blob_id
stringlengths
40
40
language
stringclasses
1 value
repo_name
stringlengths
5
117
path
stringlengths
3
268
src_encoding
stringclasses
34 values
length_bytes
int64
6
4.23M
score
float64
2.52
5.19
int_score
int64
3
5
detected_licenses
listlengths
0
85
license_type
stringclasses
2 values
text
stringlengths
13
4.23M
download_success
bool
1 class
e273ae14f46a8538a05b780a4564e6da810addf0
C++
kevinbyrom/FootballPoC
/src/Gamelib Source/Actions.cpp
UTF-8
2,270
3.125
3
[]
no_license
#include <windows.h> #include "Gamelib.h" void ACTIONS::Pop() { ///////////////////////////////////////////////// // // // Used to POP the top action off of the stack // // // ///////////////////////////////////////////////// // Return if there are no actions if (NumActions == 0) return; // Remove the first action by coping the others over it memcpy(Action, &Action[1], sizeof(ACTION) * NumActions - 1); // Decrement the amount of actions NumActions--; } void ACTIONS::Push(int type, int time, float param1, float param2, float param3) { ////////////////////////////////////////////// // // // Used to PUSH a new action onto the stack // // // ////////////////////////////////////////////// // If there are existing actions, move then forward one space if (NumActions > 0) { if (NumActions == MAX_ACTIONS) NumActions--; memcpy(&Action[1], Action, sizeof(ACTION) * NumActions); } // Set the first action's attributes Action[0].Type = type; Action[0].Time = time; Action[0].Param[0] = param1; Action[0].Param[1] = param2; Action[0].Param[2] = param3; // Increment the amount of actions NumActions++; } void ACTIONS::PushEnd(int type, int time, float param1, float param2, float param3) { ///////////////////////////////////////////////////////// // // // Used to PUSH a new action onto the end of the stack // // // ///////////////////////////////////////////////////////// // If all actions are full, just return if (NumActions == MAX_ACTIONS) return; // Set the last action's attributes Action[NumActions].Type = type; Action[NumActions].Time = time; Action[NumActions].Param[0] = param1; Action[NumActions].Param[1] = param2; Action[NumActions].Param[2] = param3; // Increment the amount of actions NumActions++; } void ACTIONS::SetTime(int time) { //////////////////////////////////////////////// // // // Used to set the time of the current action // // // //////////////////////////////////////////////// // If there are no actions, just return if (NumActions == 0) return; // Set the current action's time Action[0].Time = time; }
true
0101e313fc8c69d28c5395e080774e9c09c761e2
C++
DoDoENT/jtorch
/TorchLib/Source/Linear.cpp
UTF-8
2,690
2.734375
3
[]
permissive
#include <math.h> // for fabsf, floor, log10, pow #include <stddef.h> // for NULL #include <stdexcept> // for runtime_error #include "Linear.hpp" #include "Tensor.hpp" // for Tensor, TO_TENSOR_PTR #include "TorchData.hpp" // for TorchData, TorchDataType #define SAFE_DELETE(x) if (x != NULL) { delete x; x = NULL; } #define SAFE_DELETE_ARR(x) if (x != NULL) { delete[] x; x = NULL; } namespace mtorch { Linear::Linear(const uint32_t n_inputs, const uint32_t n_outputs) : TorchStage() { n_inputs_ = n_inputs; n_outputs_ = n_outputs; // NOTE: For efficiency we store the weight matrix transposed! // (we want the matrix vector multiply to be strided properly) uint32_t size_[2] = {n_outputs_, n_inputs_}; weights_ = new Tensor<float>(2, size_); biases_ = new Tensor<float>(1, &n_outputs_); } Linear::~Linear() { SAFE_DELETE(weights_); SAFE_DELETE(biases_); } void Linear::setWeights(const float* weights) { weights_->setData(weights); } void Linear::setWeightsFromStream( InputStream & stream ) { weights_->setDataFromStream( stream ); } void Linear::setBiases(const float* biases) { biases_->setData(biases); } void Linear::setBiasesFromStream( InputStream & stream ) { biases_->setDataFromStream( stream ); } void Linear::init(TorchData& input, TorchData **output) { if (input.type() != TorchDataType::TENSOR_DATA) { throw std::runtime_error("Linear::init() - " "FloatTensor expected!"); } Tensor<float>& in = (Tensor<float>&)input; if (in.dim() != 1 || in.size()[0] != n_inputs_) { throw std::runtime_error("Linear::init() - ERROR: input size mismatch!"); } *output = new Tensor<float>(1, &n_outputs_); } void Linear::forwardProp(TorchData& input, TorchData** output) { init(input, output); float* A = weights_->getData(); float* X = ((Tensor<float>&)input).getData(); Tensor<float>* Y = TO_TENSOR_PTR(*output); uint32_t M = (uint32_t)n_outputs_; uint32_t N = (uint32_t)n_inputs_; // Perform the linear accumulation for (uint32_t i = 0; i < M; i++) { float sum = 0; for (uint32_t k = 0; k < N; k++) { sum += A[i + M * k] * X[k]; } Y->setDataAt(sum, i); } // Now add in the bias Tensor<float>::accumulate(*Y, *biases_); } TorchStage * Linear::loadFromStream( InputStream & stream ) noexcept { int32_t n_outputs = stream.read< int32_t >(); int32_t n_inputs = stream.read< int32_t >(); Linear* ret = new Linear(n_inputs, n_outputs); ret->setWeightsFromStream( stream ); ret->setBiasesFromStream( stream ); return ret; } } // namespace mtorch
true
4cfeca5d3df95c5a9cea5e43a83020acb17448c4
C++
Young-Murloc/1day1quiz
/1일1문제/0414땅따먹기.cpp
UHC
1,897
3.5625
4
[]
no_license
/* Ա Ϸ մϴ. Ա (land) N 4 ̷ ְ, ĭ ֽϴ. 1 ྿ , 4ĭ ĭ 鼭 ; մϴ. , Ա ӿ ྿ , ؼ Ư Ģ ֽϴ. , | 1 | 2 | 3 | 5 | | 5 | 6 | 7 | 8 | | 4 | 3 | 2 | 1 | ־ٸ, 1࿡ ׹° ĭ (5) , 2 ׹° ĭ (8) ϴ. , ִ ִ밪 returnϴ solution Լ ϼ ּ. , 1 ׹° ĭ (5), 2 ° ĭ (7), 3 ù° ĭ (4) 16 ְ ǹǷ 16 return ϸ ˴ϴ. ̳ α׷ / bottom to top / memorization top to bottom Ѱ? */ #include <vector> #include <algorithm> using namespace std; int dp[100000][4]; void DP(vector<vector<int>> land) { for (int i = 0; i < land.size() - 1; i++) { dp[i + 1][0] = max(max(dp[i][1], dp[i][2]), dp[i][3]) + land[i + 1][0]; dp[i + 1][1] = max(max(dp[i][0], dp[i][2]), dp[i][3]) + land[i + 1][1]; dp[i + 1][2] = max(max(dp[i][0], dp[i][1]), dp[i][3]) + land[i + 1][2]; dp[i + 1][3] = max(max(dp[i][0], dp[i][1]), dp[i][2]) + land[i + 1][3]; } return; } int solution(vector<vector<int> > land) { int answer = 0; dp[0][0] = land[0][0]; dp[0][1] = land[0][1]; dp[0][2] = land[0][2]; dp[0][3] = land[0][3]; DP(land); for (int i = 0; i < 4; i++) { if (answer < dp[land.size() - 1][i]) { answer = dp[land.size() - 1][i]; } } return answer; }
true
fe6527714a33151cc65b44fd9f5d6c0a2b37868e
C++
HanLab-BME-MTU/extern
/mex/include/wildmagic-5.7/include/Wm5TriangleKey.inl
UTF-8
1,732
2.578125
3
[ "BSD-2-Clause" ]
permissive
// Geometric Tools, LLC // Copyright (c) 1998-2011 // Distributed under the Boost Software License, Version 1.0. // http://www.boost.org/LICENSE_1_0.txt // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // // File Version: 5.0.0 (2010/01/01) //---------------------------------------------------------------------------- inline TriangleKey::TriangleKey (int v0, int v1, int v2) { if (v0 < v1) { if (v0 < v2) { // v0 is minimum V[0] = v0; V[1] = v1; V[2] = v2; } else { // v2 is minimum V[0] = v2; V[1] = v0; V[2] = v1; } } else { if (v1 < v2) { // v1 is minimum V[0] = v1; V[1] = v2; V[2] = v0; } else { // v2 is minimum V[0] = v2; V[1] = v0; V[2] = v1; } } } //---------------------------------------------------------------------------- inline bool TriangleKey::operator< (const TriangleKey& key) const { if (V[2] < key.V[2]) { return true; } if (V[2] > key.V[2]) { return false; } if (V[1] < key.V[1]) { return true; } if (V[1] > key.V[1]) { return false; } return V[0] < key.V[0]; } //---------------------------------------------------------------------------- inline TriangleKey::operator size_t () const { return V[0] | (V[1] << 10) | (V[2] << 20); } //----------------------------------------------------------------------------
true
b542e81164272a40ac552d58300cb80087e5d88c
C++
fruitbox12/WorldSimulator
/actorlevel.h
UTF-8
558
2.953125
3
[]
no_license
#pragma once #include "actor.h" #include "level.h" // OOP: Multiple Inheritance: ActorLevel "IS A(N)" Actor and "IS A" Level class ActorLevel : public Actor, public Level { private: public: ActorLevel(); ActorLevel(int id, string name, string description, int rows, int cols, bool moveable); ~ActorLevel(); // Getters Level* getLevel(); Actor* findActor(string name); // Add Actor randomly bool addActor(Actor* actor); // Add Actor at a specified location bool addActor(Actor* actor, int row, int col); };
true
d2ccc3e4ec173cd5eacc1c73748e7724bb2179db
C++
Mukki/Soccer-Simulator
/Class/Joueur.h
UTF-8
598
2.75
3
[]
no_license
#pragma once #ifndef JOUEUR_H_ #define JOUEUR_H_ #include <string> #include "Parcours.h" #include "Sportif.h" #include <vector> using namespace std; class Joueur : public Sportif { protected: float taille; float poids; string villeNaissance; vector<Parcours> vect_parcours; public: Joueur(); Joueur(string nom, string prenom, float taille, float poids, string villeNaissance); ~Joueur(); string leNom(); string lePrenom(); float laTaille(); float lePoids(); string laVilleNaissance(); void ajoutParcours(string nomCub, Date datePassage); virtual float briserContrat(); }; #endif
true
44c25b9375a0e408e61ac174e28864592be6f633
C++
cies96035/CPP_programs
/Kattis/AC/npuzzle.cpp
UTF-8
436
2.9375
3
[]
no_license
#include<iostream> using namespace std; char puzzle; int sum; int main() { cin.tie(0); ios_base::sync_with_stdio(0); for(int i = 0; i < 4; i++){ for(int j = 0; j < 4; j++){ cin >> puzzle; if(puzzle != '.'){ puzzle -= 'A'; sum += std::abs(i - puzzle / 4) + std::abs(j - puzzle % 4); } } } cout << sum << '\n'; return 0; }
true
d1a55345f8cb77a408a30d591e0d85e8fa500fd7
C++
ayushkhanduri/dsa-algo
/Platforms/LeetCode/implement-strStr.cpp
UTF-8
774
3.3125
3
[]
no_license
//https://leetcode.com/problems/implement-strstr/ // 100% #include "iostream" #include "string" using namespace std; int strStr(string haystack, string needle) { int hayStackSize = haystack.size(), needleSize = needle.size(), index = -1; if ( !needleSize ) { return 0; } for (int i = 0 ; i < hayStackSize ; i ++) { if (haystack.at(i) == needle.at(0) && (hayStackSize - i ) >= needleSize ) { int j = i , k = 0, matchingChars = 0; while (j < hayStackSize && k < needleSize) { if (haystack.at(j) == needle.at(k)) { j++; k++; matchingChars++; } else { break; } } if (matchingChars == needleSize) { index = i; break; } } } return index; } int main() { int position = strStr("hello", "o"); cout << position; }
true
5281be892d373d735e0808168bc46b44d507d896
C++
Sverda/Prosterno
/Prosterno/Game.h
WINDOWS-1250
1,741
3.375
3
[]
no_license
#pragma once #include"GameBase.h" #include"Board.h" #include"Player.h" #include"AI.h" #include<ctime> #include<iostream> using namespace std; // Zarzdza oglnym przebiegiem gry i jest porednikiem pomidzy main a systemem gry. template <typename P, typename E> // P - player, E - enemy class Game: public GameBase { private: Board board; Person* player; Person* enemy; bool endgame; // Okrela, czy nastpi koniec gry void printStartInstruction(); public: Game(); ~Game(); void PlayRound(); bool CheckEndgame(); void LoadBoard(); }; template <typename P, typename E> Game<P, E>::Game() { player = new P(Field::Friend, board); enemy = new E(Field::Enemy, board); srand((int)time(NULL)); // Losowanie dla AI printStartInstruction(); //board.PrintBoard(); endgame = false; } template <typename P, typename E> Game<P, E>::~Game() { delete player; delete enemy; } template <typename P, typename E> void Game<P, E>::printStartInstruction() { cout << "\nTwoje pionki (lub I gracza) sa oznaczone jako: P" << endl; cout << "Pionki przeciwnika (lub II gracza) natomiast jako: W" << endl; cout << "Ruszanie pionka: RzadKolumna Rzad2Kolumna2" << endl; cout << "Aby zapisac wprowadz: ss ss, zamiast ruchu. \n" << endl; } template <typename P, typename E> void Game<P, E>::PlayRound() { board.PrintBoard(); cout << "Ruch I gracza" << endl; player->MakeMove(); board.PrintBoard(); endgame = board.CheckEndgame(); if (endgame) { return; } cout << "Ruch II gracza" << endl; enemy->MakeMove(); endgame = board.CheckEndgame(); } template <typename P, typename E> bool Game<P, E>::CheckEndgame() { return endgame; } template<typename P, typename E> void Game<P, E>::LoadBoard() { board.Load(SAVEFILE); }
true
3a497b88efad8e928216322bece5b413a0428912
C++
Gouldian0120/serverclienttcp
/cpp_libraries/utilities/compressing.h
UTF-8
466
2.75
3
[ "BSD-3-Clause", "BSD-2-Clause" ]
permissive
#pragma once #include <vector> namespace compressing { class compressor { public: static std::vector<unsigned char> compression(const std::vector<unsigned char>& original_data); static std::vector<unsigned char> decompression(const std::vector<unsigned char>& compressed_data); public: static void set_block_bytes(const unsigned short& block_bytes); static unsigned short get_block_bytes(void); private: static unsigned short _block_bytes; }; }
true
bc6a7d86dbc2f59bb76e968de27cfeb051a94193
C++
huynguyenqc/AI-LogicalAgent-Project
/2_1/Source/CNF.h
UTF-8
1,628
2.875
3
[]
no_license
#ifndef CNF_INCLUDED #define CNF_INCLUDED #include <vector> #include <set> #include <string> #include <map> #include <fstream> #include <iterator> #include "Proposition.h" #define OR_OP '|' #define AND_OP '&' #define NOT_OP '~' #define BEGIN_KB "KB" #define END_KB "ENDKB" struct PComp { bool operator () (const Proposition* x, const Proposition* y) const { return (*x) < (*y); } }; class Element { friend class ListProposition;; private: Proposition* p; int prio; public: Element(); Element& operator += (int literal); Element operator & (const Element &other) const; bool operator < (const Element &other) const; bool isTrue() const; bool isFalse() const; void assignPriority(int pr); void printOut(std::ofstream &fo, const std::vector< std::string > &mpStr) const; }; class ListProposition { private: typedef std::set< Proposition*, PComp> TStatList; typedef TStatList::iterator StatIt; TStatList staticList; public: void addProp(Element &e); bool propExist(const Element &e); ~ListProposition(); }; class CNF { private: ListProposition LP; typedef std::set< Element >::iterator SIter; std::string inferred; std::set< Element > propList; std::map< std::string, int > mpLiteral; std::vector< std::string > mpStr; void addProp(const Element &e); bool propExist(const Element &e); Element splitIntoLiterals(const std::string &prop, char delim); public: CNF(const std::string &FILE_NAME); void printOut(std::ofstream &fo) const; int resolve(unsigned int prio); friend void RobinsonResolution(CNF &cnf, const std::string &FILE_NAME); }; #endif
true
13c593390152a5ea2258146165a6df2487b8c807
C++
Pekkari/cpp-samples
/Module_1/vector_strings/src/vector_strings.cpp
UTF-8
1,557
3.59375
4
[]
no_license
#include "vector_strings.hpp" #include <iostream> #include <vector> enum command { ADD, PRINT, REMOVE, QUIT, }; command str2cmd(std::string input_cmd){ if (input_cmd == "PRINT") return PRINT; else if (input_cmd == "ADD") return ADD; else if (input_cmd == "REMOVE") return REMOVE; else return QUIT; } void Adder(std::vector<std::string>& names) { std::string name; std:: cout << "Enter a name:" << std::endl; std::cin >> name; names.push_back(name); std::cout << "Number of names in the vector:" << std::endl; std::cout << names.size() << std::endl; } void Remover(std::vector<std::string>& names) { std::cout << "Removing the last element:" << std::endl; std::cout << names.back() << std::endl; names.pop_back(); } void Printer(std::vector<std::string>& names) { for (std::string name : names) std::cout << name << std::endl; } void CMDReader() { std::vector<std::string> name_list; std::string input_cmd; command cmd; std::cout << "Commands: ADD, PRINT, REMOVE, QUIT" << std::endl; while (cmd != QUIT) { std::cout << "Enter a command:" << std::endl; std::cin >> input_cmd; cmd = str2cmd(input_cmd); switch (cmd) { case ADD: Adder(name_list); break; case REMOVE: Remover(name_list); break; case PRINT: Printer(name_list); break; case QUIT: return; } } }
true
43fa9b1b37cda844517ab6703101692f5049908b
C++
CodeShark/CryptoLedger
/src/LevelDBModel.cpp
UTF-8
2,493
2.8125
3
[]
no_license
#include "LevelDBModel.h" using namespace leveldb; using namespace std; using namespace CryptoLedger; LevelDBModel::~LevelDBModel() { close(); } void LevelDBModel::open(const string& dbname) { if (db_) throw runtime_error("DB is already open."); Options options; options.create_if_missing = true; Status status = DB::Open(options, dbname, &db_); if (!status.ok()) throw runtime_error(status.ToString()); } void LevelDBModel::close() { if (db_) { delete db_; db_ = nullptr; } } void LevelDBModel::insert(const bytes_t& key, const bytes_t& value) { if (!db_) throw runtime_error("DB is not open."); Status status = db_->Put(WriteOptions(), Slice(string(reinterpret_cast<const char*>(&key[0]), key.size())), Slice(string(reinterpret_cast<const char*>(&value[0]), value.size()))); if (!status.ok()) throw runtime_error(status.ToString()); } void LevelDBModel::remove(const bytes_t& key) { if (!db_) throw runtime_error("DB is not open."); Status status = db_->Delete(WriteOptions(), Slice(string(reinterpret_cast<const char*>(&key[0]), key.size()))); if (!status.ok()) throw runtime_error(status.ToString()); } void LevelDBModel::get(const bytes_t& key, bytes_t& value) const { if (!db_) throw runtime_error("DB is not open."); auto it = insertionMap_.find(key); if (it == insertionMap_.end()) { string strvalue; Status status = db_->Get(ReadOptions(), Slice(string(reinterpret_cast<const char*>(&key[0]), key.size())), &strvalue); if (!status.ok()) throw runtime_error(status.ToString()); value.assign(strvalue.begin(), strvalue.end()); } else { value = it->second; } } void LevelDBModel::batchInsert(const bytes_t& key, const bytes_t& value) { insertionMap_[key] = value; updates_.Put(Slice(string(reinterpret_cast<const char*>(&key[0]), key.size())), Slice(string(reinterpret_cast<const char*>(&value[0]), value.size()))); } void LevelDBModel::batchRemove(const bytes_t& key) { insertionMap_.erase(key); updates_.Delete(Slice(string(reinterpret_cast<const char*>(&key[0]), key.size()))); } void LevelDBModel::commit() { if (!db_) throw runtime_error("DB is not open."); Status status = db_->Write(WriteOptions(), &updates_); if (!status.ok()) throw runtime_error(status.ToString()); insertionMap_.clear(); } void LevelDBModel::rollback() { insertionMap_.clear(); updates_.Clear(); }
true
b64e1d67df940ebcb2928d68af6b875a8bc2fc40
C++
yixinx/Go-Game
/computer go 2.0/computer go 2.0/stone.cpp
UTF-8
2,623
2.8125
3
[]
no_license
#include "new_board.h" #include <cstdio> #include <time.h> #include <cstdlib> #include <cstring> #include <process.h> #include <windows.h> #include <iostream> #include <shellapi.h> #include <math.h> using namespace std; stone::stone(int r, int c, board_t * new_board) { row = r; col = c; color = EMPTY; type = EMPTY_P; s_influence = 0; stone_board = new_board; } stone::stone(stone * old_stone, board_t * new_board) { row = old_stone->row; col = old_stone->col; stone_block = NULL; stone_chain = NULL; stone_board = new_board; color = old_stone->color; s_influence = old_stone->s_influence; type = old_stone->type; } stone::~stone() { color = EMPTY; stone_block = NULL; stone_chain = NULL; } // TODO: add to block void stone::add_to_chain(board_t &curr_board) { int ai = 0, aj = 0; int flag = 0; chain * last_chain = NULL; for (int k = 0; k < 4; k++) { ai = row + deltai[k]; aj = col + deltaj[k]; if (!stone_board->on_board(ai, aj)) continue; chain * temp_chain = stone_board->main_board[POS(ai, aj)]->stone_chain; if (temp_chain != NULL && (*(temp_chain->stones.begin()))->color == color) if (flag == 0) { temp_chain->absorb_a_stone(this); flag = 1; last_chain = this->stone_chain; } else { if (temp_chain != this->stone_chain) { temp_chain->combine_chain(last_chain); last_chain = this->stone_chain; } } } if (flag == 0) { block * new_block = new block(*this, curr_board); } } /* remove itself means change the stone_block, stone_chain,color, type, but will not destroy the object. It is called in the destructor for the chain */ void stone::remove_itself() { /* // update the chain, stone_chain->stones.remove(this); // TODO: if the chain becomes empty, and then maybe the block becomes empty, we should delete the chain or even the block if (stone_chain->stones.empty()) { stone_block->chains.remove(stone_chain); delete stone_chain; if (stone_block->chains.empty()) { stone_block->stones.remove(this); stone_block->block_board->blocks.remove(stone_block); delete stone_block; } else stone_block->stones.remove(this); } else { // update the block that the chain belongs to stone_block->stones.remove(this); stone_block->block_board->blocks.remove(stone_block); delete stone_block; } */ stone_block = NULL; stone_chain = NULL; color = EMPTY; type = EMPTY_P; } stone_type stone::change_type(stone_type the_type) { return type = the_type; }
true
d8c9e20b2c1bcb8a386a61f59fd62ff2af5cb33e
C++
Zebsi235/RemoteControl
/Command.h
UTF-8
441
2.796875
3
[]
no_license
////////////////////////////////////////// // Workfile : Command.h // Author : Michael Enzelsberger // Date : 09.01.2021 // Description : Interface for commands. ////////////////////////////////////////// #ifndef COMMAND_H #define COMMAND_H #include <memory> class Command { public: //pure virtual interface virtual void Execute() = 0; virtual void Undo() const = 0; virtual ~Command() = default; using SPtr = std::shared_ptr<Command>; }; #endif
true
7f56f1697ed5675ff4d974f6eb8cdbfb58900417
C++
BirgandLab/flowProportionalSampler
/Chronodot_time_adjust/Chronodot_time_adjust.ino
UTF-8
1,147
3.0625
3
[]
no_license
// Date, time and temperature functions using // a Chronodot RTC connected via I2C and Wire lib #include <Wire.h> #include "Chronodot.h" Chronodot RTC; void setup () { Serial.begin(9600); Serial.println("Initializing Chronodot."); Wire.begin(); RTC.begin(); RTC.adjust(DateTime(__DATE__, __TIME__)); } void loop () { DateTime now = RTC.now(); Serial.print(now.year(), DEC); Serial.print('/'); if(now.month() < 10) Serial.print("0"); Serial.print(now.month(), DEC); Serial.print('/'); if(now.day() < 10) Serial.print("0"); Serial.print(now.day(), DEC); Serial.print(' '); if(now.hour() < 10) Serial.print("0"); Serial.print(now.hour(), DEC); Serial.print(':'); if(now.minute() < 10) Serial.print("0"); Serial.print(now.minute(), DEC); Serial.print(':'); if(now.second() < 10) Serial.print("0"); Serial.print(now.second(), DEC); Serial.println(); Serial.print(now.tempC(), 1); Serial.println(" degrees Celcius"); Serial.print(now.tempF(), DEC); Serial.println(" degrees Farenheit"); Serial.println(); delay(3000); }
true
fcec244466867dabd8a0f61a4d38c024cce6cc8e
C++
yangdechuan/algo-notebook
/数据结构/Trie.cpp
UTF-8
1,639
4.03125
4
[]
no_license
/* Trie(we pronounce 'try'),也叫前缀树。 参考:LeetCode 208. Implement Trie (Prefix Tree) */ #include<cstring> #include<string> using namespace std; struct TrieNode { int isEnd; TrieNode* links[26]; TrieNode() { isEnd = 0; memset(links, NULL, sizeof(links)); } }; class Trie { public: TrieNode* root; /** Initialize your data structure here. */ Trie() { root = new TrieNode(); } /** Inserts a word into the trie. */ void insert(string word) { TrieNode* cur = root; for(char ch : word){ int idx = ch - 'a'; if((cur->links)[idx] == NULL){ (cur->links)[idx] = new TrieNode(); } cur = (cur->links)[idx]; } cur->isEnd = 1; } /** Returns if the word is in the trie. */ bool search(string word) { TrieNode* cur = root; for(char ch : word){ int idx = ch - 'a'; cur = (cur->links)[idx]; if(cur == NULL) return false; } return cur->isEnd; } /** Returns if there is any word in the trie that starts with the given prefix. */ bool startsWith(string prefix) { TrieNode* cur = root; for(char ch : prefix){ int idx = ch - 'a'; cur = (cur->links)[idx]; if(cur == NULL) return false; } return true; } }; /** * Your Trie object will be instantiated and called as such: * Trie* obj = new Trie(); * obj->insert(word); * bool param_2 = obj->search(word); * bool param_3 = obj->startsWith(prefix); */
true
0e3f5e314b2e6819b33f564b1196e37935721b2a
C++
rabaugart/biptest
/test-boost/tprocess/tprocess.cpp
UTF-8
1,686
2.625
3
[]
no_license
// // Starts mercurial (hg summary) and reads the revision number // #include <iostream> #include <regex> #include <boost/program_options.hpp> #include <boost/filesystem.hpp> #include <boost/process.hpp> namespace po = boost::program_options; namespace bfs = boost::filesystem; namespace pr = boost::process; int main( int argc, char** argv ) { std::string svn; po::options_description desc("Allowed options"); desc.add_options() ("help", "produce help message") ("svn", po::value<std::string>(&svn)->default_value(""), "path to svn directory") ; po::variables_map vm; po::store(po::parse_command_line(argc, argv, desc), vm); po::notify(vm); if (vm.count("help")) { std::cout << desc << "\n"; return 1; } bfs::current_path( svn ); const std::vector<bfs::path> addPaths{"/usr/local/bin"}; const std::vector<bfs::path> allPaths{ [&addPaths]() { std::vector<bfs::path> ret = boost::this_process::path(); ret.insert( ret.end(), addPaths.begin(), addPaths.end() ); return ret; }() }; bfs::path hg = pr::search_path("hg",addPaths); if ( hg.empty() ) throw std::runtime_error( "hg executable not found "); std::future<std::string> fdata; const int ret = pr::system( hg, "summary", pr::std_out > fdata ); const std::string data = fdata.get(); // parent: 791:28a023ad9c5c const std::regex re( "parent: [0-9]+:([0-9a-z]+)"); std::smatch ma; const bool found = std::regex_search( data, ma, re ); if ( ! found ) throw std::runtime_error("Version pattern not found in hg output"); const std::string rev = ma[1].str(); std::cout << "Ok " << svn << " " << ret << std::endl << data << std::endl << rev << std::endl; return 0; }
true
04042379a0cc38b97bdb0d9d96d6a1e0dd507154
C++
aosipov91/rawEngine
/src/renderer/shader.cpp
UTF-8
4,925
2.65625
3
[]
no_license
#include "shader.h" namespace renderer { GLuint load_program(const char *path1, const char *path2, const char *path3) { GLuint shader1 = load_shader(GL_VERTEX_SHADER, path1); GLuint shader2 = load_shader(GL_FRAGMENT_SHADER, path2); GLuint shader3 = load_shader(GL_GEOMETRY_SHADER, path3); GLuint program = make_program(shader1, shader2, shader3); return program; } GLuint load_program(const char *path1, const char *path2) { GLuint shader1 = load_shader(GL_VERTEX_SHADER, path1); GLuint shader2 = load_shader(GL_FRAGMENT_SHADER, path2); GLuint program = make_program(shader1, shader2); return program; } void unload_shader_program(GLuint* id) { glDeleteProgram(*id); } char *load_file(const char *path) { #if defined(_WIN32) FILE *file; fopen_s(&file, path, "rb"); #elif defined(__linux__) FILE *file = fopen(path, "rb"); #endif if (!file) { fprintf(stderr, "fopen %s failed: %d %s\n", path, errno, strerror(errno)); exit(1); } fseek(file, 0, SEEK_END); int length = ftell(file); rewind(file); char *data = (char*)calloc(length + 1, sizeof(char)); fread(data, 1, length, file); fclose(file); return data; } GLuint make_shader(GLenum type, const char *source) { GLuint shader = glCreateShader(type); glShaderSource(shader, 1, &source, NULL); glCompileShader(shader); GLint status; glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if (status == GL_FALSE) { GLint length; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); GLchar *info = (GLchar*)calloc(length, sizeof(GLchar)); glGetShaderInfoLog(shader, length, NULL, info); fprintf(stderr, "glCompileShader failed:\n%s\n %s", info, source); free(info); } return shader; } GLuint load_shader(GLenum type, const char *path) { char *data = load_file(path); GLuint result = make_shader(type, data); free(data); return result; } GLuint make_program(GLuint shader1, GLuint shader2, GLuint shader3) { GLuint program = glCreateProgram(); glAttachShader(program, shader1); glAttachShader(program, shader2); glAttachShader(program, shader3); glLinkProgram(program); GLint status; glGetProgramiv(program, GL_LINK_STATUS, &status); if (status == GL_FALSE) { GLint length; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length); GLchar *info = (GLchar*)calloc(length, sizeof(GLchar)); glGetProgramInfoLog(program, length, NULL, info); fprintf(stderr, "glLinkProgram failed: %s\n", info); free(info); } glDetachShader(program, shader1); glDetachShader(program, shader2); glDetachShader(program, shader3); glDeleteShader(shader1); glDeleteShader(shader2); glDeleteShader(shader3); return program; } GLuint make_program(GLuint shader1, GLuint shader2) { GLuint program = glCreateProgram(); glAttachShader(program, shader1); glAttachShader(program, shader2); glLinkProgram(program); GLint status; glGetProgramiv(program, GL_LINK_STATUS, &status); if (status == GL_FALSE) { GLint length; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length); GLchar *info = (GLchar*)calloc(length, sizeof(GLchar)); glGetProgramInfoLog(program, length, NULL, info); fprintf(stderr, "glLinkProgram failed: %s\n", info); free(info); } glDetachShader(program, shader1); glDetachShader(program, shader2); glDeleteShader(shader1); glDeleteShader(shader2); return program; } void shader_uniform_1i(GLuint program, const char* name, const int value) { // glUseProgram(program); glUniform1i(glGetUniformLocation(program, name), value); // glUseProgram(0); } void shader_uniform_1f(GLuint program, const char* name, const int value) { // glUseProgram(program); glUniform1f(glGetUniformLocation(program, name), value); // glUseProgram(0); } void shader_uniform_3f(GLuint program, const char* name, float x, float y, float z) { const float data[3] = {x, y, z}; GLint loc = glGetUniformLocation(program, name); if (loc == -1) { fprintf(stderr, "glGetUniformLocation failed, programId = %u, uniforName = %s\n", program, name); } glUniform3fv(loc, 1, (GLfloat*)data); } void shader_uniform_mat4(GLuint program, const char* name, const float* data) { // glUseProgram(program); glUniformMatrix4fv(glGetUniformLocation(program, name), 1, GL_FALSE, (GLfloat*)data); // glUseProgram(0); } Shader::Shader() : mHandle(0) { } Shader::~Shader() { } Shader::Shader(const char *path1, const char *path2) { mHandle = load_program(path1, path2); } Shader::Shader(const char *path1, const char *path2, const char *path3) { mHandle = load_program(path1, path2, path3); } }
true
b6161bcf9df713c7afea418e8520f6d745d6a4b0
C++
maidahahmed/Algorithmic-Toolbox-San-Diego
/Go in depth with each topic/_0_1_KnapSack/_0_1_KnapSack.cpp
UTF-8
2,227
3.359375
3
[ "MIT" ]
permissive
//___________________________________________________________________ // 0-1 Knapsack Problem // Given weights and values of n items, // we need to put these items in a knapsack of capacity W // to get the maximum total value in the knapsack Without Breaking any item(whole OR Nothing) // 1- the Naive Solution (Recursion) Which Will Try All The items To Get The Optimal Solution // Which Will Be Exponential(2^n) // wt[] = {1, 1, 1}, W = 2, val[] = {10, 20, 30} // K(3, 2) ---------> K(n, W) // / \ // / \ // K(2,2) K(2,1) // / \ / \ // / \ / \ // K(1,2) K(1,1) K(1,1) K(1,0) // / \ / \ / \ // / \ / \ / \ // K(0,2) K(0,1) K(0,1) K(0,0) K(0,1) K(0,0) // But,There are a Lot of OverLabing // So We'll Go With Another approach(DP) /*Author : Abdallah Hemdan */ /***********************************************/ /* ___ __ * |\ \|\ \ * \ \ \_\ \ * \ \ ___ \emdan * \ \ \\ \ \ * \ \__\\ \_\ * \|__| \|__| */ #include <iostream> #include <cmath> #include <string> #include <vector> #include <algorithm> #include <iomanip> #include <vector> #include <functional> #define all(v) v.begin(), v.end() #define mp make_pair #define pb push_back #define endl '\n' typedef long long int ll; // freopen("input.txt","r",stdin); // freopen("output.txt","w",stdout); using namespace std; int _0_1_KnapSack(int W, int val[], int wt[], int n) { int K[n + 1][W + 1]; for (int i = 0; i <= n; i++) { for (int w = 0; w <= W; w++) { if (i == 0 || w == 0) K[i][w] = 0; else if (wt[i - 1] <= w) K[i][w] = max(val[i - 1] + K[i - 1][w - wt[i - 1]], K[i - 1][w]); else K[i][w] = K[i - 1][w]; } } return K[n][W]; } int main() { int n, Capas; cin >> n >> Capas; int Values[n]; int Weights[n]; for (size_t i = 0; i < n; i++) cin >> Values[i]; for (size_t i = 0; i < n; i++) cin >> Weights[i]; cout << _0_1_KnapSack(Capas, Values, Weights, n) << endl; }
true
c04870fee0342b99844833dcc02732a5182e0dd6
C++
MitkoConev/FMI-notes-for-programming
/Object-oriented-programming/week8/main.cpp
UTF-8
1,082
3.0625
3
[]
no_license
#include <iostream> #include <vector> #include "FMIPerson.h" #include "Asistant.h" #include "Lector.h" #include "Student.h" #include "task.cpp" int main() { /* std::vector<FMIPerson*> fmiList; fmiList.push_back(new Asistant()); fmiList.push_back(new Lector()); fmiList.push_back(new Student()); for(int i = 0; i < fmiList.size(); i++) { std::cout << fmiList[i]->getIdentificator() << std::endl; } */ std::vector<Employee*> employees; employees.push_back(new Programmer("Ivan", 18, true, true)); employees.push_back(new Programmer("Peter", 30, false, true)); employees.push_back(new Manager("John", 2, 5)); employees.push_back(new Programmer("George", 3, false, false)); employees.push_back(new Manager("Svetlin", 40, 120)); employees.push_back(new Programmer("Yoan", 15, true, false)); for(int i = 0; i < employees.size(); i++) { if(employees[i]->getType() == Manage) { employees[i]->printInfo(); std::cout << std::endl; } } return 0; }
true
e3bc78117a28646ac692f30940c7d1a7489b06bd
C++
adamjoniec/splitscreen
/main.cpp
UTF-8
3,020
2.921875
3
[]
no_license
#include <iostream> #include "arguments.h" #include "windowmanager.h" using namespace std; void printConfiguration(Arguments arguments) { cout << "\n " << MINIMIZE_AT_START_LONG << ", " << MINIMIZE_AT_START_SHORT << " (" << (arguments.minimizeAtStart ? "true" : "false") << ")"; /*cout << "\n " << VERTICAL_LONG << ", " << VERTICAL_SHORT << " (" << (arguments.vertical ? "true" : "false") << ")"; cout << "\n " << HORIZONTAL_LONG << ", " << HORIZONTAL_SHORT << " (" << (!arguments.vertical ? "true" : "false") << ")";*/ cout << "\n " << ALWAYS_ON_TOP_LONG << ", " << ALWAYS_ON_TOP_SHORT << " (" << (arguments.alwaysOnTop ? "true" : "false") << ")"; cout << "\n " << TIMEOUT_SECONDS_LONG << ", " << TIMEOUT_SECONDS_SHORT << " seconds (" << arguments.timeoutSeconds << ")"; cout << "\n " << WINDOW_TITLE_LONG << ", " << WINDOW_TITLE_SHORT << " title (" << arguments.windowTitle << ")"; cout << "\n"; } int main(int argc, char** argv) { SetWindowText(GetConsoleWindow(), "splitscreen"); cout << "Split screen / couch co-op window adjuster. By default works with Minecraft (just launch " << " up to four instances of Minecraft and run this app for magic to happen). " << "For any other game/program use " << WINDOW_TITLE_LONG << ", " << WINDOW_TITLE_SHORT << " argument i.e." << "\n > splitscreen.exe " << WINDOW_TITLE_LONG << " GameTitle" << "\n\nUsing arguments (with defaults):"; Arguments arguments = parseArguments(argc, argv); printConfiguration(arguments); if (arguments.minimizeAtStart) { ShowWindow(GetConsoleWindow(), SW_MINIMIZE); } cout << "\nWaiting for " << arguments.windowTitle << " window(s) ..."; unsigned long foundWindowsCount = 0; for (int seconds = 0; seconds < arguments.timeoutSeconds; ++seconds) { const list<HWND> foundWindows = findWindows(arguments.windowTitle); const bool noNewWindow = (foundWindowsCount == foundWindows.size()) || foundWindows.size() == 0; const bool exitAfterClosing = (foundWindowsCount > 0 && foundWindows.size() == 0); foundWindowsCount = foundWindows.size(); if (exitAfterClosing) { cout << "\n\nAll " << arguments.windowTitle << "(s) windows/instances were closed. Closing splitscreen!"; exit(0); } if (noNewWindow) { cout << '.'; sleepSecond(); continue; } cout << "\n\n : found " << foundWindowsCount << " " << arguments.windowTitle << " window" << (foundWindowsCount > 1 ? "s" : "") << ", adjusting ... "; adjustWindows(foundWindows, arguments.alwaysOnTop); cout << "done \n"; cout << "\n ... waiting for more " << arguments.windowTitle << " windows ..."; sleepSecond(); } cout << "\n\nTimeout! Closing splitscreen!\n"; return 0; }
true
30e0ff0d7ed0180c250476e9b83dc226ce994fb7
C++
gkovaig/MedGP
/medgpc/src/mean/c_meanfunc.cpp
UTF-8
1,652
2.625
3
[ "BSD-3-Clause" ]
permissive
/* ------------------------------------------------------------------------- This is the function file for top mean function class. All other mean functions can inherit these functions. ------------------------------------------------------------------------- */ #include <iostream> #include <vector> #include <math.h> #include <stdlib.h> #include <mkl.h> // #include <omp.h> #include "mean/c_meanfunc.h" #include "util/global_settings.h" using namespace std; c_meanfunc::c_meanfunc(){ meanfunc_name = "c_meanfunc"; meanfunc_hyp_num = 0; } c_meanfunc::c_meanfunc(vector<int> input_param){ meanfunc_name = "c_meanfunc"; meanfunc_hyp_num = 0; set_meanfunc_param(input_param); } c_meanfunc::c_meanfunc(vector<int> input_param, vector<double> input_hyp){ meanfunc_name = "c_meanfunc"; meanfunc_hyp_num = 0; set_meanfunc_param(input_param); set_meanfunc_hyp(input_hyp); } void c_meanfunc::print_meanfunc(){ cout << "current mean function object: " << meanfunc_name << endl; } void c_meanfunc::set_meanfunc_hyp(vector<double> input_hyp){ meanfunc_hyp = input_hyp; for(int i = 0; i < int(input_hyp.size()); i++){ meanfunc_hyp[i] = meanfunc_hyp[i]; } } void c_meanfunc::set_meanfunc_param(vector<int> input_param){ meanfunc_param = input_param; } vector<int> c_meanfunc::get_meanfunc_param(){ vector<int> meanfunc_param_copy(meanfunc_param); return meanfunc_param_copy; } vector<double> c_meanfunc::get_meanfunc_hyp(){ vector<double> meanfunc_hyp_copy(meanfunc_hyp); return meanfunc_hyp_copy; } int c_meanfunc::get_meanfunc_hyp_num(){ return meanfunc_hyp_num; }
true
768f30b90c714e3c20ea73b6c09239a3da3253a6
C++
kimsj0302/algorithm_study
/BOJ/2446.cpp
UTF-8
418
3.328125
3
[]
no_license
#include<iostream> #include<algorithm> using namespace std; void print_n(int n) { for (int i = 0; i < n; i++) { printf("*"); } } void print_b(int n) { for (int i = 0; i < n; i++) { printf(" "); } } int main() { int n; cin >> n; for (int i = n; i > 0; i--) { print_b(n - i); print_n(i*2-1); printf("\n"); } for (int i = 2; i <=n; i++) { print_b(n - i); print_n(i * 2 - 1); printf("\n"); } }
true
86a741ec57e6e628aac54974d0f8a1355a857a83
C++
LeFiz/Fizplex
/src/rhs_scaler_test.cc
UTF-8
984
2.703125
3
[]
no_license
#include "rhs_scaler.h" #include "gtest/gtest.h" namespace fizplex { TEST(RhsScalerTest, AlreadyScaledVectorIsUnchanged) { DVector v = {1.0, -1.0, 0.5, -0.5}; RhsScaler rs(v.max_abs()); rs.scale(v); EXPECT_EQ(v, DVector({1.0, -1.0, 0.5, -0.5})); rs.unscale(v); EXPECT_EQ(v, DVector({1.0, -1.0, 0.5, -0.5})); } TEST(RhsScalerTest, LargerVectorIsChanged) { DVector v = {6.0, -3.0}; RhsScaler rs(v.max_abs()); rs.scale(v); EXPECT_EQ(v, DVector({1.0, -0.5})); rs.unscale(v); EXPECT_EQ(v, DVector({6.0, -3.0})); } TEST(RhsScalerTest, VectorNearZeroIsChanged) { DVector v = {0.5, -0.01}; RhsScaler rs(v.max_abs()); rs.scale(v); EXPECT_EQ(v, DVector({1.0, -0.02})); rs.unscale(v); EXPECT_EQ(v, DVector({0.5, -0.01})); } TEST(RhsScalerTest, ScalarScaling) { DVector v = {6.0, -3.0}; RhsScaler rs(v.max_abs()); double d = -18.6; rs.scale(d); EXPECT_DOUBLE_EQ(-3.1, d); rs.unscale(d); EXPECT_DOUBLE_EQ(-18.6, d); } } // namespace fizplex
true
b0027eef65aa450bf156e7620ccb066c26ac7411
C++
igokul95/country_state_city_selection
/country_state_citiy_selection/country.h
UTF-8
840
2.859375
3
[]
no_license
#ifndef COUNTRY_H #define COUNTRY_H #include <QObject> #include <QVector> #include "state.h" #include "city.h" struct CountryItem { QString name; States* states; City* cities; }; class Countries : public QObject { Q_OBJECT Q_PROPERTY(int activeCountry READ activeCountry WRITE activeCountry) Q_PROPERTY(States* statesOfActiveCountry READ statesOfActiveCountry) Q_PROPERTY(City* citiesOfActiveCountry READ citiesOfActiveCountry) public: explicit Countries(QObject *parent = nullptr); QList<CountryItem*> items() const; int activeCountry() const; void activeCountry(int currentCountry); States* statesOfActiveCountry() const; City* citiesOfActiveCountry() const; signals: public slots: private: QList<CountryItem*> _countries; int _activeCountry; }; #endif // COUNTRY_H
true
f9a6f1ab80d93e4cad7ea4825f59642def94d3b8
C++
Oscarntnz/IG
/P2/malla.cc
UTF-8
10,384
2.8125
3
[]
no_license
#include "aux.h" #include "malla.h" // ***************************************************************************** // // Clase Malla3D // // ***************************************************************************** Malla3D::~Malla3D(){ v.clear(); f.clear(); a.clear(); a_2.clear(); c_i.clear(); c_d.clear(); c_p.clear(); c_l.clear(); c_a.clear(); c_a_2.clear(); } // Visualización en modo inmediato con 'glDrawElements' void Malla3D::draw_ModoInmediato() { // visualizar la malla usando glDrawElements, // habilitar uso de un array de vértices y de colores glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); // indicar el formato y la dirección de memoria del array de vértices // (son tuplas de 3 valores float, sin espacio entre ellas) glVertexPointer(3, GL_FLOAT, 0, v.data()); glColorPointer(3, GL_FLOAT, 0, c_i.data()); glPointSize(5.0); // visualizar, indicando: tipo de primitiva, número de índices, // tipo de los índices, y dirección de la tabla de índices if(modos_visualizacion[ModoVisualizacion::SOLIDO]){ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); dibuja(f); } if(modos_visualizacion[ModoVisualizacion::PUNTOS]){ glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); glColorPointer(3, GL_FLOAT, 0, c_p.data()); dibuja(f); } if(modos_visualizacion[ModoVisualizacion::LINEAS]){ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glColorPointer(3, GL_FLOAT, 0, c_l.data()); dibuja(f); } if(modos_visualizacion[ModoVisualizacion::AJEDREZ]){ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glColorPointer(3, GL_FLOAT, 0, c_a.data()); dibuja(a); glColorPointer(3, GL_FLOAT, 0, c_a_2.data()); dibuja(a_2); } // deshabilitar array de vértices glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); } // ----------------------------------------------------------------------------- // Visualización en modo diferido con 'glDrawElements' (usando VBOs) void Malla3D::draw_ModoDiferido() { if(id_vbo_ver == 0) id_vbo_ver = CrearVBO(GL_ARRAY_BUFFER, v.size()*3*sizeof(Tupla3f), v.data()); if(id_vbo_tri == 0) id_vbo_tri = CrearVBO(GL_ELEMENT_ARRAY_BUFFER, f.size()*sizeof(Tupla3i), f.data()); if(id_vbo_aj1 == 0) id_vbo_aj1 = CrearVBO(GL_ELEMENT_ARRAY_BUFFER, a.size()*sizeof(Tupla3i), a.data()); if(id_vbo_aj2 == 0) id_vbo_aj2 = CrearVBO(GL_ELEMENT_ARRAY_BUFFER, a_2.size()*sizeof(Tupla3i), a_2.data()); if(id_vbo_col == 0) id_vbo_col = CrearVBO(GL_ARRAY_BUFFER, c_d.size()*sizeof(Tupla3f), c_d.data()); if(id_vbo_pun == 0) id_vbo_pun = CrearVBO(GL_ARRAY_BUFFER, c_p.size()*sizeof(Tupla3f), c_p.data()); if(id_vbo_lin == 0) id_vbo_lin = CrearVBO(GL_ARRAY_BUFFER, c_l.size()*sizeof(Tupla3f), c_l.data()); if(id_vbo_ca1 == 0) id_vbo_ca1 = CrearVBO(GL_ARRAY_BUFFER, c_a.size()*sizeof(Tupla3f), c_a.data()); if(id_vbo_ca2 == 0) id_vbo_ca2 = CrearVBO(GL_ARRAY_BUFFER, c_a_2.size()*sizeof(Tupla3f), c_a_2.data()); // especificar localización y formato de la tabla de vértices, habilitar tabla glBindBuffer(GL_ARRAY_BUFFER, id_vbo_ver); // activar VBO de vértices glVertexPointer(3, GL_FLOAT, 0, 0); // especifica formato y offset (=0) glBindBuffer(GL_ARRAY_BUFFER , 0); // desactivar VBO de vértices. glEnableClientState(GL_VERTEX_ARRAY); // habilitar tabla de vértices glPointSize(5.0); // especificar localización y formato de la tabla de colores, habilitar tabla if(modos_visualizacion[ModoVisualizacion::SOLIDO]){ glBindBuffer(GL_ARRAY_BUFFER, id_vbo_col); // activar VBO de colores glColorPointer(3, GL_FLOAT, 0, 0); // especifica formato y offset (=0) glBindBuffer(GL_ARRAY_BUFFER , 0); // desactivar VBO de colores. glEnableClientState(GL_COLOR_ARRAY); // activar tabla de colores // visualizar triángulos con glDrawElements (puntero a tabla == 0) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); dibuja_dif(f, id_vbo_tri); } if(modos_visualizacion[ModoVisualizacion::PUNTOS]){ glBindBuffer(GL_ARRAY_BUFFER, id_vbo_pun); // activar VBO de colores glColorPointer(3, GL_FLOAT, 0, 0); // especifica formato y offset (=0) glBindBuffer(GL_ARRAY_BUFFER , 0); // desactivar VBO de colores. glEnableClientState(GL_COLOR_ARRAY); // activar tabla de colores // visualizar triángulos con glDrawElements (puntero a tabla == 0) glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); dibuja_dif(f, id_vbo_tri); } if(modos_visualizacion[ModoVisualizacion::LINEAS]){ glBindBuffer(GL_ARRAY_BUFFER, id_vbo_lin); // activar VBO de colores glColorPointer(3, GL_FLOAT, 0, 0); // especifica formato y offset (=0) glBindBuffer(GL_ARRAY_BUFFER , 0); // desactivar VBO de colores. glEnableClientState(GL_COLOR_ARRAY); // activar tabla de colores // visualizar triángulos con glDrawElements (puntero a tabla == 0) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); dibuja_dif(f, id_vbo_tri); } if(modos_visualizacion[ModoVisualizacion::AJEDREZ]){ glBindBuffer(GL_ARRAY_BUFFER, id_vbo_ca1); // activar VBO de colores glColorPointer(3, GL_FLOAT, 0, 0); // especifica formato y offset (=0) glBindBuffer(GL_ARRAY_BUFFER , 0); // desactivar VBO de colores. glEnableClientState(GL_COLOR_ARRAY); // activar tabla de colores // visualizar triángulos con glDrawElements (puntero a tabla == 0) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); dibuja_dif(f, id_vbo_aj1); glBindBuffer(GL_ARRAY_BUFFER, id_vbo_ca2); // activar VBO de colores glColorPointer(3, GL_FLOAT, 0, 0); // especifica formato y offset (=0) glBindBuffer(GL_ARRAY_BUFFER , 0); // desactivar VBO de colores. // visualizar triángulos con glDrawElements (puntero a tabla == 0) dibuja_dif(f, id_vbo_aj2); } // desactivar uso de array de vértices glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); } // ----------------------------------------------------------------------------- // Función de visualización de la malla, // puede llamar a draw_ModoInmediato o bien a draw_ModoDiferido void Malla3D::draw() { if(visible){ if(modo_dibujo == ModoDibujado::INMEDIATO) draw_ModoInmediato(); else if(modo_dibujo == ModoDibujado::DIFERIDO) draw_ModoDiferido(); } } GLuint Malla3D::CrearVBO(GLuint tipo_vbo, GLuint tamanio_bytes, GLvoid * puntero_ram) { GLuint id_vbo; // resultado: identificador de VBO glGenBuffers(1, & id_vbo); // crear nuevo VBO, obtener identificador (nunca 0) glBindBuffer(tipo_vbo , id_vbo ); // activar el VBO usando su identificador // esta instrucción hace la transferencia de datos desde RAM hacia GPU glBufferData(tipo_vbo, tamanio_bytes, puntero_ram, GL_STATIC_DRAW); glBindBuffer (tipo_vbo, 0); // desactivación del VBO (activar 0) return id_vbo ; // devolver el identificador resultado } void Malla3D::dibuja(std::vector<Tupla3i> v){ glDrawElements(GL_TRIANGLES, v.size()*3, GL_UNSIGNED_INT, v.data()); } void Malla3D::dibuja_dif(std::vector<Tupla3i> v, GLuint id){ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); // activar VBO de triángulos glDrawElements(GL_TRIANGLES, 3*f.size (), GL_UNSIGNED_INT, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER , 0); } void Malla3D::cambiar_visualizacion(ModoVisualizacion modo){ if(modo != ModoVisualizacion::AJEDREZ){ modos_visualizacion[ModoVisualizacion::AJEDREZ] = false; modos_visualizacion[modo] = !modos_visualizacion[modo]; } else{ modos_visualizacion[ModoVisualizacion::PUNTOS] = false; modos_visualizacion[ModoVisualizacion::LINEAS] = false; modos_visualizacion[ModoVisualizacion::SOLIDO] = false; modos_visualizacion[modo] = !modos_visualizacion[modo]; } } void Malla3D::mover(Tupla3f vector_despl){ for(auto it = v.begin(); it != v.end(); ++it) *it = *it + vector_despl; } void Malla3D::escalar(float factor){ for(auto it = v.begin(); it != v.end(); ++it) *it = *it * factor; } void Malla3D::rellenar_v_colores(){ reserva_espacio(); std::fill(c_i.begin(), c_i.end(), color_i); std::fill(c_d.begin(), c_d.end(), color_d); std::fill(c_p.begin(), c_p.end(), color_lineas); std::fill(c_l.begin(), c_l.end(), color_puntos); std::fill(c_a.begin(), c_a.end(), color_ajedrez_1); std::fill(c_a_2.begin(), c_a_2.end(), color_ajedrez_2); } void Malla3D::reserva_espacio(){ c_i.clear(); c_d.clear(); c_p.clear(); c_l.clear(); c_a.clear(); c_a_2.clear(); c_i.resize(v.size()); c_d.resize(v.size()); c_p.resize(v.size()); c_l.resize(v.size()); c_a.resize(f.size()); c_a_2.resize(f.size()); } void Malla3D::rellenar_v_ajedrez(){ a.clear(); a_2.clear(); //Inicializacion de las tablas para el modo ajedrez unsigned int i; auto it = f.begin(); for(i = 0; it != f.end(); ++i, ++it){ if(i%2 == 0) a.push_back(*it); else a_2.push_back(*it); } } void Malla3D::elimina_vbo(){ // Si existen los buffer, los elimina pasa actualizar las nuevas caras, vertices o colores if(id_vbo_ver != 0 && id_vbo_tri != 0 && id_vbo_col != 0 && id_vbo_aj1 != 0 && id_vbo_aj2 != 0 && id_vbo_pun != 0 && id_vbo_lin != 0 && id_vbo_ca1 != 0 && id_vbo_ca2 != 0){ glDeleteBuffers(N_VBO, &id_vbo_ver); id_vbo_ver = 0, // id de VBO de vertices id_vbo_tri = 0, // id de VBO de triangulos id_vbo_col = 0, // id de VBO de colores id_vbo_aj1 = 0, // id de VBO de mitad de los triangulos ajedrez id_vbo_aj2 = 0, // id de VBO de otra mitad de los triangulos ajedrez id_vbo_pun = 0, // id de VBO de color de puntos id_vbo_lin = 0, // id de VBO de color de lineas id_vbo_ca1 = 0, // id de VBO de color de ajedrez 1 id_vbo_ca2 = 0; // id de VBO de color de ajedrez 2 } }
true
f00e312ac4d7683dee44b30e8d43e85b27bc714e
C++
asdlei99/public-note
/c&cpp/qt/learnQt2/16/mySelection/spinbxdelegate.h
UTF-8
1,694
2.734375
3
[]
no_license
#ifndef SPINBXDELEGATE_H #define SPINBXDELEGATE_H #include <QItemDelegate> #include <QSpinBox> class SpinBxDelegate : public QItemDelegate { public: SpinBxDelegate(QWidget *parent=0):QItemDelegate(parent){} //view利用该委托函数进行编辑器的创建, view会自动销毁编辑器的指针 QWidget *createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const{ QSpinBox *editor = new QSpinBox(parent); editor->setMinimum(0); editor->setMaximum(100); return editor; } //为编辑器设置数据 void setEditorData(QWidget *editor, const QModelIndex &index) const{ int value = index.model()->data(index, Qt::EditRole).toInt(); //获取当前的数据 QSpinBox *spinBox = static_cast<QSpinBox*>(editor); //获取编辑器指针,且强制转换为已知的类型. spinBox->setValue(value); //为编辑器设置数据 } //将数据写入到模型, 标准的QItemDelegate在完成编辑后会发射closeEditor信号来告知视图,视图确保编辑器部件被关闭和销毁 void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const{ QSpinBox *spinBox = static_cast<QSpinBox*>(editor); //获取编辑器指针,且强制转换为已知的类型. spinBox->interpretText(); int value = spinBox->value(); model->setData(index, value, Qt::EditRole); } void updateEditorGeometry(QWidget *editor, const QStyleOptionViewItem &option, const QModelIndex &index){ editor->setGeometry(option.rect); } }; #endif // SPINBXDELEGATE_H
true
7d361d7f0018d95309de4cfa68ece5ef27cd9f9b
C++
antonskvortsov10/Adventure-game
/Adv Proj/AdvProj/hero.cpp
UTF-8
1,950
2.859375
3
[]
no_license
#include "hero.h" void Hero::setMoney(int num) { money += num; emit moneyChanged(money); } void Hero::setHealth(int num) { health += num; if (health <= 0) { this->healthChanged(0); emit heroDead(); emit hero_dead(); } else emit healthChanged(health); } void Hero::move(Directions direction) { currentRoom = (*maze)[currentRoom].neighbourRooms[direction]; emit hero_moved(currentRoom); } void Hero::addItem(shared_ptr<Item> items) { beginResetModel(); inventory.append(items); endResetModel(); //emit inventory_changed(inventory); } QVariant Hero::data(const QModelIndex &index, int role) const { if(role == Qt::DisplayRole) return inventory[index.row()]->name; if(role == Qt::ToolTipRole) return inventory[index.row()]->description; return QVariant(); } int Hero::rowCount(const QModelIndex &parent) const { return inventory.size(); } void Hero::useItem(const QModelIndex index) { this->inventory[index.row()]->consume(this); beginResetModel(); if (this->inventory[index.row()]->useOnce() == true) inventory.removeAt(index.row()); endResetModel(); } bool Hero::checkMoney(int num) { if (money-num<0) return false; return true; } int Hero::getDamage() { int damage=0; QList<shared_ptr<Item>> items=this->getItems(); for (int i=0; i<items.size(); i++) if (items[i]->type=="weapon") if (damage<items[i]->getDamage()) damage=items[i]->getDamage(); return damage; } int Hero::getShield() { int shield=0; QList<shared_ptr<Item>> items=this->getItems(); for (int i=0; i<items.size(); i++) if (items[i]->type=="shield") if (shield<items[i]->getShield()) shield=items[i]->getShield(); return shield; }
true
53a2f9aa27434277c75a084de443c60ae5267e86
C++
liangzelang/CPP_Primer_Plus
/chapter_7/ex7.8b/ex7.8b/main.cpp
UTF-8
713
3.765625
4
[]
no_license
#include <iostream> const int Seasons = 4; const char * Sname[4] = {"Spring", "Summer", "Fall", "Winter"}; void fill(double *); void show(const double *); struct Expense { double ar[Seasons]; }; int main() { using namespace std; Expense expense; fill(expense.ar); show(expense.ar); system("pause"); return 0; } void fill(double * ar) { using namespace std; for(int i = 0; i <Seasons; i++) { cout << Sname[i] << " expense : " << endl; cin >> ar[i]; if(!cin) { cin.clear(); cout << "Please input right number" << endl; break; } } } void show(const double * ar) { using namespace std; for(int i = 0; i< Seasons; i++) { cout << Sname[i] << " expense : " << ar[i] << ". \n"; } }
true
e459b142b7ae857bc5a21bd1143a052f5676265f
C++
Scrumplesplunge/kano
/src/kano/code.cc
UTF-8
1,709
2.734375
3
[]
no_license
export module kano.code; export import <variant>; export import <vector>; export namespace kano::code { enum class builtin_type { boolean, int32, }; struct pointer_type; struct function_type; using type_type = std::variant<builtin_type, pointer_type, function_type>; struct type { template <typename T> type(T&& value); std::unique_ptr<type_type> value; }; struct pointer_type { type pointee; }; struct function_type { type return_type; std::vector<type> parameters; }; template <typename T> type::type(T&& value) : value(new type_type{std::forward<T>(value)}) {} enum class symbol {}; using literal = std::variant<bool, std::byte, std::int32_t>; struct global { symbol symbol; }; struct local { int offset; }; struct dereference; struct add; struct sub; using expression_type = std::variant<literal, global, local, dereference, add, sub>; struct expression { template <typename T> expression(type* type, T&& value); type* type; std::unique_ptr<expression_type> value; }; struct unop { unop(expression inner) : inner(std::move(inner)) {} expression inner; }; struct dereference : unop { using unop::unop; }; struct binop { binop(expression left, expression right) : left(std::move(left)), right(std::move(right)) {} expression left, right; }; struct add : binop { using binop::binop; }; struct sub : binop { using binop::binop; }; template <typename T> expression::expression(struct type* type, T&& value) : type(type), value(new expression_type{std::forward<T>(value)}) {} struct label { symbol symbol; }; struct jump { symbol symbol; }; struct jumpc { expression cond; symbol symbol; }; struct retw { expression value; }; } // namespace kano::code
true
f0d4704500aac5c1c155b6af450769fd32768bff
C++
andyspb/cpp-test
/src/lge/antipattern.h
UTF-8
559
2.65625
3
[]
no_license
/* * test_antipattern.h * * Created on: Jan 15, 2016 * Author: andy */ #ifndef SRC_LGE_ANTIPATTERN_H_ #define SRC_LGE_ANTIPATTERN_H_ #include <stdio.h> namespace anti_pattern { class Base { public: int* pointer_to_data_; }; class Derived : public Base { public: Derived() { data_ = 10; pointer_to_data_ = &data_; } private: int data_; }; TEST_RESULT test() { Derived d; *d.pointer_to_data_ = 20; printf("%d\n", *d.pointer_to_data_); RETURN_OK(); } } // namespace anti_pattern #endif /* SRC_LGE_ANTIPATTERN_H_ */
true
51415160f69c882957e68debb61e72a26534c02c
C++
dotkt/aDLL
/dlldiscovery/loadintomemory.cpp
UTF-8
1,399
2.921875
3
[ "MIT", "LicenseRef-scancode-generic-cla", "LicenseRef-scancode-warranty-disclaimer" ]
permissive
#include "adll.h" /* ** LoadIntoMemory() is the function that loads the image of the executable or DLL ** that is going to be analyzed in the search of imported DLLs. This function returns ** the pointer that is pointing to the begining of the image. */ LPVOID LoadIntoMemory(LPCWSTR EPath) { HANDLE hFile; PVOID virtualptr; DWORD byteread, size; PIMAGE_DOS_HEADER dosHeader; // Open the file hFile = CreateFile( EPath, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0); if (hFile == INVALID_HANDLE_VALUE) { PrintError("LoadIntoMemory - CreateFile()"); return NULL; } // Load the image size = GetFileSize(hFile, NULL); virtualptr = VirtualAlloc(NULL, size, MEM_COMMIT, PAGE_READWRITE); if (!ReadFile(hFile, virtualptr, size, &byteread, NULL)) { PrintError("LoadIntoMemory - ReadFile()"); CloseHandle(hFile); return NULL; } // First bytes of PE belongs to the MS_DOS section dosHeader = (PIMAGE_DOS_HEADER)virtualptr; // Check if loaded file is an executable if (dosHeader->e_magic != IMAGE_DOS_SIGNATURE) { printf("[!] ERROR: Selected file is not a windows executable\n"); CloseHandle(hFile); return NULL; } CloseHandle(hFile); return virtualptr; }
true
a762e0e5211bf1cba9744fc7b29fa5915f0bb8c9
C++
biafrag/Sistemas-Reativos---INF1350
/Tarefa3_2/app/event_driven.ino
UTF-8
1,337
2.515625
3
[]
no_license
#include "event_driven.h" #include "app.h" #include "pindefs.h" bool debounce[3] = {true,true,true}; bool lastState[3] = {HIGH,HIGH,HIGH}; float timeDebounce[3] = {600,600,600}; bool buttonsUsed[3]= {false,false,false}; bool stateButton = false; int buttons[3] = {BUT1,BUT2,BUT3}; unsigned long old = 0; void button_listen (int pin) { if(pin == BUT1) { buttonsUsed[0] = true; } else if (pin == BUT2) { buttonsUsed[1] = true; } else { buttonsUsed[2] = true; } } void timer_set (int ms) { } void setup() { pinMode(BUT1,INPUT_PULLUP); pinMode(BUT2,INPUT_PULLUP); pinMode(BUT3,INPUT_PULLUP); pinMode(LED1,OUTPUT); button_changed(BUT1,HIGH) ; Serial.begin(9600); appinit(); } bool bouncing(float timeDebounce) { if(millis() - timeDebounce >= 500) { return true; } return false; } void loop() { for(int i = 0; i < 3; i++) { debounce[i] = bouncing(timeDebounce[i]); if(debounce[i]) { stateButton = digitalRead(buttons[i]); if(buttonsUsed[i] && stateButton != lastState[i]) { button_changed(buttons[i],stateButton) ; timeDebounce[i] = millis(); debounce[i] = false; } } } unsigned long now = millis(); if(now >= old+timee) { old = now; timer_expired(); } }
true
cadc336c7b605d4eb9236363d8004266e70301a4
C++
C6H8O7/DirectX-animation
/DirectXAnim/Sprite.h
UTF-8
1,007
2.609375
3
[]
no_license
/** * Header Sprite * * @author Fabsther * @since 03/05/2010 * @version 1.0 */ #ifndef SPRITE__H #define SPRITE__H #include <d3dx9.h> #include <d3dx9tex.h> #include "helper.h" class Sprite { public: LPD3DXSPRITE m_pSprite; LPDIRECT3DTEXTURE9 m_pTexture; RECT *m_pRect; D3DXVECTOR2 *m_pCenter; float m_fRotation; D3DXVECTOR2 *m_pScaleCenter; float m_fScaleRotation; D3DXVECTOR2 *m_pScale; D3DXVECTOR2 m_Position; D3DCOLOR m_Color; LPDIRECT3DDEVICE9 m_pD3DDevice; public: Sprite( LPDIRECT3DDEVICE9 _Device ); ~Sprite(); void Display(); void SetPosition(float _x, float _y); void SetTexture(LPDIRECT3DTEXTURE9 _pTexture); void SetRectangle(LONG _x, LONG _y, LONG _w, LONG _h); void SetCenter(float _x, float _y); void SetRotation(float _rotation); void SetScaleCenter(float _x, float _y); void SetScale(float _x, float _y); void SetColor(UCHAR _r, UCHAR _g, UCHAR _b, UCHAR _a); void GetPosition(float *_x, float *_y); }; #endif //SPRITE__H
true
5706d22b7e485247c242ef744a86d46160fa093b
C++
ms303956362/myexercise
/Cpp/cppprimer/1/test.cpp
UTF-8
483
3.078125
3
[]
no_license
#include <iostream> #include <functional> class Defer { // func std::function<void(void)> f_; public: Defer(std::function<void(void)>& f): f_(f) {} ~Defer() { f_(); } }; void test() { int a = 0; std::function<void(void)> f = [&]() { std::cout << "[end]: a=" << a << std::endl; }; Defer d{f}; std::cout << "[begin] a=" << a << std::endl; a = a + 1; } int main(int argc, char const *argv[]) { test(); return 0; }
true
5170cb09e9c3c001dd08cbd2582d894aec9bc24f
C++
Hrishikesh-Thakkar/Competitive-Programming
/108A.cpp
UTF-8
714
2.640625
3
[]
no_license
#include<bits/stdc++.h> using namespace std; int main(){ string s; cin>>s; if(s[0]=='0' && (s[1]>='6' && s[1]<='9')) cout<<"10:01"<<endl; else if(s[0]=='1' && (s[1]>='6' && s[1]<='9')) cout<<"20:02"<<endl; else { int sec=s[1]-'0'; int first=(s[1]-s[3]); int second=(s[0]-s[4]); sec++; if(s[0]=='0' && s[1]=='5' && s[3]=='5') cout<<"10:01"<<endl; else if(s[0]=='1' && s[1]=='5' && s[3]=='5') cout<<"20:02"<<endl; else if(s[0]=='2' && s[1]=='3' && s[3]=='3' &&s[4]=='2') cout<<"00:00"<<endl; else if(first==0 && second) cout<<s[0]<<s[1]<<":"<<s[1]<<s[0]; else cout<<s[0]<<sec<<":"<<sec<<s[0]; //cout<<s[3]-s[1]<<" "<<s[4]-s[0]; } return 0; }
true
5bea059cdd5c78dffa71d79cee3afb9035491e05
C++
Augusto-Salda/Algoritmos_y_Estructura_de_datos
/Pila_Dinámica.cpp
UTF-8
2,493
3.703125
4
[]
no_license
#include <iostream> using namespace std; struct Puntero{ int Dato; Puntero *Sig; }; class CPila{ private: Puntero *Temp; Puntero *X; public: void ingresar(int); void sacar(); bool vacia(); void imprimir(); int etope(); CPila(); ~CPila(); }; CPila::CPila(){ Temp=NULL; X=NULL; } void CPila::ingresar(int Dato){ int Dat; X = new Puntero; cout<<"Dato: "; cin>>Dat; X -> Dato=Dat; X -> Sig=Temp; Temp = X; cout<<"El dato se guardo correctamente: "; cout<<Temp->Dato<<endl<<endl; } void CPila::sacar(){ if(vacia()==true){ cout<<"La pila esta vacia"<<endl<<endl; } else{ int Dat; Puntero *AUX; AUX=Temp->Sig; Dat=Temp->Dato; delete Temp; Temp=AUX; cout<<"El elemento que se saco es: "<<Dat<<endl<<endl; } } bool CPila::vacia(){ if(Temp==NULL) return true; else return false; } void CPila::imprimir(){ Puntero *AUX; AUX=Temp; if (vacia()==true){ cout<<"La pila esta vacia"<<endl; } else{ while(Temp!=NULL){ cout<<"| "<< Temp->Dato <<" |"<<endl; cout<<"_"<<endl; Temp=Temp->Sig; } } Temp=AUX; cout<<endl; } int CPila::etope(){ if (vacia()==true){ cout<<"La pila esta vacia"<<endl<<endl; return NULL; } else{ return Temp->Dato; } } CPila::~CPila(){ } int main(){ int Opc,Dat; CPila Obj1; do{ cout<<"Ingresar pila ---------> 1"<<endl; cout<<"Sacar pila ------------> 2"<<endl; cout<<"Imprimir pila ---------> 3"<<endl; cout<<"Elemento tope ---------> 4"<<endl; cout<<"Salir -----------------> 5"<<endl; cout<<"Elige un opcion: "; cin>>Opc; switch (Opc) { case 1: { Obj1.ingresar(Dat); } break; case 2: { Obj1.sacar(); } break; case 3: { Obj1.imprimir(); } break; case 4: { int cima; cima=Obj1.etope(); if(cima!=NULL) cout<<"El elemento en la cima es: "<<cima<<endl<<endl; } break; case 5: { cout<<"Adios"<<endl; } break; default: { cout<<"No es una opcion valida"<<endl; } } } while (Opc!=5); return 0; }
true
4984911e597d423d62b89a9d80b16b61cc4ff543
C++
shpp-ekondratyev/cs-b-fractals
/Sierpinski/src/sierpinski.cpp
UTF-8
1,389
3.453125
3
[]
no_license
/* * File: sierpinski.cpp * --------------------------- * */ #include <iostream> #include "gwindow.h" #include <cmath> using namespace std; /* Function prototypes */ void drawTriangle(GWindow window, GPoint top, double EDGE_LENGTH, int cycleCount); /* Global variables/constants */ const double EDGE_LENGTH = 314; // size of the triangle side at start int cycleCount = 0; //start number of triangles in triangle /* Main program*/ int main() { GWindow window (800, 600); GPoint top(window.getWidth() / 2,window.getHeight() / 2-((sqrt(3) * EDGE_LENGTH) / 2) / 2); drawTriangle (window,top,EDGE_LENGTH,cycleCount); return 0; } void drawTriangle(GWindow window, GPoint top, double EDGE_LENGTH, int cycleCount){ double height = sqrt(3) * EDGE_LENGTH / 2; double topX = top.getX(); double topY = top.getY(); GPoint left(topX - height,topY + height); GPoint right(topX + height,topY + height); window.drawLine(top,left); window.drawLine(left,right); window.drawLine(top,right); if(cycleCount != 10){ GPoint left(topX - height / 2,topY + height / 2); GPoint right(topX + height / 2,topY + height / 2); drawTriangle(window,top,EDGE_LENGTH / 2,cycleCount + 1); drawTriangle(window,left,EDGE_LENGTH / 2,cycleCount + 1); drawTriangle(window,right,EDGE_LENGTH / 2,cycleCount + 1); } }
true
de07f3ff1f882e12eb00a4e31343dfca4876b509
C++
nazarov-yuriy/contests
/gvzhf/p18/p1889.cpp
UTF-8
1,354
3.21875
3
[]
no_license
#include <iostream> #include <unordered_map> #include <set> using namespace std; int main() { int n, id = 0; cin >> n; unordered_map<string, int> ids; int langs[1001]; ids["unknown"] = id++; for (int i = 0; i < n; i++) { string str; cin >> str; if (!ids.count(str)) ids[str] = id++; langs[i] = ids[str]; } int answers = 0; for (int i = 1; i <= n; i++) { if (0 == n % i) { set<int> used; bool ok = true; for (int j = 0; j < i; j++) { int lang = 0; for (int k = 0; k < n / i; k++) { if (langs[k + j * n / i]) { if (lang && lang != langs[k + j * n / i]) { ok = false; break; } else { lang = langs[k + j * n / i]; } } } if (lang && used.count(lang)) { ok = false; } else { used.insert(lang); } if (!ok) break; } if (ok) { answers++; cout << i << ' '; } } } if (!answers) cout << "Igor is wrong."; return 0; }
true
66528de09ec0d3cff4e39ed75cc391642dea02cb
C++
qkrwjdtn1236/C-Language-Algorithm
/소수/4/main.cpp
UHC
419
3.640625
4
[]
no_license
#include <iostream> //2 100 Ҽ ϰ Ҽ Ȯ ϱ; using namespace std; int main() { int i,j; int num = 0; for(i = 2;i<=100;i++) { for(j = 2;j<i;j++) { if(i%j == 0) break; } if(i == j) num++; } cout<<"2 100 Ҽ : "<<num<<endl; cout<<"Ҽ Ȯ : "<<(num/99.0)*100<<'%'<<endl; return 0; }
true
ab460f19ca189fb54d2c5e0506b353710802fa01
C++
saswatsk/Comprehensive-C
/STL And DS & Algo/Arrays/Programs/Program to add two numbers stored in a 2 arrays/main.cpp
UTF-8
1,452
3.71875
4
[]
no_license
// program to add 2 numbers in 2 arrays #include<iostream> using namespace std; // main function to add the arrays void addArrays(int arr1[], int arr2[], int arr3[], int n1, int n2, int n3) { int carry = 0; int count = 0; int temp = 0; // for the entire len of arr3 which is always one more than max(n1, n2) for(int i = n3 - 1; i >= 0; i--) { // cal the value of temp i.e sum of those particular digits if( n1 <= 0 && n2 <= 0) temp = carry; else if(n1<=0 && n2 > 0) temp = arr2[n2-1]+carry; else if (n2 <= 0 && n1 > 0) temp = arr1[n1-1]+carry; else temp = (arr1[n1-1]+arr2[n2-1])+carry; arr3[i] = temp%10; carry = temp/10; n1--; n2--; } } int main() { // input the both arrays int n1, n2; cin >> n1; int arr1[n1]; for (int i = 0; i < n1; i++) cin >> arr1[i]; cin >> n2; int arr2[n2]; for (int i = 0; i < n2; i++) cin >> arr2[i]; // make a third array w length one greater than the length of bigger array int n3 = n1 >= n2 ? n1 + 1 : n2 + 1; int arr3[n3]; addArrays(arr1, arr2, arr3, n1, n2, n3); // print the arr3 i.e the sum arrays bool flag = false; for (int i = 0; i < n3; i++) { if (arr3[i] != 0) flag = true; if (flag) cout << arr3[i] << ", "; } cout << "END" << endl; }
true
52c9190d0bfba63448d725f626d1da78777d7df5
C++
VictorBusk/E3PRJ3-Gruppe1
/DevKit/Semesterprojekt3/plannerdialog.cpp
UTF-8
1,570
2.75
3
[]
no_license
/*! * @file light.cpp * @brief Displaying and managing dialog-UI input * @author Victor Busk (201409557@post.au.dk) */ #include "plannerdialog.h" #include "ui_plannerdialog.h" #include <QWidget> /*! * @brief Sets up dialog startup * @param[in] parent QWidget UI setup. * @author Victor Busk (201409557@post.au.dk) */ PlannerDialog::PlannerDialog(QWidget *parent) : QDialog(parent), ui(new Ui::PlannerDialog) { ui->setupUi(this); connect(ui->planLineEdit, SIGNAL(textChanged(const QString &)), this, SLOT(lineEdit_textChanged())); ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false); ui->planLineEdit->setFocus(); } /*! * @brief Set restrictions of textinput and ok-button visibility * @author Victor Busk (201409557@post.au.dk) */ void PlannerDialog::lineEdit_textChanged() { ui->planLineEdit->setMaxLength(8); QString planString = ui->planLineEdit->text(); if (planString.isEmpty()) // If the user has typed enable OK ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false); else ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(true); } /*! * @brief Return textinput for futher usage * @author Victor Busk (201409557@post.au.dk) */ QString PlannerDialog::getLineEditText() const { QString plan = ui->planLineEdit->text(); return plan; } /*! * @brief Destroys dialog-UI when called * @author Victor Busk (201409557@post.au.dk) */ PlannerDialog::~PlannerDialog() { delete ui; } /* [] END OF FILE */
true
67427d74644f934ea4b0e086e1460234f90a63e8
C++
VoyakinH/OOP
/Lab_01/operations.cpp
UTF-8
2,447
3.09375
3
[]
no_license
#include "operations.h" //#include <math.h> //#include "defines.h" //#include "object.h" static void move_point(point_t &point, const struct move &mo) { point.x += mo.dx; point.y += mo.dy; point.z += mo.dz; return; } int move_object(object_t &object, const struct move &mo) { int err = check_object(object); if (err != OK) return err; for (int i = 0; i < object.nodes_num; i++) move_point(object.nodes[i], mo); return err; } static void scale_point(point_t &point, const struct scale &sc) { point.x = sc.kx * point.x + sc.xm * (1 - sc.kx); point.y = sc.ky * point.y + sc.ym * (1 - sc.ky); point.z = sc.kz * point.z + sc.zm * (1 - sc.kz); return; } int scale_object(object_t &object, const struct scale &sc) { int err = check_object(object); if (err != OK) return err; for (int i = 0; i < object.nodes_num; i++) scale_point(object.nodes[i], sc); return err; } static struct trig count_trig(const struct rotate &ro) { struct trig tg; tg.cos_x = cos(ro.dgx * PI / 180); tg.cos_y = cos(ro.dgy * PI / 180); tg.cos_z = cos(ro.dgz * PI / 180); tg.sin_x = sin(ro.dgx * PI / 180); tg.sin_y = sin(ro.dgy * PI / 180); tg.sin_z = sin(ro.dgz * PI / 180); return tg; } // Тут ошибка в логике. Надо создать буферы и работать с ними. тк если поменять в первой строчке // point.x то потом будет учитываться оно а не начальное. static void rotate_point(point_t &point, const struct trig &tg, const struct rotate &ro) { point.x = ro.xc + (point.x - ro.xc) * tg.cos_z - (point.y - ro.yc) * tg.sin_z; point.y = ro.yc + (point.x - ro.xc) * tg.sin_z + (point.y - ro.yc) * tg.cos_z; point.y = ro.yc + (point.y - ro.yc) * tg.cos_x - (point.z - ro.zc) * tg.sin_x; point.z = ro.zc + (point.z - ro.zc) * tg.cos_x + (point.y - ro.yc) * tg.sin_x; point.x = ro.xc + (point.x - ro.xc) * tg.cos_y + (point.z - ro.zc) * tg.sin_y; point.z = ro.zc + (point.z - ro.zc) * tg.cos_y - (point.x - ro.xc) * tg.sin_y; return; } int rotate_object(object_t &object, const struct rotate &ro) { int err = check_object(object); if (err != OK) return err; struct trig tg = count_trig(ro); for (int i = 0; i < object.nodes_num; i++) rotate_point(object.nodes[i], tg, ro); return err; }
true
323c716ebf24baec511f311678b1bcebc86431bd
C++
shtanriverdi/Full-Time-Interviews-Preparation-Process
/Weekly Questions/173. Binary Search Tree Iterator.cpp
UTF-8
1,329
3.6875
4
[]
no_license
// Question Link ---> https://leetcode.com/problems/binary-search-tree-iterator/ /** * Definition for a binary tree node. * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode() : val(0), left(nullptr), right(nullptr) {} * TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} * TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} * }; */ class BSTIterator { vector<int> sorted; int iterator, size; public: BSTIterator(TreeNode* root) { iterator = 0; fillSortedVector(root); size = sorted.size(); } void fillSortedVector(TreeNode *cur) { if (!cur) { return; } fillSortedVector(cur->left); sorted.push_back(cur->val); fillSortedVector(cur->right); } /** @return the next smallest number */ int next() { if (hasNext()) { return sorted[iterator++]; } return -1; } /** @return whether we have a next smallest number */ bool hasNext() { return iterator < size; } }; /** * Your BSTIterator object will be instantiated and called as such: * BSTIterator* obj = new BSTIterator(root); * int param_1 = obj->next(); * bool param_2 = obj->hasNext(); */
true
ca23bd791b7846ed59b54a1ffeed6fa8fc5fd857
C++
rafaelacruzmarques/SIN-142---Projeto---Final
/main.cpp
UTF-8
586
3.046875
3
[]
no_license
#include <iostream> #include<stdio.h> #include "funcoes.h" //define o número de linhas e colunas da matriz de vetores #define LINHAS 6 #define COLUNAS 1000000 int main() { //alocacao das linhas da matriz int** matriz = (int**) malloc(LINHAS*sizeof(int*)); //alocacao das colunas da matriz for(int n = 0; n < LINHAS; n++) matriz[n] = (int*) malloc(COLUNAS*sizeof(int)); if(matriz==NULL) { cout<<"Erro ao alocar matriz"; exit(1); } executaOrdenacao(matriz); cout<<"---------------Ordenação Sequencial------------------"; free(matriz); return 0; }
true
c340b556f24e2f11f7c5236d4c8c797bcb5fd295
C++
x4nemi/proyecto_videojuego
/civilizacion.h
UTF-8
1,846
3.484375
3
[]
no_license
#ifndef CIVILIZACION_H #define CIVILIZACION_H #include <vector> #include <string> #include <algorithm> #include <iostream> #include <iomanip> #include <fstream> using namespace std; class Civilizacion{ private: string nombre; int x; int y; float puntuacion; public: Civilizacion(); Civilizacion(const string&, const int&, const int&, const float&); void setNombre(const string&); void setX(const int&); void setY(const int&); void setPuntuacion(const float&); string getNombre(); int getX(); int getY(); float getPuntuacion(); friend ostream& operator<<(ostream &out, const Civilizacion &c){ out << left; out << setw(20) << c.nombre; out << setw(5) << c.x; out << setw(5) << c.y; out << setw(10) << c.puntuacion; out << endl; return out; } friend istream& operator>>(istream &in, Civilizacion &c){ cout << "Nombre de la Civ: "; getline(cin, c.nombre); //cin.ignore(); cout << "Posicion en X: "; cin >>c.x; //cin.ignore(); cout << "Posicion en Y: "; cin >> c.y; //cin.ignore(); cout << "Puntuacion: "; cin >> c.puntuacion; return in; } bool operator == (const Civilizacion& c){ return nombre == c.nombre; } bool operator == (const Civilizacion& c) const{ return nombre == c.nombre; } /* bool operator > (const Civilizacion& c){ return nombre > c.nombre; } bool operator<(const Civilizacion& c) const{ return nombre < c.nombre; }*/ }; #endif
true
5a8b26fd1b37c72bf358f341b7814e168211a364
C++
alexswin/IntegerRiddleSolver
/main.cpp
UTF-8
3,068
3.40625
3
[]
no_license
#include <iostream> #include <set> #include <map> #include <vector> #include <cmath> using namespace std; /* Paul and steve are two perfect logicians. They have been told there are two integers x and y such that 1 < x < 1 and x + y < 100, but have not been told what x and y are exactly. Steve is given the value of x + y and Paul is given the value of xy. They then have the following conversation. Paul: I can't determine the two numbers. Steve: I knew that. Paul: Now I can determine them. Steve: So can I. What are the two numbers? */ set<int> makePrimes(int upToWhat); int main() { set<int> primes = makePrimes(2500); map<int, set<int>> sumsWithProducts; for (int i = 5; i <= 99; ++i) { sumsWithProducts[i]; } //Remove all sums of two primes for (set<int>::iterator i = primes.begin(); i != primes.end() && *i <= 97; ++i) { set<int>::iterator j = i; ++j; while (j != primes.end() && *i + *j < 100) { sumsWithProducts.erase(*i + *j); ++j; } } //Remove 6 sumsWithProducts.erase(6); /*for (map<int, set<int>>::iterator i = sumsWithProducts.begin(); i != sumsWithProducts.end(); ++i) { cout << i->first << " "; }*/ //Populate vector of possible products for each sum in sumsWithProducts for (map<int, set<int>>::iterator i = sumsWithProducts.begin(); i != sumsWithProducts.end(); ++i) { for (int j = 2; j <= (i->first / 2); ++j) { if (j != (i->first - j)) { i->second.insert(j * (i->first - j)); } } } map<int, set<int>> productsWithSums; for (int i = 6; i <= 2352; ++i) { productsWithSums[i]; } for (set<int>::iterator i = primes.begin(); i != primes.end(); ++i) { //Remove all primes productsWithSums.erase(*i); //Remove all products of 2 primes, including primes squared for (set<int>::iterator j = i; j != primes.end(); j++) { productsWithSums.erase(*i * *j); } } //Remove powers of 2 for (int i = 1; i <= 14; ++i) { productsWithSums.erase(pow(2,i)); } //Remove odd numbers vector<int> removeThese; for (map<int, set<int>>::iterator i = productsWithSums.begin(); i != productsWithSums.end(); ++i) { if (i->first % 2 == 1) { removeThese.push_back(i->first); } } for (int i = 0; i < removeThese.size(); ++i) { productsWithSums.erase(removeThese[i]); } /*for (map<int, set<int>>::iterator i = productsWithSums.begin(); i != productsWithSums.end(); ++i) { cout << i->first << " "; }*/ removeThese.clear(); for (map<int, set<int>>::iterator i = productsWithSums.begin(); i != productsWithSums.end(); ++i) { //If product doesn't have factors that sum to a sum in sums, remove } } set<int> makePrimes(int upToWhat) { vector<int> primesVector; primesVector.push_back(2); for (int i = 3; i <= upToWhat; i += 2) { int j = 0; bool isPrime = true; while (primesVector[j] <= sqrt(i)) { if (i % primesVector[j] == 0) { isPrime = false; break; } ++j; } if (isPrime) { primesVector.push_back(i); } } set<int> primes; for (int i = 0; i < primesVector.size(); ++i) { primes.insert(primesVector[i]); } return primes; }
true
4171a355a16f32d9d65dc75262cb35ae0e13817a
C++
liquidmetal/dwa-hacks
/MapLoader.h
UTF-8
826
2.609375
3
[]
no_license
#pragma once #include <vector> #include "Vector.h" using namespace math; class MapLoader { public: bool** loadMap(char* filename); bool** loadVDBMap(char* filename); Vec2f getStartPosition(); Vec2f getEndPosition(); unsigned int getNumRows(); unsigned int getNumCols(); float** getSDF(); // call this only if loadVDBMap() was called MapLoader(); std::vector<math::Vec2d> getFishesFromMap(); unsigned int getStartRadius(); unsigned int getEndRadius(); private: bool** mapData; // Stores the passibility of each block Vec2f posStart; // The starting point Vec2f posEnd; // The ending point float startRadius,endRadius; bool loaded; unsigned int numRows, numCols; float** grid_array; std::vector<math::Vec2d> mFishPositions; };
true
c99c946069d97a7abb3faa2e93ebc5caae9e6ff9
C++
0xc0dec/solo
/src/solo/lua/SoloLuaMathApi.cpp
UTF-8
11,580
2.546875
3
[ "Zlib" ]
permissive
/* * Copyright (c) Aleksey Fedotov * MIT license */ #include "math/SoloRadians.h" #include "math/SoloDegrees.h" #include "math/SoloVector2.h" #include "math/SoloVector3.h" #include "math/SoloVector4.h" #include "math/SoloQuaternion.h" #include "math/SoloMatrix.h" #include "math/SoloRay.h" #include "SoloLuaCommon.h" using namespace solo; static void registerVector2(CppBindModule<LuaBinding> &module) { auto binding = BEGIN_CLASS(module, Vector2); REG_CTOR(binding, float, float); binding.addProperty("x", static_cast<float(Vector2::*)()const>(&Vector2::x), [](Vector2 * v, float val) { v->x() = val; }); binding.addProperty("y", static_cast<float(Vector2::*)()const>(&Vector2::y), [](Vector2 * v, float val) { v->y() = val; }); REG_METHOD(binding, Vector2, isUnit); REG_METHOD(binding, Vector2, isZero); REG_METHOD(binding, Vector2, distance); REG_METHOD(binding, Vector2, length); REG_METHOD(binding, Vector2, normalized); REG_METHOD(binding, Vector2, normalize); REG_METHOD(binding, Vector2, angle); REG_METHOD(binding, Vector2, clamp); REG_METHOD(binding, Vector2, dot); REG_META_METHOD(binding, "__add", [](const Vector2 & v1, const Vector2 & v2) { return v1 + v2; }); REG_META_METHOD(binding, "__sub", [](const Vector2 & v1, const Vector2 & v2) { return v1 - v2; }); REG_META_METHOD(binding, "__mul", [](const Vector2 & v, float f) { return v * f; }); REG_META_METHOD(binding, "__div", [](const Vector2 & v, float f) { return v / f; }); REG_META_METHOD(binding, "__unm", [](const Vector2 & v) { return -v; }); binding.endClass(); } static void registerVector3(CppBindModule<LuaBinding> &module) { auto binding = BEGIN_CLASS(module, Vector3); REG_CTOR(binding, float, float, float); binding.addProperty("x", static_cast<float(Vector3::*)()const>(&Vector3::x), [](Vector3 * v, float val) { v->x() = val; }); binding.addProperty("y", static_cast<float(Vector3::*)()const>(&Vector3::y), [](Vector3 * v, float val) { v->y() = val; }); binding.addProperty("z", static_cast<float(Vector3::*)()const>(&Vector3::z), [](Vector3 * v, float val) { v->z() = val; }); REG_METHOD(binding, Vector3, isUnit); REG_METHOD(binding, Vector3, isZero); REG_METHOD(binding, Vector3, distance); REG_METHOD(binding, Vector3, length); REG_METHOD(binding, Vector3, normalized); REG_METHOD(binding, Vector3, normalize); REG_METHOD(binding, Vector3, angle); REG_METHOD(binding, Vector3, clamp); REG_METHOD(binding, Vector3, dot); REG_METHOD(binding, Vector3, cross); REG_META_METHOD(binding, "__add", [](const Vector3 & v1, const Vector3 & v2) { return v1 + v2; }); REG_META_METHOD(binding, "__sub", [](const Vector3 & v1, const Vector3 & v2) { return v1 - v2; }); REG_META_METHOD(binding, "__mul", [](const Vector3 & v, float f) { return v * f; }); REG_META_METHOD(binding, "__div", [](const Vector3 & v, float f) { return v / f; }); REG_META_METHOD(binding, "__unm", [](const Vector3 & v) { return -v; }); binding.endClass(); } static void registerVector4(CppBindModule<LuaBinding> &module) { auto binding = BEGIN_CLASS(module, Vector4); REG_CTOR(binding, float, float, float, float); binding.addProperty("x", static_cast<float(Vector4::*)()const>(&Vector4::x), [](Vector4 * v, float val) { v->x() = val; }); binding.addProperty("y", static_cast<float(Vector4::*)()const>(&Vector4::y), [](Vector4 * v, float val) { v->y() = val; }); binding.addProperty("z", static_cast<float(Vector4::*)()const>(&Vector4::z), [](Vector4 * v, float val) { v->z() = val; }); binding.addProperty("w", static_cast<float(Vector4::*)()const>(&Vector4::w), [](Vector4 * v, float val) { v->w() = val; }); REG_METHOD(binding, Vector4, isUnit); REG_METHOD(binding, Vector4, isZero); REG_METHOD(binding, Vector4, distance); REG_METHOD(binding, Vector4, length); REG_METHOD(binding, Vector4, normalized); REG_METHOD(binding, Vector4, normalize); REG_METHOD(binding, Vector4, angle); REG_METHOD(binding, Vector4, clamp); REG_METHOD(binding, Vector4, dot); REG_META_METHOD(binding, "__add", [](const Vector4 & v1, const Vector4 & v2) { return v1 + v2; }); REG_META_METHOD(binding, "__sub", [](const Vector4 & v1, const Vector4 & v2) { return v1 - v2; }); REG_META_METHOD(binding, "__mul", [](const Vector4 & v, float f) { return v * f; }); REG_META_METHOD(binding, "__div", [](const Vector4 & v, float f) { return v / f; }); REG_META_METHOD(binding, "__unm", [](const Vector4 & v) { return -v; }); binding.endClass(); } static void registerQuaternion(CppBindModule<LuaBinding> &module) { auto binding = BEGIN_CLASS(module, Quaternion); REG_CTOR(binding); binding.addProperty("x", static_cast<float(Quaternion::*)()const>(&Quaternion::x), [](Quaternion * v, float val) { v->x() = val; }); binding.addProperty("y", static_cast<float(Quaternion::*)()const>(&Quaternion::y), [](Quaternion * v, float val) { v->y() = val; }); binding.addProperty("z", static_cast<float(Quaternion::*)()const>(&Quaternion::z), [](Quaternion * v, float val) { v->z() = val; }); binding.addProperty("w", static_cast<float(Quaternion::*)()const>(&Quaternion::w), [](Quaternion * v, float val) { v->w() = val; }); REG_STATIC_METHOD(binding, Quaternion, fromAxisAngle); REG_STATIC_METHOD(binding, Quaternion, lerp); REG_STATIC_METHOD(binding, Quaternion, slerp); REG_METHOD(binding, Quaternion, isIdentity); REG_METHOD(binding, Quaternion, isZero); REG_METHOD(binding, Quaternion, conjugate); REG_METHOD(binding, Quaternion, invert); REG_METHOD(binding, Quaternion, inverted); REG_METHOD(binding, Quaternion, normalize); REG_METHOD(binding, Quaternion, normalized); REG_METHOD(binding, Quaternion, toAxisAngle); REG_META_METHOD(binding, "__mul", [](const Quaternion & q1, const Quaternion & q2) { return q1 * q2; }); binding.endClass(); } static void registerRadians(CppBindModule<LuaBinding> &module) { auto binding = BEGIN_CLASS(module, Radians); REG_CTOR(binding, float); REG_METHOD(binding, Radians, toRawDegrees); REG_METHOD(binding, Radians, toRawRadians); REG_FREE_FUNC_AS_STATIC_FUNC_RENAMED(binding, [](const Degrees & d) { return Radians(d); }, "fromDegrees"); REG_FREE_FUNC_AS_STATIC_FUNC_RENAMED(binding, [](float d) { return Radians(Degrees(d)); }, "fromRawDegrees"); REG_META_METHOD(binding, "__unm", [](const Radians & r) { return -r; }); REG_META_METHOD(binding, "__add", [](const Radians & r1, const Radians & r2) { return r1 + r2; }); REG_META_METHOD(binding, "__sub", [](const Radians & r1, const Radians & r2) { return r1 - r2; }); REG_META_METHOD(binding, "__mul", [](const Radians & r, float f) { return r * f; }); REG_META_METHOD(binding, "__div", [](const Radians & r, float f) { return r * f; }); binding.endClass(); } static void registerDegrees(CppBindModule<LuaBinding> &module) { auto binding = BEGIN_CLASS(module, Degrees); REG_CTOR(binding, float); REG_METHOD(binding, Degrees, toRawDegrees); REG_METHOD(binding, Degrees, toRawRadians); REG_FREE_FUNC_AS_STATIC_FUNC_RENAMED(binding, [](const Radians & d) { return Degrees(d); }, "fromRadians"); REG_FREE_FUNC_AS_STATIC_FUNC_RENAMED(binding, [](float r) { return Degrees(Radians(r)); }, "fromRawRadians"); REG_META_METHOD(binding, "__unm", [](const Degrees & d) { return -d; }); REG_META_METHOD(binding, "__add", [](const Degrees & d1, const Degrees & d2) { return d1 + d2; }); REG_META_METHOD(binding, "__sub", [](const Degrees & d1, const Degrees & d2) { return d1 - d2; }); REG_META_METHOD(binding, "__mul", [](const Degrees & d, float f) { return d * f; }); REG_META_METHOD(binding, "__div", [](const Degrees & d, float f) { return d * f; }); binding.endClass(); } static void registerMatrix(CppBindModule<LuaBinding> &module) { auto binding = BEGIN_CLASS(module, Matrix); REG_CTOR(binding); REG_STATIC_METHOD(binding, Matrix, identity); REG_METHOD(binding, Matrix, isIdentity); REG_METHOD(binding, Matrix, getDeterminant); REG_METHOD(binding, Matrix, invert); REG_METHOD(binding, Matrix, inverted); REG_METHOD(binding, Matrix, transpose); REG_METHOD(binding, Matrix, transposed); REG_STATIC_METHOD(binding, Matrix, createLookAt); REG_STATIC_METHOD(binding, Matrix, createPerspective); REG_STATIC_METHOD(binding, Matrix, createOrthographic); REG_STATIC_METHOD(binding, Matrix, createScale); REG_STATIC_METHOD(binding, Matrix, createRotationFromQuaternion); REG_STATIC_METHOD(binding, Matrix, createRotationFromAxisAngle); REG_STATIC_METHOD(binding, Matrix, createTranslation); REG_METHOD(binding, Matrix, scale); REG_METHOD(binding, Matrix, translation); REG_METHOD(binding, Matrix, rotation); REG_METHOD(binding, Matrix, upVector); REG_METHOD(binding, Matrix, downVector); REG_METHOD(binding, Matrix, leftVector); REG_METHOD(binding, Matrix, rightVector); REG_METHOD(binding, Matrix, forwardVector); REG_METHOD(binding, Matrix, backVector); REG_METHOD(binding, Matrix, rotateByQuaternion); REG_METHOD(binding, Matrix, rotateByAxisAngle); REG_METHOD(binding, Matrix, scaleByScalar); REG_METHOD(binding, Matrix, scaleByVector); REG_METHOD(binding, Matrix, translate); REG_METHOD(binding, Matrix, transformPoint); REG_METHOD(binding, Matrix, transformDirection); REG_METHOD(binding, Matrix, transformRay); REG_METHOD(binding, Matrix, decompose); REG_META_METHOD(binding, "__mul", [](const Matrix & m1, const Matrix & m2) { return m1 * m2; }); binding.endClass(); } static void registerRay(CppBindModule<LuaBinding> &module) { auto binding = BEGIN_CLASS(module, Ray); REG_CTOR(binding, const Vector3 &, const Vector3 &); REG_METHOD(binding, Ray, origin); REG_METHOD(binding, Ray, setOrigin); REG_METHOD(binding, Ray, direction); REG_METHOD(binding, Ray, setDirection); binding.endClass(); } void registerMathApi(CppBindModule<LuaBinding> &module) { registerRadians(module); registerDegrees(module); registerVector2(module); registerVector3(module); registerVector4(module); registerQuaternion(module); registerMatrix(module); registerRay(module); }
true
32c0cc639275d214f7914f1cf2163ae91d578c64
C++
benjaminulmer/subdivision-framework
/skeleton/InputHandler.cpp
UTF-8
2,889
2.8125
3
[]
no_license
#include "InputHandler.h" Camera* InputHandler::camera; RenderEngine* InputHandler::renderEngine; Program* InputHandler::program; int InputHandler::mouseOldX; int InputHandler::mouseOldY; bool InputHandler::moved; // Must be called before processing any SDL2 events void InputHandler::setUp(Camera* camera, RenderEngine* renderEngine, Program* program) { InputHandler::camera = camera; InputHandler::renderEngine = renderEngine; InputHandler::program = program; } void InputHandler::pollEvent(SDL_Event& e) { if (e.type == SDL_KEYDOWN || e.type == SDL_KEYUP) { InputHandler::key(e.key); } else if (e.type == SDL_MOUSEBUTTONDOWN) { moved = false; } else if (e.type == SDL_MOUSEBUTTONUP) { InputHandler::mouse(e.button); } else if (e.type == SDL_MOUSEMOTION) { InputHandler::motion(e.motion); } else if (e.type == SDL_MOUSEWHEEL) { InputHandler::scroll(e.wheel); } else if (e.type == SDL_WINDOWEVENT) { InputHandler::reshape(e.window); } else if (e.type == SDL_QUIT) { SDL_Quit(); exit(0); } } // Callback for key presses void InputHandler::key(SDL_KeyboardEvent& e) { auto key = e.keysym.sym; if (e.state == SDL_PRESSED) { if (key == SDLK_f) { renderEngine->toggleFade(); } else if (key == SDLK_ESCAPE) { SDL_Quit(); exit(0); } } } // Callback for mouse button presses void InputHandler::mouse(SDL_MouseButtonEvent& e) { mouseOldX = e.x; mouseOldY = e.y; } // Callback for mouse motion void InputHandler::motion(SDL_MouseMotionEvent& e) { int dx, dy; dx = e.x - mouseOldX; dy = e.y - mouseOldY; // left mouse button moves camera if (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_LEFT)) { program->updateRotation(mouseOldX, e.x, mouseOldY, e.y, false); } else if (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_MIDDLE)) { program->updateRotation(mouseOldX, e.x, mouseOldY, e.y, true); } // Update current position of the mouse int width, height; SDL_Window* window = SDL_GetWindowFromID(e.windowID); SDL_GetWindowSize(window, &width, &height); int iX = e.x; int iY = height - e.y; //program->setMousePos(iX, iY); mouseOldX = e.x; mouseOldY = e.y; } // Callback for mouse scroll void InputHandler::scroll(SDL_MouseWheelEvent& e) { int dy; dy = e.x - e.y; const Uint8 *state = SDL_GetKeyboardState(0); if (state[SDL_SCANCODE_U]) { //program->updateRadialBounds(RadialBound::MAX, -dy); } else if (state[SDL_SCANCODE_J]) { //program->updateRadialBounds(RadialBound::MIN, -dy); } else if (state[SDL_SCANCODE_M]) { //program->updateRadialBounds(RadialBound::BOTH, -dy); } else { program->updateCameraDist(-dy); //camera->updateZoom(dy); } } // Callback for window reshape/resize void InputHandler::reshape(SDL_WindowEvent& e) { if (e.event == SDL_WINDOWEVENT_RESIZED) { renderEngine->setWindowSize(e.data1, e.data2); program->setWindowSize(e.data1, e.data2); } }
true
31e358677fe37c9e80f634e26299eaf51c693e59
C++
ashish1500616/Programming
/4.Interview-Bit/Searching/kth_smallest_element_in_an_array.cpp
UTF-8
687
3.34375
3
[]
no_license
// Unsorted Read Only Array Find the Kth Minimum. bool helper(const vector<int> &A, int v, int B) { int cnt = 0; for (auto x : A) { if (x <= v) { cnt++; } } if (cnt >= B) { return 1; } return 0; } int Solution::kthsmallest(const vector<int> &A, int B) { int mine = *min_element(A.begin(), A.end()); int maxe = *max_element(A.begin(), A.end()); int l = mine - 1; int h = maxe; while (h - l > 1) { int mid = l + ((h - l) >> 1); if (helper(A, mid, B) == 1) { h = mid; } else { l = mid; } } return h; }
true
122745d6a48b3a40633d09451151e6e9a19122ea
C++
MicrosoftDocs/cpp-docs
/docs/atl/codesnippet/CPP/programming-with-ccombstr-atl_3.cpp
UTF-8
648
3.609375
4
[ "CC-BY-4.0", "MIT" ]
permissive
// The wrong way to do it BSTR * MyBadFunction() { // Create the CComBSTR object CComBSTR bstrString(L"Hello World"); // Convert the string to uppercase HRESULT hr; hr = bstrString.ToUpper(); // Return a pointer to the BSTR. ** Bad thing to do ** return &bstrString; } // The correct way to do it HRESULT MyGoodFunction(/*[out]*/ BSTR* bstrStringPtr) { // Create the CComBSTR object CComBSTR bstrString(L"Hello World"); // Convert the string to uppercase HRESULT hr; hr = bstrString.ToUpper(); if (hr != S_OK) return hr; // Return a copy of the string. return bstrString.CopyTo(bstrStringPtr); }
true
850b868da8b917b7181d29cbd2c1f1152f48c569
C++
monowireless/Act_samples
/act2/act2.cpp
UTF-8
596
2.765625
3
[]
no_license
#include <TWELITE> const uint8_t PIN_DO1 = 18; int iLedCounter = 0; /*** the setup procedure (called on boot) */ void setup() { pinMode(PIN_DO1, OUTPUT); digitalWrite(PIN_DO1, LOW); // TURN DO1 ON Timer0.begin(10); // 10Hz Timer Serial << "--- act2 (using a timer) ---" << crlf; } /*** loop procedure (called every event) */ void loop() { if (Timer0.available()) { if (iLedCounter == 0) { digitalWrite(PIN_DO1, HIGH); iLedCounter = 1; } else { digitalWrite(PIN_DO1, LOW); iLedCounter = 0; } } }
true
1ee3e234c2fb47e6ff65b67f5d0ea6e4f4aa8d3c
C++
ajinkyakulkarni/CommodityADS2016Code
/Utils/Utils.h
UTF-8
5,277
3.15625
3
[]
no_license
#ifndef UTILS_H #define UTILS_H #include <new> #include <cassert> #include <limits> #include <utility> #include "Debug.h" using namespace std; namespace igmdk{ struct EMPTY{}; template<typename ITEM> ITEM* rawMemory(int n = 1) {return (ITEM*)::operator new(sizeof(ITEM) * n);} void rawDelete(void* array){::operator delete(array);} template<typename ITEM> void rawDestruct(ITEM* array, int size) { for(int i = 0; i < size; ++i) array[i].~ITEM(); rawDelete(array); } long long ceiling(unsigned long long n, long long divisor) {return n/divisor + bool(n % divisor);} template<typename TYPE> TYPE& genericAssign(TYPE& to, TYPE const& rhs) { if(&to != &rhs) { to.~TYPE(); new(&to)TYPE(rhs); } return to; } template<typename KEY, typename VALUE> struct KVPair { KEY key; VALUE value; KVPair(KEY const& theKey = KEY(), VALUE const& theValue = VALUE()): key(theKey), value(theValue) {} }; template<typename ITEM>bool operator<=(ITEM const& lhs, ITEM const& rhs) {return !(rhs < lhs);} template<typename ITEM>bool operator>(ITEM const& lhs, ITEM const& rhs) {return rhs < lhs;} template<typename ITEM>bool operator>=(ITEM const& lhs, ITEM const& rhs) {return !(lhs < rhs);} template<typename ITEM>bool operator==(ITEM const& lhs, ITEM const& rhs) {return lhs <= rhs && lhs >= rhs;} template<typename ITEM>bool operator!=(ITEM const& lhs, ITEM const& rhs) {return !(lhs == rhs);} template<typename ITEM> struct DefaultComparator { bool isLess(ITEM const& lhs, ITEM const& rhs)const{return lhs < rhs;} bool isEqual(ITEM const& lhs, ITEM const& rhs)const{return lhs == rhs;} }; template<typename ITEM> struct ReverseComparator { bool isLess(ITEM const& lhs, ITEM const& rhs)const{return rhs < lhs;} bool isEqual(ITEM const& lhs, ITEM const& rhs)const{return lhs == rhs;} }; template<typename ITEM> struct PointerComparator { bool isLess(ITEM const& lhs, ITEM const& rhs)const{return *lhs < *rhs;} bool isEqual(ITEM const& lhs, ITEM const& rhs)const{return *lhs == *rhs;} }; template<typename ITEM> struct IndexComparator { ITEM* array; IndexComparator(ITEM* theArray): array(theArray){} bool isLess(int lhs, int rhs)const{return array[lhs] < array[rhs];} bool isEqual(int lhs, int rhs)const{return array[lhs] == array[rhs];} }; template<typename KEY, typename VALUE, typename COMPARATOR = DefaultComparator<KEY> > struct KVComparator { COMPARATOR comparator; KVComparator(COMPARATOR const& theComparator = COMPARATOR()): comparator(theComparator) {} bool isLess(KVPair<KEY, VALUE> const& lhs, KVPair<KEY, VALUE>const& rhs) const{return comparator.isLess(lhs.key, rhs.key);} bool isEqual(KVPair<KEY, VALUE> const& lhs, KVPair<KEY, VALUE>const& rhs) const{return comparator.isEqual(lhs.key, rhs.key);} }; template<typename VECTOR> struct LexicographicComparator { bool isLess(VECTOR const& lhs, VECTOR const& rhs, int i)const { return i < lhs.getSize() ? i < rhs.getSize() && lhs[i] < rhs[i] : i < rhs.getSize(); } bool isEqual(VECTOR const& lhs, VECTOR const& rhs, int i)const { return i < lhs.getSize() ? i < rhs.getSize() && lhs[i] == rhs[i] : i >= rhs.getSize(); } bool isEqual(VECTOR const& lhs, VECTOR const& rhs)const { for(int i = 0; i < min(lhs.getSize(), rhs.getSize()); ++i) if(lhs[i] != rhs[i]) return false; return lhs.getSize() == rhs.getSize(); } bool isLess(VECTOR const& lhs, VECTOR const& rhs)const { for(int i = 0; i < min(lhs.getSize(), rhs.getSize()); ++i) { if(lhs[i] < rhs[i]) return true; if(rhs[i] < lhs[i]) return false; } return lhs.getSize() < rhs.getSize(); } int getSize(VECTOR const& value){return value.getSize();} }; template<typename ITEM, typename COMPARATOR> int argMin(ITEM* array, int size, COMPARATOR const& c) { assert(size > 0); int best = 0; for(int i = 1; i < size; ++i) if(c.isLess(array[i], array[best])) best = i; return best; } template<typename ITEM> int argMin(ITEM* array, int size) {return argMin(array, size, DefaultComparator<ITEM>());} template<typename ITEM> int argMax(ITEM* array, int size) {return argMin(array, size, ReverseComparator<ITEM>());} template<typename ITEM> int valMin(ITEM* array, int size) { int index = argMin(array, size); assert(index > -1); return array[index]; } template<typename ITEM> int valMax(ITEM* array, int size) { int index = argMax(array, size); assert(index > -1); return array[index]; } template<typename ITEM, typename FUNCTION> int argMinFunc(ITEM* array, int size, FUNCTION const& f) { assert(size > 0); int best = -1; double bestScore; for(int i = 0; i < size; ++i) { double score = f(array[i]); if(best == -1 || score < bestScore) { best = i; bestScore = score; } } return best; } template<typename ITEM, typename FUNCTION> ITEM valMinFunc(ITEM* array, int size, FUNCTION const& f) { int index = argMinFunc(array, size, f); assert(index > -1); return array[index]; } } #endif
true
a72d96fd126c8fc9a2b94dc90e0334f6d4c1e0c6
C++
Crawping/fishjam-template-library
/Temp/STL/STLTester/STLMemoryTester.h
GB18030
2,452
2.875
3
[]
no_license
#pragma once #include <cppunit/extensions/HelperMacros.h> /********************************************************************************************************* * C++üԷΪ * ʽ( CComPtr) -- ҪԴάüͬʱṩüĹӿ * ʽ( shared_ptr) -- ԴûκҪ,ȫʽüָԴⲿάü * * STLṩָauto_ptrԽ׳쳣ʱڴй© * auto_ptr ڿʱָȨתƣָᱻΪNULLͨ const auto_ptr ֹ * auto_ptr ӵָĶָ롣auto_ptrʱָĶҲ * ƣ * auto_ptrܹȨ * auto_ptrΪijԱ * auto_ptrָ顣 * ֵͨʼauto_ptr * * std::tr1::shared_ptr -- °汾мSharePtrüӿ˽еģ޷shared_ptr֮ٿ * ŵ: * 1.Զ deleter/allocator * ƣ * 1.һʼԴʹshared_ptrͱһֱʹ * 2.ʹshared_ptrʵάϵԴ * 3.ԴijԱҪȡһָԼshared_ptr * Ҫ enable_shared_from_this<CMyClass> ̳(Ϊʽˡ) + shared_from_this() ָ shared_ptr * ָת * std::tr1::static_pointer_cast * std::tr1::dynamic_pointer_cast * * thisʹ shared_ptr -- * TODO: weak_ptr *********************************************************************************************************/ class CSTLMemoryTester : public CPPUNIT_NS::TestFixture { public: CPPUNIT_TEST_SUITE( CSTLMemoryTester ); CPPUNIT_TEST( test_auto_ptr ); CPPUNIT_TEST( test_contain_assign ); CPPUNIT_TEST( test_shared_ptr ); CPPUNIT_TEST_SUITE_END(); void test_auto_ptr(); //ֱӸֵ(=)assigncopy ַʽͬ void test_contain_assign(); void test_shared_ptr(); DECLARE_DEFAULT_TEST_CLASS(CSTLMemoryTester); };
true
c55b69108261954b60dee860ce40c085b8fb3c7a
C++
antmicro/verible
/common/util/range.h
UTF-8
3,825
2.546875
3
[ "Apache-2.0" ]
permissive
// Copyright 2017-2020 The Verible Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // This library contains generic range-based utilities for which I could // not find equivalents in the STL or absl or gtl. #ifndef VERIBLE_COMMON_UTIL_RANGE_H_ #define VERIBLE_COMMON_UTIL_RANGE_H_ #include <algorithm> #include <utility> #include "common/util/logging.h" namespace verible { // Return true if sub is a substring inside super. // SubRange and SuperRange types just need to support begin() and end(). // The SuperRange type could be a container or range. // The iterator categories need to be RandomAccessIterator for less-comparison. // This can be used to check string_view ranges and their invariants. template <class SubRange, class SuperRange> bool IsSubRange(const SubRange& sub, const SuperRange& super) { return sub.begin() >= super.begin() && sub.end() <= super.end(); } // Returns true if the end points of the two ranges are equal, i.e. they point // to the same slice. // Suitable for string/string_view like objects. // Left and right types need not be identical as long as their begin/end // iterators are compatible. // This allows mixed comparison of (element-owning) containers and ranges. // Did not want to name this EqualRange to avoid confusion with // std::equal_range (and other STL uses of that name). // Could have also been named IntervalEqual. template <class LRange, class RRange> bool BoundsEqual(const LRange& l, const RRange& r) { return l.begin() == r.begin() && l.end() == r.end(); } // TODO(fangism): bool RangesOverlap(l, r); // Returns offsets [x,y] where the sub-slice of 'superrange' from // x to y == 'subrange'. // Both Range types just needs to support begin(), end(), and std::distance // between those iterators. SuperRange could be a container or range. // Precondition: 'subrange' must be a sub-range of 'superrange'. // // Tip: This is highly useful in tests that compare ranges because // the iterators of ranges themselves are often un-printable, however, // pairs of integer indices or distances are printable and meaningful. // // Example: // instead of: // EXPECT_TRUE(BoundsEqual(range1, range2)); // // write: // EXPECT_EQ(SubRangeIndices(range1, common_base), // SubRangeIndices(range2, common_base)); // // If you don't have a common_base in the current context, you could use // range1 if both range types are the same. Any differences reported will // be relative to range1's bounds. // // To avoid passing common_base repeatedly, you could also provide: // auto indices = [&](const auto& range) { // return SubRangeIndices(range, common_base); // }; // EXPECT_EQ(indices(range1), indices(range2)); // template <class SubRange, class SuperRange> std::pair<int, int> SubRangeIndices(const SubRange& subrange, const SuperRange& superrange) { const int max = std::distance(superrange.begin(), superrange.end()); const int begin = std::distance(superrange.begin(), subrange.begin()); const int end = std::distance(superrange.begin(), subrange.end()); CHECK(IsSubRange(subrange, superrange)) << "got: (" << begin << ',' << end << "), max: " << max; return {begin, end}; } } // namespace verible #endif // VERIBLE_COMMON_UTIL_RANGE_H_
true
ab6f2402420300a6f1e3794eaceff5975c4b9733
C++
motis-project/net
/example/https_example.cc
UTF-8
2,971
2.578125
3
[ "MIT" ]
permissive
#include <iostream> #include "net/http/client/https_client.h" using namespace net::http::client; // CMakeLists.txt example (i.e. for GCC/Clang) /* cmake_minimum_required(VERSION 2.6) project(request) add_subdirectory(net EXCLUDE_FROM_ALL) include_directories(net/include) add_executable(request main.cc) target_link_libraries(request net-https_client) set_target_properties(request PROPERTIES COMPILE_FLAGS "-std=c++11") */ // Turn off decompression support (eliminates zlib dependency): // cmake -DNO_ZLIB:bool=true .. int main(int argc, char* argv[]) { if (argc != 2) { std::cout << "usage: " << argv[0] << " URL\n"; return 0; } // Boost Asio IO Service object // Represents an 'event loop' for asynchronous Input/Output operations // (such as networking or timers) boost::asio::io_service ios; // Request: // URL [mandatory, i.e. "http://www.google.de"] // method [optional, default = HTTP GET], // headers [optional, default = empty], // body [optional, default = empty, does only make sense for POST/PUT/...] request req{ argv[1], request::method::GET, {// Sample headers: // Mircorsoft Windows 7 using Internet Explorer 8 // (omit the headers if not needed) {"Accept", "application/x-ms-application, image/jpeg, application/xaml+xml, " "image/gif, image/pjpeg, application/x-ms-xbap, */*"}, {"Accept-Language", "de-DE"}, {"User-Agent", "Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1; WOW64; " "Trident/4.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR " "3.0.30729; Media Center PC 6.0)"}, {"Accept-Encoding", "gzip, deflate"}, {"Connection", "Keep-Alive"}}}; // Create a HTTP(S) connection and send a query: // Reply will be available in the supplied callback function. // // Callback parameters: // std::shared_ptr<net::ssl> [shared pointer to the connection object] // response [response object: contains headers and body] // error_code [the error code, if (ec) {error} else {ok}] // // make_https -> creates a TLS secured HTTPS connection (using OpenSSL) // make_http -> creates a plain TCP HTTP connection // // Change 1st callback parameter to std::shared_ptr<net::tcp> for HTTP. make_https(ios, req.address) ->query(req, [](std::shared_ptr<net::ssl> const&, response const& res, boost::system::error_code ec) { if (ec) { std::cout << "error: " << ec.message() << "\n"; } else { std::cout << "HEADER:\n"; for (auto const& header : res.headers) { std::cout << header.first << ": " << header.second << "\n"; } std::cout << "\nCONTENT:\n"; std::cout << "response: " << res.body << "\n"; } }); // Start asynchronous event loop. // This is required in order to start the request! ios.run(); }
true
700df545385522d6c581a66aec561f78347187db
C++
JohnLonginotto/ACGTrie
/acgtrie/c_mikhail_acgtrie/DnaBase.cpp
UTF-8
6,716
2.6875
3
[]
no_license
#include "StdAfx.h" #include "DnaTrieBuilder.h" int CSequenceUp2Bit::GetLength() const { int zeroBitCount = 0; unsigned int curBlock; assert(sizeof(TSequenceUp2BitStorage) == 8); // This method implemented for 8-byte codes assert((up2BitCode >> 32) == ((int *)&up2BitCode)[1]); // Sometimes >> 32 works incorrectly // We imply that machine architecture is Little Endian if ((up2BitCode >> 32) == 0) { zeroBitCount = 32; curBlock = (unsigned int)(up2BitCode); } else curBlock = up2BitCode >> 32; for (int mid = 16; mid != 1; mid /= 2) { if ((curBlock >> mid) == 0) { zeroBitCount += mid; // curBlock &= (1U << mid) - 1; } else curBlock >>= mid; } assert(curBlock == 1); assert((up2BitCode >> (sizeof(TSequenceUp2BitStorage) * 8 - zeroBitCount)) == 0); assert((up2BitCode >> (sizeof(TSequenceUp2BitStorage) * 8 - zeroBitCount - 2)) == 1); return (sizeof(TSequenceUp2BitStorage) * 8 - zeroBitCount) / 2 - 1; } CSequenceUp2Bit CSequenceUp2Bit::GetSubsequence(int startCharInd, int charCount) const { CSequenceUp2Bit newSeq; assert(startCharInd >= 0 && charCount >= 0); assert(startCharInd + charCount <= GetLength()); newSeq.up2BitCode = ((up2BitCode >> (startCharInd * 2)) & ((c_one << (charCount * 2)) - 1)) | (c_one << (charCount * 2)); return newSeq; } void CDna2Bits::AssignFromString(const std::string &dnaStr) { m_len = int(dnaStr.length()); int portionCount = (m_len - 1) / c_dnaCharsInPortion + 1; if (portionCount > int(m_bits.size())) m_bits.resize(portionCount); for (int portionInd = 0; portionInd < portionCount; portionInd++) { TDna2BitsPortion curPortion = 0; int curCharCount = c_dnaCharsInPortion; if (portionInd == portionCount - 1) curCharCount = (m_len - 1) % c_dnaCharsInPortion + 1; for (int i = 0; i < curCharCount; i++) { char ch = dnaStr[portionInd * c_dnaCharsInPortion + i]; switch (ch) { case 'A': case 'C': case 'T': case 'G': break; default: THROW_EXCEPTION("Invalid input character"); } curPortion |= TDna2BitsPortion((ch >> 1) & 3) << (i * 2); } m_bits[portionInd] = curPortion; } } void CDna2Bits::GetSubsequenceUp2Bit(CSequenceUp2Bit &seqUp2Bit, int startCharInd, int charCount) const { // TODO? to process empty sequences separately and to return assert(charCount > 0 assert(charCount >= 0 && charCount <= CSequenceUp2Bit::c_maxLen); assert(sizeof(CSequenceUp2Bit::TSequenceUp2BitStorage) <= 8); // This method implemented for up to 8-byte codes assert(sizeof(TDna2BitsPortion) == 8); // and 4-byte processing portions // Subsequence will touch at maximum 2 portions: ... <8-byte portion N> <8-byte portion N + 1>... // ^<subsequence>^ int startPortionInd = startCharInd / c_dnaCharsInPortion; TDna2BitsPortion finalPortion = m_bits[startPortionInd] >> (startCharInd % c_dnaCharsInPortion * 2); int lastPortionInd = (startCharInd + charCount - 1) / c_dnaCharsInPortion; if (lastPortionInd > startPortionInd) // TODO? to remove this conditional check by adding one more m_bits cell with value 0 { int startPortionCharCount = c_dnaCharsInPortion - startCharInd % c_dnaCharsInPortion; finalPortion |= (m_bits[lastPortionInd] & ((c_one << ((charCount - startPortionCharCount) * 2)) - 1)) << (startPortionCharCount * 2); } // TODO: to test by means of assert(GetSubsequenceUp2Bit_Slow( ), // seqUp2Bit.up2BitCode == finalPortion | (c_one << (charCount * 2))); seqUp2Bit.up2BitCode = finalPortion | (c_one << (charCount * 2)); } int CDna2Bits::GetEqualCharCount(CSequenceUp2Bit &seqUp2Bit, int startCharInd) const { assert(sizeof(CSequenceUp2Bit::TSequenceUp2BitStorage) == sizeof(TDna2BitsPortion)); //assert(startCharInd >= 0 && startCharInd < GetLength()); assert(startCharInd >= 0 && startCharInd <= GetLength()); int seqLen = seqUp2Bit.GetLength(); int restCharCount = GetLength() - startCharInd; CSequenceUp2Bit subseqUp2Bit; if (restCharCount > CSequenceUp2Bit::c_maxLen) restCharCount = CSequenceUp2Bit::c_maxLen; //assert(restCharCount * 4 <= sizeof(TDna2BitsPortion)); GetSubsequenceUp2Bit(subseqUp2Bit, startCharInd, restCharCount); // Leading 01s will not disturb CSequenceUp2Bit::TSequenceUp2BitStorage code1 = subseqUp2Bit.up2BitCode; CSequenceUp2Bit::TSequenceUp2BitStorage code2 = seqUp2Bit.up2BitCode; //// Removing leading 01s and getting pure 2-bit arrays of DNA characters //CSequenceUp2Bit::TSequenceUp2BitStorage code1 = subseqUp2Bit.up2BitCode ^ // (c_one << (restCharCount * 2)); //CSequenceUp2Bit::TSequenceUp2BitStorage code2 = seqUp2Bit.up2BitCode ^ // (c_one << (seqLen * 2)); // XOR between 2-bit arrays will reveal differences CSequenceUp2Bit::TSequenceUp2BitStorage codesDiff = code1 ^ code2; int diffCharInd = GetFirstNonZeroCharacter(codesDiff); return std::min(diffCharInd, std::min(restCharCount, seqLen)); } int CDna2Bits::GetFirstNonZeroCharacter(TDna2BitsPortion codesDiff) { int zeroBitCount = 0; unsigned int curBlock; assert(sizeof(TDna2BitsPortion) == 8); // This method implemented for 8-byte codes if ((codesDiff & 0xFFFFFFFF) == 0) { zeroBitCount = 32; curBlock = (unsigned int)(codesDiff >> 32); } else curBlock = (unsigned int)(codesDiff); if (curBlock == 0) return (zeroBitCount + 32) / 2; // I suppose this is very typical case for (int mid = 16; mid != 1; mid /= 2) { if ((curBlock & ((1 << mid) - 1)) == 0) { zeroBitCount += mid; curBlock >>= mid; } } return zeroBitCount / 2; } //bool CDna2Bits::AreSubsequencesEqual(const CSequenceUp2Bit &seqUp2Bit, // int thisStartCharInd, int charCount) const //{ // assert(sizeof(CSequenceUp2Bit::TSequenceUp2BitStorage) == sizeof(TDna2BitsPortion)); // // // // return false; //} // void CDna2Bits::RunUnitTests() { if (GetFirstNonZeroCharacter(0) != sizeof(TDna2BitsPortion) * 4) THROW_EXCEPTION("CDna2Bits unit test failed"); assert(sizeof(TDna2BitsPortion) == 8); for (int i = 0; i < 64; i++) { if (GetFirstNonZeroCharacter(c_one << i) != i / 2) THROW_EXCEPTION("CDna2Bits unit test failed"); if (GetFirstNonZeroCharacter((c_one << i) | (c_one << 62)) != i / 2) THROW_EXCEPTION("CDna2Bits unit test failed"); } } void DnaBase_RunUnitTests() { CDna2Bits::RunUnitTests(); }
true
5dac27fe2b883c9cd5eda71eab0fb1d0311d587b
C++
kmgumienny/Systems-Programming
/Event Driven Simulation/Banking Simulation Files/event.cpp
UTF-8
944
3.5
4
[]
no_license
//event.cpp - kmgumienny #include <stdio.h> #include <stdlib.h> #include <iostream> #include <queue> #include "event.h" /* * getEvent creates an event and takes the first thing from the * queue an assigns it to the new event, running it through the action * method. The queue then gets rid of that event. Used in single line. */ void EventQueue::getEvent(){ Event *eTop=aQueue.top(); aQueue.pop(); eTop->Action(); } /* * works exactly as getEvent but runs the item on top of the queue * in Action2. This is used in multiple lines. */ void EventQueue::getEvent2(){ Event *eTop=aQueue.top(); aQueue.pop(); eTop->Action2(); } /* * take the first event in the queue and returns it. */ Event* EventQueue::getTop(){ return aQueue.top(); } /* * removes the first Event in the queue */ void EventQueue::remove(){ aQueue.pop(); } /* * pushes an Event into the queue. */ void EventQueue::addEvent(Event *a){ aQueue.push(a); }
true
b493ca6b40c2c85cf93c07ea098c8d94094c58ee
C++
king7282/algorithm
/boj/Others/1267.cpp
UTF-8
325
2.921875
3
[]
no_license
#include <stdio.h> int main(void) { int n; scanf("%d", &n); int M = 0, Y = 0; for (int i = 1; i <= n; i++) { int input; scanf("%d", &input); Y += (input / 30 + 1) * 10; M += (input / 60 + 1) * 15; } if (Y < M) printf("Y %d\n", Y); else if (Y > M) printf("M %d\n", M); else printf("Y M %d\n", Y); }
true
94fa0c56ed9725ddfcbb6c07f8c5849c8aa55143
C++
kailasspawar/DS-ALGO-PROGRAMS
/Trees/BinTree/ConvertGivenBTtoItsSumTree.cpp
UTF-8
577
3.1875
3
[]
no_license
#include<iostream> #include"Bintree.h" using namespace std; int toSumTree(bnode root) { if(root==NULL) return 0; int old_val = root->data; root->data = toSumTree(root->left) + toSumTree(root->right); return root->data + old_val; } int main() { bnode root = NULL; root = newNode(10); root->left = newNode(-2); root->right = newNode(6); root->left->left = newNode(8); root->left->right = newNode(-4); root->right->left = newNode(7); root->right->right = newNode(5); toSumTree(root); inorder(root); return 0; }
true
247c3687f6d9dbbb54775934ffce6e2b3845f318
C++
Erecorn/Brasseur_Corentin_Test_Technique
/Bronze(versionAvecAideDuGitPresentDansLeRapport).cpp
UTF-8
5,916
2.75
3
[]
no_license
#include <iostream> #include <string> #include <vector> #include <algorithm> #include <math.h> using namespace std; /***** Var global *****/ /**********************/ /*******fonction*******/ void addCP(int nextCheckpointX, int nextCheckpointY, vector<vector<int>>* vectorCP, vector<int>* actualCP, bool* listeFini,int* lapSize, int* lap); void vitesseAI(int nextCheckpointAngle, int nextCheckpointDist, int* vitesse); /**********************/ void addCP(int nextCheckpointX, int nextCheckpointY, vector<vector<int>>* vectorCP, vector<int>* actualCP, bool* listeFini,int* lapSize, int* lap) { if(vectorCP->empty()) { vectorCP->push_back(*actualCP); }else { if (nextCheckpointX != (vectorCP->back().front()) && nextCheckpointY != (vectorCP->back().back())) { for (auto cp = vectorCP->begin(); cp != vectorCP->end(); ++cp) { if ( (*(cp->begin()) == nextCheckpointX) && (*(--cp->end()) == nextCheckpointY )) { *listeFini = true; *lapSize = vectorCP->size(); *lap = 2; } } if (! *listeFini) { vectorCP->push_back(*actualCP); } } } } void vitesseAI(int nextCheckpointAngle, int nextCheckpointDist, int* vitesse) { if( nextCheckpointAngle >= 1 || nextCheckpointAngle <= -1) { if( nextCheckpointAngle >= 90 || nextCheckpointAngle <= -90 ) { *vitesse = 0; }else if( nextCheckpointDist < 2400 ) { *vitesse *= ((90 - abs(nextCheckpointAngle)) / (float)90); } }else { if( nextCheckpointDist < 2400 ) *vitesse *= nextCheckpointDist / 2400; } } int main() { bool boost = true; vector<vector<int>>* vectorCP = new vector<vector<int>>(); vector<int>* actualCP = new vector<int>(2); bool listeFini = false; int lap = 1; int lapSize; float pi = 3.14159265; // game loop while (1) { int dirX, dirY, vitesse, dirXdesi, dirYdesi; int distNextCheckX, distNextCheckY; int x; int y; int nextCheckpointX; // x position of the next check point int nextCheckpointY; // y position of the next check point int nextCheckpointDist; // distance to the next checkpoint int nextCheckpointAngle; // angle between your pod orientation and the direction of the next checkpoint cin >> x >> y >> nextCheckpointX >> nextCheckpointY >> nextCheckpointDist >> nextCheckpointAngle; cin.ignore(); int opponentX; int opponentY; cin >> opponentX >> opponentY; cin.ignore(); // actualCP = new vector<int>(); actualCP->at(0) = nextCheckpointX; actualCP->at(1) = nextCheckpointY; if(!listeFini) { addCP(nextCheckpointX, nextCheckpointY, vectorCP, actualCP, &listeFini, &lapSize, &lap); } vitesse = 100; if( nextCheckpointAngle <= -1 || nextCheckpointAngle >= 1) { vector<float>* dirDesi = new vector<float>(2); vector<float>* dir = new vector<float>(2); dirDesi->at(0) = (nextCheckpointX - x); dirDesi->at(1) = (nextCheckpointY - y); float sqrtVal = dirDesi->at(0)*dirDesi->at(0) + dirDesi->at(1) * dirDesi->at(1); dirDesi->at(0) = dirDesi->at(0) * (1 / std::sqrt(sqrtVal)); dirDesi->at(1) = dirDesi->at(1) * (1 / std::sqrt(sqrtVal)); dir->at(0) = ((dirDesi->at(0) * cos(-nextCheckpointAngle * pi / 180) ) - (dirDesi->at(1) * sin(-nextCheckpointAngle * pi / 180) )); dir->at(1) = ((dirDesi->at(1) * cos(-nextCheckpointAngle * pi / 180) ) - (dirDesi->at(0) * sin(-nextCheckpointAngle * pi / 180) )); sqrtVal = dir->at(0)*dir->at(0) + dir->at(1) * dir->at(1); dir->at(0) = dir->at(0) / std::sqrt(sqrtVal); dir->at(1) = dir->at(1) / std::sqrt(sqrtVal); dirDesi->at(0) = (dirDesi->at(0) - dir->at(0)); dirDesi->at(1) = (dirDesi->at(1) - dir->at(1)); sqrtVal = dirDesi->at(0)*dirDesi->at(0) + dirDesi->at(1) * dirDesi->at(1); dirDesi->at(0) = (dirDesi->at(0) * (1 / std::sqrt(sqrtVal)))*100; dirDesi->at(1) = (dirDesi->at(1) * (1 / std::sqrt(sqrtVal)))*100; dirX = nextCheckpointX + dirDesi->at(0); dirY = nextCheckpointY + dirDesi->at(1); }else { dirX = nextCheckpointX; dirY = nextCheckpointY; } a vitesseAI(nextCheckpointAngle, nextCheckpointDist, &vitesse); cout << dirX << " " << dirY << " "; if( boost && lap >= 2 && nextCheckpointDist > 5000 && nextCheckpointAngle < 1 && nextCheckpointAngle > -1 ) { cout << "BOOST" << endl; boost = false; } else { cout << vitesse << endl; } int i = 0; for (auto checkpoint = vectorCP->begin(); checkpoint != vectorCP->end(); ++checkpoint) { cerr << "DEBUG: ARRAY[" << i << "], X=" << *(checkpoint->begin()) << ", Y=" << *(--checkpoint->end()) << endl; i++; } cerr << "vitesse : " << vitesse << endl; cerr << "dirX : " << dirX << " dirY : " << dirY << endl; cerr << "nextCheckpointDist : " << nextCheckpointDist << endl; cerr << "boost : " << boost << endl; cerr << "lap : " << lap << " lapSize : " << nextCheckpointAngle << endl; cerr << "distNextCheckX : " << distNextCheckX << " distNextCheckY : " << distNextCheckY << endl; } }
true
9007b28d889a50e1a29333908ec2acdd4b3eae67
C++
samkit993/competitve_prog
/codechef/COOLING.cpp
UTF-8
952
2.65625
3
[]
no_license
#include<iostream> #include<cstdio> #include<stack> #include<vector> #include<algorithm> using namespace std; int main(){ int tCases; scanf("%d",&tCases); for(int p=0;p<tCases;++p){ int n; scanf("%d",&n); vector<int> pies(n,0); vector<int> racks(n,0); for(int i=0;i<n;++i){ scanf("%d",&pies[i]); } for(int i=0;i<n;++i){ scanf("%d",&racks[i]); } sort(pies.begin(),pies.end()); sort(racks.begin(),racks.end()); int count=0; for(int i=0,j=0;i<n && j<n;){ //cout << racks[i] << " " << pies[j] << endl; //cout << "i = " << i << "j = " << j << "count = " << count << endl << endl; if(racks[i] >= pies[j]){ ++i; ++j; ++count; }else{ ++i; } } printf("%d\n",count); } return 0; }
true
a51426b40e3590d629c4d7859cbc3be6b27a25fd
C++
ETLang/Sharpish
/Build/include/Rational.h
UTF-8
2,131
3.140625
3
[ "MIT" ]
permissive
#pragma once namespace CS { struct Rational { int32_t Num; uint32_t Den; Rational() { } Rational(const Rational& copy) : Num(copy.Num), Den(copy.Den) { } Rational(int32_t x) : Num(x), Den(1) { } Rational(int32_t num, uint32_t den) : Num(num), Den(den) { } template<int Precision = 8> static Rational FromFloat(float value) { int factor = CompileTimePow<Precision>::Of10; return Rational((int)(value * factor), factor); } Rational Simplify() const; inline Rational operator +(const Rational& rhs) const { if (Den == rhs.Den) return Rational(Num + rhs.Num, Den); return Rational(Num * rhs.Den + rhs.Num * Den, Num * Den).Simplify(); } inline Rational operator -(const Rational& rhs) const { if (Den == rhs.Den) return Rational(Num - rhs.Num, Den); return Rational(Num * rhs.Den - rhs.Num * Den, Num * Den).Simplify(); } inline Rational operator *(const Rational& rhs) const { return Rational(Num * rhs.Num, Den * rhs.Den); } inline Rational operator /(const Rational& rhs) const { return Rational(Num * rhs.Den, Den * rhs.Num); } inline bool operator ==(const Rational& rhs) const { auto a = Simplify(); auto b = rhs.Simplify(); return a.Num == b.Num && a.Den == b.Den; } inline bool operator !=(const Rational& rhs) const { return !(*this == rhs); } inline bool operator <(const Rational& rhs) const { return Num * rhs.Den < Den * rhs.Num; } inline bool operator >(const Rational& rhs) const { return Num * rhs.Den > Den * rhs.Num; } inline bool operator <=(const Rational& rhs) const { return Num * rhs.Den <= Den * rhs.Num; } inline bool operator >=(const Rational& rhs) const { return Num * rhs.Den >= Den * rhs.Num; } inline operator bool() const { return Num != 0; } private: template<int Power> struct CompileTimePow { static const int Of10 = 10 * CompileTimePow<Power - 1>::Of10; }; template<> struct CompileTimePow<0> { static const int Of10 = 1; }; }; } IS_VALUETYPE(::CS::Rational, "60B9DC9A-BBEE-469B-8027-F7EE76B129C4"); DECLARE_HASHABLE(::CS::Rational);
true
c66545326c3f6f8667054c8bc3c19d12deb77a7e
C++
nervmaster/Graphs
/grafo.cpp
UTF-8
10,709
3.03125
3
[]
no_license
#include "grafo.h" // PUBLICOS Grafo::Grafo(int nvertice) { this->nvertice = nvertice; this->nvertice_atual = nvertice; listaVertice = new Vertice*[nvertice]; //Cria um array com os todos os objetos vertice }//Construtor int Grafo::novoVertice(int id, string nome) { //Cria um novo vertice com seu nome if(listaVertice[id] = new Vertice(nome)) return 1; return 0; } int Grafo::novaAresta(int id1, int id2, int peso) { if(listaVertice[id1]->novaAresta(id2, peso)) { listaVertice[id2]->incrementaGrauEntrada(); //Incrementa o grau de entrada do alvo return 1; } return 0; } string Grafo::get(int id) { if(listaVertice[id]) return listaVertice[id]->getNome(); return NULL; } int Grafo::deleteid(int id) { int i; int *vizinho; if(listaVertice[id]!=NULL) { vizinho = listaVertice[id]->getVizinho(); //Pega uma lista de vertices que ele é origem //vizinhos //Decrementa o grau de entrada de seus vizinhos; for(i=1;i<vizinho[0];i++) { listaVertice[vizinho[i]]->decrementaGrauEntrada(); } delete vizinho; for(i=0;i<nvertice;i++) //Deletar todas as referencias ao vertice deletado { //Percorre N deletando if(listaVertice[i]) //se existe o vertice { listaVertice[i]->removeAresta(id); //Deleta todos as arestas de id } } delete listaVertice[id]; nvertice_atual--; listaVertice[id] = NULL; return 1; } return 0; } int * Grafo::vizinhos(int id) { int * lista; if(listaVertice[id]) //Verificar se o vertice existe { lista = listaVertice[id]->getVizinho(); //Pega a lista de vertice que ele é origem return lista; } lista = new int; *lista = 0; return lista; } int Grafo::conexao(int id1, int id2) { //Despintar todos os vertices this->despintarGrafo(); if(listaVertice[id1] && listaVertice[id2]) //Se a origem e alvo são validos fazer a busca { return this->buscaProfundidade(id1,id2); } return -1; } int Grafo::buscaProfundidade(int atual, int alvo) { int resultado = 0; int counter = 1; int *vizinho; vizinho = listaVertice[atual]->getVizinho(); //Pega lista de vizinhos if(!listaVertice[atual]->getPintado()) //Se não esta pintado listaVertice[atual]->pintar(); //pinta else return 0; //Se ja foi cancela recursao if(atual == alvo) //Se encontrado { return 1; } while(counter < vizinho[0]) //Como o indicador é do tamanho do vetor então vizinho[0] tem tamanho minimo 1 { resultado = buscaProfundidade(vizinho[counter], alvo); counter++; if(resultado) return resultado; } return resultado; //Para o termino de toda a recursao } int Grafo::despintarGrafo() { int i; for(i=0;i<nvertice;i++) { if(listaVertice[i]) //Para só acessar válidos listaVertice[i]->despintar(); } return 1; } int * Grafo::recursivaOrdemTopologica(int * resultado) { int posinicio = resultado[0];//marca a posição inicial desta recursão no vetor resultado int posfinal;//marca a posição final desta recursão no vetor resultado int *vizinho; int i; int j; if(resultado[0] < nvertice_atual) { for(i=0;i<nvertice;i++) { if(listaVertice[i] && !listaVertice[i]->getPintado() && !listaVertice[i]->getGrauEntrada())//Se existe o vertice e nao tiver pintado { vizinho = listaVertice[i]->getVizinho(); listaVertice[i]->pintar(); //pinta o vertice resultado[resultado[0]] = i; //Vai imprimindo no vetor contador resultado[0]++; if(vizinho[0]-1) {//Pegando os com grau entrada 0 for(i=1;i<vizinho[0];i++) {//removendo as arestas listaVertice[vizinho[i]]->decrementaGrauEntrada(); } delete[] vizinho; } } } posfinal = resultado[0]; recursivaOrdemTopologica(resultado); //Agora retornar nos vertices for(i=posinicio;i<posfinal;i++) { vizinho = listaVertice[resultado[i]]->getVizinho(); for(j=1;i<vizinho[0];i++) { listaVertice[vizinho[j]]->incrementaGrauEntrada(); } } } return resultado; } int * Grafo::ordemTopologica() { int i; int *resultado; this->despintarGrafo(); //Todos os grafos despintados if(!this->direcionado) //Somente opera em direcionados; { resultado = new int; *resultado = 0; return resultado; } resultado = new int[nvertice+1]; resultado[0] = 1; //tamanho do vetor return recursivaOrdemTopologica(resultado); } int Grafo::getNvertice() { return nvertice; } int * Grafo::menorcaminho(int id1, int id2, int * custo) { int * dist; int * conjuntoq; int * vizinho; int i; int cont; int atual; int pos; int alt; int * caminho; dist = new int[nvertice]; for(i=0;i<nvertice;i++)//Sei que acarreta em desperdicio de espaço se ha vertices deletados; { dist[i] = -1; //Representação simbolica para inf } dist[id1] = 0; //O vertice origem para todos os outros vertices conjuntoq = new int[nvertice_atual+1]; cont=1; for(i=0;i<nvertice;i++) { if(listaVertice[i]) //Se existe o vertice { conjuntoq[cont] = i; cont++; } } conjuntoq[0] = nvertice_atual+1; //Informa quantos vertices estão presentes no conjunto while(conjuntoq[0]) { cont = -1; for(i=1;i<conjuntoq[0];i++) { if((dist[conjuntoq[i]] >= 0 && cont >= dist[conjuntoq[i]]) || cont==-1) { cont = dist[conjuntoq[i]]; //Pega o vertice com menor dist atual = conjuntoq[i]; pos = i; } } for(i=pos;i<conjuntoq[0]-1;i++) { conjuntoq[i] = conjuntoq[i+1]; //Faz a deleção movendo o vetor a esquerda } conjuntoq[0]--; vizinho = listaVertice[atual]->getVizinho(); for(i=1;i<vizinho[0];i++) { alt = dist[atual] + listaVertice[atual]->getPeso(vizinho[i]); if(dist[vizinho[i]] < 0 || alt < dist[vizinho[i]]) { listaVertice[vizinho[i]]->zeraCaminho(); //Adiciona o caminho do vertice ao vertice listaVertice[vizinho[i]]->addCaminho(listaVertice[atual]->getCaminho()); listaVertice[vizinho[i]]->addCaminho(atual); dist[vizinho[i]] = alt; } } delete vizinho; } caminho = listaVertice[id2]->getCaminho(); *custo = dist[id2]; delete[] dist; delete[] conjuntoq; this->zeraCaminhoGrafo(); return caminho; } int Grafo::zeraCaminhoGrafo() { int i; for(i=0;i<nvertice;i++) { if(listaVertice[i]) listaVertice[i]->zeraCaminho(); } return 1; } int * Grafo::arvoreminima(int * custototal) { //Variaveis para ter a lista ordenada de vertices vector<int> listaaresta; vector<int>::iterator it; int i; int j; int dummy; int * lista; int * listaaux; //Variaveis para fazer a arvore minima; int contador=0; int * arestaresultado; vector< vector<int> > listacores; vector< vector<int> >::iterator itlistacor; int contcor=0; vector<int>::iterator itcor; int corv1; int corv2; if(this->direcionado) //nao funciona em direcionados; { lista = new int; *lista = 0; *custototal = 0; return lista; } it = listaaresta.begin(); for(i=0;i<nvertice;i++) { if(listaVertice[i]) { lista = listaVertice[i]->getAresta(); j = 1; while(j<lista[0]*2-1) { listaaux = new int[3]; if(i < lista[j]) { listaaux[0] = i; listaaux[1] = lista[j]; } else { listaaux[0] = lista[j]; listaaux[1] = i; } listaaux[2] = lista[j+1]; j+=2; if(listaaresta.empty()) { listaaresta.push_back(listaaux[0]); listaaresta.push_back(listaaux[1]); listaaresta.push_back(listaaux[2]); } else //Se não está vazio; { it = listaaresta.begin(); it+=2; //it = peso da aresta; while(*it < listaaux[2] && it < listaaresta.end()) { it+=3; } if(it <= listaaresta.end()) it-=2; //voltando a pos das coordenadas else it = listaaresta.end(); if(it == listaaresta.end() || !(*it == listaaux[0] && *(it+1) == listaaux[1])) //Se ja não foi adicionado; { listaaresta.insert(it,listaaux, listaaux+3); } } delete[] listaaux; }//fim while delete[] lista; } }//fim for //listaaresta possui a lista ordenada por peso das arestas; *custototal = 0; this->despintarGrafo(); arestaresultado = new int[(nvertice_atual-1)*2+1]; it = listaaresta.begin(); while(it < listaaresta.end()) //para um grafo conectado são necessarias nvertice-1 arestas { corv1 = listaVertice[*it]->getPintado(); corv2 = listaVertice[*(it+1)]->getPintado(); if(corv1 || corv2) //Se um dos dois estiver pintado; { if(corv1 && corv2) //Ambos estão pintados { if(corv1 != corv2) //Se são de cores diferentes { *(custototal)+= *(it+2); // Incrementa o custo da aresta; contador++; arestaresultado[contador*2-1] = *it; arestaresultado[contador*2] = *(it+1); if(corv1 < corv2) //todos ficam com a cor menor; { for(itcor = listacores[corv2-1].begin()+1; itcor < listacores[corv2-1].end(); itcor++) { listacores[corv1-1].push_back(*itcor); listaVertice[*itcor]->colorir(corv1); //Todos serão cor do v1; listacores[corv1-1][0]++; //Aumenta o contador; } listacores[corv2-1].clear(); } else { for(itcor = listacores[corv1-1].begin()+1; itcor < listacores[corv1-1].end(); itcor++) { listacores[corv2-1].push_back(*itcor); listaVertice[*itcor]->colorir(corv2); //Todos serão cor do v1; listacores[corv2-1][0]++; //Aumenta o contador; } listacores[corv1-1].clear(); } } } else //So um esta pintado { *(custototal)+= *(it+2); // Incrementa o custo da aresta; contador++; arestaresultado[contador*2-1] = *it; arestaresultado[contador*2] = *(it+1); if(corv1) //Se v1 é o pintado { listacores[corv1-1].push_back(*(it+1)); listacores[corv1-1][0]++; listaVertice[*(it+1)]->colorir(corv1); } else { listacores[corv2-1].push_back(*it); listacores[corv2-1][0]++; listaVertice[*(it)]->colorir(corv2); } } } else //Nenhum esta pintado { *(custototal)+= *(it+2); // Aresta Valida contador++; arestaresultado[contador*2-1] = *it; arestaresultado[contador*2] = *(it+1); listacores.push_back(vector<int>()); listacores[contcor].push_back(2); //2 vertices no grupo; listacores[contcor].push_back(*it); listacores[contcor].push_back(*(it+1)); listaVertice[*it]->colorir(contcor+1); listaVertice[*(it+1)]->colorir(contcor+1); contcor++; } it+=3; } arestaresultado[0] = contador*2+1; for(i=0;i<contcor;i++) listacores[i].clear(); listacores.clear(); return arestaresultado; } int Grafo::setDirecionado(int n) { if(n>0) this->direcionado = 1; else this->direcionado = 0; return 1; }
true
822b859ee7de1682b848d2110710966dc71c9cae
C++
Sourav9063/Cpp-All-codes
/cpp prac/Bubble sort with steps.cpp
UTF-8
1,804
2.625
3
[]
no_license
#include<bits/stdc++.h> using namespace std; // __int64 variable; cin cout diye // __uint64 variable; #define lli long long int //lld #define ulli unsigned long long int //llu #define db double //lf #define Ld long double //Lf #define pf printf #define sf scanf #define nl printf("\n") #define plf(a) printf("%lld",a) #define slf(b) scanf("%lld",&b) #define puf(a) printf("%llu",a) #define suf(b) scanf("%llu",&b) #define pif(a) printf("%d",a) #define sif(b) scanf("%d",&b) #define pff(a) printf("%f",a) #define sff(b) scanf("%f",&b) #define pLf(a) printf("%Lf",a) #define sLf(b) scanf("%Lf",&b) #define pdf(a) printf("%lf",a) #define sdf(b) scanf("%lf",&b) #define pb(a) push_back(a); const double pie= 2*acos(0.0); const long long mxl= 1000000007; int cmpre=0,swp=0; int main() { int n; cout<<"Array size = "; cin>>n; int a[n]; for(int i=0; i<n; i++)cin>>a[i]; int c,s,k; for(int k=1; k<n; k++) { cout<<"pass-"<<k<<endl; c=0,s=0; for(int i=0; i<n-(k-1); i++) { c++; if(a[i]>a[i+1]) { swap(a[i],a[i+1]); s++; cout<<"swap here ->"; for(int j=0; j<n; j++) cout<<a[j]<<" "; } else { cout<<"No swap here ->"; for(int j=0; j<n; j++) cout<<a[j]<<" "; } cout<<endl; } cmpre=cmpre+c; swp=swp+s; cout<<"compares "<<c<<endl<<"swaps ="<<s<<endl<<"pass end result"<<endl; for(int j=0; j<n; j++) cout<<a[j]<<" "; cout<<endl<<endl; } cout<<"Total compares ="<<cmpre<<endl<<"Total swaps ="<<swp<<endl; cout<<"final array"<<endl; for(int i=0; i<n; i++) cout<<a[i]<<" "; cout<<endl; }
true
3c93ac3beb4e991eb7ab9edacf12a90ab5df6dc0
C++
sammiiT/leetcode
/greedy/945. Minimum Increment to Make Array Unique.cpp
UTF-8
1,600
3.578125
4
[]
no_license
//===類似題=== 946. Validate Stack Sequences 2233. Maximum Product After K Increments //===思路1==== (*)依據題意, 每一個數加1, 代表一個movement, 求總共的movement, 讓數列每一個數值不相等 (*)利用map<int,init>; (value, count) -不用unordered_map<int,int>, 因為不會對key作排列;會出錯 1.遍歷數列,並用map<int,int>記錄每一個數出現的個數 2.遍歷map<int,int>,若數值出現的次數大於1 - 多於的個數累加到 [a.first+1]的個數中; 也同時累加到movement中 - 並將原本[a.first]的個數修正為1 //===== int minIncrementForUnique(vector<int>& nums) { map<int,int> mp; int res = 0; for(int a:nums) ++mp[a]; for(auto a:mp){ int t; if(a.second>1){ t = a.second-1; res += t; mp[a.first+1]+=t; mp[a.first]=1; } } return res; } //===思路2=== int minIncrementForUnique(vector<int>& A) { int res = 0, need = 0; map<int, int> numCnt; for (int num : A) ++numCnt[num]; for (auto &a : numCnt) { res += a.second * max(need - a.first, 0) + a.second * (a.second - 1) / 2; need = max(need, a.first) + a.second; } return res; } //===思路3=== int minIncrementForUnique(vector<int>& nums) { int res = 0; int tmp; sort(nums.begin(),nums.end()); tmp = nums[0]; for(int i=1; i<nums.size(); ++i){ if(tmp>=nums[i]){ res = tmp-nums[i]+1; tmp+=1; } else{//tmp< nums[i] tmp = nums[i]; } } return res; }
true
b8876f39c6d787a026ed32ced2f81ca7ed285607
C++
SoltiHo/LeetRepository
/Validate_Binary_Search_Tree/Validate_Binary_Search_Tree/Validate_Binary_Search_Tree.h
UTF-8
1,593
3.765625
4
[]
no_license
// Given a binary tree, determine if it is a valid binary search tree(BST). // // Assume a BST is defined as follows : // // The left subtree of a node contains only nodes with keys less than the node's key. // The right subtree of a node contains only nodes with keys greater than the node's key. // Both the left and right subtrees must also be binary search trees. #include <limits> #include <algorithm> using namespace std; // Definition for binary tree struct TreeNode { int val; TreeNode *left; TreeNode *right; TreeNode(int x) : val(x), left(NULL), right(NULL) {} }; class Solution { public: struct Range{ int min; int max; Range() : min(INT_MAX), max(INT_MIN){}; }; bool isValidBST(TreeNode *root) { Range r; if (root){ return BST(root, r); } else{ return true; } } bool BST(TreeNode* root, Range& r){ Range leftRange; bool isHealthy = true; if (root->left){ if (!BST(root->left, leftRange)){ return false; } if (root->val <= leftRange.max) { return false; } } Range rightRange; if (root->right){ if (!BST(root->right, rightRange)){ return false; } if (root->val >= rightRange.min){ return false; } } r.min = min(root->val, leftRange.min); r.max = max(root->val, rightRange.max); return true; } };
true
5394ab3b043e4e1cda3c68917041d270fbf872d9
C++
gabrieldinse/Neat
/Neat/src/Neat/Graphics/Cameras/Camera2D.h
UTF-8
2,518
2.5625
3
[ "Apache-2.0" ]
permissive
#pragma once #include "Neat/Graphics/Cameras/Camera.h" #include "Neat/Core/Log.h" namespace Neat { enum class KeepAspect { Height, Width }; class Camera2D { public: Camera2D(const Vector2F& position, float size, KeepAspect keepAspect = KeepAspect::Height); Camera& getCamera() { return m_camera; } const Camera& getCamera() const { return m_camera; } const Vector2F& getPosition() const { return Vector2F(m_camera.getPosition()); } float getRotation() const { return m_camera.getRoll(); } const Vector2F& getUpDirection() const { return Vector2F(m_camera.getUpDirection()); } const Vector2F& getRightDirection() const { return Vector2F(m_camera.getRightDirection()); } float getSize() const { return m_size; } float getZoomLevel() const { return m_zoomLevel; } float getNear() const { return m_camera.getNear(); } float getFar() const { return m_camera.getFar(); } void setSize(float size, KeepAspect keepAspect); void setSize(float size); void setZoomLevel(float zoomLevel); void setPosition(const Vector2F& position) { m_camera.setPosition(Vector3F(position, m_zPos)); } void setX(float x) { m_camera.setX(x); } void setY(float y) { m_camera.setY(y); } void setRotation(float rotation) { m_camera.setRoll(rotation); } void setNear(float near) { m_camera.setNear(near); } void setFar(float far) { m_camera.setFar(far); } void rotate(float rotation) { m_camera.rotateRoll(rotation); } void move(const Vector2F& position) { m_camera.move(Vector3F(position, m_zPos)); } void moveX(float distance) { m_camera.moveX(distance); } void moveY(float distance) { m_camera.moveY(distance); } void moveUp(float distance) { m_camera.moveUp(distance); } void moveDown(float distance) { m_camera.moveDown(distance); } void moveRight(float distance) { m_camera.moveRight(distance); } void moveLeft(float distance) { m_camera.moveLeft(distance); } Matrix4F getProjectionMatrix() const { m_camera.getProjectionMatrix(); } Matrix4F getViewMatrix() const { m_camera.getViewMatrix(); } Matrix4F getCameraTransform() const { return m_camera.getCameraTransform(); } private: void updateProjection(); private: float m_zPos = 0.0f; // TODO: check this value float m_zoomLevel = 1.0f; Camera m_camera; float m_size; KeepAspect m_keepAspect = KeepAspect::Height; }; }
true
1db484d684d4a8c91898096a2b4d959ea72fdcee
C++
KacperCichosz96/Ball-trajectory-calculation
/BallTrajectoryCalc/funcs.cpp
UTF-8
1,303
2.859375
3
[]
no_license
#include "defs.h" void display_all(const cv::Mat* imgs, std::string name, bool to_save) { std::string temp_name; for (int i = 0; i < 3; i++) { temp_name = name + " " + std::to_string(i + 1); cv::namedWindow(temp_name); cv::imshow(temp_name, imgs[i]); if(to_save) cv::imwrite((temp_name +".jpg"), imgs[i]); cv::waitKey(0); } cv::destroyAllWindows(); } void parab_param_calc(double& a, double& b, double& c, const cv::Point& P1, const cv::Point& P2, const cv::Point& P3) { double x1 = P1.x; double y1 = P1.y; double x2 = P2.x; double y2 = P2.y; double x3 = P3.x; double y3 = P3.y; a = ((x1 - x3)*(y2 - y3) + (y1 - y3)*(x3 - x2)) / ((x1 - x3)*(x2*x2 - x3 * x3) + (x3*x3 - x1 * x1)*(x2 - x3)); b = (y1 - y3 + (a*(x3*x3 - x1 * x1))) / (x1 - x3); c = (y3 - a * x3*x3 - b * x3); } int bounce_point(double a, double b, double c, double y) //calculating the common point of trajectory parabola and the line which states table surface { c = c - y; double delta; delta = b * b - 4 * a*c; int x1 = (-b - sqrt(delta)) / (2 * a); int x2 = (-b + sqrt(delta)) / (2 * a); if (x1 < x2) return x1; else return x2; } int move_equation(double a, double b, double c, int x, int maxY) { int y = a * (x*x) + b * x + c; if (y >= 0 && y < maxY) return y; else return -1; }
true
c553013739027fed51849ee5819e0bc77944b2e9
C++
iroot900/Algorithm-Practice-300-Plus
/187 Repeated DNA Sequences.cpp
UTF-8
1,031
2.78125
3
[]
no_license
class Solution { public: vector<string> findRepeatedDnaSequences(string s) { unordered_map<int,pair<int,int>> seqDict; int n=s.size(); vector<string> result; if(n<10) return result; int last=0; for(int i=0;i<10;i++) { last=last*4+tran(s[i]); } seqDict[last].first=0; seqDict[last].second++; for(int i=1;i<=n-10;++i) { last-=tran(s[i-1])*pow(4,9); last=last*4+tran(s[i+9]); seqDict[last].first=i; seqDict[last].second++; } for(auto seq:seqDict) { if(seq.second.second>1) result.push_back(s.substr(seq.second.first,10)); } return result; } int tran(char cha) { switch(cha) { case 'A': return 1; case 'C': return 2; case 'G': return 3; case 'T': return 4; } } };
true
e258e3fffcb458169717b786f55b592c84b68298
C++
sagarsubedi/competitive_notes_cpp
/multiset.cpp
UTF-8
1,617
4
4
[]
no_license
#include <iostream> #include <set> using namespace std; typedef multiset<int>::iterator It; int main(){ // elements are ordered // can store multiple same element // once values are inserted, they can't be modified // associative container. Refer by key or value (both are same) // elements are refered by value not index // underlying implementation uses BST int arr[] = {5,10,20,30,40,20,30,10,10,30,30,75}; int size = sizeof(arr) / sizeof(int); multiset<int> ms(arr, arr+size); // iterate over // will print all elemts in sorted order even if multiple same values // .count() gives occurence cout << "Count" << endl; for(auto n:ms) cout << n << " " << ms.count(n) << endl; cout << endl; // will remove all instace of the given key ms.erase(10); // insert ms.insert(50); for(auto n:ms) cout << n << " "; cout << endl; // get iterator to an element auto it = ms.find(30); cout << (*it) << endl; // get all elemtnts which are equal to a value // for example for the int 30: pair<It, It> p =ms.equal_range(30); for(auto it=p.first; it!=p.second; it++){ cout << *it << " "; } cout << endl; // lower bound and upperbound // upper means next bigger value, lower means next bigger value if given value not present // to print a range (left exclusive, right inclusive) we can do: for(auto it = ms.lower_bound(10); it!=ms.upper_bound(75); it++) cout << *it << " "; cout << endl; cout << *ms.lower_bound(5) << " " << *ms.upper_bound(70) << endl; return 0; }
true
e33d0497a48a80b46161e9d898d158fe10a3e68a
C++
Slavq/MarchingCubesSlavq
/Plugins/Voxel/Source/Voxel/Private/VoxelNetworking.cpp
UTF-8
3,817
2.546875
3
[ "MIT" ]
permissive
#include "VoxelPrivatePCH.h" #include "VoxelNetworking.h" AVoxelTcpSender::AVoxelTcpSender(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { SenderSocket = NULL; ShowOnScreenDebugMessages = true; } void AVoxelTcpSender::EndPlay(const EEndPlayReason::Type EndPlayReason) { Super::EndPlay(EndPlayReason); if (SenderSocket) { SenderSocket->Close(); ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->DestroySocket(SenderSocket); } } bool AVoxelTcpSender::StartUDPSender(const FString& YourChosenSocketName, const FString& TheIP, const int32 ThePort) { //Create Remote Address. RemoteAddr = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateInternetAddr(); bool bIsValid; RemoteAddr->SetIp(*TheIP, bIsValid); RemoteAddr->SetPort(ThePort); if (!bIsValid) { ScreenMsg("Rama UDP Sender>> IP address was not valid!", TheIP); return false; } SenderSocket = FTcpSocketBuilder(YourChosenSocketName).AsReusable().BoundToEndpoint(FIPv4Endpoint(RemoteAddr)); //Set Send Buffer Size int32 SendSize = 2 * 1024 * 1024; SenderSocket->SetSendBufferSize(SendSize, SendSize); SenderSocket->SetReceiveBufferSize(SendSize, SendSize); UE_LOG(LogTemp, Log, TEXT("\n\n\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~")); UE_LOG(LogTemp, Log, TEXT("Rama ****UDP**** Sender Initialized Successfully!!!")); UE_LOG(LogTemp, Log, TEXT("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n\n\n")); return true; } bool AVoxelTcpSender::RamaUDPSender_SendString(FString ToSend) { if (!SenderSocket) { ScreenMsg("No sender socket"); return false; } //~~~~~~~~~~~~~~~~ int32 BytesSent = 0; FAnyCustomData NewData; NewData.Scale = FMath::FRandRange(0, 1000); NewData.Count = FMath::RandRange(0, 100); NewData.Color = FLinearColor(FMath::FRandRange(0, 1), FMath::FRandRange(0, 1), FMath::FRandRange(0, 1), 1); FArrayWriter Writer; Writer << NewData; //Serializing our custom data, thank you UE4! SenderSocket->SendTo(Writer.GetData(), Writer.Num(), BytesSent, *RemoteAddr); if (BytesSent <= 0) { const FString Str = "Socket is valid but the receiver received 0 bytes, make sure it is listening properly!"; UE_LOG(LogTemp, Error, TEXT("%s"), *Str); ScreenMsg(Str); return false; } ScreenMsg("UDP~ Send Success! Bytes Sent = ", BytesSent); return true; } AVoxelTcpListener::AVoxelTcpListener(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void AVoxelTcpListener::EndPlay(const EEndPlayReason::Type EndPlayReason) { Super::EndPlay(EndPlayReason); //~~~~~~~~~~~~~~~~ delete TcpListener; TcpListener = nullptr; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //Rama's Start TCP Receiver bool AVoxelTcpListener::StartUDPReceiver(const FString& YourChosenSocketName, const FString& TheIP, const int32 ThePort) { ScreenMsg("RECEIVER INIT"); //~~~ FIPv4Address Addr; FIPv4Address::Parse(TheIP, Addr); //Create Socket FIPv4Endpoint Endpoint(Addr, ThePort); //BUFFER SIZE int32 BufferSize = 2 * 1024 * 1024; TcpListener = new FTcpListener(Endpoint); return true; } void AVoxelTcpListener::Recv(const FArrayReaderPtr& ArrayReaderPtr, const FIPv4Endpoint& EndPt) { ScreenMsg("Received bytes", ArrayReaderPtr->Num()); FAnyCustomData Data; *ArrayReaderPtr << Data; } void AVoxelTcpListener::TCPSocketListener() { FSocket* ListenSocket = TcpListener->GetSocket(); if (!ListenSocket) { return; } //Binary Array! TArray<uint8> ReceivedData; uint32 Size; while (ListenSocket->HasPendingData(Size)) { ReceivedData.Init(0, FMath::Min(Size, 65507u)); int32 Read = 0; ListenSocket->Recv(ReceivedData.GetData(), ReceivedData.Num(), Read); GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, FString::Printf(TEXT("Data Read! %d"), ReceivedData.Num())); } }
true
06e5ee974fb77f2aa8292731adf9810155132812
C++
codeljs/hello-world
/TestDataType.cpp
GB18030
338
3.25
3
[]
no_license
#include<iostream> using namespace std; int main() { //list initialization; int x{ 1 };//ʹ1.0ʽ cout << x << endl; //static_cast cout << 1 / 2 << endl; cout << static_cast <double> (1 / 2) << endl; cout << static_cast<double>(1) / 2 << endl; cout << 1.0f / 2.f << endl; return 0; }
true
9b154fd79e7fc505c6af47e6ffd4e2eb0b8a728a
C++
lausai/UVa
/2_stars/880.cpp
UTF-8
476
2.78125
3
[]
no_license
#include <cstdio> #include <cmath> using namespace std; unsigned long long AddN(unsigned long long n) { return (n * (n+1)) / 2; } int main() { unsigned long long n = 0; while (scanf("%llu", &n) != EOF) { unsigned long long i = sqrt((long double)n * 2); while (AddN(i) < n) i++; unsigned long long idx = n - AddN(i-1); // printf("%u\n", idx); printf("%llu/%llu\n", i-idx+1, idx); } return 0; }
true
2b9be747ff0409ed09d2a02dbddca54f32dff165
C++
orihehe/Codeforces
/Codeforces Round #570 (Div. 3)/H - Subsequences (hard version).cpp
UTF-8
1,197
2.59375
3
[]
no_license
/* dp[인덱스][길이] - 현재 인덱스의 글자를 마지막으로 하는 x길이의 subsequence개수를 저장 이것은 x-1길이의 가장 가까운 a,b,c,...,y,z로 끝나는 개수의 합과 같다 */ #include <cstdio> #include <algorithm> #include <cstring> #define ll long long using namespace std; /* 🐣🐥 */ ll dp[101][101]; bool use[26]; char st[101]; int main() { int n; ll kk, ans = 0, cnt = 0; scanf("%d %lld %s", &n, &kk, st); for (int i = 0; i < n; i++) { dp[i][1] = 1; for (int j = 2; j <= i + 1; j++) { // 길이 memset(use, false, sizeof(use)); int tmp = 0; for (int k = i - 1; k >= 0; k--) { if (!use[st[k] - 'a'] && dp[k][j - 1] != 0) { use[st[k] - 'a'] = true; dp[i][j] += dp[k][j - 1]; dp[i][j] = min(dp[i][j], kk); } } } } for (int i = n; i >= 1; i--) { memset(use, false, sizeof(use)); for (int j = n - 1; j >= 0; j--) { if (dp[j][i] != 0 && !use[st[j] - 'a']) { ans += min(kk - cnt, dp[j][i])*(n - i); cnt += dp[j][i]; use[st[j] - 'a'] = true; } if (cnt >= kk) return !printf("%lld", ans); } } cnt++; ans += n; if (cnt < kk) printf("-1"); else printf("%lld", ans); return 0; }
true
90a35acaba01dfb25166b7e52aa278707630c1e4
C++
DanielCorreia21/CGJ-TeamProject
/TeamProject/Matrix3d.h
UTF-8
2,735
3.3125
3
[]
no_license
#pragma once #include <string> #include "Matrix2d.h" #include "Vector3d.h" /* AUTHORS * Group: 11 * Bernardo Pinto - 98734 * Daniel Correia - 98745 */ class Matrix3d { private: float values[3][3]; public: //Constructors Matrix3d(float columnMajorArray[9]); Matrix3d(float matrix[3][3]); //---------------------- //General std::string toString(); bool isEqual(Matrix3d matrix) const; //---------------------- //Sum //matrix + matrix Matrix3d sumMatrix(Matrix3d matrix) const; Matrix3d operator+(const Matrix3d& matrix); //matrix += matrix void operator+=(Matrix3d matrix); //matrix + scalar Matrix3d sumScalar(float scalar) const; Matrix3d operator+(float scalar) const; //matrix += scalar void operator+=(float scalar); //scalar + matrix friend Matrix3d operator+(float scalar, const Matrix3d& matrix); //---------------------- //Subtraction //matrix - matrix Matrix3d subMatrix(Matrix3d matrix) const; Matrix3d operator-(const Matrix3d& matrix) const; //matrix -= matrix void operator-=(Matrix3d matrix); //matrix - scalar Matrix3d subScalar(float scalar) const; Matrix3d operator-(float scalar) const; //matrix -= scalar void operator-=(float scalar); //scalar - matrix friend Matrix3d operator-(float scalar, const Matrix3d& matrix); //---------------------- //Multiplication //matrix * matrix Matrix3d multMatrix(Matrix3d matrix) const; Matrix3d operator*(const Matrix3d& matrix) const; //matrix *= matrix void operator*=(Matrix3d matrix); //matrix * vector Vector3d multVector(Vector3d vector) const; Vector3d operator*(const Vector3d& vector) const; //vector * matrix friend Vector3d operator*(Vector3d vector, const Matrix3d& matrix); //matrix * scalar Matrix3d multScalar(float scalar) const; Matrix3d operator*(float scalar) const; //scalar * matrix friend Matrix3d operator*(float scalar, const Matrix3d& matrix); //---------------------- //Division //matrix / matrix Matrix3d divMatrix(Matrix3d matrix) const; Matrix3d operator/(const Matrix3d& matrix) const; //matrix /= matrix void operator/=(Matrix3d matrix); //matrix / vector Vector3d divVector(Vector3d vector) const; Vector3d operator/(const Vector3d& vector) const; //scalar / matrix friend Vector3d operator/(Vector3d vector, const Matrix3d& matrix); //matrix / scalar Matrix3d divScalar(float scalar) const; Matrix3d operator/(float scalar) const; //matrix /= scalar void operator/=(float scalar); //scalar / matrix friend Matrix3d operator/(float scalar, const Matrix3d& matrix); //---------------------- //Transpose Matrix3d transpose(); //Determinant float determinant() const; //Inverse Matrix3d inverse(); //Convert to OpenGL void toColumnMajorArray(float out[9]); };
true
eef20ae93f49d94be1191d993fa6d9e2583c52c4
C++
AntonBaracuda/caesar3_source
/basic.cpp
UTF-8
6,359
2.546875
3
[]
no_license
#include "variables.h" #include "basic.h" int fun_getStringWidth(const char *str, int fontId) { unsigned __int8 c; // [sp+4Ch] [bp-14h]@12 signed int letterSpacing; // [sp+50h] [bp-10h]@3 signed int spaceWidth; // [sp+54h] [bp-Ch]@3 int stringWidth; // [sp+58h] [bp-8h]@1 signed int maxlen; // [sp+5Ch] [bp-4h]@1 maxlen = 10000; stringWidth = 0; if ( fontId != graphic_font + F_LargePlain && fontId != graphic_font + F_LargeBlack ) { if ( fontId == graphic_font + F_LargeBrown ) { spaceWidth = 10; letterSpacing = 1; } else { if ( fontId == graphic_font + F_SmallPlain ) { spaceWidth = 4; letterSpacing = 1; } else { if ( fontId == graphic_font ) { spaceWidth = 6; letterSpacing = 1; } else { spaceWidth = 6; letterSpacing = 0; } } } } else { spaceWidth = 10; letterSpacing = 1; } while ( maxlen > 0 ) { c = *str++; if ( !c ) return stringWidth; if ( c == ' ' ) { stringWidth += spaceWidth; } else { graphic_currentGraphicId = (unsigned __int8)map_char_to_fontGraphic[c]; if ( graphic_currentGraphicId ) stringWidth += letterSpacing + c3_sg2[fontId + graphic_currentGraphicId - 1].width; } --maxlen; } return stringWidth; } int fun_strlen(const char *str) { char c; // ST4C_1@3 int len; // [sp+50h] [bp-8h]@1 signed int max; // [sp+54h] [bp-4h]@1 max = 10000; len = 0; while ( max > 0 ) { c = *str++; if ( !c ) return len; ++len; --max; } return len; } int fun_getCharWidth(unsigned __int8 c, int fontId) { int result; // eax@2 if ( c ) { if ( c == ' ' ) { result = 4; } else { graphic_currentGraphicId = (unsigned __int8)map_char_to_fontGraphic[c]; if ( graphic_currentGraphicId ) result = c3_sg2[fontId + graphic_currentGraphicId - 1].width + 1; else result = 0; } } else { result = 0; } return result; } int strToInt(char *str) { int result; // eax@11 char *ptr; // [sp+4Ch] [bp-14h]@1 char *v3; // [sp+4Ch] [bp-14h]@6 signed int negative; // [sp+50h] [bp-10h]@1 int v5; // [sp+58h] [bp-8h]@1 int numChars; // [sp+5Ch] [bp-4h]@1 ptr = str; negative = 0; v5 = 0; numChars = 0; if ( (unsigned __int8)*str == '-' ) { negative = 1; ptr = str + 1; } while ( (signed int)(unsigned __int8)*ptr >= '0' && (signed int)(unsigned __int8)*ptr <= '9' ) { ++numChars; ++ptr; } v3 = str; if ( (unsigned __int8)*str == '-' ) v3 = str + 1; while ( numChars ) { --numChars; v5 += atoi_multipliers[numChars] * ((unsigned __int8)*v3++ - '0'); } if ( negative ) result = -v5; else result = v5; return result; } int fun_strNumDigitChars(char *str) { signed int check; // [sp+4Ch] [bp-8h]@1 int numChars; // [sp+50h] [bp-4h]@1 numChars = 0; check = 0; while ( 1 ) { ++check; if ( check >= 1000 ) break; if ( (signed int)(unsigned __int8)*str >= '0' && (signed int)(unsigned __int8)*str <= '9' || (unsigned __int8)*str == '-' ) break; ++str; ++numChars; } return numChars; } void unused_addToGameTextString(char *str, int group, int number, signed int len) { unsigned __int8 i; // [sp+4Ch] [bp-10h]@9 char *target; // [sp+54h] [bp-8h]@1 target = (char *)&c3eng_data + 256 * (unsigned __int8)byte_6ADEFE[4 * group] + (unsigned __int8)byte_6ADEFF[4 * group] + 28; while ( number > 0 ) { if ( !*target ) { if ( (signed int)(unsigned __int8)*(target - 1) >= ' ' ) --number; } ++target; } while ( (signed int)(unsigned __int8)*target < ' ' ) ++target; for ( i = 0; i < len; ++i ) target[i] = str[i]; } int unused_copyGameTextString(char *dst, int group, int number, signed int maxlen) { int result; // eax@10 unsigned __int8 i; // [sp+4Ch] [bp-8h]@9 char *text; // [sp+50h] [bp-4h]@1 text = (char *)&c3eng_data + c3eng_index[group].offset; while ( number > 0 ) { if ( !*text ) { if ( (signed int)(unsigned __int8)*(text - 1) >= 32 ) --number; } ++text; } while ( (signed int)(unsigned __int8)*text < 32 ) ++text; for ( i = 0; ; ++i ) { result = i; if ( i >= maxlen ) break; dst[i] = text[i]; } return result; } void fun_getGameTextString_forMessagebox(int group, int number) { c3eng_textstring_forMessagebox = (char *)&c3eng_data + c3eng_index[group].offset; while ( number > 0 ) { if ( !*c3eng_textstring_forMessagebox ) { if ( (signed int)(unsigned __int8)*(c3eng_textstring_forMessagebox - 1) >= ' ' || !*(c3eng_textstring_forMessagebox - 1) ) --number; } ++c3eng_textstring_forMessagebox; } while ( (signed int)(unsigned __int8)*c3eng_textstring_forMessagebox < ' ' ) ++c3eng_textstring_forMessagebox; } int fun_getGameTextStringWidth(int group, int number, int fontId) { gametext_result = (char *)&c3eng_data + c3eng_index[group].offset; while ( number > 0 ) { if ( !*gametext_result ) { if ( (signed int)(unsigned __int8)*(gametext_result - 1) >= 32 || !*(gametext_result - 1) ) --number; } ++gametext_result; } while ( (signed int)(unsigned __int8)*gametext_result < 32 ) ++gametext_result; return fun_getStringWidth(gametext_result, fontId); } void fun_strMoveLeft(char *start, const char *end) { while ( start < end ) { *start = start[1]; ++start; } *start = 0; } void unused_inputRemoveSpaces() { int i; // [sp+4Ch] [bp-4h]@1 for ( i = 0; i <= input_length[inputtext_lastUsed] && input_text[inputtext_lastUsed][i]; ++i ) { if ( (unsigned __int8)input_text[inputtext_lastUsed][i] == ' ' ) fun_strMoveLeft( &input_text[inputtext_lastUsed][i], &input_text[inputtext_lastUsed][input_length[inputtext_lastUsed]]); } }
true
52393b23db577c665ee567079218fc88725b6af9
C++
MarkOates/beary2d
/src/world_screen.cpp
UTF-8
3,202
2.53125
3
[]
no_license
#include <beary2d/world_screen.h> #include <beary2d/map.h> #include <beary2d/player.h> #include <beary2d/entity.h> #include <beary2d/tile_layer.h> NewWorldScreen::NewWorldScreen(Display *display, Player *player) : BScreen(display, "world_screen") , level(NULL) , camera(0, 0, display->width(), display->height()) , current_map(NULL) , player(player) , entity_manager() , entity_map_move_func(NULL) , camera_target(NULL) { //camera_target = entity_manager.entities[0]; } void NewWorldScreen::render_scene() { /* static ALLEGRO_BITMAP *background_bitmap = al_load_bitmap("data/backgrounds/magic_line.jpg"); BitmapObject bitmap(background_bitmap); bitmap.stretch_to_fit(display->width(), display->height()); bitmap.align(0, 0); bitmap.draw(); */ al_clear_to_color(color::darkblue); camera.start_transform(); if (current_map) { //int tile_width = current_map->tile_layers[i].tile_index->get_tile_width(); //int tile_height = current_map->tile_layers[i].tile_index->get_tile_height(); //int left = (camera.x+camera.w/2)/tile_width - 8; //int top = (camera.y+camera.h/2)/tile_height - 5; //int right = (camera.x+camera.w/2)/tile_width + 12; //int bottom = (camera.y+camera.h/2)/tile_height + 7; //std::cout << "(" << camera.x << " " << camera.y << " " << camera.w << " " << camera.h << " - " << camera.align_x << " " << camera.align_y << " - " << camera.scale_x << " " << camera.scale_y << ")"; //int left = (camera.x-camera.w*camera.align_x)/tile_width; //int top = (camera.y+camera.h/2)/tile_height; //int right = (camera.x+camera.w/2)/tile_width; //int bottom = (camera.y+camera.h/2)/tile_height; current_map->tile_layer.draw(); // for now // TODO: a newer version of the beary engine has clip calculations that account for zooming and rotations. // that will need to be updated into this part. } entity_manager.draw_all_in_map(current_map); camera.restore_transform(); } void NewWorldScreen::update_collisions_and_positions() { if (entity_map_move_func) { for (unsigned i=0; i<entity_manager.entities.size(); i++) { entity_map_move_func(entity_manager.entities[i], current_map); } } entity_manager.update_all(); } void NewWorldScreen::update_scene() { update_collisions_and_positions(); if (camera_target) { camera.placement.position.x = camera_target->place.position.x - camera.placement.size.x/2 - camera_target->place.size.x; camera.placement.position.y = camera_target->place.position.y - camera.placement.size.y/2 - camera_target->place.size.y-100; } } void NewWorldScreen::primary_timer_func() { update_scene(); render_scene(); } void NewWorldScreen::init_world() { // eeeeeehhhh.... the content of this function is like it's a user function. Might want to clean it up. camera.placement.scale.x = 1.0; camera.placement.scale.y = 1.0; camera.placement.align.x = 0; camera.placement.align.y = 0; //level.maps.push_back(Map()); //level.tile_index.load(al_load_bitmap("data/tiles/awesome_tiles-04.png"), 64, 64, 0, 0, 0, 0); //current_map = &level.maps[0]; //current_map->tile_layers.push_back(TileLayer(&level.tile_index, 18, 10)); }
true
06660a439b14cfa7412e12135f7f94e050d3ec07
C++
funkey/cohear
/InheritanceMatchDelegateStrategy.h
UTF-8
3,736
2.828125
3
[ "MIT" ]
permissive
#ifndef COHEAR_INHERITANCE_MATCH_DELEGATE_STRATEGY_H__ #define COHEAR_INHERITANCE_MATCH_DELEGATE_STRATEGY_H__ #include "Delegate.h" #include "CallbackDescription.h" #include "detail/SignalTraits.h" #include "ExactMatchDelegateStrategy.h" namespace chr { /** * A get-delegate-strategy, that creates a delegate from a callback description * for a slot, if the signal type of the callback is equal or a base of the * signal type of the slot. */ template <typename SignalType, typename AsSignalType = SignalType> class InheritanceMatchDelegateStrategy { public: static bool IsCompatible(CallbackDescription& cd) { if (ExactMatchDelegateStrategy<AsSignalType>::IsCompatible(cd)) return true; typedef typename SignalTraits<AsSignalType>::parent_type ParentType; return InheritanceMatchDelegateStrategy<SignalType, ParentType>::IsCompatible(cd); } static Delegate<SignalType> CastDelegate(void* delegate) { // The following line assumes that the memory layout of Delegate<ToType> // and Delegate<FromType> is the same (which it is, unless someone // specializes Delegate<T> [their own fault]), and that // Delegate<ToType>::operator() is doing what we would expect. The // latter is probably guarnateed by the C0x-standard (see below), but at // least true in practice for a lot of compilers/architectures. For // instance, GLib is doing much more evil casts without problems (see // http://stackoverflow.com/questions/559581/casting-a-function-pointer-to-another-type). // // What happens: We tread Delegate<Base> as a Delegate<Derived>, // where Derived is derived from Base. The differences between // Delegate<Base> and Delegate<Derived> are just the type of the // stub function pointer: They are (void(*)(Base&)) and // (void(*)(Derived&)), respectively. So what we do, is basically a // cast of a function pointer. The C0x-standard says to that: // // [6.3.2.3] // (http://c0x.coding-guidelines.com/6.3.2.3.html) // // 768 If a converted pointer is used to call a function whose // type is not compatible with the pointed-to type, the behavior // is undefined. // // Whether the following is guaranteed to work by the standard boils // down to the question whether the function pointers are // compatible. In [6.7.5.3], the standard says (amongst a lot of // other things): // // [6.3.2.3] // (http://c0x.coding-guidelines.com/6.7.5.3.html) // // 1611 For two function types to be compatible, both shall // specify compatible return types. // // True. // // 1612 Moreover, the parameter type lists, if both are present, // shall agree in the number of parameters and in use of the // ellipsis terminator; // // True. // // 1613 corresponding parameters shall have compatible types. // // The parameters are references. If the same rules as for pointers // apply (not sure), we have: // // [6.7.5.1] // (http://c0x.coding-guidelines.com/6.7.5.1.html) // // 1562 For two pointer types to be compatible, both shall be // identically qualified and both shall be pointers to compatible // types. // // Derived and Base are compatible. All that seems to tell us that // we are fine. return *static_cast<Delegate<SignalType>*>(delegate); } }; // template specialization for the no-parent case template <typename SignalType> class InheritanceMatchDelegateStrategy<SignalType, NoParent> { public: static bool IsCompatible(CallbackDescription&) { return false; } static Delegate<SignalType> CastDelegate(void*) { return Delegate<SignalType>(); } }; } // namespace chr #endif // COHEAR_INHERITANCE_MATCH_DELEGATE_STRATEGY_H__
true
a6058f340e837d05126388f82563c1c202006ee1
C++
divinedev/GWEN
/gwen/src/Controls/HorizontalSlider.cpp
UTF-8
1,878
2.53125
3
[ "MIT" ]
permissive
/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #include "Gwen/Controls/Slider.h" #include "Gwen/Controls/HorizontalSlider.h" using namespace Gwen; using namespace Gwen::Controls; using namespace Gwen::ControlsInternal; GWEN_CONTROL_CONSTRUCTOR( HorizontalSlider ) { m_SliderBar->SetHorizontal( true ); } float HorizontalSlider::CalculateValue() { return ( float ) m_SliderBar->X() / ( float )( Width() - m_SliderBar->Width() ); } void HorizontalSlider::UpdateBarFromValue() { m_SliderBar->MoveTo( ( Width() - m_SliderBar->Width() ) * ( m_fValue ), m_SliderBar->Y() ); } void HorizontalSlider::OnMouseClickLeft( int x, int y, bool bDown ) { m_SliderBar->MoveTo( CanvasPosToLocal( Gwen::Point( x, y ) ).x - m_SliderBar->Width() * 0.5, m_SliderBar->Y() ); m_SliderBar->OnMouseClickLeft( x, y, bDown ); OnMoved( m_SliderBar ); } void HorizontalSlider::Layout( Skin::Base* /*skin*/ ) { m_SliderBar->SetSize( 15, Height() ); } void HorizontalSlider::Render( Skin::Base* skin ) { skin->DrawSlider( this, true, m_bClampToNotches ? m_iNumNotches : 0, m_SliderBar->Width() ); } void HorizontalSlider::OnBoundsChanged( Gwen::Rect oldBounds ) { BaseClass::OnBoundsChanged( oldBounds ); // If the control's width changed, the slider bar's position must // be updated to keep pointing at the actual slider value if ( GetBounds().w != oldBounds.w ) { m_SliderBar->SetHeight( Height() ); // always keep the bar the same height as the slider UpdateBarFromValue(); } } void HorizontalSlider::OnChildBoundsChanged( Gwen::Rect oldChildBounds, Base* pChild ) { BaseClass::OnChildBoundsChanged( oldChildBounds, pChild ); // If the slider bar's width changed, the bar's position must // be updated to keep pointing at the actual slider value if ( pChild == m_SliderBar && pChild->GetBounds().w != oldChildBounds.w ) { UpdateBarFromValue(); } }
true
7f98b619de9262912c42257c1930735b11354e15
C++
Twiebs/practice_tracking_tool
/json_serialize.cpp
UTF-8
1,745
2.9375
3
[]
no_license
#include "thirdparty/json.hpp" #include <fstream> void SerializeTaskList(const TaskList& taskList) { nlohmann::json json; json["lastAccessTime"] = 0; for (size_t i = 0; i < taskList.tasks.size(); i++) { auto& task = taskList.tasks[i]; json["tasks"][i]["name"] = task.name; json["tasks"][i]["description"] = task.description; json["tasks"][i]["notes"] = task.notes; for (size_t j = 0; j < task.taskEvents.size(); j++) { auto& event = task.taskEvents[j]; json["tasks"][i]["events"][j]["type"] = (uint32_t)event.type; json["tasks"][i]["events"][j]["time"] = event.timestamp; json["tasks"][i]["events"][j]["difficulty"] = (uint32_t)event.difficulty; } } std::ofstream out("tasks.json"); out << std::setw(2) << json << "\n"; } void DeserializeTaskList(TaskList& taskList) { std::ifstream in("tasks.json"); nlohmann::json json; in >> json; uint64_t lastAccessTime = json["lastAccessTime"]; auto jsonTaskList = json["tasks"]; for (size_t i = 0; i < jsonTaskList.size(); i++) { taskList.tasks.push_back(Task{}); auto& task = taskList.tasks.back(); task.name = jsonTaskList[i]["name"].get<std::string>(); task.description = jsonTaskList[i]["description"].get<std::string>(); task.notes = jsonTaskList[i]["notes"].get<std::string>(); auto eventList = jsonTaskList[i]["events"]; for (size_t j = 0; j < eventList.size(); j++) { task.taskEvents.push_back(TaskEvent{}); auto& event = task.taskEvents.back(); event.type = (TaskEventType)(eventList[j]["type"].get<uint32_t>()); event.timestamp = eventList[j]["time"].get<int64_t>(); event.difficulty = (TaskDifficulty)(eventList[j]["difficulty"].get<uint32_t>()); } } }
true
4881d0af3167ab9b1aabeba56ed845573710f27f
C++
saulocalixto/UriJudge
/desafio_bino.cpp
UTF-8
711
3.40625
3
[]
no_license
#include <iostream> using namespace std; int main() { int quant_num; cin >> quant_num; int numeros[quant_num], laco, mult2 = 0, mult3 = 0, mult4 = 0, mult5 = 0; for(laco = 0; laco < quant_num; laco++) { cin >> numeros[laco]; if (numeros[laco] % 2 == 0) mult2++; if (numeros[laco] % 3 == 0) mult3++; if (numeros[laco] % 4 == 0) mult4++; if (numeros[laco] % 5 == 0) mult5++; } cout << mult2 << " Multiplo(s) de 2" << endl; cout << mult3 << " Multiplo(s) de 3" << endl; cout << mult4 << " Multiplo(s) de 4" << endl; cout << mult5 << " Multiplo(s) de 5" << endl; return 0; }
true
31849f4a55249fdac2ea2a5ed84c0419e57b6dc8
C++
God-father1/C-CC-
/recursion/printarray.cpp
UTF-8
586
3.5625
4
[]
no_license
// { Driver Code Starts #include <iostream> using namespace std; void printArrayRecursively(int arr[],int n); int main() { int T; cin>>T; while(T--) { int N; cin>>N; int arr[N]; for(int i=0;i<N;i++) cin>>arr[i]; printArrayRecursively(arr,N); cout<<endl; } return 0; }// } Driver Code Ends //User function Template for C++ void printArrayRecursively(int arr[],int n) { //Your code here //Use recursion to print array elements from start to end if(n<=0) return ; printArrayRecursively(arr,n-1); cout<<arr[n-1]<<" "; }
true
07b1545397aa04008e9ada828ceb647d2dec409c
C++
hafewa/MoonEngine
/ToyBox/Coroutine.h
GB18030
1,945
2.9375
3
[ "MIT" ]
permissive
#pragma once #include<memory> #include<functional> #include<queue> #include<unordered_map> #include<windows.h> #define yield_return() Coroutine::get_current_coroutine()->yield() enum class CoroutineState { init, running, suspend, term }; // Based on: https://github.com/Taoist-Yu/Coroutine_Win. class Coroutine : public std::enable_shared_from_this<Coroutine> { public: #define MAX_COROUTINE_NUM 32768 friend class std::shared_ptr<Coroutine>; typedef std::function<void(void*)> call_back; typedef std::shared_ptr<Coroutine> ptr; static std::unordered_map<int, Coroutine::ptr> co_pool; const static size_t default_stack_size = 1024 * 1024; void yield(); void resume(); void close(); int get_id(); ptr get_this(); CoroutineState get_state(); static Coroutine::ptr create_coroutine(call_back func, void* args, size_t stack_size = 0); static ptr get_current_coroutine(); static int get_coroutine_number(); static void deleter(Coroutine* co); private: int m_id; void* cb_args; bool is_destroyed; PVOID m_fiber; call_back cb_func; CoroutineState m_state; static Coroutine::ptr main_coroutine; static ptr current_coroutine; static int coroutine_num; static std::queue<Coroutine::ptr> delete_queue; Coroutine(); Coroutine(Coroutine&) = default; Coroutine(call_back func, void* args, size_t stack_size); ~Coroutine() { if (m_id != 0) DeleteFiber(this->m_fiber); } void destroy_self(); static void CALLBACK coroutine_main_func(LPVOID lpFiberParameter); static void auto_delete(); }; /* * NOTE: Ĺ캯һpublicģҲprivateġ캯Ϊ˽еص㣺 <1>ʵΪʵʱⲿ޷ڲ˽еĹ캯 <2>ܼ̳Уͬ<1> ʵķжһstaticһԪרŸʵ JavaеĹ㡣 */
true
d7ba1c79715e9e0cd195463e1ef122c9ed0a8c77
C++
ph4r05/polynomial-distinguishers-cpp
/DataSource/DataSourceDecim.cpp
UTF-8
1,567
2.546875
3
[]
no_license
// // Created by Dusan Klinec on 21.06.16. // #include <sstream> #include "DataSourceDecim.h" #define DECIM_DEFAULT_IV_LEN 16 #define DECIM_DEFAULT_KEY_LEN 16 DataSourceDecim::DataSourceDecim(unsigned long seed, int rounds) { this->m_gen = new std::minstd_rand((unsigned int) seed); this->m_rounds = (unsigned)rounds; this->m_cipher = new ECRYPT_Decim(); this->m_cipher->numRounds = rounds; this->m_cipher->ECRYPT_init(); uint8_t keyBuff[DECIM_DEFAULT_KEY_LEN]; uint8_t ivBuff[DECIM_DEFAULT_IV_LEN]; for (unsigned char i = 0; i < DECIM_DEFAULT_KEY_LEN; i++) { keyBuff[i] = (uint8_t) this->m_gen->operator()(); } for (unsigned char i = 0; i < DECIM_DEFAULT_IV_LEN; i++) { ivBuff[i] = (uint8_t) this->m_gen->operator()(); } this->m_cipher->ECRYPT_keysetup(&this->m_ctx, keyBuff, (u32)DECIM_DEFAULT_KEY_LEN*8, (u32)DECIM_DEFAULT_IV_LEN*8); this->m_cipher->ECRYPT_ivsetup(&this->m_ctx, ivBuff); } DataSourceDecim::~DataSourceDecim() { if (this->m_gen != nullptr) { delete this->m_gen; this->m_gen = nullptr; } if (this->m_cipher != nullptr){ delete this->m_cipher; this->m_cipher = nullptr; } } long long DataSourceDecim::getAvailableData() { return 9223372036854775807; // 2^63-1 } void DataSourceDecim::read(char *buffer, size_t size) { this->m_cipher->DECIM_keystream_bytes(&this->m_ctx, (u8*)buffer, (u32)size); } std::string DataSourceDecim::desc() { std::stringstream ss; ss << "Decim-r" << this->m_rounds; return ss.str(); }
true
36a2802fbed72805e2d355041a0e9fed1a0b1030
C++
rohanpillai/bit-torrent
/src/parser.cpp
UTF-8
6,319
2.9375
3
[]
no_license
#include <parser.h> using namespace std; bool isString(char *str) { if ((((int) str[0]) > 47) && (((int) str[0]) < 58)) { return true; } return false; } string getValue(char *str, char **next) { ostringstream oss; while ((*str) != ':') { oss << (*str); str++; } str++; int size = stoi(oss.str()); oss.clear(); oss.str(""); for (int i = 0; i < size; i++) { oss << (*str); str++; } *next = str; return oss.str(); } bencodedString::bencodedString(char **str) { char *next; value = getValue(*str, &next); *str = next; type = BENCODED_STRING; } void bencodedString::printValue(stringstream &ss) { ss << '"' << value << '"'; } bencodedDict::bencodedDict() { type = BENCODED_DICT; } bencodedInteger::bencodedInteger(char **str) { ostringstream oss; while (*(*str) != 'e') { oss << *(*str); (*str)++; } (*str)++; value = stoi(oss.str()); type = BENCODED_INTEGER; } void bencodedInteger::printValue(stringstream &oss) { oss << value ; } bencodedList::bencodedList() { type = BENCODED_LIST; } void bencodedList::insert(char **str) { if (isString(*str)) { bencodedString* bstr = new bencodedString(str); lst.push_back(bstr); } else { switch (*(*str)) { case 'i': { (*str)++; bencodedInteger* bint = new bencodedInteger(str); lst.push_back(bint); break; } case 'e': { (*str)++; return; } case 'l': { bencodedList *blist = new bencodedList(); (*str)++; blist->insert(str); lst.push_back(blist); break; } case 'd': { bencodedDict *bdict = new bencodedDict(); (*str)++; bdict->insert(str); lst.push_back(bdict); break; } default: { cout << "Unexpected value " << *str << '\n'; } } } insert(str); } void bencodedList::printValue(stringstream &oss) { oss << "["; for (list<bencodedObject *>::iterator it=lst.begin(); it != lst.end(); it++) { (*it)->printValue(oss); oss << ','; } oss << "]\n"; } bencodedObject *constructValue(char **str) { if (isString(*str)) { bencodedString *value = new bencodedString(str); return value; } switch(*(*str)) { case 'i': { (*str)++; return (new bencodedInteger(str)); } case 'l': { (*str)++; bencodedList *value = new bencodedList(); value->insert(str); return value; } case 'd': { (*str)++; bencodedDict *value = new bencodedDict(); value->insert(str); return value; } } } void bencodedDict::insert(char **str) { bencodedString *key = new bencodedString(str); bencodedObject *value = constructValue(str); bmap[key] = value; if (*(*str) == 'e') { (*str)++; return; } insert(str); } void bencodedDict::printValue(stringstream &oss) { oss << "{"; for (map<bencodedString *, bencodedObject *>::iterator it = bmap.begin(); it != bmap.end(); it++) { oss << '('; ((*it).first)->printValue(oss); oss << " , "; ((*it).second)->printValue(oss); oss << ')'; } oss << "}\n"; } bencodedObject *bencodedDict::getValueForKey(string key) { for (map<bencodedString *, bencodedObject *>::iterator it = bmap.begin(); it != bmap.end(); it++) { if (key.compare(((*it).first)->value) == 0) { return (*it).second; } } return NULL; } bencodedDict *parse_torrent_file(char *file_name) { ifstream ifs(file_name); bencodedDict *bdict = NULL; if (ifs) { ifs.seekg(0, ifs.end); int size = ifs.tellg(); ifs.seekg(0, ifs.beg); char *buffer = new char[size]; ifs.read(buffer, size); ifs.close(); if (*buffer == 'd') { bdict = new bencodedDict(); buffer++; bdict->insert(&buffer); } } return bdict; } bt_info_t *extract_bt_info(bencodedDict *metadata) { string info("info"); string name("name"); string piece_length("piece length"); string length("length"); string pieces("pieces"); bt_info_t *bt_info = (bt_info_t *) malloc(sizeof(bt_info_t)); bencodedObject *binfo = metadata->getValueForKey(info); if (binfo->type != BENCODED_DICT) { cout << "The value for info key is not a dictionary\n"; return NULL; } bencodedDict *binfo_dict = (bencodedDict *) binfo; bencodedObject *bname = binfo_dict->getValueForKey(name); if (bname->type != BENCODED_STRING) { cout << "The value for name in the torrent file should be a string\n"; return NULL; } strncpy(bt_info->name, (((bencodedString *)bname)->value).c_str(), FILE_NAME_MAX); bencodedObject *bpiece_length= binfo_dict->getValueForKey(piece_length); if (bpiece_length->type != BENCODED_INTEGER) { cout << "The value for piece_length in the torrent file should be an integer\n"; return NULL; } bt_info->piece_length = (((bencodedInteger *) bpiece_length)->value); bencodedObject *bfile_length= binfo_dict->getValueForKey(length); if (bfile_length->type != BENCODED_INTEGER) { cout << "The value for file length in the torrent file should be an integer\n"; return NULL; } bt_info->length = (((bencodedInteger *) bfile_length)->value); bt_info->num_pieces = (int) ceil(((float) bt_info->length)/((float) bt_info->piece_length)); bencodedObject *bpieces = binfo_dict->getValueForKey(pieces); if (bpieces->type != BENCODED_STRING) { cout << "The value for pieces in the torrent file should be a string\n"; return NULL; } const char *piece_hashes = (((bencodedString *) bpieces)->value).c_str(); bt_info->piece_hashes = new char*[bt_info->num_pieces]; for (int i=0; i < bt_info->num_pieces; i++) { bt_info->piece_hashes[i] = new char[20]; strncpy(bt_info->piece_hashes[i], (piece_hashes + i*20), 20); } return bt_info; } void printInfo(bt_info_t *bt_info) { printf("Name: %s\n", bt_info->name); printf("File length: %d\n", bt_info->length); printf("Piece length: %d\n", bt_info->piece_length); printf("Number of pieces: %d\n", bt_info->num_pieces); for (int i=0; i< bt_info->num_pieces; i++) { printf("Hash value for piece %d: ", i + 1); for (int j=0; j < 20; j++) { printf("%02x", (unsigned char) *(bt_info->piece_hashes[i] + j)); } printf("\n"); } }
true
33ec6cf4cd4c9bfa9b71f82f9dc79cb35be4aad5
C++
retrobrain/qChess
/Chess/chesspiece.cpp
UTF-8
2,871
3.046875
3
[]
no_license
#include "chesspiece.h" ChessPiece::ChessPiece(QObject *parent) : QObject(parent) { } ChessPiece::ChessPiece(const PieceType &type, const PieceColor &color) : QObject(), m_type(type), m_color(color), m_bFirstMoveMade(false) { switch (m_type) { case PieceType::Knight: m_vecPossibleDirection.push_back(DirectionHelpers::NNE); m_vecPossibleDirection.push_back(DirectionHelpers::ENE); m_vecPossibleDirection.push_back(DirectionHelpers::ESE); m_vecPossibleDirection.push_back(DirectionHelpers::SSE); m_vecPossibleDirection.push_back(DirectionHelpers::SSW); m_vecPossibleDirection.push_back(DirectionHelpers::WSW); m_vecPossibleDirection.push_back(DirectionHelpers::WNW); m_vecPossibleDirection.push_back(DirectionHelpers::NNW); break; case PieceType::Rook: m_vecPossibleDirection.push_back(DirectionHelpers::E); m_vecPossibleDirection.push_back(DirectionHelpers::W); m_vecPossibleDirection.push_back(DirectionHelpers::N); m_vecPossibleDirection.push_back(DirectionHelpers::S); break; case PieceType::Queen: case PieceType::King: m_vecPossibleDirection.push_back(DirectionHelpers::E); m_vecPossibleDirection.push_back(DirectionHelpers::W); case PieceType::Pawn: m_vecPossibleDirection.push_back(DirectionHelpers::N); m_vecPossibleDirection.push_back(DirectionHelpers::S); case PieceType::Bishop: m_vecPossibleDirection.push_back(DirectionHelpers::NW); m_vecPossibleDirection.push_back(DirectionHelpers::NE); m_vecPossibleDirection.push_back(DirectionHelpers::SW); m_vecPossibleDirection.push_back(DirectionHelpers::SE); break; } } bool ChessPiece::isMovementValid(Direction direction, int range, bool take) { for(auto iter : m_vecPossibleDirection) if(iter == direction) { if(m_type == PieceType::Pawn) return isPawnMovementLegal(direction, range, take); else if(m_type == PieceType::King) return isOneTileMove(range); else return true; } } bool ChessPiece::isPawnMovementLegal(Direction direction, int range, bool take) { if(!(m_color == PieceColor::White && direction < DirectionHelpers::W || m_color == PieceColor::Black && direction > DirectionHelpers::E)) return false; int iFirstPawnMove = m_bFirstMoveMade ? 1 : 2; if(isOneTileMove(range) && range == DirectionHelpers::S || range / iFirstPawnMove == DirectionHelpers::S) return !take; else if(abs(range) == DirectionHelpers::SW || abs(range) == DirectionHelpers::SE) return take; return false; } bool ChessPiece::isOneTileMove(int range) { return (range <= DirectionHelpers::SE); }
true
6c1d24e81bb864bd0db01b25c4fd37d8fb35a3b4
C++
sashank-tirumala/mechatronics_lab_project
/17_ButtonLCD_Count/17_ButtonLCD_Count.ino
UTF-8
2,027
3.203125
3
[]
no_license
/* Button Turns on and off a light emitting diode(LED) connected to digital pin 13, when pressing a pushbutton attached to pin 2. The circuit: - LED attached from pin 13 to ground - pushbutton attached to pin 2 from +5V - 10K resistor attached to pin 2 from ground - Note: on most Arduinos there is already an LED on the board attached to pin 13. created 2005 by DojoDave <http://www.0j0.org> modified 30 Aug 2011 by Tom Igoe This example code is in the public domain. http://www.arduino.cc/en/Tutorial/Button */ // constants won't change. They're used here to set pin numbers: const int buttonPin = 7; // the number of the pushbutton pin const int ledPin = 13; // the number of the LED pin // variables will change: int buttonState = 0; // variable for reading the pushbutton status #include <LiquidCrystal.h> // initialize the library by associating any needed LCD interface pin // with the arduino pin number it is connected to const int rs = 2, en = 3, d4 = 4, d5 = 8, d6 = 12, d7 = 13; LiquidCrystal lcd(rs, en, d4, d5, d6, d7); int count = 0; void setup() { // initialize the LED pin as an output: pinMode(ledPin, OUTPUT); // initialize the pushbutton pin as an input: pinMode(buttonPin, INPUT_PULLUP); // set up the LCD's number of columns and rows: lcd.begin(16, 2); Serial.begin(9600); } int prevstate = 0; int newstate = 1; void loop() { // read the state of the pushbutton value: buttonState = digitalRead(buttonPin); // check if the pushbutton is pressed. If it is, the buttonState is HIGH: if (buttonState == HIGH) { // turn LED on: digitalWrite(ledPin, HIGH); newstate= 1; } else { // turn LED off: digitalWrite(ledPin, LOW); newstate= 0; } if(newstate == 0 && prevstate == 1) { count++; } lcd.print(count); Serial.println(count); // Turn off the display: lcd.noDisplay(); // Turn on the display: lcd.display(); delay(150); lcd.clear(); prevstate = newstate; }
true
89212cb221f506e88d5c8f00e2a20aa0545e1f46
C++
brunoassish/poorSnake
/snake_.h
UTF-8
1,280
3.078125
3
[]
no_license
#pragma once #include "entity.h" #include "screen.h" class Snake : public Entity { private: unsigned short int length; Entity mytail[15]; bool tail[15]; public: Snake () { setPos(30,30); setLength(3); for (int i = 0; i < 3; i++) mytail[i] = new Entity(position.x, position.y-(i+1)); } ~Snake() {} void setLength(const int L) { length = L; } int getLength() const { return length; } void Ate() { tail[length]=true; length++; updateTail(); } void print(Screen& SCR) { SCR.screen[position.x-1][position.y-1]=true; unsigned short int i; for(i=0; i <length; i++) { mytail[i].print(SCR); } } void up() { updateTail(); position.y--; } void down() { updateTail(); position.y++; } void right() { updateTail(); position.x++; } void left() { updateTail(); position.x--; } void updateTail() { unsigned short int i; for(i=length-1; i > 0; i--) { mytail[i] = mytail[i-1]; } mytail[0].setPos(position); } };
true
0052ed80ec3cac68a51b394c8b7e833af40e48cd
C++
nicoperetti/TAP-2016
/UVA/10646.cc
UTF-8
962
3.203125
3
[]
no_license
#define toDigit(c) c-'0' #include <cstdio> #include <iostream> #include <vector> #include <string> using namespace std; int value(string card) { if (isdigit(card[0])) { return toDigit(card[0]); } else { return 10; } } int main() { int TC; int i; // iterator int index_pile; int Y, X; string card; vector<string> v, h; cin >> TC; for (int j=0; j<TC; j++) { cout << "Case " << j+1 << ": "; Y = 0; index_pile = 51; v.clear(); for (i=0; i <= index_pile; i++) { cin >> card; v.push_back(card); } index_pile -= 25; for(i=0; i < 3; i++) { X = value(v[index_pile]); Y += X; index_pile -= (11 - X); } Y--; if (Y <= index_pile) { cout << v[Y] << endl; } else { cout << v[(52-25)+Y-(index_pile+1)] << endl; } } }
true
0fd3fcc3488544cac210d151ca00ce00342b9705
C++
saranshrawat/Data-structure-and-algorithms
/strings/strings 1st/longest recurring subsequce in a string.cpp
UTF-8
590
3.171875
3
[]
no_license
//dynamic programming --- length of longest recurring subsequecne #include<iostream> #include<vector> #include<string> using namespace std; void lrs(string s) { int n=s.length(); int arr[n][n]={}; for(int i=1;i<=n;i++) { for(int j=1;j<=n;j++) { if(s[i-1]==s[j-1] &&i!=j) //this i!=j only for recurring subseq arr[i][j]=1+ arr[i-1][j-1]; else arr[i][j]=max(arr[i][j-1],arr[i-1][j]); } } int len=arr[n][n]; cout<<len; } int main() { cout<<"enter a string"; string s; cin>>s; lrs(s); return 0; }
true
2019f43a7dc29fb7846d1e73cd86946195dbb742
C++
l1021635438/Game_zinx
/customer/Player/aoi.cpp
UTF-8
3,220
2.671875
3
[]
no_license
#include "aoi.h" AOIMgr *AOIMgr::pxAoiMgr = NULL; Grid::Grid(int _gid, int _minx, int _maxx, int _miny, int _maxy):Gid(_gid), MinX(_minx), MaxX(_maxx), MinY(_miny), MaxY(_maxy) { } void Grid::Add(PlayerRole * _player) { players.push_back(_player); } void Grid::Remove(PlayerRole * _player) { players.remove(_player); } AOIMgr::AOIMgr(int _minx, int _maxx, int _miny, int _maxy, int _cntx, int _cnty):MinX(_minx),MaxX(_maxx), MinY(_miny), MaxY(_maxy), CntsX(_cntx), CntsY(_cnty) { for (int y = 0; y < CntsY; ++y) { for (int x = 0; x < CntsX; x++) { int gid = y * CntsX + x; Grid *pxGrid = new Grid(gid, MinX + x * gridWidth(), MinX + (x + 1) * gridWidth(), MinY + y * gridLength(), MinY + (y + 1) * gridLength()); m_grids.push_back(pxGrid); } } } void AOIMgr::GetSurroundingGridsByGid(int _gid, list<Grid *> &outgrids) { if (_gid < 0 || (unsigned int)_gid >= m_grids.size()) { return; } outgrids.push_back(m_grids[_gid]); int y = _gid / CntsX; if (y > 0) { outgrids.push_back(m_grids[_gid - CntsX]); } if (y < (CntsY - 1)) { outgrids.push_back(m_grids[_gid + CntsX]); } int x = _gid % CntsX; if (x > 0) { int gid = (_gid - 1); outgrids.push_back(m_grids[gid]); int y = gid / CntsX; if (y > 0) { outgrids.push_back(m_grids[gid - CntsX]); } if (y < (CntsY - 1)) { outgrids.push_back(m_grids[gid + CntsX]); } } if (x < (CntsX - 1)) { int gid = _gid + 1; outgrids.push_back(m_grids[gid]); int y = gid / CntsX; if (y > 0) { outgrids.push_back(m_grids[gid - CntsX]); } if (y < (CntsY - 1)) { outgrids.push_back(m_grids[gid + CntsX]); } } } int AOIMgr::GetGidbyPos(int x, int y) { int gx = (x - MinX) / gridWidth(); int gy = (y - MinY) / gridLength(); return gy * CntsX + gx; } void AOIMgr::GetPlayersByPos(int x, int y, list < PlayerRole * > &players) { int gid = GetGidbyPos(x, y); list<Grid *> Grids; GetSurroundingGridsByGid(gid, Grids); auto itr = Grids.begin(); for (; itr != Grids.end(); itr++) { list<PlayerRole *> tmpList = list<PlayerRole *>((*itr)->players); players.splice(players.begin(), tmpList); } return; } void AOIMgr::GetPlayersInGridByGid(int _gid, list < PlayerRole * > & players) { players = m_grids[_gid]->players; } void AOIMgr::RemovePlayerFromGrid(PlayerRole * _player, int _gid) { m_grids[_gid]->Remove(_player); } void AOIMgr::AddPlayerToGrid(PlayerRole * _player, int _gid) { m_grids[_gid]->Add(_player); } void AOIMgr::Add2GridByPos(PlayerRole * _player, int x, int y) { int gid = GetGidbyPos(x, y); AddPlayerToGrid(_player, gid); } void AOIMgr::RemoveFromGridByPos(PlayerRole * _player, int x, int y) { int gid = GetGidbyPos(x, y); RemovePlayerFromGrid(_player, gid); }
true
d72d108655cdf6bb6ed0ed7d69af588abf7499ba
C++
Bifido/NetworkingProgramming
/ProfSolution/netlib/BitStream.h
UTF-8
2,851
2.84375
3
[]
no_license
// // BitStream.h // superasteroids // // Created by Cristian Marastoni on 31/05/14. // // #pragma once #include <string.h> #include "NetTypes.h" #include <string> class BitStream { public: BitStream(); BitStream(uint8 *data, size_t size, bool read=false); BitStream(const uint8 *data, size_t size); virtual ~BitStream(); const uint8 *buffer() const; const uint8 *read_ptr() const; uint32 size() const; void seek(int32 nbits) const; void skip(uint32 nbits) const; void skip_bytes(uint32 nbytes) const; uint32 bitpos() const; uint32 bytepos() const; uint32 remaining_bytes() const; bool eof() const; void flush(); void setData(uint8 *data, size_t size); void setData(uint8 const *data, size_t size); void subStream(uint32 bitPos, uint32 size, BitStream &out) const; void copyData(uint32 bytePos, uint32 size, void *out) const; BitStream &pack_s8(char data); BitStream &pack_s16(int16 data); BitStream &pack_s32(int32 data); BitStream &pack8(uint8 data); BitStream &pack16(uint16 data); BitStream &pack32(uint32 data); BitStream &pack64(uint64 data); BitStream &packFloat(float data); BitStream &packString(const char *str); BitStream &packString(std::string const &str); BitStream &packData(void const *data, size_t size); //Attention! data must be byte aligned to append the content (for both performance and correctness) BitStream &append(void const *data, size_t size); BitStream &align(); BitStream const &align() const; BitStream const &unpack8(uint8 &data) const; BitStream const &unpack16(uint16 &data) const; BitStream const &unpack32(uint32 &data) const; BitStream const &unpack64(uint64 &data) const; BitStream const &unpackFloat(float &data) const; BitStream const &unpack_s8(char &data) const; BitStream const &unpack_s16(int16 &data) const; BitStream const &unpack_s32(int32 &data) const; BitStream const &unpackString(char *buffer, uint32 bufferSize) const; BitStream const &unpackString(std::string &str) const; uint32 unpackData(uint8 *buffer, uint32 bufferSize) const; private: BitStream &packBits(unsigned int data, int nBits); uint32 unpackBits(int nBits) const ; void writeToBuffer(uint32 bits); void readFromBuffer(uint32 *bits) const; void cacheBits(uint32 *bits) const; private: union { uint8 *mWriteBuffer; uint8 const *mReadBuffer; }; uint32 mBufferSize; uint32 mBitCount; mutable uint32 mBitPos; mutable uint32 mBitLeft; mutable uint32 mBitBuf; }; template<int SIZE> class NetStackData : public BitStream { public: NetStackData() : BitStream(mBuffer, SIZE) { } uint32 capacity() const { return SIZE; } private: uint8 mBuffer[SIZE]; };
true
0efde6015feb13190adf169b17512c432467d049
C++
HassanDhariwal/my_programs-
/time calculation/funcations/Level 1/program 5/5.cpp
UTF-8
294
3
3
[]
no_license
#include<iostream>//take nothing retrun nothing void whether(); using namespace std; int main() { whether(); } void whether() { int a; cout<<"enter a number for whether even and odd:"; cin>>a; if(a%2==0) // cout<<"Even no is"<<" : "<<a<<endl; else cout<<"odd no is"<<" : "<<a<<endl; }
true
ef08c48ec73e0ce48fada8a211bcec38f170656f
C++
Uxell/SimulatedAnnealing_JobShop
/cpp_code/task.cpp
UTF-8
290
2.765625
3
[ "MIT" ]
permissive
#include "task.h" Task::Task() {} void Task::setMachineId(int machine_id) { this->machine_id = machine_id; } void Task::setDuration(int duration) { this->duration = duration; } int Task::getMachineId() { return this->machine_id; } int Task::getDuration() { return this->duration; }
true
34ba0cea7f95c7ece0a22abe8ba588682196edda
C++
harababurel/homework
/sem5/pkc/classpher/util/factorization.cc
UTF-8
501
2.546875
3
[]
no_license
#include "factorization.h" #include "ntl_hash.h" namespace f11n { Factorization Factorization::operator&(const Factorization& other) const { Factorization common; for (const auto& factor : factors()) { const auto& base = factor.first; const auto& exponent = factor.second; if (other.Contains(base)) { const auto& other_exponent = other.GetExponent(base); common.AddOrUpdate(base, std::min(exponent, other_exponent)); } } return common; } } // namespace f11n
true
0069368256bba9a573e1a8fd94e6e3b7d3a07fea
C++
0llamh/university
/Object Oriented Programming/assignments/assignment3/time.cpp
UTF-8
7,993
3.5625
4
[]
no_license
#include <iostream> #include <iomanip> #include "time.h" using namespace std; //FRIEND FUNCTIONS bool operator<(const Time& t1, const Time& t2) { //ALL BOOL FUNCTIONS ARE DEFINED USING THIS ONE. ALL OTHER //BOOLS HAVE REFERENCE BACK TO HERE JUST TO MAKE BUG FIXING EASIER if (t1.day < t2.day) return true; else if (t1.day == t2.day) { if (t1.hour < t2.hour) return true; else if (t1.hour == t2.hour) { if (t1.minute < t2.minute) return true; else if (t1.minute == t2.minute) { if (t1. second < t2.second) return true; else return false; } else return false; } else return false; } else return false; } bool operator>(const Time& t1, const Time& t2) { if (t2 < t1) return true; else return false; } bool operator==(const Time& t1, const Time& t2) { if (t1 < t2 || t2 < t1) return false; else return true; } bool operator!=(const Time& t1, const Time& t2) { if (t1 < t2 || t2 < t1) return true; else return false; } bool operator<=(const Time& t1, const Time& t2) { if (t2 < t1) return false; else return true; } bool operator>=(const Time& t1, const Time& t2) { if (t1 < t2) //USES THE ORIGINAL BOOL OPERATOR (FOR EASIER BUG FIXES) return false; else return true; } Time operator+(const Time& t1, const Time& t2) { //CONVERTS ALL TO SECONDS AND ADDS UP BOTH TIME VALUES int seconds = ((t1.second + t2.second) + (60 * (t1.minute + t2.minute)) + (3600 * (t1.hour + t2.hour)) + (86400 * (t1.day + t2.day))); Time t3(seconds); //INIT RESULT TIME WITH TOTAL # OF SECONDS t3.TimeCheck(t3.day, t3.hour, t3.minute, t3.second); //ERROR CHECKING return t3; //RETURNS THE RESULT } Time operator-(const Time& t1, const Time& t2) { //CONVERTS ALL TO THEIR INDIVIDUAL TOTAL SECOND VALUES int t3_seconds, t2_seconds, t1_seconds; t1_seconds = (t1.second + ( 60 * (t1.minute)) + ( 3600 * ( t1.hour)) + ( 86400 * ( t1.day))); t2_seconds = (t2.second + ( 60 * (t1.minute)) + ( 3600 * ( t1.hour)) + ( 86400 * ( t1.day))); if (t1_seconds > t2_seconds) //DETERMINES IF T1 IS GREATER t3_seconds = t1_seconds - t2_seconds; else //IF NOT, T3 = 0 SECONDS t3_seconds = 0; Time t3(t3_seconds); //INITALIZES RESULT TIME WITH TOTAL REMAINING SECONDS t3.TimeCheck(t3.day, t3.hour, t3.minute, t3.second); //ERROR CHECKING return t3; //RETURNS RESULT } Time operator*(const Time& t1, int x) { int seconds = ((t1.second) + (60 * (t1.minute)) + (3600 * (t1.hour)) + (86400 * (t1.day))); seconds = seconds * x; //TOTAL # OF SECONDS MULTIPLIED BY AN INTEGER Time t2(seconds); //INIT RESULT TIME WITH TOTAL SECONDS t2.TimeCheck(t2.day, t2.hour, t2.minute, t2.second); //ERROR CHECK AND OVERLAP FUNCTION return t2; //RETURNS RESULT TIME } ostream& operator<<(ostream& x, const Time& t1) { if (t1.day == 0) //DAY COUNTER x << "0" << '~'; else x << t1.day << '~'; if ( t1.hour == 0) //HOUR COUNTER x << "00:"; else if (t1.hour < 10) x << '0' << t1.hour << ':'; else x << t1.hour << ':'; if (t1.minute == 0) //MINUTE COUNTER x << "00:"; else if (t1.minute < 10) x << '0' << t1.minute << ':'; else x << t1.minute << ':'; if (t1.second == 0) //SECOND COUNTER x << "00"; else if (t1.second < 10) x << '0' << t1.second; else x << t1.second; return x; //RETURN THE OUTPUT } istream& operator>>(istream& x, Time& t1) { char colon; //DUMMY CHAR TO ABSORB THE : char tilda; //ABSORBS THE ~ int d, h, m, s; //INPUT VALUES x >> d >> tilda >> h >> colon >> m >> colon >> s; //INSERTION OPERATOR t1.Time::TimeCheck(d, h, m, s); //CONVERSION/OVERLAP/ERROR CHECK FUNCTION return x; //RETURNS THE INSERTION } //CONSTRUCTORS Time::Time() //DEFAULT CONSTRUCTOR { day = 0; hour = 0; minute = 0; second = 0; } Time::Time(int s) { day = 0; //VARIABLE INITIATION hour = 0; minute = 0; second = s; int sec_overlap = second/60; //ALLOWS FOR THE THE NUMBER OF OVERLAPS IN THE SECOND for (int i1 = 0; i1 < sec_overlap; i1++) { second = second - 60; //DECREMENTS THE NUMBER OF SECONDS PER MINUTE minute++; //MINUTE INCREMENT } if (minute >= 60) //ALLOWS FOR MINUTE OVERLAP FOR HOURS { int min_overlap = minute/60; //NUMBER OF MINUTE OVERLAPS for (int i2 = 0; i2 < min_overlap; i2++) { minute = minute - 60; //MINUTE DECCREMENT IN HOURS hour++; //HOUR INCREMENT } } if (hour >= 24) //HOUR OVERLAP { int hour_overlap = hour/24; for (int i3 = 0; i3 < hour_overlap; i3++) { hour = hour - 24; //HOUR DECREMENT day++; //DAY INCREMENT } } } Time::Time(int d, int h, int m, int s) { TimeCheck(d, h, m, s); //ERROR CHECKING FUNCTION } //MEMBER FUNCTIONS Time& Time::operator++() { second = second + 1; //CHANGES THE TIME BY +1 SECOND TimeCheck(day, hour, minute, second); //ERROR CHECK return *this; //RETURNS THE NEW TIME } Time& Time::operator--() { second = second - 1; if (second < 0 && (minute > 0 || hour > 0 || day > 0)) { second = 59; //RESETS SECONDS minute = minute - 1; //DOCKS ONE MINUTE if (minute < 0 && (hour > 0 || day > 0)) { minute = 59; //RESETS MINUTES hour = hour - 1; //DOCKS ONE HOUR if (hour < 0 && day > 0) { hour = 23; //RESETS HOURS day = day - 1; //DOCKS ONE DAY } } else if (minute < 0 && (hour <= 0 || day <= 0)) minute = 0; } else if (second < 0) second = 0; TimeCheck(day, hour, minute, second); //ERROR CHECKING FOR NEGATIVES return *this; } Time Time::operator++(int) { Time temp = *this; //INITIALIZES A COPY OF THE CALLING OBJECT second = second + 1; //CHANGES THE TIME BY +1 SECOND TimeCheck(day, hour, minute, second); return temp; //RETURNS THE OLD TIME } Time Time::operator--(int) { Time temp = *this; second = second - 1; if (second < 0 && (minute > 0 || hour > 0 || day > 0)) { second = 59; //RESETS SECONDS minute = minute - 1; //DOCKS ONE MINUTE if (minute < 0 && (hour > 0 || day > 0)) { minute = 59; //RESETS MINUTES hour = hour - 1; //DOCKS ONE HOUR if (hour < 0 && day > 0) { hour = 23; //RESETS HOURS day = day - 1; //DOCKS ONE DAY } } else if (minute < 0 && (hour <= 0 || day <= 0)) minute = 0; } else if (second < 0) second = 0; TimeCheck(day, hour, minute, second); //ERROR CHECKING FOR NEGATIVES return temp; } //ERROR CHECKING FUNCTION void Time::TimeCheck(int d, int h, int m, int s) { day = d; //INITIATION VALUES OF TIME hour = h; //ERROR CHECKING IN ORDER minute = m; //TO CHECK FOR OVERFLOW second =s; if (second >= 60) //ERROR CHECKING FOR SECOND OVERLAPS { int sec_overlap = second/60; for (int i4 = 0; i4 < sec_overlap; i4++) { second = second - 60; minute++; } } else if (second <= 0) //NEGATIVE CHECK second = 0; if (minute >= 60) //ERROR CHECKING FOR MINUTE OVERLAPS { int min_overlap = minute/60; for (int i5 = 0; i5 < min_overlap; i5++) { minute = minute - 60; hour++; } } else if (minute <= 0) //NEGATIVE CHECK minute = 0; if (hour >= 24) //ERROR CHECKING FOR HOUR OVERLAPS { int hour_overlap = hour/24; for (int i6 = 0; i6 < hour_overlap; i6++) { hour = hour - 24; day++; } } else if (hour <= 0) //NEGATIVE CHECK hour = 0; if (day <= 0) //NEGATIVE CHECK day = 0; }
true
f27b9db5de039b833e3777e59a70616cc20dddb8
C++
Harkaan/imPROVE
/Engine/TextureCache.cpp
ISO-8859-1
721
3.171875
3
[]
no_license
#include "TextureCache.h" #include <iostream> namespace Engine { TextureCache::TextureCache() { } TextureCache::~TextureCache() { } Texture TextureCache::getTexture(std::string texturePath) { //Cherche la texture dans le cache auto mit = _textureMap.find(texturePath); //Si la texture recherche n'est pas dans le cache, on la charge if (mit == _textureMap.end()) { Texture newTexture = Texture::loadPNG(texturePath); // on charge la texture std::cout << "Loaded new texture " << texturePath << std::endl; _textureMap.insert(make_pair(texturePath, newTexture)); // on l'insre dans la map (cache) return newTexture; } //Si la texture existe on la renvoie return mit->second; } }
true