blob_id
stringlengths
40
40
language
stringclasses
1 value
repo_name
stringlengths
5
117
path
stringlengths
3
268
src_encoding
stringclasses
34 values
length_bytes
int64
6
4.23M
score
float64
2.52
5.19
int_score
int64
3
5
detected_licenses
listlengths
0
85
license_type
stringclasses
2 values
text
stringlengths
13
4.23M
download_success
bool
1 class
8f464b713a60aab24fdd56c4969f571cc7e8d762
C++
4nc3str4l/CrisIGuillem
/Grafics/p0/Poligons/circle.cpp
UTF-8
232
2.890625
3
[]
no_license
#include "circle.h" Circle::Circle() { } Circle::Circle(double r): radius(r) { } Circle::~Circle() { } double Circle::getPerimeter() { return 2*M_PI*radius; } void Circle::setRadius(double r) { this->radius = r; }
true
c6a456c1e2d25550dfd938254466bde793554101
C++
ArduinoMeetsZXSpectrum/ZX-Modern-Controller-Interface
/KeyboardMapping.h
UTF-8
701
2.609375
3
[]
no_license
/* * KeyboardMapping.h * * Created on: 11. 8. 2017 * Author: aluchava */ #ifndef KEYBOARDMAPPING_H_ #define KEYBOARDMAPPING_H_ #include <stdint.h> class KeyboardMapping { private: uint8_t keyUp; uint8_t keyDown; uint8_t keyLeft; uint8_t keyRight; uint8_t keyFire1; uint8_t keyAutoFire1; public: KeyboardMapping(uint8_t keyUp, uint8_t keyDown, uint8_t keyLeft, uint8_t keyRight, uint8_t keyFire1, uint8_t keyAutoFire1); virtual ~KeyboardMapping(); uint8_t getKeyUp(); uint8_t getKeyDown(); uint8_t getKeyLeft(); uint8_t getKeyRight(); uint8_t getKeyFire1(); uint8_t getKeyAutoFire1(); }; #endif /* KEYBOARDMAPPING_H_ */
true
5263e732bbdc60dd588f811ae1eab65ddd8253aa
C++
alexfordc/Quan
/StockAnalysis/StockAnlysis/ema.cpp
UTF-8
381
2.71875
3
[]
no_license
#include "StdAfx.h" #include "ema.h" EMA::EMA(int cycle) :cycle_(cycle) { } EMA::~EMA(void) { } void EMA::Calculate(const double value) { if (items_.empty()) { items_.push_back(value); return; } double d = (2 * value + (cycle_ - 1) * items_[items_.size()-1]) / (cycle_ + 1); items_.push_back(d); } double EMA::GetLatestValue() { return items_[items_.size() - 1]; }
true
e08f12a4eb2f139dc5a1b23642a338fb7df1909e
C++
andmcgregor/project_euler
/020.cpp
UTF-8
644
3.359375
3
[]
no_license
#include <stdio.h> #include <vector> int factorial_sum(int num) { std::vector<int> bignum = { num }; int sum = 0, remainder = 0; for (int i = num - 1; i > 0; i--) { for (int j = bignum.size() - 1; j >= 0; j--) { bignum[j] *= i; bignum[j] += remainder; remainder = bignum[j] / 10; bignum[j] = bignum[j] % 10; } while (remainder != 0) { bignum.insert(bignum.begin(), remainder % 10); remainder /= 10; } } for (int i = 0; i < bignum.size(); i++) sum += bignum[i]; return sum; } int main(int argc, char** argv) { printf("%i\n", factorial_sum(100)); return 0; }
true
1904b0b17904b87365b19030aa3985fbe6d92849
C++
DyingBunny/C-Plus-Plus
/课堂代码/Person.h
UTF-8
161
2.609375
3
[]
no_license
#pragma once class Person { void SetPersonInfo(char* name, char* gender, int age); void PrintPersonInfo(); char _name[20]; char _gender[3]; int _age; };
true
cec8073dc9be1ac679a93f19fee49362fb363cbf
C++
Suqu13/ZMPO_Lab
/List_Live/CPunkt.cpp
UTF-8
728
3.5
4
[]
no_license
// // Created by Jakub on 22.11.2018. // #include <sstream> #include "CPunkt.h" CPunkt::CPunkt(int x, int y) { this->x = new int(x); this->y = new int(y); } CPunkt::CPunkt(CPunkt &pcOther) { x = new int(); y = new int(); *x = *(pcOther.x); *y = *(pcOther.y); } CPunkt::~CPunkt() { delete x; delete y; } int CPunkt::getX() const { return *x; } void CPunkt::setX(int x_) { *x = x_; } int CPunkt::getY() const { return *y; } void CPunkt::setY(int y_) { *y = y_; } void CPunkt::operator=(CPunkt &punkt) { *x = *(punkt.x); *y = *(punkt.y); } ostream &operator<<(ostream &os, const CPunkt &punkt) { os << "x: " << *punkt.x << " y: " << *punkt.y; return os; }
true
8b150cfe5b2b43bc926309649ca6cb5f6692d91c
C++
Tachone/AVL
/Lend/UserInfo.cpp
GB18030
787
3.375
3
[]
no_license
#include "UserInfo.h" //ֹ캯ʵ UserInfo::UserInfo(string name, string pass) { username = name; password = "123456"; } UserInfo::UserInfo(string name) { username = name; password = "123456"; } UserInfo::UserInfo(const UserInfo &b)//ƹ캯 { username = b.username; password = b.password; } // bool operator <(const UserInfo &a, const UserInfo &b) { return a.username < b.username; } bool operator >(const UserInfo &a, const UserInfo &b) { return a.username > b.username; } bool UserInfo::operator == (const UserInfo &b)//뱾Ƚ { if (this->username == b.username) return true; else return false; } ostream& operator <<(ostream &output, const UserInfo &b) { output << b.username; return output; }
true
c171538d3a3d9347483e40a93aeada6a4776b088
C++
esalagran/practicaPro2
/Cjt_Clusters.cc
UTF-8
3,073
2.640625
3
[]
no_license
#include "Cjt_Clusters.hh" #include "Taula_de_distancies.hh" #include <iostream> using namespace std; Cjt_Clusters::Cjt_Clusters() { Arbre = map<string, BinTree< pair<string, double>>>(); } void Cjt_Clusters::ejecutar_paso_wpgma() { pair<string,string> id_minims = Taula_Clusters.dist_min(); string nou_cluster = id_minims.first + id_minims.second; Taula_Clusters.afegeix_especie_cluster(nou_cluster, id_minims); double distancia_cluster = Taula_Clusters.distancia(id_minims.first,id_minims.second)/2; Taula_Clusters.eliminar_especie(id_minims.first); Taula_Clusters.eliminar_especie(id_minims.second); pair<string, double> nou_clu; nou_clu.first = nou_cluster; nou_clu.second = distancia_cluster; map<string, BinTree< pair<string, double>>>::iterator it1 = Arbre.find(id_minims.first); BinTree<pair<string,double>> clu_left = it1->second; map<string, BinTree< pair<string, double>>>::iterator it2 = Arbre.find(id_minims.second); BinTree<pair<string,double>> clu_righ = it2->second; BinTree<pair<string,double>> arbre_nou(nou_clu,clu_left,clu_righ); Arbre.insert(make_pair(nou_cluster,arbre_nou)); Arbre.erase(id_minims.first); Arbre.erase(id_minims.second); } void Cjt_Clusters::imprime_cluster(BinTree<pair<string,double>> arbre) { if (not arbre.empty()) { cout <<"["; if (arbre.value().second != 0) { cout << "(" << arbre.value().first << ", " << arbre.value().second << ") "; imprime_cluster(arbre.left()); imprime_cluster(arbre.right()); } else { cout << arbre.value().first; } cout << "]"; } } void Cjt_Clusters::imprime_cluster_aux(BinTree<pair<string,double>>& arb) { imprime_cluster(arb); cout << endl; } bool Cjt_Clusters::existe_cluster(string id) { map <string, BinTree<pair<string,double>>>::iterator it = Arbre.find(id); if (it == Arbre.end()) { Arbre.erase(id); return false; } else { return true; } } int Cjt_Clusters::numero_clusters() { return Arbre.size(); } void Cjt_Clusters::imprime_arbol_filogenetico() { for (map <string, BinTree<pair<string,double>>>::const_iterator it = Arbre.begin(); it != Arbre.end(); ++it) { imprime_cluster(it->second); } cout << endl; } void Cjt_Clusters::inicializa_clusters(Cjt_Especies& Mostra, Taula_de_distancies& Taula) { Arbre.clear(); vector<string> vec = Mostra.retorna_especies(); Taula_Clusters = Taula; for (int i = 0; i < vec.size(); ++i) { pair<string, double> p; p.first = vec[i]; p.second = 0; BinTree<pair<string, double>> arb(p); Arbre.insert(make_pair(vec[i], arb)); } } void Cjt_Clusters::taula_clusters_imprime() { Taula_Clusters.tabla_distancias(); } BinTree<pair<string,double>> Cjt_Clusters::retorna_subarb(string id) { map<string,BinTree<pair<string,double>>>::const_iterator it = Arbre.find(id); return it->second; }
true
86aa194cd2c6e924b03697862e58ec032ba44759
C++
Fraguinha/BSc
/CG/Projecto/src/game.cpp
UTF-8
10,092
2.671875
3
[ "MIT" ]
permissive
#include "game.hpp" // ----------------------------------------------------------------------------- // Private methods void Game::processInput(Window *window, Pacman *pacman) { if (Game::state == active) { if (glfwGetKey(window->getWindow(), GLFW_KEY_W) == GLFW_PRESS || glfwGetKey(window->getWindow(), GLFW_KEY_UP) == GLFW_PRESS) { pacman->setOrientation(up); } if (glfwGetKey(window->getWindow(), GLFW_KEY_A) == GLFW_PRESS || glfwGetKey(window->getWindow(), GLFW_KEY_LEFT) == GLFW_PRESS) { pacman->setOrientation(left); } if (glfwGetKey(window->getWindow(), GLFW_KEY_S) == GLFW_PRESS || glfwGetKey(window->getWindow(), GLFW_KEY_DOWN) == GLFW_PRESS) { pacman->setOrientation(down); } if (glfwGetKey(window->getWindow(), GLFW_KEY_D) == GLFW_PRESS || glfwGetKey(window->getWindow(), GLFW_KEY_RIGHT) == GLFW_PRESS) { pacman->setOrientation(right); } } if (Game::state == pause) { if (glfwGetKey(window->getWindow(), GLFW_KEY_ENTER) == GLFW_PRESS) { switch (this->menuItem) { case 0: Game::state = active; break; case 1: this->resetGame(); break; case 2: glfwSetWindowShouldClose(this->window->getWindow(), 1); break; } } } } void Game::handleKeyboardInput(GLFWwindow *window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) { if (Game::state != pause) { Game::state = pause; } else { Game::state = active; } } if (Game::state == pause) { if ((key == GLFW_KEY_W && action == GLFW_PRESS) || (key == GLFW_KEY_UP && action == GLFW_PRESS)) { Game::menuItem = (Game::menuItem - 1) % 3; if (Game::menuItem < 0) { Game::menuItem += 3; } } if ((key == GLFW_KEY_S && action == GLFW_PRESS) || (key == GLFW_KEY_DOWN && action == GLFW_PRESS)) { Game::menuItem = (Game::menuItem + 1) % 3; } } } bool Game::processExit(Window *window) { return !glfwWindowShouldClose(window->getWindow()); } void Game::setMode(long long seconds, long long timer) { this->checkDuration(seconds); this->checkEnergyzer(timer); } void Game::checkDuration(long long seconds) { // wave 1 if (seconds == 0 + 1 + START_STATE + ENERGYZER_TIME * this->energyzerEaten && this->modeTracker == 0) { Ghost::setMode(scatter); this->modeTracker += 1; } if (seconds == 7 + 1 + START_STATE + ENERGYZER_TIME * this->energyzerEaten && this->modeTracker == 1) { for (Ghost *ghost : this->ghosts) { ghost->turnAround(); } Ghost::setMode(chase); this->modeTracker += 1; } // wave 2 if (seconds == 27 + 1 + START_STATE + ENERGYZER_TIME * this->energyzerEaten && this->modeTracker == 2) { for (Ghost *ghost : this->ghosts) { ghost->turnAround(); } Ghost::setMode(scatter); this->modeTracker += 1; } if (seconds == 34 + 1 + START_STATE + ENERGYZER_TIME * this->energyzerEaten && this->modeTracker == 3) { for (Ghost *ghost : this->ghosts) { ghost->turnAround(); } Ghost::setMode(chase); this->modeTracker += 1; } // wave 3 if (seconds == 54 + 1 + START_STATE + ENERGYZER_TIME * this->energyzerEaten && this->modeTracker == 4) { for (Ghost *ghost : this->ghosts) { ghost->turnAround(); } Ghost::setMode(scatter); this->modeTracker += 1; } if (seconds == 59 + 1 + START_STATE + ENERGYZER_TIME * this->energyzerEaten && this->modeTracker == 5) { for (Ghost *ghost : this->ghosts) { ghost->turnAround(); } Ghost::setMode(chase); this->modeTracker += 1; } // wave 4 if (seconds == 79 + 1 + START_STATE + ENERGYZER_TIME * this->energyzerEaten && this->modeTracker == 6) { for (Ghost *ghost : this->ghosts) { ghost->turnAround(); } Ghost::setMode(scatter); this->modeTracker += 1; } if (seconds == 84 + 1 + START_STATE + ENERGYZER_TIME * this->energyzerEaten && this->modeTracker == 7) { for (Ghost *ghost : this->ghosts) { ghost->turnAround(); } Ghost::setMode(chase); this->modeTracker += 1; } } void Game::checkEnergyzer(long long timer) { if (timer <= ENERGYZER_TIME && this->energyzerEaten > 0) { if (this->lastModeTracker == false) { this->lastMode = Ghost::getMode(); } this->lastModeTracker = true; Ghost::setMode(frightened); } else if (this->lastModeTracker) { this->lastModeTracker = false; Ghost::setMode(this->lastMode); this->ghostMultiplyer = 1; } } void Game::checkColision() { glm::vec2 pacmanCenter = this->maze->getCenter(this->pacman->getPosition()); glm::vec2 ghostCenter; for (Ghost *ghost : ghosts) { ghostCenter = this->maze->getCenter(ghost->getPosition()); if ((ghostCenter.x == pacmanCenter.x && fabs(ghostCenter.y - pacmanCenter.y) <= 8.0f) || (ghostCenter.y == pacmanCenter.y && fabs(ghostCenter.x - pacmanCenter.x) <= 8.0f)) { if (Ghost::getMode() != frightened && !ghost->isDead()) { this->startTime = std::chrono::steady_clock::now(); this->energyzerEaten = 0; this->modeTracker = 0; this->pacman->setIsDead(true); } else { if (!ghost->isDead()) { this->score += this->ghostMultiplyer * 200; this->ghostMultiplyer += this->ghostMultiplyer; ghost->setDead(true); } } } } } void Game::resetGame() { this->maze->reset(); this->pacman->reset(true); Ghost::setMode(scatter); for (Ghost *ghost : ghosts) { ghost->reset(); } this->state = start; this->score = 0; this->startTime = std::chrono::steady_clock::now(); this->lastEnergyzerTime = std::chrono::steady_clock::now(); this->modeTracker = 0; this->lastModeTracker = false; this->energyzerEaten = 0; } // ----------------------------------------------------------------------------- // Public methods void Game::setup() { // set random seed srand(time(NULL)); // initialize window this->window->initialize(); this->window->transferDataToGPUMemory(); // Set key callback glfwSetKeyCallback(this->window->getWindow(), handleKeyboardInput); } void Game::run() { do { // process input processInput(this->window, pacman); if (Game::state != pause && Game::state != over && Game::state != win) { // get seconds since start long long seconds = std::chrono::duration_cast<std::chrono::seconds>( std::chrono::steady_clock::now() - startTime) .count(); // Start while (seconds <= START_STATE) { // set state Game::state = start; // get seconds since start seconds = std::chrono::duration_cast<std::chrono::seconds>( std::chrono::steady_clock::now() - startTime) .count(); // render window this->window->render(Game::state); } // set state Game::state = active; // update positions this->pacman->updatePosition(1.0f); for (Ghost *ghost : ghosts) { ghost->updatePosition(1.0f); } // handle colisions this->checkColision(); // consume points glm::vec2 center = this->maze->getCenter(this->pacman->getPosition()); glm::ivec2 block = this->maze->pixelToBlock(center); int points = this->maze->eat(block); if (points > 0) { this->score += points; this->maze->decrementDotsRemaining(); if (points == 50) { this->lastEnergyzerTime = std::chrono::steady_clock::now(); for (Ghost *ghost : this->ghosts) { ghost->turnAround(); } this->energyzerEaten += 1; } } // get seconds since enegizer eaten long long timer = std::chrono::duration_cast<std::chrono::seconds>( std::chrono::steady_clock::now() - lastEnergyzerTime) .count(); // set mode this->setMode(seconds, timer); // render window this->window->render(Game::state); // handle pacman death if (this->pacman->isDead()) { // reset pacman this->pacman->reset(false); this->pacman->setIsDead(false); this->pacman->decrementLives(); // reset ghosts for (Ghost *ghost : ghosts) { ghost->reset(); } } // handle game end if (this->pacman->getLives() == 0) { Game::state = over; } if (this->maze->getDotsRemaining() == 0) { Game::state = win; } // render window this->window->render(Game::state); } else { // render window this->window->render(Game::state); } } while (processExit(this->window)); } void Game::clean() { this->window->deleteDataFromGPUMemory(); this->window->terminate(); } // ----------------------------------------------------------------------------- // Initialization gameState Game::state = active; int Game::menuItem = 0; // ----------------------------------------------------------------------------- // Constructors Game::Game() { this->maze = new Maze(); this->pacman = new Pacman(this->maze); this->ghosts.push_back(new Blinky(this->pacman, this->maze)); this->ghosts.push_back(new Pinky(this->pacman, this->maze)); this->ghosts.push_back(new Inky(this->pacman, this->maze, this->ghosts[0])); this->ghosts.push_back(new Clyde(this->pacman, this->maze)); this->window = new Window(this->maze, this->pacman, this->ghosts, this->startTime, &(this->lastEnergyzerTime), &(this->score), &(Game::menuItem)); this->startTime = std::chrono::steady_clock::now(); this->lastEnergyzerTime = std::chrono::steady_clock::now(); this->ghostMultiplyer = 1; this->modeTracker = 0; this->lastModeTracker = false; this->energyzerEaten = 0; this->score = 0; } Game::~Game() {}
true
e1cf693cab9717e8ae58e13568c8f42c3183ba37
C++
Rorenzuru/group-13-lab-3
/Generator.cc
UTF-8
1,683
2.609375
3
[]
no_license
#include <stdio.h> #include <string.h> #include <omnetpp.h> using namespace omnetpp; class Generator : public cSimpleModule { private: cPacket *packet; cMessage *event; int generated; protected: // The following redefined virtual function holds the algorithm. virtual void initialize() override; virtual void handleMessage(cMessage *msg) override; virtual void refreshDisplay() const override; public: Generator(); virtual ~Generator(); }; Generator::Generator() { event = packet = nullptr; } Generator::~Generator() { cancelAndDelete(event); } // The module class needs to be registered with OMNeT++ Define_Module(Generator); void Generator::initialize() { generated = 0; // Boot the process scheduling the initial message as a self-message. //packet = new cMessage("packet"); simsignal_t interGenTime; event = new cMessage("event"); scheduleAt(simTime()+par("interGenTime"), event); } void Generator::handleMessage(cMessage *msg) { // events are the only type of msg the generator will ever receive so: // generate new packet and send it to the queuing sub system and start // countdown for another event (distributed as Exponential) packet = new cPacket("packet"); packet -> setByteLength((long)par("avgPcktSize")); send(packet, "out"); generated++; //compute the new departure time: simsignal_t interGenTime; scheduleAt(simTime()+par("interGenTime"), event); } void Generator::refreshDisplay() const { char buf[40]; sprintf(buf, "Packets sent: %d", generated); getDisplayString().setTagArg("t", 0, buf); }
true
6c7c2fd5eda4440008a495c6f0cb96b3acd2198e
C++
anyWareSculpture/physical
/arduino/Test sketches/HandshakeTester/LEDStrip.h
UTF-8
2,969
2.96875
3
[ "MIT" ]
permissive
#ifndef LEDSTRIP_H_ #define LEDSTRIP_H_ #include "Pixel.h" #include "AnywareEasing.h" #include "./FastLED.h" struct Pair { Pair(uint8_t stripid = -1, uint8_t pixelid = -1) : stripid(stripid), pixelid(pixelid) {} int8_t stripid; int8_t pixelid; }; class LEDStripInterface { public: LEDStripInterface(uint8_t numpixels, Pixel *pixels) : numpixels(numpixels), pixels(pixels) { stripid = numStrips++; LEDStrips[stripid] = this; } virtual void setup() { for (uint8_t i=0;i<numpixels;i++) { mapping[pixels[i].strip][pixels[i].panel] = Pair(stripid,i); } } uint8_t getNumPixels() { return numpixels; } Pixel &getPixel(uint8_t pixelid) { return pixels[pixelid]; } static LEDStripInterface &getStrip(uint8_t stripid) { return *LEDStrips[stripid]; } static uint8_t getNumStrips() { return numStrips; } static const Pair &mapToLED(uint8_t stripid, uint8_t panelid) { return mapping[stripid][panelid]; } static void setAllColors(const CRGB &col) { for (uint8_t s=0;s<numStrips;s++) { LEDStripInterface &strip = *LEDStrips[s]; for (int i = 0; i < strip.getNumPixels(); i++) strip.setColor(i, col); } FastLED.show(); // This sends the updated pixel color to the hardware. } virtual void setColor(uint8_t pixel, const CRGB &col) = 0; virtual const CRGB &getColor(uint8_t pixel) = 0; virtual void ease(uint8_t pixel, AnywareEasing::EasingType type, const CRGB &toColor) = 0; virtual bool applyEasing() = 0; static void applyEasings() { bool changed = false; for (uint8_t s=0;s<numStrips;s++) { LEDStripInterface &strip = *LEDStrips[s]; changed |= strip.applyEasing(); } if (changed) FastLED.show(); // This sends the updated pixel color to the hardware. } static LEDStripInterface *LEDStrips[MAX_STRIPS]; static uint8_t numStrips; // logical strip, logical panel => physical strip, physical pixel static Pair mapping[MAX_STRIPS][MAX_PANELS]; protected: uint8_t stripid; uint8_t numpixels; Pixel *pixels; }; template<uint8_t dataPin, uint8_t clockPin> class LEDStrip : public LEDStripInterface { public: LEDStrip(uint8_t numpixels, CRGB *leds, Pixel *pixels) : LEDStripInterface(numpixels, pixels), leds(leds) { } virtual void setup() { LEDStripInterface::setup(); FastLED.addLeds<APA102, dataPin, clockPin, BGR, DATA_RATE_KHZ(100)>(leds, getNumPixels()); } virtual void setColor(uint8_t pixelid, const CRGB &col) { leds[pixelid] = col; } virtual const CRGB &getColor(uint8_t pixelid) { return leds[pixelid]; } virtual void ease(uint8_t pixelid, AnywareEasing::EasingType type, const CRGB &toColor) { pixels[pixelid].ease(type, toColor, leds[pixelid]); } virtual bool applyEasing() { bool changed = false; for (uint8_t i=0;i<numpixels;i++) { changed |= pixels[i].applyEasing(leds[i]); } return changed; } CRGB *leds; }; #endif
true
714468583b727f380ffa02fb5d654b2ae4f237c4
C++
mbradber/tc_solutions
/574/TheNumberGameDiv2.cpp
UTF-8
3,848
3.265625
3
[]
no_license
#include <cstdio> #include <cmath> #include <cstring> #include <ctime> #include <iostream> #include <algorithm> #include <set> #include <vector> #include <sstream> #include <typeinfo> #include <climits> using namespace std; int Reverse(int op){ int reverse = 0; for(; op != 0 ;) { reverse = reverse * 10; reverse = reverse + op % 10; op = op / 10; } return reverse; } int Shrink(int op){ op /= 10; return op; } int Transform(int A, int B, bool flipped, int numMoves){ if(B > A){ if(Reverse(A) == B) return numMoves + 1; } if(A < B) return INT_MAX; if(A == B) return numMoves; int x = INT_MAX; if(!flipped) x = Transform(Reverse(A), B, true, numMoves + 1); int y = Transform(Shrink(A), B, false, numMoves + 1); return std::min(x, y); } class TheNumberGameDiv2 { public: int minimumMoves(int A, int B) { int minMoves = Transform(A, B, false, 0); if(minMoves == INT_MAX) minMoves = -1; return minMoves; } }; // CUT begin template <typename T> string pretty_print(T t) { stringstream s; typeid(T) == typeid(string) ? s << "\"" << t << "\"" : s << t; return s.str(); } bool do_test(int A, int B, int __expected, int caseNo) { cout << " Testcase #" << caseNo << " ... "; time_t startClock = clock(); TheNumberGameDiv2 *instance = new TheNumberGameDiv2(); int __result = instance->minimumMoves(A, B); double elapsed = (double)(clock() - startClock) / CLOCKS_PER_SEC; delete instance; if (__result == __expected) { cout << "PASSED!" << " (" << elapsed << " seconds)" << endl; return true; } else { cout << "FAILED!" << " (" << elapsed << " seconds)" << endl; cout << " Expected: " << pretty_print(__expected) << endl; cout << " Received: " << pretty_print(__result) << endl; return false; } } bool run_testcase(int __no) { switch (__no) { case 0: { int A = 25; int B = 5; int __expected = 2; return do_test(A, B, __expected, __no); } case 1: { int A = 5162; int B = 16; int __expected = 4; return do_test(A, B, __expected, __no); } case 2: { int A = 334; int B = 12; int __expected = -1; return do_test(A, B, __expected, __no); } case 3: { int A = 218181918; int B = 9181; int __expected = 6; return do_test(A, B, __expected, __no); } case 4: { int A = 9798147; int B = 79817; int __expected = -1; return do_test(A, B, __expected, __no); } // Your custom testcase goes here case 5: { int A = 95282784; int B = 5282784; int __expected = 3; return do_test(A, B, __expected, __no); } default: break; } return 0; } int main(int argc, char *argv[]) { cout.setf(ios::fixed,ios::floatfield); cout.precision(2); cout << "TheNumberGameDiv2 (500 Points)" << endl << endl; int nPassed = 0, nAll = 0; if (argc == 1) for (int i = 0; i < 6; ++i) nAll++, nPassed += run_testcase(i); else for (int i = 1; i < argc; ++i) nAll++, nPassed += run_testcase(atoi(argv[i])); cout << endl << "Passed : " << nPassed << "/" << nAll << " cases" << endl; int T = time(NULL) - 1408313895; double PT = T / 60.0, TT = 75.0; cout << "Time : " << T / 60 << " minutes " << T % 60 << " secs" << endl; cout << "Score : " << 500 * (0.3 + (0.7 * TT * TT) / (10.0 * PT * PT + TT * TT)) << " points" << endl; return 0; } // CUT end
true
e1456bc4ef6ed36f1708abc74ed76d8b42693983
C++
RobbeDGreef/ASWJ
/src/stlparser/stlparser.cpp
UTF-8
4,424
2.796875
3
[ "MIT" ]
permissive
#include <stlparser/stlparser.h> StlParser::StlParser(std::string file) { m_stlfile.open(file, std::ios::binary); LOG("Opened file " << file); } StlParser::~StlParser() { m_stlfile.close(); } void StlParser::parse() { LOG("parsing file"); // The first 80 bytes are a unimportant ascii, however // for testing we will print it anyway char header[80]; m_stlfile.read(header, 80); LOG("File header reads: '" << header << "'"); // Read the facet count. uint32_t facet_count; m_stlfile.read((char*) &facet_count, 4); LOG("Facet count: " << facet_count); // Initialize the facet array that will be used to keep all the facets. m_facet_array = std::vector<Facet>(facet_count); for (uint i = 0; i < facet_count; i++) { m_stlfile.read((char*) &(m_facet_array[i]), FACET_STRUCT_SIZE); m_facet_array[i].calc_z_minmax(); if (m_facet_array[i].min_z < m_min_z) m_min_z = m_facet_array[i].min_z; } apply_transform(); } std::vector<Layer> &StlParser::slice() { // This algorithm is O(n*m) where is n is the amount of facets // and m the height of the object divided by the layer height. // Thats bad. However we will focus on a better solution later. // We create a vector of lists of lines to hold the layer data. // For the amount of layers we choose a vector because we already know // how large this array will be and random access is nice. We don't know // how many lines it will hold though and using a vector here would // be very inefficient. // // The amount of layers is equal to the height of the object divided by the // layer height rounded up. (+1 because we use <= in the loop instead of < // and don't want any segfaults) m_layers = std::vector<Layer>(ceil(m_object_height / m_layer_height)+1); int i_layer = 0; for (float height = 0; height <= m_object_height; height += m_layer_height) { for (Facet facet : m_facet_array) { // If the height is in range of the facets min and max height // try and find the intersection points. // Accounting for floating point precision is needed here as well. if (facet.min_z <= (height + COMP_PRECISION) && facet.max_z >= (height - COMP_PRECISION)) { // The three lines every triangle consists of Line lines[3] = { Line(facet.vertices[0], facet.vertices[1]), Line(facet.vertices[1], facet.vertices[2]), Line(facet.vertices[2], facet.vertices[0]), }; // We keep track of the intersecting points in this vector std::vector<Vec3f> intersections; for (int i = 0; i < 3; i++) { if (lines[i].contains_height(height)) { intersections.push_back(lines[i].calc_point_from_z(height)); } } // If only one point intersects the z plane, we ignore it // because this means we cannot create a line. And printing // a single point is useless. // // We don't handle any cases where all 3 points intersect because // we already check if this is the case in Line::contains_height() // and if so, discard the case as false. // meaning we can never reach the point where 3 vertices intersect. if (intersections.size() == 2 && intersections[0] != intersections[1]) m_layers[i_layer].insert(Line(intersections[0], intersections[1])); } } i_layer++; } return m_layers; } void StlParser::apply_transform() { m_offset.z = -m_min_z * m_scale.z; LOG("min_z: " << m_min_z); LOG("offset: " << m_offset.to_string()); LOG("scale: " << m_scale.to_string()); for (Facet &facet : m_facet_array) { for (int i = 0; i < 3; i++) { facet.vertices[i].transform(m_offset, m_scale); if (facet.vertices[i].z > m_object_height) m_object_height = facet.vertices[i].z; } facet.calc_z_minmax(); } LOG("Object height: " << m_object_height); }
true
5f48db11f92036888814624a81ff2e6e3389b064
C++
TXC4/DataStructuresHash
/DataStructuresHash/myStack.h
UTF-8
329
3.046875
3
[]
no_license
#pragma once #include <string> struct stackNode { stackNode* next; stackNode* previous; std::string data; }; class myStack { private: stackNode* head = new stackNode; stackNode* top; public: myStack() { top = head; } void push(std::string); void pop(); stackNode* getTop(); bool isEmpty(); void print(); };
true
2ce08d7777e200746ae1d65f3ee67dba9b868403
C++
yanohitoshi/test
/Action/LandingEffectManeger.cpp
SHIFT_JIS
1,751
2.59375
3
[]
no_license
#include "LandingEffectManeger.h" #include "LandingEffect.h" #include "PlayerObject.h" LandingEffectManeger::LandingEffectManeger(GameObject* _owner) : GameObject(false, Tag::PARTICLE) { particleState = ParticleState::PARTICLE_DISABLE; owner = _owner; position = Vector3(0.0f, 0.0f, 0.0f); ChackOnFlag = false; tmpVelZ = 0.0f; generateFlag = false; } LandingEffectManeger::~LandingEffectManeger() { } void LandingEffectManeger::UpdateGameObject(float _deltaTime) { if (owner->GetVelocity().z == 0.0f && tmpVelZ != 0.0f && PlayerObject::GetChackJumpFlag() == false) { particleState = ParticleState::PARTICLE_ACTIVE; generateFlag = true; } else { particleState = ParticleState::PARTICLE_DISABLE; } switch (particleState) { case (PARTICLE_DISABLE): break; case PARTICLE_ACTIVE: //particlet[̏ if (generateFlag == true) { position = owner->GetPosition(); for (int i = 0; i < 8; i++) { if (i == 0) { velocity = Vector3(1.0f,0.0f,0.0f); } if (i == 1) { velocity = Vector3(0.0f,1.0f,0.0f); } if (i == 2) { velocity = Vector3(-1.0f, 0.0f, 0.0f); } if (i == 3) { velocity = Vector3(0.0f, -1.0f, 0.0f); } if (i == 4) { velocity = Vector3(1.0f, 1.0f, 0.0f); } if (i == 5) { velocity = Vector3(1.0f, -1.0f, 0.0f); } if (i == 6) { velocity = Vector3(-1.0f, 1.0f, 0.0f); } if (i == 7) { velocity = Vector3(-1.0f, -1.0f, 0.0f); } //particle𐶐 new LandingEffect(position, velocity); } generateFlag = false; } particleState = ParticleState::PARTICLE_DISABLE; break; } tmpVelZ = owner->GetVelocity().z; }
true
889748364176f19125485dc94778f6973f24e963
C++
carllinley/3D-Model-Viewer
/Light.cpp
UTF-8
151
2.5625
3
[]
no_license
#include "Light.h" void Light::setPosition(Vector3 & position) { this->position.set(position); } Vector3& Light::getPosition() { return position; }
true
3a3c3e99da6c7e6d5f2310fc491ca79b13c99ee7
C++
ToruTakefusa/AtCoder
/ABC090/B/main.cpp
UTF-8
482
3.703125
4
[]
no_license
#include <iostream> using namespace std; bool isPalindromic(string s); int main() { int a, b; cin >> a >> b; int count = 0; for (int i = a; i <= b; ++i) { if (isPalindromic(to_string(i))) { ++count; } } cout << count << endl; return 0; } bool isPalindromic(string s) { for (int i = 0; i <= s.length() / 2; ++i) { if (s[i] != s[s.length() - 1 - i]) { return false; } } return true; }
true
3002e54dd9bd8138fbcb54187e1010eca6717cb3
C++
tom-fougere/Projets
/Tools/sources/colorOperation.cpp
UTF-8
2,375
2.859375
3
[]
no_license
#include "../colorOperation.h" #include <iostream> #include <math.h> using namespace std; void rgb2hsv(int R, int G, int B, int &H, int &S, int &V){ int RGB[3]; RGB[RED] = R; RGB[GREEN] = G; RGB[BLUE] = B; float HSV[3]; rgb2hsv(RGB, HSV); H = (int)HSV[HUE]; S = (int)round(HSV[SAT]*100); V = (int)round(HSV[VAL]*100); } void rgb2hsv(int R, int G, int B, int &H, float &S, float &V){ int RGB[3]; RGB[RED] = R; RGB[GREEN] = G; RGB[BLUE] = B; float HSV[3]; rgb2hsv(RGB, HSV); H = HSV[HUE]; S = HSV[SAT]; V = HSV[VAL]; } void rgb2hsv8bitsNorm(int R, int G, int B, int &H, int &S, int &V){ int RGB[3]; RGB[RED] = R; RGB[GREEN] = G; RGB[BLUE] = B; float HSV[3]; rgb2hsv(RGB, HSV); H = HSV[HUE]*255/360; S = HSV[SAT]*255; V = HSV[VAL]*255; } void hsv8bitsNorm2hsv(int H8N, int S8N, int V8N, int &H, int &S, int &V){ H = round(H8N*360/(float)255); float f_S = S8N/(float)255; S = round(f_S*100); float f_V = V8N/(float)255; V = round(f_V*100); } void rgb2hsv(int RGB[], float HSV[]){ float tf_RGBnorm[3]; tf_RGBnorm[0] = RGB[RED]/(float)255; tf_RGBnorm[1] = RGB[GREEN]/(float)255; tf_RGBnorm[2] = RGB[BLUE]/(float)255; int imax = 4; int imin = 4; for(int i=0 ; i < 3 ; i++){ // Find max if(tf_RGBnorm[i] >= tf_RGBnorm[(i+1)%3] && tf_RGBnorm[i] >= tf_RGBnorm[(i+2)%3]){ imax = i; } // Find min if(tf_RGBnorm[i] <= tf_RGBnorm[(i+1)%3] && tf_RGBnorm[i] <= tf_RGBnorm[(i+2)%3]){ imin = i; } } //float Cmin = tf_RGBnorm[imin]; float Cmax = tf_RGBnorm[imax]; float fdelta = tf_RGBnorm[imax] - tf_RGBnorm[imin]; // HUE if(imax == imin){ HSV[HUE] = 0; } else{ if(imax == RED){ HSV[HUE] = 60 * (((int)((tf_RGBnorm[GREEN]-tf_RGBnorm[BLUE])/fdelta))%6); } else{ if(imax == GREEN){ HSV[HUE] = 60 * ((tf_RGBnorm[BLUE]-tf_RGBnorm[RED])/fdelta + 2); } else{ if(imax == BLUE){ HSV[HUE] = 60 * ((tf_RGBnorm[RED]-tf_RGBnorm[GREEN])/fdelta + 4); } } } } // SATURATION if(Cmax == 0){ HSV[SAT] = 0; } else HSV[SAT] = fdelta/Cmax; // VALUE HSV[VAL] = Cmax; }
true
3f3c766e9b709453c7bc94ccb3cc9055ef6d453f
C++
frouioui/plazza
/tests/test_Kitchen_CookBook.cpp
UTF-8
2,792
2.890625
3
[]
no_license
/* ** EPITECH PROJECT, 2017 ** Test_criterion ** File description: ** Test de CookBook */ #include <criterion/criterion.h> #include <criterion/redirect.h> #include "Kitchen/CookBook.hpp" #include "Kitchen/Error.hpp" #include <iostream> TestSuite(Kitchen_CookBook, .init = NULL, .fini = NULL, .signal = 0, .exit_code = 0, .disabled = 0, .description = "Test the Group: Kitchen_CookBook", .timeout = 0); Test(Kitchen_CookBook, construct) { Kitchen::CookBook(); } Test(Kitchen_CookBook, ValueOfSubject_Margarita) { Kitchen::CookBook tmp; Pizza::Command command = {Pizza::Margarita, Pizza::Size::XXL}; Kitchen::CookBook::Recipe recipe = {{"DOE"}, {"TOMATO"}, {"GRUYERE"}}; cr_assert_eq(tmp.getCookingTime(command), 1); cr_assert_eq(recipe.size(), tmp.getRecipe(command).size()); for (size_t i = 0; i < recipe.size(); i++) { cr_assert_eq(recipe.at(i).name, tmp.getRecipe(command).at(i).name); } } Test(Kitchen_CookBook, ValueOfSubject_Regina) { Kitchen::CookBook tmp; Pizza::Command command = {Pizza::Regina, Pizza::Size::XXL}; Kitchen::CookBook::Recipe recipe = {{"DOE"}, {"TOMATO"}, {"GRUYERE"}, {"HAM"}, {"MUSHROOMS"}}; cr_assert_eq(tmp.getCookingTime(command), 2); cr_assert_eq(recipe.size(), tmp.getRecipe(command).size()); for (size_t i = 0; i < recipe.size(); i++) { cr_assert_eq(recipe.at(i).name, tmp.getRecipe(command).at(i).name); } } Test(Kitchen_CookBook, ValueOfSubject_Americana) { Kitchen::CookBook tmp; Pizza::Command command = {Pizza::Americana, Pizza::Size::XXL}; Kitchen::CookBook::Recipe recipe = {{"DOE"}, {"TOMATO"}, {"GRUYERE"}, {"STEAK"}}; cr_assert_eq(tmp.getCookingTime(command), 2); cr_assert_eq(recipe.size(), tmp.getRecipe(command).size()); for (size_t i = 0; i < recipe.size(); i++) { cr_assert_eq(recipe.at(i).name, tmp.getRecipe(command).at(i).name); } } Test(Kitchen_CookBook, ValueOfSubject_Fantasia) { Kitchen::CookBook tmp; Pizza::Command command = {Pizza::Fantasia, Pizza::Size::XXL}; Kitchen::CookBook::Recipe recipe = {{"DOE"}, {"TOMATO"}, {"EGGPLANT"}, {"GOAT CHEESE"}, {"CHIEF LOVE"}}; cr_assert_eq(tmp.getCookingTime(command), 4); cr_assert_eq(recipe.size(), tmp.getRecipe(command).size()); for (size_t i = 0; i < recipe.size(); i++) { cr_assert_eq(recipe.at(i).name, tmp.getRecipe(command).at(i).name); } } Test(Kitchen_CookBook, Value_Invalid) { Kitchen::CookBook tmp; Pizza::Command command = {static_cast<Pizza::Type>(567), Pizza::Size::XXL}; Kitchen::CookBook::Recipe recipe = {{"DOE"}, {"TOMATO"}, {"EGGPLANT"}, {"GOAT CHEESE"}, {"CHIEF LOVE"}}; cr_assert_throw(tmp.getCookingTime(command), Kitchen::Error); cr_assert_throw(tmp.getRecipe(command), Kitchen::Error); }
true
71a8b648fff7f9d3f7a875be2051c9245a5d72e6
C++
Matix426/gitrepo
/cpp/petla_5.cpp
UTF-8
191
2.6875
3
[]
no_license
/* * petla_5.cpp */ #include <iostream> using namespace std; int main(int argc, char **argv) { int x; cin>>x; for (int i=0;i <=x;i++) cout <<i*i<<endl; return 0; }
true
bb3247c131de1e3a5978d733696d584940dd163c
C++
supertask/icpc
/atcoder/003/b.cpp
UTF-8
431
2.75
3
[]
no_license
#include<iostream> #include<map> #include<vector> #include<algorithm> #define REP(i,p,n) for(int i=p;i<(int)(n);i++) #define rep(i,n) REP(i,0,n) #define all(c) (c).begin(), (c).end() using namespace std; int main() { int n; cin >> n; vector<string> words(n); rep(i,n) { cin >> words[i]; reverse(all(words[i])); } sort(all(words)); rep(i,n) { reverse(all(words[i])); cout << words[i] << endl; } return 0; }
true
ad3103033bb35dafb1d0955540f9ef2d0a6c47b1
C++
ryantherileyman/riley-colon-case
/src/test/r3/colon-case/level-data/GameMapTests/GameMapTests-main.cpp
UTF-8
8,859
2.578125
3
[]
no_license
#include <assert.h> #include <iostream> #include <r3/colon-case/level-data/r3-colonCase-levelDefn.hpp> #include <r3/colon-case/level-data/r3-colonCase-GameMap.hpp> using namespace r3::colonCase; GameTileImageDefn createAtlasTileImageDefn(int x, int y) { GameTileImageDefn result; result.tileId = y * 4 + x; result.filename = "texture-atlas.png"; result.imageSize = sf::Vector2i(128, 96); result.textureRect = sf::IntRect(x * 32, y * 32, 32, 32); return result; } GameTileImageDefn createSprite1ImageDefn() { GameTileImageDefn result; result.tileId = 12; result.filename = "sprite1.png"; result.imageSize = sf::Vector2i(64, 64); result.textureRect = sf::IntRect(0, 0, 64, 64); return result; } GameTileImageDefn createSprite2ImageDefn() { GameTileImageDefn result; result.tileId = 13; result.filename = "sprite2.png"; result.imageSize = sf::Vector2i(48, 48); result.textureRect = sf::IntRect(0, 0, 48, 48); return result; } GameMapLayerDefn createFloorLayerDefn() { int tileIdArray[70] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 2, 3, 4, 0, 2, 4, 0, 1, 1, 0, 5, 6, 0, 0, 5, 6, 0, 1, 1, 0, 7, 9, 0, 7, 8, 9, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, }; GameMapLayerDefn result; result.layerType = GameMapLayerType::TILE; result.renderFlag = true; result.collisionFlag = true; result.tileIdList.insert(std::begin(result.tileIdList), std::begin(tileIdArray), std::end(tileIdArray)); return result; } GameMapLayerDefn createSpriteLayerDefn() { GameMapSpriteDefn sprite1Defn; sprite1Defn.tileId = 12; sprite1Defn.position = sf::Vector2f(64.0f, 128.0f); sprite1Defn.size = sf::Vector2f(64.0f, 64.0f); GameMapSpriteDefn sprite2Defn; sprite2Defn.tileId = 13; sprite2Defn.position = sf::Vector2f(208.0f, 112.0f); sprite2Defn.size = sf::Vector2f(48.0f, 48.0f); GameMapLayerDefn result; result.layerType = GameMapLayerType::SPRITE; result.renderFlag = true; result.spriteDefnList.push_back(sprite1Defn); result.spriteDefnList.push_back(sprite2Defn); return result; } GameMapLayerDefn createCollisionTileLayerDefn() { int tileIdArray[70] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; GameMapLayerDefn result; result.layerType = GameMapLayerType::TILE; result.collisionFlag = true; result.tileIdList.insert(std::begin(result.tileIdList), std::begin(tileIdArray), std::end(tileIdArray)); return result; } GameMapDefn createGameMapDefn() { GameMapDefn result; result.size = sf::Vector2i(10, 7); result.tileSize = sf::Vector2i(32, 32); result.tileImageDefnMap[0] = createAtlasTileImageDefn(0, 0); result.tileImageDefnMap[1] = createAtlasTileImageDefn(1, 0); result.tileImageDefnMap[2] = createAtlasTileImageDefn(2, 0); result.tileImageDefnMap[3] = createAtlasTileImageDefn(3, 0); result.tileImageDefnMap[4] = createAtlasTileImageDefn(0, 1); result.tileImageDefnMap[5] = createAtlasTileImageDefn(1, 1); result.tileImageDefnMap[6] = createAtlasTileImageDefn(2, 1); result.tileImageDefnMap[7] = createAtlasTileImageDefn(3, 1); result.tileImageDefnMap[8] = createAtlasTileImageDefn(0, 2); result.tileImageDefnMap[9] = createAtlasTileImageDefn(1, 2); result.tileImageDefnMap[10] = createAtlasTileImageDefn(2, 2); result.tileImageDefnMap[11] = createAtlasTileImageDefn(3, 2); result.tileImageDefnMap[12] = createSprite1ImageDefn(); result.tileImageDefnMap[13] = createSprite2ImageDefn(); result.layerDefnList.push_back(createFloorLayerDefn()); result.layerDefnList.push_back(createSpriteLayerDefn()); result.layerDefnList.push_back(createCollisionTileLayerDefn()); return result; } bool testGetLayerCount() { GameMapDefn mapDefn = createGameMapDefn(); GameMap map(mapDefn); bool result = (map.getLayerCount() == 2); return result; } bool testGetLayerType() { GameMapDefn mapDefn = createGameMapDefn(); GameMap map(mapDefn); bool result = (map.getLayerType(0) == GameMapLayerType::TILE) && (map.getLayerType(1) == GameMapLayerType::SPRITE); return result; } bool testGetTileIdPtr_InvalidLayerType() { GameMapDefn mapDefn = createGameMapDefn(); GameMap map(mapDefn); try { map.getTileIdPtr(1, 0, 0); return false; } catch (std::invalid_argument) { return true; } } bool testGetTileIdPtr_InvalidPosition() { GameMapDefn mapDefn = createGameMapDefn(); GameMap map(mapDefn); bool result = true; try { map.getTileIdPtr(0, -1, 0); result = false; } catch (std::out_of_range) { } try { map.getTileIdPtr(0, 0, -1); result = false; } catch (std::out_of_range) { } try { map.getTileIdPtr(0, 10, 0); result = false; } catch (std::out_of_range) { } try { map.getTileIdPtr(0, 0, 7); result = false; } catch (std::out_of_range) { } return result; } bool testGetTileIdPtr() { GameMapDefn mapDefn = createGameMapDefn(); GameMap map(mapDefn); const int* tileIdPtr = map.getTileIdPtr(0, 4, 2); bool result = (tileIdPtr[0] == 4) && (tileIdPtr[1] == 0) && (tileIdPtr[2] == 2) && (tileIdPtr[3] == 4) && (tileIdPtr[4] == 0) && (tileIdPtr[5] == 1); return result; } bool testGetTileImageFilename() { GameMapDefn mapDefn = createGameMapDefn(); GameMap map(mapDefn); std::string filename = map.getTileImageFilename(4); bool result = (filename.compare("texture-atlas.png") == 0); return result; } bool testGetTileTextureRect() { GameMapDefn mapDefn = createGameMapDefn(); GameMap map(mapDefn); sf::IntRect textureRect = map.getTileTextureRect(7); bool result = (textureRect.left == 96) && (textureRect.top == 32) && (textureRect.width == 32) && (textureRect.height == 32); return result; } bool testGetSpriteRenderDetailsList_InvalidLayerType() { GameMapDefn mapDefn = createGameMapDefn(); GameMap map(mapDefn); try { map.getSpriteRenderDetailsList(0, sf::IntRect(0, 0, 10, 7)); return false; } catch (std::invalid_argument) { return true; } } bool testGetSpriteRenderDetailsList_None() { GameMapDefn mapDefn = createGameMapDefn(); GameMap map(mapDefn); const std::vector<GameSpriteRenderDetails> spriteRenderDetailsList = map.getSpriteRenderDetailsList(1, sf::IntRect(4, 4, 4, 2)); bool result = spriteRenderDetailsList.empty(); return result; } bool testGetSpriteRenderDetailsList_Partial() { GameMapDefn mapDefn = createGameMapDefn(); GameMap map(mapDefn); const std::vector<GameSpriteRenderDetails> spriteRenderDetailsList = map.getSpriteRenderDetailsList(1, sf::IntRect(0, 3, 4, 2)); bool result = (spriteRenderDetailsList.size() == 1) && (spriteRenderDetailsList[0].filename.compare("sprite1.png") == 0) && (spriteRenderDetailsList[0].imageSize.x == 64) && (spriteRenderDetailsList[0].imageSize.y == 64) && (spriteRenderDetailsList[0].textureRect.left == 0) && (spriteRenderDetailsList[0].textureRect.top == 0) && (spriteRenderDetailsList[0].textureRect.width == 64) && (spriteRenderDetailsList[0].textureRect.height == 64) && (lround(spriteRenderDetailsList[0].position.x) == 64) && (lround(spriteRenderDetailsList[0].position.y) == 128) && (lround(spriteRenderDetailsList[0].size.x) == 64) && (lround(spriteRenderDetailsList[0].size.y) == 64); return result; } bool testGetPositionOccupied_InvalidPosition() { GameMapDefn mapDefn = createGameMapDefn(); GameMap map(mapDefn); bool result = true; try { map.getPositionOccupied(-1, 0); result = false; } catch (std::out_of_range) { } try { map.getPositionOccupied(10, 0); result = false; } catch (std::out_of_range) { } try { map.getPositionOccupied(0, -1); result = false; } catch (std::out_of_range) { } try { map.getPositionOccupied(0, 10); result = false; } catch (std::out_of_range) { } return result; } bool testGetPositionOccupied_NotOccupied() { GameMapDefn mapDefn = createGameMapDefn(); GameMap map(mapDefn); bool result = !map.getPositionOccupied(2, 1); return result; } bool testGetPositionOccupied_Occupied() { GameMapDefn mapDefn = createGameMapDefn(); GameMap map(mapDefn); bool result = map.getPositionOccupied(2, 2); return result; } int main() { assert(testGetLayerCount()); assert(testGetLayerType()); assert(testGetTileIdPtr_InvalidLayerType()); assert(testGetTileIdPtr_InvalidPosition()); assert(testGetTileIdPtr()); assert(testGetTileImageFilename()); assert(testGetTileTextureRect()); assert(testGetSpriteRenderDetailsList_InvalidLayerType()); assert(testGetSpriteRenderDetailsList_None()); assert(testGetSpriteRenderDetailsList_Partial()); assert(testGetPositionOccupied_InvalidPosition()); assert(testGetPositionOccupied_NotOccupied()); assert(testGetPositionOccupied_Occupied()); std::cout << "All tests passed!\n"; return 0; }
true
9ca069baa63695a5df2dbf7be3a976939be9bcee
C++
krazychase/SchoolStuff
/CS2/Xtra1/Xtra1/Xtra1.cpp
UTF-8
1,652
3.125
3
[]
no_license
//Chase Brown //Xtra Credit 1 #include <fstream> #include <iostream> #include <iomanip> #include <string> using namespace std; const int maxlist = 50; struct listtype { string last, first; int id; }; void createlist(listtype l[], int &numlist) { int i; for (i = 0; i < maxlist-1; i++) { l[i].last = "NoLast"; l[i].first = "NoFirst"; l[i].id = -1; } numlist = 0; } bool emptylist(int numlist) { return numlist <= 0; } bool fulllist(int numlist) { return numlist >= maxlist; } void insert(listtype l[], int &numlist, string last, string first, int id, ofstream &outf) { int i, where; if (!fulllist(numlist)) { where = 0; while (where < numlist && last > l[where].last) where++; for (i = numlist - 1; i >= where; i--) { l[where].last = last; l[where].first = first; l[where].id = id; numlist++; } } else outf << "List is full" << endl; } void read(listtype l[], int numlist, ofstream &outf) { ifstream inf("Xtra1.dat"); string first, last; int id; while (!inf.eof()) { inf >> last >> first >> id; last.erase(last.find(",")); insert(l, numlist, last, first, id, outf); } } void printlist(listtype l[], int numlist, ofstream &outf) { int i; if (!emptylist(numlist)) { outf << "ID # Name" << endl; for (i = 0; i <= 35; i++) outf << "="; outf << endl; for (i = 0; i < numlist; i++) cout << l[i].id << " " << l[i].first << " " << l[i].last << endl; } else outf << "List is empty" << endl; outf << endl; } void main() { listtype l[maxlist]; ofstream outf("Xtra1.ot"); int numlist=0; createlist(l, numlist); read(l, numlist, outf); printlist(l, numlist, outf); system("pause"); }
true
1693b06cefa975fc28aa49735c6cbd99d3f1d4b9
C++
hitwlh/leetcode
/200_Number_of_Islands/solution.cpp
UTF-8
1,179
3.109375
3
[]
no_license
class Solution { public: int numIslands(vector<vector<char>>& grid) { if(grid.empty()) return 0; my_grid = grid; int ret = 0; for(int i = 0; i < my_grid.size(); i++){ for(int j = 0; j < my_grid[i].size(); j++){ if(my_grid[i][j] == '1'){ my_grid[i][j] = '0'; my_queue.push({i, j}); ret++; bfs(i, j); } } } return ret; } private: vector<vector<char>> my_grid; queue<pair<int, int>> my_queue; void bfs(int i, int j){ while(!my_queue.empty()){ my_push(my_queue.front().first-1, my_queue.front().second); my_push(my_queue.front().first+1, my_queue.front().second); my_push(my_queue.front().first, my_queue.front().second-1); my_push(my_queue.front().first, my_queue.front().second+1); my_queue.pop(); } } void my_push(int i, int j){ if(i >= 0 && i < my_grid.size() && j >= 0 && j < my_grid[i].size() && my_grid[i][j] == '1') my_grid[i][j] = '0', my_queue.push({i,j}); } };
true
7e5a8caf53b97b6139544d58f23191d80df96bc0
C++
RicardoAltamiranoSanchez/C-_Programas
/fecha con asignacion dinamica.cpp
ISO-8859-10
1,044
3.546875
4
[]
no_license
#include<iostream> #include <windows.h> using namespace std; class dianio{ private: int dia,mes; public: dianio(int,int); bool igual(dianio&); void visualizar(); }; dianio::dianio(int _d,int _m) { dia=_d; mes=_m; } bool dianio::igual(dianio &n) { if(dia==n.dia && mes==n.mes) { return true; } else { return false; } } void dianio::visualizar() { cout<<"EL dia es :"<<dia<<endl; cout<<"El mes es :"<<mes<<endl; } int main (int argc, char *argv[]) { int d,m; dianio* hoy; dianio* cumple; cout<<"Digite la fecha de hoy,dia"<<endl; cin>>d; cout<<"Digite la fecha de hoy,mes"<<endl; cin>>m; hoy=new dianio(d,m); cout<<"Fecha de tu cumpleaos"<<endl; cout<<"Digite la fecha de tu cumpleaos ,dia"<<endl; cin>>d; cout<<"Digite la fecha de tu cumpleaos ,mes"<<endl; cin>>m; cumple=new dianio(d,m); hoy->visualizar(); cout<<endl; cumple->visualizar(); if(hoy->igual(*cumple)) { cout<<"Feliz cumple"<<endl; } else{ cout<<"Que tenga un buen dia"<<endl; } system("pause"); return 0; }
true
e2c4448afec8a8c68773564a06b628f944e6acdc
C++
wuxin20/my_git
/C++/vector/vector/test.cpp
UTF-8
1,048
3.390625
3
[]
no_license
#define _CRT_SECURE_NO_WARNINGS 1 #if 0 #include <iostream> #include <vector> using namespace std; int main() { std::vector<int> v1; vector<int> v2(10, 5); int array[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9 }; vector<int> v3(array, array + sizeof(array) / sizeof(int)); vector<int> v4(v3); return 0; } #endif #if 0 #include <iostream> #include <vector> using namespace std; int main() { vector<int> v{ 1, 2, 3, 4, 5 }; cout << v.size << endl; cout << v.capacity() << endl; for (auto e : v) { cout << e << endl; } cout << endl; //auto it = v.begin(); //vector<int>::iterator it = v.begin(); //while(it != v.end) //{ // cout << *it << " "; // ++it; //} //cout << endl; v.resize(20, 9); cout << v.size() << endl; cout << v.capacity() << endl; for (auto e : v) { cout << e << endl; } cout << endl; return 0; } #endif #include <iostream> #include <vector> using namespace std; int main() { vector<int> v{ 1, 2, 3, 4, 5, 6, 7, 8, 9, 0 }; cout << v.front << endl; cout << v.back << endl; return 0; }
true
75bbb07f22b2073a61eaf6e01c55d7906916bafc
C++
adishavit/mesh
/IsenburgStreamingMesh/OOC/psreader_dist/src/littlecache.h
UTF-8
1,798
3.09375
3
[]
no_license
/* =============================================================================== FILE: littlecache.h CONTENTS: PROGRAMMERS: martin isenburg@cs.unc.edu COPYRIGHT: copyright (C) 2003 martin isenburg@cs.unc.edu This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. CHANGE HISTORY: 07 October 2003 -- initial version created the day of the California recall =============================================================================== */ #ifndef LITTLE_CACHE_H #define LITTLE_CACHE_H class LittleCache { public: LittleCache(); ~LittleCache(); inline void put(int i0, int i1, int i2); inline void put(void* d0, void* d1, void* d2); inline void put(int i0, int i1, int i2, void* d0, void* d1, void* d2); inline void* get(int i); inline int pos(int i); private: int index[3]; void* data[3]; }; inline LittleCache::LittleCache() { index[0] = -1; index[1] = -1; index[2] = -1; data[0] = 0; data[1] = 0; data[2] = 0; } inline LittleCache::~LittleCache() { } inline void LittleCache::put(int i0, int i1, int i2) { index[0] = i0; index[1] = i1; index[2] = i2; } inline void LittleCache::put(void* d0, void* d1, void* d2) { data[0] = d0; data[1] = d1; data[2] = d2; } inline void LittleCache::put(int i0, int i1, int i2, void* d0, void* d1, void* d2) { index[0] = i0; index[1] = i1; index[2] = i2; data[0] = d0; data[1] = d1; data[2] = d2; } inline void* LittleCache::get(int i) { return data[i]; } inline int LittleCache::pos(int i) { if (i == index[0]) { return 0; } if (i == index[1]) { return 1; } if (i == index[2]) { return 2; } return -1; } #endif
true
51a87e4158204e270698b1630b73d6ddc5f42bf7
C++
booknu/PS_Relative
/Books/C++프로그래밍/Chapter 13/OOP_NormalAccount.h
UHC
494
2.515625
3
[]
no_license
/************ <ּ> : p553 - OOP Ʈ 10ܰ ********** <ذ> : Entity Ŭ ּ ڸ ϴ ********** <Ʈ> : */ #ifndef __NORMAL_ACCOUNT_H__ #define __NORMAL_ACCOUNT_H__ #include "OOP_Account.h" class NormalAccount : public Account { private: int interest; public: NormalAccount(int accID, String name, int money, int interest); virtual void deposit(int amount); virtual void print() const; }; #endif
true
45e185075a5860dfb72a51205e9311486b7e07b9
C++
Andrey-Uvarov/the-riddle-of-jacques-fresco-when-Obeme
/main.cpp
WINDOWS-1251
4,510
3.765625
4
[]
no_license
#include<iostream> #include<time.h> using namespace std; /* int main() { srand(time(NULL)); const int size = 10; int arr[size]; // for (int i = 0; i < size; i++) { arr[i] = rand() % 20; arr[i] = arr[i] - 10; } // for (int i = 0; i < size; i++) { cout << arr[i] << " "; } cout << endl; int sum1 = 0, count1 = 0; int sum2 = 0, count2 = 0; for (int i = 0; i < size; i++) { if (arr[i] >= 0) { sum1 += arr[i]; count1++; } else { sum2 += arr[i]; count2++; } } cout << "There are " << count1 << " positive elements" << endl; cout << "Their sum = " << sum1 << endl; cout << "There are " << count2 << " negative elements" << endl; cout << "Their sum = " << sum2 << endl; return 0; } */ /* int main() { srand(time(NULL)); const int size = 10; int arr[size]; int min; // for (int i = 0; i < size; i++) { arr[i] = rand() % 20 + 1; } // for (int i = 0; i < size; i++) { cout << arr[i] << " "; } cout << endl; for (int i = 0; i < size; i++) { if (arr[i] % 2 == 0) { min = arr[i]; break; } } for (int i = 0; i < size; i++) { if (arr[i] % 2 == 0 && arr[i] < min) { min = arr[i]; } } cout << "Minimum even element = " << min << endl; return 0; } */ /* int main() { srand(time(NULL)); const int size = 10; int arr[size]; // for (int i = 0; i < size; i++) { arr[i] = rand() % 50 + 1; } // for (int i = 0; i < size; i++) { cout << arr[i] << " "; } cout << endl; int max = arr[0]; for (int i = 1; i < size; i++) { if (arr[i] > max) { max = arr[i]; } } cout << "Max elem = " << max << endl; return 0; } */ /* int main() { srand(time(NULL)); const int size = 20; int arr[size]; // for (int i = 0; i < size; i++) { arr[i] = rand() % 6; } // for (int i = 0; i < size; i++) { cout << arr[i] << " "; } cout << endl; int counter = 0; for (int i = 0; i < size; i++) { if(arr[i] == 0) counter++ } cout << "Number of ' return 0; } */ void fillArray(int a[], int size); void printArray(int a[], int size); double findMultiplication(int a[], int size); int findIndexMin(int a[], int size); int findIndexMax(int a[], int size); void swapElement(int a[], int minIndex, int maxIndex); double average(int a[], int size); int calcGreaterAvarage(int a[], int size, double avarage); int main() { srand(time(NULL)); const int size = 10; int arr[size]; fillArray(arr, size); /*cout << "Before swap" << endl; printArray(arr, size); int minIndex = findIndexMin(arr, size); int maxIndex = findIndexMax(arr, size); swapElement(arr, minIndex, maxIndex); cout << "After swap" << endl; printArray(arr, size);*/ //double mul = findMultiplication(arr, size); //cout << "Res = " << mul << endl; return 0; } double findMultiplication(int a[], int size) { double mul = 1; for (int i = 0; i < size; i++) { if (a[i] % 2 != 0) { mul = mul * a[i]; } } mul /= 2; return mul; } int findIndexMin(int a[], int size) { int index = 0; int min = a[0]; for (int i = 1; i < size; i++) { if (a[i] < min) { min = a[i]; index = i; } } return index; } int findIndexMax(int a[], int size) { int index = 0; int max = a[0]; for (int i = 1; i < size; i++) { if (a[i] > max) { max = a[i]; index = i; } } return index; } void swapElement(int a[], int minIndex, int maxIndex) { int temp = a[minIndex]; a[minIndex] = a[maxIndex]; a[maxIndex] = temp; } double average(int a[], int size) { int sum = 0; for (int i = 0; i < size; i++) { sum += a[i]; } // (_) - _ (double) x return (double) sum / 2; } int calcGreaterAvarage(int a[], int size, double avarage) { int counter = 0; for (int i = 0; i < size; i++) { if (a[i] > average) counter++; } return 0; } void fillArray(int a[], int size) { for (int i = 0; i < size; i++) { a[i] = rand() % 100 + 1; } } void printArray(int a[], int size) { cout << "Array: " << endl; for (int i = 0; i < size; i++) { cout << a[i] << " "; } cout << endl; }
true
d4ea2db86290dbeed0c837807e43db76e7ce64e9
C++
TaIos/text_rpg
/src/Item.h
UTF-8
828
3.03125
3
[]
no_license
#ifndef GAMEBOOK_ITEM_H #define GAMEBOOK_ITEM_H #include <iostream> #include <string> #include "Display.h" #include "Equipment.h" #include "HeroStats.h" class CItem { public: CItem() = default; CItem(int id, int gold, std::string text) : itemID(id), price(gold), name(text) {} virtual ~CItem() = default; virtual void useItem(HeroStats &stats, CEquipment &equipment) const = 0; int getID() const { return itemID; } int getPrice() const { return price; } std::string getName() const { return name; } virtual void print(const CDisplay &display) const = 0; virtual void printForShop(const CDisplay &display) const = 0; protected: int itemID; int price; std::string name; }; #endif //GAMEBOOK_ITEM_H
true
66218bff6293f68b5037c9cf7234eda90b465c6f
C++
hzh0/LeetCode
/350. 两个数组的交集 II.cpp
UTF-8
347
2.640625
3
[]
no_license
class Solution { public: vector<int> intersect(vector<int>& nums1, vector<int>& nums2) { vector<int> ans; map<int, int> m; for (auto& i : nums1) m[i]++; for (auto& i : nums2) { if (m[i]) { ans.push_back(i); m[i]--; } } return ans; } };
true
385fb8428bb54b93769857d7abb878f0471783f7
C++
6uclz1/idd_medilab15
/example/21_particleStartpoint/src/ParticleVec2.cpp
UTF-8
961
2.9375
3
[ "MIT" ]
permissive
#include "ParticleVec2.h" ParticleVec2::ParticleVec2(){ position.set(ofGetWidth()/2.0, ofGetHeight()/2.0); velocity.set(0, 0); acceleration.set(0, 0); mass = 1.0; radius = 5.0; friction = 0.01; } void ParticleVec2::update(){ acceleration -= velocity * friction; velocity += acceleration; position += velocity; acceleration.set(0, 0); } void ParticleVec2::draw(){ ofCircle(position.x, position.y, radius); } void ParticleVec2::addForce(ofVec2f force){ acceleration += force / mass; } void ParticleVec2::bounceOffWalls(){ if (position.x < 0) { velocity.x *= -1; position.x = 0; } if (position.x > ofGetWidth()) { velocity.x *= -1; position.x = ofGetWidth(); } if (position.y < 0) { velocity.y *= -1; position.y = 0; } if (position.y > ofGetHeight()) { velocity.y *= -1; position.y = ofGetHeight(); } }
true
03ad5c69c376c1e120ec01e167205c7a0f312c88
C++
kukaro/KamangBlogData
/ZZZ-MyStudy/question/DynamicProgramming/11057/main.cpp
UTF-8
740
2.984375
3
[]
no_license
#include <iostream> #include <vector> #define MAXSIZE 1005 using namespace std; int N; vector<vector<int>> memo(MAXSIZE, vector<int>(10, -1)); int f(int n, int start) { int sum_val = 0; if (n == 1) { return 1; } for (int i = start; i < 10; i++) { if (memo[n - 1][i] == -1) { memo[n - 1][i] = f(n - 1, i) % 10007; } sum_val += memo[n - 1][i] % 10007; } return sum_val; } int main() { int sum_val = 0; cin >> N; for (int i = 0; i < 10; i++) { if (memo[N][i] == -1) { memo[N][i] = f(N, i) % 10007; } sum_val += memo[N][i] % 10007; } cout << sum_val%10007 << endl; return 0; }
true
afe9beaf6fa9ef24008f72f2105a673fdc116e1f
C++
opencor/llvmclang
/tools/clang/test/CXX/stmt.stmt/stmt.select/stmt.if/p2.cpp
UTF-8
4,605
3.171875
3
[ "Apache-2.0", "LLVM-exception", "NCSA" ]
permissive
// RUN: %clang_cc1 -std=c++1z -verify %s // RUN: %clang_cc1 -std=c++1z -verify %s -DUNDEFINED #ifdef UNDEFINED // "used but not defined" errors don't get produced if we have more interesting // errors. namespace std_example { template <typename T, typename... Rest> void g(T &&p, Rest &&... rs) { // use p if constexpr(sizeof...(rs) > 0) g(rs...); } void use_g() { g(1, 2, 3); } static int x(); // no definition of x required int f() { if constexpr (true) return 0; else if (x()) return x(); else return -x(); } } namespace odr_use_in_selected_arm { static int x(); // expected-warning {{is not defined}} int f() { if constexpr (false) return 0; else if (x()) // expected-note {{here}} return x(); else return -x(); } } #else namespace ccce { struct S { }; void f() { if (5) {} if constexpr (5) { } } template<int N> void g() { if constexpr (N) { } } template void g<5>(); void h() { if constexpr (4.3) { //expected-warning {{implicit conversion from 'double' to 'bool' changes value}} } constexpr void *p = nullptr; if constexpr (p) { } } void not_constant(int b, S s) { // expected-note 2{{declared here}} if constexpr (bool(b)) { // expected-error {{constexpr if condition is not a constant expression}} expected-note {{cannot be used in a constant expression}} } if constexpr (b) { // expected-error {{constexpr if condition is not a constant expression}} expected-note {{cannot be used in a constant expression}} } if constexpr (s) { // expected-error {{value of type 'ccce::S' is not contextually convertible to 'bool'}} } constexpr S constexprS; if constexpr (constexprS) { // expected-error {{value of type 'const ccce::S' is not contextually convertible to 'bool'}} } } } namespace generic_lambda { // Substituting for T produces a hard error here, even if substituting for // the type of x would remove the error. template<typename T> void f() { [](auto x) { if constexpr (sizeof(T) == 1 && sizeof(x) == 1) T::error(); // expected-error 2{{'::'}} } (0); } template<typename T> void g() { [](auto x) { if constexpr (sizeof(T) == 1) if constexpr (sizeof(x) == 1) T::error(); // expected-error {{'::'}} } (0); } void use() { f<int>(); // expected-note {{instantiation of}} f<char>(); // expected-note {{instantiation of}} g<int>(); // ok g<char>(); // expected-note {{instantiation of}} } } namespace potentially_discarded_branch_target { void in_switch(int n) { switch (n) case 4: if constexpr(sizeof(n) == 4) return; if constexpr(sizeof(n) == 4) switch (n) case 4: return; switch (n) { if constexpr (sizeof(n) == 4) // expected-note 2{{constexpr if}} case 4: return; // expected-error {{cannot jump}} else default: break; // expected-error {{cannot jump}} } } template<typename T> void in_switch_tmpl(int n) { switch (n) { if constexpr (sizeof(T) == 4) // expected-note 2{{constexpr if}} case 4: return; // expected-error {{cannot jump}} else default: break; // expected-error {{cannot jump}} } } void goto_scope(int n) { goto foo; // expected-error {{cannot jump}} if constexpr(sizeof(n) == 4) // expected-note {{constexpr if}} foo: return; bar: if constexpr(sizeof(n) == 4) goto bar; // ok } template<typename T> void goto_scope(int n) { goto foo; // expected-error {{cannot jump}} if constexpr(sizeof(n) == 4) // expected-note {{constexpr if}} foo: return; bar: if constexpr(sizeof(n) == 4) goto bar; // ok } void goto_redef(int n) { a: if constexpr(sizeof(n) == 4) // expected-error {{redefinition}} expected-note {{constexpr if}} a: goto a; // expected-note 2{{previous}} else a: goto a; // expected-error {{redefinition}} expected-error {{cannot jump}} } void evil_things() { goto evil_label; // expected-error {{cannot jump}} if constexpr (true || ({evil_label: false;})) {} // expected-note {{constexpr if}} if constexpr (true) // expected-note {{constexpr if}} goto surprise; // expected-error {{cannot jump}} else surprise: {} } } namespace deduced_return_type_in_discareded_statement { template <typename T> auto a(const T &t) { return t; } void f() { if constexpr (false) { a(a(0)); } } } // namespace deduced_return_type_in_discareded_statement #endif
true
fa5829e922376225635e92ece990db25d058f165
C++
Roger-Chuh/plane-sweeping-stereo
/stereo.cpp
UTF-8
9,987
3.171875
3
[ "BSD-3-Clause" ]
permissive
/*cpp file that has the definitions for the function in epipoles.h Author: Sasidharan Mahalingam Date Created: March 10 2018 */ #include "stereo.h" /*Function that scales the translation vectors Usage: Parameters: R_list: vector of matrices that contains all the rotation matrices t_list: vector of matrices that contains the unscaled translation vectors st_list: vector of matrices that contains the scaled translation vectors min_params: vector of doubles that contains the values of alpha and gamma */ void find_alpha_gamma(const std::vector<Mat> R_list, std::vector<Mat> t_list, vector<Mat> &st_list, vector<double> & min_params) { vector<Mat> rescaled_t_vec, tmp(t_list.begin(),t_list.end()); for (auto &j : t_list) { //normalize each translation vector normalize(j, j, 1); } //express all the translation vector in the first camera's frame of reference //Rotating r12 to express it in the frame of reference of the first camera cout << "R12\n" << R_list[0] << endl; cout << "R21\n" << R_list[0].t() << endl; rescaled_t_vec.push_back(R_list[0].t() * t_list[0]); //Rotating r23 to express it in the frame of reference of the first camera cout << "R13\n" << R_list[2] << endl; cout << "R31\n" << R_list[2].t() << endl; rescaled_t_vec.push_back(R_list[2].t() * t_list[1]); //Changin r13 to r31 cout << "t_list" << t_list[2] << endl; t_list[2] = -(t_list[2]); cout << "t_list" << t_list[2] << endl; //Rotating r31 to express it in the frame of reference of the first camera rescaled_t_vec.push_back(R_list[2].t() * t_list[2]); for (auto & ele : rescaled_t_vec) cout << ele << endl; double a11, a12, a21, a22, b1, b2; Mat t; multiply(rescaled_t_vec[1],rescaled_t_vec[1],t); cout << "r23 " << rescaled_t_vec[1].dot(rescaled_t_vec[1]) << endl; cout << "r23 " << sum(t) << endl; cout << "r31 " << rescaled_t_vec[2].dot(rescaled_t_vec[2]) << endl; a11 = 2.0 * static_cast<double>(rescaled_t_vec[1].dot(rescaled_t_vec[1])); a12 = static_cast<double>(rescaled_t_vec[2].dot(rescaled_t_vec[1]) + rescaled_t_vec[1].dot(rescaled_t_vec[2])); a21 = static_cast<double>(rescaled_t_vec[1].dot(rescaled_t_vec[2]) + rescaled_t_vec[2].dot(rescaled_t_vec[1])); a22 = 2.0 * static_cast<double>(rescaled_t_vec[2].dot(rescaled_t_vec[2])); b1 = -static_cast<double>(rescaled_t_vec[0].dot(rescaled_t_vec[1]) + rescaled_t_vec[1].dot(rescaled_t_vec[0])); b2 = -static_cast<double>(rescaled_t_vec[0].dot(rescaled_t_vec[2]) + rescaled_t_vec[2].dot(rescaled_t_vec[0])); cout << "a11" << a11 << endl; cout << "a12" << a12 << endl; cout << "a21" << a21 << endl; cout << "a22" << a22 << endl; Eigen::MatrixXd A(2,2); Eigen::VectorXd b(2); A(0,0) = a11; A(0,1) = a12; A(1,0) = a21; A(1,1) = a22; b << b1, b2; cout << "The matrix A is:\n" << A << endl; cout << "The vector b is:\n" << b << endl; VectorXd x(2); x = A.colPivHouseholderQr().solve(b); cout << "The solution is:\n" << x << endl; double relative_error = (A*x - b).norm() / b.norm(); // norm() is L2 norm cout << "The relative error is:\n" << relative_error << endl; cout << "Sum of unscaled translation vectors: " << rescaled_t_vec[0] + rescaled_t_vec[1] + rescaled_t_vec[2] << endl; rescaled_t_vec[1] = rescaled_t_vec[1] * x[0]; rescaled_t_vec[2] = rescaled_t_vec[2] * x[1]; cout << "Sum of scaled translation vectors: " << rescaled_t_vec[0] + rescaled_t_vec[1] + rescaled_t_vec[2] << endl; //st_list.push_back(t_list[0]); //st_list.push_back(t_list[1] * x[0]); //st_list.push_back(t_list[2] * x[1]); st_list = rescaled_t_vec; min_params.push_back(x[0]); min_params.push_back(x[1]); } /* Function that gives the set of sweeping planes for a given Rotation matrix and translation vector Usage: Parameters: R: Rotational matrix (3x3) t: Translation vector (3x1) plane_set: vector of matrices that represent the planes */ void find_plane_sets(const Mat R, const Mat t, std::vector<Mat> & plane_set) { Mat A; hconcat(R,t,A); string param_filename = "camera_params.xml"; string intr_param_filename = "camera_params.xml"; Mat intrinsic; //get intrinsic matrix and focal length from the xml FileStorage intr_fs(intr_param_filename, FileStorage::READ); intr_fs["camera_matrix"] >> intrinsic; double f = intrinsic.at<double>(0,0); intr_fs.release(); Mat plane_eq = Mat::zeros(1,4,CV_64FC1); plane_eq.at<double>(0,2) = 1; for (double i = 1; i <= 5 ; i= i + 0.02) { Mat P; double tmp = f / static_cast<double>(i * i); plane_eq.at<double>(0,3) = tmp; vconcat(A,plane_eq,P); plane_set.push_back(P); } } /* Function that gives the set of homographies given corresponding sweeping planes Usage: Parameters: P1: vector of Matrices that gives the equations of planes w.r.t the first camera refernce P2: vector of Matrices that gives the equations of planes w.r.t the second camera refernce H: vector of Matrices that stores the homographies that relate the points of the plane in the second camera to points on the same plane in the first camera */ void find_homographies(const std::vector<Mat> P1, const std::vector<Mat> P2, std::vector<Mat> & H) { vector<Mat>::const_iterator itr1,itr2; CV_Assert(P1.size() == P2.size()); for (itr1 = P1.begin(), itr2 = P2.begin(); itr1 < P1.end(); itr1++, itr2++) { Mat h2, h1 = Mat::zeros(3,3,CV_64FC1); cout << "P1:\n" << (*itr1) << endl << "P2:\n" << (*itr2) << endl << "inv(P2):\n" << (*itr2).inv() << endl; h2 = (*itr1) * ((*itr2).inv()); cout << "P1(inv(P2)):\n" << h2 << endl; for (int i = 0; i <= 2; i++) { for (int j = 0; j <= 2; j++) { if ((i == 2) && (j == 2)) h1.at<double>(i,j) = h2.at<double>(i+1,j+1) / h2.at<double>(3,3); else { if(i == 2) h1.at<double>(i,j) = h2.at<double>(i+1,j) / h2.at<double>(3,3); else { if(j == 2) h1.at<double>(i,j) = h2.at<double>(i,j+1) / h2.at<double>(3,3); else h1.at<double>(i,j) = h2.at<double>(i,j) / h2.at<double>(3,3); } } } } H.push_back(h1); } } /*Function that calculates the depth given two images Usage: */ void find_depth(stringvec &v, std::vector<Mat> R_list, std::vector<Mat> t_list, std::vector<Mat> & depth_image) { vector<Mat> plane_set1,plane_set2,H_set,warped_imgs; if(v.size() <2) { cout << "Folder empty"; return; } vector<string>::const_iterator i = v.begin(); vector<string>::const_iterator j = i + 1; int k = 0; while(j < v.end()) { Mat I = Mat::eye(3,3,CV_64FC1); Mat z = Mat::zeros(3,1,CV_64FC1); Mat img1, img2; img1 = imread( *i ); img2 = imread( *j ); //checking if both the images are readable if( !img1.data || !img2.data ) { std::cout<< " --(!) Error reading images " << std::endl; return; } namedWindow("left image", CV_WINDOW_FREERATIO | CV_GUI_NORMAL); resizeWindow("left image", 1000, 700); moveWindow("left image", 500,500); imshow( "left image", img1 ); namedWindow("right image", CV_WINDOW_FREERATIO | CV_GUI_NORMAL); resizeWindow("right image", 1000, 700); moveWindow("right image", 2000,500); imshow( "right image", img2 ); waitKey(0); destroyAllWindows(); cout << "Finding plane sets of right image...\n"; find_plane_sets(I,z,plane_set1); cout << "The calculated plane sets of the left image are:\n"; for (auto & plane : plane_set1) cout << plane << endl; Mat R,t; transpose(R_list[k], R); t = - t_list[k]; cout << "The rotation matrices linking the right image with the left image is:\n"; cout << R << endl; cout << "The scaled translation vector linking right image with the left image is:\n"; cout << t << endl; cout << "Finding plane sets of right image...\n"; find_plane_sets(R, t, plane_set2); cout << "The calculated plane sets of the right image are:\n"; for (auto & plane : plane_set2) cout << plane << endl; cout << "Now calculating the homography matrices...\n"; find_homographies(plane_set1, plane_set2, H_set); cout << "The calculated homography are:\n"; for (auto & h : H_set) cout << h << endl; cout << "Calculated homography matrices. Now warping images...\n"; for (auto & H : H_set ) { Mat warped_img; warpPerspective(img2, warped_img, H, img1.size()); namedWindow("Warped Image", WINDOW_NORMAL); resizeWindow("Warped Image", 1000, 700); cv::imshow("Warped Image", warped_img); cv::waitKey(200); destroyAllWindows(); warped_imgs.push_back(warped_img); } double min_val = 999, min_d = 0; Mat tmp_d_image = Mat::zeros(img1.rows,img1.cols,CV_8UC1); for (int u = 0; u < img1.rows; u++) { for (int v = 0; v < img1.cols; v++) { //cout << "u: " << u << "\t v: " << v; for (int d = 0; d < warped_imgs.size(); d++) { double diff; cv::Vec3b color = img1.at<cv::Vec3b>(u,v) - warped_imgs[d].at<cv::Vec3b>(u,v); //cout << "color: " << color << endl; diff = static_cast<double>(color[0] + color[1] + color[2]); //cout << "diff: " << diff << endl; if (diff < min_val) { min_val = diff; min_d = d; } } //cout << "min distance: " << min_d << endl; tmp_d_image.at<uchar>(u,v) = 255 / static_cast<int>(warped_imgs.size()) * (min_d + 1); } } cout << "depth calculated\n"; namedWindow("Depth Image", WINDOW_NORMAL); resizeWindow("Depth Image", 1000, 700); cv::imshow("Depth Image", tmp_d_image); cv::waitKey(0); destroyAllWindows(); depth_image = tmp_d_image; j++; } }
true
030edee4fb96a9b4fc2069e04de42533ae83d8c2
C++
isliulin/jashliao_VC
/001_C++基本觀念/29_VC_組合語言/test/test.cpp
BIG5
261
2.65625
3
[]
no_license
#include <iostream> using namespace std; //CyB~W[ܼƱN2ܼƭȤ! void main() { float a=9.004, b=-28.5; //@k... for int or float _asm { push a push b pop a pop b} cout<< a <<" "<<b<<"\n"; }
true
dd2ea15794c16da1b3f862b75c5ee0f3925d2366
C++
EijiSugiura/TinyLecture
/cplusplus/main2.cc
UTF-8
753
3.09375
3
[]
no_license
#include <iostream> #include <iterator> #include <vector> #include <algorithm> #include <regex> #include <boost/filesystem.hpp> #include <boost/range/algorithm.hpp> using namespace std; using namespace boost::filesystem; void dump(vector<path>& v) { for_each(begin(v),end(v),[](path &x){ cout << x << endl; }); } int main(int argc, char* argv[]) { path p("."); vector<path> v; const regex filter( ".*\\.csv$" ); for( directory_iterator i( p ); i != directory_iterator(); ++i ){ smatch what; if( !regex_match( i->path().filename().string(), what, filter) ) continue; v.push_back( i->path() ); } cout << "Before sort" << std::endl; dump(v); boost::sort(v); cout << "After sort" << std::endl; dump(v); return 0; }
true
2b118c998959d5bb9cd1665faa709b8bc8f45945
C++
ybai62868/BlackMa_Learning
/P117/main.cpp
UTF-8
890
2.640625
3
[]
no_license
/* * @Author: your name * @Date: 2020-02-18 15:27:53 * @LastEditTime: 2020-02-18 15:27:53 * @LastEditors: Please set LastEditors * @Description: In User Settings Edit * @FilePath: /glow/Users/apple/Desktop/BlackMa_Learning/P117/main.cpp */ /* * @Author: your name * @Date: 2020-02-18 15:27:53 * @LastEditTime: 2020-02-18 15:27:53 * @LastEditors: your name * @Description: In User Settings Edit * @FilePath: /glow/Users/apple/Desktop/BlackMa_Learning/P117/main.cpp */ # include <cstdio> # include <iostream> using namespace std; class Person { public: void showPerson() const { this->m_A = 100; } int m_B; mutable int m_A; }; void test01() { Person p; p.showPerson(); cout << p.m_A << endl; } void test02() { Person p2; cout << p2.m_A << endl; p2.showPerson(); } int main(void) { test01(); test02(); return 0; }
true
692df8bedd3899cab9209f730c9d1ae263e38825
C++
linuxaged/BansheeEngine
/Source/BansheeEditor/Include/BsEditorWidget.h
UTF-8
7,468
2.625
3
[]
no_license
//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsEditorPrerequisites.h" #include "BsEditorWidgetManager.h" #include "BsEvent.h" #include "BsRect2I.h" namespace BansheeEngine { /** @addtogroup Implementation * @{ */ /** * Editor widget represents a single "window" in the editor. It may be dragged, docked and can share space with multiple * other widgets by using tabs. * * Each widget has its own position, size, GUI and update method. Widget is always docked inside an * EditorWidgetContainer unless it's being dragged and is not visible. */ class BS_ED_EXPORT EditorWidgetBase { public: /** Gets a unique name for this widget. This name will be used for referencing the widget by other systems. */ const String& getName() const { return mName; } /** Gets the display name for the widget. This is what editor users will see in the widget title bar. */ const HString& getDisplayName() const { return mDisplayName; } /** Returns the X position of the widget inside of its container. */ INT32 getX() const { return mX; } /** Returns the Y position of the widget inside of its container. */ INT32 getY() const { return mY; } /** Returns the width of the widget in pixels. */ UINT32 getWidth() const { return mWidth; } /** Returns the height of the widget in pixels. */ UINT32 getHeight() const { return mHeight; } /** Returns the width of the widget when initially created, in pixels. */ UINT32 getDefaultWidth() const { return mDefaultWidth; } /** Returns the height of the widget when initially created, in pixels. */ UINT32 getDefaultHeight() const { return mDefaultHeight; } /** Returns the bounds of the widget in pixels, relative to its parent container. */ Rect2I getBounds() const { return Rect2I(mX, mY, mWidth, mHeight); } /** Makes the widget in or out focus. Widget can only be made in focus if it is active. */ void setHasFocus(bool focus); /** Checks if the widget has focus (usually means user clicked on it last). */ bool hasFocus() const { return mHasFocus; } /** * Checks is the widget the currently active widget in its container. This means the widget's tab is active or * the widget is the only one in its container. */ bool isActive() const { return mIsActive; } /** * Gets the parent editor window this widget is docked in. Can be null (for example when widget is in the process of * dragging and not visible). */ EditorWindowBase* getParentWindow() const; /** * Returns the parent widget container. Can be null (for example when widget is in the process of dragging and not * visible). */ EditorWidgetContainer* _getParent() const { return mParent; } /** Converts screen coordinates to coordinates relative to the widget. */ Vector2I screenToWidgetPos(const Vector2I& screenPos) const; /** Converts widget relative coordinates to screen coordiantes. */ Vector2I widgetToScreenPos(const Vector2I& widgetPos) const; /** Closes the widget, undocking it from its container and freeing any resources related to it. */ void close(); /** Internal method. Called once per frame. */ virtual void update() { } Event<void(UINT32, UINT32)> onResized; /**< Triggered whenever widget size changes. */ Event<void(INT32, INT32)> onMoved; /**< Triggered whenever widget position changes. */ Event<void(EditorWidgetContainer*)> onParentChanged; /**< Triggered whenever widget parent container changes. */ Event<void(bool)> onFocusChanged; /**< Triggered whenever widget receives or loses focus. */ /** @name Internal * @{ */ /** Changes the size of the widget (and its internal GUI panel). */ void _setSize(UINT32 width, UINT32 height); /** Changes the position of the widget (and its internal GUI panel), relative to its parent container. */ void _setPosition(INT32 x, INT32 y); /** * Changes the parent container of the widget (for example when re-docking or moving a widget to another window). * Parent can be null (for example when widget is in the process of dragging and not visible). */ void _changeParent(EditorWidgetContainer* parent); /** Sets or removes focus for this widget. */ void _setHasFocus(bool focus); /** Disables the widget making its GUI contents not visible. The widget remains docked in its container. */ void _disable(); /** Enables the widget making its previously hidden GUI contents visible. */ void _enable(); /** @} */ protected: friend class EditorWidgetManager; EditorWidgetBase(const HString& displayName, const String& name, UINT32 defaultWidth, UINT32 defaultHeight, EditorWidgetContainer& parentContainer); virtual ~EditorWidgetBase(); /** Triggered whenever widget position changes. */ virtual void doOnMoved(INT32 x, INT32 y); /** Triggered whenever widget size changes. */ virtual void doOnResized(UINT32 width, UINT32 height); /** Triggered whenever widget parent container changes. */ virtual void doOnParentChanged(); /** * Returns the parent GUI widget. Before calling this you must ensure the widget has a container parent otherwise * this method will fail. */ GUIWidget& getParentWidget() const; /** Frees widget resources and deletes the instance. */ static void destroy(EditorWidgetBase* widget); String mName; HString mDisplayName; EditorWidgetContainer* mParent; INT32 mX, mY; UINT32 mWidth, mHeight; UINT32 mDefaultWidth, mDefaultHeight; GUIPanel* mContent; bool mHasFocus; bool mIsActive; }; /** @} */ /** @addtogroup EditorWindow-Internal * @{ */ /** * Helper class that registers a widget creation callback with the widget manager. The creation callback allows the * runtime to open widgets just by their name without knowing the actual type. */ template<typename Type> struct RegisterWidgetOnStart { public: RegisterWidgetOnStart() { EditorWidgetManager::preRegisterWidget(Type::getTypeName(), &create); } /** Creates a new widget of a specific type and adds it to the provided container. */ static EditorWidgetBase* create(EditorWidgetContainer& parentContainer) { return bs_new<Type>(EditorWidget<Type>::ConstructPrivately(), parentContainer); } }; /** * Editor widget template class that widgets can inherit from. Ensures that all widget implementations are automatically * registered with the widget manager. * * @see EditorWidgetBase */ template <class Type> class EditorWidget : public EditorWidgetBase { static volatile RegisterWidgetOnStart<Type> RegisterOnStart; protected: friend struct RegisterWidgetOnStart<Type>; struct ConstructPrivately {}; EditorWidget(const HString& displayName, UINT32 defaultWidth, UINT32 defaultHeight, EditorWidgetContainer& parentContainer) :EditorWidgetBase(displayName, Type::getTypeName(), defaultWidth, defaultHeight, parentContainer) { } public: virtual ~EditorWidget() { } }; template <typename Type> volatile RegisterWidgetOnStart<Type> EditorWidget<Type>::RegisterOnStart; /** @} */ }
true
2d571a7b5de03322075845ff721f9bc81965f8a6
C++
OpenLocalizationTestOrg/ECMA2YamlTestRepo2
/fulldocset/add/codesnippet/CPP/p-system.windows.forms.r_23_1.cpp
UTF-8
908
2.65625
3
[ "CC-BY-4.0", "MIT" ]
permissive
private: void WriteIndentedTextToRichTextBox() { // Clear all text from the RichTextBox; richTextBox1->Clear(); // Specify a 20 pixel indent in all paragraphs. richTextBox1->SelectionIndent = 20; // Set the font for the text. richTextBox1->Font = gcnew System::Drawing::Font( "Lucinda Console",12 ); // Set the text within the control. richTextBox1->SelectedText = "All text is indented 20 pixels from the left edge of the RichTextBox."; richTextBox1->SelectedText = "You can use this property to provide proper indentation such as when writing a letter."; richTextBox1->SelectedText = "After this paragraph the indent is returned to normal spacing.\n\n"; richTextBox1->SelectionIndent = 0; richTextBox1->SelectedText = "No indenation is applied to this paragraph. All text in the paragraph flows from each control edge."; }
true
d45789302259633dc0bb2834283bdd37f1f036fd
C++
CreoValis/MiniWebSrv
/MiniWebSrv/HTTP/IResponse.h
UTF-8
1,391
2.734375
3
[ "MIT" ]
permissive
#pragma once #include <boost/asio/spawn.hpp> #include "Common.h" #include "Header.h" namespace HTTP { class ConnectionBase; /**Base class for response reader classes.*/ class IResponse { public: virtual ~IResponse() { } virtual unsigned int GetExtraHeaderCount() { return 0; } virtual bool GetExtraHeader(unsigned int Index, const char **OutHeader, const char **OutHeaderEnd, const char **OutHeaderVal, const char **OutHeaderValEnd) { return false; } virtual unsigned int GetResponseCode() { return RC_OK; } virtual const char *GetContentType() const { return "text/plain"; } virtual const char *GetContentTypeCharset() const { return NULL; } /**Queries the response length, in bytes. @return The length of the response, or ~0, if it's unknown.*/ virtual unsigned long long GetLength()=0; /**@return True, if the response is finished.*/ virtual bool Read(unsigned char *TargetBuff, unsigned int MaxLength, unsigned int &OutLength, boost::asio::yield_context &Ctx)=0; /**Upgrades the specified connection to another type. This method will be called after the response was successfully sent. @param CurrConn The connection to upgrade. This is the connection that sent this response. @return A new ConnectionBase object, or nullptr, if the connection shouldn't be upgraded.*/ virtual ConnectionBase *Upgrade(ConnectionBase *CurrConn) { return NULL; } }; }; //HTTP
true
a20048e0928a743c6e51f2f22e3737f4af37a6f2
C++
songgaoxian/NumericalMethods
/MTH9821/MonteCarlo/MonteCarlo/MonteCarlo/MCBasketOption.hpp
UTF-8
3,911
2.640625
3
[]
no_license
//implement BasketOption pricing using Monte Carlo Simulation #ifndef MCBasketOption_HPP #define MCBasketOption_HPP #include "MonteCarlo.hpp" #include<cmath> class MCBasketOption : public MonteCarlo { protected: std::tuple<double, double,double> stock2; double rho; public: MCBasketOption(long size_, std::tuple<double, double, double, double, double, double>& stck, int type, std::tuple<double, double,double>& stck2, double corr) : MonteCarlo(size_, stck, type), stock2(stck2), rho(corr) {} double EuroBasketCall(long N) { if (2 * N > normal.size()) throw "normal variables are not enough"; double S1, S2, V, V_bar = 0; double s10 = std::get<0>(stock), s20 = std::get<0>(stock2); double k = std::get<1>(stock); double t = std::get<2>(stock); double sigma1 = std::get<3>(stock), sigma2 = std::get<1>(stock2); double q1 = std::get<4>(stock), q2 = std::get<2>(stock2); double r = std::get<5>(stock); for (int i = 0; i < N; ++i) { S1 = s10*std::exp((r - 0.5*sigma1*sigma1 - q1)*t + sigma1*std::sqrt(t)*normal[2 * i]); S2 = s20*std::exp((r - 0.5*sigma2*sigma2 - q2)*t + sigma2*std::sqrt(t)*(rho*normal[2 * i] + std::sqrt(1 - rho*rho)*normal[2 * i + 1])); V = std::exp(-r*t)*std::max(S1 + S2 - k, 0.0); V_bar += V / double(N); //if (i % 1000000 == 0) std::cout << i << " "; } return V_bar; } double DependentBasketCall(long m, long n) { if (2 * n*m > normal.size()) throw "normal variables are not enough"; double s10 = std::get<0>(stock), s20 = std::get<0>(stock2); double k = std::get<1>(stock); double t = std::get<2>(stock); double sigma1 = std::get<3>(stock), sigma2 = std::get<1>(stock2); double q1 = std::get<4>(stock), q2 = std::get<2>(stock2); double r = std::get<5>(stock); double dt = t / double(m); long count = 0; double maxsum = s10 + s20; double S1, S2, Vi, V_bar = 0; for (int i = 0; i < n; ++i) { S1 = s10; S2 = s20; maxsum = s10 + s20; for (int j = 0; j < m; ++j) { double z1 = normal[count]; ++count; double z2 = normal[count]; ++count; S1 = S1*std::exp((r - q1 - 0.5*sigma1*sigma1)*dt + sigma1*std::sqrt(dt)*z1); S2 = S2*std::exp((r - q2 - 0.5*sigma2*sigma2)*dt + sigma2*std::sqrt(dt)*(rho*z1 + std::sqrt(1 - rho*rho)*z2)); maxsum = std::max(maxsum, S1 + S2); } Vi = std::max(maxsum - k, 0.0)*std::exp(-r*t); V_bar += Vi / double(n); } return V_bar; } }; class MCBarrierOption : public MonteCarlo { protected: double Bup, Blow, pay; public: MCBarrierOption(long size_,double Bup_,double Blow_,double pay_, std::tuple<double, double, double, double, double, double>& stck, int type) : MonteCarlo(size_, stck, type), Bup(Bup_),Blow(Blow_),pay(pay_) {} std::tuple<double,double,double> DependentBarriertCall(long Nk) { if (Nk > normal.size()) throw "normal variables are not enough"; double s10 = std::get<0>(stock); double k = std::get<1>(stock); double t = std::get<2>(stock); long m = std::ceil(std::pow(Nk, 1.0 / 3.0)*std::pow(t, 2.0 / 3.0)); long n = std::floor(Nk / m); double sigma1 = std::get<3>(stock); double q1 = std::get<4>(stock); double r = std::get<5>(stock); double dt = t / double(m); long count = 0; double S1, Vi, V_bar = 0; for (int i = 0; i < n; ++i) { S1 = s10; bool isValid = true; double t_pay; for (int j = 0; j < m; ++j) { double z1 = normal[count]; ++count; S1 = S1*std::exp((r - q1 - 0.5*sigma1*sigma1)*dt + sigma1*std::sqrt(dt)*z1); if (isValid && (S1 >= Bup || S1 <= Blow)) { isValid = false; t_pay = dt*j + dt; } } if (isValid) { Vi = std::max(S1 - k, 0.0)*std::exp(-r*t); } else { Vi = pay*std::exp(-r*t_pay); } V_bar += Vi / double(n); } std::tuple<double, double, double> result1(m, n, V_bar); return result1; } }; #endif
true
4587f056a713a4647247e9090a63aa2720faf921
C++
pianista215/arduinoexamples
/project3/project3.ino
UTF-8
1,287
3.046875
3
[]
no_license
const int sensorPin = A0; const float baseLineTemp = 26.5; void setup() { Serial.begin(9600); for(int pinNumber = 2; pinNumber < 5 ; pinNumber++){ pinMode(pinNumber, OUTPUT); digitalWrite(pinNumber, LOW); } } void loop() { // put your main code here, to run repeatedly: int sensorVal = analogRead(sensorPin); Serial.print("Sensor value: "); Serial.print(sensorVal); //Convert the adc reading to volgate float voltage = (sensorVal/1024.0) *5.0; Serial.print(", Volts:"); Serial.print(voltage); //Temperature (converting voltage into temperature) Serial.print(", degrees C"); float temperature = (voltage - .5)*100; Serial.println(temperature); if(temperature < baseLineTemp){ digitalWrite(2, LOW); digitalWrite(3, LOW); digitalWrite(4, LOW); } else if(temperature >= baseLineTemp +2 && temperature < baseLineTemp + 4){ digitalWrite(2, HIGH); digitalWrite(3, LOW); digitalWrite(4, LOW); } else if(temperature >= baseLineTemp +4 && temperature < baseLineTemp + 6){ digitalWrite(2, HIGH); digitalWrite(3, HIGH); digitalWrite(4, LOW); } else if(temperature >= baseLineTemp +6){ digitalWrite(2, HIGH); digitalWrite(3, HIGH); digitalWrite(4, HIGH); } delay(250); }
true
1aec1677ab6546596a04b04bb821bc5938eeaac8
C++
ftanvir/Bit-Manipulation-Basic
/XxOoRr.cpp
UTF-8
640
2.65625
3
[]
no_license
/* Codechef July Long Challenge 2021 problem problem link: https://www.codechef.com/JULY21C/problems/XXOORR */ #include <bits/stdc++.h> using namespace std; void solve() { int n, k; cin>>n>>k; vector<int>arr(n); for(int i=0; i<n; i++) { cin>>arr[i]; } int ans =0; for(int i =0; i<32; i++) { int bitCounter =0; for(int j=0; j<n; j++) { if(arr[j]&1) { bitCounter++; } arr[j]/=2; } ans += ((bitCounter+ k-1)/k); } cout<<ans<<endl; } int main() { int t; cin>>t; while (t--) { solve(); } }
true
3b994da8b539b8e390c55bc663021c4262be0eed
C++
robotics-upo/siar_packages
/localization_siar/functions/include/functions/RealVector.h
UTF-8
4,591
3.46875
3
[]
no_license
#ifndef __REAL_VECTOR_H__ #define __REAL_VECTOR_H__ #include <string> #include <sstream> #include <cmath> #include <iostream> #include <vector> /** @brief 3D Point structure and operators */ #include "Point3D.h" namespace functions { class RealVector:public std::vector<double> { protected: //! init without arguments -> all internal data to empty or zero values void init(); //! @brief Initializing method from a standard vector //! @param vec Std vector of double. If not enough values --> the rest are set to zero. Discards excessive values void init(const std::vector<double> &vec); //! @brief Initializer from point 3D //! @param p The point void init(const Point3D &p); void init(const RealVector &v); void init(int dim, bool random = false); public: RealVector(); //! @brief Constructor from a std vector. //! @param vec Std vector of double. If not enough values --> the rest are set to zero. Discards excessive values RealVector(const std::vector<double> &vec); //! @brief Constructor from an array of double RealVector(const double* vec, size_t size); //! @brief Constructor from a std string. //! @param st The string. The format has to be: (n1, n2, ..., nm) RealVector(const std::string &st); //! @brief Constructor from Point 3D //! @param p The point RealVector (const Point3D &p); //! @brief Constructor with a specified dimension //! @param dim The dimension //! @param random If true, each component is initialized to a random number with U(0,1) RealVector (int dim, bool random = false); RealVector(const RealVector &v); //!Returns a string representation of the object std::string toString() const; //!Returns a MATLAB-compatible representation of the object std::string toMatlabString() const; void fromString(const std::string &s); //!addition operator (sums each coordinate) friend const RealVector operator+(const RealVector &left, const RealVector &right); //!substraction operator(substracts each coordinate) friend const RealVector operator-(const RealVector &left, const RealVector &right); //!multiply operator(multiplies each coordinate by a constant) friend const RealVector operator*(const RealVector &left, const double &right); //!dot product operator friend double operator*(const RealVector &left, const RealVector &right); //!exponentiation operator( exponentiates each coordinate to a given power) friend const RealVector operator^(const RealVector &left, const double &right); //!scalar division operator friend const RealVector operator/(const RealVector &left, const double &right); //!operator opposite (changes sign to each coordinate) friend const RealVector operator-(const RealVector &a); //! assignment operator RealVector & operator = (const RealVector &that); //! comparison operator bool operator == (const RealVector &other) const; double distance(const RealVector &p)const; double norm()const; double angle(const RealVector &other) const; //! @brief Calculates the distance between the point and a segment with vertices s1 and s2 double distanceToSegment(const RealVector &s1, const RealVector &s2) const; //! @brief Calculates the cross product between two tridimensional vectors. //! \NOTE The vectors must be tridimensional //! @param p A 3D vector //! @return The cross product (this x p) (note that is not conmutative) //! @throws A runtime exception if the input vectors are not tridimensional RealVector crossProduct(const RealVector &p)const; //! @brief Makes the product component by component of two vectors. //! \note The vector must be of the same dimension. //! @param p The other vector //! @return Another vector with the same dimension. Each components will be obtained by multiplying the //! @return same components of the other vectors. //! @throws A runtime exception if the input vectors are not of the same dimension RealVector componentProduct(const RealVector &p) const; //! @brief normalizes the vector inline void normalize() { double norm_ = norm(); for (unsigned int i = 0; i < size(); i++) { (*this)[i] /= norm_; } } }; double pathLength(const std::vector<RealVector> &v); } #endif //__REAL_VECTOR_3D_H__
true
497dd3f9cdb7453070cf3f7aca53d1865326865a
C++
TurbulentRice/stack-searching-sorting
/StackModel.h
UTF-8
6,819
3.765625
4
[]
no_license
// // StackModel.h // TemplateLibrary // // Created by Sean Russell on 4/5/12. // Copyright (c) 2012 __MyCompanyName__. All rights reserved. // #ifndef TemplateLibrary_StackModel_h #define TemplateLibrary_StackModel_h using namespace std; // vector stack template <typename Type> class stack { Type* container; // array of Type int top; // index of next open space int top_item; // index of top item public: // constructors stack(); // check methods bool isempty(); // get methods int size(); // returns # of elements (top) Type at(int); // returns element at given index Type last(); // returns last element Type first(); // returns first element Type middle(); // returns middle element Type* copy(); // returns a pointer array of Type // add methods void push(Type); // adds to back void putin(Type); // adds to front void insert(Type, int); // inserts this(Type) here(int) void put(Type, int); // puts this(Type) here(int) // remove methods bool pop(); bool remove(int); void clear(); // mutation methods void swap(int, int); void sort(); void scramble(); }; // constructor creates empty stack object template <typename Type> stack<Type>::stack() { container = new Type[0]; top = 0; top_item = -1; } // isempty() returns bool indicating whether stack is empty template <typename Type> bool stack<Type>::isempty() { if (top == 0) return true; else if (top > 0) return false; } // size() returns number of items stored in container (top) template <typename Type> int stack<Type>::size() { return top; } // at() returns item at loc template <typename Type> Type stack<Type>::at(int loc) { return container[loc]; } // last() returns last item in container template <typename Type> Type stack<Type>::last() { return container[top_item]; } // first() returns first item in container template <typename Type> Type stack<Type>::first() { return container[0]; } // middle() returns item in middle of container template <typename Type> Type stack<Type>::middle() { return container[(top_item / 2)]; } // get() returns pointer array of Type template <typename Type> Type* stack<Type>::copy() { return container; } // push() copies container, increases size template <typename Type> void stack<Type>::push(Type item) { // create new array of size top + 1 Type* new_container = new Type[top + 1]; // copy elements of old array into new one for (int i = 0; i < top; ++i) { new_container[i] = container[i]; } // clear old container delete [] container; // add new item and copy into container new_container[top] = item; top++; top_item++; container = new Type[top]; for (int i = 0; i < top; ++i) { container[i] = new_container[i]; } delete [] new_container; } // putin() creates new array, pushes everything back and adds item at beginning template <typename Type> void stack<Type>::putin(Type item) { // create new array of size top + 1 Type* new_container = new Type[top + 1]; // copy elements of old array into new one for (int i = 0; i < top; ++i) { new_container[i + 1] = container[i]; } // clear old container delete [] container; // add new item and copy into container new_container[0] = item; top++; top_item++; container = new Type[top]; for (int i = 0; i < top; ++i) { container[i] = new_container[i]; } delete [] new_container; } // insert() creates new array, pulls everything after loc back and adds item at loc template <typename Type> void stack<Type>::insert(Type item, int loc) { // create new array of size top + 1 Type* new_container = new Type[top + 1]; // copy elements of old array into new one for (int i = 0; i < top; ++i) { new_container[i] = container[i]; } for (int i = top + 1; i > loc; --i) { new_container[i] = new_container[i - 1]; } // clear old container delete [] container; // add new item and copy into container new_container[loc] = item; top++; top_item++; container = new Type[top]; for (int i = 0; i < top; ++i) { container[i] = new_container[i]; } delete [] new_container; } // put() changes an item at a specified index template <typename Type> void stack<Type>::put(Type item, int loc) { container[loc] = item; } // pop() if not empty, remove() top element template <typename Type> bool stack<Type>::pop() { if (!isempty()) { remove(top_item); return true; } else return false; } // remove() if not empty, pulls everything after loc down one and deletes element template <typename Type> bool stack<Type>::remove(int loc) { if (!isempty()) { // create new array of size top - 1 Type* new_container = new Type[top - 1]; // pulls everything after loc in container down one for (int i = loc; i < top; ++i) { container[i] = container[i + 1]; i++; } // copy elements of old array into new one for (int i = 0; i < top - 1; ++i) { new_container[i] = container[i]; } // clear old container delete [] container; // change size and copy into container top--; top_item--; container = new Type[top]; for (int i = 0; i < top; ++i) { container[i] = new_container[i]; } delete [] new_container; return true; } else return false; } // clear() deletes allocated memory template <typename Type> void stack<Type>::clear() { delete [] container; cout << "Stack cleared!" << endl; top = 0; top_item = -1; return; } // swap() switches the condents of two indeces template <typename Type> void stack<Type>::swap(int a, int b) { int t = container[a]; container[a] = container[b]; container[b] = container[t]; return; } // scramble() randomizes order of items template <typename Type> void stack<Type>::scramble() { return; } // sorts() sorts container in ascending order template <typename Type> void stack<Type>::sort() { for (int start = 1; start < top; ++start) { Type insert = at(start); int here = start; while ((here > 0) && (at(here - 1) > insert)) { swap(here, here - 1); --here; } put(insert, here); } } #endif
true
08de41596108d7d5980d42b4f046d84a2294e324
C++
VinInn/ctest
/vecfunBench/hex.cc
UTF-8
950
2.796875
3
[]
no_license
union hexdouble { double d; struct { unsigned long long mant:52; unsigned int exp:11; unsigned int sign:1; } s; }; inline void d2hex(double x, unsigned long long & mant, int & e) { hexdouble h; h.d=x; mant = h.s.mant; e = h.s.exp-1023; } inline void hex2d(double & x, unsigned long long mant, int e) { hexdouble h; h.s.mant=mant; h.s.exp =e+1023; x=h.d; } inline unsigned long long d2ll(double x) { hexdouble h; h.d=x; return h.s.mant; } inline int d2e(double x) { hexdouble h; h.d=x; return h.s.exp-1023; } double a[1024],b[1024]; float c[1024]; long long ll[1024]; int e[1024]; unsigned long long l1[1024], l2[1024]; int i3[1024]; void foo() { for (int i=0;i!=1024;++i) l1[i]=d2ll(a[i]); } void foo2() { for (int i=0;i!=1024;++i) e[i]=d2e(a[i]); } void bar() { for (int i=0;i!=1024;++i) d2hex(a[i],l1[i],e[i]); } void bar2() { for (int i=0;i!=1024;++i) hex2d(a[i],l1[i],-1); }
true
1a6707314c2c66af896ba9fba9d1d33a5d858974
C++
mangalaman93/netlib
/examples/lserver.cpp
UTF-8
669
2.734375
3
[]
no_license
/* written by Aman Mangal <mangalaman93@gmail.com> * on Oct 28, 2014 * server to test large number of connections */ #include "base_network.h" const int PORT = 8000; BaseNetwork *rnet; void receive_handler(std::string address, unsigned port, const std::vector<unsigned char>& data, uint64_t request_id) { uint32_t i = *((unsigned*)data.data()); uint32_t j = *((unsigned*)(data.data()+4)); std::cout<<"received confirmation for "<<i<<","<<j<<std::endl; std::vector<unsigned char> to_send(data.begin(), data.begin()+8); rnet->send(address, port, to_send); } int main() { rnet = new BaseNetwork(PORT, receive_handler); rnet->join(); }
true
0a346abc645dead6dd5530d52201221c9ee69c47
C++
nsq974487195/DPTree-code
/misc/ARTOLC/ARTOLC.hpp
UTF-8
4,846
2.59375
3
[ "MIT" ]
permissive
#pragma once #include "Tree.h" #include "index_key.h" template <typename KeyType> class ArtOLCIndex { public: ~ArtOLCIndex() { delete idx; } static void setKey(Key &k, uint64_t key) { k.setInt(key); } static void setKey(Key &k, GenericKey<31> key) { k.set(key.data, 31); } template<typename F> bool insert(KeyType key, uint64_t value, F f) { auto t = idx->getThreadInfo(); Key k; setKey(k, key); idx->insert(k, value, t, f); return true; } bool find(KeyType key, uint64_t & v) { auto t = idx->getThreadInfo(); Key k; setKey(k, key); uint64_t result = idx->lookup(k, t); v = result; return true; } template<typename F> bool upsert(KeyType key, uint64_t value, F f) { auto t = idx->getThreadInfo(); Key k; setKey(k, key); idx->insert(k, value, t, f); return true; } bool scan(const KeyType & start_key, int range, KeyType & continue_key, TID results[], size_t & result_count) { auto t = idx->getThreadInfo(); Key startKey; startKey.setInt(start_key); result_count = 0; Key continueKey; bool has_more = idx->lookupRange(startKey, maxKey, continueKey, results, range, result_count, t); continue_key = continueKey.getInt(); return has_more; } ArtOLCIndex(uint64_t kt) { if (sizeof(KeyType) == 8) { idx = new ART_OLC::Tree([](TID tid, Key &key) { key.setInt(*reinterpret_cast<uint64_t *>(tid)); }); maxKey.setInt(~0ull); } else { idx = new ART_OLC::Tree([](TID tid, Key &key) { key.set(reinterpret_cast<char *>(tid), 31); }); uint8_t m[] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; maxKey.set((char *)m, 31); } } struct iterator { static const uint64_t scan_unit_size = 64; ArtOLCIndex<KeyType> *artindex; int count; int pos; bool nomore; KeyType continue_key; KeyType start_key; KeyType cur_key; uint64_t values[scan_unit_size]; explicit iterator(ArtOLCIndex<KeyType> *artindex=nullptr) : artindex(artindex), count(0), pos(0), nomore(false), start_key(0), cur_key(std::numeric_limits<KeyType>::max()), continue_key(0){} explicit iterator(ArtOLCIndex<KeyType> *artindex, const KeyType & startKey) : artindex(artindex), count(0), pos(0), nomore(false), start_key(startKey), cur_key(std::numeric_limits<KeyType>::max()), continue_key(0){ while (nomore == false && count == 0) fill(); if (is_end()) { cur_key = std::numeric_limits<KeyType>::max(); } else { cur_key = *(KeyType*)values[pos]; } } void fill() { if (nomore == false) { start_key = continue_key; size_t result_count = 0; nomore = !artindex->scan(start_key, scan_unit_size, continue_key, values, result_count); count = result_count; } else { count = 0; } pos = 0; } int next_node(KeyType&last_key) { last_key = this->last_key(); int ret = count; fill(); return ret; } bool is_end() { return count == 0 && nomore == true; } iterator &operator++() { if (++pos == count) { fill(); } if (is_end()) { cur_key = std::numeric_limits<KeyType>::max(); } else { cur_key = *(KeyType*)values[pos]; } return *this; } bool operator==(const iterator &rhs) { return cur_key == rhs.cur_key; } bool operator!=(const iterator &rhs) { return !operator==(rhs); } KeyType last_key() { return *(KeyType *) values[count - 1]; } KeyType key() { return *(KeyType *) values[pos]; } uint64_t value() { return values[pos]; } }; iterator begin() { return iterator(this, std::numeric_limits<KeyType>::min()); } iterator end() { return iterator(this); } iterator lookup_range(const KeyType & start_key) { return iterator(this, start_key); } private: Key maxKey; ART_OLC::Tree *idx; };
true
dc4c703d2660111b43132da1eeab23a0e15b1faa
C++
PathogenDavid/trdrop
/trdrop_c/trdrop_c/Tasks.h
UTF-8
1,293
2.515625
3
[ "MIT" ]
permissive
#pragma once #ifndef TRDROP_TASKS_H #define TRDROP_TASKS_H #include <functional> #include <opencv2/core.hpp> namespace trdrop { namespace tasks { // preprocessing task which gets // * the previous frame // * the current frame // * the frame index // * the video index to access the respective configuration // // these tasks will be ran asynchronous with threads because we only read from the frames // therefore they have to be commutative using pretask = std::function<void(const cv::Mat & prev, const cv::Mat & cur, const size_t currentFrame, const size_t videoIndex)>; // intermediate task which gets // * the resulting frame which is to be modified // * the video index to access the respective configuration // // this task may be asynchronous for different videoIndex'es using intertask = std::function<void(cv::Mat & res, const size_t currentFrame, const size_t videoIndex)>; // postprocessing task which gets // * the possibly merged frame from all videos which is to be modified // // these task should be appended in order to the schedueler because they modify the written frame using posttask = std::function<void(cv::Mat & res, const size_t currentFrameIndex)>; } // namespace tasks } //namespace trdrop #endif // ! TRDROP_TASKS_H
true
b80a31d14085eb6f602ce4763f35ce2f4cabcc77
C++
lizhiwill/LeetCodeStudy
/算法/1046_最后一块石头的重量/Solution02.cpp
UTF-8
1,001
2.984375
3
[]
no_license
class Solution { public: int lastStoneWeight(vector<int>& stones) { priority_queue<int> pqi; int maxdata1 = 0; int maxdata2 = 0; int i = 0; for(i = 0;i<stones.size();i++) { pqi.push(stones[i]); } while (pqi.size() > 1) { maxdata1 = pqi.top(); pqi.pop(); maxdata2 = pqi.top(); pqi.pop(); if(maxdata1!=maxdata2) { pqi.push(maxdata1-maxdata2); } } if(pqi.size() ==0) { return 0; } else { return pqi[0]; } } }; /* 执行结果: 通过 显示详情 执行用时 :4 ms, 在所有 C++ 提交中击败了84.90% 的用户 内存消耗 :8.3 MB, 在所有 C++ 提交中击败了100.00%的用户 */
true
0e20b4a96222a6ca3c4b5631def6b591ec4c7e5f
C++
WhiZTiM/coliru
/Archive2/26/4c6bec14143bd3/main.cpp
UTF-8
15,649
3.203125
3
[]
no_license
#include <type_traits> #include <utility> #include <iterator> #include <cstdint> #include <functional> #include <algorithm> #include <iostream> #include <vector> #define sgi_assert(cond) ((void)0) namespace sgi { namespace detail { template<typename T> struct remove_cvr : std::remove_cv<std::remove_reference_t<T>> {}; template<typename T> using remove_cvr_t = typename remove_cvr<T>::type; template<typename T> class is_iterable_container { template<typename U> static auto check(U&) -> decltype(std::begin(std::declval<U&>()) != std::end(std::declval<U&>()), std::uint8_t(0)) { return 0; } static std::uint16_t check(...) { return 0; } public: static constexpr bool value = sizeof(check(std::declval<remove_cvr_t<T>&>())) < sizeof(std::uint16_t); //!< true if T is iterable. false if T otherwise }; template<typename T> class is_contiguous_container { template<typename U> static auto check(U&) -> decltype(std::declval<U&>().data(), std::declval<U&>().size(), std::enable_if_t<std::is_pointer<decltype(std::declval<U&>().data())>::value>(0), std::uint8_t(0)) { return 0; } static std::uint16_t check(...) { return 0; } public: static constexpr bool value = sizeof(check(std::declval<remove_cvr_t<T>&>())) < sizeof(std::uint16_t); // true if T is iterable. false if T otherwise }; template<typename T, bool Iterable> // T any type. Iterable==true if T is iterable false otherwise struct value_type_of_imp { // Iterable is true here using type = remove_cvr_t<decltype(*std::begin(std::declval<T&>()))>; //!< value_type of values in T if T is iterable. value_type is the same as T otherwise }; template<typename T> struct value_type_of_imp<T, false> { using type = T; //!< value_type of values in T if T is iterable. value_type is the same as T otherwise }; template<typename T> using value_type_of_t = typename value_type_of_imp<T, is_iterable_container<T>::value>::type; }} namespace sgi { /** * @brief trait to check if a type can be used with std::being and std::end * @tparam T any type */ template<typename T> struct is_iterable_container : detail::is_iterable_container<T> {}; /** * @brief trait to check if a type has the methods data() and size() * @tparam T any type * @note concept contiguous_container: a container with values in contiguous memory with a pointer accessed through data() and the number of values is queried with size() * @note the trait only checks the methods data() and size() without a guaranties whether the memory is contiguous or not */ template<typename T> struct is_contiguous_container : detail::is_contiguous_container<T> {}; /** * @brief remove a reference if it exists then remove a const or a volatile if one exists * @tparam T any type */ template<typename T> using remove_cvr = detail::remove_cvr<T>; /** * @brief equivalent to typename detail::remove_cvr<T>::type * @tparam T any type */ template<typename T> using remove_cvr_t = detail::remove_cvr_t<T>; /** * @brief return the value_type of values of an iterable sequence. If the type is not iterable the value type remains the same * @tparam T any typename */ template<typename T> using value_type_of_t = detail::value_type_of_t<T>; } // namespace /** * @file math.hpp * @author alasram * @brief general math functions * @copyright 2014 */ #ifndef SGI_MATH_MATH_HPP #define SGI_MATH_MATH_HPP namespace sgi { /** * @brief convert degrees to radians * @param x angle in degrees * @tparam T floating point typename * @return angle in radians */ template<typename T> T radians(T x); /** * @brief convert radians to degrees * @param x angle in radians * @tparam T floating point typename * @return angle in degrees */ template<typename T> T degrees(T x); /** * @brief extract the sign * @param x arithmetic value * @tparam T signed arithmetic typename * @return 1 if x > 0, 0 if x == 0, or -1 if x < 0 */ template<typename T> T sign(T x); /** * @brief fractional part * @param x floating point value * @tparam T floating point typename (an error is triggered otherwise) * @return fractional part of x */ template<typename T> T frac(T x); /** * @brief alias to frac * @param x floating point value * @tparam T floating point typename (an error is triggered otherwise) * @return fractional part of x */ template<typename T> T fract(T x); /** * @brief clamp x to range [mini, maxi] * @param x value to clamp * @param mini range start * @param maxi range end. UB if(mini > maxi) * @tparam T comparable non iterable typename * @tparam U comparable non iterable typename. std::common_type<T,U>::type must be T * @return clamped x */ template<typename T, typename U> typename std::enable_if<!is_iterable_container<T>::value && !is_iterable_container<U>::value, T>::type clamp(T x, U mini, U maxi); /** * @brief clamp x to range [mini, maxi] * @param x value to clamp * @param mini range start * @param maxi range end. UB if(mini > maxi) * @tparam T iterable type with a comparable value_type * @tparam U non iterable comparable type * @return clamped x */ template<typename T, typename U> typename std::enable_if<is_iterable_container<T>::value && !is_iterable_container<U>::value, T>::type clamp(T x, U mini, U maxi); /** * @brief clamp x to range [0, 1] * @param x value to be clamped * @tparam T float typename * @return saturated x */ template<typename T> T saturate(T x); /** * @brief wrap value in [0,1[ ex wrap(2.1) -> 0.1 and wrap(-0.1) -> 0.9 * @param x value to wrapped * @tparam T floating point typename * @return wrapped x */ template<typename T> T wrap(T x); /** * @brief wrap value in range R. R=[0,n[ * @param x value to wrapped * @param n wrapping range * @tparam T floating point or integral typename * @return wrapped x */ template<typename T> T wrap(T x, T n); /** * @brief vector dot product * @param a first vector operand (any iterable type) * @param b second vector operand. must have the same size as a * @tparam V iterable type * @return dot product result */ template<typename V> auto dot(V const& x, V const& y) -> remove_cvr_t<decltype(*std::begin(x))>; /** * @brief vector squared length * @param v vector * @tparam V iterable type * @return vector squared length result */ template<typename V> auto square_length(V const& v) -> decltype( dot(v,v) ); /** * @brief vector length * @param v vector * @tparam V iterable type * @return vector length result */ template<typename V> auto length(V const& v) -> decltype(std::sqrt(square_length(v))); /** * @brief squared distance between 2 points * @param x first point * @param y second point, must have the same size as x * @tparam V iterable type with value_type supporting operator- * @return squared distance between x and y */ template<typename V> auto square_distance(V const& x, V const& y) -> remove_cvr_t<decltype(*std::begin(x))>; /** * @brief distance between 2 points * @param x first point * @param y second point * @tparam V iterable type with value_type supporting operator- * @return distance between x and y */ template<typename V> auto distance(V const& x, V const& y) -> decltype(std::sqrt(square_distance(x,y))); /** * @brief vector normalization * @param v vector * @tparam V copyable iterable type different from a static array * @return unit vector with same direction/orientation as v */ template<typename V> V normalize(V const& v); /** * @brief linear interpolation * @param x starting point of the linear curve * @param y ending point of the linear curve * @param a interpolation factor: must be between 0 and 1 * @tparam T arithmetic typename * @return linear interpolation between x and y with scalar factor a */ template<typename T> T lerp(T const& x, T const& y, T const& a); /** * @brief linear interpolation * @param x starting point of the linear curve * @param y ending point of the linear curve * @param a interpolation factor: must be between 0 and 1 * @tparam V copyable iterable type with value_type T * @tparam T arithmetic typename * @return linear interpolation between x and y with scalar factor a */ template<typename V, typename T> V lerp(V const& x, V const& y, T const& a); /** * @brief step if x reaches y * @param x any position * @param y step position * @tparam T arithmetic typename * @return T(0) if x<y, T(1) otherwise */ template<typename T> T step(T y, T x); /** * @brief pulse between y0 and y1 * @param x any position * @param y0 pulse start * @param y1 pulse end * @tparam T arithmetic typename * @return T(1) if y0 <= x <= y1, T(0) otherwise */ template<typename T> T pulse(T y0, T y1, T x); /** * @brief smooth t using s-curve Perlin noise function * @param t value between 0 and 1 * @tparam T arithmetic typename * @return 3*t*t - 2*t*t*t */ template<typename T> T smooth(T t); /** * @brief smoth t using s-curve Improved Perlin noise function * @param t value between 0 and 1 * @tparam T arithmetic typename * @return 6*t*t*t*t*t - 15*t*t*t*t + 10*t*t*t */ template<typename T> T ismooth(T t); /** * @brief smoothly step from y0 to y1 * @param x any position * @param y0 smooth stepping starting position * @param y1 smooth stepping ending position * @tparam T arithmetic typename * @return T(0) if x<y0, T(1) if x>y1, smooth((x-y0)/(y1-y0)) otherwise */ template<typename T> T smoothstep(T y0, T y1, T x); /** * @brief smoothly step from y0 to y1 * @param x any position * @param y0 smooth stepping starting position * @param y1 smooth stepping ending position * @tparam T arithmetic typename * @return T(0) if x<y0, T(1) if x>y1, ismooth((x-y0)/(y1-y0)) otherwise */ template<typename T> T ismoothstep(T y0, T y1, T x); } // namespace #endif // include guard /** * @file math.hpp * @author alasram * @brief general math functions * @copyright 2014 */ #ifndef SGI_MATH_MATH_IPP #define SGI_MATH_MATH_IPP #include <functional> #include <algorithm> #include <cmath> #include <boost/math/constants/constants.hpp> namespace sgi { namespace detail { template<typename T, bool> struct wrap { static T call(T x, T n) { static_assert(std::is_floating_point<T>::value, "T must be a floating point typename"); return fmod(fmod(x, n) + n, n); } }; template<typename T> struct wrap<T,false> { static T call(T x, T n) { static_assert(std::is_integral<T>::value, "T must be an integral typename"); using type = typename std::make_unsigned<T>::type; return type(x) % type(n); } }; }} // namespace namespace sgi { template<typename T> T sign(T x) { static_assert(std::is_signed<T>::value, "T must be a signed arithmetic typename"); return x > T(0) ? T(1) : (x==T(0) ? T(0) : T(-1)); } template<typename T> T frac(T x) { static_assert(std::is_floating_point<T>::value, "T must be a floating point typename"); return x - std::floor(x); } template<typename T> T fract(T x) { return frac(x); } template<typename T, typename U> typename std::enable_if<!is_iterable_container<T>::value && !is_iterable_container<U>::value, T>::type clamp(T x, U mini, U maxi) { sgi_assert(mini <= maxi); static_assert(std::is_same<typename std::common_type<T,U>::type, T>::value, "T must be the common type"); return std::min(std::max(x, T(mini)), T(maxi)); } template<typename T, typename U> typename std::enable_if<is_iterable_container<T>::value && !is_iterable_container<U>::value, T>::type clamp(T x, U mini, U maxi) { std::transform(std::begin(x), std::end(x), std::begin(x), [mini, maxi](value_type_of_t<T> x){return clamp(x, mini, maxi);}); return x; } template<typename T> T saturate(T x) { return clamp(x, T(0), T(1)); } template<typename T> T wrap(T x) { return detail::wrap<T,true>::call(x, T(1)); } template<typename T> T wrap(T x, T n) { return detail::wrap<T,std::is_floating_point<T>::value>::call(x, n); } template<typename V> auto dot(V const& x, V const& y) -> remove_cvr_t<decltype(*std::begin(x))> { static_assert(is_iterable_container<V>::value, "V must be an iterable type"); sgi_assert( std::distance(std::begin(x), std::end(x)) == std::distance(std::begin(y), std::end(y)) ); return std::inner_product(std::begin(x), std::end(x), std::begin(y), remove_cvr_t<decltype(*std::begin(x))>(0)); } template<typename V> auto square_length(V const& v) -> decltype(dot(v,v) ) { return dot(v,v); } template<typename V> auto length(V const& v) -> decltype(std::sqrt(square_length(v))) { return std::sqrt( square_length(v) ); } template<typename V> auto square_distance(V const& x, V const& y) -> remove_cvr_t<decltype(*std::begin(x))> { static_assert(is_iterable_container<V>::value, "V must be an iterable type"); sgi_assert( std::distance(std::begin(x), std::end(x)) == std::distance(std::begin(y), std::end(y)) ); using type = remove_cvr_t<decltype(*std::begin(x))>; return std::inner_product(std::begin(x), std::end(x), std::begin(y), type(0), std::plus<type>(), [](type const& x, type const& y){ return (x-y)*(x-y); }); } template<typename V> auto distance(V const& x, V const& y) -> decltype(std::sqrt(square_distance(x,y))) { return std::sqrt(square_distance(x,y)); } template<typename V> V normalize(V const& v) { static_assert(is_iterable_container<typename std::decay<V>::type>::value, "V must be an iterable type different from a static array"); // the decay eleminates the static array static_assert(std::is_copy_constructible<V>::value, "V must be copyable"); V r(v); auto l = square_length(r); using value_type = typename std::decay<decltype(l)>::type; sgi_assert( l >= value_type(0) ); l = value_type(1) / std::sqrt(l); for(auto& i : r) i *= l; return r; } template<typename T> T lerp(T const& x, T const& y, T const& a) { sgi_assert( a >= T(0) && a <= T(1) ); return x + a * (y - x); } template<typename V, typename T> V lerp(V const& x, V const& y, T const& a) { static_assert(is_iterable_container<V>::value, "V must be an iterable type"); static_assert(std::is_same<value_type_of_t<V>, T>::value, "V value_tpe must be the same as T"); static_assert(std::is_copy_constructible<V>::value, "V must be copyable"); sgi_assert( std::distance(std::begin(x), std::end(x)) == std::distance(std::begin(y), std::end(y)) ); V r(x); std::transform(std::begin(r), std::end(r), std::begin(y), std::begin(r), std::bind(lerp<T>, std::placeholders::_1, std::placeholders::_2, a)); return r; } template<typename T> T step(T y, T x) { static_assert(std::is_arithmetic<T>::value, "T must be an arithmetic typename"); return static_cast<T>(x >= y); } template<typename T> T pulse(T y0, T y1, T x) { return step(y0,x) - step(y1,x); } template<typename T> T smooth(T t) { sgi_assert( t >= T(0) && t <= T(1) ); return t * t * (T(3) - T(2) * t); } template<typename T> T ismooth(T t) { sgi_assert( t >= T(0) && t <= T(1) ); return t * t * t * (t * (t * T(6) - T(15)) + T(10)); } template<typename T> T smoothstep(T y0, T y1, T x) { sgi_assert( y0 != y1 ); return smooth( clamp( (x-y0)/(y1-y0), T(0), T(1) ) ); } template<typename T> T ismoothstep(T y0, T y1, T x) { sgi_assert( y0 != y1 ); return ismooth( clamp( (x-y0)/(y1-y0), T(0), T(1) ) ); } } // namespace #endif // include guard int main() { using namespace sgi; std::cout << wrap(3.14f, 2.f) << std::endl; return 0; // std::cout << sgi::clamp(3, 5, 10) << std::endl; std::vector<int> vec = {0,1,2,3,4,5,6,7,8,9}; std::vector<int> vecc = sgi::clamp(vec, short(3), short(7)); std::cout << "norm = " << sgi::dot(vec, vec) << std::endl; for(auto v : vecc) { std::cout << sgi::pulse(4,6,v) << std::endl; } }
true
1e27d17ddba422367c809d6a5d7b86427e079c49
C++
jurses/p2cya
/word.cpp
UTF-8
1,795
3.578125
4
[]
no_license
#include "word.hpp" #include <iostream> namespace CYA{ Word::Word(){ word_.resize(0); empty_ = true; } Word::Word(const Alphabet& A) { alphabet_ = A; } Word::Word(char c){ if(c == '&') empty_ = true; word_.push_back(c); } Word::Word(const std::string& ws){ word_ = ws; empty_ = false; } Word::Word(const Word& w){ alphabet_ = w.alphabet_; word_ = w.word_; empty_ = w.empty_; } const char* Word::obtWord(void)const{ return word_.c_str(); } Word& Word::operator=(const Word& word){ word_ = word.word_; // qué lío ;-) // Word es la clase // word es el objeto de la clase Word // word_ es el atributo string del objeto word de la clase Word... empty_ = word.empty_; return *this; } Word& Word::operator=(const char* word){ word_ = word; empty_ = false; return *this; } bool Word::operator<(const Word& word)const{ // necesario, promete al compilador no tocar el word if(word_.size() != word.word_.size()) return word_.size() < word.word_.size(); for(int i = 0; i < word_.size(); i++) if(word_[i] != word.word_[i]) return word_[i] < word.word_[i]; return false; // es la misma palabra } void Word::invert(void){ char swapTemp; for(int i = 0; i < word_.size()/2; i++){ swapTemp = word_[i]; word_[i] = word_[word_.size() - 1 - i]; word_[word_.size() - 1 - i] = swapTemp; } } std::string Word::obtString(void){ return word_; } void Word::concatenate(Word w){ if(!empty_) word_ += w.obtString(); else word_ = w.obtString(); } bool Word::operator==(const Word& w)const{ if(word_.compare(w.word_) == 0) return true; else return false; } std::ostream& Word::write(std::ostream& os){ os << word_; return os; } bool Word::isEmpty(void){ return empty_; } }
true
801c359a05999ec1520c7a0c814f7e9183abb117
C++
Stephen1993/ACM-code
/hdu1236.cpp
UTF-8
882
2.734375
3
[]
no_license
#include<iostream> #include<string> #include<algorithm> using namespace std; struct point { string number; int n,s[11],sum; }student[1002]; bool cmp(point a,point b) { if(a.sum!=b.sum)return a.sum>b.sum; return a.number<b.number; } int main() { int m,num,grade[11],mingrade,student_num; while(cin>>m,m) { cin>>num>>mingrade; student_num=0; for(int i=1;i<=num;++i) cin>>grade[i]; for(int i=0;i<m;++i) { cin>>student[i].number>>student[i].n; student[i].sum=0; for(int j=0;j<student[i].n;++j) { cin>>student[i].s[j]; student[i].sum+=grade[student[i].s[j]]; } if(student[i].sum>=mingrade) student_num++; } sort(student,student+m,cmp); cout<<student_num<<endl; for(int i=0;i<student_num;++i) cout<<student[i].number<<' '<<student[i].sum<<endl; } return 0; }
true
2ea58e1dd2f9fa082337546ae441411b921cec57
C++
ananthanandanan/academics
/CPP/tutorial/Bitsets.cpp
UTF-8
290
2.84375
3
[]
no_license
#include <bits/stdc++.h> #define Max 8 int main() { std::bitset<Max> visited; for(int i=0 ;i<Max;i++) { int x; std::cin>>x; visited[x] = true; } std::cout << visited.count()<<std::endl; std::cout << visited << std::endl; return 0; }
true
97b70537f64d8434fe425db76fa97896f69528c7
C++
phuonghtruong/cplusplus
/practice/designpattern/abstractFactory/ConcreteProductB2.h
UTF-8
467
3
3
[]
no_license
#pragma once #include "AbstractProductB.h" class ConcreteProductB2 : public AbstractProductB { public: std::string UsefulFunctionB() const override { return "The result of the product B2"; } std::string AnotherUsefulFunctionB(const AbstractProductA &collaboration) const override { const std::string result = collaboration.UsefulFunctionA(); return "The result of the B2 collaborating with ( " + result + " )"; } };
true
6eeb5e94c53038a8592c083dda4b3c4ec9083a84
C++
whytui/code4cpp
/ch13/thread_print.cpp
UTF-8
533
3.109375
3
[]
no_license
/** * 作者:刘时明 * 时间:2020/11/19 0019 */ #include "main.h" void print_work(const int &i, char *buf) { cout << i << endl; cout << buf << endl; } void print_work_ok(int i, const string &buf) { cout << i << endl; cout << buf.c_str() << endl; } void thread_print() { int v = 1; int &vy = v; char buf[] = "this is a test!"; // thread_print结束,vy、buf均被回收 thread t1(print_work, vy, buf); t1.detach(); thread t2(print_work_ok, v, string(buf)); t2.detach(); }
true
548eaee7bc15a508285b60fc2377ce814879f7be
C++
javang/mlearning
/trunk/cplusplus/include/trees/information_gain.h
UTF-8
3,765
2.984375
3
[]
no_license
#ifndef INFORMATION_GAIN_H #define INFORMATION_GAIN_H #include "utility/eigen_helper.h" #include "definitions.h" #include "types.h" #include <utility> #include <set> #include <vector> namespace ml { namespace trees { enum InformationMeasure { GINI, ENTROPY }; //std::vector<InformationMeasure> InformationMeasures; enum ThresholdType { LOWER, HIGHER }; typedef std::pair<double, double> GainPair; // (gain, threshold) //! Computes the information gain /** * @param [in] classes A vector of ints identifying the classes of the * values * @param [in] values The vector of values used to compute the information * gain * @param [in] v_type Identifies if values contains a categorical * variable * @param [in] measure The information measure used. GINI or ENTROPY * \return The function returns a pair (gain, threshold) */ GainPair information_gain(const Eigen::VectorXd &values, const Eigen::VectorXi &classes, VariableType v_type, InformationMeasure measure); //! Computes the Gini information gain for a set of values given their //! classes Y /** * gain(classes|values) = G(Y) - sum_j ( P(xj) * G(Y|xj) ) * where: * G(classes) is the total_gini impurity = 1 - sum_k( fy^2) * G(classes|value_j) - gini impurity calculated over the classes * corresponding to value_j * fy = Fraction of class y within the classes * P(value_j) = Probability of value xj in "values", estimated as fraction. * @param classes A vector ints identifying the classes for the values * @param values * @return a gain pair */ double nominal_gini_gain(const Eigen::VectorXi &values, const Eigen::VectorXi &classes); /** * Information gain according to the Gini impurity for a continuous variable X. * The function finds the threshold (t) that produces the best split gain * gain = G(Y) - ( P(X<T) G(Y|X<t) + P(X>T) G(Y|X<t) ) * @param values A column vector with values of X * @param classes A column vector with the classes for the values * @return A pair of values (gain, threshold) */ GainPair continuous_gini_gain(const Eigen::VectorXd &values, const Eigen::VectorXi &classes); /** * Shannon's entropy gain for a nominal variable: * gain(classes|values) = H(classes) - sum_j ( P(value_j) * H(classes|value_j) ) * where: * H(Y) = log2(fy) * fy --> fy = fraction of values of Y with class y P(value_j) = Probability of value_j (estimated as fraction). H(classes|value_j) - Entropy of the classes given value_j * @param values * @param classes * @return */ double nominal_entropy_gain(const Eigen::VectorXi &values, const Eigen::VectorXi &classes); GainPair continuous_entropy_gain(const Eigen::VectorXd &values, const Eigen::VectorXi &classes); /** Computes the cross table T * The element T(i,j) is the number of times that value i belongs to class j * the table has rows = number of values, cols = number of classes * @param classes * @param values * @return the cross table */ Eigen::MatrixXi get_cross_table(const Eigen::VectorXi &values, const Eigen::VectorXi &classes); /** * Cross table in 1D. It is equivalent to a histogram * @param values * @return The number of times that each value appears */ Eigen::VectorXi get_cross_table(const Eigen::VectorXi &values); /** * Computes the gini impurity for a set of values * @param values * @return The value of the gini impurity */ double gini(const Eigen::VectorXd &values); /** * Computes the Shannon's entropy of a set of values * @param values * @return the value of the entropy */ double entropy(const Eigen::VectorXd &values); } // trees } // ml #endif
true
6563342b76003413764c59c41527821b732b13c1
C++
thirtiseven/CF
/EDU 32/D.cc
UTF-8
589
2.640625
3
[]
no_license
#include <iostream> typedef long long LL; const int Maxn = 1000 + 10; LL CArr[Maxn + 10][Maxn + 10]; void CInit(int n) { for (int i = 0; i <= n; i++) { CArr[i][0] = CArr[i][i] = 1; for (int j = 1; j < i; j++) CArr[i][j] = (CArr[i - 1][j - 1] + CArr[i - 1][j]); }} LL C(int n, int m) { return CArr[n][m]; } int main(int argc, char *argv[]) { LL n, k; LL kk[5] = {0, 0, 1, 2, 9}; std::cin >> n >> k; CInit(n); LL ans = 1; for(int i = 2; i <= k; i++) { ans += (C(n, n-i) * kk[i]); //std::cout << C(n, n-i) << " " << kk[i] << " "; } std::cout << ans << std::endl; return 0; }
true
f950e13c05e51f3641392dc82fa527227644962f
C++
wkerstiens/MissileCommand
/source/MissileCommand.cpp
UTF-8
3,239
2.8125
3
[]
no_license
// // Created by William Kerstiens on 11/6/20. // #include <mutex> #include <iostream> #include "MissileCommand.h" #include "EventHandler.h" #include "Renderer.h" #include "SDL.h" MissileCommand::MissileCommand(std::size_t width, std::size_t height, std::size_t target_frame_duration) : _width(width), _height(height), _target_frame_duration(target_frame_duration) { renderer = std::make_unique<Renderer>(_width, _height); eventHandler = std::make_unique<EventHandler>(); cities.push_back(std::make_unique<City>(80, 580, 50, 30)); cities.push_back(std::make_unique<City>(150, 580, 50, 30)); cities.push_back(std::make_unique<City>(220, 580, 50, 30)); cities.push_back(std::make_unique<City>(370, 580, 50, 30)); cities.push_back(std::make_unique<City>(440, 580, 50, 30)); cities.push_back(std::make_unique<City>(510, 580, 50, 30)); laserCannons.push_back(std::make_unique<LaserCannon>(20, 550, 20, 30)); laserCannons.push_back(std::make_unique<LaserCannon>(310, 550, 20, 30)); laserCannons.push_back(std::make_unique<LaserCannon>(600, 550, 20, 30)); Running(true); std::lock_guard<std::mutex> lock(_mtxCout); std::cout << "Missile Command instantiated. \n"; } void MissileCommand::Run() { Uint32 title_timestamp = SDL_GetTicks(); Uint32 last_console_dump = SDL_GetTicks(); Uint32 frame_start; Uint32 frame_end; Uint32 frame_duration; int frame_count = 0; while (Running()) { frame_start = SDL_GetTicks(); // input, update, render HandleInput(); Update(); renderer->Render(cities, laserCannons); frame_end = SDL_GetTicks(); // Keep track of how long each loop through the input/update/render cycle // takes. frame_count++; frame_duration = frame_end - frame_start; // After every second, update the window title. if (frame_end - title_timestamp >= 1000) { renderer->SetTitle(frame_count); frame_count = 0; title_timestamp = frame_end; } // After every 10 seconds, dump info to console. if (frame_end - last_console_dump >= 100000) { printStatus(); last_console_dump = frame_end; } // If the time for this frame is too small (i.e. frame_duration is // smaller than the target ms_per_frame), delay the loop to // achieve the correct frame rate. if (frame_duration < _target_frame_duration) { SDL_Delay(_target_frame_duration - frame_duration); } } } void MissileCommand::Running(bool running) { std::unique_lock<std::mutex> lck (mtxRunning); _running = running; } bool MissileCommand::Running() { std::unique_lock<std::mutex> lck (mtxRunning); return _running; } void MissileCommand::HandleInput() { eventHandler->HandleInput(std::move(_running), laserCannons); } void MissileCommand::Update() { for( auto &lc : laserCannons) { lc->Update(); } } void MissileCommand::printStatus() { std::unique_lock<std::mutex> lock(_mtxCout); std::cout << "Missile command is running\n"; lock.unlock(); eventHandler->printStatus(); renderer->printStatus(); }
true
53745bcd09e37923b79c99181629d640d5eb5a97
C++
IanJoseph/CPP-Code
/SDL Basic/src/Screen.cpp
UTF-8
3,695
3.109375
3
[]
no_license
/* * Screen.cpp * * Created on: Aug 2, 2017 * Author: Ian J */ #include "Screen.h" #include <iostream> #include <stdio.h> namespace CPPTutorials { Screen::Screen() : m_window(NULL), m_renderer(NULL), m_texture(NULL), m_buffer1(NULL), m_buffer2(NULL) { } // Initialize screen, create window. bool Screen::init() { if (SDL_Init(SDL_INIT_VIDEO) < 0) { return false; } // Create Window m_window = SDL_CreateWindow("Particle Fire Explosion", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); if (m_window == NULL) { SDL_Quit(); return false; } // Create rendering context m_renderer = SDL_CreateRenderer(m_window, -1, SDL_RENDERER_PRESENTVSYNC); if (m_renderer == NULL) { SDL_DestroyWindow(m_window); SDL_Quit(); return false; } // Create texture, loads in Video card's VRAM m_texture = SDL_CreateTexture(m_renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STATIC, SCREEN_WIDTH, SCREEN_HEIGHT); if (m_texture == NULL) { SDL_DestroyRenderer(m_renderer); SDL_DestroyWindow(m_window); SDL_Quit(); return false; } //Create variable to hold screen pixel data m_buffer1 = new Uint32[SCREEN_WIDTH * SCREEN_HEIGHT]; m_buffer2 = new Uint32[SCREEN_WIDTH * SCREEN_HEIGHT]; // Initialize buffer to black memset(m_buffer1, 0x0, SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(Uint32)); memset(m_buffer2, 0x0, SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(Uint32)); return true; } // Process Window Events bool Screen::processEvents() { SDL_Event event; while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { return false; } } return true; } // Blur last screen void Screen::boxBlur() { Uint32 *temp = m_buffer1; m_buffer1 = m_buffer2; m_buffer2 = temp; for (int y=0; y < SCREEN_HEIGHT; y++) { for (int x = 0; x < SCREEN_WIDTH; x++) { int redTotal = 0; int greenTotal = 0; int blueTotal = 0; for (int row = - 1; row <= 1; row++) { for (int col = - 1; col <= 1; col++) { int currentX = x + col; int currentY = y+row; if (currentX >= 0 && currentX < SCREEN_WIDTH && currentY >= 0 && currentY < SCREEN_HEIGHT) { Uint32 color = m_buffer2[currentY*SCREEN_WIDTH + currentX]; Uint8 red = color >> 24; Uint8 green = color >> 16; Uint8 blue = color >> 8; redTotal += red; greenTotal += green; blueTotal += blue; } } } Uint8 red = redTotal/9; Uint8 green = greenTotal/9; Uint8 blue = blueTotal/9; setPixel(x,y, red, green, blue); } } } // Clear screen void Screen::clear() { memset(m_buffer1, 0, SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(Uint32)); memset(m_buffer2, 0, SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(Uint32)); } // Set color for each individual pixelv void Screen::setPixel(int x, int y, Uint8 red, Uint8 green, Uint8 blue) { if (x < 0 || x >= SCREEN_WIDTH || y < 0 || y >= SCREEN_HEIGHT) { return; } Uint32 pixelColor = 0; pixelColor += red; pixelColor <<= 8; pixelColor +=green; pixelColor <<= 8; pixelColor +=blue; pixelColor <<= 8; pixelColor += 0xFF; m_buffer1[(y * SCREEN_WIDTH) + x] = pixelColor; } // Draw buffer data in WIndow void Screen::update() { SDL_UpdateTexture(m_texture, NULL, m_buffer1, SCREEN_WIDTH * sizeof(Uint32)); SDL_RenderClear(m_renderer); SDL_RenderCopy(m_renderer, m_texture, NULL, NULL); SDL_RenderPresent(m_renderer); } // Close screen and release memory void Screen::close() { delete[] m_buffer1; delete[] m_buffer2; SDL_DestroyRenderer(m_renderer); SDL_DestroyTexture(m_texture); SDL_DestroyWindow(m_window); SDL_Quit(); } Screen::~Screen() { // TODO Auto-generated destructor stub } } /* namespace CPPTutorials */
true
d33a192bfdeb7fbd0f60d68d69e2767c73c80082
C++
Cthutu/agf
/src/agf/platform/fad.h
UTF-8
3,331
2.78125
3
[]
no_license
//---------------------------------------------------------------------------------------------------------------------- // FAD API //---------------------------------------------------------------------------------------------------------------------- #pragma once #include <cstdint> #include <fstream> #include <map> #include <string> #include <vector> #ifdef _WIN32 #include <windows.h> #endif #include <iosfwd> namespace agf { class ExeDrive { public: ExeDrive() { using namespace std; string exeFileName = win32GetExePathName(); fstream f(exeFileName, ios::in | ios::binary | ios::ate); if (f.is_open()) { uint64_t s1 = f.tellg(); f.seekg(-int(sizeof(uint64_t) * 2), ios::end); uint64_t s2 = f.tellg(); uint64_t magic; int64_t size; std::streampos end = f.tellg(); f.read((char *)&magic, 8); f.read((char *)&size, 8); if (magic == 0xc0deface) { f.seekg(-size, ios::end); while (f.tellg() < end) { FileInfo fi; uint8_t len; f.read((char *)&len, 1); vector<char> name; name.resize(len); f.read(name.data(), len); f.read((char *)&fi.size, sizeof(uint64_t)); fi.offset = (uint64_t)f.tellg(); f.seekg(fi.size, ios::cur); m_fileMap[string(name.begin(), name.end())] = fi; } } f.close(); } } std::vector<uint8_t> loadFile(std::string name) { using namespace std; vector<uint8_t> data; auto it = m_fileMap.find(name); if (it != m_fileMap.end()) { FileInfo& fi = it->second; string exeFileName = win32GetExePathName(); fstream f(exeFileName, ios::in | ios::binary); if (f.is_open()) { f.seekg(fi.offset); data.resize(fi.size); f.read((char *)data.data(), fi.size); f.close(); } } return data; } private: std::string win32GetExePathName() { int len = MAX_PATH; for (;;) { char* buf = (char *)malloc(len); if (!buf) return 0; DWORD pathLen = GetModuleFileName(0, buf, len); if (GetLastError() == ERROR_INSUFFICIENT_BUFFER) { // Not enough memory! len = 2 * len; free(buf); continue; } std::string path(buf); free(buf); return path; } } private: struct FileInfo { uint64_t offset; uint64_t size; }; std::map<std::string, FileInfo> m_fileMap; }; }
true
ac444ef826e4d5636d91a59fd39572f92baf1f02
C++
opendarkeden/server
/src/server/gameserver/skill/ReactiveArmor.h
UTF-8
1,197
2.59375
3
[]
no_license
////////////////////////////////////////////////////////////////////////////// // Filename : ReactiveArmor.h // Written By : // Description : ////////////////////////////////////////////////////////////////////////////// #ifndef __SKILL_REACTIVE_ARMOR_HANDLER_H__ #define __SKILL_REACTIVE_ARMOR_HANDLER_H__ #include "SkillHandler.h" ////////////////////////////////////////////////////////////////////////////// // class ReactiveArmor; ////////////////////////////////////////////////////////////////////////////// class ReactiveArmor : public SkillHandler { public: ReactiveArmor() throw() {} ~ReactiveArmor() throw() {} public: string getSkillHandlerName() const throw() { return "ReactiveArmor"; } SkillType_t getSkillType() const throw() { return SKILL_REACTIVE_ARMOR; } void execute(Ousters* pOusters, OustersSkillSlot* pOustersSkillSlot, CEffectID_t CEffectID) ; void execute(Ousters* pOusters, ObjectID_t ObjectID, OustersSkillSlot* pOustersSkillSlot, CEffectID_t CEffectID) ; void computeOutput(const SkillInput& input, SkillOutput& output); }; // global variable declaration extern ReactiveArmor g_ReactiveArmor; #endif // __SKILL_REACTIVE_ARMOR_HANDLER_H__
true
635074de1407e9cab84124bae5b03faa179f5b9a
C++
utec-poo/tarea-semana-1-3-LordGlovaton
/ejercicio2/main.cpp
UTF-8
934
2.828125
3
[]
no_license
#include <iostream> #include "Tipos.h" using namespace std; int main(){ int zona=0; char dato; cout<<"diga zona:"; cin>>zona; cout<<"el cliente es claro (responder V(verdadero) o F(falso):"; cin>>dato; if (char(102)==dato){ switch(zona){ case 1: cout<<"Super Vip:"<<212<<" soles"; break; case 2:cout<<"Vip:"<<170<<" soles"; break; case 3:cout<<"Preferencial:"<<136<<" soles"; break; case 4:cout<<"General: "<<59<<" soles"; break; default:cout<<"No existe esa zona"; break; } } if (char(118)==dato){ switch(zona){ case 1: cout<<"Super Vip:"<<212-(212*0.2)<<" soles"; break; case 2:cout<<"Vip:"<<170-(170*0.2)<<" soles"; break; case 3:cout<<"Preferencial:"<<136-(136*0.2)<<" soles"; break; case 4:cout<<"General:"<<59-(59*0.2)<<" soles"; break; default:cout<<"No existe esa zona"; break; } } }
true
f8367b5665d71bb2351a4e5ff18c56cadab2a4d0
C++
acelster/noise-terrain-gen
/nmlib/model/moduleoutput.hpp
UTF-8
1,022
2.96875
3
[]
no_license
#ifndef NM_MODULEOUTPUT_HPP #define NM_MODULEOUTPUT_HPP #include <nmlib/model/signaltype.hpp> #include <nmlib/util/userdataprovider.hpp> #include <nmlib/util/signals.hpp> #include <string> namespace nm { class ModuleType; /** * @brief Describes one of a ModuleType's outputs (name, SignalType) * @ingroup model */ class ModuleOutput : public UserDataProvider { public: explicit ModuleOutput(std::string name, SignalType signalType, const ModuleType& moduleType): c_name(name), c_signalType(signalType), c_moduleType(moduleType) {} ~ModuleOutput(){destroying(*this);} // ModuleOutput(ModuleOutput&&) = default; // ModuleOutput(ModuleOutput&) = default; std::string getName() const {return c_name;} SignalType getSignalType() const {return c_signalType;} signal<void(ModuleOutput&)> destroying; private: const std::string c_name; const SignalType c_signalType; const ModuleType &c_moduleType; }; } // namespace nm #endif // NM_MODULEOUTPUT_HPP
true
314afb8f708553efb85aaaa9b34a2cb545acc74e
C++
pratyush2311/Spoj-Solutions
/debug 2 year.cpp
UTF-8
135
2.5625
3
[]
no_license
#include<iostream> using namespace std; struct code { int a,b; code *c; }a; int main() { cin>>a.a>>a.c->b; cout<<a.b; return 0; }
true
12297b3504046d43c9e303ee6ac824d3f2d14b71
C++
sreekanth025/coding-problems
/DynamicProgramming/Longest-Increasing-Subsequence/54d_longestStringChain.cpp
UTF-8
2,506
3.515625
4
[]
no_license
/* Given a list of words, each word consists of English lowercase letters. Let's say word1 is a predecessor of word2 if and only if we can add exactly one letter anywhere in word1 to make it equal to word2. For example, "abc" is a predecessor of "abac". A word chain is a sequence of words [word_1, word_2, ..., word_k] with k >= 1, where word_1 is a predecessor of word_2, word_2 is a predecessor of word_3, and so on. Return the longest possible length of a word chain with words chosen from the given list of words. */ // Problem Link: https://leetcode.com/problems/longest-string-chain/ #include<bits/stdc++.h> using namespace std; class Solution { public: int longestStrChain(vector<string>& words) { int n = words.size(); if(n<=1) return n; sort(words.begin(), words.end(), compare); unordered_map<string, int> dp; int result=0; for(string w: words) { for(int i=0; i<w.size(); i++) { dp[w] = max(dp[w], 1+dp[w.substr(0,i) + w.substr(i+1)]); } result = max(result, dp[w]); } return result; } private: static bool compare(string& a, string& b) { return (a.size() < b.size()); } }; // Method 2: (Time Limit Exceeded) class Solution { public: int longestStrChain(vector<string>& words) { int n = words.size(); if(n<=1) return n; sort(words.begin(), words.end(), compare); vector<int> dp(n, 1); for(int i=1; i<n; i++) { for(int j=0; j<i; j++) { if(isPred(words[j], words[i]) && dp[j]+1 > dp[i]) { dp[i] = dp[j]+1; } } } int result=0; for(int x: dp) result = max(result, x); return result; } private: bool isPred(string a, string b) { vector<int> c1(26, 0), c2(26, 0); for(char x: a) c1[x-'a']++; for(char x: b) c2[x-'a']++; bool diff = false; for(int i=0;i<26; i++) { if(c1[i] != c2[i]) { if(abs(c1[i]-c2[i]) > 1) return false; if(diff) return false; diff = true; } } if(diff) return true; return false; } static bool compare(string& a, string& b) { return (a.size() < b.size()); } };
true
1074b5343dae2f276b800a4d1096114cb68d6be7
C++
bangalcat/Algorithms
/graph/network-flow/9577.cc
UTF-8
1,482
2.859375
3
[]
no_license
/* 백준 : 토렌트 */ #include <bits/stdc++.h> using namespace std; vector<int> A, B; vector<vector<int>> adj; vector<bool> visited; int n, m; bool dfs(int a){ if(visited[a]) return false; visited[a] = true; for(auto v : adj[a]){ if(B[v] == -1 || !visited[B[v]] && dfs(B[v])){ A[a] = v; B[v] = a; return true; } } return false; } int bipartite(int startTime, int endTime){ A = vector<int>(200,-1); B = vector<int>(200,-1); int size= 0; for(int start=startTime; start < endTime; ++ start){ visited = vector<bool>(200,false); size += dfs(start); } return size; } int main(){ int T; cin >> T; while(T--){ cin >> n >> m; adj = vector<vector<int>>(101); int st=999, et=0; //start, end time for(int i=0;i<m;++i){ int t1, t2, a_ct, q; cin >> t1 >> t2 >> a_ct; st = min(st, t1); et = max(et, t2); for (int j = 0; j < a_ct; ++j) { cin >> q; for(int t=t1; t<t2;++t) adj[t].push_back(q-1); } } auto solve = [&](){ int minEndTime = st + n; for(int mEt = minEndTime; mEt <= et; ++mEt){ if(bipartite(st, mEt) == n) return mEt; } return -1; }; cout << solve() << '\n'; } return 0; }
true
d16840c9cdedd741f0e022ee1ba72cfc6fb8275c
C++
linoyda/Even2
/State.h
UTF-8
2,003
3.5
4
[]
no_license
// // Created by yael and linoy on 14/01/2020. // #ifndef EVEN2_STATE_H #define EVEN2_STATE_H #include <vector> template <class T> class State { private: T vertexIndex; double vertexValue; //This field actually represents the COST of each vertex double subCost; State* fatherVertex; bool isVisited; int xPosition; int yPosition; public: //Constructor of a state according to T (type) of index, and the current cell's value. State(T indexOfVertex, double valOfVertex) { this->vertexIndex = indexOfVertex; this->vertexValue = valOfVertex; this->subCost = valOfVertex; this->fatherVertex = nullptr; isVisited = false; this->xPosition = -1; this->yPosition = -1; } State* getFatherVertex() { return this->fatherVertex; } void setSubCost(double cost) { this->subCost = cost; } double getSubCost() { return this->subCost; } void setFatherVertex(State<T>* state) { this->fatherVertex = state; } T getVertexIndex() { return this->vertexIndex; } double getVertexValue() { return this->vertexValue; } void setIsVisited(bool visited) { this->isVisited = visited; } bool getIsVisited() { return this->isVisited; } //This method returns true only if a given state EQUALS to this state. bool isEqual(State<T>* state) { if (state->getVertexValue() == this->getVertexValue()) { if (state->getIsVisited() == this->getIsVisited()) { if (state->getVertexIndex() == this->getVertexIndex()) { return true; } } } return false; } int getX() { return this->xPosition; } int getY() { return this->yPosition; } void setXAndYPositions(int x, int y) { this->xPosition = x; this->yPosition = y; } }; #endif //EVEN2_STATE_H
true
8f433bcf089aea7ba57131370fd8035f8067e01e
C++
yhyhUMich/cxx11
/c6.cpp
UTF-8
5,580
3.15625
3
[]
no_license
#include <iostream> #include <string> #include <ctime> #include <cstdlib> #include <cstdio> #include <vector> #include <list> #include <deque> #include <set> #include <typeinfo> #include <cstring> using namespace std; class MyString { public: static size_t DCtor; static size_t Ctor; static size_t CCtor; static size_t CAsgn; static size_t MCtor; static size_t MAsgn; static size_t Dtor; private: char* _data; size_t _len; void _init_data(const char* s) { _data = new char[_len+1]; memcpy(_data, s, _len); _data[_len] = '\0'; } public: MyString() : _data(nullptr), _len(0) { DCtor++; } MyString(const char* p) : _len(strlen(p)) { Ctor++; _init_data(p); } MyString(const MyString& str) : _len(str._len) { CCtor++; _init_data(str._data); } MyString(MyString&& str) noexcept : _data(str._data), _len(str._len) { MCtor++; str._len = 0; str._data = nullptr; } MyString& operator=(const MyString& str) { CAsgn++; if(this != &str) { if(_data) { delete _data; } _len = str._len; _init_data(str._data); } return *this; } MyString& operator=(MyString&& str) noexcept { MAsgn++; if(this != &str) { if(_data) { delete(_data); } _len = str._len; _data = str._data; str._data = nullptr; str._len = 0; } return *this; } virtual ~MyString() { Dtor++; if(_data) { delete _data; } } bool operator < (const MyString& rhs) const { return string(this->_data) < string(rhs._data); } bool operator == (const MyString& rhs) const { return string(this->_data) == string(rhs._data); } char* get() const { return _data; } }; size_t MyString::DCtor = 0; size_t MyString::Ctor = 0; size_t MyString::CCtor = 0; size_t MyString::CAsgn = 0; size_t MyString::MAsgn = 0; size_t MyString::MCtor = 0; size_t MyString::Dtor = 0; namespace std { template<> struct hash<MyString> { size_t operator() (const MyString& s) const noexcept { return hash<string>() (string(s.get())); } }; } class MyStrNoMove { public: static size_t DCtor; static size_t Ctor; static size_t CCtor; static size_t CAsgn; static size_t Dtor; static size_t MAsgn; static size_t MCtor; private: char* _data; size_t _len; void _init_data(const char* s) { _data = new char[_len+1]; memcpy(_data, s, _len); _data[_len] = '\0'; } public: MyStrNoMove() : _data(nullptr), _len(0) { DCtor++; } MyStrNoMove(const char* p) : _len(strlen(p)) { Ctor++; _init_data(p); } MyStrNoMove(const MyStrNoMove& str) : _len(str._len) { CCtor++; _init_data(str._data); } MyStrNoMove& operator=(const MyStrNoMove& str) { CAsgn++; if(this != &str) { if(_data) { delete _data; } _len = str._len; _init_data(str._data); } return *this; } virtual ~MyStrNoMove() { Dtor++; if(_data) { delete _data; } } bool operator < (const MyStrNoMove& rhs) const { return string(this->_data) < string(rhs._data); } bool operator == (const MyStrNoMove& rhs) const { return string(this->_data) == string(rhs._data); } char* get() const { return _data; } }; size_t MyStrNoMove::DCtor = 0; size_t MyStrNoMove::Ctor = 0; size_t MyStrNoMove::CCtor = 0; size_t MyStrNoMove::CAsgn = 0; size_t MyStrNoMove::Dtor = 0; size_t MyStrNoMove::MCtor= 0; size_t MyStrNoMove::MAsgn = 0; namespace std { template<> struct hash<MyStrNoMove> { size_t operator() (const MyStrNoMove& s) const noexcept { return hash<string>() (string(s.get())); } }; } template<typename T> void output_static_data(const T& myStr) { cout << typeid(myStr).name() << "--" << endl; cout << "CCtor = " << T::CCtor; cout << "MCtor = " << T::MCtor; cout << "CAsng = " << T::CAsgn; cout << "MAsgn = " << T::MAsgn; cout << "Dtor = " << T::Dtor; cout << "Ctor = " << T::Ctor; cout << "DCtor = " << T::DCtor; cout << endl; } template<typename M, typename NM> void test_moveable(M c1, NM c2, long& value) { char buf[10]; typedef typename iterator_traits<typename M::iterator>::value_type V1type; clock_t timeStart = clock(); for(long i = 0; i < value; i++) { snprintf(buf, 10, "%d", rand()); auto ite = c1.end(); c1.insert(ite, V1type(buf)); } cout << "construction, milli-second : " <<(clock() - timeStart) << endl; cout << "size() = " << c1.size() << endl; output_static_data(*(c1.begin())); timeStart = clock(); M c11(c1); cout << "copy, milli-second : " << (clock() - timeStart) << endl; timeStart = clock(); M c12(move(c1)); cout << "move copy, milli-second : " << (clock() - timeStart) << endl; timeStart = clock(); c11.swap(c12); cout << "swap, milli-second : " << (clock() - timeStart) << endl; cout << endl << endl; //NM typedef typename iterator_traits<typename NM::iterator>::value_type V2type; timeStart = clock(); for(long i = 0; i < value; i++) { snprintf(buf, 10, "%d", rand()); auto ite = c2.end(); c2.insert(ite, V2type(buf)); } cout << "construction, milli-second : " << clock() - timeStart << endl; cout << "size() = " << c2.size() << endl; output_static_data(*(c2.begin())); timeStart = clock(); NM c21(c2); cout << "copy, milli-second : " << (clock() - timeStart) << endl; timeStart = clock(); NM c22(move(c2)); cout << "move copy, milli-second : " << (clock() - timeStart) << endl; timeStart = clock(); c21.swap(c22); cout << "swap, milli-second : " << (clock() - timeStart) << endl; cout << endl << endl; } int main(int argc, char* argv[]) { long value = 3000000; test_moveable(deque<MyString>(), list<MyStrNoMove>(), value); return 0; }
true
b7ea57901a7a1d09a81635ebd796ccf49f66a8de
C++
Michidu/ARK-Server-API
/version/Core/Public/Logger/Logger.h
UTF-8
775
2.5625
3
[ "MIT" ]
permissive
#pragma once #include "../API/Base.h" #include "Logger/spdlog/spdlog.h" ARK_API std::vector<spdlog::sink_ptr>& APIENTRY GetLogSinks(); class Log { public: Log(const Log&) = delete; Log(Log&&) = delete; Log& operator=(const Log&) = delete; Log& operator=(Log&&) = delete; static Log& Get() { static Log instance; return instance; } static std::shared_ptr<spdlog::logger>& GetLog() { return Get().logger_; } void Init(const std::string& plugin_name) { auto& sinks = GetLogSinks(); logger_ = std::make_shared<spdlog::logger>(plugin_name, begin(sinks), end(sinks)); logger_->set_pattern("%D %R [%n][%l] %v"); logger_->flush_on(spdlog::level::info); } private: Log() = default; ~Log() = default; std::shared_ptr<spdlog::logger> logger_; };
true
f43450f2220775d0de92b14ebc4182b1ddc55724
C++
bancsdan/3DMeshConverter
/src/reader/obj_reader.cpp
UTF-8
5,482
2.640625
3
[]
no_license
#include <Eigen/Dense> #include <algorithm> #include <array> #include <exception> #include <fstream> #include <iostream> #include <optional> #include <sstream> #include <string> #include <vector> #include "exception.hpp" #include "geometry/meshdata.hpp" #include "obj_reader.hpp" #include "utility.hpp" namespace Converter { MeshData ObjReader::read(std::istream &in_stream) { MeshData result; std::vector<Eigen::Vector4d> vertices; std::vector<Eigen::Vector4d> vertex_normals; std::vector<Eigen::Vector4d> vertex_textures; for (std::string line; std::getline(in_stream, line);) { const auto words_vect = Utility::splitString(line); if (!words_vect.empty()) { if (Utility::startsWith(words_vect[0U], c_vn)) { readVector(words_vect, vertex_normals, true); } else if (Utility::startsWith(words_vect[0U], c_vt)) { readVector(words_vect, vertex_textures); } else if (Utility::startsWith(words_vect[0U], c_v)) { readVector(words_vect, vertices); } else if (Utility::startsWith(words_vect[0U], c_f)) { readFace(words_vect, vertices, vertex_textures, vertex_normals, result); } else if (Utility::startsWith(words_vect[0U], c_mtllib)) { if (words_vect.size() > 1) { result.material_file = words_vect[1U]; } } } } return result; } void ObjReader::readVector(const std::vector<std::string> &line, std::vector<Eigen::Vector4d> &vectors, bool is_normal) const { // If the line doesn't contain 3 or 4 coordinates after the type. if (line.size() != 4 && line.size() != 5) { throw IllFormedFileException(); } Eigen::Vector4d vec{0.0, 0.0, 0.0, is_normal ? 0.0 : 1.0}; unsigned int index = 0U; for (auto it = line.begin() + 1; it != line.end(); ++it) { try { vec[index++] = std::stod(*it); } catch (const std::exception &) { throw IllFormedFileException(); } } vectors.push_back(vec); } std::array<std::optional<int>, 3U> ObjReader::readIndicesFromSlashSeparatedWord(const std::string &word) const { std::array<std::optional<int>, 3U> result; std::istringstream iss(word); for (auto &elem : result) { std::string idx; std::getline(iss, idx, '/'); if (!idx.empty()) { elem = std::stoi(idx); } } return result; } void ObjReader::readFace(const std::vector<std::string> &line, const std::vector<Eigen::Vector4d> &vertices, const std::vector<Eigen::Vector4d> &vertex_textures, const std::vector<Eigen::Vector4d> &vertex_normals, MeshData &mesh) const { // A face definition should consist of at least 3 vertices. if (line.size() < 4U) { throw IllFormedFileException(); } std::vector<const Eigen::Vector4d *> face_vertices; std::vector<const Eigen::Vector4d *> face_vertex_textures; std::vector<const Eigen::Vector4d *> face_vertex_normals; for (auto it = line.begin() + 1; it != line.end(); ++it) { try { const auto face_vertex_indices = readIndicesFromSlashSeparatedWord(*it); face_vertices.push_back(&vertices[face_vertex_indices[0U].value() - 1U]); if (face_vertex_indices[1U]) { face_vertex_textures.push_back( &vertex_textures[face_vertex_indices[1U].value() - 1U]); } if (face_vertex_indices[2U]) { face_vertex_normals.push_back( &vertex_normals[face_vertex_indices[2U].value() - 1U]); } } catch (const std::exception &) { throw IllFormedFileException(); } } // Either has textures defined for every vertex or none. if (face_vertex_textures.size() != 0U && face_vertex_textures.size() != face_vertices.size()) { throw IllFormedFileException(); } // Either has normals defined for every vertex or none. if (face_vertex_normals.size() != 0U && face_vertex_normals.size() != face_vertices.size()) { throw IllFormedFileException(); } for (std::size_t i = 0U; i < face_vertices.size() - 2U; ++i) { Triangle triangle; const auto &face_vertices_0 = *face_vertices[0U]; const auto &face_vertices_i1 = *face_vertices[i + 1U]; const auto &face_vertices_i2 = *face_vertices[i + 2U]; // Some functionality like determining if point is inside the // mesh or not are relying on the face not defining a vertex // multiple times, the resulting mesh possibly still can be // converted, depending on the target format. if (face_vertices_0.isApprox(face_vertices_i1) || face_vertices_0.isApprox(face_vertices_i2) || face_vertices_i1.isApprox(face_vertices_i2)) { std::cerr << "WARNING: There is a redundant vertex in a face definition, " "it can cause unpredictable results!\n"; } triangle.a.pos = face_vertices_0; triangle.b.pos = face_vertices_i1; triangle.c.pos = face_vertices_i2; if (face_vertex_textures.size() != 0U) { triangle.a.texture = *face_vertex_textures[0U]; triangle.b.texture = *face_vertex_textures[i + 1U]; triangle.c.texture = *face_vertex_textures[i + 2U]; } if (face_vertex_normals.size() != 0U) { triangle.a.normal = *face_vertex_normals[0U]; triangle.b.normal = *face_vertex_normals[i + 1U]; triangle.c.normal = *face_vertex_normals[i + 2U]; } mesh.triangles.push_back(std::move(triangle)); } } } // namespace Converter
true
43e10da4a97b8db0c060dbd8c30568d30c557723
C++
zj4775/cprojects
/排序树创建与删除.cpp
GB18030
1,645
3.515625
4
[]
no_license
#include<stdio.h> #include<sys/malloc.h> #include<stdlib.h> typedef struct node { int elem; node *lchild; node *rchild; }node; void insert(node **root,int n) { node *p; if(!(*root)) { p=(node *)malloc(sizeof(node)); p->elem=n; p->lchild=p->rchild=NULL; *root=p; } else { if((*root)->elem>n){insert(&((*root)->lchild),n);} if((*root)->elem<n){insert(&((*root)->rchild),n);} } } void del(node **root,int n) { node *p1,*p2; if((*root)==NULL){printf("");exit(0);} else if((*root)->elem>n){del(&((*root)->lchild),n);} else if((*root)->elem<n){del(&((*root)->rchild),n);} else { if((*root)->rchild==NULL){(*root)=(*root)->lchild;}//ַҪѧ else if((*root)->lchild==NULL){(*root)=(*root)->rchild;} else { if((*root)->lchild->rchild==NULL) { (*root)->elem=(*root)->lchild->elem; del(&(*root)->lchild,(*root)->lchild->elem); } else { p1=(*root); p2=(*root)->lchild; while(p2->rchild!=NULL){p1=p2;p2=p2->rchild;} (*root)->elem=p2->elem; del(&(p1->rchild),p2->elem);//p1->rchildܻp2 } } } } void print(node *root) { if(root) { printf("%d ",root->elem); print(root->lchild); print(root->rchild); } } int main() { int n; node *R=NULL; printf("һ0Ϊβ"); scanf("%d",&n); while(n!=0) { insert(&R,n); printf("һ0Ϊβ"); scanf("%d",&n); } print(R); printf("Ҫɾ"); scanf("%d",&n); del(&R,n); printf("ʣµΪ\n"); print(R); return 0; }
true
5b56c96314d3abd3857cae01a910847fbc486174
C++
sanikakharkar/atm
/include/BankDatabase.hpp
UTF-8
870
3.234375
3
[]
no_license
#pragma once #include <map> #include <iostream> template <class Key, class Data> class BankDatabase { public: friend class BankInterface; BankDatabase() = default; ~BankDatabase() = default; protected: bool isValidKey(const Key key); Data& getAccountData(const Key key); void addDatabaseEntry(const Key key, const Data data); std::map<Key, Data> database; }; template <class Key, class Data> bool BankDatabase<Key, Data>::isValidKey(const Key key) { auto it = database.find(key); if (it != database.end()) { return true; } return false; } template <class Key, class Data> Data& BankDatabase<Key, Data>::getAccountData(const Key key) { return database[key]; } template <class Key, class Data> void BankDatabase<Key, Data>::addDatabaseEntry(const Key key, const Data data) { database[key] = data; }
true
c1128ac2b5e36c305213bb952e4c6a36cc40a64a
C++
smealum/SPACECRAFT
/src/utils/Tools.cpp
UTF-8
817
2.859375
3
[]
no_license
#include "utils/Tools.h" //#include <cstdlib> //#include <cstdio> //#include <sys/types.h> //#include <sys/stat.h> //#if defined(_WIN32) || defined(__WIN32__) //#include <direct.h> // _mkdir //#endif bool createDir(const char *dir) { return true; //bool success = false; //#if defined(_WIN32) || defined(__WIN32__) //success = _mkdir(dir) == 0; //#else //success = mkdir(dir, 0755) == 0; //#endif //if (!success && !dirExists(dir)) //printf("Couldn't create the directory: %s\n", dir); //return success; } bool dirExists(const char *dir) { //#if defined(_WIN32) || defined(__WIN32__) //struct _stat buf; //if(_stat(dir, &buf)==0)return (buf.st_mode & S_IFDIR) != 0; //#else //struct stat buf; //if(stat(dir, &buf)==0)return (buf.st_mode & S_IFDIR) != 0; //#endif return false; }
true
a8c6d2403b47218e6507f3714ffa4837772879dd
C++
yjbong/problem-solving
/leetcode/42/42.cpp
UTF-8
839
2.859375
3
[]
no_license
int D[30000]; // D[i] = 지형 height[0~i]에 담을 수 있는 물의 양 int lMax[30000]; // lMax[i] = max(height[0], height[1], ... , height[i]) int rMax[30000]; // rMax[i] = max(height[n-1], height[n-2], ... , height[i]) class Solution { public: int trap(vector<int>& height) { int n=height.size(); if(n==0) return 0; lMax[0]=height[0]; for(int i=1; i<n; i++) lMax[i]=max(lMax[i-1],height[i]); rMax[n-1]=height[n-1]; for(int i=n-2; i>=0; i--) rMax[i]=max(rMax[i+1],height[i]); D[0]=0; for(int i=1; i<n; i++){ // D[i]를 구할 때, 인덱스 (i-1) 에 얼마만큼의 물을 채울 수 있는지 확인한다. D[i]=D[i-1]+max(0,min(lMax[i-1],rMax[i-1])-height[i-1]); } return D[n-1]; } };
true
b84330147661566a001f231f049f89e869af8053
C++
pramod3009/leetcode
/oddEvenList.cpp
UTF-8
1,027
3.296875
3
[]
no_license
/** * Definition for singly-linked list. * struct ListNode { * int val; * ListNode *next; * ListNode() : val(0), next(nullptr) {} * ListNode(int x) : val(x), next(nullptr) {} * ListNode(int x, ListNode *next) : val(x), next(next) {} * }; */ class Solution { public: ListNode* oddEvenList(ListNode* head) { if(!head or !head->next or !head->next->next){ return head; } ListNode* oddend = head; ListNode* evenend = head->next; ListNode* evenstart = head->next; int nodenumber = 3; ListNode* runner = head->next->next; while(runner){ if(nodenumber % 2 == 1){ oddend->next = runner; oddend = runner; } else { evenend->next = runner; evenend = runner; } runner = runner->next; nodenumber++; } evenend->next = NULL; oddend->next = evenstart; return head; } };
true
c12344c9bab4cf66c88843d4d4b301c50a64558b
C++
jjsullivan5196/cst311-classwork
/project/pong.h
UTF-8
2,834
2.875
3
[]
no_license
#pragma once #include <cstdint> #include <iostream> #include <array> #include <algorithm> #include <SFML/Graphics.hpp> // display constants const uint32_t WIDTH = 800, HEIGHT = 400; const uint32_t BALL_R = WIDTH * 0.01f; const uint32_t BAT_W = WIDTH * 0.03f, BAT_H = HEIGHT / 4; const uint32_t BAT_HH = BAT_H / 2; // game win state enum win_state : uint8_t { None = 0, Player1, Player2 }; // global game state struct gamestate { uint8_t bats[2]; uint8_t scores[2]; uint8_t ball[2]; short dir[2]; win_state win; }; // shapes for bats/ball struct drawinfo { sf::CircleShape ball = sf::CircleShape(BALL_R); std::array<sf::RectangleShape, 2> bats = { sf::RectangleShape{sf::Vector2f(BAT_W, BAT_H)}, sf::RectangleShape{sf::Vector2f(BAT_W, BAT_H)} }; std::array<sf::Shape*, 3> shapes = { &bats[0], &bats[1], &ball }; drawinfo() { for(auto* shape : shapes) { shape->setFillColor(sf::Color::Red); } } }; // check if ball hits a bat bool bat_collide(const gamestate& state, uint8_t b) { const uint8_t& bx = state.ball[0], by = state.ball[1]; const uint8_t& height = state.bats[b]; const uint8_t wbound = (100 * b) + (b ? -3 : 3); const uint8_t hbound = height + 25; return ((by >= height) && (by <= hbound)) && (b ? (bx > wbound) : (bx < wbound)); } // game rules/physics void update_game(gamestate& state) { // bat check for(uint8_t i = 0; i < 2; i++) { if(bat_collide(state, i)) state.dir[0] *= -1; } // screen check for(uint8_t i = 0; i < 2; i++) { // change direction if(state.ball[i] == 0 || state.ball[i] == 100) { state.dir[i] *= -1; // score check if(!i) { state.ball[i] ? state.scores[0]++ : state.scores[1]++; state.ball[0] = state.ball[1] = 50; std::cout << (uint16_t)state.scores[0] << ' ' << (uint16_t)state.scores[1] << '\n'; } } // update position state.ball[i] += state.dir[i]; } } // update shapes on screen void update_display(const gamestate& state, drawinfo& info) { info.bats[0].setPosition(0, (HEIGHT * (state.bats[0]/100.0f))); info.bats[1].setPosition(WIDTH - BAT_W, (HEIGHT * (state.bats[1]/100.0f))); info.ball.setPosition((WIDTH - BALL_R) * (state.ball[0]/100.0f), (HEIGHT - BALL_R) * (state.ball[1]/100.0f)); } // draw game void draw(sf::RenderWindow& win, drawinfo& info) { win.clear(sf::Color::Black); for(auto* shape : info.shapes) { win.draw(*shape); } win.display(); } // fake source of gamestates gamestate recv_state() { static gamestate g { {75, 75}, {0, 0}, {50, 50}, {1, 1}, win_state::None }; update_game(g); return g; }
true
185da8191b99639d72d961c13f38cb3d8dd18702
C++
prampec/IotWebConf
/src/IotWebConfTParameter.h
UTF-8
26,015
2.5625
3
[ "MIT" ]
permissive
/** * IotWebConfTParameter.h -- IotWebConf is an ESP8266/ESP32 * non blocking WiFi/AP web configuration library for Arduino. * https://github.com/prampec/IotWebConf * * Copyright (C) 2021 Balazs Kelemen <prampec+arduino@gmail.com> * rovo89 * * This software may be modified and distributed under the terms * of the MIT license. See the LICENSE file for details. */ #ifndef IotWebConfTParameter_h #define IotWebConfTParameter_h // TODO: This file is a mess. Help wanted to organize thing! #include <IotWebConfParameter.h> #include <Arduino.h> #include <IPAddress.h> #include <errno.h> // At least in PlatformIO, strtoimax/strtoumax are defined, but not implemented. #if 1 #define strtoimax strtoll #define strtoumax strtoull #endif namespace iotwebconf { /** * This class is to hide web related properties from the * data manipulation. */ class ConfigItemBridge : public ConfigItem { public: virtual void update(WebRequestWrapper* webRequestWrapper) override { if (webRequestWrapper->hasArg(this->getId())) { String newValue = webRequestWrapper->arg(this->getId()); this->update(newValue); } } void debugTo(Stream* out) override { out->print("'"); out->print(this->getId()); out->print("' with value: '"); out->print(this->toString()); out->println("'"); } protected: ConfigItemBridge(const char* id) : ConfigItem(id) { } virtual int getInputLength() { return 0; }; virtual bool update(String newValue, bool validateOnly = false) = 0; virtual String toString() = 0; }; /////////////////////////////////////////////////////////////////////////// /** * DataType is the data related part of the parameter. * It does not care about web and visualization, but takes care of the * data validation and storing. */ template <typename ValueType, typename _DefaultValueType = ValueType> class DataType : virtual public ConfigItemBridge { public: using DefaultValueType = _DefaultValueType; DataType(const char* id, DefaultValueType defaultValue) : ConfigItemBridge(id), _defaultValue(defaultValue) { } /** * value() can be used to get the value, but it can also * be used set it like this: p.value() = newValue */ ValueType& value() { return this->_value; } ValueType& operator*() { return this->_value; } protected: int getStorageSize() override { return sizeof(ValueType); } virtual bool update(String newValue, bool validateOnly = false) = 0; bool validate(String newValue) { return update(newValue, true); } virtual String toString() override { return String(this->_value); } ValueType _value; const DefaultValueType _defaultValue; }; /////////////////////////////////////////////////////////////////////////// class StringDataType : public DataType<String> { public: using DataType<String>::DataType; protected: virtual bool update(String newValue, bool validateOnly) override { if (!validateOnly) { this->_value = newValue; } return true; } virtual String toString() override { return this->_value; } }; /////////////////////////////////////////////////////////////////////////// template <size_t len> class CharArrayDataType : public DataType<char[len], const char*> { public: using DataType<char[len], const char*>::DataType; CharArrayDataType(const char* id, const char* defaultValue) : ConfigItemBridge::ConfigItemBridge(id), DataType<char[len], const char*>::DataType(id, defaultValue) { }; virtual void applyDefaultValue() override { strncpy(this->_value, this->_defaultValue, len); } protected: virtual bool update(String newValue, bool validateOnly) override { if (newValue.length() + 1 > len) { return false; } if (!validateOnly) { #ifdef IOTWEBCONF_DEBUG_TO_SERIAL Serial.print(this->getId()); Serial.print(": "); Serial.println(newValue); #endif strncpy(this->_value, newValue.c_str(), len); } return true; } void storeValue(std::function<void( SerializationData* serializationData)> doStore) override { SerializationData serializationData; serializationData.length = len; serializationData.data = (byte*)this->_value; doStore(&serializationData); } void loadValue(std::function<void( SerializationData* serializationData)> doLoad) override { SerializationData serializationData; serializationData.length = len; serializationData.data = (byte*)this->_value; doLoad(&serializationData); } virtual int getInputLength() override { return len; }; }; /////////////////////////////////////////////////////////////////////////// /** * All non-complex types should be inherited from this base class. */ template <typename ValueType> class PrimitiveDataType : public DataType<ValueType> { public: using DataType<ValueType>::DataType; PrimitiveDataType(const char* id, ValueType defaultValue) : ConfigItemBridge::ConfigItemBridge(id), DataType<ValueType>::DataType(id, defaultValue) { }; void setMax(ValueType val) { this->_max = val; this->_maxDefined = true; } void setMin(ValueType val) { this->_min = val; this->_minDefined = true; } virtual void applyDefaultValue() override { this->_value = this->_defaultValue; } protected: virtual bool update(String newValue, bool validateOnly) override { errno = 0; ValueType val = fromString(newValue); if ((errno == ERANGE) || (this->_minDefined && (val < this->_min)) || (this->_maxDefined && (val > this->_max))) { #ifdef IOTWEBCONF_DEBUG_TO_SERIAL Serial.print(this->getId()); Serial.print(" value not accepted: "); Serial.println(val); #endif return false; } if (!validateOnly) { #ifdef IOTWEBCONF_DEBUG_TO_SERIAL Serial.print(this->getId()); Serial.print(": "); Serial.println((ValueType)val); #endif this->_value = (ValueType) val; } return true; } void storeValue(std::function<void( SerializationData* serializationData)> doStore) override { SerializationData serializationData; serializationData.length = this->getStorageSize(); serializationData.data = reinterpret_cast<byte*>(&this->_value); doStore(&serializationData); } void loadValue(std::function<void( SerializationData* serializationData)> doLoad) override { byte buf[this->getStorageSize()]; SerializationData serializationData; serializationData.length = this->getStorageSize(); serializationData.data = buf; doLoad(&serializationData); ValueType* valuePointer = reinterpret_cast<ValueType*>(buf); this->_value = *valuePointer; } virtual ValueType fromString(String stringValue) = 0; ValueType getMax() { return this->_max; } ValueType getMin() { return this->_min; } ValueType isMaxDefined() { return this->_maxDefined; } ValueType isMinDefined() { return this->_minDefined; } private: ValueType _min; ValueType _max; bool _minDefined = false; bool _maxDefined = false; }; /////////////////////////////////////////////////////////////////////////// template <typename ValueType, int base = 10> class SignedIntDataType : public PrimitiveDataType<ValueType> { public: SignedIntDataType(const char* id, ValueType defaultValue) : ConfigItemBridge::ConfigItemBridge(id), PrimitiveDataType<ValueType>::PrimitiveDataType(id, defaultValue) { }; protected: virtual ValueType fromString(String stringValue) { return (ValueType)strtoimax(stringValue.c_str(), nullptr, base); } }; template <typename ValueType, int base = 10> class UnsignedIntDataType : public PrimitiveDataType<ValueType> { public: UnsignedIntDataType(const char* id, ValueType defaultValue) : ConfigItemBridge::ConfigItemBridge(id), PrimitiveDataType<ValueType>::PrimitiveDataType(id, defaultValue) { }; protected: virtual ValueType fromString(String stringValue) { return (ValueType)strtoumax(stringValue.c_str(), nullptr, base); } }; class BoolDataType : public PrimitiveDataType<bool> { public: BoolDataType(const char* id, bool defaultValue) : ConfigItemBridge::ConfigItemBridge(id), PrimitiveDataType<bool>::PrimitiveDataType(id, defaultValue) { }; protected: virtual bool fromString(String stringValue) { return stringValue.c_str()[0] == 1; } }; class FloatDataType : public PrimitiveDataType<float> { public: FloatDataType(const char* id, float defaultValue) : ConfigItemBridge::ConfigItemBridge(id), PrimitiveDataType<float>::PrimitiveDataType(id, defaultValue) { }; protected: virtual float fromString(String stringValue) { return atof(stringValue.c_str()); } }; class DoubleDataType : public PrimitiveDataType<double> { public: DoubleDataType(const char* id, double defaultValue) : ConfigItemBridge::ConfigItemBridge(id), PrimitiveDataType<double>::PrimitiveDataType(id, defaultValue) { }; protected: virtual double fromString(String stringValue) { return strtod(stringValue.c_str(), nullptr); } }; ///////////////////////////////////////////////////////////////////////// class IpDataType : public DataType<IPAddress> { using DataType<IPAddress>::DataType; protected: virtual bool update(String newValue, bool validateOnly) override { if (validateOnly) { IPAddress ip; return ip.fromString(newValue); } else { return this->_value.fromString(newValue); } } virtual String toString() override { return this->_value.toString(); } }; /////////////////////////////////////////////////////////////////////////// /** * Input parameter is the part of the parameter that is responsible * for the appearance of the parameter in HTML. */ class InputParameter : virtual public ConfigItemBridge { public: InputParameter(const char* id, const char* label) : ConfigItemBridge::ConfigItemBridge(id), label(label) { } virtual void renderHtml( bool dataArrived, WebRequestWrapper* webRequestWrapper) override { String content = this->renderHtml( dataArrived, webRequestWrapper->hasArg(this->getId()), webRequestWrapper->arg(this->getId())); webRequestWrapper->sendContent(content); } const char* label; /** * This variable is meant to store a value that is displayed in an empty * (not filled) field. */ const char* placeholder = nullptr; virtual void setPlaceholder(const char* placeholder) { this->placeholder = placeholder; } /** * Usually this variable is used when rendering the form input field * so one can customize the rendered outcome of this particular item. */ const char* customHtml = nullptr; /** * Used when rendering the input field. Is is overridden by different * implementations. */ virtual String getCustomHtml() { return String(customHtml == nullptr ? "" : customHtml); } const char* errorMessage = nullptr; protected: void clearErrorMessage() override { this->errorMessage = nullptr; } virtual String renderHtml( bool dataArrived, bool hasValueFromPost, String valueFromPost) { String pitem = String(this->getHtmlTemplate()); pitem.replace("{b}", this->label); pitem.replace("{t}", this->getInputType()); pitem.replace("{i}", this->getId()); pitem.replace( "{p}", this->placeholder == nullptr ? "" : this->placeholder); int length = this->getInputLength(); if (length > 0) { char parLength[11]; snprintf(parLength, 11, "%d", length - 1); // To allow "\0" at the end of the string. String maxLength = String("maxlength=") + parLength; pitem.replace("{l}", maxLength); } else { pitem.replace("{l}", ""); } if (hasValueFromPost) { // -- Value from previous submit pitem.replace("{v}", valueFromPost); } else { // -- Value from config pitem.replace("{v}", this->toString()); } pitem.replace("{c}", this->getCustomHtml()); pitem.replace( "{s}", this->errorMessage == nullptr ? "" : "de"); // Div style class. pitem.replace( "{e}", this->errorMessage == nullptr ? "" : this->errorMessage); return pitem; } /** * One can override this method in case a specific HTML template is required * for a parameter. */ virtual String getHtmlTemplate() { return FPSTR(IOTWEBCONF_HTML_FORM_PARAM); }; virtual const char* getInputType() = 0; }; template <size_t len> class TextTParameter : public CharArrayDataType<len>, public InputParameter { public: using CharArrayDataType<len>::CharArrayDataType; TextTParameter(const char* id, const char* label, const char* defaultValue) : ConfigItemBridge(id), CharArrayDataType<len>::CharArrayDataType(id, defaultValue), InputParameter::InputParameter(id, label) { } protected: virtual const char* getInputType() override { return "text"; } }; class CheckboxTParameter : public BoolDataType, public InputParameter { public: CheckboxTParameter(const char* id, const char* label, const bool defaultValue) : ConfigItemBridge(id), BoolDataType::BoolDataType(id, defaultValue), InputParameter::InputParameter(id, label) { } bool isChecked() { return this->value(); } protected: virtual const char* getInputType() override { return "checkbox"; } virtual void update(WebRequestWrapper* webRequestWrapper) override { bool selected = false; if (webRequestWrapper->hasArg(this->getId())) { String valueFromPost = webRequestWrapper->arg(this->getId()); selected = valueFromPost.equals("selected"); } // this->update(String(selected ? "1" : "0")); #ifdef IOTWEBCONF_DEBUG_TO_SERIAL Serial.print(this->getId()); Serial.print(": "); Serial.println(selected ? "selected" : "not selected"); #endif this->_value = selected; } virtual String renderHtml( bool dataArrived, bool hasValueFromPost, String valueFromPost) override { bool checkSelected = false; if (dataArrived) { if (hasValueFromPost && valueFromPost.equals("selected")) { checkSelected = true; } } else { if (this->isChecked()) { checkSelected = true; } } if (checkSelected) { this->customHtml = CheckboxTParameter::_checkedStr; } else { this->customHtml = nullptr; } return InputParameter::renderHtml(dataArrived, true, String("selected")); } private: const char* _checkedStr = "checked='checked'"; }; template <size_t len> class PasswordTParameter : public CharArrayDataType<len>, public InputParameter { public: using CharArrayDataType<len>::CharArrayDataType; PasswordTParameter(const char* id, const char* label, const char* defaultValue) : ConfigItemBridge(id), CharArrayDataType<len>::CharArrayDataType(id, defaultValue), InputParameter::InputParameter(id, label) { this->customHtml = _customHtmlPwd; } void debugTo(Stream* out) { out->print("'"); out->print(this->getId()); out->print("' with value: "); #ifdef IOTWEBCONF_DEBUG_PWD_TO_SERIAL out->print("'"); out->print(this->_value); out->println("'"); #else out->println(F("<hidden>")); #endif } virtual bool update(String newValue, bool validateOnly) override { if (newValue.length() + 1 > len) { return false; } if (validateOnly) { return true; } #ifdef IOTWEBCONF_DEBUG_TO_SERIAL Serial.print(this->getId()); Serial.print(": "); #endif if (newValue.length() > 0) { // -- Value was set. strncpy(this->_value, newValue.c_str(), len); #ifdef IOTWEBCONF_DEBUG_TO_SERIAL # ifdef IOTWEBCONF_DEBUG_PWD_TO_SERIAL Serial.println(this->_value); # else Serial.println("<updated>"); # endif #endif } else { #ifdef IOTWEBCONF_DEBUG_TO_SERIAL Serial.println("<was not changed>"); #endif } return true; } protected: virtual const char* getInputType() override { return "password"; } virtual String renderHtml( bool dataArrived, bool hasValueFromPost, String valueFromPost) override { return InputParameter::renderHtml(dataArrived, true, String("")); } private: const char* _customHtmlPwd = "ondblclick=\"pw(this.id)\""; }; /** * All non-complex type input parameters should be inherited from this * base class. */ template <typename ValueType> class PrimitiveInputParameter : public InputParameter { public: PrimitiveInputParameter(const char* id, const char* label) : ConfigItemBridge::ConfigItemBridge(id), InputParameter::InputParameter(id, label) { } virtual String getCustomHtml() override { String modifiers = String(this->customHtml); if (this->isMinDefined()) { modifiers += " min='" ; modifiers += this->getMin(); modifiers += "'"; } if (this->isMaxDefined()) { modifiers += " max='"; modifiers += this->getMax(); modifiers += "'"; } if (this->step != 0) { modifiers += " step='"; modifiers += this->step; modifiers += "'"; } return modifiers; } ValueType step = 0; void setStep(ValueType step) { this->step = step; } virtual ValueType getMin() = 0; virtual ValueType getMax() = 0; virtual bool isMinDefined() = 0; virtual bool isMaxDefined() = 0; }; template <typename ValueType, int base = 10> class IntTParameter : public virtual SignedIntDataType<ValueType, base>, public PrimitiveInputParameter<ValueType> { public: IntTParameter(const char* id, const char* label, ValueType defaultValue) : ConfigItemBridge(id), SignedIntDataType<ValueType, base>::SignedIntDataType(id, defaultValue), PrimitiveInputParameter<ValueType>::PrimitiveInputParameter(id, label) { } // TODO: somehow organize these methods into common parent. virtual ValueType getMin() override { return PrimitiveDataType<ValueType>::getMin(); } virtual ValueType getMax() override { return PrimitiveDataType<ValueType>::getMax(); } virtual bool isMinDefined() override { return PrimitiveDataType<ValueType>::isMinDefined(); } virtual bool isMaxDefined() override { return PrimitiveDataType<ValueType>::isMaxDefined(); } protected: virtual const char* getInputType() override { return "number"; } }; template <typename ValueType, int base = 10> class UIntTParameter : public virtual UnsignedIntDataType<ValueType, base>, public PrimitiveInputParameter<ValueType> { public: UIntTParameter(const char* id, const char* label, ValueType defaultValue) : ConfigItemBridge(id), UnsignedIntDataType<ValueType, base>::UnsignedIntDataType(id, defaultValue), PrimitiveInputParameter<ValueType>::PrimitiveInputParameter(id, label) { } // TODO: somehow organize these methods into common parent. virtual ValueType getMin() override { return PrimitiveDataType<ValueType>::getMin(); } virtual ValueType getMax() override { return PrimitiveDataType<ValueType>::getMax(); } virtual bool isMinDefined() override { return PrimitiveDataType<ValueType>::isMinDefined(); } virtual bool isMaxDefined() override { return PrimitiveDataType<ValueType>::isMaxDefined(); } protected: virtual const char* getInputType() override { return "number"; } }; class FloatTParameter : public FloatDataType, public PrimitiveInputParameter<float> { public: FloatTParameter(const char* id, const char* label, float defaultValue) : ConfigItemBridge(id), FloatDataType::FloatDataType(id, defaultValue), PrimitiveInputParameter<float>::PrimitiveInputParameter(id, label) { } virtual float getMin() override { return PrimitiveDataType<float>::getMin(); } virtual float getMax() override { return PrimitiveDataType<float>::getMax(); } virtual bool isMinDefined() override { return PrimitiveDataType<float>::isMinDefined(); } virtual bool isMaxDefined() override { return PrimitiveDataType<float>::isMaxDefined(); } protected: virtual const char* getInputType() override { return "number"; } }; /** * Options parameter is a structure, that handles multiple values when redering * the HTML representation. */ template <size_t len> class OptionsTParameter : public TextTParameter<len> { public: /** * @optionValues - List of values to choose from with, where each value * can have a maximal size of 'length'. Contains 'optionCount' items. * @optionNames - List of names to render for the values, where each * name can have a maximal size of 'nameLength'. Contains 'optionCount' * items. * @optionCount - Size of both 'optionValues' and 'optionNames' lists. * @nameLength - Size of any item in optionNames list. * (See TextParameter for arguments!) */ OptionsTParameter( const char* id, const char* label, const char* defaultValue, const char* optionValues, const char* optionNames, size_t optionCount, size_t nameLength) : ConfigItemBridge(id), TextTParameter<len>(id, label, defaultValue) { this->_optionValues = optionValues; this->_optionNames = optionNames; this->_optionCount = optionCount; this->_nameLength = nameLength; } // TODO: make these protected void setOptionValues(const char* optionValues) { this->_optionValues = optionValues; } void setOptionNames(const char* optionNames) { this->_optionNames = optionNames; } void setOptionCount(size_t optionCount) { this->_optionCount = optionCount; } void setNameLength(size_t nameLength) { this->_nameLength = nameLength; } protected: OptionsTParameter( const char* id, const char* label, const char* defaultValue) : ConfigItemBridge(id), TextTParameter<len>(id, label, defaultValue) { } const char* _optionValues; const char* _optionNames; size_t _optionCount; size_t _nameLength; }; /////////////////////////////////////////////////////////////////////////////// /** * Select parameter is an option parameter, that rendered as HTML SELECT. * Basically it is a dropdown combobox. */ template <size_t len> class SelectTParameter : public OptionsTParameter<len> { public: /** * Create a select parameter for the config portal. * * (See OptionsParameter for arguments!) */ SelectTParameter( const char* id, const char* label, const char* defaultValue, const char* optionValues, const char* optionNames, size_t optionCount, size_t nameLength) : ConfigItemBridge(id), OptionsTParameter<len>( id, label, defaultValue, optionValues, optionNames, optionCount, nameLength) { } // TODO: make this protected SelectTParameter( const char* id, const char* label, const char* defaultValue) : ConfigItemBridge(id), OptionsTParameter<len>(id, label, defaultValue) { } protected: // Overrides virtual String renderHtml( bool dataArrived, bool hasValueFromPost, String valueFromPost) override { String options = ""; for (size_t i=0; i<this->_optionCount; i++) { const char *optionValue = (this->_optionValues + (i*len) ); const char *optionName = (this->_optionNames + (i*this->_nameLength) ); String oitem = FPSTR(IOTWEBCONF_HTML_FORM_OPTION); oitem.replace("{v}", optionValue); // if (sizeof(this->_optionNames) > i) { oitem.replace("{n}", optionName); } // else // { // oitem.replace("{n}", "?"); // } if ((hasValueFromPost && (valueFromPost == optionValue)) || (strncmp(this->value(), optionValue, len) == 0)) { // -- Value from previous submit oitem.replace("{s}", " selected"); } else { // -- Value from config oitem.replace("{s}", ""); } options += oitem; } String pitem = FPSTR(IOTWEBCONF_HTML_FORM_SELECT_PARAM); pitem.replace("{b}", this->label); pitem.replace("{i}", this->getId()); pitem.replace( "{c}", this->customHtml == nullptr ? "" : this->customHtml); pitem.replace( "{s}", this->errorMessage == nullptr ? "" : "de"); // Div style class. pitem.replace( "{e}", this->errorMessage == nullptr ? "" : this->errorMessage); pitem.replace("{o}", options); return pitem; } private: }; /////////////////////////////////////////////////////////////////////////////// /** * Color chooser. */ class ColorTParameter : public CharArrayDataType<8>, public InputParameter { public: using CharArrayDataType<8>::CharArrayDataType; ColorTParameter(const char* id, const char* label, const char* defaultValue) : ConfigItemBridge(id), CharArrayDataType<8>::CharArrayDataType(id, defaultValue), InputParameter::InputParameter(id, label) { } protected: virtual const char* getInputType() override { return "color"; } }; /////////////////////////////////////////////////////////////////////////////// /** * Date chooser. */ class DateTParameter : public CharArrayDataType<11>, public InputParameter { public: using CharArrayDataType<11>::CharArrayDataType; DateTParameter(const char* id, const char* label, const char* defaultValue) : ConfigItemBridge(id), CharArrayDataType<11>::CharArrayDataType(id, defaultValue), InputParameter::InputParameter(id, label) { } protected: virtual const char* getInputType() override { return "date"; } }; /////////////////////////////////////////////////////////////////////////////// /** * Time chooser. */ class TimeTParameter : public CharArrayDataType<6>, public InputParameter { public: using CharArrayDataType<6>::CharArrayDataType; TimeTParameter(const char* id, const char* label, const char* defaultValue) : ConfigItemBridge(id), CharArrayDataType<6>::CharArrayDataType(id, defaultValue), InputParameter::InputParameter(id, label) { } protected: virtual const char* getInputType() override { return "time"; } }; } // end namespace #include <IotWebConfTParameterBuilder.h> #endif
true
2e2006c5fb911d33f71d4216692d6aefc57cff37
C++
Osch-1/oop
/FindMaxEx/FindMaxEx/FindMaxEx.h
UTF-8
448
3.203125
3
[]
no_license
#include <iostream> #include <vector> using namespace std; template <typename T, typename Less> inline bool FindMax(vector<T> const& arr, T& maxValue, Less const& less) { if (arr.empty()) { return false; } int maxElementIndex = 0; for (int i = 1; i < arr.size(); ++i) { if (less(arr[maxElementIndex], arr[i])) maxElementIndex = i; } maxValue = arr[maxElementIndex]; return true; }
true
a06c29e73a55939141a0fd232592bdd7b656561d
C++
alexandraback/datacollection
/solutions_5744014401732608_1/C++/VsonicV/main.cpp
UTF-8
1,344
2.84375
3
[]
no_license
// // main.cpp // Slides // // Created by Qiu Xin on 8/5/16. // Copyright © 2016 Qiu Xin. All rights reserved. // #include <iostream> #include <vector> #include <cmath> using namespace std; int main(int argc, const char * argv[]) { int runNum, B, M; cin >> runNum; for (int i=1;i<=runNum;i++) { cout<<"Case #"<<i<<":"; cin>>B; cin>>M; vector<vector<int>> store(B,vector<int>(B,0)); for (int j=0;j<B;j++) { for (int k=j+1;k<B;k++) store[j][k]=1; } double num=pow(2,B-2); if (M>num) { cout<<' '<<"IMPOSSIBLE"<<endl; continue; } cout<<' '<<"POSSIBLE"<<endl; if (M==num) { for (int j=0;j<B;j++) { for (int k=0;k<B;k++) cout<<store[j][k]; cout<<endl; } continue; } num/=2; int del=B-2; while(M) { if (M>=num) { M-=num; store[del][B-1]=0; } del--; num/=2; } for (int j=0;j<B;j++) { for (int k=0;k<B;k++) cout<<store[j][k]; cout<<endl; } } return 0; }
true
fe2126828b312207a6c6dd611a297d9bc5ffe18c
C++
compscisi/Programming-Fundamentals-1-SI
/Activities/Session 09 - 5 Feb/staticcastSOLUTION.cpp
UTF-8
864
3.84375
4
[]
no_license
/*******************************************************************************] This is the solution to the problem presented in staticcast.cpp This program should be able to tell you the ASCII value of any character you enter into the program. ********************************************************************************/ #include <iostream> using namespace std; int main() { char letter; //prompt user to enter a character cout << "Please enter a charact: "; cin >> letter; //display the letter that the user entered as an ASCII value cout << "The ASCII value for " << letter << " is " << static_cast<int>(letter); //EXPLANATION: remember that an ASCII value is the integer value of a symbol or character! //So, we used static cast to turn a char into an integer. This is the ASCII value. system("PAUSE"); return 0; }
true
6e970482429f4b6b1df8ceb0521a73fd13254ea4
C++
PPL-IIITA/ppl-assignment-faheemzunjani
/Q4/library/utility.cpp
UTF-8
5,770
3.109375
3
[]
no_license
#include <cstdio> #include <string> #include "utility.hpp" using namespace data; using namespace std; void utility::read_boys_data(vector <geek_boy> &geek_boys, vector <generous_boy> &generous_boys, vector <miser_boy> &miser_boys) { FILE * fptr; std::string name, type; char name_in[100], type_in[100], flush_char; int attract, min_attract_req, intel; double budg; fptr = fopen("./data/boys.dat", "r"); while (!feof(fptr)) { fscanf(fptr, "%s %d %d %lf %d %s", name_in, &attract, &min_attract_req, &budg, &intel, type_in); name = name_in; type = type_in; if (type == "geek") { geek_boy temp_geek(name, attract, min_attract_req, budg, intel); geek_boys.push_back (temp_geek); } else if (type == "generous") { generous_boy temp_generous(name, attract, min_attract_req, budg, intel); generous_boys.push_back (temp_generous); } else if (type == "miser") { miser_boy temp_miser(name, attract, min_attract_req, budg, intel); miser_boys.push_back (temp_miser); } } fclose(fptr); } void utility::read_girls_data(vector <normal_girl> &normal_girls, vector <choosy_girl> &choosy_girls, vector <desperate_girl> &desperate_girls) { FILE * fptr; char name_in[100], type_in[100]; std::string name, type; int attract, intel; double maint_cost; char crit; fptr = fopen("./data/girls.dat", "r"); while (!feof(fptr)) { fscanf(fptr, "%s %d %lf %d %c %s", name_in, &attract, &maint_cost, &intel, &crit, type_in); name = name_in; type = type_in; if (type == "normal") { normal_girl temp_normie(name, attract, maint_cost, intel, crit); normal_girls.push_back (temp_normie); } else if (type == "choosy") { choosy_girl temp_choosy(name, attract, maint_cost, intel, crit); choosy_girls.push_back (temp_choosy); } else if (type == "desperate") { desperate_girl temp_despo(name, attract, maint_cost, intel, crit); desperate_girls.push_back (temp_despo); } } fclose(fptr); } void utility::read_couples_data(vector <couple> &couples) { FILE * couple_file; char name_in[100], type_in[100]; std::string name, type; int attract, intel, min_attract_req; double maint_cost, budg; char crit; couple_file = fopen("./data/couples.dat", "r"); while(!feof(couple_file)) { fscanf(couple_file, "%s %d %lf %d %c %s", name_in, &attract, &maint_cost, &intel, &crit, type_in); name = name_in; type = type_in; normal_girl temp_girl(name, attract, maint_cost, intel, crit); temp_girl.change_commit_type(type); fscanf(couple_file, "%s %d %d %lf %d %s", name_in, &attract, &min_attract_req, &budg, &intel, type_in); name = name_in; type = type_in; geek_boy temp_boy(name, attract, min_attract_req, budg, intel); temp_boy.change_commit_type(type); couple temp_couple(temp_boy, temp_girl); couples.push_back (temp_couple); } couples.pop_back(); fclose(couple_file); } void utility::read_gifts_data(vector <essential_gift> &essential_gifts, vector <luxury_gift> &luxury_gifts, vector <utility_gift> &utility_gifts) { FILE * fptr; char t_name[5], utility_class[20]; std::string name, util_class; int price, value, utility_value, rating, difficulty; fptr = fopen("./data/essential_gifts.dat", "r"); while (!feof(fptr)) { fscanf(fptr, "%s %d %d\n", t_name, &price, &value); name = t_name; essential_gift temp_gift(name, price, value); essential_gifts.push_back (temp_gift); } fclose(fptr); fptr = fopen("./data/luxury_gifts.dat", "r"); while (!feof(fptr)) { fscanf(fptr, "%s %d %d %d %d\n", t_name, &price, &value, &rating, &difficulty); name = t_name; luxury_gift temp_gift(name, price, value, rating, difficulty); luxury_gifts.push_back (temp_gift); } fclose(fptr); fptr = fopen("./data/utility_gifts.dat", "r"); while (!feof(fptr)) { fscanf(fptr, "%s %d %d %d %s\n", t_name, &price, &value, &utility_value, utility_class); name = t_name; util_class = utility_class; utility_gift temp_gift(name, price, value, utility_value, util_class); utility_gifts.push_back (temp_gift); } fclose(fptr); } void utility::print_k_happiest_couples(vector <couple> &couples) { vector <couple> temp_couple = couples; int max_happ; int max_j; int j; int k; printf("\n\nEnter k for happiest couples: "); scanf("%d", &k); printf("\n%d happiest couples:\n\n", k); printf("Boy <-> Girl\n\n"); for (int i = 0; i < k; i++) { max_happ = 0; max_j = 0; for (j = 0; j < temp_couple.size(); j++) { if (temp_couple[j].get_happiness() > max_happ) { max_happ = temp_couple[j].get_happiness(); max_j = j; } } if (temp_couple.size() != 0) { printf("%s <-> %s\n", temp_couple[max_j].cboy.get_name().c_str(), temp_couple[max_j].cgirl.get_name().c_str()); temp_couple.erase (temp_couple.begin() + max_j); } else { printf("\nOnly %lu couples present.\n", couples.size()); break; } } } void utility::print_k_compatibile_couples(vector <couple> &couples) { vector <couple> temp_couple = couples; int max_comp; int max_j; int j; int k; printf("\n\nEnter k for most compatible couples: "); scanf("%d", &k); printf("\n%d most compatible couples:\n\n", k); printf("Boy <-> Girl\n\n"); for (int i = 0; i < k; i++) { max_comp = 0; max_j = 0; for (j = 0; j < temp_couple.size(); j++) { if (temp_couple[j].get_compatibility() > max_comp) { max_comp = temp_couple[j].get_compatibility(); max_j = j; } } if (temp_couple.size() != 0) { printf("%s <-> %s\n", temp_couple[max_j].cboy.get_name().c_str(), temp_couple[max_j].cgirl.get_name().c_str()); temp_couple.erase (temp_couple.begin() + max_j); } else { printf("\nOnly %lu couples present.\n", couples.size()); break; } } }
true
01b5a58f320a78ab69665bff885674f994627edf
C++
musicalentropy/Font-Rendering
/Source/CustomLookAndFeel.cpp
UTF-8
4,134
2.6875
3
[ "MIT" ]
permissive
/* ============================================================================== ============================================================================== */ #include "CustomLookAndFeel.h" CustomLookAndFeel::CustomLookAndFeel() { setDefaultLookAndFeelBaseColours(); } CustomLookAndFeel::~CustomLookAndFeel() { } void CustomLookAndFeel::setDefaultLookAndFeelBaseColours() { setLookAndFeelBaseColours(Colour(0xff001F36), Colours::white); } void CustomLookAndFeel::setLookAndFeelBaseColours(Colour backgroundColour, Colour textColour) { setColour(ComboBox::backgroundColourId, backgroundColour); setColour(ComboBox::textColourId, textColour); setColour(ComboBox::arrowColourId, textColour); setColour(ComboBox::buttonColourId, textColour); setColour(ComboBox::outlineColourId, textColour); setColour(PopupMenu::textColourId, textColour); setColour(PopupMenu::backgroundColourId, backgroundColour); setColour(PopupMenu::headerTextColourId, textColour); setColour(PopupMenu::highlightedBackgroundColourId, textColour.withAlpha(0.5f)); setColour(PopupMenu::highlightedTextColourId, textColour); setColour(Label::backgroundColourId, backgroundColour); setColour(Label::textColourId, textColour); setColour(TextButton::buttonColourId, backgroundColour); setColour(ToggleButton::textColourId, textColour); setColour(TextEditor::backgroundColourId, backgroundColour); setColour(TextEditor::focusedOutlineColourId, backgroundColour); //setColour(TextEditor::highlightColourId, backgroundColour); setColour(TextEditor::highlightedTextColourId, textColour); setColour(TextEditor::outlineColourId, textColour); setColour(TextEditor::shadowColourId, backgroundColour); setColour(TextEditor::textColourId, textColour); setColour(CaretComponent::caretColourId, textColour); } void CustomLookAndFeel::drawComboBox (Graphics& g, int width, int height, const bool isButtonDown, int buttonX, int buttonY, int buttonW, int buttonH, ComboBox& box) { g.fillAll (box.findColour (ComboBox::backgroundColourId)); g.setColour (box.findColour (ComboBox::outlineColourId)); g.drawRect (0, 0, width, height); const float outlineThickness = box.isEnabled() ? (isButtonDown ? 1.2f : 0.5f) : 0.3f; if (box.isEnabled()) { const float arrowX = 0.3f; const float arrowH = 0.2f; Path p; p.addTriangle (buttonX + buttonW * 0.5f, buttonY + buttonH * (0.45f - arrowH), buttonX + buttonW * (1.0f - arrowX), buttonY + buttonH * 0.45f, buttonX + buttonW * arrowX, buttonY + buttonH * 0.45f); p.addTriangle (buttonX + buttonW * 0.5f, buttonY + buttonH * (0.55f + arrowH), buttonX + buttonW * (1.0f - arrowX), buttonY + buttonH * 0.55f, buttonX + buttonW * arrowX, buttonY + buttonH * 0.55f); g.setColour (box.findColour (ComboBox::arrowColourId)); g.fillPath (p); } } void CustomLookAndFeel::drawToggleButton(Graphics &g, ToggleButton &button, bool isMouseOverButton, bool isButtonDown) { float fontSize = jmin (15.0f, button.getHeight() * 0.75f); const int tickWidth = juce::roundFloatToInt(fontSize * 1.1f); /*drawTickBox (g, button, 4.0f, (button.getHeight() - tickWidth) * 0.5f, tickWidth, tickWidth, button.getToggleState(), button.isEnabled(), isMouseOverButton, isButtonDown); */ g.setColour (button.findColour (ToggleButton::textColourId)); g.drawRect(0, (button.getHeight() - tickWidth) / 2, tickWidth, tickWidth, 1); if (button.getToggleState()) g.fillRect(4, (button.getHeight() - tickWidth) / 2 + 4, tickWidth - 8, tickWidth - 8); g.setFont (fontSize); if (! button.isEnabled()) g.setOpacity (0.5f); const int textX = tickWidth + 6; g.drawFittedText (button.getButtonText(), textX, 0, button.getWidth() - textX, button.getHeight(), Justification::centredLeft, 10); }
true
37f74b07304c13b491ff76d2df76f2997b799935
C++
gaoji1/algorithm
/test/Zero-complexity_Transposition.cpp
UTF-8
514
3
3
[]
no_license
#include<iostream> using namespace std; int main() { int n; while(cin>>n) { int input[n]; for(int i=0;i<n;i++) { int temp; cin>>temp; input[i] = temp; } for(int i=0,j=n-1;i<=j;i++,j--) { int temp = input[i]; input[i] = input[j]; input[j] = temp; } for(int i=0;i<n-1;i++) { cout<<input[i]<<" "; } cout<<input[n-1]<<endl; } }
true
1546f298fef608897685d841b68b697194a75ebf
C++
vladfaust/kaleidoscope
/ast/prototype.cpp
UTF-8
365
2.96875
3
[]
no_license
#pragma once #include <string> #include <vector> using namespace std; namespace AST { class Prototype { string _name; vector<string> _args; public: const string &name() const { return _name; }; vector<string> args() { return _args; }; Prototype(const string &name, vector<string> args) : _name(name), _args(move(args)) {} }; } // namespace AST
true
603f647c2810a838a0448de13659d97567f74999
C++
skalyanasundaram/BrainTuners
/uva/106-fermat-pythagoras.cpp
UTF-8
3,272
3.265625
3
[]
no_license
#include <iostream> #include <math.h> using namespace std; // #define MAX_SIZE 1000000 // #define COUNT(x) if(!flags[x]) { count--; flags[x] = 1; } // inline int GCD(unsigned long a, unsigned long b) { // unsigned long temp = 0; // while(b > 0) { // temp = b; // b = a % b; // a = temp; // } // return a; // } // int main() { // unsigned long n = 0; // int flags[MAX_SIZE] = {0}; // while(cin >> n) { // int count = n; // int pythogras_triple = 0; // for(int i=1;i<=count; i++) // flags[i] = 0; // for(unsigned long i=1; i<=n; i++) // for(unsigned long j=i+1; j<=n; j++) // for(unsigned long k=j+1; k<=n; k++) // if (pow(i, 2) + pow(j, 2) == pow(k, 2)) { // cout << i << " " << j << " " << k << endl; // COUNT(i); // COUNT(j); // COUNT(k); // if (GCD(i, GCD(j, k)) == 1) // pythogras_triple ++; // } // cout << pythogras_triple << " " << count << endl; // } // } #define MAX_SIZE 1000000 #define COUNT(x) flags[x] = 1; inline int GCD(unsigned long a, unsigned long b) { unsigned long temp = 0; while(b > 0) { temp = b; b = a % b; a = temp; } return a; } int main() { unsigned long N = 0; int flags[MAX_SIZE+1] = {0}; while(cin >> N) { unsigned long count = 0; unsigned long pythogras_triple = 0; unsigned long target = sqrt(N); for(unsigned long n=1; n<=target; n++) for(unsigned long m=n+1; m<=target; m++) { unsigned long x = m*m - n*n; unsigned long y = 2 * m * n; unsigned long z = m*m + n*n; if (z > N) break; // COUNT(x); // COUNT(y); // COUNT(z); //x,y,z or co-primes iff m,n are co-prime and one of (m,n) should be odd and other should be even //wiki: The triple generated by Euclid's formula is primitive if and only if m and n are coprime and m − n is odd. if (GCD(m,n) == 1 && ((m+n) % 2) != 0) pythogras_triple ++; //Euclid's formula does not produce all triples. This can be remedied by inserting an additional parameter k to the formula. //The following will generate all Pythagorean triples (although not uniquely): for (unsigned long k=1; k<N; k++) { unsigned long kx = k*x; unsigned long ky = k*y; unsigned long kz = k*z; if (kz > N) break; COUNT(kx); COUNT(ky); COUNT(kz); } } for(unsigned long i=1; i<=N; i++) { if(!flags[i]) count++; flags[i] = 0; } cout << pythogras_triple << " " << count << endl; } return 0; } // 1 2 9 // 11 14 18 // 19 21 22 23
true
e3e9fb5a447df190721a2bd9967d0471e441cd3f
C++
garamizo/poker
/poker/include/poker.h
UTF-8
1,059
3.046875
3
[]
no_license
#ifndef _H_POKER_ #define _H_POKER_ #include <iostream> #include <vector> #include <algorithm> namespace poker { class Card { public: int id; Card(int suit, int number) : id(number + suit*13) {}; Card() {Card(0, 0);}; int Suit() const { return(id / 13); }; int Number() const { return(id % 13); }; bool operator<(Card& c2) const { return (Number() < c2.Number()); } friend std::ostream& operator<<(std::ostream& os, Card& c); }; enum Combination {HIGH, PAIR, PAIR2, TRIPLE, STR8, FLUSH, FULL, FOURS, STR8FLUSH}; const char* combination_str[] = {"high", "pair", "2 pairs", "3 of a kind", "straight", "flush", "full-house", "4 of a kind", "straight-flush"}; class Hand { public: enum Combination combo; std::vector<Card> card; // sorted Hand(const std::vector<Card>& cards); bool operator<(Hand & h2) const; friend std::ostream& operator<<(std::ostream& os, Hand& h); }; float WinChances(Hand& p, Hand& t, std::vector<Card*> card_inv); } #endif
true
32028a958f143299e4827186adef0bcf9feb3e4d
C++
bisakhmondal/InterviewPrep
/Solutions/DeepCopyLL.cpp
UTF-8
1,423
3.4375
3
[]
no_license
#include<bits/stdc++.h> using namespace std; class Node{ public: int data; Node* next; Node* random; Node(int data) : data(data), next(NULL), random(NULL) {} }; Node* clone(Node* head){ if(head == NULL) return NULL; Node* travellingPtr = head; // Insert clone node of n-th node between original n-th node and (n + 1)-th node while(travellingPtr){ Node* temp = travellingPtr->next; travellingPtr->next = new Node(travellingPtr->data); travellingPtr->next->next = temp; travellingPtr = temp; } travellingPtr = head; // Clone random pointer of clone nodes while(travellingPtr) { if(travellingPtr->next) travellingPtr->next->random = travellingPtr->random? travellingPtr->random->next: travellingPtr->random; travellingPtr = travellingPtr->next? travellingPtr->next->next: travellingPtr->next; } Node* originalHead = head, *cloneHead = head->next, *finalPtr = head->next; // Split it into two list, which will produce additional copy of original List while(originalHead && cloneHead) { originalHead->next = (originalHead->next? originalHead->next->next : originalHead->next); cloneHead->next = (cloneHead->next? cloneHead->next->next: cloneHead->next); originalHead = originalHead->next; cloneHead = cloneHead->next; } return finalPtr; }
true
8cad9422e86ffe2190d70baf715ab7ba76b9321d
C++
xidianlina/cppplus
/chapter_11_complex.h
UTF-8
586
3
3
[]
no_license
#ifndef COMPLEX_H_ #define COMPLEX_H_ #include <iostream> class Complex { private: double real; double imag; public: Complex(); Complex(double r); Complex(double r, double i); ~Complex(); Complex operator+(const Complex &c)const; Complex operator-(const Complex &c)const; Complex operator*(const Complex &c)const; Complex operator*(double n)const; Complex operator~()const; friend Complex operator*(double n, const Complex &c); friend std::ostream &operator<<(std::ostream &os, const Complex &c); friend std::istream &operator>>(std::istream &is, Complex &c); }; #endif
true
68e97aa426d7c148f3fc6e16548350bd7710063e
C++
Kronecker/WissRech2
/Task4/aufg13a.cpp
UTF-8
3,548
2.796875
3
[]
no_license
// // Created by grabiger on 08.06.2018. // using namespace std; void aufg13a(); flouble* initMatrixRightHandSide(int n, flouble h ); flouble* jacobiIter(int n, flouble *f, flouble valBoundary, int* numberOfIterations, flouble h); void aufg13a() { // Init Chrono std::chrono::high_resolution_clock::time_point start,finish ; std::chrono::duration<double> elapsed; start = std::chrono::high_resolution_clock::now(); int n=1024; flouble h = 1./(n-1); flouble boundaryValue=0; flouble *fun; flouble *result; int doneIterations=0; fun=initMatrixRightHandSide(n,h); result=jacobiIter(n, fun, boundaryValue, &doneIterations,h); cudaThreadExit(); finish = std::chrono::high_resolution_clock::now(); elapsed=std::chrono::duration_cast<std::chrono::nanoseconds>(finish-start); cout<< "Jacobi Iteration mit CPU: "<< elapsed.count() * 1000 << "ms"<<endl; saveMyMatrix(result, n,n,h,0); //cout << "Results saved to results_a.dat"<<endl; delete(fun); delete(result); } flouble* jacobiIter(int n, flouble *f, flouble valBoundary, int* numberOfIterations, flouble h) { flouble* actualIteration=new flouble[n*n](); flouble* lastIterSol=new flouble[n*n](); flouble *temp; flouble tol=0.0001; int iteration=0; flouble resi=tol+1; int step=100; flouble hsquare=h*h; flouble valLowBlockDiag=-1/hsquare; flouble valUpBlockDiag=-1/hsquare; flouble valLowMinDiag=-1/hsquare; flouble valUpDiag=-1/hsquare; flouble valMainDiag=4/hsquare; // boundary values init (outer) for(int i=0;i<n;i++) { actualIteration[i]=valBoundary; lastIterSol[i]=valBoundary; actualIteration[n*(n-1)+i]=valBoundary; lastIterSol[n*(n-1)+i]=valBoundary; } for(int k=1;k<n-1;k++) { // iterate through blocks actualIteration[k*n]=valBoundary; lastIterSol[k*n]=valBoundary; actualIteration[(k+1)*n-1]=valBoundary; lastIterSol[(k+1)*n-1]=valBoundary; } int nm1=n-1; int index; while(iteration<MAXITERATIONS&&resi>tol) { // consecutive blocks for(int k=1;k<nm1;k++) { // iterate through blocks for(int i=1;i<nm1;i++) { // iterate in block index=k*n+i; actualIteration[index]=1/valMainDiag*(f[index]-valLowBlockDiag*lastIterSol[index-n]-valLowMinDiag*lastIterSol[index-1]-valUpDiag*lastIterSol[index+1]-valUpBlockDiag*lastIterSol[index+n]); } } if (false&&!(iteration % step)) {// War nicht gefragt, und Häufigkeit kann Geschwindigkeitsvergleich beeinflussen resi=0; for(int i=0;i<n*n;i++) { resi+=fabs(actualIteration[i]- lastIterSol[i]); } //std::cout << iteration <<": "<< resi<< std::endl; } temp=lastIterSol; lastIterSol=actualIteration; actualIteration=temp; iteration++; } //std::cout << "Calculation finished after "<<iteration<<" Iterations.(%"<<step<<")"<<std::endl; *numberOfIterations=iteration; delete(lastIterSol); return actualIteration; } flouble* initMatrixRightHandSide(int n, flouble h ) { flouble*matrix=new flouble[n*n]; flouble x; flouble y; for (int i=0;i<n;i++) { for (int j=0;j<n;j++) { x=h*i; y=h*j; matrix[i*n+j]=x*(1-x)+y*(1-y); // printf("<%f %f> %f\n",x,y,matrix[i*m+j]); } } return matrix; }
true
0d7052338bcd56440795586f9f37613933fde6b1
C++
Ashatta/study
/semester_2/hw_6/hw6_task2/settest.h
UTF-8
1,865
3.0625
3
[]
no_license
#pragma once #include <QtTest/QtTest> #include <sstream> #include <string> #include "set.h" class SetTest : public QObject { Q_OBJECT private slots: void init() { set = new Set<int>(); } void cleanup() { delete set; } void testAddSet() { set->add(6); set->add(8); set->add(0); set->add(4); set->add(2); Set<int> second; second.add(5); second.add(7); second.add(9); second.add(1); second.add(3); set->add(second); std::stringstream out; std::string result("0 1 2 3 4 5 6 7 8 9 \n"); set->print(out); QCOMPARE(out.str(), result); } void testIntersection() { set->add(2); set->add(4); set->add(6); Set<int> second; second.add(6); second.add(3); Set<int> intersection = set->setIntersection(second); std::stringstream out; std::string result("6 \n"); intersection.print(out); QCOMPARE(out.str(), result); } void testEmptyIntersecton() { set->add(2); set->add(4); Set<int> second; second.add(5); second.add(3); Set<int> intersection = set->setIntersection(second); std::stringstream out; std::string result("\n"); intersection.print(out); QCOMPARE(out.str(), result); } void testUnion() { set->add(2); set->add(6); set->add(5); Set<int> second; second.add(3); second.add(8); second.add(6); Set<int> setUnion = set->setUnion(second); std::stringstream out; std::string result("2 3 5 6 8 \n"); setUnion.print(out); QCOMPARE(out.str(), result); } private: Set<int>* set; };
true
5e6107df77a44e503fdb97b251ade9c463d65dcf
C++
adityanjr/code-DS-ALGO
/GeeksForGeeks/Practice/VerticalSum.cpp
UTF-8
620
3.625
4
[ "MIT" ]
permissive
/*Complete the function below Node is as follows: struct Node{ int data; Node *left,*right; }; */ void make(Node* root, int width, map<int, int>& m){ if(!root){ return; } if(m.find(width) == m.end()){ m[width] = root->data; } else{ m[width] += root->data; } make(root->left, width-1, m); make(root->right, width+1, m); } void printVertical(Node *root) { //add code here. map<int, int> m; make(root, 0, m); map<int, int> :: iterator it = m.begin(); while(it != m.end()){ cout << it->second << " "; it++; } }
true
48321bde01d1457394fb11563ccfdebd654e55d9
C++
izabera/ulam
/ompulam.cpp
UTF-8
941
3.3125
3
[ "LicenseRef-scancode-public-domain" ]
permissive
/* prints ulam numers a(1) = 1 a(2) = 2 a(n) = minimum number > a(n-1) that can be espressed as the sum of two distinct ulam numbers in exactly one way */ #include <iostream> #include <vector> using namespace std; vector<int> ulam, sums(2,1); int nextulam (int n) { int i; for (i = sums.size(); i < ulam[n-1]*2; i++) //ulam(n)<=ulam(n-1)+ulam(n-2) sums.push_back(0); //sums.insert(sums.end(), ulam[n-1], 0); <--- 10x slower if compiled with gcc -Ofast, wtf int size = sums.size(); #pragma omp parallel for for (i = 0; i < n-1; i++) sums[ulam[i]+ulam[n-1]-1]++; for (i = ulam[n-1]; i < size; i++) if (sums[i] == 1) return i+1; } main () { int n, found = 2, temp; cin >> n; ulam.push_back(1); ulam.push_back(2); if (n == 1) { cout << "1" << endl; return 0; } else cout << "1 2"; while (found < n) { temp = nextulam(found); cout << " " << temp; found++; ulam.push_back(temp); } cout << endl; return 0; }
true
03ed69b2bb764289d5e63857847ea477aa192c4c
C++
FerCremonez/College-3rd-semester
/ex4.cpp
UTF-8
197
2.984375
3
[]
no_license
#include <stdio.h> main() { int x; printf("Insira o valor desejada para o numero : "); scanf("%d",&x); for (int i = 1;i <= x;i++){ if (x % i == 0){ printf("%d\n",i); } } }
true
d6e9d2c4b7df52c50d8900f5c21524b100930745
C++
Ga-PaYin/MySuckWorks
/BigballEatLittleball/源.cpp
GB18030
4,376
2.890625
3
[]
no_license
#include"circle.h" #include<ctime> #include<fstream> #include<iostream> using namespace std; int versusEnermy(myCircle *user, Circle *enermy) { if (sqrt(pow(user->getX() - enermy->getX(), 2) + pow(user->getY() - enermy->getY(), 2)) - user->getRadius() - enermy->getRadius() <= 0.00001) { if (user->getRadius() > enermy->getRadius()) { delete enermy; user->resize(); return 1; } else { delete user; return 0; } } else { return 2; } } int Larger(Circle **enermy,myCircle *user) { int n = 0; for (int i = 0; i < CIRCLECOUNT; i++) { if (enermy[i] != NULL) { if (enermy[i]->getRadius() >= user->getRadius()) { n++; } } } return n; } int Smaller(Circle **enermy,myCircle *user) { int n = 0; for (int i = 0; i < CIRCLECOUNT; i++) { if (enermy[i] != NULL) { if (enermy[i]->getRadius() < user->getRadius()) { n++; } } } return n; } Circle *newEnermy(myCircle *user,Circle **enermyArr) { srand((unsigned)time(NULL)); int enermyR; if (Smaller(enermyArr,user) == 0) { enermyR = rand() % (user->getRadius() - 5) + 5; } else if(Larger(enermyArr,user) == 0) { enermyR = rand() % (user->getMax() - user->getRadius()) + user->getRadius(); } else { if (rand() % 2) { enermyR = rand() % (user->getRadius() - 5) + 5; } else { enermyR = rand() % (user->getMax() - user->getRadius()) + user->getRadius(); } } Circle *enermy = new Circle(rand() % (graphWidth - enermyR * 2) + enermyR, rand() % (graphHeight - enermyR * 2) + enermyR, enermyR, rand() % 16777216, rand() % (graphWidth / 100) + 1, rand() % (graphHeight / 100) + 1); return enermy; } void startGame() { /*ʽдϷ̵ĺ*/ cleardevice(); srand((unsigned)time(NULL)); MOUSEMSG mousemsg = GetMouseMsg(); myCircle *user = new myCircle(mousemsg.x, mousemsg.y, ORIGINALR, MAGENTA,MAX); Circle *enermy[CIRCLECOUNT]; for (int i = 0; i < CIRCLECOUNT / 2; i++) { int enermyR = rand() % (ORIGINALR - 5) + 5; enermy[i] = new Circle(rand() % (graphWidth - enermyR * 2) + enermyR, rand() % (graphHeight - enermyR * 2) + enermyR, enermyR, rand()%16777216, rand() % (graphWidth / 100), rand() % (graphHeight / 100)); } for (int i = CIRCLECOUNT / 2; i < CIRCLECOUNT; i++) { int enermyR = rand() % (user->getMax() - user->getRadius()); enermy[i] = new Circle(rand() % (graphWidth - enermyR * 2) + enermyR, rand() % (graphHeight - enermyR * 2) + enermyR, enermyR, rand()%16777216, rand() % (graphWidth / 100), rand() % (graphHeight / 100)); } Sleep(1500); while (true) { if (MouseHit()) { FlushMouseMsgBuffer(); mousemsg = GetMouseMsg(); user->move(mousemsg); } Sleep(5);//ŻϷ࣬Ȼسɺ for (int i = 0; i < CIRCLECOUNT; i++) { if (enermy[i] != NULL) { enermy[i]->move(); int result = versusEnermy(user, enermy[i]); if (result == 0) goto outside; else if (result == 1) { enermy[i] = NULL; enermy[i] = newEnermy(user, enermy); } } } } outside: for (int i = 0; i < 4; i++) { if(enermy[i] != NULL) delete enermy[i]; } cleardevice(); } bool click(MOUSEMSG mousemsg, LPCTSTR word) { //жĸַ bool result = false; short x, y; if(word == _T("start")||word == _T("restart")){ x = STARTX; y = STARTY; } else if (word == _T("exit")) { x = EXITX; y = EXITY; } if (mousemsg.x >= x && mousemsg.x <= x + textwidth(word)) { if (mousemsg.y >= y && mousemsg.y <= y + textwidth(word)) { result = true; } } return result; } int main(int argc, char *argv[]) { initgraph(graphWidth,graphHeight/*,SHOWCONSOLE/**/); setbkcolor(WHITE); settextcolor(BLACK); cleardevice(); //ɫBGR Circle Circle1(420,125, 50, 0xe22b8a); Circle Circle2(380, 125, 25, 0xFFFF); LPCTSTR start = _T("start"); LPCTSTR exit = _T("exit"); outtextxy(STARTX, STARTY, start); outtextxy(EXITX, EXITY, exit); struct MOUSEMSG mousemsg; while (true) { if (MouseHit()) { mousemsg = GetMouseMsg(); if (mousemsg.mkLButton && click(mousemsg, start)) { startGame(); Circle1.draw(); Circle2.draw(); start = _T("restart"); outtextxy(STARTX, STARTY, start); outtextxy(EXITX, EXITY, exit); }else if (mousemsg.mkLButton && click(mousemsg, exit)) { FlushMouseMsgBuffer(); break; } } } FlushMouseMsgBuffer(); closegraph(); return 0; }
true
d99463d59d3768814ee7a96f6df1a41c7abf0dbc
C++
deepthombare/SPPU-Computer-graphics-assignments
/Sunrise sunset/Source.cpp
UTF-8
4,098
2.90625
3
[]
no_license
#include<iostream> #include<GL/glut.h> using namespace std; float ballX = -0.8f; float ballY = -0.3f; float ballZ = -1.2f; float colR = 3.0; float colG = 1.5; float colB = 1.0; float bgColR = 0.0; float bgColG = 0.0; float bgColB = 0.0; static int flag = 1; void drawSun(void) { // to draw sun glColor3f(colR, colG, colB); //set ball colour glTranslatef(ballX, ballY, ballZ); //moving it toward the screen a bit on creation glutSolidSphere(0.05, 30, 30); //create ball. } void drawMountains(void) {//To draw mountains glBegin(GL_POLYGON); glColor3f(2.0, 1.0, 1.0); glVertex3f(-0.9, -0.7, -1.0); glVertex3f(-0.5, -0.1, -1.0); glVertex3f(-0.2, -1.0, -1.0); glVertex3f(0.5, 0.0, -1.0); glVertex3f(0.6, -0.2, -1.0); glVertex3f(0.9, -0.7, -1.0); glEnd(); } void initRendering() { glEnable(GL_DEPTH_TEST); glEnable(GL_COLOR_MATERIAL); glEnable(GL_LIGHTING); //Enable lighting glEnable(GL_LIGHT0); //Enable light #0 glEnable(GL_LIGHT1); //Enable light #1 glEnable(GL_NORMALIZE); //Automatically normalize normals glShadeModel(GL_SMOOTH); //Enable smooth shading } //Called when the window is resized void handleResize(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, //The camera angle (double)w / (double)h, //The width-to-height ratio 1.0, //The near z clipping coordinate 200.0); //The far z clipping coordinate } void drawScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClearColor(bgColR, bgColG, bgColB, 0.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); //Add ambient light GLfloat ambientColor[] = { 0.2f, 0.2f, 0.2f, 1.0f }; //Color (0.2, 0.2, 0.2) glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambientColor); //Add positioned light GLfloat lightColor0[] = { 0.5f, 0.5f, 0.5f, 1.0f }; //Color (0.5, 0.5, 0.5) GLfloat lightPos0[] = { 4.0f, 0.0f, 8.0f, 1.0f }; //Positioned at (4, 0, 8) glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor0); glLightfv(GL_LIGHT0, GL_POSITION, lightPos0); //Add directed light GLfloat lightColor1[] = { 0.5f, 0.2f, 0.2f, 1.0f }; //Color (0.5, 0.2, 0.2) //Coming from the direction (-1, 0.5, 0.5) GLfloat lightPos1[] = { -1.0f, 0.5f, 0.5f, 0.0f }; glLightfv(GL_LIGHT1, GL_DIFFUSE, lightColor1); glLightfv(GL_LIGHT1, GL_POSITION, lightPos1); //drawing the SUN glPushMatrix(); drawSun(); glPopMatrix(); //drawing the Mountains glPushMatrix(); drawMountains(); glPopMatrix(); glutSwapBuffers(); } //float _angle = 30.0f; void update(int value) { if (ballX > 0.9f) { ballX = -0.8f; ballY = -0.3f; flag = 1; colR = 2.0; colG = 1.50; colB = 1.0; bgColB = 0.0; } if (flag) { ballX += 0.001f; ballY += 0.0007f; colR -= 0.001; colG += 0.002; colB += 0.005; bgColB += 0.001; if (ballX > 0.01) { flag = 0; } } if (!flag) { ballX += 0.001f; ballY -= 0.0007f; colR += 0.001; colB -= 0.01; bgColB -= 0.001; if (ballX < -0.3) { flag = 1; } } glutPostRedisplay(); //Tell GLUT that the display has changed //Tell GLUT to call update again in 5 milliseconds glutTimerFunc(5, update, 0); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(400, 400); glutCreateWindow("Sun"); initRendering(); glutDisplayFunc(drawScene); glutReshapeFunc(handleResize); glutTimerFunc(5, update, 0); glutMainLoop(); return(0); }
true
642e49786eef84ed9cb1d7aa0f89c6c39b51816a
C++
FionaQi/LeetCode
/BTree/zigzagLevelOrder.cpp
UTF-8
1,586
3.4375
3
[]
no_license
#include<iostream> #include <vector> #include <queue> using namespace std; struct TreeNode { int val; TreeNode *left; TreeNode *right; TreeNode(int x) : val(x), left(NULL), right(NULL) {} }; vector<vector<int>> zigzagLevelOrder(TreeNode* root) { vector<vector<int>> res; if(!root) return res; queue<TreeNode*> current, next; bool reverse = 0; vector<int> temp; vector<int> printcurrentlevel; current.push(root); while(!current.empty()){ while(!current.empty()){ TreeNode* cur = current.front(); temp.push_back(cur->val); if(cur->left) next.push(cur->left); if(cur->right) next.push(cur->right); current.pop(); } if(reverse){ for(int i = temp.size()-1 ; i >= 0; --i ) { printcurrentlevel.push_back(temp[i]); } if(printcurrentlevel.size() != 0) res.push_back(printcurrentlevel); reverse = 0; } else{ res.push_back(temp); reverse = 1; } temp.clear(); printcurrentlevel.clear(); swap(current, next); } return res; } int Numberof1s(int n) { int cnt = 0; while(n){ ++cnt; n = (n-1) & n; } return cnt; } void main() { TreeNode * r= new TreeNode(1); r->left = new TreeNode(2); // zigzagLevelOrder(r); int t = Numberof1s(11); }
true
351f6a667ca06fe98cf7df6cdea29199298223fa
C++
davidflogo12/POO-FINAL-C-
/untitled/Alumno.cpp
UTF-8
792
2.6875
3
[]
no_license
// // Created by balta on 16/02/2018. // #include "Alumno.h" #include "Horario.h" Alumno::Alumno() { this->matricula=""; this->gene=""; } Alumno::Alumno(std::string &mat, std::string &gen, char &c, std::string &b, std::string &a) { this->matricula = mat; this->gene = gen; this->Persona::genero = c; this->Persona::nombre = a; this->Persona::fechaNac = b; } Horario Alumno::getHorario() { return this->horario; } std::string Alumno::getMatricula() { return this->matricula; } std::string Alumno::getGene() { return this->gene; } void Alumno::setHorario(Horario horario) { this->horario=horario; } void Alumno::setMaterias(Materia **materias) { this->materias[] = materias[6]; } Materia* Alumno::getMaterias() { return this->materias; }
true
aa43c177af4df6340440129470b048b198b407b4
C++
AnaDz/3DGraphic
/src/students/ParticleExplosion.cpp
UTF-8
1,983
2.578125
3
[]
no_license
#include"../../include/students/ParticleExplosion.hpp" #include <glm/gtc/type_ptr.hpp> #include <GL/glew.h> #include <iostream> #include "../../include/gl_helper.hpp" #include "../../include/log.hpp" #include "../../include/Utils.hpp" #include "./../../teachers/Geometries.hpp" #include"../../include/dynamics/Particle.hpp" ParticleExplosion::ParticleExplosion(ShaderProgramPtr shaderProgram, const MaterialPtr& material, ParticlePtr particle): ParticleRenderableStudent(shaderProgram, particle, material), m_pBuffer(0), m_cBuffer(0), m_nBuffer(0) { std::vector<glm::vec3> tmp_x, tmp_n; unsigned int strips=5, slices=5; teachers::getUnitSphere(tmp_x, tmp_n, strips, slices); m_positions.insert(m_positions.end(), tmp_x.begin(), tmp_x.end()); m_normals.insert(m_normals.end(), tmp_n.begin(), tmp_n.end()); m_colors.resize(m_positions.size(), randomColor()); //Create buffers glGenBuffers(1, &m_pBuffer); //vertices glGenBuffers(1, &m_cBuffer); //colors glGenBuffers(1, &m_nBuffer); //normals //Activate buffer and send data to the graphics card glcheck(glBindBuffer(GL_ARRAY_BUFFER, m_pBuffer)); glcheck(glBufferData(GL_ARRAY_BUFFER, m_positions.size()*sizeof(glm::vec3), m_positions.data(), GL_STATIC_DRAW)); glcheck(glBindBuffer(GL_ARRAY_BUFFER, m_cBuffer)); glcheck(glBufferData(GL_ARRAY_BUFFER, m_colors.size()*sizeof(glm::vec4), m_colors.data(), GL_STATIC_DRAW)); glcheck(glBindBuffer(GL_ARRAY_BUFFER, m_nBuffer)); glcheck(glBufferData(GL_ARRAY_BUFFER, m_normals.size()*sizeof(glm::vec3), m_normals.data(), GL_STATIC_DRAW)); } void ParticleExplosion::do_draw() { Material::sendToGPU(m_shaderProgram, getMaterial()); ParticleRenderableStudent::do_draw(); } void ParticleExplosion::do_animate(float time){ ParticleRenderableStudent::do_animate(time); } ParticleExplosion::~ParticleExplosion() { glcheck(glDeleteBuffers(1, &m_pBuffer)); glcheck(glDeleteBuffers(1, &m_cBuffer)); glcheck(glDeleteBuffers(1, &m_nBuffer)); }
true