text stringlengths 0 213 |
|---|
The extra difference with Astral Phantoms is that the "shield" is composed of |
spectral Nanyds. They start off quite small; however, they grow in size the |
longer they are around you. When you finally get hit, and they deal damage back |
to the enemy, the amount of damage depends on how long they have been around |
you (and thus how much they have grow). If you get hit quickly, the amount of |
damage done is less than the amount Vengeance Orbs would do; however, the |
Astral Phantoms soon becomes capable of doing more. Note that some attacks and |
effects can destroy or remove this Shield (and thus stop it from returning |
damage), but not many. |
Unfortunately, as this berserk technique takes a lot of time up before it |
reaches its potential, it usually does not aid you in being fast enough for |
those Excellent grades. For just preventing damage, Vengeance Orbs is more BP |
efficient, and Shield is more powerful. |
<<<=========================================================================>>> |
{6.06} COMPLETE GUIDE TO GUN PARTS |
<<<=========================================================================>>> |
Following is information about each gun part Edge can find in the game, in |
order of appearance. |
+-----------------------------------------------------------------------------+ |
MAULER (+20%) |
+-----------------------------------------------------------------------------+ |
This makes your gun deal 120% damage. |
AVAILABILITY |
============ |
1) One of these can be found in the Secret Worm Family Passage, a hidden area |
in the Garil Desert. See Section 4.04. |
2) A Mauler can be bought at any shop after the Garil Desert, for 3,000 dynes. |
USEFULNESS |
========== |
In the early game when you can first find it, the Mauler is simply better than |
the basic gun, and so is definitely worth using. It quickly becomes outclassed |
by the High Vulcan, however, which becomes available at the beginning of Disc |
2. |
+-----------------------------------------------------------------------------+ |
HIGH VULCAN (+50%) |
+-----------------------------------------------------------------------------+ |
This makes your gun deal 150% damage. |
AVAILABILITY |
============ |
A High Vulcan can be bought at any shop from the beginning of Disc 2 onwards, |
for 5,000 dynes. |
USEFULNESS |
========== |
The High Vulcan is strictly better than the Mauler against enemies with no weak |
points, dealing 150% damage rather than the Mauler's 120%. You should therefore |
upgrade to it as soon as possible. The High Vulcan is not the only gun part you |
will need at that point in time, though, as the Sniper becomes available at |
that stage as well. |
+-----------------------------------------------------------------------------+ |
BERSERK LEECH (+0%) |
+-----------------------------------------------------------------------------+ |
This replenishes your BP by 60 whenever you hit something with your gun. You |
will recover less BP if the enemy dies during the hit, as less damage will have |
been done. |
AVAILABILITY |
============ |
A Berserk Leech can be bought at any shop from the beginning of Disc 2 onwards, |
for 9,000 dynes. |
USEFULNESS |
========== |
The Berserk Leech is actually not very useful. It cannot kill enemies any |
quicker than your basic gun, and therefore it does not help you in getting |
Excellent grades. You can recover your BP by using items, or by just returning |
to camp, anyway, rather than wasting battle time firing this. It is probably |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.