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0b24ed442b2414f49751a9b9a4c7e5279743d33e
C++
FlowBo/Cinder_Apps
/coding_01/src/coding_01App.cpp
UTF-8
1,981
2.609375
3
[]
no_license
#include "cinder/app/AppNative.h" #include "cinder/gl/gl.h" #include "cinder/Text.h" #include "cinder/Font.h" #include "cinder/gl/Texture.h" #include "cinder/CinderMath.h" using namespace ci; using namespace ci::app; using namespace std; class coding_01App : public AppNative { public: void setup(); void mouseDown( MouseEvent event ); void update(); void draw(); void prepareSettings( Settings *settings); TextBox text; cinder::Font font; gl::Texture texture; int division; float angle; }; void coding_01App::prepareSettings( Settings *settings ){ settings->setWindowSize( 800, 600 ); settings->setFrameRate( 60.0f ); } void coding_01App::setup() { division = 20; angle = 10; font = Font("Helvetica", 15); text = TextBox(); text.setColor(Color(0,0,0)); text.setFont(font); text.setBackgroundColor(ColorA(0,0,0,0)); } void coding_01App::mouseDown( MouseEvent event ) { } void coding_01App::update() { } void coding_01App::draw() { // clear out the window with black gl::clear( Color( 1, 1, 1 ) ); angle = 1; angle *= getMousePos().x/50; console() << angle << endl; gl::enableAlphaBlending(); for(int x = 0; x < division ; x++) { float xValue = x * getWindowWidth()/(division-1); float yValue = 100; gl::color(0.6, 0.3, 0.0); if(x%2 == 0){yValue+=50;}; gl::drawLine(Vec2f(xValue,0), Vec2f(xValue,yValue)); text.setText(to_string(x)); texture = text.render(); gl::draw(texture, Vec2f(xValue+5,yValue-10)); } gl::disableAlphaBlending(); gl::pushMatrices(); gl::translate(getWindowCenter()); for(float t = 0; t < 360 ; t += angle) { Vec2f v = Vec2f(math<float>::cos(toRadians(t))*100,math<float>::sin(toRadians(t))*100); gl::drawSolidCircle(v, 2); } gl::popMatrices(); } CINDER_APP_NATIVE( coding_01App, RendererGl )
true
1bc304744f5b14de2198aa0435bce7777289a8dd
C++
atakandrmz/Nautilus
/Multiplexer/Multiplexer.ino
UTF-8
4,965
2.84375
3
[]
no_license
int val = 0; // variable to store the read value int A_zero = 8; int A_one = 9; int A_two = 10; int A_three = 11; int z = 12; void setup() { pinMode(z, INPUT); // sets the digital pin "z" as input pinMode(A_zero, OUTPUT); // sets the digital pin "A_zero" as output pinMode(A_one, OUTPUT); // sets the digital pin "A_one" as output pinMode(A_two, OUTPUT); // sets the digital pin "A_two" as output pinMode(A_three, OUTPUT); // sets the digital pin "A_three" as output Serial.begin(9600); } void loop() { // Select address 0000 digitalWrite(A_zero, LOW); digitalWrite(A_one, LOW); digitalWrite(A_two, LOW); digitalWrite(A_three, LOW); if(digitalRead(z)==1) { Serial.println("Switch pressed is 1"); delay(50); } // Select address 0001 digitalWrite(A_zero, HIGH); digitalWrite(A_one, LOW); digitalWrite(A_two, LOW); digitalWrite(A_three, LOW); if(digitalRead(z)==1) { Serial.println("Switch pressed is 2"); delay(50); } // Select address 0010 digitalWrite(A_zero, LOW); digitalWrite(A_one, HIGH); digitalWrite(A_two, LOW); digitalWrite(A_three, LOW); if(digitalRead(z)==1) { Serial.println("Switch pressed is 3"); delay(50); } // Select address 0011 digitalWrite(A_zero, HIGH); digitalWrite(A_one, HIGH); digitalWrite(A_two, LOW); digitalWrite(A_three, LOW); if(digitalRead(z)==1) { Serial.println("Switch pressed is 4"); delay(50); } // Select address 0100 digitalWrite(A_zero, LOW); digitalWrite(A_one, LOW); digitalWrite(A_two, HIGH); digitalWrite(A_three, LOW); if(digitalRead(z)==1) { Serial.println("Switch pressed is 5"); delay(50); } // Select address 0101 digitalWrite(A_zero, HIGH); digitalWrite(A_one, LOW); digitalWrite(A_two, HIGH); digitalWrite(A_three, LOW); if(digitalRead(z)==1) { Serial.println("Switch pressed is 6"); delay(50); } // Select address 0110 digitalWrite(A_zero, LOW); digitalWrite(A_one, HIGH); digitalWrite(A_two, HIGH); digitalWrite(A_three, LOW); if(digitalRead(z)==1) { Serial.println("Switch pressed is 7"); delay(50); } // Select address 0111 digitalWrite(A_zero, HIGH); digitalWrite(A_one, HIGH); digitalWrite(A_two, HIGH); digitalWrite(A_three, LOW); if(digitalRead(z)==1) { Serial.println("Switch pressed is 8"); delay(50); } // Select address 1000 digitalWrite(A_zero, LOW); digitalWrite(A_one, LOW); digitalWrite(A_two, LOW); digitalWrite(A_three, HIGH); if(digitalRead(z)==1) { Serial.println("Switch pressed is 9"); delay(50); } // Select address 1001 digitalWrite(A_zero, HIGH); digitalWrite(A_one, LOW); digitalWrite(A_two, LOW); digitalWrite(A_three, HIGH); if(digitalRead(z)==1) { Serial.println("Switch pressed is 10"); delay(50); } // Select address 1010 digitalWrite(A_zero, LOW); digitalWrite(A_one, HIGH); digitalWrite(A_two, LOW); digitalWrite(A_three, HIGH); if(digitalRead(z)==1) { Serial.println("Switch pressed is 11"); delay(50); } // Select address 1011 digitalWrite(A_zero, HIGH); digitalWrite(A_one, HIGH); digitalWrite(A_two, LOW); digitalWrite(A_three, HIGH); if(digitalRead(z)==1) { Serial.println("Switch pressed is 12"); delay(50); } // Select address 1100 digitalWrite(A_zero, LOW); digitalWrite(A_one, LOW); digitalWrite(A_two, HIGH); digitalWrite(A_three, HIGH); if(digitalRead(z)==1) { Serial.println("Switch pressed is 13"); delay(50); } // Select address 1101 digitalWrite(A_zero, HIGH); digitalWrite(A_one, LOW); digitalWrite(A_two, HIGH); digitalWrite(A_three, HIGH); if(digitalRead(z)==1) { Serial.println("Switch pressed is 14"); delay(50); } // Select address 1110 digitalWrite(A_zero, LOW); digitalWrite(A_one, HIGH); digitalWrite(A_two, HIGH); digitalWrite(A_three, HIGH); if(digitalRead(z)==1) { Serial.println("Switch pressed is 15"); delay(50); } // Select address 1111 digitalWrite(A_zero, HIGH); digitalWrite(A_one, HIGH); digitalWrite(A_two, HIGH); digitalWrite(A_three, HIGH); if(digitalRead(z)==1) { Serial.println("Switch pressed is 16"); delay(50); } }
true
0e579ddf2d562f5b436582f44d340b6be668a2d3
C++
Minusie357/Algorithm
/BackjoonAlgorithm/9205. 맥주 마시면서 걸어가기.cpp
UTF-8
1,668
2.609375
3
[ "Unlicense" ]
permissive
//#include <iostream> //#include <cmath> //#include <queue> //#include <vector> //#include <utility> //using namespace std; // //#ifdef _DEBUG //#include "Utility.h" //#endif // _DEBUG // // // //typedef pair<int, int> mcoord; //constexpr int max_limit = 100; //int main() //{ // ios::sync_with_stdio(false); // cin.tie(NULL); // // int t; // cin >> t; // // vector<int> graph[max_limit + 2]; // mcoord points[max_limit + 2]; // // queue<int> q; // bool visit[max_limit + 2]; // while (t--) // { // for (int i = 0; i < max_limit + 2; ++i) // { // graph[i].clear(); // visit[i] = false; // } // // // int n; // cin >> n; // // int x, y; // for (int i = 0; i < n + 2; ++i) // { // cin >> x >> y; // points[i] = { x,y }; // for (int j = i - 1; j >= 0; --j) // { // int manhatten = abs(points[i].first - points[j].first) + abs(points[i].second - points[j].second); // if (manhatten <= 1000) // { // //cout << i << " and " << j << " are connected\n"; // graph[i].push_back(j); // graph[j].push_back(i); // } // } // } // // q.push(0); // visit[0] = true; // // bool loop = true; // while (q.empty() == false && loop) // { // auto curr = q.front(); // q.pop(); // // int next; // for (int s = 0; s < graph[curr].size(); ++s) // { // next = graph[curr][s]; // // // check already visited // if (visit[next] == true) // continue; // // // check end point // if (next == n + 1) // { // cout << "happy\n"; // loop = false; // break; // } // // visit[next] = true; // q.push(next); // } // } // // if (loop == true) // cout << "sad\n"; // } // // // return 0; //}
true
254a6efe7bac7e0c7f624887637f2e589564f065
C++
skakri09/StarTris---Tetris-school-project-fall-2011
/StarTris/NITHris/Piece.cpp
UTF-8
10,751
2.859375
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[]
no_license
/******************************************************** * File: Piece.cpp * Orginal Author: Kristian Skarrseth / NITH / 2011 * Changed by: - * * Description: Handles the basic needs of any piece in a tetris * game. Trough public functions another class * spawn new current and new pieces, move current piece * left/right/down/(up to revert bad movement) * and rotate piece. Also includes some helpfull * functions to give other classes references to current/nextpiece * * Special notes: Can not directly draw a piece. Drawing must be done * trough another class as is now. * /********************************************************/ #include "Piece.h" /*|---------------------------------------|*/ /*| P U B L I C F U N C T I O N S |*/ /*| |*/ CPiece::CPiece() { //Seeds srand with timme, casting to int to avoid unnecessary warning srand (static_cast<int>(time(0))); // Makes nextPiecePointer pointer point to a new random piece m_makeNewRandNextPiece(); // Sets currentPiecePointer to point to m_aCurrentPieceOne m_pCurrentPiecePointer = &m_aCurrentPieceOne[0][0]; // Says It's "true" that we are currently pointing to currentPieceOne m_bCurrPieceIsFirstArray = true; } CPiece::~CPiece() { } // Returns a reference to the nextPiece array ETileColor* CPiece::getNextPieceReference() const { return m_pNextPiecePointer; }//end getNextPieceReference() // Returns a reference to the currentPiece array ETileColor* CPiece::getCurrentPieceReference() const { return m_pCurrentPiecePointer; }//end getCurrentPieceReference() // Gives the CPiece class a reference to the background array to use for collision checks etc void CPiece::setLocalBackgroundArrayReference(ETileColor* backgroundArrayReference) { m_pLocalBackgroundArrayReferencePointer = backgroundArrayReference; } // Increses and decreses X/Y position for currentpiece. Will move // currentPiece one tile in the specified direction void CPiece::moveCurrentPieceOneTileLeft() { m_sCurrPieceXPos--; if(m_bIsWallCollision() || bIsCollisionBetweenCurrPieceAndLandedPieces(m_pLocalBackgroundArrayReferencePointer)) { m_sCurrPieceXPos++; } } void CPiece::moveCurrentPieceOneTileRight() { m_sCurrPieceXPos++; if(m_bIsWallCollision() || bIsCollisionBetweenCurrPieceAndLandedPieces(m_pLocalBackgroundArrayReferencePointer)) { m_sCurrPieceXPos--; } } void CPiece::moveCurrentPieceOneTileDown() { m_sCurrPieceYPos++; if(m_bIsWallCollision()) { m_sCurrPieceYPos--; } } void CPiece::moveCurrentPieceOneTileUp() { m_sCurrPieceYPos--; } // Returns current X and Y position for the active currentPiece short CPiece::getCurrentPieceXPos() const { return m_sCurrPieceXPos; } short CPiece::getCurrentPieceYPos() const { return m_sCurrPieceYPos; } // Copies the values from the array that nextPiecePointer is pointing to, // to the currently active currentActive, then calls makeNewRandNextPiece() // function to get a new random nextPiece void CPiece::makeNewNextPiece() { m_setCurrentPieceStartPosition(); m_eCurrentPieceType = m_eNextPieceType; // Sets currentPieceType to what nextPieceType was. Is used to decide if rotation is needed (not needed on BoxPiece) memcpy(m_pCurrentPiecePointer, m_pNextPiecePointer, // Copies what nextPiecePointer points to, to what currentPiecePointer points to sizeof(int)*((g_usPIECE_ARRAY_SIZE)*(g_usPIECE_ARRAY_SIZE))); m_makeNewRandNextPiece(); // Makes a new random nextPiece } // Checks for collision between current piece and landed pieces. // Returns true if there is collision bool CPiece::bIsCollisionBetweenCurrPieceAndLandedPieces(ETileColor* backgroundReference) { for(unsigned int x = 0; x < g_usPIECE_ARRAY_SIZE; ++x) { for(unsigned int y = 0; y < g_usPIECE_ARRAY_SIZE; ++y) { m_pCurrentPiecePointerForCollisionCheck = (m_pCurrentPiecePointer + (x * g_usPIECE_ARRAY_SIZE) + y );//piece m_pBackgroundPointerForCollisionCheck = (m_pLocalBackgroundArrayReferencePointer + ( (y+m_sCurrPieceXPos)*g_usGAME_TILEHEIGHT) + (x+m_sCurrPieceYPos));//background if(*(m_pBackgroundPointerForCollisionCheck) != TC_BACKGROUND && m_sCurrPieceYPos != g_sPIECE_STARTPOS_Y && *(m_pCurrentPiecePointerForCollisionCheck) != TC_NO_DRAW) { return true; } else if(*(m_pCurrentPiecePointerForCollisionCheck) != TC_NO_DRAW && (m_sCurrPieceYPos + x) >= g_usGAME_TILEHEIGHT && m_sCurrPieceYPos != g_sPIECE_STARTPOS_Y) { return true; } } } return false; } // Copies values of the active currentArray to the inactive currentArray // with a simple algorithm that turns the piece 90 degrees clockwise. Then // sets the inactive array as the active one. If not-allowed collision should // happen after a turn, the first currentArray is still the active one. void CPiece::rotateCurrentPiece() { // Not allowing rotating a piece untill its base position is inside the screen, in case starting position is outside. // Also not rotating the piece if its a BoxPiece since it has no meaning if(m_sCurrPieceYPos >= -1 && m_eCurrentPieceType != BoxPiece) { if(m_bCurrPieceIsFirstArray) { for(unsigned int x = 0; x < g_usPIECE_ARRAY_SIZE; ++x) { for(unsigned int y = 0; y < g_usPIECE_ARRAY_SIZE; ++y) { m_aCurrentPieceTwo[x][3-y] = m_aCurrentPieceOne[y][x]; } } m_pCurrentPiecePointer = &m_aCurrentPieceTwo[0][0]; m_bCurrPieceIsFirstArray = false; //If there is collision after the rotation, the pointer is not changed, and currentPieceOne is still the active one if(m_bIsWallCollision() || bIsCollisionBetweenCurrPieceAndLandedPieces(m_pLocalBackgroundArrayReferencePointer)) { m_pCurrentPiecePointer = &m_aCurrentPieceOne[0][0]; m_bCurrPieceIsFirstArray = true; } } else { for(unsigned int x = 0; x < 4; ++x) { for(unsigned int y = 0; y < 4; ++y) { m_aCurrentPieceOne[x][3-y] = m_aCurrentPieceTwo[y][x]; } } m_pCurrentPiecePointer = &m_aCurrentPieceOne[0][0]; m_bCurrPieceIsFirstArray = true; //If there is collision after the rotation, the pointer is not changed, and currentPieceTwo is still the active one if(m_bIsWallCollision() || bIsCollisionBetweenCurrPieceAndLandedPieces(m_pLocalBackgroundArrayReferencePointer)) { m_pCurrentPiecePointer = &m_aCurrentPieceTwo[0][0]; m_bCurrPieceIsFirstArray = false; } } } }//end rotateCurrentPiece() /*|------------------------------------------|*/ /*| P R I V A T E F U N C T I O N S |*/ /*| |*/ // Returns false as long as there is not collision between the walls // and currentPiece bool CPiece::m_bIsWallCollision() { for(unsigned int x = 0; x < g_usPIECE_ARRAY_SIZE; ++x) { for(unsigned int y = 0; y < g_usPIECE_ARRAY_SIZE; ++y) { m_pCurrentPieceCollisionCheckPointer = ((getCurrentPieceReference()) + (x * g_usPIECE_ARRAY_SIZE) + y ); if(*(m_pCurrentPieceCollisionCheckPointer) != TC_NO_DRAW && m_sCurrPieceXPos+y >= g_usPLAYAREA_TILEWIDTH) { return true; } else if(*(m_pCurrentPieceCollisionCheckPointer) != TC_NO_DRAW && m_sCurrPieceXPos+y < 0) { return true; } } } return false; } // Sets currentPiece to the correct starting possition void CPiece::m_setCurrentPieceStartPosition() { m_sCurrPieceXPos = g_usPIECE_STARTPOS_X; m_sCurrPieceYPos = g_sPIECE_STARTPOS_Y; } // Makes a new random piece and sets eNextPieceType void CPiece::m_makeNewRandNextPiece() { randNumber = (rand() % 7+1); switch(randNumber) { case 1: m_pNextPiecePointer = &m_aBoxPiece[0][0]; m_eNextPieceType = BoxPiece; break; case 2: m_pNextPiecePointer = &m_aTowerPiece[0][0]; m_eNextPieceType = TowerPiece; break; case 3: m_pNextPiecePointer = &m_aPyramidPiece[0][0]; m_eNextPieceType = PyramidPiece; break; case 4: m_pNextPiecePointer = &m_aLeftHookPiece[0][0]; m_eNextPieceType = LeftHookPiece; break; case 5: m_pNextPiecePointer = &m_aRightHookPiece[0][0]; m_eNextPieceType = RightHookPiece; break; case 6: m_pNextPiecePointer = &m_aLeftStairPiece[0][0]; m_eNextPieceType = LeftStairPiece; break; case 7: m_pNextPiecePointer = &m_aRightStairPiece[0][0]; m_eNextPieceType = RightStairPiece; break; // memcpy(&m_nextPiece[0][0], &m_aRightStairPiece[0][0], sizeof(int)*((g_usPIECE_ARRAY_SIZE)*(g_usPIECE_ARRAY_SIZE))); } } /* ----------- Arrays with the base layout for all the 7 pieces ----------- */ ETileColor CPiece::m_aTowerPiece[g_usPIECE_ARRAY_SIZE][g_usPIECE_ARRAY_SIZE] = { { TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, }, { TC_RED, TC_RED, TC_RED, TC_RED, }, { TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, }, { TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, } }; ETileColor CPiece::m_aRightStairPiece[g_usPIECE_ARRAY_SIZE][g_usPIECE_ARRAY_SIZE] = { { TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, }, { TC_NO_DRAW, TC_GREEN, TC_GREEN, TC_NO_DRAW, }, { TC_GREEN, TC_GREEN, TC_NO_DRAW, TC_NO_DRAW, }, { TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, } }; ETileColor CPiece::m_aRightHookPiece[g_usPIECE_ARRAY_SIZE][g_usPIECE_ARRAY_SIZE] = { { TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, }, { TC_NO_DRAW, TC_MAGENTA, TC_MAGENTA, TC_NO_DRAW, }, { TC_NO_DRAW, TC_MAGENTA, TC_NO_DRAW, TC_NO_DRAW, }, { TC_NO_DRAW, TC_MAGENTA, TC_NO_DRAW, TC_NO_DRAW, } }; ETileColor CPiece::m_aPyramidPiece[g_usPIECE_ARRAY_SIZE][g_usPIECE_ARRAY_SIZE] = { { TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, }, { TC_NO_DRAW, TC_YELLOW, TC_NO_DRAW, TC_NO_DRAW, }, { TC_YELLOW, TC_YELLOW, TC_YELLOW, TC_NO_DRAW, }, { TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, } }; ETileColor CPiece::m_aLeftStairPiece[g_usPIECE_ARRAY_SIZE][g_usPIECE_ARRAY_SIZE] = { { TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, }, { TC_CYAN, TC_CYAN, TC_NO_DRAW, TC_NO_DRAW, }, { TC_NO_DRAW, TC_CYAN, TC_CYAN, TC_NO_DRAW, }, { TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, } }; ETileColor CPiece::m_aLeftHookPiece[g_usPIECE_ARRAY_SIZE][g_usPIECE_ARRAY_SIZE] = { { TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, }, { TC_NO_DRAW, TC_ORANGE, TC_ORANGE, TC_NO_DRAW, }, { TC_NO_DRAW, TC_NO_DRAW, TC_ORANGE, TC_NO_DRAW, }, { TC_NO_DRAW, TC_NO_DRAW, TC_ORANGE, TC_NO_DRAW, } }; ETileColor CPiece::m_aBoxPiece[g_usPIECE_ARRAY_SIZE][g_usPIECE_ARRAY_SIZE] = { { TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, }, { TC_NO_DRAW, TC_BLUE, TC_BLUE, TC_NO_DRAW, }, { TC_NO_DRAW, TC_BLUE, TC_BLUE, TC_NO_DRAW, }, { TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, TC_NO_DRAW, } };
true
b33f1171e2c7897992c8f08188b2071fab42d27b
C++
letsjdosth/GtCP
/helloworld/vector_return.cpp
UTF-8
246
3.015625
3
[]
no_license
#include <vector> #include <iostream> using namespace std; vector<int> vector_return(int a, int b){ vector<int> temp; temp.push_back(a); temp.pop_back(); return temp; } int main(){ int a = 42; cout << &a << endl; }
true
df2d539eaccd775b6b0bff49ef370e47783be2a9
C++
BCS-MLi/spr_multitarget_tracking
/Definitions.hpp
UTF-8
1,097
2.5625
3
[]
no_license
// // Created by Nikita Kruk on 27.11.17. // #ifndef SPRMULTITARGETTRACKING_DEFINITIONS_HPP #define SPRMULTITARGETTRACKING_DEFINITIONS_HPP #include <cstdlib> // size_t #include <iostream> #include <string> #include <cassert> #include <cmath> #define PARTIAL_IMAGE_OUTPUT typedef double Real; typedef long CostInt; const int kNumOfStateVars = 4; // x,y,v_x,v_y const int kNumOfDetectionVars = 2; // x,y const int kNumOfExtractedFeatures = 8; // x,y,v_x,v_y,area,slope,width,height /* * Transform numerator into [0, denominator) */ inline Real WrappingModulo(Real numerator, Real denominator) { return numerator - denominator * std::floor(numerator / denominator); } /* * Transform x into [0, 2\pi) */ inline Real ConstrainAnglePositive(Real x) { x = std::fmod(x, 2.0 * M_PI); if (x < 0.0) { x += 2.0 * M_PI; } return x; } /* * Transform x into [-\pi, \pi) */ inline Real ConstrainAngleCentered(Real x) { x = std::fmod(x + M_PI, 2.0 * M_PI); if (x < 0.0) { x += 2.0 * M_PI; } return x - M_PI; } #endif //SPRMULTITARGETTRACKING_DEFINITIONS_HPP
true
50930da54a85db3b1cf0c97eb74173f9a2c401c1
C++
mdqyy/OpenVision
/ImgML/hmm.hpp
UTF-8
6,870
2.765625
3
[]
no_license
#ifndef HMM_H #define HMM_H #include "ImgML/eigenutils.hpp" #include "Common/OpenCVCommon.hpp" /** * @brief The HMM class : * This class encapsulates the representation of a Discrete Hidden Markov model * A hidden markov model is composed of transition matrix,emission matrix * and initial probability matrix */ class HMM { public: MatrixXf _transition; MatrixXf _initial; MatrixXf _emission; int _nstates; int _nobs; int _seqlen; MatrixXf _alpha; MatrixXf _beta; MatrixXf _scale; /** * @brief setData : method to set the parameters of the model * @param transition * @param emission * @param initial * @param seqlen : the maximum sequence length of sequence,for * allocating matrices */ void setData(Mat transition,Mat emission,Mat initial,int seqlen=30) { _transition=EigenUtils::setData(transition); _initial=EigenUtils::setData(initial); _emission=EigenUtils::setData(emission); _nstates=_transition.rows(); _nobs=_emission.rows(); _seqlen=seqlen; _alpha=MatrixXf(_nstates,_seqlen+1); _scale=MatrixXf(1,_seqlen+1); } //computing p(xn.....xN,zn) void backwardMatrix(vector<int> &sequence) { _beta=MatrixXf(_nstates,sequence.size()+1); int len=sequence.size()+1; for(int i=len-1;i>=0;i--) { for(int j=0;j<_nstates;j++) { if(i==len-1) { _beta(j,i)=1; } else { float s=0; for(int k=0;k<_nstates;k++) s=s+_beta(k,i+1)*_emission(k,sequence[i])*_transition(j,k); _beta(j,i)=s*_scale(0,i+1); } } } } /** * @brief forwardMatrix : method computes probability //compute p(x1 ... xn,zn) * using the forward algorithm * @param sequence : is input observation sequence */ void forwardMatrix(vector<int> &sequence) { int len=sequence.size()+1; for(int i=0;i<len;i++) { for(int j=0;j<_nstates;j++) { if(i==0) _alpha(j,i)=_emission(j,sequence[i])*_initial(0,j); else { float s=0; for(int k=0;k<_nstates;k++) s=s+_transition(k,j)*_alpha(k,i-1); _alpha(j,i)=_emission(j,sequence[i-1])*s; } } float scale=0; for(int j=0;j<_nstates;j++) { scale=scale+_alpha(j,i); } scale=1.f/scale; if(i==0) _scale(0,i)=1; else _scale(0,i)=scale; for(int j=0;j<_nstates;j++) { _alpha(j,i)=scale*_alpha(j,i); } } } void forwardMatrixI(vector<int> &sequence) { int len=sequence.size()+1; for(int i=0;i<len;i++) { for(int j=0;j<_nstates;j++) { if(i==0) if(j==0) _alpha(j,i)=1;//_emission(j,sequence[i])*_initial(0,j); else _alpha(j,i)=0; else { float s=0; for(int k=0;k<_nstates;k++) s=s+_transition(k,j)*_alpha(k,i-1); _alpha(j,i)=_emission(j,sequence[i-1])*s; } } float scale=0; for(int j=0;j<_nstates;j++) { scale=scale+_alpha(j,i); } scale=1.f/scale; if(i==0) _scale(0,i)=1; else _scale(0,i)=scale; for(int j=0;j<_nstates;j++) { _alpha(j,i)=scale*_alpha(j,i); } } } /** * @brief likelyhood : method to compute the log * likeyhood of observed sequence * @param sequence :input observation sequence * @return */ float likelyhood(vector<int> sequence) { float prob=0; //computing the probability of observed sequence //using forward algorithm forwardMatrix(sequence); backwardMatrix(sequence); for(int i=0;i<sequence.size()+1;i++) { //for(int j=0;j<_nstates;j++) { prob=prob+std::log(_scale(0,i)); } } return -prob; } }; /*class Gaussian { Matrix _mu; Matrix _sigma; Matrix _invsigma; float _detsigma; float _detinvsigma; float scale; // enum class MTYPE:char{FULL=1,DIAGONAL=2,SHPERICAL=3}; class gtype { public: enum type {TYPE_FULL, TYPE_DIAGONAL, TYPE_SPHERICAL}; type t; }; gtype t; void setParams(Mat mu,Mat sigma) { _mu.setData(mu); _sigma.setData(sigma); _invsigma=_sigma.inverse(); _detsigma=_sigma.determinant(); _detinvsigma=_invsigma.determinant(); scale=1.f/pow(2*PI*_detsigma,0.5); } float Prob(Mat &x) { Matrix tmp; tmp.setData(x); float res=0; if(t.t==gtype::TYPE_FULL) { MatrixXf tmp1=(tmp._data-_mu._data).transpose(); MatrixXf tmp2=tmp1*_invsigma._data*tmp1; res=tmp2(0,0); } else if(t.t==gtype::TYPE_SPHERICAL) { } else if(t.t==gtype::TYPE_DIAGONAL) { } res=exp(-0.5*res); if(res<0) res=0; if(res>1) res=1; if(isnan(res)) res=0; return res; } float logProb(Mat &x) { /// Matrix tmp; tmp.setData(x); float res; if(t.t==gtype::TYPE_FULL) { MatrixXf tmp1=(tmp._data-_mu._data).transpose(); MatrixXf tmp2=tmp1*_invsigma._data*tmp1; res=tmp2(0,0); } else if(t.t==gtype::TYPE_SPHERICAL) { } else if(t.t==gtype::TYPE_DIAGONAL) { } if(isnan(res)) res=0; return res; } }; /* class GaussianMixture { int nmix; enum class Type {FULL,DIAGONAL,TIED,SPHERICAL}; Vector mu; Matrix sigma; float computeProbability(Vector x) { } }; /* class HMM { public: HMM(); int nstates; int hmmLogprob() { /* nobs = numel(X); logp = zeros(nobs, 1); pi = model.pi; A = model.A; for i=1:nobs logB = mkSoftEvidence(model.emission, X{i}); [logB, scale] = normalizeLogspace(logB'); B = exp(logB'); logp(i) = hmmFilter(pi, A, B); logp(i) = logp(i) + sum(scale); end } }; */ #endif // HMM_H
true
029b6dda4a298fb700f86f2439eec6425c961ad9
C++
cosunae/stencil_benchmarks
/src/blockgen.cpp
UTF-8
780
3
3
[ "BSD-3-Clause" ]
permissive
#include <cmath> #include <iostream> #include "blockgen.h" std::vector<int> prime_factors(int n) { if (n < 2) return std::vector<int>(); std::vector<int> primes; std::vector<bool> sieve(n / 2, true); for (int i = 2; i <= std::sqrt(n / 2); ++i) { if (sieve[i]) { primes.push_back(i); for (std::size_t j = i * i; j < sieve.size(); j += i) sieve[j] = false; } } std::vector<int> factors; for (int prime : primes) { std::cout << prime << std::endl; if (prime * prime > n) break; while (n % prime == 0) { factors.push_back(prime); n /= prime; } } if (n > 1) factors.push_back(n); return factors; }
true
9278a1da01c95d32e3ca2287404ba9f153d7113d
C++
andsssf/cg_2d_line_drawing
/WM/WindowManager.cpp
UTF-8
668
2.65625
3
[]
no_license
#include "WindowManager.h" #include "Elems/Line_DDA.h" #include "Elems/Line_MP.h" #include "Elems/Circle_MP.h" void WindowManager::init() { } void WindowManager::pushElem(Drawable *elem) { elems->push_back(elem); } void WindowManager::popElem() { if (elems->empty()) { return; //需要完善 } else { Drawable *result = elems->at(elems->size() - 1); elems->pop_back(); delete result; return; } } void WindowManager::clearAll() { elems->clear(); } void WindowManager::drawAll() { for (Drawable* a : *elems) { a->draw(); } } int WindowManager::size() { return elems->size(); }
true
95864e2b4e48874f851381f6618c1d6387ba1147
C++
yu3mars/proconcpp
/aoj/ITP1_6_A.cpp
UTF-8
271
2.53125
3
[ "MIT" ]
permissive
#include <stdio.h> int main(){ int n; scanf("%d",&n); int a[100] = {0}; for(int i=0;i<n;i++) { scanf("%d",&a[n-1-i]); } for(int i=0;i<n;i++) { printf("%d",a[i]); if(i<n-1) printf(" "); else printf("\n"); } return 0; }
true
2e5cab202a3889468b394d1e20ed69d22fe79784
C++
mellowLoveGH/cpp_OOP_objected_oriented_programming
/cpp_bingo_game-main/Bingo/Bingo_2016000000.h
UTF-8
1,591
3.109375
3
[]
no_license
/******************************************************** This is the code you need to modify. IMPORTANT NOTE 1. Change "2016000000" in the filename, class name, preprocessing statements to your real student id. 2. Change "MyName" in the constructor to your real name. These two changes are very important to grade your submission. If you miss the changes, you will have a penalty. **********************************************************/ // change "2016000000" to your real student id #ifndef _BINGO_2016000000_H_ #define _BINGO_2016000000_H_ #include "setting.h" #include "Bingo.h" // change "2016000000" to your real student id class Bingo_2016000000 : public Bingo { public: // change "2016000000" to your real student id Bingo_2016000000() { mName = "MyName"; // change "MyName" to your real name in English } // change "2016000000" to your real student id ~Bingo_2016000000() { /* add whatever */ } int myCall(int *itscalls,int *mycalls,int ncalls); private: // declare whatever you want }; /******************************************************** itcalls: a vector of int variables with size of "ncalls" showing the opponent's calls for the previous turns mycalls: a vector of int variables with size of "ncalls" showing my calls for the previous turns ncalls: number of previous turns **********************************************************/ int Bingo_2016000000::myCall(int *itscalls,int *mycalls,int ncalls) { // implement your strategy return 1; } #endif
true
ae54b0b1fc4d48f8c9d9b590fd741db893e619dc
C++
axax002/DeviceControl
/DeviceDetect/Win_Thread.h
UTF-8
578
2.6875
3
[]
no_license
#ifndef _WIN_THREAD_H_ #define _WIN_THREAD_H_ #include "Win_WaitObject.h" namespace DeviceDetectLibrary { class CThread : public CWaitObject { public: typedef void (*ThreadFunction)(void * state); explicit CThread(ThreadFunction routine); virtual ~CThread(void); public: void Start(void * state); bool Wait(unsigned int milliseconds); private: static unsigned int __stdcall Routine(void * state); CThread(const CThread&); CThread& operator=(const CThread&); private: ThreadFunction routine_; void * currentState_; }; } #endif // _WIN_THREAD_H_
true
fd34b7d2e7d2175ab7ab822e902bc813c200cae0
C++
arrows-1011/CPro
/AOJ/Volume21/2102.cpp
UTF-8
1,011
3.078125
3
[]
no_license
#include <iostream> #include <algorithm> #include <string> using namespace std; int T,card[10]; string str; bool check1(int a,int b,int c){ if(a == b && b == c) return true; return false; } bool check2(int a,int b,int c){ if(a+2 == b+1 && b+1 == c) return true; return false; } bool check3(int a,int b,int c){ return check1(a,b,c) || check2(a,b,c); } bool check4(int card[10]){ return check3(card[0],card[1],card[2])&&check3(card[3],card[4],card[5]) &&check3(card[6],card[7],card[8]); } int judge(){ sort(card,card+9); do{ if(check4(card)) return 1; }while(next_permutation(card,card+9)); return 0; } int main(){ cin >> T; while(T--){ for(int i = 0 ; i < 9 ; i++){ cin >> card[i]; } for(int i = 0 ; i < 9 ; i++){ cin >> str; if(str == "G") card[i] += 10; else if(str == "B") card[i] += 20; } cout << judge() << endl; } return 0; }
true
6eccd9174a75f45dbc49d392b6c67e49be48c80f
C++
TheToaster202/2802ICT-NQueensSolver
/nQueens.cpp
UTF-8
16,946
3.1875
3
[]
no_license
#include <cstdio> #include <iostream> #include <cstdlib> #include <queue> #include <utility> #include <vector> #include <chrono> #include <random> using namespace std; //Note this program needs to be complied with -O3 optimization to be relatively quick class Problem{//Holds information regarding the given problem public: //Constructors Problem(int const & nP): n{nP}{} //Destructor ~Problem(){} int getN(){return n;} int getNXN(){return n*n;} private: int n; }; class State{//Holds information about a current state, ie the positions of the queens current "on the board" public: //Constructors State():qPos{0}, sDepth{0}{} //For the intial state State(pair<int, int> const & pos):qPos{pos}, sDepth{0} {sDepth = qPos.size();} //First node push State(const State & that){//Copy Constructor qPos = that.qPos; sDepth = qPos.size(); } //Getters vector<pair<int, int>> getPos(){ return qPos; } int getDepth(){ return sDepth; } void newDepth(int const & i, int const & j){//Pushes a new queen pos into the positions list qPos.push_back(pair<int, int>(i,j)); sDepth = qPos.size(); } void remove(){ qPos.erase(qPos.begin()); sDepth = qPos.size(); } void printPos(){ cout << "[ "; for(int i=0; i<qPos.size(); i++){ cout << "(" << qPos[i].first << " " << qPos[i].second << ")"; } cout << " ] \n"; } private: vector<pair<int, int>> qPos; //A vector of queen positions long unsigned int sDepth; //Current Depth of the search tree }; class State2{//Holds information about a current state, ie the positions of the queens current "on the board" public: //Constructors State2():qPos{0}, sDepth{0}{} //For the intial state State2(int const & pos):qPos{pos}, sDepth{0} {sDepth = qPos.size();} //First node push State2(const State2 & that){//Copy Constructor qPos = that.qPos; sDepth = qPos.size(); } //Getters vector<int> getPos(){ return qPos; } int getDepth(){ return sDepth; } void newDepth(int const & i){//Pushes a new queen pos into the positions list qPos.push_back(i); sDepth = qPos.size(); } void remove(){ qPos.erase(qPos.begin()); sDepth = qPos.size(); } void printPos(){ cout << "[ "; for(int i=0; i<qPos.size(); i++){ cout << "(" << i << " " << qPos[i] << ")"; } cout << " ] \n"; } private: vector<int> qPos; //A vector of queen positions long unsigned int sDepth; //Current Depth of the search tree }; void printFrontier(queue<State> frontier){ while(!frontier.empty()){ frontier.front().printPos(); frontier.pop(); } cout << endl; } int goalState(Problem & problem, queue<State> frontier, bool pruned = false){//Function that will test if the current solution is a goal state //Alter this to take the whole frontier int solutions = 0; bool isSolved = true; while (!frontier.empty()){ isSolved = true; for (int i=0; i<problem.getN()-1; i++){ for (int j=i+1; j<problem.getN(); j++){ if (frontier.front().getPos()[i].first == frontier.front().getPos()[j].first){ isSolved = false; break; } if (frontier.front().getPos()[i].second == frontier.front().getPos()[j].second){ isSolved = false; break; } //Removes the subtracts two positions from each other, and if they produce the same value then they are diagonal to each other //(0,1) - (2,3) = -2, 2 * itself == 4,4 therefore they are diagonal int xHold=0, yHold=0; xHold = frontier.front().getPos()[i].first - frontier.front().getPos()[j].first; yHold = frontier.front().getPos()[i].second - frontier.front().getPos()[j].second; xHold*=xHold, yHold*=yHold; if (xHold == yHold){ /*cout << "HOLD: (" << xHold << " " << yHold << ") " << endl; cout << "I: (" << frontier.front().getPos()[i].first << " " << frontier.front().getPos()[i].second << ") J: (" << frontier.front().getPos()[j].first << " " << frontier.front().getPos()[j].second << ")" << endl;*/ isSolved = false; break; } } } if (isSolved == true){ if (pruned){ frontier.front().printPos(); return 1; } solutions ++; if(problem.getN() < 7){ frontier.front().printPos(); } } frontier.pop(); } return solutions; } bool isValid(State & node, int & width, int & depth, Problem & prob){//Tests whether the new positions is directly diagonal to the prior positions if (node.getDepth() == 0){ return true; } for (int i=0; i<node.getDepth(); i++){ if(width == node.getPos()[i].second){ return false; } int xHold = node.getPos()[i].first - depth; int yHold = node.getPos()[i].second - width; yHold *= yHold, xHold *= xHold; if (xHold == yHold){ return false; } } return true; } int bfs(Problem & problem, bool oneAnswer = false){ //Breadth First Search Algorithm //POTENTIALLY: Re write this so that instead of using a vector of pairs you just use the index as the depth indicator... //Rewrite this to remove the need for the isVaild check //Currently finds all paths to the lowest depth queue<State> qq; //queue of queen's positionsd qq.push(State()); //Pushes empty "State" State nodeHold; //Independent sate holder, does not change within the for loop int depth = 0; //The depth of the tree long unsigned int solutions = 0; //Number of found, non unique solutions while (!qq.empty()){//Loops until either the queue is empty or the depth of N is reached nodeHold = qq.front(); depth = nodeHold.getPos().size(); if(depth > problem.getN()-1){ solutions += goalState(problem, qq, oneAnswer); if (oneAnswer && solutions > 0){ return solutions; } break; } qq.pop(); for(int i=0; i < problem.getN(); i++){ State node = nodeHold; //if (isValid(nodeHold, i, depth, problem)){ node.newDepth(depth, i); qq.push(node); //} } } return solutions; } bool isVisited(vector<pair<int, int>> const & nodes, int const & depth, int const & width){ if(nodes.empty()){ return false; } for (auto i=nodes.begin(); i!=nodes.end(); i++){ if ((*i).first == depth && (*i).second == width){ return true; } } return false; } int bfsP(Problem & problem, bool oneAnswer = false){ //BFS But with pruned searches //Currently finds all paths to the lowest depth //Rewrite this to be as the original bfs function was queue<State> qq; //queue of queen's positionsd qq.push(State()); //Pushes empty "State" State nodeHold; //Independent sate holder, does not change within the for loop //vector<pair<int, int>> visited; int depth = 0; //The depth of the tree long unsigned int solutions = 0; //Number of found, non unique solutions while (!qq.empty()){//Loops until either the queue is empty or the depth of N is reached nodeHold = qq.front(); depth = nodeHold.getPos().size(); if(depth > problem.getN()-1){ solutions += goalState(problem, qq, oneAnswer); break; } qq.pop(); for(int i=0; i < problem.getN(); i++){ State node = nodeHold; if (isValid(nodeHold, i, depth, problem)){ node.newDepth(depth, i); qq.push(node); } } } return solutions; } vector<int> genRandomState(Problem & prob){ //Generates a random state where all queens are on the board vector<int> randState; vector<int> usedNumbers; for(int i=0; i<prob.getN(); i++){ usedNumbers.push_back(0); } int i=0; while (i<prob.getN()){ int randNumber = rand()%prob.getN(); if (usedNumbers[randNumber]==0){ randState.push_back(randNumber); i++; usedNumbers[randNumber] = 1; } } return randState; } int stateEval(vector<int> & positions, Problem & prob){ int level = 0; for (int i=0; i<prob.getN()-1; i++){ for (int j=i+1; j<prob.getN(); j++){ if (positions[i] == positions[j]){ level ++; } int xH = positions[i] - positions[j]; xH *= xH; int yH = i - j; yH *= yH; if (xH == yH){ level++; } } } return level; } void hillClimbing(Problem & prob, vector<int> initState, bool shotgun = false){ //Note INDEX is BREADTH on the vector of positions int confidence = stateEval(initState, prob); cout << "INITIAL STATE" << endl; cout << "EVAL: " << confidence << endl; for (int i=0; i<prob.getN(); i++){ for (int j=0; j<prob.getN(); j++){ if(i == initState[j]){ cout << "Q\t"; }else{ cout << "-\t"; } } cout << endl << endl; } if(shotgun){ cout << "Shotgun Mode" << endl; } while (confidence != 0){ //Shotgun Hill Climbing for (int i=0; i<prob.getN(); i++){ for (int j=0; j<prob.getN(); j++){ if (i != initState[j]){ vector<int> newState = initState; newState[j] = i; int newConfidence = stateEval(newState, prob); if (newConfidence < confidence){ initState = newState; confidence = newConfidence; } } } } if (shotgun && confidence != 0){ initState = genRandomState(prob); confidence = stateEval(initState, prob); }else{ break; } } cout << "FINAL STATE" << endl; cout << "EVAL: " << confidence << endl; for (int i=0; i<prob.getN(); i++){ for (int j=0; j<prob.getN(); j++){ if(i == initState[j]){ cout << "Q\t"; }else{ cout << "-\t"; } } cout << endl << endl; } return; } void simulatedAnnealing(Problem & prob, vector<int> initState, double const decayRate = 0.5, int const constantMultiplyer = 10){ //SA, similar to HC and SHC but as the evaluation gets lower the probability for it to pick an answer anyway increases //Note: Index is breadth int confidence = stateEval(initState, prob); double temperature = prob.getN() * constantMultiplyer; //Adjusts the adjustment to be relative to the size of the problem int tempMax = temperature; int iterTemp = 0; cout << "INITIAL STATE" << endl; cout << "EVAL: " << confidence << endl; for (int i=0; i<prob.getN(); i++){ for (int j=0; j<prob.getN(); j++){ if(i == initState[j]){ cout << "Q\t"; }else{ cout << "-\t"; } } cout << endl << endl; } while (confidence != 0){ for (int i=0; i<prob.getN(); i++){ for (int j=0; j<prob.getN(); j++){ if (i != initState[j]){ vector<int> newState = initState; newState[j] = i; int newConfidence = stateEval(newState, prob); if (newConfidence == 0){ initState = newState; confidence = newConfidence; break; } int skipP = rand() % tempMax; if (newConfidence < confidence || (skipP * newConfidence) < temperature){//IF the random value - new confidence is greater than the adjusted value /2 then it will skip initState = newState; confidence = newConfidence; } } } } temperature = tempMax * pow(exp(1), -(decayRate * iterTemp)); iterTemp++; } cout << "FINAL STATE" << endl; cout << "EVAL: " << confidence << endl; for (int i=0; i<prob.getN(); i++){ for (int j=0; j<prob.getN(); j++){ if(i == initState[j]){ cout << "Q\t"; }else{ cout << "-\t"; } } cout << endl << endl; } } int main(int const argc, char const ** argv){// Main Code Driver if (argc < 2){ cerr << "Program needs an N value of 1-20 to run" << endl; return EXIT_FAILURE; } if (atoi(argv[1]) < 1 || atoi(argv[1]) > 20){ cerr << "Program needs an N value of 1-20 to run" << endl; return EXIT_FAILURE; } if (atoi(argv[1]) == 1){ cout << "[(0,0)]" << endl << "1" << endl; return EXIT_SUCCESS; } srand((int)time(NULL)); //Seeding rand() for later Problem queens(atoi(argv[1])); using namespace std::chrono; auto start = high_resolution_clock::now(); //Timing how long the bfs function takes to run and complete cout << "PROBLEM:\n"; cout << bfs(queens, false) << endl; auto stop = high_resolution_clock::now(); auto duration = duration_cast<seconds>(stop - start); auto duration2 = duration_cast<milliseconds>(stop - start); cout << "BFS TIME TAKEN" << endl << "Seconds: " << duration.count() << " Milliseconds: " << duration2.count() << endl; //BFS Pruned Call /*start = high_resolution_clock::now(); //Timing how long the bfs function takes to run and complete cout << bfsP(queens, false) << endl; stop = high_resolution_clock::now(); duration = duration_cast<seconds>(stop - start); duration2 = duration_cast<milliseconds>(stop - start); cout << "BFS ONE SOLUTION, TIME TAKEN" << endl << "Seconds: " << duration.count() << " Milliseconds: " << duration2.count() << endl;*/ /*vector<int> initState = genRandomState(queens); cout << "HILL CLIMBING" << endl; start = high_resolution_clock::now(); hillClimbing(queens, initState, true); stop = high_resolution_clock::now(); duration = duration_cast<seconds>(stop - start); duration2 = duration_cast<milliseconds>(stop - start); cout << "TIME TAKEN:" << endl << "Seconds: " << duration.count() << " Milliseconds: " << duration2.count() << endl; cout << "SIMULATED ANNEALING" << endl; start = high_resolution_clock::now(); simulatedAnnealing(queens, initState); stop = high_resolution_clock::now(); duration = duration_cast<seconds>(stop - start); duration2 = duration_cast<milliseconds>(stop - start); cout << "TIME TAKEN:" << endl << "Seconds: " << duration.count() << " Milliseconds: " << duration2.count() << endl;*/ return EXIT_SUCCESS; }
true
208dfa62e4b11a059ad32b1904eb71af35e61125
C++
strategist614/ACM-Code
/刷题比赛/LUOGU/P1030求先序遍历.cpp
UTF-8
513
2.640625
3
[]
no_license
#include<bits/stdc++.h> using namespace std; char a[10]; char b[10]; struct node { char f; char l; char r; }t[10]; int lenb = 0; int lena = 0; int find(char c) { for(int i= 0;i<lena;i++) if(a[i] == c) return i; } void dfs(int l1,int r1,int l2,int r2) { int m = find(b[r2]); cout<<b[r2]; if(m > l1) dfs(l1,m-1,l2,r2-r1+m-1); if(m < r1) dfs(m+1,r1,l2+m-l1,r2-1); } int main () { scanf("%s",a); scanf("%s",b); lena = strlen(a); lenb = strlen(b); dfs(0,lena-1,0,lenb-1); return 0 ; }
true
81a4b5be5e9ca645fe4385d4899e52f8bb1ebde2
C++
saimadanmohan/Cplusplus-Tutorials
/vector_operations.cpp
UTF-8
817
3
3
[]
no_license
class Compare { public: bool operator()(const pair<string,int>& pr1, const pair<string,int>& pr2) { return pr1.second == pr2.second ? lexicographical_compare(pr1.first.begin(), pr1.first.end(), pr2.first.begin(), pr2.first.end()) : pr1.second > pr2.second; } }; class Solution { public: vector<string> topKFrequent(vector<string>& words, int k) { map<string, int> freq; for(auto word: words) { freq[word]++; } vector<pair<string, int> > vec; vec.insert(vec.begin(), freq.begin(), freq.end()); sort(vec.begin(), vec.end(), Compare()); vector<string> result; for(int i = 0; i < k; i++) { result.push_back(vec[i].first); } return result; } };
true
1fa7424b8804e59e05b824cb697df9aabe634469
C++
i-radwan/Image2Code
/src/LineSegmentation/Components/Chunk.h
UTF-8
1,330
2.625
3
[]
no_license
// // Created by Ibrahim Radwan on 11/29/17. // #ifndef IMAGE2LINES2_CHUNK_H #define IMAGE2LINES2_CHUNK_H #include "Peak.h" #include "Valley.h" #include "../../Utilities/Utilities.h" /// Image Chunk. class Chunk { friend class LineSegmentation; /// Valleys and peaks detection in this image chunk. /// \param map_valley to fill it /// \return int the average line height in this chunk. int find_peaks_valleys(map<int, Valley *>& map_valley); private: int index; /// The index of the chunk. int start_col; ///< The start column position. int width; ///< The width of the chunk. Mat img; ///< The grey level image vector<int> histogram; ///< The values of the y histogram projection profile. vector<Peak> peaks; ///< The found peaks in this chunk. vector<Valley *> valleys; ///< The found valleys in this chunk. int avg_height; ///< The average line height in this chunk. int avg_white_height; ///< The average space height in this chunk. int lines_count; ///< The estimated number of lines in this chunk. Chunk(int o, int c, int w, Mat i); /// Calculate the chunk histogram (Y projection profile). /// This function is called by find_peaks_valleys. void calculate_histogram(); }; #endif //IMAGE2LINES2_CHUNK_H
true
4ccd2a9344296e957daf42f82b34176b4d1d029a
C++
macton/DDLParser
/src/Set.h
UTF-8
1,915
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permissive
#pragma once #include <stdint.h> #include "BlockAllocator.h" namespace DDLParser { template< typename T > class Set { private: struct Element { uint32_t m_Key; T m_Payload; Element* m_Next; }; BlockAllocator< Element > m_Elements; Element* m_First; Element* m_Last; Element* FindInternal ( uint32_t key ) const { Element* element = m_First; while ( element != 0 ) { if ( element->m_Key == key ) { return element; } element = element->m_Next; } return 0; } public: inline bool Init ( LinearAllocator* alloc ) { m_First = m_Last = 0; return m_Elements.Init ( alloc ); } inline void Destroy() { m_Elements.Destroy(); } const T* Find ( uint32_t key ) const { Element* element = FindInternal ( key ); if ( element ) { return &element->m_Payload; } return 0; } const T* Insert ( uint32_t key, const T& payload ) { Element* element = FindInternal ( key ); if ( element != 0 ) { element->m_Payload = payload; return &element->m_Payload; } element = m_Elements.Allocate(); if ( element != 0 ) { if ( m_First != 0 ) { m_Last->m_Next = element; } else { m_First = element; } m_Last = element; element->m_Key = key; element->m_Payload = payload; element->m_Next = 0; return &element->m_Payload; } return 0; } }; }
true
06558943e1587e2c1794c4a7effba20253f9c136
C++
FahimSifnatul/problem_solving_with_FahimSifnatul_cpp_version
/codeforces round 409 div2 B.cpp
UTF-8
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no_license
//bismillahir rahmanir rahim #include<bits/stdc++.h> using namespace std; string x,z; int len; int main() { cin>>x>>z; len=x.length(); for(int i=0;i<len;i++) { if(x[i]<z[i]) { cout<<-1; return 0; } } cout<<z<<endl; return 0; }
true
82431b38b83134d96c63ced058ceb568773e76c4
C++
miemiemi/zju_ds_mooc_pa
/04-树6 Complete Binary Search Tree.cpp
UTF-8
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no_license
#include <iostream> #include <algorithm> using namespace std; const int N = 1010; int n, k; int tree[N], val[N]; //完全二叉树按照堆存 //得到中序序列后还原二叉树 void dfs(int u) { if(u * 2 <= n) dfs(u * 2); tree[u] = val[k++]; if(u * 2 + 1 <= n) dfs(u * 2 + 1); } int main() { cin >> n; for (int i = 1; i <= n; i++) cin >> val[i]; sort(val + 1, val + n + 1); k = 1; dfs(1); cout << tree[1]; for(int i = 2; i <= n; i++) cout << " " << tree[i]; cout << endl; return 0; }
true
61c2b016e8e475f28952674afd3a1ea387f186e7
C++
ec2822460/ContrerasEmmanuel_CIS5_41366
/Homework/Gaddis chap2 hw/Gaddis_9thEd_Ch02_Prob10_MPG/main.cpp
UTF-8
996
3.359375
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no_license
/* * File: main.cpp * Author: Emmanuel M. Contreras * Created on January 10, 2021, 5:29 PM * Purpose: Miles Per Gallon Assignment Problem #10 */ //System Libraries #include <iostream> //I/O Library using namespace std; //User Libraries //Global Constants //Math, Science, Universal, Conversions, High Dimensioned Arrays //Function Prototypes //Execution Begins Here int main(int argc, char** argv) { //Initialize the Random Number Seed //Declare Variables float gasTnk, //The number of gallons the car gas tank can hold milesDrv, //The number of miles driven before refueling MPG; //The Miles per Gallon efficiency of the car //Initialize Variables gasTnk=15; milesDrv=375; //Map Inputs to Outputs -> Process MPG = milesDrv / gasTnk; //Display Inputs/Outputs cout<<"The car's Miles Per Gallon (MPG) rating = "<<MPG<<" miles/gallon"<<endl; //Exit the Program - Cleanup return 0; }
true
7a8c0ff83d065b5243a86eac76556886d993e187
C++
Mokona/La-Grille
/sources/wordgrid/DictionaryTreeImpl.h
UTF-8
770
2.515625
3
[]
no_license
#ifndef WORDGRID_DICTIONARYTREEIMPL #define WORDGRID_DICTIONARYTREEIMPL #include "wordgrid/Dictionary.h" #include "wordgrid/CharTree.h" #include <vector> #include <string> namespace Wordgrid { class DictionaryTreeImpl : public Dictionary { public: DictionaryTreeImpl(); virtual ~DictionaryTreeImpl(); virtual FoundWords Search(const PartialWord & partialWord) const; virtual void InsertWord(const std::string & word); virtual void RemoveWord(const std::string & word); virtual bool IsWordValid(const std::string & word) const; virtual i32 GetWordCount() const; private: CharTree m_charTree; ui32 m_wordCount; }; } #endif
true
4ec2cde8aec9b4fb35814e6debf72a54b7fc3787
C++
Melnikoo/HovercraftGame_OpenGL
/Hovercraft/RigidBody2D.h
UTF-8
681
2.515625
3
[]
no_license
#include <string> #include <iostream> #include "GameObject.h" #include "SphereCollider.h" class RigidBody2D : public GameObject { private: float inertia; float mass; float orient = 0; float length; float width; glm::vec3 testPos = glm::vec3(1, 1, 0); glm::vec3 testForce = glm::vec3(2, 0, 0); glm::vec3 forces; glm::vec3 accel; glm::vec3 velocity; glm::vec3 angVelocity; glm::vec3 angAccel; glm::vec3 angForces; std::string shape; public: glm::vec3 pos; RigidBody2D(); RigidBody2D(glm::vec3 position, float m, float length, float width); ~RigidBody2D(); glm::vec3 ReturnPos(); void CalculateForces(); void Draw(); void Update(float delta); };
true
1c618a556b4bffd3c3f205e508d226c5618b8a93
C++
SuYuxi/yuxi
/Algorithms/Tree/116. Populating Next Right Pointers in Each Node.cpp
UTF-8
1,284
3.640625
4
[]
no_license
/** * Definition for binary tree with next pointer. * struct TreeLinkNode { * int val; * TreeLinkNode *left, *right, *next; * TreeLinkNode(int x) : val(x), left(NULL), right(NULL), next(NULL) {} * }; */ class Solution { public: void connect(TreeLinkNode *root) { if(root == nullptr) return; queue<TreeLinkNode*> que; TreeLinkNode *node; que.push(root); int count = 0; int length = que.size(); while(!que.empty()){ ++count; node = que.front(); que.pop(); if(node->left) que.push(node->left); if(node->right) que.push(node->right); if(count == length) { length = que.size(); count = 0; } else { node->next = que.front(); } } } }; class Solution { public: void connect(TreeLinkNode *root) { if(root == nullptr) return; if(root->left) root->left->next = root->right; if(root->right && root->next) root->right->next = root->next->left; connect(root->left); connect(root->right); } }; class Solution { public: void connect(TreeLinkNode *root) { if(!root) return; TreeLinkNode *node; while(root->left) { node = root; while(node) { node->left->next = node->right; if(node->next) node->right->next = node->next->left; node = node->next; } root = root->left; } } };
true
e9caabb63b5729cff57ddeede91d7692c1e51755
C++
Dinghow/MyRoadToAlgorithm
/JobDo/1008_the_shortest_route.cpp
UTF-8
1,598
2.78125
3
[]
no_license
#include<iostream> #include<vector> #define MAX 10000000 using namespace std; struct Edge{ int des; int dis; int cos; Edge(int a, int d, int c):des(a),dis(d),cos(c){} }; bool vis[1001] = {0}; int dis[1001]; int cost[1001]; int main(){ int n, m, s, t; while(cin>>n>>m){ vector<Edge> adj[1001]; fill(vis+1,vis+n+1,false); fill(dis+1, dis+n+1, MAX); fill(cost+1, cost+n+1, MAX); if(!n && !m) break; for(int i = 0; i < m; i++){ int a, b, d, p; cin>>a>>b>>d>>p; adj[a].push_back(Edge(b,d,p)); adj[b].push_back(Edge(a,d,p)); } cin>>s>>t; dis[s] = 0; cost[s] = 0; while(1) { int u = -1; int min = MAX; for (int i = 1; i <= n; i++) { if (dis[i] <= min && !vis[i]) { min = dis[i]; u = i; } } if(u == -1) break; vis[u] = true; int bound = adj[u].size(); for(int i = 0; i < bound; i++){ int des = adj[u][i].des; if(!vis[des] && dis[u]+adj[u][i].dis < dis[des]){ dis[des] = dis[u]+adj[u][i].dis; cost[des] = cost[u]+adj[u][i].cos; } else if(dis[u]+adj[u][i].dis == dis[des] && cost[u]+adj[u][i].cos < cost[des]){ cost[des] = cost[u]+adj[u][i].cos; } } } cout<<dis[t]<<" "<<cost[t]<<endl; } return 0; }
true
e525cd3f1783f5ca4faedd395fca90731461d899
C++
ChrisLidbury/CLSmith
/src/CLSmith/StatementAtomicReduction.h
UTF-8
1,730
2.5625
3
[ "BSD-3-Clause", "BSD-2-Clause" ]
permissive
// Atomic reduction statement representing a series of instructions used to // exercise atomic operations, while still keeping the program generated // deterministic #ifndef _CLSMITH_STATEMENTATOMICREDUCTION_H_ #define _CLSMITH_STATEMENTATOMICREDUCTION_H_ #include "CLSmith/CLStatement.h" #include "Block.h" #include "Constant.h" #include "Expression.h" #include "FactMgr.h" #include "Type.h" #include "Variable.h" namespace CLSmith { class StatementAtomicReduction : public CLStatement { public: enum AtomicOp { kAdd = 0, kSub, // kInc, // kDec, // kXchg, // kCmpxchg, kMin, kMax, kAnd, kOr, kXor }; enum MemoryLoc { kLocal = 0, kGlobal }; StatementAtomicReduction(Expression* e, const bool add_global, Block* b, AtomicOp op, MemoryLoc mem) : CLStatement(kAtomic, b), expr_(e), op_(op), mem_loc_(mem), add_global_(add_global), type_(Type::get_simple_type(eUInt)) {} static StatementAtomicReduction* make_random(CGContext& cg_context); static MemoryBuffer* get_local_rvar(); static MemoryBuffer* get_global_rvar(); static void AddVarsToGlobals(Globals* globals); static void RecordBuffer(); // Pure virtual methods from Statement void get_blocks(std::vector<const Block*>& blks) const {}; void get_exprs(std::vector<const Expression*>& exps) const { exps.push_back(expr_); }; void Output(std::ostream& out, FactMgr* fm = 0, int indent = 0) const; private: Expression* expr_; AtomicOp op_; MemoryLoc mem_loc_; const bool add_global_; const Type& type_; static Variable* get_hash_buffer(); DISALLOW_COPY_AND_ASSIGN(StatementAtomicReduction); }; } #endif
true
b22da4d84a0734d9148f262fc9cac43db17a3d69
C++
beebdev/FashionMNIST-CNN-Accelerator
/cnn_classification/src/fashionMNIST.cpp
UTF-8
1,999
2.890625
3
[]
no_license
#include <stdint.h> #include <stdlib.h> #include <iostream> #include <sys/time.h> #include "../include/utils.h" #include "../include/cnn.h" int main() { /* Read test cases */ cases_t cases = read_test_cases(); /* Stats var */ double total_duration = 0.0; long int correct = 0; // for (int i = 0; i < 28; i++) { // for (int j = 0; j < 28; j++) { // std::cout << cases.c_data[0].img[i][j] << ", " << std::ends; // } // std::cout << std::endl; // } // for (int i = 0; i < 10; i++) { // std::cout << cases.c_data[0].output[i] << ", " << std::ends; // } // std::cout << std::endl; /* Run classification on test cases */ std::cout << "Starting classification!" << std::endl; for (int c = 0; c < cases.case_count; c++) { if (c % 10000 == 0 && c != 0) { std::cout << "case " << c; std::cout << " [acc: " << float(correct) / float(c) << "]" << std::endl; } /* Current test case */ case_t curr_case = cases.c_data[c]; VALUE_TYPE results[10]; /* Task interval stats */ struct timeval t1, t2; gettimeofday(&t1, NULL); cnn(curr_case.img, results); gettimeofday(&t2, NULL); total_duration += (t2.tv_sec - t1.tv_sec) * 1000; total_duration += (t2.tv_usec - t1.tv_usec) / 1000; /* Current Accuracy */ correct += max_bin(curr_case.output, results) ? 1 : 0; } /* Report time stats */ std::cout << "=====================" << std::endl; std::cout << "Total classifcations ran: " << cases.case_count << std::endl; std::cout << "Total task duration (cnn task time): " << total_duration << "ms" << std::endl; std::cout << "Average task duration: " << total_duration / cases.case_count << "msec" << std::endl; std::cout << "Accuracy: " << float(correct) / cases.case_count << std::endl; /* Free cases */ free_test_cases(cases); return 0; }
true
906de05a8bfe1dc5839ee8cf30ef6ca12060dcc8
C++
hazzus/os-net-multiplexing
/socket/socket_wrapper.cpp
UTF-8
2,613
3.109375
3
[]
no_license
#include "socket_wrapper.h" ssocket::ssocket() : descriptor(socket(AF_INET, SOCK_STREAM, 0)) { if (descriptor == -1) { throw socket_exception("Cannot create a socket"); } flags = fcntl(descriptor, F_GETFL); if (flags == -1) { throw socket_exception("Cannot get socket status"); } } ssocket::ssocket(int fd) : descriptor(fd) {} ssocket::ssocket(ssocket&& other) noexcept : descriptor(other.descriptor) { other.descriptor = -1; } ssocket& ssocket::operator=(ssocket&& other) noexcept { descriptor = other.descriptor; other.descriptor = -1; return *this; } void ssocket::bind(sockaddr_in& address) { if (::bind(descriptor, reinterpret_cast<sockaddr*>(&address), sizeof(address)) == -1) { throw socket_exception("Cannot bind socket"); } } void ssocket::listen(int connections) { if (::listen(descriptor, connections) == -1) { throw socket_exception("Cannot set socket to listening state"); } } ssocket ssocket::accept() { int new_descriptor = ::accept(descriptor, nullptr, nullptr); if (descriptor == -1) { throw socket_exception("Cannot accept new connection"); } return ssocket(new_descriptor); } int ssocket::connect(sockaddr_in& address) { if (::connect(descriptor, reinterpret_cast<sockaddr*>(&address), sizeof(address)) == -1) { if (flags & SOCK_NONBLOCK) { return -1; } else { throw socket_exception("Cannot connect to server"); } } return 0; } size_t ssocket::send(std::string data) { ssize_t was_sent = ::send(descriptor, data.data(), data.size(), 0); if (was_sent == -1) { throw socket_exception("Error while sending"); } return static_cast<size_t>(was_sent); } std::string ssocket::read() { std::vector<char> buffer(BUFF_SIZE); ssize_t was_read = recv(descriptor, buffer.data(), BUFF_SIZE, 0); if (was_read == -1) { throw socket_exception("Cannot recieve data from socket"); } buffer.resize(static_cast<size_t>(was_read)); return std::string(buffer.data()); } int ssocket::get_desc() { return descriptor; } void ssocket::unblock() { if (!(flags & O_NONBLOCK)) { if (::fcntl(descriptor, F_SETFL, flags | O_NONBLOCK) == -1) { throw socket_exception("Cannot change socket status"); } flags |= O_NONBLOCK; } } ssocket::~ssocket() { if (descriptor != -1) { if (close(descriptor) == -1) { std::cerr << "Cannot close socket's file descriptor" << std::endl; } } }
true
ada2d293f1d8bc658b66fa9063659e7cb232a6d0
C++
Conny14156/OneFlower
/Project/OLD/Model/TextureMapPoint.hpp
UTF-8
584
2.703125
3
[]
no_license
#ifndef TEXTUREMAPPOINT_HPP #define TEXTUREMAPPOINT_HPP #include <Core/Vector.h> #include <SFML\Graphics\Color.hpp> struct TextureMapPoint { inline TextureMapPoint() : pos(0, 0), size(0, 0), rotated(false), color(255, 255, 255) {}; Core::Vector2i pos; Core::Vector2i size; bool rotated; sf::Color color; template <class Archive> void save(Archive& ar) const { ar(pos); ar(size); ar(rotated); ar(color.r, color.g, color.b); } template <class Archive> void load(Archive& ar) { ar(pos); ar(size); ar(rotated); ar(color.r, color.g, color.b); } }; #endif
true
8cb975c808a3459ea2844ad33e2658fbd8fe8bed
C++
jaguar-paw33/CODE_AAI
/6.Data Structures/3.Queue/queue_using_linked_list.h
UTF-8
937
3.609375
4
[]
no_license
#include<bits/stdc++.h> using namespace std; template<typename T> class Node { public: T data; Node<T> * next; Node(T data) { this->data = data; this->next = NULL; } }; template<typename W> class Queue { Node<W> * head; Node<W> * tail; int size; public: Queue() { head = NULL; tail = NULL; size = 0; } bool isEmpty() { return size == 0; } int getSize() { return size; } void enqueue(W value) { Node<W> * newNode = new Node<W> (value); if (!head) { head = newNode; tail = newNode; } else { tail->next = newNode; tail = tail->next; } size++; } W dequeue() { if (isEmpty()) { cout << "Queue is Empty" << endl; return 0; } Node<W> * temp = head; head = head->next; size--; W ans = temp->data; temp->next = NULL; delete temp; return ans; } W front() { if (isEmpty()) { cout << "Queue is Empty" << endl; return 0; } return head->data; } };
true
d43134ca5df7a09be6e75f816901d6d0379f2096
C++
palmerst/CS-4ZP6
/Proof of Concept Demo/include/DynamicObject.h
UTF-8
1,223
2.71875
3
[]
no_license
#ifndef DYNAMICOBJECT_H_INCLUDED #define DYNAMICOBJECT_H_INCLUDED #include "PhysicsObject.h" /*! The DynamicObject class is derived from the Obj class. This type of object is subject to all physics calculations. */ class DynamicObject : public PhysicsObject { public: //! DynamicObject constructor DynamicObject(); //! DynamicObject constructor /*! \param space Chipmunk 2D space to attach object to \param pos Coordinates of the initial center of the object \param mass Mass of the object \param scale Scalar factor by which to scale the object during GPU rendering \param elast Elasticity of the object \param fric Friction factor of the object \param gpuData Pointer to the gpu data associated with the object \param type Type of object (different values affect collision routines) \param noRotation Flag to ignore angular momentum in the physics calculations (default = false) */ DynamicObject(float x, float y, float scale, float mass, float elast, float fric, int type, std::string gpuPath, std::string vPath, std::string fPath); }; #endif // DYNAMICOBJECT_H_INCLUDED
true
fa393bf1d36c109ec12653d1eb77f86723fbfc4f
C++
yameenjavaid/Online-Judge-Solutions
/UVa/uva10706.cpp
UTF-8
1,173
2.59375
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no_license
#include <bits/stdc++.h> using namespace std; // Number Sequence #define num long long int inline string build(num l){ string s = ""; for(num i = 1; i <= l; i++) s += to_string(i); return s; } vector<num> seq; int main(){ num last = 1, inc = 1, cnt = 2; seq.push_back(1); while(true){ if(floor(log10(cnt)) == log10(cnt)) inc++; num now = last + inc; last = now; now += seq[seq.size()-1]; if(now > 3000000000) break; seq.push_back(now); cnt++; } int t; cin >> t; while(t--){ num i; cin >> i; if(i == 1){ cout << 1 << endl; continue; } auto lo = lower_bound(seq.begin(), seq.end(), i); auto hi = upper_bound(seq.begin(), seq.end(), i); if(*lo == i){ num len = *lo - *prev(lo); string ans = build(len); cout << ans[ans.size()-1] << endl; } else{ auto pr = prev(hi); num len = *hi - *pr; string ans = build(len); cout << ans[i - *pr - 1] << endl; } } }
true
f4c2fb60f4508e3c044de12131b72aa09c01d626
C++
Unrealf1/RootExtraction
/General/source/JSON/JSONWriter.cpp
UTF-8
2,764
2.703125
3
[]
no_license
// // Created by fedor on 9/29/19. // #include "JSON/JSONWriter.hpp" JSONWriter::JSONWriter(std::ostream &stream): stream(stream) { } void JSONWriter::BeginBlock() { stream << block_begin; last_property = false; ++current_depth; } void JSONWriter::BeginBlock(const std::string &name) { CheckForComma(); Depth(); stream << '\"' << name << "\": "; last_property = true; BeginBlock(); } void JSONWriter::EndBlock() { --current_depth; stream << '\n'; Depth(); stream << block_end; } void JSONWriter::AddProperty(const std::string& name, const std::string& value) { CheckForComma(); Depth(); stream << '\"' << name << "\": \"" << value << '\"'; last_property = true; } void JSONWriter::AddProperty(const std::string& name, const int64_t& value) { CheckForComma(); Depth(); stream << '\"' << name << "\": " << std::to_string(value); last_property = true; } void JSONWriter::AddProperty(const std::string& name, const double& value) { CheckForComma(); Depth(); stream << '\"' << name << "\": " << std::to_string(value); last_property = true; } void JSONWriter::AddProperty(const std::string& name, const std::vector<std::string>& array) { CheckForComma(); Depth(); stream << '\"' << name << "\": [ "; bool first = true; for (auto& value : array) { if (first) { first = false; } else { stream << ", "; } stream << '\"' << value << '\"'; } stream << " ]"; last_property = true; } void JSONWriter::AddProperty(const std::string& name, const std::vector<int64_t>& array) { CheckForComma(); Depth(); stream << '\"' << name << "\": [ "; bool first = true; for (auto& value : array) { if (first) { first = false; } else { stream << ", "; } stream << std::to_string(value); } stream << " ]"; last_property = true; } void JSONWriter::AddProperty(const std::string& name, const std::vector<double>& array) { CheckForComma(); Depth(); stream << '\"' << name << "\": [ "; bool first = true; for (auto& value : array) { if (first) { first = false; } else { stream << ", "; } stream << std::to_string(value); } stream << " ]"; last_property = true; } void JSONWriter::Flush() { stream << std::flush; } uint32_t JSONWriter::GetDepth() const { return current_depth; } void JSONWriter::CheckForComma() { if (last_property) { stream << ",\n"; } else { stream << '\n'; } } void JSONWriter::Depth() { stream << std::string(4 * current_depth, ' '); } //ClassImp(JSONWriter);
true
c2a856c024651f31053d4283ca2689891bd41cf3
C++
smsguy927/UltimateOmaha
/Card.cpp
UTF-8
5,211
3.203125
3
[]
no_license
#include "Card.h" Card::Card() { } Card::Card(int ID) { setId(ID); } Card::Card(int rankID, int suitID) { } Card::~Card() { } void Card::setId(int id) { this->id = id; setRank(id % NUM_RANKS); setRankId(id % NUM_RANKS); //setSuit(id % NUM_SUITS); //setSuitId(id % NUM_SUITS); setSuit(id / NUM_RANKS); setSuitId(id / NUM_RANKS); } void Card::setRankId(int num) { this->rankId = num; } void Card::setSuitId(int num) { this->suitId = num; } void Card::setRank(int rank) { // Use Switch switch (rank) { case int(ERankNames::two) : rank = '2'; setRankName(RANK_NAMES[int(ERankNames::two)]); break; case int(ERankNames::three) : rank = '3'; setRankName(RANK_NAMES[int(ERankNames::three)]); break; case int(ERankNames::four) : rank = '4'; setRankName(RANK_NAMES[int(ERankNames::four)]); break; case int(ERankNames::five) : rank = '5'; setRankName(RANK_NAMES[int(ERankNames::five)]); break; case int(ERankNames::six) : rank = '6'; setRankName(RANK_NAMES[int(ERankNames::six)]); break; case int(ERankNames::seven) : rank = '7'; setRankName(RANK_NAMES[int(ERankNames::seven)]); break; case int(ERankNames::eight) : rank = '8'; setRankName(RANK_NAMES[int(ERankNames::eight)]); break; case int(ERankNames::nine) : rank = '9'; setRankName(RANK_NAMES[int(ERankNames::nine)]); break; case int(ERankNames::ten) : rank = 'T'; setRankName(RANK_NAMES[int(ERankNames::ten)]); break; case int(ERankNames::jack) : rank = 'J'; setRankName(RANK_NAMES[int(ERankNames::jack)]); break; case int(ERankNames::queen) : rank = 'Q'; setRankName(RANK_NAMES[int(ERankNames::queen)]); break; case int(ERankNames::king) : rank = 'K'; setRankName(RANK_NAMES[int(ERankNames::king)]); break; case int(ERankNames::ace) : rank = 'A'; setRankName(RANK_NAMES[int(ERankNames::ace)]); break; default: std::cout << "Invalid rank." << std::endl; rank = '0'; throw std::invalid_argument("Not a rank"); } this->rank = rank; } void Card::setSuit(int suit) { // Use Switch switch (suit) { case(int(ESuitNames::clubs)): suit = 'c'; setSuitName(SUIT_NAMES[int(ESuitNames::clubs)]); break; case(int(ESuitNames::diamonds)): suit = 'd'; setSuitName(SUIT_NAMES[int(ESuitNames::diamonds)]); break; case(int(ESuitNames::hearts)): suit = 'h'; setSuitName(SUIT_NAMES[int(ESuitNames::hearts)]); break; case(int(ESuitNames::spades)): suit = 's'; setSuitName(SUIT_NAMES[int(ESuitNames::spades)]); break; default: std::cerr << "Invalid suit." << std::endl; suitId = NUM_SUITS; suit = 'e'; throw std::invalid_argument("Not a suit symbol"); break; } this->suit = suit; } void Card::setRankName(std::string rankName) { this->rankName = rankName; } void Card::setSuitName(std::string suitName) { this->suitName = suitName; } int Card::getId() { return this->id; } char Card::getRank() { return this->rank; } char Card::getSuit() { return this->suit; } int Card::getRankId() const { return this->rankId; } int Card::getSuitId() const { return this->suitId; } std::string Card::getRankName() { return this->rankName; } std::string Card::getSuitName() { return this->suitName; } void Card::print() { std::cout << this->rankName << " of " << this->suitName << " "; } void Card::printSymbol() { std::cout << this->rank << this->suit << " "; } bool Card::operator<(Card card2) const { if (this->rankId < card2.rankId) { return true; } else if (this->rankId > card2.rankId) { return false; } else if (this->suitId < card2.suitId) { return true; } else if (this->suitId > card2.suitId) { return false; } else { return false; } } bool Card::operator>(Card card2) const { if (this->rankId > card2.rankId) { return true; } else if (this->rankId < card2.rankId) { return false; } else if (this->suitId > card2.suitId) { return true; } else if (this->suitId < card2.suitId) { return false; } else { return false; } } // Used when checking to see if a card already exists in a container bool Card::operator==(Card card2) const { return this->rankId == card2.rankId && this->suitId == card2.suitId; } bool Card::isLowerSuit(const Card &card1 , const Card &card2) { if (card1.suitId < card2.suitId) { return true; } else if (card1.suitId > card2.suitId) { return false; } else if (card1.rankId < card2.rankId) { return true; } else if (card1.rankId > card2.rankId) { return false; } else { return false; } } bool Card::isHigherSuit(Card card1, Card card2) { if (card1.suitId > card2.suitId) { return true; } else if (card1.suitId < card2.suitId) { return false; } else if (card1.rankId > card2.rankId) { return true; } else if (card1.rankId < card2.rankId) { return false; } else { return false; } }
true
ccbf456d56c43b1b70efee2dcd496e0fc068403c
C++
dbwls89876/Ru
/BAEKJOON/Step/7. string/11720_char_sum.cpp
UTF-8
215
2.625
3
[]
no_license
#include <iostream> using namespace std; int main(){ int n, sum = 0; char arr[101]; cin>>n; for(int i = 0; i<n; i++) cin>>arr[i]; for(int i = 0; i<n; i++){ sum += (arr[i]-'0'); } cout<<sum; return 0; }
true
f35f753014cfa975fd435a86152901ba124aefd6
C++
tngo0508/Cplusplus-OCC-
/A250_TEMP_E6_Ngo_NhatTan-2016-04-13/A250_TEMP_E6_Ngo_NhatTan/Project/Movie.cpp
UTF-8
649
3.390625
3
[]
no_license
#include "Movie.h" ostream& operator<<(ostream& out, const Movie& otherMovie) { out << otherMovie.getMovieTitle() << "(" << otherMovie.getYear() << ")"; return out; } Movie::Movie() { year = 0; } Movie::Movie(const string& newMovieTile, int newYear) { movieTitle = newMovieTile; year = newYear; } string Movie::getMovieTitle() const { return movieTitle; } int Movie::getYear() const { return year; } void Movie::setMovieTitle(const string& newMovieTile) { movieTitle = newMovieTile; } void Movie::print() const { cout << movieTitle << "(" << year << ")"; cout << endl; } Movie::~Movie() {}
true
db09455ceba2dd30875eb6be11d9555bae4e8ac0
C++
Rayyan06/Snake_Game
/Apple.h
UTF-8
465
2.546875
3
[]
no_license
#ifndef APPLE_H #define APPLE_H // #include "Point.h"// When I learn inheritance #include "Point.h" #include <Arduino.h> #include "snakegame.h" class Snake; class Point; class Apple { private: uint8_t m_x; uint8_t m_y; public: Apple() = default; Apple(uint8_t x, uint8_t y) : m_x{ x }, m_y{ y } { } bool isTouching(const Point& other) const; void spawn(const Snake& snake); void display(uint8_t* screen); }; #endif
true
5ad4cef2a5896741628345e1b76f57b9fe5a283d
C++
david-docteur/DataStructures
/DoublyLinkedList/Node.cpp
UTF-8
872
3.4375
3
[]
no_license
#include <string> #include "Node.h" using namespace std; template<typename T> Node<T>::Node(T value) { data = value; previous = NULL; next = NULL; } template<typename T> Node<T>::~Node() { } template<typename T> const Node<T>* Node<T>::operator=(const Node<T>* n) { cout << "Calling Node Assignment Operator." << endl; if(n == this) return this; data = n->data; if(n->previous) previous = n->previous; if(n->next) next = n->next; return this; } template<typename T> T Node<T>::getData() { return data; } template<typename T> Node<T>* Node<T>::getPrevious() { return previous; } template<typename T> Node<T>::setPrevious(Node<T>* n) { previous = n; } template<typename T> Node<T>* Node<T>::getNext() { return next; } template<typename T> Node<T>::setNext(Node<T>* n) { next = n; } template class Node<int>; template class Node<string>;
true
172f6852dc2231706539d3f12f68d28bad44a1d1
C++
zhengyunhai/CCFCSP
/code/CCF201712-2 游戏.cpp
UTF-8
1,152
2.953125
3
[]
no_license
#include<cstdio> #include<cstdlib> struct dl{ int id; int num; dl* pre; dl* next; }dl; void gendl(struct dl*temp,int n) { int i; struct dl* r=temp; struct dl* head; head=r; for(i=0;i<n;i++) { struct dl* temp1; temp1=(struct dl*)malloc(sizeof(struct dl)); temp1->id=i+2; temp1->num=0; temp1->next=NULL; r->next=temp1; temp1->pre=r; r=temp1; } r->next=head; head->pre=r; } int pd(int a,int k) { int b,c; b=a%k; c=a%10; if(b==0)return 1; else if(c==k)return 1; else return 0; } int main(void) { int n,k,count,temp; scanf("%d %d",&n,&k); count=n; struct dl *head,*h,*temp1; head=(struct dl*)malloc(sizeof(struct dl)); h=head; head->id=1; head->num=1; head->pre=NULL; head->next=NULL; int i; gendl(head,n-1); /* for(i=0;i<n;i++) { printf("%d ",head->num); head=head->pre; } */ head=h; while(count!=1) { temp=head->num; temp1=head; head=head->next; if(pd(temp1->num,k)) { temp1->pre->next=temp1->next; temp1->next->pre=temp1->pre; temp1->pre=NULL; temp1->next=NULL; free(temp1); count--; } head->num=temp+1; } printf("%d",head->id); }
true
da9bd6e57722aa62d45d741dfcb1882580722a1b
C++
aaaaaepp1/tapin
/ArduinoProgram/Smoothing.cpp
UTF-8
755
3.140625
3
[]
no_license
#include "Arduino.h" #include "Smoothing.h" Smoothing::Smoothing () { } void Smoothing::setNext(Smoothing *smoothing_) { next = smoothing_; length = smoothing_->getLength (); } void Smoothing::setLength (int length_) { length = length_; } void Smoothing::setValue (int value_) { value = value_; } int Smoothing::smooth () { if (next != NULL) return next->smooth (1, value); return -1; } int Smoothing::smooth (int currentLength_, int currentValue_) { if (next != NULL) { if (currentLength_ >= length) { delete next; next = NULL; } else { return next->smooth (++currentLength_, currentValue_ + value); } } return currentValue_ / currentLength_; } int Smoothing::getLength () { return length; }
true
073b3eed64d087a40c21675612f8d95065da9fe9
C++
Julsperez/Practicas-distribuidos
/practica10-23-27marzo/practica10/Solicitud.cpp
UTF-8
1,037
2.59375
3
[]
no_license
#include "SocketDatagrama.h" #include "Solicitud.h" #include "mensaje.h" Solicitud::Solicitud() { } char * Solicitud::doOperation(char* IP, int puerto, int operationId, char* arguments) { struct mensaje msj; char* resultado; int res; for(int i=0;i<1;i++){ msj.messageType = 0; msj.requestId = id; id++; memcpy(msj.IP, IP, 16); msj.puerto = puerto; msj.operationId = operationId; //cout << "Id operacion: " << msj.operationId << endl; //cout << "ip: " << msj.IP << endl; memcpy(msj.arguments, arguments, 4000); //cout << "puerto: " << msj.puerto << endl; //cout << "argumentos: " << msj.arguments << endl; PaqueteDatagrama paq((char*) &msj, sizeof(msj), IP, puerto); socketlocal->envia(paq); PaqueteDatagrama paq1(sizeof(msj)); res = socketlocal->recibe(paq1); //cout<<"Resultado: " <<res <<endl; /*if(res>=0){ resultado = paq1.obtieneDatos(); break; }*/ } if(res>=0) cout << "resultado: 12\n" << endl; else cout << "No se pudo conectar al servidor :(" << endl; return res; }
true
09a1949deea741171ca8cc6eba8d5f3ee76ffd48
C++
nickcharron/lidar_snow_removal
/src/radiusOutlierFilter.cpp
UTF-8
2,979
2.59375
3
[]
no_license
#include <ros/ros.h> #include <iostream> #include <vector> // PCL specific includes #include <sensor_msgs/PointCloud2.h> #include <std_msgs/Float64.h> #include <pcl_conversions/pcl_conversions.h> #include <pcl/point_cloud.h> #include <pcl/point_types.h> #include <pcl/filters/radius_outlier_removal.h> ros::Publisher pubOutputPoints; // pubAvgDuration, pubAvgRate; ros::Duration currentDuration(0), accumDuration(0); ros::Time begin; std::string inputTopic; double radius; std_msgs::Float64 averageDuration, averageRate; int minNeighbours, noCloudsProcessed = 0; void cloud_cb (const sensor_msgs::PointCloud2ConstPtr& cloud_msg) { // Count number of point clouds processed noCloudsProcessed++; // Container for original & filtered data pcl::PCLPointCloud2* cloud = new pcl::PCLPointCloud2; pcl::PCLPointCloud2ConstPtr cloudPtr(cloud); pcl::PCLPointCloud2 cloud_filtered; // Convert to PCL data type pcl_conversions::toPCL(*cloud_msg, *cloud); // Perform the actual filtering pcl::RadiusOutlierRemoval<pcl::PCLPointCloud2> outrem; outrem.setInputCloud(cloudPtr); outrem.setRadiusSearch(radius); outrem.setMinNeighborsInRadius(minNeighbours); // Get current time: ros::Time begin = ros::Time::now(); // apply filter outrem.filter (cloud_filtered); // Get duration currentDuration = ros::Time::now() - begin; // Calculate average duration accumDuration = accumDuration + currentDuration; averageDuration.data = accumDuration.toSec() / noCloudsProcessed; averageRate.data = 1/averageDuration.data; // Convert to ROS data type sensor_msgs::PointCloud2 output; pcl_conversions::fromPCL(cloud_filtered, output); // Publish the data pubOutputPoints.publish (output); //pubAvgDuration.publish (averageDuration); //pubAvgRate.publish (averageRate); } int main (int argc, char** argv) { // Initialize ROS ros::init (argc, argv, "radiusOutlierFilter"); ros::NodeHandle nh; std::cout << std::endl; ROS_INFO("Radius Outlier Removal Node Initialize"); // Get parameters from ROS parameter server ros::param::get("radius/inputTopic", inputTopic); ros::param::get("radius/radius_search", radius); ros::param::get("radius/minNeighbours", minNeighbours); ROS_INFO("The input topic is %s" , inputTopic.c_str()); ROS_INFO("Radius search dimension is set to: %.2f", radius); ROS_INFO("Minimum neighbours required in each search radius is set to: %d", minNeighbours); // Create a ROS subscriber for the input point cloud ros::Subscriber sub = nh.subscribe (inputTopic, 1, cloud_cb); // Create a ROS publisher for the output point cloud pubOutputPoints = nh.advertise<sensor_msgs::PointCloud2> ("radius/output", 1); //pubAvgDuration = nh.advertise<std_msgs::Float64> ("/radius/AverageProcessTime", 1); //pubAvgRate = nh.advertise<std_msgs::Float64> ("/radius/AverageProcessRate", 1); // Spin ros::spin (); }
true
83c1a430008a23ea8e43a417b7be006342c99963
C++
Kattjakt/kolv-hardware
/kolv.ino
UTF-8
3,193
3.140625
3
[]
no_license
#include <SoftwareSerial.h> #include <MD5.h> SoftwareSerial bluetooth(4, 2); // RX, TX struct Entry { String name; unsigned pin; int(*callback)(unsigned, String); }; class Handler { private: Entry **list; size_t size; public: Handler(); ~Handler(); bool bind(String name, unsigned pin, int(*callback)(unsigned, String)); bool update(String data); void shutdown(); bool sendStates(); bool POST(); }; Handler::Handler() { this->list = (Entry **)malloc(0); this->size = 0; }; Handler::~Handler() { delete []list; } bool Handler::bind(String name, unsigned pin, int(*callback)(unsigned, String)) { list = (Entry **)realloc(this->list, (size + 1) * sizeof(Entry *)); if (this->list != NULL) { list[size] = new Entry{name, pin, callback}; pinMode(pin, OUTPUT); Serial.println(" * listening for: \"" + list[size]->name + "\""); size++; } else { this->shutdown(); return false; } return true; } bool Handler::update(String data) { int argstart = data.indexOf('('); int argend = data.indexOf(')'); // Send all the current pin states when successfully connected if (data == "Connected") { this->sendStates(); return true; } // Start checking for commands with arguments if (argstart == -1 || argend == -1) { Serial.println("Got invalid command: " + data); return false; } String command = data.substring(0, argstart); String args = data.substring(argstart + 1, argend); for (int i = 0; i < size; i++) { if (this->list[i]->name == command) { int response = this->list[i]->callback(list[i]->pin, args); Serial.print("Got response from Hardware: "); Serial.println(response); return true; } } return false; } void Handler::shutdown() { for (int i = 0; i < size; i++) { // If we don't do this, all pins will be left in their current state digitalWrite(this->list[i]->pin, LOW); } } bool Handler::POST() { return true; } int setLamp(unsigned pin, String value) { if (value == "on") { digitalWrite(pin, HIGH); } if (value == "off") { digitalWrite(pin, LOW); } return true; } bool Handler::sendStates() { for (int i = 0; i < size; i++) { String name = list[i]->name; int state = digitalRead(list[i]->pin); bluetooth.println("State(" + name + "," + String(state) + ")"); } return true; } Handler *handler = new Handler(); String inData = ""; void setup() { Serial.begin(9600); bluetooth.begin(9600); handler->bind("headlight", 13, setLamp); handler->bind("blinkers_left", 12, setLamp); handler->bind("blinkers_right", 11, setLamp); handler->POST(); } void loop() { while (bluetooth.available() > 0) { char recieved = (char)bluetooth.read(); if (recieved == '\n') { Serial.println("Recieved: " + inData); handler->update(inData); inData = ""; } else { inData += recieved; } } if (Serial.available()){ delay(10); // The delay is necessary to get this working! bluetooth.println(Serial.readString()); } }
true
2ff55ed186b8b1e6fa794b31a5e6c457bc2abbb8
C++
Fantendo2001/FORKED---CourseMaterials
/2018-2019_Term2/CSC3002-Programming_Paradigms/Course_Material/Week 05/06 Programs/PointWithFreeFuncsAndOps/point.cpp
UTF-8
927
3.578125
4
[ "MIT" ]
permissive
/* * File: point.cpp * --------------- * This file implements the point.h interface. The comments have been * eliminated from this listing so that the implementation fits on a * single page. */ #include <string> #include <math.h> #include "point.h" using namespace std; Point::Point() { x = 0; y = 0; } Point::Point(int xc, int yc) { x = xc; y = yc; } int Point::getX() { return x; } int Point::getY() { return y; } string Point::toString() { return "(" + to_string(x) + "," + to_string(y) + ")"; } ostream & operator<<(ostream & os, Point pt) { return os << pt.toString(); } bool operator==(Point p1, Point p2) { return p1.getX() == p2.getX() && p1.getY() == p2.getY(); } bool operator!=(Point p1, Point p2) { return !(p1 == p2); } double dist(Point p1, Point p2) { double dx = p2.getX() - p1.getX(); double dy = p2.getY() - p1.getY(); return sqrt(dx * dx + dy * dy); }
true
8ff98b4bb29f178f3690871e4cd54035d1d3c2d1
C++
Ali-Fawzi-Lateef/C-PrimerPlus
/Chapter4/pe4-1.cpp
UTF-8
899
3.921875
4
[]
no_license
// pe4-1.cpp -- this program requests and displays information // This is exercise 1 of chapter 4 in C++ Primer Plus by Stephen Prata #include<iostream> int main(void) { using namespace std; cout << "What is your first name? "; char first_name[20]; cin.getline(first_name, 20); // we can see that cin does not leave a new line character after reading text first_name[19] = '\0'; //cin.get(); // This is unnecessary because the member function getline() does not leave a newline character in the input cout << "What is your last name? "; char last_name[20]; cin.getline(last_name, 20); last_name[19] = '\0'; cout << "What letter grade do you deserve? "; char grade; cin >> grade; cout << "What is your age? "; int age; cin >> age; cout << "Name: " << last_name << ", " << first_name << endl << "Grade: " << char (grade + 1) << endl << "Age: " << age << endl; return 0; }
true
c24fb7359f570b058bb1edb2517cd2d0e7f93caa
C++
saushirur1/Justify_Text
/Text_Justification.cpp
UTF-8
1,369
3.0625
3
[]
no_license
#include <iostream> #include <vector> #include "Text_Justfication.h" using namespace std; greedy_justify::greedy_justify(string text) { string word=""; for(int i=0;i<text.length();i++) { if(text[i]==' ' || i==text.length()-1 || text[i]=='.') { v.push_back(word); word=""; } else { word=word+text[i]; } } for(int i=0;i<v.size();i++) { l.push_back(v[i].length()); } } void greedy_justify::justify(int justify_length) { int length=0; for(int j=0;j<l.size();j++) { if(length >= justify_length) { result.push_back(j-1); j=j-1; length=0; } if(j==l.size()-1) { result.push_back(j); } else { length=length+l[j]+1; } } } void greedy_justify::print_justify() { int index=0; // for(int i=0;i<result.size();i++) // { // cout << result[i] << endl; // } for(int i=0;i<result.size();i++) { for(int j=index;j<result[i];j++) { cout << v[j] << " "; } index=result[i]; cout << "|"; cout << endl; } } dynamic_justify::dynamic_justify(string text) { int word=""; for(int i=0;i<text.length();i++) { if(text[i]==' ' || i==text.length()-1) { v.push_back(word); word=""; } else { word=word+text[i]; } } for(int i=0;i<v.size();i++) { l.push_back(v[i].length()); } } int dynamic_justify::badness(int index1,int index2) { cout << "badness function" << endl; }
true
00af5181bd0b3e7f51eb04f594d8c3a21d867be1
C++
DrewGaard/Comp-53-Labs-Data-Structures
/Lab 14 Queues/Lab 14 Queues/Node.h
UTF-8
260
2.984375
3
[]
no_license
#ifndef NODE_H #define NODE_H #include "Student.h" class Node { protected: Student data; Node* next; public: Node(); Node(Student item, Node* n = NULL); Student getData(); Node* getNext(); void setData(Student item); void setNext(Node* n); }; #endif
true
5375d4d38b33eca6ab8b9ac62cf5d3233738c328
C++
BrandonAO/Estructura-Datos
/Taller1/Blackjack.cpp
UTF-8
6,710
2.96875
3
[]
no_license
#include "Blackjack.h" #include "Croupier.h" #include "Admin.h" #include "Jugador.h" #include <iostream> #include <Windows.h> using namespace std; Blackjack::Blackjack() { this->croupier = Croupier(); this->mazo = Mazo(); this->cantActual = 0; this->max = 6; //maximo de jugadores en mesa, minimo 1 this->jugadores = new Jugador[max]; } Blackjack::~Blackjack() { } Mazo& Blackjack::getMazo() { return mazo; } bool Blackjack::agregarJugador(Jugador& jug) { if (cantActual >= max) { cout << "* No se pueden agregar mas jugadores a la mesa. " << endl; return false; } if (jug.getMonto() < 5000) { cout << "* No se pueden agregar al jugador porque tiene menos de 5.000 en su billetera, por favor cargue saldo. " << endl; return false; } this->jugadores[cantActual] = jug; cantActual++; return true; } //metodo que elimina al jugador segun rut bool Blackjack::eliminarJugador(string rut) { for (int i = 0; i < cantActual; i++) { if (jugadores[i].getRut().compare(rut) == 0) { cout << "Encontrado" << endl; cout << "Jugador rut: " << jugadores[i].getRut() << endl; jugadores[i] = jugadores[cantActual - 1]; cantActual--; return true; } } cout << "No encontrado" << endl; return false; } bool Blackjack::eliminarTodosJugadores() { Jugador j = Jugador(); for (int i = 0; i < cantActual; i++) { jugadores[i] = j; cantActual--; } cout << "No encontrado" << endl; return false; } void Blackjack::imprimirJugadores() { for (int i = 0; i < max; i++) { cout << "Nombre: " << jugadores[i].getNombre() << " Id: " << jugadores[i].getMonto() << endl; } } // iniciar partida void Blackjack::partida() { if (cantActual == 0) { cout << "* Debe agregar jugadores para iniciar una ronda." << endl; return; } cout << "Iniciar Partida: " << endl; cout << "Repartiendo cartas: " << endl; bool terminoPartida = false; // apuestas por jugador for (int i = 0; i < cantActual; i++) { while (true) { int montoApuesta = 0; cout << "Apuestas:" << endl; cout << "Jugador " << jugadores[i].getNombre() << ":" << endl; cout << "Saldo Disponible: " << jugadores[i].getMonto() << endl; cout << "Ingresar monto a apostar: " << endl; cin >> montoApuesta; if (montoApuesta <= jugadores[i].getMonto()) { apuestas[i] = montoApuesta; jugadores[i].setMontoMenos(montoApuesta); break; } else { cout << "El monto ingresado excede de su saldo." << endl; } } } //reparte al jugador for (int i = 0; i < cantActual; i++) { bool cartasMano = jugadores[i].ingresarCarta(mazo.sacarCarta()); cartasMano = jugadores[i].ingresarCarta(mazo.sacarCarta()); if (jugadores[i].getPuntaje() == 21) { jugadores[i].setPartidasGanadas(1); apuestas[i] = apuestas[i] * 2; jugadores[i].setMonto(apuestas[i]); cout << "Jugador " << jugadores[i].getNombre() << " a GANADO!!" << endl; } } //reparte al croupier bool as = false; bool cartasMano = croupier.ingresarCarta(mazo.sacarCarta()); if (croupier.getPuntaje() == 11) { as = true; } imprimirCartas(); //sigue partida for (int i = 0; i < cantActual; i++) { int opcion = 0; if (!as) { cout << "Jugador" << jugadores[i].getNombre() << " ¿Quiere rendirse? SI[1] NO[0]" << endl; cin >> opcion; if (opcion == 1) { //rendirse jugadores[i].setMonto(apuestas[i] / 2); jugadores[i].setRetiroRonda(true); break; } } else { cout << "* El Croupier tiene un AS. Ningun jugador puede rendir." << endl; } if (!jugadores[i].getRetiroRonda()) { cout << "Jugador" << jugadores[i].getNombre() << " Sacar carta [1], No sacar carta [2] " << endl; cin >> opcion; if (opcion == 1) { //sacar carta bool masCartas = true; while (masCartas) { imprimirCartas(); cout << "Jugador " << jugadores[i].getNombre() << " ¿sacar carta? Si [1], No [2] " << endl; int opcion2 = 0; cin >> opcion2; if (opcion2 == 1) { cartasMano = jugadores[i].ingresarCarta(mazo.sacarCarta()); verificarGanador(21, true); } if (opcion2 == 2) { masCartas = false; break; } } } } } //sacar cartas croupier > 16 while (croupier.getPuntaje() < 16) { bool cartasMano = croupier.ingresarCarta(mazo.sacarCarta()); imprimirCartas(); } verificarGanador(croupier.getPuntaje(), false); } void Blackjack::imprimirCartas() { system("cls"); Carta c = mazo.sacarCarta(); string v = c.getValor(); string pinta = c.getPinta(); for (int i = 0; i < cantActual; i++) { if (!jugadores[i].getRetiroRonda()) { cout << "Jugador " << jugadores[i].getNombre() << " sus cartas: " << endl; for (int i = 0; i < jugadores[i].getCartasActual();i++) { cout << v << pinta << ", " ; } } cout << "" << endl; } cout << "Croupier sus cartas: " << endl; for (int i = 0; i < jugadores[i].getCartasActual(); i++) { cout << v << pinta << ", "; } cout << "" << endl; } bool Blackjack::verificarGanador(int comparador, bool forma) { bool terminoPartida = false; if (!forma) { if (croupier.getPuntaje() > 21) { cout << "Croupier a PERDIDO!!. Todos ganan." << endl; for (int i = 0; i < cantActual; i++) { if (!jugadores[i].getRetiroRonda()) { jugadores[i].setPartidasGanadas(1); apuestas[i] = apuestas[i] * 2; jugadores[i].setMonto(apuestas[i]); cout << "Jugador" << jugadores[i].getNombre() << " a GANADO!!" << endl; } } return true; } for (int i = 0; i < cantActual; i++) { if (!jugadores[i].getRetiroRonda()) { if (jugadores[i].getPuntaje() > comparador) { jugadores[i].setPartidasGanadas(1); apuestas[i] = apuestas[i] * 2; jugadores[i].setMonto(apuestas[i]); cout << "Jugador" << jugadores[i].getNombre() << " obtuvo puntaje igual al croupier. a GANADO!!" << endl; terminoPartida = true; } if (jugadores[i].getPuntaje() == comparador) { jugadores[i].setMonto(apuestas[i] / 2); jugadores[i].setRetiroRonda(true); cout << "Jugador" << jugadores[i].getNombre() << " obtuvo puntaje mayor a 21. Ha EMPATADO!!" << endl; } if (jugadores[i].getPuntaje() < comparador) { cout << "Jugador" << jugadores[i].getNombre() << " obtuvo puntaje menor a 21. Ha PERDIDO!!" << endl; } //falta cuando es menor. } } } else { //cartas adicionales for (int i = 0; i < cantActual; i++) { if (!jugadores[i].getRetiroRonda()) { if (jugadores[i].getPuntaje() > 21) { cout << "Jugador" << jugadores[i].getNombre() << " obtuvo puntaje mayor a 21. Ha PERDIDO!!" << endl; jugadores[i].setRetiroRonda(true); } } } } return terminoPartida; } int Blackjack::getCantActual() { return cantActual; }
true
30e9db3c841b6e87d8c9343ee13ef44264de5679
C++
keith-mcqueen/MessageServer
/MessageStore.h
UTF-8
603
2.765625
3
[]
no_license
/* * File: MessageStore.h * Author: keith * * Created on September 23, 2013, 10:29 PM */ #ifndef MESSAGESTORE_H #define MESSAGESTORE_H #include <string> #include <semaphore.h> #include <map> #include <vector> #include "Message.h" class MessageStore { public: MessageStore(); virtual ~MessageStore(); void addMessage(string recipient, Message* message); vector<Message*> getMessages(string recipient); void clear(); private: void lock(); void unlock(); map<string, vector<Message*> > messagesByRecipient; sem_t lock_; }; #endif /* MESSAGESTORE_H */
true
910586bdce8c8fe4b35692fb82f8bd59267adf19
C++
WickedLukas/BMP388_Test
/src/main.cpp
UTF-8
1,865
2.84375
3
[]
no_license
// BMP388_DEV - I2C Communications, Default Configuration, Normal Conversion, Interrupt #include <Arduino.h> #include <BMP388_DEV.h> // Include the BMP388_DEV.h library #include "Plotter.h" #define BAROMETER_INTERRUPT_PIN 7 volatile boolean barometerInterrupt = false; float temperature, pressure, altitude; BMP388_DEV bmp388; // Instantiate (create) a BMP388_DEV object and set-up for I2C operation (address 0x77) Plotter p; void barometerReady() { barometerInterrupt = true; } void setup() { Serial.begin(115200); // Initialise the serial port bmp388.begin(); // Default initialisation, place the BMP388 into SLEEP_MODE bmp388.enableInterrupt(); // Enable the BMP388's interrupt (INT) pin attachInterrupt(digitalPinToInterrupt(BAROMETER_INTERRUPT_PIN), barometerReady, RISING); // Set interrupt to call interruptHandler function on D2 bmp388.setTimeStandby(TIME_STANDBY_20MS); // Set the standby time to 0.02 seconds bmp388.setTempOversampling(OVERSAMPLING_X1); // Set temperature oversampling to 1 bmp388.setPresOversampling(OVERSAMPLING_X8); // Set pressure oversampling to 8 bmp388.setIIRFilter(IIR_FILTER_2); // Set the IIR filter coefficient to 2 bmp388.startNormalConversion(); // Start BMP388 continuous conversion in NORMAL_MODE p.Begin(); //p.AddTimeGraph("Barometer Data", 100, "Temperature", temperature, "Pressure", pressure, "Altitude", altitude); p.AddTimeGraph("Altitude", 500, "Altitude", altitude); } void loop() { if (barometerInterrupt) { barometerInterrupt = false; // Clear the dataReady flag bmp388.getMeasurements(temperature, pressure, altitude); // Read the measurements // Plot p.Plot(); } }
true
8047f781a73b9db736fe37996127a6e713e516dc
C++
burakcoskun/programming_contests
/codeforces/411div2/B/soln.cpp
UTF-8
552
2.515625
3
[]
no_license
#include<cstdio> #include<cstdlib> #include<string> #include<vector> #include<map> #include<set> #include<queue> #include<stack> #include<algorithm> #include<iostream> #include<cmath> using namespace std; #define pb push_back #define mp make_pair #define fs first #define sc second int n; void read_input(){ cin >> n; string s; for(int i = 0 ; i < 2 && i < n ;++i) s+='a'; for(int i = 2; i < n; ++i){ if(s[i-2] == 'a') s+='b'; else s+='a'; } cout << s << endl; } int main(){ read_input(); return 0; }
true
66dd790e29f5cc723f5800793278ac21dab3f207
C++
sankalpkotewar/algorithms-1
/tree/path-sum-iv.cpp
UTF-8
993
3.578125
4
[]
no_license
#include "tree.h" /* * If the depth of a tree is smaller than 5, then this tree can be represented by a list of three-digits integers. For each integer in this list: The hundreds digit represents the depth D of this node, 1 <= D <= 4. The tens digit represents the position P of this node in the level it belongs to, 1 <= P <= 8. The position is the same as that in a full binary tree. The units digit represents the value V of this node, 0 <= V <= 9. Given a list of ascending three-digits integers representing a binary with the depth smaller than 5. You need to return the sum of all paths from the root towards the leaves. Example 1: Input: [113, 215, 221] Output: 12 Explanation: The tree that the list represents is: 3 / \ 5 1 The path sum is (3 + 5) + (3 + 1) = 12. Example 2: Input: [113, 221] Output: 4 Explanation: The tree that the list represents is: 3 \ 1 The path sum is (3 + 1) = 4. */ int pathSumIV(vector<int>& nums) { return 0; }
true
5e9f3bd4d79d7a8cbed777f44be0af4068014caa
C++
s0lstice/carto-qt
/askdatabase.cpp
ISO-8859-1
4,295
2.6875
3
[]
no_license
/** * \file askdatabase.cpp * \brief Fenetre de gestion des bases de donnees, permet de choisir ou creer une nouvelle base * \author Guillaume Lastecoueres & Mickael Puret * \version 0.1 * * La creation ou la selection d'une base de donn necessite la selection de son emplacement. La creation necessite de creer toutes les table de la base. * */ /*! \class AskDataBase askdatabase.cpp \brief fenetre de selection de la base de donnee */ #include "askdatabase.h" #include "ui_askdatabase.h" #include "carte.h" #include "QDebug" #include "database.h" #include "data_categories.h" #include <QSettings> //#include <string> /*! @brief Construit la fentre et initialise les donnes importantes @fn AskDataBase::AskDataBase(QWidget *parent) : QMainWindow(parent), ui(new Ui::AskDataBase) \note Cette fentre que nous allons crer est faite pour permettre l'utilisateur de choisir une base de donne.\n Il y a 4 bouttons :\n -pushbutton_3 permet de quitter\n -pushbutton_2 permet de creer ou selectionner une BDD\n -pushbutton permet de creer ou selectionner une BDD\n -pushbutton_4 permet d'ouvrir un explorateur pour choisir un fichier\n Deplus la fentre liste tout les fichiers en .db dans son repertoire.\n */ AskDataBase::AskDataBase(QWidget *parent) : QMainWindow(parent), ui(new Ui::AskDataBase) { ui->setupUi(this); connect(ui->pushButton_3,SIGNAL(clicked()),this,SLOT(close())); connect(ui->pushButton_2,SIGNAL(clicked()),this,SLOT(ValidateFile())); connect(ui->pushButton,SIGNAL(clicked()),this,SLOT(CreateFile())); connect(ui->pushButton_4,SIGNAL(clicked()),this,SLOT(SelectFile())); QString MyAppDirPath = QCoreApplication::applicationDirPath(); QStringList listFilter; listFilter << "*.db"; QDir *DirA = new QDir(MyAppDirPath); QStringList FIL = DirA->entryList(listFilter); int i = 0; for(i=0;i<FIL.count();i++) { ui->comboBox->addItem(FIL[i]); } free(DirA); } AskDataBase::~AskDataBase() { delete ui; } /*! @fn void AskDataBase::SelectFile(void) @brief Creer une fentre qui permet la selection d'un fichier . \note Une fois la selection faite on met automatiquement dans la combobox le fichier qui vient d'tre selectionn. */ void AskDataBase::SelectFile(void) { QString File = QFileDialog::getOpenFileName(this,tr("Choisir base de donne"), QDir::currentPath(), tr("Database files (*.db)")); if (!File.isEmpty()) { if (ui->comboBox->findText(File) == -1) ui->comboBox->addItem(File); ui->comboBox->setCurrentIndex(ui->comboBox->findText(File)); } } /*! @fn void AskDataBase::CreateFile(void) @brief Cree ou recupere une BDD puis lance la feetre principale. \note Dans les faits la recuperation ou la creation de la base de donne se fait l'appel de datacreate on rcupre aussi les catagories qui ont t sauvergard dans les QSettings. */ void AskDataBase::CreateFile(void) { filename= ui->comboBox->currentText().remove(".db"); database::dataCreate(filename)->initTable(); int i = 0 ; QStringList Categories; QSettings settings("CartoTeam", "Cartographe"); Categories.append(settings.value("Categories").toStringList()); for(i=0;i<Categories.count();i++) { addCategorie(Categories.value(i)); } Carte * WCarte = new Carte(); WCarte->show(); this->close(); } /*! @fn void AskDataBase::ValidateFile(void) @brief Cree ou recupere une BDD puis lance la feetre principale. \note Dans les faits la recuperation ou la creation de la base de donne se fait l'appel de datacreate on rcupre aussi les catagories qui ont t sauvergard dans les QSettings. */ void AskDataBase::ValidateFile(void) { filename= ui->comboBox->currentText().remove(".db"); database::dataCreate(filename); int i = 0 ; QStringList Categories; QSettings settings("CartoTeam", "Cartographe"); Categories.append(settings.value("Categories").toStringList()); for(i=0;i<Categories.count();i++) { addCategorie(Categories.value(i)); } Carte * WCarte = new Carte(); WCarte->show(); this->close(); }
true
54f1be788404c2b3a178e53a10ac720481276648
C++
jmoraes7/Elements-of-Programming-Interviews
/Linked Lists/DeleteNode.cpp
UTF-8
914
3.171875
3
[]
no_license
/* * DeleteNode.cpp * ----------------- * * Chapter 8 Question 7 */ #include <cassert> #include <iostream> #include <vector> #include <algorithm> #include <random> #include <unordered_map> #include "./Linked_list_Prototype.h" using namespace std; void deleteNode(shared_ptr<ListNode<int> >& node) { node->data = node->next->data; node->next = node->next->next; } void SimpleTest() { shared_ptr<ListNode<int> > L0 = make_shared<ListNode<int> >(ListNode<int>{4, nullptr}); shared_ptr<ListNode<int> > L1 = make_shared<ListNode<int> >(ListNode<int>{3, L0}); shared_ptr<ListNode<int> > L2 = make_shared<ListNode<int> >(ListNode<int>{2, L1}); shared_ptr<ListNode<int> > L3 = make_shared<ListNode<int> >(ListNode<int>{1, L2}); cout << "BEFORE: "; PrintList(L3); cout << endl; cout << "AFTER: "; deleteNode(L1); PrintList(L3); cout << endl; } int main() { SimpleTest(); return 0; }
true
cd1f8d2795725a7f8e9a882f62707a6f0cf65a6c
C++
lieroz/CourseOnCompilers
/lab_04/main.cc
UTF-8
227
2.515625
3
[]
no_license
#include <iostream> #include "parser.h" int main() { auto &&[f, r] = parse({"a", "and", "c", "xor", "(", "b", "or", "c", ")", "and", "1"}); std::cout << std::boolalpha << f << ": " << r << std::endl; return 0; }
true
91506784efa3dc6ceed71eacaa0ba9cb6a9a69f1
C++
LyudmilaPetrashko/useful_information
/tree/theory.cpp
UTF-8
6,631
2.90625
3
[]
no_license
Введение: Для того чтобы граф T считался деревом, он должен следовать всем следующим ограничениям (которые могут быть доказаны как эквивалентные ограничения): 1)T соединен и не имеет неориентированных циклов (т. Е. Если бы направленные направленные ребра T не были направлены, циклов не было бы) 2)T является ациклическим, и образуется простой цикл, если к T добавляется любое ребро 3)T подключен, но не подключен, если какой-либо один край удален из T 4)Существует единственный простой путь, соединяющий любые две вершины из T сли T имеет n вершин (где n - конечное число), то приведенные выше утверждения эквивалентны следующим двум условиям: 1. T связно и имеет n-1 ребра 2. T не имеет простых циклов и имеет n-1 ребра --------------------------------------------------------------------------------------------------------------------------------------- Виды обходов 1,2,3- обходы в глубину. 1)При pre-order(префиксный) мы сначала посещаем текущий узел, затем мы рекурсируем на левом дочернем элементе (если он существует), а затем мы рекурсируем на правый ребенок (если он существует). Проще говоря, VLR (Визит-Влево-Вправо). 2)В in-order(инфиксный) мы сначала рекурсируем на левом дочернем элементе (если таковой существует), то мы посещаем текущий узел, а затем мы рекурсируем на правый ребенок (если он существует). Проще говоря, LVR (Left-Visit-Right). 3)В post-order(постфиксный) мы сначала рекурсируем на левом дочернем элементе (если он существует), то мы рекурсируем на нужном ребенке (если он существует), а затем мы посетим текущий узел. Проще говоря, LRV (Left-Right-Visit). 4)В обходе по уровням(обход в ширину), мы посещаем узлы поэтапно (где корень является «первым уровнем», его дети являются «вторым уровнем» и т. Д.), И на данном уровне мы посещаем узлы, направо. ---------------------------------------------------------------------------------------------------------------------------------------- HEAP(куча) Куча - это дерево, которое удовлетворяет Свойству кучи: для всех узлов A и B, если узел A является родительским элементом узла B, то узел A имеет более высокий приоритет (или равный приоритет), чем узел B. В этом тексте мы будем обсуждают только двоичные кучи (т. е. кучи, которые являются бинарными деревьями), но это ограничение двоичного дерева не требуется от куч вообще. Бинарная куча имеет три ограничения: 1)Свойство двоичного дерева: все узлы в дереве должны иметь либо 0, 1, либо 2 ребенка 2)Свойство кучи (объяснено выше) 3)Свойство формы: куча - полное дерево. Другими словами, все уровни дерева, кроме, возможно, нижнего, полностью заполняются, и, если последний уровень дерева не завершен, узлы этого уровня заполняются слева направо MIN-куча - это куча, где каждый узел меньше (или равен) всем своим детям (или не имеет детей). Другими словами, считается, что узел A имеет более высокий приоритет, чем узел B, если A <B (то есть при сравнении двух узлов меньший из них имеет более высокий приоритет). MAX-куча - это куча, где каждый узел больше (или равен) всем своим детям (или не имеет детей). Другими словами, считается, что узел A имеет более высокий приоритет, чем узел B, если A> B (то есть, сравнивая два узла, более высокий из них имеет более высокий приоритет). Визуализация-> https://www.cs.usfca.edu/~galles/visualization/Heap.html ---------------------------------------------------------------------------------------------------------------------------------------- Binary Search Tree Бинарное дерево - это структура данных, дерево, у которого не более двух потомков для одного родителя. Сбалансированное дерево - бинарное дерево, у которого глубина логарифмически зависит от кол-ва элементов. Идеально сбалансированное дерево - дерево, у которого все уровни заполнены, кроме последнего. Деревья поиском - те же бинарные деревья, только у левого поддерева потомки должны быть меньше значения родителя, а у правого больше либо равно. Визуализация-> https://www.cs.usfca.edu/~galles/visualization/BST.html
true
21483623cfd3884f26f10815f0485eb94fcca1c0
C++
christopheryou/EarthquakeData
/a3-earthquake/earthquake.h
UTF-8
713
3.109375
3
[]
no_license
/** CSci-4611 Assignment 3: Earthquake */ #ifndef EARTHQUAKE_H_ #define EARTHQUAKE_H_ #include <string> #include "date.h" /** Small data structure for storing earthquake data. */ class Earthquake { public: // Create an earthquake from a datafile's line of text Earthquake(std::string s); Earthquake(); Date date(); double longitude(); double latitude(); double magnitude(); bool equals(Date date, double longitude, double latitude, double magnitude, Date date2, double longitude2, double latitude2, double magnitude2); private: double ParseFloat(std::string s); int ParseInt(std::string s); std::string line; }; #endif
true
4ea7cf5a211a3fa1fee5b5d45a5e5c069d71115b
C++
sikao1990/XFramework
/Mem/MemMgr.cpp
UTF-8
3,010
2.984375
3
[]
no_license
#include "MemMgr.h" #include <stdlib.h> #include <new> MemMgr::MemMgr():pEleHead(NULL),nUnit(0){ } MemMgr::~MemMgr(){ EleNode* pBegin = pEleHead; EleNode* pBak = NULL; for(;NULL!=pBegin;pBegin = pBak) { pBak = pBegin->pNext; destoryImpl(pBegin); if(NULL==pBak) break; } } bool MemMgr::Init(int blockSize){ nUnit = blockSize; char* p = (char*)AllocImpl(SYSMEMPAGE); Expend(p,SYSMEMPAGE); return pEleHead; } void* MemMgr::Alloc(int n){ int nIndex = -1; EleNode* pBegin = pEleHead; EleNode** ppNewNode = NULL; for(;NULL!=pBegin;pBegin = pBegin->pNext) { if(-1!=(nIndex=FindAvailable(pBegin->pFlag,n))) break; } if(-1==nIndex){ char* pNew = (char*)AllocImpl(SYSMEMPAGE); EleNode* pNodeNew = (EleNode*)pNew; if(NULL!=pNew){ Expend(pNew,SYSMEMPAGE); nIndex=FindAvailable(pNodeNew->pFlag,n); if(-1==nIndex) return NULL; pBegin = pNodeNew; }else return NULL; } if(-1!=nIndex){ int i=0; while(n--){ pBegin->pFlag[nIndex+i++]='1'; if(nIndex+n<pBegin->nIndex)pBegin->nIndex=nIndex+n; } return pBegin->pStart+nIndex*nUnit; } return NULL; } void MemMgr::Free(void* p,int n) { EleNode* pBegin = pEleHead; int nIndex = -1; for(;NULL!=pBegin;pBegin = pBegin->pNext) { if(p >= pBegin->pStart && p <= pBegin->pStart+pBegin->nCount*nUnit){ nIndex = ((char*)p-pBegin->pStart)/nUnit; break; } } if(-1!=nIndex){ int i=0; while(n--){ pBegin->pFlag[nIndex+i] = '0'; memset(pBegin->pStart+(nIndex+i++)*nUnit,0,nUnit); } if (nIndex < pBegin->nIndex)pBegin->nIndex = nIndex; }else throw "the MemMgr lib error"; } void* MemMgr::AllocImpl(int n){ return malloc(n); } void MemMgr::destoryImpl(void* p){ free(p); } void MemMgr::Expend(char* p,int len){ //|EleNode|flagStr|NodeList| => sizeof(EleNode)+x*sizeof(T)+x*sizeof(char)+1 = len; memset(p,0,len); int x = ( len-sizeof(EleNode)-1 )/(nUnit+sizeof(char)); EleNode** ppEleNode = NULL; if(NULL==pEleHead){ pEleHead = (EleNode*)p; new (pEleHead) EleNode(p+sizeof(EleNode),p+(len-x*nUnit),x); }else{ EleNode* pBegin = pEleHead; for(;NULL!=pBegin->pNext;pBegin = pBegin->pNext); ppEleNode = &(pBegin->pNext); *ppEleNode = (EleNode*)p; new ( *ppEleNode ) EleNode(p+sizeof(EleNode),p+(len-x*nUnit),x); } } int MemMgr::FindAvailable(char* p,int n){ int count = 0; bool bFlag = false; const char* pTag = NULL; const char* pStart = strchr(p,'0'); const char* pBegin = pStart; const char* pTmp = pStart; if(NULL==pStart)return -1; if(1==n){ return pStart - p; }else{ count = 1; while(NULL!=(pTag=strchr(pStart+1,'0'))){ if(pTag-1==pTmp){ if(!bFlag) pBegin = pStart,bFlag = true; if(n==++count) return pBegin - p; pStart+=1; }else pStart = pTag,count = 1, bFlag = false; pTmp = pTag; } } return -1; } MemMgr::MemMgr(const MemMgr& th) { Init(th.nUnit); } MemMgr& MemMgr::operator=(const MemMgr& th) { if(this->nUnit > 0 && NULL!=this->pEleHead) this->~MemMgr(); Init(th.nUnit); return *this; }
true
85ae0f4e03a735eb189276972f4961f288d1f03a
C++
BYOA/MonsterGame
/main.cpp
UTF-8
7,001
3.53125
4
[]
no_license
//Author:BYOA //Program: MonsterGame #include <iostream> #include <stdlib.h> /* srand, rand */ #include <time.h> /* time */ #include "monstergame.hpp" //contains function prototypes, user-defined types and global variables. using namespace std; int main () { srand (time(NULL));/* initialize random seed for enemy movement */ char board[ROWSIZE][COLUMNSIZE]; initializeGrid (board); Move treasure = {8, 8, treasuretype}; initalizeType (board, treasure); Move player = {1, 1, playertype}; initalizeType (board, player); Move enemy1 = {4, 6, enemytype}; initalizeType (board, enemy1); Move enemy2 = {6, 2, enemytype}; initalizeType (board, enemy2); Move enemy3 = {3, 4, enemytype}; initalizeType (board, enemy3); IntroScreen(); bool gameover = 0; //intialized as false int turncount; while (!(gameover)) //while gameover is not true (i.ie if false the loop is still true and will re-iterate { system("CLS"); DisplayGrid (board); cout << "Turn " << ++turncount << endl; EnemyMove (board, enemy1); EnemyMove (board, enemy2); EnemyMove (board, enemy3); gameover = EnemyMoveCheck (board, enemy1); if (!(gameover)) gameover = EnemyMoveCheck (board, enemy2); if (!(gameover)) gameover = EnemyMoveCheck (board, enemy3); if (!(gameover)) //an if-statement is needed to ensure that if an enemy results in a game-over, the player cannot make a move. { PlayerMove (board, player); gameover = PlayerMoveCheck (board, player); } } cout << "\n\n\nGame span: " << turncount << " turns."; return 0; } void EnemyMove(char grid[ROWSIZE][COLUMNSIZE], Move &e) { int number = rand() % 4 + 1; //number generation between 1 to 4. switch(number) { case 1://move left if ((e.column -1 <= bordermin) || (grid[e.row][e.column -1] == treasuretype) || (grid[e.row][e.column-1] == enemytype)) { EnemyMove (grid, e); } else { grid [e.row][e.column] = DisplayChar; e.column -= 1; } break; case 2://move right if ((e.column + 1 >= bordermax) || (grid[e.row][e.column+ 1] == treasuretype) || (grid[e.row][e.column+1] == enemytype)) { EnemyMove (grid, e); //recursion } else { grid [e.row][e.column] = DisplayChar; e.column += 1; } break; case 3://move up if ((e.row - 1 <= bordermin) || (grid[e.row- 1][e.column] == treasuretype) || (grid[e.row- 1][e.column] == enemytype)) { EnemyMove (grid, e); //recursion } else { grid [e.row][e.column] = DisplayChar; e.row-= 1; } break; case 4://move down if ((e.row + 1 >= bordermax) || (grid[e.row+ 1][e.column] == treasuretype) || (grid[e.row+ 1][e.column] == enemytype)) { EnemyMove (grid, e); //recursion } else { grid [e.row][e.column] = DisplayChar; e.row+= 1; } break; } } bool EnemyMoveCheck (char grid[ROWSIZE][COLUMNSIZE], Move e) { if (grid [e.row][e.column] == playertype) { grid [e.row][e.column] = e.type; system("CLS"); DisplayGrid (grid); cout << "You have been caught (on the enemy's turn)!.\n\nGAME OVER!"; return true; } else { grid [e.row][e.column] = e.type; return false; } } void PlayerMove (char grid[ROWSIZE][COLUMNSIZE], Move &p) { char choice; cout << "Which way will you move? (use WASD keys to move)\n"; cin >> choice; switch(choice) { case 'a': case 'A'://move left if ((p.column - 1 <= bordermin)) //if/else choice instead of while loop as while loop causes to include else statement { cout << "Wrong choice, try again!.\n"; PlayerMove (grid, p); //recursion } else { grid [p.row][p.column] = DisplayChar; p.column-= 1; } break; case 'd': case 'D'://move right if ((p.column + 1 >= bordermax)) { cout << "Wrong choice, try again!.\n"; PlayerMove (grid, p); //recursion } else { grid [p.row][p.column] = DisplayChar; p.column+= 1; } break; case 'w': case 'W'://move up if ((p.row - 1 <= bordermin)) { cout << "Wrong choice, try again!.\n"; PlayerMove (grid, p); //recursion } else { grid [p.row][p.column] = DisplayChar; p.row-= 1; } break; case 's': case 'S'://move down if ((p.row + 1 >= bordermax)) { cout << "Wrong choice, try again!.\n"; PlayerMove (grid, p); //recursion } else { grid [p.row][p.column] = DisplayChar; p.row += 1; } break; } } bool PlayerMoveCheck ( char grid[ROWSIZE][COLUMNSIZE], Move p) { if (grid [p.row][p.column] == enemytype) { grid [p.row][p.column] = enemytype; system("CLS"); DisplayGrid (grid); cout << "You have been caught (on player's turn)!.\n\nGAME OVER!"; return true; } else if (grid [p.row][p.column]== treasuretype) { grid [p.row][p.column] = p.type; system("CLS"); DisplayGrid (grid); cout << "Congratulations! You got the treaure (on player side)! \n\nYOU WIN!"; return true; } else { grid [p.row][p.column] = p.type; return false; } } void initializeGrid (char grid[ROWSIZE][COLUMNSIZE]) { for (int x = 0; x < ROWSIZE; x++) { for (int y = 0; y < COLUMNSIZE; y++) { grid[x][y] = DisplayChar; } } } void initalizeType (char grid[ROWSIZE][COLUMNSIZE], Move typeref) { grid[typeref.row][typeref.column] = typeref.type; } void DisplayGrid (char grid[ROWSIZE][COLUMNSIZE]) { for (int x = 0; x < ROWSIZE; x++) { for (int y = 0; y < COLUMNSIZE; y++) { cout << ' ' << grid [x][y] << ' '; } cout << '\n'; } } void IntroScreen () { cout << " MONSTER GAME -- BYOA\n\n\n\n"; cout << "Monster Game premise is to get to the treasure (marked '"<<treasuretype << "') but don't get caught by "; cout << "the enemies! (marked '"<< enemytype << "')\n"; cout << "You are able to move using the WASD keys.\n"; cout << "You control '" << playertype << "'. Good luck! Don't get caught!!!\n"; cin.ignore(); }
true
090a02c6e1abb329c1137b1203647acae02074bf
C++
chinann6213/TouristInformationSystem
/Attraction.h
UTF-8
1,350
2.953125
3
[]
no_license
/************************************* Program: Attraction.h Course: OOPDS Year: 2015/16 Trimester 2 Name: NG CHIN ANN ID: 1142701684 Lecture: TC01 Lab: TT03 Email: chinann6213@gmail.com Phone: 011 - 1076 6957 *************************************/ #ifndef ATTRACTION_HPP #define ATTRACTION_HPP #include "LinkedList.cpp" #include <iostream> #include <string> #include <fstream> using namespace std; class Attraction { private: int typeID; string name, openHrs, openDay, address, contact; public: Attraction(); Attraction(int typeID, string name, string openHrs, string openDay, string address, string contact); virtual ~Attraction(); virtual void display() = 0; void settypeID(int typeID); void setName(string name); void setHrs(string openHrs); void setDay(string openDay); void setAddress(string address); void setContact(string contact); int gettypeID(); string getName(); string getOpenHrs(); string getDay(); string getAddress(); string getContact(); virtual ostream& output(ostream& out);// Function to help overloading extraction operator virtual istream& input(istream& in) = 0; // Function to help overloading insertion operator }; #endif // end ATTRACTION_H
true
e52d0e56979727623ad5c6634fb989213cf30360
C++
ccl1616/programming-10802
/mid02/hw3/lab03-11413Rational.cpp
UTF-8
2,259
3.75
4
[]
no_license
#include <iostream> //#include "function.h" // include definition of class Rational using namespace std; class Rational { public: Rational( int = 0, int = 1 ); // default constructor Rational addition( const Rational & ) const; // function addition Rational multiplication( const Rational & ) const; // function multi. void printRational () const; // print rational format private: int numerator; // integer numerator int denominator; // integer denominator void reduce(); }; // end class Rational int gcd(int a, int b); Rational::Rational( int a, int b ) { numerator = a; denominator = b; } Rational Rational::addition( const Rational & b)const { Rational ans; ans.numerator = this->numerator * b.denominator + b.numerator * this->denominator; ans.denominator = this->denominator * b.denominator; int saver = gcd (ans.numerator, ans.denominator); ans.numerator /= saver; ans.denominator /= saver; if(ans.denominator < 0){ ans.denominator *= -1; ans.numerator *= -1; } return ans; } Rational Rational::multiplication( const Rational & b )const { Rational ans; ans.numerator = this->numerator * b.numerator; ans.denominator = this->denominator * b.denominator; int saver = gcd (ans.numerator, ans.denominator); ans.numerator /= saver; ans.denominator /= saver; if(ans.denominator < 0){ ans.denominator *= -1; ans.numerator *= -1; } return ans; } void Rational::printRational()const { cout << numerator << "/" << denominator << endl; } int main() { char s1; int s2, s3, s4, s5; Rational x; while(cin >>s1>>s2>>s3>>s4>>s5) { if(cin.eof()) { break; } Rational c(s2, s3), d(s4, s5); if(s1 == '+') { x = c.addition( d ); // adds object c and d; sets the value to x x.printRational(); // prints rational object x } else if(s1 == '*') { x = c.multiplication( d ); // multiplies object c and d x.printRational(); // prints rational object x } } } int gcd(int a, int b){ return (b == 0) ? a : gcd(b, a % b); }
true
51586e4f43361ea42bb05a7586b0cc67f7b339f9
C++
Arc-Pintade/GraphMaker
/src/function.cpp
UTF-8
626
3.21875
3
[]
no_license
#include "../include/function.hpp" #include <iostream> double Function::factorial(int n){ double foo = 1; if(n > 0) for(int i=1; i<(n+1); i++){ foo *= i; } return foo; } Function::Function(int precision_user){ precision = precision_user; x = std::vector<double>(precision); y = std::vector<double>(precision); } double Function::getx(int i){return x[i];}; double Function::gety(int i){return y[i];}; double Function::getPrecision(){return precision;}; void Function::setx(int i, double d){ x[i] = d; } void Function::sety(int i, double d){ y[i] = d; }
true
0ecc56e9328835be6687141a800296172f64b2b7
C++
M-Schenk-91/forschungsseminar2018
/cpp/processing/datastructures/document.cpp
UTF-8
1,108
2.515625
3
[]
no_license
#include <opencv2/core/types.hpp> #include "document.h" #include "../tracking/TrackableTypes.h" document::document(long id, std::vector<uint8_t> & marker_bits, uint8_t marker_size, std::string const & name, int type) : m_id(id), m_marker_bits(marker_bits), m_marker_size(marker_size), Trackable(TrackableTypes::PHYSICAL_DOCUMENT, name) {} document::~document() = default; /* bool document::stamped() { return false; } void document::set_stamped() { this->m_stamped = true; } const std::vector<stamp::stamp_type> & document::get_stamp_signatures() const { return m_stamp_signatures; }6A void document::add_stamp_signature(stamp const & s) { for(auto sts = m_stamp_signatures.begin(); sts != m_stamp_signatures.end(); ++ sts) { if(s.type() == * sts) return; } m_stamp_signatures.push_back(s.type()); } */ uint8_t const document::id() const { return this->m_id; } uint8_t document::marker_size() { return m_marker_size; } std::vector<uint8_t> & document::marker_bits() { return m_marker_bits; } int document::type() const { return -1; }
true
097f46c6ec534d1d8f397e183133e894b17eaf67
C++
justin95214/c-add-add-study
/c++study2/Random.cpp
UTF-8
495
3.1875
3
[]
no_license
#include <iostream> #include "Random.h" using namespace std; Random::Random() { } int Random::nextInRange(int a, int b) { int random = rand(); if (random > b || random < a) { return random % 3 + 2; } else return random; } int Random::nextEvenInRange(int a, int b) { int random = rand(); if (random > b || random < a) { return (random%((b-a)/2)) *2+2; } else return random; } int Random::next() { int random = rand(); return random; }
true
089436af32e2d31a7a3f97050c351ff342c45a20
C++
liqihao2000/VEM_project
/freefunc.cpp
UTF-8
1,613
2.984375
3
[]
no_license
#include "freefunc.hpp" //computes the degrees in the order 00,10,01,20... std::vector<std::array<int,2> > Polynomials(int k) { std::vector<std::array<int,2> > degree; for (int i=0; i<=k; i++) { for (int j=i; j>=0; j--){ degree.push_back(std::array<int,2>{{j,i-j}}); } } return degree; } //gives the GLL weights and points (naive way, can be made generic) void computeDOF(std::vector<Point> const & points,unsigned int k,std::vector<double> & weights,std::vector<Point> & nodes){ std::vector<double> W,N; double length; nodes.clear(); weights.clear(); if (k==1) {W.push_back(1.0); W.push_back(1.0);} if (k==2) {N.push_back(0.0); W.push_back(1.0/3.0); W.push_back(4.0/3.0); W.push_back(1.0/3.0);} if (k==3) {N.push_back(-1.0/std::sqrt(5.0)); N.push_back(1.0/std::sqrt(5.0)); W.push_back(1.0/6.0); W.push_back(5.0/6.0); W.push_back(5.0/6.0); W.push_back(1.0/6.0);} if (k==4) {N.push_back(-std::sqrt(3.0/7.0)); N.push_back(0.0); N.push_back(std::sqrt(3.0/7.0)); W.push_back(1.0/10.0); W.push_back(49.0/90.0); W.push_back(32.0/45.0); W.push_back(49.0/90.0); W.push_back(1.0/10.0);} if (k>=5) {std::cout<<"Error"<<std::endl; return;} //loop over all edges for (unsigned int i=0; i<points.size(); ++i){ Point a=points[i], b=points[(i+1)%points.size()]; length=distance(a,b); //map nodes and weights on each edge weights.push_back(length/2*W[0]); for (unsigned int j=0; j<N.size(); ++j) { nodes.push_back(Point((b[0]-a[0])/2*(1+N[j])+a[0],(b[1]-a[1])/2*(1+N[j])+a[1])); weights.push_back(length/2*W[j+1]); } weights.push_back(length/2*W[W.size()-1]); } return; }
true
84548beda728a9f79e0b9af93b67cf462a6094aa
C++
danjr26/game-engine
/Utilities/include/internal/misc.h
UTF-8
3,303
2.640625
3
[]
no_license
#ifndef MISC_H #define MISC_H #include <random> #include <algorithm> #include <fstream> #include <sstream> #include <iostream> #include "windows_misc.h" #include "definitions.h" #define fail() exit(fprintf(stdout, "error @%s:%d\nwin: %s", __FILE__, __LINE__, getWindowsErrorMessage().c_str()) & std::cin.get()) inline void fileToString(const std::string& i_filename, std::string& o_data) { std::ifstream file; file.open(i_filename); if (!file.is_open()) fail(); std::stringstream ss; ss << file.rdbuf(); o_data = ss.str(); } template<class T> inline T clamp(T n, T floor, T ceiling) { if (n < floor) return floor; if (n > ceiling) return ceiling; return n; } template<class T> inline T regress(T start, T step, T towards) { step = (step < 0) ? -step : step; if (start > towards + step) return start - step; else if (start < towards - step) return start + step; return towards; } template<class T> inline T mean(T a, T b) { return (a + b) * 0.5; } template<class T> inline bool betwExc(T a, T b1, T b2) { if (b1 < b2) { return a > b1 && a < b2; } else { return a > b2 && a < b1; } } template<class T> inline bool betwInc(T a, T b1, T b2) { if (b1 < b2) { return a >= b1 && a <= b2; } else { return a >= b2 && a <= b1; } } template<class T> inline T diff(T a, T b) { return (a > b) ? (a - b) : (b - a); } template<class T> inline T closest(T t, T a, T b) { return (diff(t, a) > diff(t, b)) ? b : a; } template<class T> inline T farthest(T t, T a, T b) { return (diff(t, a) < diff(t, b)) ? b : a; } template<class T> inline int compare(T a, T b) { if (a < b) return -1; if (a > b) return 1; return 0; } template<class T> inline bool ceqSwitch(T a, T b, bool geq) { return (geq) ? a >= b : a <= b; } template<class T> inline T lerp(T a, T b, T t) { return a * (1 - t) + b * t; } template<class T> inline T invLerp(T a, T b, T t) { return (a == b) ? 0 : (t - a) / (b - a); } template<class T> inline T lerp(T a, T b, T t, T ta, T tb) { return lerp(a, b, invLerp(ta, tb, t)); } template<class T> inline T cerp(T a, T b, T t) { return lerp<T>(a, b, t * t * (3 - 2 * t)); } template<class T> inline T qerp(T a, T b, T t) { return lerp<T>(a, b, t * t * t * (10 + t * (-15 + t * 6))); } template<class T> inline T sign(T n) { return (n > (T)0) ? (T)1 : ((n < (T)0) ? (T)-1 : (T)0); } template<class T> inline uint solveQuadratic(T a, T b, T c, T& x1, T& x2) { T disc = b * b - 4 * a * c; if (disc < 0) return 0; T sqrtDisc = sqrt(disc); T denom = 1 / (2 * a); x1 = (-b - sqrtDisc) * denom; x2 = (-b + sqrtDisc) * denom; return (disc == 0) ? 1 : 2; } template<class T> T random(); template<> bool random<bool>(); template<> uint random<uint>(); template<> int random<int>(); template<> ullong random<ullong>(); template<> llong random<llong>(); template<class T> T random(T high); template<> uint random<uint>(uint); template<> int random<int>(int); template<> ullong random<ullong>(ullong); template<> llong random<llong>(llong); template<> float random<float>(float); template<> double random<double>(double); template<class T> T random(T low, T high); template<class T> inline T gauss() { static std::default_random_engine generator; static std::normal_distribution<T> distribution; return distribution(generator); } #endif
true
17b266fdd01a0018d45bbf4fd6975b08cc525d75
C++
euns2ol/algo
/백준/dp/11057/11057/소스.cpp
UTF-8
462
2.515625
3
[]
no_license
#include <iostream> using namespace std; long long arr[1001][10] = { 0 }; int main() { int N; cin >> N; for (int i = 0; i <= 9; i++) arr[1][i] = 1; for (int i = 2; i <= N; i++) { for (int j = 0; j <= 9; j++) { for (int k = j; k <= 9; k++) { arr[i][j] += arr[i-1][k]; arr[i][j] %= 10007; } } } long long ans=0; for (int i = 0; i <= 9; i++) { ans += arr[N][i]; } ans %= 10007; cout << ans << endl; return 0; }
true
cfc3a4c61ec18948b857789bcc24642b953a6441
C++
021800527/C-Review
/5.5.1_BST.cpp
UTF-8
926
3.328125
3
[]
no_license
#include <iostream> using namespace std; typedef struct BSTNode{ int data; struct BSTNode *lchild,*rchild; }BSTNode,*BiTree; /* * 查找 */ BSTNode *BST_Search(BiTree T , int key , BSTNode *&p){ p = NULL; while (T!=NULL && key != T ->data){ p = T; if (key < T ->data) T = T ->lchild; else T = T ->rchild; } return T; } /* * 插入 */ int BST_Insert(BiTree &T , int k){ if (T ==NULL){ T = (BiTree)malloc(sizeof(BSTNode)); T -> data = k; T ->lchild = T ->rchild = NULL; return 1; } else if (k == T -> data) return 0; else if (k < T -> data) return BST_Insert(T -> lchild,k); else return BST_Insert(T -> rchild,k); } /* * 构造 */ void Create_BST(BiTree &T, int str[] ,int n){ T = NULL; int i = 0; while (i<n){ BST_Insert(T,str[i]); i++; } }
true
45e9dd3c582015248bb4fe2d9a93af094de9066d
C++
SDPoplar/Binaland
/src/config/ConfigPropertyTpl.cpp
UTF-8
3,937
2.515625
3
[]
no_license
#include "ConfigItem.h" #include <boost/algorithm/string.hpp> #include <boost/regex.hpp> #include <iostream> using namespace SeaDrip::Binaland; ConfigPropertyTpl::ConfigPropertyTpl( std::string tpl ) : m_b_well_loaded( false ) { // +f, , class std::string, m_s_input_file, InputFileName, defaultValue std::vector<std::string> ret; boost::split( ret, tpl, boost::is_any_of( "," ), boost::token_compress_on ); if( ret.size() < 6 ) { return; } this->m_s_shell_flag = ret[ 0 ]; this->m_s_config_file_item = ret[ 1 ]; this->m_s_property_type = ret[ 2 ]; this->m_s_property_name = ret[ 3 ]; this->m_s_method_name = ret[ 4 ]; this->m_s_default_value = ret[ 5 ]; this->m_b_well_loaded = true; if( this->HasDefVal() ) { return; } if( boost::iends_with( this->m_s_property_type, "string" ) ) { this->m_s_default_value = "\"\""; return; } if( boost::ends_with( this->m_s_property_type, "*" ) ) { this->m_s_default_value = "nullptr"; } } bool ConfigPropertyTpl::IsValid( void ) const noexcept { return !( !this->m_b_well_loaded || ( this->m_s_shell_flag == "c" ) || this->m_s_property_type.empty() || this->m_s_property_name.empty() || this->m_s_method_name.empty() || false ); } bool ConfigPropertyTpl::IsBoolProperty( void ) const noexcept { return this->m_s_property_type == "bool"; } std::string ConfigPropertyTpl::GetPropertyType( void ) const noexcept { return this->m_s_property_type; } bool ConfigPropertyTpl::CanBeSetByConfigFile( void ) const noexcept { return !this->m_s_config_file_item.empty(); } bool ConfigPropertyTpl::CanBeSetByShell( void ) const noexcept { return !this->m_s_shell_flag.empty(); } bool ConfigPropertyTpl::HasDefVal( void ) const noexcept { return !this->m_s_default_value.empty(); } std::string ConfigPropertyTpl::GetDeclears( void ) const noexcept { return "\n// Declear " + this->m_s_property_name + "\npublic:\n " + this->GetMethodDeclear() + "\nprotected:\n " + this->GetPropertyDeclear(); } std::string ConfigPropertyTpl::GetMethodDeclear() const noexcept { std::string ret = this->m_s_property_type + ( this->IsBoolProperty() ? " Is" : " Get" ) + this->m_s_method_name + "( void ) const noexcept;\n void Set" + this->m_s_method_name + "( " + this->m_s_property_type + " );"; return ret; } std::string ConfigPropertyTpl::GetPropertyDeclear( void ) const noexcept { std::string ret = "TConfigProperty<" + this->m_s_property_type + "> " + this->m_s_property_name + ";"; return ret; } std::string ConfigPropertyTpl::GetDefValInit( void ) const noexcept { return this->m_s_property_name + "( " + this->m_s_default_value + " )"; } std::string ConfigPropertyTpl::GetMethodCode( std::string configName ) const noexcept { return "void " + configName + "::Set" + this->m_s_method_name + "( " + this->m_s_property_type + " val )\n{\n this->" + this->m_s_property_name + ".Set( EConfigSetFrom::RUNTIME, val );\n}\n\n" + this->m_s_property_type + " " + configName + ( this->IsBoolProperty() ? "::Is" : "::Get" ) + this->m_s_method_name + "( void ) const noexcept\n{\n return this->" + this->m_s_property_name + ".Get();\n}\n"; } std::string ConfigPropertyTpl::GetShellOption( void ) const noexcept { return this->m_s_shell_flag + ( this->IsBoolProperty() ? "" : ":" ); } std::string ConfigPropertyTpl::GetShellOverrideCase() const noexcept { return "case '" + this->m_s_shell_flag + "': this->" + this->m_s_property_name + ".Set( EConfigSetFrom::SHELL, " + ( this->IsBoolProperty() ? "true" : "optarg" ) + " ); break;\n"; } std::string ConfigPropertyTpl::GetBoolShellSetter( void ) const noexcept { return "this->m_map_bool_props[ '" + this->m_s_shell_flag + "' ] = &this->" + this->m_s_property_name + ";"; }
true
cc9ce30ba9ad4f9b6928a34dad3b2abaa2d6f913
C++
nathaliandrad/hell_dimension_game
/Game Project/Game Project/IdleGameState.cpp
UTF-8
487
2.5625
3
[]
no_license
#include "IdleGameState.h" #include "Entity.h" IdleGameState::IdleGameState() { } IdleGameState::~IdleGameState() { } void IdleGameState::update(float dt){ idleTimer -= dt; if (idleTimer <= 0){ done = true; } } void IdleGameState::render(){ } bool IdleGameState::onEnter(){ idleTimer = rand() % 20 + 1;//1 - 10 seconds of idle time done = false; return true; } bool IdleGameState::onExit(){ return true; } std::string IdleGameState::getStateID(){ return "idleState"; }
true
bb72f97a336d980de7a0188dd45ad77305a74c64
C++
Fox-Rain/C_Plus_Plus
/C++/050 new와 delete 동적할당.cpp
UHC
1,696
3.578125
4
[]
no_license
#include<iostream> using namespace std; int main() { // int var; // var = 7; Ʒ new int ̿ . int *ptr = new int; // new int? osκ ޾ƿ 4bytesũ ޸ ּ *ptr = 7; // ptr de-referenceϿ 7 // int *ptr = new int(7); <<< ̷ ѹ cout << ptr << endl; // os Ҵ (new int) ּҰ µ cout << *ptr << endl; // os Ҵ ּҿ ִ 7 µ // os ޸𸮸 ٽ ֱ (ʴ ޸𸮴 os ֱ) delete ptr; ptr = nullptr; // memory leak "޸ " <ſ > while (1) // ̷ԵǸ os ޸ ּҴ Ҵ޴µ, ʴ ޸ ѷ Ͼ. { // غ ޸ 뷮 Ѵ ޸ 뷮 þ ִ. int *ptr = new int; cout << ptr << endl; // delete ptr; <<<<<<< ****(ذ) ̰ ָ ٷιٷ ּҸ os ٽ ֹǷ ޸ 뷮 Ȯ ϰ ȴ. } // int *ptr = new int; Ҵް delete ptr; ٽ ְ.. ݺϹǷ ޸ 뷮 . // *** new int delete os ְǷ ð ɸ ̴. ʿ α׷ new int delete // *** ϴ α׷ϴ° ߿ϴ. ( ȭ ) return 0; }
true
fe0dd39f497b8c2db60de0a944edb17ee2a602f0
C++
JMAR-DNY/School_CPlusPlus
/CS121_LABS/Lab 4/Lab 4.cpp
UTF-8
574
3.53125
4
[]
no_license
//*************************** //Jeffrey Marron //CS - 121 //Mr. Mackay //Lab 4 //10/15/2014 //*************************** #include <iostream> #include <string> using namespace std; int main() { int num, remainder; string x, y; cout << "Please input an integer: "; cin >> num; remainder = num % 2; if (num > 0) x = "positive"; else if (num < 0) x = "negative"; else x = "zero"; if (remainder == 0) y = "even"; else y = "odd"; cout << "The number " << num << " is: " << x << " and " << y << endl << endl; return 0; }
true
eb8c0f37d59b7d05bc5263ebe34c7b9a79f162b5
C++
twonaja/Lab3-OOP-
/Point.cpp
WINDOWS-1251
1,259
3.703125
4
[]
no_license
#include "Point.h" Point::Point(int x, int y) { this->m_x = x; this->m_y = y; } const Point& Point::operator+=(const Point& rObj) { if (this != &rObj) { this->m_x += rObj.m_x; this->m_y += rObj.m_y; return *this; }// TODO: return return *this; } Point Point::operator+=(const int& tmp) { return Point(this->m_x + tmp, this->m_y); } const Point& Point::operator+(const Point& rObj) { if (this != &rObj) { this->m_x += rObj.m_x; this->m_y += rObj.m_y; return *this; }// TODO: return return *this; } const Point& Point::operator-(const Point& rObj) { if (this != &rObj) { this->m_x -= rObj.m_x; this->m_y -= rObj.m_y; return *this; } return *this; // TODO: return } Point Point::operator+(const int& tmp) { return Point(this->m_x + tmp, this->m_y); } Point Point::operator-(const int& tmp) { return Point(this->m_x - tmp, this->m_y - tmp); } Point operator+(int tmp, const Point& rObj) { return Point(tmp + rObj.m_x, tmp + rObj.m_y); } const Point& operator+(const Point& rObj) { return rObj; } const Point& operator-(const Point& rObj) { return Point( -rObj.m_x, -rObj.m_y); }
true
5529086d7b62fe656ff99c3a2d128c209ac4bd1f
C++
Graphics-Physics-Libraries/RenderLibrary
/TFMEngine/src/SceneObject.cpp
UTF-8
1,635
2.625
3
[]
no_license
#include "SceneObject.h" #include "EngineInstance.h" #include "SceneManager.h" namespace RenderLib { SceneObject::SceneObject() : initialized(false), parent(NULL) { transform.object = this; transform.update(); } SceneObject::~SceneObject() { } void SceneObject::initialize() { initialized = true; } ComponentList & SceneObject::getComponentList() { return componentList; } void SceneObject::setParent(SceneObject * parentToBe) { if (parentToBe == this) { return; } if (this->parent != NULL) { this->parent->removeChildren(this); } // Avoid circular dependency if (parentToBe != NULL && parentToBe->parent != this) { this->parent = parentToBe; parentToBe->children.push_back(this); } } void SceneObject::addChildren(SceneObject * object) { if (object == this) { return; } if (object != NULL) { if (object->parent != NULL && object->parent != this) { object->parent->removeChildren(object); } object->parent = this; object->children.push_back(object); } } SceneObject * SceneObject::getParent() { return parent; } std::vector<SceneObject *> & SceneObject::getChildren() { return children; } void SceneObject::removeChildren(SceneObject * object) { if (object->parent == this) { auto it = children.begin(); while (it != children.end()) { if ((*it) == object) { children.erase(it); break; } } } } } // namespace RenderLib
true
1d769e7096c49f76649c6bde7a6c83a4eca7da6e
C++
Caster89/Sql_Data
/mystackedwidget.cpp
UTF-8
1,049
2.75
3
[]
no_license
#include "mystackedwidget.h" #include <QDebug> #include <QVBoxLayout> MyStackedWidget::MyStackedWidget(QWidget * parent, Qt::WindowFlags f) : QWidget(parent, f), curr_index(0) { } int MyStackedWidget::count() { return widgets.count(); } void MyStackedWidget::addWidget(QWidget * w) { widgets.append(w); layout->addWidget(w); showCurrentWidget(); } QWidget * MyStackedWidget::currentWidget() { return widgets.at(curr_index); } void MyStackedWidget::setCurrentIndex(int i) { curr_index = i; showCurrentWidget(); } void MyStackedWidget::showCurrentWidget() { if (widgets.count() > 0) { foreach (QWidget * widget, widgets) widget->hide(); widgets.at(curr_index)->show(); updateGeometry(); } } QSize MyStackedWidget::sizeHint() { if (auto_resize && count() > 0) return currentWidget()->minimumSize(); else return QWidget::sizeHint(); }
true
c00fa471fd6af1a3d76555a27d81b0c9456ace3b
C++
Winterpuma/bmstu_OOP
/lab4/iterator/cameraiterator.cpp
UTF-8
1,042
3.015625
3
[ "MIT" ]
permissive
#include "cameraiterator.h" #include "scene.h" #include <iostream> CameraIterator::CameraIterator() { this->scene = nullptr; this->current_child = std::shared_ptr<ObjectPosition>(nullptr); } CameraIterator::CameraIterator(Scene *_ch) { this->scene = _ch; if (this->scene->cameras.size() > 0) this->current_child = this->scene->cameras[0]; else this->current_child = std::shared_ptr<ObjectPosition>(nullptr); } ObjectPosition &CameraIterator::operator *() { return *(this->current_child.lock().get()); } ObjectPosition *CameraIterator::operator ->() { return this->current_child.lock().get(); } CameraIterator &CameraIterator::operator ++() { this->child_id++; if (this->child_id >= this->scene->cameras.size()) this->current_child = std::shared_ptr<ObjectPosition>(nullptr); else this->current_child = this->scene->cameras[this->child_id]; return *this; } bool CameraIterator::operator !=(CameraIterator &iter) { return this->child_id != iter.child_id; }
true
ce0c1aa741a351f6b5e855c90d4a29a5d6e36d54
C++
i0r/i0rTech
/OpenGL/FrameBuffer.cpp
UTF-8
8,643
2.515625
3
[ "BSD-3-Clause", "Zlib" ]
permissive
#include "Common.hpp" #include "FrameBuffer.hpp" FrameBuffer::FrameBuffer( const i32 frameWidth, const i32 frameHeight ) : m_Object( 0 ), m_DepthAttachement( { 0, false } ) { m_FrameWidth = frameWidth; m_FrameHeight = frameHeight; glGenFramebuffers( 1, &m_Object ); } FrameBuffer::FrameBuffer() : m_Object( 0 ), m_DepthAttachement( { 0, false } ) { m_FrameWidth = 0; m_FrameHeight = 0; } FrameBuffer::~FrameBuffer() { if( m_DepthAttachement.Attachement && !m_DepthAttachement.IsShared ) { glDeleteTextures( 1, &m_DepthAttachement.Attachement ); m_DepthAttachement.Attachement = 0; } for( framebuffer_attachement_t attachement : m_Attachements ) { if( !attachement.IsShared ) { glDeleteTextures( 1, &attachement.Attachement ); } attachement.Attachement = 0; } m_Attachements.clear(); glDeleteFramebuffers( 1, &m_Object ); m_Object = 0; } bool FrameBuffer::Build() { GLenum* buffers = new GLenum[m_Attachements.size()]; for( u32 i = 0; i < m_Attachements.size(); ++i ) { buffers[i] = ( GL_COLOR_ATTACHMENT0 + i ); } glDrawBuffers( (i32)m_Attachements.size(), buffers ); delete[] buffers; return ( glCheckFramebufferStatus( GL_FRAMEBUFFER ) == GL_FRAMEBUFFER_COMPLETE ); } void FrameBuffer::BindAttachement( const u32 attachementIndex, const i32 attachementSlot ) { if( attachementIndex >= m_Attachements.size() ) { CONSOLE_PRINT_ERROR( "FrameBuffer::BindAttachement => Attachement index %i out of bounds!\n", attachementIndex ); return; } glActiveTexture( attachementSlot ); glBindTexture( GL_TEXTURE_2D, m_Attachements[attachementIndex].Attachement ); } void FrameBuffer::BindDepthAttachement( const i32 attachementSlot ) { if( !m_DepthAttachement.Attachement ) { CONSOLE_PRINT_ERROR( "FrameBuffer::BindDepthAttachement => Framebuffer %i have no depth buffer registered!\n", m_Object ); return; } glActiveTexture( attachementSlot ); glBindTexture( GL_TEXTURE_2D, m_DepthAttachement.Attachement ); } void FrameBuffer::AttachDepth( const i32 depthAttachement ) { m_DepthAttachement.Attachement = depthAttachement; m_DepthAttachement.IsShared = true; glBindTexture( GL_TEXTURE_2D, m_DepthAttachement.Attachement ); const static GLfloat borderColor[] = { 1.0f, 1.0f, 1.0f, 1.0f }; glTexParameterfv( GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor ); glFramebufferTexture2D( GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_DepthAttachement.Attachement, 0 ); } void FrameBuffer::TemporaryAttach2D( const GLuint attachement, const GLuint stencil ) { for( i32 i = 0; i < m_Attachements.size(); ++i ) { glFramebufferTexture( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 0, 0 ); } m_Attachements.clear(); if( m_Object ) { glDeleteFramebuffers( 1, &m_Object ); m_Object = NULL; } glGenFramebuffers( 1, &m_Object ); glBindFramebuffer( GL_FRAMEBUFFER, m_Object ); if( stencil ) { AttachDepth( stencil ); } glDrawBuffer( GL_COLOR_ATTACHMENT0 ); GLenum buffers[1] = { GL_COLOR_ATTACHMENT0 }; glDrawBuffers( 1, buffers ); glBindTexture( GL_TEXTURE_2D, attachement ); framebuffer_attachement_t attach = { attachement, false }; m_Attachements.push_back( attach ); glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + ( GLenum )m_Attachements.size() - 1, GL_TEXTURE_2D, attachement, 0 ); } void FrameBuffer::Attach2D( const u32 attachement ) { const framebuffer_attachement_t attachement2D = { attachement, true }; glBindTexture( GL_TEXTURE_2D, attachement2D.Attachement ); glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + (i32)m_Attachements.size(), GL_TEXTURE_2D, attachement2D.Attachement, 0 ); m_Attachements.push_back( attachement2D ); } void FrameBuffer::Attach3D( const u32 attachement ) { const framebuffer_attachement_t attachement3D = { attachement, true }; glBindTexture( GL_TEXTURE_3D, attachement3D.Attachement ); glFramebufferTexture3D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + (i32)m_Attachements.size(), GL_TEXTURE_3D, attachement3D.Attachement, 0, 0 ); m_Attachements.push_back( attachement3D ); } void FrameBuffer::AddAttachementDepth( const GLint depthInternalFormat, const i32 depthType, const GLint textureWrapping ) { if( m_DepthAttachement.Attachement ) { CONSOLE_PRINT_WARNING( "FrameBuffer::AddAttachementDepth => Framebuffer %i already have a depth buffer registered!\n", m_Object ); return; } glGenTextures( 1, &m_DepthAttachement.Attachement ); glBindTexture( GL_TEXTURE_2D, m_DepthAttachement.Attachement ); glTexImage2D( GL_TEXTURE_2D, 0, depthInternalFormat, m_FrameWidth, m_FrameHeight, 0, GL_DEPTH_COMPONENT, depthType, 0 ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureWrapping ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureWrapping ); const static GLfloat borderColor[] = { 1.0f, 1.0f, 1.0f, 1.0f }; glTexParameterfv( GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor ); glFramebufferTexture2D( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_DepthAttachement.Attachement, 0 ); } void FrameBuffer::AddAttachement2D( const GLint internalFormat, const i32 format, const i32 type, const GLint textureWrapping, const void* data, const GLint border ) { framebuffer_attachement_t attachement = { 0, false }; glGenTextures( 1, &attachement.Attachement ); glBindTexture( GL_TEXTURE_2D, attachement.Attachement ); glTexImage2D( GL_TEXTURE_2D, 0, internalFormat, m_FrameWidth, m_FrameHeight, border, format, type, data ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureWrapping ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureWrapping ); glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + (i32)m_Attachements.size(), GL_TEXTURE_2D, attachement.Attachement, 0 ); m_Attachements.push_back( attachement ); } void FrameBuffer::WriteBuffer( const std::vector<u32> indexes ) { GLenum* buffers = new GLenum[indexes.size()]; for( u32 i = 0; i < indexes.size(); ++i ) { buffers[i] = ( GL_COLOR_ATTACHMENT0 + i ); } glDrawBuffers( (i32)indexes.size(), buffers ); delete[] buffers; } void FrameBuffer::BindDepthWrite( const u32 pos ) { Instance.GraphicsApiContext->UpdateViewport( 0, 0, m_FrameWidth, m_FrameHeight ); glBindFramebuffer( GL_DRAW_FRAMEBUFFER, m_Object ); glFramebufferTextureLayer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, (GLuint)m_DepthAttachement.Attachement, 0, pos ); } void FrameBuffer::BindDepthMap( const u32 pos ) { glActiveTexture( pos ); glBindTexture( GL_TEXTURE_2D_ARRAY, (GLuint)m_DepthAttachement.Attachement ); } void FrameBuffer::AddAttachementDepthArray2D( const i32 depthInternalFormat, const i32 format, const i32 depthType, const i32 textureWrapping, const i32 layerCount, const void* data, const i32 border ) { m_DepthAttachement.IsShared = false; glGenTextures( 1, &m_DepthAttachement.Attachement ); glBindTexture( GL_TEXTURE_2D_ARRAY, m_DepthAttachement.Attachement ); glTexImage3D( GL_TEXTURE_2D_ARRAY, 0, depthInternalFormat, m_FrameWidth, m_FrameHeight, layerCount, 0, format, depthType, data ); glTexParameteri( GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); glTexParameteri( GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); glTexParameteri( GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, textureWrapping ); glTexParameteri( GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, textureWrapping ); glTexParameteri( GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, textureWrapping ); glTexParameteri( GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL ); glTexParameterf( GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE ); const f32 color[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; glTexParameterfv( GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BORDER_COLOR, color ); glFramebufferTexture( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_DepthAttachement.Attachement, 0 ); glDrawBuffer( GL_NONE ); glReadBuffer( GL_NONE ); }
true
b7189fe5ae07493473d6e285d6483165ecd7812c
C++
KShaleev/Reports
/main.cpp
WINDOWS-1251
4,949
2.765625
3
[]
no_license
/* " ". , : - ; - ; - ; - ; - . , , XML Windows-1251. . : <parts_list ...> <part .../> <part .../> ... <part .../> </parts_list> "parts_list" - . "root_uid" - . "part" - , . : uid - ; item_id - ; rev_id - ; type - ; name - ; desc - . txt, . . : < > - < >.txt. "", . " ": | | . I8_Assy, sdb_AssyItem, AS2_assembly. "": | | . I8_Part, sbd_DetailItem, AS2_Detail. " ": | . I8_PKI, I8_PKI_draft, sdb_PKI, AS2_PKI. " ": . I8_Sti, sdb_Fast, sdb_Standard, AS2_STI. " ": | | | | . , . report_gui.h report_gui.cpp report_GUI, . class_part.h class_part.cpp part, , , XML- txt. reports_generator.h reports_generator.cpp reports_generator, . resources.qrc . */ #include <QApplication> #include "report_gui.h" // . int main(int argc, char * argv[]) { QApplication report(argc, argv); report_GUI * rg = new report_GUI; rg->setWindowIcon(QIcon(":/new/prefix1/Irkut_logo")); // . rg->setWindowTitle(QString::fromLocal8Bit(" ")); rg->resize(300, 100); rg->show(); return report.exec(); }
true
e4ad903fe39c8c5d366604d30f7ffced84396122
C++
roneiberlezi/one-real
/map-editor/Source/MapSelection.cpp
UTF-8
1,617
2.921875
3
[]
no_license
// // MapSelection.cpp // Map Editor // // Created by Ronei Berlezi on 27/09/14. // Copyright (c) 2014 Ronei Berlezi. All rights reserved. // #include "MapSelection.h" MapSelection::MapSelection(int tileWidth, int tileHeight){ this->tileHeight = tileHeight; this->tileWidth = tileWidth; } bool MapSelection::updateSelection(int x, int y, int offsetX, int offsetY){ // if ((x >= startPosition.x && y >= startPosition.y) && (offsetX >= startOffset.x && offsetY >= startOffset.y)) { if ((x + offsetX >= startPosition.x + startOffset.x) && (y + offsetY >= startPosition.y + startOffset.y)) { rect.x = (startPosition.x - (offsetX - startOffset.x)) * tileWidth; rect.y = (startPosition.y - (offsetY - startOffset.y)) * tileHeight; rect.w = tileWidth + (tileWidth * ((x - startPosition.x) + (offsetX - startOffset.x))); rect.h = tileHeight + (tileHeight * ((y - startPosition.y) +(offsetY - startOffset.y))); valid = true; return true; }else{ valid = false; return false; } } void MapSelection::startSelection(int x, int y, int offsetX, int offsetY){ startPosition.x = x; startPosition.y = y; startOffset.x = offsetX; startOffset.y = offsetY; rect.x = x * tileWidth; rect.y = y * tileHeight; rect.w = tileWidth; rect.h = tileHeight; isSelecting = true; } void MapSelection::endSelection(int x, int y, int offsetX, int offsetY){ endPosition.x = x + offsetX; endPosition.y = y + offsetY; isSelecting = false; } void MapSelection::cancelSelection(){ isSelecting = false; valid = false; }
true
44697c2796217de08485927212e34cd1c3a81af8
C++
cristianfrasineanu/stackplusplus
/app/QuestionModel.cpp
UTF-8
5,545
2.796875
3
[]
no_license
#include "QuestionModel.h" Question QuestionModel::setAfterUserId(int userId) { this->io.seekg(0, this->io.beg); while (this->io.read(reinterpret_cast<char *>(&this->question), sizeof(question))) { if (this->question.user_id == userId) { return this->question; } } throw invalid_argument("Question not found!"); } Question QuestionModel::setAfterId(int id) { this->io.seekg((id - 1) * sizeof(Question), this->io.beg); this->io.read(reinterpret_cast<char *>(&this->question), sizeof(Question)); return this->question; } bool QuestionModel::setActiveIfAny() { if (this->question.active == true) { return true; } this->io.seekg(0, this->io.beg); while (this->io.read(reinterpret_cast<char *>(&this->question), sizeof(Question))) { if (this->question.active == true) { return true; } } return false; } vector<Question> QuestionModel::retrieveAll() { vector<Question> questions; this->io.seekg(0, this->io.beg); while (this->io.read(reinterpret_cast<char *>(&this->question), sizeof(Question))) { if (string(this->question.deleted_at) == "") { questions.push_back(this->question); } } return questions; } vector<Question> QuestionModel::retrieveForUserId(int userId) { vector<Question> userQuestions; this->io.seekg(0, this->io.beg); while (this->io.read(reinterpret_cast<char *>(&this->question), sizeof(Question))) { if (this->question.user_id == userId) { userQuestions.push_back(this->question); } } return userQuestions; } int QuestionModel::getId() { return this->question.id; } char *QuestionModel::getTitle() { return this->question.title; } char *QuestionModel::getBody() { return this->question.body; } char *QuestionModel::getCategory() { return "category"; } bool QuestionModel::questionTitleExists(string &title) { Question question; this->io.seekg(0, this->io.beg); while (this->io.read(reinterpret_cast<char *>(&question), sizeof(Question))) { if (question.title == title) { return true; } } return false; } void QuestionModel::markAnswered(int id) { this->setAfterId(id); this->question.hasAnswer = true; this->save(); } void QuestionModel::markAs(const string &status, int id) { if (id != NULL) { this->setAfterId(id); } this->question.active = (status == "active") ? true : false; this->save(); } // Serialize the question. void QuestionModel::save() { this->io.seekp((this->question.id - 1) * sizeof(Question), this->io.beg); this->io.clear(); if (!this->io.write(reinterpret_cast<char *>(&this->question), sizeof(Question))) { throw system_error(error_code(3, generic_category()), "Failed persisting data to file!"); } // Flush the buffer and update the destination. this->io.flush(); } void QuestionModel::setAttributes(map<string, string> &cleanInputs) { for (map<string, string>::iterator it = cleanInputs.begin(); it != cleanInputs.end(); it++) { if (isInVector(this->protectedAttributes, it->first)) { continue; } else if (it->first == "title") { strcpy(this->question.title, it->second.c_str()); } else if (it->first == "body") { strcpy(this->question.body, it->second.c_str()); } else if (it->first == "userId") { this->question.user_id = atoi(it->second.c_str()); } else if (it->first == "category") { this->question.category_id = 1; // TODO: get the id from the category model. } } // If there's a new user, assign created_at with the current date. if (cleanInputs.find("action")->second == "create") { time_t t = time(nullptr); strftime(this->question.created_at, sizeof(this->question.created_at), "%c", localtime(&t)); this->question.active = true; } this->question.id = ++this->lastId; } void QuestionModel::dumpFile() { Question question; ifstream db(QuestionModel::pathToFile, ios::in | ios::binary); ofstream dump((QuestionModel::pathToFile.substr(0, QuestionModel::pathToFile.find(".store")).append(".txt")), ios::out | ios::trunc); if (db.is_open() && dump.is_open()) { db.seekg(0, db.beg); while (db.read(reinterpret_cast<char *>(&question), sizeof(Question))) { dump << "Id: " << question.id << endl << "User ID: " << question.user_id << endl << "Category ID: " << question.category_id << endl << "Votes: " << question.votes << endl << "Title: " << question.title << endl << "Body: " << question.body << endl << "Created at: " << question.created_at << endl << "Deleted at: " << question.deleted_at << endl << "Has answer: " << question.hasAnswer << endl << "Active: " << question.active << endl << endl; } db.close(); dump.close(); } } QuestionModel::~QuestionModel() { this->io.close(); } string QuestionModel::pathToFile = "..\\database\\questions.store"; void QuestionModel::openIOStream() { this->io.open(QuestionModel::pathToFile, ios::in | ios::out | ios::binary); this->io.seekp(0, this->io.end); this->fileSize = this->io.tellp(); if (!this->io.is_open()) { toast(string("Couldn't open the file stream!"), string("error")); } } void QuestionModel::setLastId() { if (this->fileSize == 0) { this->lastId = 0; } else { this->io.seekg((this->fileSize / sizeof(Question) - 1) * sizeof(Question), this->io.beg); this->io.read(reinterpret_cast<char *>(&this->question), sizeof(Question)); this->lastId = this->question.id; } } QuestionModel::QuestionModel() { this->openIOStream(); this->protectedAttributes = { "id", "user_id", "category_id", "created_at", "deleted_at", "votes", "hasAnswer" }; this->setLastId(); }
true
8ded8f10ad347879a59eb445de1370f591a32042
C++
yikouniao/basic-surpervised-classifications
/h-k/H-K.cpp
UTF-8
3,121
2.59375
3
[]
no_license
#include "H-K.h" #include <iostream> #include <fstream> namespace HK { using namespace std; using namespace Eigen; void InitDatSet(DatSet& ds, char* f_name) { ifstream f(f_name); if (!f) { cerr << f_name << " could not be opened!\n" << endl; exit(1); } array<double, 2> xy; array<char, 5> c; while (1) { f.getline(&c[0], 65532, '\t'); // read x_ if (c[0] == '#') break; xy[0] = char2double(&c[0]); f.getline(&c[0], 65532, '\t'); // read y_ xy[1] = char2double(&c[0]); f.getline(&c[0], 65532, '\n'); // read type_ DatType dat_type; if (c[0] == 'a') { dat_type = TYPE_A; } else if (c[0] == 'b') { dat_type = TYPE_B; } else { dat_type = TYPE_ALL; } ds.push_back(Dat{ xy, dat_type }); } // while (1) } static double char2double(char* s) { char* p{ s }; // save the start position of the string double a{ 0 }; while (*s) { // let s point to '\0' ++s; } int i{ 0 }; while (!(--s < p)) { a += (*s - 48) * pow(10, i++); } return a; } D_F::D_F() { w_ = Vector3d(0,0,0); p_ = 1; threshold_ = 0.1; } D_F::~D_F() {} void D_F::SetP(double p) { p_ = p; } void D_F::SetThreshold(double threshold) { threshold_ = threshold; } void D_F::Train(DatSet& ds) { MatrixXd X(ds.size(), 3); // data VectorXd b(ds.size()); // margin vector for (unsigned int i = 0; i < ds.size(); ++i) { X.row(i) = (ds[i].type_ == TYPE_A) ? ds[i].xy_ : -ds[i].xy_; b(i) = 1; } std::cout << "X\n" << X << '\n'; std::cout << "b\n" << b << '\n'; // pseudo-inverse matrix MatrixXd X_pi = (X.transpose() * X).inverse() * X.transpose(); std::cout << "X+\n" << X_pi<< '\n'; MatrixXd e(ds.size(), 1); // error vector w_ = X_pi * b; e = X * w_ - b; std::cout << "w\n" << w_ << '\n'; std::cout << "e\n" << e << '\n'; while (!IsLittle(e, threshold_)) { w_ += p_ * X_pi * (e + e.cwiseAbs()); b += p_ * (e + e.cwiseAbs()); w_ = X_pi * b; e = X * w_ - b; } } void D_F::Test(DatSet& ds) { for (auto& e : ds) { double d; // discriminant function d = w_.transpose() * e.xy_; e.type_ = (d > 0) ? TYPE_A : TYPE_B; } } void D_F::Out() { cout << "\nH-K algorithm's discriminant parameter:\n"; cout << "w: [" << w_.transpose() << "]'\n"; } void D_F::ErrRate(DatSet& standard, DatSet& comparison) { cout << "\nH-K algorithm error rate:\n"; array<int, TYPE_ALL_PLUS_1> n; array<int, TYPE_ALL_PLUS_1> n_err; array<double, TYPE_ALL_PLUS_1> rate_err; n.fill(0); n_err.fill(0); rate_err.fill(0); for (unsigned int i = 0; i < standard.size(); ++i) { if (standard[i].type_ != comparison[i].type_) { ++(n_err[standard[i].type_]); ++(n_err[TYPE_ALL]); } ++(n[standard[i].type_]); ++(n[TYPE_ALL]); } cout << "\nType\tError/Total num\tError rate\n"; for (int i = 0; i < TYPE_ALL_PLUS_1; ++i) { rate_err[i] = static_cast<double>(n_err[i]) / n[i]; (i == TYPE_ALL) ? cout << "all:\t" : cout << i + 1 << ":\t"; cout << n_err[i] << "/" << n[i] << "\t\t"; cout << rate_err[i] * 100 << "%\n"; } } } // namespace HK
true
ad0b0571724f43a52d3df0bc25df9e2960f3b933
C++
sevakon/2nd-semester-ITMO-Cplusplus-labs
/Lab3/methods.cpp
UTF-8
1,177
3.421875
3
[]
no_license
// // methods.cpp // secondSemesterThirdLab // // Copyright © 2019 Vsevolod Konyakhin. All rights reserved. // #include <stdio.h> #include <string> #include "header.h" #include <iostream> using namespace std; Queue::Queue(Queue &q) : queueSize(q.queueSize){ queue = new string[queueSize]; head = 0; tail = 0; } Queue::Queue(int size) : queueSize(size){ queue = new string[queueSize]; head = 0; tail = 0; } Queue::Queue() : queueSize(10) { queue = new string[queueSize]; head = 0; tail = 0; } int Queue::length() { return tail - head; } void Queue::push(string line) { if(line.length() > 255) cout << "String is too big" << endl; else{ tail++; if (tail == queueSize) tail = 0; queue [tail] = line; } } void Queue::pop() { if (head == tail) cout << "Queue is empty" << endl; else { head++; if (head == queueSize) head = 0; } } void Queue::show() { for(int i = head + 1; i <= tail; i++) cout << queue[i] << endl; } string Queue::first() { return queue[head + 1]; } string Queue::last() { return queue[tail]; }
true
67a51aa1cffa4f2eace5ec89a7b6f30871f617ad
C++
DonCastillo/go-fish-mvc
/test/TestDeck.cpp
UTF-8
2,997
3.453125
3
[]
no_license
#include <vector> #include "Deck.h" #include "Card.h" #include "gtest/gtest.h" enum suits { Club, Diamond, Heart, Spade }; enum ranks { Ace = 1, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King }; TEST(TestDeck, createAndClearDeck) { Deck* deck = new Deck(); deck->createDeck(); // check of a complete deck of card is created EXPECT_EQ(deck->getDeck().size(), 52); EXPECT_FALSE(deck->getDeck().empty()); deck->clearDeck(); // check if deck is cleared EXPECT_EQ(deck->getDeck().size(), 0); EXPECT_TRUE(deck->getDeck().empty()); deck->createDeck(); // check if deck is created again EXPECT_EQ(deck->getDeck().size(), 52); EXPECT_FALSE(deck->getDeck().empty()); delete deck; } TEST(TestDeck, shuffle) { Deck* deck = new Deck(); // test unshuffled std::vector<Card*>unshuffledCards; std::vector<Card*>shuffledCards; std::vector<Card*>original; deck->createDeck(); for (Card* c : deck->getDeck()) { unshuffledCards.push_back(c); } Card* a = new Card(Club, Ace); Card* b = new Card(Club, Two); Card* c = new Card(Club, Three); Card* d = new Card(Club, Four); Card* e = new Card(Club, Five); Card* f = new Card(Club, Six); Card* g = new Card(Club, Seven); Card* h = new Card(Club, Eight); Card* i = new Card(Club, Nine); Card* j = new Card(Club, Ten); original.push_back(a); original.push_back(b); original.push_back(c); original.push_back(d); original.push_back(e); original.push_back(f); original.push_back(g); original.push_back(h); original.push_back(i); original.push_back(j); // compare unshuffled cards and unshuffle compare for (int i = 0; i < 10; ++i) { EXPECT_EQ(unshuffledCards[i]->getSuit(), original[i]->getSuit()); EXPECT_EQ(unshuffledCards[i]->getRank(), original[i]->getRank()); } // test shuffled deck->shuffle(); for (Card* c : deck->getDeck()) { shuffledCards.push_back(c); } int numberOfTrues = 0; for (int i = 0; i < 10; ++i) { if (shuffledCards[i]->getSuit() != original[i]->getSuit() || shuffledCards[i]->getRank() != original[i]->getRank()) { numberOfTrues++; } } // should have 60% trues to be completely shuffled EXPECT_GT(numberOfTrues, 4); for (Card* c : original) { delete c; } delete deck; } TEST(TestDeck, getTopCard) { Deck* deck = new Deck(); // check empty deck deck->clearDeck(); EXPECT_EQ(deck->getTopCard(), nullptr); // check non empty deck deck->createDeck(); Card* original = new Card(Spade, King); Card* topCard = deck->getTopCard(); EXPECT_TRUE(original->getSuit() == topCard->getSuit()); EXPECT_TRUE(original->getRank() == topCard->getRank()); delete original; delete deck; }
true
6f2d9ddca1d18f43d5c5c533afe019f13af305c1
C++
derickfelix/pppucpp_answers
/Part02/11.Customizing-Input-and-Output/ex11.cpp
UTF-8
910
3.875
4
[]
no_license
/* Write a function vector<string> split(const string& s, const string& w) that returns a vector of whitespace-separated substrings from the argument s, where whitespace is defined as "ordinary whitespace" plus the characters in w. */ #include "std_lib_facilities.h" vector<string> split(const string& s, const string& w) { vector<string> split; istringstream is {s}; for (string w; is >> w; ) { ostringstream os; for (char& ch : w) { if (ch == ',') { if (os.str() != "") { split.push_back(os.str()); } os.str(""); } else { os << ch; } } if (os.str() != "") { split.push_back(os.str()); } } return split; } int main() { vector<string> words = split("if you write any,thing on your comp,uter, you'll need to get ,gram,rly,", ","); for (string& w : words) { cout << w << '\n'; } return 0; }
true
4fca91b71f84f9bc0b46f9265f1d73e9e17bea3b
C++
wang17/nanahan
/map/benchmark.cc
UTF-8
2,606
2.765625
3
[ "CC-PDDC" ]
permissive
#include <boost/chrono.hpp> #include <string> #include <boost/unordered_map.hpp> #include <boost/lexical_cast.hpp> #include <tr1/unordered_map> #include <boost/random.hpp> #include <google/sparse_hash_map> #include <google/dense_hash_map> #include "map.hpp" using namespace boost::chrono; using namespace nanahan; using namespace google; enum eval_name{ insert, find, erase }; template <typename TargetType> void measure_speed(const std::string& name,TargetType& target, size_t num, eval_name doing){ boost::mt19937 gen( static_cast<unsigned long>(0) ); boost::uniform_smallint<> dst( 0, 1 << 30 ); boost::variate_generator<boost::mt19937&, boost::uniform_smallint<> > rand( gen, dst ); system_clock::time_point start = system_clock::now(); switch(doing){ case insert: for (size_t i = 0; i < num; ++i){ target.insert(std::make_pair(rand(),i)); } break; case find: for (size_t i = 0; i < num; ++i){ target.find(rand()); } break; case erase: { for (size_t i = 0; i < num; ++i){ size_t r = rand(); if(target.find(r) == target.end()){ continue; } target.erase(target.find(r)); } break; } default: std::cout << "invalid target"; } duration<double> sec = system_clock::now() - start; std::cout << " " << name << ":" << num << "\t" << int(double(num) / sec.count()) << " qps\n"; } int main(void) { for(int i = 100000; i <= 700000; i += 100000){ for(int j =0; j<10; ++j){ boost::unordered_map<int, int> bmap; Map<int, int> nmap; std::tr1::unordered_map<int, int> tmap; sparse_hash_map<int, int> gsmap; dense_hash_map<int, int> gdmap; gdmap.set_empty_key(NULL); std::cout << "insert:" << std::endl; measure_speed("nanahan",nmap, i, insert); /* measure_speed("boost ",bmap, i, insert); measure_speed("tr1 ",tmap, i, insert); measure_speed("g_sparse",gsmap, i, insert); measure_speed("g_dense",gdmap, i, insert); std::cout << "find:" << std::endl; measure_speed("nanahan",nmap, i, find); measure_speed("boost ",bmap, i, find); measure_speed("tr1 ",tmap, i, find); measure_speed("g_sparse",gsmap, i, find); measure_speed("g_dense",gdmap, i, find); std::cout << "erase:" << std::endl; measure_speed("nanahan",nmap, i, erase); measure_speed("boost ",bmap, i, erase); measure_speed("tr1 ",tmap, i, erase); measure_speed("g_sparse",gsmap, i, erase); measure_speed("g_dense",gdmap, i, erase); */ } } }
true
f6eb4b73f858be4862c0733466bb4eaaad881654
C++
prgwiz/lurker-ng
/reg2c/sml/grep.cpp
UTF-8
1,263
2.796875
3
[]
no_license
#define longfn find_url_end #define scanner find_url_starts #include <string> #include <cstdio> #include <cstdlib> using namespace std; extern char* scanner(const char* start, const char* end); extern const char* longfn(const char* start, const char* end); void dump_yes(const char* start, const char* end) { fwrite(start, 1, end-start, stdout); fwrite(start, 1, end-start, stderr); fputc('\n', stderr); } void dump_no(const char* start, const char* end) { fwrite(start, 1, end-start, stdout); } void process(const char* start, const char* end) { char* map_start = scanner(start, end); char* map_end = map_start + (end - start); const char* i = start; char* map_i = map_start; while (map_i != map_end) { if (*map_i) { dump_no(i, start + (map_i-map_start)); i = start + (map_i - map_start); const char* mid = longfn(i, end); dump_yes(i, mid); i = mid; map_i = map_start + (mid - start); } else { ++map_i; } } dump_no(i, end); free(map_start); } int main() { string buf; char sect[8192]; int got; while ((got = fread(sect, 1, sizeof(sect), stdin)) != 0) buf.append(sect, got); process(buf.c_str(), buf.c_str() + buf.length()); return 0; }
true
c69b0a2bf7976b3f82e498f71b66bbf7775d8062
C++
pmiddend/fcppt
/examples/cast.cpp
UTF-8
888
2.90625
3
[ "BSL-1.0" ]
permissive
// Copyright Carl Philipp Reh 2009 - 2018. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include <fcppt/cast/float_to_int.hpp> #include <fcppt/cast/to_unsigned.hpp> #include <fcppt/config/external_begin.hpp> #include <iostream> #include <ostream> #include <fcppt/config/external_end.hpp> namespace { void float_to_int() { // ![float_to_int] float const f( 3.5f ); int const i( fcppt::cast::float_to_int< int >( f ) ); // prints 3 std::cout << i << '\n'; // ![float_to_int] } // ![to_unsigned] template< typename T > void test( T const _t ) { std::cout << fcppt::cast::to_unsigned( _t ) << '\n'; } void g() { test( 4 ); // error /* test( 4u );*/ } // ![to_unsigned] } int main() { float_to_int(); g(); }
true
78677d511230689e57fe26755f35396a46ab0fc0
C++
kuenzhao/NiukeC-Code
/牛客网在线编程/牛客网在线编程/第二题.cpp
UTF-8
396
3.21875
3
[]
no_license
#include<iostream> #include<string> #include<sstream> using namespace std; int main() { string str; while (cin >> str) { string tmp; for (string::size_type i = 0; i < str.size()-1; i++) { if (str[i] == '0'&&str[i + 1] == 'x') { tmp += str[i + 3]; if (str[i + 2] >= '0'&& str[i + 2] <= '9') { tmp += str[i + 2]; } } } cout << tmp<< endl; } return 0; }
true
fdb8d2225593d5542b11252c196c26571a6f8eb7
C++
hnefatl/Connect4
/Engine/AssetManager_impl.h
UTF-8
3,267
3.203125
3
[]
no_license
#ifndef _ASSETMANAGER_IMPL_H #define _ASSETMANAGER_IMPL_H #include "AssetManager.h" enum UnloadBehaviour { Immediate, OnEmpty, }; template<typename AssetType, typename KeyType, typename SettingsType> AssetManager<AssetType, KeyType, SettingsType>::AssetManager(const std::string &AssetDir, const UnloadBehaviour Behaviour) : AssetDir(AssetDir), Behaviour(Behaviour) { } template<typename AssetType, typename KeyType, typename SettingsType> AssetManager<AssetType, KeyType, SettingsType>::~AssetManager() { UnloadAll(); } template<typename AssetType, typename KeyType, typename SettingsType> AssetType *AssetManager<AssetType, KeyType, SettingsType>::Load(const SettingsType &Settings) { KeyType Key = GetKey(Settings); std::map<KeyType, AssetType *>::iterator Loc = Cache.find(Key); if (Loc != Cache.end()) // If contained { Usage[Loc->second]++; // One more reference being handed out return Loc->second; } AssetType *Asset = LoadAsset(Settings); if (Asset == nullptr) return nullptr; Cache.emplace(Key, Asset); // Store in cache Reverse.emplace(Asset, Key); Usage.emplace(Asset, 1); // Record our one reference so far return Asset; } template<typename AssetType, typename KeyType, typename SettingsType> void AssetManager<AssetType, KeyType, SettingsType>::Unload(AssetType *Asset) { std::map<AssetType *, unsigned int>::iterator Use = Usage.find(Asset); if (Use == Usage.end()) // Not stored in the usage list return; Use->second--; // Unload one use if (Use->second == 0 && Behaviour == UnloadBehaviour::Immediate) // If no more references to it and we're set to unload immediately { std::map<AssetType *, KeyType>::iterator Name = Reverse.find(Asset); // Get the name if (Name == Reverse.end()) // Unloading a texture that's no longer loaded return; Cache.erase(Name->second); Usage.erase(Asset); Reverse.erase(Asset); DestroyAsset(Asset); } } template<typename AssetType, typename KeyType, typename SettingsType> bool AssetManager<AssetType, KeyType, SettingsType>::IsLoaded(const KeyType &Key) const { return Cache.find(Key) != Cache.end(); } template<typename AssetType, typename KeyType, typename SettingsType> void AssetManager<AssetType, KeyType, SettingsType>::UnloadUnused() { for (std::map<KeyType, AssetType *>::iterator i = Cache.begin(); i != Cache.end(); i++) { if (Usage[i->second] == 0) // No references { AssetType *Ref = i->second; Usage.erase(Ref); Reverse.erase(Ref); Cache.erase(i->first); DestroyAsset(Ref); if (i != Cache.begin()) i--; } } } template<typename AssetType, typename KeyType, typename SettingsType> void AssetManager<AssetType, KeyType, SettingsType>::UnloadAll() { Reverse.clear(); Usage.clear(); for (std::map<KeyType, AssetType *>::iterator i = Cache.begin(); i != Cache.end(); i++) DestroyAsset(i->second); Cache.clear(); } template<typename AssetType, typename KeyType, typename SettingsType> UnloadBehaviour AssetManager<AssetType, KeyType, SettingsType>::GetUnloadBehaviour() const { return Behaviour; } template<typename AssetType, typename KeyType, typename SettingsType> void AssetManager<AssetType, KeyType, SettingsType>::SetUnloadBehaviour(const UnloadBehaviour Behaviour) { this->Behaviour = Behaviour; } #endif
true
5a0a07f3878df572f54fc9a9e71208c37fb19c50
C++
scrottty/CarND-PID-Control-Project
/src/TWIDDLE.cpp
UTF-8
4,157
2.71875
3
[]
no_license
#include "TWIDDLE.h" TWIDDLE::TWIDDLE(double dp[3], double p[3]) : m_step(0), m_pNum(0), m_count(0), m_bestError(0.0), m_currentError(0.0), m_step_initialised(false), TOL(0.005), RESTART_VALUE(4000), ACCUMSTART(100), MIN_MAX_ERROR(80000), m_restartSim(false), m_cte(0.0) { for (int i=0; i<3; i++) { m_p[i] = p[i]; m_dp[i] = dp[i]; } } void TWIDDLE::run(PID &pid, double cte) { m_cte = cte; m_count++; switch (m_step) { // At step one, run to get initial error case 0: runInitialStep(pid); break; case 1: runPositiveAdjustment(pid); break; case 2: runNegativeAdjustment(pid); break; default: break; } } bool TWIDDLE::getRestartSim() { return m_restartSim; } bool TWIDDLE::getTunningComplete() { return m_tunningComplete; } void TWIDDLE::printValues() { std::cout << "step: " << m_step << " count: " << m_count << " pNum: " << m_pNum << " BestError: " << m_bestError << " CurrentError: " << m_currentError << std::endl; std::cout << " Kp,Ki,Kd: " << m_p[0] << "," << m_p[1] << "," << m_p[2] << " dp: " << m_dp[0] << "," << m_dp[1] << "," << m_dp[2] << std::endl; } void TWIDDLE::runPID(PID &pid) { pid.UpdateError(m_cte); pid.CalcOutput(); } void TWIDDLE::runInitialStep(PID &pid) { if (!m_step_initialised) { pid.Init(m_p[0], m_p[1], m_p[2]); m_step_initialised = true; } runPID(pid); if (m_count >= ACCUMSTART) m_bestError += m_cte*m_cte; if (m_count > RESTART_VALUE) { // Restart the sim and move to the next step m_restartSim = true; m_step++; m_step_initialised = false; m_count = 0; // Limit bestError to make sure bad results dont accidentally succeed if(m_bestError > MIN_MAX_ERROR) m_bestError = MIN_MAX_ERROR; } } void TWIDDLE::runPositiveAdjustment(PID &pid) { if (!m_step_initialised) { m_restartSim = false; // increase the coefficient m_p[m_pNum] += m_dp[m_pNum]; pid.Init(m_p[0], m_p[1], m_p[2]); m_step_initialised = true; m_currentError = 0.0; } runPID(pid); if (m_count >= ACCUMSTART) m_currentError += m_cte*m_cte; // Restart if timed out or error is already larger than the best error if (m_count > RESTART_VALUE || m_currentError > m_bestError) { m_count = 0; m_restartSim = true; if (m_currentError < m_bestError) // If the error has improved increase dp { m_bestError = m_currentError; m_dp[m_pNum] *= 1.1; if (m_pNum == 2) // If d term { checkTunningComplete(); m_pNum = 0; // go back to the P term } else { m_pNum++; } } else // If worsened move to the negative step { m_step++; } m_step_initialised = false; } } void TWIDDLE::runNegativeAdjustment(PID &pid) { if (!m_step_initialised) { m_restartSim = false; // decrease the coefficient (x2 to remove effect of positive adjustment) m_p[m_pNum] -= m_dp[m_pNum]*2; pid.Init(m_p[0], m_p[1], m_p[2]); m_step_initialised = true; m_currentError = 0.0; } runPID(pid); if (m_count >= ACCUMSTART) m_currentError += m_cte*m_cte; if (m_count > RESTART_VALUE || m_currentError > m_bestError) { m_count = 0; m_restartSim = true; if (m_currentError < m_bestError) // If the error has improved increase dp { m_bestError = m_currentError; m_dp[m_pNum] *= 1.1; if (m_pNum == 2) // If d term { checkTunningComplete(); m_pNum = 0; // go back to the P term } else { m_pNum++; } } else // If worsened decrease dp { // Remove the changes to p m_p[m_pNum] += m_dp[m_pNum]; m_dp[m_pNum] *= 0.9; // move onto the next coefficient if (m_pNum == 2) m_pNum = 0; else m_pNum++; } m_step = 1; // return to step one with the next coefficient m_step_initialised = false; } } void TWIDDLE::checkTunningComplete() { double sum = 0; for (int i=0; i<3; i++) { sum += m_dp[i]; } if (fabs(sum) < TOL) m_tunningComplete = true; }
true
926f1c91ba1b557551bee75e606b5ed6e20741ab
C++
HarshitShirsat/Zilla-HC
/ACC_FR.CPP
UTF-8
1,326
2.578125
3
[]
no_license
//function which allows the user to either accept or decline the friend request int accept_friend_request() { setfillstyle(SOLID_FILL,LIGHTGRAY); bar(500,400,600,430); bar(500,440,600,470); settextstyle(1,0,1); setcolor(GREEN); outtextxy(510,405,"ACCEPT"); setcolor(RED); outtextxy(510,445,"DECLINE"); restrictmouse(0,0,640,480); movemouseptr(0,0); showmouse(); changecursor(cursorhc); int option=1; while(1) { getmousepos(&button, &x, &y ); if((x>=500 && y>=400 && x<=600 && y<=430) || (x>=500 && y>=440 && x<=600 && y<=470)) { changecursor(cursorhand); } else {changecursor(cursorhc);} if(x>=500 && y>=400 && x<=600 && y<=430) {setlinestyle(0,0,3); setcolor(GREEN); rectangle(498,398,600,430); } else { setlinestyle(0,0,3); setcolor(BLACK); rectangle(498,398,600,430); } if(x>=500 && y>=440 && x<=600 && y<=470) { setlinestyle(0,0,3); setcolor(GREEN); rectangle(498,438,600,470); } else {setlinestyle(0,0,3); setcolor(BLACK); rectangle(498,398,600,470); } showmouse(); if( button & 1 == 1 ) { if(x>=500 && y>=400 && x<=600 && y<=430) {option=1; break;} if(x>=500 && y>=440 && x<=600 && y<=470) {option=2; break;} } } return option; }
true
e59d04cc73c71f76b34a254aef0a084f41cbab4a
C++
athelare/SourceCode-ACM
/2017-2018s_Summer_Acm/July30-AOJ0525-Osenbei.cpp
UTF-8
869
2.515625
3
[]
no_license
#include<cstdio> #include<iostream> using namespace std; int R,C; int ColCount[10005]; int situ[11][10002]; void solve() { int flip=0,MaxTime=1; bool flipflag[11]; int MaxCount=0; for(int i=0;i<R;++i)MaxTime*=2; for(int flip=0;flip<MaxTime;++flip){ for(int i=0;i<R;++i) flipflag[i] = (flip & (1<<i)); fill(ColCount,ColCount+C,0); for(int i=0;i<R;++i) for(int j=0;j<C;++j){ ColCount[j]+=situ[i][j] ^ flipflag[i]; } int curCount = 0; for(int i=0;i<C;++i)curCount+=max(ColCount[i],R-ColCount[i]); if(curCount>MaxCount)MaxCount = curCount; } cout<<MaxCount<<endl; } int main(){ while(cin>>R>>C){ if(R+C == 0)break; for(int i=0;i<R;++i)for(int j=0;j<C;++j)scanf("%d",&situ[i][j]); solve(); } return 0; }
true
ee3b1f32720ada8eec887e3bbdf3dbaa3e6b8552
C++
wangkendy/TiCpp
/ch07/MultiSetWordCount.cpp
UTF-8
776
3.03125
3
[]
no_license
//: C07:MultiSetWordCount.cpp //{L} StreamTokenizer // Count occurrences of words using a multiset #include "StreamTokenizer.h" #include "../require.h" #include <string> #include <set> #include <fstream> #include <iterator> using namespace std; int main(int argc, char* argv[]) { requireArgs(argc, 1); ifstream in(argv[1]); assure(in, argv[1]); StreamTokenizer words(in); miltiset<string> wordmset; string word; while ((word = words.next()).size() != 0) wordmset.insert(word); typedef multiset<string>::iterator MSit; MSit it = wordmset.begin(); while (it != wordmset.end()) { pair<Msit, MSit> p = wordmset.equal_range(*it); int count = distance(p.first, p.second); cout << *it << ": " << count << endl; it = p.second; // Move to the next word } } ///:~
true
05956ffc833105c71bcdb1ec684e6cd1ee73712e
C++
mboydenko/visualization-of-the-prim-algorithm
/Graph/node.cpp
UTF-8
2,651
2.84375
3
[]
no_license
#include "node.h" #include "arc.h" #include <QPainter> Node::Node(const QSize &sizeNode, const qint32 &borderWidht, QFont &fontNode, qint32 indexNode) : QGraphicsItem(), m_index(indexNode), m_sizeNode(sizeNode), m_font(fontNode), m_borderWidth(borderWidht) { refreshFont(); } Node::Node(const Node &node): QGraphicsItem(), m_index(node.m_index), m_sizeNode(node.m_sizeNode), m_font(node.m_font), m_borderWidth(node.m_borderWidth), m_color(node.m_color) { setPos(node.pos()); if (m_listArcs.isEmpty()) {m_listArcs = node.listArc();} const Node * const pItem = &node; foreach (Arc *line, m_listArcs) { if (pItem == line->node1()) line->setNode1(this); else line->setNode2(this); } } Node::~Node() { } QRectF Node::boundingRect() const { return QRectF(0, 0, m_sizeNode.width(), m_sizeNode.height()); } void Node::paint(QPainter *p, const QStyleOptionGraphicsItem *, QWidget *) { p->setRenderHint(QPainter::Antialiasing); p->setPen(QPen(m_color, m_borderWidth)); p->setBrush(QBrush(QColor(255, 255, 255))); p->drawRoundRect(boundingRect(), 90, 90); if (m_index != -1) { p->setPen(QPen(m_color, 1)); p->setBrush(Qt::NoBrush); p->setFont(m_font); p->drawText(boundingRect(), Qt::AlignHCenter | Qt::AlignCenter, QString::number(m_index)); } } qint32 Node::index() const { return m_index; } qint32 &Node::atIndex() { return m_index; } QList<Arc *> Node::listArc() const { return m_listArcs; } void Node::addArc(Arc *arc) { m_listArcs.append(arc); } void Node::removeArc(Arc *arc) { m_listArcs.removeOne(arc); } QColor Node::currentColor() const { return m_color; } void Node::setColor(QColor newColor) { m_color = newColor; } Node *Node::adjacentNode(Arc *arc) { if(this == arc->node1() || this == arc->node2()){ //Если первая вершина не совпадает с текущей //то возвращаем первую if(arc->node1() != this){ return arc->node1(); } //Иначе возвращаем вторую else {return arc->node2();} } return nullptr; } void Node::refreshFont() { m_font.setPointSize(1); QFontMetrics fm(m_font); int fontSize = -1; do { ++fontSize; m_font.setPointSize(fontSize + 1); fm = QFontMetrics(m_font); } while(fm.width(QString::number(m_index)) <= m_sizeNode.width() / 2 && fm.height() <= m_sizeNode.height() * 0.8); m_font.setPointSize(fontSize); } QPointF Node::center() const { return QPointF(pos().x() + m_sizeNode.width() / 2, pos().y() + m_sizeNode.height() / 2); }
true
f68c388bc572d5dd4466a3f5b40364dc1c6980e7
C++
MaSteve/UVA-problems
/UVA12468.cpp
UTF-8
276
2.578125
3
[ "MIT" ]
permissive
#include <iostream> #include <algorithm> using namespace std; int main() { int a, b; while (cin >> a >> b && !(a == -1 && b == -1)) { int c1 = max(a, b) - min(a, b), c2 = min(a, b) + 100 - max(a, b); printf("%d\n", min(c1, c2)); } return 0; }
true
9ad10525ae9bc955cf9d3913641b3bf4c39bd964
C++
pawelwojtowicz/ecuApp
/Src/UCL/CSemaphore.cpp
UTF-8
605
2.828125
3
[]
no_license
#include "CSemaphore.h" #include <sys/types.h> #include <sys/stat.h> #include <sys/fcntl.h> namespace UCL { CSemaphore::CSemaphore() : m_lockHandle(SEM_FAILED) { } CSemaphore::~CSemaphore() { } bool CSemaphore::Initialize(const std::string& semaphoreName, const UInt32 semaphoreCount) { m_lockHandle = sem_open(semaphoreName.c_str(), O_CREAT , ( S_IRWXO | S_IRWXG | S_IRWXU) , 1 ); return ( SEM_FAILED != m_lockHandle ); } void CSemaphore::Shutdown () { sem_close(m_lockHandle); } void CSemaphore::Lock() { sem_wait(m_lockHandle); } void CSemaphore::Unlock() { sem_post(m_lockHandle); } }
true
d36aaa096f9ec68629e2d78cc7e7a7a707d59e37
C++
Back-Log/Competitive-Programming-Algorithms
/Number_of_Subarray_Divisible_by_K.cpp
UTF-8
715
3.25
3
[]
no_license
#include<bits/stdc++.h> using namespace std; int TotalSubarray(int *arr,int n,int k) { int ans=0; int freq[k]={0}; int sum=0; for(int i=0;i<n;i++) { //we are going to mentain the running sum //in case of reminder is negative ,we are adding k to it sum+=((arr[i]%k+k))%k; freq[sum%k]++; } //handle the freq[0] case seprately for their indivisual contribution ans=freq[0]; for(int i=0;i<k;i++) { //adding nC2 to ans for every element ans+=freq[i]*(freq[i]-1)/2; } return ans; } int main() { //number of element in the array int n; cin>>n; int arr[n]; for(int i=0;i<n;i++)cin>>arr[i]; //value of K int k; cin>>k; cout<<TotalSubarray(arr,n,k)<<endl; return 0; }
true
420adf8756768cf2535309e03e0a452ce0af05bd
C++
lucabello/kangaroo-docs
/common/MessageQueue.h
UTF-8
902
3.078125
3
[ "MIT" ]
permissive
#ifndef MESSAGEQUEUE_H #define MESSAGEQUEUE_H #include <QQueue> #include <QMutex> #include <QWaitCondition> #include "Message.h" /* * Implementation of a thread safe queue. * NEEDS TESTING!! */ class MessageQueue { QQueue<Message> queue; QWaitCondition cv; QMutex mutex; public: MessageQueue(){} /** * Returns the number of elements in the QQueue<Message> of the class */ int count(); /** * Returns a boolean that says if the QQueue<Message> is empty */ bool isEmpty(); /** * Removes all the elements inside the QQueue<Message> */ void clear(); /** * Pushes the Message passed as a parameter at the end of the FIFO queue of messages */ void push(const Message& m); /** * Returns the first Message at the head of the FIFO queue of messages */ Message pop(); }; #endif // MESSAGEQUEUE_H
true
5fe9a981e6eae4ed263a4823923cdcf8b61d9906
C++
SolidStateSociety-Src/Introduction-to-CPP-Programming
/Lessons/Lesson 4/Lesson 4.1/BasicArrays/BasicArrays/Main.cpp
UTF-8
3,473
4.21875
4
[]
no_license
#include <iostream> #include <string> using namespace std; class BasicArrays { public: /***** Methods for all the arrays *****/ /**** For showing basic array declarations ****/ void basicArrays() { /** ways to declare size of array **/ /* while most languages fill in 0s automatically, C and C++ don't, so * add a "{0}"/"{ }" to initialize all 0s in the array when declaring */ int arr1[10] = {0}; /* since since isn't declared, you can just keep adding values * however, when you call arr2 later, the size will be how many vars declared * in this example, size = 3 */ double arr2[] = {0.5, 3454, 32}; /* even though the size is 6 and garbage values/nothing will fill in the rest, * there's still 4 more spaces to add whatever string value you want */ string arr3[6] = {"howdy", "cosine"}; arr1[2] = 5; // same as arr1[4] arr1[8 / 2] = 7; // whatever is at arr[4] will be equal to this index arr1[5] = arr1[4]; cout << "**BasicArrays()**" << endl; cout << "*Arr1* \n"; cout << "1st index: " << arr1[0] << endl; cout << "2nd index: " << arr1[1] << endl; cout << "3rd index: " << arr1[2] << endl; cout << "4th index: " << arr1[3] << endl; cout << "5th index: " << arr1[4] << endl; cout << "6th index: " << arr1[5] << endl; cout << "7th index: " << arr1[6] << endl; cout << "8th index: " << arr1[7] << endl; cout << "9th index: " << arr1[8] << endl; cout << "10th index: " << arr1[9] << endl << endl; cout << "*Arr2* \n"; cout << arr2[0] << "\t\t" << arr2[1] << "\t\t" << arr2[2] << endl << endl; arr3[4] = "4346 tbs of ass"; cout << "*Arr3* \n"; cout << arr3[4] << endl; cout << "--------------------------------------- \n\n"; } /**** For showing basic multidimensional array declarations ****/ void basicMultidimensional() { /** you can declare as many dimensions as you'd like, but it gets hard * to visualize, so if you're going to do so, have a good reason * * I'll only show a 2D and 3D array **/ /** 2D array **/ // 3 * 4 = 12 elements allotted char arr1[3][4] = { {'a', 'b', 'c', 'd'}, // row 0, indices [0, ..] {'e', 'f', 'g', 'h'}, // row 1, indices [1, ..] {'i', 'j', 'k', 'l'} // row 2, indices [2, ..] }; cout << "**BasicMultidimensional()**" << endl; cout << "*Arr1* \n"; cout << "1st row: " << arr1[0][0] << " " << arr1[0][1] << " " << arr1[0][2] << " " << arr1[0][3] << endl; cout << "2nd row: " << arr1[1][0] << " " << arr1[1][1] << " " << arr1[1][2] << " " << arr1[1][3] << endl; cout << "3rd row: " << arr1[2][0] << " " << arr1[2][1] << " " << arr1[2][2] << " " << arr1[2][3] << endl << endl; /** 3D array **/ // 2 * 3 * 2 = 12 elements allotted int arr2[2][3][2] = { { {0, 1}, {2, 3}, {4, 5} }, { {6, 7}, {8, 9}, {10, 11} } }; cout << "*Arr2* \n"; cout << "1st row: " << arr2[0][0][0] << " " << arr2[0][0][1] << " " << arr2[0][1][0] << " " << arr2[0][1][1] << " " << arr2[0][2][0] << " " << arr2[0][2][1] << " " << arr2[1][0][0] << " " << arr2[1][0][1] << " " << arr2[1][1][0] << " " << arr2[1][1][1] << " " << arr2[1][2][0] << " " << arr2[1][2][1] << endl; cout << "--------------------------------------- \n\n"; } }; int main() { BasicArrays bArr; bArr.basicArrays(); bArr.basicMultidimensional(); return 0; }
true
8acb43de5faf8fc87931400f92fa437ddc35bef5
C++
Benshakalaka/DataStructure
/数据结构/226_查找/226_查找表(静态查找)/静态查找/顺序查找/顺序表的查找/head.cpp
UTF-8
2,524
3.53125
4
[]
no_license
#include "head.h" void Create_Seq(SSTable &ST,int n,Elemtype* r) //构建一个含n个数据元素的静态顺序查找表 { int i; ST.elem = (Elemtype *)malloc((n+1)*sizeof(Elemtype)); if(!ST.elem) exit(1); for(i=1;i<=n;i++) ST.elem[i] = r[i-1]; ST.length = n; } void Ascend(SSTable &ST) //重建查找表为按关键字的非降序排序 { //这个算法是选择算法 只不过将其拆解了 选择算法是拿一个和其余剩下的所有进行比较 选出最小的然后swap int i,j,k; for(i=1;i<=ST.length;i++) //第一层循环 { k = i; ST.elem[0] = ST.elem[i]; //这里借助这个空着的ST.elem[0] 当作temp for(j=i+1;j<=ST.length;j++) if(LT(ST.elem[j].key,ST.elem[0].key)) //挑选出比当前数小且是最小的 { k = j; ST.elem[0] = ST.elem[j]; } if(k!=i) //存在这个最小的数 那么交换 { ST.elem[j] = ST.elem[i]; ST.elem[i] = ST.elem[0]; } } } void Create_Ord(SSTable &ST,int n,Elemtype*r) //构建一个含n个数据元素的静态非降序排序顺序查找表 { Create_Seq(ST,n,r); Ascend(ST); } void Destroy(SSTable &ST) //销毁 { free(ST.elem); ST.elem = NULL; ST.length = 0; } int Search_Seq(SSTable &ST,Keytype key) //算法9.1 在顺序表中查找其关键字等于等于key的数据元素,若找到 则函数值为表中位置 否则为0 { //**************************ST.elem[0]起到哨兵作用 虽然仅仅是一个程序设计上的小小改进,然而实践证明,在长度大于1000时 查找所需平均时间几乎减少一半********************************* ST.elem[0].key = key; //0号留空的目的是存储用户要查询的key 方便下面的for循环 for(int i=ST.length;!EQ(ST.elem[i].key,key);i--); //如果找到的话就直接返回位置;否则未找到 i-- 一直到i==0的时候循环停止 因为ST.elem[0] = key; return i; } int Search_Bin(SSTable &ST,Keytype key) //算法9.2 在顺序表中查找其关键字等于等于key的数据元素,若找到 则函数值为表中位置 否则为0 { //二分查找/折半查找 int mid,start,end; start = 1; end = ST.length; while(start<=end) { mid = (start+end)/2; if(EQ(ST.elem[mid].key,key)) return mid; else if(LT(key,ST.elem[mid].key)) end = mid-1; else start = mid+1; } return 0; } void Traverse(SSTable ST,void (*visit)(Elemtype)) { Elemtype *p = ST.elem+1; for(int i=1;i<=ST.length;i++) visit(*(p++)); }
true