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dragon by the time you enter Sestren at the end of the game, you will always be |
riding an Arm Wing in the FMV sequence where Azel opens the portal. When Panzer |
Dragoon 2: Zwei had a different ending sequence for each dragon form, it seems |
odd that a similar thing was not done here. |
+-----------------------------------------------------------------------------+ |
THE LINGERING "AZEL: PANZER DRAGOON RPG" TITLE |
+-----------------------------------------------------------------------------+ |
You will no doubt have noticed the "Azel: Panzer Dragoon RPG" logo in Disc 1's |
introduction movie. It is common knowledge that Azel: Panzer Dragoon RPG was |
the original Japanese title of the game, which was changed to Panzer Dragoon |
Saga for both the US and European versions. |
Although other, more "straightforward" appearances of the game's logo (such as |
the title screen) were changed, the translating team would not have been able |
to change that particular logo without editing the movie sequence itself. This |
is likely why it remains in the US and European versions. |
What is almost certainly an oversight, however, is the half-and-half game title |
that appears on the Game Over screen: "Azel: Panzer Dragoon Saga". This is |
likely just a mistake, but it is possible that they intended to call the game |
this, at some stage. |
<<<=========================================================================>>> |
{8.02} TYPOS AND ACCIDENTAL NAME CHANGES |
<<<=========================================================================>>> |
Translating the masses of text in an RPG from the original Japanese is always a |
huge task. In Panzer Dragoon Saga's case, the translation is surprisingly good, |
with the text escaping the unnatural or weird sound of many translated games. |
However, a few simple typos seem to have gone unnoticed, and have made it into |
the final game. Again, a few of these could potentially cause confusion, so |
they are listed here for completeness' sake. |
THE "GUNSHIPS" IN THE IMPERIAL AIR FORCE |
======================================== |
During the sequence of battles that make up the Imperial Air Force, there are a |
pair of ships which are named on-screen as "Gunships". However, they are not |
the same as the Gunship sub-boss from Georgius. They are actually Enforcers, as |
in the "Aerial Battleship" battles from the Imperial Air Force Post. |
Unlike the Gunship from Georgius, these ships can rotate their guns, and they |
can also Stun your dragon with a special attack. Strangely, this attack, |
previously called the "Stun Rocket", is here renamed as the "Bio-Dart". |
However, this difference is purely superficial. |
PYROS / INFERNOS |
================ |
The Imperial "Pyro" ships that appear during the Disc 3 visit to the Tower are |
all misnamed as "Infernos" in the battle sequences. An "Inferno" was actually |
the Craymen's Fleet version of the same ship, which you would have fought at |
Uru. Your "Data on Defeated Enemies" gallery records the correct information. |
RAIDERS / STINGERS |
================== |
As with the Pyros (see above), the Imperial "Raider" ships that appear towards |
the end of the Disc 3 Tower journey are misnamed in battle. They are referred |
to as "Stingers", which are the weaker versions seen more commonly in the game. |
Again, your "Data on Defeated Enemies" contains the correct information. |
GOLIA HUNTER / GOLIA TRACKER |
============================ |
When you encounter these two rare enemies in the Forest of Zoah, the "battle |
title" versions of their names come up the wrong way around. If you defeat a |
"Golia Hunter", it appears in your "Data on Defeated Enemies" gallery as a |
Golia Tracker, and vice versa. |
THE TOWER'S FLOORS |
================== |
While exploring the Tower in Disc 4, it becomes apparent that some areas have |
odd names. For example, there are two areas called "14F East", one on the east |
side of 14F and one on the west. Similarly, "1F East" is on the west side of |
1F. However, the names for each floor from the Navigator function (which |
players rarely tend to use) make perfect sense, and often contradict the on- |
screen area names. Evidently mistakes were made in the main text, but not in |
the seldom used Navigator. The incorrect floors should be as follows: |
14F East (the west one) = 14F West |
7F East (the west one) = 7F West |
1F East = 1F West |
MINOR TYPOS |
=========== |
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