pid
stringclasses 84
values | question
stringclasses 18
values | answer
stringlengths 3
121
| multiturn_path
stringlengths 6
89
| problem_image_0
imagewidth (px) 276
532
| reasoning_image_list
images listlengths 1
7
| num_turns
int32 1
7
| subtasks
stringclasses 30
values | task
stringclasses 6
values | meta_info
stringlengths 226
969
|
|---|---|---|---|---|---|---|---|---|---|
MiniBehavior_FindTreasure_4_4_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,P,U,T,D,R,D,D,T,U,R,T
|
["LLP", "UT", "DRDDT", "URT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["G", "1", "0", "1"], ["C", "1", "s", "0"], ["0", "D", "F", "B"], ["A", "E", "1", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[3, 0]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 3]]}, "key": {"flags": ["C", "D"], "pos": [[1, 0], [2, 1]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[3, 1], [2, 2], [0, 0]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_5_5_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,U,U,P,D,T,D,D,R,T,L,U,L,L,T
|
["UUUP", "DT", "DDRT", "LULLT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "0", "C", "D", "0"], ["1", "1", "E", "1", "0"], ["G", "A", "1", "0", "1"], ["1", "0", "s", "F", "0"], ["1", "B", "0", "0", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[2, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[4, 1]]}, "key": {"flags": ["C", "D"], "pos": [[0, 2], [0, 3]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[1, 2], [3, 3], [2, 0]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_6_6_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,P,L,L,T,R,R,R,D,D,D,R,T,D,T
|
["LP", "LLT", "RRRDDDRT", "DT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["0", "F", "1", "C", "s", "1"], ["0", "1", "0", "0", "1", "0"], ["1", "B", "0", "1", "1", "0"], ["1", "1", "0", "0", "1", "E"], ["0", "0", "0", "A", "1", "G"], ["1", "0", "0", "1", "D", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[4, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 1]]}, "key": {"flags": ["C", "D"], "pos": [[0, 3], [5, 4]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[3, 5], [0, 1], [4, 5]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_7_7_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,D,L,D,P,U,T,D,L,L,D,L,L,D,T,D,T
|
["DDLDP", "UT", "DLLDLLDT", "DT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "0", "0", "1", "0", "0", "s"], ["1", "0", "0", "0", "1", "1", "1"], ["1", "D", "1", "1", "0", "F", "1"], ["A", "1", "1", "1", "1", "C", "0"], ["0", "1", "1", "1", "0", "1", "0"], ["1", "G", "0", "0", "0", "B", "0"], ["1", "E", "1", "1", "1", "0", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[3, 0]]}, "lifejacket": {"flags": ["B"], "pos": [[5, 5]]}, "key": {"flags": ["C", "D"], "pos": [[3, 5], [2, 1]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[6, 1], [2, 5], [5, 1]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_8_8_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,L,L,L,U,P,U,T,D,D,D,D,L,D,T,U,R,R,R,R,R,R,T
|
["LLLLLUP", "UT", "DDDDLDT", "URRRRRRT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "1", "G", "1", "0", "0", "1", "0"], ["0", "1", "C", "0", "1", "1", "B", "0"], ["1", "1", "1", "1", "1", "1", "1", "s"], ["0", "1", "D", "1", "0", "1", "0", "0"], ["1", "1", "1", "1", "1", "1", "1", "F"], ["0", "E", "0", "0", "0", "0", "1", "0"], ["0", "1", "1", "1", "1", "1", "0", "1"], ["0", "1", "1", "A", "0", "0", "0", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[7, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[1, 6]]}, "key": {"flags": ["C", "D"], "pos": [[1, 2], [3, 2]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[5, 1], [4, 7], [0, 2]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_5_6_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,U,U,U,P,U,L,T,R,D,D,D,D,R,R,T,L,L,U,L,L,U,U,L,T
|
["LUUUP", "ULT", "RDDDDRRT", "LLULLUULT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "0", "G", "1", "1", "B"], ["F", "1", "0", "C", "0", "1"], ["0", "A", "0", "1", "1", "1"], ["0", "1", "D", "1", "0", "1"], ["0", "0", "1", "1", "s", "E"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[2, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[0, 5]]}, "key": {"flags": ["C", "D"], "pos": [[1, 3], [3, 2]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[4, 5], [1, 0], [0, 2]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_6_8_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,R,R,R,U,R,P,L,T,D,L,D,T,U,R,R,D,R,R,T
|
["DRRRURP", "LT", "DLDT", "URRDRRT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["s", "1", "0", "E", "C", "1", "1", "1"], ["B", "1", "1", "1", "1", "0", "1", "0"], ["0", "0", "F", "0", "1", "1", "G", "1"], ["0", "A", "1", "1", "1", "1", "0", "0"], ["0", "1", "1", "1", "D", "1", "1", "1"], ["1", "1", "1", "0", "1", "1", "1", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[3, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[1, 0]]}, "key": {"flags": ["C", "D"], "pos": [[0, 4], [4, 4]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[0, 3], [2, 2], [2, 6]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_6_7_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,U,U,P,U,T,R,R,T,L,L,D,D,D,D,D,R,T
|
["UUUP", "UT", "RRT", "LLDDDDDRT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "1", "F", "1", "G", "1", "1"], ["0", "1", "C", "0", "1", "0", "0"], ["0", "1", "1", "0", "A", "0", "1"], ["1", "0", "1", "0", "0", "1", "1"], ["B", "D", "s", "0", "1", "0", "1"], ["1", "0", "1", "E", "1", "0", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[2, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[4, 0]]}, "key": {"flags": ["C", "D"], "pos": [[1, 2], [4, 1]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[5, 3], [0, 2], [0, 4]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_7_8_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,U,P,D,D,L,L,U,L,L,U,U,L,L,T,R,R,U,U,T,R,R,R,T
|
["UUP", "DDLLULLUULLT", "RRUUT", "RRRT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "0", "0", "1", "1", "1", "0", "0"], ["1", "0", "G", "A", "1", "F", "0", "0"], ["1", "0", "1", "1", "1", "0", "1", "1"], ["E", "D", "1", "0", "0", "1", "1", "1"], ["0", "0", "1", "0", "1", "0", "C", "0"], ["0", "0", "1", "1", "1", "0", "1", "1"], ["1", "B", "1", "0", "1", "1", "s", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[1, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[6, 1]]}, "key": {"flags": ["C", "D"], "pos": [[4, 6], [3, 1]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[3, 0], [1, 5], [1, 2]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_9_9_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,R,R,R,D,R,D,D,D,R,R,P,L,L,T,U,U,U,U,L,L,L,L,T,R,R,R,U,R,R,R,U,U,L,T
|
["DRRRDRDDDRRP", "LLT", "UUUULLLLT", "RRRURRRUULT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "1", "1", "1", "0", "E", "B", "0", "0"], ["0", "1", "1", "0", "1", "0", "1", "0", "1"], ["s", "1", "0", "1", "1", "1", "1", "1", "0"], ["F", "A", "1", "1", "1", "0", "1", "0", "0"], ["0", "0", "0", "1", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "1", "0", "0", "0"], ["1", "1", "1", "1", "1", "0", "1", "0", "1"], ["0", "0", "0", "1", "G", "1", "C", "D", "1"], ["1", "0", "1", "1", "1", "1", "1", "0", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[3, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[0, 6]]}, "key": {"flags": ["C", "D"], "pos": [[7, 6], [7, 7]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[0, 5], [3, 0], [7, 4]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_10_10_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,L,L,U,U,U,L,L,L,D,P,U,T,R,R,R,R,U,U,R,R,T,U,L,L,L,L,U,L,U,L,L,L,U,L,T
|
["DLLUUULLLDP", "UT", "RRRRUURRT", "ULLLLULULLLULT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["E", "1", "0", "1", "1", "0", "0", "0", "1", "1"], ["0", "1", "1", "1", "1", "0", "1", "1", "0", "0"], ["1", "1", "0", "1", "1", "B", "0", "0", "1", "1"], ["0", "1", "0", "1", "0", "1", "1", "1", "1", "1"], ["1", "0", "1", "1", "0", "1", "0", "D", "1", "G"], ["1", "1", "0", "0", "1", "1", "0", "1", "0", "0"], ["0", "1", "0", "F", "1", "1", "1", "1", "0", "0"], ["1", "1", "1", "C", "0", "0", "1", "1", "0", "1"], ["0", "1", "1", "1", "1", "0", "1", "0", "s", "1"], ["0", "1", "1", "1", "A", "0", "1", "1", "1", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[9, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 5]]}, "key": {"flags": ["C", "D"], "pos": [[7, 3], [4, 7]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[0, 0], [6, 3], [4, 9]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_9_10_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,D,L,D,D,D,D,L,P,U,T,U,L,T,R,R,U,U,T
|
["LDLDDDDLP", "UT", "ULT", "RRUUT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "0", "1", "A", "0", "1", "s", "1", "1", "1"], ["1", "0", "0", "1", "G", "1", "0", "0", "0", "1"], ["1", "0", "1", "0", "1", "0", "1", "0", "0", "1"], ["1", "0", "F", "1", "1", "1", "0", "1", "0", "1"], ["0", "0", "0", "E", "1", "0", "1", "1", "1", "0"], ["1", "0", "0", "C", "1", "0", "1", "1", "1", "1"], ["0", "1", "1", "1", "1", "0", "0", "1", "B", "0"], ["1", "0", "1", "0", "1", "1", "1", "1", "D", "1"], ["1", "0", "1", "0", "0", "1", "1", "0", "0", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[0, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[6, 8]]}, "key": {"flags": ["C", "D"], "pos": [[5, 3], [7, 8]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[4, 3], [3, 2], [1, 4]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
MiniBehavior_FindTreasure_8_10_0
|
You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,L,D,L,P,U,T,D,L,L,U,L,T,R,D,R,D,D,D,L,L,L,L,L,T
|
["DLDLP", "UT", "DLLULT", "RDRDDDLLLLLT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "1", "0", "D", "1", "1", "A", "1", "0", "0"], ["0", "1", "0", "1", "0", "0", "1", "1", "0", "1"], ["1", "1", "1", "1", "0", "1", "1", "0", "1", "s"], ["1", "0", "1", "0", "E", "B", "0", "F", "1", "1"], ["1", "0", "0", "1", "0", "1", "1", "C", "1", "0"], ["0", "1", "1", "1", "0", "0", "1", "1", "0", "1"], ["1", "1", "0", "1", "1", "0", "1", "0", "1", "0"], ["1", "G", "1", "1", "1", "1", "1", "1", "1", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[0, 6]]}, "lifejacket": {"flags": ["B"], "pos": [[3, 5]]}, "key": {"flags": ["C", "D"], "pos": [[4, 7], [0, 3]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[3, 4], [3, 7], [7, 1]]}}, "task_type": "FindTreasure", "goal_object": "None"}
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MiniBehavior_FindTreasure_10_9_0
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You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,R,R,U,R,U,P,D,D,D,D,T,U,U,L,L,L,U,T,D,D,R,D,D,D,D,R,T
|
["URRURUP", "DDDDT", "UULLLUT", "DDRDDDDRT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
MiniBehavior_FindTreasure
|
{"map": [["1", "1", "1", "1", "0", "0", "1", "1", "0"], ["1", "0", "1", "1", "1", "1", "0", "0", "0"], ["0", "0", "1", "0", "C", "1", "1", "0", "1"], ["1", "F", "0", "1", "1", "0", "1", "1", "1"], ["0", "1", "A", "1", "1", "0", "0", "1", "1"], ["0", "s", "1", "1", "1", "0", "B", "1", "1"], ["0", "0", "1", "0", "G", "1", "0", "0", "1"], ["1", "1", "1", "1", "0", "1", "0", "1", "0"], ["1", "1", "1", "D", "0", "0", "0", "0", "1"], ["0", "0", "1", "E", "0", "1", "0", "1", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[4, 2]]}, "lifejacket": {"flags": ["B"], "pos": [[5, 6]]}, "key": {"flags": ["C", "D"], "pos": [[2, 4], [8, 3]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[9, 3], [3, 1], [6, 4]]}}, "task_type": "FindTreasure", "goal_object": "None"}
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MiniBehavior_Navigation_4_4_0
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You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,L,P,L,D,P,U,R,R,D,D,D,L,P,L,P
|
["ULP", "LDP", "URRDDDLP", "LP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
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{"map": [["1", "B", "1", "F"], ["E", "0", "s", "0"], ["0", "1", "1", "0"], ["D", "C", "A", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 2]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[0, 1], [3, 1], [3, 0], [1, 0]]}, "treasure": {"flags": ["F"], "pos": [[0, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
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MiniBehavior_Navigation_5_5_0
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You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,P,U,U,U,P,R,R,P,D,L,P
|
["LLP", "UUUP", "RRP", "DLP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
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{"map": [["0", "1", "C", "1", "B"], ["1", "0", "1", "D", "1"], ["1", "A", "1", "0", "F"], ["0", "0", "E", "1", "s"], ["0", "1", "0", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[2, 1]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[0, 4], [0, 2], [1, 3], [3, 2]]}, "treasure": {"flags": ["F"], "pos": [[2, 4]]}}, "task_type": "Navigation", "goal_object": "flag"}
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MiniBehavior_Navigation_6_6_0
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You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
R,P,U,R,P,U,R,P,L,L,L,L,U,P
|
["RP", "URP", "URP", "LLLLUP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
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{"map": [["1", "0", "0", "1", "1", "0"], ["1", "0", "0", "0", "1", "0"], ["0", "B", "0", "1", "1", "1"], ["0", "A", "1", "1", "1", "C"], ["0", "1", "1", "1", "E", "1"], ["0", "1", "s", "D", "F", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 1]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[2, 1], [3, 5], [5, 3], [4, 4]]}, "treasure": {"flags": ["F"], "pos": [[5, 4]]}}, "task_type": "Navigation", "goal_object": "flag"}
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MiniBehavior_Navigation_7_7_0
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You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,D,P,L,L,L,P,L,P,R,R,U,U,L,L,P
|
["DDP", "LLLP", "LP", "RRUULLP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
|
{"map": [["1", "1", "0", "0", "1", "0", "0"], ["0", "1", "1", "0", "1", "1", "1"], ["0", "B", "1", "1", "1", "s", "0"], ["1", "0", "0", "1", "0", "1", "A"], ["0", "D", "C", "1", "1", "E", "1"], ["0", "1", "0", "1", "1", "0", "1"], ["1", "1", "F", "0", "1", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 6]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[2, 1], [4, 2], [4, 1], [4, 5]]}, "treasure": {"flags": ["F"], "pos": [[6, 2]]}}, "task_type": "Navigation", "goal_object": "flag"}
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MiniBehavior_Navigation_8_8_0
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You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,P,L,L,U,L,U,P,U,P,R,R,U,U,U,P
|
["DP", "LLULUP", "UP", "RRUUUP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
|
{"map": [["0", "1", "0", "C", "0", "0", "1", "1"], ["1", "0", "0", "1", "0", "0", "1", "0"], ["0", "1", "0", "1", "1", "1", "0", "0"], ["1", "B", "1", "1", "0", "1", "A", "1"], ["0", "E", "0", "0", "F", "1", "0", "1"], ["1", "1", "1", "0", "s", "0", "0", "1"], ["1", "1", "1", "1", "D", "1", "0", "0"], ["1", "1", "1", "0", "1", "0", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 6]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 1], [0, 3], [6, 4], [4, 1]]}, "treasure": {"flags": ["F"], "pos": [[4, 4]]}}, "task_type": "Navigation", "goal_object": "flag"}
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MiniBehavior_Navigation_5_6_0
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You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,P,U,U,U,P,D,D,D,R,R,R,R,P,R,D,P
|
["LLP", "UUUP", "DDDRRRRP", "RDP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
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{"map": [["D", "0", "1", "0", "1", "0"], ["1", "1", "1", "1", "0", "1"], ["A", "0", "0", "0", "F", "0"], ["B", "1", "s", "1", "E", "1"], ["0", "1", "0", "1", "0", "C"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[2, 0]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 0], [4, 5], [0, 0], [3, 4]]}, "treasure": {"flags": ["F"], "pos": [[2, 4]]}}, "task_type": "Navigation", "goal_object": "flag"}
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MiniBehavior_Navigation_6_8_0
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You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,P,D,D,D,P,L,L,L,L,D,D,P,R,P
|
["LP", "DDDP", "LLLLDDP", "RP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
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{"map": [["1", "1", "0", "0", "C", "s", "1", "1"], ["0", "1", "1", "1", "1", "1", "0", "0"], ["1", "0", "0", "0", "1", "1", "1", "1"], ["1", "1", "1", "1", "B", "1", "1", "F"], ["1", "0", "0", "A", "0", "1", "0", "1"], ["E", "D", "0", "1", "0", "1", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[4, 3]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 4], [0, 4], [5, 1], [5, 0]]}, "treasure": {"flags": ["F"], "pos": [[3, 7]]}}, "task_type": "Navigation", "goal_object": "flag"}
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MiniBehavior_Navigation_6_7_0
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You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,U,P,L,P,L,L,P,U,L,P
|
["LUP", "LP", "LLP", "ULP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
|
{"map": [["0", "1", "0", "0", "0", "1", "1"], ["0", "1", "0", "0", "0", "0", "1"], ["1", "1", "1", "0", "1", "0", "1"], ["C", "1", "0", "F", "0", "0", "0"], ["0", "B", "1", "E", "D", "0", "1"], ["0", "0", "1", "0", "A", "s", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[5, 4]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[4, 1], [3, 0], [4, 4], [4, 3]]}, "treasure": {"flags": ["F"], "pos": [[3, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
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MiniBehavior_Navigation_7_8_0
|
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,L,L,L,U,P,L,P,R,D,D,P,U,U,L,U,U,U,R,R,R,D,D,L,P
|
["DLLLUP", "LP", "RDDP", "UULUUURRRDDLP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
|
{"map": [["0", "0", "0", "1", "1", "0", "1", "1"], ["1", "0", "1", "1", "1", "1", "0", "1"], ["0", "0", "1", "0", "0", "1", "0", "1"], ["0", "1", "1", "0", "B", "1", "0", "1"], ["1", "0", "E", "C", "0", "0", "s", "0"], ["1", "1", "0", "A", "1", "1", "1", "1"], ["1", "F", "1", "D", "1", "0", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[5, 3]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 4], [4, 3], [6, 3], [4, 2]]}, "treasure": {"flags": ["F"], "pos": [[6, 1]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
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MiniBehavior_Navigation_9_9_0
|
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,U,P,D,D,R,R,R,R,P,R,D,P,U,R,P
|
["LLUP", "DDRRRRP", "RDP", "URP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
|
{"map": [["0", "C", "0", "0", "0", "0", "0", "1", "0"], ["1", "1", "1", "s", "0", "1", "1", "0", "0"], ["0", "1", "1", "1", "1", "E", "1", "D", "0"], ["1", "1", "0", "1", "1", "0", "B", "0", "1"], ["A", "0", "1", "0", "1", "1", "F", "0", "0"], ["0", "1", "0", "0", "0", "1", "1", "1", "1"], ["0", "0", "0", "1", "0", "1", "0", "1", "1"], ["0", "1", "0", "1", "0", "0", "0", "0", "1"], ["0", "1", "1", "0", "1", "0", "1", "1", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[4, 0]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 6], [0, 1], [2, 7], [2, 5]]}, "treasure": {"flags": ["F"], "pos": [[4, 6]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
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MiniBehavior_Navigation_10_10_0
|
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
R,R,D,D,D,D,L,D,L,L,U,L,L,D,P,L,D,L,P,L,P,U,R,R,U,U,L,U,L,L,U,U,U,U,P
|
["RRDDDDLDLLULLDP", "LDLP", "LP", "URRUULULLUUUUP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
|
{"map": [["1", "1", "1", "0", "0", "1", "1", "0", "1", "1"], ["E", "0", "0", "0", "1", "0", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "0", "0", "1", "1", "1"], ["1", "0", "0", "0", "1", "1", "1", "s", "1", "1"], ["1", "0", "1", "1", "0", "1", "0", "0", "0", "1"], ["1", "1", "1", "0", "1", "0", "1", "0", "0", "1"], ["0", "0", "1", "1", "1", "1", "1", "0", "0", "1"], ["1", "1", "0", "1", "1", "1", "1", "0", "1", "1"], ["F", "1", "1", "1", "B", "0", "1", "1", "1", "0"], ["1", "D", "C", "1", "0", "1", "1", "A", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[9, 7]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[8, 4], [9, 2], [9, 1], [1, 0]]}, "treasure": {"flags": ["F"], "pos": [[8, 0]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
MiniBehavior_Navigation_9_10_0
|
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,L,D,P,D,D,P,U,R,R,U,R,R,P,D,R,D,P
|
["DLDP", "DDP", "URRURRP", "DRDP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
|
{"map": [["1", "0", "0", "1", "0", "1", "1", "1", "0", "0"], ["0", "0", "0", "1", "0", "s", "1", "0", "0", "1"], ["0", "1", "1", "1", "1", "1", "A", "1", "0", "1"], ["1", "0", "1", "0", "B", "0", "1", "1", "D", "0"], ["0", "0", "1", "1", "1", "1", "1", "0", "1", "1"], ["1", "1", "F", "1", "C", "1", "1", "0", "0", "E"], ["1", "0", "1", "1", "1", "0", "1", "0", "1", "1"], ["0", "1", "1", "0", "0", "0", "1", "0", "0", "0"], ["1", "1", "1", "1", "1", "1", "0", "1", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[2, 6]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 4], [5, 4], [3, 8], [5, 9]]}, "treasure": {"flags": ["F"], "pos": [[5, 2]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
MiniBehavior_Navigation_8_10_0
|
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,P,D,R,R,U,R,R,D,R,D,P,U,U,U,R,R,R,R,P,D,L,L,L,L,L,L,U,L,U,U,R,U,U,L,L,D,L,P
|
["UP", "DRRURRDRDP", "UUURRRRP", "DLLLLLLULUURUULLDLP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
|
{"map": [["1", "1", "1", "1", "0", "0", "1", "1", "1", "0"], ["D", "1", "0", "1", "1", "1", "0", "1", "1", "0"], ["0", "0", "1", "1", "1", "0", "A", "0", "1", "1"], ["0", "0", "1", "0", "0", "1", "F", "0", "1", "1"], ["0", "0", "1", "1", "0", "1", "1", "1", "1", "E"], ["C", "0", "1", "1", "1", "1", "1", "1", "1", "1"], ["s", "1", "1", "0", "1", "1", "0", "0", "0", "1"], ["1", "1", "1", "0", "0", "B", "1", "1", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[2, 6]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[7, 5], [5, 0], [1, 0], [4, 9]]}, "treasure": {"flags": ["F"], "pos": [[3, 6]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
MiniBehavior_Navigation_10_9_0
|
You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Black Cube. Brown Cube block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,P,L,U,U,L,L,P,D,P,U,R,R,D,D,R,R,U,U,U,U,U,R,R,P
|
["LP", "LUULLP", "DP", "URRDDRRUUUUURRP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
MiniBehavior_Navigation
|
{"map": [["1", "0", "0", "1", "0", "0", "0", "0", "0"], ["0", "0", "0", "1", "1", "1", "D", "0", "0"], ["1", "0", "1", "1", "1", "0", "0", "0", "1"], ["1", "0", "0", "0", "1", "1", "0", "1", "0"], ["C", "1", "1", "0", "1", "0", "0", "0", "0"], ["B", "0", "1", "0", "F", "1", "1", "0", "0"], ["1", "0", "A", "E", "s", "0", "0", "0", "1"], ["0", "0", "0", "0", "0", "1", "0", "0", "1"], ["1", "1", "0", "0", "1", "0", "0", "1", "0"], ["0", "0", "1", "1", "1", "0", "1", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[6, 2]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[5, 0], [4, 0], [1, 6], [6, 3]]}, "treasure": {"flags": ["F"], "pos": [[5, 4]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_4_4_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,P,R,P,R,U,P
|
["DP", "RP", "RUP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["F", "B", "1", "1"], ["0", "0", "1", "0"], ["s", "0", "D", "0"], ["E", "C", "1", "A"]], "icon_info": {"key": {"flags": ["A"], "pos": [[3, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[0, 1]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[3, 1], [2, 2], [3, 0]]}, "treasure": {"flags": ["F"], "pos": [[0, 0]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_5_5_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,U,L,P,D,L,L,P,D,P
|
["UULP", "DLLP", "DP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["0", "1", "0", "1", "1"], ["1", "0", "0", "D", "A"], ["1", "E", "1", "B", "1"], ["1", "C", "0", "1", "s"], ["F", "0", "0", "0", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[1, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 3]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[3, 1], [1, 3], [2, 1]]}, "treasure": {"flags": ["F"], "pos": [[4, 0]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_6_6_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,P,L,P,R,U,U,L,L,D,P
|
["UP", "LP", "RUULLDP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["1", "0", "1", "1", "1", "0"], ["1", "F", "C", "0", "1", "A"], ["0", "1", "0", "D", "E", "1"], ["1", "0", "0", "B", "s", "0"], ["0", "0", "0", "0", "1", "0"], ["0", "1", "0", "1", "0", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[1, 5]]}, "lifejacket": {"flags": ["B"], "pos": [[3, 3]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[1, 2], [2, 3], [2, 4]]}, "treasure": {"flags": ["F"], "pos": [[1, 1]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_7_7_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,D,L,D,L,L,L,P,R,U,U,P,D,D,R,R,U,R,R,D,D,D,L,P
|
["DDLDLLLP", "RUUP", "DDRRURRDDDLP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["1", "1", "1", "0", "0", "1", "1"], ["0", "1", "0", "0", "1", "s", "0"], ["0", "0", "C", "0", "0", "1", "0"], ["1", "0", "1", "0", "1", "1", "1"], ["1", "D", "1", "B", "1", "0", "1"], ["1", "1", "1", "F", "1", "0", "1"], ["A", "0", "0", "1", "0", "E", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[6, 0]]}, "lifejacket": {"flags": ["B"], "pos": [[4, 3]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[2, 2], [4, 1], [6, 5]]}, "treasure": {"flags": ["F"], "pos": [[5, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_8_8_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,U,U,L,P,U,U,P,D,D,D,R,R,R,R,D,P
|
["UUULP", "UUP", "DDDRRRRDP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["1", "1", "1", "1", "1", "1", "0", "1"], ["1", "1", "C", "1", "1", "0", "1", "0"], ["1", "1", "1", "0", "1", "1", "0", "0"], ["1", "0", "D", "B", "1", "1", "1", "0"], ["0", "A", "1", "1", "1", "1", "1", "1"], ["0", "0", "1", "1", "0", "0", "E", "1"], ["0", "1", "0", "s", "0", "0", "F", "0"], ["1", "1", "0", "0", "1", "1", "0", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[4, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[3, 3]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[1, 2], [3, 2], [5, 6]]}, "treasure": {"flags": ["F"], "pos": [[6, 6]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_5_6_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,U,P,R,P,R,R,R,P
|
["UUP", "RP", "RRRP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["E", "D", "B", "1", "C", "1"], ["1", "1", "1", "1", "1", "1"], ["s", "0", "1", "1", "0", "1"], ["0", "0", "1", "1", "0", "0"], ["0", "0", "0", "F", "A", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[4, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[0, 2]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[0, 4], [0, 1], [0, 0]]}, "treasure": {"flags": ["F"], "pos": [[4, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_6_8_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,D,L,L,P,U,U,L,L,P,D,D,R,R,D,D,R,R,R,U,P
|
["LLDLLP", "UULLP", "DDRRDDRRRUP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["A", "0", "1", "1", "1", "1", "1", "1"], ["D", "1", "1", "1", "1", "F", "1", "0"], ["1", "0", "1", "0", "1", "1", "s", "0"], ["1", "B", "C", "1", "1", "0", "0", "0"], ["1", "0", "1", "0", "0", "E", "0", "0"], ["0", "0", "1", "1", "1", "1", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[0, 0]]}, "lifejacket": {"flags": ["B"], "pos": [[3, 1]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[3, 2], [1, 0], [4, 5]]}, "treasure": {"flags": ["F"], "pos": [[1, 5]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_6_7_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,U,U,L,P,U,P,D,D,D,L,L,U,L,P
|
["UUULP", "UP", "DDDLLULP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["0", "1", "1", "1", "0", "C", "1"], ["1", "0", "1", "0", "0", "D", "1"], ["1", "A", "E", "1", "0", "1", "1"], ["0", "B", "1", "1", "1", "1", "1"], ["1", "0", "0", "1", "1", "F", "s"], ["0", "1", "0", "0", "1", "0", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[2, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[3, 1]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[0, 5], [1, 5], [2, 2]]}, "treasure": {"flags": ["F"], "pos": [[4, 5]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_7_8_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,L,P,R,D,R,R,U,U,R,U,R,P,U,U,L,L,L,L,P
|
["ULP", "RDRRUURURP", "UULLLLP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["1", "0", "E", "1", "1", "1", "1", "1"], ["1", "1", "1", "A", "1", "1", "F", "0"], ["1", "0", "0", "1", "0", "1", "D", "1"], ["0", "0", "0", "0", "1", "1", "1", "0"], ["1", "C", "1", "0", "1", "0", "0", "1"], ["1", "0", "s", "1", "1", "1", "1", "1"], ["1", "0", "1", "0", "0", "0", "B", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[1, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[6, 6]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[4, 1], [2, 6], [0, 2]]}, "treasure": {"flags": ["F"], "pos": [[1, 6]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_9_9_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,U,U,L,L,U,U,L,U,L,L,D,D,P,U,U,L,L,P,R,D,R,D,D,D,L,D,L,P
|
["UUULLUULULLDDP", "UULLP", "RDRDDDLDLP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["1", "0", "1", "0", "0", "0", "1", "1", "0"], ["1", "1", "0", "0", "1", "F", "1", "1", "1"], ["1", "E", "1", "A", "1", "1", "0", "0", "1"], ["0", "0", "1", "1", "0", "1", "1", "0", "1"], ["0", "0", "0", "D", "0", "0", "1", "0", "0"], ["1", "0", "0", "1", "1", "0", "1", "1", "1"], ["0", "1", "1", "1", "0", "1", "1", "0", "1"], ["0", "C", "1", "0", "1", "0", "1", "1", "1"], ["1", "1", "0", "1", "0", "1", "1", "B", "s"]], "icon_info": {"key": {"flags": ["A"], "pos": [[2, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[8, 7]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[7, 1], [4, 3], [2, 1]]}, "treasure": {"flags": ["F"], "pos": [[1, 5]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_10_10_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,P,D,L,L,P,R,D,P
|
["UP", "DLLP", "RDP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["0", "1", "1", "1", "1", "1", "1", "1", "0", "1"], ["0", "1", "1", "0", "0", "1", "0", "1", "0", "0"], ["0", "1", "1", "0", "0", "0", "1", "C", "1", "0"], ["1", "0", "1", "1", "1", "D", "1", "s", "0", "1"], ["1", "1", "0", "1", "0", "0", "E", "1", "0", "0"], ["0", "1", "0", "1", "B", "1", "1", "1", "1", "0"], ["1", "0", "1", "F", "0", "0", "1", "1", "1", "1"], ["1", "1", "0", "1", "A", "0", "0", "0", "0", "0"], ["1", "1", "0", "0", "0", "0", "1", "1", "0", "1"], ["0", "1", "1", "1", "1", "0", "1", "1", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[7, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[5, 4]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[2, 7], [3, 5], [4, 6]]}, "treasure": {"flags": ["F"], "pos": [[6, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
FrozenLake_Navigation_9_10_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,U,P,U,U,R,U,R,R,R,P,D,D,D,P
|
["UUP", "UURURRRP", "DDDP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["0", "1", "1", "0", "0", "1", "0", "1", "0", "1"], ["1", "0", "1", "1", "1", "0", "0", "0", "0", "0"], ["0", "1", "1", "1", "0", "1", "1", "1", "E", "1"], ["1", "1", "1", "0", "1", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "C", "0", "0", "1", "D", "1"], ["0", "1", "1", "1", "1", "1", "0", "1", "B", "1"], ["1", "0", "1", "1", "s", "1", "1", "1", "0", "0"], ["1", "1", "1", "0", "1", "1", "0", "1", "A", "F"]], "icon_info": {"key": {"flags": ["A"], "pos": [[8, 8]]}, "lifejacket": {"flags": ["B"], "pos": [[6, 8]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[5, 4], [5, 8], [2, 8]]}, "treasure": {"flags": ["F"], "pos": [[8, 9]]}}, "task_type": "Navigation", "goal_object": "flag"}
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||
FrozenLake_Navigation_8_10_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,L,U,L,L,L,P,U,L,L,P,R,R,D,R,R,R,D,D,D,D,L,L,L,D,P
|
["LLLULLLP", "ULLP", "RRDRRRDDDDLLLDP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["0", "D", "1", "1", "0", "0", "1", "0", "0", "1"], ["0", "1", "0", "C", "1", "1", "1", "0", "0", "0"], ["0", "1", "0", "1", "0", "0", "B", "1", "1", "s"], ["1", "0", "1", "0", "1", "0", "A", "0", "1", "F"], ["0", "0", "1", "0", "1", "0", "1", "1", "0", "0"], ["0", "0", "1", "1", "1", "1", "1", "0", "0", "0"], ["1", "0", "0", "E", "0", "0", "0", "0", "0", "0"], ["1", "1", "0", "1", "1", "0", "0", "1", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[3, 6]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 6]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[1, 3], [0, 1], [6, 3]]}, "treasure": {"flags": ["F"], "pos": [[3, 9]]}}, "task_type": "Navigation", "goal_object": "flag"}
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FrozenLake_Navigation_10_9_0
|
You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Frozen Surface. Hole block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
R,U,P,R,P,U,U,L,L,U,L,L,L,L,D,D,P
|
["RUP", "RP", "UULLULLLLDDP"]
| 3
|
["collect flag 1", "collect flag 2", "collect flag 3"]
|
FrozenLake_Navigation
|
{"map": [["0", "1", "0", "1", "1", "1", "0", "0", "1"], ["0", "0", "1", "0", "1", "0", "0", "0", "0"], ["1", "1", "0", "0", "B", "1", "0", "0", "1"], ["1", "1", "1", "1", "1", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "0", "0"], ["0", "1", "1", "0", "A", "0", "1", "1", "1"], ["0", "1", "C", "0", "1", "1", "1", "1", "1"], ["0", "1", "1", "0", "1", "F", "0", "D", "E"], ["0", "1", "0", "0", "1", "0", "s", "1", "1"], ["1", "1", "0", "1", "0", "1", "0", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[5, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 4]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[6, 2], [7, 7], [7, 8]]}, "treasure": {"flags": ["F"], "pos": [[7, 5]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_4_4_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
R,P,D,D,P,U,R,P,L,U,L,U,P
|
["RP", "DDP", "URP", "LULUP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["E", "C", "0", "0"], ["1", "s", "A", "F"], ["1", "G", "1", "D"], ["0", "1", "B", "1"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[1, 2], [3, 2], [0, 1], [2, 3]]}, "bomb": {"flags": ["E", "F"], "pos": [[0, 0], [1, 3]]}, "treasure": {"flags": ["G"], "pos": [[2, 1]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
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ValleyFarm_Navigation_5_5_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
R,D,D,P,U,U,L,L,L,L,P,U,P,D,R,D,P
|
["RDDP", "UULLLLP", "UP", "DRDP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["0", "0", "1", "1", "1"], ["D", "0", "G", "F", "1"], ["B", "1", "1", "s", "1"], ["0", "C", "1", "0", "1"], ["E", "1", "0", "1", "A"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[4, 4], [2, 0], [3, 1], [1, 0]]}, "bomb": {"flags": ["E", "F"], "pos": [[4, 0], [1, 3]]}, "treasure": {"flags": ["G"], "pos": [[1, 2]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_6_6_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,U,U,R,P,L,L,L,U,U,P,R,R,R,R,P,R,P
|
["LLUURP", "LLLUUP", "RRRRP", "RP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["A", "1", "1", "1", "C", "D"], ["1", "0", "0", "0", "0", "1"], ["1", "1", "1", "B", "1", "0"], ["0", "0", "1", "0", "E", "1"], ["1", "0", "1", "G", "s", "F"], ["0", "0", "0", "0", "0", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[0, 0], [2, 3], [0, 4], [0, 5]]}, "bomb": {"flags": ["E", "F"], "pos": [[3, 4], [4, 5]]}, "treasure": {"flags": ["G"], "pos": [[4, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_7_7_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
R,D,P,U,U,U,U,L,P,D,R,R,R,P,D,P
|
["RDP", "UUUULP", "DRRRP", "DP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["1", "0", "0", "E", "1", "0", "1"], ["1", "A", "1", "0", "1", "1", "1"], ["0", "1", "1", "1", "C", "1", "0"], ["0", "1", "1", "0", "D", "1", "0"], ["0", "s", "1", "1", "0", "1", "1"], ["0", "0", "B", "1", "1", "0", "0"], ["1", "G", "0", "0", "1", "0", "F"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[1, 1], [5, 2], [2, 4], [3, 4]]}, "bomb": {"flags": ["E", "F"], "pos": [[0, 3], [6, 6]]}, "treasure": {"flags": ["G"], "pos": [[6, 1]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_8_8_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,D,R,P,L,U,U,U,U,U,L,P,D,L,L,U,U,L,L,P,D,R,R,D,R,D,D,D,L,L,P
|
["DDRP", "LUUUUULP", "DLLUULLP", "DRRDRDDDLLP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["1", "A", "1", "1", "1", "0", "0", "1"], ["0", "1", "1", "1", "0", "B", "1", "1"], ["0", "1", "E", "1", "1", "1", "1", "1"], ["1", "0", "0", "0", "1", "1", "1", "1"], ["1", "1", "1", "0", "1", "0", "s", "0"], ["0", "1", "C", "1", "1", "0", "1", "F"], ["1", "0", "1", "0", "1", "0", "1", "D"], ["0", "G", "1", "0", "1", "1", "1", "1"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[0, 1], [1, 5], [5, 2], [6, 7]]}, "bomb": {"flags": ["E", "F"], "pos": [[2, 2], [5, 7]]}, "treasure": {"flags": ["G"], "pos": [[7, 1]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_5_6_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,P,U,P,U,R,P,L,D,D,D,R,R,U,U,R,P
|
["UP", "UP", "URP", "LDDDRRUURP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["E", "1", "1", "B", "0", "0"], ["0", "1", "C", "F", "1", "A"], ["0", "1", "D", "0", "1", "1"], ["0", "0", "s", "1", "1", "0"], ["1", "1", "1", "1", "G", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[1, 5], [0, 3], [1, 2], [2, 2]]}, "bomb": {"flags": ["E", "F"], "pos": [[0, 0], [1, 3]]}, "treasure": {"flags": ["G"], "pos": [[4, 4]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_6_8_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,P,R,R,R,P,U,L,L,L,U,L,U,L,L,P,U,R,R,R,U,R,P
|
["LP", "RRRP", "ULLLULULLP", "URRRURP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["1", "0", "0", "F", "1", "B", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "0"], ["1", "D", "1", "1", "0", "0", "0", "1"], ["1", "1", "1", "1", "1", "0", "0", "1"], ["1", "0", "1", "1", "1", "1", "1", "1"], ["E", "G", "0", "1", "A", "s", "1", "C"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[5, 4], [0, 5], [5, 7], [2, 1]]}, "bomb": {"flags": ["E", "F"], "pos": [[5, 0], [0, 3]]}, "treasure": {"flags": ["G"], "pos": [[5, 1]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_6_7_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,D,D,D,P,U,R,R,D,P,U,U,U,R,P,D,R,R,P
|
["DDDDP", "URRDP", "UUURP", "DRRP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["1", "1", "1", "0", "0", "0", "1"], ["1", "s", "0", "1", "1", "0", "0"], ["1", "1", "F", "1", "D", "0", "1"], ["1", "1", "1", "1", "1", "G", "B"], ["1", "1", "1", "1", "1", "1", "1"], ["1", "A", "E", "C", "0", "0", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[5, 1], [3, 6], [5, 3], [2, 4]]}, "bomb": {"flags": ["E", "F"], "pos": [[5, 2], [2, 2]]}, "treasure": {"flags": ["G"], "pos": [[3, 5]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_7_8_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,D,D,P,U,R,R,R,D,P,U,U,U,U,U,L,L,P,D,P
|
["DDDP", "URRRDP", "UUUUULLP", "DP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["F", "1", "0", "1", "D", "1", "1", "0"], ["1", "0", "E", "0", "C", "0", "1", "0"], ["0", "0", "1", "s", "0", "0", "1", "0"], ["0", "1", "1", "1", "1", "0", "1", "1"], ["0", "0", "1", "1", "1", "1", "1", "1"], ["1", "1", "0", "B", "1", "0", "A", "1"], ["1", "0", "0", "G", "1", "0", "1", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[5, 6], [5, 3], [1, 4], [0, 4]]}, "bomb": {"flags": ["E", "F"], "pos": [[1, 2], [0, 0]]}, "treasure": {"flags": ["G"], "pos": [[6, 3]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_9_9_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,R,P,D,P,U,L,L,D,D,D,L,L,U,L,L,U,L,U,U,L,P,R,R,P
|
["DRP", "DP", "ULLDDDLLULLULUULP", "RRP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["1", "0", "0", "1", "1", "0", "1", "1", "0"], ["0", "1", "1", "1", "1", "1", "1", "0", "1"], ["F", "0", "0", "0", "1", "1", "0", "1", "1"], ["1", "0", "1", "1", "0", "1", "0", "1", "1"], ["A", "1", "C", "0", "1", "1", "1", "s", "1"], ["1", "1", "E", "0", "0", "1", "1", "G", "D"], ["0", "1", "1", "0", "0", "1", "1", "0", "B"], ["0", "1", "1", "1", "1", "0", "1", "0", "0"], ["1", "1", "0", "1", "1", "1", "1", "0", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[4, 0], [6, 8], [4, 2], [5, 8]]}, "bomb": {"flags": ["E", "F"], "pos": [[5, 2], [2, 0]]}, "treasure": {"flags": ["G"], "pos": [[5, 7]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_10_10_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,R,P,L,L,L,L,L,D,D,D,P,D,P,D,R,D,D,R,R,P
|
["URP", "LLLLLDDDP", "DP", "DRDDRRP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["F", "1", "1", "1", "1", "1", "0", "0", "0", "0"], ["1", "1", "1", "1", "1", "1", "A", "G", "1", "1"], ["1", "1", "0", "1", "1", "s", "0", "1", "0", "0"], ["1", "1", "0", "1", "0", "1", "1", "1", "0", "1"], ["1", "D", "0", "1", "1", "1", "1", "0", "0", "1"], ["1", "C", "0", "0", "1", "1", "0", "1", "1", "1"], ["1", "1", "1", "1", "0", "1", "1", "1", "0", "0"], ["1", "0", "1", "0", "0", "0", "0", "1", "1", "1"], ["0", "0", "1", "1", "B", "0", "1", "1", "E", "1"], ["1", "1", "1", "0", "1", "1", "0", "1", "1", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[1, 6], [8, 4], [5, 1], [4, 1]]}, "bomb": {"flags": ["E", "F"], "pos": [[8, 8], [0, 0]]}, "treasure": {"flags": ["G"], "pos": [[1, 7]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_9_10_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,D,D,P,R,P,R,D,D,R,P,L,D,L,D,D,P
|
["DDDP", "RP", "RDDRP", "LDLDDP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["1", "0", "1", "0", "s", "0", "0", "1", "0", "1"], ["1", "F", "1", "0", "1", "0", "1", "1", "1", "0"], ["1", "1", "0", "0", "1", "1", "0", "1", "1", "0"], ["0", "1", "1", "1", "D", "C", "1", "1", "E", "0"], ["1", "1", "1", "0", "0", "0", "G", "0", "1", "0"], ["0", "1", "0", "1", "1", "1", "1", "B", "1", "0"], ["1", "0", "0", "0", "0", "1", "1", "0", "0", "1"], ["0", "1", "1", "1", "0", "1", "0", "0", "0", "0"], ["1", "0", "1", "1", "1", "A", "1", "0", "0", "1"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[8, 5], [5, 7], [3, 5], [3, 4]]}, "bomb": {"flags": ["E", "F"], "pos": [[3, 8], [1, 1]]}, "treasure": {"flags": ["G"], "pos": [[4, 6]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_8_10_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,D,L,P,U,L,L,U,L,U,L,P,U,L,U,L,P,D,D,D,R,R,R,R,D,R,R,R,U,U,U,R,U,U,P
|
["LDLP", "ULLULULP", "ULULP", "DDDRRRRDRRRUUURUUP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["1", "0", "0", "0", "F", "0", "1", "0", "D", "1"], ["C", "1", "0", "0", "0", "0", "1", "0", "1", "1"], ["1", "1", "G", "0", "E", "1", "1", "1", "1", "1"], ["1", "1", "B", "1", "0", "0", "1", "1", "0", "1"], ["1", "1", "1", "1", "1", "0", "0", "1", "0", "1"], ["1", "1", "0", "0", "1", "1", "1", "1", "s", "0"], ["1", "0", "0", "1", "1", "0", "A", "1", "0", "0"], ["1", "1", "1", "1", "0", "1", "0", "0", "0", "1"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[6, 6], [3, 2], [1, 0], [0, 8]]}, "bomb": {"flags": ["E", "F"], "pos": [[2, 4], [0, 4]]}, "treasure": {"flags": ["G"], "pos": [[2, 2]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_Navigation_10_9_0
|
You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must collect all the flags.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,U,U,U,U,U,L,P,L,P,L,L,L,D,L,L,P,D,D,D,D,R,R,P
|
["LUUUUULP", "LP", "LLLDLLP", "DDDDRRP"]
| 4
|
["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"]
|
ValleyFarm_Navigation
|
{"map": [["1", "0", "0", "1", "1", "0", "1", "0", "1"], ["1", "0", "1", "1", "1", "A", "B", "G", "0"], ["D", "1", "1", "F", "1", "0", "1", "1", "1"], ["1", "E", "1", "1", "0", "1", "1", "1", "0"], ["1", "1", "0", "0", "1", "1", "1", "1", "1"], ["1", "0", "0", "0", "1", "0", "1", "1", "0"], ["1", "1", "C", "0", "1", "1", "0", "1", "s"], ["1", "1", "0", "1", "1", "0", "0", "1", "0"], ["1", "1", "0", "1", "0", "1", "0", "1", "1"], ["0", "1", "0", "0", "0", "0", "0", "1", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[1, 5], [1, 6], [6, 2], [2, 0]]}, "bomb": {"flags": ["E", "F"], "pos": [[3, 1], [2, 3]]}, "treasure": {"flags": ["G"], "pos": [[1, 7]]}}, "task_type": "Navigation", "goal_object": "flag"}
|
||
ValleyFarm_FindTreasure_4_4_0
|
You are a **Treasure Hunter** Agent (rabbit). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
R,R,R,D,D,P,U,T,U,T,L,T
|
["RRRDDP", "UT", "UT", "LT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
ValleyFarm_FindTreasure
|
{"map": [["0", "1", "B", "F"], ["s", "1", "D", "C"], ["0", "0", "0", "E"], ["H", "G", "1", "A"]], "icon_info": {"key": {"flags": ["A", "B"], "pos": [[3, 3], [0, 2]]}, "treasure": {"flags": ["C", "D", "E"], "pos": [[1, 3], [1, 2], [2, 3]]}, "lifejacket": {"flags": ["F"], "pos": [[0, 3]]}, "bomb": {"flags": ["G", "H"], "pos": [[3, 1], [3, 0]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
ValleyFarm_FindTreasure_5_5_0
|
You are a **Treasure Hunter** Agent (rabbit). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,P,L,L,L,T,D,D,T,D,L,T
|
["DP", "LLLT", "DDT", "DLT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
ValleyFarm_FindTreasure
|
{"map": [["G", "0", "0", "0", "s"], ["1", "D", "1", "1", "A"], ["1", "F", "1", "0", "H"], ["1", "C", "0", "1", "0"], ["E", "B", "1", "0", "1"]], "icon_info": {"key": {"flags": ["A", "B"], "pos": [[1, 4], [4, 1]]}, "treasure": {"flags": ["C", "D", "E"], "pos": [[3, 1], [1, 1], [4, 0]]}, "lifejacket": {"flags": ["F"], "pos": [[2, 1]]}, "bomb": {"flags": ["G", "H"], "pos": [[0, 0], [2, 4]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
ValleyFarm_FindTreasure_6_6_0
|
You are a **Treasure Hunter** Agent (rabbit). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,D,R,R,U,U,P,R,T,D,D,L,L,T,L,U,U,U,L,U,T
|
["DDRRUUP", "RT", "DDLLT", "LUUULUT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
ValleyFarm_FindTreasure
|
{"map": [["D", "0", "1", "F", "1", "1"], ["1", "1", "B", "0", "1", "1"], ["1", "s", "0", "A", "E", "H"], ["1", "1", "0", "1", "1", "0"], ["G", "1", "C", "1", "1", "0"], ["0", "0", "0", "1", "1", "1"]], "icon_info": {"key": {"flags": ["A", "B"], "pos": [[2, 3], [1, 2]]}, "treasure": {"flags": ["C", "D", "E"], "pos": [[4, 2], [0, 0], [2, 4]]}, "lifejacket": {"flags": ["F"], "pos": [[0, 3]]}, "bomb": {"flags": ["G", "H"], "pos": [[4, 0], [2, 5]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
ValleyFarm_FindTreasure_7_7_0
|
You are a **Treasure Hunter** Agent (rabbit). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
U,R,U,U,P,U,L,T,R,D,D,D,D,R,D,D,L,L,L,L,U,U,U,U,T,L,U,T
|
["URUUP", "ULT", "RDDDDRDDLLLLUUUUT", "LUT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
ValleyFarm_FindTreasure
|
{"map": [["1", "0", "0", "E", "1", "1", "1"], ["C", "0", "1", "0", "A", "0", "1"], ["F", "D", "1", "G", "1", "1", "0"], ["1", "1", "H", "1", "1", "B", "1"], ["0", "1", "0", "s", "1", "1", "1"], ["0", "1", "0", "0", "0", "1", "1"], ["1", "1", "1", "1", "1", "1", "0"]], "icon_info": {"key": {"flags": ["A", "B"], "pos": [[1, 4], [3, 5]]}, "treasure": {"flags": ["C", "D", "E"], "pos": [[1, 0], [2, 1], [0, 3]]}, "lifejacket": {"flags": ["F"], "pos": [[2, 0]]}, "bomb": {"flags": ["G", "H"], "pos": [[2, 3], [3, 2]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
ValleyFarm_FindTreasure_8_8_0
|
You are a **Treasure Hunter** Agent (rabbit). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,P,D,R,R,D,D,T,D,R,T,D,T
|
["LLP", "DRRDDT", "DRT", "DT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
ValleyFarm_FindTreasure
|
{"map": [["1", "1", "0", "0", "1", "1", "1", "0"], ["1", "1", "B", "1", "1", "1", "1", "F"], ["1", "A", "1", "s", "1", "1", "0", "1"], ["0", "1", "1", "1", "1", "G", "0", "1"], ["H", "0", "0", "1", "1", "1", "1", "1"], ["0", "1", "0", "C", "1", "1", "1", "1"], ["1", "1", "1", "1", "D", "1", "1", "1"], ["0", "1", "0", "1", "E", "0", "0", "0"]], "icon_info": {"key": {"flags": ["A", "B"], "pos": [[2, 1], [1, 2]]}, "treasure": {"flags": ["C", "D", "E"], "pos": [[5, 3], [6, 4], [7, 4]]}, "lifejacket": {"flags": ["F"], "pos": [[1, 7]]}, "bomb": {"flags": ["G", "H"], "pos": [[3, 5], [4, 0]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
ValleyFarm_FindTreasure_5_6_0
|
You are a **Treasure Hunter** Agent (rabbit). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
D,P,L,T,R,U,U,T,U,R,R,T
|
["DP", "LT", "RUUT", "URRT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
ValleyFarm_FindTreasure
|
{"map": [["0", "0", "1", "1", "1", "H"], ["0", "B", "1", "1", "1", "E"], ["0", "F", "1", "C", "1", "1"], ["0", "1", "0", "s", "0", "G"], ["1", "0", "D", "A", "1", "0"]], "icon_info": {"key": {"flags": ["A", "B"], "pos": [[4, 3], [1, 1]]}, "treasure": {"flags": ["C", "D", "E"], "pos": [[2, 3], [4, 2], [1, 5]]}, "lifejacket": {"flags": ["F"], "pos": [[2, 1]]}, "bomb": {"flags": ["G", "H"], "pos": [[3, 5], [0, 5]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
ValleyFarm_FindTreasure_6_8_0
|
You are a **Treasure Hunter** Agent (rabbit). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,L,P,D,L,T,L,T,D,D,R,T
|
["LLP", "DLT", "LT", "DDRT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
ValleyFarm_FindTreasure
|
{"map": [["0", "1", "1", "F", "0", "0", "1", "0"], ["0", "1", "G", "1", "1", "A", "1", "s"], ["1", "1", "1", "E", "C", "1", "0", "1"], ["H", "0", "1", "1", "0", "0", "1", "1"], ["1", "0", "1", "1", "D", "0", "0", "0"], ["1", "1", "0", "0", "1", "1", "1", "B"]], "icon_info": {"key": {"flags": ["A", "B"], "pos": [[1, 5], [5, 7]]}, "treasure": {"flags": ["C", "D", "E"], "pos": [[2, 4], [4, 4], [2, 3]]}, "lifejacket": {"flags": ["F"], "pos": [[0, 3]]}, "bomb": {"flags": ["G", "H"], "pos": [[1, 2], [3, 0]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
ValleyFarm_FindTreasure_6_7_0
|
You are a **Treasure Hunter** Agent (rabbit). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
R,R,R,R,R,U,U,U,U,R,P,L,D,D,D,T,D,D,T,U,U,U,U,U,L,L,L,D,T
|
["RRRRRUUUURP", "LDDDT", "DDT", "UUUUULLLDT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
ValleyFarm_FindTreasure
|
{"map": [["1", "G", "F", "1", "1", "1", "A"], ["1", "0", "E", "0", "1", "1", "0"], ["1", "1", "0", "0", "0", "1", "0"], ["0", "1", "1", "1", "H", "D", "0"], ["s", "1", "1", "1", "1", "1", "1"], ["1", "0", "0", "B", "1", "C", "0"]], "icon_info": {"key": {"flags": ["A", "B"], "pos": [[0, 6], [5, 3]]}, "treasure": {"flags": ["C", "D", "E"], "pos": [[5, 5], [3, 5], [1, 2]]}, "lifejacket": {"flags": ["F"], "pos": [[0, 2]]}, "bomb": {"flags": ["G", "H"], "pos": [[0, 1], [3, 4]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
ValleyFarm_FindTreasure_7_8_0
|
You are a **Treasure Hunter** Agent (rabbit). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,P,R,R,T,L,L,U,U,U,U,L,L,T,U,R,R,R,R,R,R,T
|
["LP", "RRT", "LLUUUULLT", "URRRRRRT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
ValleyFarm_FindTreasure
|
{"map": [["0", "1", "1", "1", "1", "1", "0", "1"], ["B", "1", "1", "1", "F", "1", "1", "C"], ["G", "E", "1", "1", "1", "1", "0", "0"], ["1", "0", "1", "1", "0", "0", "0", "0"], ["0", "1", "1", "1", "1", "0", "0", "0"], ["0", "0", "0", "1", "0", "1", "0", "H"], ["1", "1", "0", "A", "s", "D", "0", "0"]], "icon_info": {"key": {"flags": ["A", "B"], "pos": [[6, 3], [1, 0]]}, "treasure": {"flags": ["C", "D", "E"], "pos": [[1, 7], [6, 5], [2, 1]]}, "lifejacket": {"flags": ["F"], "pos": [[1, 4]]}, "bomb": {"flags": ["G", "H"], "pos": [[2, 0], [5, 7]]}}, "task_type": "FindTreasure", "goal_object": "None"}
|
||
ValleyFarm_FindTreasure_9_9_0
|
You are a **Treasure Hunter** Agent (rabbit). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,D,D,D,D,D,D,D,R,P,U,R,R,R,T,D,R,D,R,T,U,U,L,L,L,L,L,U,U,U,U,L,T
|
["LDDDDDDDRP", "URRRT", "DRDRT", "UULLLLLUUUULT"]
| 4
|
["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
|
ValleyFarm_FindTreasure
|
{"map": [["0", "0", "1", "s", "0", "0", "1", "1", "0"], ["0", "0", "1", "0", "1", "1", "1", "0", "1"], ["1", "1", "D", "1", "0", "0", "1", "0", "0"], ["1", "1", "1", "1", "1", "1", "1", "F", "1"], ["1", "0", "1", "1", "1", "1", "1", "1", "1"], ["0", "1", "1", "1", "0", "H", "0", "0", "G"], ["1", "1", "B", "1", "1", "1", "E", "1", "1"], ["1", "0", "1", "A", "0", "1", "1", "1", "1"], ["1", "1", "1", "1", "0", "1", "0", "1", "C"]], "icon_info": {"key": {"flags": ["A", "B"], "pos": [[7, 3], [6, 2]]}, "treasure": {"flags": ["C", "D", "E"], "pos": [[8, 8], [2, 2], [6, 6]]}, "lifejacket": {"flags": ["F"], "pos": [[3, 7]]}, "bomb": {"flags": ["G", "H"], "pos": [[5, 8], [5, 5]]}}, "task_type": "FindTreasure", "goal_object": "None"}
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ValleyFarm_FindTreasure_10_10_0
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You are a **Treasure Hunter** Agent (rabbit). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
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L,U,U,U,U,L,U,P,L,T,R,D,R,D,R,R,R,R,D,D,D,D,D,T,U,U,U,U,U,U,U,U,L,U,L,L,D,D,T
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["LUUUULUP", "LT", "RDRDRRRRDDDDDT", "UUUUUUUULULLDDT"]
| 4
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["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
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ValleyFarm_FindTreasure
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{"map": [["0", "1", "1", "0", "1", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "0", "1", "1", "0", "1"], ["0", "D", "A", "0", "C", "0", "1", "1", "B", "1"], ["1", "0", "1", "1", "0", "1", "0", "1", "0", "0"], ["1", "1", "0", "1", "1", "1", "1", "1", "0", "1"], ["1", "1", "1", "1", "1", "1", "0", "1", "G", "H"], ["1", "1", "0", "1", "0", "1", "0", "1", "1", "0"], ["1", "0", "1", "1", "s", "0", "1", "1", "0", "0"], ["1", "1", "0", "1", "0", "1", "1", "1", "1", "F"], ["1", "0", "0", "1", "0", "1", "1", "E", "1", "0"]], "icon_info": {"key": {"flags": ["A", "B"], "pos": [[2, 2], [2, 8]]}, "treasure": {"flags": ["C", "D", "E"], "pos": [[2, 4], [2, 1], [9, 7]]}, "lifejacket": {"flags": ["F"], "pos": [[8, 9]]}, "bomb": {"flags": ["G", "H"], "pos": [[5, 8], [5, 9]]}}, "task_type": "FindTreasure", "goal_object": "None"}
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ValleyFarm_FindTreasure_9_10_0
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You are a **Treasure Hunter** Agent (rabbit). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
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D,D,R,D,R,R,R,R,D,R,P,R,U,U,U,U,T,L,U,U,R,T,L,D,D,R,D,D,D,D,L,L,U,L,L,L,D,T
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["DDRDRRRRDRP", "RUUUUT", "LUURT", "LDDRDDDDLLULLLDT"]
| 4
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["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
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ValleyFarm_FindTreasure
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{"map": [["1", "1", "0", "1", "1", "0", "0", "1", "1", "D"], ["0", "0", "1", "0", "1", "1", "0", "0", "1", "0"], ["1", "1", "s", "B", "1", "0", "0", "G", "1", "C"], ["0", "0", "1", "0", "0", "1", "1", "1", "0", "1"], ["1", "1", "1", "1", "1", "1", "1", "1", "H", "1"], ["1", "1", "0", "F", "1", "1", "1", "1", "0", "1"], ["1", "1", "0", "0", "E", "0", "0", "1", "A", "1"], ["0", "1", "0", "0", "1", "0", "0", "1", "0", "1"], ["1", "0", "1", "0", "1", "1", "1", "0", "1", "1"]], "icon_info": {"key": {"flags": ["A", "B"], "pos": [[6, 8], [2, 3]]}, "treasure": {"flags": ["C", "D", "E"], "pos": [[2, 9], [0, 9], [6, 4]]}, "lifejacket": {"flags": ["F"], "pos": [[5, 3]]}, "bomb": {"flags": ["G", "H"], "pos": [[2, 7], [4, 8]]}}, "task_type": "FindTreasure", "goal_object": "None"}
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ValleyFarm_FindTreasure_8_10_0
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You are a **Treasure Hunter** Agent (rabbit). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
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U,U,U,U,L,P,L,L,T,D,L,D,L,T,D,T
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["UUUULP", "LLT", "DLDLT", "DT"]
| 4
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["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
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ValleyFarm_FindTreasure
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{"map": [["0", "1", "0", "1", "0", "0", "0", "1", "1", "1"], ["G", "1", "0", "1", "1", "1", "0", "0", "0", "0"], ["1", "1", "0", "0", "0", "0", "0", "1", "1", "1"], ["1", "0", "1", "D", "1", "A", "1", "1", "0", "0"], ["1", "0", "1", "1", "0", "1", "1", "1", "1", "0"], ["0", "E", "1", "0", "1", "0", "1", "0", "1", "F"], ["1", "C", "0", "0", "1", "1", "1", "1", "B", "0"], ["0", "1", "0", "1", "1", "0", "s", "H", "0", "0"]], "icon_info": {"key": {"flags": ["A", "B"], "pos": [[3, 5], [6, 8]]}, "treasure": {"flags": ["C", "D", "E"], "pos": [[6, 1], [3, 3], [5, 1]]}, "lifejacket": {"flags": ["F"], "pos": [[5, 9]]}, "bomb": {"flags": ["G", "H"], "pos": [[1, 0], [7, 7]]}}, "task_type": "FindTreasure", "goal_object": "None"}
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ValleyFarm_FindTreasure_10_9_0
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You are a **Treasure Hunter** Agent (rabbit). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction.
Important rules:
- You must pick up the key first before unlocking any treasures.
- All treasures must be unlocked/collected.
- Moving off the edge or onto an obstacle results in failure.
- You can only traverse Grassland. Stone block your path.
Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
|
L,U,U,L,L,L,D,D,D,L,L,L,L,P,U,U,R,U,U,U,T,R,T,D,D,D,R,R,U,R,T
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["LUULLLDDDLLLLP", "UURUUUT", "RT", "DDDRRURT"]
| 4
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["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"]
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ValleyFarm_FindTreasure
|
{"map": [["G", "H", "0", "0", "0", "1", "1", "0", "1"], ["0", "0", "0", "1", "0", "1", "1", "1", "0"], ["1", "C", "D", "0", "1", "0", "1", "1", "0"], ["1", "1", "B", "0", "1", "1", "1", "0", "1"], ["0", "1", "1", "0", "1", "E", "1", "1", "1"], ["1", "1", "1", "1", "1", "0", "F", "1", "0"], ["1", "0", "0", "1", "1", "0", "1", "1", "s"], ["A", "1", "1", "1", "1", "0", "0", "1", "1"], ["1", "1", "0", "1", "1", "0", "1", "0", "1"], ["1", "1", "1", "1", "1", "1", "0", "1", "1"]], "icon_info": {"key": {"flags": ["A", "B"], "pos": [[7, 0], [3, 2]]}, "treasure": {"flags": ["C", "D", "E"], "pos": [[2, 1], [2, 2], [4, 5]]}, "lifejacket": {"flags": ["F"], "pos": [[5, 6]]}, "bomb": {"flags": ["G", "H"], "pos": [[0, 0], [0, 1]]}}, "task_type": "FindTreasure", "goal_object": "None"}
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