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The Sky People
fantasy
In this alternate universe, life exists on Venus and Mars. Because of this discovery, the United States and the Soviet Union have poured all their resources into space exploration, sending their best and brightest to colonize Venus and Mars. Although there have been a few outbreaks of hostilities on Earth, an uneasy détente exists in space between the Americans and Russians who are struggling for supremacy, supported by their respective allies. The European Union is also anxious not to be excluded from this neo-colonial race but is far behind the other powers. In 1962 the USSR drops planetary probes on Venus and discovers people, both Homo Sapiens and Homo Neanderthalensis, on the planet. Crewed flights by the Soviets and later by the Americans establish bases on the planet (the American one named Jamestown; the Soviet one Cosmograd) and find other familiar species, including dinosaurs. Both fauna and flora are strangely similar to those from Earth's past. In 1988, Lieutenant Marc Vitrac, a Ranger in the US Aerospace Force, has been on the planet for a year. Born in a Cajun family amidst the Louisiana bayous, his primary function is exploration of the vast wild lands but in the beginning of the novel he is tapped to welcome newcomers to the colony. The new arrivals are somewhat taken back by the ceratopsia used as a shuttle bus. The dinosaur has been “iced” by the insertion of an Internal Control Device into its brain, which allows the creature to be controlled with messages sent directly to the brain. These new arrivals include Cynthia Whitlock, a young African-American specialist, and Wing Commander Christopher Blair, a supposedly British linguist. As with all the Terrans on the planet, Cynthia and Blair also have other skills. Blair spends most of his time in the nearby town of Kartahown extending their knowledge of one of the native languages. As the story progresses many of the characters comment about how similar evolution has progressed on Venus and on Earth. Naturally, the scientists at the Jamestown base are puzzled by the seeming parallel evolutions. Although the base doesn't have any means to check the DNA (as in this alternate timeline, the majority of research funding has been spent on space travel), other tests indicate that the natives are closely related to Terrans. The fossil record is very spotty, with occasional infusions of new species, but no one has an explanation as to why there are humans and other Earth animals and plants on Venus. On another part of Venus, an unknown, external force interferes with the computer on a Soviet shuttle, causing it to crash land in the unexplored wild lands. The Soviets ask for American assistance to recover the crew. The airship Vepaja, with Captain Tyler commanding, is selected for the rescue attempt and Marc, Cynthia, and Chris are chosen as the crew. Jadviga Binkis, wife of the Soviet shuttle commander, is also included in the crew. Marc also takes his greatwolf pup, Tahyo, with them. The weather, animals, mechanical failure and sabotage from an unknown enemy eventually forces the group to abandon the airship. Once they arrive at their destination they find themselves in the midst of a civil war between the very human Cloud Mountain People and the Neanderthals. Additionally, an alien AI is annoyed at the Terrans for interfering with the Venusians. The AI is sapient, but not sentient and is able to control both Homo Sapiens and Homo Neanderthalensis within a short range. Unsure as to what to do, the AI calls for its creator race to return. Additionally, Blair discovers that the Cloud People speak a Proto-Indo-European language, indicating that the creator race has taken Homo Sapiens from earth and seeded them on Venus within the last several thousand years. The group sides with the Cloud Mountain People, Marc having fallen in love with their princess, and help them defeat the Neanderthals. The Cloud Mountain People’s lands were destroyed, however, by a biological weapon on board the downed Russian shuttle. Marc thus leads the Cloud Mountain People on a five thousand mile overland journey back to Jamestown to settle around the base and brings with him an alien artifact that may be evidence of the alien race that brought life to Venus and Mars.
400
Escape from the Forest
fantasy
The book opens to Sasha refusing Tigerstar's offer to join ShadowClan. Shocked, Tigerstar tells her that the two of them would be feared, to which she replies that she would rather be loved. Their conversation turns into an argument, and Sasha insists that Tigerstar's plans go against the Warrior Code. When she sticks with her decision to not join ShadowClan, Tigerstar tells her that she will now always be nothing, and walks off into the forest. Back at her den, Sasha thinks about her heartbreak, and dreams of Ken coming, finding her, and taking her home. She makes her way out of the forest, realizing that she has no place there anymore. She bumps into Pine, and tells him that she is leaving. He acts very disappointed, but wishes her luck. Sasha returns to where she used to live with Ken and Jean, and is chased away by the Twolegs that is now living there. She explores all over Twolegplace, looking for Ken in stores and on the street. In a secondhand clothing store, Sasha catches Ken's scent and finds one of his coats. She begins to realize that something is very wrong with Ken. As she roams Twolegplace, Sasha meets up with two BloodClan warriors, and narrowly escapes. Wandering and wandering, she makes her way onto a tour boat, where she curls up and goes to sleep. When Sasha wakes up, the floor is shaking. She runs outside to jump off, only to find that the boat is surrounded by water. She is spotted by the tourists, who believe her to be a ship cat, and the captain shuts her in a cupboard. Let off the boat, she notices that the captain looks lonely and sad. When she sneaks back onto the boat, she begins to attract many customers to the boat service as "Brownie the Famous Ship's Cat." One night, she even prevents two saboteurs from burning the boat. Because she brings happiness to the captain, she keeps staying longer, even though she wants to go. One day when the boat is out, Sasha finds a bag with a very young cat inside it in the water. The captain takes him home and names him Patch, paying more attention to him than to Sasha. The spring thaw arrives, and the captain ties up the boat prepares to go elsewhere. Sasha decides not to go with the captain and Patch because she now knows that she is going to have kits, and wants them born in the forest. Patch is sad, but he understands. Snow starts to fall as Sasha walks away, symbolizing the start of leaf-bare. The cover features Tigerstar.
401
Dawn
fantasy
Brambleclaw, Squirrelpaw, Crowpaw, Stormfur and Tawnypelt have returned to the Clans from a quest with a message: the Clans must move to a new home, or risk death. The destruction of the forest has already begun, with the Clans starving as the food supply has been cut off and their habitat destroyed by the humans building a new road. At the same time, cats are being taken away by humans, including a ThunderClan apprentice, Leafpaw. A patrol is sent to rescue the captured cats, but Graystripe is captured after he succeeds in rescuing Leafpaw and other cats from RiverClan and WindClan, as well as many non-Clan cats. It is difficult for Firestar, ThunderClan's leader, to convince ShadowClan and RiverClan to leave. Finally, RiverClan decides to leave when their river becomes poisoned by humans. ShadowClan also agrees to leave when a tree cut down by humans falls in their camp. While trying help ShadowClan, Firestar loses his fourth life when a tree falls on him. Midnight, an intelligent badger from the pervious book, had told the questing cats that a "dying warrior" will show the Clans the way to their new home. The dying warrior turns out to be the spirit of Mudfur, the RiverClan medicine cat who died earlier. As the Clans' spiritual ancestors are represented by the star, Mudfur "runs" though the night sky as a shooting star and drops behind the mountains, showing the new territory will be beyond the mountains. The Clans travel together through the mountains, guided by Brambleclaw, Squirrelpaw, Crowpaw, Tawnypelt, and Stormfur. While in the mountains, the Clans meet the Tribe of Rushing Water and Stormfur chooses to stay with the Tribe with Brook Where Small Fish Swim, whom he has fallen in love with, and his sister, Feathertail's, spirit. Near the end of the book, Squirrelpaw confesses her love to Brambleclaw and he confesses that he loves her back. At the end of the book, the Clans discover a forest around a lake that reflects all of the stars.
402
Elantris
fantasy
The book focuses on three principal characters whose experiences are strongly intertwined with and often direct the course of the plot. Much of the book occurs in groupings of three chapters each, one for each of the three main characters. *Raoden, the prince of Arelon, is taken by the Shaod (The profound physical transformation through which one becomes Elantrian. Elantrians look different than they were before the transformation. They cannot die or be killed, except by drastic measures, such as burning or beheading. Their bodies do not repair themselves. They do feel pain, which gradually increases as injuries accumulate. They do not need to eat, but still have hunger pains.) at the beginning of the book, and is whisked off to live in the cursed city of Elantris, once, with its inhabitants, the wonder of the world. Persons transformed by the Shaod are treated as dead by those outside Elantris. Raoden's story line centers on his efforts to improve the Elantrian way of life beyond the anarchy to which it succumbed when Elantris fell. *Sarene, Raoden's political bride whom he has never personally met, arrives in Arelon held by a legally binding contract that says she is married to the prince, even if he is dead. Widow of a supposedly dead prince and a new member of the mostly ill-suited Arelon nobility, she struggles to find out just what is going on, and to help the downtrodden common people, even the people of Elantris. Sarene's story line deals with her attempts to stabilize and improve the monarchy, and to prevent Hrathen's intended revolution. *Hrathen, a Derethi gyorn (high-ranking priest), also soon arrives in Arelon, with a mandate to convert the country to the Shu Dereth religion within three months time, or his religion's armies will come to wipe out the city. Hrathen's story line focuses on his efforts at political maneuvering to sway the Arelene aristocracy and place a converted Derethi on the throne, and on his struggles to come to terms with the religion he is supposed to believe. The story threads intertwine with each other (Sarene's and Hrathen's from almost the beginning of the book) and merge in the culmination of the book's climax.
403
The Probability Broach
fantasy
Edward William "Win" Bear is a Ute Indian who works for the Denver Police Department in a version of the United States projected (by 1986) to be controlled by an anti-business, ecofascist faction complete with a new Federal Security Police (FSP, or "SecPol" as it is more commonly known) reminiscent of the Gestapo. Called to investigate the unusual murder of physicist Vaughn Meiss, Bear eventually finds himself projected into the NAC by means of the "Probability Broach," an interdimensional conduit originally developed as a means for interstellar travel in the NAC by the dolphin physicist Ooloorie Eckickeck P'Wheet and her human compatriot, the gorgeous Dr. Dora Jayne Thorens. Win encounters his NAC counterpart, Edward William "Ed" Bear, and Ed's neighbors, most notably the beautiful "healer" Clarissa Olson and the incorrigible Lucy Kropotkin, who is later revealed to be 135 years old. Lucy's life becomes the vantage point by which Win is acclimated to life in the NAC and Laporte (the NAC equivalent to Denver). Win and Ed unravel the mystery of the Meiss murder, learning that he was killed to hide an effort by SecPol to conquer the NAC with the help of Hamiltonian forces on the NAC side, led by John Jay Madison, a.k.a. the infamous Prussian expatriate and 1918 war hero Manfred von Richthofen, known here as the Red Knight of Prussia. Win, Ed, Lucy and Clarissa lead the effort to notify the nascent NAC government of the threat. En route to the meeting of the Continental Congress, Ed & Clarissa are kidnapped, leaving Win & Lucy to reveal the plot. After fighting (and winning) a duel with a SecPol agent, Win & Lucy rescue their friends, and track the Madison and the Hamiltonians to a small town outside Laporte. Win sets off an explosion that eliminates all of the Hamiltonians. Win elects to remain in the NAC and marries Clarissa. Ed marries Lucy (who at the time of the story was awaiting a delayed "regeneration" due to an accident involving massive radiation exposure) and sets out for the asteroid belt to build a new life for themselves on the NAC frontier. The Continental Congress agrees to begin a massive propaganda campaign to force Win's United States (and the rest of the globe) towards a similar Gallatinist revolution.
404
The Highwayman
fantasy
Pryd Holding, where much of the story is set, is troubled by the threat of powrie dwarves, domination by other kingdoms and religious conflicts between the brutal Samhaists, led by the cruel and evil Bernivvigar and the seemingly more benevolent brothers of Blessed Abelle, to which Brother Bran Dynard belongs. Also complicating matters is that Prince Prydae, the last of his line, suffers an injury in battle that leaves him impotent. Brother Dynard has recently returned from the south, where he was sent to enlighten the people, but instead became fascinated and enlightened by the people, and took a wife, the beautiful Jhesta Tu mystic Sen Wi. Sen Wi has come to Pryd holding with Dynard to help explain the ways of her people to the brothers of Blessed Abelle. One night, a beautiful young woman, Callen Duwornay, is sentenced to death for adultery. Forced to endure sexual humiliation as part of her punishment, she is stripped completely naked in front of the community, is bitten by a poison snake and then left for dead, hung over the road that is being constructed to connect Pryd Holding with the other kingdoms as a warning to others. Sen Wi and Dynard find her hanging naked and rescue her from the dwarves that are beating her. Sen Wi uses her training to heal Callen and they take her to Dynard's friend, Garibond, to heal. After recovering, an apparently still naked Callen leaves Garibonds home and disappears. Some time later, after changing her name, Callen gives birth to a daughter, whom she names Cadayale. Brother Dynard and Sen Wi go before the brothers of Abelle, but they are appalled to find that he was "enlightened" by the "beasts of Ber" rather than enlightening them as he was supposed to. Additionally, the brothers refuse to recognize Sen Wi as his wife, referring to her instead dismissively as his concubine. Sen Wi realizes that she is pregnant and that her baby is suffering within her due to her having taken the poison and pain from Callen into herself. Sen Wi later dies giving birth in Garibond's home, using the last of her strength to save her son, whom Garibond names Bransen, combining his parents name. Dynard himself is later killed by a dwarf on the highway when he is sent to see the higher order of Abelle. Adopted by Garibond, Bransen is a constant source of ridicule, mockery and abuse in the town by local bullies due to his disfigurement, shown kindness only by Cadayale, daughter of Callen. With old age overtaking him and suffering a terrible injury to himself due to the cruel machinations of Bernivvigar, who wishes to sacrifice Bransen, Garibond makes a deal with the brothers of Abelle to take in Bransen should he die. Garibond himself is later burned to death for heresy and for harboring the Book of Jhest, written by Dynard. After this, Bransen is taken in by the monks, but most of them treat him cruelly as well. Bransen utilizes both sides of his heritage in the novel to overcome his crippled state and become the Highwayman. With help from a soul stone, the hematite, combined with his knowledge of The Book of Jhest, Bransen overcomes his physically weak form by centering his chi, which greatly increases his mobility. With his new found ability, he rescues Cadayale from the bullies who wished to rape and beat her for helping him, killing the lead bully, Tarkus Breen. After weeks of robbing from the tax collectors to give back to the poor, becoming a local Robin Hood, Bransen risks everything to rescue Cadayale and Callen from Bernivvigar and Prydae, who sought to rape Cadayale to beget an heir, leading to the deaths of both men. Afterward, Bransen, Cadayale and Callen are banished from Pryd Holding by Bannagran, Prydae's closest friend and temporary ruler. With hope in their hearts, the three depart for the south to seek a better life. In 2007, Matthew Hansen of Marvel Comics/Dabel Brothers Productions adapted The Highwayman to a comic book.
405
Deadhouse Gates
fantasy
There's a convergence in the Seven Cities. Rebellion, assassins, Ascendants and those nearing it or desiring it all converge on the region. Slaves escape to rule, the once rebellious fight rebellion, a god falls to the mortal realm and heroes are made on a Chain of Dogs. In the city of Unta, capital of the Malazan Empire, a cull of the nobility has been ordered by Empress Laseen to rip the heart out of what is seen as a growing corruption. The young Felisin Paran (youngest sister of Ganoes Paran, Captain of the Bridgeburners) is among those sent into slavery in the mines of Otataral Island off the north-eastern coast of Seven Cities, excavating the magic-resisting mineral of the island. Along the way she meets Heboric, an excommunicated priest of Fener who has had his hands severed, and Baudin, a strong warrior. Unbeknown to her, her sister Tavore, the Empress' Adjunct, has appointed the latter as her guardian to help her survive the horrors of the mines. On Otataral Island, Felisin finds herself only able to survive by offering her body in exchange for the protection of a trusted senior slave, Beneth. Eventually she comes to crave his attention, to the disgust of Heboric and Baudin. Meanwhile, on the subcontinent of Seven Cities, the long-held prophecy of Dryjhna the Apocalyptic is believed to be at hand. The native tribes are preparing to overthrow the Malazan occupiers in an uprising known as the Whirlwind, which will be led by the seer Sha'ik from her camp in the heart of the Holy Desert Raraku. Simultaneously, the Path of Hands has been activated. The Path leads to Ascendancy - godhood - and is attracting Soletaken and D'ivers, shape-shifters of immense power. Soletaken can veer into one other form whilst D'ivers can split their consciousness among many beasts, potentially hundreds, or even thousands. In the wastes of the Pan'potsun Odhan, Mappo Trell and Icarium encounter a friendly Soletaken named Messremb and then encounter a man named Iskaral Pust and his minion, Servant. Pust, a High Priest of Shadow, offers them shelter in his nearby temple and they accept. Although Pust acts in a highly eccentric manner, Mappo and Icarium realize he is powerful and likely highly intelligent. In the city of Hissar, the Malazan garrison and the encamped 7th Army are preparing to fend off the rebellion, and are joined by a large contingent of Wickans, skilled horse-warriors from Quon Tali. The Wickan commander, Coltaine, assumes command of the 7th and has them running unusual exercises. His orders are to escort all Malazan civilians from the east coast cities and march them to Aren, the Imperial Capital on the continent, a march of over 500 leagues. High Fist Pormqual has refused to evacuate the civilians by sea, recalling Admiral Nok's fleet to defend Aren Harbour instead. Duiker, the Imperial Historian, has been attached to the 7th to witness its withdrawal to Aren. He also plans to effect the rescue of a colleague, Heboric, and manages to convince a Malazan mage named Kulp to go to the coast of Otataral Island to await Heboric's pre-arranged escape. Duiker becomes separated from Malazan forces and soon learns that the largest of the Whirlwind armies is gathering in strength near Hissar, preparing to pounce on the 7th once it gets underway. A ship arrives at Ehrlitan on the north coast of Seven Cities. On board are travelers from Genabackis: Crokus, a thief of Darujhistan; a fisher-girl named Apsalar; Fiddler, a sapper in the Bridgeburners; and Kalam, the Bridgeburners' resident assassin. Kalam has his own mission to undertake and soon slips into the desert as he has acquired the Book of the Apocalypse which must be delivered to Sha'ik. Kalam sets out for Raraku, unaware he is being trailed by a Red Blade (Malazan loyalists from Seven Cities), Captain Lostara Yil, and her squad who have orders to kill Sha'ik. Fiddler, Crokus and Apsalar reach the city of G'danisban to find it in the hands of the Army of the Apocalypse, who have not bothered to wait for the official start of the Whirlwind. Taking the appearance of a Gral warrior, Fiddler is able to bluff their way through the city and continue into the wastelands. Kalam reaches the borders of Raraku and is immediately apprehended by two warriors, Leoman of the Flails and a Toblakai, of the Laederon Plateau of Genabackis. They escort him to Sha'ik herself and he hands over the Book of the Apocalypse. In gratitude, Sha'ik gives him an aptorian demon she ensnared earlier as bodyguard (An aptorian demon has 3 legs, one compound eye and is intelligent). Kalam and the aptorian depart and Sha'ik prepares for the ritual opening of the book. She is then killed by a crossbow bolt to the skull when the Red Blades attack, Lostara Yil's forces bolstered by reinforcements led by Commander Tene Baralta. In the melee that ensues, Leoman and Toblakai wipe out a number of the attacking Red Blades, forcing them to withdraw, but oddly they are not pursued. Baralta rides for the city of Pan'potsun, leaving Lostara Yil to pursue Kalam. The rebellion is unleashed in Skullcup, the mining town on Otataral Island. Baudin and Heboric take Felisin to safety by fleeing into the desert to the west. The three of them cross the Otataral Desert but along the way find a huge statue: a jade hand jutting out of the earth. Heboric touches the statue and there is a massive exchange of power. Heboric acquires a pair of spiritual hands, while a backwash of energy goes through Heboric into his god, Fener, who is torn from his realm and pulled down to the mortal world (Fener materializes not far from the jade statue but then flees in terror, as in the material world gods are mortal once more). Heboric is left reeling from this event. They reach the coast of the island and are rescued by Kulp, who has won the support of a group of Malazan marines: Gesler, Stormy and Truth. Out at sea is a mage who has been driven mad by the magic-deadening otataral and lost control of his warren which now wreaks havoc around him. Kulp and the escapees run the gauntlet of the sea to avoid the mage's random spells, but in the process they are transported into a warren. They find a lone ship in the still waters of the warren. They board it to find that it is manned by headless corpses animated by a magical whistle (their heads eerily lie on deck, still alive and seeing). They also find several more recent corpses belonging to grey-skinned tall beings reminiscent of Tiste Andii; Heboric identifies them as Tiste Edur, the shadow-aspected cousins of the Andii. Heboric also finds charts suggesting the Tiste Edur originated from a landmass on their world unknown to the Malazan Empire. Hissar has been 'liberated' by the Army of the Apocalypse and Duiker rides hard to reunite with Coltaine's army. Nearly 50,000 civilians are being escorted westwards towards Aren, harried by an army several times their own size. However, Coltaine is achieving the impossible by keeping them at bay. Crokus, Fiddler and Apsalar behold an awesome sight: a solid circular wall of sand has arisen around the Holy Desert of Raraku, a literal Whirlwind to announce the beginning of the true rebellion. They press on and learn Fiddler's plan: to find Tremorlor, the Azath House in the heart of Raraku, and use it to transport themselves to the Deadhouse in Malaz City, which will put them near their intended destination, Apsalar's home of Itko Kan and more specifically the Empress Laseen whom Kalam and Fiddler intend to kill. In the chaos of the Whirlwind they are attacked by Soletaken and D'ivers, but are saved by Mappo and Icarium, who take them to Pust's nearby temple to recuperate. There they tell Mappo, Icarium and Pust of their plans to find Tremorlor and the former two agree to help them find it.
406
The Fires of Heaven
fantasy
Chasing the Shaido Aiel, who have crossed over the Spine of the World and are pillaging Cairhien, Rand al'Thor, the Dragon Reborn and the Car'a'carn, leads his Aiel over the Spine as well. The two Aiel armies meet in the Second Battle of Cairhien, which is by far the largest battle in the Westland since the time of Artur Hawkwing, 1000 years past. At the start of the battle, Mat Cauthon saves some troops from a Shaido ambush. Guiding these troops throughout the day, he wins numerous battles using the memories of past generals he received in The Shadow Rising. He personally kills the Shaido leader, Couladin, in battle, and the Shaido Aiel retreat in defeat. Falsely believing Queen Morgase Trakand of Andor died at the hands of the Forsaken, Rahvin, who is masquerading as Lord Gaebril, an angry Rand prepares to Travel to Caemlyn with a small Aiel strike force. Before he can do so, Lanfear, learning that Rand slept with Aviendha, is furious with jealousy and attempts to kill them. Moiraine Damodred grabs Lanfear and both topple through the doorframe ter'angreal that Mat used in the waste. After they fall through, the ter'angreal is damaged by fire and destroyed. Both Moiraine and Lanfear are presumed dead. Rand attacks Caemlyn, and Mat, Asmodean and Aviendha go with him as well. Shortly after arrival, Rand's companions are killed by Rahvin's wielding of the One Power. Rand begins a desperate, fury driven chase to eradicate Rahvin in Tel'aran'rhiod, after the Forsaken opens a portal of sorts leading to there. After a lengthy chase and duel, Rand destroys Rahvin with a tremendous burst of balefire, erasing Rahvin's actions he undertook whilst killing Mat, Aviendha and Asmodean. Afterwards, Asmodean is killed by an unknown figure right after a shock of recognition. Meanwhile, Nynaeve al'Meara and Elayne Trakand travel through lands filled with Seanchan left behind from the battle at Toman Head, Dragonsworn, bandits, and Whitecloaks, attempting to find the base of the rebel Aes Sedai. Nynaeve finally remembers that the rebel Aes Sedai are in Salidar; after they arrive, Nynaeve is able to trap the Forsaken Moghedien in Tel'aran'rhiod with the use of an a'dam. In Tel'aran'rhiod, Nynaeve goes to Caemlyn where she finds Rahvin. She distracts him with fire until Rand appears and finishes him off.
407
The Sight
fantasy
In the prologue, it is revealed that after the conclusion of Firestar's Quest, a prophecy was sent to Firestar. After a report of a fox and her cubs loose in ThunderClan territory, the three secretly leave camp and try to track down the foxes and help their Clan. They end up in trouble, but are saved. As time goes by, Hollypaw decides she wants to become a medicine cat apprentice to help injured cats and heal sicknesses. A few moons later, Hollypaw becomes Leafpool's (the medicine cat) apprentice; Lionpaw becomes Ashfur's apprentice and Jaypaw becomes Brightheart's apprentice. Jaypaw gets frustrated that he is apprenticed to the warrior with one eye, and he feels the other cats pity him. Jaypaw is commonly frustrated that many cats see his blindness as a weakness, even though he has never known life with sight and therefore uncaring of his blindness. Hollypaw, on the other hand, begins to realize that being a medicine cat might not be the right path for her as she does not like seeing other cats in pain or biting up herbs. At a gathering, all Clans have little to report. Lionpaw quickly befriends WindClan apprentice Heatherpaw. In the middle of the gathering, two unknown cats appear. The Clans realize they are Graystripe, with a new friend, Millie. Graystripe was thought to have died when twolegs took him away in The New Prophecy series. Instead, he managed to escape with the help of Millie and found the new home with the help of Barley and Ravenpaw. It turns out all the forest was destroyed. The Clans leave and Graystripe and Millie return to ThunderClan. The return of Graystripe causes another problem. Firestar appointed Brambleclaw as the new deputy assuming Graystripe had died, yet Graystripe was still alive. To help make the decision on who should be deputy, Firestar sends Leafpool to the Moonpool to talk with StarClan. StarClan only tells Leafpool that Firestar must make his own choice. In the end, Brambleclaw stays as deputy since he knows the Clan better. When a battle with ShadowClan breaks out, Jaypaw can only defeat an enemy apprentice with the help of his sibling telling him where the enemy is. Hollypaw finds the thrill of battling better than chewing up bitter herbs. Jaypaw likewise receives a dream from StarClan telling him he must become a medicine cat because he has a gift to walk in other cat's dreams. Although Jaypaw does not accept this at first, he realizes his blindness would prove as a setback during battle and agrees to become a medicine cat apprentice. Hollypaw and Jaypaw decide to trade roles with Jaypaw becoming Leafpool's apprentice and Hollypaw, Brackenfur's apprentice. At the next Gathering, a dispute breaks out between the Clans. To solve the argument, Squirrelflight shares an idea: to have a special Gathering, just once. All four Clans would meet in ThunderClan territory at sunhigh. Each Clan would have their apprentices compete in different contests; tree climbing, hunting, and fighting. Whichever Clans' apprentice won would pick the prey from the fresh-kill pile first. Jaypaw is upset that he can't compete, and while staying behind at the camp, he has a vision. He is choking on earth, and he smells badger and fox. He is scrabbling desperately with his paws, until realizes that he is seeing through Lionpaw's eyes. It turns out that, while competing, Lionpaw and Breezepaw fell into a collapsing fox den. Luckily, Jaypaw got there in time to save them along with Crowfeather. The leaders decide that since every Clan won at something, there would be a tie and no Clan would win. In the end, Jaypaw walks in Firestar's dream and hears the prophecy There will be three, kin of your kin, who hold the power of the stars in their paws. Realizing that he and his sibling are the cats described in the prophecy, Jaypaw suddenly thinks "One day we will be so powerful that we shall command even StarClan!"
408
Mirror, Mirror
fantasy
The story takes place in Montefiore, Italy in the early 16th century, on the estate of a nobleman named Don Vicente de Nevada. He lives there with his seven year old daughter, Bianca, and a small staff, the two most interesting of which are Primavera, an earthy cook and Fra Ludovico. In the beginning of the novel, de Nevada finds a mirror in a pond near his manor. This mirror was fashioned by dwarves but lost when they left it in the pond to temper. Incidentally, one dwarf spends most of the novel following de Nevada to ask the return of the mirror. Life is good for the family until the day Lucrezia Borgia and her brother, Cesare, decadent children of a pope, come to visit. Cesare sends Vincente on a quest for a holy relic. While he is gone, Bianca becomes a young woman and Lucrezia becomes jealous of the girl's beauty and stealing Cesare's attention from Lucrezia. Eventually she hires a woodsman to kill Bianca. The girl escapes, and runs into seven dwarfs, who are looking for the eighth dwarf and their mirror.
409
Crown of Horns
fantasy
The chapter starts with Briar, Queen Lunaria and Lunaria's husband the king at Dragon's Stair, and because of the enemies attacking, Thorn is given to her grandmother, Rose Harvestar, who is also known as Gran'ma Ben. Gran'ma delivers her to the Great Red Dragon; almost at the same moment, Thorn's parents are killed. Thorn then mounts the dragon's back and takes the long journey underground into the cavern with a bright light. The Great Red Dragon asks Thorn to look into the light, whereupon she mentions a frozen waterfall. After trying to see past this, she sees her mother's face which asks her to seek the Crown of Horns. Thorn then wakes up, and at this point readers learn that Tarsil's soldiers had beaten Thorn and Fone Bone brutally and thrown them into a dungeon. Thorn loses a tooth in the process. To cheer her up, Fone Bone shows a goofy smile wherein one of his teeth is missing also. Meanwhile, Gran'ma Ben is atop the front wall of Atheia looking at the activity below. She is seen by a Vedu and two Veni-Yan monks. The Vedu tells her to go with the other old woman, whereupon she knocks him off the wall. The Veni-Yan are shown to be loyal to the Harvestars. Briar's army arrives and threatens to kill anyone who opposes them. Tarsil defies them, whereupon Briar declares that she will teach him fear. Defying her to do so, on grounds that he has fought dragons, Tarsil for the first time removes his hood to reveal his scarred, hideous face. In reply, Briar pulls back her hood and shows Tarsil's former, more comely face. She then flies toward Tarsil and cuts him into two halves (possibly a reference to the manner of her own death), and declares the attack. The battle begins; as Rose climbs up a nearby ladder, three arrows are shot at her by Briar, with whom she momentarily locks eyes. In the dungeon, Fone Bone hears the fight and shouts for the guard. Smiley and Phoney are in the next cell while all the guards have all gone out to fight. At the wall, Gran'ma Ben is striving to drive back the invading hordes of Pawa soldiers and Rat Creatures. The Venu warn her of an attack on the weaker left flank, whereupon she orders them to go there as reinforcements. Three claim that though they will obey, it is because of necessity rather than any possible allegiance to her. She is then pinned down by Pawa soldiers. Thorn tries to break the iron bars imprisoning herself and her friends, but fails. Fone Bone and Thorn quarrel on the subject of the Crown of Horns: Fone believes that it will destroy everything because Thorn has a piece of the Locust inside herself, whereas Thorn believes that her mother would not have told her to find it if she (Moonwort) had known that it would destroy everything. Fone mentions the possibility that in using the Crown, Thorn will destroy both the Locust and herself — shedding tears out of fear of Thorn's death, whereupon she promises not to use the Crown of Horns. Taneal, a prophetess-like child featured in the previous collection, brings them a hammer by which to break their shackles while she tries to break the bars of their cell. Her brother then frees Phoney and Smiley. Tarsil's soldiers gather, causing Taneal to hide. When they have gone, Taneal, her brother, Phoney, and Smiley look into the others' cell and find that Thorn is comatose. As Smiley tries to break the bars, Taneal tells the others that Tarsil was killed and Gran'ma Ben overwhelmed by the Pawa soldiers. Hearing this Thorn wakes, pulls the confining chains from the wall to which they are attached, tears open her cell, and asks in anger, "Which way is the gate?". Meanwhile, the dream masters use visions to scare off the Rat Creatures and the Pawas. Thorn, Fone Bone, Phoney and Smiley make it to the front wall, where Thorn reunites with Gran'ma Ben. They watch as the attacking army retreats, and Thorn tells them the reason why is because ghost circles are surrounding the city. This chapter is a short story of 4 or 5 pages taking place in Thorn's dream. The Red Dragon asks Thorn to look into a light and try to see beyond it. The Red Dragon then tells the story of the Queen of Dragons, Mim, wherein she was subject to demonic possession by the Lord of the Locust. This caused a battle that generated the valley that forms the story's setting. Readers see Mim for the first time, though this story had been mentioned before in the fifth book. Gran'ma Ben, Thorn, and the Bones clamber up a tower, where Thorn may see where all the perilous "ghost circles" are that are surrounding the city. Thorn perceives Roque Ja in the hills, and then has sudden visions of the valley exploding, and of the Lord of the Locusts. These visions shock her. While the others tend to Thorn, Phoney and Smiley attempt to open the well where the treasure is hidden, thinking to take the treasure and then sneak through the gaps in the ghost circles and get back home to Boneville. Thorn's visions tell her that the Lord of the Locusts no longer needs her or Briar, because he is possessing his original host, Mim, and is heading toward the city. Phoney and Smiley return to the city's gate with their hay cart (having Smiley's Rat Creature Bartleby and the treasure hidden in the hay), when the farmer who had formerly lost the cart sees it and knocks it over. Bartleby is exposed, whereupon people try to kill him. Bartleby, Phoney, and Smiley narrowly escape. They climb the ladder as Fone and Thorn are coming down, which results in a struggle. Phoney expresses his disappointment, having lost the treasure he so desperately wanted, resulting in Fone getting angry at him for endangering their lives for the treasure. When asked by Thorn, Phoney is able to deduce the location of the Crown of Horns, estimating that it is hidden in the sacred burial grounds of the dragons, explaining why they tried so hard to scare people away from it, just as Tarsil did when he lied about the poisoned water in the well where he'd hid the treasure. Fone then refuses to leave for Boneville with Phoney and Smiley as he'd promised. Then Thorn, in turn, breaks her promise to Fone and leaves the group to search for the Crown of Horns, now with a lead as to its location. With Bartleby's help, Fone pursues her. Fone Bone looks for Thorn on Bartleby's back. They see her running from Rat Creatures by running into ghost circles. To find Thorn while remaining hidden from the Rat Creatures, Fone hides underneath Bartleby, clinging to his stomach fur, suggesting the trick used by Odysseus to conceal his men from Polyphemus. Beyond the Rat Creatures' location, they encounter Thorn as she emerges from a ghost circle. All three climb the mountains to seek the Crown of Horns. At the city, the Pawas are battering the gates; Rose has the door flung open as she and the Veni-Yan charge at the Pawas. Smiley captures the two Rat Creatures who had pursued the Bone cousins throughout the series and has them spared. Fone and Thorn sneak past Roque Ja in order to reach the dragon graveyard, but fail when Roque Ja sees them. He stares at them for a moment, then lets them leave unharmed. Thorn leaves without Fone Bone by facing an army of their enemies and flying over them, forcing Fone Bone to hide under Bartleby again. They continue to the dragons' graveyard, which Bartleby refuses to enter. Smiley has the idea that if he bakes large quantities of food for the two Rat Creatures, they will think that the siege will fail. Phoney and Rose are in a tunnel, leading to Briar's hideout, where they may capture Briar by surprise. Fone climbs down into the huge gorge which makes up the dragons' graveyard. Momentarily trapped in a pit, he realizes that the Rat Creatures are in pursuit of Thorn, and runs to the Chamber of Horns. Thorn goes to look for the Crown of Horns and must leave Fone Bone behind. She reaches the Crown, whereupon the Rat Creatures' chieftain Kingdok appears and tells Thorn to kill him, so as to free him from the Lord of the Locust, under whose control Kingdok thinks himself to be nothing more than a meaningless pawn. Thorn refuses on moral grounds, despite learning that Kingdok was the Rat Creature who ate her parents; therefore Kingdok bites her leg and grips it tight in his teeth. She then impales his skull with her sword, thus killing him but leaving his jaw locked around her leg, stopping her from reaching the Crown of Horns. Briar corners Rose and is attempting to kill her when Lucius arrives and stops her from delivering a death blow to Rose with her scythe. At the same time that this is occurring, Fone Bone arrives to help Thorn and attempts to touch the Crown of Horns himself. At first, nothing happens; moments later, a large number of angry Rat Creatures approach. Fone then takes Thorn's hand, allowing Thorn's piece of the Locust to flow through him to the Crown. He then touches the Crown, triggering an explosion of energy that kills Briar and Lucius along with her. After touching it and having an out of body experience, Bone and Thorn find the Chamber of Horns flooded with water and many noises. Thorn says that they woke up all the dragons and there is no hope of escaping Tanen Gard before the dragons arrive. The Red Dragon flies in, but instead of killing them, carries them out, warning them that his compatriots will not show the same mercy. The dragon jumps out of Tanen Gard, where Fone sees Bartelby and tells him to flee. Ted tells the dragon to go help Gran'ma on Sinner's Rock, who is fighting the enemy. At Sinner's Rock, an out-of-control Mim closes in on the fight. The Red Dragon chases the enemy away, and the other dragons burst out of the ground and envelope Mim, and return to Tanen Gard with her. At Thorn's coronation, Fone Bone realizes that he must return to Boneville or stay in the Valley. As the Bone cousins, Thorn, and Gran'ma Ben leave for Barrelhaven to bury Lucius, Phoney is given his hay wagon that he had lost earlier in the volume (which still has the treasure in it). Phoney continuously claims that he sees snowflakes, being paranoid that they may have to wait until winter's end to return to Boneville. After Lucius' burial, Phoney complains to Fone Bone about the snowflakes, and finally, the snow falls in a huge lump outside Barrelhaven. The chapter is a story originally featured in the Bone Holiday Special. The story shows the Bone cousins, Gran'ma Ben and Thorn celebrating Christmas, which they refer to as the "Winter Solstice". Smiley asks Phoney if (and how) they celebrate the Winter Solstice back in Boneville, with Phoney replying that they celebrate it for "different reasons". He then mentions that he makes a great increase of money during the Winter Solstice. As they dance and play instruments, Fone leaves with a platter in his hands. He walks outside and asks for the "guys" to come forth. The Rat Creatures appear and are prepared to eat Fone Bone, but at that moment Fone Bone presents the platter, which has a quiche he gives to them. He then returns to the house as one of the Rat Creatures asks why Fone Bone did that. The other claims it is a ritual and replies "eat your quiche". After winter, Fone Bone decides to return to Boneville. As the Bones, Gran'ma Ben, Thorn and Bartleby make their way to the Dragon's Stair, they cross a river when they see something move in the bushes. They take out their spears, but then see that it's just Ted and the Dragon. The Great Red Dragon guides them to the Dragon's Stair. Fone Bone says goodbye to Gran'ma, to the Red Dragon, to the insect Ted, and to Thorn. Thorn gives Fone Bone a basket of biscuits and honey, revealing that she had kept it aside until now in hope that he would change his mind and stay. She then tells him "So much has changed since that day we met at the hot springs, and you walked out of the woods with your hat on fire...but not everything changes. Remember me when you're back in Boneville". Saddened by this reminder of their first meeting, Fone shares a hug with her and replies "Oh, I....I'll never forget you Thorn; I don't think I could". Before Fone, Smiley, Phoney, and Bartleby leave on their wagon, Phoney discovers that Smiley has exchanged the treasure for the small cakes of stale bread he prefers. Gran'ma gives Phoney some gold coins, which Smiley had stamped with Phoney's image on the latter's orders, arguing that no one wants them (except Phoney himself). As the Bones and Bartleby enter the desert, Phoney Bone claims to despise the bread cakes, to which Smiley replies that he will grow to like them (since it is the only food they have for the journey). Phoney asks for one; at this, Smiley asks to be given a gold coin as payment. When Phoney refuses, Fone insists, on grounds that they are in the desert. This parallels the joke sequence in Out from Boneville, wherein they had similarly discussed a dollar.
410
The Mislaid Charm
fantasy
The novel concerns Henry Pickett, a traveling salesman, and his adventures after he acquires a magical tribal charm belonging to some gnomes.
411
Dark Fire
fantasy
Part 1 Arthur, Liz and Lucy are traveling to meet Rupert Steiner, a former colleague of Arthur's, who has been visited by Gadzooks. They discover and translate the message Gadzooks left (from dragon tongue) - Scuffenbury, the name of an ancient barrow which, legend has it, contains the body of a dragon. Meanwhile, at Wayward Crescent, David arrives to ask Zanna for more information about Gwilanna, as he has been charged with seeking her out and destroying the dark fire she possesses - the inverted remains of Gwillan's fire tear. Instead of helping him, Zanna transports herself to Gwilanna, charging David with Alexa's care in her absence. Zanna finds herself on Farlowe Island, where Gwilanna is attempting to use ichor from Gawain's isoscele and the threat of handing the dark fire to the Ix to coerce the Fain into illumining her to a dragon. She also planned to sacrifice David to underline her threat, but she decides to use Zanna in his place. However, rather than summoning the spirit of the dragon Ghislaine, Gwilanna summons a Darkling, which mutates a flock of ravens into semi-Darklings before being destroyed by Grockle, under the supervision of David, who then takes the obsidian which contains the darkfire. David and Zanna return home to discover that their neighbor, Henry Bacon, has suffered a stroke and is in the hospital. David is reunited with Liz and Lucy, and receives a message from the dragon G'Oreal, who dismisses David's suggestion that the dark fire could be transmuted and used to reanimate Gwillan. David then learns about Scuffenbury, and suggests that Lucy travel there with Tam Farrell. He also reads an extra journal, and suggests she post it online in dragontongue, as a message to other daughters of Guinevere. David goes with Liz to visit Henry in hospital, and Henry dies during their visit. After Henry dies, Gwilanna, the sybil attends the funeral and decides to warn David that she will do anything to get her hands on the obsidian and the dark fire. Gwilanna attends the funeral in order to try and deal with David, but he refuses her and she leaves. At the reading of the will, the group meet Henry's sister Agatha, a powerful sibyl. They also discover that Henry has left Liz and Lucy £50,000; David his collection of Arctic memorabilia and Zanna his house. The will also asks that the Arctic memorabilia be left in place, implying that Henry expected David and Zanna to marry. After this, Agatha gifts Zanna with healing knowledge, and suggests that she make her peace with David. Zanna goes into town with Alexa and Gretel to open her shop, but on the way the group are attacked by the semi-Darkling flock and are rescued by Tam, who destroys them with the spirit Kailar. Zanna is injured, but uses her new healing knowledge to mend the wound. Tam talks to David about Rupert Steiner, who has approached him with a story about translations of dragontongue found on the Hella glacier expedition. Lucy informs David that Sophie emailed her, trying to contact him, and David leaves for Africa. Lucy then receives a phone call from an old friend, Melanie Cartwright, who has seen footage of a Pennykettle dragon - presumably Gadzooks - moving on the television, and is concerned over her own 'special' dragon, Glade. David arrives in Africa to find Sophie's wildlife sanctuary in flames, which Grockle extinguishes. Sophie is already dead, and Grace is preparing to cry her Fire Tear. However, the semi-Darkling which began the fire is still present, planning on inverting Grace's tear to create dark fire. Pieter, Sophie's fiancee, tries to kill it, but it kills him instead. David then distracts the Darkling with the dark fire he already possesses, captures it and sends it back to the Ix with a warning to leave the Pennykettle dragons be. Mutu, one of Sophie's colleagues, tells David that he saw a woman dancing in the flames. David then leaves Africa, taking with him Grace's petrified body, and her Fire Tear, caught by Groyne during the struggle. When he returns home, David is greeted by Zanna, asking why Alexa has grown wings. David informs her that Alexa is a new species - an angel, a bridge between dragons and mankind - and when the dragons are revealed, people everywhere will aspire to be like her. He also tells her that the people, as the bears have already done, will travel to Ki:mera, the Fain's home world. In the Dragon's Den, David gathers the dragons in an attempt to transmute the dark fire and return it to Gwillan. Gollygosh will extract the dark fire from the obsidian, Groyne will mix it with Grace's Fire Tear and some icefire to neutralize it, and G'reth will wish for Gwillan and Grace to be reanimated. However, while David explains what will happen, Gollygosh is momentarily corrupted by the dark fire, and releases it early. The Dark Fire then enters Liz and she is knocked out. While Zanna tends to her, David reanimates Grace with Alexa's help. He then sends Lucy with Tam to Scuffenbury - not noticing that, in the Dragon's Den, Gwillan is draining Grace's auma into himself. Part 2 Lucy and Tam travel to Scuffenbury. On the way, Lucy reads the article describing the last meeting of dragons, describing how eleven of the last twelve dragons shed almost all of their fire tears, then went into stasis, while the twelfth, Gawaine, ingested all eleven tears and planned to use them to defeat the Ix. Lucy and Tam arrive at their guesthouse, which is run by Hannah and Clive, and has one other guest, Mrs Gee. They climb Glissington Tor - the dragon's burial site - that evening, and that night Lucy has a nightmare about a cat, which she encountered earlier in the day, bringing her a semi-darkling. In the Crescent, Liz is comatose, but seems unharmed, when Gwillan suddenly wakes up. Melanie Cartwright comes to visit with her mother, Rachel, and dragon, Glade, who can sense moods. Gretel puts the humans to sleep so they don't get in the way, and Glade goes upstairs to try and check on Liz and the baby. She finds that Liz is all right, but the baby's body is in stasis, and its auma has been transferred to Gwillan. The Cartwrights leave, and David contacts G'Oreal, informing him that Grockle is destroying the semi-Darklings. Early next morning, Tam and Lucy climb Scuffenbury Hill to see the unicorn. While they are there, cairn stones - the remains of a monument on Glissington Tor - begin to rise from the earth and rebuild the cairn, revealing more chalk carvings - a unicorn's horn. Mrs Gee, a sibyl, has rebuilt the cairn to try and wake the unicorn and the dragon, but Hannah, who claims to know all the Tor's secrets, warns her that this legend is false, and waking the dragon requires a red-haired girl, touched by the spirit of a dragon. She also explains that the dragon in stasis is Gawaine, who came to Scuffenbury seeking the unicorn Teramelle's healing to help her give birth, and offers to help Mrs Gee claim the dragon in return for one of its scales. Gwendolen, left in the hotel to watch for the mysterious cat, is shocked to discover that not only is the cat real, it can do magic, and communicate. It tells her it is truly a girl called Bella, who was turned into a cat by Mrs Gee. The TV news is showing pictures of dragons being freed all over the world, and Hannah tells Lucy that she can wake the dragon if she touches it and sings - and that there is a tunnel under the cairn which will let Lucy touch the dragon. At Wayward Crescent, Zanna is puzzled by e-mails Lucy is receiving, which David tells her are from other daughters of Guinevere. He also gives her Tam's article, telling her that Gawaine, the dragon in Scuffenbury and the one chosen to fight the Ix, was Gawain's mother, and her plan to destroy the Ix was to draw the Ix to her, then sacrifice herself in the Fire Eternal - a plan which the new Wearle has adopted. Tam and Lucy travel through the tunnels to wake Gawaine, but as the dragon stirs, Hannah betrays them. Tam is trapped underground, and Lucy captured by Mrs Gee, but Bella helps her escape. In the chaos of the dragon's awakening, Mrs Gee, Hannah and Clive are all killed and the hotel collapses. Meanwhile, Melanie and Rachel Cartwright are attacked by the last surviving semi-Darkling, who injures both of them before taking Glade. Glade sends a distress signal to the Pennykettles, which is intercepted by Gwillan. Lucy calls David for help, and he sends Grockle. With his help, Lucy places some of her tears in Glissington cairn, although Bella tries to stop her. The tears reflect moonlight onto the unicorn's horn, bringing it to life, and it frees Gawaine. However, as Zanna discovers through an email Bella sent Lucy, Gawaine was betrayed and one of her children murdered by a sibyl disguised as a red-haired maiden, and when she sees Lucy, she attacks. Grockle fails to defend Lucy, but, as Lucy is Gawaine's kin, the flames do not harm her, and Gawine is distracted for long enough that David can arrive to help. Meanwhile, the last surviving semi-Darkling ingests Lucy's auma from the tears she left at Glissington Cairn. It uses the power in the tears to renew itself, and call the Ix towards it, and a full Darkling is born, with the ability to self-replicate, which it does until there are four Darklings. Realizing the danger, David gives Lucy the narwhal tusk talisman which he thinks is Groyne so that she can be transported home, not realizing that the tusk is in fact Gwillan, who has taken Groyne's abilities, and Lucy has only been moved across the valley. Gawaine and G'lant - the combined force of David and Grockle - begin to fight the Darklings. One invades Gawaine's mind before she destroys it, but G'lant restores her before permanent injury can occur. One then distracts G'lant while the remaining two attack Gawaine. One destroys her wing and poisons her blood, although it is near-fatally injured in the attempt, and falls to the ground near Lucy, who has been joined by Bella. As it attempts to attack the girls, Tam emerges from the ground and destroys it. Agatha Bacon arrives at Wayward Crescent, and Zanna leaves for Scuffenbury after entrusting her with Liz's care. She arrives near Gawaine, who is gravely injured, and begins trying to heal her with Teramelle's help. The unicorn warns her to hurry, as Scuffenbury is the site of a portal to the Fire Eternal, and the portal will soon open. Meanwhile, 'Agatha Bacon' is in fact Gwilanna, who wishes to deliver Liz's child. She refuses to listen when Arthur explains that Gwillan now possesses the child's auma. She uses a spell to trap Arthur in an armoir and, with the use of Gawain's iscoscele, draws the dark fire out of Liz's forehead. The dark fire turns Gawain's isoscele black, then proceeds to kill Gwilanna before traveling to Scuffenbury. Alexa, who was locked outside by Gwilanna,grows full wings and is then taken by G'Oreal of the New Wearle to Scuffenbury. At Scuffenbury, G'lant continues to fight the two remaining Darklings. Gwillan traps one, purifying its auma and turning it into a dragon, which is no longer any threat. At the sight of Gwillan, the Ix lend all their power to the remaining Darkling, and it overpowers G'lant, but Gawaine drags it into the Fire Eternal, sacrificing herself to save G'lant and fulfill the task the Old Wearle entrusted her with - eradicating the Ix. Teramelle, invaded by the dark fire, follows her. In the chaos which the dark fire causes, David, Zanna, Alexa and Gadzooks come together, and Gadzooks begins writing a word. David reassures Zanna that everything will be all right, but things will be different. Then David, Lucy, Tam, Zanna, Bella and the assembled dragons disappear. The book ends with the word Gadzooks was writing: "sometimes".
412
Floodland
fantasy
Floodland is set in the near future where most of the United Kingdom is covered by water. The storyline concerns a girl named Zoe who is left behind after her family flees the floods. She is left alone in the ruins of Norwich but escapes to Eels Island (Ely Cathedral) where she discovers a sinister society run by a strange boy.
413
Dragon Raja
fantasy
Amurtaht the black dragon's existence has plagued Fief Heltant for long, and the king has sent the white dragon Catselprime and his raja, a young son of the House of Halschteil to subdue the black dragon. A blind wizard Tyburn arrives at Heltant and helps guard the town while during the battle with Amurtaht. Hoochie helps Tyburn, who gives him in return a pair of Ogre Power Gauntlets or OPG, which gives the wearer great muscle power. The news comes that Catselprime has lost to Amurtaht and died, while the remnants of soldiers including Hoochie's father have been taken prisoner by Amurtaht, who demands a ransom of an enormous amount for their release. Hoochie, Karl and Sanson set out on a journey to the capital Bysus Impel, to report the news of battle to the king and to attain aids for the ransom. The trio attack a group of orc bandits that has killed a traveler, and the orcs begin chasing the trio for revenge. But Hoochie defeats them powered by his OPG. Repeated battles with the orcs bring Hoochie together with Iruril Serenial, a beautiful elf woman, and Axelhand Eindelf, an old magnanimous dwarf, both of whom become his friends. Hoochie and his party visits Lenus City and solves affairs with the city's arena, and at the next city they visit, Fief Carlyle, they face difficulties from a strange pathological phenomenon all over the city. They meet Edhelin, a troll priestess, and find out that the crisis is caused by Sacred Land, a curse that combines magical and divine powers. They find out that Djipenian agents are behind the curse, which was a military experiment for the current war between the Bysus and Djipen (pronounced: Jah-ee-pun). They take one of the agents, Unchai, as a witness in reporting the curse to the king. As they reach the Brown Mountains just west of the capital, they meet Neria, a red-haired "nighthawk" or a thief that is a member of the thieves' guild, and Gilsian, a warrior on a bull with a chattering sword, who is revealed as Prince Gilsian Bysus, the older brother of the king and the ex-heir apparent. Throwing off the orcs' pursuit, the party finally arrives at the capital. They meet the king to bring the news of Catselprime's demise, and report the Djipenian operation. The king decides to help pay the ransom and they're delighted, but only briefly, for they find that there aren't enough jewels left in the capital. In the jewel mines of the Brown Mountains signs are observed of an awakening dragon that terrorized the continent 20 years ago: Kradmesser the Blazing Spear. The House of Halschteil, the bloodline of dragon rajas, has a lost daughter. Hoochie and others hope that she is a dragon raja, so she can make the dragon raja's covenant with the awakened Kradmesser. The only thing known about her is her age and the red color of her hair. While the party prepares for the trip to find the girl, a young nobleman Nexon Huritchell captures Neria and forces the party to steal a book with state secrets from the Halschteil mansion. The party works together to rescue both Neria and the book of secrets from Nexon's hands. Condemned of treason, Nexon attacks the party along with the vampire sorceress Shione. But Iruril returns in time to save the party from the vampire's threat. Iruril has information about a girl in the Duchy of Ilse who may be the lost daughter of the Halschteils. They head to Ilse, along with Unchai to tell Djipen's plots to the Grand Duke of Ilse and gain Ilse's cooperation in the war. Karl and Unchai heads to the Duchy's capital, while Hoochie, Sanson, Neria and Iruril head to a temple of Teperi of Haflings and Crossroads, to hire Jereint Chimber, a young priest empowered to have the answer to any polar question. They head to the Port Del Hapa where they find Rennie who indeed turns out to be the dragon raja they were searching. The next day, Port Del Hapa and several cities of Ilse are turned into Sacred Lands in the hands of Shione and Nexon, who, in the havoc and confusion that ensues, kidnaps Rennie. The party chases Nexon and his underlings into the mysterious Eternal Forest, where whoever enters, on certain conditions, are divided into separate selves with identical looks but divided memories. Iruril's wisdom saves the party, but Nexon and most of his underlings fall into panic and murder each other, including three of Nexon's selves. Nexon takes Rennie and survived subordinates into the Great Labyrinth of the Dragon Lord. The party follows them in through dangers of every shape and meets Dragon Lord, who offers them access to his treasures, enough to pay off Amurtaht's ransom and some more. After leaving the Great Labyrinth, the party ambushes Nexon to rescue Rennie and they rush back to Bysus. At Red Mountains, they encounter Jigoleid, the blue dragon who fought the war for Bysus with another Halschteil raja. The raja released the dragon not only from the covenant with him but also from the battlefield with Djipan, to serious military consequences. The party stop by Kan Adium, a city in the middle of wild plain, where they face another attacks from the orcs, now a big army, and defeat them. They arrive at the capital, and find out that Marquess Halschteil has been making plans to take hold of a raja who could make the covenant with Kradmesser, and use the legendary dragon's power to take over Bysus. The party hasten to take Rennie to the Brown Mountains where Kradmesser's lair is. In the mountains, they pass the Lake Levnane where lives the Fairyqueen Darenian who was Handrake the archmage's lover 300 years ago. Kradmesser is awakened at last. Haschteil, Nexon and Hoochie's party race and fight against each other to meet the dragon first. Kradmesser however, reveals that he intends neither to destroy Bysus and the continent, nor to accept another covenant with a dragon raja. Nexon, who has succeeded the gift from his father, the previous raja to Kradmesser, convinces the dragon forcibly to make the dragon raja's covenant with him. When their covenant is complete, Shione the vampire reveals her true intention.
414
Burning Tower
fantasy
The three main characters are Sandry, a Lord of Tep's Town, Sandry's cousin Regapisk, also a Lord, and Burning Tower, a daughter of Whandall, the main character of the previous book. Regapisk is an incompetent Lord and his family arrange for him to be shanghaied to become an oarsman on a coastal ship. Sandry and Burning Tower are romantically linked throughout the book. Large flightless birds attack trading caravans, but Sandry fights them off. He is sent by the Lords with the caravan, of which Burning Tower is also a part, to discover the source of the birds. They travel to the southern city of Condigeo and then to Crescent City, defeating terror bird attacks along the way. In Crescent City, they are joined by Regapisk, who has escaped from his ship. The three of them travel on to the high-magic city of Aztlan, where Regapisk redeems himself. The authors researched Aztec culture for the book, and many aspects of the culture depicted in the book are based on that research. This is explained in a brief note at the end of the book. Also mentioned is that within the described timeline, the terror birds continued to exist until long after humans spread through the Americas; this is based on the North American phorusrhacid Titanis walleri (but see McFadden et al. 2007).
415
The Voyage of the Dawn Treader
fantasy
The two youngest Pevensie children, Lucy and Edmund, are staying with their odious cousin Eustace Scrubb while their older brother Peter is studying for his university entrance exams with Professor Kirke, and their older sister Susan is traveling through America with their parents. Edmund, Lucy, and Eustace are drawn into the Narnian world through a picture of a ship at sea. (The painting, hanging neglected in the guest bedroom that the Pevensie children were using, had been an unwanted present to Eustace's parents.) The three children land in the ocean near the pictured vessel, the titular Dawn Treader, and are taken aboard. The Dawn Treader is the ship of Caspian X, King of Narnia, who was the key character in the previous book (Prince Caspian). Edmund and Lucy (along with Peter and Susan) helped him gain the throne from his evil uncle Miraz. Three years have passed since then, peace has been established in Narnia, and Caspian has undertaken his oath to find the seven lost Lords of Narnia. Lucy and Edmund are delighted to be back in Narnia, but Eustace is less enthusiastic, as he has never been there before and had taunted his cousins with his belief that the country never existed. The Talking Mouse Reepicheep is also on board, as he hopes to find Aslan's Country beyond the seas of the "utter East". They first make landfall in the Lone Islands, nominally Narnian territory but fallen away from Narnian ways: in particular the slave trade flourishes here, despite Narnian law stating that it is forbidden. Caspian, Lucy, Edmund, Eustace and Reepicheep are captured as merchandise by a slave trader, and a man "buys" Caspian before they even reach the slave market. He turns out to be the first lost lord, Lord Bern, who moved to the islands and married a woman there after being banished from Narnia by Miraz. When Caspian reveals his identity, Bern acknowledges him as King. Caspian reclaims the islands for Narnia, and replaces Gumpas, the greedy governor, with Lord Bern, whom he names Duke of the Lone Islands. At the second island they visit, Eustace leaves the group to avoid participating in the work needed to render the ship seaworthy after a storm has damaged it, and hides in a dead dragon's cave to escape a sudden downpour. The dragon's treasure arouses his greed: he fills his pockets with gold and jewels and puts on a large golden bracelet; but as he sleeps, he is transformed into a dragon. As a dragon, he becomes aware of how bad his previous behaviour was, and uses his strength to help make amends. Caspian recognizes the bracelet: it belonged to Lord Octesian, another of the lost lords. They speculate that the dragon killed Octesian — or even that the dragon was Octesian. Aslan turns Eustace back into a boy, and as a result of his experiences he is now a much nicer person. They make stops at Burnt Island; at Deathwater Island (so named for a pool of water which turns everything immersed in it into gold, including one of the missing lords who turns out to have been Lord Restimar); at the Duffers' Island, where Lucy herself encounters Aslan; and at the Island Where Dreams Come True — called the Dark Island since it is permanently hidden in darkness. They rescue a desperate Lord Rhoop from this last. Eventually they reach the Island of the Star, where they find the three remaining lost lords in enchanted sleep. Ramandu, the fallen star who lives on the island, tells them that the only way to awaken them is to sail to the edge of the world and there to leave one member of the crew behind. The Dawn Treader continues sailing into an area where merpeople dwell and the water turns sweet rather than salty. At last the water becomes so shallow that the ship can go no farther. Caspian orders a boat lowered and announces that he will go to the world's end with Reepicheep. The crew object, saying that as King of Narnia he has no right to abandon them. Caspian goes to his cabin in a temper, but returns to say that Aslan appeared in his cabin and told him that only Lucy, Edmund, Eustace, and Reepicheep will go on. These four named venture in a small boat through a sea of lilies until they reach a wall of water that extends into the sky. Fulfilling Ramandu's condition, Reepicheep paddles his coracle up the waterfall and is never again seen in Narnia (Lewis hints that he reaches Aslan's Country). Edmund, Eustace, and Lucy find a lamb, who transforms into Aslan and tells them that Edmund and Lucy will not return to Narnia – that they should learn to know him by another name in their own world. He then sends the children home. In their own world, everyone remarks on how Eustace has changed and "you'd never know him for the same boy" - although his mother believes that Edmund and Lucy have been a bad influence on him.
416
A Princess of Landover
fantasy
The book began a prologue on the witch Nightshade still trapped in the form of a crow in a cage in Woodland Park Zoo, having been exiled from Landover for more than five years. Apart from having mysteriously appeared in the cage, her red eyes marked her different from other birds and elicited brief interest from animal experts. They gave up trying to study her after failing repeatedly to capture her, despite her being in a cage. The story proper began in the principal's office of the exclusive private school Carringon Women's Preparatory in New England where Mistaya "Misty" Holiday had been sent by Ben to "learn about places other than" Landover. The school was informed that her parents were away most of the time and all correspondence to be made via Miles Bennett, Ben's former law partner. The headmistress Harriet Appleton was with Misty, recounting the girl's previous visits to the same office. The first was when Misty organized a school protest and shut down classes for three days when the school tried to remove a two hundred year old tree from the school grounds. The second was when Misty formed an unapproved club for students to "engage in a bonding-with-nature program", the sticking point for the school authorities being ritualistic scarring for the members, which Misty thought would "convey the depth of commitment" and "reminder of the pain and suffering human ignorance fostered". Besides, Misty thought it should not be a problem as the "scarring was done in places that weren't normally exposed to the light of day". The third and current visit came about because Misty had done something to terrify fellow student Rhonda Masterson to the point of hysterics and had to be sedated by a nurse. Rhonda and other blue-blooded East Coast snots had been bullying Misty until the latter was pushed too far by being called a name Misty refused to repeat. In retaliation, Misty conjured up an image of Strabo, the last dragon of Landover. Though the headmistress could not be sure what Misty had done, she suspended Misty from school and indicated she would consider accepting Misty back if Misty agrees to be the type of student expected in Carringon. Misty was only too glad to leave and decided to do so immediately instead of waiting for the Christmas break. Taking a flight to Dulles, the Waynesboro, she returned to Landover through a portal located in George Washington and Jefferson National Forests, passable only by certain magic. As Misty arrived in Landover, thinking about resuming her study of magic with Questor, she was met unexpectedly by Strabo, who somehow knew and made it clear he did not appreciate his image being used by Misty. Her next encounter was much more pleasant, with the mud puppy Haltwhistle coming to greet her. The third encounter before she reached home was a tied-up G'home Gnome Poggwydd, whom she rescued. Once at home in Sterling Silver, Ben was informed to his dismay the reason of Misty's return. After a heated argument with Misty, Ben discussed with his advisors. Questor Thews and Abernathy Questor suggested for Misty to be sent to organize the Libiris, a royal library which was started by the last wise and dedicated king of Landover, to foster greater interest in reading for all subjects of Landover. The project stalled and the library fell into neglect. Questor proposed fixing the library and reopening it would be a worthwhile project for Misty. It was revealed that Questor and Abernathy also withheld something from Ben about the libiris. Before Ben could approach Mistaya about the project, he was presented with a proposal of marriage to his daughter from Laphroig, lord of the Rhyndweir, the largest of Greensward baronies. Personally repulsed, Ben diplomatically avoided giving a direct answer. However, Laphroig chose to interpret it as tacit approval to woo the girl, and sprung himself to Misty who had not been informed. Aghast, Misty rebelled and refused to accept Ben's explanation, nor his idea of her going to the Libiris. She chose to ran from home to her grandfather and enlisted the aid of Poggwydd to hide some of the packings she would need. Unfortunately, it also resulted in her becoming stuck with the Gnome as a travelling companion. In addition, she was joined by the mysterious cat Edgewood Dirk who seemed to be able to come and go as it pleases, and refused to talk or appear other than an ordinary cat except when alone with her. When Misty arrived at her grandfather's domain of the lake country, he allowed her to stay but refused to take her side against her father. Realising her grandfather was going to send her back, Misty took a chance when Edgewood Dirk offered her to escape. At Dirk's subtle proddings, Misty realised the only place she can go to escape from being found by her father or grandfather was the Libiris, the very place she was supposed to go in the first place. Convincing herself that she was going on her own accord, Misty presented herself as a peasant girl to the Libiris. Misty was almost turned away by the Libiris staff Rufus Pinch, had not his assistant Thom who intervened and pretended Misty was his sister Ellice. Together, they seemed to persuade Craswell Crabbit, the person in charge of Libiris, to allow Misty to stay and help with the work in organising the books. While Ben and the River King had been trying unsuccessfully to locate Misty, Laphroig deployed his spies to watch the royal castle, convinced he could take advantage of the situation. Questor and Abernathy discussed between themselves what would be the "last place" anyone would think of looking for Misty and came to a startling conclusion that the Libiris might be the place. Questor made a secret visit to the Libiris and contacted Misty. By then, Misty realised something strange was going on in the Libiris and was convinced Crabbit was up to something bad. She was determined to stay on to investigate while Questor was to return to Sterling Silver, ready to act as backup if necessary. Misty discovered some similarities between the Libiris and the sentient castle Sterling Silver. With Thom's help, she learned that books of magic were being passed to demons of Abaddon. And with some help from Edgewood Dirk, she was able to implement a temporary fix. Unfortunately, Misty's efforts were discovered by Craswell who had her and Thom captured. Apparently, Craswell had known all along her identity as Princess of Landover. Meanwhile, through his spies watching Sterling Silver, Laphroig learned the location of Mistaya and set forth there with a large group of armed men to demand Misty from Crabbit. Deciding to play off Laphroig and Ben against each other, Crabbit offered to help by inducing Misty to agree to marry Laphroig, using the threat of Thom's life in the process. Misty came up with a plan quickly and agreed to the ceremony, demanding it to be held outdoors, and promising not to escape. Once in place, she cast a spell to bring forth the image of Strabo again. Though the illusion was done correctly, the uproar it caused was short lived and she and Thom remained prisoners. However, that was only part of her plan - her goal was to incite the appearance of the real Strabo who promised to visit her if she ever invoke his image again. The arrival of the real Strabo was much more effective at disrupting the wedding, but Strabo soon got distracting chasing after the armoured men-at-arms which he considered delicacies. Misty was still faced with the armed Laphroig, Pinch who had a crossbow and Crabbit the magician. A stunning explosion occurred when Laphroig's thrown dagger, Pinch's crossbow bolt, and magic from Crabbit and Misty came together. When the explosion cleared and Misty recovered from being stunned, Laphroig had been turned to stone and there was no sign of Crabbit nor Pinch. Misty had no time to congratulate herself for the demons of Abaddon were breaking through within the Libiris. With Thom's help, Misty managed to seal the breach from Abaddon. The Libiris began to heal itself, being a creation from the materials taken from Sterling Silver. It was all over by the time Ben and the others from Sterling Silver arrived. Thom turned out to be the missing brother of Laphroig. Succeeding to the barony, he chose to give the land to the subjects of Rhyndweir in return for reasonable tax to the crown. Back in the Woodland Park Zoo, the strange crow with red eyes disappeared as mysteriously as it had appeared before. And as mysteriously, two men in strange attire appeared in the same cage, ranting in an unknown language. After being taken away by security, the two ended up in custody of Homeland Security, which also could not understand them nor figure out where they came from.
417
Timescape
fantasy
The story is written from two viewpoints, equidistant from the novel's publication in 1980. The first thread is set in a 1998 ravaged by ecological disasters such as algal blooms and diebacks on the brink of large scale extinctions. Various other events are mentioned in passing, such as student riots and an event of nuclear terrorism against New York City which took place before the events of the novel. This thread follows a group of scientists in the United Kingdom connected with the University of Cambridge and their attempts to warn the past of the impending disaster by sending tachyon-induced messages to the astronomical position the Earth occupied in 1962–1963. Given the faster-than-light nature of the tachyon, these messages will effectively reach the past. These efforts are led by John Renfrew, an Englishman, and Gregory Markham, an American most likely modeled on Benford himself. Overseeing their efforts is Ian Peterson, a womanizing member of the World Council. The second thread is set in the University of California, San Diego, in La Jolla, California, in 1962 where a young scientist, Gordon Bernstein, discovers anomalous noise in a physics experiment relating to spontaneous resonance and indium antimonide. He and his student assistant, Albert Cooper (also likely based on the author and his experiences at UCSD), discover that the noise is coming in bursts timed to form Morse Code. The resulting message is made of staccato sentence fragments and jumbled letters, due to the 1998 team's efforts to avoid a grandfather paradox. Their aim is to give the past researchers enough information to start efforts on solving the pending ecological crisis, but not enough that the crisis will be entirely solved (thus making a signal to the past unnecessary and creating a paradox). Due to the biological nature of the message, Professor Bernstein shares the message with a professor of biology, Michael Ramsey. Since the message also gives astronomical coordinates, he also shares it with Saul Shriffer, a fictional scientist who is said to have worked with Frank Drake on Project Ozma. Initially, these characters fail to understand the true meaning of the message. Ramsey believes it to be an intercepted military dispatch hinting at Soviet bioterrorism, while Shriffer thinks the message is of extraterrestrial origin. Shriffer goes public with this theory, mentioning Bernstein in his findings. However, Bernstein's overseer, Isaac Lakin, is skeptical of the messages and wants Bernstein to keep working on his original project and ignore the signal. As a result of this interruption in their experimentation, Bernstein is denied a promotion and Cooper fails a candidacy examination. The signal also exacerbates difficulties in Bernstein's relationship with his girlfriend, Penny. In 1998, Peterson recovers a safe deposit box in La Jolla containing a piece of paper indicating that the messages were received. Meanwhile, it is clear that the viral nature of the algal bloom is spreading it faster and through more mediums than originally expected. Strange yellow clouds that have been appearing are said to be a result of the viral material being absorbed through the water cycle, and it soon affects the planet's agriculture as well, resulting in widespread cases of food poisoning. Flying to the United States, Markham is killed in a plane crash when the pilots fly too close to one of the clouds and experience seizures. In the past storyline, now advanced into 1963, Bernstein refuses to give up on the signals. He is rewarded when the signal noise is also observed in a laboratory at Columbia University. Using hints in the message, Ramsey replicates the conditions of the bloom in a controlled experiment and realizes the danger it represents. Bernstein finds out that the astronomical coordinates given in the message represent where the Earth will be in 1998 due to the solar apex. He also receives a more coherent, despairing message from the future. Having built a solid case, Bernstein goes public and publishes his results. This decision has monumental consequences. On November 22, a high school student in Dallas is sent by his physics teacher to the Texas School Book Depository to get a copy of Bernstein's findings. There he interrupts Lee Harvey Oswald's assassination attempt on President John F. Kennedy, attacking the shooter and sending the would-be fatal third shot awry. Though seriously injured, Kennedy survives. This paradox creates an alternate universe and forever ends the contact with the original 1998. The concluding chapters portray the 1998 of the original timeline as a bleak, failing world, the intensified ecological disaster taking a noticeable toll on the human way of life. Peterson retreats to a fortified country farmhouse which he has obviously prepared well in advance. Renfrew continues to send out signals (including the more coherent one that Gordon receives) until the building's generator gives out. Before it does, however, he receives a signal purportedly from the year 2349. In the final chapter, set in the alternate 1974, an awards ceremony is held for achievement in science. In light of Kennedy's survival, the United States President giving out the awards is William Scranton, who is said to have defeated Bobby Kennedy due to a telephone tapping scandal. The scientists whose work stemmed from the signal are honored, including Bernstein, who receives the Enrico Fermi Prize for his discovery of the tachyon.
418
Pilgrim
fantasy
Upon arriving through the Star Gate, the Time Keeper Demons begin 'feeding' by expelling a grey miasma from their mouths which spreads across the land, corrupting and maddening any being not sheltered. They depart the vicinity of the now destroyed Star Gate and travel through the woods to Cauldron Lake. Meanwhile Faraday uses her new powers to bring Drago back to life. The newly resurrected Drago, Faraday, and Zenith then join Caelum's army in the woods surrounding the Barrows and set plans. Despite a pledge to help Caelum however possible, Axis, Azhure, and Caelum remain distrustful and loathing towards him with Axis even stabbing Drago. Axis, Azhure, Caelum, and a small contingent from the army resolve to travel to Star Finger to search through the ancient texts there for an answer. Zared is left in command of the combined armies tasked with preserving what he can of the land. Faraday and Drago leave on a pair of white donkeys with a feathered lizard from the woods to attempt to beat the demons to Cauldron Lake. There the voice that spoke to Faraday during her transformation, Noah, awaits. Isfrael and Shra confront the demons as they pass through the forest. Their combined power is a match for the still weak demons, but one of the newly acquired demonic mounts sneaks behind them and disembowells Shra. The demons are the first to arrive at Cauldron Lake and proceed to drain/kill it to expose the craft of the Enemy and a crystal forest. Surviving the reflective trap, the demons find a pool of blood and throw StarLaughter's dead child into the blood. It emerges as a toddler and possessing the warmth of the greatest of the demons, Qeteb. After their departure but still sensed by them, WolfStar comes forth from the waterways and places the his own dead child in the blood with similar results. Drago enters the craft and meets a dying Noah, the last of the Enemy. Noah tells Drago of how the Enemy separated Qeteb and journeyed through space to find a place to store the component parts. When they discovered the constituent parts of Qeteb could not be destroyed, four craft fled across the universe with them. Noah informs Drago that Qeteb must be reconstituted before he can be destroyed, that Tencendor must be destroyed before it can live again. Drago also learns that the land is highly magical and magic still exists for those who know how to find it. He also is informed that a Sanctuary exists somewhere in the waterways that can hold Tencendor's population when the land is destroyed. Drago sends the Lake Guard to scout out Sanctuary, Zared's army to Carlon to gather the Acharites, StarDrifter and Zenith to Star Finger to collect the Icarii, and extracts a half-promise from Isfrael for the Avar. As he instructs the leaders, it dawns on them that Caelum is not the StarSon mentioned on the Maze Gate, but Drago is. Isfrael helps the army construct cloth for portable tents so they can venture across the plains and the groups separate. Zenith still suffers hesitations about her relationship with StarDrifter. While a relationship between grandparent and grandchild is acceptable in Icarii culture, she cannot cope the idea of StarDrifter being her lover. They arrive at the Minaret Peaks to find the magic-reliant Icarii in dire straits, not only from the Demonic Hours, but a lack of food and basic survival skills. When Caelum and company enter an ancient tunnel to quickly transverse the Fortress Ranges, they fear a trap in the making. Only too soon are they prove right as the Hawkchilds kill the sentries behind them. The demons create an illusion of the hunt dream Caelum suffers from that Axis, Azhure, and Caelum all fall for. They survive to find all the others in the party destroyed and the Alaunt further ahead after running from the horror. Zared's army travels towards Carlon, but an army composed of animals and men that were maddened has been marshalled by the brown and cream badger. When the animals attack, Zared's army survives only thanks to two mysterious white figures that drive off many of foes. Unnoticed until later, the discontent Askam and four hundred men desert during the night. Unfortunately for them, the badger set up a trap and they are all dragged from under the shade into the demonic miasma to become like the mad animals. Under control of the badger, Askam and his men rejoin Zared's force as they ride. Although no other attack is forthcoming, when the last of the army is entering Carlon, Askam abducts Zared's wife Leagh. When the next Demonic Hour falls, she too is driven insane. Drago and Faraday travel north to Gorkenfort to meet their "ancestral mother." On the way, Drago expresses his love for Faraday. Although she knows that she loves him, she denies it as she fears that it would mean she would need to be sacrificed again. She also worries about the dreams of a girl calling for help that are trying to draw her to Star Finger. On the path, they find a senile white horse that Drago recognizes as Belaguez, Axis's old warhorse. They also discover that they are immune to the demons' feedings. The demons feel the resistances but cannot identify them. Although later confronted by a Hawkchild speaking for the demons, they do not connect the resistance with Drago. They are confused by him being alive, but are diverted from killing him as the white donkeys (revealed to be extremely powerful magicians and those that previously saved the army) destroy Askam's force and return Leagh to Zerad. Caelum, Axis, and Azhure are taunted by the Hawkchilds continually as they travel the mountain paths to Star Finger. Eventually, the Hawkchilds stage an attack and nearly destroy who they believe to be the StarSon. The former Star Gods and Alaunt manage to stave off the attack and get the wounded party to Star Finger. Drago and Faraday arrive at Gorkenfort. Shortly afterward Urbeth the icebear arrives to reveal that she is the being known as the Enchantress and the Mother of Races. Although she mothered the Acharites, the Charonites, and the Icarii, her eldest (the Acharite forerunner) rejected magic and she cast him out of her life. However, both he and the Acharites do have innate magic but it now can only be accessed if they die and are brought back to life. Drago and Faraday leave towards Star Finger but leave Belaguez for Urbeth who then transforms him into the star stallion and sends him south. Meanwhile, a mourning Zared is convinced to send part of the army and the whole Strike Force to the Murkle Mines where some 20,000 men, women, and child are holed up. When their ships are destroyed in the bay, the remains of the men convince the refugees to head towards Carlon. The demons learn of this progress and set a trap on the path that eventually drives all of the refugees into the madness of Demonic Hours. Only Theod survives and rides to Carlon on the reborn Belaguez to tell the tale. The demons arrive at the Lake of Life and kill it to access Qeteb's breath, DragonStar now gaining the body of an adolescent and breath. Again, WolfStar follows their example with the Niah-corpse and slips away. After giving StarLaughter a small amount of power, the demons decide to investigate Sigholt. When Rox crosses the bridge, it transforms into a spider-like shape and devours the demon releasing nighttime from terror. The demons and StarLaughter flee towards Fernbrake Lake. The Lake Guard have figured out the mystery of Sanctuary determining it must be a magical keep. As the other lakes each have a keep, Fernbrake's keep must have sunken to the waterways and show the way to Sanctuary. Some of the Lake Guard, StarDrifter, and Zenith travel to Fernbrake. There they not only discover the way to the keep, but that the Star Dance can be accessed through dance. When StarDrifter attempts to cross the bridge to Sanctuary, it rejects him as he is not 'he who is true.' They depart on the waterways to find Drago. At Star Finger, Axis, Azhure, Caelum, and the former Star Gods find a mysterious girl in the lower levels holding a book titled Enchanted Songbook. Unfortunately no one can reach her until Drago and Faraday enter the chamber. Caelum, who has now realized that he is only a decoy for the real StarSon, keeps Axis from killing Drago and sends them all from the room. When they are alone, Caelum asks for Drago's forgiveness for their past. More specifically, for Caelum framing Drago for RiverStar's murder. Caelum and RiverStar were secretly lovers and he killed her when she revealed she was pregnant. Drago, Faraday, StarDrifter's party, and the Alaunt depart on the waterways to Sigholt and then Sanctuary. At Sigholt, Drago retrieves the Wolven and the keep's cat population and learns of another way to access the pattern of the Star Dance, through hand movements. They open Sanctuary and begin the evacuation of the Icarii. Drago, Faraday, and the girl Katie travel to Carlon via Spiredore only to discover it besieged by the animal army and of the loss of the 20,000. With the help of the lizard and Katie, Drago removes the demonic madness from Leagh, in essence returning her from the dead and giving her access to her magic. They leave for the site of the ambush of the 20,000 and gather them together. Drago cures Goldman, Theod's wife Gwendylyr, and DareWing FullHeart of their madness and dispatches the rest so the demons cannot use them anymore. WolfStar appears at Fernbrake Lake only to be captured by StarDrifter and Isfrael to await trail. When the demons arrive, they free WolfStar only to torment him and hold him captive. They shatter Fernbrake and summon the craft to the surface as StarDrifter, Isfrael, and Goodwife Renkin mourn the death of the Mother. The demons invest both DragonStar and Niah with the movement of Qeteb and leave for Grail Lake and the Maze. Caelum departs for the hunt and for Drago to summon him. He has learned that the Enchanted Songbook shows dances to access magic and more or less successfully used one to destroy a Hawkchild. As he waits, he visits with Urbeth and her two daughters, the white donkeys turned icebear. The animal army stages an attack led by the patchy-bald rat and his minions from the sewers that leaves the population of Carlon in panic and the city on fire. With the help of his new magicians, Drago evacuates the remaining Acharites through Spiredore to Sanctuary. He sends the magicians off to the rest of Tencendor to collect the remaining populations which turn out to include animal and insect as well. Faraday confronts Isfrael with his stance that the Avar should keep to themselves by showing a vision of Barsarbe doing the same. The Avar and the rest of Tencendor descend into Sanctuary, but not before the Mother reveals herself to Faraday urging her to let herself love Drago. Mother then retreats to the Sacred Grove and closes the pathways. Drago enters the Maze and races on Belaguaz to the Dark Tower within. There he opens a gate and travels to Caelum to bring him to Spiredore and the hunt. The demons pass through the maze and fully resurrect Qeteb in the body that was once DragonStar. Malice sweeps across the land, destroying everything not already corrupted save for Caelum, Urbeth, her daughters, and the wooden bowl given to Faraday by the silver-backed Horned One. Qeteb starts the hunt and they eventually corner Caelum who they still believe to be the StarSon. However, rather than cowering in fear and then pain, Caelum dies with a smile on his face as all he sees is a field full of flowers.
419
Soul Eater
fantasy
Wolf is kidnapped and Torak and Renn set out to find him. During their journey, Torak takes a spirit journey, in the form of a raven, and discovers that the Soul Eaters have captured Wolf. They follow Wolf's kidnappers to the Far North, where they encounter Inuktiluk, a member of the White Fox Clan. They go with him to the White Fox Clan's camp, where the clan's mage (shaman) tells them of a vision she has had, in which Torak is about to hit Wolf with an axe. They continue their search for Wolf. Torak secretly changes places with a boy who is serving as an acolyte to the Soul Eaters. Torak goes into the cave, where he has to help the Soul Eaters in order to maintain his disguise. Renn goes into the cave and hides. While in the cave, Torak kills an owl, then takes a spirit journey into a bear and finds out where Wolf is. Torak and Renn find Wolf, who is distracted by an injury to his tail and doesn't recognise them. They have to use Renn's axe to cut off Wolf's tail, fulfilling the mage prophecy. They free all the animals which the Soul Eaters have been holding captive, but the Soul Eaters release demons. Renn takes the Fire Opal, a religious artifact belonging to the Soul Eaters, and as they flee, Torak and Renn become separated when Renn floats away on a piece of river ice. Meanwhile, Torak becomes snow blind and is captured by the Soul Eaters. Renn eventually makes it to the riverbank, and discovers that the Fire Opal can be destroyed by being buried under stone while a life is sacrificed. She intends to kill herself to get rid of the Fire Opal, but before she can do so, Torak and the Soul Eaters arrive. Torak takes the form of a spirit bear and attacks the Soul Eaters. Renn is about to jump but at the last minute, the Bat Mage sacrifices herself to atone for the fact that Torak's father once saved her life. Torak, Renn and Wolf are rescued by Fin-Kedinn and Inuktiluk. They return to the forest together.
420
Darkness and Light
fantasy
Darkness and Light begins in the town of Solace at the time the companions decide to pursue rumors of war and embark on their own personal quests for five years. Sturm Brightblade and Kitiara Uth Matar both decide to go north to Solamnia to learn more about their families. Shortly after they leave Solace, they encounter a group of gnomes who are in the final stages of building a flying ship that has become mired in mud. The two companions decide that taking the flying ship to Solamnia would be much faster than on horseback or walking, so they assist the gnomes in hoisting the ship from the mud. The flying ship is a success—but too much of a success, as mechanical problems lead the ship up and up until it eventually touches back down on the red moon Lunitari. While on Lunitari fixing the ship, something unexplainable happens to the companions and the gnomes that they inherit magical powers -- the magic amplifies their natural talents. Kitiara becomes much stronger and Sturm is plagued with visions of his father and the downfall of Castle Brightblade. The ship is carried away in the night, and while searching for it they encounter a deranged king named Rapaldo who is worshiped (but also held captive) by the native Lunitarians, a semi-intelligent race that resemble trees. Rapaldo has gone mad after living on Lunitari for ten years after his sailing ship was propelled there by a waterspout. He plans to escape with the gnomes' ship, leaving Sturm behind to be the new Lunitarian king. His treachery is uncovered and a battle ensues, in which Rapaldo kills the gnome Bellcrank, but is accidentally stabbed by Sturm's dagger. Free of Rapaldo, Sturm, Kitiara, and the gnomes flee before the native Lunitarians can avenge the death of their king. They follow a strange trail to a valley where the brass dragon Cupelix is imprisoned inside a gigantic marble tower, as he is to guard the eggs of other dragons. Conversing with the dragon, Sturm learns of the birth of Draconians.The group also learn of the Micones, horse-sized ants created out of crystal to act as servants for the Dragon. Also, Kitiara forms an alliance with the dragon, that if she can free him, he'll become Kitiara's dragon partner. The gnomes attempt to set him free, but they continue to fail, until they think of vitriol. Using vitriol that they had on board, they destroy the marble tower and set the dragon free. After fixing up their ship, they head for home with the dragon. Unfortunately the air is too thin to support the dragon, so he is forced to remain on Lunitari. As they fly higher and higher, they spot the dead gnome walking again, a magical power in which nothing can die on Lunitari, but they can't return to rescue him. The gnome then goes to live with the dragon. After weeks and weeks of butting heads over individual ideals on Lunitari, Kitiara and Sturm decide that they will go their separate ways and sever their ties of friendship. Sturm joins a group of cattle drivers, were he meets a young girl called Tervy, who is orphaned when Sturm shoots her only relative in a raid. She has no idea of modern technology, like the armour Sturm wears, and regularly calls him Ironskin. Sturm and the cattle drivers are then tricked into delivering their herd into the camp of Merinsaard, a dragonlord. He succeeds in stealing the cattle, and lock the group up. They escape when Sturm and Tervy knock the highlord out, imitate him and escape on his horse. Sturm returns to Castle Brightblade—now abandoned—and finds his father's armor and sword. Shortly after this discovery, he discovers that the horse he stole was actually the highlord in disguise. They battle up to the ramparts, were Kitiara shoots the highlord through the neck. She later severs all links with Sturm in a letter, the gist of which is 'We're even'.
421
King of Foxes
fantasy
An exceptionally skilled swordsman, young Tal Hawkins was the only survivor of the massacre of his village - rescued, recruited, and trained by the mysterious order of magicians and spies, the Conclave of Shadows. Now one of the secret society's most valuable agents, he gains entrance into the court of Duke Olasko, the bloodthirsty and powerful despot whose armies put Tal's village to the sword, by posing as a nobleman from the distant Kingdom of the Isles. But the enemy is cunning and well protected - in league with the foul necromancer Leso Varen, dark master of death-magic - and to gain the Duke's trust and confidence, Tal Hawkins must first sell his soul. fr:Le Roi des renards
422
The Summer Tree
fantasy
The books opens in our own world, at the University of Toronto, where the five main characters are all fellow students. They attend a lecture by a Professor Lorenzo Marcus, who afterwards reveals to them that he is in reality Loren Silvercloak, a mage from the land of Fionavar. Silvercloak tells the five that he has come to our world to bring back five guests, as part of the celebration of the 50th year of the reign of High King Ailell of Brennin. After some debate, the students -- Kevin Laine, Paul Schafer, Dave Martyniuk, Kimberly Ford, and Jennifer Lowell -- agree to accompany Silvercloak and the dwarf Matt Sören (Loren's "source," the person whose strength he draws on to perform his magic). However, Dave has second thoughts in the midst of Loren's transferral process; he attempts to pull free, breaking his contact with the others, and so although the remaining four arrive safely in Brennin, Dave is nowhere to be seen. Kim, Paul, Jennifer and Kevin discover that Brennin is in the midst of a crippling drought, brought on by the High King's unwillingness to offer himself on the Summer Tree as a sacrifice to Mörnir. The kingdom has been somewhat uneasy since Ailell's eldest son, Aileron, offered to take his father's place; upon Ailell's refusal, he cursed his father and was exiled. Ysanne the Seer recognizes Kim as the successor foretold by her dreams. Kim accompanies Ysanne to her cottage by the lake where Ysanne calls on Eilathen, a water spirit, to awaken Kim's latent Seer powers; Ysanne then passes to Kim the Baelrath, or Warstone, a red stone set in a ring. Ysanne also shows Kim two magical items. The first is Lökdal, a dwarvish dagger with a double gift: he who kills with Lökdal with love in his heart may make a gift of his soul to another; he who kills without love in his heart will die. Ysanne also shows Kim the Circlet of Lisen, set with a shining white gem, and recounts the prophecy concerning it: "Who shall wear this next after Lisen shall have the darkest road to walk of any child of earth or stars." That night Ysanne takes her own life with Lökdal and makes Kim a gift of her soul. When Kim awakens the next morning, she has not only the power of a seer (which was born in her), but also all of Ysanne's deep knowledge of Fionavar to help her interpret what she sees. Her hair turned completely white, Kim takes Ysanne's place as Seer of Brennin. Kevin and Paul are befriended by Diarmuid, Ailell's second son, a handsome man and elegant swordsman, but apparently frivolous and light-hearted. They accompany Diarmuid and his band on a daring journey to Cathal, the kingdom to the South of Brennin. Diarmuid has a double purpose: to prove the existence of a way across the Saeral River, and to seduce the King of Cathal's daughter, the lovely but fiercely independent Sharra. He achieves both and the band returns triumphant to Brennin. That night, a song that Kevin sings reawakens Paul's ghosts. Long haunted by grief and guilt over the death of his girlfriend in a car accident which he believes was his fault, Paul offers to sacrifice himself by taking Ailell's place on the Summer Tree, seeing this as a way to expiate his guilt. Jennifer and Jaelle overhear a children's game in which Leila, a young girl, calls a boy named Finn to "take the Longest Road." This is the third time this is happened and clearly marks Finn somehow. Jaelle cannot explain what it means but she sees latent power in Leila and invites her to become an acolyte in the temple. The next day, Jennifer meets Brendel of the lios alfar and some of his people and goes riding with them. That night, Jennifer's escort of lios alfar is slaughtered by Galadan and his wolves, and Jennifer is taken. Paul is bound naked to the Tree where he hangs for three days and nights, fully expecting that he will die. On the second night, Galadan appears but is driven away by a grey dog. On the third night Dana, the Mother, relieves Paul's pain by showing him that he was not to blame for Rachel's death and Paul is at last able to weep for Rachel. His tears break the drought. Nursed (grudgingly) back to health by Jaelle, High Priestess of Dana, Paul recovers and is named Pwyll Twiceborn, Lord of the Summer Tree. By now it is evident to all concerned that significant events are afoot, and when Mount Rangat explodes in a dramatic hand of fire reaching across the sky, there can be no doubt. Rakoth Maugrim, defeated and chained a thousand years ago, has broken free of his prison -- and Jennifer's kidnappers have sent her to him at his fortress of Starkadh. Ailell suffers a heart attack and dies at the sight. Aileron returns and Diarmuid, with great wit, agrees that he should be High King despite having been exiled. In the midst of this dynastic confusion, Sharra of Cathal, furious at her seduction and abandonment, stabs Diarmuid in the shoulder. Amongst these events we begin to get a hint of the true strength of Diarmuid's character. Meanwhile, Dave has arrived safely in Fionavar but far out on the plains. He is taken in by a group of Dalrei, or Riders, led by Ivor, chieftain of the third tribe, and Gereint, their shaman. The Dalrei dub him "Davor" and give him an axe, as the weapon best suited to Dave's build and lack of sword training. Dave bonds with Torc dan Sorcha, something of an outcast, when he and Torc spend a night watching over Ivor's son Tabor during his vision quest to find his totem animal. Unbelievably, the animal Tabor sees is a winged chestnut unicorn; even more incredibly, three nights later Tabor finds and immediately bonds with her, knowing that she has been created as a gift of the goddess and her name is Imraith-Nimphais. When the mountain explodes, Ivor sends a party towards Brennin led by Levon, his oldest son. They are ambushed by svart alfar near Pendaran Wood and only Dave, Levon and Torc survive by fleeing into the wood. The trees of the Wood bear a centuries-long grudge over the death of Lisen, their beautiful forest spirit who bound herself as source to Amairgen, the First Mage, and who killed herself when he died. Flidais rescues them and alerts Ceinwen. Ceinwen takes a fancy to Dave; not only does she transport them safely to the other edge of the wood, she also makes sure that Dave finds Owein's Horn. Levon, well-taught in legends by Gereint, then finds the Cave of the Sleepers, who can be awakened by the Horn. When all are at last gathered in Brennin, the new High King calls a council. They are interrupted by Brock, a dwarf, who names Matt Sören as rightful King of the Dwarves and then divulges that it is the dwarves who helped Rakoth Maugrim free himself in secret. They have also found for him the Cauldron of Khath Meigol which can resurrect the dead. The council resumes but a sudden blinding headache bursts upon Kim, and in a heartbreaking vision she sees Jennifer in Starkadh, being raped and tortured by Maugrim. Using the power of the Baelrath, Kim manages to pull all five of them out of Fionavar and back into their own world.
423
The Sea Fairies
fantasy
Mayre Griffiths, nicknamed Trot, or sometimes Tiny Trot, is a little girl who lives on the coast of southern California. Her father is the captain of a sailing schooner, and her constant companion is Cap'n Bill Weedles, a retired sailor with a wooden leg. (Cap'n Bill had been Trot's father's skipper, and Charlie Griffiths had been his mate, before the accident that took the older man's leg.) Trot and Cap'n Bill spend many of their days roaming the beaches near home, or rowing and sailing along the coast. One day, Trot wishes that she could see a mermaid; her wish is overheard, and granted the next day. The mermaids explain to Trot, and the distressed Cap'n Bill, that they are benevolent fairies; when they offer Trot a chance to pay a visit to their land in mermaid form, Trot is enthusiastic, and Bill is too loyal to let her go off without him. So begins their sojourn among the sea fairies. They see amazing sights in the land of Queen Aquarine and King Anko (including an octopus who is mortified to learn that he's the symbol of the Standard Oil Company). They also encounter a villain called Zog the Magician, a monstrous hybrid of man, animal, and fish. Zog and his sea devils capture them and hold them prisoner. The two protagonists discover that many sailors thought to have been drowned have actually been captured and enslaved by Zog. Trot and Cap'n Bill survive Zog's challenges, and the villain is eventually defeated by the forces of good. Trot and Cap'n Bill are returned to human form, safe and dry after their undersea adventure. As many readers and critics have observed, Baum's Oz in particular and his fantasy novels in general are dominated by puissant and virtuous female figures; the archetype of the father-figure plays little role in Baum's fantasy world. The Sea Fairies is a lonely exception to this overall trend: "The sea serpent King Anko...is the closest approximation to a powerful, benevolent father figure in Baum's fantasies."
424
Speaker for the Dead
fantasy
On Novinha's request for a Speaker, Andrew Wiggin leaves for Lusitania, a colony turned into a virtual prison, with its expansion severely limited and its whole existence devoted to the work of xenologers who study the Pequeninos, the first sentient beings found since the destruction of Formics. Lusitania itself is remarkably lacking in biodiversity, featuring thousands of unfilled ecological niches. The other outstanding feature of Lusitania is the Descolada, a native virus which almost wipes out the colony, until husband-and-wife biologists Gusta and Cida succeed in developing counters. Unfortunately, they didn't find the cure soon enough to save themselves, leaving orphaned daughter Novinha to strike out for herself. At the age of thirteen, Novinha, a cold and distant girl, successfully petitions to be made the official biologist of the colony (roughly the equivalent of a master's degree); from then on, she contributes to the work of father-and-son xenologers (alien anthropology) Pipo and Libo, and for a short time there is family and camaraderie. One day, however, she makes a discovery about the descolada—that it's in every native lifeform—and Pipo rushes out to talk to the piggies about the discovery without telling her or Libo why it's important. They can't figure it out on their own, and never learn—a few hours later, Pipo is found vivisected in the grass; his corpse does not even have the benefit of a tree (The symbol of honor placed among all dead piggies). Novinha erases all the lab work, but cannot delete the information itself due to regulations; Libo demands to see it, but even their love for each other will not make her let him see it—it appears to be a secret the piggies will kill to keep. Now Novinha is determined to ensure they never marry, the way they always planned to: for if they do, Libo will have access to those locked files and, Novinha fears, will share the same fate as his father. In anguish, Novinha calls for a Speaker for the Dead, hoping beyond hope that perhaps the original Speaker may arrive, to make sense of Pipo's death—and maybe of her life. Andrew Wiggin doesn't dare let himself be known as Ender anymore; the name is now an Epithet. Ender decides to leave his sister Valentine behind (she is married and pregnant) after traveling with her for many years. He leaves as soon as possible, with his only companion being Jane, an artificial sentience existing within the ansible computer network by which spaceships and planets communicate instantly across galactic distances. He arrives on Lusitania after twenty-two years in transit (only around two weeks to him) to discover that Novinha has canceled her call, or rather tried to, as a call for a speaker cannot legally be canceled after the speaker has begun the journey. However, two others have called, making Ender's trip not entirely in vain: they are Novinha's eldest son Miro, calling for someone to speak the death of Libo, who was killed the same way his father was; and Novinha's eldest daughter Ela, calling for someone to speak the death of Novinha's husband Marcos Ribeira, who died not six weeks ago from a terminal disease. Besides attempting to unravel the question of why Novinha married Marcão when she really loved Libo (Marcão was sterile, and a quick genetic scan on Jane's part reveals that Novinha's children are all, in fact, Libo's), Ender also takes responsibility for attempting to heal the Ribeira family, and manages to adopt (or perhaps is adopted by) most of the children within their first meeting. He also takes a strong interest in the pequeninos, and eventually (in direct violation of Starways Congress law) meets with them in person. The Hive Queen has also managed to make contact with the pequeninos philotically, and has told them a number of things—including the fact that "Andrew Wiggin" is not only the original Speaker for the Dead, but the original Xenocide as well, which romantically involved Zenadors (a shortened form of the word xenologists) Miro and Ouanda do not believe. The Hive Queen very emphatically wants to be revived and freed on Lusitania. Finally, in an effort to help Ender, Jane deliberately reveals to Starways Congress that Miro and Ouanda, continuing the legacy of Ouanda's dead father Libo, have been deliberately introducing new technology into the piggy lifestyle. Both Zenadors are called away to the nearest world for trial (a journey that would take twenty-two years), the colony's charter is revoked, and all humans are ordered to evacuate posthaste, leaving no sign of ever having been there. Ender holds a public speaking for Marcão, Novinha's late husband. However, Ender cannot but help reveal secrets from the lives of Libo, Pipo, and even Novinha herself as their lives were all so delicately bound together by guilt, deception, and love. The Speaker explains how Novinha blames herself for Pipo's death, and underwent a life of suffering and deception—marrying Marcão so that to prevent Libo from accessing the information which killed Pipo, but secretly trysting with Libo—because their love for each other never truly died. The meaning of Pipo's and Libo's murders come out as well: the trees are the "third stage" in the life of the piggies. Trees grown from piggies killed normally become brothertrees, but the ritually dissected ones are done so in order to make them fathertrees—sentient, living trees that are, unlike animal pequeninos, capable of reproduction (the descolada is proved to be instrumental in these transformations). Finally, the Speaker for the Dead is able to work out a treaty with the piggies, so that humans and pequeninos might live in peace. Unfortunately, it is not without cost: Miro, distraught to learn that Ouanda, his girlfriend in secret, is actually his sister, attempts to cross the fence, which separates the humans from the piggies, and suffers significant neurological damage. With no other way to save him, the colony declares itself in rebellion, Jane shuts off outside ansible contact, Miro is rescued, and Ender enters the forest to negotiate the aforementioned treaty. He signs it "Ender Wiggin," and for the first time in his life, someone (Novinha) is prepared to receive the Xenocide with compassion instead of revulsion. Valentine and her family plan to come to Lusitania to help out in the rebellion, aided by Jane; Miro, with his crippled body, is sent into space to meet them; the Hive Queen is released, ready to begin the continuation of her species; and Ender marries Novinha.
425
The Silver Spike
fantasy
The Dominator was a wizard of immense power who could not be killed by his enemies. He was however defeated and his evil essence imprisoned in a silver spike. The power inherent in the spike is so greatly feared and desired that some try to steal it while others try to keep it from falling into anyone's hands.
426
The Ill-Made Mute
fantasy
Isse Tower is a House of the Stormriders. Stormriders, also known as Relayers, are messengers of the air for people of the high status. The Stormriders fly on winged steeds called eotaurs, and Windships that levitate above the ground because of sildron. Sildron is one of the most valuable metals in the empire of Erith. The metal sildron has the property of repelling the ground, thus, lifting objects. This metal is used to make the shoes of the Eotaurs and in the building of the Windships to sail the skies. There is only one other metal that can abolish the effect of sildron; andalum. The foundling has no memory of who he was before he was found, but knows only that he is different from all others. Soon, he becomes sick of being treated badly and plans to escape to a city to find a cure for his paradox-ivy poisoning. He stows away on a Windship to escape, but shortly after he is discovered, the ship is attacked by pirates. He is captured by the pirates, and makes friends with one of them: Sianadh, who names the mute, Imrhien ("Butterfly"). During this time he discovers that he is really a she, and when danger threatens is rescued by Sianadh by jumping off the wind ship together. They travel through the forest following a map of Sianadh's, which points them towards a sildron mine. Through the forest, they encounter magical creatures called wights. There are two different types of wights: seelie, mischievous and unseelie, evil. Much to Imrhien's surprise, they actually find the mine. Due to an injury Sianadh has sustained, Imrhien is the only one who can climb the side to an entrance to the cave. Once in the mine, Sianadh and Imrhien find that they are immensely wealthy. They decide to sail down the river to the major city to meet up with Sianadh's family. Imrhien's mind is still set on finding a cure for the facial deformity. When in the city, a wizard promises to cure the deformity, but instead makes it even worse. This coupled with Sianadh's vow to get revenge on the wizard causes his family to be closely watched. When Sianadh and his nephew go back to the mine, Imrhien and Sianadh's niece are kidnapped. They are eventually saved, but then hear that Sianadh is killed. Ethlinn sends her children (Diarmid and Muirne) and Imrhien on a caravan to Caermelor. The caravan is attacked by the Wild Hunt and any survivors scattered. Diarmid, Sianadh's nephew, and Imrhien find each other and travel together in a hope to find Muirne, Diarmid's sister. Along the way they are discovered by one of the King Emperor's Dainnan rangers, Thorn. Everything about Thorn seems perfect. At first, Diarmid is jealous, but he comes to marvel at the Dainnan's knowledge and skill. Imrhien falls in love with him, but is ashamed of her face and knows that no one could love someone so ugly. With Thorn's help, the trio easily traverse the wilderness. Through a series of adventures, Muirne is found and Imrhien continues the journey with the Dainnan, Thorn, to find the Carlin who might heal the deformities. Before they part, Thorn takes three of Imrhien's hairs and wraps them around his finger in a ring. When he asks Imrhien what she wants (since she won't return to court with him) she signs to him saying that she would like to wish him a safe journey with her voice. He unexpectedly kisses her and leaves. Imrhien travels the last part of the road leading to the Carlin's house and receives treatment for the facial scars caused by paradox ivy. The book ends with two of Imrhien's afflictions healed, though not all.
427
The Babylon Game
fantasy
It is the year 539 B.C. Inside the city of Babylon, known as the Gateway of God, is Tia, the adopted daughter of a perfume maker. She is picking herbs in the sacred Amytis garden. Next to the garden is a portion of the double defense wall surrounding the city. Tia soon discovered what is between the two walls; Sirrush, otherwise known as dragons. Fearing for the dragon's health, she leaves them food. A touch from the dragons grants Tia great magical powers, enough to threaten or save Babylon. These will be needed, as far in the plains the Persian king Cyrus the Great, plans to capture Babylon. The secret of its salvation might just lie in the hanging gardens themselves.
428
The Brothers' War
fantasy
The prologue opens on a battlefield, "the night before the end of the world", over the bodies of two fallen giants. The massive machine and wood giants had destroyed one another and were now the meeting place for the lieutenants of the armies preparing for battle. Ashnod the Uncaring and Tawnos meet to discuss matters and reminisce about the war that brought them to that field. The main story opens at an archaeological dig site a few decades earlier. The head archaeologist, Tocasia, sits at her table examining an ancient relic: a metal skull. When the supply caravan from the city arrives to the camp, Tocasia meets two brothers around the age of ten. The older boy, lean and tawny-haired, is Urza, while his dark-haired and stocky younger brother is Mishra. Urza tells Tocasia that he and Mishra were born on the same year, he on the first day, Mishra on the last, so that on the last day, they were equal. Tocasia takes the boys into the camp to teach them her archeology. From the beginning, Urza and Mishra show a great aptitude for the study of 'artifacts', machines left over from the mysterious Thran people, and also show a violent capacity for argument curbed only by Tocasia. Over the next six years the brothers grow up in the camp, Urza becoming lean, wiry, and developing an encyclopedic mind for mechanics. Mishra grew muscular, learning to spend time with the native Fallaji diggers, drinking with them and learning their legends. They become permanent residents of the camp, after receiving word that their father died, and their stepmother does not send for them. After the discovery and rebuilding of an ancient flying machine (an Ornithopter), on Mishra's birthday, the brothers have a vicious argument over who gets to fly it first. In the end Urza wins, but both get a turn. The bird's eye view allows them to view pictographs in the desert, leading to the discovery of large artifact deposits. These discoveries point to a mountainous region that Urza believes was the heart of Thran civilization, but which the desert natives think is haunted. Urza, Mishra, and Tocasia fly to the ruined Thran city but are attacked by a roc along the way. At the heart of the ruined city, a cave entrance leads down past troves of machines to a pedestal with a large crystal set into the middle. Accidentally, the brothers break the stone in half, and each has a differing vision when they each end with a half in his grasp. Urza sees a world of metal cables and machines with many melting and burning forms. Mishra saw a long hallway made of lizard skin, with tiny figurines of screaming beings made of gold and mirrors showing him twisted images of a monster. When they awake from their visions, they see the automatons in the hall come to life and attack them. They discover Mishra's stone weakens the machines, while Urza's strengthens them. After escaping, Urza and Mishra get into a heated argument when Urza takes Mishra's stone. In frustration, Urza lashes his hand out to return the stone, while Mishra steps into his reach and is struck in the forehead with the stone. This results in a falling-out between the brothers. In the months after, the brothers remained angry. Urza deems his stone the Mightstone for its ability to strengthen, and Mishra's the Weakstone for its ability to weaken. One night, an argument between the brothers escalates to a violent pitch, where they begin using the powers of the stones on one another. Tocasia rushes in to stop them and is caught in the cross fire and killed. In grief and pain at the accusations of his older brother, Mishra flees into the night. Without Tocasia's leadership, the camp disbands and the students and workers return to their homes. After the deadly night, Urza leaves the camp without knowing of his brother's whereabouts. In the city of Kroog, capital of the neighbouring kingdom of Yotia, he becomes a clockmaker's apprentice. And first meets Kayla bin-Kroog, the Yotian princess, after fixing a music box of sentimental value. Upon learning that a Thran book is a part of the princess's dowry, he builds a mechanical man to win a contest set forth by Kayla's father to find her a strong suitor. The mechanical man moves a massive jade statue and Urza wins the contest. The warlord father is initially infuriated that Urza wins the contest, but is persuaded to allow the marriage when he realizes that he can use Urza's knowledge for himself. Meanwhile, Mishra is enslaved by the desert people. He is made a tutor for the son of the ruling tribe's chief. The son is initially uninterested in learning arithmetic or other languages and Mishra despairs that he will be demoted (though his friend Hajar knows failure will mean death) like many previous tutors who failed before him. Mishra manages to befriend the boy by telling him many legends and stories. However, Mishra is still a slave that will be executed upon the completion of the boy's education. One night, a massive mechanical dragon attacks the tribe, killing the chieftain. Mishra tames it with his stone and is promoted from a slave to being a "wizard" and advisor to the son, who succeeds his father as chieftain. With the Kroogian warlord's patronage, Urza begins a school for the creation of many devices and takes on an apprentice, Tawnos. Mishra takes on his apprentice, Ashnod when the desert Fallaji people begin their war against the other kingdoms. Urza's Yotian kingdom and Mishra's Fallaji begin to war, but hold a peace talk. The brothers are reunited, but the Kroogian warlord uses the peace talks as a pretense to launch a surprise attack against his hated Fallaji enemies. The Kroogian warlord is killed by the Fallaji chieftain in the ensuing battle. A war erupts, but another peace talk is held and Urza and Mishra attempt to reconcile their broken relationship. However, the talks break down when Mishra has Kayla steal Urza's stone and sleeps with her. With the aide of his war machines, Mishra escapes into the desert. Urza mounts a search for his brother in the hopes of getting revenge, leading to another war. After an unsuccessful attack by Urza's Ornithopter patrols on a false warcamp, Mishra attacks the Kroogian capital with three of his dragon engines (having found and tamed two more). The Fallaji chieftain attempts to kill Ashnod during the attack on the city, but fails and is killed by her instead. In the caverns where the stones were found, men who worshipped machines met a mostly mechanical demon from another world. He called himself Gix, and they did as well. Mishra becomes the new leader of the Fallaji, and builds himself an army of automatons to increase his military power. Urza flees the now-conquered Kroog and is appointed "Protector of the Realm" by an alliance formed against the Fallaji by the kingdoms of Argive and Korlis. Tawnos brings Urza's wife and newborn son (possibly nephew) to him, and together they begin to build an opposing army to Mishra. Ashnod builds her own army of brainwashed and surgically altered slaves and criminals, the transmogrants, to fight. The war continues for decades with each side participating in an arms race to build more effective weapons. Ashnod is exiled from Mishra's side, while Loran joins a group of scholars in unlocking the power of magic in the city Terisia. When Mishra invades, two of his dragon engines vanish into thin air. The Brotherhood of Gix infiltrates both sides and plays them against each other, while winning more power in Mishra's court. Mishra is secretly offered a method of gaining more power through artifice by the Brotherhood. Urza's son Harbin finds an island of Argoth, ruled by elves who worship the goddess Gaea, and was secretly aided to return to land by an elf. In a ploy to bring the brother's together, Gix gives information on the secret island to a member of the Brotherhood. Urza and Mishra both learn that this island is rich in resources like lumber and ore. Because their war has stripped the continent of resources and polluted the land, they bring their armies to the island in the hopes gaining the upper hand and ending the war decisively. Both armies exterminate the natives of the island. In the final battle of the war, the brothers' armies fight to a stalemate. Urza meets Mishra upon the battlefield, but Mishra has been warped into an amalgamation of machine-and-man by Gix, the Phyrexian demon. Ashnod sends the Golgothian sylex to Urza to end the war while she fights the demon Gix. Urza, suddenly awakening to the power of magic, uses the Golgothian sylex to unleash an enormous blast to destroy his brother and Gix. The blast destroys the island, ends the war and upsets the climate of Dominaria, ushering in a new ice age. Gix escapes through a portal to the plane of Phyrexia. Urza becomes a Planeswalker, a god-like being capable of traversing between worlds, and the Mightstone and Weakstone become his eyes. Regretting the destruction he has unleashed upon the world, Urza uses his newfound powers to leave Dominaria and travel to worlds unseen. ja:MAGIC URZA & MISHRA pl:Bratobójcza wojna ru:Война братьев
429
The Hand of Chaos
fantasy
Haplo takes a submersible back to Draknor to retrieve his ship. He finds Samah there— wet, haggard, and lost. The leader of the Council has opened Death's Gate, allowing the dragon-snakes free access to all the four worlds. Haplo decides he is too tired to physically capture Samah and uses his ship to return to the Nexus through the now more easily-travelled Death's Gate, where he makes his report on what he has found. Haplo explains the entire tale: the mensch, the Sartan, and the dragon-snakes, who inspired fear in him greater than even the Labyrinth ... because he at least knew the Labyrinth could be defeated. Xar is much less sanguine about the serpents' supposed invincibility. He assigns Haplo to take Bane back to Arianus, where he will activate the Kicksey-winsey and continue to foment chaos as he did before; he will then wait there for Xar's orders, as Xar will be going to Abarrach to learn necromancy. This is Haplo's last chance to prove himself loyal. Haplo leaves angrily and takes a walk. Standing before the Final Gate, he contemplates going back into the Labyrinth— something no living Patryn other than Lord Xar has ever accomplished. He wants to look for Alfred so they can return to the Chamber of the Damned to get some answers— and to bring his lord to give him proof, as well. Haplo is derailed by Zifnab, however, who admits to actually being a Sartan and, with his dragon (one of the true "dragons" of Pryan, as opposed to a dragon-snake,) is on his way to Chelestra, answering a race-wide summons put out by Samah. Samah, Zifnab says, intends to go to Abarrach and learn the secret of necromancy. He also reveals that the woman left Haplo because she was pregnant, and that their child is now somewhere in the Labyrinth. But Zifnab advises him (in between bouts of gibberish, non sequiturs and reminiscences on Debbie Does Dallas) not to go in until he has activated the Kicksey-winsey. Bane has spied on this and tells Xar, lying that Haplo said he intended to "prove you wrong," but revealing that Haplo warned Zifnab to leave so that Xar wouldn't find the Sartan. Xar considers this treachery past the time for punishment and orders the child to kill Haplo once his job is done. On Drevlin, the mood is somber; the Kicksey-winsey has stopped, totally stopped, for the first time in history, and no one knows why. Limbeck, now High Froman and the leader of a race-wide dwarven revolt against the "Welf" occupation of Drevlin, is sure that it is Welf treachery. He has become a hard, cruel leader, much to Jarre's dismay. (A recurring symbol is his glasses: he has new ones that correct for his massive myopia but hurt his head abysmally; Jarre liked him better when he was blind and idealistic.) When Haplo lands, Limbeck is quick to enlist his assistance, and between the two of them and Jarre's memory of Alfred's mausoleum, they puzzle out where the control center for the entire Kicksey-winsey must be. To reach it, however, they must sneak through the Factree, which the elves have taken as their home base. At the control center, they find an automaton who asks for instructions, but Haplo's runes have started to warn him. Not understanding why, he nevertheless trusts his instincts and the group flees the room without Limbeck. Bane, Haplo, and Jarre are quickly captured by pursuing elven forces, led by a strange, red-eyed captain named Sang-drax— a serpent whose name is elven for "dragon-snake" and possibly the one who met with Xar before Haplo arrived home. Limbeck remains unfound by the elves, and wanders for a while before stumbling on a room in which he sees an incredible, hopeful sight: humans, elves and dwarves, sitting and conversing in peace and harmony. (He overlooks their distinctive red eyes and the terror they make him feel.) Inflamed by optimistic vision, he immediately forgets it when he overhears (from the serpent-elves carrying Haplo away) that Jarre has been captured, and goes to plan the war. Haplo, Bane, and Jarre are taken to the Imperanon, the elven emperor's castle, where Emperor Agah'ran hatches a plan to do away with King Stephen and Queen Anne, using Bane as his willing co-conspirator. Agah'ran wants to finish the hostilities quickly, as he is fighting three wars: against the humans, against the "Gegs," and against his own son, Prince Rees'ahn, who has been leading a rebellion for several years. Stephen and Anne (who have since had a daughter,) and the Lady Iridal (invited there by the wizard Trian,) receive the news that Bane is alive from a human slave who has been allowed to escape the elven capital. The elves presumably will want a human surrender in exchange for Bane's life— very few people know of his true nature— but his three parents know Bane must be the one pulling the strings (and the royal family certainly doesn't want him back.) They also realize that it would look very bad if they failed to attempt a rescue, considering the rumors that he is illegitimate, but King Stephen understandably doesn't actually want Bane back; he only wants to protect their work at making peace with Rees'ahn. Iridal decides to go on and rescue her son herself, and King Stephen grants her a fortnight to do so; after that, he moves on to meeting with Rees'ahn and leaves Bane to his fate. On the way, she drops by a Kir monastery and picks up her sole helper: Hugh the Hand, whom Alfred revived with necromancy without remembering he did it. Hugh is slumming, a dirty drunk, unable to return to his former line of work: since being revived (and as himself, not the shambling dead of Abarrach,) he finds it impossible to kill, especially since everyone loses their nerve before hiring him. Hugh agrees on the condition that Iridal helps him find Alfred once they're finished. Before they leave, Trian privately reminds Hugh of his honor— Hugh accepted a contract to kill Bane, and his honor should compel him to carry it out. The royal family wants to use Iridal's rescue to see that Bane is killed to protect their daughter, and their world, from what he would do. Hugh and Iridal go to Skurvash, the island where the Brotherhood of the Hand, a guild of assassins, makes its base. As "the Hand," Hugh is of the second-highest rank possible to attain, with only Ciang the Arm as his superior (and possibly none his equal.) It is Ciang he asks for help, and she secures him passage to the elvish capitol. There he seeks the aid of the Kenkari, an elven religious clan whose Cathedral of the Albedo is used as a repository of elven souls, which supposedly strengthens elven magic, particularly their own powerful strain. From there Hugh and Iridal slip into the Imperanon, but Iridal, blinded by love, doesn't see the trap Bane has laid for her. For Iridal's life, Hugh agrees to kill King Stephen and Queen Anne; Bane (with Haplo's dog) will go along to ensure success and take the human throne. Haplo, in the meantime, chases Sang-drax, who is "rescuing" Jarre, but he is taken by the dragon-snakes and mentally tortured. The Keepers from the Cathedral, however, have been compelled by the dead spirits to rescue Haplo, and they do so. The Keeper of the Soul is able to drive off the dragon-snakes because he is no longer afraid of what they represent. The Keepers give Haplo a book written in Sartan, Dwarven, Elvish and Human— instructions to give the automaton under Drevlin— and send him down to Drevlin on a phantom dragon that they summon. They also ask him where his soul is— he has one, clearly, but evidently it is not with him. He has no idea what they're talking about. Iridal goes with him to stop Hugh and her son. They find Sang-drax's dragonship (he is no longer on it) and the phantom dragon breaks one of its wings; Haplo jumps onto the crippled vessel and rescues Jarre, but finds himself in the middle of a human-galley-slave rebellion fomented by Sang-drax. Haplo uses his magic to paralyze everyone mid-fight and tells them how foolish this battle is: the human and elven crewers will need to work together if they want to save their ship. He carries Jarre's badly injured form and teleports them both to the Factree, where Jarre is unfortunately seen by a dwarf who doesn't believe that she isn't dead. The dwarf rushes to inform Limbeck, and Limbeck promptly decides to lead the dwarves to kill elves as vengeance for Jarre's apparent death. Haplo heals Jarre and they fail to prevent the dwarves from launching at the elves, but both sides come to a halt when the statue opens and Sang-drax and the other dragon-snakes rise out from the tunnels, disguised as fellow dwarves who shout bloodthirsty encouragement to the others. Jarre recognizes them by their eyes and tears off Limbeck's glasses; Haplo attacks one of the "dwarves" to force out the serpent's true form. However, the serpents all shed their bodies and begin attacking the dwarves, starting a chaotic battle of dwarf versus serpent and elf versus dwarf, with both mensch sides blaming the other for the serpents' presence. Haplo and Sang-drax fight also, and though neither succeeds in slaying the other, both sustain injuries (Sang-drax's eye, and Haplo's heart-rune, the center of his personal and magical identity) that will never quite heal. Thankfully, Limbeck finally sees where this is leading— blood, death, terror— and forces his dwarves to surrender. In response, the dragon-snakes begin to attack the Kicksey-winsey itself ... And, realizing that this machine is their mutual lifesblood, the elves and dwarves immediately ally in its defense. A crippled dragonship also manages to land there— the ship that Haplo left to work together— and both the elves and humans join in. This marks the first time in Arianus's recorded history that humans, dwarves, and elves have fought side-by-side. Meanwhile, Hugh and Bane are on their way to the Seven Fields, where Prince Rees'ahn's rebellion began; he is returning to sign a historic alliance with King Stephen and Queen Anne against the elven emperor. Bane demands that Hugh take a final contract— to kill Haplo, and tell him that Xar was the one who wanted him dead. Hugh has no intention of surviving long enough to take on another job but agrees anyway, just to shut him up. Hugh deliberately botches the assassination of Stephen in an attempt to get himself killed, but the dog saves him by leaping onto him and causing confusion. Bane takes advantage of this and sinks a sword into Stephen's back, determined to have the throne for himself. Then he turns on Queen Anne— only to find himself slowly asphyxiating from a spell cast by his mother. Iridal has finally arrived to see her son's true nature. As Stephen and Anne's own child died— strangled, unable to breathe the air of the High Realm— so does Prince Bane meet his end. Stephen's life, however, is saved by Trian, and Iridal leaves for the High Realm with Bane's body. Hugh returns to the Cathedral of the Albedo, where he has promised to give his soul (which, after all, has gone on and then returned and thus is of great value to the Keepers.) But he is forbidden because his soul still has the mortal bonds of a contract, so must agree the Keeper of the Soul's new terms; the dead commanded the Keeper to accept the contracted life in place of Hugh's— Hugh must kill Haplo.
430
Lord Brocktree
fantasy
This book revolves around the badger Lord Brocktree, father of Boar the Fighter, grandfather of Bella of Brockhall, and great-grandfather of Sunflash the Mace. He sets out to find the ancient badger mountain stronghold of Salamandastron, aided by the quick talking haremaid Dorothea Duckfontein Dillworthy and otter Ruffgar Brookback. Meanwhile, in Salamandastron, trouble comes for Brocktree's father, Lord Stonepaw. Years of peace have left the mountain stronghold with few fighters, and those that remain are long past their prime, including Stonepaw himself. The wildcat Ungatt Trunn, son of Mortspear, Highland King of the North, lays siege to the fortress with his Blue Hordes. Eventually the mountain is overrun, leading to the deaths of many hares and even of Stonepaw himself, who dies valiantly defending his hares, taking many vermin with him as he does. The wildcat takes at least sixty hares as prisoners, but through the efforts of warrior Stiffener Medick and his otter friend Brogalaw, they escape. Lord Brocktree gets an army from Bucko Bigbones, after Dotti defeats him in a contest. Thanks to the Bark Crew, the group of guerrillas formed by Stiffener and Brogalaw to harass Trunn, the Blue Hordes are slowly starved, their supplies cut off. Ungatt Trunn tricks the Bark Crew into putting up a last stand in battle, but Lord Brocktree joins forces with the hares and saves the day. The book culminates in a massive final battle, with many memorable characters killed, such as Jukka the Sling, a female squirrel chieftain, and Fleetscut the hare. Eventually, when the battle ends up a near-stalemate, Trunn and Brocktree face off in a duel. After a failed assassination attempt on Brocktree by the searat Doomeye and the corsair fleet captain Karangool (Trunn's second in command) the badger eventually wins, snapping Trunn's spine and leaving him on the sand to die. Trunn is thrown into the water but survives, only to be drowned by Groddil, one of his former advisors.
431
Song in the Silence
fantasy
Lanen Kaelar is a young woman who has been raised in Hadronsstead, believing that Hadron (the horse-breeder) was her father. She leads an unhappy life as she secretly longs to meet the Dragons of legend, for which she has had a powerful fascination, but she is forced to remain at Hadron's farm. When Hadron eventually dies, she feels freed. After an abrupt proposal from her cousin (who gets a bruise from her fist in response), she leaves to seek out the True Dragons of legend. On the journey she learns that her true father Marik has promised her as a demon sacrifice since before her birth, in payment for the making of an artifact that allows the user to see distant people and places. She finds a ship to the Dragon Isle for the Lansip harvest that used to occur every ten years, but no ship has returned from the trip in over 100 years due to the violent storms that lie between Kolmar and the Dragon Isle. After travelling on the ship with her father Marik lurking dangerously on board, she makes it safely to the Dragon Isle and meets Akhor, the mighty silver-scaled king of the Kantri (known to humans as "dragons"). She seeks him out with the two words that she utters on instinct, that he respects her instantly for; 'My brother?' Akhor, weary of the 'ferrinshadik' (a longing to know the mind of another species, similar to what Lanen herself feels), reveals himself, and discovers that Lanen alone of the humans (Gedri) he has ever known, is capable of hearing and replying in Truespeech, the Kantri form of telepathy. It is a trait all the Kantri share. Lanen comes to know Akhor, and for the first time since the Kantri departed the mainland, Kantri and Gedri are once again communicating with one another. Their meetings must be secret and both must break the rules of their people in order to meet with each other. In a madly short time they fall in love, knowing even as it happens that it is folly. When Lanen is horribly burned while helping Mirazhe, another of the Kantri, to give birth to the first dragon child born for many years, Akhor is terrified that she will die of her injuries and reluctantly delivers her into the hands of the only healer on the island - an ally of Marik's. Lanen is swiftly healed by the skilled ministrations of Marik's Healer, Maikel (Healers are humans who can wield a magical power to heal others), but is then spirited away by Marik, who intends to sacrifice Lanen to a demon in order to pay off a dark debt he has long owed. Lanen is kept ensorcelled and unable to call for aid, but Akhor learns of her plight from Rella, a human who came to the island ostensibly to gather Lansip leaves (which are worth their weight in silver due to their special healing properties), but she is actually a member of a order of spies, and she was hired to protect Lanen. Akhor manages to save Lanen in the nick of time, slaying the demon lord Lanen was to be sacrifed to, but Marik and his demon-caller ally Caderan manage to avoid Akhor's notice. The assembled Council of the Kantri soon learn of Lanen and Akhor's love, and their transgressions, and are prepared to sentence them to exile or death when Lanen manages to sway them incline them to mercy with an impassioned speech in defense of their actions. However, during Lanen's speech, Marik, consumed by greed, comes and steals the Soulgems of the Lost, a precious and irreplaceable treasure of the Kantri, while they are distracted. Akhor and two other of the Kantri pursue Marik back to his camp and a battle ensues, for Marik and his demon-calling servant Caderan had prepared for the possibility of a fight and so had demonic powers and items ready to oppose the Kantri with. Caderan is slain and Marik is driven insane, but Akhor suffers terrible wounds at Marik's hands and Rishkaan, one of the other kantri present at the fight, is killed. Akhor as an entity dies of his wounds, but he is mysteriously transformed into human form. Together they travel back to Kolmar and are eventually married.
432
Dilvish, the Damned
fantasy
Dilvish is the descendant of both elves and humans, a scion of a prominent Elven house and "the Human House that hath been stricken" which lost its peerage for mixing Elven and Human blood. Hundreds of years before the main story, he comes across a dark ritual being performed by the sorcerer Jelerak who is sacrificing a human girl. He attempts to stop the ritual but is turned into stone, with his soul banished to Hell. His body became a statue, and for many decades it resided within the square of a nearby town that he had formerly saved from enemy conquerors. When this town is again in need of a hero, their citizens' plight allows Dilvish the passage he needed to escape from Hell. He returns to the world of the living with his steed, the metal demon horse Black, and a burning desire for revenge against Jelerak, but must first repulse the assault against the endangered town. Dilvish then goes to call upon the Shoredan - a cursed people bound to his family. He searches for Jelerak in the Tower of Ice and finds the sorcerer's apprentice and his sister trapped there. The two of them believe him to be a servant of Jelerak sent to kill them.
433
Dying Inside
fantasy
The novel's main character, David Selig, is an undistinguished man living in New York City. David was born with a telepathic gift allowing him to read minds. Rather than use his ability for any greater good, however, Selig squanders his power, using it only for his own convenience. At the beginning of the novel, David earns a living by reading the minds of college students so that he can better plagiarize reports and essays on their behalf. As the novel progresses, Selig's power becomes continually weaker, working sporadically and sometimes not at all, and Selig struggles to maintain his grip on reality as he begins to lose an ability on which he has long since grown dependent. The book contains a number of memorable elements, such as David's relationship with a fellow telepath he meets as a young adult, or his strained interaction with his estranged younger sister (who has long distrusted him because of his ability), or his obsession, during one section of the novel, with proving that his girlfriend, a woman named Kitty, is also telepathic after he discovers that he can't read her mind. There's also an interesting moment where David's power causes him to vicariously experience his girlfriend's acid trip, and a bravura sequence in which the adolescent Selig, during a visit to a farm, enters the minds of, variously, a fish swimming in a stream, a hen laying an egg, and a young couple in the midst of passionate sex.
434
The Sleeping Beauty
fantasy
Lily, who is half fae, is the godmother to the Kingdom of Eltaria, which is quite wealthy due to the number of mines it has. However, this means that the surrounding kingdoms wish to take it over, and so Eltaria is either at war or preparing for it much of the time. Therefore, that makes overseeing the kingdom a full-time job for Godmother Lily. However, she has mastered the ability to travel via mirrors to make things easier, which Godmother Aleksia was desirous was find out in the previous book, The Snow Queen After Queen Celeste dies, Lily takes on the appearance of an evil sorceress,with the name 'Sable', and marries King Thurman, in name only, so that he won't be trapped into marrying a real evil sorceress and Princess Rosamund won't have a real wicked stepmother. However, this doesn't stop the Tradition from focusing on Eltaria, particularly on Rosa, who ends up with two Traditional paths tangled up and directed at her, that of the Beauty Asleep and Snowskin (Snow White). While her outer appearance is that of a Sleeping Beauty, she ends up being attacked by the Huntsman and in her escape, is captured by seven dwarves. However, unlike the ones in the Traditional tale, these dwarves are renegade ones, who shackle a chain about her ankle and turn her into their virtual slave. Godmother Lily, through the help of her mirror servant Jimson, locates Rosa, and donning the disguise of an old bee-woman named Maggie, goes to help the Princess. Since there is no way to remove the chain from Rosa short of cutting her foot off or having the dwarves do it, Lily reveals herself and gives Rosa a potion that will simulate death. Meanwhile, Prince Siegfried of the Kingdom of Drachenthal, which really isn't a proper kingdom and is composed of warrior clans with gods that often sire children with mortals, arrives in Eltaria, with his companion, a Wise Bird. He is a Hero, but unlike most from his land, he is intelligent and listens to the good advice of the Bird. He is also trying to avoid his Doom, since it involves waking up a sleeping shieldwoman demigoddess(who also happens to be his aunt) in the middle of a ring of fire, and eventually leading to him getting stabbed in the back and other wretched things happening. Seigfried comes across Rosa just as Godmother Lily is in the middle of doing the spell that will wake her, and plans to wake Rosa, hoping that it will be enough to satisfy the Tradition without actually fulfilling all aspects of his fated path. At the same time, another prince, Leopold of Falkenreid, who was kicked out by his father for being too popular and therefore overshadowing his older brother and Heir, also comes along and spots Rosa. The two princes get into a minor fight over who will kiss Rosa awake, in which time Lily manages to complete the spell right before Leopold wins and tries to kiss Rosa. Understandably, Godmother Lily is quite angry with the two princes, for they could have ruined everything, but lets them come to the palace with her and Rosa, since they could be useful to have around. Once Rosa has recovered from her ordeal, she starts Godmother training, partly so that it won't be so boring having to be confined with her 'stepmother' all the time. Unfortunately, King Thurmand dies shortly after, leaving "Queen Sable" to be Regent until Rosa turns of age at twenty-one and can actually rule. This means that their enemies will descend on Eltaria, intent on taking over, unless measures can be taken to prevent it. Godmother Lily, however, comes with a plan, and it is this: for one hundred princes to come and take part in trials to see which one of them will win the hand of the princess. Adventurers are also allowed to take part, however, they are not housed at the castle like the princes. Seigfried and Leopold, naturally, decide to stay and take part in the trials, and they strike a bargain to help each other through the trials until the last task. The first trial consists of a race on horseback, in full armor, with a break in the middle to herd three sheep into a pen (either doing it yourself, with or without magic, or hiring a shepherd) and line up a dozen eggs without breaking them. Seigfried, who has tasted dragon's blood and so understands the speech of animals, finds out that sheep love clover and bean plants, and so gathers some for him and Leopold to use to herd the sheep, while Leopold buys them each a small dustpan and a wooden spoon to deal the eggs. The second test involves each prince being given a gold item that is cursed (minor curses, not serious ones), and getting rid of the curses by adding the item to the hoard of the dragon that guards a mountain pass, in any way possible, without harming him. Seigfried is cursed by having amphibians appear to fall from his mouth every time he speaks, while Leopold ends up with a curse that turns him to one of those morose poet-princes, who desire only to wear black, stay up at night, and write (usually bad) poetry and songs. Those two curses amuse the dragon immensely, which convince him to take the cursed items from them. The third trial involves the thirty-one remaining princes answering a series of riddles, with none of them getting the same riddles. Meanwhile, another prince named Desmond has also been doing quite well at the trials, and has managed to attract the attention of Rosa, up until the time they eventually kiss and she finds out that there is no spark between them. Seigfried gives the princess self-defense lessons as a gift, and Leopold gives her a necklace made of unicorn hair, freely given to Seigfried by a unicorn named Luna. By this point, Rosa and Seigfried have fallen in love. The final trial is announced, in which the remaining ten princes have to come up with a way to protect Eltaria for the present and future, and marriage is not a solution. The prince with the best answer will be declared the winner and receive Rosa's hand in marriage. The Huntsman turns out to be working for Desmond, and two kidnap Rosa when they catch her eavesdropping on them, invoking the Tradition by locking her in a tower with thorns surrounding it. However, the animals that Seigfried rescued and helped alert him to the situation, and help him and Leopold to find and rescue the princess. The Bird gets permanently turned into a Firebird, without the ability to turn into a human, to her delight, in order to help, and Luna also turns up and proves that she can help the rescue party as well. Luna drives the thorns away, while the Firebird burns it, and the ensuing ring of fire helps satisfy the Traditional Path that Seigfried is fated for without bringing the Doom. After a fight, Desmond is killed, the Huntsman and Jimson end up switching places, so that the former is trapped in the mirror world and the latter becomes human, Rosa is rescued, and both Leopold and Luna are mortally wounded. However, as unicorn blood, freely given, can heal just about any wound, Luna does one final act, allowing the blood from her wound to heal Leopold. Seigfried, who had thought up of a solution to the final test just before Rosa being kidnapped, wins her hand in marriage. Once everything is finalized, the solution is revealed to be that of good dragons to guard the borders. "Queen Sable" steps down and proclaims Rosa and Seigfried to be Queen and King of Eltaria, after which she returns to her godmother's castle with Jimson, whom she had realized she had fallen in love with and vice versa. In return for what Leopold has done, he is sent to wake the sleeping Shieldmaiden (Brunnhilde), with the two falling in love, marrying, and deciding the spend their life traveling and having adventures. The book ends up Brunnhilde telling off the god her father for setting things up so that Seigfried was supposed to have a horrible destiny and not being happy with how things turned out after all, setting off with Leopold on their adventure, and Rosa and Seigfried bidding them good-bye and then going off to 'produce an heir' before they have to appear at their coronation celebration.
435
Camelot 30K
fantasy
In 2009, humans make contact with their first extraterrestrials. The signal comes from beyond Neptune and even Pluto, on 1999 ZX, a celestial body between comet and planet in size, out in the Kuiper belt at 35 AU from the Sun. Twenty years later they send a scientific team to this small, ice-bound planetoid in the farthest reaches of the solar system in the Oort cloud. This cold, dark planetoid ends up being a strange world indeed. There is only a thin hydrogen atmosphere, almost vacuum, and the average temperature is some 30 K (-243 °C), where only hydrogen, helium, and neon are gaseous in state and nearly everything else is a solid. Yet on this icy, frozen world, life manages to thrive: the keracks, which are no bigger than a few centimeters in length resemble "large one-eyed prawns dressed in elaborate clothing". The keracks, despite their small size, have built rather small cities and developed a complex society on their planetoid which they dubbed "Ice". They have a collectivistic hive-like society with a rich culture suggesting that of England in the time of King Arthur. The human visitors' first contact is the female kerack Merlene, wizard of the kerack city of Camalor. The humans themselves, being too hot and large, are unsuited for direct contact with the natives on this chilly world. So, instead, they have built "telebots" through which they can communicate with Merlene and the other keracks. Merlene develops a fondness for conversing with the humans and eventually the humans and the keracks get to learn much about each others' worlds and cultures. The humans also teach Merlene more about science and technology which would hopefully advance the kerack race. The human scientists also uncover mysteries about the energy source of the keracks, who secrete an internal pellet of Uranium and moderate its decay with a Boron-rich carapace to provide internal warmth. Whenever a kerack dies its pellet is taken to be stockpiled by the colony's queen. The scientists discover the tragic conclusion of the kerack life cycle almost too late to save Merlene; when a kerack colony accumulated a large enough stockpile the queen would instinctively arrange it in such a way as to trigger a nuclear explosion, blasting kerack spores off of the Kuiper belt object to colonize other objects in the belt. Since the kerack colony is exploded in the process no living kerack had known of their fate. The book concludes with Merlene going traveling to warn other colonies of the consequences of their expanding stockpiles.
436
At the Gates of Darkness
fantasy
The remnants of the Conclave of Shadows, led by Pug, struggle to defeat evil magician Belasco before the Demon horde arrives in Midkemia.
437
Mila 18
fantasy
As in many other books by Uris, the story is largely told from the standpoint of a newspaperman; in this case, an American-Italian journalist, Christopher de Monti, who is assigned to Warsaw after covering the Spanish civil war. Although meant to be a dispassionate and neutral observer, he meets and becomes intimate with both the Nazi hierarchy and the Jews of Warsaw. He has a passionate affair with the wife of one of the Jewish community leaders, while also dealing with prostitutes provided by the Nazis. As the ghetto is surrounded and reduced to rubble, he throws in his lot with the gallant defenders. He is one of the few survivors and manages to escape with a young woman, Gabriela Rak, who is pregnant with the child of one of the defenders, Andrei Androfski, a former Polish army officer. *Andrei Androfski is a Polish army Ulany Brigade officer, and a Jew. He is hot-headed and several other characters comment that he is best at leading cavalry charges - i.e. hopelessly fighting until the end. He remains in the ghetto after the fall of the bunker at Mila 18 and is presumed dead afterwards. *Gabriela Rak is Andrei Androfski's girlfriend, although they decide not to marry due to Andrei's Jewish descent. She worked at the American Embassy in Warsaw before the war and at the end of the book was carrying Andrei's child. *Christopher de Monti is a journalist of whose father is Italian and mother is American. While opposed to fascism and being determined to bring out the truth to the world, he does not aid the fighters on the ghetto until he is compelled to enter the ghetto by the Nazi propaganda officer in Poland. He is the only person to know the location of all the ghetto's diaries. *Alexander Brandel is one of the leaders of the uprising and the father of Wolf Brandel. He started a diary which was later expanded to 24 volumes by members of the ghetto. *Wolf Brandel is the son of Alexander and one of the leaders of the uprising. He escapes the ghetto with a handful of survivors including his girlfriend Rachael Bronski. At the end of the book Christopher de Monti writes that Rachael and Wolf are off fighting in another Jewish resistance group. *Rachael Bronski is the daughter of Paul and Deborah Bronski and the girlfriend of Wolf Brandel. Along with being a talented musician and an excellent soldier she assists Wolf with the command of his part of the army. When the uprising comes to an end Rachael and Wolf escape with a few others out of the sewers and to safety. *Deborah Bronski is Christopher de Monti's lover and the wife of Paul Bronski. She is also the sister of Andrei Androfski. While Deborah does not feel any love for Paul, especially after he opposes the resistance in the ghetto, she refuses to leave him until he dies. Deborah has two children - Rachael and Stephan Bronski. *Paul Bronski is the husband of Deborah Bronski and, although a Jew, does not wish to be associated with other Jews in any way. He works at the Jewish Council and believes in cooperating with the Germans and opposing the Jewish resistance. He commits suicide eventually after not being able to cope with the pressure from both sides. Loosely based on Adam Czerniaków. *Franz Koenig is an ethnic German living in Poland who receives higher and higher status after the Nazi invasion. As the war progresses, Koenig becomes more and more corrupted. He succeeds Paul Bronski in leading the Warsaw Medical Institute.
438
Artemis Fowl: The Time Paradox
fantasy
Angeline Fowl, Artemis Fowl's mother contracts a debilitating disease, which Artemis can not heal with magic, but tries and makes Angeline's condition worse. Artemis desperately contacts Captain Holly Short and №1, in hopes that they will be able to shed some new light on his mother's condition. They determine Angeline is suffering from Spelltropy, a fairy disease that is spread through the use of magic, and can only be cured by the brain fluid of the silky sifaka lemur of Madagascar. Unfortunately, the lemur is extinct, due to a ruthless deal Artemis made almost 8 years ago with a group called the Extinctionists. Foaly tells him that his mother will die without the cure. Artemis pleads for №1 to open up the time stream, allowing him to save the lemur, and thus his mother. Foaly argues against the idea, but due to Artemis' lying to Holly, saying that she infected Angeline with Spelltropy, Holly agrees to help Artemis immediately to make up for it, and Foaly had to give in. They arrive nearly eight years earlier in Artemis' study. The time stream causes Artemis become much hairier while Holly is physically reduced to an adolescent. Artemis assures Holly that the past Butler will quietly slip the lemur into the room (to avoid Angeline seeing it) and that they will simply be able to leave. Butler however, does not act according to Artemis' predictions. He tranquilises the two, and locks them in the trunk of the Fowl Bentley. Artemis and Holly escape with the help of Mulch Diggums, a kleptomaniac dwarf who has partnered up with Artemis in the future. After following his younger self to an animal park to retrieve the lemur, Artemis breaks into the wrong cage and is attacked by a gorilla, and Holly is forced into action. She heals his wounds with magic, and in a giddy haze of relief after realising he almost died, she kisses him. After, they save the lemur from Rathdown Park, but are forced at gunpoint to release it to young Artemis. While hurrying to the shuttleport in Tara, a guilty Artemis confesses his lie to Holly, who is outraged. Artemis redeems himself by giving Holly a chance to talk with Commander Root, who is dead in their time. Holly becomes neutral to Artemis, then thanks him. They commandeer a shuttle and fly it to Morocco, where the younger Artemis will trade the lemur to the Extinctionists for a hundred thousand euros. The money will go to an Arctic expedition, to help Artemis find his missing father. Instead of capturing the lemur, Holly is captured herself, and sold by the younger Artemis to the Extinctionists, who plan to execute her. Older Artemis races to the rescue, but falls in the execution pit himself. There he discovers that the "flames" are holograms, and meets his old nemesis Opal Koboi, who has put the mesmer on the leader of the Extinctionists to help her collect rare species for her research. Artemis escapes, Holly finds him, and they fly back to Fowl Manor to return to the future. However Opal follows them into the time stream, escaping into the future. She takes over Angeline's body and pretends that she was Artemis' mother, but reveals herself when Artemis is about to inject the Spelltropy cure into her system. She also reveals that she caused the resembling symptoms to Spelltropy and made the whole incident herself (she dropped out of the time stream 2 days early and took control). As Koboi gloats, Artemis reveals that he is in fact the Artemis from the past. The older Artemis, returned at the same time, sneaks up to Opal and tranquilises her. Butler was mesmerised by Opal and takes out Holly and №1. When Butler is ordered by Koboi to take out the younger Artemis, he fights Koboi's mesmer and has a heart attack, but is revived by Artemis with a defibrillator. Opal recovers quickly and flees; however, realising that Artemis and his forces have been significantly weakened in the battle, she returns. Artemis takes "the lemur" and flies away from the Manor grounds in a plane, luring Opal away. In the ensuing chase, Opal exhibits the astonishing strength she has won in her research on endangered animals, pulverising entire sections of the plane with her fists, and eventually forcing Artemis to crash land on the coastline, breaking his collarbone in the process. Artemis escapes from the wreckage of the plane and runs to the shore, ascending a rope bridge and crossing over two large boulders. Opal relentlessly pursues him, eventually obtaining the lemur, only to discover that it's not actually a lemur, but Artemis' little brother's play-thing, Professor Primate. Artemis shoots the boulder which Opal is standing on and reveals it to be the shell of a kraken that was unknown to anyone except Artemis himself. The shell explodes and Opal is buried beneath the rubble. When a Lower Elements Police team search for her, they find she has disappeared. Artemis debriefs the others and finds that his mother knows everything that happened to her. The 10-year-old Artemis has his mind wiped and is sent back in time by №1, but retains an interest in fairies that will set the events of the series in motion. It is then revealed that in addition to the initial time 'paradox' that occurs when Artemis goes back in time to save the Lemur, another (second) paradox exists, because Artemis' interest in fairies sets of a series of events, which have originated from his initial interest in fairies. In this way, both these events are dependent on each other. The series of events that inspires his interest in fairies is also dependent on the second time paradox, from which the reader concludes that a time paradox is always dependent on another. When everyone is gone, Artemis tells his mother the truth about everything, because Opal forgot to wipe his mother's mind.
439
The Anybodies
fantasy
Fern has lived all her life with the Drudgers, extremely dull adults who worked at a firm, Beige & Beige. One day, the Beige family, the owners of the firm, visit the Drudger's house, three other visitors arrive as well. They are the Bone, Howard, and Mary Curtain, the nurse who delivered the Drudger's baby. Mary confesses that she had accidentally swapped their kids. Fern belonged to the Bone family, and Howard actually belonged to the Drudgers. After the Beiges leave, the Bone (Mr. Bone) and the Drudgers discuss and conclude that they will try unswapping for just the summer and see how it goes. While the Bone drives Fern and Mary Curtain back to his house, Mary Curtain is not really Mary Curtain. She is a man named Marty. He and the Bone tell Fern that they are Anybodies, who can be anybody or anything. The Bone and Marty were once great Anybodies, but they are slowly losing the powers. The only thing that can improve their skills is Fern's dead mother Eliza's book, The Art of Being Anybody. But no one knows where the book is, for Eliza (a great Anybody) died before she could tell anyone about it. Now, Fern and the Anybodies are in search of the book. Fern suspects that the book may be hidden in Eliza's mother's house. They head off, the Bone disguised as Mr. Bibb, an encyclopedia seller, and Fern as Ida Bibb, his daughter. At the boarding house, Fern discovers that the Bone's enemy, the Miser, is looking for The Art of Being Anybody as well. Fern and the Bone must find the book before the Miser, who may be plotting something terrible with his Anybody skills. At Mrs. Appleplum's (a name Fern came up with when asked to do so by Mrs. Appleplum) home, Fern finds out that she has magical powers to shake things out of books. Fern's Grandmother(Mrs. Appleplum) is the Great Realdo, a fantastic Anybody. The book has many elements similar to Cornelia Funke's Inkheart.
440
Lair of the Lion
fantasy
Isabella Vernaducci is a young aristocratic woman desperate to save her imprisoned brother. He has been falsely accused of treason and is slated to be executed within the month. She feels she has one chance to save him, the powerful Don DeMarco. The Don is respected and feared throughout the land. Many say he is gifted with strange powers, that all, even the beasts obey him. So she makes the arduous journey to his isolated palazzo. Once she is granted an audience with the Don and explains her plight, he agrees to help her on one condition: she must become his wife. Stunned but relieved she agrees and the plans are set into motion. For all her joy at saving her brother, there are powerful undercurrents of unease. It is said that there is a curse on the DeMarcos, that all marriages are doomed to fail, end in betrayal and murder.
441
The Bastard Prince
fantasy
The events of The Bastard Prince span a period of approximately six months, from late May to late December of 928. The novel begins after the invasion of Prince Marek Furstán-Festil, the bastard child of the last Deryni ruler of Gwynedd, King Imre, and his sister, Princess Ariella. Supported by his Torenthi relatives, Marek has occupied the town of Culliecairn and slain Earl Hrorik II of Eastmarch. Word of the invasion is quickly sent to Rhemuth, where King Rhys Michael Haldane has spent the first six years of his reign as an imprisoned puppet of his lords of state. When a Torenthi herald arrives at Rhemuth to challenge the king, the great lords realize that they must permit Rhys Michael to go to Eastmarch and personally respond to the invasion. Disguised as one of Queen Michaela's serving maids, Rhysel Thuryn quickly learns of the king's plans to accompany his army to Eastmarch. Rhysel meets with members of the Camberian Council and attempts to convince them to activate the king's Haldane potential before he leaves the following day. Despite his own objections, Father Joram MacRorie, Rhysel's uncle, eventually agrees to her plan. That night, Joram and Tieg Thuryn, Rhysel's brother, infiltrate the castle and meet with the king. Tieg unblocks the Deryni powers of both Michaela and her brother, Sir Cathan Drummond, and Michaela then assists Tieg, Rhysel, and Joram in activating Rhys Michael's arcane powers. After the ritual, Joram and Tieg capture Master Dimitri, a Torenthi Deryni collaborator who has been working for the great lords. The Camberian Council alters Dimitri's mind with their own set of commands before returning him to Rhemuth. The next day, Rhys Michael departs the capital with army, accompanied by Cathan, Earl Manfred MacInnis, Earl Rhun von Horthy, Lord Albertus, and Father Paulin Sinclair. Before departing the city, Constable Udaut is killed when Dimitri secretly uses his powers to spook Udaut's horse. Later on the journey, a swarm of bees mysteriously attacks the royal party and nearly kills Albertus. Several days later, Albertus questions Rhys Michael about the incidents, concerned about the rumored magical powers of the Haldane family. He orders Dimitri to probe the king's mind, but the Deryni is still under the compulsions of the Camberian Council. To protect the king, Dimitri kills Albertus and later allows himself to be implicated in the death. When Paulin attempts to confine Dimitri, he lashes out with his powers and destroys Paulin's mind before be overcome. Dimitri is tortured for several hours before he is killed by a mental death-trigger in his own mind. The royal army arrives at Lochalyn the next day, where it is joined by the levies of Duke Graham of Claibourne, Earl Sighere of Marley, and Earl Corban Howell of Eastmarch. In a private conversation, Lady Sudrey, Hrorik's Deryni widow, offers Rhys Michael her support and the use of her limited powers. The following morning, Rhys Michael agrees to meet with Prince Miklos of Torenth, who claims to have led the invasion on Marek's behalf. Accompanied by Sudrey, the king parleys with Miklos briefly, but Miklos breaks the peace by attacking Sudrey. Rhys Michael uses his own powers to protect himself and kill Miklos, but Sudrey is killed in the battle and Rhys Michael is wounded when a horse steps on his hand. Afterwards, the king claims that it was Sudrey who used magic in the battle, and later realizes that Miklos' companion was actually Marek himself. After Miklos' death, Marek withdraws his forces and returns to Torenth. Rhys Michael asks the northern lords to help him break free of the great lords, and Graham and Sighere agree to become Regents for the king's son, Prince Owain, if anything should happen to the king. Cathan prepares a codicil to the king's will, and all parties involved succeed in signing it without alerting Rhun or Manfred. The king departs for Rhemuth the next day, but the progress of the army is slowed by the worsening condition of his injury. The army is eventually forced to stop at Saint Ostrythe's Convent when the king becomes too ill to continue. Dom Queron Kinevan rushes to the king's side, but he does not arrive in time and Rhys Michael soon dies from poor medical treatment. As the army returns to Rhemuth with Rhys Michael's body, the Camberian Council informs the northern lords of the king's death and offers their assistance in securing the rights of the new Regents. In Rhemuth, Cathan is drugged and imprisoned, but Michaela and Rhysel succeed in activating Owain's Haldane potential. Over the next several days, the northern lords ride toward Rhemuth, eventually arriving on the morning of Rhys Michael's funeral. Accompanied by Queron, Tieg, Ansel MacRorie, and a band of armed men, Graham and Sighere confront the great lords inside the royal tomb. Rhun kills Manfred and flees with Owain, while Earl Tammaron takes Michaela hostage. As Cathan pursues Rhun, Michaela uses her powers to slay Tammaron. Cathan catches Rhun atop a tower and the two engage in a brief fight before Rhun is killed. Several months later, Michaela visits her husband's tomb in the royal crypt. Owain has been crowned as King of Gwynedd, and Cathan now serves on the Regency Council with her, Graham, and Sighere. Of the former Regents, only former Archbishop Hubert MacInnis remains alive, but he has been stripped of his office and imprisoned for his crimes. Although he did not live long enough to see it, Rhys Michael's actions succeeded in freeing the crown of Gwynedd for his heirs.
442
Tarzan, Lord of the Jungle
fantasy
Tarzan finds an outpost of European knights and crusaders from a "forbidden valley" hidden in the mountains. His lion ally Jad-bal-ja puts in an appearance late in the book.
443
Sir Thursday
fantasy
The book begins with Arthur Penhaligon and Leaf attempting to return to Earth after their adventures in the Border Sea. While Leaf is able to pass through the front door and return to Earth, the presence of a Nithling duplicate of Arthur prevents him from doing so, and he is forced to remain in the Lower House. Dame Primus then informs him that Mister Monday and Grim Tuesday have been assassinated. Moments later, he is drafted into the Glorious Army of the Architect – wherein everyone living in the House must serve for 100 years – which is based in the chessboard-like demesne called the Great Maze. The leader of the army is the Fourth Trustee of the Will, Sir Thursday, a Denizen afflicted with the deadly sin of wrath. The army is currently involved in a campaign against the Piper, who is trying to claim the Fourth Key. Within the army, Arthur is soon mistaken for a Piper's child and has his memory wiped, along with his friend Fred Initials Numbers Gold – a real Piper's child. One month later and during the first battle against the Piper's New Nithling army, Arthur begins to recall his identity. The entirety of it is recovered later in the book when an officer mentions his name and title. On Earth, Arthur's double, known as the Skinless Boy, has thrown a hospital near Arthur's home into panic by infecting staff and patients with a fungoid, extraterrestrial life-form which allows him to read and eventually control their thoughts and actions. This fungus, nicknamed Grayspot, is mistaken for a biological weapon, and the hospital put under quarantine. Leaf infiltrates the hospital, seeking to obtain and destroy the magical object used to create the Skinless Boy: a pocket torn from one of Arthur's shirts. She succeeds, but is infected by Grayspot in the process. She then leaves the hospital, only to find that the House has appeared above it and cannot be reached from the ground. With the help of a retired pharmacist named Sylvie, Leaf makes her way to Arthur's house where she uses a special telephone to contact Arthur's friends and get help, just as the fungus gains full control of her body. Suzy Turquoise Blue arrives and takes the pocket to the House. There, she finds Arthur and Fred, and joins them in a raid led by Sir Thursday to find and destroy the New Nithlings' weapon, which is preventing the mechanical floor of the Great Maze from shifting. Arthur destroys the weapon by throwing the pocket into it, simultaneously destroying the Skinless Boy. As Arthur escapes from the Piper with Sir Thursday, he distracts Thursday enough for the fourth part of the Will, a snake embodying the virtue of justice, to break free, whereupon it makes Arthur the Bearer of the Fourth Key – a sword or baton depending on whether or not the wielder is in combat – and Commander of the Glorious Army of the Architect. With help from Dame Primus and others from the lower demesnes, Arthur defeats the New Nithling army. On Earth, Leaf wakes up in a hospital a week after the Skinless Boy was defeated. She soon learns from a nurse that the Grayspot has disappeared and that Lady Friday, another Trustee, has become a doctor on Earth.
444
Naked Empire
fantasy
The novel begins detailing the travels of the main characters as they move through the Old World in order to accomplish temporary goals. Their travels are interrupted by the entrances of Nicholas, who is a Slide (a wizard that is capable of soul stealing and using souls to project himself into animals). This situation is further complicated by Owen, a man from the Bandakar Empire. He poisons Richard in order to force him to help the Bandakar Empire shed the yoke of the Imperial Order. Much of the novel focuses on Richard's interactions with the Bandakar people. The people of Bandakar are all pristinely ungifted like Richard's half-sister Jennsen. They are descendants of the house of Rahl who were banished into the Old World thousands of years before. These people were then again banished by the people of the Old World. A wizard,Kaja-Rang, placed them behind a boundary that would force any that tried to leave to walk straight to the Pillars of Creation. The Bandakar shunned all forms of violence and they laid their lives down before any aggressor. It was believed that,because they "could not see evil" or, rather because they strongly embraced a philosophy which required them to disbelieve reality that they were a threat to the existence of the Old World. Richard convinces several of the Bandakar to shed their ideals and embrace the individualist ideas espoused by Richard and his D'Haran Empire. This allowed the Bandakar to take up arms and fight for their own freedom. However, throughout the entire ordeal Richard is reeling not only from the poison the Bandakar gave him, but also because his gift is out of balance. Nathan and Ann go to the Bandakar Empire in order to realign Richard with prophecy. They save Richard and his companions from certain death, but are ultimately unable to aid him in restoring his gift to balance. Eventually Richard realizes that his belief that not eating meat would be the necessary balance to his need to kill was mistaken. By not putting his faith in himself and in his abilities he was creating improper balancing ultimately causing not only the gift within himself to twist and fail, but also the magic of the Sword of Truth to fail. He realizes that his actions are justified in themselves and require no additional balancing. After Richard has once again set himself in order, he and the Bandakar people destroy the remaining Imperial Order encampment in Bandakar resulting in the death of Nicholas, who destroys the antidote, and the rescue of Kahlan. Richard uses his gift to piece together the what and how of creating the antidote himself. During the course of these actions, Zedd and Adie are captured as the Keep is taken by men captured from Bandakar and forced to do the work of the Imperial Order. They were forced to identify random objects from within the keep for a Sister of the Dark. If they refused to do so, they were forced to listen to the screams of children being tortured while their parents begged them to give up the information. As a result of this identification process, Zedd is able to unleash a constructed spell within an object that kills several men in the camp along with all the other artifacts. Zedd and Adie are saved from destruction by three independently orchestrated rescue attempts: Captain Zimmer and some of his men, Chase and Rachel, and Rikka. Adie goes with Zimmer and his men to free the families being used for torture, while Zedd and Chase go back to reclaim the Keep. While in the keep, Zedd remembers a time when it was full of the laughter of children and families; as a result, he invites Chase to move in with his family to guard the keep.
445
Kingdom of Summer
fantasy
Rhys and his cousin encounter a mounted warrior named Gwalchmai. He accompanies them to their householding for shelter from the winter cold. There, he is recognized by the head of the clan (and Rhys' father), Sion ap Rhys, who had befriended Gwalchmai before he become renowned throughout Britain. This chance meeting changes the course of Rhys's life. He had aspired to be more than a simple farmer. Despite his parents' disapproval, he asks Gwalchmai to accept him as a servant. As a favor to his father, Gwalchmai agrees only to take him to Camlann, King Arthur's stronghold, where he can find himself a master. But first, Gwalchmai continues his search for a woman, to beg her forgiveness. He had been sent on an embassy to King Bran, an enemy of Arthur, to keep an eye on him. While there, he had fallen in love with and seduced Elidan, the king's sister. Bran found out and used it as an excuse to rebel. During the resulting battle, Gwalchmai killed Bran, though he had promised Elidan he wouldn't. As a result, her love turned to hatred and she disappeared. He is unable to find any news of her and he and Rhys travel to Camlann. When they arrive, Gwalchmai keeps Rhys as his servant, to their mutual satisfaction. Overall, despite the bullying of Gwalchmai's brother Agravain, Rhys finds the fortress a pleasant place to work; all there are caught up, to varying degrees, with Arthur's vision of uniting and bringing peace to the land. After a month's rest, Gwalchmai is sent as an ambassador to King Maelgwn, one of Arthur's greatest foes. Rhys and Rhuawn, one of Arthur's warriors, accompany him. Spies had reported foreigners visiting him and Arthur fears that he is allying with a king of Erin. When they arrive, Gwalchmai is shocked to find that his own mother, the infamous witch Morgawse, is the one plotting with Maelgwn. Also there are his father King Lot and his younger brother Medraut. During their stay, Rhys becomes attracted to Eivlin, one of Morgawse's servants. Meanwhile, Medraut begins to charm Rhuawn and Rhys, planting doubts about Gwalchmai's sanity, using the well-known fact that he becomes a berserker in battle. Rhuawn is won over, but not Rhys. Seeing this, Medraut changes tactics. Rhys is taken by force to Morgawse. She uses magic to try to break his will, but he resists stubbornly. Eivlin is a miserable witness to his struggle. When Medraut leaves the room, she follows and knocks him unconscious. Needing Medraut's assistance to break Rhys, Morgawse goes in search of him, giving Eivlin the opportunity to free Rhys and flee with him. The witch casts a spell to kill her disloyal servant. When Eivlin is struck down, Rhys does the only thing he can think of - he baptizes her by the roadside. Then, he takes her in search of help. He runs into a young boy named Gwyn, who takes them to his mother, a nun named Elidan. By chance, Rhys has found Gwalchmai's lost love - and their son. Medraut tracks Rhys down and takes him back to his mother, only to find Gwalchmai there as well. Gwalchmai tries to leave with Rhys, but Morgawse stands in his way. He prevails in a battle of magic, leaving her exhausted, but physically unharmed. Rhys takes his master to Eivlin, hoping he can cure her. Indeed, he is able to awaken her. Then he tries to reconcile with Elidan or at least gain her forgiveness, but she is unmoved. Rhys had reluctantly promised her not to reveal Gwyn's identity, so Gwalchmai departs with his misery unabated. They return to Maelgwn's fortress, where more tragic news awaits. Agravain had arrived to visit his father. In the middle of speaking together, Lot suddenly died for no apparent reason. While Gwalchmai was away, Agravain went to his mother and killed her for murdering Lot. In a rage, Medraut decides to go to Camlann, to see his father - Arthur - and to conspire against him. Arthur's downfall is set in motion.
446
The Heroic Legend of Arslan
fantasy
Neither the novels nor the manga of The Heroic Legend of Arslan have been translated into English; therefore, this summary deals with the anime OVAs. As it directly focuses on the events of the first OVA, the characters names as they are translated there will be used (see "Names" below). Arslan has two qualities that make it unique among anime fantasy tales. While the world in which it takes place is one where magic obviously exists, said magic is of an extremely limited nature. Until the end of the anime, the only magical happenings involve a few rare occasional spells and a giant, humanoid monster. There are none of the races typically associated with a fantasy realm, such as elves or dwarves. It is, at the core, a war story taking place between human nations. In addition to this, there is an underlying theme of exploring the repercussions of slavery on a society, having an absolute monarch who treats the poor as cattle, and religious obsession. The story opens with a battle between the armies of Palse and Lusitania. The king of Palse, Andragoras, is quickly proved to have poor judgement and a quick temper, as he demotes one of his most loyal servants, Daryoon, on the word of a man who proves to be a traitor, Kharlan. In this first battle, the Lusitanian army deliberately leads the Palsian forces into a seemingly simple assault. The assault turns into a bloodbath, as the Lusitanians booby-trap the battlefield by soaking the ground in oil. Not only do the Palsian war-horses slip and break their legs, but the enemy forces set the oil on fire, burning many of the soldiers alive. Daryoon's uncle, Eran Vaphreze, takes it upon himself to lead the king away from the battlefield before Andragoras can be discovered and killed by enemy troops. Before he rides off, he commands Daryoon to dedicate himself to protecting the crown prince, Arislan. While Daryoon rides off to seek out the prince, Vaphreze and Andragoras attempt to escape. They are unsuccessful — Vaphreze is murdered by the leader of the Lusitanian army, an incredibly strong and enigmatic warrior who, because of his unique headgear, is known only as Silvermask. Silvermask declines to kill Andragoras, preferring instead to kidnap him and drag him back to his stronghold in Zahburu Fortress. Having survived the Lusitanian assault, Arislan and Daryoon seek help for their cause, in the form of the philosopher/swordsman/tactician, Narsus. After a bit of trickery on Daryoon's part, they convince Narsus to help them in their cause. Narsus' young boy servant, Elam, goes with them. As this goes on, Lusitanian troops march to the capital city of Ekubatana; in order to convince Queen Tahamine to surrender her city. An interrogator of the Lusitanians — a high-ranking cleric named Jon Bodan — tortures captured Palsian soldiers outside its gates, declaring to all who would hear that he will only stop when Ekubatana surrenders. While she refuses, the city is eventually invaded successfully. The Queen is captured, and the city's buildings, sculptures, and sacred writings are all destroyed. As Arislan travels around, trying his best to avoid being located by the armies and agents of Silvermask, he meets two others who are convinced to join his cause of re-taking and rebuilding Palse. Pharangese, an aloof, cold priestess of Misra, is sent by her holy order to protect and serve the prince — a fact which she considers to be natural, as she is the wisest, most beautiful, and most deadly. There is also the travelling musician and con-man Gieve who is no mean swordsman himself. Gieve actually makes his first appearance when he, defying both a strong wind and a long distance, successfully shoots one of Jon Bodan's victims, sparing the poor soldier anymore misery and humiliation. For his skills with a bow, Gieve is paid well, and is also offered the chance to serve as the Queen's bodyguard as she attempts to escape the besieged Ekubatana. While making their way out of the castle, Gieve learns that the "Queen" he is escorting is actually a double for Her Majesty, in order to permit the real Queen to escape in a more secretive fashion. When she is captured by be city's attackers he escapes on his own, encounters Pharangese, and declares that he will dedicate himself to following her. She simply tells him to help protect the prince. The most obvious stumbling block to Arislan's ability to re-take his kingdom is his utter lack of an army. As it is ironically observed at the conclusion of the first episode, with six fighters at his command, they have doubled their forces, and will only need to take on 50,000 enemy soldiers each. The subsequent episodes chronicle Arislan's plans on finding an army to back him up. They also cover wide and sundry sub-plots, Silvermask's identity and motives, how Andragoras came to the Palsian throne, and the introduction of various new characters.
447
Camber of Culdi
fantasy
The novel spans the time period between September 903 and December 904, beginning shortly after the murder of a Deryni lord named Rannulf. Unable to locate Rannulf's murderer, King Imre Furstán-Festil issues a decree ordering the deaths of fifty human peasants unless the murderer is identified. The peasants are tenants of Earl Camber MacRorie of Culdi, a respected Deryni master who formerly served Imre's father. Meanwhile, the Healer Rhys Thuryn attends the final hours of an elderly patient. Before his death, the patient confides that he is really Prince Aidan Haldane, the sole survivor of the Deryni coup that overthrew the Haldane kings eight decades earlier. He begs Rhys to seek out his grandson, Prince Cinhil Haldane, who is the last remaining member of the former royal bloodline. Rhys recruits the assistance of Father Joram MacRorie, and the two of them determine that Cinhil is one of five monks living in seclusion in various religious houses throughout the realm. Before continuing their search, the seek the counsel of Joram's father, Earl Camber. In the capital city of Valoret, Lord Cathan MacRorie, Camber's eldest son and heir, continues to request mercy for the imprisoned peasants. Although a close friend of the king, Cathan is unable to persuade Imre to revoke his decree. However, Imre permits Cathan to save just one of the peasants, forcing him to personally choose from among the doomed commoners. Unable to prevent the executions, Cathan nearly goes mad with grief. Rhys and Joram continue their search for the Haldane prince, but it is Camber and Rhys who eventually discover Cinhil, who is living the peaceful religious life of a monk in a secluded abbey. Unwilling to compromise Cathan's position at court, they do not tell Cathan of their discovery, but Cathan's position is already being undermined by his ambitious brother-in-law, Lord Coel Howell. Coel continually sows mistrust between Imre and Cathan, and eventually succeeds in framing Cathan for the murder of another Deryni lord. Convinced that Cathan has betrayed him, Imre murders his friend. Racked with grief and self-loathing, Imre seeks comfort in the arms of his sister, Princess Ariella, and soon begins an incestuous relationship with her. Cathan's body is returned to his father, who decides to immediately move forward with his plans to overthrow Imre. After dispatching Joram and Rhys to retrieve Cinhil, Camber and his daughter, Evaine, meet with the Michaelines, a militant religious order who has agreed to provide military support for the upcoming coup attempt. Soon thereafter, Imre's suspicions grow to include the entire MacRorie family, and he soon orders their arrest. However, the MacRories manage to escape capture, and the entire Michaeline order goes into hiding to elude Imre's wrath. Rhys and Joram manage to abduct Cinhil, but the prince is unwilling to abandon his religious life. Although Camber and his allies attempt to convince Cinhil that he must become king for the greater good of the realm, the anguished prince is haunted by his conscience and his heart-felt vocation as a priest. Nonetheless, Camber continues to prepare Cinhil for the throne, attempting to teach him about the secular world that he abandoned. Camber eventually convinces Archbishop Anscom, the Archbishop of Valoret and one of Camber's oldest friends, to support their cause. Anscom absolves Cinhil's religious vows, acknowledges him as the legitimate heir to the throne, and presides over his marriage to Camber's ward. After several months of working with Cinhil, Camber becomes convinced that Cinhil has the unique ability to acquire Deryni-like powers. Assisted by several members of his family, Camber performs a ritual to designed bestow Deryni powers on the prince. Although they believe the ritual to be successful, Cinhil refuses to display any indication of his new abilities for several months. However, at the baptism of his son several months later, Cinhil's powers become clearly evident. When his son is poisoned by an unwitting assassin, the furious prince uses his powers to locate and kill the murderer. From that point on, Cinhil becomes dedicated to avenging his slain son, vowing to overthrow and kill Imre. In December, the coup is finally launched. Using several Transfer Portals, Camber, Cinhil, and their Michaeline allies infiltrate the royal palace in Valoret in the middle of the night. Their forces quickly overcome the guards, and soon burst into the royal bedchamber. While Imre is captured, his sister escapes through a secret passage, bearing her brother's child in her womb. Imre lashes out with his powers at Cinhil, but the Haldane prince uses his own powers to withstand the attack. Realizing he cannot win, Imre commits suicide rather than submit to imprisonment. As the fighting comes to an end, Camber crowns Cinhil as King of Gwynedd.
448
Magic Kingdom for Sale -- Sold!
fantasy
The novel begins with Ben Holiday, a trial lawyer from Chicago, lamenting the loss of his wife and unborn child in a car accident. He finds an advertisement in an upscale Christmas catalog claiming to offer a magical kingdom for one million dollars by a man named Mr. Meeks. Although skeptical, Ben pursues the offer out of a desperate need to start a new life. Ben receives a magical medallion and is transported through a swirling mist to the kingdom of Landover. He learns that Landover is a world that connects many other worlds such as Earth. It is surrounded by the Fairy Mist wherein reside creatures of Fairy that created Landover and guard the passages to these worlds. Unfortunately, he finds it not exactly as described. He soon finds that Landover has not had a true king in twenty years. The son of the last king did not wish to take up the throne and escaped with the court wizard, Meeks, to Earth. They have been selling the throne to dozens of people in the past two decades, but no one has been able to face the challenge and successfully complete so much as a few months as king. Further, kings of Landover used to be protected by a magical knight called the Paladin, but he has not been seen since the last king's death. Further, Ben has only four loyal subjects. The court wizard is a hack named Questor Thews, who is also Meeks' half-brother. Abernathy is the court scribe, who was unfortunately transformed into a large dog by one of Questor's spells gone awry. Finally, two creatures called Kobolds, Bunion and Parsnip, serve Ben as caretakers of the castle and as protection against the wild creatures of the kingdom. Ben's coronation is barely attended, so he decides to travel the land to gain the pledges of the local rulers. He travels first to meet with the Lords of the Greensward, the most prominent landowners in the kingdom. They agree to serve Ben only on the condition that he rid them of Strabo, a dragon that ravages their countryside. Next Ben visits the River Master and the Fairy fold of Elderew, a city of outcasts from the Fairy Mists. The River Master also places conditions on his pledge, requiring Ben to stop the Lords of the Greensward from polluting their rivers. In the river country Ben stumbles upon a sylph named Willow. She is also a fairy creature who turns into a tree some evenings. She claims that the Fairies have foretold that she will marry Ben. Though he initially rebuffs her, he finds himself falling in love with her over time. Ben is entreated by Fillip and Sot, two of a race of thievish "G'Home Gnomes" to rescue some of their people from a clan of trolls. They manage to do so, but barely escape with their lives. They finally decide to ask for the help of the witch Nightshade, and travel to her home in the marshes known as the Deep Fell. She tells Ben to enter the Fairy Mists, where he may be able to obtain mind-controlling Io Powder to use on Strabo. Ben does so and endures a series of frightening trials by the Fairy creatures to obtain the powder. Emerging from the mists, he finds that Nightshade has used her magic to banish all of his companions to Abbadon, Landover's underworld. Nightshade attempts to trick Ben out of his Io Powder, but Ben uses some of the substance on the witch and sends her to an uncertain fate in the Fairy Mists. Ben travels to the Fire Springs to confront Strabo, and is surprised to find the dragon to be sentient and rather well-spoken, if still vicious. Ben uses the Io Powder on Strabo, and rides him to Abaddon to rescue his friends. He also extracts a promise from the dragon to stay out of the Greensward. Finally, Ben is challenged by the Mark, lord of Abaddon, to a duel for the throne. Ben's medallion responds during the fight and transforms Ben into the Paladin, allowing him to subdue the demon. The challenge is witnessed by the leaders from the Greensward, Elderew, and the Troll tribes, who then swear their allegiance. Ben Holiday, King of Landover, then sets about to restore Landover to its former glory.
449
The Hallowed Hunt
fantasy
The principal characters are: Ingrey, who received a wolf spirit in childhood and spends most of the story discovering how, why and to what effect; Ijada, who receives a leopard spirit in a bungled rite; and Wencel, who has extended his life for centuries by taking over the bodies of others, mainly his own descendants, for a purpose that is finally revealed. Ingrey is sent by his lord to take custody of Ijada, who has killed an heir to the kingdom, and bring her to the capital. During their journey, Ingrey learns of the circumstances of the death and does his best to protect Ijada. They become entangled in Wencel's grand plan, which is finally nearing fruition. In the end, Ijada and Ingrey together defeat him and marry at the plot's resolution.
450
Into the Labyrinth
fantasy
On Abarrach, Xar is attempting to learn the secret of necromancy, but he needs a corpse to test it on. He interrogates the lazar Kleitus about the location of any living Sartan, and Kleitus reveals that Haplo lied to Xar about all the Sartan dying at the hands of the dead; Balthazar and his group remain living. Kleitus drops a hint about the Seventh Gate, and reveals that it's where the Sundering took place and that Haplo's corpse would know its location. Xar dismisses this idea, as well as the lazar, and is quickly becoming obsessed with the Seventh Gate when receives word that two Sartan have been captured: Zifnab, for one, whose pleas on Haplo's behalf go unheeded; and, as quite a prize, Samah, ruler of the Council of Seven. Xar is initially excited since Samah is the very person who would know the Seventh Gate's location, and he interrogates Samah for it to no avail. Sang-drax— the one who actually captured Samah and Zifnab— is summoned by Xar to mentally torture Samah to death; even before he dies, Samah does not reveal anything useful. Xar succeeds in turning him into a far-more-complacent lazar, but too much of Samah's will remains, and he still won't talk. Even worse, when Xar turns his back to investigate Zifnab's disappearance, Jonathan walks in and teaches Samah how to let go; the leader of the Council of Seven is now well and truly dead. Xar is soon told by Sang-drax of Haplo's "treachery"; he has helped the mensch start the Kicksey-winsey and given control of Arianus over to the mensch, instead of reserving it for Xar himself. Party to this conversation is the loyal servant who informed Xar of the capture and has already been ordered to investigate the Arianus situation: Marit, the woman Haplo loved, the mother of his child. Xar marries her in traditional Patryn fashion of rune-joining, both to ensure her loyalty and because it gives them an unblockable way to communicate, and then orders her to kill Haplo. Haplo rests on Arianus and tries to heal his heart-rune, a job that truly needs two people (most rune-healing is accomplished by "circling" and allowing strength from one person to flow to the other.) Prince Rees'ahn and King Stephen's deputy, the wizard Trian, have come to Drevlin to talk with High Froman Limbeck Bolttightener in the hopes of hammering out some sort of true alliance between all three races of mensch (the mysteriarchs having folded into the human race after their leader Sinistrad's death.) Haplo gives the Kenkari book to Limbeck, and the three races together reactivate the Kicksey-winsey, which realigns the scattered islands of Arianus and starts a constant flow of water through the sky. Then Haplo enters his dragonship and prepares to leave for the last time. Hugh, under contract to kill Haplo, retraces his own steps. He goes from the Cathedral of the Albedo back to the Fortress of the Brotherhood, where Ciang gives him a cursed knife: ugly, badly made, capable of self-movement... and covered in Sartan runes. It is the only weapon the Brotherhood has that might even possibly be capable of killing Haplo. As payment for it, Ciang orders him to never return or further payment will be taken in his blood. Hugh, in the end, doesn't even use his new Cursed Blade— its main advantage, suppressing Haplo's warning runes and a good amount of his magic, allows Hugh to sneak up on him in his ship and capture him, but the tables turn and Hugh accidentally ends up with Haplo's knife in his gut... only to lurch back from the grave, Alfred's necromancy rune having evidently condemned him to eternal life. Haplo circles with Hugh to calm the human's distress at returning from the dead yet again, and the two begin to plan how to find Alfred when they are interrupted. Marit appears and fights both Haplo and Hugh. The first time they engage their Patryn rune-magic, however, the Cursed Blade reacts, transmuting itself into various threats, and the three break off their conflict periodically to quiet it down (they can't really make it stop;) they also struggle over the ship's steering-stone. Eventually Haplo takes the ship to Chelestra, hoping to douse the Cursed Blade in seawater, but the knife, instead of transforming into another weapon or creature, summons a dragon-snake that destroys the ship. As Haplo drifts in the sea, he hears a voice and looks up to see... Alfred. At Sang-drax's misleading suggestion, Xar has gone to Pryan with the pretext of taming the tytans, and he is frustrated with his inability to reach Marit. His real reason for being there is his hope of finding the Seventh Gate in the citadel that Haplo visited, but he finds little to encourage him. The five mensch— Paithan, Rega, Aleatha, Roland, and Drugar— aren't much help, nor is Zifnab, who has somehow gotten here after escaping from Abarrach. Shortly after Xar and Zifnab have arrived, Sang-drax says he knows now that Zifnab is "one of them;" after a battle with Zifnab's dragon, he takes on Xar's form and steals the ship, claiming that he will search for Haplo while Xar is on Pryan. It is revealed during Xar's stay that Zifnab is actually one of the dissenting Sartan who refused to go along with Samah's plan; he was among the mensch on Earth during the Sundering, and was the first of either race to escape the Labyrinth. It was he who penned many of the books Xar educated himself with. (With all that Zifnab has seen, his total dementia seems a bit more understandable.) Xar decides to leave Pryan in a ship he spotted outside the citadel, covered in Sartan runes, but to do that he needs to get past the tytans. He decides to need to kill off the mensch and revive them with necromancy to serve as distractions. The mensch are having their own problems. Paithan is obsessed with a room in the center of the citadel that he calls the Star Chamber, a room with seven huge seats and an apparatus that generates blinding light. Roland and Aleatha are mostly not on speaking terms; the elf maiden finds herself spending more time with Drugar, who may be the last of his race. But Drugar has discovered a delightful illusion: at a certain clearing in the garden maze, at certain times of the day, he can see ghostly shadows of people from all the mensch races, walking around and talking to each other. Aleatha is there when he uses his amulet to activate the platform, teleporting him instantly to a different citadel— where, as it turns out, there are other survivors. Marit finds herself in a Sartan prison. On a bench in the middle of the room, Haplo recovers from injuries caused by the Cursed Blade. Across from it, Hugh the Hand and the dog watch her with unblinking eyes. Their "jailer": none other than Alfred, who rescued them from Chelestra. After some discussion, Haplo realizes that they are in the Vortex, the one-way gate at the very center of the Labyrinth. It was here that the Patryns were initially imprisoned and chose to live for generations, until people calling themselves Nexus runners started trying to escape. (It's unknown when they abandoned the Vortex and all moved out into the Labyrinth.) Haplo decides to enter the Labyrinth in search of his daughter, whom Marit named Rue. Hugh agrees to go with him, as does Marit at Xar's command; he has told Marit to hold off on killing Haplo to report back any conversations Alfred and Haplo have about the other worlds. It is only Alfred who balks. He has nothing left— Orla "saw" Samah's death and chose a peaceful death to be with him— but fear of the unknown. The Labyrinth itself, however, refuses to let him return to the Vortex by unceremoniously dropping a mountain on top of the exit back into it. To Haplo, the Labyrinth seems afraid of Alfred, though he can't for the life of him figure out why; what is Alfred, besides a bumbling, useless Sartan? ...who can turn into a dragon and bring people back from the dead? The group is about to be overrun by tiger-men when, surprisingly, a Patryn raiding party comes to save them. This party comes from Abri, the one and only city inside the Labyrinth (anathema to the lone-wolf Patryns). While camping overnight, Alfred admits his true name to Haplo: Coren, a Sartan word that can mean "to choose" or perhaps "chosen." Many Sartan children were named that, in hopes of a self-fulfilling prophecy, but (as Haplo points out) Alfred did not feel particularly amused when he awoke, the last living Sartan on Arianus. Clearly Alfred was Coren, was chosen—but for what? Marit, however, betrays them by revealing that Alfred is a Sartan. Haplo, Hugh, and Alfred are jailed by the city's leader, Headman Vasu, to await Lord Xar— Marit accused Haplo of being a traitor and plotting against their people— but are freed again just as quickly after Marit overhears the disguised Sang-drax plotting to kill them. Sang-drax and his cronies are also gathering a huge army of the Labyrinth's native monsters, with which to destroy the city of Abri and seal the Final Gate; they allowed Marit to overhear them to feed off the emotions that would come from it. Abri's occupants prepare for its defense, while Haplo and Marit, prodded by the dog, finally find their love for each other. Alfred feels out of place; though few seem to begrudge him his Sartan heritage, he is still out-of-place here, a clumsy pacifist in a city preparing for war. Talking with Headman Vasu, however, he eventually discovers that the city was not made by Patryns (who do not build cities,) or at least not by Patryns alone— the Sartan "heretics" who were expelled into the Labyrinth were accepted by the Patryns, eventually integrating completely into the society; Vasu himself is half-and-half, supplementing his Patryn tattoos with Sartan magic. The Patryns taught them the value of family; the Sartan, in return, taught the Patryns the value of banding together. Here, at the heart of the Labyrinth, rises Abri, the city that symbolizes the best in both cultures. Alfred also finds out why he is called the Serpent Mage: it is a title from a Sartan hierarchy of strength in magic, whose levels are named after animals. Serpent is very near the top. Alfred has found the meaning of his name: to choose his power, and all the responsibility it comes with... or to choose Alfred, who would rather faint than have to use his magic. Back on Pryan, Drugar returns from the other citadel with knowledge: he knows how to stop the tytans. Aleatha has fled the maze, though; pushed into hysterics by his sudden (and literal) disappearance, she ran back to her brother, and the four are now at a "party" of Xar's, at which he hopes to kill them with poisoned wine so that their bodies will be undamaged. Zifnab, however, saves them by drinking all of it himself and saying that it was poisoned, faking his death once again. The mensch are horrified at the revelation that Xar means to kill them. Aleatha escapes the room, while the other three are sealed inside by Xar... until Zifnab's dragon discovers Zifnab's "death" and tears the room apart. Aleatha has fled once again into the maze, where Xar can't pursue her because of protective Sartan runes covering its path. She runs into Drugar and he tells her they have to let the tytans inside to help them; he shares with her how to stop them. They run for the gates, but before they can reach it, Xar attacks; Drugar sacrifices himself to save Aleatha. Xar is about to kill Aleatha when the dragon strikes, distracting Xar with battling it instead of killing mensch. The other mensch have escaped from the destroyed room and find her, and they think she's mad when she tells them what she's going to do. She uses the amulet to open the gate and invites the tytans inside; they peacefully enter and ask, —Where is the citadel? to which Aleatha answers, "Here is the Citadel. You are home." Xar recovers from his battle with the dragon, and prepares to leave for the Labyrinth after Marit reports back to him— apparently corrupted by Haplo's influence into thinking Xar has made a mistake in allying with the dragon-snakes, as she says they are planning an attack. He is surprised when the tytans don't kill the mensch, and actually act to protect the mensch from him, but he avoids a fight by snatching Drugar's amulet from Aleatha and running away with it. The amulet will gain him entry into the Sartan ship, which he can then use to return to the Labyrinth. At Abri, the battle between Patryns and Labyrinth creatures rages fiercely, but the real threat comes from the dragon-snakes. Haplo, Marit, and Hugh lead a sortie to deal with them, and the three battle Sang-drax in his serpent form. Sang-drax is apparently killed by Haplo, but Haplo has been badly injured and almost crushed beneath the massive body. Marit is attacked by a wolfen when a green and golden dragon carries it away: Alfred, having made his choice to accept his power. He lifts the serpent's body off of Haplo, leaving Marit to hold his blood-soaked form, his heart-rune's wound having reopened. But while Alfred is distracted in battle with the dragon-snakes, Xar appears. He wants Haplo's knowledge of the Chamber of the Damned, and will stop at nothing to get it. The battle ends with the Labyrinth's armies driven off, but Marit dazed and wounded, Haplo abducted by Xar, and Alfred missing in action.
451
Ogmund's Gift
fantasy
Ogmund's Gift will be about the unruly nephew of Orfeo and Eldritch, two of the mystical bats in Deptford. Ogmund would rather be a mouse, but instead he must learn to harness his growing magical powers.
452
The Indwelling
fantasy
People flee from the scene of the assassination in a panic. Buck Williams notices that the gunshot sounded similar to the sound of the gun Nicolae used to kill Eli and Moishe. Rayford Steele is still wondering whether he really was the one that scripture singled out to deliver the killing blow to the Antichrist Nicolae Carpathia. In fact, it was Chaim Rosenzweig who stabbed Nicolae through the back of the head with a knife that he created- the thinnest, sharpest knife ever. Leah Rose attempts to free Hattie Durham from BFFR, meeting fellow believer and GC mole Ming Toy. Hattie is eventually let go from BFFR and tracked by the GC, who expect her to lead them to the Tribulation Force safe house. She does not go to the safe house, as the GC wants her to, but goes AWOL. Buck Williams is frantically searching for Chaim, believing that he has had a stroke, or worse, a heart attack. He returns to Chaim's manor to find several of Chaim's friends murdered by GC. Rayford escapes to Greece, worried that the GC may be pursuing him. After being filled with rage for the past several months, resulting in his attempted killing of Carpathia, Rayford is guilty over his selfishness and vows never to allow his emotions to rule him again. Meanwhile, Buck and Chaim make an escape from Israel, ending in a plane crash that results in Chaim's acceptance of Christ, as well as the death of T. M. Delanty. At the safe house, Tsion Ben-Judah experiences a series of dreams imparted unto him by God Himself. He witnesses a brief glimpse of the cosmic war in heaven that is slowly spilling into the Earth. He also receives a glimpse of the future, God's deliverance of His people- the Jews- into a safe haven, an act in which the Tribulation Force will soon play a vital role. He awakens to find that the safe house has been compromised. Rayford Steele, with the aid of new believer Al B, helps Tsion and toddler Kenny Bruce Williams escape the GC. As the world mourns the death of their leader and a funeral service is set for three days later after the assassination, a great statue of Nicolae is erected. Millions gather to view Carpathia's body, encased by bulletproof glass. Suddenly, the statue comes to life in the midst of black billowing smoke and speaks, demanding worship. Leon Fortunato, who is here revealed as the False Prophet, calls down lightning and fire from heaven to kill those who do not worship the image. David and his new fiancée Annie Christopher (who works in the palace and is also a believer) are stationed in different areas as they watch the resulting chaos. In full view of the crowd, Carpathia is resurrected, possessed by Satan on the first day of the Great Tribulation. David is frantic because Annie is missing. The Antichrist speaks to the people of the world, declaring that if anyone is able to doubt that he is God after seeing this, and if there are still people who think that they have already been enduring Tribulation, then they should prepare for the Great Tribulation.
453
Firmin: Adventures of a Metropolitan Lowlife
fantasy
Firmin, is a rat and the runt son of an alcoholic mother living in 1960s Boston, has been forced to survive on the pages of novels from the bookstore in which he dwells. At first everything holds the same taste, but in time Firmin begins to notice subtle changes between books, and eventually he learns to read.
454
The Shadowmancer Returns: The Curse of Salamander Street
fantasy
In this sequel to Shadowmancer, Thomas, Kate, and Raphah flee from the evil sorcerer Demurral and head to London with Jacob Crane. But once there, their ship is seized and they are lured into the dark heart of the city. Further north, Raphah and Beadle set off on a terrifying journey in search of their friends; a journey haunted by mysterious enemies and a shadowy beast intent on their doom.
455
Physik
fantasy
"When Silas Heap UnSeals a forgotten room in the Palace, he releases the ghost of a Queen who lived five hundred years earlier. Queen Etheldredda is as awful in death as she was in life, and she's still up to no good. Her diabolical plan to give herself everlasting life requires Jenna's compliance, Septimus's disappearance, and the talents of her son, Marcellus Pye, a famous Alchemist and Physician. And if Queen Etheldredda's plot involves Jenna and Septimus, then it will surely involve Nicko, Alther Mella, Marcia Overstrand, Beetle, Stanley, Sarah, Silas, Spit Fyre, Aunt Zelda, and all of the other wacky, wonderful characters that made Magyk and Flyte so memorable. With heart-stopping action and a dash of humor, Angie Sage continues the fantastical journey of Septimus Heap." - from Nitsuj
456
A Bad Spell in Yurt
fantasy
This story takes place in the tiny kingdom of Yurt. It reads like a charming, light-hearted story at first, but darker forces soon reveal themselves. Amongst themselves, the characters refer to the "three that rule the world", the aristocracy, the church, and wizardry. Though the aristocracy do the actual ruling, organized wizardry generally considers itself to be the superior of the three, in part because they put an end to the "Black Wars," wars between kingdoms so violent and bloody that individual wizards were forced to band together to stop them. Churchmen considers themselves superior to wizards, and they are traditional rivals in this semi-medieval world. The first-person narrator is Daimbert, who has just barely graduated from the wizard's school. He takes up his first post as Royal Wizard of Yurt. Daimbert barely graduated, owing to all that embarrassment with the frogs, yet he has amazing improvisational skills that manage to get him by. Daimbert soon befriends Joachim, the castle chaplain, attempts to make magical telephones from scratch, learns old herbal magic from his predecessor, fights a dragon from the northern land of wild magic, searches for the source of an evil spell on the king, and is forced to bargain with a demon. Here, magic is a wild force of four dimensions that is shaped by a wizard's spells or potions, and (usually) is spoken aloud using the Hidden Language, needed to channel magic for the means of a spell. However, wizards can also choose to sell their soul to a demon in return for supernatural powers. The book reads somewhat like a mystery, where Daimbert follows up on many clues throughout the story, eventually suspecting everyone in the castle. The caster of the evil spell is not revealed until the end of the book.
457
Wolf-Speaker
fantasy
Daine receives a summons from some old friends - the wolf pack from her old village, led by Brokefang and his mate Frostfur, who are unhappy with the nobles ruining the Long Lake, their territory. They send messengers to ask Daine for help and then disappear back into the night to hunt while Daine discusses this over with her teacher, Numair Salmalin. Numair agrees to help the wolves, but he decides that he first must visit the nobles in Fief Dunlath at a party to further investigate after they find the burnt remains of the Ninth Rider Group. Numair recognizes a battle mage at Fief Dunlath, who appears to be wooing Lady Yolane. After Daine boldly approaches them about the threat to the wolves and to the area with a warning that if they don't change, things will happen, the nobles all laugh at her. She retires with Numair back to their quarters and stealthily leave in the night from Fief Dunlath. Tristan Staghorn, the mage in Dunlath is a war mage from the Carthaki university where Numair studied to become one of the 7 most powerful mages in the world. Upon discovering Tristan was there, Numair realized that the situation in Dunlath was worse than they had thought. He creates a magical simulacra (clone) of himself and plays on Tristan's knowledge of him back in Carthak, where he was a "book-bound idiot." He explains to Daine that people who are Black robe mages study books and learn nothing practical. Daine seems to think he relies too much on the enemy mage's stupidity. Shortly after this, Numair decides to go back to the city where King Jonathan is and warns him of something afoot in Dunlath. Daine stays to sort out the mess with her friend Brokefang and Numair tells her not to do anything extreme or he will lock her in the deepest dankest dungeon he can find when he gets his hands on her again. Throughout the book, Daine reaches the next level in the development of her wild magic as she starts to share minds with animals, a useful ability as she uses the eyes of squirrels and other creatures to spy. This ability soon translates to gaining certain characteristics of animals once she returns to her natural body. Daine discovers she has the power to morph into animals after Maura, Lady Yolane's somewhat plain and much younger sister, runs away from Fief Dunlath. Shortly afterwards, Rikash Moonsword the Stormwing appears to be fond of Maura and he makes Daine rethink her theory about all Stormwings being naturally evil. Maura tells Daine about Yolane's plans to become Queen - a deal with Emperor Ozorne of Carthak, who is also hinted at causing the siege at Pirate's Swoop in the first book. In the meantime, Daine meets a basilisk named Tkaa, who comes to be an important ally and a partial tutor to Kitten, her dragonet; Tristan creates a magical barrier to isolate fief Dunlath from help. In the Tortallan universe, basilisks resemble elegantly featured lizards that have the ability to stand on their hindlegs. They eat rocks and have a curious screech that turns anything in their direct path into stone. Daine learns that Tristan and his mage friends Alamid and Gissa are going to dump a poison called bloodrain into the river at the north of Dunlath to kill everything living within ten miles of the river. Tristan tries to hurt Daine with his magic, and Numair turns him(Tristan)into an apple tree with a word of power, also causing a tree somewhere in the world to turn into a human. With the help of Maura, Tkaa, Kitten (Skysong the Dragonet), the Stormwing Lord Rikash,Huntsman Tait, Alanna the Lioness, Raoul of Goldenlake, and the animals of the Long lake of Dunlath Numair and Daine manage to rip the entire plot to pieces in the biggest siege Daine has foiled yet.
458
Flint the King
fantasy
Flint The King is set in the five years before Dragons of Autumn Twilight where the Heroes of the Lance split up and look for signs of gods returning and a new evil stirring in the world. Flint Fireforge returns to his sleepy boyhood village in the foothills near Solace to discover that everything has changed. The village is now prosperous and producing weapons for an unknown buyer. When Flint starts poking around he is discovered and pushed into the "Beast Pit" and expected to die. He is rescued by a group of Gully Dwarves who make him their king. Flint struggles to bring the gully dwarves together and form a fighting force so that he can escape and use them to foil the enemies' plans.
459
Rowan and the Travellers
fantasy
The book picks up where the first one, Rowan of Rin (novel), ended. Rowan and the Travelers tells the story about how the tribe of the Travelers mysteriously showed up in the town of Rin. After their even more mysterious departure, a sleeping sickness appears, the Travelers is immediately mistaken, and Rowan and a couple other heroes and people of Rin, takes a trip over the sea to seek and find the answer. A terrible trip to the horrific Pit of Unrin. Here they find out that the sickness originally descends from a dangerous kind of fruit called Mountain-berries brought down from the Mountain next to Rin. Its juice lulls people drinking it, into a deep and heavy sleep. It turns out that the berries are the smaller and infantile form of big trees growing beneath the Mountain itself. After Rowan gets the sickness, causing others to dislike him, he was prevented to destroy the Mountain-berries, and in that way saving his hometown, and then the same would happen to the town as with the Valley of Gold, a large and beautiful settlement overrun and flowing with the berries, destroyed by their older adult forms. Rowan must save the town with the help of a potion made of slip-daisy roots.
460
The Well of Lost Plots
fantasy
Apprentice JurisFiction agent and SpecOps-27 operative Thursday Next is taking a much-needed vacation inside Caversham Heights, a never-published detective novel inside the Well of Lost Plots, while waiting for her child to be born (she's pregnant although her husband Landen was erased from existence by the ChronoGuard in the previous book). As a cover, she must pretend to be the character she is replacing. In the book, she encounters two Generics, students of St Tabularasa's who have yet to be assigned to a book, and DCI Jack Spratt, a detective who partners with her in investigating a murder. Since Thursday is an "Outlander", a "real" person rather than a fictional character, Spratt hopes that she will help them appeal to the Council of Genres to prevent the disassembling of Caversham Heights, a fate inevitable for books which languish unpublished in the 'real' world. Using a Caversham Heights as her base of operations, Thursday continues her apprenticeship with Miss Havisham from Great Expectations. Not only is a fictional character — Yorrick Kaine, the "discoverer" of Shakespeare's lost play Cardenio in the last book — loose in Thursday's real world, a person from Thursday's world has entered the BookWorld and is conspiring with Kaine and Text Grand Central, the final arbitrators of plot, setting, and other story elements, to release BOOK version 9, code-named UltraWord. UltraWord is touted at a JurisFiction meeting as the greatest advance "since the invention of movable type" because it creates a thirty-two plot story system and allows the reader to control the story. Thursday slowly loses her memory of Landen, though Granny Next remains with her and keeps her from forgetting him completely. Aornis Hades, the villainess, who nearly covered the world in Dream Topping in Lost in a Good Book, is present in her memory as a mindworm. Thursday learns that Harris Tweed, Kaine's partner, is masquerading as a JurisFiction agent to get UltraWord released in order to fix literature. At the 923rd Annual BookWorld awards, Thursday proves to the seven million fictional characters assembled that UltraWord will render literature merely a saleable commodity — the thrice-read rule renders an UltraWord book impossible to read by a fourth person after the volume has been read by three people, thus rendering libraries and second-hand bookstores useless. The quality of the writing is also substantively poorer; Thursday produces two skylarks, one from a non-UltraWord book that is described vividly and poetically, and the other from an UltraWord book that is described flat and literally. Tweed and Kaine call for a vote before the audience can be convinced that Thursday's is the correct argument. In this unprecedented emergency, Thursday breaks open the "IN UNPRECEDENTED EMERGENCY, BREAK GLASS" in her JurisFiction operative TravelBook and pulls the handle. The Great Panjandrum, ruler of the BookWorld, appears (a literal Deus ex machina). The Panjandrum calls for an immediate vote which goes against UltraWord and calls on Thursday to take the job of Bellman, the superintendent of JurisFiction. The two Generics, now calling themselves Randolph and Lola, Thursday, and her pet dodo Pickwick take R&R in Caversham Heights, which was bought by the Council of Genres as a character sanctuary — a solution that appeals to the residents of the novel as well as the nursery rhyme characters who were going to go on strike. The story of the new Caversham Heights constitutes Fforde's fifth book, The Big Over Easy. The American edition of The Well of Lost Plots has an extra chapter documenting the weathering of a WordStorm during Thursday's tenure as Bellman. The story continues in Something Rotten. *Thursday Next *Pickwick *Randolph *Lola *Harris Tweed *The Great Panjandrum *Aornis Hades *Granny Next *Landen Parke-Laine *Bellman de:Im Brunnen der Manuskripte fr:Le Puits des histoires perdues it:Il pozzo delle trame perdute
461
The Ghosts
fantasy
Mr Blunden, an elderly solicitor, visits Mrs Allen, a widow who lives with her three children Jamie, Lucy and the baby, in Camden Town, London, England. He tells her that his firm are looking for a suitable person to act as a caretaker to an old, abandoned house in the country until such time as the descendants of the original owners can be traced. When Mrs Allen leaves the room to tend to her baby, Mr Blunden mentions to Jamie and Lucy that there are rumours that the old house is haunted but that ghosts can often appear as ordinary people, perhaps children like themselves, and that ghosts are often people in need of help... Jamie and Lucy confirm that they wouldn't be scared of ghosts that appeared in that form and would help, if they could. Before Mrs Allen returns, Mr Blunden leaves, giving Jamie an old, faded card for the firm Blunden, Blunden and Claverton, where Mrs Allen should call the next day to inquire about the post. The Allens visit the firm, which, surprisingly, is called Blunden, Claverton and Smith. The solicitors are puzzled at Mrs Allen's visit, since the job has not been advertised, but are nonetheless delighted to have found someone to take the job in spite of the rumours of ghosts, and soon the family find themselves living in the caretaker's cottage at Langley Park. Lucy explores the house alone. In the attic she thinks she hears voices in the distance - but can't understand what they're saying. The woman who comes in from the village to clean confirms that they're the ghostly voices of children, just children, and nothing to worry about. One morning soon after, Lucy is walking in the garden, gathering flowers. She suddenly becomes aware of a heavy, oppressive feeling and the warning song of a blackbird. Her eyes can't seem to focus, but she thinks she sees two transparent figures walking towards her through the mist that hovers over the lawn. She panics, screams and runs to Jamie who returns with her to investigate. Everything appears normal until, suddenly, they both become aware of the oppressive feeling and the repeating, hypnotic blackbird song again. And, again, the two figures are walking towards them through the mist. As they draw nearer the figures solidify into a young girl, about their age, and a younger boy. Jamie and Lucy are relieved to meet what appear to be two ordinary children, albeit that their clothes seem a little old-fashioned. Only after talking for some minutes do they notice that the newcomers cast no shadows on the sunny path... The new arrivals - Sara and Georgie Latimer - explain that they are not ghosts in the ordinary sense. They have come from a hundred years in the past when they lived at Langley Park. Their guardian, their uncle Bertie (a sensual, dissolute and penniless man), has fallen in love with a music-hall performer, Bella Wickens, and moved her mother and father in as housekeeper and caretaker to the house. However, the mother - Mrs Wickens - has determined to murder Sara and Georgie so that Bertie will inherit the family wealth - currently held in trust until Georgie comes of age. The children learn of Mrs Wickens' scheme and attempt to convince the family Solicitor - a certain Mr Blunden - of their danger. Blunden reacts violently and negatively to the news and the children are locked up, out of sight and out of mind. One night, by the intervention of some supernatural agency that the children do not understand, they are led to the library of the house. There they find a book containing the recipe for a charm - 'A Charm To Move The Wheel Of Time'. By brewing the infusion and drinking it the children will be able to move through time to find the help they need. Sara and Georgie ask Jamie and Lucy to come back to their time and help them escape the fate that awaits them. Jamie and Lucy agree -although Lucy is less sure than Jamie. Sara gives them the recipe for the charm and arranges to meet them the next day. She and Georgie disappear back to the past... The next day, in the local cemetery, Lucy and Jamie find the grave of Sara and Georgie and are disheartened. The sexton tells them that the children died in the fire that razed the house to the ground. However, they have brewed the potion and go to meet Sara and Georgie as arranged. Only Sara is waiting for them. Georgie has upset Mrs Wickens and been locked in the cellar. Sara is keen to get back to him. At that moment, Mr Blunden arrives. This is the spirit of the Mr Blunden who ignored the pleas of Sara and Georgie and who is suffering, now, because of their deaths all those years ago. He has the opportunity to put things right and he promises Jamie and Lucy that he will keep them safe in the past; that any pain that must be suffered will be suffered by him. Sara confirms that she has forgiven Blunden. She is also aware of the grave in the churchyard. Jamie and Lucy drink the potion. The world around them swirls and goes black... ...and they find themselves back in Sara and Georgie's time - a hundred years before. Mr Blunden tells them that, for a while, things must go on as they did before, but that when the time was right he would appear and help Jamie and Lucy save Sara and Georgie. Indeed, for a while, things do progress as they did, but eventually Mrs Wickens drugs the children and they sleep as Mr Wickens starts a fire in the library beneath the nursery. Tom, the gardener's boy, attempts to rescue them and manages to climb up the outside of the house to the nursery window. By now the fire has taken a firm hold and Jamie cannot get into the house to effect a rescue from below. Just as he's losing heart, Mr Blunden appears, takes him by the hand and leads him through the flames. Jamie feels nothing, while Blunden is clearly suffering both his pain and Jamie's and the guilt of a hundred years. Tom, Sara and Georgie escape the house, but as Jamie attempts to leave he becomes trapped. As Lucy stands outside crying for Mr Blunden to help him the world around her swirls and blackens - and she finds herself back in her own time. Searching the ruins of the house she finds Jamie, unconscious. Some time later, with Jamie still ill, Lucy attends church and wanders through the cemetery afterwards. There, instead of the small stone marking Sara and Georgie's grave, she finds a tall granite memorial to Mr Frederick Percival Blunden who died to save the children in his care - a hundred years ago. They did it! They saved Sara and Georgie! She returns home. Her mother tells her that Jamie is awake. She runs to his room and the two talk about their journey to the past. When Jamie is well, the family receive a visit from one of the Solicitors at Blunden, Claverton and Smith. It seems they have traced the true owners of the house. Jamie and Lucy are sad, knowing this means they will have to leave, until the Solicitor explains that Sara Latimer married Tom the gardener's boy, emigrating to America, whilst Georgie inherited the house. It seems that Sara's daughter married a man named Allen and that - in fact - the true owner of the house is Jamie. Sara was their great-great grandmother. Jamie runs off to explore the grounds anew, now as their owner. Lucy goes upstairs to the attic where she hopes, now she belongs to the house, that she will understand what the voices of the ghosts are saying...
462
The Skies of Pern
fantasy
A rogue comet that strikes Pern leads the Weyrleaders and Holders, contemplating a future where dragonriders are not needed in a Threadless world, to consider the creation of a new Star Craft made of dragonriders. The discovery by dragonriders F'lessan and Tai, after a brutal attack by large felines, of the draconic use of telekinesis, only strengthens their resolve to keep Pern's skies free of danger. At the same time, disgruntled citizens resisting the ever-growing role of technology in Pernese life band together as Abominators, attacking Crafthalls, and are determined to destroy all the new technology in use. These fanatics are seemingly allied with Southern Lord Holder Toric. The Abominators' leader, Shankolin, is killed at the end of the book when he enters the chamber formerly housing AIVAS, the computer that introduced advanced technology to the Pernese. This implies that although AIVAS is disabled, his defense systems remain active.
463
Cube Route
fantasy
In the magical land of Xanth, wishes are far more than mere words. So when a Plain Jane called Cube whispers a wistful wish to be beautiful, she finds herself leading a company of colorful companions on a search for the mysterious Cube Route--a perilous path that leads to danger, adventure, and perhaps her heart's desire as well. This curious quest takes them all over Xanth, into the mythical realm of Phaze, and even to our own world, where Cube rescues a beautiful human woman from a very ugly situation, ending at last in a mysterious Counter-Xanth where things can be transformed into their opposites in the wink of an eye.
464
The Wind on the Moon
fantasy
Major Palfrey is off to war. He warns his two daughters, Dinah and Dorinda, that while he is away they must behave themselves: "When there is wind on the moon, you must be very careful how you behave. Because if it is an ill wind and you behave badly, it will blow straight into your heart, and then you will behave badly for a long time to come." And so it proves: before long the girls are drinking a potion provided by the local witch and turning into kangaroos, getting stuck in the zoo, and staging an escape along with their new friends, a golden puma and a silver falcon. Their appetite for naughtiness and cleverness whetted, Dinah and Dorinda turn their attention to freeing their dancing master, Casimir Corvo, from jail. And then comes their greatest adventure: Count Hulagu Bloot, the tyrant of Bombardy – who loves torturing people and eating peppermint creams – has captured their father and imprisoned him in the dungeons of Bloot's castle. The two girls, together with their puma friend and their beloved dancing teacher, smuggle themselves from England to Bombardy in a room made of furniture hidden inside a huge removal van and stage a dramatic rescue.
465
The Immortals
fantasy
When a cure for AIDS turns out to be more virulent than the disease, the U.S. establishes quarantine camps in the desert southwest. Michael Barris, a TV producer, masquerades as one of the infected and travels to the camps in search of his son. He finds horrific conditions, and learns that the so-called quarantine camps are death camps where the infected are gathered, purposefully brutalized, and ultimately cremated alive, their ashes bulldozed into the desert sand. Barris's son escapes the camp before the cycle of immolation, carrying the evidence he needs to expose the governmental mis-information campaign.
466
Warrior's Refuge
fantasy
The book opens with a short summary of the past events of the previous book, The Lost Warrior. Coming to the current time, Graystripe and his traveling companion, Millie, can see Highstones in the distance. As they are traveling through a corn field, a combine pursues them. Graystripe and Millie are separated as they flee from the monster. Graystripe manages to get to a nearby barn, and asks for help from the cats inhabiting the barn. The barn cats agree to help Graystripe find Millie. They find Millie and learn the hard corn leaves cut and damaged Millie's eyes. Graystripe and Millie are allowed to stay until she recovers. Husker, one of the barn cats explains to the two cats that they used to live in the nearby Twoleg nest (human house). Unfortunately, the Twolegs (humans) died, and a new family moved in. The new residents disliked the cats, so they were chased out. They had lived in the barn ever since. Graystripe and Millie face the pet dogs of the family after they wander into the barn. Millie can speak dog and is able to send the dogs away. The barn cats are amazed by Millie's ability and she teaches them how to speak dog. A few days later, Millie and Graystripe see a Twoleg kit in pursuit of a frog. She approaches dangerously close to the edge of a pond, almost falling into it. Graystripe manages to catch the child's attention and lead her away. The Twoleg's parents are very grateful to the cats. Over time, the Twolegs accept the barn cats as well and even adopt them as their kittypets through a plan of Graystripe's. The two travelers continue their route towards home. However, when they arrive at the forest, they find the territory is destroyed and ThunderClan is gone.
467
Thomas the Rhymer
fantasy
Thomas, a harper from court, befriends a humble farmer and his wife. As he begins a relationship with Elspeth, their neighbor, he is whisked to Elfland, ensnared by the Fairy Queen. After seven years he returns to Gavin and Elspeth with a parting gift from the Queen: He can only speak the truth.
468
Dragonsbane
fantasy
A witch, Jenny Waynest, and lord, John Aversin, who live in the Northlands are approached by a young southern noble, Gareth, who requests they slay a dragon in the capital city of Bel to the south. The pair agree on the condition the king send troops to the north to fend off bandits. On arriving, it is revealed that Gareth is not a mere noble, but the prince of the realm seeking aid against the wishes of his father. The dragon is revealed as Morkeleb the Black, an ancient and powerful dragon, inhabiting the caverns of the gnomes. In addition, the sorceress Zyerne is revealed to hold the king in her power, dominating him with the goal of capturing the power of the Stone in the heart of the gnomish Deep. John is persuaded to kill Morkeleb, with Jenny's assistance, but is himself wounded and Jenny is forced to save the dragon's life in exchange for that of John's. In saving Morkeleb's life, Jenny's weak powers are much augmented, allowing her to confront Zyerne but also tempting her to transform into a dragon and abandon the concerns of humanity. Zyrene enters the Deep, attempting to claim its magic, but is defeated when the Stone is destroyed by John, Jenny and Morkeleb. Jenny accepts Morkeleb's offer to transform into a dragon, but later returns to the North, unable to live without her humanity.
469
The Inheritance
fantasy
The book begins with Elansa Sungold going to the border to heal a group of trees with her Blue Phoenix, a magical artifact passed down since the Age of Dreams to woodshapers in her family. The Blue Phoenix is a symbol of Habbakuk, and the artifact may be a holy artifact of Habbakuk. She is guarded by twenty elves. When they reach further into the forest, they are ambushed by goblins, which were hired by human brigands. Elansa is taken for ransom, and one of the guards who were sent to take care of her by her husband, Prince Kethrenan, is mutilated and sent back to Qualinost, the elve's homeland, to inform them of the ransom demand, two cartloads full of the best weapons that the elves have. Elansa is taken to one of the bandits secret hideouts, and is guarded by Char, the dwarf. Brand, the leader of the bandits, also takes Elansa's Blue Phoenix from her. In the hands of a human, it didn't pulse with magic at all, so humans would think it's just a pretty shaped gem. Brand means raven in an ancient dialect. Brand kills the son of Gnash, a hobgoblin, who was sent to assist the ambush, making him an enemy of the goblins. They run from the goblins into many different secret hideouts, then hole up in one for the winter. In the sprain, Brand's demand for two wagons full of weapons has been acknowledged. Prince Kethrenan, and his cousin, a female warrior, drive the wagons, while other warriors hide in the woods. Their plan is to slaughter the bandits when they come to take the weapons, however, their plans are foiled when goblins, this time enemies of both, appear. Brand and his band get away with Elansa and the two wagons, leaving the elves to "mop up" the goblins. Brand stores the weapons in caches all over the stone lands, so that they won't be discovered. A goblin "turncoat" decides to help the elves, and with his help the locate all of the weapon caches. The weapons that can't be recovered due to transportation issues are destroyed. By plotting the caches on a map, the elves discover an arrow pointing to Pax Tharkas, perhaps the last safe house for the brigands, so the elves head to Pax Tharkas. Brand and his band know that they are being hunted, but not by whom, so they decide to go to the abandoned Pax Tharkas as a safe haven. During this time, Char becomes almost a friend of Elansa's. Many of the men in the group of bandits want Elansa, so Brand gives her a choice between him and them. He was just doing this to protect her, but she didn't know that. Elansa chooses Brand. The goblins amass an army and also head to Pax Tharkas, following Brand. Brand and his followers arrive in Pax Tharkas, and a couple of goblins manage to rouse the undead guarding Kith-Kanan. While Elansa is trying to help the Bandits to destroy the undead, one of the bandits try to rape her, but Char saves her. Elansa uses her Blue Phoenix to destroy the undead, but she faints from the strain afterwards. The elves and goblins fight outside Pax Tharkas, and the elves destroy the goblins. Prince Kethrenan's cousin is killed. Prince Kethrenan comes in to rescue Elansa, but Elansa wants him to spare Brand. He refuses, kills Brand, and at the same time Leyerlain Starwing kills Kethrenan by throwing a dagger into his neck. At this point, Elansa realizes that she grew to love Brand. Elansa runs away with Char, before the elves come to investigate. She's pregnant with Brand's child, and Char convinces her to claim that she was raped to protect herself and the child, even though Brand grew, almost, to be her lover. She returns to Qualinesti. The child is known as Tanis Half-Elven.
470
Gregor the Overlander
fantasy
When staying at home with his sick grandmother, and 2-year old sister, nicknamed Boots' (but whose birth name is Margaret), adolescent Gregor struggles with the apparent death of his father. Gregor is left home alone with Boots and his grandmother while his mother, Grace, takes his other sister, Lizzie, off to summer camp. Gregor goes down to his apartment complex's laundry room to do laundry, and takes Boots down with him. Boots starts messing with a grate behind one of the washing machine's. Gregor sees this, and dives after her, but is too late, and Boots falls through the hole, with Gregor falling behind her. They fall miles and miles beneath the earth, very fast, but as they near the bottom of their descent, they miraculously begin to slow down, and land gently on the ground. They land in the Underland, an underground world, hidden miles beneath our world, where humans and giant-talking bats, cockroaches, and even mice coexist in peace, but also a place where a conflict with giant-talking rats exist. The story revolves around a prophecy that centers around young Gregor himself, and how he, the "Warrior", as the Underlanders call him, will fulfill this prophecy. * Gregor: The protagonist of the story. He falls into the Underland with his sister. * Luxa: An Underlander, and the soon to be queen of Regalia. * Ripred: A trustworthy gnawer with deadly fighting skills and sharp intelligence, he fights alongside the humans. * Ares: A flier, first Henry's bond, then Gregor's. He is described as jet black, and strong. * Henry: An Underlander, and Luxa's cousin on the Royal side. * Vikus: Luxa's grandfather and Solovet's husband * Aurora: A flier, Luxa's bond. A golden color. * Boots (Margaret): Named after her grandma, Boots is Gregor's cheerful, two-year-old sister who is afraid of very little. * Nerissa: Luxa's cousin who foresees what either is going to happen or what already did. Ripred describes her flip flopping through time like a fish in the shallows. * Solovet: Luxa's grandmother and Vikus's wife; head of the Regalian army. * Dulcet: a servant in Regalia * Perdita: an Underland soldier. * Gregor's father * Grace: Gregor, Lizzie and Boots' mother * Grandma: Gregor, Lizzie and Boots' grandmother after whom Boots (Margaret) was named. * Mrs. Cormaci: A family friend to Gregor's family * King Gorger: The king of the gnawers (rats) * Queen Wevox: a giant spider. * Gox and Treflex: two spiders * Lizzie: Gregor and Boots' sister, mentioned more than once. * Mareth: One of Regalia's soldiers * Temp & Tick: Cockroaches who call Boots the "Princess". Beware, Underlanders, time hangs by a thread. The hunters are hunted, white water runs red. The gnawers are sent to extinguish the rest. The hope of the hopeless resides in a quest. An Overlander Warrior, a son of the sun, May bring us back light, he may bring us back none. But gather your neighbors and follow his call or rats will most surely devour us all. Two over, two under, of royal descent, Two fliers, two crawlers, two spinners assent. One gnawer beside and one lost up ahead. And eight will be left when we count up the dead. The last who will die must decide where he stands. The fate of the eight is contained in his hands. So bid him take care, bid him look where he leaps, As life may be death, and death life again reaps. * Bartholomew of Sandwich, who led a group of humans down from the Overland into the Underland, saw into the future and carved prophecies – which called Gregor the "Warrior" – into stone walls in a room filled with Prophecies * Luxa's parents, who are described as being killed by rats, which is why Luxa holds a grudge against all rats, good and bad. * Ripred's mate and pups * Henry and Nerissa's parents The creatures in the series resemble their real-life counterparts in almost every way, aside from being very large (most of them being bigger than the humans) and able to speak in the novels. * Humans: Sometimes referred to as the "Killers" by certain Underland species, Underland Humans live, mainly, in the city of Regalia. * Crawlers (Cockroaches): They call Boots the "Princess". * Spinners (Spiders): They provide several types of silk. * Fliers (Bats): These creatures "bond" with their human counterparts in a ceremony. * Gnawers (Rats): They are the antagonists of the story. Most of the Gnawers are violent and aggressive. * Shiners (Fireflies): Eat too much, are lazy and unreliable. * Nibblers (Mice): Are allied to the humans. * Stingers (Scorpions): Are allied by the humans by book 4. * Diggers (Moles): Introduced in book 5. They are the true founders of the Underland. * Twisters (Snakes): Introduced in book 4. * Hissers (Lizards): Introduced in book 3. * Cutters (Ants): Enemies of all warmbloods. Introduced in book 3. * Slimers: (Snails): Are mentioned by Howard in book 4. * Lobsters: They are briefly mentioned by Vikus in book 3; Ripred had tried to invade the Fount with an army of them.
471
Mistborn: The Alloy of Law
fantasy
Tor has given a short synopsis of the novel, which is as follows: #
472
Jhegaala
fantasy
Vlad Taltos, after leaving Adrilankha, decides to visit Noish-pa, currently residing in the Szurke region as Vlad′s regent. While there, Vlad expresses interest in finding out about his mother. Noish-pa remembers that Vlad′s mother left him a runic thank you note containing her full name, Marishka Merss Taltos. Noish-pa reveals that Merss translates as “pulper” and is likely associated with a town called Burz. Vlad decides to head into Fenario in search of his mother′s kin. After arriving in Burz, Vlad takes on the name Merss and discovers he doesn′t fit in among other Easterners and is greeted with suspicion, especially due to his choice in familiar. Good witches have birds, mice, or cats. Vlad stays at an inn he refers to as the “pointed hat”, run by a man named Inchay. There he is approached by Barash Orbahn, liquor importer, who answers some basic questions about Burz and agrees to ask about Vlad′s kin. Vlad decides to begin his own investigation by questioning the local merchants. Upon inquiry into his family, the name Merss is taken as a threat; Vlad is accused of being an erdergbasson, or “Witch who studies things nice people don′t talk about,” and is threatened that all the merchants in town belong to The Merchants′ Guild. This is unusual as guilds typically consist of tradesmen banded together to gain power over merchants. Vlad returns to the inn without receiving much information. The next day Orbahn meets Vlad again and informs him the head of the Guild is a man named Chayoor, and it would be best if Vlad stopped searching for his family at the risk of upsetting the Guild. Digesting this information at the dock, Vlad is approached by Tereza, a prostitute, who after proper bribing tells him to seek out a coachman named Zollie at the inn Cellar Mouse. Vlad meets with Zollie, who informs him the Merss belonged to a group of witches the Count believed was trying to kill him, and that most of the family fled west. The remaining members live outside of town. Vlad decides to visit the family, only to find that they have been murdered and their house burned down with fire that could only have been produced by a witch. He is aided in burying the family by neighbors and a Verra priest named Father Noij. Vlad is filled with uncharacteristic rage and decides he will seek revenge for the murder of his kin. The next day Vlad decides to use the Art to heal the blisters from the previous day; during the spell his mind is read and Loiosh cannot prevent it. Vlad decides to confront the Guild leader Chayoor, who somehow knows Vlad’s true name of Taltos, and informs Vlad that the Guild holds the authority in town. Vlad then seeks an audience with the Count, who politely refuses, but Vlad decides to go anyway under the guise of being an emissary of the empire interested in paper. Upon returning to town, he learns Zollie has been murdered and witches are suspected because her lips have turned red. Vlad realizes this is not the work of a witch, only meant to appear to be. Vlad decides to take a walk at night despite his poor night vision, and is approached by a man named Dahni who claims to work for the Count, who is interested in helping Vlad against their common enemy; who that enemy is, Vlad does not know. Vlad decides to find out about the Coven of witches in Burz by following one of them home and forcefully questioning them; he finds out limited information about the good witch, bad witch phenomenon, and the general location of the Coven headquarters in the woods. Vlad continues his night activities by tracking down Dahni and forcefully questioning him about the Count’s offer, and Vlad agrees to meet with the Count. Vlad moves to the Cellar Mouse inn to make it harder to trace him. The next day, a message arrives from the Count that Vlad should come to his estate, but first Vlad sends Loiosh and Rocza to do surveillance on Orbhan and Tereza, who are acting suspiciously. At the Count’s, Vlad is drugged and tortured for several days about his connection to the king of Fenario and his plans to steal the secret recipe to make paper, and then turned over to the Guild for several more days of torture before, in a moment of lucidity, informing Loiosh to notify Dahni to come and rescue him. The Count regrets Vlad’s treatment and provides sanctuary and medical treatment to the now crippled Vlad. It is revealed that Dahni had been working for a Jhereg assassin who is after Vlad, and after questioning reveals the location of the assassin, who is hunted down and killed. Vlad moves back into the Cellar Mouse where, despite his injuries, he uses Loiosh and Rocza to gather information while he questions those who come to see him: Father Noij, some very distant kin, and Meehayi, his caretaker. Vlad figures out who was behind the attack on his kin and sets in motion a plan to destroy the Guild and Coven by pretending he was killed by witches, causing a mob to hunt down the Coven, while simultaneously having the Count arrest the Guild. The Coven kills Chayoor in the belief that he has been trying to set them up. The feeble Vlad escapes with the help of Father Noij to Fenario. After several years, the now mostly recovered Vlad completes his revenge by returning to Burz, stealing the Count′s paper recipe, and sending it to Her Imperial Majesty Zerika the Fourth.
473
The Secret World of Og
fantasy
In this fantasy adventure, four children — Penny, the leader; Pamela, her common-sense sister; Peter, whose life’s ambition is to become a garbageman; and Patsy, who collects frogs in her pockets — set out in search of their baby brother, Paul, better known as “The Pollywog,” who has vanished mysteriously from their playhouse. Accompanied by their fearless pets, the children descend through a secret trapdoor into a strange underground world of mushrooms, whose green inhabitants know only one word: “OG!”
474
Damia
fantasy
Damia is told mainly from the point of view of Afra Lyon, the Rowan's assistant, a character first introduced in the previous book. It begins with his childhood on the strictly regimented colony planet orbiting Capella. It then shows Lyon's view of the events of The Rowan, followed by his helping to raise Rowan and Jeff Raven's children, especially the precocious and powerful Damia. Lyon later realizes that he has fallen in love with his young ward, which gives him rather conflicted feelings. In the end, the two wind up defending humanity against an even more dangerous alien enemy than the Hive faced by the Rowan.
475
Night season
fantasy
When two world-class cynics land in a world where magic is commonplace, lying is an artform, and night never ends, their only way home lies in working together to find a missing medallion sought by powerful beings who would do anything to claim it.
476
Jack Pumpkinhead of Oz
fantasy
A rainy day in Philadelphia means no baseball; Peter Brown, the child protagonist introduced by Thompson in The Gnome King of Oz, mopes in his attic. He finds the sacks that were full of gold when he brought them back from his previous Oz adventure; and one of those sacks contains an odd gold coin. Toying with the coin and thinking of Oz, he wishes himself back in the magic land — and suddenly finds himself in the front yard of Jack Pumpkinhead. The sensible thing for Peter to do is to head for the Emerald City; and Jack is ready to act as his guide. This is perhaps not the best arrangement — and the two quickly get lost in the Quadling Country, where they blunder into Chimneyville and Scare City. By chance, Peter finds that his empty sack will consume objects and creatures that are scooped into its open mouth. The two also happen to obtain the magic dinner bell of Jinnicky the Red Jinn, which supplies Peter with needed provisions. The travelers adopt a third member for their party when they meet the doggerel-spouting Snif the Iffin (he's a griffin who has lost his "gr-"). The three then encounter the unfortunate Belfaygor, the Baron of Bourne. He has been accidentally cursed with a rapidly-growing beard that he must constantly snip away. Even worse, his fiancée, the princess Shirley Sunshine, has been kidnapped by the local villain, Mogodore the Mighty, the Baron of Baffleburg. Boy, baron, iffin and pumpkinhead set out to remedy this situation, and quickly become enwrapped in complexities involving a Forbidden Flagon and a talkative and abusive Sauce Box. When Mogodore sets out to conquer Oz and actually succeeds in seizing the Emerald City, the travelers have to mount a desperate rescue effort. Eventually Jack, with help from the Red Jinn (here introduced for the first time; his name, Jinnicky, is not revealed until later books), manages to save the day: with the Forbidden Flagon, he reduces Mogodore and his thousand warriors to little beings "no bigger than brownies." The miniaturized aggressors are confined to their homeland, also miniaturized. Snif the Iffin recovers his lost "gr-." Order in Oz is restored, with a great celebratory banquet before Peter is sent home, with thanks, once again.
477
Until the Celebration
fantasy
Now that the Geets-kel have decided to reveal their secrets and integrate Erdlings with Kindar, there is much concern over how to do it properly. A lifetime of beliefs will not be converted easily and there are numerous logistical issues to consider. The Ol-zhaan have different concerns, such as why they had been left out of the secrets and how their lofty place in society will be diminished. Some think it would be best to exile themselves into an uninhabited tree as D'ol Regle has done, while others are eager to help with D'ol Falla's agenda. Food starts being delivered to the Erdlings and their leaders begin talks of how to integrate with the Kindar. The initial plan is to not release Erdlings into the open air immediately, but they soon catch word of the way out and start building crude dwellings on the forest floor. The two societies begin to integrate with some difficulty. An Erdling group lead by Axon Befal has sworn vengeance against the Geets-kel for imprisoning the Erdlings and attacks an Ol-zhaan, violence unheard of in Kindar soceity. More bad news follows. D'ol Falla finds that the tool-of-violence is missing from its hiding place and Axon Befal sends a message that he has kidnapped Pomma and Teera and will kill them unless Orbora is turned over to his control. Then, just as a Council meeting is getting underway, in walks a servant in the Vine Palace with the weapon. She tells how she was instructed by D'ol Regle to steal the tool-of-violence, but then became disenchanted with him when she thought he had kidnapped the children. The Council decides the weapon must be destroyed as soon as possible by taking it down to the Erdling cavern and dropping it into the Bottomless Lake. Raamo leads the procession, carrying the tool-of-violence inside a metal urn. The urn is placed before an opening in the barrier around the Bottomless Lake, but all are afraid to touch the evil object. Raamo eventually steps forward and carries it to the edge of a precipice. He tries to drop the urn, but its power prevents him from doing so and he tumbles into the lake with it. After the initial shock has worn off, a young man lets out a cry and throws a weapon into the lake. He reveals that he was recruited by Axon Befal to kill Raamo, but was not able to do so when he saw the goodness in him. He reports that Befal does not have possession of the children or any more followers and that his message was simply a bluff. A celebration had been planned for the one year anniversary of the Rejoyning, but with Pomma and Teera still missing there doesn't seem to be anything to celebrate about. D'ol Falla is asked to speak, but is nearly lost for words. The first thing that comes to her mind is that the Kindar should celebrate indeed, for they have managed to free the Erdlings and largely come together as a united society. Suddenly, a figure glides down from above, bringing news that the children have been found. To the great relief of the crowd, they appear shortly thereafter. As Hiro gives one last speech to the people of Orbora, D'ol Falla finds the back room where the children are playing. Off to the side, two little boys raise their arms up as a marble urn lifts off the shelf and floats gently to the floor. Teera smiles at D'ol Falla, telling her they've been teaching the other children their "game."
478
James and the Giant Peach
fantasy
A boy named James Henry Trotter, 5 years old, lives with his loving parents in a pretty and bright cottage by the sea in the south of England. James's world is turned upside down when, while on a shopping trip in London, his mother and father are eaten by an escaped rhino. James is forced to live with his two cruel aunts, Spiker and Sponge, who live in a run-down house on a high, desolate hill near the white cliffs of Dover. For three years Spiker and Sponge verbally and physically abuse James, not allowing him to venture beyond the hill or play with other children. Around the house James is treated as a drudge, beaten for hardly any reason, improperly fed, and forced to sleep on bare floorboards in the attic. One summer afternoon when he is crying in the bushes, James stumbles across a strange old man, who, mysteriously, knows all about James's plight and gives him a sack of tiny glowing-green crocodile tongues. The man promises that if James mixes the contents of the sack with a jug of water and ten hairs from his own head, the result will be a magic potion which, when drunk, will bring him happiness and great adventures. On the way back to the house, James trips and spills the sack onto the peach tree outside his home, which had previously never given fruit. The tree becomes enchanted through the tongues, and begins to blossom; indeed a certain peach grows to the size of a large house. The aunts discover this and make money off the giant peach while keeping James locked away. At night the aunts shove James outside to collect rubbish from the crowd, but instead he curiously ventures inside a juicy, fleshy tunnel which leads to the hollow stone in the middle of the cavernous fruit. Entering the stone, James discovers a band of rag-tag anthropomorphic insects, also transformed by the magic of the green tongues. James quickly befriends the insect inhabitants of the peach, who become central to the plot and James' companions in his adventure. The insects loathe the aunts and their hilltop home as much as James, and they were waiting for him to join them so they can escape together. The Centipede bites through the stem of the peach with his powerful jaws, releasing it from the tree, and it begins to roll down the hill, squashing Spiker and Sponge flat in its wake. Inside the stone the inhabitants cheer as they feel the peach rolling over the aunts. The peach rolls through villages, houses, and a famous chocolate factory before falling off the cliffs and into the sea. The peach floats in the English Channel, but quickly drifts away from civilization and into the expanses of the Atlantic Ocean. Hours later, not far from the Azores, the peach is attacked by a swarm of hundreds of sharks. Using the blind Earthworm as bait, the ever resourceful James and the other inhabitants of the peach lure over five hundred seagulls to the peach from the nearby islands. The seagulls are then tied to the broken stem of the fruit using spiderwebs from the Spider and strings of white silk from the Silkworm. The mass of seagulls lifts the undamaged giant peach into the air and away from the sharks. As the seagulls try to get away from the giant peach, they merely carry it higher and higher, and the seagulls take the giant peach great distances. The Centipede entertains with ribald dirges to Sponge and Spiker, but in his excitement he falls off the peach into the ocean and has to be rescued by James. That night, thousands of feet in the air, the giant peach floats through mountain-like, moonlit clouds. There the inhabitants of the peach see a group of magical ghost-like figures living within the clouds, "Cloud-Men", who control the weather. As the Cloud-Men gather up the cloud in their hands to form hailstones and snowballs to throw down to the world below, the loud-mouthed Centipede insults the Cloud-Men for making snowy weather in the summertime. Angered, an army of Cloud-Men appear from the cloud and pelt the giant peach with hail so fiercely and powerfully that the peach is severely damaged, with entire chunks taken out of it, and the giant fruit begins leaking its peach juice. All of this shrinks the peach somewhat, although because it is now lighter the seagulls are able to pull it quicker through the air. As the seagulls strain to get away from the Cloud-Men, the giant peach smashes through an unfinished rainbow the Cloud-Men were preparing for dawn, infuriating them even further. One Cloud-Man almost gets on the peach by climbing down the silken strings tied to the stem, but James asks the Centipede to bite through some of the strings. When he does a single freed seagull, to which the Cloud-Man is hanging from, is enough to carry him away from the peach as Cloud-Men are weightless. As the sun rises, the inhabitants of the giant peach see the glimmering skyscrapers of New York City peeking above the clouds. The people below see the giant peach suspended in the air by a swarm of hundreds of seagulls, and panic, believing it to be a floating, orange-coloured, spherical nuclear bomb. The military, police, fire, and rescue services are all called out, and people begin running to air raid shelters and subway stations, believing the city is about to be destroyed. A huge passenger jet flies past the giant peach, almost hitting it, and severing the silken strings between the seagulls and the peach. The seagulls free, the peach begins to fall to the ground, but it is saved when it is impaled upon the tip of the Empire State Building. The people on the 86th floor observation deck at first believe the inhabitants of the giant peach to be monsters or Martians, but when James appears from within the skewered peach and explains his story, the people hail James and his insect friends as heroes. They are given a welcoming home parade, and James gets what he wanted for three long years - playmates in the form of millions of potential new childhood friends. The skewered, battered remains of the giant peach are brought down to the streets by steeplejacks, where its delicious flesh is eaten up by ten thousand children, all now James's friends. Meanwhile, the peach's other former residents, the anthropomorphic insects, all go on to find very interesting futures in the world of humans. In the last chapter of the book, it is revealed that the giant hollowed-out stone which had once been at the center of the peach is now a mansion located in Central Park. James lives out the rest of his life in the giant peach stone, which becomes an open tourist attraction and the ever-friendly James has all the friends he has wanted.
479
Phoenix
fantasy
During an unusual attempt on his life, Vlad prays to his goddess Verra for aid and surprisingly receives it. As payment, Verra requests that Vlad kill the King of Greenaere, an island kingdom off the coast of the Empire, where magic does not work. Vlad agrees and sails to Greenaere, where he completes the assassination without difficulty. Fleeing the island, however, proves more difficult. After fighting off some guards, an injured Vlad stumbles upon a drummer in the forest named Aibynn who tends his wounds and tries to cover for him when more guards arrive. Vlad faints from Aibynn's dreamgrass and reveals his hidden location, causing the guards to arrest both of them. In prison, Vlad talks with Aibynn, who thinks of nothing but drumming, and waits for an opportunity to escape. Eventually he learns that Loiosh had flown across the ocean to warn their friends. Aliera and Cawti arrive at the prison and free Vlad using elder sorcery, which does not require a link to the Orb. Vlad brings Aibynn along, though he suspects that he might be a spy. Morrolan provides a boat and the group sails away. Back in Adrilankha, Vlad is still stuck between the Jhereg Organization and his wife's group of Easterner and Teckla revolutionists. Vlad's superior warns him that members of the Council are displeased with the situation. Matters worsen when Greenaere declares war on the Empire and press gangs begin forcibly recruiting Easterners. A watchtower in South Adrilankha is destroyed, and most of the high-ranking revolutionists are arrested, including Cawti. Vlad suspects that the Jhereg are involved in the arrest. After threatening the Jhereg representative at the Capital, Vlad pursues Boralinoi, the Council member whose territory includes Vlad's and South Adrilankha. Boralinoi confirms that he framed the revolutionists and a fight breaks out in his office. Vlad escapes, but knows that the council will be targeting him for assassination. He is summoned before the Empress and convinces her to have Cawti released. On the palace steps, Vlad and Cawti acknowledge that Cawti has changed and they no longer love each other. Vlad goes to South Adrilankha to visit his grandfather, whom he calls Noish-pa, at his shop. After a heartfelt conversation about Vlad's growing self-doubt, Noish-pa warns Vlad of an assassin waiting outside the shop. Vlad exits the shop and kills the assassin with the help of Loiosh. As he flees the murder scene, Vlad becomes aware of a menacing charge in the South Adrilankha residents. After Vlad stumbles upon a slain Phoenix Guard, a riot breaks out. Vlad remembers only short flashes of the violence, but mostly avoids taking part in it. He makes his way back to Noish-pa, who has killed several Phoenix Guards but allowed a female soldier to escape. Vlad convinces Noish-pa to teleport with him to safety at Castle Black. At Castle Black, Morrolan tells Vlad that the riot turned into a revolt, including a short siege on the Imperial Palace. Cawti has been arrested again, this time for treason. While angered by the Empire's brutal suppression of the revolt, Vlad is agonized by the inevitable execution Cawti faces. He visits the Empress again and strikes a deal: he will testify to Boralinoi's framing of Cawti before the Orb and single-handedly end the war with Greenaere in exchange for the pardon of Cawti and her the revolutionists. By testifying, Vlad commits the ultimate sin in the Organization, ending his career and branding him for death. Testifying in public, "under the orb," (which can detect falsehoods) is what ultimately sets the Jhereg Council against him. His previous acts of threatening the lives of his immediate superior in the Jhereg, Toronnan, and his boss' boss, Lord Boralinoi, as well as the Jhereg representative at court, Count Soffta, got the Jhereg to put out a (non-Morganti) contract on him but, given the nature of the organization, Vlad would have been "forgiven" had he "won" his war. But nobody gives open evidence about the Jhereg in public, much less in testimony before the Empress, and lives (except, it seems, Vlad). After his testimony, the contract is revised to be executed with a Morganti weapon, which would destroy Vlad's soul forever. Vlad executes his second obligation with the help of his Dragaeran friends. Together they penetrate Greenaere's magic barrier and teleport outside the Greenaere throne room. Vlad negotiates a peace treaty during a tense stand-off, but the new King wants vengeance on the one responsible for ordering his father killed. Vlad knows that this last stipulation is impossible, but sends the treaty to the Empress. Vlad offers himself to the King, but before he can be executed, the Empress has Boralinoi sent back, claiming him to be the mastermind of the assassination. Vlad kills him for the King, satisfying the terms of the peace treaty. The King still orders Vlad to be killed, but he escapes with the help of his friends. Aibynn begins drumming and inadvertently contacts Verra, who rescues the group. The Empress frees all the revolutionists and honors Vlad with the title of Count Szurke. He gives his primary businesses to his loyal lieutenant, Kragar, and all his South Adrilankha interests to Cawti. He convinces Noish-pa to live in his new county. After these arrangements, Vlad flees Adrilankha to avoid Jhereg vengeance. As he sets out, he wonders what his new life will have in store for him.
480
Reincarnation
fantasy
;Prehistory In the first setting of the story the female character is a Cro-Magnon (more developed caveman), and the male character is a Neanderthal, man a little behind Cro-Magnon in evolution, thus unable to capture the concept of speech. The female, May, is ready to get married soon, and will be linked to Lenar by her deity, the Great Mother. The male, Kye is hunting with his group. They meet each other near the cave that May visits when they spot a green rock. They struggle over the stone. May wanted it so that she could have her own ranking within her tribe, to be able to not marry an insensitive tribesman, Lenar, the first antagonist in the book. Kye wants it so that he may redeem himself within his tribe, for he had run away from a fight. Future incarnations inherit May's singing, struggle with ranking in social groups, and that she is religious, and Kye's incarnations inherit aching head injuries. The incarnations also happen to be different in ethnicity like May and Kye. Egypt, 1280 B.C.E. The second setting is in ancient Egypt, in the setting of a wealthy nobleman. The female's name is Tetisheri, and she is the household singer and dancer, the performer. The male of this setting is Taharaq, a captured Nubian archer, who has been dragged into slavery by Egyptians. Due to an injury during the fight he is mute, unable to speak. He becomes a slave in the same household Tetisheri works and lives in. He was caught and given to the nobleman by Lenar's reincarnation, Ramose. Another antagonist is introduced as Nerfi, a household servant, and the woman who vies for Taharaq's affection, while Ramose vies for Tetisheri's. She is also the reason Tetisheri's incarnations have horrible ankles. The green gem is reincarnated as an Eye of Horus pendant that Ramose gives to Tetisheri, as he wishes to marry her when he returnes from a military voyage. Tetisheri takes the gift from him. While Ramose is away Taharaq and Tetisheri realize their love for each other and Taharaq heals, able to speak again. Seeing them together angered Ramose, so he banished Taharaq. Taharaq visits Tetsheri and Nerfi later on in Nerfi's room and Ramose sees them and kills Taharaq by stabbing him (and causing his reincarnations to have bruises from the stab wound) but it is not clear what happens to Nerfi and Tetisheri. Nerfi could have been reincarnated from Sha, a female briefly mentioned in Prehistory, from Lenar's point of view, as it says Sha has the trademark red curls. Tetisheri inherited her singing from her previous life, while Taharaq inherited his inability to speak, and a birthmark with terrible headaches (from Kye's injury). Further incarnations inherit Tetisheri's bad ankle that was injured when Nerfi dropped a jug of water on her right foot, and a knack for writing and reading and archery from Taharaq. Ramose's incarnations would inherit an aching jaw from when Taharaq punched Ramose. Pakistan, 538 B.C.E. When one of the characters is on the wheel of rebirth, they meet Siddartha, later Buddha. Kye met him, and was the reason for his later interest in Buddhism. He also drinks too much wine and becomes drunk, which is the cause of the drinking problem in later incarnations. ;Athens, Greece, 399 B.C.E. The female is Hyacinth, a nobleman's privileged daughter, and the male is Artem, a "wild boy" orphan whose Egyptian mother passed away, a slave woman found him with two emerald teardrop-shaped earrings. Living and wandering alone in the wilderness, he has a drinking problem. Hyacinth meets Artem in the marketplace and cannot forget him. Hyacinth later catches Artem hunting on her father's land. She follows him to his camp and they meet and talk for a while. Artem has inherited his passion for reading and writing from a previous life, and offers to teach Hyacinth to read, as women were thought to be servers for men in that period. The two keep meeting for their "reading lessons" but really they're falling in love, Hyacinth more so than Artem, at first. Artem, being a skilled archer, is convinced to compete for Hyacinth's hand in marriage against Macar, Lenar and Ramose's incarnation. But Macar catches the two together, and later attacks Artem, making him unable to go and compete for Hyacinth. Hyacinth is heartbroken, and by the time Artem is healed enough to go to her she has become a priestess at the temple of Athena, and having become a priestess, under oath, she is unable to leave or to marry. A Greek myth, an Oracle of Delphi, who foretells the future in riddles that only the learned could decipher, speaks to Hyacinth, and says, "You have been in the cave. I spied on you in the kitchen. I will bring you to fiery ruin. The jewel is not what you think. You must seek its meaning. If you seek me I will help you." Hyacinth tried to understand her words, she had never been in a cave, but she had sometimes been in a kitchen, and when she thought of the jewels, she thought of her earrings. The Oracle continued, "The one who comes for you with the earrings is your destiny." Hyacinth thought about Artem. She still did not understand, "Please, I don't understand." "The unraveling is the journey.' the Oracle answered. And she left. The Oracle of Delphi is an incarnation of Blind Seth, from the Egyptian era, and returns in a few more incarnations. Honouring her oath, Hyacinth refuses to run away with Artem, and when he finally comes to her, even though she wants to, she doesn't leave, but keeps the emerald earrings Artem gave her. Nerfi is now Iphigenia, another young priestess and she inherits her trademark red curls. She is insanely jealous of Hyacinth and Artem's love, and thinks negatively of Hyacinth turning him down, thinking she would run away with him in a heartbeat. She steals Hyacinth's earrings, and one night when Artem is serenading Hyacinth with his flute, as always, and she sees that Hyacinth is finally climbing down to join Artem. Iphigenia then throws the earrings out the window. Artem thinks Hyacinth has thrown the earrings, and bumps into Hyacinth as they both go to retrieve them. But that makes Hyacinth tumble down a rocky hill to her death, leaving Artem to be miserable for the rest of his life. ;Canaan, 28 C.E. One of the characters is now in Canaan, who went to the wedding Jesus gave wine to. It is evidenced it is Artem's incarnation, for he complains he drinks in excess. Gwendolyn, who was Hyacinth, becomes part of an abbey and later is Mother Abbess Maria Regina. She dies and the next person who is speaking is Macar's incarnation, a captain who took slaves, a possibly inheriting that of his treatment to Taharaq as an Egyptian. Artem is then his first mate and later on adventure with Pizarro. There he meets Gwendolyn, now Acana, in an Incan tribe and remarks on her knowledge of the arts and in general. It is revealed she died of the pox. Abby, once Iphigenia, is setting sail for America where next story takes place. ;Salem, Massachusetts, 1691 The female is Elizabeth May, the male is Brian, antagonist #1 is Charles, and antagonist #2 is Abigail O'Brian (Abby). But Abby wants to get rid of Elizabeth May so that she can have Charles, Elizabeth's well-to-do husband. Brian is never actually in the story, but rather a fond memory of Elizabeth May's. As it turns out, she knows the incarnation of old Seth, the man in Egypt who knew her and lived in the same house. His incarnation is a Barbados woman who is blind and the incarnation of The Oracle of Delphi, and she tells Elizabeth her future with tarot cards. The cards say she has lost a true love, Brian, but will see him again. Elizabeth May warns the Barbados woman that a few village ladies have accused her of witchery because of her strange, natural medicines. To get Elizabeth May out of the picture, Abby gets Charles thinking that she's having an affair, and shows him peridot earrings from Brian. When he shows Elizabeth May the earrings and refuses to give them back, she attacks him. Abby brings in a lawman and accuses her of being a witch, pointing out Charles's bloodied face, and just then Elizabeth May's black cat jumps into her arms. Due to May's death by burning at the stake, she now has a phobia of fire. In between Abby is now dead (having married Charles), surpassing her husband as 80 years old. It is discovered that Brian had a daughter back home. His wife writes in a journal that their baby girl dies. It was Elizabeth May's incarnation for she hysterically screams at a peat fire. In between Elizabeth May is reincarnated as Marianna Clark, a woman who goes insane due to constantly saying her skin felt like it was on fire and is eventually locked up in a mental asylum, where Gwendolyn's church used to be. The staff give her a drug called laudanum every waking moment to soothe her, which, in a later life causes her to be addicted to the drug. Brian is reincarnated as the man who helped in the discovery of the Rosetta Stone. The Battle of Honey Springs, Indian Territory, July 17, 1863 Louisa Jones is a fifteen-year-old African American girl who is disguised as a man during the Civil War, she goes by the name of Lou. She was a slave but ran away and was now in the war fighting against the South. The story is told from the third person view of both characters, but the first part is told from John Mays, the incarnation of Marianna Clark and Elizabeth May, they are now a white man. Louisa and John are fighting against the South. It says that when he is first injured, he sees a boy at the river, taking care of a wound. It says that he can't explain his desire for the boy, but walks over and talks to him. John doesn't know that the boy is really a girl, Louisa, the incarnation of Brian, because he/she had a birthmark looking like a Stab Wound. John is the incarnation of Elizabeth May, because he was addicted to the medicine to numb the pain from his Bad Ankle and fear of fire. They have each switched genders. A strange thing happened to Lou while she was fighting that day, it was the reason she was cleaning up a wound. She was surrounded by smoke from the gun shots, when a Cherokee Indian was shot and flew off of his horse and fell on top of Lou, maing her gun out of reach. The same man who shot the Indian, was about to shoot Lou also, but she got the Indian's They talk, feeling a "connection" between each other, but are interrupted when a Native American tries to kill John. Lou then pulls the trigger of her rifle and kills the Native American. Mays then begins to like her/him, but won't say or show anything, thinking that Lou is a guy. Later on, it's told from Lou's third person when she feels the big bruise on the side of her stomach that is actually a birth mark. It's the inheriting of (Taharaq's injury). She ran into John again when she went out for a quick drink and he tries to get her to join the rest of the soldiers by the camp fire, but Lou refuses, saying that her side really hurts. Lou then faints due to the pain of her side and earlier injury to the head and Mays puts her back into the tent she was in. That's when he finds out that she's a girl, but she then dies of her injuries. Paris, France, 1937 The young woman is now Delilah "Del" Jones, a performer, performing at "The Panther Club". The man is Robert "Bert" Brody, a reporter from Princeton. Bert interviews Del after a performance and she begins to flirt with him after a few questions. She admits that she can dance, but most of the time ends up falling due to her bad ankle. Bert then goes out with a dancer at the club, named Yvette, after he interviews Del. After he left the small meeting with Yvette, he's stopped by a cop working for British Intelligence. Back in the dressing room, Lenny Raymond, the club manager, rubs his aching jaw as he thinks about Del and which move he should make on her. He gives up eventually. The next day, Del meets up with Bert again, for the rest of the interview. She'd lied to him about being in the circus, and he, in return, tells her about his great adventures in Greece. There's a candle sitting in the middle of the table and Del asks the waiter to remove it. She then says to Bert that she's skittish about fire. He then asks her if she's interested in Buddhism and she says that it's strange. They then admit that some feeling is so strong between them. The next day, Bert was sure he was in love with Del. For a next performance, Bert went to see it. Del then told Yvette that she wanted to speak to her in private on the roof. Bert followed to find Lenny, Yvette, Del and him all on the roof. Nazis then fired at Del and Bert jumped in front of her, taking the bullets. He fell off the roof and died. In between There is no note of any incarnations of Bert in this chapter. However, the story is then told from the view of the ghost of Bert. He goes a few years forward in time- to the height of World War II- and finds Yvette on a death train bound for a concentration camp. He finds out that Del is still alive, and that she and Yvette were both spies for the French Underground. Yvette was eventually caught. When the train derails, allowing many to escape, Yvette shows her good side and saves a young child- only to be shot by a Gestapo agent who catches her in the act. Yvette, too, becomes a ghost, reunites with Bert, and together, they enter the next stage of reincarnation. Mississippi 1964 The boy is now Mike. He's riding in a car with his friends while his Brother, Ray, rubs his jaw. He went home and noticed an old record player. It reminded him about a collection of albums by some famous singer he'd never heard of; Delilah Jones. He played it and a jazz tune played about a lover who got away. The woman is now an elderly lady named Louisa. It's early in the morning when Mike is going door-to-door asking people if they are registered to vote or not. He then asks her about her rights of an American. He soon admits that it's hot and she invites him inside. She then asks him if she's met him before and says that it's deja vu. She says that she felt it when he admitted that he attended Princeton and that he felt it too. She fainted. As he helped her recover, he noticed books and things on bookshelves. He then saw a book called Their Eyes Were Watching God and it was signed by the author, Zora Neale Hurston. It was to Delilah Jones. He'd heard that name before and asked her who she was. Louisa then admitted that she was Del Jones and that Mike was Bert Brody. He was confused, so she explained to him that she went back to her given name, Louisa, and she said that she married Lenny Raymond. She then explains that Bert Brody was her songwriter and that the songs on her album were written by him. Mike eventually is astonished and quickly leaves. Upon being away he returns that night, bringing her a record of her songs. They spend the next two weeks together. They are unable to show physical affection because of their age difference, but are in love nonetheless. He then ends up in the police station with his friends, upon hearing Ray is in trouble for being with Birdy (An incarnation of Abby). On his way to get help to bail them out of jail he is struck by a speeding car. In between There are no incarnations of Mike in this chapter. New York, present day The female is Samantha Tyler, a typical senior high-schooler. The male is Jake Suarez, the new guy at school, and the guy who just won first place in the archery competition. He also wrote a screenplay that he thinks he made up, but really he's telling the story of him and Samantha in the Salem lifetime. It's very emotional, because even though Samantha doesn't know it she's being told that Brian (Jake) had come looking for Elizabeth May (herself) and was miserable for the rest of his life when he was too late. It's a short one, so all that happens with antagonists #1 and #2, Chris and Zoë, is that Sam breaks up with Chris, and Zoë had a crush on him and fully supported her friend in this decision. The senior class is on a field trip to the Museum of Natural History. Samantha and Jake just happen to be lost and alone, looking for everyone else, and bump into each other. they decide to walk to the Hall of Emeralds exhibit together. Jake tells about his screenplay got him a scholarship, and Sam tells him about she can't decide between singing or dancing for her college studies, and about how it's lucky she wore corrective shoes as a kid for her bad ankle, otherwise she wouldn't be able to dance. Being in the Hall of Emeralds is also mysterious for them, because there they see all of the Green Gems. Tetisheri's Eye of Horus pendant, Baby's (and Del's) emerald studded collar, one of the teardrop earrings, even though it wasn't real emerald, but peridot, and even the gem that May and Kye fought over, which also wasn't real emerald. They finally admit the strong emotions for each other they are miraculously feeling while in the museum theatre. Nobody dies; they're together at last.
481
Kai Lung's Golden Hours
fantasy
As with other Kai Lung novels, the main plot serves primarily as a vehicle for the presentation of the gem-like, aphorism-laden stories told by the protagonist Kai Lung, an itinerant story-teller of ancient China. In Kai Lung's Golden Hours he is brought before the court of the Mandarin Shan Tien on charges of treason by the Mandarin's confidential agent Ming-shu. In a unique defense, Kai Lung recites his beguiling tales to the Mandarin, successfully postponing his conviction time after time until he is finally set free. In the process he attains the love and hand of the maiden Hwa-Mei.
482
A Clash of Kings
fantasy
A Clash of Kings picks up where A Game of Thrones ended. The Seven Kingdoms of Westeros are plagued by civil war, while the Night's Watch mounts a reconnaissance force north of the Wall to investigate the mysterious people, known as wildlings, who live there. Meanwhile, in the distant east, Daenerys Targaryen continues her quest to return to and conquer the Seven Kingdoms. All signs are foreshadowing the terrible disaster that is to come. The civil war to claim the Iron Throne becomes more complex. Three kings had declared their claims in A Game of Thrones: Joffrey Baratheon, Renly Baratheon, and Stannis Baratheon. Robb Stark declares himself King in the North while Balon Greyjoy declares himself king of the Iron Islands, launching a massive assault along the west coast of the North, and becoming the fifth of the war's kings. At the Stark stronghold of Winterfell, Robb's younger brother Bran Stark is in command. He finds two new friends when Jojen and Meera Reed arrive from Greywater Watch and take an interest in his strange dreams. Stannis Baratheon declares himself King of Westeros, encouraged by Melisandre of Asshai, a red priestess of R'hllor, a god popular in the East, but relatively unheard of in Westeros, who believes Stannis to be the reincarnation of a messianic figure of her faith. The war is dubbed the War of the Five Kings. Stannis's younger brother, Renly, has also laid claim to the throne. As the elder brother, Stannis has the better claim; but Renly will not back down, since he has the larger army and believes he would make a better king than his brother. Catelyn Stark joins a meeting between Renly and Stannis to discuss a possible Stark-Baratheon alliance against their mutual foe, the Lannisters. The meeting fails, and a mysterious shadow kills Renly in his tent whilst Catelyn and the warrior-maid Brienne of Tarth are present. The two women are implicated in Renly's murder, and they flee. As a result of the murder, most of Renly's supporters shift their loyalty to Stannis, although the Tyrells do not. Renly's stronghold at Storm's End also falls when Melisandre uses her sorcery to give birth to another shadow to kill the castle's defiant castellan. Tyrion Lannister arrives at King's Landing to serve as Hand of the King, the closest adviser to the monarch, his young nephew Joffrey. Whilst intriguing against his sister Cersei, widow of the late King Robert Baratheon and mother of Joffrey, Tyrion works to improve the defenses of the city against possible attack and enters negotiations with the lords of the other noble houses to strengthen his nephew's hold on the throne. He sends the devious Littlefinger to negotiate with the Tyrells, gaining that house's support when Lord Mace Tyrell agrees to wed his daughter Margaery to Joffrey, despite Margaery's earlier unconsummated marriage to the deceased Renly and despite Joffrey's earlier pledge to wed Sansa Stark. Tyrion also forges an alliance with House Martell when he arranges for Joffrey's sister Princess Myrcella to wed Trystane Martell. In an attempt to use Winterfell as a base from which to conquer the North and to impress his father Balon, Theon Greyjoy, a former ward of the Starks and close friend of Robb's, captures Winterfell with just thirty men, taking the young Stark children Bran and Rickon captive. Bran and Rickon disappear in the night and Theon is unable to trace them. Rather than look foolish, Theon murders two anonymous peasant boys and mutilates their faces to pass them off as Bran and Rickon. Believing that their princes have been murdered, Stark supporters besiege the castle joined by a force from House Bolton. Yet Theon had previously conspired with Bolton's bastard, Ramsay Snow, and the Bolton soldiers turn on the besiegers as planned. Theon opens the gates to the victorious Boltons, but they betray him as well and raze Winterfell. Theon's whereabouts are currently unknown. Bran and Rickon emerge from hiding after the sack of the castle. To protect the heirs to Winterfell, a dying Maester Luwin convinces the boys to take separate courses: Osha, a captured wildling turned castle servant, agrees to take Rickon to safety, while Bran, accompanied by Meera, Jojen, and his simple manservant Hodor, travels north to the Wall. Robb Stark leads his army into the Westerlands and wins several victories against the Lannisters in their home territory. Tywin Lannister advances against him, but receiving news that King's Landing is threatened, rapidly withdraws south. Arya Stark, posing as a boy named Arry to protect her identity as a daughter of Eddard Stark who was previously executed on charges of treason, travels north along with new recruits for the Night's Watch. The group is captured and taken to Lannister-held Harrenhal, where Arya poses as a peasant serving girl. A mysterious man, Jaqen H'ghar, offers to repay Arya for saving the lives of him and his two companions by killing three men of her choice. Arya selects two minor, but evil Lannister bannermen as her first two choices before realizing she had wasted her opportunity. Instead of choosing a third man, Arya cunningly enlists Jaqen's help to release a band of Stark supporters who quickly take over Harrenhal. His debt repaid, Jaqen gives Arya a coin and a strange phrase, "Valar Morghulis", to be used if she ever encounters a man of Braavos and requires aid. Lord Roose Bolton soon arrives to occupy Harrenhal. Arya becomes his cup bearer, but soon escapes. Stannis Baratheon's army reaches King's Landing and launches assaults by both land and sea. Under Tyrion's command, Joffrey's forces throw back Stannis's forces through cunning use of "wildfire" (a Greek Fire-like substance) to set fire to the river while raising a chain across it to prevent Stannis' fleet from retreating, essentially trapping them in the fiery bay. Stannis' attack ultimately fails when Tywin Lannister leads his army and the remaining forces of Highgarden under Loras Tyrell to the aid of King's Landing. Stannis' fate is left uncertain, with some saying he retreated while others claim he was killed. Tyrion is seriously injured during the battle as a result of a treacherous attack by one of Joffrey's guards working as an agent of Cersei; however, he is saved by his squire, Podrick Payne. A scouting party from the Night's Watch advances northwards from the Wall. At Craster's Keep they learn that the normally anarchic wildlings are uniting under a single figure, King-beyond-the-Wall Mance Rayder. The Watch continues north to a ruined fortress formerly known as the Fist of the First Men. Lord Commander Jeor Mormont sends Jon Snow and Qhorin Halfhand on an advanced reconnaissance of the Skirling Pass. In the pass, Snow and Halfhand find themselves being hunted by wildling warriors. Facing certain defeat, Halfhand commands Snow to act as an oathbreaker to infiltrate the wildlings and learn their plans. To create proof he has truly turned, Halfhand forces Jon to fight him, and Jon kills him with the aid of his direwolf Ghost. Jon learns that Rayder is already advancing on the Wall with tens of thousands of fighters. Daenerys Targaryen strikes east across the forbidding red waste, accompanied by the knight Jorah Mormont, her remaining few loyal followers, and three newborn dragons. Scouts find a safe route to the great trading city of Qarth. Daenerys is the wonder of the city for her dragons. One merchant in particular seems especially interested in her, Xaro Xhoan Daxos, who is the leader of the Thirteen, a prominent group of traders in Qarth. He initially acts as a great host, but ultimately Daenerys cannot secure commitment from the merchants for aid in claiming the throne of Westeros because she refuses to give away one of her dragons. As a last resort, Daenerys seeks council from the warlocks of Qarth, but in the House of the Undying, the warlocks show Daenerys many confusing images and her life is threatened. Daenerys' dragon, Drogon, burns down the House of the Undying, sparking the enmity of the Qartheen. An attempt to assassinate Daenerys at the city's harbor is thwarted by the arrival of two strangers, a fat warrior named Strong Belwas and his squire, an aged warrior named Arstan Whitebeard. They are agents of Daenerys's ally Illyrio Mopatis, come to escort her back to Pentos.
483
City of the Rats
fantasy
Lief, Barda, and Jasmine leave the Lake of Tears, after they have retrieved the Ruby. They are now searching for the opal, which is located in Hira, or the City of the Rats. While travelling, they find signs which all have the word "Tom" written on it. They then find themselves in a trap that Thaegan's remaining eleven children had prepared. With the help of Filli, the three managed to kill all the children except for one, Ichabod, and continue on their quest. They find and enter Tom's shop and buy useful provisions such as Fire Beads, Water Eaters, Glowing Bubbles, and Instant Bread. They also bought three animals called Muddlets. Muddlets had three legs and can be ridden much like a horse. Despite Tom's directions, Lief didn't listen to him and went the wrong way. The three lost control of the Muddlets as they ran on their own. Lief, Barda and Jasmine followed the Muddlets home, the city of Noradz and become trapped. Noradz has customs that keeps the city vigorously clean. When Filli comes out of hiding from Jasmine's shirt, a Ra-Kacharz mistakes it for a rat and gives the trio two choices, to live or to die. Lief was commanded to pick a card labeled either Life or Death out of a cup. Realizing that both cards say Death, Lief tricks the Ra-Kacharz and the trio is thrown into prison. A girl named Tira managed to free them and shows them the secret way out, by passing through the kitchen trash tube. They survive the dangers of the tube by wearing the Ra-Kacharz clothes that they stole and finally reached the Broad River. Using the Water Eaters, Lief, Barda, and Jasmine crossed the river, only to find that there were rats waiting for them. They managed to escape the deadly rats using the explosive Fire Beads and enter the city's center. The Glowing Bubbles come into use and lights their way as they move through the dark. There, Lief starts to hear voices, which was revealed to be of Reeah's, a huge snake called the King of Rats. The crown atop of Reeah's head housed the opal. Lief realized that the past inhabitants of the City of the Rats were the people of Noradz. He also realized that "Noradz" was a homophone of "No Rats" and "Ra-Kacharz" was a homophone of "Rat-Catchers". The overrun of rats in their city had caused them to move and take up vigorously clean customs. Also, "Noradzeer", which is repeated very often by the people of Noradz, appears to be a homophone of "No Rats Here". Lief realizes that Reeah had set a trap for them. After a fight, Lief and Jasmine defeats the snake. Lief touches the opal to take it, and gets a vision of him sinking into the Shifting Sands. Lief remembers that the opal's vision of the future is not always true, they continue their quest to seek their fourth gem at the Shifting Sands.
484
Jurassic Park Adventures: Flyers
fantasy
The story is unusual in that it is told partially from the animal's point of view. The Pteranodons that escaped Sorna have been spotted all around the world and now they are in Florida. Coincidentally, Alan Grant and Eric Kirby are invited to go to the Universal Studios in Orlando to talk about their adventures on the islands. Unfortunately, the Pteranodons are attracted by the lakes in the park and decide to stay there, wreaking havoc and injuring people by flying off with them and throwing them to the water. With the help of Amanda Kirby and a reporter named Manly Wilks, Alan and Eric try to capture the Pteranodons to get them back to the island before they are culled by Florida's authorities. The Pteranodons manage to destroy some of the park's attractions and kill two helicopter pilots, before they are finally caught. Manly then tries to get one of them to become famous, but Amanda punches him out cold and all reptiles are returned to the island, by means of tricking them to follow an aircraft disguised as a Pteranodon.
485
The Quest for Saint Camber
fantasy
The plot of The Quest for Saint Camber covers a period of approximately three months, from early March to mid-June 1125. The novel begins as Prince Conall Haldane, cousin of King Kelson Haldane, meets with the Deryni adept Tiercel de Claron, a member of the Camberian Council who has been secretly working with Conall to develop the prince's Haldane potential. Meanwhile, Bishop Duncan McLain faces an ecclesiastical tribunal to confirm the legitimacy of the marriage vows he took years before becoming a priest. With the assistance of both Kelson and Duke Alaric Morgan, Duncan convinces Archbishop Thomas Cardiel that his brief marriage was legal, thus confirming the trueborn status of his son, Earl Dhugal MacArdry. A few days later, Kelson, Conall, and Dhugal are all knighted. During the ceremony, Duncan publicly reveals that he is Deryni, an act which causes a great deal of consternation among his fellow bishops. Afterwards, Kelson confesses his growing affection for Princess Rothana of Nur Hallaj, a Deryni religious novice who admits that her love for the king is causing her to doubt her vocation. Although the two make no binding promises, they agree to pursue a deeper commitment when Kelson returns from his summer quest. Their conversation is observed by Conall, whose own attraction for Rothana further fuels his jealousy toward his royal cousin. Conall meets with Tiercel again, but an argument between teacher and pupil results in tragedy when an angry Conall shoves Tiercel down a flight of stairs, breaking his neck and killing him instantly. Conall pilfers a satchel of drugs from Tiercel's corpse, probes the dead man's mind for additional arcane knowledge, then leaves the body hidden deep within the walls of Rhemuth castle. Shortly thereafter, Kelson embarks on a quest to discover lost relics of Saint Camber, accompanied by Dhugal, Conall, and a small party of companions. After their departure from Rhemuth, Duncan discovers Tiercel's body. After informing Prince Regent Nigel Haldane, Kelson's uncle and Conall's father, Duncan travels to Valoret, where he informs Bishop Denis Arilan, another member of the Camberian Council, of Tiercel's mysterious death. Meanwhile, Kelson and his party are exploring the ruins of the MacRorie family lands near Culdi. While traveling through the steep hills, a deadly accident occurs when a rain-soaked trail collapses and several members of the group fall into the river below. Kelson and Dhugal disappear into the river and are quickly swept underground by the current. Although the surviving members of the group search desperately for the pair, they eventually conclude that Kelson and Dhugal are dead. The survivors of the king's party return to Rhemuth, where they inform Nigel of his nephew's death. Stricken with grief, the new king refuses to be crowned until Kelson's body is found or a year and a day pass. While the court attempts to proceed in the wake of Kelson's death, Duncan travels to Corwyn to inform Morgan of the accident. However, Kelson and Dhugal have both survived the incident, and have been swept underground by the river's current. Although desperate to find a way out of the subterranean cavern, Dhugal must first struggle to keep Kelson alive while attempting to treat the king's injuries. In Rhemuth, Conall begins adjusting to his new role as heir to the throne. He pressures Rothana to marry him, playing on her grief for Kelson to convince her that he will need a Deryni queen as much as Kelson did. At Arilan's urging, Conall then tries to convince his father to accept his responsibilities as the next king. However, during the conversation, Conall accidentally reveals his own knowledge of Tiercel de Claron. Desperate to keep his part in Tiercel's death a secret, Conall lashes out with his magical powers, but he is unable to completely control the energy he unleashes. Although Nigel survives the attack, he is left in a comatose state from which he cannot awaken. With Kelson presumed dead and Nigel incapacitated, Conall is acknowledged as Prince Regent. While Kelson and Dhugal continue to struggle for survival, Conall moves to secure his new position of authority. He finally convinces Rothana to marry him, then allows Morgan, Duncan, and Arilan to perform a ritual designed to activate his Haldane potential. After the ritual, Morgan and Duncan depart Rhemuth, determined to find the bodies of Kelson and Dhugal. The missing king and earl eventually reach a series of underground tombs and slowly work their way through each one. When they finally escape the tombs, they are immediately captured and imprisoned. Dhugal discovers that he has inherited his father's Healing talent and quickly heals both himself and the king. Their captors identify themselves as the Servants of Saint Camber, a semi-religious group who have remained hidden for two centuries. To earn their freedom, Kelson agrees to undergo a ritual trial to prove their worthiness. On the same night that Conall and Rothana are married, Kelson submits to the trial and receives a vision of Saint Camber. Meanwhile, Morgan and Duncan succeed in contacting Dhugal, who waits anxiously for the king's return. The following morning, Kelson emerges from the trial and tells the Servants of his vision, promising to restore Saint Camber to a place of honor in Gwynedd. He and Dhugal are released, and the two later rendezvous with Morgan and Duncan. As all four discuss the recent events, they begin to suspect Conall's treachery. Kelson returns briefly to Valoret, where the Curia of Bishops restores Duncan's priestly status despite his Deryni heritage. Several days later, the royal party uses a Transfer Portal to return to Rhemuth, where Morgan, Duncan, and Dhugal use their combined powers to heal Nigel. Nigel confirms Conall's treason, and the prince is immediately taken prisoner. Before Conall's trial, Rothana informs Kelson that she is carrying Conall's child. Although Kelson still declares his love for her, Rothana refuses to consider marrying Kelson, believing that she is no longer a worthy bride for the King of Gwynedd. During the trial, Conall defiantly admits to all of his crimes, including Tiercel's death and the attack on Nigel. He challenges Kelson to a Duel Arcane, but the king defeats Conall by conjuring a surprisingly powerful image of Saint Camber. Almost two months later, Kelson and Dhugal travel to Corwyn after the birth of Morgan's son and heir. They discuss Conall's execution and Rothana's continuing refusal to marry Kelson, despite their love for each other. While riding along the beach, they encounter a mysterious man who provides them with both a vision of Saint Camber's tomb and an additional clue to aid their ongoing quest.
486
A Swiftly Tilting Planet
fantasy
The book opens on Thanksgiving evening, about 10 years after the events of A Wind in the Door. Meg is now married to Calvin and is expecting their first child. Calvin has become a scientist and is in Britain at a conference. The Murry family is joined for Thanksgiving dinner by an unusual guest—Meg's very antisocial mother-in-law, Mrs. O'Keefe. When they receive the news of impending nuclear war caused by the dictator "Mad Dog Branzillo", Mrs. O'Keefe lays a charge on Charles Wallace — to prevent the disaster. She teaches him "Patrick's Rune", a rhyming prayer of protection that has been passed down to her from her Irish grandmother. Charles Wallace goes for a walk to the star-watching rock, a family haunt, and begins to recite Patrick's Rune. His recitation summons a flying unicorn from the heavens who introduces himself as Gaudior. The winged unicorn explains to Charles Wallace that he must prevent nuclear war by traveling through time and telepathically merging with people who lived in the locale of the star-watching rock at points in the past. By doing so he may change pivotal situations, "might-have-beens", in which things might have turned out better than they did. Though unsure how events in the distant past near his home can affect a South American dictator, Charles Wallace agrees. They are threatened along the way by the Echthroi, the antagonists introduced in A Wind in the Door. The Echthroi are evil beings whose goal is the total destruction of the universe. As Charles Wallace tries to make the might-have-beens turn out for good, the Echthroi are fighting to make them turn out for evil. Gaudior and Charles Wallace's travels bring them to: Harcels, a Native American boy at least 1,000 years in the past; Madoc Gywnedd of Wales, a pre-Columbian trans-oceanic traveler; Brandon Llawcae, a Welsh settler in puritan times; Matthew Maddox, a writer during the American Civil War who wrote a novel about the legend of Madoc Gwynedd; and Mrs. O'Keefe's brother Chuck Maddox, during their childhood. Meg connects with Charles Wallace from home through "kything", the telepathic communication she learned in A Wind in the Door. Eventually, a connection arises between the star-watching rock and Mad Dog Branzillo. In the 12th century, two Welsh princes named Madoc and Gwydyr travelled to North America to escape the in-fighting for their father's throne. But once there, Gwydyr turned against Madoc and tried to conquer their new home. Madoc defeated Gwydyr in combat, and Gwydyr left to South America. Both men married into the local Native American populations and became part of the local folklore. Many generations later in the 1860s, a descendant of Madoc marries a descendant of Gwydyr, and Mad Dog Branzillo is their descendant. However, thanks to Charles Wallace's changing of "might-have-beens" in the history of Branzillo's ancestors, things turn out differently. Distant descendants of Madoc marry, reuniting Madoc's line and resulting in a peaceful man being born instead, and the threat of nuclear war is dissolved.
487
The Stone Giant
fantasy
In a fit of pique Escargot eats a pie that his wife had been withholding to bribe him into attending a revival meeting. Unfortunately Stover, the revivalist, is also the local judge and has designs on Escargot's wealthy wife; Escargot winds up homeless and indigent. He becomes infatuated with Leta, Stover's barmaid, and is introduced to a dwarf he believes to be her uncle. Escargot had purchased a bag of odd marbles from a bunjo man (a kind of gypsy/hobo); the dwarf first swindles them from the hapless divorcé, then humiliates and terrifies him for laughs. After obtaining a settlement from his ex-wife, Escargot leaves for the coastal town of Seaside where he hopes to find Leta at the annual Harvest Festival. A series of misadventures leads him to the submarine of a piratical elf; winding up in sole possession of the vessel Escargot travels through an undersea passage into the land of Balumnia, a sort of siamese-twin world. Escargot's fortunes do not seem to improve as he is rapidly cheated out of money and goods, but he has a surprise encounter with the dwarf and resolves to pursue him. The dwarf attempts to eliminate Escargot but through a combination of persistence and improvisation Escargot survives and learns the dwarf's evil plan: sacrifice Leta and use the marbles to revive the stone giants, ancient enemies of the elves. With the assistance of an eccentric crew of sky-faring elves, Escargot seeks an opportunity to rescue Leta and redeem his many foibles.
488
The Road to Oz
fantasy
Dorothy is near her home in Kansas when the story begins. She and her dog Toto first meet the Shaggy Man, a wandering hobo who carries the Love Magnet with him, en route to avoid the town of Butterfield. Further on, the road splits into seven paths. They take the seventh and soon meet Button Bright, a little boy in a sailor's outfit who is always getting lost. Later, the companions meet Polychrome the Rainbow's Daughter, a fairy who danced off the edge of the rainbow just as it disappeared. Dorothy, Toto, the Shaggy Man, Button-Bright, and Polychrome soon come to the town of Foxville, where anthropomorphic foxes live. With prompting from King Dox of Foxville, Dorothy deduces that she's on another "fairy adventure" that will ultimately lead her to Oz, just in time for Ozma's birthday party, which is now acknowledged as August 21 by Oz fans, even though the book only refers to the 21st of the month, Dorothy having mentioned that the current month is August in another passage. The king takes a particular liking to Button Bright, whom he considers astute and clever due to his tabula rasa-like mind. Believing that the human face does not suit one so clever, Dox gives him a fox's head. A similar event subsequently happens to the Shaggy Man, when King Kik-a-Bray of Dunkiton confers a donkey's head upon him—also in reward for cleverness, even though it's implied that Foxville and Dunkiton exist at odds with one another. After meeting the Musicker, who produces music from his breath, and fighting off the head-throwing Scoodlers, Dorothy and her companions reach the edge of the Deadly Desert surrounding Oz. There, the Shaggy Man's friend Johnny Dooit builds a "sand-boat" by which they may cross. This is necessary, because physical contact with the desert's sands, as of this book and Ozma of Oz, will turn the travelers to dust. Upon reaching Oz, Dorothy and her companions are welcomed by Tik-Tok and Billina the Yellow Hen. They proceed in company, to come in their travels to the Truth Pond, where Button Bright and the Shaggy Man regain their true heads by bathing in its waters. They meet the Tin Woodman, the Scarecrow, and Jack Pumpkinhead who journey with them to the Emerald City for Ozma's birthday. As preparations are made for arrivals from all over Fairyland (principally characters from Baum's non-Oz books, such as Santa Claus, Queen Zixi of Ix, John Dough – a man made out of gingerbread – and Chick the Cherub), the Shaggy Man receives permission to stay in Oz permanently. He is given, in addition to this, a new suit of clothes having bobtails in place of his former costume's ragged edges, so that he may retain his name and identity. After everyone has presented their gifts and feasted at a banquet in Ozma's honor, the Wizard demonstrates a method of using bubbles as transportation by which to send everyone home. Polychrome goes home upon a rainbow, Button-Bright goes home with Santa Claus on a soap bubble, and Dorothy is wished home by Ozma's use of the Magic Belt.
489
Wizards at War
fantasy
The Lone Power, suspecting that a new threat is rising to its dark abilities, creates a surge of Dark Matter, called "the Pullulus", to eclipse the universe. Because of the way that the Pullulus affects the universe's structure, the Senior Wizards lose their wizardry and only wizards before adulthood are still able to fight. Ponch uses his tracking abilities to lead Nita, Kit, Ronan, and the wizardly tourists from Wizard's Holiday Filif and Sker'ret across the galaxy to try to find and activate an instrumentality that they are told is the only way to stop the Lone Power. Dairine and Roshaun take a trip back to the Motherboard from High Wizardry to consult the mobiles before joining the others. They find out that the 'weapon' is actually the a version of the Lone Power who never fell. After a few skirmishes with unfriendly agents of the Lone Power, the group finds the world the Hesper is on. Unfortunately, the world is one that is 'lost', or devoted to everything the Lone Power represents. Despite this, Nita, Kit, and the others go down to the planet and start searching for the Hesper, after adopting disguises to look like the giant bug-like natives. With Ponch's help, they find the Hesper, and Nita starts teaching her concepts about 'self' and 'choice', concepts that she had no previous understanding of. Nita ask the Hesper to make a choice to fight the Lone Power, but before she can choose, they are captured by the Lone Power, who suppresses all wizardry in the area — roughly analogous to cutting a Jedi off from the The Force. Ronan sacrifices himself to free the One's Champion, who resides inside him, to give the Hesper a final chance to make her choice. The Champion holds the Lone Power back and restores wizardry to the area, allowing the Hesper to become embodied. As the Hesper assumes her position, the Lone Power is defeated, and the wizards are free to go — but not unscathed, as Ronan is near death and the Pullulus is advancing towards Earth and Filif's home. The wizards head back to Earth, except for Filif, who returns to his planet to fight the Pullulus there. They arrive on the moon and find a gathering of all Earth's remaining active wizards, working on a spell to stop the Pullulus. The group joins in to gives energy to the spell, which at first seems to work in pushing the Pullulus back, but then fails due to a lack of power. As the Pullulus comes closer, Roshaun uses his ability to work with stars (with Dairine and Spot aiding) to directly channel some of the sun's matter to burn the Pullulus, which works for a period until the power drain becomes too great for a single wizard — and Roshaun disappears. While the remaining wizards prepare to make one last stand to destroy the Pullulus, Kit tells Ponch to take Carmela and Kit and Nita's parents away from Earth. Ponch starts to obey, but is caught between doing what he is told and staying with his master and friend. He decides to do neither — instead of running away or staying there, he completes the canine Choice, which had been held in abeyance because of the long-ago dogs' loyalty to their human partners. The Pullulus takes on a wolf-like shape and Ponch becomes a canine incarnation of the One; the wolf of darkness clashes against the hound of starlight, and it is the wolf that is beaten. Because Ponch has incarnated as a Power, much like the Hesper, he can no longer be with Kit. As he leaves Kit, however, Ponch says that some things will still stay the same. As Nita, Kit, Dairine, and the others pick themselves up, they realize that the Pullulus is gone, and they head home — with Ronan healed and without Roshaun or Ponch. The book ends with school starting again, Dairine resolving to discover what had really happened to Roshaun, and Kit finding Ponch in a "stray" sheepdog that had just shown up on his street.
490
The Perilous Gard
fantasy
The Perilous Gard takes place in England during the 1550s. The lead character, Kate Sutton, is a lady-in-waiting for Queen Elizabeth I of England when she is still a princess. Her sister, Alicia, inadvertently gets her exiled to a castle named Elvenwood Hall, also known as The Perilous Gard, where she finds that the daughter of Sir Geoffrey Heron, the master of the hall, vanished under mysterious circumstances that implicate his brother, Christopher Heron. She also finds that the local villagers fear the fairy folk who live under the hill and think they may be kidnapping children. Kate stumbles into the underground fairy world where she faces several challenges, which include saving herself and Christopher, who chose to offer himself as a sacrifice to the leader of the fairy folk, the Lady In Green. Kate detests the Lady In Green at first, but the two of them have much in common. Both are strong-willed, highly independent, and capable of enormous self-discipline. Kate's refusal to be drugged or manipulated in other ways soon gains her a measure of respect among the Fairy Folk. Little by little she gains knowledge of their underground lair, while the Lady In Green gradually changes from a cruel tormentor to a mentor and almost, at times, a friend. At the end Kate saves Christopher, who takes Cecily to London to live with his sister Jenny (Jennifer). When Christopher comes back he proposes to Kate, and she accepts. Kate is granted freedom when Queen Elizabeth I ascends the throne. In this book, faeries, or "the Old Ones", are cold, heartless creatures. They serve as a representation of the old pagan religions that were gradually driven out of England by Christianity. They are ruled by the GUARDIAN OF THE WELL and the QUEEN OF THE FAERIE FOLK. The story has references to Tam Lin and weaves in ballads, paganism, and Christianity.
491
Stone of Farewell
fantasy
After the cliffhanger ending of The Dragonbone Chair, we find that Simon, the scullion-turned-warrior, has wrested the legendary sword Thorn from the frozen lair of Igjarjuk, the ice dragon. The dragon's blood, scalding his face and turning some of his hair white, earns him the new name Simon Snowlock, but while his scars may brand him as a dragonslayer, he's much the same young man he was before. As Simon recovers from his wound, Binabik the troll and Sludig the Rimmersman are being tried for crimes against the Qanuc people. Sludig's crime is merely being a Rimmersman, a traditional enemy of the Qanuc, while Binabik is charged with abandoning his fiancée, Sisqi, before marriage. Jiriki, a Sithi prince who owes Simon several favors, isn't inclined to help Simon free his imprisoned friends. Eventually, Simon does manage to free Binabik and Sludig, where the friends head south to deliver Thorn to Prince Josua. Meanwhile, the exiled prince Josua and his ragged band of survivors flee from the ruins of Naglimund. They head for Aldheorte Forest, trying to escape the swords and arrows of their enemies, all the while trying to reach the Stone of Farewell, where the League of the Scroll believes they will be able to regroup and recuperate. Elsewhere, Josua's niece Miriamele is traveling undercover in the dubious company of the monk Cadrach, a drunken sot. Daughter of the evil King Elias, she is at constant risk of being discovered and captured. Duke Isgrimnur, also having gone undercover, hopes to find Miriamele and return her to her uncle Josua before she is harmed or captured, either by her father or by others. At the same time, Maegwin, the Hernystiri princess, teeters between desperation and insanity while searching deep in the earth for some salvation for her refugee people. After surviving many perils, Simon becomes the only mortal to enter Jao e-Tinukai'i, last refuge of the Sithi. The band led by Prince Josua, though betrayed by the chieftain of the nomadic Thrithings-folk, eventually reaches the Stone of Farewell, where they wait for the arrival of Simon and the blade Thorn. As King Elias consolidates his power, the Storm King's blight brings permanent winter to most of Osten Ard, and the remaining defenders ready for a decisive battle at the Stone.
492
Being a Green Mother
fantasy
It is discovered that young Orb, the Aunt of Luna, has the gift of conjuring natural music that emanates from things in nature. She sets off on a quest for a magical song known as the Llano, a song supposed to be the most beautiful imaginable. During the beginning of her search, she meets and helps a young Gypsy girl who was blind, teaching her song and dance as such most men never see. She also joins up with a circus for a short time, meeting there the man that would later become War, and realizing after his unwanted departure that she is pregnant with his child. Upon having his child, she takes the baby, the young Orlene, to her Gypsy friend with the understanding that the woman would find her daughter the best possible home. Later on, she joins up with a rock and roll band. Her magical singing allows them to lose their drug addictions, and they quest together until she is approached by her mother, Niobe (who had left her office to have her with Pacian, thus effectively making Orb the aunt of Luna as well as her cousin through their fathers), in the guise of Fate. She is told that she has been selected to fill the role of Nature (Gaea), but that a prophecy foretells that she may one day marry Satan. Satan, attempting to fulfill the prophecy, kidnaps Orb and attempts to use magic to compel Orb to marry him. She frees herself with the help of Natasha, a man who has also been seeking the Llano and has learned much of it. Natasha continues to teach her the Llano as they defend themselves from Satan's attacks. Orb learns that the Llano has the power to control Nature and that she must learn it in order to assume her position. She also finds herself falling in love with Natasha and decides to marry him. All is not as it seems, however, as Natasha reveals that he is Satan in disguise ("Natasha" is "Ah, Satan" backwards) and has been attempting to court her according to the terms of an agreement he made with Fate: He will be allowed to court Orb without interference from the other Incarnations, but everything he says to Orb must be a lie, or part of a greater construct of lies, until he proposes marriage, when he must reveal the truth. Orb rejects Satan's proposal, and demands that he teach her the final part of the Llano, the Song of Chaos, which she needs to become Gaea. He does so, but warns her that it is a powerful weapon and its effects are unpredictable. She sings the Song of Chaos and it results in devastation on a global scale. The previous Incarnation of Nature then tells her that the only thing that he knows that might reverse its effects is the Song of Chaos itself. She tries singing the song three more times, and each time only results in more destruction. The destruction came in the form of the four elements—Fire, Air, Earth, and Water—so if she sings the song a fifth time, it would appear in the form of the fifth element, Void, and erase the Earth from existence, returning all of existence to primeval Chaos. Thus, the Song of Chaos is Gaea's ultimate weapon; it will unmake all of reality, and Heaven, Hell and the mortal universe will return to the fundamental chaos from which they sprang. Desperate, Orb turns to the other Incarnations for help. Chronos tells her that he can go back in time and stop her from singing the Song of Chaos, but he needs the consent of all the other incarnations in order to do it. The only one who objects is Satan, who says that he will only give his consent if Orb agrees to marry him. Orb, faced with the impossible choice hinted at in the prophecy, declares "God help me, but I do love Satan" and agrees to the wedding. Chronos changes the past, and Orb honors her agreement. The wedding takes place in Hell, and Satan puts on a grand ceremony. As their wedding vows, the two each sing a song to the other. Orb sings a section of the Llano (the Song of Evening—also known as the Song of Love) which is meant to evoke romantic love, but Satan, surprising everyone, sings a variation of the hymn Amazing Grace—and vanishes. Singing a song forbidden to him, Satan abdicates as the Incarnation of Evil as a demonstration of his feelings for Orb. Having fallen in love with a good woman, Satan can no longer continue to hold the office of the Incarnation of Evil.
493
Bloodhype
fantasy
The Vom is an intergalactic intelligence described as a large black blob not unlike a gigantic amoeba, impervious to almost all energy and physical attack. Following years of battle with the Tar-Aiym it has sheltered on a planet where it has gone dormant for 500,000 years, waiting for an opportunity to escape the Tar-Aiym Guardian orbiting in space above it. Carmot MMYM a commander in the AAnn Empire discovers the Vom and brings it to the planet Repler for study at a concealed AAnn base. Lieutenants Kitten “Kitty” Kai-sung, a female human, and Porsupah, a male Tolian, of the Intelligence Arm of the United Church have been sent to Repler to investigate the newly re-established trade in the drug bloodhype (aka jaster, silly salt, brain-up, phinto) as the most deadly and addictive drug in and outside the Humanx Commonwealth. Once on Repler they make contact with the drug trader Dominick Rose who are using Captain Malcolm Hammurabi and his ship, the Umbra, as unwitting transporters of bloodhype. This trio tracks Rose to his base where they encounter Flinx, currently in Rose’s employ, who helps them escape when Rose’s men capture the agents. After reporting Rose’s activities to the United Church, Rose escapes to the AAnn base right before the AAnn lose control of the Vom. Meanwhile, the agents have enlisted the help of Rose’s brother who has discovered the Tar-Aiym Guardian and his machine now orbiting above Repler. With the assistance of Flinx’s psychic abilities the Guardian prepares to fight the Vom again, while Kitty, Porsupah, and Mal prepare a raid on the AAnn base to capture Rose. The Vom escapes and the Guardian is forced to fight it in a psychic battle, but is slowly losing until Kitty and Mal manage to recover Rose’s supply of bloodhype and use it to poison the Vom. Now weakened, the Vom succumbs to the Tar-Aiym Guardian. After the battle the Guardian self-destructs, Flinx leaves Repler on his ship Teacher, Porsupah gets drunk, while Mal and Kitty start a romantic relationship.
494
Stone and Sky
fantasy
The book, as well as its sequels, follows the adventures of British historian and naturalist Jonah Lightfoot, who is caught in the eruption of Krakatoa in 1883. The blast transports him and American runaway Annie West into a vertical world consisting of a seemingly infinite wall populated by crumbling civilisations, weird creatures, and sentient dragons. No one knows where the wall begins or ends, and no one dares to climb to its top or fall to its base. This world is called Amara, and it is a place deeply entwined with our own world. Throughout the books Jonah and his companions traverse the world and uncover its many mysteries. The true nature of Amara is fully revealed in the second book of the trilogy, Stone and Sea.
495
The Chessmen of Mars
fantasy
Tara meets Prince Gahan of Gathol, and is initially unimpressed, viewing him as something of a popinjay. Later she takes her flier into a storm and loses control of the craft, and the storm carries her to an unfamiliar region of Barsoom. After landing and fleeing from a pack of ferocious Banths (Martian lions), she is captured by the horrific Kaldanes, who resemble large heads with small, crab-like legs. The Kaldanes have bred a symbiotic race of headless human-like creatures called Rykors, which they can attach themselves to and ride like a horse. While imprisoned, Tara manages to win over one of the Kaldanes, Ghek, with her lovely singing voice. Gahan, who has fallen in love with Tara, sets out to find her, only to find himself caught up in the same storm, and he falls overboard while attempting to rescue one of his crew. He stumbles upon Bantoom, realm of the Kaldanes, and manages to rescue Tara, and together with Ghek they flee in Tara's crippled flier. Tara doesn't recognize Gahan as the prince she met earlier, as he is worn from his ordeals and no longer dressed in his fancy clothes. In light of her earlier reaction to him, Gahan decides to keep his identity secret, and identifies himself instead as a Panthan (warrior) called Turan. The three of them manage to reach the isolated city of Manator. Gahan ventures into the city seeking food and water, but is tricked and taken prisoner by the inhabitants. Tara and Ghek are also captured. In Manator, captives are forced to a fight to the death in the arena, in a modified version of Jetan, a popular Barsoomian board game resembling Chess; the living version uses people as the game pieces on a life-sized board, with each taking of a piece being a duel to the death.
496
The Dark Tower: The Wind Through the Keyhole
fantasy
The novel begins with Roland and his ka-tet arriving at a river on their journey to the Dark Tower. An elderly man who operates a ferry gets them across the river, and warns them that a severe storm (Starkblast) is coming, and that they can find shelter in a building a few miles ahead. They reach the shelter just in time, and while they wait out the storm, Roland spins a story to keep them occupied. The story he tells, called the "Skin-Man", depicts Roland as a young gunslinger. His father sends Roland and his ka mate Jamie De Curry west to the town of Debaria on a mission to capture the Skin-Man, an apparent shape shifter who terrorizes the town and surrounding areas by transforming into various animals at night and embarking on murderous rampages. Roland and Jamie take a train to Debaria, but it derails before arriving and they must finish their journey on horse. On their way, they pass through a town known as Serenity, a community of women where Roland's mother lived after suffering a mental breakdown following her affair with Marten. It is here that they learn of a woman attacked by the Skin-Man and hear her tale. Roland and Jamie arrive in Debaria, and with the help of the local Sheriff, Hugh Peavy, they determine that the Skin-Man is most likely a salt miner from a nearby village. The next morning, they discover that another brutal attack has occurred overnight on a local farm. They investigate the scene, and discover a single survivor, a small boy named Bill, who has lost his father in the attack. Roland and Jamie determine that the murderer left the scene on horseback, and Roland sends Jamie to the salt mines to round up every miner who has a horse or is able to ride one. While returning to Debaria with Bill, Roland performs his hypnotism trick (which Roland first used in his chronological life in Wizard and Glass) with one of his shells (a fifty-seven - the caliber of an apprentice's gun). While hypnotized, Bill relates what he saw of the Skin-man; Bill tells Roland that he saw the Skin-Man in his human form after the attack, but only glimpsed his feet. He stated that on one ankle the Skin-Man had a tattoo of a blue ring around his ankle. The tattoo indicates that the man spent time in the prison at a (now abandoned) military barracks further west of Debaria. That area had fallen to the chaos of John Farson, the Good Man, within the last generation. Back in town, Roland brings Bill to a cell in Sheriff's station. He plans to walk each suspect past Bill in the hopes the young boy can identify the Skin-Man, or that the Skin-Man will reveal himself by fleeing due to fear of being identified. While Roland and Bill wait for Jamie to round up the suspects, Roland tells Bill the story of The Wind Through the Keyhole. In this story (within a story), we meet Tim Ross, a young boy who lives in a forgotten village that fears the annual collection of property taxes by a man named The Covenant Man. Tim recently lost his father, who was killed by a dragon while in the woods chopping trees. After the death of his father, Tim's mother, no longer able to pay the taxes to keep their home, marries his fathers best friend and business partner Bern Kells, who moves in with them. Kells is a mean man prone to heavy drinking who does not treat Tim or his mother well. One day The Covenant Man comes to collect the taxes, and he secretly tells Tim to meet him later in the woods. During this meeting, The Covenant Man reveals to Tim that it was actually Bern Kells who killed his father, not a dragon and with help of a scrying bowl shows Tim, Kells beating his mother, causing her to go blind. Later, The Covenant Man sends Tim a vision telling him that if Tim again visits The Covenant Man in the woods, he will give Tim magic that will allow his mother to see again. Tim, armed with a gun given to him by his school teacher, journeys into the dangerous woods, and is led into a swamp by the evil fairy, Armaneeta. Here, Tim almost becomes victim to a dragon and other mysterious swamp creatures, but he is saved by his gun as well as a group of friendly swamp people, who mistake him for a gunslinger. The swamp people guide him to the far side of the swamp, and equip him with a small mechanical talking device from the 'Old People' that helps guide him on his journey. Eventually, Tim arrives at a Dogan where he finds a caged 'tyger', which wears the key to the Dogan around its neck. A Starkblast approaches, and Tim, realizing this is likely a trap set for him by The Covenant Man, befriends the tyger. Tim and the tyger ride out the storm under a magical protective blanket. The next morning, Tim discovers that the tyger is actually Maerlyn, a white magician, who had been trapped in the cage for years due to black magic. Mearlyn gives Tim a potion to cure his mother's blindness and sends him back to his mother on the flying magic blanket. Tim then cures his mother's blindness. Tim's mother then kills Bern Kells with an ax after Kells enters their home with the intention of killing them. This concludes the Wind Through The Keyhole story, and Jamie arrives back in Debaria with the salt mine suspects. Young Bill is able to identify the Skin-Man due to his ankle tattoo and an associated scar, at which time the Skin-Man transforms into a snake, and kills two people. Roland shoots the snake with a specially-crafted silver bullet (which he had made upon their arrival in town), killing it. Roland and Jamie travel back to Serenity, where the women agree to adopt young Bill, who is now an orphan. Roland is also given a note written long ago by his mother. In this note, his mother claims she forgives Roland for his act of accidentally killing her. This concludes the Skin-Man story and an adult Roland and his ka-tet have now successfully ridden out the Starkblast. They pack up, and continue on their journey to the Dark Tower.
497
A Canticle for Leibowitz
fantasy
A Canticle for Leibowitz opens 600 years after 20th century civilization has been destroyed by a global nuclear war, known as the "Flame Deluge". The text reveals that as a result of the war there was a violent backlash against the culture of advanced knowledge and technology that had led to the development of nuclear weapons. During this backlash, called the "Simplification," anyone of learning, and eventually anyone who could even read, was likely to be killed by rampaging mobs, who proudly took on the name of "Simpletons". Illiteracy became almost universal, and books were destroyed en masse. Isaac Edward Leibowitz had been a Jewish electrical engineer working for the United States military. Surviving the war, he converted to Roman Catholicism and founded a monastic order, the "Albertian Order of Leibowitz", dedicated to preserving knowledge by hiding books, smuggling them to safety (booklegging), memorizing, and copying them. The Order's abbey is located in the American southwestern desert, near the military base where Leibowitz had worked before the war, on an old road that may have been "a portion of the shortest route from the Great Salt Lake to Old El Paso." Leibowitz was eventually betrayed and martyred. Later beatified by the Roman Catholic Church, he became a candidate for sainthood. Centuries after his death, the abbey is still preserving the "Memorabilia", the collected writings that have survived the Flame Deluge and the Simplification, in the hope that they will help future generations reclaim forgotten science. The story is structured in three parts titled: "Fiat Homo", "Fiat Lux", and "Fiat Voluntas Tua". The parts are separated by periods of six centuries each. In the 26th century, a 17-year-old novice named Brother Francis Gerard is on a vigil in the desert. While searching for a rock to complete a shelter Brother Francis encounters a Wanderer, apparently looking for the abbey, who inscribes Hebrew on a rock that appears the perfect fit for the shelter. When Brother Francis removes the rock he discovers the entrance to an ancient fallout shelter containing "relics", such as handwritten notes on crumbling memo pads bearing cryptic texts resembling a 20th-century shopping list. He soon realizes that these notes appear to have been written by Leibowitz, his order's founder. The discovery of the ancient documents causes an uproar at the monastery, as the other monks speculate that the relics once belonged to Leibowitz. Brother Francis' account of the wanderer, who ultimately never turned up at the abbey, is also greatly embellished by the other monks amid rumours that he was an apparition of Leibowitz himself; Francis strenuously denies the embellishments, but equally persistently refuses to deny that the encounter occurred, despite the lack of other witnesses. Abbot Arkos, the head of the monastery, worries that the discovery of so many potentially holy relics in such a short period may cause delays in Leibowitz's canonization process. Francis is banished back to the desert to complete his vigil and defuse the sensationalism. Many years later the abbey is visited by Monsignors Aguerra (God's Advocate) and Flaught (the Devil's Advocate), the Church's investigators in the case for Leibowitz's sainthood. Leibowitz is eventually canonized as Saint Leibowitz – based partly on the evidence Francis discovered in the shelter – and Brother Francis is sent to New Rome to represent the Order at the canonization Mass. He takes the documents found in the shelter and an illumination of one of the documents on which he has spent years working, a gift to the Pope. On route, he is robbed and his illumination taken. Francis completes the journey to New Rome and is granted an audience with the pope. Francis presents the pope with the remaining documents and the pope comforts Francis by giving him gold with which to ransom back the illumination; however, Francis is murdered during his return trip by "misborn" people (the "Pope's children"), receiving an arrow in the face. The Wanderer discovers and buries Francis's body. (The book then focuses on the vultures who were denied their meal; they fly over the Great Plains and find much food near the Red River until a city-state, based in Texarkana, rises). In 3174, the Albertian Order of St. Leibowitz is still preserving the half-understood knowledge from before the Flame Deluge and the subsequent Age of Simplification. The new Dark Age is ending, however, and a new Renaissance is beginning. Thon Taddeo Pfardentrott, a highly regarded secular scholar, is sent by his cousin Hannegan, Mayor of Texarkana, to the abbey. Thon Taddeo, frequently compared to Albert Einstein, is interested in the Order's preserved collection of Memorabilia. At the abbey, Brother Kornhoer, a talented engineer, has just finished work on a "generator of electrical essences", a treadmill-powered electrical generator that powers an arc lamp. He gives credit for the generator to work done by Thon Taddeo. After arriving at the monastery, Thon Taddeo, by studying the Memorabilia, makes several major "discoveries", and asks the abbot to allow the Memorabilia to be removed to Texarkana. The Abbot Dom Paulo refuses, stating he can continue his research at the abbey. Before departing, the Thon comments that it could take decades to finish analyzing the Memorabilia. Meanwhile, Hannegan makes an alliance with the kingdom of Laredo and the neighboring, relatively civilized city-states against the threat of attack from the nomadic warriors. Hannegan, however, is manipulating the regional politics to effectively neutralize all of his enemies, leaving him in control of the entire region. Monsignor Apollo, the papal nuncio to Hannegan's court, sends word to New Rome that Hannegan intends to attack the empire of Denver next, and that he intends to use the abbey as a base of operations from which to conduct the campaign. For his actions, Apollo is executed, and Hannegan initiates a church schism, declaring loyalty to the Pope to be punishable by death. The Church excommunicates Hannegan. It is the year 3781, and mankind has nuclear energy and weapons again, as well as starships and extra-solar colonies. Two world superpowers, the Asian Coalition and the Atlantic Confederacy, have been embroiled in a cold war for 50 years. The Leibowitzan Order's mission of preserving the Memorabilia has expanded to the preservation of all knowledge. Rumors that both sides are assembling nuclear weapons in space and that a nuclear weapon has been detonated increase public and international tensions. At the abbey, the current abbot, Dom Jethras Zerchi, recommends to New Rome that the Church reactivate the Quo Peregrinatur Grex Pastor Secum ("Whither Wanders the Flock, the Shepherd is with Them") contingency plans involving "certain vehicles" the Church has had since 3756. A "nuclear incident" occurs in the Asian Coalition city of Itu Wan: an underground nuclear explosion has destroyed the city, and the Atlantic Confederacy counters by firing a "warning shot" over the South Pacific. New Rome tells Zerchi to proceed with Quo Peregrinatur and plan for departure within three days. He appoints Brother Joshua as mission leader, telling him that this is an emergency plan for perpetuating the Church on the colony planets in the event of a nuclear war on Earth. The Order's Memorabilia will also accompany the mission. That night the Atlantic Confederacy launches an assault against Asian Coalition space platforms. The Asian Coalition responds by using a nuclear weapon against the Confederacy capital city of Texarkana. A ten-day cease-fire is issued by the World Court. Brother Joshua and the space-trained monks and priests depart on a secret, chartered flight for New Rome, hoping to leave Earth on the starship before the cease-fire ends. During the cease-fire, the abbey offers shelter to refugees fleeing the regions affected by fallout, which results in a battle of wills over euthanasia between the abbot and a doctor from a government emergency response camp. The war resumes and a nuclear explosion occurs near the abbey. Abbot Zerchi tries to flee to safety, bringing with him the abbey's ciborium containing consecrated hosts, but it is too late. He is trapped by the falling walls of the abbey and finds himself lying under tons of rock and bones as the abbey's ancient crypts disgorge their contents. Among them is a skull with an arrow's shaft protruding from its forehead (presumably that of Brother Francis Gerard from the first section of the book). As he lies dying under the abbey's rubble, Zerchi is startled to encounter Mrs Grales/Rachel, a bicephalous tomato peddler and mutant. However, Mrs. Grales has been rendered unconscious by the explosion, and may be dying herself. As Zerchi tries to conditionally baptize Rachel, she refuses, and instead takes the ciborium and administers the Eucharist to him. It is implied that she is, like the Virgin Mary, exempt from original sin. Zerchi soon dies, having witnessed an apparent miracle. After the Abbot's death, the scene flashes to Joshua and the Quo Peregrinatur crew launching as the nuclear explosions begin. Joshua, the last crew member to board the starship, knocks the dirt from his sandals, murmuring "Sic transit mundus" ("Thus passes the world"). As a coda, there is a final vignette depicting the ecological aspects of the war: seabirds and fish succumb to the poisonous fallout, and a shark evades death only through moving to particularly deep water, where, it is noted, the shark was "very hungry that season."
498
Troll Fell
fantasy
Troll Fell tells the story of young Peer Ulfsson, whose shipbuilder father has just died, and who is taken to live with his two wicked uncles, Balder and Grim, in a water mill under the shadow of Troll Fell, a mountain inhabited by trolls. Peer’s uncles make him do all the work around the mill, and at first he despairs, especially when he meets Granny Greenteeth, the sinister waterspirit who lives in the millpond. However, he is aided by the Nis (Norwegian Nisse), a mischievous though unpredictable house-spirit or brownie. His other friends are his dog, Loki, and Hilde, the pretty and confident daughter of Ralf Eiriksson, a nearby farmer. Ralf has sailed away on the Viking ship which Peer’s father built. In his absence, Peer and Hilde discover the plot which his two uncles are hatching: to sell children as slaves to the trolls, in exchange for gold. When Hilde’s little brother and sister are stolen away under cover of a blizzard, Peer and Hilde go together into the tunnels under the mountain in an attempt to bring them back. At the climax of the story, at a troll banquet when the troll king raises the top of the mountain on four red pillars, Peer is faced with the decision either to escape alone, or stay forever under the mountain with Hilde. Meanwhile Ralf has returned from his voyage and, along with his crew and many of the neighbours, forces his way into the troll banqueting hall. There is a stand-off with the trolls. Finally Peer discovers a way to trick his uncles into staying under the mountain in his and Hilde’s place, and in gratitude Ralf invites him, with Loki and the Nis, to live with Hilde’s family at the farm. In the last pages, we learn that Ralf’s voyage took him to Vinland in America, in a similar fashion to Leif Eriksson in the Saga of the Greenlanders.
499