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def commandAddscript(socket, command, arguments):
def commandAddscript( socket, command, arguments ):
def commandAddscript(socket, command, arguments): if len(arguments) == 0: socket.sysmessage('Usage: addscript <identifier>') return script = arguments.strip() try: wolfpack.hasscript(script, EVENT_USE) except: socket.sysmessage('No such script: %s.' % script) return socket.sysmessage("Please select the object you wa...
1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14/events.py
socket.sysmessage('Usage: addscript <identifier>') return
socket.sysmessage( 'Usage: addscript <identifier>' ) return False
def commandAddscript(socket, command, arguments): if len(arguments) == 0: socket.sysmessage('Usage: addscript <identifier>') return script = arguments.strip() try: wolfpack.hasscript(script, EVENT_USE) except: socket.sysmessage('No such script: %s.' % script) return socket.sysmessage("Please select the object you wa...
1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14/events.py
wolfpack.hasscript(script, EVENT_USE)
wolfpack.hasevent( script, EVENT_USE )
def commandAddscript(socket, command, arguments): if len(arguments) == 0: socket.sysmessage('Usage: addscript <identifier>') return script = arguments.strip() try: wolfpack.hasscript(script, EVENT_USE) except: socket.sysmessage('No such script: %s.' % script) return socket.sysmessage("Please select the object you wa...
1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14/events.py
socket.sysmessage('No such script: %s.' % script) return
socket.sysmessage( 'No such script: %s.' % script ) return False
def commandAddscript(socket, command, arguments): if len(arguments) == 0: socket.sysmessage('Usage: addscript <identifier>') return script = arguments.strip() try: wolfpack.hasscript(script, EVENT_USE) except: socket.sysmessage('No such script: %s.' % script) return socket.sysmessage("Please select the object you wa...
1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14/events.py
socket.sysmessage("Please select the object you want to add the script '%s' to." % script) socket.attachtarget('commands.events.addscript_response', [script])
socket.sysmessage( "Please select the object you want to add the script '%s' to." % script) socket.attachtarget( 'commands.events.addscript_response', [ script ] )
def commandAddscript(socket, command, arguments): if len(arguments) == 0: socket.sysmessage('Usage: addscript <identifier>') return script = arguments.strip() try: wolfpack.hasscript(script, EVENT_USE) except: socket.sysmessage('No such script: %s.' % script) return socket.sysmessage("Please select the object you wa...
1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14/events.py
def removescript_response(player, arguments, target):
def removescript_response( player, arguments, target ):
def removescript_response(player, arguments, target): script = arguments[0] object = None if target.item: object = target.item elif target.char: if target.char.rank > player.rank and player != target.char: player.socket.sysmessage("You've burnt your fingers!") return object = target.char else: player.socket.sysmessag...
1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14/events.py
player.socket.sysmessage("You've burnt your fingers!") return
player.socket.sysmessage( "You've burnt your fingers!" ) return False
def removescript_response(player, arguments, target): script = arguments[0] object = None if target.item: object = target.item elif target.char: if target.char.rank > player.rank and player != target.char: player.socket.sysmessage("You've burnt your fingers!") return object = target.char else: player.socket.sysmessag...
1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14/events.py
player.socket.sysmessage('You have to target a character or item.') return
player.socket.sysmessage( 'You have to target a character or item.' ) return False
def removescript_response(player, arguments, target): script = arguments[0] object = None if target.item: object = target.item elif target.char: if target.char.rank > player.rank and player != target.char: player.socket.sysmessage("You've burnt your fingers!") return object = target.char else: player.socket.sysmessag...
1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14/events.py
if object.hasscript(script): player.log(LOG_MESSAGE, "Removes script '%s' from object 0x%x.\n" % (script, object.serial)) object.removescript(script)
if object.hasscript( str( script ) ): player.log( LOG_MESSAGE, "Removes script '%s' from object 0x%x.\n" % ( script, object.serial ) ) object.removescript( str( script ) )
def removescript_response(player, arguments, target): script = arguments[0] object = None if target.item: object = target.item elif target.char: if target.char.rank > player.rank and player != target.char: player.socket.sysmessage("You've burnt your fingers!") return object = target.char else: player.socket.sysmessag...
1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14/events.py
player.socket.sysmessage('You remove the script from your target.')
player.socket.sysmessage( 'You remove the script from your target.' ) return True
def removescript_response(player, arguments, target): script = arguments[0] object = None if target.item: object = target.item elif target.char: if target.char.rank > player.rank and player != target.char: player.socket.sysmessage("You've burnt your fingers!") return object = target.char else: player.socket.sysmessag...
1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14/events.py
player.socket.sysmessage('Your target does not have the given script.')
player.socket.sysmessage( 'Your target does not have the given script.' ) return False
def removescript_response(player, arguments, target): script = arguments[0] object = None if target.item: object = target.item elif target.char: if target.char.rank > player.rank and player != target.char: player.socket.sysmessage("You've burnt your fingers!") return object = target.char else: player.socket.sysmessag...
1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14/events.py
return
return False
def commandRemovescript(socket, command, arguments): if len(arguments) == 0: socket.sysmessage('Usage: removescript <identifier>') return script = arguments.strip() try: wolfpack.hasscript(script, EVENT_USE) except: socket.sysmessage('No such script: %s.' % script) return socket.sysmessage("Please select the object ...
1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14/events.py
wolfpack.hasscript(script, EVENT_USE)
wolfpack.hasevent( script, EVENT_USE )
def commandRemovescript(socket, command, arguments): if len(arguments) == 0: socket.sysmessage('Usage: removescript <identifier>') return script = arguments.strip() try: wolfpack.hasscript(script, EVENT_USE) except: socket.sysmessage('No such script: %s.' % script) return socket.sysmessage("Please select the object ...
1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14/events.py
socket.sysmessage('No such script: %s.' % script) return
socket.sysmessage( 'No such script: %s.' % script ) return False
def commandRemovescript(socket, command, arguments): if len(arguments) == 0: socket.sysmessage('Usage: removescript <identifier>') return script = arguments.strip() try: wolfpack.hasscript(script, EVENT_USE) except: socket.sysmessage('No such script: %s.' % script) return socket.sysmessage("Please select the object ...
1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14/events.py
socket.sysmessage("Please select the object you want to remove the script '%s' from." % script) socket.attachtarget('commands.events.removescript_response', [script])
socket.sysmessage( "Please select the object you want to remove the script '%s' from." % script) socket.attachtarget( 'commands.events.removescript_response', [ script ] ) return True
def commandRemovescript(socket, command, arguments): if len(arguments) == 0: socket.sysmessage('Usage: removescript <identifier>') return script = arguments.strip() try: wolfpack.hasscript(script, EVENT_USE) except: socket.sysmessage('No such script: %s.' % script) return socket.sysmessage("Please select the object ...
1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/1e482ba08fcf3a2f21ec137c5d9c90b1a9fc6a14/events.py
if item.hastag( 'charges' ) and item.hastag( 'marked' ):
if item.hastag( 'location' ) and item.hastag( 'marked' ):
def isrune( item ): if not item: return 0 if item.hastag( 'charges' ) and item.hastag( 'marked' ): return 1 else: return 0
9ddc723c90e8793d37403d1ec5eca6993c320002 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/9ddc723c90e8793d37403d1ec5eca6993c320002/rune.py
spawn = False if packchance >= random.random(): spawn = True
spawn = packchance >= random.random()
def createpack(char, killer, corpse, pack): if killer: luckChance = properties.luckchance(killer) else: luckChance = 0 # A pack is actually a list of lists for item in pack: packchance = item[ PACK_CHANCE ] packstackable = item[ PACK_STACKABLE ] packamount = item[ PACK_AMOUNT ] packitem = item[ PACK_ITEM ] spawn = Fa...
4519e81dc7ec25392593f3324fcf4428929c5e68 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/4519e81dc7ec25392593f3324fcf4428929c5e68/loot.py
if not spawn: spawn = luckChance > random.randint(0, 9999)
if not spawn and luckChance > random.randint(0, 9999): spawn = packchance >= random.random()
def createpack(char, killer, corpse, pack): if killer: luckChance = properties.luckchance(killer) else: luckChance = 0 # A pack is actually a list of lists for item in pack: packchance = item[ PACK_CHANCE ] packstackable = item[ PACK_STACKABLE ] packamount = item[ PACK_AMOUNT ] packitem = item[ PACK_ITEM ] spawn = Fa...
4519e81dc7ec25392593f3324fcf4428929c5e68 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/4519e81dc7ec25392593f3324fcf4428929c5e68/loot.py
if nightsight and char.player:
if nightsight and char.player and char.hastag('nightsight'):
def onUnequip(char, item, layer): changed = 0 # Bonus Str if item.hastag('real_strength_bonus'): value = int(item.gettag('real_strength_bonus')) char.strength = max(1, char.strength - value) char.strength2 -= value changed = True item.deltag('real_strength_bonus') # Bonus Dex if item.hastag('real_dexterity_bonus'): v...
c294ff596ead5853744675bea84e0947c06b8e53 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/c294ff596ead5853744675bea84e0947c06b8e53/equipment.py
if count < self.submaterial1:
if count < self.submaterial2:
def checkmaterial(self, player, arguments, silent = 0): backpack = player.getbackpack()
135cedbae66d44cb8d776cfe5e26e071e8a81a25 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/135cedbae66d44cb8d776cfe5e26e071e8a81a25/makemenus.py
additional = [] if target.invulnerable and sender.gm: additional.append('(invulnerable)')
def onShowTooltip( sender, target, tooltip ): if target.isitem(): name = target.getname() if target.id == 0x2006 and len(target.name) > 0: notoriety = 0x00 if target.hastag('notoriety'): notoriety = int(target.gettag('notoriety')) color = '#FFFFFF' # 0x01 Blue, 0x02 Green, 0x03 Grey, 0x05 Orange, 0x06 Red colors = ...
06f52df7da748eb467947511e2bc8415c7d91085 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/06f52df7da748eb467947511e2bc8415c7d91085/tooltip.py
tooltip.add(1050045, " \t(frozen)\t ")
additional.append('(frozen)') if target.iscriminal(): additional.append('(criminal)')
def onShowTooltip( sender, target, tooltip ): if target.isitem(): name = target.getname() if target.id == 0x2006 and len(target.name) > 0: notoriety = 0x00 if target.hastag('notoriety'): notoriety = int(target.gettag('notoriety')) color = '#FFFFFF' # 0x01 Blue, 0x02 Green, 0x03 Grey, 0x05 Orange, 0x06 Red colors = ...
06f52df7da748eb467947511e2bc8415c7d91085 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/06f52df7da748eb467947511e2bc8415c7d91085/tooltip.py
if target.iscriminal(): tooltip.add(1050045, " \t(criminal)\t ")
if target.ismurderer(): additional.append('(murderer)') if len(additional) > 0: tooltip.add(1042971, "<br>".join(additional))
def onShowTooltip( sender, target, tooltip ): if target.isitem(): name = target.getname() if target.id == 0x2006 and len(target.name) > 0: notoriety = 0x00 if target.hastag('notoriety'): notoriety = int(target.gettag('notoriety')) color = '#FFFFFF' # 0x01 Blue, 0x02 Green, 0x03 Grey, 0x05 Orange, 0x06 Red colors = ...
06f52df7da748eb467947511e2bc8415c7d91085 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/06f52df7da748eb467947511e2bc8415c7d91085/tooltip.py
gateGump.addText( 35, 110, "Tokuno Islands" ) gateGump.addPageButton( 10, 110, 0x4B9, 0x4BA, 5 )
gateGump.addText( 35, 135, "Tokuno Islands" ) gateGump.addPageButton( 10, 135, 0x4B9, 0x4BA, 5 )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 100, 120 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 380, 280 ) gateGump.addText( 5, 10, "Pick your destination:" ) gateGump.addButton( 10, 210, 0xFA5, 0xFA7, 1 ) gateGump.addText( 45, 210, "OKAY...
46ac451c56a951fe645ddb6977e67287f7363f64 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/46ac451c56a951fe645ddb6977e67287f7363f64/moongate.py
gateGump.addText( 35, 85, "Ilshenar", 61 )
gateGump.addText( 35, 85, "Ilshenar" )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 100, 120 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 380, 280 ) gateGump.addText( 5, 10, "Pick your destination:" ) gateGump.addButton( 10, 210, 0xFA5, 0xFA7, 1 ) gateGump.addText( 45, 210, "OKAY...
46ac451c56a951fe645ddb6977e67287f7363f64 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/46ac451c56a951fe645ddb6977e67287f7363f64/moongate.py
gateGump.addText( 35, 135, "Tokuno Islands" )
gateGump.addText( 35, 135, "Tokuno Islands", 61 )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 100, 120 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 380, 280 ) gateGump.addText( 5, 10, "Pick your destination:" ) gateGump.addButton( 10, 210, 0xFA5, 0xFA7, 1 ) gateGump.addText( 45, 210, "OKAY...
46ac451c56a951fe645ddb6977e67287f7363f64 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/46ac451c56a951fe645ddb6977e67287f7363f64/moongate.py
if item[PACK_CHANCE] >= random.random(): if type(item[PACK_AMOUNT]) == str: amount = utilities.rolldice(item[PACK_AMOUNT])
packchance = item[ PACK_CHANCE ] packstackable = item[ PACK_STACKABLE ] packamount = item[ PACK_AMOUNT ] packitem = item[ PACK_ITEM ] if packchance >= random.random(): if type( packamount ) == str: amount = utilities.rolldice( packamount )
def createpack(char, killer, corpse, pack): # A pack is actually a list of lists for item in pack: if item[PACK_CHANCE] >= random.random(): if type(item[PACK_AMOUNT]) == str: amount = utilities.rolldice(item[PACK_AMOUNT]) else: amount = int(item[PACK_AMOUNT]) if item[PACK_STACKABLE]: if type(item[PACK_ITEM]) == list: ...
c1fe6600356d26c54f2e9c46032fee039c956458 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/c1fe6600356d26c54f2e9c46032fee039c956458/loot.py
amount = int(item[PACK_AMOUNT]) if item[PACK_STACKABLE]: if type(item[PACK_ITEM]) == list: itemid = random.choice(item[PACK_ITEM]) else: itemid = str(item[PACK_ITEM]) item = wolfpack.additem(itemid)
amount = int( packamount ) if packstackable == True: if type( packitem ) == list: itemid = random.choice( packitem ) elif type( packitem ) == str: itemid = str( packitem ) item = wolfpack.additem( itemid )
def createpack(char, killer, corpse, pack): # A pack is actually a list of lists for item in pack: if item[PACK_CHANCE] >= random.random(): if type(item[PACK_AMOUNT]) == str: amount = utilities.rolldice(item[PACK_AMOUNT]) else: amount = int(item[PACK_AMOUNT]) if item[PACK_STACKABLE]: if type(item[PACK_ITEM]) == list: ...
c1fe6600356d26c54f2e9c46032fee039c956458 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/c1fe6600356d26c54f2e9c46032fee039c956458/loot.py
if type(item[PACK_ITEM]) == list: itemid = random.choice(item[PACK_ITEM]) else: itemid = str(item[PACK_ITEM])
if type( packitem ) == list: itemid = random.choice( packitem ) elif type( packitem ) == str: itemid = str( packitem )
def createpack(char, killer, corpse, pack): # A pack is actually a list of lists for item in pack: if item[PACK_CHANCE] >= random.random(): if type(item[PACK_AMOUNT]) == str: amount = utilities.rolldice(item[PACK_AMOUNT]) else: amount = int(item[PACK_AMOUNT]) if item[PACK_STACKABLE]: if type(item[PACK_ITEM]) == list: ...
c1fe6600356d26c54f2e9c46032fee039c956458 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/c1fe6600356d26c54f2e9c46032fee039c956458/loot.py
if not PACKS.has_key(pack):
if not PACKS.has_key( pack ):
def onDeath(char, killer, corpse): if char.player: return lootlist = char.lootpacks if len(lootlist) == 0: return packs = lootlist.split(';') # Create the items for each pack for pack in packs: if not PACKS.has_key(pack): console.log(LOG_ERROR, "Trying to create an unknown loot pack %s.\n" % pack) continue createp...
c1fe6600356d26c54f2e9c46032fee039c956458 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/c1fe6600356d26c54f2e9c46032fee039c956458/loot.py
createpack(char, killer, corpse, PACKS[pack])
createpack( char, killer, corpse, PACKS[ pack ] )
def onDeath(char, killer, corpse): if char.player: return lootlist = char.lootpacks if len(lootlist) == 0: return packs = lootlist.split(';') # Create the items for each pack for pack in packs: if not PACKS.has_key(pack): console.log(LOG_ERROR, "Trying to create an unknown loot pack %s.\n" % pack) continue createp...
c1fe6600356d26c54f2e9c46032fee039c956458 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/c1fe6600356d26c54f2e9c46032fee039c956458/loot.py
if key == 'acl':
if key == 'all': socket.sysmessage( "Account properties for %s:" % account.name ) socket.sysmessage( " acl: %s" % account.acl ) socket.sysmessage( " email: %s" % account.email ) socket.sysmessage( " rank: %s" % account.rank ) socket.sysmessage( " flags: %s" % account.flags ) socket.sysmessage( " inuse: %s" % acco...
def accountShow( socket, username, key ): account = None characcount = None char = socket.player characcount = wolfpack.accounts.find( char.account.name ) account = wolfpack.accounts.find( username ) if not account: return False # Usernames are limited to 16 characters in length if len( username ) > 16 or len( username...
e5e317cc3caa57453fc2c78922b6a2937d2bc2b0 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/e5e317cc3caa57453fc2c78922b6a2937d2bc2b0/account.py
char.settag( 'nightsight_start', time.minutes())
char.settag( 'nightsight_start', wolfpack.time.minutes())
def nightsightPotion( char, potion ): socket = char.socket # Remove an old bonus if char.hastag('nightsight'): bonus = char.gettag('nightsight') char.lightbonus = max(0, char.lightbonus - bonus) # With 100% magery you gain a 18 light level bonus bonus = min(18, math.floor(18 * (char.skill[MAGERY] / 1000.0))) char.add...
9ae6e68844200429d7491835c9aedcb543575f89 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/9ae6e68844200429d7491835c9aedcb543575f89/potions.py
message = "Casting spell %u (%s) on coordinate %s.\n" % (spell.spellid, spell.__class__.__name__, str(pos))
if type(self.spellid) == int: message = "Casting spell %u (%s) on coordinate %s.\n" % (spell.spellid, spell.__class__.__name__, str(pos)) else: message = "Casting spell %s on coordinate %s.\n" % (spell.__class__.__name__, str(pos))
def target_response( char, args, target ): # No more npc saftey from here char.socket.deltag('cast_target') spell = args[0] mode = args[1] item = args[3] args = args[2] if type(item) == int: item = wolfpack.findobject(item) # Object went out of scope if not item: fizzle(char) return # Char Targets if target.char and ...
efdb920aebf63bf1786a168e9207a304cd80059b /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/efdb920aebf63bf1786a168e9207a304cd80059b/__init__.py
char.invulnerable = str2bool( textentries[ key ] )
char.invulnerable = str2bool( textentries[ key ] )
def charinfo_response( player, args, choice ): socket = player.socket char = args[0] if choice.button == 0 or not char or not socket: return True # check for rank #if char.rank >= player.rank and not player == char: # socket.sysmessage( "You've burnt your fingers!" ) # return True textentries = choice.text keys = tex...
3e78b2081797292b041902f0d8515479e1e581fa /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/3e78b2081797292b041902f0d8515479e1e581fa/info.py
char.socket.sysmessage("1")
char.socket.sysmessage("You are not skilled enough to heal the dead")
def bandage_response( char, args, target ): # char is healer # target is pointer to healing target corpse = None if target.item: if validCorpseTarget( char, target.item ): corpse = target.item else: return elif target.char and not validCharTarget( char, target.char ): return elif not target.char: char.socket.sysmes...
9d097420bf8a516bd27c300fe1fa5be5f55fa510 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/9d097420bf8a516bd27c300fe1fa5be5f55fa510/bandages.py
char.socket.sysmessage("You are not skilled enough for that.") return if target.char and target.poison > -1 and ( char.skill[ HEALING ] < 600 or char.skill[ ANATOMY ] < 600 ): char.socket.sysmessage("You are not skilled enough for that.")
char.socket.sysmessage("You are not skilled enough to heal the dead.") return if target.char and target.char.poison > -1 and ( char.skill[ HEALING ] < 600 or char.skill[ ANATOMY ] < 600 ): char.socket.sysmessage("You are not skilled enough to cure poisons.")
def bandage_response( char, args, target ): # char is healer # target is pointer to healing target corpse = None if target.item: if validCorpseTarget( char, target.item ): corpse = target.item else: return elif target.char and not validCharTarget( char, target.char ): return elif not target.char: char.socket.sysmes...
9d097420bf8a516bd27c300fe1fa5be5f55fa510 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/9d097420bf8a516bd27c300fe1fa5be5f55fa510/bandages.py
realstr = char.strength - char.strength2 realdex = char.dexterity - char.dexterity2 realint = char.intelligence - char.intelligence2 totalstats = realstr + realdex + realint resendstats = 0 if char.player and totalstats / char.statcap >= random(): stats = [0, 1, 2] if char.strengthlock != 1 or stat == 0 or realstr...
realstr = char.strength - char.strength2 realdex = char.dexterity - char.dexterity2 realint = char.intelligence - char.intelligence2 totalstats = realstr + realdex + realint resendstats = 0 if char.player and totalstats / char.statcap >= random(): stats = [0, 1, 2] if char.strengthlock != 1 or stat == 0 or realstr...
def gainstat(char, stat): realstr = char.strength - char.strength2 realdex = char.dexterity - char.dexterity2 realint = char.intelligence - char.intelligence2 totalstats = realstr + realdex + realint resendstats = 0 # Atrohpy # Like the skill atrophy we have a certain chance to # decrease another (lock: down) stat her...
3dadc4cf470cc0c4517e6efa25eab23827fdd82c /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/3dadc4cf470cc0c4517e6efa25eab23827fdd82c/skillgain.py
value = char.skill[skill] / 10.0 lock = char.skilllock[skill] cap = char.skillcap[skill] / 10.0 info = SKILLS[skill] if lock == 0 and value < cap: if value < 10.0: points = randint(1, 5) / 10.0 else: points = 0.1 if totalskill / totalcap >= random(): for i in range(0, ALLSKILLS): if i != skill and char.skilllock[...
value = char.skill[skill] / 10.0 lock = char.skilllock[skill] cap = char.skillcap[skill] / 10.0 info = SKILLS[skill] if lock == 0 and value < cap: if value < 10.0: points = randint(1, 5) / 10.0 else: points = 0.1 if totalskill / totalcap >= random(): for i in range(0, ALLSKILLS): if i != skill and char.skilllock[...
def gainskill(char, skill, totalskill, totalcap): value = char.skill[skill] / 10.0 lock = char.skilllock[skill] cap = char.skillcap[skill] / 10.0 info = SKILLS[skill] if lock == 0 and value < cap: # Skills lower than 10.0% will gain 0.1% - 0.5% at once if value < 10.0: points = randint(1, 5) / 10.0 else: points = 0.1 ...
3dadc4cf470cc0c4517e6efa25eab23827fdd82c /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/3dadc4cf470cc0c4517e6efa25eab23827fdd82c/skillgain.py
if char.dead or char.gm or char.polymorph: return if not SKILLS.has_key(skill): char.log(LOG_ERROR, "Is using an unidentified skill: %u\n" % skill) return info = SKILLS[skill] skills = char.skill value = skills[skill] / 10.0 lower /= 10.0 higher /= 10.0 if char.npc and value <= 0.0: return if value < lower or ...
if char.dead or char.gm or char.polymorph: return if not SKILLS.has_key(skill): char.log(LOG_ERROR, "Is using an unidentified skill: %u\n" % skill) return info = SKILLS[skill] skills = char.skill value = skills[skill] / 10.0 lower /= 10.0 higher /= 10.0 if char.npc and value <= 0.0: return if value < lower or ...
def onSkillGain(char, skill, lower, higher, success): # See if we can gain at all # GMs don't gain skills if char.dead or char.gm or char.polymorph: return if not SKILLS.has_key(skill): char.log(LOG_ERROR, "Is using an unidentified skill: %u\n" % skill) return info = SKILLS[skill] skills = char.skill value = skills[s...
3dadc4cf470cc0c4517e6efa25eab23827fdd82c /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/3dadc4cf470cc0c4517e6efa25eab23827fdd82c/skillgain.py
submaterial1amount -= item.amount
submaterial2amount -= item.amount
def checkmaterial(self, player, arguments, silent = 0): backpack = player.getbackpack()
a2da0e5534c89e9caec1667e4f31991b9f3e802f /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/a2da0e5534c89e9caec1667e4f31991b9f3e802f/makemenus.py
if char.pos.map != pos.map or char.pos.distance( pos ) > FISHING_MAX_DISTANCE: socket.clilocmessage( 0x7a4f0, "", 0x3b2, 3, char ) return
def response( char, args, target ): socket = char.socket pos = target.pos if skills.skilltable[ FISHING ][ skills.UNHIDE ] and char.hidden: char.removefromview() char.hidden = False char.update() # First: Check Distance (easiest) if char.pos.map != pos.map or char.pos.distance( pos ) > FISHING_MAX_DISTANCE: socket.cl...
36ebea8933fbc46974c03da85d2a23437abf1690 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/36ebea8933fbc46974c03da85d2a23437abf1690/fishing.py
if ( not item[ 'id' ] in staticWater ) and ( item[ "z" ] >= pos.z ) and ( item[ "z" ] <= pos.z + FISHING_BLOCK_RANGE ):
if ( not item[ 0 ] in staticWater ) and ( item[ 3 ] >= pos.z ) and ( item[ 3 ] <= pos.z + FISHING_BLOCK_RANGE ):
def response( char, args, target ): socket = char.socket pos = target.pos if skills.skilltable[ FISHING ][ skills.UNHIDE ] and char.hidden: char.removefromview() char.hidden = False char.update() # First: Check Distance (easiest) if char.pos.map != pos.map or char.pos.distance( pos ) > FISHING_MAX_DISTANCE: socket.cl...
36ebea8933fbc46974c03da85d2a23437abf1690 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/36ebea8933fbc46974c03da85d2a23437abf1690/fishing.py
dialog.addTilePic(130 + genus.xoffset, 96 + genus.yoffset, genus.itemid, hue.color)
dialog.addTilePic(130 + genus.xoffset, 96 + genus.yoffset, genus.itemid)
def addPlant(dialog, plant): status = plants.plant.getStatus(plant) genus = plants.plant.getGenus(plant) hue = plants.plant.getHue(plant) # If it's not full grown yet, show the growth status if status < STATUS_FULLGROWN: dialog.addGump(110, 85, 0x589) dialog.addTilePic(122, 94, 0x914) dialog.addTilePic(135, 94, 0x914)...
2dce9863a9479f26dae92982e033c90957b74426 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/2dce9863a9479f26dae92982e033c90957b74426/maingump.py
if( argstring and len(argstring) == 2 ):
if( argstring and (type(argstring) == list or type(argstring) == tuple) ):
def wipeBoundingBox( socket, target1, target2, argstring ): if target1.pos.map != target2.pos.map: return False x1 = min( target1.pos.x, target2.pos.x ) x2 = max( target1.pos.x, target2.pos.x ) y1 = min( target1.pos.y, target2.pos.y ) y2 = max( target1.pos.y, target2.pos.y ) iterator = wolfpack.itemregion( x1, y1, x2,...
194329ce62b187679838d4f345158ce2dd6ca11d /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/194329ce62b187679838d4f345158ce2dd6ca11d/wipe.py
if not text.lower().startswith( listener.name.lower() ): return 0 if speaker.id != 0x190 and speaker.id != 0x191: listener.say( "I can't cut your hair!",5 ) return 1 gump = cGump( 0, 0, 0, 50, 50 ) gump.addBackground( 0x24a4, 425, 400 ) gump.startPage( 0 ) gump.addHtmlGump( 10, 30, 450, 20, '<basefont size="7" colo...
if not text.lower().startswith( listener.name.lower() ): return 0 if speaker.id != 0x190 and speaker.id != 0x191: listener.say(1042298) return 1 gump = cGump( 0, 0, 0, 50, 50 ) gump.addBackground( 0x24a4, 425, 400 ) gump.startPage( 0 ) gump.addHtmlGump( 10, 30, 450, 20, '<basefont size="7" color=" gump.addTilePic( ...
def onSpeech( listener, speaker, text, keywords ): # Check if our name is in the beginning of the string if not text.lower().startswith( listener.name.lower() ): return 0 if speaker.id != 0x190 and speaker.id != 0x191: listener.say( "I can't cut your hair!",5 ) return 1 # We only have one keyword gump = cGump( 0, 0, ...
b82a0acda776512784fdadb2ee667f6779e04b80 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/b82a0acda776512784fdadb2ee667f6779e04b80/barber.py
listener.say( "I can't cat your hair!",5 )
listener.say( "I can't cut your hair!",5 )
def onSpeech( listener, speaker, text, keywords ): # Check if our name is in the beginning of the string if not text.lower().startswith( listener.name.lower() ): return 0 if speaker.id != 0x190 and speaker.id != 0x191: listener.say( "I can't cat your hair!",5 ) return 1 # We only have one keyword gump = cGump( 0, 0, ...
893e53d6aa7af30a61eb8763f55550f8f52f7d3b /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/893e53d6aa7af30a61eb8763f55550f8f52f7d3b/barber.py
elif sys.platform == "freebsd4" or sys.platform == " freebsd5":
elif sys.platform == "freebsd4" or sys.platform == "freebsd5":
def checkMySQL(options): if sys.platform == "win32": MySQL_LIBSEARCHPATH = [ sys.prefix + "\Libs\mysqlclient*.lib" ] MySQL_INCSEARCHPATH = [ sys.prefix + "\include\mysql.h" ] elif sys.platform == "linux2": MySQL_LIBSEARCHPATH = [ "/usr/local/lib/mysql/libmysqlclient*.so", \ "/usr/lib/mysql/libmysqlclient*.so", \ "/usr/...
8df57506853a869bbd861dd4719c6d46d76929a7 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/8df57506853a869bbd861dd4719c6d46d76929a7/configure.py
player.socket.sysmessage(text)
player.socket.sysmessage(text, 0x3A) player.deltag(name) player.deltag('guildmessages')
def onLogin(player): if player.hastag('guildmessages'): count = int(player.gettag('guildmessages')) for i in range(0, count): name = 'guildmessage' + str(i) text = unicode(player.gettag(name)) player.socket.sysmessage(text) # Make sure that this event is removed as soon as we don't are in a guild anymore if not playe...
509e6e0e7ad5c5166f8fba8b034425afc9fdeaea /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/509e6e0e7ad5c5166f8fba8b034425afc9fdeaea/member.py
item.delete() consume(target.item)
target.item.delete() consume(item)
def SackFlourOpen( char, args, target ): item = wolfpack.finditem( args[0] ) if not item or not target.item: return False if not target.item.getoutmostchar() == char: char.socket.clilocmessage( 1042001 ) # That must be in your pack for you to use it. return True backpack = char.getbackpack() # wooden bowl if target.i...
11e0cd877d7bc02bd9ce6a08a5140d009ad7c5e9 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/11e0cd877d7bc02bd9ce6a08a5140d009ad7c5e9/cooking.py
target.say( 1019077, args = "", affix = " " + str( pointsToLearn*10 ), prepend = 0, socket = char.socket ) target.say( 1043108, socket = char.socket )
target.say( 1019077, affix = " " + str( pointsToLearn*10 ), prepend = False, socket = char.socket ) target.say( tr("For less I shall teach thee less.") )
def onContextEntry( char, target, tag ): skill = tag - 1 if ( char.dead or skill < 0 ): return True baseToSet = target.skill[ skill ] / ( 1000 / MAX_TEACHING ) if ( baseToSet > MAX_TEACHING ): baseToSet = MAX_TEACHING elif ( baseToSet < MIN_TEACHING ): #target.say( str( baseToSet ) ) return True pointsToLearn = baseT...
0b037d629094c7580176430fddf5e9d10bd2e3e5 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/0b037d629094c7580176430fddf5e9d10bd2e3e5/trainmenu.py
bonus += char.strength * 0.3 if char.strength >= 100: bonus += 5
if not char.npc: bonus += char.strength * 0.3 if char.strength >= 100: bonus += 5
def scaledamage(char, damage, checkskills = 1): if checkskills: char.checkskill(TACTICS, 0, 1200) # Tactics gain char.checkskill(ANATOMY, 0, 1200) # Anatomy gain weapon = char.getweapon() # Get the total damage bonus this character gets bonus = properties.fromchar(char, DAMAGEBONUS) # For axes a lumberjacking skill ...
124682c20d58b2e918ac18146a1adf23614b7132 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/124682c20d58b2e918ac18146a1adf23614b7132/aos.py
count = 0
serials = []
def wipeAllWorld( player, accept, state ): if not accept: player.socket.sysmessage( "Wipe command have been canceled" ) return 1 player.socket.sysmessage( "Removing all items from world, this may take a while" ) iterator = wolfpack.itemiterator() item = iterator.first count = 0 while item: if item.container == None: i...
8e27d7236d242c83066b1d476e81d2d40875b2b7 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/8e27d7236d242c83066b1d476e81d2d40875b2b7/wipe.py
count += 1 item = iterator.next player.socket.sysmessage( "%i items have been removed from world" % count )
player.socket.sysmessage( "%i items have been removed from world" % len(serials) )
def wipeAllWorld( player, accept, state ): if not accept: player.socket.sysmessage( "Wipe command have been canceled" ) return 1 player.socket.sysmessage( "Removing all items from world, this may take a while" ) iterator = wolfpack.itemiterator() item = iterator.first count = 0 while item: if item.container == None: i...
8e27d7236d242c83066b1d476e81d2d40875b2b7 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/8e27d7236d242c83066b1d476e81d2d40875b2b7/wipe.py
gem.settag('resourcecount', random.randint(MINING_ORE[0], MINING_ORE[1]))
gem.settag('resourcecount', random.randint(MINING_ORE[0], MINING_ORE[1]))
def createoregem(pos): gem = wolfpack.additem('ore_gem') gem.settag('resourcecount', random.randint(MINING_ORE[0], MINING_ORE[1])) # 10 - 34 ore gem.settag('resname', 'iron') # All veins should default to iron ore. # This will give it a chance to be a random ore type, this can change later. totalchance = 0 for ore in ...
c1946e6aad2345ea9ea818207c0612dac37aee81 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/c1946e6aad2345ea9ea818207c0612dac37aee81/mining.py
def createoregem(pos): gem = wolfpack.additem('ore_gem') gem.settag('resourcecount', random.randint(MINING_ORE[0], MINING_ORE[1])) # 10 - 34 ore gem.settag('resname', 'iron') # All veins should default to iron ore. # This will give it a chance to be a random ore type, this can change later. totalchance = 0 for ore in ...
c1946e6aad2345ea9ea818207c0612dac37aee81 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/c1946e6aad2345ea9ea818207c0612dac37aee81/mining.py
for (oreresname, ore) in ORES.items(): if ore[REQSKILL] > reqskill and ore[REQSKILL] < maxreqskill: reqskill = ore[REQSKILL] resname = oreresname gem.settag('resname', resname) gem.name = 'Ore Gem (%s,%s)' % (gem.gettag('resname2'), resname)
gem.name = 'Ore Gem (%s,%s)' % (resname, gem.gettag('resname2'))
def createoregem(pos): gem = wolfpack.additem('ore_gem') gem.settag('resourcecount', random.randint(MINING_ORE[0], MINING_ORE[1])) # 10 - 34 ore gem.settag('resname', 'iron') # All veins should default to iron ore. # This will give it a chance to be a random ore type, this can change later. totalchance = 0 for ore in ...
c1946e6aad2345ea9ea818207c0612dac37aee81 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/c1946e6aad2345ea9ea818207c0612dac37aee81/mining.py
parser.add_option("--static", dest="staticlink", help="Build wokfpack using static libraries")
parser.add_option("--static", action="store_true" dest="staticlink", help="Build wokfpack using static libraries")
def main(): # Setup command line parser parser = OptionParser(version="%prog 0.1") parser.add_option("--dsp", action="store_true", dest="dsp", help="also Generate Visual Studio project files") parser.add_option("--python-includes", dest="py_incpath", help="Python include directory") parser.add_option("--python-librar...
f8093aacf58aabf37100febdb67d71715262f642 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/f8093aacf58aabf37100febdb67d71715262f642/configure.py
gateGump.addText( 40, 40, "Pick your destination: (Trammel)" )
gateGump.addText( 40, 40, "Pick your destination:" )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 30, 30 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 300, 255 ) gateGump.addText( 40, 40, "Pick your destination: (Trammel)" ) gateGump.addButton( 47, 207, 0xFA5, 0xFA7, 0 ) gateGump.addText( 80, 2...
fa762406a204038e4f2a446679a18b75f632c2ac /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fa762406a204038e4f2a446679a18b75f632c2ac/moongate.py
gateGump.addText( 40, 40, "Pick your destination: (Felucca)" )
gateGump.addText( 40, 40, "Pick your destination:" )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 30, 30 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 300, 255 ) gateGump.addText( 40, 40, "Pick your destination: (Trammel)" ) gateGump.addButton( 47, 207, 0xFA5, 0xFA7, 0 ) gateGump.addText( 80, 2...
fa762406a204038e4f2a446679a18b75f632c2ac /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fa762406a204038e4f2a446679a18b75f632c2ac/moongate.py
gateGump.addText( 80, 210, "CANCEL " )
gateGump.addText( 80, 210, "CANCEL" )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 30, 30 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 300, 255 ) gateGump.addText( 40, 40, "Pick your destination: (Trammel)" ) gateGump.addButton( 47, 207, 0xFA5, 0xFA7, 0 ) gateGump.addText( 80, 2...
fa762406a204038e4f2a446679a18b75f632c2ac /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fa762406a204038e4f2a446679a18b75f632c2ac/moongate.py
gateGump.addText( 70, 70, "Trammel " )
gateGump.addText( 70, 70, "Trammel" )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 30, 30 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 300, 255 ) gateGump.addText( 40, 40, "Pick your destination: (Trammel)" ) gateGump.addButton( 47, 207, 0xFA5, 0xFA7, 0 ) gateGump.addText( 80, 2...
fa762406a204038e4f2a446679a18b75f632c2ac /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fa762406a204038e4f2a446679a18b75f632c2ac/moongate.py
gateGump.addText( 70, 90, "Felucca ", 12 )
gateGump.addText( 70, 90, "Felucca", 12 )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 30, 30 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 300, 255 ) gateGump.addText( 40, 40, "Pick your destination: (Trammel)" ) gateGump.addButton( 47, 207, 0xFA5, 0xFA7, 0 ) gateGump.addText( 80, 2...
fa762406a204038e4f2a446679a18b75f632c2ac /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fa762406a204038e4f2a446679a18b75f632c2ac/moongate.py
gateGump.addText( 70, 110, "Ilshenar " )
gateGump.addText( 70, 110, "Ilshenar" )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 30, 30 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 300, 255 ) gateGump.addText( 40, 40, "Pick your destination: (Trammel)" ) gateGump.addButton( 47, 207, 0xFA5, 0xFA7, 0 ) gateGump.addText( 80, 2...
fa762406a204038e4f2a446679a18b75f632c2ac /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fa762406a204038e4f2a446679a18b75f632c2ac/moongate.py
gateGump.addText( 170, 70, "Britain " )
gateGump.addText( 170, 70, "Britain" )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 30, 30 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 300, 255 ) gateGump.addText( 40, 40, "Pick your destination: (Trammel)" ) gateGump.addButton( 47, 207, 0xFA5, 0xFA7, 0 ) gateGump.addText( 80, 2...
fa762406a204038e4f2a446679a18b75f632c2ac /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fa762406a204038e4f2a446679a18b75f632c2ac/moongate.py
gateGump.addText( 170, 90, "Magincia " )
gateGump.addText( 170, 90, "Magincia" )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 30, 30 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 300, 255 ) gateGump.addText( 40, 40, "Pick your destination: (Trammel)" ) gateGump.addButton( 47, 207, 0xFA5, 0xFA7, 0 ) gateGump.addText( 80, 2...
fa762406a204038e4f2a446679a18b75f632c2ac /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fa762406a204038e4f2a446679a18b75f632c2ac/moongate.py
gateGump.addText( 170, 110, "Moonglow " )
gateGump.addText( 170, 110, "Moonglow" )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 30, 30 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 300, 255 ) gateGump.addText( 40, 40, "Pick your destination: (Trammel)" ) gateGump.addButton( 47, 207, 0xFA5, 0xFA7, 0 ) gateGump.addText( 80, 2...
fa762406a204038e4f2a446679a18b75f632c2ac /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fa762406a204038e4f2a446679a18b75f632c2ac/moongate.py
gateGump.addText( 170, 130, "Skara Brae " )
gateGump.addText( 170, 130, "Skara Brae" )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 30, 30 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 300, 255 ) gateGump.addText( 40, 40, "Pick your destination: (Trammel)" ) gateGump.addButton( 47, 207, 0xFA5, 0xFA7, 0 ) gateGump.addText( 80, 2...
fa762406a204038e4f2a446679a18b75f632c2ac /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fa762406a204038e4f2a446679a18b75f632c2ac/moongate.py
gateGump.addText( 170, 150, "Trinsic " )
gateGump.addText( 170, 150, "Trinsic" )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 30, 30 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 300, 255 ) gateGump.addText( 40, 40, "Pick your destination: (Trammel)" ) gateGump.addButton( 47, 207, 0xFA5, 0xFA7, 0 ) gateGump.addText( 80, 2...
fa762406a204038e4f2a446679a18b75f632c2ac /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fa762406a204038e4f2a446679a18b75f632c2ac/moongate.py
gateGump.addText( 170, 170, "Vesper " )
gateGump.addText( 170, 170, "Vesper" )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 30, 30 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 300, 255 ) gateGump.addText( 40, 40, "Pick your destination: (Trammel)" ) gateGump.addButton( 47, 207, 0xFA5, 0xFA7, 0 ) gateGump.addText( 80, 2...
fa762406a204038e4f2a446679a18b75f632c2ac /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fa762406a204038e4f2a446679a18b75f632c2ac/moongate.py
gateGump.addText( 170, 190, "Yew " )
gateGump.addText( 170, 190, "Yew" )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 30, 30 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 300, 255 ) gateGump.addText( 40, 40, "Pick your destination: (Trammel)" ) gateGump.addButton( 47, 207, 0xFA5, 0xFA7, 0 ) gateGump.addText( 80, 2...
fa762406a204038e4f2a446679a18b75f632c2ac /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fa762406a204038e4f2a446679a18b75f632c2ac/moongate.py
gateGump.addText( 40, 40, "Pick your destination: (Ilshenar)" )
gateGump.addText( 40, 40, "Pick your destination:" )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 30, 30 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 300, 255 ) gateGump.addText( 40, 40, "Pick your destination: (Trammel)" ) gateGump.addButton( 47, 207, 0xFA5, 0xFA7, 0 ) gateGump.addText( 80, 2...
fa762406a204038e4f2a446679a18b75f632c2ac /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fa762406a204038e4f2a446679a18b75f632c2ac/moongate.py
gateGump.addText( 80, 210, "CANCEL " )
gateGump.addText( 80, 210, "CANCEL" )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 30, 30 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 300, 255 ) gateGump.addText( 40, 40, "Pick your destination: (Trammel)" ) gateGump.addButton( 47, 207, 0xFA5, 0xFA7, 0 ) gateGump.addText( 80, 2...
fa762406a204038e4f2a446679a18b75f632c2ac /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fa762406a204038e4f2a446679a18b75f632c2ac/moongate.py
gateGump.addText( 70, 70, "Trammel " )
gateGump.addText( 70, 70, "Trammel" )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 30, 30 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 300, 255 ) gateGump.addText( 40, 40, "Pick your destination: (Trammel)" ) gateGump.addButton( 47, 207, 0xFA5, 0xFA7, 0 ) gateGump.addText( 80, 2...
fa762406a204038e4f2a446679a18b75f632c2ac /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fa762406a204038e4f2a446679a18b75f632c2ac/moongate.py
gateGump.addText( 70, 90, "Felucca " )
gateGump.addText( 70, 90, "Felucca" )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 30, 30 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 300, 255 ) gateGump.addText( 40, 40, "Pick your destination: (Trammel)" ) gateGump.addButton( 47, 207, 0xFA5, 0xFA7, 0 ) gateGump.addText( 80, 2...
fa762406a204038e4f2a446679a18b75f632c2ac /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fa762406a204038e4f2a446679a18b75f632c2ac/moongate.py
gateGump.addText( 70, 110, "Ilshenar ", 12 )
gateGump.addText( 70, 110, "Ilshenar", 12 )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 30, 30 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 300, 255 ) gateGump.addText( 40, 40, "Pick your destination: (Trammel)" ) gateGump.addButton( 47, 207, 0xFA5, 0xFA7, 0 ) gateGump.addText( 80, 2...
fa762406a204038e4f2a446679a18b75f632c2ac /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fa762406a204038e4f2a446679a18b75f632c2ac/moongate.py
gold = npc.countresource( GOLD_COIN )
gold = npc.countresource( hex2dec(GOLD_COIN) )
def response( char, args, target ): if not char: return # you can only try to npc if not target.char or not target.char.npc: return npc = target.char # check if this npc is a 'human' ? # You are too far away... if not char.canreach( npc.pos, BEGGING_RANGE ): # male npc if not npc.gender: char.socket.clilocmessage( 5...
ba60fceb6886ed4d1742af0ab67848d17698746d /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/ba60fceb6886ed4d1742af0ab67848d17698746d/begging.py
if gold_beg == 1: gold_coins = GOLD_COIN elif gold_beg < 6: gold_coins = GOLD_COIN1 else: gold_coins = GOLD_COIN2
def response( char, args, target ): if not char: return # you can only try to npc if not target.char or not target.char.npc: return npc = target.char # check if this npc is a 'human' ? # You are too far away... if not char.canreach( npc.pos, BEGGING_RANGE ): # male npc if not npc.gender: char.socket.clilocmessage( 5...
ba60fceb6886ed4d1742af0ab67848d17698746d /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/ba60fceb6886ed4d1742af0ab67848d17698746d/begging.py
coins = wolfpack.additem( gold_coins )
coins = wolfpack.additem( GOLD_COIN1 )
def response( char, args, target ): if not char: return # you can only try to npc if not target.char or not target.char.npc: return npc = target.char # check if this npc is a 'human' ? # You are too far away... if not char.canreach( npc.pos, BEGGING_RANGE ): # male npc if not npc.gender: char.socket.clilocmessage( 5...
ba60fceb6886ed4d1742af0ab67848d17698746d /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/ba60fceb6886ed4d1742af0ab67848d17698746d/begging.py
backpack.additem( coins )
if not tobackpack(coins, player): item.update()
def response( char, args, target ): if not char: return # you can only try to npc if not target.char or not target.char.npc: return npc = target.char # check if this npc is a 'human' ? # You are too far away... if not char.canreach( npc.pos, BEGGING_RANGE ): # male npc if not npc.gender: char.socket.clilocmessage( 5...
ba60fceb6886ed4d1742af0ab67848d17698746d /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/ba60fceb6886ed4d1742af0ab67848d17698746d/begging.py
if char.player:
if char.player or char.summoned:
def onDeath(char, killer, corpse): if char.player: return lootlist = char.lootpacks if len(lootlist) == 0: return packs = lootlist.split(';') # Create the items for each pack for pack in packs: if not PACKS.has_key( pack ): console.log(LOG_ERROR, "Trying to create an unknown loot pack %s.\n" % pack) continue create...
13bd2273b15fdee065b33d5f3a766e06536d5e04 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/13bd2273b15fdee065b33d5f3a766e06536d5e04/loot.py
if (char.npc or char.strengthlock == 0) or realstr >= char.strengthcap:
if (char.npc or char.strengthlock != 0) or realstr >= char.strengthcap:
def gainskill(char, skill, totalskill, totalcap): value = char.skill[skill] / 10.0 lock = char.skilllock[skill] cap = char.skillcap[skill] / 10.0 info = SKILLS[skill] if lock == 0 and value < cap: # Skills lower than 10.0% will gain 0.1% - 0.5% at once if value < 10.0: points = randint(1, 5) / 10.0 else: points = 0.1 ...
6d37d0007eb2e7a18fcebe4db8685366ca67e375 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/6d37d0007eb2e7a18fcebe4db8685366ca67e375/skillgain.py
if (char.npc or char.dexteritylock == 0) or realdex >= char.dexteritycap:
if (char.npc or char.dexteritylock != 0) or realdex >= char.dexteritycap:
def gainskill(char, skill, totalskill, totalcap): value = char.skill[skill] / 10.0 lock = char.skilllock[skill] cap = char.skillcap[skill] / 10.0 info = SKILLS[skill] if lock == 0 and value < cap: # Skills lower than 10.0% will gain 0.1% - 0.5% at once if value < 10.0: points = randint(1, 5) / 10.0 else: points = 0.1 ...
6d37d0007eb2e7a18fcebe4db8685366ca67e375 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/6d37d0007eb2e7a18fcebe4db8685366ca67e375/skillgain.py
if (char.npc or char.intelligencelock == 0) or realint >= char.intelligencecap:
if (char.npc or char.intelligencelock != 0) or realint >= char.intelligencecap:
def gainskill(char, skill, totalskill, totalcap): value = char.skill[skill] / 10.0 lock = char.skilllock[skill] cap = char.skillcap[skill] / 10.0 info = SKILLS[skill] if lock == 0 and value < cap: # Skills lower than 10.0% will gain 0.1% - 0.5% at once if value < 10.0: points = randint(1, 5) / 10.0 else: points = 0.1 ...
6d37d0007eb2e7a18fcebe4db8685366ca67e375 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/6d37d0007eb2e7a18fcebe4db8685366ca67e375/skillgain.py
if char.distanceto( totame ) > TAMING_RANGE ):
if char.distanceto( totame > TAMING_RANGE ):
def response( char, args, target ): socket = char.socket # you cannot use skill while dead if char.dead: socket.clilocmessage( 502796, "", 0x3b2, 3, char ) return # Check for a valid target if not target.char: socket.clilocmessage( 502801, "", 0x3b2, 3, char ) return # it's a player if target.char.socket: socket.cl...
d0a3b170f90d0fdae404e68b77b8ab6bb4d098d9 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/d0a3b170f90d0fdae404e68b77b8ab6bb4d098d9/animaltaming.py
for i in range( 0, MAXTAME )
for i in range( 0, MAXTAME ):
def response( char, args, target ): socket = char.socket # you cannot use skill while dead if char.dead: socket.clilocmessage( 502796, "", 0x3b2, 3, char ) return # Check for a valid target if not target.char: socket.clilocmessage( 502801, "", 0x3b2, 3, char ) return # it's a player if target.char.socket: socket.cl...
d0a3b170f90d0fdae404e68b77b8ab6bb4d098d9 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/d0a3b170f90d0fdae404e68b77b8ab6bb4d098d9/animaltaming.py
gateGump.addText( 35, 135, "Tokuno Islands" ) gateGump.addPageButton( 10, 135, 0x4B9, 0x4BA, 5 )
def sendGump( char, item ): char.soundeffect( 0x58 ) # noclose, nomove gump gateGump = cGump( 1, 1, 0, 100, 120 ) # trammel gateGump.startPage( 1 ) gateGump.addBackground( 9200, 380, 280 ) gateGump.addText( 5, 10, "Pick your destination:" ) gateGump.addButton( 10, 210, 0xFA5, 0xFA7, 1 ) gateGump.addText( 45, 210, "OKAY...
449d9f459301ee8c23b0390f3c6bf4ae73bdebbc /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/449d9f459301ee8c23b0390f3c6bf4ae73bdebbc/moongate.py
target.char.baseid = 'sheep_sheered'
target.char.baseid = 'sheep'
def response( char, args, target ): item = wolfpack.finditem( args[0] ) if not item: return if target.char and not char.canreach(target.char, 5): char.socket.clilocmessage(500312) return elif not target.item and not char.canreach(target.pos, 5): char.socket.clilocmessage(500312) return # Corpse => Carve # Wood => Ki...
fdb5b14f9901e85f1a087ece92e36c0687c27c8c /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fdb5b14f9901e85f1a087ece92e36c0687c27c8c/blades.py
elif target.char.id == 'sheep_sheered':
elif target.char.baseid == 'sheep':
def response( char, args, target ): item = wolfpack.finditem( args[0] ) if not item: return if target.char and not char.canreach(target.char, 5): char.socket.clilocmessage(500312) return elif not target.item and not char.canreach(target.pos, 5): char.socket.clilocmessage(500312) return # Corpse => Carve # Wood => Ki...
fdb5b14f9901e85f1a087ece92e36c0687c27c8c /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/fdb5b14f9901e85f1a087ece92e36c0687c27c8c/blades.py
def buildLibLine( path, file ): if path == "" or file == "": return "" if sys.platform == "win32": return path + os.path.sep + file else: if file[0:3] == "lib": file = file[3:] if file[-3:] == ".so": file = file[0:-3] result = "-L%s -l%s" % ( path, file ) return result
2a31a841698c8a3f28b6d0dd9464f48656292644 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/2a31a841698c8a3f28b6d0dd9464f48656292644/configure.py
def buildLibLine( path, file ): if path == "" or file == "": return "" if sys.platform == "win32": return path + os.path.sep + file else: if file[0:3] == "lib": file = file[3:] if file[-3:] == ".so": file = file[0:-3] result = "-L%s -l%s" % ( path, file ) return result
2a31a841698c8a3f28b6d0dd9464f48656292644 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/2a31a841698c8a3f28b6d0dd9464f48656292644/configure.py
PY_LIBDIR = buildLibLine( py_libpath, py_libfile )
PY_LIBDIR = buildLibLine( py_libpath, py_libfile )
def main(): # Options for qmake DEFINES = "" CONFIG = "" # Setup command line parser parser = OptionParser(version="%prog 0.2") parser.add_option("--dsp", action="store_true", dest="dsp", help="also Generate Visual Studio project files") parser.add_option("--nocolor", action="store_true", dest="nocolor", help="disable...
2a31a841698c8a3f28b6d0dd9464f48656292644 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/2a31a841698c8a3f28b6d0dd9464f48656292644/configure.py
def main(): # Options for qmake DEFINES = "" CONFIG = "" # Setup command line parser parser = OptionParser(version="%prog 0.2") parser.add_option("--dsp", action="store_true", dest="dsp", help="also Generate Visual Studio project files") parser.add_option("--nocolor", action="store_true", dest="nocolor", help="disable...
2a31a841698c8a3f28b6d0dd9464f48656292644 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/2a31a841698c8a3f28b6d0dd9464f48656292644/configure.py
if target.dead: char.socket.sysmessage( 'You can''t heal a ghost.' ) return 0 if target.poison != -1: char.socket.clilocmessage(1010060)
def validCharTarget( char, target ): # Do we have a valid target if not target: char.socket.sysmessage( 'You have to target a living thing.' ) return 0 if not char.canreach( target, 2 ): char.socket.sysmessage( 'You are too far away to apply bandages on %s' % target.name ) return 0 # No resurrection feature in yet if...
55626ceda289ce3b06a7a2cc2739b870afcb3658 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/55626ceda289ce3b06a7a2cc2739b870afcb3658/bandages.py
if target.health >= target.strength:
if not target.poison and target.health >= target.maxhitpoints:
def validCharTarget( char, target ): # Do we have a valid target if not target: char.socket.sysmessage( 'You have to target a living thing.' ) return 0 if not char.canreach( target, 2 ): char.socket.sysmessage( 'You are too far away to apply bandages on %s' % target.name ) return 0 # No resurrection feature in yet if...
55626ceda289ce3b06a7a2cc2739b870afcb3658 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/55626ceda289ce3b06a7a2cc2739b870afcb3658/bandages.py
if not corpse:
if not corpse and not target.char.dead and not target.char.poison:
def bandage_response( char, args, target ): corpse = None if target.item: if validCorpseTarget( char, target.item ): corpse = target.item else: return elif target.char and not validCharTarget( char, target.char ): return elif not target.char: char.socket.sysmessage( 'You have to target either a corpse or a creature....
55626ceda289ce3b06a7a2cc2739b870afcb3658 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/55626ceda289ce3b06a7a2cc2739b870afcb3658/bandages.py
else:
elif corpse or target.char.dead:
def bandage_response( char, args, target ): corpse = None if target.item: if validCorpseTarget( char, target.item ): corpse = target.item else: return elif target.char and not validCharTarget( char, target.char ): return elif not target.char: char.socket.sysmessage( 'You have to target either a corpse or a creature....
55626ceda289ce3b06a7a2cc2739b870afcb3658 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/55626ceda289ce3b06a7a2cc2739b870afcb3658/bandages.py
if char.checkskill( HEALING, 800, 1000 ) and char.checkskill( ANATOMY, 800, 1000 ) and reschance < rescheck:
if char.checkskill( HEALING, 800, 1000 ) and char.checkskill( ANATOMY, 800, 1000 ) and reschance > rescheck:
def bandage_response( char, args, target ): corpse = None if target.item: if validCorpseTarget( char, target.item ): corpse = target.item else: return elif target.char and not validCharTarget( char, target.char ): return elif not target.char: char.socket.sysmessage( 'You have to target either a corpse or a creature....
55626ceda289ce3b06a7a2cc2739b870afcb3658 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/55626ceda289ce3b06a7a2cc2739b870afcb3658/bandages.py
char.action( 0x09 )
else: reschance = int( ( char.skill[ HEALING ] + char.skill[ ANATOMY ] ) * 0.27 ) rescheck = random.randint( 1, 100 ) if char.checkskill( HEALING, 600, 1000 ) and char.checkskill( ANATOMY, 600, 1000 ) and reschance > rescheck: success = 1
def bandage_response( char, args, target ): corpse = None if target.item: if validCorpseTarget( char, target.item ): corpse = target.item else: return elif target.char and not validCharTarget( char, target.char ): return elif not target.char: char.socket.sysmessage( 'You have to target either a corpse or a creature....
55626ceda289ce3b06a7a2cc2739b870afcb3658 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/55626ceda289ce3b06a7a2cc2739b870afcb3658/bandages.py
if char == target.char:
if target.char.dead: target.char.socket.sysmessage( char.name + ' begins applying a bandage to you.' ) char.addtimer( random.randint( 2500, 5000 ), 'bandages.bandage_timer', [ 2, success, target.char.serial, baseid ] ) elif char == target.char:
def bandage_response( char, args, target ): corpse = None if target.item: if validCorpseTarget( char, target.item ): corpse = target.item else: return elif target.char and not validCharTarget( char, target.char ): return elif not target.char: char.socket.sysmessage( 'You have to target either a corpse or a creature....
55626ceda289ce3b06a7a2cc2739b870afcb3658 /local1/tlutelli/issta_data/temp/all_python//python/2006_temp/2006/2534/55626ceda289ce3b06a7a2cc2739b870afcb3658/bandages.py