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"List.foreground", new ColorUIResource(Color.black), "List.selectionBackground", new ColorUIResource(0xCC, 0xCC, 0xFF), "List.selectionForeground", new ColorUIResource(Color.black),
"List.foreground", new ColorUIResource(darkShadow), "List.selectionBackground", new ColorUIResource(Color.black), "List.selectionForeground", new ColorUIResource(Color.white),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"Menu.acceleratorForeground", new ColorUIResource(Color.black),
"Menu.acceleratorForeground", new ColorUIResource(darkShadow),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"Menu.background", new ColorUIResource(Color.lightGray),
"Menu.background", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"Menu.foreground", new ColorUIResource(Color.black),
"Menu.foreground", new ColorUIResource(darkShadow),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"Menu.selectionBackground", new ColorUIResource(lightPurple), "Menu.selectionForeground", new ColorUIResource(Color.black), "MenuBar.background", new ColorUIResource(Color.lightGray),
"Menu.selectionBackground", new ColorUIResource(Color.black), "Menu.selectionForeground", new ColorUIResource(Color.white), "MenuBar.background", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"MenuBar.foreground", new ColorUIResource(Color.black),
"MenuBar.foreground", new ColorUIResource(darkShadow), "MenuBar.highlight", new ColorUIResource(highLight), "MenuBar.shadow", new ColorUIResource(shadow),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"MenuItem.acceleratorForeground", new ColorUIResource(Color.black), "MenuItem.acceleratorSelectionForeground", new ColorUIResource(Color.white),
"MenuItem.acceleratorForeground", new ColorUIResource(darkShadow), "MenuItem.acceleratorSelectionForeground", new ColorUIResource(Color.white),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"MenuItem.background", new ColorUIResource(Color.lightGray),
"MenuItem.background", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"MenuItem.foreground", new ColorUIResource(Color.black),
"MenuItem.foreground", new ColorUIResource(darkShadow),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"MenuItem.selectionBackground", new ColorUIResource(lightPurple), "MenuItem.selectionForeground", new ColorUIResource(Color.black), "OptionPane.background", new ColorUIResource(Color.lightGray), "OptionPane.border", new BorderUIResource.EmptyBorderUIResource(0, 0, 0, 0), "OptionPane.buttonAreaBorder", new BorderUIResou...
"MenuItem.selectionBackground", new ColorUIResource(Color.black), "MenuItem.selectionForeground", new ColorUIResource(Color.white), "OptionPane.background", new ColorUIResource(light), "OptionPane.border", new BorderUIResource.EmptyBorderUIResource(0, 0, 0, 0), "OptionPane.buttonAreaBorder", new BorderUIResource.EmptyB...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"OptionPane.foreground", new ColorUIResource(Color.black), "OptionPane.informationIcon", new IconUIResource(new ImageIcon("icons/Inform.gif")), "OptionPane.messageAreaBorder", new BorderUIResource.EmptyBorderUIResource(0, 0, 0, 0), "OptionPane.messageForeground", new ColorUIResource(Color.black),
"OptionPane.foreground", new ColorUIResource(darkShadow), "OptionPane.informationIcon", new IconUIResource(new ImageIcon("icons/Inform.gif")), "OptionPane.messageAreaBorder", new BorderUIResource.EmptyBorderUIResource(0, 0, 0, 0), "OptionPane.messageForeground", new ColorUIResource(darkShadow),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"Panel.background", new ColorUIResource(Color.lightGray),
"Panel.background", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"PasswordField.background", new ColorUIResource(Color.white),
"PasswordField.background", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"PasswordField.selectionBackground", new ColorUIResource(lightPurple), "PasswordField.selectionForeground", new ColorUIResource(Color.black), "PopupMenu.background", new ColorUIResource(Color.lightGray),
"PasswordField.selectionBackground", new ColorUIResource(Color.black), "PasswordField.selectionForeground", new ColorUIResource(Color.white), "PopupMenu.background", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"PopupMenu.foreground", new ColorUIResource(Color.black), "ProgressBar.background", new ColorUIResource(Color.lightGray),
"PopupMenu.foreground", new ColorUIResource(darkShadow), "ProgressBar.background", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"ProgressBar.foreground", new ColorUIResource(midPurple), "ProgressBar.selectionBackground", new ColorUIResource(lightPurple), "ProgressBar.selectionForeground", new ColorUIResource(Color.lightGray),
"ProgressBar.foreground", new ColorUIResource(Color.black), "ProgressBar.selectionBackground", new ColorUIResource(Color.black), "ProgressBar.selectionForeground", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"RadioButton.background", new ColorUIResource(Color.lightGray),
"RadioButton.background", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"RadioButton.darkShadow", new ColorUIResource(Color.darkGray),
"RadioButton.darkShadow", new ColorUIResource(shadow),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"RadioButton.foreground", new ColorUIResource(Color.black), "RadioButton.highlight", new ColorUIResource(Color.white),
"RadioButton.foreground", new ColorUIResource(darkShadow), "RadioButton.highlight", new ColorUIResource(highLight),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"RadioButton.light", new ColorUIResource(Color.lightGray.brighter()),
"RadioButton.light", new ColorUIResource(highLight),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"RadioButton.shadow", new ColorUIResource(Color.gray),
"RadioButton.shadow", new ColorUIResource(shadow),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"RadioButtonMenuItem.acceleratorFont", new FontUIResource("Dialog", Font.PLAIN, 12), "RadioButtonMenuItem.acceleratorForeground", new ColorUIResource(Color.black), "RadioButtonMenuItem.acceleratorSelectionForeground", new ColorUIResource(Color.white),
"RadioButtonMenuItem.acceleratorFont", new FontUIResource("Dialog", Font.PLAIN, 12), "RadioButtonMenuItem.acceleratorForeground", new ColorUIResource(darkShadow), "RadioButtonMenuItem.acceleratorSelectionForeground", new ColorUIResource(Color.white),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"RadioButtonMenuItem.background", new ColorUIResource(Color.lightGray),
"RadioButtonMenuItem.background", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"RadioButtonMenuItem.foreground", new ColorUIResource(Color.black),
"RadioButtonMenuItem.foreground", new ColorUIResource(darkShadow),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"RadioButtonMenuItem.selectionBackground", new ColorUIResource(lightPurple), "RadioButtonMenuItem.selectionForeground", new ColorUIResource(Color.black),
"RadioButtonMenuItem.selectionBackground", new ColorUIResource(Color.black), "RadioButtonMenuItem.selectionForeground", new ColorUIResource(Color.white),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"ScrollBar.foreground", new ColorUIResource(Color.lightGray),
"ScrollBar.foreground", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"ScrollBar.thumb", new ColorUIResource(Color.lightGray), "ScrollBar.thumbDarkShadow", new ColorUIResource(Color.black), "ScrollBar.thumbHighlight", new ColorUIResource(Color.white), "ScrollBar.thumbLightShadow", new ColorUIResource(Color.gray), "ScrollBar.track", new ColorUIResource(224, 224, 224), "ScrollBar.trackHigh...
"ScrollBar.thumb", new ColorUIResource(light), "ScrollBar.thumbDarkShadow", new ColorUIResource(shadow), "ScrollBar.thumbHighlight", new ColorUIResource(highLight), "ScrollBar.thumbShadow", new ColorUIResource(shadow), "ScrollBar.track", new ColorUIResource(light), "ScrollBar.trackHighlight", new ColorUIResource(shadow...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"ScrollPane.background", new ColorUIResource(Color.lightGray),
"ScrollPane.background", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"ScrollPane.foreground", new ColorUIResource(Color.black), "Separator.background", new ColorUIResource(Color.white), "Separator.foreground", new ColorUIResource(Color.gray), "Separator.highlight", new ColorUIResource(Color.white), "Separator.shadow", new ColorUIResource(Color.gray), "Slider.background", new ColorUIReso...
"ScrollPane.foreground", new ColorUIResource(darkShadow), "Separator.background", new ColorUIResource(highLight), "Separator.foreground", new ColorUIResource(shadow), "Separator.highlight", new ColorUIResource(highLight), "Separator.shadow", new ColorUIResource(shadow), "Slider.background", new ColorUIResource(light), ...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"Slider.foreground", new ColorUIResource(Color.lightGray), "Slider.highlight", new ColorUIResource(Color.white), "Slider.shadow", new ColorUIResource(Color.gray),
"Slider.foreground", new ColorUIResource(light), "Slider.highlight", new ColorUIResource(highLight), "Slider.shadow", new ColorUIResource(shadow),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"SplitPane.background", new ColorUIResource(Color.lightGray),
"SplitPane.background", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"SplitPane.highlight", new ColorUIResource(Color.white), "SplitPane.shadow", new ColorUIResource(Color.gray),
"SplitPane.highlight", new ColorUIResource(highLight), "SplitPane.shadow", new ColorUIResource(shadow),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"TabbedPane.background", new ColorUIResource(Color.LIGHT_GRAY),
"TabbedPane.background", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"TabbedPane.darkShadow", new ColorUIResource(Color.darkGray), "TabbedPane.focus", new ColorUIResource(Color.black),
"TabbedPane.darkShadow", new ColorUIResource(shadow), "TabbedPane.focus", new ColorUIResource(darkShadow),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"TabbedPane.foreground", new ColorUIResource(Color.black), "TabbedPane.highlight", new ColorUIResource(Color.lightGray), "TabbedPane.lightHighlight", new ColorUIResource(Color.white),
"TabbedPane.foreground", new ColorUIResource(darkShadow), "TabbedPane.highlight", new ColorUIResource(highLight), "TabbedPane.light", new ColorUIResource(highLight),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"TabbedPane.shadow", new ColorUIResource(Color.gray),
"TabbedPane.shadow", new ColorUIResource(shadow),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"Table.background", new ColorUIResource(Color.white), "Table.focusCellBackground", new ColorUIResource(Color.white), "Table.focusCellForeground", new ColorUIResource(Color.black), "Table.focusCellHighlightBorder", new BorderUIResource.LineBorderUIResource(Color.white),
"Table.background", new ColorUIResource(light), "Table.focusCellBackground", new ColorUIResource(light), "Table.focusCellForeground", new ColorUIResource(darkShadow), "Table.focusCellHighlightBorder", new BorderUIResource.LineBorderUIResource(Color.white),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"Table.foreground", new ColorUIResource(Color.black),
"Table.foreground", new ColorUIResource(darkShadow),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"Table.selectionBackground", new ColorUIResource(lightPurple), "Table.selectionForeground", new ColorUIResource(Color.black), "TableHeader.background", new ColorUIResource(Color.lightGray),
"Table.selectionBackground", new ColorUIResource(Color.black), "Table.selectionForeground", new ColorUIResource(Color.white), "TableHeader.background", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"TableHeader.foreground", new ColorUIResource(Color.black), "TextArea.background", new ColorUIResource(Color.white),
"TableHeader.foreground", new ColorUIResource(darkShadow), "TextArea.background", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"TextArea.selectionBackground", new ColorUIResource(lightPurple), "TextArea.selectionForeground", new ColorUIResource(Color.black), "TextField.background", new ColorUIResource(Color.white),
"TextArea.selectionBackground", new ColorUIResource(Color.black), "TextArea.selectionForeground", new ColorUIResource(Color.white), "TextField.background", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"TextField.selectionBackground", new ColorUIResource(lightPurple), "TextField.selectionForeground", new ColorUIResource(Color.black),
"TextField.selectionBackground", new ColorUIResource(Color.black), "TextField.selectionForeground", new ColorUIResource(Color.white),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"TextPane.selectionBackground", new ColorUIResource(Color.lightGray),
"TextPane.selectionBackground", new ColorUIResource(Color.black),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"TitledBorder.titleColor", new ColorUIResource(Color.black), "ToggleButton.background", new ColorUIResource(Color.lightGray), "ToggleButton.border", new BorderUIResource.CompoundBorderUIResource(null, null),
"TitledBorder.titleColor", new ColorUIResource(darkShadow), "ToggleButton.background", new ColorUIResource(light), "ToggleButton.border", new BorderUIResource.CompoundBorderUIResource(null, null), "ToggleButton.darkShadow", new ColorUIResource(shadow),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"ToggleButton.foreground", new ColorUIResource(Color.black),
"ToggleButton.foreground", new ColorUIResource(darkShadow), "ToggleButton.highlight", new ColorUIResource(highLight), "ToggleButton.light", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"ToolBar.background", new ColorUIResource(Color.lightGray),
"ToolBar.background", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"ToolBar.dockingBackground", new ColorUIResource(Color.lightGray), "ToolBar.dockingForeground", new ColorUIResource(11, 30, 143), "ToolBar.floatingBackground", new ColorUIResource(Color.lightGray), "ToolBar.floatingForeground", new ColorUIResource(113, 171, 212),
"ToolBar.darkShadow", new ColorUIResource(shadow), "ToolBar.dockingBackground", new ColorUIResource(light), "ToolBar.dockingForeground", new ColorUIResource(Color.red), "ToolBar.floatingBackground", new ColorUIResource(light), "ToolBar.floatingForeground", new ColorUIResource(Color.darkGray),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"ToolBar.foreground", new ColorUIResource(Color.black),
"ToolBar.foreground", new ColorUIResource(darkShadow), "ToolBar.highlight", new ColorUIResource(highLight), "ToolBar.light", new ColorUIResource(highLight),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"ToolTip.background", new ColorUIResource(122, 178, 241),
"ToolBar.shadow", new ColorUIResource(shadow), "ToolTip.background", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"ToolTip.foreground", new ColorUIResource(Color.black),
"ToolTip.foreground", new ColorUIResource(darkShadow),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"Tree.background", new ColorUIResource(Color.white),
"Tree.background", new ColorUIResource(light),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"Tree.selectionBackground", new ColorUIResource(lightPurple),
"Tree.selectionBackground", new ColorUIResource(Color.black),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"Tree.selectionForeground", new ColorUIResource(Color.black), "Tree.textBackground", new ColorUIResource(Color.lightGray),
"Tree.selectionForeground", new ColorUIResource(Color.white), "Tree.textBackground", new ColorUIResource(Color.white),
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"Viewport.background", new ColorUIResource(Color.lightGray), "Viewport.font", new FontUIResource("Dialog", Font.PLAIN, 12),
"Viewport.background", new ColorUIResource(light), "Viewport.foreground", new ColorUIResource(Color.black), "Viewport.font", new FontUIResource("Dialog", Font.PLAIN, 12)
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
"control", new ColorUIResource(Color.lightGray), "controlDkShadow", new ColorUIResource(Color.black), "controlHighlight", new ColorUIResource(Color.lightGray), "controlLtHighlight", new ColorUIResource(Color.white), "controlShadow", new ColorUIResource(Color.gray), "controlText", new ColorUIResource(Color.black),
"control", new ColorUIResource(light), "controlDkShadow", new ColorUIResource(shadow), "controlHighlight", new ColorUIResource(highLight), "controlLtHighlight", new ColorUIResource(highLight), "controlShadow", new ColorUIResource(shadow), "controlText", new ColorUIResource(darkShadow),
protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
"info", new ColorUIResource(Color.white), "infoText", new ColorUIResource(Color.black), "menu", new ColorUIResource(Color.lightGray), "menuText", new ColorUIResource(Color.black), "scrollbar", new ColorUIResource(224, 224, 224), "text", new ColorUIResource(Color.lightGray), "textHighlight", new ColorUIResource(0, 0, 12...
"info", new ColorUIResource(light), "infoText", new ColorUIResource(darkShadow), "menu", new ColorUIResource(light), "menuText", new ColorUIResource(darkShadow), "scrollbar", new ColorUIResource(light), "text", new ColorUIResource(Color.white), "textHighlight", new ColorUIResource(Color.black),
protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
"window", new ColorUIResource(Color.white),
"window", new ColorUIResource(light),
protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
"windowText", new ColorUIResource(Color.black)
"windowText", new ColorUIResource(darkShadow)
protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
Object[] listeners;
ChangeListener[] listeners = getChangeListeners();
protected void fireStateChanged() { Object[] listeners; listeners = listenerList.getListenerList(); for (int i = listeners.length - 2; i >= 0; i -= 2) if (listeners[i] == ChangeListener.class) { if (changeEvent == null) changeEvent = new ChangeEvent(this); ((ChangeLi...
listeners = listenerList.getListenerList(); for (int i = listeners.length - 2; i >= 0; i -= 2) if (listeners[i] == ChangeListener.class) {
protected void fireStateChanged() { Object[] listeners; listeners = listenerList.getListenerList(); for (int i = listeners.length - 2; i >= 0; i -= 2) if (listeners[i] == ChangeListener.class) { if (changeEvent == null) changeEvent = new ChangeEvent(this); ((ChangeLi...
((ChangeListener) listeners[i + 1]).stateChanged(changeEvent); }
for (int i = listeners.length - 1; i >= 0; --i) listeners[i].stateChanged(changeEvent);
protected void fireStateChanged() { Object[] listeners; listeners = listenerList.getListenerList(); for (int i = listeners.length - 2; i >= 0; i -= 2) if (listeners[i] == ChangeListener.class) { if (changeEvent == null) changeEvent = new ChangeEvent(this); ((ChangeLi...
public RepaintManager() { }
public RepaintManager() { dirtyComponents = new Hashtable(); invalidComponents = new Vector(); repaintWorker = new RepaintWorker(); doubleBufferMaximumSize = new Dimension(2000,2000); doubleBufferingEnabled = true; }
public RepaintManager() { // TODO } // RepaintManager()
public synchronized void addDirtyRegion(JComponent component, int x, int y, int w, int h) { }
public synchronized void addDirtyRegion(JComponent component, int x, int y, int w, int h) { Rectangle r = new Rectangle(x, y, w, h); if (dirtyComponents.containsKey(component)) r = r.union((Rectangle)dirtyComponents.get(component)); dirtyComponents.put(component, r); if (! repaintWorker.isLive()) { repaintWorker.setLiv...
public synchronized void addDirtyRegion(JComponent component, int x, int y, int w, int h) { // TODO } // addDirtyRegion()
public synchronized void addInvalidComponent(JComponent component) { }
public synchronized void addInvalidComponent(JComponent component) { while ((component.getParent() != null) && (component.getParent() instanceof JComponent) && (component.isValidateRoot())) component = (JComponent) component.getParent(); if (invalidComponents.contains(component)) return; invalidComponents.add(compone...
public synchronized void addInvalidComponent(JComponent component) { // TODO } // addInvalidComponent()
public static RepaintManager currentManager(Component component) { return null; }
public static RepaintManager currentManager(Component component) { if (globalManager == null) globalManager = new RepaintManager(); return globalManager; }
public static RepaintManager currentManager(Component component) { return null; // TODO } // currentManager()
public Rectangle getDirtyRegion(JComponent component) { return null; }
public Rectangle getDirtyRegion(JComponent component) { return (Rectangle) dirtyComponents.get(component); }
public Rectangle getDirtyRegion(JComponent component) { return null; // TODO } // getDirtyRegion()
public Dimension getDoubleBufferMaximumSize() { return null; }
public Dimension getDoubleBufferMaximumSize() { return doubleBufferMaximumSize; }
public Dimension getDoubleBufferMaximumSize() { return null; // TODO } // getDoubleBufferMaximumSize()
public Image getOffscreenBuffer(Component component, int proposedWidth, int proposedHeight) { return null; }
public Image getOffscreenBuffer(Component component, int proposedWidth, int proposedHeight) { if (doubleBuffer == null || (((doubleBuffer.getWidth(null) < proposedWidth) || (doubleBuffer.getHeight(null) < proposedHeight)) && (proposedWidth < doubleBufferMaximumSize.width) && (proposedHeight < doubleBufferMaximumSize.he...
public Image getOffscreenBuffer(Component component, int proposedWidth, int proposedHeight) { return null; // TODO } // getOffscreenBuffer()
public boolean isCompletelyDirty(JComponent component) { return false; }
public boolean isCompletelyDirty(JComponent component) { Rectangle dirty = (Rectangle) dirtyComponents.get(component); if (dirty == null) return false; Rectangle r = component.getBounds(); if (r == null) return true; return dirty.contains(r); }
public boolean isCompletelyDirty(JComponent component) { return false; // TODO } // isCompletelyDirty()
public boolean isDoubleBufferingEnabled() { return false; }
public boolean isDoubleBufferingEnabled() { return doubleBufferingEnabled; }
public boolean isDoubleBufferingEnabled() { return false; // TODO } // isDoubleBufferingEnabled()
public void markCompletelyClean(JComponent component) { }
public void markCompletelyClean(JComponent component) { dirtyComponents.remove(component); }
public void markCompletelyClean(JComponent component) { // TODO } // markCompletelyClean()
public void markCompletelyDirty(JComponent component) { }
public void markCompletelyDirty(JComponent component) { Rectangle r = component.getBounds(); addDirtyRegion(component, r.x, r.y, r.width, r.height); }
public void markCompletelyDirty(JComponent component) { // TODO } // markCompletelyDirty()
public void paintDirtyRegions() { }
public void paintDirtyRegions() { HashMap roots = new HashMap(); for (Enumeration e = dirtyComponents.keys(); e.hasMoreElements(); ) { JComponent comp = (JComponent) e.nextElement(); if (! (comp.isVisible() && comp.isShowing())) continue; Rectangle damaged = getDirtyRegion(comp); if (damaged.width == 0 || damaged.hei...
public void paintDirtyRegions() { // TODO } // paintDirtyRegions()
public synchronized void removeInvalidComponent(JComponent component) { }
public synchronized void removeInvalidComponent(JComponent component) { invalidComponents.removeElement(component); }
public synchronized void removeInvalidComponent(JComponent component) { // TODO } // removeInvalidComponent()
public static void setCurrentManager(RepaintManager manager) { }
public static void setCurrentManager(RepaintManager manager) { globalManager = manager; }
public static void setCurrentManager(RepaintManager manager) { // TODO } // setCurrentManager()
public void setDoubleBufferMaximumSize(Dimension size) { }
public void setDoubleBufferMaximumSize(Dimension size) { doubleBufferMaximumSize = size; }
public void setDoubleBufferMaximumSize(Dimension size) { // TODO } // setDoubleBufferMaximumSize()
public void setDoubleBufferingEnabled(boolean buffer) { }
public void setDoubleBufferingEnabled(boolean buffer) { doubleBufferingEnabled = buffer; }
public void setDoubleBufferingEnabled(boolean buffer) { // TODO } // setDoubleBufferingEnabled()
public synchronized String toString() { return null; }
public String toString() { return "RepaintManager"; }
public synchronized String toString() { return null; // TODO } // toString()
public void validateInvalidComponents() { }
public void validateInvalidComponents() { for (Enumeration e = invalidComponents.elements(); e.hasMoreElements(); ) { JComponent comp = (JComponent) e.nextElement(); if (! (comp.isVisible() && comp.isShowing())) continue; comp.validate(); } invalidComponents.clear(); }
public void validateInvalidComponents() { // TODO } // validateInvalidComponents()
ParsedArguments cmdLine = HELP_INFO.parse(args); File dir = ARG_DIR.getFile(cmdLine); dir.mkdir();
final ParsedArguments cmdLine = HELP_INFO.parse(args); final File dir = ARG_DIR.getFile(cmdLine); boolean mkOk = false; mkOk=dir.mkdir(); if(!mkOk){ System.err.println("Directory can't make"); }
public static void main(String[] args) throws Exception { ParsedArguments cmdLine = HELP_INFO.parse(args); File dir = ARG_DIR.getFile(cmdLine); dir.mkdir(); }
AbstractBorder() { }
public AbstractBorder () { }
AbstractBorder() { }
String localName);
String localName) throws DOMException;
public String getAttributeNS(String namespaceURI, String localName);
String localName);
String localName) throws DOMException;
public Attr getAttributeNodeNS(String namespaceURI, String localName);
String localName);
String localName) throws DOMException;
public NodeList getElementsByTagNameNS(String namespaceURI, String localName);
String localName);
String localName) throws DOMException;
public boolean hasAttributeNS(String namespaceURI, String localName);
private Intersection[] cubicCubicIntersect(CubicSegment curve1, CubicSegment curve2)
Intersection[] cubicCubicIntersect(CubicSegment curve1, CubicSegment curve2)
private Intersection[] cubicCubicIntersect(CubicSegment curve1, CubicSegment curve2) { Rectangle2D r1 = curve1.getBounds(); Rectangle2D r2 = curve2.getBounds(); if (! r1.intersects(r2)) return null; cc_intersections = new Vector(); recursiveSubdivide(cu...
private Intersection[] lineCubicIntersect(LineSegment l, CubicSegment c)
Intersection[] lineCubicIntersect(LineSegment l, CubicSegment c)
private Intersection[] lineCubicIntersect(LineSegment l, CubicSegment c) { double[] y = new double[4]; double[] x = new double[4]; double[] r = new double[4]; int nRoots; double x0 = c.P1.getX(); double y0 = c.P1.getY(); double x1 = c.cp1.getX(); double y1 = c.cp1.getY(); double x2 = c.cp2...
private Intersection[] lineQuadIntersect(LineSegment l, QuadSegment c)
Intersection[] lineQuadIntersect(LineSegment l, QuadSegment c)
private Intersection[] lineQuadIntersect(LineSegment l, QuadSegment c) { double[] y = new double[3]; double[] x = new double[3]; double[] r = new double[3]; int nRoots; double x0 = c.P1.getX(); double y0 = c.P1.getY(); double x1 = c.cp.getX(); double y1 = c.cp.getY(); double x2 = c.P2.getX...
private Intersection linesIntersect(LineSegment a, LineSegment b)
Intersection linesIntersect(LineSegment a, LineSegment b)
private Intersection linesIntersect(LineSegment a, LineSegment b) { Point2D P1 = a.P1; Point2D P2 = a.P2; Point2D P3 = b.P1; Point2D P4 = b.P2; if (! Line2D.linesIntersect(P1.getX(), P1.getY(), P2.getX(), P2.getY(), P3.getX(), P3.getY(), P4.getX(), P4.getY())) retur...
private boolean pointEquals(Point2D a, Point2D b)
boolean pointEquals(Point2D a, Point2D b)
private boolean pointEquals(Point2D a, Point2D b) { return (a.equals(b) || a.distance(b) < PE_EPSILON); }
public void addActionListener(ActionListener listener) { }
public void addActionListener(ActionListener listener) { listenerList.add (ActionListener.class, listener); }
public void addActionListener(ActionListener listener) { // TODO } // addActionListener()
public void removeActionListener(ActionListener listener) { }
public void removeActionListener(ActionListener listener) { listenerList.remove (ActionListener.class, listener); }
public void removeActionListener(ActionListener listener) { // TODO } // removeActionListener()
public List getInetAddresses(VMNetDevice netDevice);
public List<InetAddress> getInetAddresses(VMNetDevice netDevice);
public List getInetAddresses(VMNetDevice netDevice);
public Collection getNetDevices();
public Collection<VMNetDevice> getNetDevices();
public Collection getNetDevices();
UIDefaults defaults = UIManager.getLookAndFeelDefaults(); c.setForeground(defaults.getColor("Label.foreground")); c.setBackground(defaults.getColor("Label.background")); c.setFont(defaults.getFont("Label.font"));
LookAndFeel.installColorsAndFont(c, "Label.background", "Label.foreground", "Label.font");
protected void installDefaults(JLabel c) { UIDefaults defaults = UIManager.getLookAndFeelDefaults(); c.setForeground(defaults.getColor("Label.foreground")); c.setBackground(defaults.getColor("Label.background")); c.setFont(defaults.getFont("Label.font")); //XXX: There are properties we don't use calle...
Unsafe.copy(srcPtr, dstPtr, length * elemsize);
Unsafe.copy(srcPtr, dstPtr, size);
public static void arrayCopy(Object src, int srcPos, Object dst, int dstPos, int length) throws PrivilegedActionPragma { Class src_class = src.getClass(); Class dst_class = dst.getClass(); if (!src_class.isArray()) { Unsafe.debug('!'); throw new ArrayStoreException("src is not an array"); } if (!dst_class.i...
headers = new LinkedHashMap();
public Headers() { headers = new LinkedHashMap(); }
String old = (String) headers.get(key);
String old = (String) super.get(key);
private void addValue(String name, String value) { Header key = new Header(name); String old = (String) headers.get(key); if (old == null) { headers.put(key, value); } else { headers.put(key, old + ", " + value); } }
headers.put(key, value);
super.put(key, value);
private void addValue(String name, String value) { Header key = new Header(name); String old = (String) headers.get(key); if (old == null) { headers.put(key, value); } else { headers.put(key, old + ", " + value); } }
headers.put(key, old + ", " + value);
super.put(key, old + ", " + value);
private void addValue(String name, String value) { Header key = new Header(name); String old = (String) headers.get(key); if (old == null) { headers.put(key, value); } else { headers.put(key, old + ", " + value); } }