guard down. Keep your eyes open, Warrior![2]", "round93:[2] I'm on it! Let's keep this Thief on their toes and protect our assets![1]", "round93:[0] Yo...
SFSA_0200_000004
round0
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 1.55, -0.37, 0.63, -0.92, 0.76, -0.4, 0.12, -1.25 ], "agent_0(Elf Wizard)": [ -0.13, -0.51, 0.79, 0.04, -0.13, -0.51, -0.76, 0.4, -0.64, -0.84 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, -0.12, 1.25, 0.64, 0.84 ] }, "reward": [ { "adversary_0": -1.1112773172599395, "agent_0": 0.5843715595201637, "agent_1": 0.5843715595201637 } ], "state": [ { "adversary_0(Thief)": [ 1.55, -0.37, 0.63, -0.92, 0.76, -0.4, 0.12, -1.25 ], "agent_0(Elf Wizard)": [ -0.13, -0.51, 0.79, 0.04, -0.13, -0.51, -0.76, 0.4, -0.64, -0.84 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, -0.12, 1.25, 0.64, 0.84 ] } ] }
[ "round0:[0] It seems I've been caught off guard![3]", "round0:[1] Don't worry, we're here to help![0]", "round0:[2] Let's surround the thief and take him down together![3]", "round0:[0] I'll use my agility toFlank from the side![1]", "round0:[1] I'll cast a spell to support![2]" ]
SFSA_0200_000005
round97
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 1.5, -0.37, 0.58, -0.92, 0.71, -0.4, 0.07, -1.25 ], "agent_0(Elf Wizard)": [ -0.13, -0.51, 0.79, 0.04, -0.13, -0.51, -0.71, 0.4, -0.64, -0.84 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, -0.07, 1.25, 0.64, 0.84 ] }, "reward": [ { "adversary_0": -1.0837271113180036, "agent_0": 0.5568213535782278, "agent_1": 0.5568213535782278 } ], "state": [ { "adversary_0(Thief)": [ 1.55, -0.37, 0.63, -0.92, 0.76, -0.4, 0.12, -1.25 ], "agent_0(Elf Wizard)": [ -0.13, -0.51, 0.79, 0.04, -0.13, -0.51, -0.76, 0.4, -0.64, -0.84 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, -0.12, 1.25, 0.64, 0.84 ] } ] }
[ "round15:[0] It seems my stealthy approach has been noticed. I must resort to other means[3]", "round15:[1] Be wary, my allies! The thief is desperate and may strike soon[3]", "round15:[2] I'll ready my blade. Let's not give the adversary an opening[3]" ]
SFSA_0200_000005
round98
{ "actions": [ { "adversary_0": 2, "agent_0": 2, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 1.46, -0.32, 0.54, -0.87, 0.67, -0.35, 0.03, -1.2 ], "agent_0(Elf Wizard)": [ -0.13, -0.51, 0.79, 0.04, -0.13, -0.51, -0.67, 0.35, -0.64, -0.84 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, -0.03, 1.2, 0.64, 0.84 ] }, "reward": [ { "adversary_0": -1.0214342913635774, "agent_0": 0.49452853362380167, "agent_1": 0.49452853362380167 } ], "state": [ { "adversary_0(Thief)": [ 1.5, -0.37, 0.58, -0.92, 0.71, -0.4, 0.07, -1.25 ], "agent_0(Elf Wizard)": [ -0.13, -0.51, 0.79, 0.04, -0.13, -0.51, -0.71, 0.4, -0.64, -0.84 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, -0.07, 1.25, 0.64, 0.84 ] } ] }
[ "round16:[0] It seems my stealthy approach has been noticed. I must refine my tactics.[3]", "round16:[1] The Thief is trying to be sly, but I can sense their movements. We should coordinate our attacks to corner them![2]", "round16:[2] I agree, agent_0. Let's use the element of surprise and strike from differen...
SFSA_0200_000005
round99
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 1.38, -0.28, 0.46, -0.83, 0.64, -0.32, -0.05, -1.16 ], "agent_0(Elf Wizard)": [ -0.18, -0.51, 0.74, 0.04, -0.18, -0.51, -0.64, 0.32, -0.69, -0.84 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, 0.05, 1.16, 0.69, 0.84 ] }, "reward": [ { "adversary_0": -0.9493114928586096, "agent_0": 0.40807300934188084, "agent_1": 0.40807300934188084 } ], "state": [ { "adversary_0(Thief)": [ 1.46, -0.32, 0.54, -0.87, 0.67, -0.35, 0.03, -1.2 ], "agent_0(Elf Wizard)": [ -0.13, -0.51, 0.79, 0.04, -0.13, -0.51, -0.67, 0.35, -0.64, -0.84 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, -0.03, 1.2, 0.64, 0.84 ] } ] }
[ "round18:[0] It seems my stealthy approach has been noticed. I must resort to a different tactic![3]", "round18:[1] Be on guard, my allies! The thief is shifting strategies. Prepare for the worst![3]", "round18:[2] I'll keep the enemy at bay. You two focus on your spells and strategies![3]", "round18:[0] You ...
SFSA_0200_000005
round130
{ "actions": [ { "adversary_0": 2, "agent_0": 3, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 1.27, -0.25, 0.36, -0.8, 0.57, -0.29, -0.16, -1.13 ], "agent_0(Elf Wizard)": [ -0.22, -0.51, 0.7, 0.04, -0.22, -0.51, -0.57, 0.29, -0.73, -0.84 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, 0.16, 1.13, 0.73, 0.84 ] }, "reward": [ { "adversary_0": -0.875440547941716, "agent_0": 0.32073124577110246, "agent_1": 0.32073124577110246 } ], "state": [ { "adversary_0(Thief)": [ 1.38, -0.28, 0.46, -0.83, 0.64, -0.32, -0.05, -1.16 ], "agent_0(Elf Wizard)": [ -0.18, -0.51, 0.74, 0.04, -0.18, -0.51, -0.64, 0.32, -0.69, -0.84 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, 0.05, 1.16, 0.69, 0.84 ] } ] }
[ "round19:[0] It seems my stealthy approach has been detected. I must retreat and regroup![3]", "round19:[1] The thief is on the run! Let's not let our guard down, we must protect our positions![3]", "round19:[2] I'll take the front, you use your magic to support from behind, agent_0![1]" ]
SFSA_0200_000005
round131
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 1.14, -0.23, 0.22, -0.78, 0.47, -0.32, -0.29, -1.11 ], "agent_0(Elf Wizard)": [ -0.24, -0.46, 0.67, 0.09, -0.24, -0.46, -0.47, 0.32, -0.76, -0.79 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, 0.29, 1.11, 0.76, 0.79 ] }, "reward": [ { "adversary_0": -0.8104989919181443, "agent_0": 0.28895248380395744, "agent_1": 0.28895248380395744 } ], "state": [ { "adversary_0(Thief)": [ 1.27, -0.25, 0.36, -0.8, 0.57, -0.29, -0.16, -1.13 ], "agent_0(Elf Wizard)": [ -0.22, -0.51, 0.7, 0.04, -0.22, -0.51, -0.57, 0.29, -0.73, -0.84 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, 0.16, 1.13, 0.73, 0.84 ] } ] }
[ "round25:[0] It seems my stealthy approach has been noticed. I must act quickly![3]", "round25:[1] Watch out, agent_0! The thief is trying to make a move. Let's coordinate our actions![3]", "round25:[2] I'm on it, agent_1! Let's surround the thief and corner them![0]", "round25:[0] You won't catch me that eas...
SFSA_0200_000005
round149
{ "actions": [ { "adversary_0": 2, "agent_0": 1, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.99, -0.21, 0.08, -0.76, 0.34, -0.34, -0.44, -1.1 ], "agent_0(Elf Wizard)": [ -0.26, -0.42, 0.65, 0.13, -0.26, -0.42, -0.34, 0.34, -0.78, -0.76 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, 0.44, 1.1, 0.78, 0.76 ] }, "reward": [ { "adversary_0": -0.7668155843097044, "agent_0": 0.2672542959851051, "agent_1": 0.2672542959851051 } ], "state": [ { "adversary_0(Thief)": [ 1.14, -0.23, 0.22, -0.78, 0.47, -0.32, -0.29, -1.11 ], "agent_0(Elf Wizard)": [ -0.24, -0.46, 0.67, 0.09, -0.24, -0.46, -0.47, 0.32, -0.76, -0.79 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, 0.29, 1.11, 0.76, 0.79 ] } ] }
[ "round26:[0] It seems my stealthy approach has been noticed. I must resort to evasive maneuvers![3]", "round26:[1] Keep your guard up, agent_1. The adversary is on the move![3]", "round26:[2] I see you, adversary_0. Your tricks won't save you from our combined might![3]", "round26:[0] You may have noticed me,...
SFSA_0200_000005
round150
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.83, -0.2, -0.09, -0.75, 0.14, -0.36, -0.6, -1.08 ], "agent_0(Elf Wizard)": [ -0.23, -0.4, 0.69, 0.15, -0.23, -0.4, -0.14, 0.36, -0.74, -0.73 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, 0.6, 1.08, 0.74, 0.73 ] }, "reward": [ { "adversary_0": -0.756128219404097, "agent_0": 0.2983172413011348, "agent_1": 0.2983172413011348 } ], "state": [ { "adversary_0(Thief)": [ 0.99, -0.21, 0.08, -0.76, 0.34, -0.34, -0.44, -1.1 ], "agent_0(Elf Wizard)": [ -0.26, -0.42, 0.65, 0.13, -0.26, -0.42, -0.34, 0.34, -0.78, -0.76 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, 0.44, 1.1, 0.78, 0.76 ] } ] }
[ "round78:[0] It seems my stealthy approach has been detected. I must alter my strategy![3]", "round78:[1] The Thief is trying to stay hidden. We should move to corner them![2]", "round78:[2] Agreed, let's coordinate our movements to flush them out![1]", "round78:[0] You'll have to catch me first![3]", "roun...
SFSA_0200_000005
round165
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.66, -0.19, -0.26, -0.74, -0.05, -0.37, -0.77, -1.08 ], "agent_0(Elf Wizard)": [ -0.2, -0.37, 0.71, 0.18, -0.2, -0.37, 0.05, 0.37, -0.72, -0.71 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, 0.77, 1.08, 0.72, 0.71 ] }, "reward": [ { "adversary_0": -0.7855684365118409, "agent_0": 0.3587376886438558, "agent_1": 0.3587376886438558 } ], "state": [ { "adversary_0(Thief)": [ 0.83, -0.2, -0.09, -0.75, 0.14, -0.36, -0.6, -1.08 ], "agent_0(Elf Wizard)": [ -0.23, -0.4, 0.69, 0.15, -0.23, -0.4, -0.14, 0.36, -0.74, -0.73 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, 0.6, 1.08, 0.74, 0.73 ] } ] }
[ "round79:[0] It seems my stealthy approach has been compromised. I must find a new strategy![3]", "round79:[1] Our adversary is on the move. I sense a shift in their tactics. Be vigilant![3]", "round79:[2] I will keep my guard up. Let's coordinate our efforts to corner the Thief![3]", "round79:[0] You won't c...
SFSA_0200_000005
round166
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.53, -0.14, -0.39, -0.69, -0.2, -0.33, -0.9, -1.02 ], "agent_0(Elf Wizard)": [ -0.19, -0.36, 0.73, 0.19, -0.19, -0.36, 0.2, 0.33, -0.7, -0.69 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, 0.9, 1.02, 0.7, 0.69 ] }, "reward": [ { "adversary_0": -0.7865184947002714, "agent_0": 0.3826915838749107, "agent_1": 0.3826915838749107 } ], "state": [ { "adversary_0(Thief)": [ 0.66, -0.19, -0.26, -0.74, -0.05, -0.37, -0.77, -1.08 ], "agent_0(Elf Wizard)": [ -0.2, -0.37, 0.71, 0.18, -0.2, -0.37, 0.05, 0.37, -0.72, -0.71 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, 0.77, 1.08, 0.72, 0.71 ] } ] }
[ "round93:[0] It seems my stealthy approach has been detected. I must find a new strategy![3]", "round93:[1] Our enemy is weakening! Now's the time to combine our strengths and strike![3]", "round93:[2] I'll charge ahead and distract the adversary. Use this opportunity to cast your spells![3]" ]
SFSA_0200_000005
round199
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 2 } ], "next_state": { "adversary_0(Thief)": [ 0.43, -0.14, -0.48, -0.69, -0.31, -0.35, -1, -1.03 ], "agent_0(Elf Wizard)": [ -0.17, -0.35, 0.74, 0.2, -0.17, -0.35, 0.31, 0.35, -0.69, -0.68 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, 1, 1.03, 0.69, 0.68 ] }, "reward": [ { "adversary_0": -0.8440200809918784, "agent_0": 0.4572920248877459, "agent_1": 0.4572920248877459 } ], "state": [ { "adversary_0(Thief)": [ 0.53, -0.14, -0.39, -0.69, -0.2, -0.33, -0.9, -1.02 ], "agent_0(Elf Wizard)": [ -0.19, -0.36, 0.73, 0.19, -0.19, -0.36, 0.2, 0.33, -0.7, -0.69 ], "agent_1(Human Warrior)": [ 0.51, 0.33, 1.43, 0.88, 0.51, 0.33, 0.9, 1.02, 0.7, 0.69 ] } ] }
[ "round94:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]", "round94:[1] Our combined efforts have pushed the adversary back. Let's keep the pressure on![3]", "round94:[2] Indeed, the thief is on the run. I'll guard the rear, you two take the lead![3]" ]
SFSA_0200_000005
round0
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.19, 0.59, 1.19, -1.16, 0.71, 0.44, 0.01, -0.62 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.71, -0.44, -0.7, -1.06 ], "agent_1(Human Warrior)": [ -0.2, 1.21, -0.2, 1.21, 1.17, -0.54, -0.01, 0.62, 0.7, 1.06 ] }, "reward": [ { "adversary_0": -0.6154317978833943, "agent_0": -0.29628188002223665, "agent_1": -0.29628188002223665 } ], "state": [ { "adversary_0(Thief)": [ -0.19, 0.59, 1.19, -1.16, 0.71, 0.44, 0.01, -0.62 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.71, -0.44, -0.7, -1.06 ], "agent_1(Human Warrior)": [ -0.2, 1.21, -0.2, 1.21, 1.17, -0.54, -0.01, 0.62, 0.7, 1.06 ] } ] }
[ "round0:[0] It seems my stealthy approach has not gone unnoticed. I must act quickly to turn this tide![3]", "round0:[1] Alert! The Thief is on the move. We should coordinate our actions to prevent any misfortune.[2]", "round0:[2] Roger that, Wizard. I'll position myself to intercept. You better prepare a spell...
SFSA_0200_000006
round2
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.19, 0.64, 1.19, -1.11, 0.71, 0.49, 0.01, -0.57 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.71, -0.49, -0.7, -1.06 ], "agent_1(Human Warrior)": [ -0.2, 1.21, -0.2, 1.21, 1.17, -0.54, -0.01, 0.57, 0.7, 1.06 ] }, "reward": [ { "adversary_0": -0.663183793261114, "agent_0": -0.24852988464451697, "agent_1": -0.24852988464451697 } ], "state": [ { "adversary_0(Thief)": [ -0.19, 0.59, 1.19, -1.16, 0.71, 0.44, 0.01, -0.62 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.71, -0.44, -0.7, -1.06 ], "agent_1(Human Warrior)": [ -0.2, 1.21, -0.2, 1.21, 1.17, -0.54, -0.01, 0.62, 0.7, 1.06 ] } ] }
[ "round15:[0]It seems my stealth attack was unsuccessful. I must regroup and try another strategy.[0]", "round15:[1]My spells protected me from the worst of the attack. Let's work together to counter the adversary![3]", "round15:[2]I'll focus my attacks on the thief. We need to take him down before he can cause ...
SFSA_0200_000006
round3
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.19, 0.62, 1.19, -1.12, 0.71, 0.48, 0.01, -0.58 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.71, -0.48, -0.7, -1.06 ], "agent_1(Human Warrior)": [ -0.2, 1.21, -0.2, 1.21, 1.17, -0.54, -0.01, 0.58, 0.7, 1.06 ] }, "reward": [ { "adversary_0": -0.6512141600077863, "agent_0": -0.26049951789784465, "agent_1": -0.26049951789784465 } ], "state": [ { "adversary_0(Thief)": [ -0.19, 0.64, 1.19, -1.11, 0.71, 0.49, 0.01, -0.57 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.71, -0.49, -0.7, -1.06 ], "agent_1(Human Warrior)": [ -0.2, 1.21, -0.2, 1.21, 1.17, -0.54, -0.01, 0.57, 0.7, 1.06 ] } ] }
[ "round16:[0] It seems my stealthy approach has been detected. I must act quickly to turn this tide![3]", "round16:[1] Alert! The thief is attempting to getaway. We must close in and prevent any further escape![3]", "round16:[2] I'm on it! Let's corner the thief and end this![0]" ]
SFSA_0200_000006
round8
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 2 } ], "next_state": { "adversary_0(Thief)": [ -0.24, 0.61, 1.14, -1.13, 0.66, 0.47, -0.04, -0.59 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.66, -0.47, -0.7, -1.06 ], "agent_1(Human Warrior)": [ -0.2, 1.21, -0.2, 1.21, 1.17, -0.54, 0.04, 0.59, 0.7, 1.06 ] }, "reward": [ { "adversary_0": -0.6587297169080489, "agent_0": -0.252983960997582, "agent_1": -0.252983960997582 } ], "state": [ { "adversary_0(Thief)": [ -0.19, 0.62, 1.19, -1.12, 0.71, 0.48, 0.01, -0.58 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.71, -0.48, -0.7, -1.06 ], "agent_1(Human Warrior)": [ -0.2, 1.21, -0.2, 1.21, 1.17, -0.54, -0.01, 0.58, 0.7, 1.06 ] } ] }
[ "round18:[0] It seems my stealthy approach has been detected. I must resort to a different tactic![3]", "round18:[1] Be on your guard, allies! The Thief is adapting its strategy. We should coordinate our actions![3]", "round18:[2] I'm ready to strike, but we must act as one. What's the plan, Wizard?[1]", "rou...
SFSA_0200_000006
round9
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.33, 0.61, 1.05, -1.14, 0.57, 0.46, -0.07, -0.6 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.57, -0.46, -0.65, -1.06 ], "agent_1(Human Warrior)": [ -0.25, 1.21, -0.25, 1.21, 1.12, -0.54, 0.07, 0.6, 0.65, 1.06 ] }, "reward": [ { "adversary_0": -0.6891260337526662, "agent_0": -0.22258764415296473, "agent_1": -0.22258764415296473 } ], "state": [ { "adversary_0(Thief)": [ -0.24, 0.61, 1.14, -1.13, 0.66, 0.47, -0.04, -0.59 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.66, -0.47, -0.7, -1.06 ], "agent_1(Human Warrior)": [ -0.2, 1.21, -0.2, 1.21, 1.17, -0.54, 0.04, 0.59, 0.7, 1.06 ] } ] }
[ "round19:[0] It seems my stealthy approach has been compromised. I must retreat and regroup![3]", "round19:[1] Our positions are weakening! We must stick together and support each other![3]", "round19:[2] The thief is on the run, but we can't let our guard down. Pursue with caution![0]" ]
SFSA_0200_000006
round10
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.39, 0.65, 0.98, -1.09, 0.51, 0.5, -0.15, -0.55 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.51, -0.5, -0.66, -1.06 ], "agent_1(Human Warrior)": [ -0.24, 1.21, -0.24, 1.21, 1.14, -0.54, 0.15, 0.55, 0.66, 1.06 ] }, "reward": [ { "adversary_0": -0.7605092184929938, "agent_0": -0.15120445941263716, "agent_1": -0.15120445941263716 } ], "state": [ { "adversary_0(Thief)": [ -0.33, 0.61, 1.05, -1.14, 0.57, 0.46, -0.07, -0.6 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.57, -0.46, -0.65, -1.06 ], "agent_1(Human Warrior)": [ -0.25, 1.21, -0.25, 1.21, 1.12, -0.54, 0.07, 0.6, 0.65, 1.06 ] } ] }
[ "round25:[0] It seems my stealthy approach has been noticed. I must find another way to catch you off guard.[3]", "round25:[1] Keep your guard up, agent_0! The adversary is trying to find an opening. Let's not give them one![3]", "round25:[2] I'm on it, agent_1. My spells are ready to protect us and counter any...
SFSA_0200_000006
round11
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.44, 0.73, 0.93, -1.01, 0.46, 0.59, -0.21, -0.47 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.46, -0.59, -0.67, -1.06 ], "agent_1(Human Warrior)": [ -0.23, 1.21, -0.23, 1.21, 1.15, -0.54, 0.21, 0.47, 0.67, 1.06 ] }, "reward": [ { "adversary_0": -0.8574701178817292, "agent_0": -0.05424356002390174, "agent_1": -0.05424356002390174 } ], "state": [ { "adversary_0(Thief)": [ -0.39, 0.65, 0.98, -1.09, 0.51, 0.5, -0.15, -0.55 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.51, -0.5, -0.66, -1.06 ], "agent_1(Human Warrior)": [ -0.24, 1.21, -0.24, 1.21, 1.14, -0.54, 0.15, 0.55, 0.66, 1.06 ] } ] }
[ "round26:[0] It seems my stealthy approach has been noticed. I must find a new strategy![3]", "round26:[1] The Thief is on the move. We should regroup and cover each other's backs![2]", "round26:[2] Agreed, let's coordinate our positions and keep an eye on the Thief's next move.[1]", "round26:[0] You won't ca...
SFSA_0200_000006
round42
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.48, 0.75, 0.9, -0.99, 0.42, 0.6, -0.26, -0.46 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.42, -0.6, -0.68, -1.06 ], "agent_1(Human Warrior)": [ -0.22, 1.21, -0.22, 1.21, 1.15, -0.54, 0.26, 0.46, 0.68, 1.06 ] }, "reward": [ { "adversary_0": -0.8876920369870538, "agent_0": -0.02402164091857717, "agent_1": -0.02402164091857717 } ], "state": [ { "adversary_0(Thief)": [ -0.44, 0.73, 0.93, -1.01, 0.46, 0.59, -0.21, -0.47 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.46, -0.59, -0.67, -1.06 ], "agent_1(Human Warrior)": [ -0.23, 1.21, -0.23, 1.21, 1.15, -0.54, 0.21, 0.47, 0.67, 1.06 ] } ] }
[ "round78:[0]It seems my stealth approach has been detected. I must find a new strategy.[3]", "round78:[1]Our reward is positive, but let's not get complacent. We must stay united![3]", "round78:[2]I'll hold the enemy off, you two focus on your spells and strategies![3]", "round78:[0]You have my gratitude, war...
SFSA_0200_000006
round43
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.51, 0.76, 0.87, -0.99, 0.39, 0.61, -0.29, -0.45 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.39, -0.61, -0.68, -1.06 ], "agent_1(Human Warrior)": [ -0.22, 1.21, -0.22, 1.21, 1.16, -0.54, 0.29, 0.45, 0.68, 1.06 ] }, "reward": [ { "adversary_0": -0.9107977593218362, "agent_0": -0.0009159185837948058, "agent_1": -0.0009159185837948058 } ], "state": [ { "adversary_0(Thief)": [ -0.48, 0.75, 0.9, -0.99, 0.42, 0.6, -0.26, -0.46 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.42, -0.6, -0.68, -1.06 ], "agent_1(Human Warrior)": [ -0.22, 1.21, -0.22, 1.21, 1.15, -0.54, 0.26, 0.46, 0.68, 1.06 ] } ] }
[ "round79:[0] It seems my stealthy approach has been rewarded with a slight setback[3]", "round79:[1] The wizard's magic is strong, and our warrior's might is unyielding[3]", "round79:[2] I will not let a minor defeat deter me. Prepare for my next move![3]" ]
SFSA_0200_000006
round152
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.53, 0.71, 0.85, -1.03, 0.37, 0.57, -0.31, -0.49 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.37, -0.57, -0.69, -1.06 ], "agent_1(Human Warrior)": [ -0.21, 1.21, -0.21, 1.21, 1.16, -0.54, 0.31, 0.49, 0.69, 1.06 ] }, "reward": [ { "adversary_0": -0.8876503493154525, "agent_0": -0.024063328590178457, "agent_1": -0.024063328590178457 } ], "state": [ { "adversary_0(Thief)": [ -0.51, 0.76, 0.87, -0.99, 0.39, 0.61, -0.29, -0.45 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.39, -0.61, -0.68, -1.06 ], "agent_1(Human Warrior)": [ -0.22, 1.21, -0.22, 1.21, 1.16, -0.54, 0.29, 0.45, 0.68, 1.06 ] } ] }
[ "round93:[0] It seems my stealthy approach has been noticed. I must act quickly![3]", "round93:[1] Our adversary is on the move. We should coordinate our actions to corner them![3]", "round93:[2] I'm ready to strike! Let's surround the thief and end this![0]" ]
SFSA_0200_000006
round153
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.59, 0.68, 0.78, -1.06, 0.31, 0.53, -0.38, -0.52 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.31, -0.53, -0.69, -1.06 ], "agent_1(Human Warrior)": [ -0.21, 1.21, -0.21, 1.21, 1.16, -0.54, 0.38, 0.52, 0.69, 1.06 ] }, "reward": [ { "adversary_0": -0.9035750018039348, "agent_0": -0.008138676101696163, "agent_1": -0.008138676101696163 } ], "state": [ { "adversary_0(Thief)": [ -0.53, 0.71, 0.85, -1.03, 0.37, 0.57, -0.31, -0.49 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.37, -0.57, -0.69, -1.06 ], "agent_1(Human Warrior)": [ -0.21, 1.21, -0.21, 1.21, 1.16, -0.54, 0.31, 0.49, 0.69, 1.06 ] } ] }
[ "round94:[0] It seems my stealthy approach has been noticed. I must act quickly to turn this tide![3]", "round94:[1] Agent_1, let's coordinate our attacks. The Thief is vulnerable and we can take advantage![2]", "round94:[2] Roger that, agent_0! I'll engage the Thief head-on while you support with your spells![...
SFSA_0200_000006
round165
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 4 } ], "next_state": { "adversary_0(Thief)": [ -0.64, 0.61, 0.73, -1.13, 0.26, 0.46, -0.43, -0.6 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.26, -0.46, -0.69, -1.06 ], "agent_1(Human Warrior)": [ -0.21, 1.21, -0.21, 1.21, 1.17, -0.54, 0.43, 0.6, 0.69, 1.06 ] }, "reward": [ { "adversary_0": -0.8840530974087742, "agent_0": -0.027660580496856713, "agent_1": -0.027660580496856713 } ], "state": [ { "adversary_0(Thief)": [ -0.59, 0.68, 0.78, -1.06, 0.31, 0.53, -0.38, -0.52 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.31, -0.53, -0.69, -1.06 ], "agent_1(Human Warrior)": [ -0.21, 1.21, -0.21, 1.21, 1.16, -0.54, 0.38, 0.52, 0.69, 1.06 ] } ] }
[ "round103:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]", "round103:[1] The thief is on the run! Let's not let our guard down and keep moving forward together![3]", "round103:[2] I'll cover the rear! Keep your eyes peeled for any traps or sudden attacks![3]" ]
SFSA_0200_000006
round166
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.68, 0.5, 0.7, -1.24, 0.22, 0.35, -0.47, -0.65 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.22, -0.35, -0.69, -1.01 ], "agent_1(Human Warrior)": [ -0.21, 1.16, -0.21, 1.16, 1.17, -0.59, 0.47, 0.65, 0.69, 1.01 ] }, "reward": [ { "adversary_0": -0.8444098999796286, "agent_0": -0.0673037779260024, "agent_1": -0.0673037779260024 } ], "state": [ { "adversary_0(Thief)": [ -0.64, 0.61, 0.73, -1.13, 0.26, 0.46, -0.43, -0.6 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.26, -0.46, -0.69, -1.06 ], "agent_1(Human Warrior)": [ -0.21, 1.21, -0.21, 1.21, 1.17, -0.54, 0.43, 0.6, 0.69, 1.06 ] } ] }
[ "round104:[0] It seems my stealthy approach has been noticed. I must act quickly![3]", "round104:[1] Alert! The Thief is trying to make a move. Prepare to counter![3]", "round104:[2] I'm on it! Let's surround the Thief and prevent any escape![0]" ]
SFSA_0200_000006
round199
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.71, 0.37, 0.67, -1.37, 0.19, 0.23, -0.5, -0.74 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.19, -0.23, -0.69, -0.97 ], "agent_1(Human Warrior)": [ -0.21, 1.12, -0.21, 1.12, 1.17, -0.62, 0.5, 0.74, 0.69, 0.97 ] }, "reward": [ { "adversary_0": -0.798900218540845, "agent_0": -0.11281345936478593, "agent_1": -0.11281345936478593 } ], "state": [ { "adversary_0(Thief)": [ -0.68, 0.5, 0.7, -1.24, 0.22, 0.35, -0.47, -0.65 ], "agent_0(Elf Wizard)": [ -0.9, 0.15, -0.9, 0.15, 0.48, -1.59, -0.22, -0.35, -0.69, -1.01 ], "agent_1(Human Warrior)": [ -0.21, 1.16, -0.21, 1.16, 1.17, -0.59, 0.47, 0.65, 0.69, 1.01 ] } ] }
[ "round135:[0] It seems my stealthy approach has been noticed. I must act swiftly to secure the treasure![3]", "round135:[1] Be on guard, allies! The Thief is moving in to strike. We must protect the loot![3]", "round135:[2] I'm ready for battle. Let's surround the Thief and take him down![3]", "round135:[0] Y...
SFSA_0200_000006
round0
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.79, 1.67, -0.29, 0.89, 0.23, 0.96, -0.29, 1.15 ], "agent_0(Elf Wizard)": [ -1.02, 0.71, -1.02, 0.71, -0.51, -0.07, -0.23, -0.96, -0.52, 0.19 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -1.15, 0.52, -0.19 ] }, "reward": [ { "adversary_0": -1.8468528612586763, "agent_0": 1.1303426118527518, "agent_1": 1.1303426118527518 } ], "state": [ { "adversary_0(Thief)": [ -0.79, 1.67, -0.29, 0.89, 0.23, 0.96, -0.29, 1.15 ], "agent_0(Elf Wizard)": [ -1.02, 0.71, -1.02, 0.71, -0.51, -0.07, -0.23, -0.96, -0.52, 0.19 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -1.15, 0.52, -0.19 ] } ] }
[ "round0:[0] It seems I've been detected. I must use this to my advantage![3]", "round0:[1] Watch out, the Thief is trying to make a move![3]", "round0:[2] I'm on it! Let's surround them and take them down![0] ", "round0:[0] You'll have to catch me first![3]", "round0:[1] Don't let them escape! Use your spel...
SFSA_0200_000007
round36
{ "actions": [ { "adversary_0": 4, "agent_0": 1, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.79, 1.62, -0.29, 0.84, 0.23, 0.91, -0.29, 1.1 ], "agent_0(Elf Wizard)": [ -1.02, 0.71, -1.02, 0.71, -0.51, -0.07, -0.23, -0.91, -0.52, 0.19 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -1.1, 0.52, -0.19 ] }, "reward": [ { "adversary_0": -1.8017596670829894, "agent_0": 1.085249417677065, "agent_1": 1.085249417677065 } ], "state": [ { "adversary_0(Thief)": [ -0.79, 1.67, -0.29, 0.89, 0.23, 0.96, -0.29, 1.15 ], "agent_0(Elf Wizard)": [ -1.02, 0.71, -1.02, 0.71, -0.51, -0.07, -0.23, -0.96, -0.52, 0.19 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -1.15, 0.52, -0.19 ] } ] }
[ "round15:[0] It seems my stealthy approach has been detected. I must refine my technique![3]", "round15:[1] Our enemy is weakened, let's press the attack together![3]", "round15:[2] I'll charge ahead, protect yourselves and cast your spells![3]" ]
SFSA_0200_000007
round37
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.79, 1.53, -0.29, 0.76, 0.18, 0.83, -0.29, 1.02 ], "agent_0(Elf Wizard)": [ -0.97, 0.71, -0.97, 0.71, -0.46, -0.07, -0.18, -0.83, -0.47, 0.19 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -1.02, 0.47, -0.19 ] }, "reward": [ { "adversary_0": -1.7234981461566425, "agent_0": 1.0069878967507182, "agent_1": 1.0069878967507182 } ], "state": [ { "adversary_0(Thief)": [ -0.79, 1.62, -0.29, 0.84, 0.23, 0.91, -0.29, 1.1 ], "agent_0(Elf Wizard)": [ -1.02, 0.71, -1.02, 0.71, -0.51, -0.07, -0.23, -0.91, -0.52, 0.19 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -1.1, 0.52, -0.19 ] } ] }
[ "round16:[0] It seems my stealthy approach has not gone unnoticed. I must try a different tactic![3]", "round16:[1] The thief is trying to be sly, but I can sense his movements. Should we confront him together?[2]", "round16:[2] Indeed, a united front may be our best bet. I'll ready my sword for the confrontati...
SFSA_0200_000007
round109
{ "actions": [ { "adversary_0": 4, "agent_0": 3, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.79, 1.42, -0.29, 0.64, 0.14, 0.71, -0.29, 0.9 ], "agent_0(Elf Wizard)": [ -0.93, 0.71, -0.93, 0.71, -0.42, -0.07, -0.14, -0.71, -0.43, 0.19 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -0.9, 0.43, -0.19 ] }, "reward": [ { "adversary_0": -1.6215303161294314, "agent_0": 0.905020066723507, "agent_1": 0.905020066723507 } ], "state": [ { "adversary_0(Thief)": [ -0.79, 1.53, -0.29, 0.76, 0.18, 0.83, -0.29, 1.02 ], "agent_0(Elf Wizard)": [ -0.97, 0.71, -0.97, 0.71, -0.46, -0.07, -0.18, -0.83, -0.47, 0.19 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -1.02, 0.47, -0.19 ] } ] }
[ "round18:[0] It seems my stealthy moves have been noticed, I must retreat![3]", "round18:[1] The thief is on the run, let's not let him escape![3]", "round18:[2] I'm on it! Let's corner him together![0]" ]
SFSA_0200_000007
round110
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.79, 1.28, -0.29, 0.5, 0.11, 0.52, -0.29, 0.76 ], "agent_0(Elf Wizard)": [ -0.9, 0.76, -0.9, 0.76, -0.4, -0.02, -0.11, -0.52, -0.4, 0.24 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -0.76, 0.4, -0.24 ] }, "reward": [ { "adversary_0": -1.503512678604954, "agent_0": 0.7870024291990295, "agent_1": 0.7870024291990295 } ], "state": [ { "adversary_0(Thief)": [ -0.79, 1.42, -0.29, 0.64, 0.14, 0.71, -0.29, 0.9 ], "agent_0(Elf Wizard)": [ -0.93, 0.71, -0.93, 0.71, -0.42, -0.07, -0.14, -0.71, -0.43, 0.19 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -0.9, 0.43, -0.19 ] } ] }
[ "round19:[0] It seems my stealth attack was unsuccessful. I must refine my strategy.[3]", "round19:[1] The thief's movements are predictable. We should coordinate our actions to corner them.[2]", "round19:[2] Agreed, let's use the warrior's brute force and my magical abilities to flush them out![1]", "round19...
SFSA_0200_000007
round115
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.79, 1.13, -0.29, 0.35, 0.09, 0.33, -0.29, 0.61 ], "agent_0(Elf Wizard)": [ -0.88, 0.79, -0.88, 0.79, -0.38, 0.02, -0.09, -0.33, -0.38, 0.28 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -0.61, 0.38, -0.28 ] }, "reward": [ { "adversary_0": -1.3759312086737157, "agent_0": 0.6594209592677912, "agent_1": 0.6594209592677912 } ], "state": [ { "adversary_0(Thief)": [ -0.79, 1.28, -0.29, 0.5, 0.11, 0.52, -0.29, 0.76 ], "agent_0(Elf Wizard)": [ -0.9, 0.76, -0.9, 0.76, -0.4, -0.02, -0.11, -0.52, -0.4, 0.24 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -0.76, 0.4, -0.24 ] } ] }
[ "round25:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]", "round25:[1] The thief is on the run! Let's not let our guard down and pursue a cautious approach.[3]", "round25:[2] Agreed, let's move in sync to corner our adversary without taking unnecessary risks.[3]" ]
SFSA_0200_000007
round116
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.79, 1.06, -0.29, 0.29, 0.07, 0.24, -0.29, 0.55 ], "agent_0(Elf Wizard)": [ -0.86, 0.82, -0.86, 0.82, -0.36, 0.05, -0.07, -0.24, -0.37, 0.3 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -0.55, 0.37, -0.3 ] }, "reward": [ { "adversary_0": -1.323651116351762, "agent_0": 0.6071408669458375, "agent_1": 0.6071408669458375 } ], "state": [ { "adversary_0(Thief)": [ -0.79, 1.13, -0.29, 0.35, 0.09, 0.33, -0.29, 0.61 ], "agent_0(Elf Wizard)": [ -0.88, 0.79, -0.88, 0.79, -0.38, 0.02, -0.09, -0.33, -0.38, 0.28 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -0.61, 0.38, -0.28 ] } ] }
[ "round26:[0] It seems my stealthy approach has been noticed. I must act swiftly to secure the treasure![3]", "round26:[1] Be on guard, allies! The thief is attempting to make off with the loot. We mustn't let him succeed![3]", "round26:[2] I'm on it! Together we can stop the thief. Let's move into position and ...
SFSA_0200_000007
round128
{ "actions": [ { "adversary_0": 4, "agent_0": 3, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.79, 0.97, -0.29, 0.19, 0.06, 0.12, -0.29, 0.45 ], "agent_0(Elf Wizard)": [ -0.85, 0.84, -0.85, 0.84, -0.35, 0.07, -0.06, -0.12, -0.35, 0.33 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -0.45, 0.35, -0.33 ] }, "reward": [ { "adversary_0": -1.2460445595297556, "agent_0": 0.5295343101238311, "agent_1": 0.5295343101238311 } ], "state": [ { "adversary_0(Thief)": [ -0.79, 1.06, -0.29, 0.29, 0.07, 0.24, -0.29, 0.55 ], "agent_0(Elf Wizard)": [ -0.86, 0.82, -0.86, 0.82, -0.36, 0.05, -0.07, -0.24, -0.37, 0.3 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -0.55, 0.37, -0.3 ] } ] }
[ "round78:[0] It seems my stealthy approach has been detected. I must find a new strategy![3]", "round78:[1] The Thief is on the move. We should stick together and watch each other's backs![2]", "round78:[2] Agreed, Elf Wizard. Let's keep our eyes open and not let the Adversary divide us![1]", "round78:[0] You...
SFSA_0200_000007
round129
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.79, 0.84, -0.29, 0.07, 0.05, -0.07, -0.29, 0.32 ], "agent_0(Elf Wizard)": [ -0.84, 0.91, -0.84, 0.91, -0.34, 0.13, -0.05, 0.07, -0.35, 0.39 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -0.32, 0.35, -0.39 ] }, "reward": [ { "adversary_0": -1.152864118452089, "agent_0": 0.43635386904616447, "agent_1": 0.43635386904616447 } ], "state": [ { "adversary_0(Thief)": [ -0.79, 0.97, -0.29, 0.19, 0.06, 0.12, -0.29, 0.45 ], "agent_0(Elf Wizard)": [ -0.85, 0.84, -0.85, 0.84, -0.35, 0.07, -0.06, -0.12, -0.35, 0.33 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -0.45, 0.35, -0.33 ] } ] }
[ "round79:[0] It seems my stealthy approach has been rewarded with a slight setback[3]", "round79:[1] The Wizard's spellcasting is on point today, let's keep the pressure on![3]", "round79:[2] I'll draw the enemy's attention and give you both an opening[3]" ]
SFSA_0200_000007
round198
{ "actions": [ { "adversary_0": 4, "agent_0": 1, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.79, 0.7, -0.29, -0.08, 0.05, -0.26, -0.29, 0.18 ], "agent_0(Elf Wizard)": [ -0.84, 0.96, -0.84, 0.96, -0.33, 0.18, -0.05, 0.26, -0.34, 0.44 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -0.18, 0.34, -0.44 ] }, "reward": [ { "adversary_0": -1.053172948186025, "agent_0": 0.3366626987801006, "agent_1": 0.3366626987801006 } ], "state": [ { "adversary_0(Thief)": [ -0.79, 0.84, -0.29, 0.07, 0.05, -0.07, -0.29, 0.32 ], "agent_0(Elf Wizard)": [ -0.84, 0.91, -0.84, 0.91, -0.34, 0.13, -0.05, 0.07, -0.35, 0.39 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -0.32, 0.35, -0.39 ] } ] }
[ "round93:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]", "round93:[1] Our combined efforts have pushed back the thief. Let's maintain our vigilance![3]", "round93:[2] Indeed, the thief is on the run. I'll keep my guard up and prepare for the next move![3]" ]
SFSA_0200_000007
round199
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.79, 0.54, -0.29, -0.23, -0.01, -0.45, -0.29, 0.02 ], "agent_0(Elf Wizard)": [ -0.78, 0.99, -0.78, 0.99, -0.28, 0.22, 0.01, 0.45, -0.28, 0.48 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -0.02, 0.28, -0.48 ] }, "reward": [ { "adversary_0": -0.9562099550119413, "agent_0": 0.23969970560601683, "agent_1": 0.23969970560601683 } ], "state": [ { "adversary_0(Thief)": [ -0.79, 0.7, -0.29, -0.08, 0.05, -0.26, -0.29, 0.18 ], "agent_0(Elf Wizard)": [ -0.84, 0.96, -0.84, 0.96, -0.33, 0.18, -0.05, 0.26, -0.34, 0.44 ], "agent_1(Human Warrior)": [ -0.5, 0.52, -0.5, 0.52, 0.01, -0.26, 0.29, -0.18, 0.34, -0.44 ] } ] }
[ "round94:[0] It seems my stealthy approach has been noticed. I must find a new way to strike[3].", "round94:[1] Keep your guard up, agent_1! The thief is on the move[2].", "round94:[2] I'm on it, agent_0! Let's corner the adversary together[1].", "round94:[0] You won't catch me that easily. I still have a few...
SFSA_0200_000007
round0
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 1.18, 1.13, -0.02, 1.11, 0.05, -0.18, 0.87, 0.45 ], "agent_0(Elf Wizard)": [ -0.06, 1.29, 1.14, 1.31, -0.06, 1.29, -0.05, 0.18, 0.82, 0.63 ], "agent_1(Human Warrior)": [ -0.88, 0.66, 0.32, 0.68, -0.88, 0.66, -0.87, -0.45, -0.82, -0.63 ] }, "reward": [ { "adversary_0": -1.1094249232046471, "agent_0": 0.0064085592871558905, "agent_1": 0.0064085592871558905 } ], "state": [ { "adversary_0(Thief)": [ 1.18, 1.13, -0.02, 1.11, 0.05, -0.18, 0.87, 0.45 ], "agent_0(Elf Wizard)": [ -0.06, 1.29, 1.14, 1.31, -0.06, 1.29, -0.05, 0.18, 0.82, 0.63 ], "agent_1(Human Warrior)": [ -0.88, 0.66, 0.32, 0.68, -0.88, 0.66, -0.87, -0.45, -0.82, -0.63 ] } ] }
[ "round0:[0] It seems I've been detected. I must act quickly to secure the objective![3]", "round0:[1] Alert! The Thief is attempting to escape with valuable items![3]", "round0:[2] I'm on it! Let's corner the Thief and protect our assets![0]", "round0:[0] You'll have to catch me first, fools![3]", "round0:[...
SFSA_0200_000008
round21
{ "actions": [ { "adversary_0": 2, "agent_0": 4, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 1.13, 1.13, -0.07, 1.11, 0, -0.18, 0.82, 0.45 ], "agent_0(Elf Wizard)": [ -0.06, 1.29, 1.14, 1.31, -0.06, 1.29, 0, 0.18, 0.82, 0.63 ], "agent_1(Human Warrior)": [ -0.88, 0.66, 0.32, 0.68, -0.88, 0.66, -0.82, -0.45, -0.82, -0.63 ] }, "reward": [ { "adversary_0": -1.1112563363043706, "agent_0": 0.008239972386879346, "agent_1": 0.008239972386879346 } ], "state": [ { "adversary_0(Thief)": [ 1.18, 1.13, -0.02, 1.11, 0.05, -0.18, 0.87, 0.45 ], "agent_0(Elf Wizard)": [ -0.06, 1.29, 1.14, 1.31, -0.06, 1.29, -0.05, 0.18, 0.82, 0.63 ], "agent_1(Human Warrior)": [ -0.88, 0.66, 0.32, 0.68, -0.88, 0.66, -0.87, -0.45, -0.82, -0.63 ] } ] }
[ "round15:[0] It seems my stealth attack was unsuccessful. I must refine my strategy.[3]", "round15:[1] Our combined efforts protected us from the thief's ambush. Let's keep a close eye on our surroundings.[3]", "round15:[2] I'll take the lead and strike harder next time. We can't let the thief gain an advantage...
SFSA_0200_000008
round22
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 1.05, 1.13, -0.15, 1.11, -0.09, -0.13, 0.73, 0.45 ], "agent_0(Elf Wizard)": [ -0.06, 1.24, 1.14, 1.26, -0.06, 1.24, 0.09, 0.13, 0.82, 0.58 ], "agent_1(Human Warrior)": [ -0.88, 0.66, 0.32, 0.68, -0.88, 0.66, -0.73, -0.45, -0.82, -0.58 ] }, "reward": [ { "adversary_0": -1.119838880503494, "agent_0": 0.016822516586002756, "agent_1": 0.016822516586002756 } ], "state": [ { "adversary_0(Thief)": [ 1.13, 1.13, -0.07, 1.11, 0, -0.18, 0.82, 0.45 ], "agent_0(Elf Wizard)": [ -0.06, 1.29, 1.14, 1.31, -0.06, 1.29, 0, 0.18, 0.82, 0.63 ], "agent_1(Human Warrior)": [ -0.88, 0.66, 0.32, 0.68, -0.88, 0.66, -0.82, -0.45, -0.82, -0.63 ] } ] }
[ "round16:[0] It seems my stealthy approach has been noticed. I must act swiftly to turn this tide![3]", "round16:[1] Be on guard, allies! The thief is trying to regain the upper hand. Let's coordinate our attacks![2]", "round16:[2] Roger that, Wizard! I'll distract the Thief while you prepare your spells![0]", ...
SFSA_0200_000008
round30
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ 0.93, 1.13, -0.27, 1.11, -0.21, -0.09, 0.61, 0.45 ], "agent_0(Elf Wizard)": [ -0.06, 1.2, 1.14, 1.22, -0.06, 1.2, 0.21, 0.09, 0.82, 0.54 ], "agent_1(Human Warrior)": [ -0.88, 0.66, 0.32, 0.68, -0.88, 0.66, -0.61, -0.45, -0.82, -0.54 ] }, "reward": [ { "adversary_0": -1.1414152557874473, "agent_0": 0.03839889186995604, "agent_1": 0.03839889186995604 } ], "state": [ { "adversary_0(Thief)": [ 1.05, 1.13, -0.15, 1.11, -0.09, -0.13, 0.73, 0.45 ], "agent_0(Elf Wizard)": [ -0.06, 1.24, 1.14, 1.26, -0.06, 1.24, 0.09, 0.13, 0.82, 0.58 ], "agent_1(Human Warrior)": [ -0.88, 0.66, 0.32, 0.68, -0.88, 0.66, -0.73, -0.45, -0.82, -0.58 ] } ] }
[ "round18:[0] It seems my stealthy approach has been detected. I must retreat and regroup![3]", "round18:[1] The Thief is on the run! We should press the attack before it has a chance to recover![3]", "round18:[2] Let's coordinate our efforts. I'll try to pin it down while you use your magic to finish it off![1]...
SFSA_0200_000008
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