Datasets:
Dataset Card for graspclutter6d
This is a FiftyOne dataset with 111 samples.
Installation
If you haven't already, install FiftyOne:
pip install -U fiftyone
Usage
import fiftyone as fo
from fiftyone.utils.huggingface import load_from_hub
# Load the dataset
# Note: other available arguments include 'max_samples', etc
dataset = load_from_hub("Voxel51/graspclutter6d")
# Launch the App
session = fo.launch_app(dataset)
Dataset Details
Dataset Description
GraspClutter6D is a large-scale real-world dataset for robust perception and grasping in cluttered scenes. This FiftyOne dataset contains a curated subset of 99 scenes from the full GraspClutter6D dataset, optimized for visualization and exploration.
Full Dataset Statistics (original):
- 1,000 highly cluttered scenes with 14.1 objects/scene (average)
- 62.6% occlusion rate (percentage of instances with visibility ≤ 0.95)
- 200 unique objects captured in bins, shelves, and tables
- 52K RGB-D images from 4 cameras (RealSense D415, D435, Azure Kinect, Zivid)
- 736K 6D object poses with segmentation masks
- 9.3 billion 6-DoF grasp annotations
This Subset (demo):
99 scenes spanning the occlusion range (selected by visibility distribution)
~400 RGB-D images (most scenes have 1 viewpoint = 4 camera views)
200 object models (.ply meshes)
Grasp annotations for hero scene objects only (~14 objects)
Curated by: Seunghyeok Back, Joosoon Lee, Kangmin Kim, Heeseon Rho, Geonhyup Lee, Raeyoung Kang, Sangbeom Lee, Sangjun Noh, Youngjin Lee, Taeyeop Lee, and Kyoobin Lee
Funded by : Korea Institute of Machinery & Materials (KIMM), Gwangju Institute of Science and Technology (GIST), Korea Advanced Institute of Science and Technology (KAIST)
Language(s) (NLP): N/A (computer vision dataset)
License:
Dataset Sources
- Repository: https://huggingface.co/datasets/GraspClutter6D/GraspClutter6D
- Paper: https://arxiv.org/abs/2504.06866
- Project Website: https://sites.google.com/view/graspclutter6d
Uses
Direct Use
This dataset is intended for:
- Research and development of robotic grasping systems in cluttered environments
- Training and evaluation of computer vision models for:
- Instance segmentation in heavy occlusion
- 6D object pose estimation
- Grasp detection and planning
- Benchmarking perception algorithms against highly cluttered real-world scenarios
- Visual exploration of multi-camera RGB-D data with depth maps and 3D reconstructions
- Educational purposes to understand challenges in robotic perception
Out-of-Scope Use
This demo subset (99 scenes) is optimized for visualization and exploration in FiftyOne, not for training large-scale models. For model training, use the full GraspClutter6D dataset from HuggingFace.
Dataset Structure
FiftyOne Dataset Organization
This dataset is organized as a grouped dataset in FiftyOne, where each group represents one scene-viewpoint combination.
Group Structure: Each group has 5 slices:
realsense_d415: RGB-D images from RealSense D415 camerarealsense_d435: RGB-D images from RealSense D435 cameraazure_kinect: RGB-D images from Azure Kinect camerazivid: RGB-D images from Zivid camera3d: 3D scene reconstruction with object meshes
Camera Resolutions:
- RealSense D415/D435: 1920 × 1080
- Azure Kinect: 3840 × 2160
- Zivid: 1920 × 1200
Sample Fields (2D Camera Slices)
| Field | Type | Description |
|---|---|---|
scene_id |
str | Scene identifier (e.g., "000109") |
camera |
str | Camera name (realsense_d415, realsense_d435, azure_kinect, zivid) |
viewpoint |
int | Viewpoint index (0-12, most scenes have only 0) |
image_id |
int | BOP dataset image ID |
num_objects |
int | Number of objects in scene |
mean_visibility |
float | Mean visibility fraction across all objects [0-1] |
depth_scale_mm |
float | Scale factor to convert depth values to millimeters |
depth |
Heatmap | Depth map with values in millimeters (16-bit, scaled) |
detections |
Detections | 2D bounding boxes with instance masks and visibility metrics |
grasp_lines |
Polylines | Grasp approach directions (contact point + 50mm approach vector) |
Detection Fields (per object instance):
label: Object ID (e.g., "obj_066")bounding_box: Normalized [x, y, w, h] coordinates [0-1]mask: Instance segmentation mask (cropped to bbox)obj_id: Object type IDinstance_idx: Instance index in scenevisib_fract: Visible fraction of object [0-1]px_count_visib: Number of visible pixelspx_count_valid: Number of valid pixelspx_count_all: Total pixel count
Grasp Line Fields (per grasp, hero scene only):
label: Object ID (e.g., "grasp_obj_066")points: Two points [[x1,y1], [x2,y2]] - contact point and tip (50mm along approach)obj_id: Object type IDgrasp_score: Grasp quality score [0-1]
Sample Fields (3D Scene Slice)
| Field | Type | Description |
|---|---|---|
scene_id |
str | Scene identifier |
viewpoint |
int | Viewpoint index |
filepath |
str | Path to .fo3d scene file |
detections |
Detections | 3D axis-aligned bounding boxes |
3D Detection Fields (per object):
label: Object IDlocation: [x, y, z] box center in camera coordinates (mm)dimensions: [width, length, height] in mmrotation: [0, 0, 0] (axis-aligned bounding boxes)obj_id: Object type ID
Data Files
Per Scene:
rgb/NNNNNN.png: RGB images (8-bit PNG)depth/NNNNNN.png: Depth maps (16-bit PNG, values × depth_scale_mm = mm)mask_visib/NNNNNN_IIIIII.png: Instance segmentation masksscene_camera.json: Camera intrinsics and extrinsicsscene_gt.json: 6D object poses (rotation matrix + translation in mm)scene_gt_info.json: Bounding boxes and visibility metrics
Object Models:
models_eval/obj_NNNNNN.ply: 3D meshes for 200 objects
Grasp Labels (hero scene only):
grasp_label/obj_NNNNNN_labels.npz: Dense grasp annotationspoints: (N, 3) contact points in object frame (meters)offsets: (N, 300, 12, 4, 3) approach directionscollision: (N, 300, 12, 4) collision flagsscores: (N, 300, 12, 4) grasp quality scores [0-1]
Subset Selection Criteria
The 99 scenes were selected from 1,000 total scenes using a stratified sampling approach:
- Scenes ranked by mean visibility (occlusion severity)
- Divided into 3 buckets (high/medium/low occlusion)
- 33 scenes selected from each bucket, evenly spaced by scene ID
- Hero scene = most occluded scene with all 13 viewpoints retained
- Other scenes limited to viewpoint 0 (4 camera views) to reduce size
Dataset Creation
Curation Rationale
The full GraspClutter6D dataset was created to address the gap between existing benchmark datasets and real-world cluttered grasping scenarios. Most existing datasets feature simple scenes with light occlusion (~35% in GraspNet-1B), while real warehouse and manufacturing environments contain densely packed objects with heavy occlusion (62.6% in this dataset).
This demo subset was curated to:
- Provide a manageable dataset size (~3-8 GB) for visualization and exploration
- Span the full range of occlusion levels (easy to hard)
- Include one detailed "hero" scene with multiple viewpoints for in-depth analysis
- Enable quick prototyping and algorithm development
Source Data
Data Collection and Processing
Capture Setup:
- 4 RGB-D cameras: RealSense D415, RealSense D435, Azure Kinect, Zivid
- Multiple viewpoints per scene (up to 13)
- Scenes arranged in bins, shelves, and tables with natural backgrounds
- 200 objects with varied shapes, sizes, textures, and materials
Annotations:
- 6D object poses obtained through multi-view optimization
- Instance segmentation masks from visible pixel analysis
- Grasp annotations computed using GraspNet framework with collision detection
This Subset Processing:
- Downloaded from HuggingFace using
snapshot_download - Extracted from 7z archives (~207 GB compressed)
- Stratified sampling by occlusion level
- Pruned to 99 scenes, 200 object models, hero scene grasp labels
- Final size: ~3-8 GB
Who are the source data producers?
Research teams from:
- Korea Institute of Machinery & Materials (KIMM)
- Gwangju Institute of Science and Technology (GIST)
- Korea Advanced Institute of Science and Technology (KAIST)
Data collected through robotic capture systems and annotated using a combination of automated methods and crowd-sourcing.
Annotations
Annotation process
6D Object Poses:
- Computed using multi-view bundle adjustment
- Refined through iterative closest point (ICP) alignment
- Validated against depth data
Instance Segmentation:
- Generated from depth discontinuities and object models
- Per-instance masks provided for visible regions
- Visibility metrics computed (visib_fract, px_count_visib, etc.)
Grasp Annotations:
- Generated using GraspNet antipodal grasp sampling
- ~18 million candidate grasps per object tested
- Collision detection performed in simulation
- Quality scores computed based on force closure metrics
- Only collision-free, high-quality grasps retained
This Subset:
- All annotations inherited from full dataset
- Grasp annotations only retained for hero scene objects
Who are the annotators?
Annotations were produced through:
- Automated pose estimation algorithms (multi-view optimization)
- Simulation-based grasp generation (GraspNet framework)
- Quality validation by research team
Personal and Sensitive Information
This dataset contains only images of inanimate objects (household items, tools, containers, etc.) arranged in controlled laboratory settings. No personal, sensitive, or private information is present.
Bias, Risks, and Limitations
Technical Limitations:
- Subset size: This demo contains only 99 of 1,000 scenes; not suitable for training large-scale models
- Grasp annotations: Only available for hero scene (~14 objects); limited grasp diversity in subset
- Viewpoint coverage: Most scenes have only 1 viewpoint (4 camera views); only hero scene has 13 viewpoints
- Object diversity: 200 objects may not cover all real-world object categories
- Environment: Captured in controlled laboratory settings; may not generalize to all real-world conditions
- Camera-specific: Depth quality and characteristics vary significantly between cameras
Dataset Biases:
- Objects selected for robotic grasping research (household items, tools); not representative of all object types
- Korean research lab environment and object selection
- Scenes arranged intentionally for high occlusion; may not reflect natural object arrangements
Recommendations
- For training: Use the full GraspClutter6D dataset from HuggingFace (1,000 scenes)
- For exploration: This subset is ideal for visualization, prototyping, and understanding dataset structure
- Multi-camera fusion: Leverage all 4 cameras for robust perception; single-camera methods may struggle
- Depth preprocessing: Account for camera-specific depth_scale_mm factors (1.0 for RealSense, 0.1 for Kinect/Zivid)
- Occlusion handling: Test algorithms on scenes across all occlusion levels (check mean_visibility field)
- Evaluation: When benchmarking, report performance separately for different occlusion ranges
Citation
BibTeX:
@article{back2025graspclutter6d,
title={GraspClutter6D: A Large-scale Real-world Dataset for Robust Perception and Grasping in Cluttered Scenes},
author={Back, Seunghyeok and Lee, Joosoon and Kim, Kangmin and Rho, Heeseon and Lee, Geonhyup and Kang, Raeyoung and Lee, Sangbeom and Noh, Sangjun and Lee, Youngjin and Lee, Taeyeop and Lee, Kyoobin},
journal={arXiv preprint arXiv:2504.06866},
year={2025}
}
APA:
Back, S., Lee, J., Kim, K., Rho, H., Lee, G., Kang, R., Lee, S., Noh, S., Lee, Y., Lee, T., & Lee, K. (2025). GraspClutter6D: A Large-scale Real-world Dataset for Robust Perception and Grasping in Cluttered Scenes. arXiv preprint arXiv:2504.06866.
More Information
Project Website: https://sites.google.com/view/graspclutter6d
Full Dataset: https://huggingface.co/datasets/GraspClutter6D/GraspClutter6D
Paper: https://arxiv.org/abs/2504.06866
Original dataset by: Seunghyeok Back, Joosoon Lee, Kangmin Kim, Heeseon Rho, Geonhyup Lee, Raeyoung Kang, Sangbeom Lee, Sangjun Noh, Youngjin Lee, Taeyeop Lee, and Kyoobin Lee
Dataset Card Contact
For questions about the full GraspClutter6D dataset: kyoobinlee@gist.ac.kr
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