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Update README.md

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@@ -16,4 +16,16 @@ The Sunlit3D dataset offers post-processed 3D reconstructions of buildings for s
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  - Each model has a texture map which were resized to 8192x8192 px.
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  - Each model were postprocessed in Blender in order to generate texture maps consisting of (1) Normal information (2) Mask information, (3) Height information, (4) Shading information, (5) Reflectance information, (6) Illuminated Reflectance information
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  - Note that the original mesh is considered as the reflectance information
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- - The relfectance and shading components of each model are available in nine different illumination settings.
 
 
 
 
 
 
 
 
 
 
 
 
 
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  - Each model has a texture map which were resized to 8192x8192 px.
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  - Each model were postprocessed in Blender in order to generate texture maps consisting of (1) Normal information (2) Mask information, (3) Height information, (4) Shading information, (5) Reflectance information, (6) Illuminated Reflectance information
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  - Note that the original mesh is considered as the reflectance information
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+ - The reflectance and shading components of each model are available in nine different illumination settings.
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+
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+ <p align="center">
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+ <img src="https://cdn-uploads.huggingface.co/production/uploads/6331b00ab7b8e9d6e89a5dc0/8qQadPnF2wre3_eQ2Vc4_.webp" width="512">
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+ <br>
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+ <em>Figure 1: Visualization of all six texture maps.</em>
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+ </p>
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+
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+ <p align="center">
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+ <img src="https://cdn-uploads.huggingface.co/production/uploads/6331b00ab7b8e9d6e89a5dc0/eneUMTompkHSmDUmqt0l6.webp" width="512">
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+ <br>
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+ <em>Figure 2: Visualization of all nine illumination settings.</em>
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+ </p>