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6dc4b71eef0fb2369ef2aadc7b8a09afd5b9018b
C++
egundersen/BumboEngine
/AttackPattern_ShootHorizontal.cpp
UTF-8
2,155
2.84375
3
[]
no_license
#include "AttackPattern_ShootHorizontal.h" AttackPattern_ShootHorizontal::AttackPattern_ShootHorizontal(int width, int height, Matrix &screen_matrix, PlayerDefinition &player, int number_of_attacks) : AttackPatternBase(width, height, screen_matrix, player, number_of_attacks) { generateRandomSequence(attack_starting_positions_, 0, height_ - 1); } // Calls once when the entire attack starts void AttackPattern_ShootHorizontal::OnBeginAttack() { createAttack(rand() % 2, 0, width_, 60, *attack_starting_positions_[created_attacks_], 1); start_time_new_attack_ = GetTickCount64(); has_completed_initialization_ = true; } // Refreshes screen to show player/enemy positions void AttackPattern_ShootHorizontal::refreshScreen() { if (created_attacks_ == attacks_to_create_ && attacks_list_.size() == 0) has_completed_all_attacks_ = true; else { double current_time_new_attack_ = GetTickCount64() - start_time_new_attack_; if (current_time_new_attack_ >= 1000 && created_attacks_ < attacks_to_create_) // Create new Attacks { createAttack(rand() % 2, 0, width_, 60, *attack_starting_positions_[created_attacks_], 1); start_time_new_attack_ = GetTickCount64(); } attacksCheckCollision(); double current_time_move_attack_ = GetTickCount64() - start_time_move_attack_; if (current_time_move_attack_ >= 50) { moveAttack(); start_time_move_attack_ = GetTickCount64(); } evaluatePlayerInput(); refreshPlayerLocation(); displayScreen(); } } // Add attack to list of attacks void AttackPattern_ShootHorizontal::createAttack(int reverse_direction, int min_position_x, int max_position_x, int trail_length, int height_y, int speed) { Attack_HorizontalLineArrow *attack; if (reverse_direction == 1) attack = new HorizontalLineArrow_Left(width_, height_, player_position_, attack_matrix_, element_is_occupied_, min_position_x, max_position_x, trail_length, height_y, speed); else attack = new HorizontalLineArrow_Right(width_, height_, player_position_, attack_matrix_, element_is_occupied_, min_position_x, max_position_x, trail_length, height_y, speed); attacks_list_.push_back(attack); created_attacks_++; }
true
6d700d5a1cae8f6ed9e61bab0c506cd8b47a162c
C++
AndiLi99/catan
/include/tile.h
UTF-8
293
2.921875
3
[]
no_license
#ifndef TILE #define TILE #include "tileType.h" #include <optional> class Tile { TileType type; std::optional<int> rollNumber; public: Tile(TileType type, std::optional<int> rollNumber); TileType getType() const; bool isRollNum(int number); int getRollNumber() const; }; #endif
true
a356c009562613e2b465fcde6579090a1a5fd19e
C++
zhirko-lena/C-
/Class Works/LZ-CW-28-02-19/LZ-CW-28-02-19/Source.cpp
UTF-8
6,765
3.4375
3
[]
no_license
#include <iostream> #include <ctime> using namespace std; //template<typename T, typename T2> //void Fill(T arr[], T2 size) { // for (int i = 0; i < size; i++) { // arr[i] = rand() % 10; // } //} // //template<typename T, typename T2> //void Print(T arr[], T2 size) { // for (int i = 0; i < size; i++) { // cout << "arr [" << i << "]=" << arr[i] << "\t\t"; // cout << " Address = " << arr + i << endl; // } //} // //int main() { // srand(unsigned(time(NULL))); // //==============Block1=================== // int size; // cout << "Enter arr size : " << endl; // cin >> size; // // int *arr = new int[size]; // // Fill(arr, size); // Print(arr, size); // // delete[] arr; // // //==============Block1=================== // // system("pause"); // return 0; //} template<typename T, typename T2> void Fill(T arr[], T2 size) { for (int i = 0; i < size; i++) { arr[i] = rand() % 77; } } template<typename T, typename T2> void Print(T arr[], T2 size) { for (int i = 0; i < size; i++) { cout << "arr [" << i << "]=" << arr[i] << "\t\t"; cout << " Address = " << arr + i << endl; } } template<typename T3, typename T2> void NewEl(T3 arr1[], T2 size) { for (int i = 0; i < size + 1; i++) { cout << "arr [" << i << "]=" << arr1[i] << "\t\t"; cout << " Address = " << arr1 + i << endl; } } template<typename T, typename T2> void DeleteElement(T arr[], T2 size) { if (deletes > size || deletes < 1) { cout << "Enter correct number" << endl; return false; } else { for (int i = deletes - 1; i < SIZE - 1; i++) { Arr[i] = Arr[i + 1]; } SIZE--; return Arr; cout << "Элемент успешно удален!"; } for (int i = 0; i < size + 1; i++) { cout << "arr [" << i << "]=" << arr1[i] << "\t\t"; cout << " Address = " << arr1 + i << endl; } } //int* InsertEllement(int* Arr, int &SIZE, int numb, int index) { // // int *newArray = new int[++SIZE]; // создаем новый массив // for (int i = 0; i < index; ++i) // копипастим массив элементы до index // newArray[i] = Arr[i]; // newArray[index] = numb; // for (int i = index; i < SIZE - 1; ++i) // копипастим массив после index // newArray[i + 1] = Arr[i]; // delete[]Arr; // чистим прошлый массив // Arr = newArray; // return newArray; //} int main() { /*int Size = 0; cin >> Size; int *arr = new int[Size];*/ int NewElement = 0; srand(unsigned(time(NULL))); int size; cout << "Enter arr size : " << endl; cin >> size; int *arr = new int[size]; int *arr1 = new int[size + 1]; Fill(arr, size); Print(arr, size); cout << "Enter value of new element: " << "\t\t"; cin >> NewElement; arr = arr1; arr1[size + 1] = NewElement; NewEl(arr1, size); delete[] arr; delete[] arr1; system("pause"); return 0; } //int* FillArray(int* Arr, int SIZE); //int* PrintArray(int* Arr, int SIZE); //int* AddElement(int* Arr, int& SIZE, int NewOne); //int* DeletElement(int* Arr, int &SIZE, int deletes); //int* InsertEllement(int* Arr, int SIZE, int numb, int index); // //int main() { // setlocale(LC_CTYPE, "Ukrainian"); // srand(time(0)); // // int SIZE, *Arr = NULL, NewOne = 0; // char Menu = '1'; // enum Meny { CreateMass = '1', FillArr = '2', PrintArr = '3', AddOne = '4', DelElement = '5', Insert = '6' }; // // while (Menu != '0') { // cout << "\t.........::Выберите операцию::.........\n"; // cout << "\t| ___________________________________ |\n"; // cout << "\t| [1] - Создать Массив |\n"; // cout << "\t| [2] - Заполнить рандомными числами |\n"; // cout << "\t| [3] - Вывести массив |\n"; // cout << "\t| [4] - Дополнить массив |\n"; // cout << "\t| [5] - Удалить элемент |\n"; // cout << "\t| [6] - Вставить элемент |\n"; // cout << "\t| ___________________________________ |\n"; // cout << "\t| [0] - Выход |\n"; // cout << "\t| ___________________________________ |\n"; // cout << endl; // cout << "Введите номер операции : "; // cin >> Menu; // cout << endl; // switch (Menu) { // case CreateMass: // cout << "Введите размер нового массиву : "; // cin >> SIZE; // Arr = new int[SIZE]; // cout << "Массив размера " << SIZE << " успешно создан!" << endl; // cout << endl; // break; // // case FillArr: // FillArray(Arr, SIZE); // cout << "Массив успешно заполнен!" << endl; // cout << endl; // break; // case PrintArr: // PrintArray(Arr, SIZE); // cout << endl; // break; // case AddOne: // cout << "Введите число для вставки : "; // cin >> NewOne; // Arr = AddElement(Arr, SIZE, NewOne); // cout << endl; // break; // case DelElement: // int deletes; // cout << "Введите index числа которое хотите удалить : "; // cin >> deletes; // Arr = DeletElement(Arr, SIZE, deletes); // cout << "Элемент успешно удален!"; // cout << endl; // break; // case Insert: // int numb, index; // cout << "Введите число : "; // cin >> numb; // cout << "Введите индекс : "; // cin >> index; // Arr = InsertEllement(Arr, SIZE, numb, index); // cout << endl; // } // // } //} // //int* FillArray(int* Arr, int SIZE) { // int* tMas = Arr; // // for (tMas = Arr; tMas < (Arr + SIZE); tMas++) { // *tMas = rand() % 10; // } // // return Arr; //} //int* PrintArray(int* Arr, int SIZE) { // int* tMas = Arr; // for (; tMas < (Arr + SIZE); tMas++) { // cout << *tMas << " "; // } // return Arr; //} //int* AddElement(int* Arr, int& SIZE, int NewOne) { // int* tmp = new int[SIZE + 1]; // for (int i = 0; i <= SIZE; i++) { // if (i < SIZE) { // tmp[i] = Arr[i]; // } // if (i == SIZE) { // tmp[i] = NewOne; // } // } // // delete[] Arr; // Arr = NULL; // SIZE++; // return tmp; // //} // //int* DeletElement(int* Arr, int &SIZE, int deletes) { // if (deletes > SIZE || deletes < 1) { // cout << "Ошибка удаления" << endl; // return false; // } // else { // for (int i = deletes - 1; i < SIZE - 1; i++) { // Arr[i] = Arr[i + 1]; // } // SIZE--; // return Arr; // cout << "Элемент успешно удален!"; // } //} // //int* InsertEllement(int* Arr, int SIZE, int numb, int index) { // // int* tmp1 = new int[SIZE + 1]; // // for (int i = index; i < SIZE - 1; ++i) { // Arr[i + 1] = Arr[i]; // if (i == index) { // Arr[index] = numb; // } // } // // delete[] Arr; // Arr = NULL; // SIZE++; // return tmp1; //}
true
43db88825a0ff6c229e40c78a46ae89ff840a213
C++
supertask/icpc
/nj/2015/2_ChainDisappearancePuzzle.cc
UTF-8
3,076
2.671875
3
[]
no_license
#include<iostream> #include<set> #include<vector> #include<algorithm> #include<cmath> #include<iomanip> #include<numeric> #include<climits> #include<ctime> #include<cstring> #include<sstream> #define REP(i,p,n) for(int i=p;i<(int)(n);i++) #define rep(i,n) REP(i,0,n) #define rep_split(tok,a_str,re) for(char *tok = strtok((char *)a_str.c_str(),re); tok != NULL; tok = strtok(NULL,re)) #define ALL(c) (c).begin(), (c).end() #define dump(a) cerr << #a << "=" << (a) << endl #define DUMP(list) cout << "{ "; for(auto nth : list){ cout << nth << " "; } cout << "}" << endl; template<class T> void chmin(T &t, T f) { if (t > f) t = f; } //t=min template<class T> void chmax(T &t, T f) { if (t < f) t = f; } //t=max using namespace std; int N; int puzzle[5][11]; int deletePuzzle() { int get_p = 0; /* cout << "---- remove start ----" << endl; rep(y,N) { rep(x,5) { cout << puzzle[x][y] << " "; } cout << endl; } cout << endl; */ rep(y,N) { int back_p = 0; int the_p = 0; set<int> remove_xs; //3つ以上一致しているかを見る rep(x,5) { if (puzzle[x][y] == back_p && puzzle[x][y] > 0) { /* cout << "---------------" << endl; for (set<int>::iterator iti = remove_xs.begin(); iti != remove_xs.end(); iti++) { cout << *iti; } cout << endl; */ remove_xs.insert(x-1); //重複していたら挿入しない remove_xs.insert(x); if (remove_xs.size() >= 3) { //3回以上 the_p = puzzle[x][y]; } } else { //玉が異なっていて,既に3つ以上揃っているとき,これ以上は揃わないのでbreak; if (remove_xs.size() >= 3) { break; } else { remove_xs.clear(); } } back_p = puzzle[x][y]; } if (remove_xs.size() >= 3) { get_p += the_p * remove_xs.size(); //ポイント換算 for (set<int>::iterator it = remove_xs.begin(); it != remove_xs.end(); it++) { puzzle[(*it)][y] = 0; } } } /* cout << "---- remove end ----" << endl; rep(y,N) { rep(x,5) { cout << puzzle[x][y] << " "; } cout << endl; } cout << endl; */ return get_p; } void dropPuzzle() { rep(x,5) { vector<int> real_ps; rep(y,N) { if (puzzle[x][y] > 0) { real_ps.push_back(puzzle[x][y]); } //点数を吸い取る puzzle[x][y] = 0; //全部一回削除 } int the_N = real_ps.size(); rep(y,the_N) { //the_N分たどる puzzle[x][y+(N-the_N)] = real_ps[y]; } } //デバッグ /* rep(y,N) { rep(x,5) { cout << puzzle[x][y] << " "; } cout << endl; } */ } int main() { int all_p; while(true) { cin >> N; all_p = 0; if (N == 0) { break; } rep(y,11) { rep(x,5) { puzzle[x][y] = 0; } } rep(y,N) { rep(x,5) { cin >> puzzle[x][y]; } } /* rep(y,N) { rep(x,5) { cout << puzzle[x][y]; } cout << endl; } cout << endl; */ //while get_p=0まで while(true) { int get_p = deletePuzzle(); if (get_p == 0) { break; } all_p += get_p; dropPuzzle(); //cout << endl; } cout << all_p << endl; //cout << endl; } return 0; }
true
361fe354f4610c3c9e94de33cfa9f7287f3082e4
C++
RamilGauss/MMO-Framework
/Source/Modules/GraphicEngine/ShaderPrefabs.cpp
UTF-8
2,530
2.515625
3
[ "MIT" ]
permissive
/* Author: Gudakov Ramil Sergeevich a.k.a. Gauss Гудаков Рамиль Сергеевич Contacts: [ramil2085@mail.ru, ramil2085@gmail.com] See for more information LICENSE.md. */ #include "ShaderPrefabs.h" using namespace nsGraphicEngine; const std::list<std::string> TShaderPrefabs::GetRenderObjectVertex() { std::string text = \ "#version 330 core\n" \ "layout(location = 0) in vec3 aPos;\n" \ "layout(location = 1) in vec2 aTexCoord;\n" \ "\n" \ "out vec2 TexCoord;\n" \ "\n" \ "uniform mat4 model;\n" \ "uniform mat4 view;\n" \ "uniform mat4 projection;\n" \ "\n" \ "void main()\n" \ "{\n" \ " gl_Position = projection * view * model * vec4(aPos, 1.0f);\n" \ " TexCoord = vec2(aTexCoord.x, aTexCoord.y);\n" \ "}"; return { text }; } //---------------------------------------------------------------------------------------------- const std::list<std::string> TShaderPrefabs::GetRenderObjectFragment() { std::string text = \ "#version 330 core\n" \ "out vec4 FragColor;\n" \ "\n" \ "in vec3 ourColor;\n" \ "in vec2 TexCoord;\n" \ "\n" \ "uniform sampler2D texture1;\n" \ "\n" \ "void main()\n" \ "{\n" \ " FragColor = texture(texture1, TexCoord);\n" \ "}"; return { text }; } //---------------------------------------------------------------------------------------------- const std::list<std::string> TShaderPrefabs::GetRenderTextureOnDisplayVertex() { std::string text = \ "#version 330 core\n" \ "layout(location = 0) in vec3 aPos;\n" \ "layout(location = 1) in vec2 aTexCoord;\n" \ "\n" \ "out vec2 TexCoord;\n" \ "\n" \ "uniform vec2 pos;\n" \ "uniform vec2 size;\n" \ "\n" \ "void main()\n" \ "{\n" \ " gl_Position = vec4(pos, 0.0f, 1.0f) + vec4(aPos.x * size.x, aPos.y * size.y, aPos.z, 1.0f);\n" \ " TexCoord = vec2(aTexCoord.x, aTexCoord.y);\n" \ "}"; return { text }; } //---------------------------------------------------------------------------------------------- const std::list<std::string> TShaderPrefabs::GetRenderTextureOnDisplayFragment() { std::string text = \ "#version 330 core\n" \ "out vec4 FragColor;\n" \ "\n" \ "in vec3 ourColor;\n" \ "in vec2 TexCoord;\n" \ "\n" \ "uniform sampler2D texture1;\n" \ "\n" \ "void main()\n" \ "{\n" \ " FragColor = texture(texture1, TexCoord);\n" \ "}"; return { text }; } //----------------------------------------------------------------------------------------------
true
258750011b4b2c696e1a48ba6c26af56e34ac35d
C++
rahavens/CStwothreefive
/Lab2/main.cpp
UTF-8
3,211
3.90625
4
[]
no_license
#include <iostream> #include <vector> template <typename D> class LinkedList { struct Node { D value; Node * next; Node(D member, Node* next=nullptr): value(member), next(next) {} ~Node() { std::cout << value << " is being destroyed!\n"; } D getNodeObject() { return value; } void print() { std::cout << value << std::endl; printf("Before recursive call\n"); if (next != nullptr) { next->printNodeObject(); } printf("After recursive call\n"); std::cout << value << std::endl; } }; typedef Node* nodeptr; private: nodeptr head = nullptr; nodeptr end = nullptr; size_t num_nodes = 0; static void print(nodeptr node) { if (node == nullptr) return; std::cout << node->value << '\n'; print(node->next); } static void destroyLinkedList(nodeptr node) { if(node == nullptr) { return; } else{ destroyLinkedList(node->next); delete node; } } //Bryn refactor //node must not ever be nullptr static nodeptr find_prior(nodeptr node, const D& value) { if (node->next == nullptr) return nullptr; else if (node->next->value == value) return node; else return find_prior(node->next, value); } //Bryn refactor static nodeptr find(nodeptr node, const D& value) { nodeptr prior = find_prior(node, value); if (prior == nullptr) return nullptr; else return prior->next; } //Bryn refactor void add_after(nodeptr node, const D& value) { nodeptr temp = node->next; node->next = new Node(value, temp); num_nodes++; } public: LinkedList(){} ~LinkedList(){ destroyLinkedList(head); } void newHead(D member) { head = new Node(member, head); if(end == nullptr){ end = head; } //Bryn refactor num_nodes++; } void printLinkedList() { print(head); } void newEnd(D member) { if(head == nullptr) newHead(member); //Bryn refactor else { add_after(end); end = end->next; } } }; int main() { LinkedList<int> item; int fifteen = 15; item.newHead(fifteen); /* Node<int>* angrybear = new Node<int>(22443); // Node<std::vector<std::string>> dwarves({"Bombur", "Fili und Kili", "Gimli"}); // angrybear->next = new Node<int>(243); angrybear->next->next = new Node<int>(999999); angrybear->Node::printNodeObject(); destroyLinkedList(angrybear); // dwarves.Node::printNodeObject(); // */ return 0; }
true
d2d3ce6460f9f107e6bc31f70639cfab862a42df
C++
queryproc/Graphite
/Graphite/tests/unit/dvfs_multithreaded/dvfs_multithreaded.cc
UTF-8
3,874
2.8125
3
[]
no_license
#include "carbon_user.h" #include <stdio.h> #include <stdlib.h> #include <assert.h> // Suggested DVFS domain configuration: // <1.0, CORE, L1_ICACHE, L1_DCACHE> <1.0, L2_CACHE, DIRECTORY, NETWORK_MEMORY, NETWORK_USER> int num_threads; int num_iterations; int iteration_size; int array_size; int cache_line_size; int8_t* array; double memory_low_frequency; double memory_high_frequency; double compute_low_frequency; double compute_high_frequency; carbon_barrier_t global_barrier; void doMemoryWork(int current_iteration) { volatile int a; int num_memory_iterations = 1; for (int j=0; j<num_memory_iterations; j++){ for (int i=0; i<iteration_size; i++){ a += array[(current_iteration*iteration_size + i)*cache_line_size]; } } } void doComputeWork(int current_iteration) { volatile int i; volatile double j; int num_compute_iterations = 1; for (int k=0; k<num_compute_iterations; k++){ for (i=0; i<iteration_size; i++){ int a = array[(current_iteration*iteration_size + i)*cache_line_size]; j = j*a; } } } void* doWork(void*) { SInt32 tile_id = CarbonGetTileId(); double frequency; int rc; module_t domain1 = CarbonGetDVFSDomain(CORE); module_t domain2 = CarbonGetDVFSDomain(L2_CACHE); for (int i= 0; i<num_iterations; i++){ // Change Frequency for memory phase CarbonBarrierWait(&global_barrier); if (tile_id == 0) { // set memory dvfs rc = CarbonSetDVFSAllTiles(domain1, &memory_low_frequency, AUTO); assert(rc == 0); rc = CarbonSetDVFSAllTiles(domain2, &memory_high_frequency, AUTO); assert(rc == 0); } CarbonBarrierWait(&global_barrier); // Do Memory Work doMemoryWork(i); // Change Frequency for compute phase CarbonBarrierWait(&global_barrier); if (tile_id == 0) { // set compute dvfs rc = CarbonSetDVFSAllTiles(domain1, &compute_high_frequency, AUTO); assert(rc == 0); rc = CarbonSetDVFSAllTiles(domain2, &compute_low_frequency, AUTO); assert(rc == 0); } CarbonBarrierWait(&global_barrier); // Do Compute Work doComputeWork(i); } // Change to Default Frequency CarbonBarrierWait(&global_barrier); if (tile_id == 0) { double default_frequency = 1.0; // set compute dvfs rc = CarbonSetDVFSAllTiles(domain1, &default_frequency, AUTO); rc = CarbonSetDVFSAllTiles(domain2, &default_frequency, AUTO); assert(rc == 0); } CarbonBarrierWait(&global_barrier); return NULL; } int main(int argc, char *argv[]) { if (argc != 9) { fprintf(stderr,"Error: invalid number of arguments\n"); exit(EXIT_FAILURE); } num_threads = atoi(argv[1]); num_iterations = atoi(argv[2]); iteration_size = atoi(argv[3]); cache_line_size = atoi(argv[4]); memory_low_frequency = atof(argv[5]); memory_high_frequency = atof(argv[6]); compute_low_frequency = atof(argv[7]); compute_high_frequency = atof(argv[8]); array_size = num_iterations*iteration_size*cache_line_size; array = (int8_t*) malloc(sizeof(int8_t)*array_size); pthread_t worker[num_threads]; // Initialize barrier //pthread_barrier_init(&global_barrier, NULL, num_threads); CarbonBarrierInit(&global_barrier, num_threads); CarbonEnableModels(); for (int i=1; i<num_threads; i++) { int ret = pthread_create(&worker[i], NULL, doWork, NULL); if (ret != 0) { fprintf(stderr, "*Error* pthread_create FAILED\n"); exit(EXIT_FAILURE); } } doWork(NULL); for (int i=1; i<num_threads; i++) { pthread_join(worker[i], NULL); } CarbonDisableModels(); // Destroy barrier //pthread_barrier_destroy(&global_barrier); free(array); return 0; }
true
8050eb7de2e694dec1439af69e7cde8dda01d24f
C++
Aapoorva/codeDemos
/clg_codevita_training/day1/palindrome.cpp
UTF-8
432
2.90625
3
[]
no_license
#include "iostream" using namespace std; int main(){ int n,temp,rev_n=0,max_digit=0,min_digit=9,digit; cin>>n; temp = n; while(n>0){ digit = n%10; rev_n = rev_n*10 + digit; max_digit = max_digit < digit ? digit : max_digit; min_digit = min_digit > digit ? digit : min_digit; n=n/10; } rev_n == temp ? (cout<<max_digit<<endl) : (cout<<min_digit<<endl); return 0; } // (n%100 != 0 && n%4 == 0) || n%400 == 0
true
8a36e10a79fe45b5a2ecec291c1fc668a891e7ac
C++
MichalMrena/Competitive
/leetcode/valid-parentheses.cpp
UTF-8
1,320
3.921875
4
[]
no_license
#include <iostream> #include <string> #include <vector> /** * This solution is bit of an overkill but still better than using hash-map * (Dictionary, HashMap, std::unordered_map) for finding closing bracket. * For such a small number of elements, just use linear search over vector * or a hard-coded solution like I did. */ bool solve(std::string s) { if (s.size() % 2 != 0) { return false; } std::vector<char> stack; stack.resize(s.size()); char* sp = stack.data(); for (char const c : s) { if (c == '(' || c == '[' || c == '{') { *sp++ = c; continue; } int const notEmpty = stack.data() != sp; if (not notEmpty) { return false; } switch (c) { case ')': if (*(sp - 1) != '(') return false; else sp -= notEmpty; break; case ']': if (*(sp - 1) != '[') return false; else sp -= notEmpty; break; case '}': if (*(sp - 1) != '{') return false; else sp -= notEmpty; break; } } return stack.data() == sp; } int main() { std::cout << solve("()") << "\n"; std::cout << solve("()[]{}") << "\n"; std::cout << solve("(]") << "\n"; std::cout << solve("(") << "\n"; std::cout << solve("]") << "\n"; }
true
1858f9df654bd3d14c183f2c93c26c7e1d67012b
C++
olegfafurin/tasks
/leetcode/rain_trap.cpp
UTF-8
917
3.359375
3
[]
no_license
// // Created by imd on 10/9/2019. // #include <vector> #include <iostream> #include <algorithm> using namespace std; int trap(vector<int>& height) { int n = height.size(); if (n == 0) return 0; int curmax = 0; int csum = 0; int rain = 0; for (int i = 1; i < n; i++) { if (height[i] > height[curmax]) { int l = i - curmax - 1; rain += l * height[curmax] - csum; csum = 0; curmax = i; } else csum += height[i]; } curmax = n - 1; csum = 0; for (int i = n - 2; i >= 0 ; i--) { if (height[i] >= height[curmax]) { int l = curmax - i - 1; rain += l * height[curmax] - csum; csum = 0; curmax = i; } else csum += height[i]; } return rain; } int main() { auto v = vector<int>({2,1,0,2,1,0,1,3,2,3,2,1}); cout << trap(v); }
true
8aee0de2894b9c511ec67f2151b9740ee7bc842b
C++
binhfile/library
/cpp/algorithm/backoff/backoff.h
UTF-8
1,442
3.28125
3
[ "MIT" ]
permissive
#ifndef __LIB_CPP_ALGORITHM_BACKOFF_H__ #define __LIB_CPP_ALGORITHM_BACKOFF_H__ /** * @file backoff.h * @author binhfile * @brief Giao diện cho các thuật toán backoff * Backoff: Thuật toán áp dụng cho trường hợp cần truyền lại các bản tin trong truyền thông. * Các thuật toán backoff khác nhau về thời gian trễ giuax các lần truyền lại * nhắm tránh xung đột khi có nhiều bản tin cùng truyền vào một thời điểm. * @ref https://www.awsarchitectureblog.com/2015/03/backoff.html */ #include <functional> namespace library{namespace cpp{namespace algorithm{ class IBackoff { public: virtual ~IBackoff(){} /** * @brief Thực thi 'action' với 'numberOfTry' lần thực hiện lại. * Nếu 'action' trả về 0 tương ứng với hành động thành công -> Run trả về gía trị 0. * Nếu 'action' trả về khác 0 tương ứng với lỗi -> Thực hiện lại 'action' tới khi thành công hoặc sau 'numberOfTry' lần lỗi. * Trả về gía trị lỗi sau cùng của 'action' * @param numberOfTry Số lần thực hiện 'action' trong trường hợp lỗi * @param action Hàm thực hiện * @return int Mã lỗi */ virtual int Run(int numberOfTry, const std::function<int()>& action) = 0; }; }}} /** * */ #endif
true
e509fd94feb46255d645ec89fd2eed209326a003
C++
chestnutme/pat-solution
/A1082.cpp
UTF-8
1,233
2.921875
3
[]
no_license
#include <cstdio> #include <cstring> char num[10][5] = { "ling", "yi", "er", "san", "si", "wu", "liu", "qi", "ba", "jiu"}; char wei[3][5] = { "Shi", "Bai", "Qian"}; char part[2][5] = {"Wan", "Yi"}; int main() { char str[17]; gets(str); int len = strlen(str); int left = 0, right = len - 1; if(str[0] == '-') { printf("Fu"); left++; } while(right >= left + 4) right -= 4; while(left < len) { bool zero = false; bool isPrint = false; while(left <= right) { if(left != 0 && str[left] == '0') zero = true; else { if(zero) { printf(" %s", num[0]); zero = 0; } if(left != 0) printf(" "); printf("%s", num[str[left] - '0']); isPrint = true; if(left != right) printf(" %s", wei[right - left - 1]); } left++; } if(isPrint && right != len - 1) printf(" %s", part[(len - 1 - right) / 4 - 1]); right += 4; } return 0; }
true
5e8d332b14430e43c17eaacfc45e4bb70f8897f3
C++
vishal-keshav/UVa
/AdHoc/A4 p483.cpp
UTF-8
728
2.890625
3
[]
no_license
#include <iostream> #include <stdio.h> #include <cstring> using namespace std; string input; int main(){ //string input; int back_iter, forward_iter; while(getline (cin,input)){ //Reverse and print forward_iter = 0; for(int i=0;i<input.size();i++){ if(input[i]!=' '){ forward_iter = 0; while(input[i+forward_iter]!=' ' && i+forward_iter < input.size()){ forward_iter++; } for(int j=forward_iter-1;j>=0;j--){ cout << input[i+j]; } i+= forward_iter-1; } else{ cout << input[i]; } } cout << endl; } return 0; }
true
36ffa338a513a42a0b25ab6ec0b3d467f5e34a26
C++
HariniJeyaraman/DSAPrep
/trapping_rain_water.cpp
UTF-8
1,765
3.796875
4
[]
no_license
/* 42. Trapping Rain Water Hard Given n non-negative integers representing an elevation map where the width of each bar is 1, compute how much water it can trap after raining. Example 1: Input: height = [0,1,0,2,1,0,1,3,2,1,2,1] Output: 6 Explanation: The above elevation map (black section) is represented by array [0,1,0,2,1,0,1,3,2,1,2,1]. In this case, 6 units of rain water (blue section) are being trapped. Example 2: Input: height = [4,2,0,3,2,5] Output: 9 */ //Brute Force class Solution { public: int max_val(vector<int> &height, int beg, int end){ int res = 0; for(int i=beg;i<=end;i++){ if(height[i]>res){ res = height[i]; } } return res; } int trap(vector<int>& height) { int result=0, n = height.size(); int left_max = 0, right_max = 0; for(int i=0;i<height.size();i++){ // left_max = 0; right_max = 0; left_max = max_val(height, 0, i); right_max = max_val(height, i, n-1); result+=min(left_max, right_max) - height[i]; } return result; } }; //Optimized using DP to store max heights instead of recomputing heights for each iteration class Solution { public: int trap(vector<int>& height) { int n=height.size(), result=0; if(n==0) return 0; int left[n], right[n]; left[0] = height[0]; for(int i=1;i<n;i++){ left[i] = max(left[i-1], height[i]); } right[n-1] = height[n-1]; for(int i=n-2;i>=0;i--){ right[i] = max(right[i+1], height[i]); } for(int i=0;i<n;i++){ result+=min(left[i], right[i])-height[i]; } return result; } };
true
d032d0cfc69e7cc22eca5425916c0da346e52246
C++
kks227/BOJ
/1100/1106.cpp
UTF-8
575
2.53125
3
[]
no_license
#include <cstdio> #include <cstring> #include <algorithm> using namespace std; const int IMPOSSIBLE = 1000000000; int N, C, cost[20], earn[20], dp[21][1001]; int hotel(int pos, int dest){ int &ret = dp[pos][dest]; if(ret != -1) return ret; if(pos == N) return ret = (dest ? IMPOSSIBLE : 0); ret = hotel(pos+1, dest); if(dest > 0) ret = min(ret, hotel(pos, max(dest - earn[pos], 0)) + cost[pos]); return ret; } int main(){ scanf("%d %d", &C, &N); for(int i=0; i<N; i++) scanf("%d %d", cost+i, earn+i); memset(dp, -1, sizeof(dp)); printf("%d\n", hotel(0, C)); }
true
5a2d55133ea2b480b8a717146f1d5ce6fe24cb06
C++
pyramation/vim3d
/src/Channel.cpp
UTF-8
10,243
2.59375
3
[]
no_license
#include <math.h> #include <stdio.h> #include "Channel.h" #include "Scene.h" float Channel::globalMaxY=0.0f; float Channel::globalMinY=0.0f; Channel::Channel() { start = scopeStart = 0; end = scopeEnd = 240; enabled = true; active = false; sampleRate = 30.0f; filepath = String(); name = Scene::name(String("Chan")); points = vector<Point>(); type = CHANNEL_TYPE; } Channel::Channel(String filepath) { this->filepath = filepath; start = scopeStart = 0; end = scopeEnd = 240; enabled = true; active = false; sampleRate = 30.0f; name = Scene::name(String("Chan")); points = vector<Point>(); type = CHANNEL_TYPE; FILE * fd = fopen(filepath.c_str(), "r"); if(!fd)return; char s[1024]; float x,y; while((fgets(s, 1024, fd)) != NULL) { sscanf(s, "%f %f", &x,&y); points.push_back(Point(x,y)); } fclose(fd); setBounds(); } Channel::Channel(const Channel &ch) { filepath = ch.filepath; start = ch.start; scopeStart = ch.scopeStart; end = ch.end; scopeEnd = ch.scopeEnd; enabled = ch.enabled; active = ch.active; sampleRate = ch.sampleRate; name = Scene::name(String("Chan")); points = ch.points; type = CHANNEL_TYPE; maxX = ch.maxX; minX = ch.minX; maxY = ch.maxY; minY = ch.minY; maxZ = ch.maxZ; minZ = ch.minZ; } Channel Channel::convolve(const Channel * X, const Channel * Y) { const Channel & ch = *X; Channel combined(ch); combined.points.clear(); for(unsigned int k=0; k<(CP(X).size()+CP(Y).size()-1); k++) { for(unsigned int n=0; n<CP(Y).size(); n++) { float kTerm, nkTerm; if (k>0&&k<CP(X).size()) { kTerm=CP(X)[k].y; } else kTerm=0.0; if (n-k>0&&n-k < CP(Y).size()) { nkTerm=CP(Y)[n-k].y; } else nkTerm=0.0; float add = (k>1) ? combined.points[k-1].y : 0.0f; combined.points.push_back(Point(float(k), add+kTerm*nkTerm)); } } return combined; } Channel Channel::combine(const Channel * X, const Channel * Y) { const Channel & ch = *X; Channel combined(ch); combined.points.clear(); for(unsigned int i=0; ( i<X->points.size() && i<Y->points.size()); i++) { combined.points.push_back(Point( X->points[i].y,Y->points[i].y)); } return combined; } Channel Channel::combine(const Channel * X, const Channel * Y, const Channel * Z) { const Channel & ch = *X; Channel combined(ch); combined.points.clear(); for(unsigned int i=0; ( i<X->points.size() && i<Y->points.size() && i<Z->points.size()); i++) { combined.points.push_back(Point( X->points[i].y,Y->points[i].y, Z->points[i].y)); } return combined; } void Channel::Sin() { points.clear(); enabled = true; for(float t=start; t<=start+2*3.14; t += 1.0f/sampleRate) { Point f(t, sin(t)); points.push_back(f); } setBounds(); } void Channel::Cos() { points.clear(); enabled = true; for(float t=start; t<=start+2*3.14; t += 1.0f/sampleRate) { Point f(t, cos(t)); points.push_back(f); } setBounds(); } void Channel::setBounds() { if (points.size() <= 0) return; bool init=false; for(vector<Point>::iterator cursor=points.begin(); cursor!=points.end(); cursor++) { Point p = *cursor; if (init) { if (p.x < minX) minX = p.x; if (p.x > maxX) maxX = p.x; if (p.y < minY) minY = p.y; if (p.y > maxY) maxY = p.y; if (p.z < minZ) minZ = p.z; if (p.z > maxZ) maxZ = p.z; if (p.y < globalMinY) globalMinY = p.y; if (p.y > globalMaxY) globalMaxY = p.y; } else { maxX = minX = p.x; maxY = minY = p.y; maxZ = minZ = p.z; init = true; if (p.y < globalMinY) globalMinY = p.y; if (p.y > globalMaxY) globalMaxY = p.y; } } } float min(float a, float b) { return (a<b)?a:b; } float max(float a, float b) { return (a>b)?a:b; } void Channel::display(int x, int y, int w, int h) { if (points.size() > 0) { glBegin(GL_LINES); for(unsigned int i=0; i<points.size()-1; i++) { Point p = *(points.begin() + i); Point p2 = *(points.begin() + i + 1); float nx = Point::fit(p.x, minX, maxX, float(x), float(x+w)); float ny = Point::fit(p.y, minY,maxY,float(y),float(y+h)); float nx2 = Point::fit(p2.x, minX, maxX, float(x), float(x+w)); float ny2 = Point::fit(p2.y, minY,maxY,float(y),float(y+h)); /* break out scope */ if (nx > maxX) break; glVertex2f(nx, ny); glVertex2f(nx2, ny2); } glEnd(); } } /* void Channel::display(int x, int y, int w, int h, int begin, float amount) { if (points.size() > 0) { glBegin(GL_LINES); bool useGlobal = false; for(unsigned int i=begin; i<points.size()-1; i++) { float nx = Point::fit(points[i].x, minX,max(0,min(maxX,amount*maxX)),float(x),float(x+w)); float ny = Point::fit(points[i].y, minY,maxY,float(y),float(y+h)); float nx2 = Point::fit(points[i+1].x, minX,max(0,min(maxX,amount*maxX)),float(x),float(x+w)); float ny2 = Point::fit(points[i+1].y, minY,maxY,float(y),float(y+h)); if (nx > amount*maxX) break; glVertex2f(nx, ny); glVertex2f(nx2, ny2); } glEnd(); } } */ void Channel::display(int x, int y, int w, int h, int begin, float amountx, float amounty) { if (points.size() > 0) { glBegin(GL_LINES); for(unsigned int i=begin; i<points.size()-1; i++) { //float nx = Point::fit(points[i].x, minX,max(0,min(maxX,amount*maxX)),float(x),float(x+w)); float nx = Point::fit(points[i].x, minX,w*amountx,float(x),float(x+w)); float ny = Point::fit(points[i].y, minY,maxY/amounty,float(y),float(y+h)); //float nx2 = Point::fit(points[i+1].x, minX,max(0,min(maxX,amount*maxX)),float(x),float(x+w)); float nx2 = Point::fit(points[i+1].x, minX,w*amountx,float(x),float(x+w)); float ny2 = Point::fit(points[i+1].y, minY,maxY/amounty,float(y),float(y+h)); /* break out scope */ // if (nx > amount*maxX) break; glVertex2f(nx, ny); glVertex2f(nx2, ny2); } glEnd(); } } void Channel::WriteCHAN(String filename) { FILE * fd = fopen(filename.c_str(), "w"); if (!fd) return; for(unsigned int i=0;i<points.size();i++) { fprintf(fd, "%f %f\n", points[i].x, points[i].y); } fclose(fd); } Channel * Channel::differentiate() { Channel * chan = new Channel(); float small = 0.000000001; for(unsigned int i=0;i<points.size()-1;i++) { if (points[i+1].x - points[i].x != 0) chan->points.push_back(Point(points[i].x, (points[i+1].y - points[i].y)/(points[i+1].x - points[i].x))); else chan->points.push_back(Point(points[i].x, (points[i+1].y - points[i].y)/small)); // steal last point if (i == points.size()-2) { if (points[i+1].x - points[i].x != 0) chan->points.push_back(Point(points[i+1].x, (points[i+1].y - points[i].y)/(points[i+1].x - points[i].x))); else chan->points.push_back(Point(points[i+1].x, (points[i+1].y - points[i].y)/small)); } } chan->setBounds(); return chan; } Channel Channel::project(Channel * channel) { Channel ch(*this); ch.name = Scene::name("op"); for(unsigned int i=0; (i<ch.points.size() && i<channel->points.size());i++) { ch.points[i] = points[i].project(channel->points[i]); } ch.setBounds(); return ch; } Channel Channel::operator - (const Channel & C) const { Channel ch(C); ch.name = Scene::name("op"); for(unsigned int i=0; (i<ch.points.size() && i<points.size());i++) { ch.points[i].y -= points[i].y; } ch.setBounds(); return ch; } Channel Channel::operator + (const Channel & C) const { Channel ch(C); ch.name = Scene::name("op"); for(unsigned int i=0; (i<ch.points.size() && i<points.size());i++) { ch.points[i].y += points[i].y; } ch.setBounds(); return ch; } Channel Channel::operator / (const Channel & C) const { Channel ch(C); ch.name = Scene::name("op"); for(unsigned int i=0; (i<ch.points.size() && i<points.size());i++) { ch.points[i].y /= points[i].y; } ch.setBounds(); return ch; } Channel Channel::operator * (const Channel & C) const { Channel ch(C); ch.name = Scene::name("op"); for(unsigned int i=0; (i<ch.points.size() && i<points.size());i++) { ch.points[i].y *= points[i].y; } ch.setBounds(); return ch; } Channel Channel::operator * (const float &f) const { Channel ch(*this); ch.name = this->name; for(unsigned int i=0; i<ch.points.size();i++) { ch.points[i].y *= f; } ch.setBounds(); return ch; } Channel Channel::operator / (const float &f) const { if (f == 0) return Channel(*this); Channel ch(*this); ch.name = this->name; for(unsigned int i=0; i<ch.points.size();i++) { ch.points[i].y /= f; } ch.setBounds(); return ch; } Channel Channel::operator + (const float &f) const { Channel ch(*this); ch.name = this->name; for(unsigned int i=0; i<ch.points.size();i++) { ch.points[i].y += f; } ch.setBounds(); return ch; } Channel Channel::operator - (const float &f) const { Channel ch(*this); ch.name = this->name; for(unsigned int i=0; i<ch.points.size();i++) { ch.points[i].y -= f; } ch.setBounds(); return ch; } String Channel::propertyInfo() { char s[1024]; sprintf(s, "name: %s\nstart: %d end: %d\nscopeStart: %d scopeEnd: %d\nsampleRate: %f\nmin(%f,%f,%f) max(%f,%f,%f)\n", name.c_str(), start, end, scopeStart, scopeEnd, sampleRate, minX,minY,minZ, maxX,maxY,maxZ); String n(s); return n; } Channel::~Channel() { printf("deleting channel %s\n", name.c_str());}
true
01973168da8756b9bc654d671657782a15269f0c
C++
jmalbert7/twisted-path
/Player.hpp
UTF-8
1,901
3.28125
3
[]
no_license
/*************************************************************************************************** * Name: Jessica Albert * Project: Final Project - Player.hpp * Date: 3/10/19 * Description: The Player class is used to implement the 'Game of Life' text game. In this game * the player has 20 steps to get a job as a programmer. They must do this by shedding doubts, and * gaining confidence, technical know-how, and courage points. Once the required points are obtained * the Player gets the job. The player has 8 data members described below. It also has functions to * move to update it's location on the Space board, add a new item to its collection, and display * its stats, and update its stats. * ************************************************************************************************/ #ifndef PLAYER_HPP #define PLAYER_HPP #include <string> #include <vector> #include "Items.hpp" class Player { private: //player stats int confidence; int doubt; int technical; int courage; int study; int steps; bool jobFound; bool project; bool degree; bool contact; bool reference; //player's items std::vector<Items*> items; public: Player(); ~Player(); void intro(); int getConfidence(); void addConfidence(); void removeConfidence(); int getTechnical(); void addTechnical(); void removeTechnical(); int getCourage(); void addCourage(); void removeCourage(); int getDoubt(); void addDoubt(); void removeDoubt(); int getStudy(); void addStudy(); int getSteps(); void addSteps(); bool getJobFound(); void setJobFound(std::string); bool getDegree(); void setDegree(std::string); bool getProject(); void setProject(std::string); bool getProfessionalContact(); void setProfessionalContact(std::string); bool getReference(); void setReference(std::string); void displayStats(); void displayItems(); void addItem(Items *); }; #endif
true
4bd64eb37d1747a455c73aaf72073f6dd85dfa69
C++
aspectspro/EnterpriseDomainObjects
/src/Party/salarydomainobject.cpp
UTF-8
7,079
2.53125
3
[]
no_license
#include "salarydomainobject.h" #include "person.h" SalaryDomainMapper SalaryYearToDate::mapper; SalaryDomainObject::SalaryDomainObject() { } const QMetaObject &SalaryDomainObject::metaObject() const { return this->staticMetaObject; } void SalaryDomainObject::registerConverter() { } SalaryDomainObject::SalaryDomainObject(QJSValue json) { this->fromJson(json.toVariant().toJsonObject()); } QString SalaryDomainObject::getId() const { return id; } void SalaryDomainObject::setId(const QString &value) { id = value; } QString SalaryDomainObject::getEmployee_id() const { return employee_id; } void SalaryDomainObject::setEmployee_id(const QString &value) { employee_id = value; } Money SalaryDomainObject::getGross_pay() const { return gross_pay; } void SalaryDomainObject::setGross_pay(const Money &value) { gross_pay = value; } Money SalaryDomainObject::getNet_pay() const { return net_pay; } void SalaryDomainObject::setNet_pay(const Money &value) { net_pay = value; } Money SalaryDomainObject::getEmployee_nis() const { return employee_nis; } void SalaryDomainObject::setEmployee_nis(const Money &value) { employee_nis = value; } Money SalaryDomainObject::getEmployer_nis() const { return employer_nis; } void SalaryDomainObject::setEmployer_nis(const Money &value) { employer_nis = value; } Money SalaryDomainObject::getPaye() const { return paye; } void SalaryDomainObject::setPaye(const Money &value) { paye = value; } Money SalaryDomainObject::getHealth_surcharge() const { return health_surcharge; } void SalaryDomainObject::setHealth_surcharge(const Money &value) { health_surcharge = value; } DateTime SalaryDomainObject::getDate_from() const { return date_from; } void SalaryDomainObject::setDate_from(const DateTime &value) { date_from = value; } DateTime SalaryDomainObject::getDate_to() const { return date_to; } void SalaryDomainObject::setDate_to(const DateTime &value) { date_to = value; } DateTime SalaryDomainObject::getDate_paid() const { return date_paid; } void SalaryDomainObject::setDate_paid(const DateTime &value) { date_paid = value; } SalaryDomainObject SalaryDomainObject::fromJs(QJsonValue json) { SalaryDomainObject obj; obj.fromJson(json.toObject()); return obj; } QString SalaryDomainMapper::tableName() const { return "party_pay"; } void SalaryDomainMapper::injectInsert(AbstractDomainObject &domainObject) const { auto obj = dynamic_cast<SalaryDomainObject*>(&domainObject); auto where = QString("employee_id='%1' AND date_to >= %2") .arg(obj->getEmployee_id()) .arg(obj->getDate_from().getTimestamp()); QList<SalaryDomainObject> result; try { result = this->loadAll(where); } catch (std::exception &e) { Q_UNUSED(e); } if(result.count() >= 1){ throw std::exception( QString("Employee has been paid for date. Please set From Date later than '%1'") .arg(obj->getDate_to().toIsoDate()).toUtf8()); } } SalaryYearToDate::SalaryYearToDate() { QDate dt = QDate::currentDate(); setCurrentYear(dt.year()); connect(this,&SalaryYearToDate::salary_idChanged,[=](QString salary_id){ Q_UNUSED(salary_id); loadYearToDate(); }); connect(this,&SalaryYearToDate::salaryChanged,[=](){ loadYearToDate(); }); } qint64 SalaryYearToDate::getCurrentYear() const { return currentYear; } void SalaryYearToDate::setCurrentYear(qint64 value) { currentYear = value; } Money SalaryYearToDate::getYearGross() const { return yearGross; } void SalaryYearToDate::setYearGross(const Money value) { yearGross = value; emit yearGrossChanged(value); } Money SalaryYearToDate::getYearNet() const { return yearNet; } void SalaryYearToDate::setYearNet(const Money value) { yearNet = value; emit yearNetChanged(value); } Money SalaryYearToDate::getYearNis() const { return yearNis; } void SalaryYearToDate::setYearNis(const Money value) { yearNis = value; emit yearNisChanged(value); } Money SalaryYearToDate::getYearHealthSurcharge() const { return yearHealthSurcharge; } void SalaryYearToDate::setYearHealthSurcharge(const Money value) { yearHealthSurcharge = value; emit yearHealthSurchargeChanged(value); } Money SalaryYearToDate::getYearPaye() const { return yearPaye; } void SalaryYearToDate::setYearPaye(const Money value) { yearPaye = value; emit yearPayeChanged(value); } void SalaryYearToDate::loadYearToDate() { QString lastPaid,employeeId; try { auto loadedSalary = mapper.find(getSalary_id()); lastPaid = loadedSalary.getDate_paid().toIsoDate(); employeeId = loadedSalary.getEmployee_id(); } catch (std::exception &e) { Q_UNUSED(e); lastPaid = getSalary().getDate_paid().toIsoDate(); employeeId = getSalary().getEmployee_id(); } auto currentYear = QDate::fromString(lastPaid,"yyyy-MM-dd").year(); qDebug() << "Last Paid Current Year" << currentYear; QString yearlyDateFormat = "yyyy-MM-dd,hh:mm:ss a"; QDateTime startDate; startDate = startDate.fromString(QString("%1-%2-%3,12:00:00 am") .arg(currentYear) .arg("01") .arg("01"),yearlyDateFormat); QDateTime endDate; endDate = endDate.fromString(QString("%1,11:59:59 pm") .arg(lastPaid),yearlyDateFormat); auto startTimestamp = startDate.toSecsSinceEpoch(); auto endTimestamp = endDate.toSecsSinceEpoch(); try { auto all = mapper.loadAll(QString("employee_id='%1' AND date_paid >= %2 AND date_paid <= %3") .arg(employeeId) .arg(startTimestamp) .arg(endTimestamp)); qint64 _gross = 0, _net = 0, _nis = 0, _paye = 0 , _hsc = 0; foreach (auto _salary, all) { _gross += _salary.getGross_pay().asInt(); _net += _salary.getNet_pay().asInt(); _nis += _salary.getEmployee_nis().asInt(); _paye += _salary.getPaye().asInt(); _hsc += _salary.getHealth_surcharge().asInt(); } setYearGross(_gross); setYearNet(_net); setYearNis(_nis); setYearPaye(_paye); setYearHealthSurcharge(_hsc); } catch (std::exception &e) { Q_UNUSED(e); qInfo() << QString("No Salary for '%1' as yet.").arg(currentYear); } } SalaryDomainObject SalaryYearToDate::getSalary() const { return salary; } void SalaryYearToDate::setSalary(const SalaryDomainObject value) { salary = value; emit salaryChanged(value); } QString SalaryYearToDate::getSalary_id() const { return salary_id; } void SalaryYearToDate::setSalary_id(const QString &value) { salary_id = value; emit salary_idChanged(value); }
true
4d77059974015f414944bd3322f9e5e29536c812
C++
Zindokar/Arduino-Keyboard
/keyboard/keyboard.ino
UTF-8
1,661
2.625
3
[]
no_license
#include <SoftwareSerial.h> SoftwareSerial ftdi(4, 5); boolean keys[4][4] = {{LOW, LOW, LOW, LOW},{LOW, LOW, LOW, LOW}}; void setup() { pinMode(6, INPUT); pinMode(7, INPUT); pinMode(8, INPUT); pinMode(9, INPUT); pinMode(10, INPUT); pinMode(11, INPUT); pinMode(12, INPUT); pinMode(13, INPUT); ftdi.begin(9600); } void loop() { if (digitalRead(6) == HIGH && keys[0][0] == LOW) { ftdi.print("c1\n\r"); keys[0][0] = HIGH; } if (digitalRead(6) == LOW) { keys[0][0] = LOW; } if (digitalRead(7) == HIGH && keys[0][1] == LOW) { ftdi.print("b1\n\r"); keys[0][1] = HIGH; } if (digitalRead(7) == LOW) { keys[0][1] = LOW; } if (digitalRead(8) == HIGH && keys[0][2] == LOW) { ftdi.print("c2\n\r"); keys[0][2] = HIGH; } if (digitalRead(8) == LOW) { keys[0][2] = LOW; } if (digitalRead(9) == HIGH && keys[0][3] == LOW) { ftdi.print("b2\n\r"); keys[0][3] = HIGH; } if (digitalRead(9) == LOW) { keys[0][3] = LOW; } if (digitalRead(10) == HIGH && keys[1][0] == LOW) { ftdi.print("c3\n\r"); keys[1][0] = HIGH; } if (digitalRead(10) == LOW) { keys[1][0] = LOW; } if (digitalRead(11) == HIGH && keys[1][1] == LOW) { ftdi.print("b3\n\r"); keys[1][1] = HIGH; } if (digitalRead(11) == LOW) { keys[1][1] = LOW; } if (digitalRead(12) == HIGH && keys[1][2] == LOW) { ftdi.print("c4\n\r"); keys[1][2] = HIGH; } if (digitalRead(12) == LOW) { keys[1][2] = LOW; } if (digitalRead(13) == HIGH && keys[1][3] == LOW) { ftdi.print("b4\n\r"); keys[1][3] = HIGH; } if (digitalRead(13) == LOW) { keys[1][3] = LOW; } }
true
72300b29baa084f01cf59f5e8b1263893a7460e8
C++
rajatkhanna1999/CompetitiveCoding
/Codechef/CHEFCHR.cpp
UTF-8
950
2.6875
3
[]
no_license
#include <iostream> #include <string> #include <string.h> #include <cstring> using namespace std; int main() { long t; cin>>t; while(t>0){ string S; cin>>S; long sum=0; long len=S.length(); for(long i=0;i<=len-4;i++) { string A=S.substr(i,4); string B[24]={"chef","chfe","cehf","cefh","cfhe","cfeh","hcef","hcfe","hfce","hfec","hefc","hecf","efhc","efch","echf","ecfh","ehcf","ehfc","fech","fehc","fche","fceh","fhce","fhec"}; // if(strcmp(A,("chef"||"chfe"||"cehf"||"cefh"||"cfhe"||"cfeh"||"hcef"||"hcfe"||"hfce"||"hfec"||"hefc"||"hecf"||"efhc"||"efch"||"echf"||"ecfh"||"ehcf"||"ehfc"||"fech"||"fehc"||"fche"||"fceh"||"fhce"||"fhec"))) // sum=sum+1; for(int k=0;k<24;k++){ if(A.compare(B[k])==0){ sum=sum+1; } } } if(sum==0) cout<<"normal"<<endl; else cout<<"lovely"<<" "<<sum<<endl; t--; } return 0; }
true
9b97f24d607523d05749a0e3bc7f85664ffbd298
C++
iamweiweishi/LeetCode-Problems
/80.cpp
UTF-8
421
2.703125
3
[ "MIT" ]
permissive
class Solution { public: int removeDuplicates(vector<int>& nums) { if(nums.size()<3) return nums.size(); int f=0,r=1; while(r<nums.size()){ if(nums[f]==nums[r]){ if(r-f>1) nums.erase(nums.begin()+r,nums.begin()+r+1); else r++; }else{ f=r; r++; } } return nums.size(); } };
true
6bad10feaaa9e7fd852abe7b69df8ab7ce1c5420
C++
SijmenHuizenga/BitBot
/src/LedControl.cpp
UTF-8
898
2.921875
3
[ "MIT" ]
permissive
/* * LedControl.cpp * * Created on: 19 dec. 2014 * Author: Sijmen */ #include "Arduino.h" #include "../controllers/Led.h" LedController::LedController(){ pins[0] = 2; pins[1] = 3; pins[2] = 4; pins[3] = 5; pins[4] = 6; pins[5] = 7; pins[6] = 8; pins[7] = 9; for(int i = 0; i < getLedAmount(); i++){ pinMode(pins[i], OUTPUT); } } void LedController::setLedOn(byte ledNr, boolean onOrOff){ digitalWrite(pins[ledNr], onOrOff ? HIGH : LOW); }; int LedController::getLedAmount(){ return 8; }; String LedController::getCurState(){ String out = ""; for(int i = 0; i < getLedAmount(); i++){ if(pins[i] <= 7) out+= String(bitRead(PIND, pins[i])); else{ out+= String(bitRead(PINB, pins[i]-8)); } } return out; } void LedController::resetLights(){ for(int i = 0; i < getLedAmount(); i++){ setLedOn(i, false); } }
true
5b898fb4855d4df1a86f5a5dd6ff818fab2ae978
C++
jsoysouvanh/RefurekuIntegration
/ThirdParty/Include/Refureku/TypeInfo/Entity/EEntityKind.h
UTF-8
1,948
2.609375
3
[]
no_license
/** * Copyright (c) 2020 Julien SOYSOUVANH - All Rights Reserved * * This file is part of the Refureku library project which is released under the MIT License. * See the LICENSE.md file for full license details. */ #pragma once #include "Refureku/Config.h" #include "Refureku/Misc/FundamentalTypes.h" #include "Refureku/Misc/EnumMacros.h" namespace rfk { /** * Describe the kind of an entity */ enum class EEntityKind : uint16 { /** This entity is... what? Should never happen... */ Undefined = 0u, /** The entity is a namespace, it can safely be cast to rfk::Namespace type. */ Namespace = 1 << 0, /** The entity is a class, it can safely be cast to rfk::Class. */ Class = 1 << 1, /** The archetype is a struct, it can safely be cast to rfk::Struct. */ Struct = 1 << 2, /** The archetype is an enum, it can safely by cast to rfk::Enum. */ Enum = 1 << 3, /** The archetype is a fundamental archetype. it can safely by cast to rfk::FundamentalArchetype. */ FundamentalArchetype = 1 << 4, /** This entity is a (non-member) variable, it can safely be cast to rfk::Variable. */ Variable = 1 << 5, /** * The entity is a field, it can safely be cast to rfk::FieldBase type. * More specific info can be retrieved from the entity by checking rfk::FieldBase::getFlags(). */ Field = 1 << 6, /** This entity is a (non-member) function, is can safely be cast to rfk::Function. */ Function = 1 << 7, /** * The entity is a method, it can safely be cast to rfk::MethodBase type. * More specific info can be retrieved from the entity by checking rfk::MethodBase::getFlags(). */ Method = 1 << 8, /** The entity is an enum value, it can safely be cast to rfk::EnumValue. */ EnumValue = 1 << 9, /** The entity is a namespace fragment, is can safely be cast to rfk::NamespaceFragment. */ NamespaceFragment = 1 << 10 }; RFK_GENERATE_ENUM_OPERATORS(EEntityKind) }
true
3c272bee655fc1995c0c7adf57167254c0241424
C++
Warbi2601/OOP-Assignment-Snake-and-Mouse
/Bomb.cpp
UTF-8
402
2.90625
3
[]
no_license
#include "Bomb.h" Bomb::Bomb() : MoveableGridItem('B', 0, 0) { } void Bomb::reset() { time_ = 4; active_ = false; } int Bomb::get_time() { return time_; } int Bomb::tick() { return time_--; } bool Bomb::has_exploded() { return time_ <= 0; } bool Bomb::is_active() { return active_; } void Bomb::set_active(bool value) { active_ = value; } void Bomb::set_time(int time) { time_ = time; }
true
27d3412facf270e7c04cb6977f6e5d91b0c9db1d
C++
wuyadie/envpool
/envpool/core/circular_buffer.h
UTF-8
1,819
2.640625
3
[ "Apache-2.0", "LicenseRef-scancode-unknown-license-reference" ]
permissive
/* * Copyright 2021 Garena Online Private Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ENVPOOL_CORE_CIRCULAR_BUFFER_H_ #define ENVPOOL_CORE_CIRCULAR_BUFFER_H_ #ifndef MOODYCAMEL_DELETE_FUNCTION #define MOODYCAMEL_DELETE_FUNCTION = delete #endif #include <atomic> #include <cassert> #include <condition_variable> #include <cstdint> #include <functional> #include <utility> #include <vector> #include "lightweightsemaphore.h" template <typename V> class CircularBuffer { protected: std::size_t size_; moodycamel::LightweightSemaphore sem_get_; moodycamel::LightweightSemaphore sem_put_; std::vector<V> buffer_; std::atomic<uint64_t> head_; std::atomic<uint64_t> tail_; public: explicit CircularBuffer(std::size_t size) : size_(size), sem_put_(size), buffer_(size), head_(0), tail_(0) {} template <typename T> void Put(T&& v) { while (!sem_put_.wait()) { } uint64_t tail = tail_.fetch_add(1); auto offset = tail % size_; buffer_[offset] = std::forward<T>(v); sem_get_.signal(); } V Get() { while (!sem_get_.wait()) { } uint64_t head = head_.fetch_add(1); auto offset = head % size_; V v = std::move(buffer_[offset]); sem_put_.signal(); return v; } }; #endif // ENVPOOL_CORE_CIRCULAR_BUFFER_H_
true
1e950d916d2f232238706a6bfc833f79871c7438
C++
SaiPrathek/MyCCode
/pattern.cpp
UTF-8
506
2.546875
3
[]
no_license
#include<stdio.h> main(){ int i, j, k, n; scanf("%d", &n); printf("\n"); n++; for(i=1, k=n;i<=n;i++, k--){ for(j=0;j<i;j++) printf("* "); for(j=2*k-2;j>1;j--) printf(" "); for(j=0;j<i;j++){ if(j==n-1) continue; printf("* "); } // printf("-"); printf("\n"); } for(i=n, k=1;i>1;i--, k++){ for(j=0;j<i-1;j++) printf("* "); for(j=1;j<k*2;j++) printf(" "); for(j=i-1;j>0;j--) printf("* "); // printf("_"); printf("\n"); } }
true
d8db827546e9092f5f19adc8fec29ed303dd728d
C++
hrachyahakobyan/Pandemic
/core/include/core/CharterFlight.h
UTF-8
370
2.609375
3
[]
no_license
#pragma once #include "ActionBase.h" namespace pan{ /** * @brief Class representing a charter flight action * @author Hrachya Hakobyan */ class CharterFlight : public ActionImpl<CharterFlight, ActionBase>{ public: CharterFlight(); CharterFlight(PlayerIndex player, CityIndex city); PlayerIndex player; CityIndex targetCity; std::string description() const; }; }
true
fc006e8afab6a68948e6ae62a0801849ffd297d6
C++
vivanov-dp/taskslib
/src/include/taskslib/Types.h
UTF-8
1,433
2.71875
3
[ "BSD-3-Clause" ]
permissive
#pragma once #include <memory> #include <functional> #include <chrono> #include <map> namespace TasksLib { // === Classes ===== class TaskOptions; class Task; class TasksThread; class TasksQueue; class TasksQueuesContainer; // === Task ===== enum TaskStatus { TASK_FINISHED = 0, TASK_INIT = 1, // Freshly created, not added to queue TASK_SUSPENDED, // Put on hold, will reschedule after a specified delay TASK_IN_QUEUE, // Waiting in a queue TASK_IN_QUEUE_MAIN_THREAD, // Waiting in a queue in main thread TASK_WORKING, // Executing }; using TaskPtr = std::shared_ptr<Task>; using TaskUniquePtr = std::unique_ptr<Task>; using TaskWeakPtr = std::weak_ptr<Task>; template <class T> class ResourcePool; // Types accepted as options for tasks (in Task::Task() and Task::Reschedule()) : enum TaskThreadTarget { MAIN_THREAD, WORKER_THREAD }; using TaskBlocking = bool; using TaskPriority = uint32_t; using TaskExecutable = std::function<void(TasksQueue* queue, const TaskPtr& task)>; using TaskDelay = std::chrono::milliseconds; // </Types as options> // === TasksQueue ===== using scheduleClock = std::chrono::steady_clock; using scheduleTimePoint = std::chrono::time_point<scheduleClock>; using scheduleDuration = scheduleClock::duration; using scheduleMap = std::multimap<scheduleTimePoint, TaskPtr>; using schedulePair = std::pair<scheduleTimePoint, TaskPtr>; }
true
a5770e384e3c6fdb8441b6d92e3ca8da164e7031
C++
BGCX261/zolgatron-svn-to-git
/trunk/simulator/SDLittleDog.h
UTF-8
2,813
2.5625
3
[]
no_license
#ifndef __SD_LITTLE_DOG_H__ #define __SD_LITTLE_DOG_H__ #include <littledog.h> #include "SDSimulator.h" #include "SDConstants.h" #include <vector> // Forward declaration of slow walk controller. class SDSlowWalk; // structure to encapsulate all state information struct SDDogState { bduVec3f pos; bduVec3f ori; bduVec3f angRates; bduVec3f footPos[NUM_LEGS]; bduVec3f jointAngles[NUM_LEGS]; double timestamp; void display(); }; enum SDLegMode { SD_LEG_MODE_PD = 0, SD_LEG_MODE_COMPLIANT, }; // Struct for holding dog steps struct SDDogStep { int foot; double x, y; SDDogStep(int foot, double x, double y) : foot(foot), x(x), y(y) {} void print() { printf("Step %d: %0.3f, %0.3f\n", foot, x, y); } }; class SDController; /* The SDLittleDog class encapsulates all the logic for setting up and running the Little Dog, either in simulation or on the real robot. */ class SDLittleDog { public: SDLittleDog(); ~SDLittleDog(); void getDogState(SDDogState *dogState); void updateDogState(); LD_ERROR_CODE runTrial(SDSimulatorState *state); LD_ERROR_CODE stopRobot(void); LD_ERROR_CODE runPath(SDSimulatorState *state, vector<SDDogStep> *steps, SDSlowWalk *walkController); bool simStart(); void simStep(); void simStop(); void simDraw(); bool simPathStart(); bool simPathCycle(); void initializeSimulator(); bool legHit(int leg); // accessors and observers bool getSimulated() { return mSimulated; } void setSimulated(bool simulated) { mSimulated = simulated; } bool getSimUI() { return mSimUI; } void setSimUI(bool simUI) { mSimUI = simUI; } SDController* getController() { return mController; } void setController(SDController *controller) { mController = controller; } SDSimulator* getSimulator() { return &mSimulator; } void setLegMode(int leg, SDLegMode mode) { mLegModes[leg] = mode; } SDLegMode getLegMode(int leg) { return mLegModes[leg]; } protected: bool initControl(void); void updateControl(void); void uninitControl(void); private: SDDogState mDogState; SDSimulator mSimulator; SDController *mController; bduVec4f mFootForces, mOldFootForces; SDLegMode mLegModes[NUM_LEGS]; double mPDGains[NUM_LEGS*NUM_JOINTS][2]; bduVec3f mIMUBias; SDSimulatorState *mInitialState; vector<SDDogStep> *mPathSteps; SDSlowWalk *mWalkController; bool mSimulated; bool mSimUI; bool mInitControl; }; void dsSimStart(); void dsSimStop(); void dsSimCommand(int cmd); void dsSimLoop(int pause); void dsSimPathStart(); void dsSimPathLoop(int pause); bool parsePath(string file, vector<SDDogStep> *steps); #endif
true
55504a5568e812b411387f6d7f0d8f819cf43647
C++
ZongoForSpeed/ProjectEuler
/problemes/probleme1xx/probleme149.cpp
UTF-8
3,934
3.5625
4
[ "MIT" ]
permissive
#include "problemes.h" #include "arithmetique.h" #include <fstream> typedef long long nombre; typedef std::vector<nombre> vecteur; typedef std::vector<vecteur> matrice; namespace { nombre maximum(const vecteur &v) { nombre max_tmp = 0; nombre max_total = 0; for (nombre n: v) { max_tmp = std::max(max_tmp + n, 0LL); max_total = std::max(max_total, max_tmp); } return max_total; } } ENREGISTRER_PROBLEME(149, "Searching for a maximum-sum subsequence") { // Looking at the table below, it is easy to verify that the maximum possible sum of adjacent numbers in any // direction (horizontal, vertical, diagonal or anti-diagonal) is 16 (= 8 + 7 + 1). // // −2 5 3 2 // 9 −6 5 1 // 3 2 7 3 // −1 8 −4 8 // // Now, let us repeat the search, but on a much larger scale: // // First, generate four million pseudo-random numbers using a specific form of what is known as a // "Lagged Fibonacci Generator": // // For 1 ≤ k ≤ 55, sk = [100003 − 200003.k + 300007.k^3] (modulo 1000000) − 500000. // For 56 ≤ k ≤ 4000000, sk = [sk−24 + sk−55 + 1000000] (modulo 1000000) − 500000. // // Thus, s10 = −393027 and s100 = 86613. // // The terms of s are then arranged in a 2000×2000 table, using the first 2000 numbers to fill the // first row (sequentially), the next 2000 numbers to fill the second row, and so on. // // Finally, find the greatest sum of (any number of) adjacent entries in any direction (horizontal, // vertical, diagonal or anti-diagonal). size_t taille = 2000; vecteur s(taille * taille + 1, 0); for (size_t k = 1; k < 56; ++k) { s.at(k) = (100003 - 200003 * k + 300007 * k * k * k) % 1000000 - 500000; } for (size_t k = 56; k < taille * taille + 1; ++k) { s.at(k) = (s.at(k - 24) + s.at(k - 55) + 1000000) % 1000000 - 500000; } // std::cout << "s(10) = " << s.at(10) << std::endl; // std::cout << "s(100) = " << s.at(100) << std::endl; matrice m(taille, vecteur(taille, 0)); for (size_t n = 1; n < s.size(); ++n) { m[(n - 1) / taille][(n - 1) % taille] = s.at(n); } nombre resultat = 0; // Somme ligne for (size_t i = 0; i < m.size(); ++i) { vecteur v; for (size_t j = 0; j < m.size(); ++j) v.push_back(m[i][j]); resultat = std::max(resultat, maximum(v)); } // Somme colonne for (size_t i = 0; i < m.size(); ++i) { vecteur v; for (auto & j : m) v.push_back(j[i]); resultat = std::max(resultat, maximum(v)); } // Somme diagonale avec i = 0 for (size_t i = 0; i < m.size(); ++i) { vecteur v; for (size_t j = 0; i + j < m.size(); ++j) v.push_back(m[i + j][j]); resultat = std::max(resultat, maximum(v)); } // Somme diagonale avec j = 0 for (size_t i = 0; i < m.size(); ++i) { vecteur v; for (size_t j = 0; i + j < m.size(); ++j) v.push_back(m[j][i + j]); resultat = std::max(resultat, maximum(v)); } // Somme anti-diagonale avec i = 0 for (size_t i = 0; i < m.size(); ++i) { vecteur v; for (size_t j = 0; j < i + 1; ++j) v.push_back(m[i - j][j]); resultat = std::max(resultat, maximum(v)); } // Somme anti-diagonale avec i = m.size() - 1 for (size_t i = 0; i < m.size(); ++i) { vecteur v; for (size_t j = 0; i + j < m.size(); ++j) v.push_back(m[i + j][m.size() - 1 - j]); resultat = std::max(resultat, maximum(v)); } return std::to_string(resultat); }
true
5f8c4d3297f309aa52acd0c0b7da0d6040aa969e
C++
wangscript007/ojcode
/poj2299_Ultra-QuickSort(树状数组).cpp
GB18030
1,370
2.984375
3
[]
no_license
#include <stdio.h> #include <memory.h> #include <algorithm> using namespace std; #define lowbit(t) (t&(-t)) struct type{ int num,index; }num[500005]; int N,C[500005];//ƶǰ׺״ bool cmp(struct type a,struct type b) { return a.num<b.num; } int sum(int *C,int e) { int sum = 0; while(e > 0) { sum += C[e]; e -= lowbit(e); } return sum; } void add(int *C,int pos, int num) { while(pos <= N) { C[pos] += num; pos += lowbit(pos); } } //ðݽ±ðݣۼӴǰеδݸ int main() { __int64 solve; while(1) { scanf("%d",&N); if(N==0) break; memset(C,0,(N+1)*sizeof(int)); for(int i=1;i<=N;i++) { scanf("%d",&num[i-1].num);// num[i-1].index=i;//¼± add(C,i,1);//ʼ״ } add(C,1,-1);//״ݴ sort(num,num+N,cmp);// solve=0; for(int i=0;i<N;i++) { solve+=sum(C,num[i].index);//ۼƶ add(C,num[i].index,-1);//ȡѴݵı } printf("%I64d\n",solve); } return 0; }
true
b07ef103622eed3b068f9dc864a3ec88fedfab56
C++
cardcaptr/PhenoAppl
/velocityverletintegrator.cpp
UTF-8
1,718
2.640625
3
[]
no_license
#include "velocityverletintegrator.h" #include <iostream> #include <fstream> #include "particlesbase.h" #include "solutionExporterLagrangian.h" #define _USE_MATH_DEFINES #include <cmath> VelocityVerletIntegrator::VelocityVerletIntegrator() { } // Integrate nIter iterations using a constant time step dt using a verlet integrator // Input: // -dt // -nIter // -outputFrequency // -Particle class void VelocityVerletIntegrator::integrate(double dt, int nIter, int outputFrequency, ParticlesBase* particles) { double t=0; particles->preprocess(); particles->calculateForce(t); for (int it=0 ; it < nIter ; ++it) { for (int i = 0 ; i < particles->np_; ++i) { const double mass = particles->m_[i]; particles->v_[i][0]+= 0.5*dt/mass * (particles->f_[i][0]); particles->v_[i][1]+= 0.5*dt/mass * (particles->f_[i][1]); } for (int i = 0 ; i < particles->np_; ++i) { particles->x_[i][0] += particles->v_[i][0] * dt; particles->x_[i][1] += particles->v_[i][1] * dt; } particles->calculateForce(t); for (int i = 0 ; i < particles->np_; ++i) { const double mass = particles->m_[i]; particles->v_[i][0]+= 0.5*dt/mass * (particles->f_[i][0]); particles->v_[i][1]+= 0.5*dt/mass * (particles->f_[i][1]); } t+=dt; if (it%outputFrequency==0 && nIter > outputFrequency) { writeLagrangianParticles("particles",it, particles); particles->postprocess(t); } } if (nIter > outputFrequency) writeLagrangianParticles("particles",nIter, particles); }
true
015c5000b575384a490577d191fe3b1aeff7c2e9
C++
AkshayMariyanna/solutions
/spoj/primeintervals.cpp
UTF-8
656
2.625
3
[]
no_license
/// https://www.spoj.com/problems/PRINT/ #include <iostream> #include <cstring> #include <math.h> using namespace std; /* Not solved TLE Revisit */ int main() { int T; cin >> T; bool mapOPrime[1000005]; while (T--) { int s, e; cin >> s >> e; int n = e - s + 1; memset(mapOPrime, 1, n); int sq = sqrt(e); for (int i = 2; i <= sq; i++) { int j = i - (s % i); j = j == i ? 0 : j; for (; j < n; j += i) { int cN = s + j; if (cN == i) { continue; } mapOPrime[j] = false; } } for (int i = 0; i < n; i++) { if (mapOPrime[i] && s + i != 1) { cout << s + i << endl; } } cout << endl; } }
true
39d9466e1634c48cd6e9b31b0d3821ae12b824b4
C++
alan1tavares/maratona-de-programacao
/codcad/vetores/sub-prime.cpp
UTF-8
529
2.5625
3
[ "MIT" ]
permissive
#include<bits/stdc++.h> using namespace std; //1105 int main(){ int b, n; int fundo[21]; while(true){ cin>>b>>n; if(b==0 && n==0) break; for(int i=1; i<=b; i++) cin>>fundo[i]; for(int i=1; i<=n; i++){ int d, c, v; cin>>d>>c>>v; // leia os valores de "d", "c" e "v". fundo[d]-=v; fundo[c]+=v; } int ajuda=0; for(int i=1; i<=b; i++) if(fundo[i]<0) ajuda=1; if(ajuda==0){ cout<<"S\n"; }else{ cout<<"N\n"; } } return 0; }
true
6ea00799420aff36e98e1b347a99d9a5e2b049a2
C++
tomvidm/Pelmeni2D
/src/pelmeni/graphics/StaticSprite.cpp
UTF-8
1,871
2.53125
3
[]
no_license
#include <cstdio> #include "graphics/StaticSprite.hpp" namespace p2d { namespace graphics { void StaticSprite::draw(sf::RenderTarget& target, sf::RenderStates states) const { if (isDrawable) { states.transform *= math::toSfmlTransform(getLocalTransform()); states.texture = _texturePtr; target.draw(_vertices, 4, sf::PrimitiveType::Quads, states); } } // draw void StaticSprite::setSpritePack(const SpritePack::shared spritePack) { _spritePack = spritePack; _texturePtr = &(_spritePack->texture.getTexture()); isDrawable = true; } // setSpritePack void StaticSprite::setSpriteAnimation(const FrameSequence::alias& animationAlias) { _animationState.setFrameSequence(_spritePack->getFrameSequence(animationAlias)); } void StaticSprite::update(const sf::Time& dt) { if (isDrawable && _animationState.update(dt)) { setTextureRect(_animationState.getCurrentFrameRect()); } } void StaticSprite::setTextureRect(const sf::Rect<float>& rect) { const math::Vector2f topLeft(rect.left, rect.top); const math::Vector2f topRight(rect.left + rect.width, rect.top); const math::Vector2f bottomRight(rect.left + rect.width, rect.top + rect.height); const math::Vector2f bottomLeft(rect.left, rect.top + rect.height); const math::Vector2f size(rect.width, rect.height); _vertices[0].texCoords = topLeft; _vertices[1].texCoords = topRight; _vertices[2].texCoords = bottomRight; _vertices[3].texCoords = bottomLeft; _vertices[0].position = math::Vector2f(); _vertices[1].position = math::projectToX(size); _vertices[2].position = size; _vertices[3].position = math::projectToY(size); } } // namespace graphics } // namespace p2d
true
988f992776850ebdb9fc53c8b72bd17a33e0b954
C++
velenk/Algorithms_Test
/洛谷/1428.cpp
UTF-8
910
2.890625
3
[]
no_license
#include <cstdio> #include <algorithm> using namespace std; class Node { public: int val, index; }; Node a[1000]; int n; int ans[1000],c[1000]; int lowbit(int x) { return x&(-x); } void update(int x) { for (int i = x; i <= n; i+=lowbit(i)) { c[i]+=1; } return; } int sum(int x) { int s = 0; for (int i = x;i>0;i-=lowbit(i)) { s+=c[i]; } return s; } int cmp(Node c, Node b) { return c.val > b.val; } int cmp1(Node c, Node b) { return c.index < b.index; } int main() { scanf("%d", &n); for (int i = 1; i <= n; i++) { scanf("%d", &a[i].val); a[i].index = i; } sort(a+1,a+n+1,cmp); for (int i = 1; i <= n; i++) { update(a[i].index); ans[a[i].index] = sum(a[i].index-1); } sort(a+1,a+n+1,cmp1); for (int i = 1; i <= n; i++) { printf("%d ",i-ans[i]-1); } return 0; }
true
5b1947229f16a6a3fcb9aec8b3fd247b2b2e2aad
C++
liuyaanng/LeetCode
/198.house-robber.cpp
UTF-8
339
2.75
3
[]
no_license
/* * @lc app=leetcode.cn id=198 lang=cpp * * [198] 打家劫舍 */ // @lc code=start class Solution { public: int rob(vector<int>& nums) { int m = 0, n = 0; for(int i = 0; i < nums.size(); ++i){ if(i % 2 == 0){ n += nums[i]; } else { m += nums[i]; } } return max(m, n); } }; // @lc code=end
true
2df8c40e638177b3eac609178afca37d7cc6e641
C++
ipa-rmb/cob_object_perception
/cob_read_text/common/src/createCorrelation.cpp
UTF-8
2,950
2.65625
3
[]
no_license
#include <iostream> #include <fstream> #include <sstream> #include <stack> #include <cstdio> #include <dirent.h> // ROS includes #include <ros/ros.h> #include <ros/package.h> // OpenCV includes #include <opencv2/opencv.hpp> int main(int argc, char* argv[]) { std::string input_image_path = ros::package::getPath("cob_read_text_data") + "/fonts/letters_arial_600dpi_resized.bmp"; cv::Mat input = cv::imread(input_image_path.c_str()); //"/home/rmb-rh/Desktop/letters_arial/letters_arial_600dpi_resized.bmp"); // extract single letter images from big image std::vector<cv::Mat> letterImages; int x_coord = 66, y_coord = 14; for (unsigned int y = 0; y < 16; y++) { for (unsigned int x = 0; x < 16; x++) { letterImages.push_back(input(cv::Rect(x_coord, y_coord, 100, 100))); x_coord += 228; } x_coord = 66; y_coord += 131; } // write single letter images as file std::string letter_image_folder = ros::package::getPath("cob_read_text_data") + "/fonts/"; for (unsigned int i = 0; i < letterImages.size(); i++) { std::string s = letter_image_folder; std::stringstream ss; ss << i; s.append(ss.str()); s.append(".png"); std::cout << "s: " << s << std::endl; cv::imwrite(s, letterImages[i]); } // correlate std::ofstream correlationFile; std::string textname = ros::package::getPath("cob_read_text_data") + "/fonts/correlation.txt"; correlationFile.open(textname.c_str()); double maxScore = 0, minScore = 1; std::vector<std::vector<double> > scores(letterImages.size()); for (unsigned int y = 0; y < letterImages.size(); y++) { scores[y].resize(letterImages.size()); for (unsigned int x = 0; x < letterImages.size(); x++) { // correlationFile << "[" << y << "|" << x << "]: "; cv::Mat grayLetter2 = cv::Mat(letterImages[y].size(), CV_8UC1, cv::Scalar(0)); cv::cvtColor(letterImages[y], grayLetter2, CV_RGB2GRAY); cv::Mat grayLetter1 = cv::Mat(letterImages[x].size(), CV_8UC1, cv::Scalar(0)); cv::cvtColor(letterImages[x], grayLetter1, CV_RGB2GRAY); // count difference pixels int count = 0; for (int yy = 0; yy < grayLetter1.rows; yy++) for (int xx = 0; xx < grayLetter1.cols; xx++) if ((int)grayLetter1.at<unsigned char> (yy, xx) == (int)grayLetter2.at<unsigned char> (yy, xx)) count++; scores[y][x] = (double)count / (double)(grayLetter1.rows * grayLetter1.cols); if (scores[y][x] > maxScore) maxScore = scores[y][x]; if (scores[y][x] < minScore) minScore = scores[y][x]; } } // write correlations to file double factor = 1.0/(maxScore-minScore); for (unsigned int y = 0; y < letterImages.size(); y++) { for (unsigned int x = 0; x < letterImages.size(); x++) correlationFile << (scores[y][x]-minScore)*factor << " "; correlationFile << std::endl; } correlationFile.close(); return 0; }
true
352b39ec202c21953a03d5ead1b4a9fe322c1bda
C++
shawnhan108/RAIInet
/cell.h
UTF-8
948
2.90625
3
[]
no_license
#ifndef _CELL_H_ #define _CELL_H_ #include <string> #include <memory> #include "piece.h" typedef std::shared_ptr<Piece> PiecePtr; class Cell { int x; //x is row and y is col int y; bool isOccP1 = false; bool isOccP2 = false; bool firewallOne = false; bool firewallTwo = false; std::string OccupiedID = ""; bool player1Port = false; bool player2Port = false; PiecePtr thePiece = nullptr; public: Cell(int x, int y); int getx(); int gety(); bool ifOccP1(); void setOccP1(bool isO); bool ifOccP2(); void setOccP2(bool isO); bool hasFirewallOne(); void setFirewallOne(bool isW); bool hasFirewallTwo(); void setFirewallTwo(bool isW); std::string getName(); void setName(std::string ID); bool ifp1port(); void setPort1(bool isP); bool ifp2port(); void setPort2(bool isP); PiecePtr whoOcc(); void setPiece(PiecePtr newP); }; #endif
true
5fcd31d1a765dcbe725b684b583f6fa8e51193d5
C++
Xuhui-Wang/poj-solutions
/2367/9310152_AC_0MS_204K.cpp
UTF-8
1,239
3.015625
3
[ "MIT" ]
permissive
#define _CRT_SECURE_NO_WARNINGS #include<cstdio> #include<algorithm> const int MEMBER_NUM_MAX=100; struct Member{ int id,childNum,children[MEMBER_NUM_MAX-1],discover,finish; bool root; }; int memberNum; Member members[MEMBER_NUM_MAX]; int time; void dfs(int index){ members[index].discover=time++; for(int i=0;i<members[index].childNum;i++) if(members[members[index].children[i]].discover==INT_MAX) dfs(members[index].children[i]); members[index].finish=time++; } bool compareByFinish(const Member &left,const Member &right){ return left.finish>right.finish; } int main(){ scanf("%d",&memberNum); for(int i=0;i<memberNum;i++){ members[i].id=i+1; members[i].childNum=0; members[i].discover=members[i].finish=INT_MAX; members[i].root=true; } for(int i=0;i<memberNum;i++){ while(true){ int child; scanf("%d",&child); if(!child) break; members[i].children[members[i].childNum++]=child-1; members[child-1].root=false; } } time=0; for(int i=0;i<memberNum;i++) if(members[i].root) dfs(i); std::sort(members,members+memberNum,compareByFinish); for(int i=0;i<memberNum;i++) printf("%d ",members[i].id); printf("\n"); return 0; }
true
42904feebb4390f67120b8b358e4d4cb8c552795
C++
marcinmierzejek/suffix_trees
/SuffixTree.h
UTF-8
2,545
2.78125
3
[]
no_license
/* * SuffixTree.h * * Created on: Feb 24, 2013 * Author: mierzejm */ #include <string> #include <map> #include <set> #include <vector> #include <iostream> #include <boost/archive/binary_oarchive.hpp> #include <boost/archive/binary_iarchive.hpp> #include <boost/serialization/map.hpp> #include <boost/serialization/set.hpp> #include "helpers.h" using namespace std; #ifndef SUFFIXTREE_HPP_ #define SUFFIXTREE_HPP_ // SuffixTreeNode class SuffixTreeNode { public: static const string TERMINATOR; SuffixTreeNode(); virtual ~SuffixTreeNode(); map<string, SuffixTreeNode*> getChildren(); map<string, SuffixTreeNode*>* getChildrenPointer(); set<int>* getWordIndxs(); // get numbers of words void addChild(string pKey, SuffixTreeNode* pNode, bool pIsSuffix, int pIdx = 0); void makeSuffixOf(int pIdx); private: friend class boost::serialization::access; template<class Archive> void serialize(Archive & ar, const unsigned int version) { ar & wordIndxs; ar & children; } map<string, SuffixTreeNode*> children; set<int> wordIndxs; // numbers of words SuffixTreeNode* getTerminatorNode(); void addWordIdx(int pIdx); }; // SuffixTree class SuffixTree { public: SuffixTree(); virtual ~SuffixTree(); SuffixTreeNode* getRoot(); void buildSTree(string pWord); void buildSTree(vector<string>* pWords); bool search(string pWord); bool searchApprox(string pWord); string getMatching(string pWord); protected: void addWord(string* pWord, int pIdx); // add word to the tree SuffixTreeNode* root; // root of the tree private: friend class boost::serialization::access; template<class Archive> void serialize(Archive & ar, const unsigned int version) { ar & root; } Sort sorter; Compare comparer; string longestPrefix(string pWords[], int pFrom, int* pTo, size_t pPosFrom, bool pIsFirst); void buildSSubTreeNaive(SuffixTreeNode* pParent, string pWords[], int pFrom, int pTo, size_t pPosFrom, int pIdx = 0); void buildSTreeNaive(string pWord); bool search(SuffixTreeNode* pParent, string pWord, size_t pPosFrom); bool searchApprox(SuffixTreeNode* pParent, string pWord, size_t pPosFrom, int pCurrDist, int pMaxDist = 1); string getMatching(SuffixTreeNode* pParent, string pWord, size_t pPosFrom, int pCurrDist, int pMaxDist = 1); }; #endif /* SUFFIXTREE_HPP_ */
true
8d2c93b2c2e0067f909117ab65438aecb96125b2
C++
yruestc/FAS
/base/EventLoopThreadPool.cpp
UTF-8
1,867
2.53125
3
[]
no_license
#include <memory> #include <EventLoopThreadPool.h> #include <EventLoop.h> #include <boost/bind.hpp> fas::EventLoopThreadPool::EventLoopThreadPool(EventLoop *baseloop, int threadNum, std::string name) : threadNum_(threadNum), name_(name), threads_(), loops_(), baseloop_(baseloop), started_(false), next_(0), tid_(gettid()) { assert(baseloop_ && (threadNum_ >= 0)); threads_.reserve(threadNum_); loops_.reserve(threadNum_); } void fas::EventLoopThreadPool::updateThreadNum(int newNum) { assertInOwnerThread(); assert(!started_); threadNum_ = newNum; } int fas::EventLoopThreadPool::getThreadNum() { return threadNum_; } void fas::EventLoopThreadPool::updateName(const std::string& newName) { assertInOwnerThread(); assert(!started_); name_ = newName; } std::string fas::EventLoopThreadPool::getName() { return name_; } void fas::EventLoopThreadPool::assertInOwnerThread() { assert(gettid() == tid_); } bool fas::EventLoopThreadPool::start() { assertInOwnerThread(); assert(!started_); for(int i = 0; i < threadNum_; i++) { std::shared_ptr<fas::EventLoopThread> thread = std::make_shared<fas::EventLoopThread>(); loops_.push_back(thread->start()); threads_.push_back(thread); } started_ = true; //if error return started_; } fas::EventLoop *fas::EventLoopThreadPool::getNextEventLoop() { assertInOwnerThread(); fas::EventLoop* loop = baseloop_; if (!loops_.empty()) { // round-robin loop = loops_[next_]; ++next_; if (next_ >= loops_.size()) { next_ = 0; } } return loop; } fas::EventLoopThreadPool::~EventLoopThreadPool() { if (started_) { for (auto iter = threads_.begin(); iter < threads_.end(); iter++) { (*iter)->join(); } } started_ = false; }
true
5a054259003070e28f132a2af6e95e7f011a767f
C++
LoganTHarvell/FieaGameEngine
/source/Library.Shared/EventQueue.cpp
UTF-8
1,030
2.625
3
[]
no_license
#pragma region Includes // Pre-compiled Header #include "pch.h" // Header #include "EventQueue.h" // Standard #include <algorithm> #include <future> // First Party #include "EventPublisher.h" #pragma endregion Includes using namespace std::string_literals; namespace Library { void EventQueue::Publish(EventPublisher& event) { event.Publish(); } void EventQueue::Update(const GameTime& gameTime) { for (EventEntry& entry : mQueue) { if (gameTime.CurrentTime() >= entry.ExpireTime) { assert(entry.Publisher); entry.IsExpired = true; } } auto isExpired = [&gameTime](const EventEntry& eventEntry) { return !eventEntry.IsExpired; }; const auto eventPartition = std::partition(mQueue.begin(), mQueue.end(), isExpired); Vector expiredEvents(Vector<EventEntry>::EqualityFunctor{}); expiredEvents.Insert(expiredEvents.begin(), eventPartition, mQueue.cend()); mQueue.Erase(eventPartition); for (const auto& event : expiredEvents) { event.Publisher->Publish(); } } }
true
1df3a71866c56b59323c4cbd90a9bccef5c66765
C++
zeromem88/algorithm-toolbox
/Week6Ex2/partition3.cpp
UTF-8
1,103
3.125
3
[]
no_license
#include <iostream> #include <vector> #include <unordered_map> using std::vector; using std::unordered_map; static unordered_map<long long, bool> memo; bool doPart3(const vector<int> &A, int m, int n, int p, int l) { if (m == 0 && n == 0 && p == 0) return true; if (l < 0) return false; long long key = m * 100000000 + n * 10000 + p; const auto&& it = memo.find(key); if (it != memo.end()) return it->second; if (m - A[l] >= 0 && doPart3(A, m - A[l], n, p, l - 1)) { memo[key] = true; return true; } if (n - A[l] >= 0 && doPart3(A, m, n - A[l], p, l - 1)) { memo[key] = true; return true; } if (p - A[l] >= 0 && doPart3(A, m, n, p - A[l], l - 1)) { memo[key] = true; return true; } memo[key] = false; return false; } int partition3(vector<int> &A) { int sum = 0; for (auto&& i : A) { sum += i; } if (sum % 3 != 0) return 0; sum = sum / 3; //write your code here return doPart3(A, sum, sum, sum, A.size() - 1); } int main() { int n; std::cin >> n; vector<int> A(n); for (size_t i = 0; i < A.size(); ++i) { std::cin >> A[i]; } std::cout << partition3(A) << '\n'; }
true
43a3e629238fa23f5b43fdac4d5957ed774acc7b
C++
pacemario/programas-sencillos-c-
/priigualult.cpp
UTF-8
353
3.125
3
[ "MIT" ]
permissive
#include <iostream> #include <conio.h> #include <stdio.h> using namespace std; int main(){ int pri,ult,num; puts("Ingrese el numero"); scanf("%d",&num); ult=num%10; do{ pri=num%10; num=num/10; }while(num!=0); if(pri==ult) puts("Comienza y termina con el mismo numero"); else puts("No comienza y termina con el mismo numero"); }
true
f239d8cd9e3c1fb58fed1cad1a8ab0e52ef58c2e
C++
adamleighfish/c3po
/src/sphere.cpp
UTF-8
3,725
2.84375
3
[]
no_license
#include "sphere.h" #include "interaction.h" #include "transform.h" #include "utility.h" #include <numbers> namespace c3po { Sphere::Sphere(std::shared_ptr<Transform> object_to_world, std::shared_ptr<Transform> world_to_object, bool reverse_orientation, float radius) : Shape(std::move(object_to_world), std::move(world_to_object), reverse_orientation), radius(radius) {} Bounds3f Sphere::object_bounds() const { return Bounds3f(Vec3f(-radius), Vec3f(radius)); } bool Sphere::intersect(Ray const& r, float& t_hit, SurfaceInteraction& isect) const { // transform the ray to object space Ray const ray = world_to_object->apply(r); // compute the quadratic sphere coefficients float const a = ray.dir.dot(ray.dir); float const b = 2 * (ray.dir.dot(ray.origin)); float const c = ray.origin.dot(ray.origin) - radius * radius; // solve the quadratic equation for t values float t0; float t1; if (!quadratic(a, b, c, t0, t1)) { return false; } // check that the t values are in bounds if (t0 > ray.t_max || t1 <= 0.f) { return false; } // save the nearest intersection float t_shape_hit = t0; if (t_shape_hit <= 0.f) { t_shape_hit = t1; if (t_shape_hit > ray.t_max) { return false; } } // compute sphere hit position Point3f p_hit = ray(t_shape_hit); p_hit *= radius / distance(p_hit, Point3f(0.f)); if (p_hit.x == 0.f && p_hit.y == 0.f) { p_hit.x = 1e-5f * radius; } // compute sphere hit phi float phi = std::atan2f(p_hit.y, p_hit.x); if (phi < 0.f) { phi += 2.f * float(std::numbers::pi); } // find the parametric representation of the sphere hit float const u = phi / float(2 * std::numbers::pi); float const theta = std::acosf(clamp(p_hit.z / radius, -1.f, 1.f)); float const v = (theta - 1.f) / 2.f; // compute sphere dpdu and dpdv float const z_radius = std::sqrtf(p_hit.x * p_hit.x + p_hit.y * p_hit.y); float const inv_z_radius = 1.f / z_radius; float const cos_phi = p_hit.x * inv_z_radius; float const sin_phi = p_hit.y * inv_z_radius; Vec3f const dpdu(-2.f * float(std::numbers::pi) * p_hit.y, 2.f * float(std::numbers::pi) * p_hit.x, 0.f); Vec3f const dpdv(2.f * p_hit.z * cos_phi, 2.f * p_hit.z * sin_phi, -2.f * radius * std::sinf(theta)); // initialize surface interaction from parametric information isect = object_to_world->apply(SurfaceInteraction( p_hit, Point2f(u, v), -ray.dir, dpdu, dpdv, ray.time, this)); // update t_hit for quadric intersection t_hit = t_shape_hit; return true; } bool Sphere::intersects(Ray const& r) const { // transform the ray to object space Ray const ray = world_to_object->apply(r); // compute the quadratic sphere coefficients float const a = ray.dir.dot(ray.dir); float const b = 2 * (ray.dir.dot(ray.origin)); float const c = ray.origin.dot(ray.origin) - radius * radius; // solve the quadratic equation for t values float t0; float t1; if (!quadratic(a, b, c, t0, t1)) { return false; } // check that the t values are in bounds if (t0 > ray.t_max || t1 <= 0.f) { return false; } // save the nearest intersection float t_shape_hit = t0; if (t_shape_hit <= 0.f) { t_shape_hit = t1; if (t_shape_hit > ray.t_max) { return false; } } return true; } float Sphere::area() const { return 4.f * float(std::numbers::pi) * radius * radius; } } // namespace c3po
true
9a923ff0c14fe814cf82b439e9086c6b26016bc6
C++
PatrikoPy/Arduino_Temperature_alarm
/SW_zad3.ino
UTF-8
1,682
2.671875
3
[]
no_license
#define AREF_VOLTAGE 3.3 #define TEMP_SENSOR_PIN 5 #define BUTTON_PIN_L 12 #define BUTTON_PIN_P 13 #define ALERT_PIN 2 float temperature; unsigned short alert5 = 0; unsigned short buzzerOff = 0; unsigned short buttonStateL = 0; unsigned short buttonStateP = 0; void ledClear() { for (short p = 2; p < 12; p++) { digitalWrite(p, LOW); } } void ledAll() { for (short p = 2; p < 12; p++) { if (buzzerOff == 1 & p == 2) { continue; } digitalWrite(p, HIGH); } } float checkTemperature() { int tempReading = analogRead(TEMP_SENSOR_PIN); float voltage = tempReading * AREF_VOLTAGE; voltage /= 1024.0; // Convert from 10 mv per degree with 500 mV offset to degrees celsius // ((voltage - 500mV) * 100) float temperatureC = (voltage - 0.5) * 100 ; Serial.println(temperatureC); // Delay for sensor to stabilize delay(1000); return temperatureC; } void setup() { Serial.begin(9600); analogReference(EXTERNAL); for (int i = 2; i < 12; i++) { pinMode(i, OUTPUT); } pinMode(BUTTON_PIN_L, INPUT); pinMode(BUTTON_PIN_P, INPUT); } void loop() { temperature = checkTemperature(); buttonStateL = digitalRead(BUTTON_PIN_L); buttonStateP = digitalRead(BUTTON_PIN_P); if (temperature > 26.0) { Serial.println(buttonStateL); Serial.println(buttonStateP); if (buttonStateL == HIGH | buttonStateP == HIGH) { buzzerOff = 1; ledClear(); } if (alert5 < 5) { digitalWrite(ALERT_PIN, LOW); delay(100); digitalWrite(ALERT_PIN, HIGH); alert5++; } else { ledAll(); } } else { ledClear(); buzzerOff = 0; alert5 = 0; } }
true
a0da50ab81567f5cccb218ef2dc13fc2d4c945f6
C++
shalyapin/Crystals-and-dragons
/Crystals and dragons/Crystals and dragons/View.cpp
UTF-8
3,052
3.109375
3
[]
no_license
#include "View.h" #include "ConsoleColor.h" using namespace view; using namespace model; using namespace std; View::View(Model * model) { this->model = model; model->registerObserver(this); rowDialogue = 0; isDarkRoom = false; } void View::update(ActionType type) { switch (type) { case HeroMove: break; case UnknownCommand: dialogueHero[rowDialogue] = " I don't understand the commands"; ++rowDialogue; break; case MonsterThrewHero: dialogueHero[rowDialogue] = " I was thrown monster!"; ++rowDialogue; break; case MonsterBitHero: dialogueHero[rowDialogue] = " Monster hurt me!"; ++rowDialogue; break; case HeroNotSeeMonster: dialogueHero[rowDialogue] = " There is no one to fight!"; ++rowDialogue; break; case HeroInDarkRoom: isDarkRoom = true; break; case HeroSeeMonsterInRoom: dialogueHero[rowDialogue] = " There is an evil " + model->getMonsters() + " in the room!"; ++rowDialogue; break; case HeroHitWall: dialogueHero[rowDialogue] = " There is a wall!"; ++rowDialogue; break; case HeroHasNotItem: dialogueHero[rowDialogue] = " I have no such item!"; ++rowDialogue; break; case HeroGetItem: break; case HeroEat: dialogueHero[rowDialogue] = " Mmm yummy!"; ++rowDialogue; break; case LocationHasNotItem: dialogueHero[rowDialogue] = " There is no such object"; ++rowDialogue; break; case HeroKilledMonster: dialogueHero[rowDialogue] = " I killed the monster!"; ++rowDialogue; break; case HeroOpenChest: dialogueHero[rowDialogue] = " I found the Holy Grail!"; ++rowDialogue; break; case HeroCanNotEat: dialogueHero[rowDialogue] = " I can not eat it!"; ++rowDialogue; break; case HeroGetChest: dialogueHero[rowDialogue] = " I can not take the chest!"; ++rowDialogue; break; default: break; } } void View::display() { system("cls"); if (isDarkRoom) { cout << endl; cout << white << "----------------> " << red << "Can't see anything in this dark place!" << endl; cout << endl; isDarkRoom = false; } else { cout << white << "You are in the room [" << yellow << model->getPositionHero_X() << white << "," << yellow << model->getPositionHero_Y() << white << "]" << endl; cout << "There are [" << yellow << model->getNumberOfDoors() << white << "] doors: " << yellow << model->getDirections() << endl; cout << white << "Items in the room: " << yellow << model->getItems() << endl; cout << green << "-----------------------------------" << endl; cout << blue << "Hero -> " << red << model->getNameHero() << endl; cout << blue << "Healt -> " << yellow << model->getHealtHero() << endl; cout << blue << "Money -> " << yellow << model->getNumberMoneyOfHero() << endl; cout << blue << "Equipment -> " << yellow << model->getEquipmentHero() << endl; cout << green << "***********************************" << endl; } for (int i = 0; i < rowDialogue; i++) { cout << endl; cout << white << "---------------->" << red << dialogueHero[i] << endl; cout << endl; } rowDialogue = 0; }
true
83fc8556c130569db07fb24db982218d7eedef31
C++
tej17/Competitive-Coding
/a2oj/275A.cpp
UTF-8
410
2.71875
3
[]
no_license
#include <iostream> using namespace std; int main() { int a[5][5] = {0}; int b[5][5]; int x; for(int i=1;i<4;i++){ for(int j=1;j<4;j++){ cin >> a[i][j]; } } for(int i=1;i<4;i++){ string row; for(int j=1;j<4;j++){ b[i][j] = a[i][j] + a[i-1][j] + a[i+1][j] + a[i][j-1] + a[i][j+1]; if(b[i][j]%2==0){ row+="1"; } else { row+="0"; } } cout << row << endl; } return 0; }
true
acca1c6f65be1b8942584d144e3944cb157e9859
C++
Swathi-vyas/SimulatorProject
/Cpp_Prac/nvidia_prac/src/tik_tak_toe.cpp
UTF-8
351
3.140625
3
[]
no_license
#include<iostream> using namespace std; int main(){ int** arr; int j; arr = new int*[8]; for(auto i=0; i<8;i++){ arr[i] = new int[8]; } for(auto i=0; i<8; i++){ for(auto j=0; j<8; j++) arr[i][j]=(i+j+1)%2; } for(auto i=0; i<8; i++){ for(auto j=0; j<8; j++){ cout << arr[i][j] << " "; } cout << endl; } return 0; }
true
63163cc685b7399a2b000fd59a52fe6410815f40
C++
ctkhanhly/C-
/homework/hw05/temp.cpp
UTF-8
18,746
3.6875
4
[]
no_license
#include <iostream> #include <fstream> #include <string> #include <vector> using namespace std; //82,8,,108,183,189 //82, 90, 111, 188, 198 class Warrior{ friend ostream& operator<<(ostream& os, const Warrior& warrior){ os << warrior.name << ": " << warrior.strength; return os; } private: string name; double strength; bool isHired; bool isDead; public: Warrior(const string& name, double strength): name(name), strength(strength), isHired(false), isDead(false){} void setIsHired(bool isHired){ this->isHired = isHired; } void setIsDead(bool isDead){ this->isDead = isDead; } void setStrength(double strength){ this-> strength = strength; } bool getIsHired() const { return isHired; } const string& getName() const { return name; } double getStrength() const { return strength; } }; class Noble{ friend ostream& operator<<(ostream& os, const Noble& noble){ if(noble.armyOfWarriors.size() == 0){ os << "NONE"; } else{ os << noble.name << " has an army of " << noble.armyOfWarriors.size(); for(Warrior* warrior: noble.armyOfWarriors){ os << endl; os << "\t" << *warrior; } } return os; } private: string name; double strength; bool isDead; vector<Warrior*> armyOfWarriors; public: Noble(const string& name): name(name){} // ~Noble(){ // } void setStrength(double strength){ this->strength = strength; } void setIsDead(bool isDead){ this->isDead = isDead; } bool getIsDead() const { return isDead; } double getStrength() const { return strength; } const string& getName() const { return name; } //cannot change army but can access? const vector<Warrior*>& getArmyOfWarriors() const { return armyOfWarriors; } bool hire(Warrior& warrior){ //************ check on this error //Check if the warrior exists //check in main // if(!warrior){ // cerr << "This warrior does not exist" << endl; // exit(1); // } //Check if this noble exists //******* What does this mean??? 'this' pointer cannot be null in well-defined C++ //code; pointer may be assumed to always convert to true // if(!this){ // cerr << "This noble does not exist" << endl; // exit(1); // } //If the Noble is dead, he cannot hire anyone //Or if the warrior is already hired, //the noble cannot hire him if(isDead || warrior.getIsHired()){ return false; } else{ warrior.setIsHired(true); armyOfWarriors.push_back(&warrior); strength+= warrior.getStrength(); return true; } } bool fire(Warrior& warrior){ //Check if the Noble exists. // if(!this){ // return false; // } //Check if there is a warrior in the army //that has the same name as this warrior size_t count = 0; for(Warrior* theWarrior: armyOfWarriors){ if(theWarrior->getName() == warrior.getName()){ count ++; } } if(count == 0){ return false; } //If the Noble is dead, he cannot fire anyone if(isDead){ return false; } else{ size_t wIndex; for(size_t i = 0; i < armyOfWarriors.size(); ++i){ if(armyOfWarriors[i] == &warrior){ wIndex = i; } } for(size_t i = wIndex; i < armyOfWarriors.size(); ++i){ armyOfWarriors[i] = armyOfWarriors[i+1]; } armyOfWarriors.pop_back(); strength -= warrior.getStrength(); warrior.setIsHired(false); return true; } } /* This method takes in the Noble that wins and the Noble that loses and resets the strength of the noble that wins. */ void setStrengthWinner(Noble& winner, Noble& loser){ double ratio = loser.getStrength() / winner.getStrength(); for(Warrior* const warrior : winner.getArmyOfWarriors()){ double curr_strength = warrior->getStrength(); warrior->setStrength(curr_strength*(1-ratio)); } winner.setStrength(winner.getStrength() * (1 - ratio)); } /* This method takes in the Noble that loses and announces that the Noble and all his Warriors are now dead */ void setStrengthLoser(Noble& noble){ for(Warrior* const warrior : noble.getArmyOfWarriors()){ warrior->setStrength(0); warrior->setIsDead(true); } noble.setStrength(0); noble.setIsDead(true); } /* This method starts the battle by taking in the Noble this object this fighting against, and then change each warrior's strength according to the following rules: If a Noble has less strength then he and all of his Warriors are dead and the stronger Noble and each Warrior loses only the amount of strength that is proportional to his enemy's total army strength over his total army strength If two warriors have the same strength, they both lose all strength Then, this method prints out the result of the battle. */ void battle(Noble& noble){ //Check if this noble exists // if(!this){ // cerr << "This noble does not exist" << endl; // exit(1); // } //!(this && &noble) //Check if the enemy noble exists // reference cannot be bound to dereferenced null pointer // in well-defined C++ code; pointer may be assumed to always convert to true //Check in main // if(!noble){ // cerr << "This enemy noble does not exist" << endl; // exit(1); // } cout << this->name << " battles " << noble.getName() << endl; double enemyStrength = noble.getStrength(); if(this->isDead && noble.getIsDead()){ cout << "Oh, NO! They're both dead! Yuck!" << endl; } else if(this->isDead){ cout << "He's dead, " << noble.getName() << endl; } else if(noble.getIsDead()){ cout << "He's dead, " << this->name << endl; } else if(this->strength < enemyStrength){ cout << noble.getName() << " defeats " << this->name << endl; setStrengthWinner(noble, *this); setStrengthLoser(*this); } else if(this->strength == enemyStrength){ cout << "Mutual Annihalation: " << this->name << " and " << noble.getName() << " die at each other's hands" << endl; setStrengthLoser(*this); setStrengthLoser(noble); } else{ cout << this->name << " defeats " << noble.getName() << endl; setStrengthWinner(*this, noble); setStrengthLoser(noble); } } }; void WarriorCommand(const string& name, double strength, vector<Warrior*>& warriors){ for(Warrior* warrior: warriors){ if(warrior->getName() == name){ cerr << "This warrior already exists" << endl; exit(1); } } warriors.push_back(new Warrior(name, strength)); } void NobleCommand(const string& name, vector<Noble*>& nobles){ for(Noble* noble: nobles){ if(noble->getName() == name){ cerr << "This noble already exists" << endl; exit(1); } } nobles.push_back(new Noble(name)); } void StatusCommand(vector<Noble*>& nobles, vector<Warrior*>& warriors){ //cout << nobles.size() << endl; size_t numOfNoblesInHeap = 0; for(Noble* noble: nobles){ if(noble){ cout << *noble << endl; numOfNoblesInHeap++; } } if(nobles.size() - numOfNoblesInHeap == nobles.size()){ cout << "NONE" << endl; } cout << "Unemployed Warriors:" << endl; size_t numOfWarriorsInHeap = 0; int numOfHiredWarriors = 0; for(Warrior* warrior: warriors){ //&& warrior to make sure it's not deleted if(warrior){ numOfWarriorsInHeap++; } else{ continue; } // if(warrior->getIsHired()){ numOfHiredWarriors ++; } else{ cout << *warrior << endl; } } if(warriors.size() - numOfHiredWarriors == 0 || warriors.size() - numOfWarriorsInHeap == warriors.size()){ cout << "NONE" << endl; } } void HireCommand(const string& name1, const string& name2, vector<Noble*>& nobles, vector<Warrior*>& warriors){ Noble* theNoble; Warrior* theWarrior; for(Noble* noble: nobles){ if(name1 == noble->getName()){ theNoble = noble; break; } } if(!theNoble){ cerr << "This Noble does not exist" << endl; exit(1); } for(Warrior* warrior: warriors){ if(name2 == warrior->getName()){ theWarrior = warrior; break; } } if(!theWarrior){ cerr << "This Warrior does not exist" << endl; exit(1); } theNoble->hire(*theWarrior);//**** hire(theWarrior*)? } void FireCommand(const string& name1, const string& name2, vector<Noble*>& nobles, vector<Warrior*>& warriors){ Noble* theNoble; Warrior* theWarrior; for(Noble* noble: nobles){ if(name1 == noble->getName()){ theNoble = noble; break; } } if(!theNoble){ cerr << "This Noble does not exist" << endl; exit(1); } for(Warrior* warrior: warriors){ if(name2 == warrior->getName()){ theWarrior = warrior; break; } } if(!theWarrior){ cerr << "This Warrior does not exist" << endl; exit(1); } theNoble->fire(*theWarrior);//**** hire(theWarrior*)? cout << "You don't work for me anymore" << theWarrior->getName() << "! -- " << theNoble->getName() << "." << endl; } void BattleCommand(const string& name1, const string& name2, vector<Noble*>& nobles){ Noble* theNoble1; Noble* theNoble2; for(Noble* noble: nobles){ if(name1 == noble->getName()){ theNoble1 = noble; break; } } for(Noble* noble: nobles){ if(name2 == noble->getName()){ theNoble2 = noble; break; } } if(!theNoble1){ cerr << "This Noble does not exist" << endl; exit(1); } if(!theNoble2){ cerr << "The enemy Noble does not exist" << endl; exit(1); } theNoble1->battle(*theNoble2); } void ClearCommand(vector<Noble*>& nobles, vector<Warrior*>& warriors){ //i need the reference in both cases //order doesnt matter for(Warrior*& warrior: warriors){ delete warrior; warrior = nullptr; } for(Noble*& noble: nobles){ delete noble; noble = nullptr; } } int main(){ ifstream nobleText("nobleWarriors.txt");//single quote failed here if(!nobleText){ cerr << "File not found" << endl; exit(1); } // Each time a warrior or a noble is defined, we will create it on the heap. // We will keep track of the nobles in a vector of pointers to nobles. // We will keep track of all warriors using a vector of pointers to warriors. // Noble. Create a Noble on the heap. // Warrior. Create a Warrior on the heap. // Hire. Call the Noble's hire method. // Fire. Call the Noble's fire method. // Battle. Call the Noble's battle method. // Status. The status command shows the nobles, together with their armies, // as we did previously. In addition, it will show separately the // warriors who do not currentle have a employer // Clear. Clear out all the nobles and warriors that were created. // Our application is going to rely on each Noble having a unique name //and each Warrior having a unique name. Otherwise, how would we be sure who we // were hiring (or firing). Note that this is not a requirement of the Noble and // Warrior classes themselves, just of this particular use of them, i.e. our application. //so dont have to check for it in the class itself? // Now we would like you to take some responsibility for checking the input. // First, we still guarantee that the format of the file will be correct. // That means that the Warrior command will always have a name and a strength. // The Battle command will always have two names. The Status command will not have any other information on it than just the word Status. // However, you will need to detect and report any issues indicating inconsistencies, such as: // Noble command: if a Noble with a given name already exists. // Warrior command:if a Warrior with a given name already exists. // Hire command: If a Noble tries to hire a Warrior and either of them do not exist. // Fire command: If a Noble tries to fire a Warrior and either the Noble does not exist or does not have the Warrior by that name in this army. // Battle command: If a Noble initiates a battle with another Noble, but one or the other does not exist. vector<Noble*> nobles; vector<Warrior*> warriors; string command, name; double strength; while(nobleText >> command){ string name1, name2; //can create string name and strength here? if(command == "Noble"){ nobleText >> name; NobleCommand(name, nobles); // for(Noble* noble: nobles){ // if(noble->getName() == name){ // cerr << "This noble already exists" << endl; // exit(1); // } // } // nobles.push_back(new Noble(name)); } else if(command == "Warrior"){ nobleText >> name; nobleText >> strength; WarriorCommand(name, strength, warriors); // for(Warrior* warrior: warriors){ // if(warrior->getName() == name){ // cerr << "This warrior already exists" << endl; // exit(1); // } // } // warriors.push_back(new Warrior(name, strength)); } else if(command == "Status"){ cout << "Status" << endl; cout << "======" << endl; cout << "Nobles:" << endl; StatusCommand(nobles, warriors); // for(Noble* noble: nobles){ // cout << *noble << endl; // } // cout << "Unemployed Warriors:" << endl; // int numOfHiredWarriors = 0; // for(Warrior* warrior: warriors){ // if(warrior->getIsHired()){ // numOfHiredWarriors ++; // } // else{ // cout << *warrior << endl; // } // } // if(warriors.size() - numOfHiredWarriors == 0){ // cout << "NONE" << endl; // } } else if(command == "Hire"){ nobleText >> name1; nobleText >> name2; HireCommand(name1, name2, nobles, warriors); // Noble* theNoble; // Warrior* theWarrior; // for(Noble* noble: nobles){ // if(name1 == noble->getName()){ // theNoble = noble; // break; // } // } // if(!theNoble){ // cerr << "This Noble does not exist" << endl; // exit(1); // } // for(Warrior* warrior: warriors){ // if(name2 == warrior->getName()){ // theWarrior = warrior; // break; // } // } // if(!theWarrior){ // cerr << "This Warrior does not exist" << endl; // exit(1); // } // theNoble->hire(*theWarrior);//**** hire(theWarrior*)? } else if(command == "Fire"){ nobleText >> name1; nobleText >> name2; FireCommand(name1, name2, nobles, warriors); // Noble* theNoble; // Warrior* theWarrior; // for(Noble* noble: nobles){ // if(name1 == noble->getName()){ // theNoble = noble; // break; // } // } // if(!theNoble){ // cerr << "This Noble does not exist" << endl; // exit(1); // } // for(Warrior* warrior: warriors){ // if(name2 == warrior->getName()){ // theWarrior = warrior; // break; // } // } // if(!theWarrior){ // cerr << "This Warrior does not exist" << endl; // exit(1); // } // theNoble->fire(*theWarrior);//**** hire(theWarrior*)? // cout << "You don't work for me anymore" << theWarrior->getName() << // "! -- " << theNoble->getName() << "." << endl; } else if(command == "Battle"){ nobleText >> name1; nobleText >> name2; BattleCommand(name1, name2, nobles); // Noble* theNoble1; // Noble* theNoble2; // for(Noble* noble: nobles){ // if(name1 == noble->getName()){ // theNoble1 = noble; // break; // } // } // for(Noble* noble: nobles){ // if(name2 == noble->getName()){ // theNoble2 = noble; // break; // } // } // if(!theNoble1){ // cerr << "This Noble does not exist" << endl; // exit(1); // } // if(!theNoble2){ // cerr << "The enemy Noble does not exist" << endl; // exit(1); // } // theNoble1->battle(*theNoble2); } else if(command == "Clear"){ ClearCommand(nobles, warriors); } else{ cerr << "Command does not exist" << endl; exit(1); } } nobleText.close(); }
true
137768a8f6d102fe0488af5395ba8f2051fbed82
C++
surendhar-code/OOPS-practice
/Stack(class).cpp
UTF-8
1,034
3.90625
4
[]
no_license
#include<iostream> #include<iomanip> #define MAX 30 using namespace std; class Stack { private: int top; int value; int stack[MAX]; public: Stack() { top= -1; } void push() { if(top==(MAX-1)) cout<<"Stack overflow\n"; else { cout<<"Enter the element to be inserted \n"; cin>>value; top++; stack[top]=value; } } void pop() { if(top==-1) cout<<"The stack is empty-underflow\n"; else{ cout<<"The deleted element is : "<<stack[top]<<endl; top--; } } void print() { display(); } protected: void display() { for(int i=0;i<=top;i++) cout<<"value : "<<stack[i]<<endl; } }; int main() { Stack obj; obj.push(); obj.push(); obj.push(); obj.pop(); obj.print(); return 0; }
true
14c8c54ddd42d934686484f4f89cc75748ca7a0d
C++
cyberfenrir/programs-C
/CHAP5_14.CPP
UTF-8
617
3.109375
3
[]
no_license
#include<iostream.h> #include<conio.h> void main() { clrscr(); double i; double a; cout<<"Enter the annual salary of a person: "; cin>>i; if((i>=0)&&(i<=10000)) { cout<<"No need to pay Income Tax."; } else if((i>=100001)&&(i<=150000)) { a =((10.0*(i-100000.0))/100.0); cout<<"The person has to pay Rs."<<a; } else if((i>=150001)&&(i<=250000)) { a =(5000+(20.0*(i-150000.0))/100.0); cout<<"The person has to pay Rs."<<a; } else if(i>250000) { a =(25000+(20.0*(i-250000.0))/100.0); cout<<"The person has to pay Rs."<<a; } else { cout<<"Invalid input of annual salary."; } getch(); }
true
54e4e25894184b20911d0c6aa592bd76ef4bfbf9
C++
Airahc/Tstl
/test/test.hpp
UTF-8
4,072
2.796875
3
[]
no_license
#ifndef _TEST_HPP_ #define _TEST_HPP_ #ifndef _KERNEL_TSTL #include "stdio.h" #else #define printf_s DbgPrint #endif namespace Test { class MyClass { public: MyClass() { printf_s("地址:%p 构造: %s\n", this, __FUNCSIG__); } MyClass(int i): m_value(i) { printf_s("地址:%p 构造: %s\n", this, __FUNCSIG__); } ~MyClass() { printf_s("地址:%p 析构:%s\n", this, __FUNCSIG__); } void _destory() { // 析构函数 printf_s("地址:%p 析构:%s\n", this, __FUNCSIG__); } MyClass(const MyClass& t) { printf_s("地址:%p 拷贝构造: %s\n", this, __FUNCSIG__); if (&t == this) { return; } this->m_value = t.m_value; return; } MyClass(MyClass&& t) { printf_s("地址:%p 拷贝构造: %s\n", this, __FUNCSIG__); if (&t == this) { return; } this->m_value = t.m_value; t.m_value = 0; return; } MyClass& operator=(const MyClass& t) { printf_s("地址:%p 赋值构造: %s\n", this, __FUNCSIG__); if (&t == this) { return *this; } this->m_value = t.m_value; return *this; } MyClass& operator=(MyClass&& t) { printf_s("地址:%p 赋值构造: %s\n", this, __FUNCSIG__); if (&t == this) { return *this; } this->m_value = t.m_value; t.m_value = 0; return *this; } bool operator==(const MyClass& t) { if (&t == this) { return true; } return this->m_value == t.m_value ? false : true; } public: void test1() { printf_s("地址:%p 成员函数: %s\n", this, __FUNCSIG__); } virtual void test2() { // 不支持 printf_s("地址:%p 虚函数: %s\n", this, __FUNCSIG__); } private: int m_value; }; Tstl::TList<int>* gtest; Tstl::TList<MyClass>* g_listMyclass1; Tstl::TList<MyClass>* g_listMyclass2; MyClass* g_MyClass; void __init() { Tstl::init_global_vars(g_listMyclass1, gtest, g_listMyclass2, g_MyClass); } void __destory() { Tstl::destory_global_vars(g_listMyclass1, gtest, g_listMyclass2, g_MyClass); } // 测试全局变量 void test_g_class() { // Tstl::Constructor<MyClass> t3 , t4; // t3.init_args(1); // t4.init_args(2); // t3.get().m_str = "t1"; // t4.get().m_str = "t2"; // gmyclass->add(t3); // gmyclass->add(t4); MyClass t1(1), t2(2), t3(6); MyClass ttt1 = t1; auto ttt2 = t1; ttt2 = t1; g_listMyclass1->add(t1); g_listMyclass1->add(t2); g_listMyclass1->add(Tstl::move(t3)); g_listMyclass1->remove(t1); g_listMyclass1->clear(); auto fun = [](MyClass& my, int a, int b) { g_MyClass->test1(); my.test1(); // my.test2(); return a + b; }; auto testff = fun(t1, 1, 2); } // 测试局部变量 void test_l_class() { Tstl::TList<MyClass> listMyclass; MyClass t1(1), t2(2), t3(6); MyClass ttt1 = t1; auto ttt2 = t1; ttt2 = t1; listMyclass.add(t1); listMyclass.add(t2); listMyclass.add(Tstl::move(t3)); listMyclass.remove(t1); listMyclass.clear(); auto fun = [](MyClass& my, int a, int b) { g_MyClass->test1(); my.test1(); // my.test2(); return a + b; }; auto testff = fun(t1, 1, 2); } } // namespace Test #endif // !_TEST_HPP_
true
45f844ff395afb80281ed4af66b4c1717f1fd516
C++
rohit236c/Competitive-programming-CPP
/linkedlist01.cpp
UTF-8
2,313
3.640625
4
[]
no_license
#include<iostream> using namespace std; class node { public: int data; node*next; node(int d) { data = d; next = NULL; } }; node * deletemid(node*head){ node*fast = head; node*slow = head; node*prev = NULL; while(fast!=NULL && fast->next!=NULL){ prev = slow; slow = slow->next; fast = fast->next->next; } prev->next = slow->next; return head; } node * reverseHead(node*&head){ if(head==NULL || head->next == NULL){ return head; } node * rev = reverseHead(head->next); head->next->next = head; head->next = NULL; return rev; } void create(node*&head, int data) { node *n = new node(data); n -> next = head; head = n; } void insertatmid(node*head, int data, int pos) { if (head == NULL || pos == 1) { create(head, data); } else { node*ptr = head; node*prev; int cnt = 1; while (cnt < pos) { prev = ptr; ptr = ptr->next; cnt++; } node*n = new node(data); n->next = prev->next; prev->next = n; } } void insertatend(node*&head, int data) { if (head == NULL) { node*n = new node(data); head = n; } else { node*temp = head; while (temp->next != NULL) { temp = temp->next; } temp->next = new node(data); } } void insert(node*&head) { int data; cin >> data; node *n = new node(data); head = n; node*ptr = head; cin >> data; while (data != -1) { insertatend(head, data); cin >> data; } } void circularlinkedlist(node*head) { if (head == NULL) { return; } else { node*ptr = head; while (ptr->next != NULL) { ptr = ptr->next; } ptr->next = head; } } void print(node*head) { node*temp = head; do { cout << temp->data << "->"; temp = temp->next; } while (temp != head); cout << endl; } void print1(node*head) { while (head) { cout << head->data << "->"; head = head->next; } } bool detectcycle(node*head) { node*slow = head; node*fast = head; while ( fast != NULL && fast->next != NULL ) { fast = fast->next->next; slow = slow->next; if (fast == slow) { return true; } } return false; } int main() { node*head = NULL; cout << "ENTER THE ELEMENTS IN circularlinkedlist " << endl; insert(head); // circularlinkedlist(head); // deletemid(head); node * rev = reverseHead(head); cout << "ELEMENTS of circularlinkedlist is" << endl; print(rev); // print1(head); }
true
918070e3c6fbf6073177a29342ab53a5cfad904e
C++
solomonwzs/leetcode
/cpp/src/populating_next_right_pointers_in_each_node_2.cpp
UTF-8
1,601
3.3125
3
[]
no_license
#include "leetcode.h" using namespace std; struct TreeLinkNode{ int val; TreeLinkNode *left, *right, *next; TreeLinkNode(int x): val(x), left(NULL), right(NULL), next(NULL){} }; class Solution{ public: void connect(TreeLinkNode *root){ TreeLinkNode *level_head=root; while (level_head){ TreeLinkNode *cur=NULL; TreeLinkNode *pre=NULL; TreeLinkNode *next_level_head=NULL; while (level_head && !level_head->left && !level_head->right){ level_head=level_head->next; } if (level_head){ next_level_head=level_head->left?level_head->left:level_head->right; cur=level_head; pre=next_level_head; if (cur->left && cur->right){ pre->next=cur->right; pre=pre->next; } cur=cur->next; } while (cur){ if (cur->left){ pre->next=cur->left; pre=pre->next; } if (cur->right){ pre->next=cur->right; pre=pre->next; } cur=cur->next; } level_head=next_level_head; } } }; int main(int argc, char **argv){ TreeLinkNode *arr[8]; for (int i=0; i<8; ++i){ arr[i]=new TreeLinkNode(i); } arr[0]->left=arr[1]; arr[0]->right=arr[2]; arr[1]->left=arr[3]; arr[1]->right=arr[4]; arr[2]->left=NULL; arr[2]->right=arr[6]; Solution s; s.connect(arr[0]); for (TreeLinkNode *i=arr[0]; i; i=i->left){ for (TreeLinkNode *j=i; j; j=j->next){ printf("%d ", j->val); } printf("\n"); } for (int i=0; i<8; ++i){ delete arr[i]; } return 0; }
true
78de6d2eb760663db316fbafe57b6a93a1ce1557
C++
Tegon-McCloud/J3D
/J3D/Buffer.cpp
UTF-8
1,477
2.703125
3
[]
no_license
#include "Buffer.h" #include "Graphics.h" Buffer::Buffer( Graphics& gfx, const void* data, size_t size, D3D11_USAGE usage, uint32_t bindFlags, uint32_t cpuAccessFlags, uint32_t miscFlags, size_t structureSize) { D3D11_BUFFER_DESC desc; desc.ByteWidth = static_cast<UINT>(size); desc.Usage = usage; desc.BindFlags = bindFlags; desc.CPUAccessFlags = cpuAccessFlags; desc.MiscFlags = miscFlags; desc.StructureByteStride = static_cast<UINT>(structureSize); D3D11_SUBRESOURCE_DATA subDesc; subDesc.pSysMem = data; subDesc.SysMemPitch = 0; subDesc.SysMemSlicePitch = 0; tif(gfx.getDevice().CreateBuffer(&desc, &subDesc, &pBuffer)); } Buffer::Buffer( Graphics& gfx, const std::vector<std::byte>& data, D3D11_USAGE usage, uint32_t bindFlags, uint32_t cpuAccessFlags, uint32_t miscFlags, size_t structureSize) : Buffer(gfx, data.data(), data.size(), usage, bindFlags, cpuAccessFlags, miscFlags, structureSize) {} Buffer::Buffer( Graphics& gfx, size_t size, D3D11_USAGE usage, uint32_t bindFlags, uint32_t cpuAccessFlags, uint32_t miscFlags, size_t structureSize) { D3D11_BUFFER_DESC desc; desc.ByteWidth = static_cast<UINT>(size); desc.Usage = usage; desc.BindFlags = bindFlags; desc.CPUAccessFlags = cpuAccessFlags; desc.MiscFlags = miscFlags; desc.StructureByteStride = static_cast<UINT>(structureSize); tif(gfx.getDevice().CreateBuffer(&desc, nullptr, &pBuffer)); } ID3D11Buffer* Buffer::get() const { return pBuffer.Get(); }
true
ffa48e8ed32c2cc06f0787a1e79d8d8f40a6818f
C++
MayTzadoky/Election-System
/Project1_C++/Address.cpp
UTF-8
1,015
3.671875
4
[]
no_license
#include <iostream> using namespace std; #include "Address.h" //c'tor Address::Address(const string& city, const string& street, int num) { setCity(city); setStreet(street); setNum(num); } //Gets city for the address const string& Address::getCity() const { return city; } //Gets street for the address const string& Address::getStreet() const { return street; } //Gets apartment number for the address int Address::getNum() const { return num; } //Updates the city bool Address::setCity(const string& city) { this->city = city; return true; } //Updates the street bool Address::setStreet(const string& street) { this->street =street; return true; } //Updates the apratment number bool Address::setNum(int tmpNum) { if (tmpNum > 0) { num = tmpNum; return true; } else return false; } //Print the address ostream& operator<<(ostream& os, const Address& address) { os << ", city: " << address.city << ", street: " << address.street << ", number: " << address.num << endl; return os; }
true
c63c76f558f48b829824737b8f8bc591be36324d
C++
ingemar100/DungeonsAndCrawlers
/GameObject.h
UTF-8
545
2.578125
3
[]
no_license
#pragma once #include <string> #include "Held.h" class GameObject { public: GameObject(); ~GameObject(); enum gameObjecten { WAPEN, ETEN, KLEDING }; std::string naam() { return _naam; }; int getStrength() { return _strength; }; void setNaam(std::string naam) { _naam = naam; }; void setStrength(int strength) { _strength = strength; }; void setType(gameObjecten type) { soort = type; }; void use(); gameObjecten getType() { return soort; }; private: std::string _naam = ""; int _strength = 0; gameObjecten soort; };
true
d27daee6bbc28ebb80752139b89d7f86de041937
C++
codingiam/jass
/src/jass/game_objects/intro/text.cc
UTF-8
2,119
2.515625
3
[ "BSD-2-Clause" ]
permissive
// Copyright (c) 2015, Doru Budai. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "jass/game_objects/intro/text.h" #include <array> #include "jass/resources/image.h" #include "jass/drawables/font.h" namespace { const std::array<const char *, 10> introText = { " Acest joc este proiectul nostru pentru", "cursul de grafica.", " Sper ca va v-a face placere sa-l jucati si", "bineintles sa ne dati o nota pe masura", "efortului.", " Scopul jocului este sa scapati cu nava", "intacta din batalie.", " ", " Si acuma urmeaza tastele:", " " }; uint32_t intro_text_size(void) { size_t size_intro_text = 0; for (int i = 0; i < 10; i++) { size_intro_text += strlen(introText[i]); } return static_cast<uint32_t>(size_intro_text); } } // namespace namespace GameObjects { namespace Intro { Text::Text() : speed_intro_text_(10.0), size_intro_text_(intro_text_size()) { } Text::~Text() { } void Text::Start() { this->ticks_intro_text_ = 0.0; this->show_to_ = 0; } void Text::Create() { this->font_ = std::make_shared<Drawables::Font>("resources/fonts/font.png"); this->font_->Create(); } void Text::Update(const double dt) { this->ticks_intro_text_ += dt; this->position_text_ = ticks_intro_text_ / speed_intro_text_; if (position_text_ >= 1.0) this->position_text_ = 1.0; this->show_to_ = (uint32_t) (size_intro_text_ * position_text_); } void Text::Render() { uint32_t marime = 0; char buffer[100 + 1]; for (int i = 0; show_to_ > 0; i++) { marime = (uint32_t) strlen(introText[i]); // introText[i].length(); if (marime > show_to_) marime = show_to_; if (marime > 100) marime = 100; // size_t copied = introText[i].copy(buffer, marime); strncpy(buffer, introText[i], marime); buffer[marime] = '\0'; show_to_ -= marime; font_->translation(glm::vec3(40, 105 + 20 * i, 0)); font_->scale(glm::vec3(800.0 / 800.0, 600.0 / 600.0, 1.0)); font_->text(buffer); font_->Render(); } } } // namespace Intro } // namespace GameObjects
true
6ecf4036572f03dd2a5b39b421905b18b2dce090
C++
JackieZhai/ICPC_Training
/Spring_Training/ACM-ICPC/Round6/E.cpp
UTF-8
477
2.609375
3
[]
no_license
#include <bits/stdc++.h> using namespace std; struct Node{ char c; int n; friend bool operator < (const Node &a, const Node &b) { return a.n<b.n; } }; set<Node> num; int n, m; int main() { while(scanf("%d%d", &n, &m)!=EOF) { if(n==0 && m==0) break; num.clear(); getchar(); char buf[3]; for(int i=0; i<m; i++) { scanf("%s", buf); } } return 0; }
true
47dc30025cb576ba4ca402eef7a6cae55d5be989
C++
thisthat/TT-FFX-Butterfly
/TT-ControlMotor/Logger/logFile.cpp
UTF-8
343
2.828125
3
[]
no_license
#include "logFile.hpp" using namespace std; LogFile::LogFile(string name){ _name = name; cout << "File name: " << _name << endl; } void LogFile::open(){ log.open(_name); } void LogFile::close(){ log.close(); } void LogFile::write(string msg){ log << formatMessage(msg); log << "\n"; fprintf(stderr, "Message: %s\n", msg.c_str()); }
true
d0deb45146d2dfadacf83a695ef32abf7dc33f5c
C++
newcommander/cc
/solution1/action.cpp
UTF-8
3,356
3.078125
3
[]
no_license
#include <iostream> #include <fstream> #include "action.h" std::map<unsigned int, void*> g_actions; extern Action action_1; extern Action action_2; extern Action action_3; extern Action action_4; static Action *online_actions[] = { &action_1, &action_2, &action_3, &action_4, }; void show_all_actions() { std::map<unsigned int, void*>::iterator it; Action *action; for (it = g_actions.begin(); it != g_actions.end(); it++) { action = (Action*)it->second; std::cout << action->name << "[node=" << action->node_tag << "]" << std::endl; } } static int mount_action(Json::Value &value) { std::map<unsigned int, void*>::iterator action_it; Action *action; Node *node; unsigned int action_tag, node_tag; if (!value.isMember("tag") || !value["tag"].isUInt() || !value.isMember("node_tag") || !value["node_tag"].isUInt()) { std::cout << "Invalid action." << std::endl; return -1; } action_tag = value["tag"].asUInt(); node_tag = value["node_tag"].asUInt(); action_it = g_actions.find(action_tag); if (action_it == g_actions.end()) { std::cout << "Cannot find action(tag=" << action_tag << ")" << std::endl; return -1; } action = (Action*)action_it->second; node = find_node_by_tag(node_tag, true); if (!node) { std::cout << "Cannot find node(tag=" << node_tag << ") for action(tag=" << action_tag << ")" << std::endl; return -1; } action->node_tag = node_tag; action->node = node; node->action = action; return 0; } int mount_all_actions(std::string config_file) { Json::Value::ArrayIndex i; Json::Reader reader; Json::Value root; std::filebuf fb; if (fb.open(config_file.c_str(), std::ios::in)) { std::istream is(&fb); if (!reader.parse(is, root)) { std::cout << "Parse json data failed." << std::endl; fb.close(); return -1; } fb.close(); } else { std::cout << "Open file "<< config_file << " failed.\n" << std::endl; return -1; } if (!root.isArray()) { std::cout << config_file << ": Json data in file must be an Array." << std::endl; return -1; } for (i = 0; i < root.size(); i++) { if (mount_action(root[i]) < 0) std::cout << "mount #" << i << " action failed." << std::endl; } return 0; } static void add_action(Action *action) { g_actions.insert(KV(action->tag, action)); } int save_action_mount_config(std::string config_file) { std::map<unsigned int, void*>::iterator it; Json::Value root, value; Json::FastWriter writer; std::ofstream outfile; Action *action; for (it = g_actions.begin(); it != g_actions.end(); it++) { value.clear(); action = (Action*)it->second; value["tag"] = action->tag; value["node_tag"] = action->node_tag; root.append(value); } outfile.open(config_file.c_str(), std::ofstream::out); outfile << writer.write(root); outfile.flush(); outfile.close(); return 0; } void clear_all_actions() { g_actions.clear(); } void load_actions() { size_t i; g_actions.clear(); for (i = 0; i < ARRAY_SIZE(online_actions); i++) add_action(online_actions[i]); }
true
dd2342119f348f8aebd0dfa02c26e12628c90f9f
C++
JuicyJerry/mincoding
/(훈련반2) Level28.5 - 문제1번.cpp
UTF-8
890
3.1875
3
[]
no_license
#include <iostream> using namespace std; struct Node { char chr; int vect; }; int n; void getNameArrange(Node t[10]) { char temp, temp1; for (int y = 0; y < n; y++) { for (int x = 0; x < n; x++) { if (t[y].chr < t[x].chr) { temp = t[x].chr; temp1 = t[x].vect; t[x].chr = t[y].chr; t[x].vect = t[y].vect; t[y].chr = temp; t[y].vect = temp1; } } } for (int y = 0; y < n; y++) { for (int x = 0; x < n; x++) { if (t[y].chr == t[x].chr && t[y].vect < t[x].vect) { temp = t[x].chr; temp1 = t[x].vect; t[x].chr = t[y].chr; t[x].vect = t[y].vect; t[y].chr = temp; t[y].vect = temp1; } } } } int main() { cin >> n; Node t[10]; for (int i = 0; i < n; i++) { cin >> t[i].chr; cin >> t[i].vect; } getNameArrange(t); for (int i = 0; i < n; i++) { cout << t[i].chr << " " << t[i].vect << endl; } return 0; }
true
8e3967fab3a7918c55921a533d5d8b964ced1399
C++
mtalluto/WatershedTools
/src/hydrology.cpp
UTF-8
2,482
3.203125
3
[ "MIT" ]
permissive
#include <Rcpp.h> using namespace Rcpp; //' Connect points in a watershed, accumulating a value as we go //' //' The values and ds pixels should match; i.e., values[i] is the value for pixel i, //' and dsPixel[i] is that pixel's downstream pixel //' //' @param dsPixel A vector of downstream pixels, diPixel[i] is downstream from pixel i //' @param upstream The id of the upstream point //' @param downstream The id of the downstream point //' @param value A vector of values to accumulate //' @return A list, the first entry is the connected pixels, the second the accumulation //' up to (but excluding) each pixel // [[Rcpp::export]] List connectCPP(NumericVector dsPixel, int upstream, int downstream, NumericVector value) { std::vector<int> connectedPts; std::vector<double> distance; double accum = 0.0; int current = upstream; connectedPts.push_back(current); distance.push_back(accum); while(current != downstream && !Rcpp::NumericVector::is_na(current)) { accum += value(current - 1); current = dsPixel(current - 1); // -1 to correct for C++ indexing connectedPts.push_back(current); distance.push_back(accum); } if(Rcpp::NumericVector::is_na(current) && !Rcpp::NumericVector::is_na(dsPixel(downstream))) { connectedPts.clear(); distance.clear(); } return Rcpp::List::create(connectedPts, distance); } //' Construct a distance matrix between one set of points and another //' //' @param x Set of pixels to which to compute distance //' @param diPixel A vector of downstream pixels, diPixel[i] is downstream from pixel i //' @param nx The total number of pixels in the network //' @param value The value to be added (e.g., length) when computing distance //' @return A matrix with dimensions `length(x)` by `nrow(ws)` // [[Rcpp::export]] NumericMatrix dmat(NumericVector x, NumericVector dsPixel, int nx, NumericVector value) { NumericMatrix distance(x.size(), nx); std::fill(distance.begin(), distance.end(), NumericVector::get_na()); int count = 0; for(int xi = 0; xi < x.size(); ++xi) { int i = (int) x[xi] - 1; // -1 to correct for C++ indexing int j = i; double total = 0; distance(xi, j) = total; while(j > 0) { total += value(j); j = (int) dsPixel(j) - 1; distance(xi, j) = total; NumericVector::iterator inx = std::find(x.begin(), x.end(), j); if(inx != x.end()) distance(inx - x.begin(), xi) = -1 * total; count++; if(count > nx*x.size()) stop("Topology error"); } } return distance; }
true
6a39a2b9933b5d5fdf26501ae25b6b8d06099cae
C++
indrajeetpala19/Codeforces
/1030A.cpp
UTF-8
296
2.671875
3
[]
no_license
#include <bits/stdc++.h> using namespace std; int main() { int t; cin>>t; while(t--) { int a; cin>>a; if(a==1) { cout<<"HARD"<<endl; return 0; } } cout<<"EASY"<<endl; return 0; }
true
2268764df421b713fe50592bd31fa5b86ec3ef81
C++
EdvinAlvarado/Code-Wars
/deleteNth.cpp
UTF-8
509
3.5625
4
[ "BSD-2-Clause" ]
permissive
#include <vector> #include <iostream> #include <map> using namespace std; std::vector<int> deleteNth(std::vector<int> arr, int n) { std::map<int, int> counter; std::vector<int> v; for (const int& i: arr) { // if (counter.find(i) == counter.end()) { // not in map // counter[i] = 1; // v.push_back(i); // } if (counter[i]++ < n) { v.push_back(i); } } return v; } int main() { auto vec = deleteNth({20,37,20,21}, 1); for (const auto& n: vec) { cout << n << " "; } cout << endl; }
true
06c82979be921bcd3f440d1c8e197cf1a8fc812f
C++
rakhils/SpecialTopic
/Engine/Code/Engine/Math/Frustum.cpp
UTF-8
2,653
2.75
3
[]
no_license
#include "Engine/Math/Frustum.hpp" #include "Engine/Math/Matrix44.hpp" #include "Engine/Math/AABB3.hpp" // CONSTRUCTOR Frustum::Frustum() { } // DESTRUCTOR Frustum::~Frustum() { } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /*DATE : 2018/06/12 *@purpose : Check if frustrom contains the point *@param : Given point *@return : True if point is inside frustrum else false */////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool Frustum::DoContainPoint(Vector3 point) { for(int i = 0;i < 6;i++) { if(!m_planes[i].IsInFront(point)) { return false; } } return true; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /*DATE : 2018/06/17 *@purpose : Creates frustum from matrix *@param : Given matrix *@return : NIL */////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /* Frustum Frustum::FromMatrix(Matrix44 matrix) { AABB3 ndc = AABB3::Center(Vector3::ZERO, Vector3(2.0f)); Vector3 corners[8]; ndc.GetCorners(corners); matrix.Inverse(); Vector3 world_corners[8]; for (int cornerIndex = 0; cornerIndex < 8; cornerIndex++) { Vector4 ndc_pos = Vector4(corners[cornerIndex], 1); Vector4 kinda_world_pos = ndc_pos * matrix; world_corners[cornerIndex] = kinda_world_pos.XYZ() / kinda_world_pos.w; } Frustum frustum; frustum.m_left = Plane(world_corners[0], world_corners[4], world_corners[2]); frustum.m_right = Plane(world_corners[5], world_corners[1], world_corners[3]); frustum.m_bottom = Plane(world_corners[0], world_corners[1], world_corners[5]); frustum.m_top = Plane(world_corners[2], world_corners[6], world_corners[7]); frustum.m_back = Plane(world_corners[4], world_corners[5], world_corners[6]); frustum.m_front = Plane(world_corners[1], world_corners[0], world_corners[2]); return frustum; }*/ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /*DATE : 2018/06/12 *@purpose : NIL *@param : NIL *@return : NIL */////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /* Frustum Frustum::FromMatrix(Matrix44 mat) { / *AABB3 ndc = AABB3(Vector3 ZER0, 1, 1); Vector3 corners[8]; ndc.GetCorners(corners); Matrix44 inverse = mat.Inverse();* / }*/
true
29e0a535c0d32de1b28c7a0026edcb3f3353ef6b
C++
juffson/nacos-sdk-cpp
/include/ResourceGuard.h
UTF-8
483
2.578125
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// // Created by liuhanyu on 2020/9/6. // #ifndef NACOS_SDK_CPP_RESOURCEGUARD_H #define NACOS_SDK_CPP_RESOURCEGUARD_H namespace nacos{ template<typename T> class ResourceGuard { private: T *_obj;//The object being watched ResourceGuard(); public: ResourceGuard(T *obj) { _obj = obj; }; ~ResourceGuard() { if (_obj != NULL) { delete _obj; _obj = NULL; } }; }; }//namespace nacos #endif //NACOS_SDK_CPP_RESOURCEGUARD_H
true
3cb4b43302e66aa55520fa873caa20cd99417950
C++
tthsqe12/cas
/lint/source/headers/generic/generic_mpoly_mul_divides.h
UTF-8
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#pragma once //////////////////////////////// heaps ///////////////////////////////////////// // a chain of nodes with the same exponent struct mpoly_heap_chain { ulimb i, j; mpoly_heap_chain* next; }; /* The heap can either store the exponents (of size ML) directly in the mpoly_heap_entry_imm. Since these are shuffled while sorting, at some point it is more efficient to store pointers as in mpoly_heap_entry_ptr and just shuffle the pointers. */ template <ulimb ML> struct mpoly_heap_entry_imm { static_assert(ML > 0); ulimb exp[ML]; mpoly_heap_chain* next; }; struct mpoly_heap_entry_ptr { ulimb* exp; mpoly_heap_chain* next; }; #define HEAP_LEFT(i) (2*(i)) #define HEAP_RIGHT(i) (2*(i) + 1) #define HEAP_PARENT(i) ((i)/2) // using mpoly_heap_entry_imm for small ML template <bool MP, ulimb ML> struct mpoly_heap { ulimb next_loc; ulimb heap_len; /* heap zero index unused */ mpoly_heap_entry_imm<ML>* heap; mpoly_heap_chain* chain; ulimb* store, * store_base; ulimb* ind; bool is_empty() {return heap_len <= 1;} ulimb* top_exp() { FLINT_ASSERT(!is_empty()); return heap[1].exp; } mpoly_heap(ulimb Blen, ulimb M, tmp_allocator& push) { FLINT_ASSERT(Blen > 0); next_loc = Blen + 4; /* something bigger than heap can ever be */ heap = push.recursive_alloc<mpoly_heap_entry_imm<ML>>(Blen + 1); chain = push.recursive_alloc<mpoly_heap_chain>(Blen); store = store_base = push.recursive_alloc<ulimb>(2*Blen); ind = push.recursive_alloc<ulimb>(Blen + 2); ind += 1; ind[-1] = ind[Blen] = UWORD_MAX; for (ulimb i = 0; i < Blen; i++) ind[i] = 1; /* start with no heap nodes */ heap_len = 1; } void start_mul(const ulimb* Bexps, const ulimb* Cexps, ulimb M) { mpoly_heap_chain* x = chain + 0; x->i = 0; x->j = 0; x->next = NULL; heap[1].next = x; mpoly_monomial_add<MP, ML>(heap[1].exp, Bexps + M*0, Cexps + M*0, M); ind[0] = 2*1 + 0; heap_len = 2; } void start_div(const ulimb* Aexps, ulimb M) { mpoly_heap_chain* x = chain + 0; x->i = -ulimb(1); x->j = 0; x->next = NULL; heap[1].next = x; mpoly_monomial_set<ML>(heap[1].exp, Aexps, M); heap_len = 2; ind[0] = UWORD_MAX; } mpoly_heap_chain* pop(ulimb M) { mpoly_heap_chain* x = heap[1].next; ulimb i = 1, j = 2, s = --heap_len; while (j < s) { j += !mpoly_monomial_gt<ML>(heap[j].exp, heap[j + 1].exp, M); heap[i] = heap[j]; i = j; j = HEAP_LEFT(j); } // insert last element into heap[i] ulimb exp[ML]; mpoly_monomial_set<ML>(exp, heap[s].exp, M); j = HEAP_PARENT(i); while (i > 1 && mpoly_monomial_gt<ML>(exp, heap[j].exp, M)) { heap[i] = heap[j]; i = j; j = HEAP_PARENT(j); } heap[i] = heap[s]; return x; } void insert(mpoly_heap_chain* x, ulimb* exp, ulimb M) { ulimb i = heap_len, j, n = heap_len; if (i != 1 && mpoly_monomial_equal<ML>(exp, heap[1].exp, M)) { x->next = heap[1].next; heap[1].next = x; return; } if (next_loc < heap_len && mpoly_monomial_equal<ML>(exp, heap[next_loc].exp, M)) { x->next = heap[next_loc].next; heap[next_loc].next = x; return; } while ((j = HEAP_PARENT(i)) >= 1) { int cmp = mpoly_monomial_cmp<ML>(exp, heap[j].exp, M); if (cmp == 0) { x->next = heap[j].next; heap[j].next = x; next_loc = j; return; } else if (cmp > 0) { i = j; } else { break; } } heap_len++; while (n > i) { heap[n] = heap[HEAP_PARENT(n)]; n = HEAP_PARENT(n); } mpoly_monomial_set<ML>(heap[i].exp, exp, M); heap[i].next = x; } void insert_mul(const ulimb* Bexps, ulimb ii, const ulimb* Cexps, ulimb jj, ulimb M) { mpoly_heap_chain* x = chain + ii; x->next = nullptr; x->i = ii; x->j = jj; ind[x->i] = 2*(x->j + 1) + 0; ulimb exp[ML]; mpoly_monomial_add<MP, ML>(exp, Bexps + M*x->i, Cexps + M*x->j, M); insert(x, exp, M); } void insert_div(const ulimb* Aexps, ulimb ii, ulimb jj, ulimb M) { mpoly_heap_chain* x = chain + 0; x->next = nullptr; x->i = ii; x->j = jj; ind[x->i] = 2*(x->j + 1) + 0; ulimb exp[ML]; mpoly_monomial_set<ML>(exp, Aexps + M*x->j, M); insert(x, exp, M); } void process_store_mul(const ulimb* Bexps, const ulimb* Cexps, ulimb Clen, ulimb M); ulimb process_store_div(const ulimb* Aexps, ulimb Alen, const ulimb* Bexps, const ulimb* Qexps, ulimb Qi, ulimb M); }; // using mpoly_heap_entry_ptr for general M #define ML 0 template <bool MP> struct mpoly_heap<MP, ML> { ulimb next_loc; ulimb heap_len; /* heap zero index unused */ mpoly_heap_entry_ptr* heap; mpoly_heap_chain* chain; ulimb* store, * store_base; ulimb* exps; ulimb** exp_list; ulimb exp_next; ulimb* ind; bool is_empty() {return heap_len <= 1;} ulimb* top_exp() { FLINT_ASSERT(!is_empty()); return heap[1].exp; } mpoly_heap(ulimb Blen, ulimb M, tmp_allocator& push) { FLINT_ASSERT(Blen > 0); next_loc = Blen + 4; // something bigger than heap can ever be heap = push.recursive_alloc<mpoly_heap_entry_ptr>(Blen + 1); chain = push.recursive_alloc<mpoly_heap_chain>(Blen); store = store_base = push.recursive_alloc<ulimb>(2*Blen); exps = push.recursive_alloc<ulimb>(Blen*M); exp_list = push.recursive_alloc<ulimb*>(Blen); ind = push.recursive_alloc<ulimb>(Blen + 2); ind += 1; ind[-1] = ind[Blen] = UWORD_MAX; for (ulimb i = 0; i < Blen; i++) { exp_list[i] = exps + M*i; ind[i] = 1; } // start with no heap nodes and no exponent vectors in use exp_next = 0; heap_len = 1; } void start_mul(const ulimb* Bexps, const ulimb* Cexps, ulimb M) { mpoly_heap_chain* x = chain + 0; x->i = 0; x->j = 0; x->next = NULL; heap[1].next = x; heap[1].exp = exp_list[exp_next++]; mpoly_monomial_add<MP, ML>(heap[1].exp, Bexps + M*0, Cexps + M*0, M); ind[0] = 2*1 + 0; heap_len = 2; } void start_div(const ulimb* Aexps, ulimb M) { mpoly_heap_chain* x = chain + 0; x->i = -ulimb(1); x->j = 0; x->next = NULL; heap[1].next = x; heap[1].exp = exp_list[exp_next++]; mpoly_monomial_set<ML>(heap[1].exp, Aexps, M); heap_len = 2; ind[0] = UWORD_MAX; } mpoly_heap_chain* pop(ulimb M) { exp_list[--exp_next] = heap[1].exp; mpoly_heap_chain* x = heap[1].next; ulimb i = 1, j = 2, s = --heap_len; while (j < s) { j += !mpoly_monomial_gt<ML>(heap[j].exp, heap[j + 1].exp, M); heap[i] = heap[j]; i = j; j = HEAP_LEFT(j); } // insert last element into heap[i] ulimb* exp = heap[s].exp; j = HEAP_PARENT(i); while (i > 1 && mpoly_monomial_gt<ML>(exp, heap[j].exp, M)) { heap[i] = heap[j]; i = j; j = HEAP_PARENT(j); } heap[i] = heap[s]; return x; } void insert(mpoly_heap_chain* x, ulimb* exp, ulimb M) { ulimb i = heap_len, j, n = heap_len; if (i != 1 && mpoly_monomial_equal<ML>(exp, heap[1].exp, M)) { x->next = heap[1].next; heap[1].next = x; return; } if (next_loc < heap_len && mpoly_monomial_equal<ML>(exp, heap[next_loc].exp, M)) { x->next = heap[next_loc].next; heap[next_loc].next = x; return; } while ((j = HEAP_PARENT(i)) >= 1) { if (!mpoly_monomial_gt<ML>(exp, heap[j].exp, M)) break; i = j; } if (j >= 1 && mpoly_monomial_equal<ML>(exp, heap[j].exp, M)) { x->next = heap[j].next; heap[j].next = x; next_loc = j; return; } heap_len++; while (n > i) { heap[n] = heap[HEAP_PARENT(n)]; n = HEAP_PARENT(n); } heap[i].exp = exp; heap[i].next = x; exp_next++; } void insert_mul(const ulimb* Bexps, ulimb ii, const ulimb* Cexps, ulimb jj, ulimb M) { mpoly_heap_chain* x = chain + ii; x->next = nullptr; x->i = ii; x->j = jj; ind[x->i] = 2*(x->j + 1) + 0; ulimb* exp = exp_list[exp_next]; mpoly_monomial_add<MP, ML>(exp, Bexps + M*x->i, Cexps + M*x->j, M); insert(x, exp, M); } void insert_div(const ulimb* Aexps, ulimb ii, ulimb jj, ulimb M) { mpoly_heap_chain* x = chain + 0; x->next = nullptr; x->i = ii; x->j = jj; ind[x->i] = 2*(x->j + 1) + 0; ulimb* exp = exp_list[exp_next]; mpoly_monomial_set<ML>(exp, Aexps + M*x->j, M); insert(x, exp, M); } void process_store_mul(const ulimb* Bexps, const ulimb* Cexps, ulimb Clen, ulimb M); ulimb process_store_div(const ulimb* Aexps, ulimb Alen, const ulimb* Bexps, const ulimb* Qexps, ulimb Qi, ulimb M); }; #undef ML #undef HEAP_LEFT #undef HEAP_RIGHT #undef HEAP_PARENT template <bool MP, ulimb ML> void mpoly_heap<MP, ML>::process_store_mul(const ulimb* Bexps, const ulimb* Cexps, ulimb Clen, ulimb M) { while (store > store_base) { ulimb j = *--store; ulimb i = *--store; // we have ind[-1] == UWORD_MAX and ind[Blen] == UWORD_MAX; // should we go right? if (ind[i + 1] == 2*j + 1) insert_mul(Bexps, i + 1, Cexps, j, M); // should we go up? */ if (j + 1 < Clen && is_odd(ind[i]) && ind[i - 1] >= 2*j + 5) insert_mul(Bexps, i, Cexps, j + 1, M); } } // TODO why must this be coppied with ML=0? template <bool MP> void mpoly_heap<MP, 0>::process_store_mul(const ulimb* Bexps, const ulimb* Cexps, ulimb Clen, ulimb M) { while (store > store_base) { ulimb j = *--store; ulimb i = *--store; if (ind[i + 1] == 2*j + 1) insert_mul(Bexps, i + 1, Cexps, j, M); if (j + 1 < Clen && is_odd(ind[i]) && ind[i - 1] >= 2*j + 5) insert_mul(Bexps, i, Cexps, j + 1, M); } } template <bool MP, ulimb ML> ulimb mpoly_heap<MP, ML>::process_store_div(const ulimb* Aexps, ulimb Alen, const ulimb* Bexps, const ulimb* Qexps, ulimb Qi, ulimb M) { ulimb s = 0; while (store > store_base) { ulimb j = *--store; ulimb i = *--store; // FLINT_ASSERT(ind[0] == UWORD_MAX && ind[Blen] == UWORD_MAX); if (i + 1 == 0) { // take next dividend term if (j + 1 < Alen) insert_div(Aexps, i, j + 1, M); } else { // FLINT_ASSERT(0 < i && i < Blen); // should we go right? if (ind[i + 1] == 2*j + 1) insert_mul(Bexps, i + 1, Qexps, j, M); // should we go up? if (j + 1 == Qi) s++; else if (is_odd(ind[i]) && ind[i - 1] >= 2*j + 5) insert_mul(Bexps, i, Qexps, j + 1, M); } } return s; } // TODO ditto template <bool MP> ulimb mpoly_heap<MP, 0>::process_store_div(const ulimb* Aexps, ulimb Alen, const ulimb* Bexps, const ulimb* Qexps, ulimb Qi, ulimb M) { ulimb s = 0; while (store > store_base) { ulimb j = *--store; ulimb i = *--store; if (i + 1 == 0) { if (j + 1 < Alen) insert_div(Aexps, i, j + 1, M); } else { if (ind[i + 1] == 2*j + 1) insert_mul(Bexps, i + 1, Qexps, j, M); if (j + 1 == Qi) s++; else if (is_odd(ind[i]) && ind[i - 1] >= 2*j + 5) insert_mul(Bexps, i, Qexps, j + 1, M); } } return s; } template <bool MP = true, ulimb ML = 0, typename RingT, typename MPolyT> void _generic_mpoly_mul_heap( mpoly_ctx& ctxm, RingT& ctxc, MPolyT& A, typename MPolyT::input_t B, typename MPolyT::input_t C, tmp_allocator& push) { FLINT_ASSERT(B.len > 0); FLINT_ASSERT(C.len > 0); ulimb M = ctxm.stride(A.bits()); ulimb N = ctxc.stride(); mpoly_heap<MP, ML> H(B.len, M, push); typename RingT::dotter_t dotter(ctxc); H.start_mul(B.exps, C.exps, M); ulimb Ai = 0; while (!H.is_empty()) { ulimb* Aexps = A.m.fit_alloc(M*(Ai + 1)); mpoly_monomial_set<ML>(Aexps + M*Ai, H.top_exp(), M); dotter.zero(ctxc); do { auto x = H.pop(M); do { FLINT_ASSERT(x->i < B.len); FLINT_ASSERT(x->j < C.len); H.ind[x->i] |= 1; *H.store++ = x->i; *H.store++ = x->j; dotter.madd(ctxc, B.coeffs + N*x->i, C.coeffs + N*x->j); } while ((x = x->next) != nullptr); } while (!H.is_empty() && mpoly_monomial_equal<ML>(H.top_exp(), Aexps + M*Ai, M)); typename RingT::coeff_t* Acoeffs = A.c.fit_alloc(N*(Ai + 1)); dotter.reduce(ctxc, Acoeffs + N*Ai); Ai += !is_zero(ctxc, Acoeffs + N*Ai); H.process_store_mul(B.exps, C.exps, C.len, M); } A.set_length(Ai); } template <bool MP = true, ulimb ML = 0, typename RingT, typename MPolyT> bool _generic_mpoly_divides_heap( mpoly_ctx& ctxm, RingT& ctxc, MPolyT& Q, typename MPolyT::input_t A, typename MPolyT::input_t B, tmp_allocator& push) { FLINT_ASSERT(!MP || (Q.bits()%FLINT_BITS == 0)); FLINT_ASSERT(A.len > 0); FLINT_ASSERT(B.len > 0); ulimb M = ctxm.stride(Q.bits()); ulimb N = ctxc.stride(); mpoly_heap<MP, ML> H(B.len, M, push); typename RingT::dotter_t dotter(ctxc); typename RingT::divider_t divider(ctxc); ulimb s = B.len; // number of terms * (latest quotient) we should put into heap ulimb mask = ctxm.overflow_mask<MP>(Q.bits()); divider.set_divisor(ctxc, B.coeffs + N*0, true); // can throw H.start_div(A.exps, M); ulimb Qi = 0; while (!H.is_empty()) { ulimb* Qexps = Q.m.fit_alloc(M*(Qi + 2)); ulimb* texp = Qexps + M*(Qi + 1); // use next for tmp space if (mpoly_monomial_set_overflowed<MP, ML>(texp, H.top_exp(), M, mask)) goto not_exact_division; bool lm_not_divides = mpoly_monomial_sub_overflowed<MP, MP>(Qexps + M*Qi, H.top_exp(), B.exps + M*0, M, mask); typename RingT::coeff_t* Qcoeffs = Q.c.fit_alloc(N*(Qi + 1)); dotter.zero(ctxc); do { auto x = H.pop(M); do { *H.store++ = x->i; *H.store++ = x->j; if (x->i + 1 == 0) { FLINT_ASSERT(x->j < A.len); dotter.sub(ctxc, A.coeffs + N*x->j); } else { FLINT_ASSERT(0 < x->i && x->i < B.len && x->j < Qi); H.ind[x->i] |= 1; dotter.madd(ctxc, B.coeffs + N*x->i, Qcoeffs + N*x->j); } } while ((x = x->next) != NULL); } while (!H.is_empty() && mpoly_monomial_equal(H.top_exp(), texp, M)); dotter.reduce(ctxc, Qcoeffs + N*Qi); s += H.process_store_div(A.exps, A.len, B.exps, Qexps, Qi, M); if (!divider.divides(ctxc, Qcoeffs + N*Qi, Qcoeffs + N*Qi)) goto not_exact_division; if (is_zero(ctxc, Qcoeffs + N*Qi)) continue; if (lm_not_divides) goto not_exact_division; /* put newly generated quotient term back into the heap if neccesary */ if (s > 1) H.insert_mul(B.exps, 1, Qexps, Qi, M); s = 1; Qi++; } Q.set_length(Qi); return true; not_exact_division: Q.set_length(0); return false; }
true
9229d7cee25b7745135d7b0dac3564f009dd063a
C++
niuxu18/logTracker-old
/second/download/git/gumtree/git_repos_function_5503_git-2.2.3.cpp
UTF-8
544
2.546875
3
[]
no_license
static int is_dir_empty(const wchar_t *wpath) { WIN32_FIND_DATAW findbuf; HANDLE handle; wchar_t wbuf[MAX_PATH + 2]; wcscpy(wbuf, wpath); wcscat(wbuf, L"\\*"); handle = FindFirstFileW(wbuf, &findbuf); if (handle == INVALID_HANDLE_VALUE) return GetLastError() == ERROR_NO_MORE_FILES; while (!wcscmp(findbuf.cFileName, L".") || !wcscmp(findbuf.cFileName, L"..")) if (!FindNextFileW(handle, &findbuf)) { DWORD err = GetLastError(); FindClose(handle); return err == ERROR_NO_MORE_FILES; } FindClose(handle); return 0; }
true
7d89dad2e639bf8493c5cb8185387f8bbfcf58c1
C++
steam228/GROUU
/ARCHIVE/arduino/GROUU_GREENHOUSE_0/PROBE_MF/PROBE_MF.ino
UTF-8
3,422
2.515625
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#include "DHT.h" #include "OneWire.h" #include "math.h" //#include <Wire.h> #include "floatToString.h" //Sensors location #define DHTPIN 4 #define DHTTYPE DHT22 // DHT 22 (AM2302) DHT dht(DHTPIN, DHTTYPE); int ledPin = 13; int moistPin = A0; int wetPin = A1; int lumPin = A2; //int phPin = A3; int soiltempPin = 5; OneWire ds(soiltempPin); //Variables float h = 0; float t = 0; float l = 0; int m = 0; int w = 0; int pH = 0; float sT = 0; //Analog calibration Values for Maping (input here) int mMax=600; int mMin=0; int wMax=1013; int wMin=100; float lMax=1023/2; int lMin=0; // int pHMax=1023; // int pHMin=0; void setup() { Serial.begin(9600); Serial.println("DHTxx test!"); dht.begin(); // Wire.begin(); pinMode (ledPin, OUTPUT); } void loop() { //Reading Sensores h = dht.readHumidity(); t = dht.readTemperature(); l = analogRead(lumPin); m = analogRead(moistPin); w = analogRead(wetPin); // pH = analogRead(phPin); sT = getTemp(); //Converting Units //l = map(l,lMin,lMax,3,70000); l = exp(0.02463*l-0.5522); m = map(m,mMin,mMax,0,100); w = map(w,wMin,wMax,100,0); // int ph = map(pH, pHMin, pHMax,0,7); // check if returns are valid, if they are NaN (not a number) then something went wrong! // if (isnan(t) || isnan(h) { // Serial.println("Failed to read from DHT"); // } else { Serial.print("Relative Humidity: "); Serial.println(h); Serial.print("Temperature: "); Serial.println(t); Serial.print("Luminosity: "); Serial.println(l); Serial.print("Moisture: "); Serial.println(m); Serial.print("Soil Temperature: "); // Serial.print(pH); // Serial.print("%s/"); Serial.println(sT); Serial.print("Leaf Wetness: "); Serial.println(w); Serial.println("///////////////////////////////"); Serial.println("///////////////////////////////"); // Wire.beginTransmission(4); // transmit to device #4 // Wire.write("floatToString(buffer,h,5);"); // Wire.write("floatToString(buffer,t,5);"); // Wire.write("floatToString(buffer,l,5);"); // Wire.write("floatToString(buffer,m,5);"); // Wire.write("floatToString(buffer,sT,5);"); // Wire.write("floatToString(buffer,w,5);"); // Wire.endTransmission(); // stop transmitting if (t < 20) { digitalWrite (ledPin, HIGH); } else { digitalWrite (ledPin, LOW); } delay(4000); // } } float getTemp(){ //returns the temperature from one DS18S20 in DEG Celsius byte data[12]; byte addr[8]; if ( !ds.search(addr)) { //no more sensors on chain, reset search ds.reset_search(); return -1000; } if ( OneWire::crc8( addr, 7) != addr[7]) { Serial.println("CRC is not valid!"); return -1000; } if ( addr[0] != 0x10 && addr[0] != 0x28) { Serial.print("Device is not recognized"); return -1000; } ds.reset(); ds.select(addr); ds.write(0x44,1); // start conversion, with parasite power on at the end byte present = ds.reset(); ds.select(addr); ds.write(0xBE); // Read Scratchpad for (int i = 0; i < 9; i++) { // we need 9 bytes data[i] = ds.read(); } ds.reset_search(); byte MSB = data[1]; byte LSB = data[0]; float tempRead = ((MSB << 8) | LSB); //using two's compliment float TemperatureSum = tempRead / 16; return TemperatureSum; }
true
aa7c310c078f239b21c2bd650f56e46bafff0766
C++
Millsy242/GeneticRaceEditor
/BaseProject/Tools/SprayToolType.cpp
UTF-8
1,164
2.53125
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[]
no_license
// // SprayToolType.cpp // GeneticRaceEditor // // Created by Daniel Harvey on 02/09/2019. // Copyright © 2019 Daniel Harvey. All rights reserved. // #include "Tool.hpp" #include <iostream> #include "Canvas.hpp" #include <vector> void SprayToolType::OnMouseDown(sf::Vector2i MousePos, Canvas& canvas, PaintOptions &options) { for(int y=-options.BrushSize; y<=options.BrushSize; y++) { for(int x=-options.BrushSize; x<=options.BrushSize; x++) { int actualX = MousePos.x + x; int actualY = MousePos.y + y; int dx = std::abs(MousePos.x - actualX); int dy = std::abs(MousePos.y - actualY); int randomnum = rand()%100; if(std::sqrt(dx * dx + dy * dy) <= options.BrushSize && randomnum < 10) { canvas.SetPixel(sf::Vector2f(MousePos.x+x,MousePos.y+y), options.MainBrushColour); } } } } void SprayToolType::OnMouseUp(sf::Vector2i MousePos, Canvas& canvas, PaintOptions &options) { } void SprayToolType::OnMouseMove(sf::Vector2i MousePos, Canvas& canvas, PaintOptions &options) { }
true
1b324a4c95f12de06602125b84a58eba9ffa1993
C++
arielrodrigues/sOS-Sim
/FileManager.h
UTF-8
1,365
3.0625
3
[]
no_license
#ifndef SIMPLE_OS_SIMULATOR_FILEMANAGER_H #define SIMPLE_OS_SIMULATOR_FILEMANAGER_H #include <sstream> #include <fstream> #include <iostream> namespace FileManager { static uint32_t numberofLines = 0; /*** * Put the file in a stringstream * @param filepath * @return out (file stringstream) */ static std::stringstream readFile(std::string filepath) { try { numberofLines = 0; std::stringstream out; std::ifstream infile(filepath); for (std::string line; getline(infile, line); boost::replace_all(line, ",", " "), out << line << '\n', numberofLines++); return out; } catch (...) { std::cout << "Erro ao abrir o arquivo de leitura\n"; exit(EXIT_FAILURE); } } /*** * Write the stringstream content in a file * @param filename * @param content * @return sucess? */ static bool writeFile(std::string filename, std::string content_) { try { std::ofstream outfile(filename); std::stringstream content(content_); outfile << content.str(); return true; } catch (...) { std::cout << "Erro ao escrever no arquivo\n"; } return false; } }; #endif //SIMPLE_OS_SIMULATOR_FILEMANAGER_H
true
6b7b8e3f20c6593f6d5d8d7fe2085bc1e730dc44
C++
guti21js/235_Project1
/delete.cpp
UTF-8
824
3.125
3
[]
no_license
#include<iostream> #include<cstring> #include<string.h> using namespace std; string set; //set char *setPtr; //Where set string will be stored in to be used for string token char *elmnt; char *result; //where outputs of string token will be stored in int elmntN=0; //Number of elements int main(){ cout<<"Enter a set of elements: "; cin>>set; cout<<set<<endl; setPtr=new char[set.length()+1]; strcpy(setPtr,set.c_str()); //copies a pointer version of the input into the pointer array so that be may split it up with stirng token elmnt=new char[set.length()]; result=strtok(setPtr,","); // strcpy(elmnt[elmntN],result); elmnt[elmntN]=result; while(result!=NULL){ result=strtok(NULL,","); elmntN++; elmnt[elmntN]=result; //strcpy(elmnt[elmntN],result); cout<<elmnt[elmntN]; } }
true
2c085903a1349843ee83a7f370fa4ea6a1d5bccf
C++
AshDr/Data-Struct-Experment-2020
/Data Sturct Experiment/exp8/grpAdjLinkedList.h
GB18030
14,140
3.625
4
[]
no_license
//************************************************************// //* ͼڽʾͷļļGraphAdjLinkList.h *// //* *// //************************************************************// #include "stdio.h" #include "stdlib.h" #include <iostream> #include "string.h" #include<queue> #include<stack> #define INF 65535 // #define MaxVerNum 100 //󶥵 typedef char elementType; //ͼж typedef int eInfoType; //йڱߵϢͣ磬ȨͼпԱʾߵȨֵ typedef int cellType; //ڽӾԪص //Ȩͼ1-ڣбߣ0-ڣޱߣ //ȨͼΪߵȨֵر typedef enum{UDG, UDN, DG, DN} GraphKind; //öͼ--ͼͼ typedef struct eNode //ṹ { int adjVer; //ڽӶַ˴Ϊڶţ1ʼ eInfoType eInfo; //бʾߵϢȨֵ struct eNode* next; //ָеһ }EdgeNode; // typedef struct vNode //Ԫؽṹ { elementType data; //ͼж EdgeNode* firstEdge; //ָ˶ĵһߵָ룬ͷָ }VerNode; typedef struct GraphAdjLinkList { VerNode VerList[MaxVerNum+1]; //Ŷ˳0Ԫ int VerNum; // int ArcNum; //ߣ GraphKind gKind; //ͼ:0-ͼ1-2-ͼ3- }Graph; //ͼ typedef struct minEdgeType { int v; eInfoType eWeight; }MinEdgeType; typedef struct edgetype { int vbegin; int vend; eInfoType eWeight; }EdgeType; using namespace std; bool visited[MaxVerNum+1]; //ȫ飬ǶǷѾʡ0--δʣ1--ѷʡ0Ԫ //******************* ͼжĺ*********************// //* ܣӡͼжԪأΪѾ *// //* ڲ Graph Gʵͼint verID Ŀ궥 *// //* ڲ *// //* ֵ *// //* visit(Graph &G, int verID) *// //***********************************************************// void visit(Graph &G, int verID) { //Ŵ1ʼ0Ԫ cout<<G.VerList[verID].data<<"\t"; visited[verID]=true; } //******************* ͼвĿ궥 *********************// //* ܣԪأͼвҴ˶Ԫصı *// //* ڲ Graph GʵͼelementType v Ŀ궥 *// //* ڲ *// //* ֵintĿ궥ڣضţ *// //* Ŵ1ʼ򷵻-1 *// //* visit(Graph &G, int verID) *// //***********************************************************// int LocateVertex(Graph &G, elementType v) { for(int i=1;i<=G.VerNum;i++) { if( G.VerList[i].data==v ) return i; } return -1; } //vĵһڽӶ int firstAdj(Graph &G, int v) { EdgeNode *p; p=G.VerList[v].firstEdge; if(p) return p->adjVer; else return 0; } //vλڽӵw֮һڽӵ int nextAdj(Graph &G, int v, int w) { EdgeNode *p; p=G.VerList[v].firstEdge; //ȡvıͷָ while(p->next) { if(p->adjVer==w) return p->next->adjVer; //w֮һڽӵ p=p->next; } return 0; //δҵһڽӵ㣬0 } //******************** ӡͼϢ *********************// //* ܣӡͼϢ *// //* ڲ Graph Gӡͼ *// //* ڲ *// //* ֵ *// //* printGraph(Graph &G) *// //***********************************************************// void printGraph(Graph &G) { int i=0,j=0; //ӡͼ switch(G.gKind) { case UDG: cout<<"ͼͣͼ"<<endl; break; case UDN: cout<<"ͼͣ"<<endl; break; case DG: cout<<"ͼͣͼ"<<endl; break; case DN: cout<<"ͼͣ"<<endl; break; default: cout<<"ͼʹ"<<endl; break; } //ӡͼĶ cout<<""<<G.VerNum<<endl; //ӡͼı cout<<" "<<G.ArcNum<<endl; //ӡ㼰 cout<<"\t\t"<<endl; EdgeNode* p; for(i=1;i<=G.VerNum;i++) { cout<<i<<"\t"<<G.VerList[i].data<<"\t"; p=G.VerList[i].firstEdge; while(p!=NULL) { cout<<p->adjVer<<"\t"; p=p->next; } cout<<endl; } cout<<endl; //ӡڽӾ cout<<"ڽӾ"<<endl; for(i=1;i<=G.VerNum;i++) { cout<<"\t"; p=G.VerList[i].firstEdge; j=1; while(p!=NULL || j<=G.VerNum) { if((j<=G.VerNum) && (p!=NULL) && j==p->adjVer) //б { cout<<p->eInfo<<"\t"; j++; p=p->next; } else //ޱ { if(G.gKind==UDN || G.gKind==DN) cout<<"INF"<<"\t"; //ޱʱӡȨֵΪáINFʾ else cout<<"0"<<"\t"; //ͼޱʱ0ʾ j++; } } cout<<endl; } } void dfs(Graph G,int u) { int v; visit(G,u); v = firstAdj(G,u); while(v) { if(!visited[v]) dfs(G,v); v = nextAdj(G,u,v); } } void bfs(Graph &G,int start) { int u,v; queue<int> q; visit(G,start); q.push(start); while(!q.empty()) { u = q.front(); q.pop(); v = firstAdj(G,u); while(v) { if(!visited[v]) { visit(G,v); q.push(v); } v = nextAdj(G,u,v); } } } // int getEdgeNum(Graph &G) { return G.ArcNum; } //vʼdfs void DfsTrav(Graph G, int u) { dfs(G,u); } //vʼbfs void BfsTrav(Graph G, int u) { bfs(G,u); } //ȷǷб bool HasEdge(Graph &G,int vbegin, int vend, eInfoType &eWeight) { EdgeNode *p; int f = false; eWeight = INF; p = G.VerList[vbegin].firstEdge; while(p) { if(p->adjVer==vend) { f=true; eWeight = p->eInfo; break; } p = p->next; } return f; } //ʼѡ void InitialTE(Graph G,MinEdgeType TE[], int vid) { eInfoType eWeight; for(int i=1; i<=G.VerNum; i++) { if(HasEdge(G,vid,i,eWeight)) { TE[i].v = vid; TE[i].eWeight = eWeight; } else { TE[i].eWeight = INF; } } } //С int GetMinEdge(Graph G,MinEdgeType TE[] ) { eInfoType eMin = INF; int j = 0; for(int i=1; i<=G.VerNum; i++) { if(!visited[i] && TE[i].eWeight<eMin) { j = i; eMin = TE[i].eWeight; } } return j; } //TE void UpdateTE(Graph &G, MinEdgeType TE[], int vid) { eInfoType eWeight; for(int i=1; i<=G.VerNum; i++) { if(!visited[i]) { if(HasEdge(G,vid,i,eWeight) && eWeight<TE[i].eWeight) { TE[i].v = vid; TE[i].eWeight = eWeight; } } } } //Prim㷨 void Prim(Graph &G, int vid) { MinEdgeType TE[MaxVerNum]; int curid; InitialTE(G,TE,vid); visited[vid] = true; for(int i=1; i<=G.VerNum; i++) { curid = GetMinEdge(G,TE); visited[curid] = true; UpdateTE(G,TE,curid); } for(int i=2; i<=G.VerNum; i++) cout<<G.VerList[TE[i].v].data<<"->"<<G.VerList[i].data<<"="<<TE[i].eWeight<<endl; } //洢 void GetEdges(Graph &G,EdgeType edges[]) { int k = 1; EdgeNode *p; for(int i=1; i<=G.VerNum; i++) { p = G.VerList[i].firstEdge; while(p) { edges[k].vbegin = i; edges[k].vend = p->adjVer; edges[k].eWeight = p->eInfo; p = p->next; k++; } } } //ȡС EdgeType getMinEdge(Graph &G, EdgeType edges[],int edgeUsed[],int &n) { EdgeType minedge; cellType wMin = INF; int M; if(G.gKind==UDG || G.gKind==UDN) M = G.ArcNum*2; else M = G.ArcNum; for(int i=1; i<=M; i++) { if(!edgeUsed[i] && edges[i].eWeight<wMin) { wMin = edges[i].eWeight; minedge.eWeight = edges[i].eWeight; minedge.vbegin = edges[i].vbegin; minedge.vend = edges[i].vend; n = i; } } return minedge; } //Kruskal void Kruskal(Graph &G) { int conVerID[MaxVerNum]; EdgeType edges[MaxVerNum*MaxVerNum]; EdgeType treeEdges[MaxVerNum]; int edgeUsed[MaxVerNum*MaxVerNum]; EdgeType minedge; int conid,n; GetEdges(G,edges); int M; if(G.gKind==UDG|| G.gKind==UDN) M = G.ArcNum*2; else M = G.ArcNum; for(int i=0; i<=M; i++) { edgeUsed[i] = 0; } for(int i=1; i<=G.VerNum; i++) conVerID[i] = i; for(int i=1; i<G.VerNum; i++) { minedge = getMinEdge(G,edges,edgeUsed,n); while(conVerID[minedge.vbegin]==conVerID[minedge.vend]) { edgeUsed[n] = 1; minedge = getMinEdge(G,edges,edgeUsed,n); } treeEdges[i] = minedge; conid = conVerID[minedge.vend]; for(int j=1; j<=G.VerNum; j++) { if(conVerID[j]==conid) conVerID[j] = conVerID[minedge.vbegin]; } edgeUsed[n] = 1; } for(int i=1; i<G.VerNum; i++) cout<<treeEdges[i].vbegin<<"->"<<treeEdges[i].vend<<"="<<treeEdges[i].eWeight<<endl; } //Djikstra void Djikstra(Graph &G,int path[],int dis[],int vid) { int solved[MaxVerNum]; cellType mindis; EdgeNode *p; p = G.VerList[vid].firstEdge; for(int i=1; i<=G.VerNum; i++) dis[i] = INF; while(p) { int v = p->adjVer; dis[v] = p->eInfo; p = p->next; } for(int i=1; i<=G.VerNum; i++) { solved[i] = 0; if(dis[i]!=INF) path[i] = vid; else path[i] = -1; } int v; solved[vid] = 1; dis[vid] = 0; path[vid] = -1; for(int i=1; i<G.VerNum; i++) { mindis = INF; for(int j=1; j<=G.VerNum; j++) { if(!solved[j] && dis[j]<mindis) { v = j; mindis = dis[j]; } } if(mindis==INF) return ; solved[v] = 1; p = G.VerList[v].firstEdge; while(p) { int t = p->adjVer; if(!solved[t] && mindis+(p->eInfo)<dis[t]) dis[t] = mindis+(p->eInfo),path[t] = v; p = p->next; } } } //ӡ· void PrintDjiksta(Graph &G,int path[],int dis[],int vid) { int spath[MaxVerNum]; int vpre; int top = 0; for(int i=1; i<=G.VerNum; i++) { cout<<G.VerList[vid].data<<"to"<<G.VerList[i].data<<":"<<endl; if(dis[i]==INF) cout<<"Can't get"<<endl; else { cout<<"min_dis:"<<dis[i]<<endl; cout<<"path:"; top++; spath[top] = i; vpre = path[i]; while(vpre!=-1) { top++; spath[top] = vpre; vpre = path[vpre]; } if(dis[i]!=INF) { for(int j=top; j>=1; j--) { cout<<G.VerList[spath[j]].data<<" "; } } } top = 0; cout<<endl; cout<<endl; } } //Floyed㷨 void Floyed(Graph &G,int dis[MaxVerNum][MaxVerNum]) { EdgeNode *p; for(int i=1; i<=G.VerNum; i++) { p = G.VerList[i].firstEdge; while(p) { int j = p->adjVer; dis[i][j] = p->eInfo; p = p->next; } } for(int k=1; k<=G.VerNum; k++) { for(int i=1; i<=G.VerNum; i++) { for(int j=1; j<=G.VerNum; j++) { if(i==j) dis[i][j] = 0; if(i!=j && dis[i][k]+dis[k][j]<dis[i][j]) { dis[i][j] = dis[i][k]+dis[k][j]; } } } } for(int i=1; i<=G.VerNum; i++) { for(int j=1; j<=G.VerNum; j++) { cout<<G.VerList[i].data<<"->"<<G.VerList[j].data<<"="<<dis[i][j]<<endl; } } } // void GetInDegree(Graph &G, int in[]) { EdgeNode *p; for(int i=1; i<=G.VerNum; i++) { p = G.VerList[i].firstEdge; while(p) { int j =p->adjVer; in[j]++; p = p->next; } } } // bool toposort(Graph &G,int topo[]) { int in[MaxVerNum]; stack<int> s; int v,vcount=0; memset(in,0,sizeof in); for(int i=1; i<G.VerNum; i++) { topo[i] = -1; } GetInDegree(G,in); for(int i=1; i<=G.VerNum; i++) if(in[i]==0) s.push(i); EdgeNode *p; while(!s.empty()) { v = s.top(); s.pop(); topo[vcount] = v; vcount++; p = G.VerList[v].firstEdge; while(p) { int j = p->adjVer; in[j]--; if(in[j]==0) s.push(j); p = p->next; } } if(vcount==G.VerNum) return 1; else return 0; } //ؼ· void KeyPath(Graph &G,int vet[],int vlt[],int topo[]) { bool f = toposort(G,topo); if(!f) { cout<<"Failed"<<endl; return ; } int vpre,vsuf; for(int i=1; i<=G.VerNum; i++) vet[i] = 0; EdgeNode *p; for(int i=1; i<=G.VerNum; i++) { vpre = topo[i-1]; p = G.VerList[vpre].firstEdge; while(p) { int j = p->adjVer; if(vet[j]<vet[vpre]+p->eInfo) vet[j] = vet[vpre]+p->eInfo; p = p->next; } } for(int i=1; i<=G.VerNum; i++) vlt[i] = vet[G.VerNum]; for(int i=G.VerNum; i>=1; i--) { vsuf = topo[i-1]; for(int j=1; j<=G.VerNum; j++) { p = G.VerList[j].firstEdge; while(p) { int v = p->adjVer; if(v==vsuf) { if(vlt[v]>vlt[vsuf]-p->eInfo) vlt[j] = vlt[vsuf]-p->eInfo; } p = p->next; } } } } //ӡؼ· void PrintKeyPath(Graph &G,int topo[],int vet[],int vlt[]) { cout<<"KeyPath: "; int v = topo[0]; cout<<G.VerList[v].data<<" "; int w; while(v) { w = firstAdj(G,v); while(w) { if(vet[w]==vlt[w]) { cout<<G.VerList[w].data<<" "; break; } else w = nextAdj(G,v,w); } v = w; } }
true
bebaaa83dac6694f451a3469167b6c5b86d67404
C++
muzammilpeer/BSCS
/Part time projects/Fast CGI based file sharing portal/cgi-bin/register.cpp
UTF-8
7,033
2.828125
3
[]
no_license
// Fig. 19.12: post.cpp // Demonstrates POST method with XHTML form. #include <iostream> #include <fstream> /*using std::cout; using std::cin; using std::ofstream; using std::ifstream; using std::ios;*/ #include <string> #include <cstring> /* using std::string; using std::strlen;*/ #include <cstdlib>/* using std::getenv; using std::atoi;*/ using namespace std; void cat(char* path,char* source,int len) { source=new char[len]; int j=0; int len_s_p=len+strlen(source); int i; for (i=len;i<len_s_p;i++) { path[i]=source[j]; j++; } } int len=0; bool strlength(string& pass) { int i=0; while(pass[i]!='\0') { i++; len++; } if (i==0) return false; else return true; //return i; } void change(string& pass) { int l=0; while(pass[l]!='\0') {l++; } for( int i=0;i<l;i++) { if (pass[i]==43) { pass[i]=32; } } } int length(char pass[30]) { int i=0; while(pass[i]!='\0') { i++; } return i; } int main() { char postString[ 1024 ] = ""; // variable to hold POST data string dataString = ""; string nameString = ""; string f_name = ""; string l_name=""; string email=""; string sex=""; string password=""; string month=""; string day=""; string year=""; int contentLength = 0; // content was submitted if ( getenv( "CONTENT_LENGTH" ) ) { contentLength = atoi( getenv( "CONTENT_LENGTH" ) ); cin.read( postString, contentLength ); dataString = postString; } // end if cout << "Content-Type: text/html\n\n"; // output header // output XML declaration and DOCTYPE cout << "<?xml version = \"1.0\"?>" << "<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.1//EN\" " << "\"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd\">"; // output XHTML element and some of its contents cout << "<html xmlns = \"http://www.w3.org/1999/xhtml\">" << "<head><title>Registeration Form</title></head><body>"; cout<<"<style type=\"text/css\">" <<"<!--" <<"body {" <<"background-image: url(http://localhost/vista%20home.jpg);" <<"}" <<"-->" <<"</style>"; // output XHTML form // data was sent using POST int nameLocation = dataString.find_first_of( "f_name=" ) + 7; int endLocation = dataString.find_first_of( "&" ) ; int l_location = dataString.find( "l_name=" ) + 7; int l_endLocation = dataString.find( "&email" ) ; int email_loc=dataString.find("email=")+6; int email_endLocation =dataString.find("&password"); int password_loc = dataString.find("password=")+9; int password_end= dataString.find("&sex"); int sex_loc = dataString.find("sex=")+4; int sex_end =dataString.find("&month"); int month_loc= dataString.find("month=")+6; int month_end= dataString.find("&day"); int day_loc = dataString.find("day=")+4; int day_end = dataString.find("&year"); int year_loc = dataString.find("year=")+5; int year_end = dataString.find("&register"); // retrieve entered word f_name = dataString.substr(nameLocation, endLocation - nameLocation ); if (l_location>0) l_name = dataString.substr(l_location, l_endLocation - l_location); if (email_loc>0) email = dataString.substr(email_loc,email_endLocation-email_loc); if (password_loc>0) password = dataString.substr(password_loc,password_end-password_loc); if(sex_loc>0) sex = dataString.substr(sex_loc,sex_end-sex_loc); if(month_loc>0) month = dataString.substr(month_loc,month_end-month_loc); if(day_loc>0) day = dataString.substr(day_loc,day_end-day_loc); if(year_loc>0) year = dataString.substr(year_loc,year_end-year_loc); char serial[6]; int l=0; while (password[l]!='\0') {l++; } for (int i=0;i<l;i++) { password[i]=password[i]+25; } ifstream info(serial); ofstream login("login.txt",ios::app); ifstream number("number.txt"); number>>serial; number.close(); int i=atoi(serial); if (info.is_open()) { // ofstream (path); /* ofstream sysinfo(path); sysinfo<<email<<endl<<password<<endl<<f_name<<endl<<l_name<<endl<<sex <<endl<<month<<endl<<day<<endl<<year<<endl; */} else { if (strlength(email)==true && strlength(password)==true && strlength(f_name)==true && strlength(l_name)==true) { char user_name[30]; char temp_name[30]; ofstream out("temp.txt",ios::trunc); out<<email<<endl; out.close(); ifstream iner("temp.txt"); iner>>temp_name; iner.close(); bool permission=false; for (int range=10001;range<=i;range++) { char path[5]; sprintf(path,"%d",range); char* ext=".txt"; strcat(path,ext); ifstream in(path); in>>user_name; in.close(); if (length(user_name)==length(temp_name)) { permission=true; } } if(permission==false) { i++; ofstream writenumber("number.txt",ios::trunc); writenumber<<i<<endl; writenumber.close(); char path[5]; sprintf(path,"%d",i); char* ext=".txt"; strcat(path,ext); ofstream sysinfo(path); sysinfo<<email<<endl<<password<<endl<<f_name<<endl<<l_name<<endl<<sex <<endl<<month<<endl<<day<<endl<<year<<endl; cout << "<p><h1>Register Form sucessfull </h1></p>"; cout<<"<meta http-equiv=\"refresh\" content=\"1;URL=http://localhost/macerma/main/bottom.html\" />"; } else { cout<<"<h1> This User Name Already Exists.</h1>"; cout<<"<meta http-equiv=\"refresh\" content=\"4;URL=http://localhost/register.html\" />"; cout<<"<hr/><h1>Please Try Again........</h1>"; } change(f_name); change(l_name); change(email); change(password); cout<<"<hr/><p>Full Name :"<<f_name<<" "<<l_name<<"</p>"; cout<<"<p>User Name :"<<email<<"</p>"; cout<<"<p>Password :"<<password<<"</p>"; cout<<"<p>Sex :"<<sex<<"</p>"; cout<<"<p>Birth day : "<<month<<" "<<day<<","<<year<<"</p>"; } else { cout<<"<p>In-complete Data Entry</p> "; } } cout<<"<meta http-equiv=\"refresh\" content=\"4;URL=http://localhost/register.html\" />"; cout << "</body></html>"; return 0; } // end main
true
c04ac73f9e48a58861f12776f291f189ef01bc04
C++
botorabi/SensorStation
/Arduino/SensorStation/core.h
UTF-8
2,281
2.5625
3
[ "MIT" ]
permissive
/** * Copyright (c) 2019 by Botorabi. All rights reserved. * https://github.com/botorabi/SensorStation * * License: MIT License (MIT), read the LICENSE text in * main directory for more details. */ #ifndef CORE_H #define CORE_H #include "sensor.h" #include "connectivity.h" #include "httpserver.h" #include "display.h" class Core { public: Core(); ~Core(); void setSplashText(const String& text); void setAppVersion(const String& version); void initialize(int httpPort = 80, int displayOffTimeout = 10000); void update(); void enableOTAUpdate(); void startWPS(); bool isWPSActive() const; void displayTurn(bool on); /** * Pass false for 'toast' in order to persist the given display text, otherwise the display text * will be updated with sensor values on next update. If you pass false for 'toast' then use * method displayRestore() in order to remove the text persistence. */ void displaySetStatus(const String& text, bool toast = true); void displaySetFooter(const String& text); void displayRestore(); protected: void setupDisplay(); void setupWiFi(); void setupSensors(); Sensor* createMoistureSensor(const String& name, int pin) const; void updateHTTPServer(); void updateSensors(); void addSensorEntry(); void updateSensorDisplay(); String splashText; String appVersion; Sensor** sensors {nullptr}; int countSensors {0}; unsigned long lastSensorValueUpdate {0}; unsigned long lastSensorDisplayUpdate {0}; unsigned long sensorDisplayInterval {2000}; bool sensorDisplayUpdate {true}; Connectivity connectivity; HTTPServer httpServer; int httpPort {80}; bool otaUpdate {false}; Display display; int displayOffTimeout {10000}; }; #endif /* CORE_H */
true
10a7a877b3e98ef34c7f7b7cdb57d8837d11b681
C++
iomeone/CSGOCheat
/PhysicsProps.h
UTF-8
2,907
2.59375
3
[]
no_license
#pragma once #include "RandomStuff.h" struct surfacephysicsparams_t { float friction; float elasticity; float density; float thickness; float dampening; }; struct surfaceaudioparams_t { float reflectivity; // like elasticity, but how much sound should be reflected by this surface float hardnessFactor; // like elasticity, but only affects impact sound choices float roughnessFactor; // like friction, but only affects scrape sound choices float roughThreshold; // surface roughness > this causes "rough" scrapes, < this causes "smooth" scrapes float hardThreshold; // surface hardness > this causes "hard" impacts, < this causes "soft" impacts float hardVelocityThreshold; // collision velocity > this causes "hard" impacts, < this causes "soft" impacts float highPitchOcclusion; //a value betweeen 0 and 100 where 0 is not occluded at all and 100 is silent (except for any additional reflected sound) float midPitchOcclusion; float lowPitchOcclusion; }; struct surfacesoundnames_t { unsigned short walkStepLeft; unsigned short walkStepRight; unsigned short runStepLeft; unsigned short runStepRight; unsigned short impactSoft; unsigned short impactHard; unsigned short scrapeSmooth; unsigned short scrapeRough; unsigned short bulletImpact; unsigned short rolling; unsigned short breakSound; unsigned short strainSound; }; struct surfacegameprops_t { public: float maxSpeedFactor; float jumpFactor; float flPenetrationModifier; float flDamageModifier; unsigned short material; byte climbable; char pad00[0x4]; }; struct surfacedata_t { surfacephysicsparams_t physics; surfaceaudioparams_t audio; surfacesoundnames_t sounds; surfacegameprops_t game; }; class IPhysicsProps { public: virtual ~IPhysicsProps(void) {} // parses a text file containing surface prop keys virtual int ParseSurfaceData(const char *pFilename, const char *pTextfile) = 0; // current number of entries in the database virtual int SurfacePropCount(void) const = 0; virtual int GetSurfaceIndex(const char *pSurfacePropName) const = 0; virtual void GetPhysicsProperties(int surfaceDataIndex, float *density, float *thickness, float *friction, float *elasticity) const = 0; virtual surfacedata_t *GetSurfaceData(int surfaceDataIndex) = 0; virtual const char *GetString(unsigned short stringTableIndex) const = 0; virtual const char *GetPropName(int surfaceDataIndex) const = 0; // sets the global index table for world materials // UNDONE: Make this per-CPhysCollide virtual void SetWorldMaterialIndexTable(int *pMapArray, int mapSize) = 0; // NOTE: Same as GetPhysicsProperties, but maybe more convenient virtual void GetPhysicsParameters(int surfaceDataIndex, surfacephysicsparams_t *pParamsOut) const = 0; };
true
1a64c16089a5b4d6b1bbfd00d3ea36423090c9e3
C++
oscstr-9/Lab-3-doa
/Lab 3/Lab 3/Main.cpp
WINDOWS-1252
3,194
3.453125
3
[]
no_license
#include <IOstream> #include <cstdlib> #include <ctime> using namespace std; struct retStruct{ int largest; int smallest; int denominator; // nmnare int numerator; // tljare }; retStruct mergeSort(int* list, int size) { int leftIndex = 0, rightIndex = size / 2; retStruct ret{ 0,0,0,0 }; retStruct leftSolution; retStruct rightSolution; if (size > 3) { retStruct leftSolution = mergeSort(list, size / 2); // cuts list into chunks of two // left side of list retStruct rightSolution = mergeSort(list + size / 2, size - size / 2); // cuts list into chunks of two // right side of list // set correct index for right side since it starts from the middle rightSolution.denominator += size / 2; rightSolution.numerator += size / 2; rightSolution.largest += size / 2; rightSolution.smallest += size / 2; // calculate where best solution is double leftQuota = list[leftSolution.numerator] / (double)list[leftSolution.denominator]; double rightQuota = list[rightSolution.numerator] / (double)list[rightSolution.denominator]; double midQuota = list[rightSolution.largest] / (double)list[leftSolution.smallest]; // set corret denominators and numerators if (leftQuota < rightQuota && rightQuota > midQuota) { ret.denominator = rightSolution.denominator; ret.numerator = rightSolution.numerator; } else if (leftQuota < midQuota && midQuota> rightQuota) { ret.denominator = leftSolution.smallest; ret.numerator = rightSolution.largest; } else { ret.denominator = leftSolution.denominator; ret.numerator = leftSolution.numerator; } ret.largest = (list[leftSolution.largest] < list[rightSolution.largest]) ? rightSolution.largest : leftSolution.largest; ret.smallest = (list[leftSolution.smallest] > list[rightSolution.smallest]) ? rightSolution.smallest : leftSolution.smallest; return ret; } else if(size <= 2) { // if list is 2 in size ret.largest = (list[1] > list[0]) ? 1 : 0; ret.smallest = (list[0] < list[1]) ? 0 : 1; ret.denominator = 0; ret.numerator = 1; return ret; } else { // if list is 3 in size ret.largest = (list[1] > list[0]) ? 1 : 0; // find largest number ret.largest = (list[ret.largest] < list[2]) ? 2 : ret.largest; ret.smallest = (list[0] < list[1]) ? 0 : 1; // find smallest number ret.smallest = (list[ret.smallest] < list[2]) ? ret.smallest : 2; if (list[1] > list[2]) { // find denominator and numerator ret.denominator = 0; ret.numerator = 1; } else if (list[0] < list[1]) { ret.denominator = 0; ret.numerator = 2; } else{ ret.denominator = 1; ret.numerator = 2; } return ret; } } void main() { srand(time(0)); int sizeOfList; cout << "Enter any positive number: "; cin >> sizeOfList; cout << endl; int* list = new int[sizeOfList]; // fill array with random numbers for (int i = 0; i < sizeOfList; i++) { list[i] = rand()% sizeOfList+1; cout << list[i] << " , "; } retStruct ret = mergeSort(list, sizeOfList); cout << endl << "Numerator index: " << ret.numerator << endl << "Denominator index: " << ret.denominator << endl << "Largest number: " << list[ret.largest] << endl << "Smallest number: " << list[ret.smallest]; }
true
a78240cc7d22006a1a8dad97baecd3f899c13ed3
C++
friskycodeur/Coding
/Codeforces/Practice/510A.cpp
UTF-8
533
2.765625
3
[]
no_license
#include<bits/stdc++.h> using namespace std; void pattern(int n,char c){ for(int i=0;i<n;i++){ cout<<c; } } int main(){ int n,m;cin>>n>>m; for(int r=0;r<n;r++){ if(r%2==0){ pattern(m,'#'); }else{ if((r/2)%2==0){ pattern(m-1,'.'); cout<<"#"; }else{ cout<<"#"; pattern(m-1,'.'); } } cout<<"\n"; } }
true
b2771e079f7b299c81ef850750ab90e7e80dca99
C++
somodis/ClassRoomExamples
/SZE/OODB/20191112/Oliver/Music.h
UTF-8
326
2.84375
3
[]
no_license
#pragma once #include "Media.h" class Music : public Media { const std::string artist; public: Music(const std::string& artist, const std::string& title, int length) : Media(title, length), artist(artist) {} virtual std::string toString() const; virtual void print() const; };
true
767173d78de36cc235759fe9d572a24b63f799c2
C++
vgherard/viterbi
/example.cpp
UTF-8
2,559
3.09375
3
[]
no_license
#include "viterbi.h" #include <iostream> #include <cmath> using std::cout; using std::cin; using std::vector; int main() { size_t H; cout << "Enter dimension 'H' of hidden state space.\n" << "H: > "; cin >> H; cout << "Hidden state space: {h_1, h_2, ..., h_" << H << "}\n"; cout << "\nEnter transition probabilities.\n"; Matrix<double> T(H, H); double p; for (size_t j = 0; j < H; ++j) { for (size_t i = 0; i < H; ++i) { cout << "Pr(h_" << i + 1 << " <- h_" << j + 1 << ")" << ": > "; cin >> p; T(i, j) = log(p); } } cout << "\nEnter starting probabilities.\n"; vector<double> s(H); for (size_t i = 0; i < H; ++i) { cout << "Pr(h_" << i + 1 << " <- .): > "; cin >> p; s[i] = log(p); } size_t O; cout << "\nEnter dimension 'O' of observable state space.\n" << "O: > "; cin >> O; cout << "Observable state space: {o_1, o_2, ..., o_" << O << "}\n"; cout << "\nEnter emission probabilities.\n"; Matrix<double> E(O, H); for (size_t j = 0; j < H; ++j) { for (size_t i = 0; i < O; ++i) { cout << "Pr(o_" << i + 1 << " <- h_" << j + 1 << ")" << ": > "; cin >> p; E(i, j) = log(p); } } size_t L; cout << "\nEnter length of path in observable space.\n" << "L: > "; cin >> L; size_t y_tmp; vector<size_t> y(L); cout << "\nEnter path in observable space.\n"; for (size_t l = 0; l < L; ++l) { cout << "y(" << l + 1 << ") > "; cin >> y_tmp; while (y_tmp > O) { cout << "Error: input is larger than " << O << ".\n"; cout << "y(" << l + 1 << "): > "; cin >> y_tmp; } y[l] = y_tmp - 1; } cout << "\nComputing optimal path in hidden space...\n"; vector<size_t> x = viterbi::optimal_path(y, T, s, E); cout << "\nx = ("; for (size_t l = 0; l < L - 1; ++l) { cout << x[l] + 1 << ", "; } cout << x[L - 1] + 1 << ")\n"; return 0; }
true
e429ba660ec710da575b54f8059303c9e765c294
C++
Calibri-Software/Calibri-Library
/src/timers/timermetric.hpp
UTF-8
2,665
3.03125
3
[ "MIT" ]
permissive
#ifndef CALIBRI_TIMERS_TIMERMETRIC_HPP #define CALIBRI_TIMERS_TIMERMETRIC_HPP // Std includes #include <chrono> // Calibri-Library includes #include "global/types.hpp" namespace Calibri { namespace Timers { // Enumerations enum class TimerMetric : uint8 { Hours, Minutes, Seconds, Milliseconds, Microseconds, Nanoseconds }; namespace Internal { template<TimerMetric Metric, typename std::enable_if<Metric == TimerMetric::Hours>::type * = nullptr> static inline auto timeDifference(const std::chrono::steady_clock::time_point &start, const std::chrono::steady_clock::time_point &finish) -> uint64 { return std::chrono::duration_cast<std::chrono::hours>(finish - start).count(); } template<TimerMetric Metric, typename std::enable_if<Metric == TimerMetric::Minutes>::type * = nullptr> static inline auto timeDifference(const std::chrono::steady_clock::time_point &start, const std::chrono::steady_clock::time_point &finish) -> uint64 { return std::chrono::duration_cast<std::chrono::minutes>(finish - start).count(); } template<TimerMetric Metric, typename std::enable_if<Metric == TimerMetric::Seconds>::type * = nullptr> static inline auto timeDifference(const std::chrono::steady_clock::time_point &start, const std::chrono::steady_clock::time_point &finish) -> uint64 { return std::chrono::duration_cast<std::chrono::seconds>(finish - start).count(); } template<TimerMetric Metric, typename std::enable_if<Metric == TimerMetric::Milliseconds>::type * = nullptr> static inline auto timeDifference(const std::chrono::steady_clock::time_point &start, const std::chrono::steady_clock::time_point &finish) -> uint64 { return std::chrono::duration_cast<std::chrono::milliseconds>(finish - start).count(); } template<TimerMetric Metric, typename std::enable_if<Metric == TimerMetric::Microseconds>::type * = nullptr> static inline auto timeDifference(const std::chrono::steady_clock::time_point &start, const std::chrono::steady_clock::time_point &finish) -> uint64 { return std::chrono::duration_cast<std::chrono::microseconds>(finish - start).count(); } template<TimerMetric Metric, typename std::enable_if<Metric == TimerMetric::Nanoseconds>::type * = nullptr> static inline auto timeDifference(const std::chrono::steady_clock::time_point &start, const std::chrono::steady_clock::time_point &finish) -> uint64 { return std::chrono::duration_cast<std::chrono::nanoseconds>(finish - start).count(); } } // end namespace Internal } // end namespace Timers using Timers::TimerMetric; } // end namespace Calibri #endif // CALIBRI_TIMERS_TIMERMETRIC_HPP
true
cdc06ed5af3530fef1f53cb890d077bfaa1aee71
C++
marozau/cpp_craft_0314
/solutions/igor_kolupaev/3/sources/3_5/averange_calculator.cpp
UTF-8
969
2.8125
3
[]
no_license
#include <iostream> #include <map> #include "averange_calculator.h" void average_calculator::calc( std::ifstream& in ) { std::map<uint32_t, size_t> size_by_types; time_counter_t curr_time_messages_by_types; uint32_t curr_time = 0; while( !in.eof() ) { binary_reader::market_message message( in ); if( message.eof() ) { break; } if( size_by_types[ message.type() ] + message.size() > MAX_BUFF_SIZE ) { continue; } if( message.time() != curr_time ) { counter_.merge( curr_time_messages_by_types ); size_by_types.clear(); curr_time_messages_by_types.clear(); curr_time = message.time(); } curr_time_messages_by_types[ message.type() ]++; size_by_types[ message.type() ] += message.size(); } counter_.merge( curr_time_messages_by_types ); } void average_calculator::write( std::ofstream& out ) const { try { counter_.output_avg( out ); } catch( std::logic_error &error ) { std::cerr << error.what(); } }
true
7d1e2248d45c689787d758738c227ddbdbf724fd
C++
SamuelGallay/Cluedo
/main.cpp
UTF-8
3,122
3.34375
3
[]
no_license
#include <iostream> #include <string> #include "cluedo.h" using namespace std; int main() { std::vector<std::string> listeJoueurs; int nombreJoueurs = 0; cout << "Combien y a t-il de joueurs ?" << endl; cin >> nombreJoueurs; string myName = ""; cout << "Mon nom : "; cin >> myName; listeJoueurs.push_back(myName); for(int i=2; i<=nombreJoueurs; i++) { string name = ""; cout << "Nom du Joueur " << i << " : "; cin >> name; listeJoueurs.push_back(name); } Cluedo partie(listeJoueurs); char input('h'); cout << "Bienvenue dans mon programme de Cluedo !!!" << endl; cout << "Tapez 'h' pour ouvrir l'aide !!!" << endl; do { cout << "@ "; input = 'h'; cin >> input; if(input == 'h') { cout << "Voici les différentes commandes : " << endl; cout << "'q' pour quitter" << endl; cout << "'a' pour afficher la partie" << endl; cout << "'h' pour afficher l'aide" << endl; cout << "'l' pour lister les cartes" << endl; cout << "'r' pour réfléchir un peu" << endl; cout << "'e' pour entrer un indice" << endl; cout << "'n' pour creer une supposition" << endl; cout << "'s' pour afficher les suppositions" << endl; cout << "'d' pour entrer ses cartes de départ" << endl; } else if(input == 'a') {partie.toutAfficher();} else if(input == 'q') { cout << "Voulez-vous vraiement quitter ? Les données non-enregistrées seront perdues !"<<endl; cout << "Tapez 'q' pour quitter : "; cin >> input; if(input == 'q') {cout << "Bye, Bye !!!" << endl;} } else if(input == 'l') {partie.liste();} else if(input == 'e') { string Joueur; string Indice; cout << "Joueur : "; cin >> Joueur; cout << "Indice : "; cin >> Indice; partie.info(Joueur,Indice); partie.reflechir(); } else if(input == 'd') { int n; cout << "Combien de cartes avez vous ? : " << endl; cin >> n; for(int i=0; i<n; i++) { string maCarte; cout << i+1 << " : "; cin >> maCarte; partie.info(myName, maCarte); } partie.reflechir(); } else if(input == 'r') {partie.reflechir();} else if(input == 's') {partie.afficherSuppo();} else if(input == 'n') { cout << "Hypothèse posée par : "; string Joueur; cin >> Joueur; cout << "Lieu : "; string Lieu; cin >> Lieu; cout << "Suspect : "; string Suspect; cin >> Suspect; cout << "Arme : "; string Arme; cin >> Arme; char Reponse = 'z'; do { string Personne; cout << "Qui doit répondre ? "; cin >> Personne; cout << "Cette personne a-t-elle répondu ? "; cin >> Reponse; if(Reponse == 'o') { if(Personne != myName) {partie.suppo(Joueur, Lieu, Suspect, Arme, Personne);} } else {partie.pas(Personne, Lieu, Suspect, Arme); cout <<"Bingo ";} }while(Reponse != 'o'); } else {cout << "Tapez 'h' pour ouvrir l'aide !!!" << endl;} }while(input != 'q'); }
true
84d737f430cd4a6b2221d3d88443d2ab31e8a371
C++
tigoe/MakingThingsTalk2
/3rd_edition/chapter9/WriteTagMultipleRecords/WriteTagMultipleRecords.ino
UTF-8
1,056
2.703125
3
[]
no_license
/* NDEF card writer context: Arduino */ #include <SPI.h> // include SPI library #include <PN532_SPI.h> // include SPI library for PN532 #include <PN532.h> // include PN532 library #include <NfcAdapter.h> // include NFC library PN532_SPI pn532spi(SPI, 11); // initialize adapter NfcAdapter nfc = NfcAdapter(pn532spi); void setup() { Serial.begin(9600); // open serial communications nfc.begin(); // open NFC communications } void loop() { Serial.println("Put a formatted Mifare Classic tag on the reader."); if (nfc.tagPresent()) { NdefMessage message = NdefMessage(); message.addTextRecord("Tom Igoe"); // user name message.addTextRecord("1"); // switch number message.addTextRecord("192.168.0.17"); // switch IP address if (nfc.write(message)) { Serial.println("Sucess. Tag written."); } else { Serial.println("Write failed"); } } Serial.println(); // blank line at the end delay(3000); // give the user time to remove the tag }
true
6937829790c527c14d559154189ceef4a547285f
C++
SZUxiegumeng/Games-Graph
/Assignment7/PA7/Assignment7/Material.cpp
GB18030
11,345
2.6875
3
[]
no_license
#include "Material.hpp" //wi,woע⣬·׷٣Դ //һ㶼ǹԴ㣬Ҫ뽻 float Material::Fresnels(const Vector3f &wi, const Vector3f &wo, const Vector3f &N, const Vector3f &h) { //ʵkr/ks(/͸)ĻҪһ //ks/kd߹/ɢ䣩,F0Ǵֱʱ switch (m_type) { case BSDF: case Cook_Torrance: { float ansF = 1.0f; if (dotProduct(h, wo) > 0) ansF = F0 + (1.0f - F0)*pow5(1 - abs(dotProduct(h, wo)));//ӦüģΪ˵bsdf else ansF = F0 + (1.0f - F0)*pow5(1 - abs(dotProduct(h, wi))); return std::max(0.0f, std::min(1.0f, ansF)); break; } case GGX: return F0 + (1.0f - F0)*pow5(1 - dotProduct(h, wo)); break; /*case BSDF: { float t_ni = this->ni, t_nt = this->nt; if (dotProduct(wo, N) < 0) std::swap(t_ni, t_nt); float c = abs(dotProduct(wo,h)); float g = pow2(t_nt / t_ni) - 1 + c * c; //ȫ if (g < 0) return 1.f; g = sqrtf(g); float F = pow2(g-c) / (2 * pow2(g+c)); F = F * (1 + pow2(c*(g + c) - 1) / pow2(c*(g - c) - 1) ); //std::cout << "this is Fresnels : " << F << std::endl; return F; break; }*/ } return 1.0f; } float Material::NormalDistrFunc(const Vector3f &wi, const Vector3f&wo, const Vector3f &N, const Vector3f &h) { //NǺ۷ߣhǰmDZֲڳ̶ //Beckmannֲ float cosSita = dotProduct(N, h); float cosSita_p2 = cosSita * cosSita; //std::cout << "this is cos : " << cosSita << std::endl; float m_p1 = this->roughness ,m_p2 = this->roughness * this->roughness; switch (m_type) { //case BSDF: case Cook_Torrance: { return exp(((cosSita_p2 - 1) / cosSita_p2) / m_p2) / (M_PI * m_p2 * cosSita_p2 * cosSita_p2); break; } case BSDF: case GGX: { float N_d = characFc(cosSita) / M_PI * pow2(m_p1 / (cosSita_p2*(m_p2 - 1) + 1)); // std::cout << "this is N : " << N_d << std::endl; return N_d; break; } } return 0.0; } float Material::GeomAtteFactor(const Vector3f &wi, const Vector3f& wo, const Vector3f &N, const Vector3f &h) { //Beckmannֲǹڱ //ڱΪ0 //if (dotProduct(wi, h)*dotProduct(wi, N) < 0 || dotProduct(wo, h)*dotProduct(wo, N) < 0) // return 0; switch (m_type) { case Cook_Torrance: { float Gb = 2 * dotProduct(N, h)*dotProduct(N, wi) / dotProduct(wi, h); float Gc = 2 * dotProduct(N, h)*dotProduct(N, wo) / dotProduct(wo, h); return std::min(1.0f, std::min(Gb, Gc)); break; } case GGX: case BSDF: { float cos_i = dotProduct(wi, N), cos_o = dotProduct(wo, N), ag = this->roughness; float G1 = 2 * characFc(dotProduct(wi, h) / cos_i) / (1 + sqrtf(1 + ag * ag*(1 - cos_i * cos_i)/(cos_i*cos_i))); float G2 = 2 * characFc(dotProduct(wo, h) / cos_o) / (1 + sqrtf(1 + ag * ag*(1 - cos_o * cos_o)/(cos_o*cos_o))); //std::cout << "this is G : " << G1 << " " << G2 << std::endl; return G1 * G2; } } return 0.0; } Vector3f Material::sample(const Vector3f &wi, const Vector3f &N,float& m_pdf) { switch (m_type) { case BSDF: { float m_p2 = this->roughness * this->roughness; float x_1 = get_random_float(), x_2 = get_random_float(),x_3 = get_random_float(); float z = sqrtf( (1 - x_1) / (x_1*(m_p2 - 1) + 1) ); float r = std::sqrt(1.0f - z * z), phi = 2 * M_PI * x_2; Vector3f h(r*std::cos(phi), r*std::sin(phi), z); h = normalize(toWorld(h, N)); float cosSita = dotProduct(h, N); float F = Fresnels(wi, wi, N, h); m_pdf = 2.0f*m_p2*z / (2 * M_PI*pow2(1 + z * z*(m_p2 - 1))); // std::cout << "this is Fresnels : " << F << std::endl; bool isreflect = true; if (x_3 > F) isreflect = false; //std::cout << "this cos h and N : " << dotProduct(h, N) << std::endl; Vector3f wo(0); wo = normalize(refract(-wi, h, this->m_nt)); if (wo.norm() < EPSILON) isreflect = true; if (isreflect) { wo = normalize(reflect(wi, h)); if (dotProduct(wi, N) * dotProduct(wo, N) < 0) { m_pdf = -1.0; // std::cout << "this is reflect : " << dotProduct(wi, N)<<" "<<dotProduct(wo,N)<< std::endl; } else { m_pdf *= 1;//F / (4.f*abs(dotProduct(wi, h))); // std::cout << "this is reflect : " << dotProduct(wi, N)<<" "<<dotProduct(wo,N)<< std::endl; } } else { float ni = this->m_ni, nt = this->m_nt; wo = normalize(refract(-wi, h, nt)); // std::cout << "this is h/N " << dotProduct(h, N) << std::endl; // std::cout << "this is F " << F << std::endl; if (dotProduct(wo, N) < 0) std::swap(ni, nt); if (dotProduct(wi, N) * dotProduct(wo, N) > 0 || dotProduct(wi,N)*dotProduct(wi,h)<0 || dotProduct(wo, N)*dotProduct(wo, h) < 0) { m_pdf = -1.0; //std::cout << "this refract : " << dotProduct(wi, h) << " " << dotProduct(wo, h) << std::endl; } else { m_pdf *= 1;//(1 - F)*nt*nt*abs(dotProduct(wi, h)) / pow2(ni*dotProduct(wo, h) + nt * dotProduct(wi, h)); // std::cout << "this refract with h : " << dotProduct(wi, h) << " " << dotProduct(wo, h) << std::endl; // std::cout << "this refract with N : " << dotProduct(wi, N) << " " << dotProduct(wo, N) << std::endl; // std::cout << "this wi,wo : " << dotProduct(wi, wi) << " " << dotProduct(wo, wo) << std::endl; auto hpp = -normalize(wo*ni + wi * nt); auto hppf = -normalize(wo*nt + wi * ni); //std::cout << "this is htCos fan: " << dotProduct(hpp, h) <<" "<<dotProduct(hppf,h) << std::endl; if (abs(dotProduct(hpp, h) - 1) > EPSILON) std::cout << "this is fxck" << std::endl; // std::cout << "this is pdf : " << m_pdf << std::endl; } } // std::cout << "this is pdf : " << m_pdf << std::endl; return wo; break; } case DIFFUSE: { // uniform sample on the hemisphere float x_1 = get_random_float(), x_2 = get_random_float(); float z = std::fabs(1.0f - 2.0f * x_1); float r = std::sqrt(1.0f - z * z), phi = 2 * M_PI * x_2; Vector3f localRay(r*std::cos(phi), r*std::sin(phi), z); Vector3f wo = toWorld(localRay, N); m_pdf = pdf(wi, wo, N); return wo; break; } case DIFFUSE_COS: { float x_1 = get_random_float(), x_2 = get_random_float(); float z = (1.0f - 2.0f * x_1); z = cos(acos(z) / 2); float r = std::sqrt(1.0f - z * z), phi = 2 * M_PI * x_2; // std::cout << "this is r and phi : " << r << " " << phi << std::endl; Vector3f localRay(r*std::cos(phi), r*std::sin(phi), z); // std::cout << "localRay : " << localRay.x << " " << localRay.y << " " << localRay.z << std::endl; // std::cout << "this is N_wo : " << dotProduct(localRay, Vector3f(0, 0, 1)) << std::endl; Vector3f wo = toWorld(localRay, N); m_pdf = pdf(wi, wo, N); return wo; break; } case Cook_Torrance: { float x_1 = get_random_float(), x_2 = get_random_float(); float z = std::fabs(1.0f - 2.0f * x_1); float r = std::sqrt(1.0f - z * z), phi = 2 * M_PI * x_2; Vector3f localRay(r*std::cos(phi), r*std::sin(phi), z); Vector3f wo = toWorld(localRay, N); m_pdf = pdf(wi, wo, N); return wo; break; } } } float Material::pdf(const Vector3f &wi, const Vector3f &wo, const Vector3f &N) { switch (m_type) { case DIFFUSE: { // uniform sample probability 1 / (2 * PI) if (dotProduct(wo, N) > 0.0f) return 0.5f / M_PI; else return 0.0f; break; //cosʵϻҪf } case Cook_Torrance: case DIFFUSE_COS: { float c = 0.0f; if ((c = dotProduct(wo, N)) > EPSILON) { return c / M_PI; } else return 0.0f; break; } case BSDF: { return 0.25f / M_PI; } } } Vector3f Material::eval(const Vector3f &wi, const Vector3f &wo, const Vector3f &N) { switch (m_type) { case DIFFUSE: { // calculate the contribution of diffuse model float cosalpha = dotProduct(N, wo); // std::cout << "this is cosalpha " << cosalpha << std::endl; if (cosalpha > 0.0f) { Vector3f diffuse = Kd / M_PI; return diffuse; } else return Vector3f(0.0f); break; } case DIFFUSE_COS: { //ɢķֲճ float cosalpha = dotProduct(N, wo); if (cosalpha > 0.0f) { Vector3f diffuse = Kd / M_PI; return diffuse; } else return Vector3f(0.0f); break; } case Cook_Torrance: { float cosalpha = dotProduct(N, wo); if (cosalpha > 0.0f) { Vector3f hr = normalize(wi + wo); Vector3f ks = Fresnels(wi, wo, N, hr); // float n1 = dotProduct(N, wo), n2 = dotProduct(N, wi); Vector3f specularW = NormalDistrFunc(wi, wo, N, hr)*ks*GeomAtteFactor(wi, wo, N, hr) / (4 * dotProduct(N, wo)*dotProduct(N, wi)); Vector3f diffuseW = (Vector3f(1) - ks)*(1 - metal)*Kd / M_PI; //std::cout << "this is specular: " << specularW << std::endl; return specularW + diffuseW; } else return Vector3f(0); break; } case BSDF: { float ni = this->m_ni, no = this->m_nt; if (dotProduct(N,wi)*dotProduct(N, wo) > 0) { Vector3f hr = normalize(wi + wo); if (dotProduct(hr, N) < 0) hr = -hr; Vector3f F = Fresnels(wi, wo, N, hr); Vector3f fr = NormalDistrFunc(wi, wo, N, hr)* F* GeomAtteFactor(wi, wo, N, hr) / (4 * dotProduct(N, wo)*dotProduct(N, wi)); // std::cout << "this is BSDF fr ----------------->" << fr << std::endl; return fr; } else { if (dotProduct(N, wo) < 0) { // std::cout << "this is wi/N " << dotProduct(wi, N) << std::endl; // std::cout << "this is wo/N " << dotProduct(wo, N) << std::endl; // std::cout << " --------------------- " << std::endl; std::swap(ni, no); // std::cout << "this is inside ft " << std::endl; } Vector3f ht = -normalize(wo * ni + no * wi); // std::cout << "this is N/h - eval " << dotProduct(ht, N) << std::endl; if (true && dotProduct(ht, N) < 0) { return Vector3f(0.0); std::cout << "this is wi/h " << dotProduct(wi, ht) << std::endl; std::cout << "this is wo/h " << dotProduct(wo, ht) << std::endl; std::cout << "this is wi/N " << dotProduct(wi, N) << std::endl; std::cout << "this is wo/N " << dotProduct(wo, N) << std::endl; std::cout << "this is N/h " << dotProduct(N, ht) << std::endl; auto hpp = -normalize(wo * no + ni * wi); std::cout << "this is hpp " << dotProduct(N, hpp) << std::endl; std::cout << " ======================= " << std::endl; } Vector3f ft = abs(dotProduct(wi, ht)) * abs(dotProduct(wo, ht)) * no*no*(Vector3f(1.0f) - Fresnels(wi, wo, N, ht))*GeomAtteFactor(wi, wo, N, ht)*NormalDistrFunc(wi, wo, N, ht) / (abs(dotProduct(wi, N))*abs(dotProduct(wo, N))*pow2(no*dotProduct(wi, ht) + ni * dotProduct(wo, ht))); if (false ) { std::cout << "this is BSDF ft ----------------->" << ft << std::endl; std::cout << "this is F : " << Fresnels(wi, wo, N, ht) << std::endl; std::cout << "this is G : " << GeomAtteFactor(wi, wo, N, ht) << std::endl; std::cout << "this is D : " << NormalDistrFunc(wi, wo, N, ht) << std::endl; } return ft; } break; } } return Vector3f(0); }
true
c02d05b72fd30850e07f6d47f01969b17a3f4017
C++
SokolovVadim/AdvancedCpp11
/26_Koenig_lookup_ADL/main.cpp
UTF-8
744
3.1875
3
[ "MIT" ]
permissive
#include <iostream> namespace Uni { struct Student {}; void study(Student) { std::cout << "calling Uni::study()\n"; } } class Lesson{ public: void study(Uni::Student) { std::cout << "calling Lesson::study()\n"; } }; class School: public Lesson { public: void work() { Uni::Student Max; study(Max); } }; namespace Game { struct Player {}; void play(Player ) { std::cout << "calling Game::play()\n"; } namespace Football { void play() { std::cout << "calling Game::Football::play()\n"; } void kick() { Player Mikita; play(Mikita); } } } // -------------------------------------------------------------------- int main() { School school; school.work(); Game::Football::kick(); return 0; }
true
189d637c61c5f660225e14b0e483337e19d53e5d
C++
khuumi/Flat_Filesystem
/objlist.cpp
UTF-8
1,517
2.859375
3
[]
no_license
#include <iostream> #include <string> #include <fstream> #include <dirent.h> #include <sys/stat.h> #include <unistd.h> #include <sys/types.h> #include <cstdlib> #include "tools.h" using namespace std; int main(int argc, char * argv[]){ int show_size = 0; if (argc < 1) { cerr << "Usage:" << argv[0] << "[-l]" << endl; exit(1); } if (argc == 2){ string option = argv[1]; if (option == "-l") show_size = 1; } uid_t euid = get_uid("flat_fs"); // Set the egid to flat_fs's gid if(raise_privilege(euid) < 0 ){ cerr << "Sorry there was an error accessing the repository" << endl; exit(1); } string user_name = get_real_username(); string path_name = "/flat_fs_repo"; struct dirent *dir; DIR *d = opendir(path_name.c_str()); char delim = '-'; string result; if (d){ while ((dir = readdir(d)) != NULL){ struct stat st; string file_path = path_name + "/" + dir->d_name; if (stat(file_path.c_str(), &st) <0) cerr << "Sory error calling stat" <<endl; int size = st.st_size; string file_name = dir->d_name; int delim_loc = file_name.find(delim); string files_user_name = file_name.substr(0, delim_loc); string object_name = file_name.erase(0, delim_loc + 1); if (user_name == files_user_name) { if (show_size > 0) cout << object_name << "\t" << size << endl; else cout << object_name << endl; } }//end of while ((dir... )) closedir(d); }// end of if(d) drop_privilege(euid); return 0; }
true
c1b84f1dddf1013b99fcc06ee07bed9c95144e39
C++
goodpaperman/template
/07.chapter/mix/mix.cpp
GB18030
3,890
2.640625
3
[]
no_license
// mix.cpp : ̨Ӧóڵ㡣 // #include "stdafx.h" #include <typeinfo> template <typename T> class List { public: void clear() { printf("clear list\n"); } T *buf; }; typedef struct { double x, y, z; } Point; typedef enum { red, green, blue } *ColorPtr; template <typename T, T nontype_param> class C { public: C() { printf("%s\n", typeid(T).name()); } }; //static int a; int a; void f() { } void f(int) { } class X { public: int n; static bool b; }; template <typename T> void templ_func() { printf("this is a templ func.\n"); } template <char const* str> class Message { public: Message() { printf("str: %s\n", str); } }; extern char const hello[] = "Hello World!"; class Base { public: int i; } base; class Derived : public Base { } derived_obj; //int ab[10]; template <typename T, int I> class Mix { public: Mix() { printf("type: %s\n", typeid(*this).name()); } }; template <typename T> class Node; template <typename T> class Tree { friend class Node<T>; template <typename T2> friend class Node; friend class Factory; }; //template <typename T> //class Node //{ //public: //}; template <typename T1, typename T2> void combine(T1 a, T2 b) { printf("%d %d\n", a.i, b.i); } class Mixer { friend void combine<>(int&, int&); friend void combine<int, int>(int, int); friend void combine<char>(char, int); friend void combine<char>(char&, int); //friend void combine<>(long, long) {} //friend void combine<Mixer&>(Mixer&, int); template <typename T1, typename T2> friend void combine(T1, T2); public: Mixer() : i(-1) {} private: int i; }; void multiply(void *) { printf("multiply(void *)\n"); } template <typename T> void multiply(T a) { printf("template <typename T> multiply(T): %d\n", a.i); } class Comrades { friend void multiply(int) { } friend void ::multiply(void *); friend void ::multiply(Comrades com); friend void ::multiply<double*>(double *); //friend void ::error() { } //friend void ::multiply(double) { } public: Comrades() : i(-2) {} private: int i; }; template <typename T> class Creator { friend void appear(){ printf("appear %s.\n", typeid(T).name()); } public: Creator() { appear();} }; template <typename T> class Generator { friend void feed(Generator<T> *const p) { printf("feed %s.\n", typeid(p).name()); } public: Generator() { feed(this); } }; class Manager { template <typename T> friend class Task; //template <typename T> //friend void Schedule<T>::dispatch(Task<T>*); template <typename T> friend int ticket() { return ++ Manager::counter; } static int counter; }; int Manager::counter = 0; int _tmain(int argc, _TCHAR* argv[]) { //template <typename T> //class error_templ //{ //}; struct Association { int* p; int* q; }; List<Association*> list1; list1.clear(); printf("enum name: %s\n", typeid(ColorPtr).name()); List<ColorPtr> list2; list2.clear(); List<Point> list3; list3.clear(); C<int, 33> c1; C<int, 32>* c2; //int a; //static int a; C<int*, &a> c3; C<int*, &a>* c4; C<void (*)(int), f> c5; C<void (*)(), f>* c6; C<bool&, X::b> c7; C<bool&, X::b>* c8; C<int X::*, &X::n> c9; //C<int X::*, X::n>* c10; C<void (*)(), &templ_func<double> > c11; C<void (*)(), templ_func<float> >* c12; Message<hello> hello_msg; //C<Base*, &derived_obj> c13; //C<int&, base.i> c14; //C<int*, &ab[0]> c15; typedef int Int; Mix<int, 3*3> p1; Mix<Int, 4+5> p2; p2 = p1; Tree<int> tree; Mixer mx; combine(mx, mx); Comrades com; //multiply(com); multiply(com); //Creator<void> miracle; Creator<double> oops; Generator<void> one; Generator<double> two; Manager man; return 0; }
true
59434900145d91b44bbeeee74c1df32ea35d2346
C++
nadnik13/OOP
/THexagon.h
UTF-8
613
3.09375
3
[]
no_license
#ifndef Hexagon_H #define Hexagon_H #include "IPolygon.h" #include <iostream> class Hexagon : public Polygon { public: Hexagon(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int x5, int y5, int x6, int y6); Hexagon(std::istream &is); Hexagon(const Hexagon &original); virtual ~Hexagon() override; void Print() override; double Square() override; bool operator==(const Hexagon &other); Hexagon &operator=(const Hexagon &other); private: int a_x; int a_y; int b_x; int b_y; int c_x; int c_y; int d_x; int d_y; int e_x; int e_y; int f_x; int f_y; }; #endif //Hexagon_H
true
3587ae077f7d54e0e3c991ffc513c4f161c6d3ac
C++
NTimmons/ModernCPP_Examples
/C++17/Library/Sampling.h
UTF-8
545
3.109375
3
[ "MIT" ]
permissive
#pragma once //#ifdef MSVC_NOT_SUPPORTED_ENABLED #include <algorithm> #include <iostream> #include <random> #include <string> namespace Sampling_Example { void Sampling() { std::string input = "Hello this is a test"; std::string output; std::mt19937 randomDevice(std::random_device{}()); std::sample(input.begin(), input.end(), std::back_inserter(output), 10, randomDevice); std::cout << "A selection of ten characters from the submitted string: " << input << " -> " << output << '\n'; } } //#endif
true
36e100a1f0a62a4d79796e67bdfcbd2080a6ac6a
C++
axxel/zxing-cpp
/core/src/pdf417/PDFBarcodeValue.h
UTF-8
669
2.65625
3
[ "Apache-2.0" ]
permissive
/* * Copyright 2016 Nu-book Inc. * Copyright 2016 ZXing authors */ // SPDX-License-Identifier: Apache-2.0 #pragma once #include <map> #include <vector> namespace ZXing { namespace Pdf417 { /** * @author Guenther Grau */ class BarcodeValue { std::map<int, int> _values; public: /** * Add an occurrence of a value */ void setValue(int value); /** * Determines the maximum occurrence of a set value and returns all values which were set with this occurrence. * @return an array of int, containing the values with the highest occurrence, or null, if no value was set */ std::vector<int> value() const; int confidence(int value) const; }; } // Pdf417 } // ZXing
true
2711ea42bbe13eb8a5e227fc4613e7a1eb2e1c23
C++
ChuaPingChan/SpaXI
/Submission/Team11/Code11/SPA/PQL/Validator/Selection/With/WithValidator.cpp
UTF-8
7,467
2.828125
3
[]
no_license
#include "WithValidator.h" WithValidator::WithValidator(QueryTree *qtPtrNew) { this->qtPtr = qtPtrNew; } WithValidator::~WithValidator() { } void WithValidator::validate(string str) { string lhs = extractLhs(str); string rhs = extractRhs(str); if (isValidLhs(lhs) && isValidRhs(rhs) && isLhsSameTypeAsRhs()) { if (lhsEntity == INTEGER && rhsEntity == INTEGER && lhsValue!=rhsValue) { this->validity = false; } else if (lhsEntity == IDENT_WITHQUOTES && rhsEntity == IDENT_WITHQUOTES && lhsValue != rhsValue) { this->validity = false; } else { this->validity = true; } } else { this->validity = false; } } bool WithValidator::isValid() { return this->validity; } WithType WithValidator::getLhsWithType() { return this->lhsWithType; } Entity WithValidator::getLhsEntity() { return this->lhsEntity; } string WithValidator::getLhsValue() { return this->lhsValue; } WithType WithValidator::getRhsWithType() { return this->rhsWithType; } Entity WithValidator::getRhsEntity() { return this->rhsEntity; } string WithValidator::getRhsValue() { return this->rhsValue; } string WithValidator::extractLhs(string str) { return Formatter::getStringBeforeDelim(str, "="); } string WithValidator::extractRhs(string str) { return Formatter::getStringAfterDelim(str, "="); } bool WithValidator::isValidLhs(string lhs) { if (RegexValidators::isValidAttrRefRegex(lhs)) { string attrRefSynonymStr = getAttrRefSynonymStr(lhs); string attrRefAttributeStr = getAttrRefAttributeStr(lhs); try { Entity entity = getEntityOfSynonym(attrRefSynonymStr); WithType withType = getWithType(entity, attrRefAttributeStr); this->lhsWithType = withType; this->lhsEntity = entity; this->lhsValue = attrRefSynonymStr; return true; } catch (SynonymNotFoundException& snfe) { return false; } catch (AttributeNotFoundException& anfe) { return false; } } else if (RegexValidators::isValidIntegerRegex(lhs)) { this->lhsWithType = INTEGER_WITH; this->lhsEntity = INTEGER; this->lhsValue = lhs; return true; } else if (RegexValidators::isValidIdentWithQuotesRegex(lhs)) { string processedLhs = Formatter::removeAllQuotes(lhs); this->lhsWithType = STRING_WITH; this->lhsEntity = IDENT_WITHQUOTES; this->lhsValue = processedLhs; return true; } else if (RegexValidators::isValidSynonymRegex(lhs)) { if (qtPtr->isEntitySynonymExist(lhs, PROG_LINE)) { this->lhsWithType = INTEGER_WITH; this->lhsEntity = PROG_LINE; this->lhsValue = lhs; return true; } } else { return false; } } bool WithValidator::isValidRhs(string rhs) { if (RegexValidators::isValidAttrRefRegex(rhs)) { string attrRefSynonymStr = getAttrRefSynonymStr(rhs); string attrRefAttributeStr = getAttrRefAttributeStr(rhs); try { Entity entity = getEntityOfSynonym(attrRefSynonymStr); WithType withType = getWithType(entity, attrRefAttributeStr); this->rhsWithType = withType; this->rhsEntity = entity; this->rhsValue = attrRefSynonymStr; return true; } catch (SynonymNotFoundException& snfe) { return false; } catch (AttributeNotFoundException& anfe) { return false; } } else if (RegexValidators::isValidIntegerRegex(rhs)) { this->rhsWithType = INTEGER_WITH; this->rhsEntity = INTEGER; this->rhsValue = rhs; return true; } else if (RegexValidators::isValidIdentWithQuotesRegex(rhs)) { string processedrhs = Formatter::removeAllQuotes(rhs); this->rhsWithType = STRING_WITH; this->rhsEntity = IDENT_WITHQUOTES; this->rhsValue = processedrhs; return true; } else if (RegexValidators::isValidSynonymRegex(rhs)) { if (qtPtr->isEntitySynonymExist(rhs, PROG_LINE)) { this->rhsWithType = INTEGER_WITH; this->rhsEntity = PROG_LINE; this->rhsValue = rhs; return true; } } else { return false; } } bool WithValidator::isLhsSameTypeAsRhs() { return this->lhsWithType == this->rhsWithType; } /* * Returns the enum form of entity * Throws SynonymNotFoundException when entity of synonym cannot be determined */ Entity WithValidator::getEntityOfSynonym(string syn) { if (qtPtr->isEntitySynonymExist(syn, PROCEDURE)) { return PROCEDURE; } else if (qtPtr->isEntitySynonymExist(syn, STMT)) { return STMT; } else if (qtPtr->isEntitySynonymExist(syn, ASSIGN)) { return ASSIGN; } else if (qtPtr->isEntitySynonymExist(syn, CALL)) { return CALL; } else if (qtPtr->isEntitySynonymExist(syn, WHILE)) { return WHILE; } else if (qtPtr->isEntitySynonymExist(syn, IF)) { return IF; } else if (qtPtr->isEntitySynonymExist(syn, VARIABLE)) { return VARIABLE; } else if (qtPtr->isEntitySynonymExist(syn, CONSTANT)) { return CONSTANT; } else { throw SynonymNotFoundException("In WithValidator.cpp, when calling getEntityOfSynonym(). Synonym cannot be found in the QueryTree and Entity cannot be assigned. Input string: " + syn); } } /* * Returns the with type given an entity * Throws AttributeNotFoundException when attribute of entity cannot be determined */ WithType WithValidator::getWithType(Entity entity, string attr) { if (entity == PROCEDURE && RegexValidators::isValidProcNameString(attr)) { return STRING_WITH; } else if (entity == STMT && RegexValidators::isValidStmtNumString(attr)) { return INTEGER_WITH; } else if (entity == ASSIGN && RegexValidators::isValidStmtNumString(attr)) { return INTEGER_WITH; } else if (entity == CALL && RegexValidators::isValidStmtNumString(attr)) { return INTEGER_WITH; } else if (entity == CALL && RegexValidators::isValidProcNameString(attr)) { return STRING_WITH; } else if (entity == WHILE && RegexValidators::isValidStmtNumString(attr)) { return INTEGER_WITH; } else if (entity == IF && RegexValidators::isValidStmtNumString(attr)) { return INTEGER_WITH; } else if (entity == VARIABLE && RegexValidators::isValidVarNameString(attr)) { return STRING_WITH; } else if (entity == CONSTANT && RegexValidators::isValidValueString(attr)) { return INTEGER_WITH; } else { throw AttributeNotFoundException("In WithValidator.cpp, when calling getAttributeOfAttrRefAttribute(). Attribute does not match defined attribute or Entity does not have that attribute. Input Entity: " + to_string(entity) + ", Input String: " + attr); } } string WithValidator::getAttrRefSynonymStr(string str) { return Formatter::getStringBeforeDelim(str, "."); } string WithValidator::getAttrRefAttributeStr(string str) { return Formatter::getStringAfterDelim(str, "."); }
true
b4e999724439ec97259f731c5abf6463b7139094
C++
BuddhaCola/cpp
/m05/ex03/Bureaucrat.hpp
UTF-8
854
2.6875
3
[]
no_license
#ifndef BUREAUCRAT_HPP # define BUREAUCRAT_HPP #include <iostream> #include "AForm.hpp" # define GOOD "\033[0m\033[32m" # define BAD "\033[0m\033[31m" # define TOOHIGH "\033[0m\033[35m" # define TOOLOW "\033[0m\033[33m" # define RESET "\033[0m" class AForm; class Bureaucrat { protected: const std::string _name; int _grade; public: void executeForm(AForm &); void signForm(AForm &); const std::string getName() const; int getGrade() const; void upgrade(); void downgrade(); class GradeTooHighException; class GradeTooLowException; Bureaucrat(std::string name, int grade); Bureaucrat(); Bureaucrat(Bureaucrat const &); Bureaucrat &operator = (Bureaucrat &); ~Bureaucrat(); }; std::ostream & operator << (std::ostream &out, Bureaucrat const & current ); #endif // !BUREAUCRAT_HPP
true
fe7b96e98b4e78ee049652ec2607bf943515b030
C++
BEccentricity/Euegene
/comparator.cpp
UTF-8
944
3.296875
3
[]
no_license
#include "comparator.h" int str_compare_drct (struct c_string* a, struct c_string* b) { int aPointer = 0; int bPointer = 0; int Diff = 0; while (aPointer < a->Len - 1 && bPointer < b->Len - 1) { if (!isalpha (a->Str[aPointer])) { ++aPointer; continue; } if (!isalpha (b->Str[bPointer])) { ++bPointer; continue; } Diff = a->Str[aPointer] - b->Str[bPointer]; if (Diff != 0) { return Diff; } ++aPointer; ++bPointer; } return b->Len - a->Len; } int str_compare_rvs (struct c_string* a, struct c_string* b) { int aPointer = a->Len - 1; int bPointer = b->Len - 1; int Diff = 0; while (aPointer >= 0 && bPointer >= 0) { if (!isalpha (a->Str[aPointer])) { --aPointer; continue; } if (!isalpha (b->Str[bPointer])) { --bPointer; continue; } Diff = a->Str[aPointer] - b->Str[bPointer]; if (Diff != 0) { return Diff; } --aPointer; --bPointer; } return b->Len - a->Len; }
true
1b5537468130240540009951bf406721923ef537
C++
sircodesalotOfTheRound/VerbOS
/Assemblies/LoaderClasses/Types/FileInt8/FileInt8.h
UTF-8
445
2.578125
3
[]
no_license
// // Created by Reuben Kuhnert on 14/9/23. // Copyright (c) 2014 Reuben Kuhnert. All rights reserved. // #ifndef __FileInt8_H_ #define __FileInt8_H_ #include <istream> class FileInt8 { uint8_t value_; public: FileInt8(std::istream& stream); uint8_t value() const; operator uint8_t() const; friend std::ostream& operator<<(std::ostream& stream, const FileInt8& file_int) { return stream << file_int.value_; } }; #endif //__FileInt8_H_
true
fc6418f76f2c8f5b15850d554df712b56071cd07
C++
SunTingxin/LightGuardian
/cpp/SuMax_Experiments/delay_distribution/Sketch.h
UTF-8
7,230
2.53125
3
[]
no_license
#ifndef SKETCH #define SKETCH #include"param.h" #include "EMFSD.h" int get_delay_lev(unsigned delay){ rep2(i, 0, Lev_Num-1){ if(delay < delayLevThres[i]) return i; } return Lev_Num-1; } class buck{ public: unsigned *Bin; buck(){ Bin = new unsigned[Lev_Num]; rep2(i, 0, Lev_Num) Bin[i] = 0; } void insert(unsigned delay){ int delayLev = get_delay_lev(delay); Bin[delayLev] += 1; } unsigned query(unsigned delay){ int lev = get_delay_lev(delay); return Bin[lev]; } unsigned query_all(){ int cnt = 0; rep2(i, 0, Lev_Num) cnt += Bin[i]; return cnt; } ~buck(){ if(Bin)delete[] Bin; } }; class row{ public: buck **bucket; BOBHash32 *bobhash; bool *mask; row(unsigned seed){ bucket = new buck*[Buck_Num_PerRow]; mask = new bool[Buck_Num_PerRow]; rep2(i, 0, Buck_Num_PerRow){ bucket[i] = new buck(); int randnum = rand()%100; if(randnum < 100*collect_rate) mask[i] = 1; else mask[i] = 0; } bobhash = new BOBHash32(seed); } ~row(){ rep2(i, 0, Buck_Num_PerRow) if(bucket[i]) delete bucket[i]; if(bobhash) delete bobhash; delete bucket; } int get_hash(const flow_t flow){ return bobhash->run((char*)&flow, 13) % Buck_Num_PerRow; } void insert(const flow_t flow, const unsigned delay){ int pos = get_hash(flow); bucket[pos]->insert(delay); } int query(const flow_t flow, const unsigned delay){ int pos = get_hash(flow); //cout << "pos " << pos << endl; if(mask[pos])return (int)bucket[pos]->query(delay); else return -1; } int query_all(const unsigned pos){ return (int)bucket[pos]->query_all(); } }; class halfCUSketch{ public: row **Row; halfCUSketch(){ Row = new row*[Row_Num]; rep2(i, 0, Row_Num){ Row[i] = new row((unsigned)i); } } ~halfCUSketch(){ rep2(i, 0, Row_Num) if(Row[i]) delete Row[i]; if(Row) delete Row; } void insert(const flow_t flow, const unsigned delay){ unsigned Min = 0x5fffffff; rep2(i, 0, Row_Num){ unsigned curr = Row[i]->query(flow, delay); //cout << "curr " << curr << endl; if(curr <= Min){ Row[i]->insert(flow, delay); Min = curr; } } } int query(const flow_t flow, const unsigned delay){ int Min = 0x1fffffff; bool flag = 0; rep2(i, 0, Row_Num){ int curr = Row[i]->query(flow, delay); if(curr != -1){ flag = 1; if(curr <= Min) Min = curr; } } if(flag) return Min; else return -1; } unsigned query_lev(const flow_t flow, const int lev){ unsigned Min = 0x5fffffff; bool flag = 0; rep2(i, 0, Row_Num){ int pos = Row[i]->get_hash(flow); bool status = Row[i]->mask[pos]; if(status){ int curr = Row[i]->bucket[pos]->Bin[lev]; if(curr <= Min) Min = curr; flag = 1; } } if(flag) return Min; else return -1; } int get_cardinality(){ double zero_cnt = 0; rep2(i, 0, Buck_Num_PerRow){ if(Row[0]->query_all((unsigned)i) == 0) zero_cnt += 1; } return (int)((double)Buck_Num_PerRow * log(Buck_Num_PerRow/(double)zero_cnt)); } void get_distribution(vector<double> &dist, vector<double> &mice_dist){ int Maxrec = 0; uint32_t temp[Buck_Num_PerRow]; rep2(i, 0, Buck_Num_PerRow){ if(Row[0]->query_all((unsigned)i) > Maxrec) Maxrec = Row[0]->query_all((unsigned)i); temp[i] = Row[0]->query_all((unsigned)i); } mice_dist.resize(Maxrec + 1); rep2(i, 0, Buck_Num_PerRow){ int flowsizetmp = Row[0]->query_all((unsigned)i); mice_dist[flowsizetmp]++; } EMFSD *em_fsd_algo = new EMFSD(); em_fsd_algo->set_counters(Buck_Num_PerRow, temp); rep2(i, 0, 10){ cout << "epoch " << i << endl; em_fsd_algo->next_epoch(); } dist = em_fsd_algo->ns; } void get_entropy(int &tot, double &entr, vector<double> &mice_dist) { for (int i = 1; i < mice_dist.size(); i++){ tot += mice_dist[i] * i; entr += mice_dist[i] * i * log2(i); } } }; class CMSketch{ public: row **Row; CMSketch(){ Row = new row*[Row_Num]; rep2(i, 0, Row_Num){ Row[i] = new row((unsigned)i); } } ~CMSketch(){ rep2(i, 0, Row_Num) if(Row[i]) delete Row[i]; if(Row) delete Row; } void insert(const flow_t flow, const unsigned delay){ rep2(i, 0, Row_Num){ Row[i]->insert(flow, delay); } } unsigned query(const flow_t flow, const unsigned delay){ unsigned Min = 0x5fffffff; rep2(i, 0, Row_Num){ unsigned curr = Row[i]->query(flow, delay); if(curr <= Min) Min = curr; } return Min; } unsigned query_lev(const flow_t flow, const int lev){ unsigned Min = 0x5fffffff; rep2(i, 0, Row_Num){ int pos = Row[i]->get_hash(flow); unsigned curr = Row[i]->bucket[pos]->Bin[lev]; if(curr <= Min) Min = curr; } return Min; } }; class CUSketch{ public: row **Row; CUSketch(){ Row = new row*[Row_Num]; rep2(i, 0, Row_Num){ Row[i] = new row((unsigned)i); } } ~CUSketch(){ rep2(i, 0, Row_Num) if(Row[i]) delete Row[i]; if(Row) delete Row; } void insert(const flow_t flow, const unsigned delay){ unsigned Min = 0x5fffffff; rep2(i, 0, Row_Num){ unsigned curr = Row[i]->query(flow, delay); //cout << "curr " << curr << endl; if(curr < Min){ Min = curr; } } rep2(i, 0, Row_Num){ unsigned curr = Row[i]->query(flow, delay); if(curr == Min) Row[i]->insert(flow, delay); } } unsigned query(const flow_t flow, const unsigned delay){ unsigned Min = 0x5fffffff; rep2(i, 0, Row_Num){ unsigned curr = Row[i]->query(flow, delay); if(curr <= Min) Min = curr; } return Min; } unsigned query_lev(const flow_t flow, const int lev){ unsigned Min = 0x5fffffff; rep2(i, 0, Row_Num){ int pos = Row[i]->get_hash(flow); unsigned curr = Row[i]->bucket[pos]->Bin[lev]; if(curr <= Min) Min = curr; } return Min; } }; #endif
true
1a0eece9bbc5239d3335cb67411bb4f55665146a
C++
blackkaiserxjc/kraken
/libs/io/src/kr/io/compression.cpp
UTF-8
2,526
2.875
3
[ "Apache-2.0" ]
permissive
// // Created by kaiser on 2021/1/2. // #include "compression.h" #include <fmt/format.h> #include <stdexcept> namespace kr { namespace io{ compression::compression(CompressType type, std::optional<int> level) : type_(type) { } std::string compression::compress(std::string_view data) { return {}; } std::string compression::decompress(std::string_view data) { return {}; } class gzip_compression : public compression { public: static std::unique_ptr<compression> create(int level, CompressType type); explicit gzip_compression(int level, CompressType type); private: }; class lzma_compression : public compression { public: static std::unique_ptr<compression> create(int level, CompressType type); explicit lzma_compression(int level, CompressType type); private: }; class bzip2_compression : public compression { public: static std::unique_ptr<compression> create(int level, CompressType type); explicit bzip2_compression(int level, CompressType type); private: }; class zstd_compression : public compression { public: static std::unique_ptr<compression> create(int level, CompressType type); explicit zstd_compression(int level, CompressType type); private: }; class zlib_compression : public compression { public: static std::unique_ptr<compression> create(int level, CompressType type); explicit zlib_compression(int level, CompressType type); private: }; using codec_factory = std::function<std::unique_ptr<compression>(int, CompressType)>; struct factory { codec_factory codec; }; constexpr factory codec_factorys[static_cast<size_t>(CompressType::NUM_TYPES)] = { {}, {gzip_compression::create}, {lzma_compression::create}, {bzip2_compression::create}, {zstd_compression::create}, {zlib_compression::create}, }; factory const &get_factory(CompressType type) { auto const idx = static_cast<size_t>(type); if (idx >= static_cast<size_t>(CompressType::NUM_TYPES)) { throw std::invalid_argument(fmt::format("compression type {} invaild.", idx)); } return codec_factorys[idx]; } std::unique_ptr<compression> make_compression(CompressType type, int level) { auto const factory = get_factory(type).codec; if (!factory) { throw std::invalid_argument(fmt::format("compression type {} not supported.", static_cast<size_t>(type))); } auto codec = (*factory)(level, type); return codec; } } // namespace utility } // namespace kr
true