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entrance to Mel-Kava's second Central Reactor will blow open. |
+-----------------------------------------------------------------------------+ |
MEL-KAVA #2 CENTRAL REACTOR |
+-----------------------------------------------------------------------------+ |
It is an extremely good idea to fill up your HP with berserk techniques or |
items as soon as you enter this area. You will likely take immense amounts of |
damage in the upcoming boss battle. |
>>> Equip your SNIPER <<< |
DESTROY THE SECOND CENTRAL REACTOR |
================================== |
As with the previous reactor, do not Access the blue disc, or it will emit a |
shockwave that can push you into the light particles' path. You can Break the |
swinging particle-emitting devices, however, so do this. The reactor's weak |
point is the rotating section beneath the blue disc. Destroy the reactor and, |
after a cut-scene, you will face Atolm for the third time. |
=============================================================================== |
BOSS: ATOLM DRAGON [Atolm, Ancient / Atolm, Orbs II] |
=============================================================================== |
If you do not enter this battle with maximum HP, these tactics may very well |
get you killed. This is because the Excellent grade for this battle is based |
almost solely on time taken. The best way to get it is to just take masses of |
damage whilst being quick. |
In the first phase of this battle, Atolm is carrying an enormous ancient |
weapon, and the only apparent safe zone is at his front. If you move there |
however, the zone will turn red on the radar, as Atolm will have started |
preparing his Hell Storm attack. Quickly move to the side as soon as the radar |
changes, and the Hell Storm will miss you. After this, all zones will become |
temporarily safe, and the front of the weapon directly beneath Atolm will |
become a weak point for a short time. You should dodge in front of Atolm again, |
and immediately Sniper this weak point. |
Doing this will cause the ancient weapon to temporarily cease operating, making |
all zones safe for a while. At this stage you can move to either side of Atolm, |
where the folded joint of the weapon will present a new weak point. Sniper this |
repeatedly until the weapon becomes energised again. When it is, you will have |
to dodge in front of Atolm to trigger a Hell Storm again, and repeat the whole |
process detailed above. |
Eventually the ancient weapon will take too much damage, and will be destroyed. |
Atolm will then summon his orbs, as he did in the Disc 2 battle. Again you |
should take out the orbs with your Sniper first, but this time they will |
periodically be shielded, forcing you to wait for an opportunity to shoot. |
Sniper an orange orb first, to create a less dangerous zone to charge your |
gauges in, then Sniper the other orbs from it. As always, move to the front to |
avoid the "Ne-Rai" Berserker Rage attack when necessary. |
With the Orbs gone, Atolm can be defeated with the same tactics that you used |
back at the end of Disc 1. Just charge your gauges at his side, and when you |
have all three full, move behind him to Sniper his tail weak point three times. |
Then move to a side again, and repeat. The only difference now is that if you |
take too long, Atolm will summon the orbs again, putting you back in the |
previous phase. You should be able to do enough damage to Atolm before he gets |
the orbs back, however. |
When Atolm has taken a lot of damage he will be beyond summoning the orbs |
again. At this stage he will also start using the unavoidable Lightning Storm |
attack, as he did in Disc 2. If you just keep repeating the process of charging |
gauges as safely as possible and Snipering his tail, though, Atolm will |
eventually be defeated. You will get the Excellent grade only if you wasted |
little time. |
EYE WING - LASER RANK #4 |
======================== |
After the battle with Atolm, your dragon will evolve into an Eye Wing; this |
model has a laser rank of #4. You can now return to Georgius and Uru to obtain |
some important items that you could not previously collect. |
<<<=========================================================================>>> |
{4.16} AFTER MEL-KAVA |
<<<=========================================================================>>> |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
GEORGIUS (With laser rank #4) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
NOTE: DO NOT BREAK SHELLCOOF'S ENGINE RUDDERS YET!!! |
---------------------------------------------------- |
Though you are able, do not Break the engine rudders at the front of Shellcoof |
yet. When they are destroyed, the ship will fall into the sea and explode. This |
Subsets and Splits
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