| import functools |
| from typing import Iterable |
|
|
| from rich.cells import cell_len |
| from rich.color import Color |
| from rich.console import ConsoleOptions, Console, RenderResult, RenderableType |
| from rich.segment import Segment |
| from rich.style import Style |
|
|
| from textual.renderables._blend_colors import blend_colors |
|
|
|
|
| @functools.lru_cache(maxsize=1024) |
| def _get_blended_style_cached( |
| bg_color: Color, fg_color: Color, opacity: float |
| ) -> Style: |
| """Blend from one color to another. |
| |
| Cached because when a UI is static the opacity will be constant. |
| |
| Args: |
| bg_color (Color): Background color. |
| fg_color (Color): Foreground color. |
| opacity (float): Opacity. |
| |
| Returns: |
| Style: Resulting style. |
| """ |
| return Style.from_color( |
| color=blend_colors(bg_color, fg_color, ratio=opacity), |
| bgcolor=bg_color, |
| ) |
|
|
|
|
| class TextOpacity: |
| """Blend foreground in to background.""" |
|
|
| def __init__(self, renderable: RenderableType, opacity: float = 1.0) -> None: |
| """Wrap a renderable to blend foreground color into the background color. |
| |
| Args: |
| renderable (RenderableType): The RenderableType to manipulate. |
| opacity (float): The opacity as a float. A value of 1.0 means text is fully visible. |
| """ |
| self.renderable = renderable |
| self.opacity = opacity |
|
|
| @classmethod |
| def process_segments( |
| cls, segments: Iterable[Segment], opacity: float |
| ) -> Iterable[Segment]: |
| """Apply opacity to segments. |
| |
| Args: |
| segments (Iterable[Segment]): Incoming segments. |
| opacity (float): Opacity to apply. |
| |
| Returns: |
| Iterable[Segment]: Segments with applied opacity. |
| |
| """ |
| _Segment = Segment |
| _from_color = Style.from_color |
| if opacity == 0: |
| for text, style, control in segments: |
| invisible_style = _from_color(bgcolor=style.bgcolor) |
| yield _Segment(cell_len(text) * " ", invisible_style) |
| else: |
| for segment in segments: |
| text, style, control = segment |
| if not style: |
| yield segment |
| continue |
|
|
| color = style.color |
| bgcolor = style.bgcolor |
| if color and color.triplet and bgcolor and bgcolor.triplet: |
| color_style = _get_blended_style_cached(bgcolor, color, opacity) |
| yield _Segment(text, style + color_style) |
| else: |
| yield segment |
|
|
| def __rich_console__( |
| self, console: Console, options: ConsoleOptions |
| ) -> RenderResult: |
| segments = console.render(self.renderable, options) |
| return self.process_segments(segments, self.opacity) |
|
|
|
|
| if __name__ == "__main__": |
| from rich.live import Live |
| from rich.panel import Panel |
| from rich.text import Text |
|
|
| from time import sleep |
|
|
| console = Console() |
|
|
| panel = Panel.fit( |
| Text("Steak: £30", style="#fcffde on #03761e"), |
| title="Menu", |
| style="#ffffff on #000000", |
| ) |
| console.print(panel) |
|
|
| opacity_panel = TextOpacity(panel, opacity=0.5) |
| console.print(opacity_panel) |
|
|
| def frange(start, end, step): |
| current = start |
| while current < end: |
| yield current |
| current += step |
|
|
| while current >= 0: |
| yield current |
| current -= step |
|
|
| import itertools |
|
|
| with Live(opacity_panel, refresh_per_second=60) as live: |
| for value in itertools.cycle(frange(0, 1, 0.05)): |
| opacity_panel.value = value |
| sleep(0.05) |
|
|