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entrance to Mel-Kava's second Central Reactor will blow open.
+-----------------------------------------------------------------------------+
MEL-KAVA #2 CENTRAL REACTOR
+-----------------------------------------------------------------------------+
It is an extremely good idea to fill up your HP with berserk techniques or
items as soon as you enter this area. You will likely take immense amounts of
damage in the upcoming boss battle.
>>> Equip your SNIPER <<<
DESTROY THE SECOND CENTRAL REACTOR
==================================
As with the previous reactor, do not Access the blue disc, or it will emit a
shockwave that can push you into the light particles' path. You can Break the
swinging particle-emitting devices, however, so do this. The reactor's weak
point is the rotating section beneath the blue disc. Destroy the reactor and,
after a cut-scene, you will face Atolm for the third time.
===============================================================================
BOSS: ATOLM DRAGON [Atolm, Ancient / Atolm, Orbs II]
===============================================================================
If you do not enter this battle with maximum HP, these tactics may very well
get you killed. This is because the Excellent grade for this battle is based
almost solely on time taken. The best way to get it is to just take masses of
damage whilst being quick.
In the first phase of this battle, Atolm is carrying an enormous ancient
weapon, and the only apparent safe zone is at his front. If you move there
however, the zone will turn red on the radar, as Atolm will have started
preparing his Hell Storm attack. Quickly move to the side as soon as the radar
changes, and the Hell Storm will miss you. After this, all zones will become
temporarily safe, and the front of the weapon directly beneath Atolm will
become a weak point for a short time. You should dodge in front of Atolm again,
and immediately Sniper this weak point.
Doing this will cause the ancient weapon to temporarily cease operating, making
all zones safe for a while. At this stage you can move to either side of Atolm,
where the folded joint of the weapon will present a new weak point. Sniper this
repeatedly until the weapon becomes energised again. When it is, you will have
to dodge in front of Atolm to trigger a Hell Storm again, and repeat the whole
process detailed above.
Eventually the ancient weapon will take too much damage, and will be destroyed.
Atolm will then summon his orbs, as he did in the Disc 2 battle. Again you
should take out the orbs with your Sniper first, but this time they will
periodically be shielded, forcing you to wait for an opportunity to shoot.
Sniper an orange orb first, to create a less dangerous zone to charge your
gauges in, then Sniper the other orbs from it. As always, move to the front to
avoid the "Ne-Rai" Berserker Rage attack when necessary.
With the Orbs gone, Atolm can be defeated with the same tactics that you used
back at the end of Disc 1. Just charge your gauges at his side, and when you
have all three full, move behind him to Sniper his tail weak point three times.
Then move to a side again, and repeat. The only difference now is that if you
take too long, Atolm will summon the orbs again, putting you back in the
previous phase. You should be able to do enough damage to Atolm before he gets
the orbs back, however.
When Atolm has taken a lot of damage he will be beyond summoning the orbs
again. At this stage he will also start using the unavoidable Lightning Storm
attack, as he did in Disc 2. If you just keep repeating the process of charging
gauges as safely as possible and Snipering his tail, though, Atolm will
eventually be defeated. You will get the Excellent grade only if you wasted
little time.
EYE WING - LASER RANK #4
========================
After the battle with Atolm, your dragon will evolve into an Eye Wing; this
model has a laser rank of #4. You can now return to Georgius and Uru to obtain
some important items that you could not previously collect.
<<<=========================================================================>>>
{4.16} AFTER MEL-KAVA
<<<=========================================================================>>>
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
GEORGIUS (With laser rank #4)
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-<
NOTE: DO NOT BREAK SHELLCOOF'S ENGINE RUDDERS YET!!!
----------------------------------------------------
Though you are able, do not Break the engine rudders at the front of Shellcoof
yet. When they are destroyed, the ship will fall into the sea and explode. This