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#include <vector> #include <list> #include <map> #include <set> #include <queue> #include <deque> #include <stack> #include <algorithm> #include <functional> #include <numeric> #include <utility> #include <sstream> #include <iostream> #include <iomanip> #include <cstdio> #include <cmath> #include <cstdlib> #include <cctype> #include <string> #include <cstring> using namespace std; #define REP(i,n) for(int i = 0; i < (int)n; i++) #define FOR(i,a,b) for(int i = a; i < (int)b; i++) #define pb push_back #define mp make_pair typedef vector<int> vi; typedef vector<vi> vvi; typedef pair<int, int> pi; typedef long long ll; typedef unsigned long long ull; const int IINF = 1<<28; const ll MOD = 1000000007; const int dx[] = {1, 0, -1, 0}, dy[] = {0, 1, 0, -1}; struct P { vvi v; int cnt; vector<pi> space; }; bool done(vvi a) { REP(i, 4) { REP(j, 7) { if(a[i][j] != (i+1)*10 + j+1) return false; } } return true; } int main() { ios_base::sync_with_stdio(0); cin.tie(0); int n; cin >> n; REP(_, n) { set <vvi> s; queue<P> q; P p; p.v.resize(4); REP(i, 4) { p.v[i].resize(8); FOR(j, 1, 8) { cin >> p.v[i][j]; if(p.v[i][j] % 10 == 1) { p.v[i][j] = 0; p.space.pb(pi(i, j)); } } } p.v[0][0] = 11; p.v[1][0] = 21; p.v[2][0] = 31; p.v[3][0] = 41; p.cnt = 0; q.push(p); bool flg = false; while(q.size()) { p = q.front(); q.pop(); if(done(p.v)) { flg = true; break; } REP(i, 4) { P p2(p); int num = p2.v[p.space[i].first][p.space[i].second-1]+1; if(num % 10 == 8) continue; REP(j, 4) REP(k, 8) { if(p2.v[j][k] == num) { p2.v[p2.space[i].first][p2.space[i].second] = num; p2.v[j][k] = 0; p2.space[i] = pi(j, k); if(!s.count(p2.v)) { p2.cnt++; q.push(p2); s.insert(p2.v); } break; } } /* REP(j, 4) { REP(k, 8) cout << p2.v[j][k] << ' '; cout << endl; } */ } } cout << (flg ? p.cnt : -1) << endl; } return 0; }
#include <iostream> #include <vector> #include <queue> #include <set> #include <cstring> using namespace std; class State{ public: int t[32], pos[50]; int cost; State(int _t[32], int _pos[50], int _cost){ for(int i = 0; i < 32; i++){ t[i] = _t[i]; } for(int i = 0; i < 50; i++){ pos[i] = _pos[i]; } cost = _cost; } }; int t2[32]; int pos2[50]; void copy(int t[32], int pos[50]){ for(int i = 0; i < 32; i++){ t2[i] = t[i]; } for(int i = 0; i < 50; i++){ pos2[i] = pos[i]; } } bool finish(int t[32]){ for(int i = 0; i < 4; i++){ for(int j = 0; j < 7; j++){ int val = 10 * (i + 1) + j + 1; int idx = i * 8 + j; if(t[idx] != val){ return false; } } } return true; } void solve(const State &start){ queue<State> open; set<vector<int> > closed; open.push(start); while(!open.empty()){ State st = open.front(); open.pop(); vector<int> v(st.t, st.t + 32); if(closed.find(v) != closed.end()) continue; closed.insert(v); if(finish(st.t)){ cout << st.cost << endl; return; } for(int i = 0; i < 32; i++){ if(st.t[i] == 0){ if(st.t[i - 1] == 0) continue; int val = st.t[i - 1] + 1; if(st.pos[val] == 0) continue; copy(st.t, st.pos); t2[i] = val; t2[st.pos[val]] = 0; pos2[val] = i; open.push(State(t2, pos2, st.cost + 1)); } } } cout << "-1\n"; } int main(){ int T; cin >> T; while(T--){ int t[32]; int pos[50]; memset(t, 0, sizeof(t)); memset(pos, 0, sizeof(pos)); for(int i = 0; i < 4; i++){ for(int j = 1; j < 8; j++){ int idx = i * 8 + j; cin >> t[idx]; pos[t[idx]] = idx; } } for(int i = 0; i < 4; i++){ int val = 11 + i * 10; t[i * 8] = val; t[pos[val]] = 0; pos[val] = i * 8; } solve(State(t, pos, 0)); } }
#include<stdio.h> #include<algorithm> #include<queue> #include<set> using namespace std; struct wolf{ int c[4][8]; }; int c[10][10]; inline bool operator<(const wolf &a,const wolf &b){ for(int i=0;i<4;i++)for(int j=0;j<8;j++)if(a.c[i][j]!=b.c[i][j])return a.c[i][j]<b.c[i][j]; return false; } int main(){ int a;scanf("%d",&a); while(a--){ for(int i=0;i<4;i++)for(int j=0;j<7;j++){ scanf("%d",&c[i][j+1]); } for(int i=0;i<4;i++)c[i][0]=11+i*10; for(int i=0;i<4;i++)for(int j=1;j<8;j++)if(c[i][j]%10==1)c[i][j]=0; queue<pair<wolf,int> > Q; wolf s; for(int i=0;i<4;i++)for(int j=0;j<8;j++)s.c[i][j]=c[i][j]; Q.push(make_pair(s,0)); set<wolf>S; S.insert(s); bool yet=true; while(Q.size()){ wolf at=Q.front().first; int cost=Q.front().second; Q.pop(); bool ok=true; for(int i=0;i<4;i++)for(int j=0;j<7;j++)if(at.c[i][j]!=11+i*10+j)ok=false; if(ok){ yet=false; printf("%d\n",cost); break; } for(int i=0;i<4;i++)for(int j=1;j<8;j++){ if(!at.c[i][j]&&at.c[i][j-1]&&at.c[i][j-1]%10!=7){ int row,col; for(int k=0;k<4;k++)for(int l=0;l<8;l++)if(at.c[i][j-1]+1==at.c[k][l]){row=k;col=l;} at.c[row][col]=0; at.c[i][j]=at.c[i][j-1]+1; if(!S.count(at)){ S.insert(at); Q.push(make_pair(at,cost+1)); } at.c[i][j]=0; at.c[row][col]=at.c[i][j-1]+1; } } } if(yet)printf("-1\n"); } }
#include <vector> #include <map> #include <set> #include <stack> #include <queue> #include <algorithm> #include <utility> #include <functional> #include <sstream> #include <iostream> #include <cstdio> #include <cmath> #include <cstdlib> #include <cctype> #include <string> #include <cstring> #include <ctime> #include <climits> #include <fstream> using namespace std; inline int toInt(string s) { int v; istringstream sin(s); sin >> v; return v; } template<class T> inline string toStr(T x) { ostringstream sout; sout << x; return sout.str(); } typedef vector<int> vi; typedef vector<vi> vvi; typedef vector<string> vs; typedef pair<int, int> pii; typedef long long ll; #define ALL(a) (a).begin(),(a).end() #define RALL(a) (a).rbegin(),(a).rend() #define FOR(i,a,b) for(int i=(a);i<=(b);++i) #define REP(i,n) FOR(i,0,(n)-1) const double EPS = 1e-10; const double PI = acos(-1.0); const int INF = INT_MAX / 10; void show_field(string field) { REP(i, 4) { REP(j, 8) { cout << field[16 * i + 2 * j] << field[16 * i + 2 * j + 1] << " "; } cout << endl; } } int main() { string goal; REP(i, 4) { REP(j, 8) { if (j != 7) { goal.push_back('1' + i); goal.push_back('1' + j); } else { goal.push_back('0'); goal.push_back('0'); } } } int n; cin >> n; REP(hoge, n) { vvi field(4, vi(8)); REP(i, 4) { FOR(j, 1, 7) { int num; cin >> num; if (num % 10 == 1) { field[num / 10 - 1][0] = num; } else { field[i][j] = num; } } } string start; REP(i, 4) { REP(j, 8) { if (field[i][j] == 0) { start.push_back('0'); start.push_back('0'); } else { start.push_back('0' + field[i][j] / 10); start.push_back('0' + field[i][j] % 10); } } } map<string, int> memo; queue<string> Q; Q.push(start); memo[start] = 0; bool finished = false; while (!Q.empty()) { string s = Q.front(); Q.pop(); if (s == goal) { finished = true; break; } vi change_pos; vs change_str; REP(i, 32) { if (s[2 * i] == '0') { if (s[2 * i - 1] != '7') { string str = s.substr(2 * (i - 1), 2); str[1]++; change_pos.push_back(i); change_str.push_back(str); } } } int size = change_pos.size(); REP(i, size) { string str = change_str[i]; REP(j, 32) { if (s[2 * j] == str[0] && s[2 * j + 1] == str[1]) { int pos = change_pos[i]; string ns = s; ns[2 * pos] = str[0]; ns[2 * pos + 1] = str[1]; ns[2 * j] = '0'; ns[2 * j + 1] = '0'; if (memo[ns] == 0) { memo[ns] = memo[s] + 1; Q.push(ns); } } } } } if (finished) { cout << memo[goal] << endl; } else { cout << -1 << endl; } } return 0; }
#include <bits/stdc++.h> using namespace std; #define FOR(i,k,n) for(int i = (k); i < (n); i++) #define REP(i,n) FOR(i,0,n) #define ALL(a) a.begin(), a.end() #define MS(m,v) memset(m,v,sizeof(m)) #define D10 fixed<<setprecision(10) typedef vector<int> vi; typedef vector<string> vs; typedef pair<int, int> pii; typedef long long ll; typedef long double ld; const int MOD = 1000000007; const int INF = MOD + 1; const ld EPS = 1e-10; template<class T> T &chmin(T &a, const T &b) { return a = min(a, b); } template<class T> T &chmax(T &a, const T &b) { return a = max(a, b); } /*--------------------template--------------------*/ int main() { int n; cin >> n; while (n--) { vector<vi> v(4, vi(8)); auto goal = v; REP(i, 4)REP(j, 7) goal[i][j] = (i+1) * 10 + j + 1; REP(i, 4)FOR(j, 1, 8) { cin >> v[i][j]; if (v[i][j] % 10 == 1) { v[v[i][j] / 10 - 1][0] = v[i][j]; v[i][j] = 0; } } queue<pair<vector<vi>, int>> que; set<vector<vi>> st; que.push(make_pair(v, 0)); bool f = true; while (que.size()) { auto tmp = que.front().first; int cnt = que.front().second; que.pop(); if (tmp == goal) { f = false; cout << cnt << endl; break; } REP(i, 4)FOR(j, 1, 8) { if (tmp[i][j] == 0 && tmp[i][j - 1] != 0 && tmp[i][j - 1] % 10 != 7) { auto nx = tmp; int t = tmp[i][j - 1] + 1; REP(ii, 4)REP(jj, 8) { if (tmp[ii][jj] == t) { nx[ii][jj] = 0; } } nx[i][j] = t; if (st.count(nx)) continue; else { st.insert(nx); que.push(make_pair(nx, cnt + 1)); } } } } if (f) puts("-1"); } return 0; }
#include <iostream> #include <vector> #include <algorithm> #include <cstring> #include <map> using namespace std; typedef pair<int,int> pii; // 各数字の現在の場所 pii numToPlc[101]; // 各場所にある数字 int plcToNum[10][10]; int res; map<vector<vector<int> >,int > m; vector<vector<int> > g; // 引き数で与えられる数字を移動 // 移動できない場合はfalse bool moveNum(int a){ pii cur=numToPlc[a]; if(a%10==1){ numToPlc[a].first=(a/10)-1; numToPlc[a].second=0; plcToNum[(a/10)-1][0]=a; // 最初の場所はギャップ化する plcToNum[cur.first][cur.second]=-1; return true; } pii nxtPos=numToPlc[a-1];nxtPos.second++; // もし移動先がgapでない if(plcToNum[nxtPos.first][nxtPos.second]!=-1 ||nxtPos.second>=8) return false; // 移動先がgapの場合、移動を行う else{ numToPlc[a]=nxtPos; plcToNum[nxtPos.first][nxtPos.second]=a; plcToNum[cur.first][cur.second]=-1; return true; } } // 数字aをpの場所へ移動させる(戻す) void backNum(int a,pii &p){ pii cur=numToPlc[a]; plcToNum[cur.first][cur.second]=-1; numToPlc[a]=p; plcToNum[p.first][p.second]=a; } vector<vector<int> > trans(){ vector<vector<int> > res(4,vector<int>(8,-1)); for(int i=1;i<=4;i++){ for(int j=1;j<=7;j++){ pii &p=numToPlc[i*10+j]; res[p.first][p.second]=i*10+j; } } return res; } void dfs(int hand){ vector<vector<int> > tmp=trans(); if(g==tmp){ res=min(res,hand); return; } else if(m.find(tmp)!=m.end()&&m[tmp]<=hand)return; // 最小手数を更新 m[tmp]=hand; // 全数字動かせるか調べる for(int i=1;i<=4;i++){ for(int j=2;j<=7;j++){ pii cur=numToPlc[i*10+j]; bool ok=moveNum(i*10+j); if(ok){ dfs(hand+1); backNum(i*10+j,cur); } } } } int main(){ const int INF=1000000000; // goalの状態を作成 for(int i=0;i<4;i++)g.push_back(vector<int>(8,-1)); for(int i=0;i<4;i++) for(int j=0;j<7;j++) g[i][j]=(i+1)*10+(j+1); int t; cin>>t; while(t--){ m.clear(); res=INF; memset(plcToNum,-1,sizeof(plcToNum)); for(int i=0;i<4;i++){ for(int j=0;j<7;j++){ int a; cin>>a; numToPlc[a].first=i; numToPlc[a].second=j+1; plcToNum[i][j+1]=a; } } // 11,21,31,41を左へ移動 for(int i=1;i<=4;i++)moveNum(i*10+1); // 深さ優先で移動を全通り試す dfs(0); if(res==INF)cout<<-1<<endl; else cout<<res<<endl; } return 0; }
//////////////////// /// template /// //////////////////// #include <cstdio> #include <cstring> #include <cmath> #include <iostream> #include <sstream> #include <algorithm> #include <numeric> #include <functional> #include <vector> #include <queue> #include <string> #include <complex> #include <stack> #include <set> #include <map> #include <list> #include <unordered_map> #include <unordered_set> #include <bitset> using namespace std; //// MACRO //// #define REP(i,n) for (int i = 0; i < (n); i++) #define RREP(i,n) for (int i = (n)-1; i >= 0; i--) #define FOR(i,s,n) for (int i = (s); i < (n); i++) #define allof(c) c.begin(), c.end() #define partof(c,i,n) c.begin() + (i), c.begin() + (i) + (n) #define EPS 1e-10 #define INF 1000000000 #define countof(a) (sizeof(a)/sizeof(a[0])) #define PREDIACTE(t,a) [](const t & a) -> bool #define COMPARISON_T(t) bool(*)(const t &, const t &) #define COMPARISON(t,a,b) [](const t & a, const t & b) -> bool //// prime //// vector<unsigned char> isPrime; vector<int> primes; void initPrimes(int n) { isPrime = vector<unsigned char>(n + 1, true); isPrime[0] = isPrime[1] = false; FOR(i, 2, n + 1) { if (!isPrime[i]) continue; primes.push_back(i); for (int j = i * 2; j <= n; j += i) isPrime[j] = false; } } //// Probability //// // パスカルの三角形(二項定理) 2種類の並べ替えにつかう。 vector<vector<double>> makePascalTriangle(int n, bool probability = false) { typedef vector<double> VD; vector<VD> t; if (!t.size()) { t.push_back(VD(1, 1)); } FOR(i, t.size(), n + 1) { t.push_back(VD(i + 1)); REP(j, i) { double x = t[i - 1][j] * (probability ? 0.5 : 1); t[i][j] += x; t[i][j + 1] += x; } } return t; } //// iota iterator //// struct iotait { int n; iotait(int n = 0) : n(n) { } iotait &operator ++() { ++n; return *this; } int operator *() { return n; } }; //// geo //// struct P3 { double x, y, z; P3(double x = 0, double y = 0, double z = 0) : x(x), y(y), z(z) { } P3 operator +() const { return *this; } P3 operator +(const P3 &_) const { return P3(x + _.x, y + _.y, z + _.z); } P3 operator -() const { return P3(-x, -y, -z); } P3 operator -(const P3 &_) const { return *this + -_; } P3 operator *(double _) const { return P3(x*_, y*_, z*_); } P3 operator /(double _) const { return P3(x / _, y / _, z / _); } double dot(const P3 &_) const { return x*_.x + y*_.y + z*_.z; } // 内積 P3 cross(const P3 &_) const { return P3(y*_.z - z*_.y, z*_.x - x*_.z, x*_.y - y*_.x); } // 外積 double sqlength() const { return x*x + y*y + z*z; } // 二乗長さ double length() const { return sqrt(sqlength()); } // 長さ P3 direction() const { return *this / length(); } // 方向ベクトル }; struct Sphere { P3 c; double r; Sphere(double x, double y, double z, double r) : c(x, y, z), r(r) { } bool IntersectWith(const Sphere &rhs) { return (c - rhs.c).length() - (r + rhs.r) < EPS; } // 接してても真。 }; //// bit //// #ifdef _MSC_VER inline unsigned __builtin_ctz(unsigned x) { unsigned long r; _BitScanForward(&r, x); return r; } #endif inline int next_bit_permutation(int x) { int t = x | (x - 1); return (t + 1) | (unsigned)((~t & -~t) - 1) >> (__builtin_ctz(x) + 1); } //// graph //// struct Path { int from; int to; double cost; Path(int from = 0, int to = 0, double cost = 0) : from(from), to(to), cost(cost) { } bool operator < (const Path &rhs) const { return cost < rhs.cost; } bool operator >(const Path &rhs) const { return cost > rhs.cost; } }; // prim // pair<double, vector<int>> prim(const vector<vector<double>> &costTable) { int N = costTable.size(); priority_queue<Path, vector<Path>, greater<Path>> q; q.push(Path(0, 0, 0)); vector<int> parent(N, -1); double totalCost = 0; while (!q.empty()) { Path cur = q.top(); q.pop(); int i = cur.to; if (parent[i] != -1) continue; parent[i] = cur.from; totalCost += cur.cost; REP(j, N) if (parent[j] == -1) q.push(Path(i, j, costTable[i][j])); } return make_pair(totalCost, parent); } // dijkstra // pair<vector<double>, vector<int>> dijkstra(const vector<vector<Path>> &routes, int start = 0, int goal = -1) { int N = routes.size(); priority_queue<Path, vector<Path>, greater<Path>> q; q.push(Path(start, start, 0)); vector<int> prev(N, -1); vector<double> cost(N, INF); while (!q.empty()) { Path cur = q.top(); q.pop(); int i = cur.to; if (prev[i] != -1) continue; prev[i] = cur.from; cost[i] = cur.cost; if (i == goal) { break; } REP(j, routes[i].size()) { Path next = Path(i, routes[i][j].to, cur.cost + routes[i][j].cost); if (prev[next.to] == -1) q.push(next); } } return make_pair(cost, prev); } //// i/o //// template <class T> class vevector : public vector<vector<T>> { public: vevector(int n = 0, int m = 0) : vector<vector<T>>(n, vector<T>(m)) { }; vevector(int n, int m, const T &initial) : vector<vector<T>>(n, vector<T>(m, initial)) { }; }; template <class T> T read() { T t; cin >> t; return t; } template <class T> vector<T> read(int n) { vector<T> v; REP(i, n) { v.push_back(read<T>()); } return v; } template <class T> vevector<T> read(int n, int m) { vevector<T> v; REP(i, n) v.push_back(read<T>(m)); return v; } template <class T> vevector<T> readjag(int n) { vevector<T> v; REP(i, n) v.push_back(read<T>(read<int>())); return v; } template <class T> void write(const T &t) { cout << t << endl; } template <class T> void write(const T &t, const T &t2) { cout << t << ' ' << t2 << endl; } template <class T> void write(const vector<T> &v) { ostringstream ss; for (auto x : v) ss << x << ' '; auto s = ss.str(); cout << s.substr(0, s.length() - 1) << endl; } struct _Reader { template <class T> _Reader operator ,(T &rhs) { cin >> rhs; return *this; } }; #define READ(t,...) t __VA_ARGS__; _Reader(), __VA_ARGS__ template <class InIt1, class InIt2> int partial_compare(InIt1 first1, InIt1 last1, InIt2 first2, InIt2 last2) { return lexicographical_compare(first1, last1, first2, last2) ? -1 : lexicographical_compare(first2, last2, first1, last1) ? 1 : 0; } //// start up //// void solve(); int main() { // freopen("A.in", "r", stdin); solve(); return 0; } //////////////////// /// template end /// //////////////////// void dump(unsigned char *pv) { REP(i, 4) { write(vector<int>(pv + i * 8, pv + i * 8 + 8)); } write(""); } void solve() { int FREE = 0; union BD { unsigned char stt[32]; unsigned long long ull[4]; inline bool operator < (const BD &rhs) const { return lexicographical_compare(ull, ull + 4, rhs.ull, rhs.ull + 4); } inline bool operator ==(const BD &rhs) const { return equal(stt, stt + 32, rhs.stt); } static BD fromVector(const vector<int> &v) { BD r = {}; copy_n(v.begin(), 32, r.stt); return r; } struct hash { size_t operator() (const BD &b) const { return b.ull[0] ^ b.ull[1] ^ b.ull[2] ^ b.ull[3]; } }; }; BD goal; { vector<int> goal_; FOR(i, 1, 5) { FOR(j, 1, 8) goal_.push_back(i * 10 + j); goal_.push_back(FREE); } goal = BD::fromVector(goal_); } auto testcases = read<int>(); REP(testcase, testcases) { BD initial; { vector<int> table = read<int>(28); table.insert(table.begin() + 0, FREE); table.insert(table.begin() + 8, FREE); table.insert(table.begin() + 16, FREE); table.insert(table.begin() + 24, FREE); swap(*find(allof(table), 11), table[0]); swap(*find(allof(table), 21), table[8]); swap(*find(allof(table), 31), table[16]); swap(*find(allof(table), 41), table[24]); initial = BD::fromVector(table); } auto visited = unordered_set<BD, BD::hash>(); int result = -1; struct Node { BD bd; int step; }; queue<Node> q; q.push({ initial, 0 }); while (!q.empty()) { Node cur = q.front(); q.pop(); if (visited.count(cur.bd) > 0) { continue; } visited.insert(cur.bd); //dump(cur.bd.stt); if (cur.bd == goal) { result = cur.step; break; } REP(i, 4) { BD next = cur.bd; auto it = next.stt; REP(j, i + 1) it = find(it + 1, next.stt + 32, FREE); auto it2 = find(next.stt, next.stt + 32, *(it - 1) + 1); if (it2 != next.stt + 32) { swap(*it, *it2); if (visited.count(next) == 0) q.push({ next, cur.step + 1 }); } } } write(result); } }
#include <stdio.h> #include <cmath> #include <algorithm> #include <cfloat> #include <stack> #include <queue> #include <vector> #include <string> #include <iostream> #include <set> #include <map> #include <time.h> typedef long long int ll; typedef unsigned long long int ull; #define BIG_NUM 2000000000 #define MOD 1000000007 #define EPS 0.000000001 using namespace std; struct Data{ void set(int arg_row,int arg_col){ row = arg_row; col = arg_col; } int row,col; }; struct Info{ int table[4][8],count; Data sace_loc[4]; Data num_loc[48]; }; map<string,bool> MAP; int ans_table[4][8]; string makeString(int table[4][8]){ string ret; for(int row = 0; row < 4; row++){ for(int col = 0; col < 8; col++){ ret.append(to_string(table[row][col])); } } return ret; } bool checkClear(int table[4][8]){ for(int row = 0; row < 4; row++){ for(int col = 0; col < 8; col++){ if(table[row][col] != ans_table[row][col])return false; } } return true; } void copyInfo(Info& to,Info from){ for(int row = 0; row < 4; row++){ for(int col = 0; col < 8; col++){ to.table[row][col] = from.table[row][col]; } } for(int i = 0; i < 4; i++){ to.sace_loc[i] = from.sace_loc[i]; } for(int i = 0; i < 48; i++)to.num_loc[i] = from.num_loc[i]; } void func(){ MAP.clear(); Info first; first.table[0][0] = 0; first.table[1][0] = 0; first.table[2][0] = 0; first.table[3][0] = 0; for(int row = 0; row < 4; row++){ for(int col = 1; col <= 7; col++){ scanf("%d",&first.table[row][col]); switch(first.table[row][col]){ case 11: first.table[0][0] = 11; first.table[row][col] = 0; first.sace_loc[0].set(row,col); break; case 21: first.table[1][0] = 21; first.table[row][col] = 0; first.sace_loc[1].set(row,col); break; case 31: first.table[2][0] = 31; first.table[row][col] = 0; first.sace_loc[2].set(row,col); break; case 41: first.table[3][0] = 41; first.table[row][col] = 0; first.sace_loc[3].set(row,col); break; default: first.num_loc[first.table[row][col]].set(row,col); break; } } } first.count = 0; string tmp = makeString(first.table); MAP[tmp] = true; queue<Info> Q; Q.push(first); int left_num; Data tmp_data; while(!Q.empty()){ if(checkClear(Q.front().table)){ printf("%d\n",Q.front().count); return; }else{ for(int i = 0; i < 4; i++){ left_num = Q.front().table[Q.front().sace_loc[i].row][Q.front().sace_loc[i].col-1]; if(left_num == 0 || left_num%10 == 7)continue; tmp_data = Q.front().num_loc[left_num+1]; Info next_info; copyInfo(next_info,Q.front()); next_info.table[Q.front().sace_loc[i].row][Q.front().sace_loc[i].col] = left_num+1; next_info.table[tmp_data.row][tmp_data.col] = 0; next_info.num_loc[left_num+1].set(Q.front().sace_loc[i].row,Q.front().sace_loc[i].col); tmp = makeString(next_info.table); auto at = MAP.find(tmp); if(at != MAP.end())continue; MAP[tmp] = true; next_info.sace_loc[i].set(tmp_data.row,tmp_data.col); next_info.count = Q.front().count+1; Q.push(next_info); } Q.pop(); } } printf("-1\n"); } int main(){ for(int col = 0; col <= 6; col++)ans_table[0][col] = 11+col; ans_table[0][7] = 0; for(int col = 0; col <= 6; col++)ans_table[1][col] = 21+col; ans_table[1][7] = 0; for(int col = 0; col <= 6; col++)ans_table[2][col] = 31+col; ans_table[2][7] = 0; for(int col = 0; col <= 6; col++)ans_table[3][col] = 41+col; ans_table[3][7] = 0; int case_num; scanf("%d",&case_num); for(int i = 0; i < case_num; i++)func(); }
#include<iostream> #include<sstream> #include<algorithm> #include<set> #include<map> #include<queue> #include<complex> #include<cstdio> #include<cstdlib> #include<cstring> #include<cassert> #define rep(i,n) for(int i=0;i<(int)n;i++) #define all(c) (c).begin(),(c).end() #define mp make_pair #define pb push_back #define each(i,c) for(__typeof((c).begin()) i=(c).begin();i!=(c).end();i++) #define dbg(x) cerr<<__LINE__<<": "<<#x<<" = "<<(x)<<endl using namespace std; typedef long long ll; typedef vector<int> vi; typedef pair<int,int> pi; const int inf = (int)1e9; const double INF = 1e12, EPS = 1e-9; void pv(const vector<vi> &v){ rep(i, 4) rep(j, 8) cerr<<v[i][j]<<(j==7?"\n":" "); } int main(){ int cs; cin >> cs; vector<vi> goal(4, vi(8)); rep(i, 4) rep(j, 7) goal[i][j] = (i + 1) * 10 + j + 1; while(cs--){ vector<vi> v(4, vi(8)); rep(i, 4) rep(j, 7){ cin >> v[i][j + 1]; if(v[i][j + 1] % 10 == 1){ int t = v[i][j + 1] / 10 - 1; swap(v[i][j + 1], v[t][0]); } } if(v == goal){ cout << 0 << endl; continue; } set<vector<vi> > s; queue<pair<vector<vi>, int> > q; q.push(mp(v, 0)); s.insert(v); while(!q.empty()){ v = q.front().first; int c = q.front().second; q.pop(); int pos[50] = {}; rep(i, 4) rep(j, 8) pos[v[i][j]] = i * 10 + j; rep(i, 4) rep(j, 8) if(v[i][j] == 0){ int t = v[i][j - 1] + 1; if(t == 1 || t % 10 == 8) continue; t = pos[t]; swap(v[i][j], v[t / 10][t % 10]); if(!s.count(v)){ if(v == goal){ cout << c + 1 << endl; goto END; } s.insert(v); q.push(mp(v, c + 1)); } swap(v[i][j], v[t / 10][t % 10]); } } cout << -1 << endl; END:; } return 0; }
#include<iostream> #include<queue> #include<map> #include<vector> #include<algorithm> using namespace std; typedef vector<int> vi; int n,y[4],x[4]; vi ans(32); int main(){ for(int i=0;i<4;i++){ for(int j=0;j<7;j++){ ans[i*8+j] = (i+1)*10 + j+1; } ans[i*8+7] = 0; } cin >> n; while(n--){ vi t(32); for(int i=0;i<4;i++){ for(int j=0;j<7;j++){ int pos = i*8+j+1; cin >> t[pos]; if(t[pos]%10 == 1){ int id = t[pos]/10-1; t[id*8] = t[pos]; t[pos] = 0; } } } queue<vi> q; q.push(t); map<vi,int> m; m[t] = 0; while(q.size()){ vi v = q.front(); q.pop(); if(v==ans)break; int num = 0; for(int i=0;i<4;i++){ for(int j=0;j<8;j++){ if(!v[i*8+j]){ y[num] = i; x[num] = j; num++; } } } int dis = m[v]; while(num--){ int ny = y[num], nx = x[num]-1; int pos = ny*8+nx; if(!v[pos] || v[pos]%10 == 7)continue; int val = v[pos]+1, ty,tx; for(int i=0;i<4;i++){ for(int j=0;j<8;j++){ if(v[i*8+j] == val){ ty = i; tx = j; } } } swap(v[y[num]*8+x[num]],v[ty*8+tx]); if(m.find(v)==m.end()){ m[v] = dis + 1; q.push(v); } swap(v[y[num]*8+x[num]],v[ty*8+tx]); } } if(m.find(ans)==m.end())cout << -1 << endl; else cout << m[ans] << endl; } }
#include <iostream> #include <cstdio> #include <vector> #include <set> #include <map> #include <queue> #include <deque> #include <stack> #include <algorithm> #include <cstring> #include <functional> #include <cmath> using namespace std; #define rep(i,n) for(int i=0;i<(n);++i) #define rep1(i,n) for(int i=1;i<=(n);++i) #define all(c) (c).begin(),(c).end() #define fs first #define sc second #define pb push_back #define show(x) cout << #x << " " << x << endl struct state{ int a[4][8]; }; inline bool operator<(const state &l,const state &r){ rep(i,4) rep(j,8) if(l.a[i][j]!=r.a[i][j]) return l.a[i][j]<r.a[i][j]; return false; } map<state,int> msi; state goal; int bfs(state s){ msi.clear(); queue<state> que; que.push(s); msi[s]=0; while(!que.empty()){ state st=que.front(); que.pop(); bool ok=true; rep(i,4) rep(j,7) if(st.a[i][j]!=(i+1)*10+j+1){ ok=false; break; } if(ok){ return msi[st]; } rep(i,4) rep(j,8){ if(st.a[i][j]==0){ state nst=st; int x=i,y=j-1; if(y==-1) continue; if(st.a[x][y]==0) continue; int s=st.a[x][y]; if(s%10==7) continue; s++; int k,h; rep(kk,4) rep(hh,8) if(st.a[kk][hh]==s) k=kk,h=hh; nst.a[k][h]=0; nst.a[i][j]=s; if(!msi.count(nst)){ msi[nst]=msi[st]+1; que.push(nst); } } } } return -1; } int main(){ rep(i,4) rep(j,7){ goal.a[i][j]=(i+1)*10+j+1; } rep(i,4) goal.a[i][7]=0; int t; cin>>t; rep(tt,t){ state st; rep(i,4) rep(j,8) st.a[i][j]=0; rep(i,4) rep1(j,7){ int aa; cin>>aa; if(aa%10!=1) st.a[i][j]=aa; } rep(i,4) st.a[i][0]=i*10+11; cout<<bfs(st)<<endl; } }
#include <cstdio> #include <algorithm> #include <cassert> #include <queue> #include <cstring> using namespace std; struct Board { char state[4][8]; Board(){} }; bool operator< (const Board& lhs, const Board& rhs) { return memcmp(&lhs.state, &rhs.state, sizeof(lhs.state)) < 0; } typedef pair<int, Board> heap_t; typedef unsigned long long hash_t; //typedef Board key_t; #define key_t Board typedef int value_t; struct HashMap { static const int TABLE_SIZE = 1<<18; hash_t hashes[TABLE_SIZE]; value_t values[TABLE_SIZE]; HashMap() { memset(hashes, ~0, sizeof(hashes)); } void clear() { memset(hashes, ~0, sizeof(hashes)); } inline hash_t hasher(const key_t &x) const { hash_t ret = 0; for (int i = 0; i < 4; ++i) { //ret = ret * 1000007ULL + ((hash_t*)x.state[i])[0]; for (int j = 0; j < 8; ++j) { ret = ret * 10000007ULL + hash_t(x.state[i][j] + 1); } } if (ret == ~0ULL) { ret = 538; } return ret; } void set (const key_t &x, const value_t &v) { const hash_t hash = hasher(x); int sub = hash % TABLE_SIZE; for (;hashes[sub] != hash && ~hashes[sub]; sub = (sub + 1 == TABLE_SIZE ? 0 : sub + 1)) ; hashes[sub] = hash; values[sub] = v; } value_t get (const key_t &x) const { const hash_t hash = hasher(x); int sub = hash % TABLE_SIZE; for (;hashes[sub] != hash && ~hashes[sub]; sub = (sub + 1 == TABLE_SIZE ? 0 : sub + 1)) ; return values[sub]; } bool containKey(const key_t &x) const { const hash_t hash = hasher(x); int sub = hash % TABLE_SIZE; for (;hashes[sub] != hash && ~hashes[sub]; sub = (sub + 1 == TABLE_SIZE ? 0 : sub + 1)) ; return hashes[sub] == hash; } }; int board[4][8]; void init() { memset(board, 0, sizeof(board)); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 7; ++j) { scanf("%d", board[i]+j+1); } } } int estimateBoard(const Board& x) { int ans = 0; for (int i = 0; i < 4; ++i) { for (int j = 0; j < 8; ++j) if (x.state[i][j] != -1) { if (!((x.state[i][j]>>3) == i && (x.state[i][j]&7) == j)) { ++ans; } } } return ans ? 1 : 0; } int solve() { static HashMap estimate; estimate.clear(); queue<heap_t> que; //initHeap(); Board start; memset(&start.state, ~0, 4*8); for (int i = 0; i < 4; ++i) { for (int j = 1; j < 8; ++j) { if (board[i][j]) { start.state[i][j] = ((board[i][j]/10 - 1)<<3) | (board[i][j]%10 - 1); } if ((start.state[i][j]&7) == 0) { swap(start.state[start.state[i][j]>>3][0], start.state[i][j]); } } } estimate.set(start, estimateBoard(start)); que.push(make_pair(estimate.get(start), start)); for (;!que.empty();) { int dist = que.front().first; Board cur = que.front().second; que.pop(); int esti = estimate.get(cur); if (esti == 0) { return dist; } dist -= esti; for (int i = 0; i < 4; ++i) { for (int j = 1; j < 8; ++j) if (cur.state[i][j] == -1) { char left = cur.state[i][j-1] + 1; for (int ii = 0; ii < 4; ++ii) { for (int jj = 1; jj < 8; ++jj) if (cur.state[ii][jj] == left) { swap(cur.state[ii][jj], cur.state[i][j]); if (!estimate.containKey(cur)) { const int add = estimateBoard(cur); estimate.set(cur, add); int nd = dist + 1 + add; que.push(make_pair(nd, cur)); } swap(cur.state[ii][jj], cur.state[i][j]); } } } } } return -1; } int main() { int T; scanf("%d", &T); for (int _ = 0; _ < T; ++_) { init(); printf("%d\n", solve()); } return 0; }
/* * POJ 2046: Gap * ?¢?????????????4?\?1???7?????????????????¨4???8????????????????????°?°?1????????????????????¨?¬¬???????????¶???????¬???????????????????????°?????????§????±?????????????????????§??????????????¨????????\???????????????????±???¨??¨????????????????°?????????\??°??? * ?±???????BFS * ?????????????????¶?????????????¬?????????¨set??????????????????????????¶?????????4????????????????????\???????????°???????????????????????¨????°????????????¬?§???? */ #include <cstdio> #include <string> #include <cstring> #include <queue> #include <vector> #include <set> #include <unordered_set> using namespace std; unordered_set<string> ss; struct S { string s; int p[29]; int b[4]; int d; S() {} S(const string &t) : s(t), d(0) { int cnt = 0; for (int i = 0; i < 32; ++i) { if (s[i] == 30) { b[cnt++] = i; } else { p[s[i]] = i; } } } S(const S &st) : s(st.s), d(st.d) { memcpy(p, st.p, sizeof(p)); memcpy(b, st.b, sizeof(b)); } bool operator<(const S &st) const { return d > st.d; } }; priority_queue<S> pq; int main() { string target(32, ' '); int cnt = 0; for (int i = 0; i < 4; ++i) { for (int j = 1; j <= 7; ++j) { target[cnt++] = char(7 * i + j); } target[cnt++] = char(30); } int T; scanf("%d", &T); while (T--) { ss.clear(); while (!pq.empty()) pq.pop(); cnt = 0; string s(32, ' '); for (int i = 0; i < 4; ++i) { s[cnt++] = char(i * 7 + 1); for (int j = 0; j < 7; ++j) { int x; scanf("%d", &x); if (x % 10 == 1) { s[cnt++] = char(30); } else { s[cnt++] = char((x / 10 - 1) * 7 + x % 10); } } } // for (int i = 0; i < 32; ++i) printf("%d ", s[i]);printf("\n"); if (s == target) { printf("0\n"); continue; } pq.push(S(s)); int ans = -1; while (!pq.empty()) { S u(pq.top()); pq.pop(); for (int i = 0; i < 4; ++i) { int bp = u.b[i]; char pre = u.s[bp - 1]; if (pre == 30 || pre % 7 == 0) { continue; } int np = u.p[pre + 1]; S v(u); v.s[bp] = char(pre + 1); v.s[np] = char(30); if (ss.find(v.s) == ss.end()) { ++v.d; if (v.s == target) { // for (int i = 0; i < 32; ++i) printf("%d ", u.s[i]); // printf("---d=%d\n", u.d); ans = v.d; goto L; } ss.insert(v.s); v.p[pre + 1] = bp; v.b[i] = np; pq.push(v); } } } L: printf("%d\n", ans); } return 0; }
#include <iostream> #include <algorithm> #include <map> #include <vector> #include <queue> #include <set> using namespace std; const int W = 8; const int H = 4; int dat[4][8]; struct S { char dat[4][8]; char pos[4]; int cost; void show() const { for(int i = 0; i < H; ++i) { for(int j = 0; j < W; ++j) { cout << (int)dat[i][j] << " "; } cout << endl; } } void change(int sp, int a) { for(int i = 0; i < H; ++i) { for(int j = 0; j < W; ++j) { if(dat[i][j] == a) { swap(dat[i][j], dat[pos[sp]/W][pos[sp]%W]); pos[sp] = (char)(i*W+j); return; } } } } bool operator <(const S &s) const { for(int i = 0; i < H; ++i) { for(int j = 0; j < W; ++j) { if(dat[i][j] != s.dat[i][j]) return dat[i][j] < s.dat[i][j]; } } return false; } }; bool isCorrect(const S &s) { for(int i = 0; i < H; ++i) { for(int j = 0; j < W; ++j) { if(j+1 == W) { if(s.dat[i][j]%10 != 8) return false; } else { if(s.dat[i][j] != (char)((i+1)*10+j+1)) return false; } } } return true; } int bfs(S s) { queue<S> que; set<S> vis; que.push(s); vis.insert(s); while(!que.empty()) { s = que.front(), que.pop(); bool isChange = false; for(int i = 0; i < 4; ++i) { int x = s.pos[i]%W; int y = s.pos[i]/W; if(s.dat[y][x-1]%10 >= 7) continue; S t = s; ++t.cost; t.change(i, s.dat[y][x-1]+1); if(vis.find(t) != vis.end()) continue; isChange = true; vis.insert(t); que.push(t); } if(!isChange) { if(isCorrect(s)) return s.cost; } } return -1; } int main() { int T; cin >> T; while(T--) { S s; s.cost = 0; for(int i = 0; i < 4; ++i) { s.dat[i][0] = (char)((i+1)*10+8); s.pos[i] = (char)(i*W); } for(int i = 0; i < H; ++i) { for(int j = 1; j < W; ++j) { int in; cin >> in; s.dat[i][j] = in; if(in%10 == 1) { char tmp = s.pos[in/10-1]; s.pos[in/10-1] = (char)(i*W+j); swap(s.dat[i][j], s.dat[tmp/W][tmp%W]); } } } cout << bfs(s) << endl; } return 0; }
#include <iostream> #include <cstdio> #include <vector> #include <algorithm> #include <complex> #include <cstring> #include <cstdlib> #include <string> #include <cmath> #include <queue> #include <set> #include <map> using namespace std; #define REP(i,n) for(int i=0;i<(int)n;++i) #define FOR(i,c) for(__typeof((c).begin())i=(c).begin();i!=(c).end();++i) #define ALL(c) (c).begin(), (c).end() const int INF = 1<<29; struct P { int dis; vector<int> ba, aki, mp; P() { dis = 0; ba.resize(32); mp.resize(32); } P(int dis, vector<int> ba, vector<int> aki, vector<int> mp) : dis(dis), ba(ba), aki(aki), mp(mp) {} bool goal() { REP(i, 32) { if (i%8 != 7 && ba[i] != i) return 0; } return 1; } }; int main() { int n; cin >> n; while(n--) { P ini; REP(i, 4) { REP(j, 7) { int a; cin >> a; int suit = a/10-1; int val = a%10-1; if (val == 0) { ini.ba[suit*8+val] = suit*8+val; ini.aki.push_back(i*8+j+1); ini.ba[i*8+j+1] = -1; } else { ini.ba[i*8+j+1] = suit*8 + val; ini.mp[suit*8+val] = i*8+j+1; } } } queue<P> Q; Q.push(ini); int res = -1; map<vector<int>, bool> visited; while(!Q.empty()) { P now = Q.front(); Q.pop(); if (visited[now.ba]) continue; visited[now.ba] = 1; // REP(i, 32) { // printf("%2d ", now.ba[i]); // if (i%8==7) cout << endl; // } // cout << endl; if (now.goal()) { res = now.dis; break; } REP(i,4) { P next = now; int hoge = next.ba[next.aki[i]-1]+1; if (hoge%8 == 7 || hoge == 0) continue; swap(next.ba[next.aki[i]], next.ba[next.mp[hoge]]); swap(next.aki[i], next.mp[hoge]); if (visited[next.ba]) continue; next.dis++; Q.push(next); } } cout << res << endl; } }
#include <cstdio> #include <algorithm> #include <cassert> #include <cstring> using namespace std; struct Board { char state[4][8]; Board(){} }; bool operator< (const Board& lhs, const Board& rhs) { return memcmp(&lhs.state, &rhs.state, sizeof(lhs.state)) < 0; } typedef pair<int, Board> heap_t; struct HeapNode { heap_t value; HeapNode *left, *right, *parent; HeapNode(){} HeapNode(heap_t value, HeapNode *left, HeapNode *right, HeapNode *parent): value(value), left(left), right(right), parent(parent) {} }; const int MAX_HEAP = 1<<18; HeapNode nodes__[MAX_HEAP]; int freeNodeStack__[MAX_HEAP], *lastStack__; void initHeap(int n = MAX_HEAP) { for (int i = 0; i < n; ++i) { freeNodeStack__[i] = n - 1 - i; } lastStack__ = freeNodeStack__ + n; } inline bool cmpHeap(const heap_t& lhs, const heap_t& rhs) { return lhs < rhs; } HeapNode *allocateHeap() { return &nodes__[*--lastStack__]; } void freeHeap(HeapNode *x) { if (x) { *lastStack__ = (int)(x - nodes__); ++lastStack__; } } inline bool isRoot(HeapNode *a) { return !(a->parent || a->right); } inline bool isLeft(HeapNode *x) { //assert(x && x->parent); return x->parent->left == x; } heap_t getMinimum(HeapNode *a) { //assert(a); return a->value; } HeapNode *makeHeap(heap_t value) { HeapNode *ret = allocateHeap(); *ret = HeapNode(value, 0, 0, 0); return ret; } HeapNode *meld(HeapNode *a, HeapNode *b) { if (!(a && b)) { return a ? a : b; } if (!cmpHeap(a->value, b->value)) { swap(a, b); } if (a->left) { a->left->parent = b; b->right = a->left; } a->left = b; b->parent = a; return a; } HeapNode *insert(HeapNode *a, const heap_t& value) { return meld(a, makeHeap(value)); } HeapNode *meldPair(HeapNode *a) { if (!(a && a->right)) { return a; } HeapNode *nxt = a->right; HeapNode *nxtNxt = nxt->right; if (nxtNxt) { nxtNxt->parent = 0; } a->right = nxt->right = nxt->parent = 0; return meld( meld(a, nxt), meldPair(nxtNxt) ); } HeapNode *eraseMinimum(HeapNode *a) { if (!(a && a->left)) { return 0; } a->left->parent = 0; return meldPair(a->left); } void eraseSubHeap__(HeapNode *x) { //assert(x && x->parent); if (isLeft(x)) { x->parent->left = x->right; } else { x->parent->right = x->right; } if (x->right) { x->right->parent = x->parent; } x->parent = x->right = 0; } HeapNode *decreaseKey(HeapNode *a, HeapNode *x, const heap_t& newValue) { //assert(a && isRoot(x)); if (!(x && cmpHeap(newValue, x->value))) { return a; } x->value = newValue; if (a == x) { return x; } if (isLeft(x) && cmpHeap(x->parent->value, x->value)) { return a; } eraseSubHeap__(x); return meld(a, x); } HeapNode *erase(HeapNode *a, HeapNode *x) { //assert(a); if (!x) { return a; } if (a == x) { return eraseMinimum(a); } eraseSubHeap__(x); x->parent = x->right = 0; return meld(a, eraseMinimum(x)); } HeapNode *changeKey(HeapNode *a, HeapNode *x, const heap_t& newValue) { if (x && !cmpHeap(x->value, newValue)) { return decreaseKey(a, x, newValue); } a = erase(a, x); x->value = newValue; x->left = x->right = x->parent = 0; return meld(a, x); } struct Heap { HeapNode *root; int size__; Heap():root(0), size__(0) {} bool isEmpty() { return !root; } int size() { return size__; } void clear() { size__ = 0; if (!root) { return ; } HeapNode *tmp = root; root = tmp->right; clear(); root = tmp->left; clear(); root = 0; freeHeap(tmp); } HeapNode *push(const heap_t& value) { ++size__; HeapNode *ret = makeHeap(value); root = meld(root, ret); return ret; } heap_t top() { return getMinimum(root); } void erase(HeapNode *x) { --size__; root = ::erase(root, x); } void pop() { --size__; HeapNode *tmp = root; root = eraseMinimum(root); freeHeap(tmp); } void decreaseKey(HeapNode *x, const heap_t& newValue) { root = ::decreaseKey(root, x, newValue); } void changeKey(HeapNode *x, const heap_t& newValue) { root = ::changeKey(root, x, newValue); } }; typedef unsigned long long hash_t; //typedef Board key_t; #define key_t Board typedef int value_t; struct HashMap { static const int TABLE_SIZE = 1<<18; hash_t hashes[TABLE_SIZE]; value_t values[TABLE_SIZE]; HashMap() { memset(hashes, ~0, sizeof(hashes)); } void clear() { memset(hashes, ~0, sizeof(hashes)); } inline hash_t hasher(const key_t &x) const { hash_t ret = 0; for (int i = 0; i < 4; ++i) { //ret = ret * 1000007ULL + ((hash_t*)x.state[i])[0]; for (int j = 0; j < 8; ++j) { ret = ret * 10000007ULL + hash_t(x.state[i][j] + 1); } } if (ret == ~0ULL) { ret = 538; } return ret; } void set (const key_t &x, const value_t &v) { const hash_t hash = hasher(x); int sub = hash % TABLE_SIZE; for (;hashes[sub] != hash && ~hashes[sub]; sub = (sub + 1 == TABLE_SIZE ? 0 : sub + 1)) ; hashes[sub] = hash; values[sub] = v; } value_t get (const key_t &x) const { const hash_t hash = hasher(x); int sub = hash % TABLE_SIZE; for (;hashes[sub] != hash && ~hashes[sub]; sub = (sub + 1 == TABLE_SIZE ? 0 : sub + 1)) ; return values[sub]; } bool containKey(const key_t &x) const { const hash_t hash = hasher(x); int sub = hash % TABLE_SIZE; for (;hashes[sub] != hash && ~hashes[sub]; sub = (sub + 1 == TABLE_SIZE ? 0 : sub + 1)) ; return hashes[sub] == hash; } }; int board[4][8]; void init() { memset(board, 0, sizeof(board)); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 7; ++j) { scanf("%d", board[i]+j+1); } } } int estimateBoard(const Board& x) { int ans = 0; for (int i = 0; i < 4; ++i) { for (int j = 0; j < 8; ++j) if (x.state[i][j] != -1) { if (!((x.state[i][j]>>3) == i && (x.state[i][j]&7) == j)) { ++ans; } } } return ans ? 1 : 0; } int solve() { static HashMap estimate; estimate.clear(); Heap que; initHeap(); Board start; memset(&start.state, ~0, 4*8); for (int i = 0; i < 4; ++i) { for (int j = 1; j < 8; ++j) { if (board[i][j]) { start.state[i][j] = ((board[i][j]/10 - 1)<<3) | (board[i][j]%10 - 1); } if ((start.state[i][j]&7) == 0) { swap(start.state[start.state[i][j]>>3][0], start.state[i][j]); } } } estimate.set(start, estimateBoard(start)); que.push(make_pair(estimate.get(start), start)); for (;!que.isEmpty();) { int dist = que.root->value.first; Board cur = que.root->value.second; que.pop(); int esti = estimate.get(cur); if (esti == 0) { return dist; } dist -= esti; for (int i = 0; i < 4; ++i) { for (int j = 1; j < 8; ++j) if (cur.state[i][j] == -1) { char left = cur.state[i][j-1] + 1; for (int ii = 0; ii < 4; ++ii) { for (int jj = 1; jj < 8; ++jj) if (cur.state[ii][jj] == left) { swap(cur.state[ii][jj], cur.state[i][j]); if (!estimate.containKey(cur)) { const int add = estimateBoard(cur); estimate.set(cur, add); int nd = dist + 1 + add; que.push(make_pair(nd, cur)); } swap(cur.state[ii][jj], cur.state[i][j]); } } } } } return -1; } int main() { int T; scanf("%d", &T); for (int _ = 0; _ < T; ++_) { init(); printf("%d\n", solve()); } return 0; }
//38 #include<iostream> #include<vector> #include<queue> #include<set> #include<algorithm> using namespace std; struct S{ int t; vector<vector<int> > v; }; int main(){ int t; cin>>t; while(t--){ vector<vector<int> >v(4,vector<int>(8)); for(int i=0;i<4;i++){ v[i][0]=(i+1)*10+1; for(int j=1;j<=7;j++){ cin>>v[i][j]; if(v[i][j]%10==1){ v[i][j]=0; } } } S is={0,v}; queue<S> que; que.push(is); set<vector<vector<int> > > s; while(!que.empty()){ S c=que.front(); for(int i=0;i<4;i++){ for(int j=0;j<7;j++){ if(c.v[i][j]!=(i+1)*10+j+1)goto next; } if(c.v[i].back())goto next; } break; next: que.pop(); if(!s.insert(c.v).second)continue; for(int i=0;i<4;i++){ for(int j=0;j<8;j++){ if(c.v[i][j]||c.v[i][j-1]%10==7)continue; S ns={c.t+1,c.v}; for(int k=0;k<4;k++){ for(int l=0;l<8;l++){ if(ns.v[k][l]==ns.v[i][j-1]+1){ /* for(int i=0;i<4;i++){ for(int j=0;j<8;j++){ cout<<ns.v[i][j]<<' '; } cout<<endl; } */ swap(ns.v[k][l],ns.v[i][j]); que.push(ns); goto nb; } } } nb: ; } } } cout<<(que.empty()?-1:que.front().t)<<endl; } return 0; }
#include <iostream> #include <string> #include <vector> #include <deque> #include <queue> #include <stack> #include <map> #include <algorithm> #include <set> #include <sstream> #include <numeric> #include <bitset> #include <complex> #include <cstdio> #include <cstdlib> #include <cstring> #include <cmath> #include <climits> #include <cctype> #include <cassert> using namespace std; typedef long long ll; static const double EPS = 1e-8; static const double PI = 4.0 * atan(1.0); bool ISINT(double x){return fabs(x-(int)x)<EPS;} bool ISEQ(double x,double y){return fabs(x-y)<EPS;} string itos(ll x){stringstream ss;ss<<x;return ss.str();} #define REP(i,a,b) for(int i=a;i<b;i++) #define rep(i,n) REP(i,0,n) #define EREP(i,a,b) for(int i=a;i<=b;i++) #define erep(i,n) EREP(i,0,n) #define foreach(itr,c) for(__typeof(c.begin()) itr=c.begin();itr!=c.end();itr++) class P{ public: int cost; vector<int> v,pos,gap; P(){} P(int _cost,vector<int> _v,vector<int> _pos,vector<int> _gap){ cost = _cost; v = _v; pos = _pos; gap = _gap; } bool goal(){ rep(i,4){ rep(j,7){ int idx = i * 8 + j; if(v[idx] / 10 != i + 1 || v[idx] % 10 != j + 1) return false; } } return true; } }; int bfs(P start){ queue<P> open; set<vector<int> > closed; open.push(start); closed.insert(start.v); while(!open.empty()){ P p = open.front(); open.pop(); if(p.goal()){ return p.cost; } rep(i,4){ vector<int> nv = p.v; vector<int> npos = p.pos; vector<int> ngap = p.gap; int idx = ngap[i]; int val = nv[idx-1] + 1; if(npos[val] == 0) continue; nv[idx] = val; nv[npos[val]] = 0; ngap[i] = npos[val]; npos[val] = idx; if(closed.find(nv) != closed.end()) continue; closed.insert(nv); open.push(P(p.cost+1,nv,npos,ngap)); } } return -1; } int main(void){ int T; scanf("%d",&T); while(T--){ vector<int> v(32); vector<int> pos(50); vector<int> gap; rep(i,4){ rep(j,7){ int idx = i * 8 + j + 1; scanf("%d",&v[idx]); if(v[idx] % 10 == 1){ int row = v[idx] / 10 - 1; v[row*8] = v[idx]; v[idx] = 0; gap.push_back(idx); } else{ pos[v[idx]] = idx; } } } printf("%d\n",bfs(P(0,v,pos,gap))); } }
#define _USE_MATH_DEFINES #include <algorithm> #include <cstdio> #include <functional> #include <iostream> #include <cfloat> #include <climits> #include <cstring> #include <cmath> #include <map> #include <queue> #include <set> #include <sstream> #include <stack> #include <string> #include <time.h> #include <vector> using namespace std; typedef long long ll; typedef unsigned long long ull; typedef pair<int, int> i_i; typedef pair<ll, int> ll_i; typedef pair<double, int> d_i; typedef pair<ll, ll> ll_ll; typedef pair<double, double> d_d; struct edge { int u, v; ll w; }; ll MOD = 1000000007; ll _MOD = 1000000009; double EPS = 1e-10; int INF = INT_MAX / 2; int main() { int T; cin >> T; while (T--) { vector< vector<char> > a(4, vector<char>(8, -1)), b; for (int i = 0; i < 4; i++) for (int j = 0; j < 7; j++) a[i][j] = i * 10 + j; b = a; for (int i = 0; i < 4; i++) for (int j = 1; j < 8; j++) { int x; cin >> x; x -= 11; b[i][j] = (x % 10 ? x : -1); } map<vector< vector<char> >, int> m; m[b] = 0; queue< vector< vector<char> > > q; q.push(b); while (!q.empty()) { vector< vector<char> > a = q.front(); q.pop(); for (int i = 0; i < 4; i++) for (int j = 1; j < 8; j++) { if (a[i][j] != -1) continue; int x = a[i][j - 1]; if (x == -1 || x % 10 == 6) continue; vector< vector<char> > b = a; for (int _i = 0; _i < 4; _i++) for (int _j = 1; _j < 8; _j++) { if (a[_i][_j] != x + 1) continue; b[i][j] = x + 1; b[_i][_j] = -1; if (m.count(b)) continue; m[b] = m[a] + 1; q.push(b); } } } cout << (m.count(a) ? m[a] : -1) << endl; } }
#include <bits/stdc++.h> using namespace std; typedef pair<vector<int> ,vector<int> > P; typedef pair<P,int> P2; vector<int> g; bool check(vector<int> a) {return a==g;} int main() { for(int i=1; i<=4; i++) { for(int j=1; j<=8; j++) { if(j==8) g.push_back(0); else g.push_back(i*10+j); } } int T; cin >> T; while(T--) { vector<int> a(32); for(int i=0; i<4; i++) { for(int j=1; j<=7; j++) cin >> a[i*8+j]; } vector<int> d(4); for(int i=0; i<32; i++) { if(i%8==0) continue; if(a[i]%10==1) { a[(a[i]/10-1)*8]=a[i]; d[a[i]/10-1]=i; a[i]=0; } } set<vector<int> > se; se.insert(a); queue<P2> que; que.push(P2(P(a,d),0)); int ans=-1; while(!que.empty()) { P2 p=que.front();que.pop(); a=p.first.first; d=p.first.second; int cnt=p.second; if(check(a)) { ans=cnt; break; } for(int i=0; i<4; i++) { int x=a[d[i]-1]+1; if(x==0) continue; vector<int> a2=a,d2=d; for(int j=0; j<32; j++) { if(a2[j]==x) { a2[j]=0; a2[d[i]]=x; d2[i]=j; break; } } if(se.count(a2)) continue; se.insert(a2); que.push(P2(P(a2,d2),cnt+1)); } } cout << ans << endl; } return 0; }
//////////////////// /// template /// //////////////////// #include <cstdio> #include <cstring> #include <cmath> #include <iostream> #include <sstream> #include <algorithm> #include <numeric> #include <functional> #include <vector> #include <queue> #include <string> #include <complex> #include <stack> #include <set> #include <map> #include <list> #include <unordered_map> #include <unordered_set> #include <bitset> using namespace std; //// MACRO //// #define REP(i,n) for (int i = 0; i < (n); i++) #define RREP(i,n) for (int i = (n)-1; i >= 0; i--) #define FOR(i,s,n) for (int i = (s); i < (n); i++) #define allof(c) c.begin(), c.end() #define partof(c,i,n) c.begin() + (i), c.begin() + (i) + (n) #define EPS 1e-10 #define INF 1000000000 #define countof(a) (sizeof(a)/sizeof(a[0])) #define PREDIACTE(t,a) [](const t & a) -> bool #define COMPARISON_T(t) bool(*)(const t &, const t &) #define COMPARISON(t,a,b) [](const t & a, const t & b) -> bool //// prime //// vector<unsigned char> isPrime; vector<int> primes; void initPrimes(int n) { isPrime = vector<unsigned char>(n + 1, true); isPrime[0] = isPrime[1] = false; FOR(i, 2, n + 1) { if (!isPrime[i]) continue; primes.push_back(i); for (int j = i * 2; j <= n; j += i) isPrime[j] = false; } } //// Probability //// // パスカルの三角形(二項定理) 2種類の並べ替えにつかう。 vector<vector<double>> makePascalTriangle(int n, bool probability = false) { typedef vector<double> VD; vector<VD> t; if (!t.size()) { t.push_back(VD(1, 1)); } FOR(i, t.size(), n + 1) { t.push_back(VD(i + 1)); REP(j, i) { double x = t[i - 1][j] * (probability ? 0.5 : 1); t[i][j] += x; t[i][j + 1] += x; } } return t; } //// iota iterator //// struct iotait { int n; iotait(int n = 0) : n(n) { } iotait &operator ++() { ++n; return *this; } int operator *() { return n; } }; //// geo //// struct P3 { double x, y, z; P3(double x = 0, double y = 0, double z = 0) : x(x), y(y), z(z) { } P3 operator +() const { return *this; } P3 operator +(const P3 &_) const { return P3(x + _.x, y + _.y, z + _.z); } P3 operator -() const { return P3(-x, -y, -z); } P3 operator -(const P3 &_) const { return *this + -_; } P3 operator *(double _) const { return P3(x*_, y*_, z*_); } P3 operator /(double _) const { return P3(x / _, y / _, z / _); } double dot(const P3 &_) const { return x*_.x + y*_.y + z*_.z; } // 内積 P3 cross(const P3 &_) const { return P3(y*_.z - z*_.y, z*_.x - x*_.z, x*_.y - y*_.x); } // 外積 double sqlength() const { return x*x + y*y + z*z; } // 二乗長さ double length() const { return sqrt(sqlength()); } // 長さ P3 direction() const { return *this / length(); } // 方向ベクトル }; struct Sphere { P3 c; double r; Sphere(double x, double y, double z, double r) : c(x, y, z), r(r) { } bool IntersectWith(const Sphere &rhs) { return (c - rhs.c).length() - (r + rhs.r) < EPS; } // 接してても真。 }; //// bit //// #ifdef _MSC_VER inline unsigned __builtin_ctz(unsigned x) { unsigned long r; _BitScanForward(&r, x); return r; } #endif inline int next_bit_permutation(int x) { int t = x | (x - 1); return (t + 1) | (unsigned)((~t & -~t) - 1) >> (__builtin_ctz(x) + 1); } //// graph //// struct Path { int from; int to; double cost; Path(int from = 0, int to = 0, double cost = 0) : from(from), to(to), cost(cost) { } bool operator < (const Path &rhs) const { return cost < rhs.cost; } bool operator >(const Path &rhs) const { return cost > rhs.cost; } }; // prim // pair<double, vector<int>> prim(const vector<vector<double>> &costTable) { int N = costTable.size(); priority_queue<Path, vector<Path>, greater<Path>> q; q.push(Path(0, 0, 0)); vector<int> parent(N, -1); double totalCost = 0; while (!q.empty()) { Path cur = q.top(); q.pop(); int i = cur.to; if (parent[i] != -1) continue; parent[i] = cur.from; totalCost += cur.cost; REP(j, N) if (parent[j] == -1) q.push(Path(i, j, costTable[i][j])); } return make_pair(totalCost, parent); } // dijkstra // pair<vector<double>, vector<int>> dijkstra(const vector<vector<Path>> &routes, int start = 0, int goal = -1) { int N = routes.size(); priority_queue<Path, vector<Path>, greater<Path>> q; q.push(Path(start, start, 0)); vector<int> prev(N, -1); vector<double> cost(N, INF); while (!q.empty()) { Path cur = q.top(); q.pop(); int i = cur.to; if (prev[i] != -1) continue; prev[i] = cur.from; cost[i] = cur.cost; if (i == goal) { break; } REP(j, routes[i].size()) { Path next = Path(i, routes[i][j].to, cur.cost + routes[i][j].cost); if (prev[next.to] == -1) q.push(next); } } return make_pair(cost, prev); } //// i/o //// template <class T> class vevector : public vector<vector<T>> { public: vevector(int n = 0, int m = 0) : vector<vector<T>>(n, vector<T>(m)) { }; vevector(int n, int m, const T &initial) : vector<vector<T>>(n, vector<T>(m, initial)) { }; }; template <class T> T read() { T t; cin >> t; return t; } template <class T> vector<T> read(int n) { vector<T> v; REP(i, n) { v.push_back(read<T>()); } return v; } template <class T> vevector<T> read(int n, int m) { vevector<T> v; REP(i, n) v.push_back(read<T>(m)); return v; } template <class T> vevector<T> readjag(int n) { vevector<T> v; REP(i, n) v.push_back(read<T>(read<int>())); return v; } template <class T> void write(const T &t) { cout << t << endl; } template <class T> void write(const T &t, const T &t2) { cout << t << ' ' << t2 << endl; } template <class T> void write(const vector<T> &v) { ostringstream ss; for (auto x : v) ss << x << ' '; auto s = ss.str(); cout << s.substr(0, s.length() - 1) << endl; } struct _Reader { template <class T> _Reader operator ,(T &rhs) { cin >> rhs; return *this; } }; #define READ(t,...) t __VA_ARGS__; _Reader(), __VA_ARGS__ template <class InIt1, class InIt2> int partial_compare(InIt1 first1, InIt1 last1, InIt2 first2, InIt2 last2) { return lexicographical_compare(first1, last1, first2, last2) ? -1 : lexicographical_compare(first2, last2, first1, last1) ? 1 : 0; } //// start up //// void solve(); int main() { // freopen("A.in", "r", stdin); solve(); return 0; } //////////////////// /// template end /// //////////////////// void dump(unsigned char *pv) { REP(i, 4) { write(vector<int>(pv + i * 8, pv + i * 8 + 8)); } write(""); } void solve() { int FREE = 0; union BD { unsigned char stt[32]; unsigned long long ull[4]; inline bool operator < (const BD &rhs) const { return lexicographical_compare(ull, ull + 4, rhs.ull, rhs.ull + 4); } inline bool operator ==(const BD &rhs) const { return equal(ull, ull + 4, rhs.ull); } static BD fromVector(const vector<int> &v) { BD r = {}; copy_n(v.begin(), 32, r.stt); return r; } struct hash { size_t operator() (const BD &b) const { return b.ull[0] ^ b.ull[1] ^ b.ull[2] ^ b.ull[3]; } }; }; BD goal; { vector<int> goal_; FOR(i, 1, 5) { FOR(j, 1, 8) goal_.push_back(i * 10 + j); goal_.push_back(FREE); } goal = BD::fromVector(goal_); } auto testcases = read<int>(); REP(testcase, testcases) { BD initial; { vector<int> table = read<int>(28); table.insert(table.begin() + 0, FREE); table.insert(table.begin() + 8, FREE); table.insert(table.begin() + 16, FREE); table.insert(table.begin() + 24, FREE); swap(*find(allof(table), 11), table[0]); swap(*find(allof(table), 21), table[8]); swap(*find(allof(table), 31), table[16]); swap(*find(allof(table), 41), table[24]); initial = BD::fromVector(table); } auto visited = unordered_set<BD, BD::hash>(); int result = -1; struct Node { BD bd; int step; }; queue<Node> q; q.push({ initial, 0 }); while (!q.empty()) { Node cur = q.front(); q.pop(); if (visited.count(cur.bd) > 0) { continue; } visited.insert(cur.bd); //dump(cur.bd.stt); if (cur.bd == goal) { result = cur.step; break; } REP(i, 4) { BD next = cur.bd; auto it = next.stt; REP(j, i + 1) it = find(it + 1, next.stt + 32, FREE); auto it2 = find(next.stt, next.stt + 32, *(it - 1) + 1); if (it2 != next.stt + 32) { swap(*it, *it2); if (visited.count(next) == 0) q.push({ next, cur.step + 1 }); } } } write(result); } }
#include<iostream> #include<vector> #include<algorithm> #include<map> #include<queue> using namespace std; struct Info{ static const int Height = 4; static const int Width = 8; short field[Height][Width]; bool operator < (const Info& info) const{ for(int i = 0; i < Height; i++) for(int j = 0; j < Width; j++) if(field[i][j] != info.field[i][j]) return field[i][j] < info.field[i][j]; return false; } }; struct State{ int t; Info info; bool operator < (const State& s) const { return t > s.t; } }; Info Goal; Info Start; void print(const Info& info){ for(int i = 0; i < Info::Height; i++){ for(int j = 0; j < Info::Width; j++) cout << info.field[i][j] << " "; cout << endl; } cout << endl; } void input(){ for(int i = 0; i < Info::Height; i++) Start.field[i][0] = 0; for(int i = 0; i < Info::Height; i++) for(int j = 1; j < Info::Width; j++){ cin >> Start.field[i][j]; if(Start.field[i][j]%10 == 1){ int pos = Start.field[i][j]/10; swap(Start.field[i][j], Start.field[pos-1][0]); } } // print(Start); // exit(0); } int find(const Info& info, int x, int skip){ int come = 0; for(int i = 0; i < Info::Height; i++) for(int j = 0; j < Info::Width; j++) if(info.field[i][j] == x){ come++; if(come > skip) return i*Info::Width+j; } return -1; } bool isInside(int h, int w){return 0<=h&&h<Info::Height&&0<=w&&w<Info::Width;} void solve(){ map<Info,int> M; M.clear(); priority_queue<State> Q; Q.push((State){0,Start}); M[Start] = 0; while(!Q.empty()){ const State now = Q.top(); Q.pop(); if(M[now.info] < now.t) continue; for(int i = 0; i < 4; i++){ int blank = find(now.info, 0, i); const int h = blank/Info::Width; const int w = blank%Info::Width; if(!isInside(h,w-1)) continue; int nexpos = find(now.info, now.info.field[h][w-1]+1, 0); if(nexpos == -1) continue; State nex = now; nex.t++; swap(nex.info.field[h][w], nex.info.field[nexpos/Info::Width][nexpos%Info::Width]); if(M.count(nex.info) == 0 || M[nex.info] > nex.t){ M[nex.info] = nex.t; Q.push(nex); } } } if(M.count(Goal) == 0) cout << "-1" << endl; else cout << M[Goal] << endl; } int main(){ for(int i = 0; i < Info::Height; i++) for(int j = 0; j < Info::Width; j++){ if(j == Info::Width-1) Goal.field[i][j] = 0; else Goal.field[i][j] = (i+1)*10+j+1; } int tc; cin >> tc; while(tc--){ input(); solve(); } return 0; }
#include <stdio.h> #include <cmath> #include <algorithm> #include <cfloat> #include <stack> #include <queue> #include <vector> #include <string> #include <iostream> #include <set> #include <map> #include <time.h> typedef long long int ll; typedef unsigned long long int ull; #define BIG_NUM 2000000000 #define MOD 1000000007 #define EPS 0.000000001 using namespace std; struct Data{ void set(int arg_row,int arg_col){ row = arg_row; col = arg_col; } int row,col; }; struct Info{ int table[4][8],count; Data sace_loc[4]; }; map<string,bool> MAP; int ans_table[4][8]; string makeString(int table[4][8]){ string ret; for(int row = 0; row < 4; row++){ for(int col = 0; col < 8; col++){ ret.append(to_string(table[row][col])).append(to_string('*')); } } return ret; } bool checkClear(int table[4][8]){ for(int row = 0; row < 4; row++){ for(int col = 0; col < 8; col++){ if(table[row][col] != ans_table[row][col])return false; } } return true; } void copyInfo(Info& to,Info from){ for(int row = 0; row < 4; row++){ for(int col = 0; col < 8; col++){ to.table[row][col] = from.table[row][col]; } } for(int i = 0; i < 4; i++){ to.sace_loc[i] = from.sace_loc[i]; } } void func(){ MAP.clear(); Info first; first.table[0][0] = 0; first.table[1][0] = 0; first.table[2][0] = 0; first.table[3][0] = 0; for(int row = 0; row < 4; row++){ for(int col = 1; col <= 7; col++){ scanf("%d",&first.table[row][col]); switch(first.table[row][col]){ case 11: first.table[0][0] = 11; first.table[row][col] = 0; first.sace_loc[0].set(row,col); break; case 21: first.table[1][0] = 21; first.table[row][col] = 0; first.sace_loc[1].set(row,col); break; case 31: first.table[2][0] = 31; first.table[row][col] = 0; first.sace_loc[2].set(row,col); break; case 41: first.table[3][0] = 41; first.table[row][col] = 0; first.sace_loc[3].set(row,col); break; } } } first.count = 0; string tmp = makeString(first.table); MAP[tmp] = true; queue<Info> Q; Q.push(first); int left_num,tmp_row,tmp_col; while(!Q.empty()){ if(checkClear(Q.front().table)){ printf("%d\n",Q.front().count); return; }else{ for(int i = 0; i < 4; i++){ left_num = Q.front().table[Q.front().sace_loc[i].row][Q.front().sace_loc[i].col-1]; if(left_num%7 == 0){ switch(left_num){ case 17: if(Q.front().sace_loc[i].row == 0 && Q.front().sace_loc[i].col == 7)continue; break; case 27: if(Q.front().sace_loc[i].row == 1 && Q.front().sace_loc[i].col == 7)continue; break; case 37: if(Q.front().sace_loc[i].row == 2 && Q.front().sace_loc[i].col == 7)continue; break; case 47: if(Q.front().sace_loc[i].row == 3 && Q.front().sace_loc[i].col == 7)continue; break; } } tmp_row = -1; for(int row = 0; row < 4; row++){ for(int col = 0; col < 8; col++){ if(Q.front().table[row][col] == left_num+1){ tmp_row = row; tmp_col = col; break; } } if(tmp_row != -1)break; } if(tmp_row == -1)continue; Info next_info; copyInfo(next_info,Q.front()); next_info.table[Q.front().sace_loc[i].row][Q.front().sace_loc[i].col] = left_num+1; next_info.table[tmp_row][tmp_col] = 0; tmp = makeString(next_info.table); auto at = MAP.find(tmp); if(at != MAP.end())continue; MAP[tmp] = true; next_info.sace_loc[i].set(tmp_row,tmp_col); next_info.count = Q.front().count+1; Q.push(next_info); } Q.pop(); } } printf("-1\n"); } int main(){ for(int col = 0; col <= 6; col++)ans_table[0][col] = 11+col; ans_table[0][7] = 0; for(int col = 0; col <= 6; col++)ans_table[1][col] = 21+col; ans_table[1][7] = 0; for(int col = 0; col <= 6; col++)ans_table[2][col] = 31+col; ans_table[2][7] = 0; for(int col = 0; col <= 6; col++)ans_table[3][col] = 41+col; ans_table[3][7] = 0; int case_num; scanf("%d",&case_num); for(int i = 0; i < case_num; i++)func(); }
#include <iostream> #include <cmath> #include <vector> #include <queue> #include <map> using namespace std; struct Node{ vector<int> pos; vector<int> emp; int cost; Node(){pos.resize(28);cost=0;} Node getSuccessor(int idx){ Node res = *this; for(int i = 0 ; i < 28 ; i++){ if( res.pos[i] == res.emp[idx]-1 ){ if( i % 7 == 6 ) continue; int t = res.emp[idx]; res.emp[idx] = res.pos[i+1]; res.pos[i+1] = t; return res; } } res.pos.clear(); return res; } }; bool operator < (const Node &a,const Node &b){ return a.pos < b.pos; } int main(){ int T; cin >> T; while(T--){ Node fst; for(int i = 0 ; i < 4 ; i++){ for(int j = 0 ; j < 7 ; j++){ int x; cin >> x; x -= 11; x = x / 10 * 7 + x % 10; int y = i * 8 + j + 1; fst.pos[x] = y; if( x % 7 == 0 ){ fst.emp.push_back(y); fst.pos[x] = x / 7 * 8; } } } queue<Node> Q; Q.push(fst); map<Node,bool> done; vector<int> correct(28); for(int i = 0 ; i < 28 ; i++) correct[i] = (i / 7) * 8 + i % 7; while(Q.size()){ Node q = Q.front(); Q.pop(); if( done[q] ) continue; else done[q] = true; if( correct == q.pos ){ cout << q.cost << endl; goto succ; } for(int i = 0 ; i < 4 ; i++){ Node get = q.getSuccessor(i); if( get.pos.size() == 0 ) continue; get.cost = q.cost + 1; Q.push(get); } } cout << -1 << endl; succ:; } }
//include //------------------------------------------ #include <vector> #include <list> #include <map> #include <set> #include <deque> #include <stack> #include <bitset> #include <algorithm> #include <functional> #include <numeric> #include <utility> #include <sstream> #include <iostream> #include <iomanip> #include <cstdio> #include <cmath> #include <cstdlib> #include <cctype> #include <string> #include <cstring> #include <ctime> #include <climits> #include <queue> using namespace std; //typedef //------------------------------------------ typedef vector<int> VI; typedef vector<VI> VVI; typedef vector<string> VS; typedef pair<int, int> PII; typedef long long LL; //container util //------------------------------------------ #define ALL(a) (a).begin(),(a).end() #define RALL(a) (a).rbegin(), (a).rend() #define PB push_back #define MP make_pair #define SZ(a) int((a).size()) #define EACH(i,c) for(typeof((c).begin()) i=(c).begin(); i!=(c).end(); ++i) #define EXIST(s,e) ((s).find(e)!=(s).end()) #define SORT(c) sort((c).begin(),(c).end()) //repetition //------------------------------------------ #define FOR(i,a,b) for(int i=(a);i<(b);++i) #define REP(i,n) FOR(i,0,n) //constant //-------------------------------------------- const double EPS = 1e-10; const double PI = acos(-1.0); int idx(PII p){ return p.first*10+p.second+11; } int main(){ cin.tie(0); ios_base::sync_with_stdio(false); int N; cin >> N; REP(n,N){ VI xs(32); REP(i,4){ REP(j,7) cin >> xs[i*8+j+1]; xs[i*8] = 0; } REP(i,32) if(xs[i]%10 == 1){ swap(xs[i], xs[(xs[i]/10-1)*8]); } map<VI,int> memo; queue<VI> q; q.push(xs); memo[xs] = 0; int ans = -1; while(!q.empty()){ xs = q.front(); q.pop(); bool ok = true; REP(y,4) REP(x,7) if(xs[y*8+x] != y*10+x+11){ ok = false; x = y = 100; } if(ok){ ans = memo[xs]; break; } int d = memo[xs]; REP(y,4) FOR(x,1,8){ int idx = y*8+x; if(xs[idx] == 0 && xs[idx-1]%10 < 7){ REP(ty,4) FOR(tx,1,8){ int tidx = ty*8+tx; if(xs[idx-1]+1 == xs[tidx]){ VI tmp = xs; swap(tmp[idx], tmp[tidx]); if(!memo.count(tmp)){ q.emplace(tmp); memo[tmp] = d + 1; } ty = tx = 100; } } } } } cout << ans << endl; } return 0; }
#include <cstdio> #include <iostream> #include <sstream> #include <iomanip> #include <algorithm> #include <cmath> #include <string> #include <vector> #include <list> #include <queue> #include <stack> #include <set> #include <map> #include <bitset> #include <numeric> #include <climits> #include <cfloat> using namespace std; const int INF = INT_MAX / 2; map<vector<vector<int> >, int> memo; vector<vector<int> > goal(4, vector<int>(8, 0)); int solve(vector<vector<int> >& card) { if(card == goal) return 0; if(memo.find(card) != memo.end()) return memo[card]; int ret = INF; for(int i=0; i<4; ++i){ for(int j=1; j<8; ++j){ if(card[i][j] != 0) continue; for(int k=0; k<4; ++k){ for(int l=1; l<8; ++l){ if(card[i][j-1] + 1 == card[k][l]){ swap(card[i][j], card[k][l]); ret = min(ret, solve(card) + 1); swap(card[i][j], card[k][l]); } } } } } return memo[card] = ret; } int main() { for(int i=0; i<4; ++i){ for(int j=0; j<7; ++j){ goal[i][j] = 11 + i*10 + j; } } int d; cin >> d; while(--d >= 0){ vector<vector<int> > card(4, vector<int>(8)); for(int i=0; i<4; ++i){ for(int j=1; j<8; ++j){ cin >> card[i][j]; if(card[i][j] % 10 == 1) card[i][j] = 0; } } for(int i=0; i<4; ++i) card[i][0] = 11 + 10 * i; memo.clear(); int ret = solve(card); if(ret == INF) cout << -1 << endl; else cout << ret << endl; } return 0; }
#include <iostream> #include <map> #include <string> #include <algorithm> using namespace std; const string goal = "1112131415161700212223242526270031323334353637004142434445464700"; const int INF = 100000000; map<string, int> data; int solve(string str){ int res = INF; if(str == goal) return 0; if(data.find(str) != data.end()) return data[str]; for(int i=2;i<str.size();i+=2){ if(str[i] == '0' && str[i+1] == '0'){ if(str[i-1] == '0' || str[i-1] == '7') continue; for(int j=2;j<str.size();j+=2){ if(str[j] == str[i-2] && (char)(str[j+1]-1) == str[i-1]){ char a = str[j], b = str[j+1]; str[j] = str[j+1] = '0'; str[i] = a; str[i+1] = b; res = min(res, solve(str)+1); str[i] = str[i+1] = '0'; str[j] = a; str[j+1] = b; } } } } data[str] = res; return res; } int main(){ int T; cin >> T; while(T--){ data.clear(); string input; for(int i=0;i<4;i++){ string tmp = "11"; tmp[0] += i; input += tmp; for(int j=0;j<7;j++){ string in; cin >> in; if(in[1] == '1') input += "00"; else input += in; } } int ans = solve(input); if(ans == INF) ans = -1; cout << ans << endl; } }
#include "bits/stdc++.h" #include<unordered_map> #include<unordered_set> #pragma warning(disable:4996) using namespace std; using ld = long double; template<class T> using Table = vector<vector<T>>; const ld eps=1e-9; //// < "D:\D_Download\Visual Studio 2015\Projects\programing_contest_c++\Debug\a.txt" map<vector<vector<int>>, int>mp; vector<vector<int>>goal; int getans(const vector<vector<int>>&field) { if (field == goal)return 0; auto it = mp.find(field); if (it != mp.end())return it->second; else { int ans = 1e5; vector<vector<int>>nfield(field); for (int i = 0; i < 4; ++i) { for (int j = 1; j < 8; ++j) { if (!field[i][j]) { int from = field[i][j - 1]; for (int k = 0; k < 4; ++k) { for (int l = 0; l < 8; ++l) { if (nfield[k][l] == from + 1) { swap(nfield[i][j], nfield[k][l]); ans = min(getans(nfield) + 1,ans); swap(nfield[i][j], nfield[k][l]); } } } } } } return mp[field] = ans; } } int main() { int N; cin >> N; while (N--) { mp.clear(); vector<vector<int>>field(4, vector<int>(8)); goal = field; for (int i = 0; i < 4; ++i) { for (int j = 0; j < 7; ++j) { goal[i][j] = 10 * (i + 1) + j + 1; } } for (int i = 0; i < 4; ++i) { field[i][0] = i * 10 + 11; for (int j = 0; j < 7; ++j) { int a; cin >> a; if (a % 10 != 1) { field[i][j + 1] = a; } } } int ans = getans(field); if (ans > 9999)ans = -1; cout << ans << endl; } return 0; }
#include <cstdio> #include <vector> #include <set> #include <queue> using namespace std; int main(){ vector<char> goal(32); for(int i = 0; i < 4; ++i){ for(int j = 0; j < 7; ++j){ goal[i * 8 + j] = (i + 1) * 10 + j + 1; } } int n; for( scanf("%d", &n); n--; ){ int x; vector<char> v(32); v[0] = 11; v[8] = 21; v[16] = 31; v[24] = 41; for(int i = 0; i < 4; ++i){ for(int j = 1; j <= 7; ++j){ scanf("%d", &x); if( x % 10 != 1 ){ v[i * 8 + j] = x; } } } queue<vector<char> > q; q.push(v); q.push( vector<char>() ); set<vector<char> > st; st.insert(v); int t = 0; while(true){ if( q.size() == 1 ){ t = -1; break; } v = q.front(); q.pop(); if( v.empty() ){ ++t; q.push(v); continue; } if( v == goal ){ break; } int pos[48] = {}; for(int i = 0; i < 4; ++i){ for(int j = 0; j <= 7; ++j){ int p = i * 8 + j; pos[ v[p] ] = p; } } for(int i = 0; i < 4; ++i){ for(int j = 1; j <= 7; ++j){ int p = i * 8 + j; if( v[p] == 0 && v[p - 1] % 10 != 7 ){ vector<char> v2 = v; x = v[p - 1]; v2[p] = x + 1; v2[ pos[x + 1] ] = 0; if( st.find(v2) == st.end() ){ st.insert(v2); q.push(v2); } } } } } printf("%d\n", t); } }
#include <iostream> #include <cstring> #include <climits> #include <queue> #include <unordered_set> using namespace std; class State { public: /** * 表格数字 */ int table[4][8]; /** * 移动回数 */ int turn; State(int card[4][7]) { for (int i = 0; i < 4; i++) table[i][0] = (10 * (i + 1) + 1);// 11 21 31 41 for (int i = 0; i < 4; i++) { memcpy(table[i] + 1, card[i], 7 * sizeof(int)); } // 从这种布局开始游戏 for (int i = 0; i < 4; i++) { for (int j = 1; j < 8; j++) { if (table[i][j] == 11 || table[i][j] == 21 || table[i][j] == 31 || table[i][j] == 41) table[i][j] = 0; } } turn = 0; } State(const State &t) { memcpy(table, t.table, sizeof(table)); turn = t.turn; } /** * 可以填充空白 * @param x * @param y * @return */ bool can_fill_gap(int x, int y) { if (table[x][y] != 0) return false; else if (table[x][y - 1] == 0 || (table[x][y - 1]) % 10 == 7) // x7 has no successor return false; else return true; } /** * 填充空白 * @param x * @param y */ void fill_gap(int x, int y) { int s, sx, sy; sx = sy = -1; s = table[x][y - 1] + 1; for (int i = 0; i < 4; i++) { for (int j = 0; j < 8; j++) { if (table[i][j] == s) { sx = i; sy = j; } } } table[x][y] = table[sx][sy]; table[sx][sy] = 0; turn++; } /** * 是否是游戏结束状态,即每行都是升序,最后一列全为0 * @return */ bool done() { for (int i = 0; i < 4; i++) { for (int j = 0; j < 7; j++) { if (table[i][j] != (10 * (i + 1) + (j + 1))) return false; } if (table[i][7] != 0) return false; } return true; } bool operator==(const State &s) const { int i, j; for (i = 0; i < 4; i++) { for (j = 1; j < 8; j++) { if (table[i][j] != s.table[i][j]) return false; } } return true; } }; struct StateHash { size_t operator()(const State &s) const { size_t hash = 0; for (int i = 0; i < 4; i++) { for (int j = 1; j < 8; j++) { hash += s.table[i][j]; hash <<= 1; } } return hash; } }; int solve(int card[4][7]) { queue<State> que; unordered_set<State, StateHash> visited; //准备BFS bool end = false; int ans = INT_MAX; State init(card); if (init.done()) return 0; que.push(init); visited.insert(init); //BFS while (!que.empty() && !end) { State s = que.front(); que.pop(); for (int i = 0; i < 4; i++) { for (int j = 1; j < 8; j++) { if (s.can_fill_gap(i, j)) { State temp(s); temp.fill_gap(i, j); // 结束 if (temp.done()) { end = true; ans = temp.turn; }// 未遍历 else if (visited.find(temp) == visited.end()) { que.push(temp); visited.insert(temp); } } } } } if (ans == INT_MAX) ans = -1; return ans; } int main() { int n; scanf("%d", &n); while (n--) { int card[4][7]; for (int i = 0; i < 4; ++i) { for (int j = 0; j < 7; ++j) { scanf("%d", &card[i][j]); } } printf("%d\n", solve(card)); } return 0; }
#include <sstream> #include <string> #include <vector> #include <map> #include <algorithm> #include <iostream> #include <utility> #include <set> #include <cctype> #include <queue> #include <stack> #include <cstdio> #include <cstdlib> #include <cmath> #include <climits> using namespace std; #define INF 100000000 typedef long long ll; const int dx[] = {1, 0, -1, 0}; const int dy[] = {0, 1, 0, -1}; class P { public: int cost; vector<int> v, pos, gap; P() {} P(int cost, vector<int> v, vector<int> pos, vector<int> gap) : cost(cost), v(v), pos(pos), gap(gap) {} bool goal(vector<int> &v); }; bool goal(vector<int> &v) { for (int i = 0; i < 4; i++) { for (int j = 0; j < 7; j++) { int idx = i*8+j; if (v[idx] / 10 != i+1 || v[idx] % 10 != j+1) return false; } } return true; } int bfs(P start) { queue<P> open; set<vector<int> > closed; open.push(start); closed.insert(start.v); while (!open.empty()) { P p = open.front(); open.pop(); for (int i = 0; i < 4; i++) { vector<int> nv = p.v; vector<int> npos = p.pos; vector<int> ngap = p.gap; int idx = ngap[i]; int val = nv[idx-1] + 1; if (npos[val] == 0) continue; nv[idx] = val; nv[npos[val]] = 0; ngap[i] = npos[val]; npos[val] = idx; if (closed.find(nv) != closed.end()) continue; closed.insert(nv); if (goal(nv)) { return p.cost+1; } open.push(P(p.cost+1, nv, npos, ngap)); } } return -1; } int main() { int T; cin >> T; while (T--) { vector<int> v(32); vector<int> pos(50); vector<int> gap; for (int i = 0; i < 4; i++) { for (int j = 0; j < 7; j++) { int idx = i*8+j+1; cin >> v[idx]; if (v[idx] % 10 == 1) { int row = v[idx] / 10 - 1; v[row*8] = v[idx]; v[idx] = 0; gap.push_back(idx); } else { pos[v[idx]] = idx; } } } printf("%d\n", goal(v) ? 0 : bfs(P(0, v, pos, gap))); } }
#include <iostream> #include <sstream> #include <string> #include <vector> #include <set> #include <map> #include <stack> #include <queue> #include <algorithm> #include <numeric> #include <cstdio> #include <cstdlib> #include <cstring> #include <cmath> #include <climits> using namespace std; typedef istringstream ISS; typedef ostringstream OSS; typedef vector<string> VS; typedef vector<int> VI; typedef vector<VI> VVI; template<class T> T gcd( T a, T b ) { return !b ? a : gcd( b, a % b ); } template<class T> T lcm( T a, T b ) { return a / gcd( a, b ) * b; } template<class T> string print_v( vector<T> v ) { OSS oss; for ( typename vector<T>::iterator it_i = v.begin(); it_i != v.end(); ++it_i ) { oss << *it_i << ", "; } return oss.str(); } const int NONE = -1; // 1ツづつづ?づ?つサツつアツづ可禿シツづゥツづ猟つォツ要ツ素ツつェツつ?づゥツ凝ウツつ「ツづ?づゥツセツδ仰つェツつ?づ?つスツづァ // ツつサツつアツづ可つサツづ個要ツ素ツづーツ禿シツづェツづゥ // 1ツづつづ?個ゥツづつつゥツづァツづ按つゥツづ?つスツ湘ェツ債?づ債、ツ催?渉可づ可個ゥツづつつゥツづ?つス // ツ暗。ツつ、ツ湘ェツ渉環づ可置ツつ「ツづ?つ?づゥツ要ツ素ツづーツ右ツ端ツづ可篠敖づ?づ?つ「ツつュ bool check( VVI& T ) { for ( int i = 0; i < 4; ++ i ) { for ( int j = 0; j < 7; ++ j ) { if ( T[i][j] != ( i + 1 ) * 10 + j + 1 ) return false; } } for ( int i = 0; i < 4; ++ i ) { if ( T[i][7] != NONE ) return false; } return true; } typedef pair <int, VVI> NODE; typedef queue <NODE> QUEUE; void print( VVI T ) { for ( int i = 0; i < 4; ++ i ) { for ( int j = 0; j < 8; ++ j ) { cout << T[i][j] << ","; } cout << endl; } cout << endl; } int solve( VVI T ) { QUEUE Q; Q.push( NODE( 0, T ) ); set <VVI> H; H.insert( T ); while ( ! Q.empty() ) { NODE node = Q.front(); Q.pop(); int step = node.first; VVI table = node.second; // cout << "test: " << endl; // print( table ); if ( check( table ) ) return step; for ( int r = 0; r < 4; ++ r ) { for ( int c = 1; c < 8; ++ c ) { if ( table[r][c] != NONE ) continue; for ( int i = 0; i < 4; ++ i ) { for ( int j = 1; j < 8; ++ j ) { if ( table[r][c-1] + 1 != table[i][j] ) continue; VVI to = table; to[r][c] = table[i][j]; to[i][j] = NONE; if ( H.count( to ) ) goto out; H.insert( to ); Q.push( NODE( step + 1, to ) ); if ( table[r][c-1] + 1 == table[i][j] ) goto out; } } out:; } } } return -1; } int main() { int n; cin >> n; for ( int lpc = 0; lpc < n; ++ lpc ) { VVI T( 4, VI( 8, NONE ) ); for ( int i = 0; i < 4; ++ i ) { for ( int j = 0; j < 7; ++ j ) { cin >> T[i][j+1]; if ( T[i][j+1] % 10 == 1 ) { T[i][j+1] = NONE; } } } for ( int i = 0; i < 4; ++ i ) { T[i][0] = 10 * ( i + 1 ) + 1; } cout << solve( T ) << endl; } return 0; }
#include <iostream> #include <map> #include <string> #include <vector> #include <sstream> #include <algorithm> #include <queue> using namespace std; const string res = "1112131415161700212223242526270031323334353637004142434445464700"; string str; vector<int> pt; map<string, bool> mpp; class St{ public: int cnt; string st; vector<int> vec; St() {} St(int _cnt, string _st, vector<int> _vec): cnt(_cnt), st(_st), vec(_vec) {} }; string conv(int n) { stringstream ss; ss << n; return ss.str(); } void func(vector<vector<int> > vec) { int t; str = ""; for(int i = 0; i < 4; ++i){ str += "00"; for(int j = 0; j < 7; ++j) str += conv(vec[i][j]); } for(int i = 0; i < 4; ++i) for(int j = 1; j < 8; ++j) if(vec[i][j-1]%10 == 1){ t = ((int)(vec[i][j-1]/10)-1)*2*8; str[t] = str[i*2*8+j*2]; str[t+1] = str[i*2*8+j*2+1]; str[i*2*8+j*2] = '0'; str[i*2*8+j*2+1] = '0'; pt.push_back((i*8*2+j*2)); } } int check(string s, char c1, char c2) { for(int i = 0; i < 4; ++i) for(int j = 0, p = i*8*2; j < 8; ++j) if(s[p+j*2] == c1 && s[p+j*2+1] == c2) return (p+j*2); return 0; } int bfs() { queue<St> que; que.push(St(0, str, pt)); mpp[str] = true; St st; int p, q; char c1, c2; string s; vector<int> v; while(!que.empty()){ st = que.front(); que.pop(); if(st.st == res) return st.cnt; for(int i = 0; i < 4; ++i){ q = st.vec[i]; c1 = st.st[q-2]; c2 = (char)(st.st[q-1]+1); if(c2 == '8') continue; p = check(st.st, c1, c2); if(p == 0) continue; s = st.st; s[q] = c1; s[q+1] = c2; s[p] = s[p+1] = '0'; st.vec[i] = p; if(!mpp[s]){ mpp[s] = true; que.push(St(st.cnt+1, s, st.vec)); } st.vec[i] = q; } } return -1; } int main() { int n, t; vector<vector<int> > vec; while(cin>>n) while(n--){ vec = vector<vector<int> >(4); for(int i = 0; i < 4; ++i){ vec[i] = vector<int>(7); for(int j = 0; j < 7; ++j) cin >> vec[i][j]; } func(vec); vec.clear(); cout << bfs() << endl; mpp.clear(); pt.clear(); } return 0; }
#include<iostream> #include<cstdio> #include<cmath> #include<cstring> #include<climits> #include<algorithm> #include<vector> #include<complex> #include<cassert> #define REP(i,s,n) for(int i=s;i<n;++i) #define rep(i,n) REP(i,0,n) #define EPS (1e-9) #define equals(a,b) (fabs((a)-(b)) < EPS) #define COUNTER_CLOCKWISE 1 #define CLOCKWISE -1 #define ONLINE_BACK 2 #define ONLINE_FRONT -2 #define ON_SEGMENT 0 using namespace std; // BEGIN - Library bool LT(double a,double b) { return !equals(a,b) && a < b; } bool LTE(double a,double b) { return equals(a,b) || a < b; } class Point{ public: double x,y; Point(double x = 0,double y = 0): x(x),y(y){} Point operator + (Point p){return Point(x+p.x,y+p.y);} Point operator - (Point p){return Point(x-p.x,y-p.y);} Point operator * (double a){return Point(a*x,a*y);} Point operator / (double a){return Point(x/a,y/a);} Point operator * (Point a){ return Point(x * a.x - y * a.y, x * a.y + y * a.x); } bool operator < (const Point& p) const{ return !equals(x,p.x)?x<p.x:(!equals(y,p.y)&&y<p.y); } bool operator == (const Point& p)const{ return fabs(x-p.x) < EPS && fabs(y-p.y) < EPS; } }; struct Segment{ Point p1,p2; Segment(Point p1 = Point(),Point p2 = Point()):p1(p1),p2(p2){} bool operator < (const Segment& s) const { return ( p2 == s.p2 ) ? p1 < s.p1 : p2 < s.p2; } bool operator == (const Segment& s) const { return ( s.p1 == p1 && s.p2 == p2 ) || ( s.p1 == p2 && s.p2 == p1 ); } }; typedef Point Vector; typedef Segment Line; typedef vector<Point> Polygon; ostream& operator << (ostream& os,const Point& a){ return os << "(" << a.x << "," << a.y << ")"; } ostream& operator << (ostream& os,const Segment& a){ return os << "( " << a.p1 << " , " << a.p2 << " )"; } double dot(Point a,Point b){ return a.x*b.x + a.y*b.y; } double cross(Point a,Point b){ return a.x*b.y - a.y*b.x; } double norm(Point a){ return a.x*a.x+a.y*a.y; } double abs(Point a){ return sqrt(norm(a)); } //rad ????§???????????????¢?????§?????????????????¨ Point rotate(Point a,double rad){ return Point(cos(rad)*a.x - sin(rad)*a.y,sin(rad)*a.x + cos(rad)*a.y); } // ??????????????¢???????????? double toRad(double agl){ return agl*M_PI/180.0; } // a => prev, b => cur, c=> next // prev ?????? cur ????????£??? next ????????????????§????????±??????? double getArg(Point a,Point b,Point c){ double arg1 = atan2(b.y-a.y,b.x-a.x); double arg2 = atan2(c.y-b.y,c.x-b.x); double arg = fabs( arg1 - arg2 ); while( arg > M_PI ) arg -= 2.0 * M_PI; return fabs(arg); } int ccw(Point p0,Point p1,Point p2){ Point a = p1-p0; Point b = p2-p0; if(cross(a,b) > EPS)return COUNTER_CLOCKWISE; if(cross(a,b) < -EPS)return CLOCKWISE; if(dot(a,b) < -EPS)return ONLINE_BACK; if(norm(a) < norm(b))return ONLINE_FRONT; return ON_SEGMENT; } bool intersectLL(Line l, Line m) { return abs(cross(l.p2-l.p1, m.p2-m.p1)) > EPS || // non-parallel abs(cross(l.p2-l.p1, m.p1-l.p1)) < EPS; // same line } bool intersectLS(Line l, Line s) { return cross(l.p2-l.p1, s.p1-l.p1)* // s[0] is left of l cross(l.p2-l.p1, s.p2-l.p1) < EPS; // s[1] is right of l } bool intersectLP(Line l,Point p) { return abs(cross(l.p2-p, l.p1-p)) < EPS; } bool intersectSS(Line s, Line t) { return ccw(s.p1,s.p2,t.p1)*ccw(s.p1,s.p2,t.p2) <= 0 && ccw(t.p1,t.p2,s.p1)*ccw(t.p1,t.p2,s.p2) <= 0; } bool intersectSP(Line s, Point p) { return abs(s.p1-p)+abs(s.p2-p)-abs(s.p2-s.p1) < EPS; // triangle inequality } Point projection(Line l,Point p) { double t = dot(p-l.p1, l.p1-l.p2) / norm(l.p1-l.p2); return l.p1 + (l.p1-l.p2)*t; } Point reflection(Line l,Point p) { return p + (projection(l, p) - p) * 2; } double distanceLP(Line l, Point p) { return abs(p - projection(l, p)); } double distanceLL(Line l, Line m) { return intersectLL(l, m) ? 0 : distanceLP(l, m.p1); } double distanceLS(Line l, Line s) { if (intersectLS(l, s)) return 0; return min(distanceLP(l, s.p1), distanceLP(l, s.p2)); } double distanceSP(Line s, Point p) { Point r = projection(s, p); if (intersectSP(s, r)) return abs(r - p); return min(abs(s.p1 - p), abs(s.p2 - p)); } double distanceSS(Line s, Line t) { if (intersectSS(s, t)) return 0; return min(min(distanceSP(s, t.p1), distanceSP(s, t.p2)), min(distanceSP(t, s.p1), distanceSP(t, s.p2))); } Point crosspoint(Line l,Line m){ double A = cross(l.p2-l.p1,m.p2-m.p1); double B = cross(l.p2-l.p1,l.p2-m.p1); if(abs(A) < EPS && abs(B) < EPS){ vector<Point> vec; vec.push_back(l.p1),vec.push_back(l.p2),vec.push_back(m.p1),vec.push_back(m.p2); sort(vec.begin(),vec.end()); assert(vec[1] == vec[2]); //???????????°?????????????????? return vec[1]; //return m.p1; } if(abs(A) < EPS)assert(false); return m.p1 + (m.p2-m.p1)*(B/A); } //cross product of pq and pr double cross3p(Point p,Point q,Point r) { return (r.x-q.x) * (p.y -q.y) - (r.y - q.y) * (p.x - q.x); } //returns true if point r is on the same line as the line pq bool collinear(Point p,Point q,Point r) { return fabs(cross3p(p,q,r)) < EPS; } //returns true if point t is on the left side of line pq bool ccwtest(Point p,Point q,Point r){ return cross3p(p,q,r) > 0; //can be modified to accept collinear points } bool onSegment(Point p,Point q,Point r){ return collinear(p,q,r) && equals(sqrt(pow(p.x-r.x,2)+pow(p.y-r.y,2)) + sqrt(pow(r.x-q.x,2) + pow(r.y-q.y,2) ),sqrt(pow(p.x-q.x,2)+pow(p.y-q.y,2)) ) ; } double getArea(vector<Point>& vec) { double sum = 0; for(int i=0;i<vec.size();i++) sum += cross(vec[i],vec[(i+1)%vec.size()]); return fabs(sum)/2.0; } typedef pair<double,double> dd; const double DINF = 1e20; #define pow2(a) ((a)*(a)) dd calc(double x1,double y1,double vx1,double vy1, double x2,double y2,double vx2,double vy2,double r){ double VX = (vx1-vx2), X = (x1-x2), VY = (vy1-vy2), Y = (y1-y2); double a = pow2(VX) + pow2(VY), b = 2*(X*VX+Y*VY), c = pow2(X) + pow2(Y) - pow2(r); dd ret = dd(DINF,DINF); double D = b*b - 4 * a * c; if( LT(D,0.0) ) return ret; if( equals(a,0.0) ) { if( equals(b,0.0) ) return ret; if( LT(-c/b,0.0) ) return ret; ret.first = - c / b; return ret; } if( equals(D,0.0) ) D = 0; ret.first = ( -b - sqrt( D ) ) / ( 2 * a ); ret.second = ( -b + sqrt( D ) ) / ( 2 * a ); if( !equals(ret.first,ret.second) && ret.first > ret.second ) swap(ret.first,ret.second); return ret; } const Point ZERO = Point(0,0); //??????AB??¨?????????cp,??????r????????¨?????±?????¨????????¢???????±??????? inline double calculator_TypeA(Point A,Point B,Point cp,double r){ A = A - cp, B = B - cp; if( A == ZERO || B == ZERO ) return 0; double cross_value = cross(A,B); if( equals(cross_value,0.0) ) return 0; double sig = LT(cross_value,0.0) ? -1 : 1; Segment AB = Segment(A,B); double nearest_distance = distanceLP(AB,ZERO); double distance_OA = abs(A); double distance_OB = abs(B); if( LTE(0.0,r-distance_OA) && LTE(0.0,r-distance_OB) && LTE(0.0,r-nearest_distance) ) { return sig * fabs( cross_value / 2.0 ); } else if( LTE(0.0,distance_OA-r) && LTE(0.0,distance_OB-r) && LTE(0.0,nearest_distance-r) ) { return sig * ( r * r * (M_PI-getArg(A,ZERO,B)) ) / 2.0; } else if( LTE(0.0,distance_OA-r) && LTE(0.0,distance_OB-r) && LT(0.0,r-nearest_distance) ) { Point proj_p = projection(AB,ZERO); if( onSegment(AB.p1,AB.p2,proj_p) ) { Vector e = ( A - B ) / abs( A - B ); dd tmp = calc(A.x,A.y,e.x,e.y,0,0,0,0,r); Point r_p1 = A + e * tmp.first; Point r_p2 = A + e * tmp.second; double ret = r * r * (M_PI-getArg(B,ZERO,A)) / 2.0; double subtract = r * r * (M_PI-getArg(r_p1,ZERO,r_p2)) / 2.0 - fabs(cross(r_p1,r_p2))/2.0 ; return sig * ( ret - subtract ); } else { return sig * ( r * r * (M_PI-getArg(B,ZERO,A)) ) / 2.0; } } else { if( LT(distance_OB-r,0.0) ) swap(A,B); Vector e = ( A - B ) / abs( A - B ); dd tmp = calc(A.x,A.y,e.x,e.y,0,0,0,0,r); Point r_p1 = A + e * tmp.first; Point r_p2 = A + e * tmp.second; if( onSegment(A,B,r_p2) ) r_p1 = r_p2; double ret = fabs(cross(r_p1,A)) * 0.5; ret += r * r * (M_PI-getArg(r_p1,ZERO,B)) * 0.5; return sig * ret; } assert(false); } double getCommonAreaPolygonCircle(const Polygon &poly,Point cp,double r){ double sum = 0; rep(i,(int)poly.size()){ sum += calculator_TypeA(poly[i],poly[(i+1)%(int)poly.size()],cp,r); } return fabs(sum); } Polygon andrewScan(Polygon s) { Polygon u,l; if(s.size() < 3)return s; sort(s.begin(),s.end()); u.push_back(s[0]); u.push_back(s[1]); l.push_back(s[s.size()-1]); l.push_back(s[s.size()-2]); for(int i=2;i<(int)s.size();i++) { for(int n=u.size();n >= 2 && ccw(u[n-2],u[n-1],s[i]) != CLOCKWISE; n--) u.pop_back(); u.push_back(s[i]); } for(int i=s.size()-3; i>=0 ; i--) { for(int n=l.size(); n >= 2 && ccw(l[n-2],l[n-1],s[i]) != CLOCKWISE; n--) l.pop_back(); l.push_back(s[i]); } reverse(l.begin(),l.end()); for(int i = u.size()-2; i >= 1; i--) l.push_back(u[i]); return l; } Point calc_ps(Polygon poly) { poly = andrewScan(poly); Point mp = poly[0]; double rate = 1; // 0.5???????????¨??? int max_pos; double eps = 1e-10; // 1e-20???????????¨??? while( rate > eps ) { rep(_,60){ // 70???????????¨??? max_pos = 0; REP(j,1,(int)poly.size()) { double dist1 = abs(mp-poly[max_pos]); double dist2 = abs(mp-poly[j]); if( LT(dist1,dist2) ) max_pos = j; } mp.x += ( poly[max_pos].x - mp.x ) * rate; mp.y += ( poly[max_pos].y - mp.y ) * rate; } rate *= 0.5; } return mp; } Point getCentroidOfConvex(Polygon& poly){ double area = getArea(poly); int V = poly.size(); assert( !equals(area,0.0) ); double x = 0, y = 0; rep(i,(int)poly.size()) { x += ( poly[i].x + poly[(i+1)%V].x ) * ( poly[i].x*poly[(i+1)%V].y - poly[(i+1)%V].x*poly[i].y ); y += ( poly[i].y + poly[(i+1)%V].y ) * ( poly[i].x*poly[(i+1)%V].y - poly[(i+1)%V].x*poly[i].y ); } return Point(x/(6.0*area),y/(6.0*area)); } // END - Library int n,r; Polygon poly; void compute() { double maxi; Point mp = calc_ps(poly); maxi = getCommonAreaPolygonCircle(poly,mp,r); double rate = 1.0; double eps = 1e-10; while( LT(eps,rate) ) { rep(_,70) { double max_area = -1; Point np; rep(i,n) { Point tp = mp; tp.x += ( poly[i].x - mp.x ) * rate; tp.y += ( poly[i].y - mp.y ) * rate; double area = getCommonAreaPolygonCircle(poly,tp,r); if( LT(max_area,area) ) { max_area = area; np = tp; } } assert( !equals(max_area,-1) ); mp = np; if( LT(maxi,max_area) ) maxi = max_area; } rate *= 0.5; } rep(__,10) { Point mp = calc_ps(poly); double rate = 1.0; double eps = 1e-10; while( LT(eps,rate) ) { rep(_,70) { double max_area = -1; Point np; rep(i,n) { Point tp = mp; tp.x += ( poly[i].x - mp.x ) * rate; tp.y += ( poly[i].y - mp.y ) * rate; double area = getCommonAreaPolygonCircle(poly,tp,r); if( LT(max_area,area) ) { max_area = area; np = tp; } } if( rand() % 50 == 0 ) { int v = rand() % n; np.x = ( poly[v].x - mp.x ) * rate; np.y = ( poly[v].y - mp.y ) * rate; double area = getCommonAreaPolygonCircle(poly,np,r); if( LT(max_area,area) ) { max_area = area; } } assert( !equals(max_area,-1) ); mp = np; if( LT(maxi,max_area) ) maxi = max_area; } rate *= 0.5; } } printf("%.10f\n",maxi); } int main() { srand((unsigned int)time(NULL)); cin >> n >> r; poly.resize(n); rep(i,n) cin >> poly[i].x >> poly[i].y; //cout << getArea(poly) << endl; compute(); return 0; }
#include<iostream> #include<cstdio> #include<cmath> #include<cstring> #include<climits> #include<algorithm> #include<vector> #include<complex> #include<cassert> #define REP(i,s,n) for(int i=s;i<n;++i) #define rep(i,n) REP(i,0,n) #define EPS (1e-9) #define equals(a,b) (fabs((a)-(b)) < EPS) #define COUNTER_CLOCKWISE 1 #define CLOCKWISE -1 #define ONLINE_BACK 2 #define ONLINE_FRONT -2 #define ON_SEGMENT 0 using namespace std; // BEGIN - Library bool LT(double a,double b) { return !equals(a,b) && a < b; } bool LTE(double a,double b) { return equals(a,b) || a < b; } class Point{ public: double x,y; Point(double x = 0,double y = 0): x(x),y(y){} Point operator + (Point p){return Point(x+p.x,y+p.y);} Point operator - (Point p){return Point(x-p.x,y-p.y);} Point operator * (double a){return Point(a*x,a*y);} Point operator / (double a){return Point(x/a,y/a);} Point operator * (Point a){ return Point(x * a.x - y * a.y, x * a.y + y * a.x); } bool operator < (const Point& p) const{ return !equals(x,p.x)?x<p.x:(!equals(y,p.y)&&y<p.y); } bool operator == (const Point& p)const{ return fabs(x-p.x) < EPS && fabs(y-p.y) < EPS; } }; struct Segment{ Point p1,p2; Segment(Point p1 = Point(),Point p2 = Point()):p1(p1),p2(p2){} bool operator < (const Segment& s) const { return ( p2 == s.p2 ) ? p1 < s.p1 : p2 < s.p2; } bool operator == (const Segment& s) const { return ( s.p1 == p1 && s.p2 == p2 ) || ( s.p1 == p2 && s.p2 == p1 ); } }; typedef Point Vector; typedef Segment Line; typedef vector<Point> Polygon; ostream& operator << (ostream& os,const Point& a){ return os << "(" << a.x << "," << a.y << ")"; } ostream& operator << (ostream& os,const Segment& a){ return os << "( " << a.p1 << " , " << a.p2 << " )"; } double dot(Point a,Point b){ return a.x*b.x + a.y*b.y; } double cross(Point a,Point b){ return a.x*b.y - a.y*b.x; } double norm(Point a){ return a.x*a.x+a.y*a.y; } double abs(Point a){ return sqrt(norm(a)); } //rad ????§???????????????¢?????§?????????????????¨ Point rotate(Point a,double rad){ return Point(cos(rad)*a.x - sin(rad)*a.y,sin(rad)*a.x + cos(rad)*a.y); } // ??????????????¢???????????? double toRad(double agl){ return agl*M_PI/180.0; } // a => prev, b => cur, c=> next // prev ?????? cur ????????£??? next ????????????????§????????±??????? double getArg(Point a,Point b,Point c){ double arg1 = atan2(b.y-a.y,b.x-a.x); double arg2 = atan2(c.y-b.y,c.x-b.x); double arg = fabs( arg1 - arg2 ); while( arg > M_PI ) arg -= 2.0 * M_PI; return fabs(arg); } int ccw(Point p0,Point p1,Point p2){ Point a = p1-p0; Point b = p2-p0; if(cross(a,b) > EPS)return COUNTER_CLOCKWISE; if(cross(a,b) < -EPS)return CLOCKWISE; if(dot(a,b) < -EPS)return ONLINE_BACK; if(norm(a) < norm(b))return ONLINE_FRONT; return ON_SEGMENT; } bool intersectLL(Line l, Line m) { return abs(cross(l.p2-l.p1, m.p2-m.p1)) > EPS || // non-parallel abs(cross(l.p2-l.p1, m.p1-l.p1)) < EPS; // same line } bool intersectLS(Line l, Line s) { return cross(l.p2-l.p1, s.p1-l.p1)* // s[0] is left of l cross(l.p2-l.p1, s.p2-l.p1) < EPS; // s[1] is right of l } bool intersectLP(Line l,Point p) { return abs(cross(l.p2-p, l.p1-p)) < EPS; } bool intersectSS(Line s, Line t) { return ccw(s.p1,s.p2,t.p1)*ccw(s.p1,s.p2,t.p2) <= 0 && ccw(t.p1,t.p2,s.p1)*ccw(t.p1,t.p2,s.p2) <= 0; } bool intersectSP(Line s, Point p) { return abs(s.p1-p)+abs(s.p2-p)-abs(s.p2-s.p1) < EPS; // triangle inequality } Point projection(Line l,Point p) { double t = dot(p-l.p1, l.p1-l.p2) / norm(l.p1-l.p2); return l.p1 + (l.p1-l.p2)*t; } Point reflection(Line l,Point p) { return p + (projection(l, p) - p) * 2; } double distanceLP(Line l, Point p) { return abs(p - projection(l, p)); } double distanceLL(Line l, Line m) { return intersectLL(l, m) ? 0 : distanceLP(l, m.p1); } double distanceLS(Line l, Line s) { if (intersectLS(l, s)) return 0; return min(distanceLP(l, s.p1), distanceLP(l, s.p2)); } double distanceSP(Line s, Point p) { Point r = projection(s, p); if (intersectSP(s, r)) return abs(r - p); return min(abs(s.p1 - p), abs(s.p2 - p)); } double distanceSS(Line s, Line t) { if (intersectSS(s, t)) return 0; return min(min(distanceSP(s, t.p1), distanceSP(s, t.p2)), min(distanceSP(t, s.p1), distanceSP(t, s.p2))); } Point crosspoint(Line l,Line m){ double A = cross(l.p2-l.p1,m.p2-m.p1); double B = cross(l.p2-l.p1,l.p2-m.p1); if(abs(A) < EPS && abs(B) < EPS){ vector<Point> vec; vec.push_back(l.p1),vec.push_back(l.p2),vec.push_back(m.p1),vec.push_back(m.p2); sort(vec.begin(),vec.end()); assert(vec[1] == vec[2]); //???????????°?????????????????? return vec[1]; //return m.p1; } if(abs(A) < EPS)assert(false); return m.p1 + (m.p2-m.p1)*(B/A); } //cross product of pq and pr double cross3p(Point p,Point q,Point r) { return (r.x-q.x) * (p.y -q.y) - (r.y - q.y) * (p.x - q.x); } //returns true if point r is on the same line as the line pq bool collinear(Point p,Point q,Point r) { return fabs(cross3p(p,q,r)) < EPS; } //returns true if point t is on the left side of line pq bool ccwtest(Point p,Point q,Point r){ return cross3p(p,q,r) > 0; //can be modified to accept collinear points } bool onSegment(Point p,Point q,Point r){ return collinear(p,q,r) && equals(sqrt(pow(p.x-r.x,2)+pow(p.y-r.y,2)) + sqrt(pow(r.x-q.x,2) + pow(r.y-q.y,2) ),sqrt(pow(p.x-q.x,2)+pow(p.y-q.y,2)) ) ; } double getArea(vector<Point>& vec) { double sum = 0; for(int i=0;i<vec.size();i++) sum += cross(vec[i],vec[(i+1)%vec.size()]); return fabs(sum)/2.0; } typedef pair<double,double> dd; const double DINF = 1e20; #define pow2(a) ((a)*(a)) dd calc(double x1,double y1,double vx1,double vy1, double x2,double y2,double vx2,double vy2,double r){ double VX = (vx1-vx2), X = (x1-x2), VY = (vy1-vy2), Y = (y1-y2); double a = pow2(VX) + pow2(VY), b = 2*(X*VX+Y*VY), c = pow2(X) + pow2(Y) - pow2(r); dd ret = dd(DINF,DINF); double D = b*b - 4 * a * c; if( LT(D,0.0) ) return ret; if( equals(a,0.0) ) { if( equals(b,0.0) ) return ret; if( LT(-c/b,0.0) ) return ret; ret.first = - c / b; return ret; } if( equals(D,0.0) ) D = 0; ret.first = ( -b - sqrt( D ) ) / ( 2 * a ); ret.second = ( -b + sqrt( D ) ) / ( 2 * a ); if( !equals(ret.first,ret.second) && ret.first > ret.second ) swap(ret.first,ret.second); return ret; } const Point ZERO = Point(0,0); //??????AB??¨?????????cp,??????r????????¨?????±?????¨????????¢???????±??????? inline double calculator_TypeA(Point A,Point B,Point cp,double r){ A = A - cp, B = B - cp; if( A == ZERO || B == ZERO ) return 0; double cross_value = cross(A,B); if( equals(cross_value,0.0) ) return 0; double sig = LT(cross_value,0.0) ? -1 : 1; Segment AB = Segment(A,B); double nearest_distance = distanceLP(AB,ZERO); double distance_OA = abs(A); double distance_OB = abs(B); if( LTE(0.0,r-distance_OA) && LTE(0.0,r-distance_OB) && LTE(0.0,r-nearest_distance) ) { return sig * fabs( cross_value / 2.0 ); } else if( LTE(0.0,distance_OA-r) && LTE(0.0,distance_OB-r) && LTE(0.0,nearest_distance-r) ) { return sig * ( r * r * (M_PI-getArg(A,ZERO,B)) ) / 2.0; } else if( LTE(0.0,distance_OA-r) && LTE(0.0,distance_OB-r) && LT(0.0,r-nearest_distance) ) { Point proj_p = projection(AB,ZERO); if( onSegment(AB.p1,AB.p2,proj_p) ) { Vector e = ( A - B ) / abs( A - B ); dd tmp = calc(A.x,A.y,e.x,e.y,0,0,0,0,r); Point r_p1 = A + e * tmp.first; Point r_p2 = A + e * tmp.second; double ret = r * r * (M_PI-getArg(B,ZERO,A)) / 2.0; double subtract = r * r * (M_PI-getArg(r_p1,ZERO,r_p2)) / 2.0 - fabs(cross(r_p1,r_p2))/2.0 ; return sig * ( ret - subtract ); } else { return sig * ( r * r * (M_PI-getArg(B,ZERO,A)) ) / 2.0; } } else { if( LT(distance_OB-r,0.0) ) swap(A,B); Vector e = ( A - B ) / abs( A - B ); dd tmp = calc(A.x,A.y,e.x,e.y,0,0,0,0,r); Point r_p1 = A + e * tmp.first; Point r_p2 = A + e * tmp.second; if( onSegment(A,B,r_p2) ) r_p1 = r_p2; double ret = fabs(cross(r_p1,A)) * 0.5; ret += r * r * (M_PI-getArg(r_p1,ZERO,B)) * 0.5; return sig * ret; } assert(false); } double getCommonAreaPolygonCircle(const Polygon &poly,Point cp,double r){ double sum = 0; rep(i,(int)poly.size()){ sum += calculator_TypeA(poly[i],poly[(i+1)%(int)poly.size()],cp,r); } return fabs(sum); } Polygon andrewScan(Polygon s) { Polygon u,l; if(s.size() < 3)return s; sort(s.begin(),s.end()); u.push_back(s[0]); u.push_back(s[1]); l.push_back(s[s.size()-1]); l.push_back(s[s.size()-2]); for(int i=2;i<(int)s.size();i++) { for(int n=u.size();n >= 2 && ccw(u[n-2],u[n-1],s[i]) != CLOCKWISE; n--) u.pop_back(); u.push_back(s[i]); } for(int i=s.size()-3; i>=0 ; i--) { for(int n=l.size(); n >= 2 && ccw(l[n-2],l[n-1],s[i]) != CLOCKWISE; n--) l.pop_back(); l.push_back(s[i]); } reverse(l.begin(),l.end()); for(int i = u.size()-2; i >= 1; i--) l.push_back(u[i]); return l; } Point calc_ps(Polygon poly) { poly = andrewScan(poly); Point mp = poly[0]; double rate = 1; // 0.5???????????¨??? int max_pos; double eps = 1e-10; // 1e-20???????????¨??? while( rate > eps ) { rep(_,60){ // 70???????????¨??? max_pos = 0; REP(j,1,(int)poly.size()) { double dist1 = abs(mp-poly[max_pos]); double dist2 = abs(mp-poly[j]); if( LT(dist1,dist2) ) max_pos = j; } mp.x += ( poly[max_pos].x - mp.x ) * rate; mp.y += ( poly[max_pos].y - mp.y ) * rate; } rate *= 0.5; } return mp; } Point getCentroidOfConvex(Polygon& poly){ double area = getArea(poly); int V = poly.size(); assert( !equals(area,0.0) ); double x = 0, y = 0; rep(i,(int)poly.size()) { x += ( poly[i].x + poly[(i+1)%V].x ) * ( poly[i].x*poly[(i+1)%V].y - poly[(i+1)%V].x*poly[i].y ); y += ( poly[i].y + poly[(i+1)%V].y ) * ( poly[i].x*poly[(i+1)%V].y - poly[(i+1)%V].x*poly[i].y ); } return Point(x/(6.0*area),y/(6.0*area)); } // END - Library int n,r; Polygon poly; void compute() { double maxi; Point mp = calc_ps(poly); maxi = getCommonAreaPolygonCircle(poly,mp,r); double rate = 1.0; double eps = 1e-10; while( LT(eps,rate) ) { rep(_,70) { double max_area = -1; Point np; rep(i,n) { Point tp = mp; tp.x += ( poly[i].x - mp.x ) * rate; tp.y += ( poly[i].y - mp.y ) * rate; double area = getCommonAreaPolygonCircle(poly,tp,r); if( LT(max_area,area) ) { max_area = area; np = tp; } } assert( !equals(max_area,-1) ); mp = np; if( LT(maxi,max_area) ) maxi = max_area; } rate *= 0.5; } rep(__,3) { Point mp = calc_ps(poly); double rate = 1.0; double eps = 1e-10; while( LT(eps,rate) ) { rep(_,70) { double max_area = -1; Point np; rep(i,n) { Point tp = mp; tp.x += ( poly[i].x - mp.x ) * rate; tp.y += ( poly[i].y - mp.y ) * rate; double area = getCommonAreaPolygonCircle(poly,tp,r); if( LT(max_area,area) ) { max_area = area; np = tp; } } if( rand() % 50 == 0 ) { int v = rand() % n; np.x = ( poly[v].x - mp.x ) * rate; np.y = ( poly[v].y - mp.y ) * rate; double area = getCommonAreaPolygonCircle(poly,np,r); if( LT(max_area,area) ) { max_area = area; } } assert( !equals(max_area,-1) ); mp = np; if( LT(maxi,max_area) ) maxi = max_area; } rate *= 0.5; } } printf("%.10f\n",maxi); } int main() { srand((unsigned int)time(NULL)); cin >> n >> r; poly.resize(n); rep(i,n) cin >> poly[i].x >> poly[i].y; //cout << getArea(poly) << endl; compute(); return 0; }
#include <iostream> #include <complex> #include <vector> #include <cmath> #include <cstdio> #include <algorithm> #include <map> using namespace std; #define x1 jkflwjjkfjekjfe #define x2 fwekwfefekfje int iter = log(100 * 100 * 10000) / log(3) + 20; typedef complex<double> P; struct L{ P a,b; }; vector<double> ax,ay; vector<L> ls; double R,cx,cy; bool eq(double a,double b){ return fabs(a-b) < 1e-7; } bool eq2(double a,double b){ return fabs(a-b) < 1e-8; } pair<double,double> seg(double y){ double x1 = +1e5; double x2 = -1e5; for( auto &&l : ls){ if( eq(l.a.imag(),y) ){ x1 = min(x1,l.a.real()); x2 = max(x2,l.a.real()); } if( eq(l.b.imag(),y) ){ x1 = min(x1,l.b.real()); x2 = max(x2,l.b.real()); } if( l.a.imag() + 1e-7 < y and y < l.b.imag() - 1e-7 ){ P v = (l.b - l.a); P p = l.a + v * (y-l.a.imag()) / v.imag(); x1 = min(x1,p.real()); x2 = max(x2,p.real()); } } return {x1,x2}; } double len(pair<double,double> p){ if( p.first < p.second ) return p.second - p.first; return 0; } pair<double,double> merge(const pair<double,double> &a,const pair<double,double> &b){ return {max(a.first,b.first),min(a.second,b.second)}; } map<double,double> mp; double g(double y){ if( mp.count(y) ) return mp[y]; if( R - abs(y-cy) < 1e-7 ) return 0; // for given y, compute the overlapped length of the circle and the polygon. double t = sqrt(R*R-(cy-y)*(cy-y)); pair<double,double> circle_seg = {cx-t,cx+t}; return mp[y] = len(merge(circle_seg,seg(y))); } double simpson(double l,double r){ return (r-l)/6*(g(l)+4*g((l+r)/2)+g(r)); } double integral(double l,double r,int k=5){ if( l >= r ) return 0; double m = (l+r)/2; double A = simpson(l,m) + simpson(m,r); double B = simpson(l,r); if( k<=0 and eq2(A,B) ) return A; else return integral(l,m,k-1) + integral(m,r,k-1); } double f(double x,double y){ cx = x; cy = y; mp.clear(); double ans = 0; for(int i = 0 ; i+1 < ay.size() ; i++){ ans += integral(max(cy-R,ay[i]),min(cy+R,ay[i+1])); } return ans; } double search2(double y){ double ans = 0; double l,r; tie(l,r) = seg(y); for(int i = 0 ; i < iter ; i++){ double a = (2*l+r) / 3; double b = (l+2*r) / 3; if( f(a,y) < f(b,y) ){ l = a; }else{ r = b; } } return f(l,y); } double search1(){ double ans = 0; double l = ay.front(), r = ay.back(); for(int i = 0 ; i < iter ; i++){ double a = (2*l+r) / 3; double b = (l+2*r) / 3; if( search2(a) < search2(b) ){ l = a; }else{ r = b; } } return search2(l); } int main(){ int n; cin >> n >> R; vector<P> g(n+1); for(int i = 0 ; i < n ; i++){ double x,y; cin >> x >> y; g[i] = P(x,y); ax.push_back(x); ay.push_back(y); } g[n] = g[0]; for(int i = 0 ; i < n ; i++){ ls.push_back({g[i],g[i+1]}); if( ls.back().a.imag() > ls.back().b.imag() ) swap(ls.back().a,ls.back().b); } sort(ax.begin(),ax.end()); sort(ay.begin(),ay.end()); ax.erase(unique(ax.begin(),ax.end()),ax.end()); ay.erase(unique(ay.begin(),ay.end()),ay.end()); //printf("%.10lf\n",f(0,0)); //return 0; printf("%.10lf\n",search1()); }
#include <bits/stdc++.h> using namespace std; using uint = unsigned int; template<class T> using V = vector<T>; using D = double; const D PI = acos(D(-1)), EPS = 1e-10; int sgn(D a) { return (abs(a) <= EPS) ? 0 : (a < 0 ? -1 : 1); } int sgn(D a, D b) { return sgn(a-b); } struct Pt2 { D x, y; Pt2(D _x = D(), D _y = D()) : x(_x), y(_y) {} Pt2 operator+(const Pt2 &r) const { return Pt2(x+r.x, y+r.y); } Pt2 operator-(const Pt2 &r) const { return Pt2(x-r.x, y-r.y); } Pt2 operator*(const Pt2 &r) const { return Pt2(x*r.x-y*r.y, x*r.y+y*r.x); } Pt2 operator-() const { return Pt2(-x, -y); } bool operator<(const Pt2 &r) const { return 2*sgn(x, r.x)+sgn(y, r.y)<0; } bool operator==(const Pt2 &r) const { return sgn((*this-r).rabs()) == 0; } D norm() const { return x*x + y*y; } D abs() const { return sqrt(norm()); } D rabs() const { return max(std::abs(x), std::abs(y)); } // robust abs D arg() const { return atan2(y, x); } }; using P = Pt2; struct L { P s, t; L(P _s = P(), P _t = P()) : s(_s), t(_t) {} P vec() const { return t-s; } D abs() const { return vec().abs(); } D arg() const { return vec().arg(); } }; D cross(P a, P b) { return a.x*b.y - a.y*b.x; } D dot(P a, P b) { return a.x*b.x + a.y*b.y; } // cross(a, b) is too small? int sgncrs(P a, P b) { D cr = cross(a, b); if (abs(cr) <= (a.rabs() + b.rabs()) * EPS) return 0; return (cr < 0) ? -1 : 1; } // -2, -1, 0, 1, 2 : front, clock, on, cclock, back int ccw(P b, P c) { int s = sgncrs(b, c); if (s) return s; if (!sgn(c.rabs()) || !sgn((c-b).rabs())) return 0; if (dot(b, c) < 0) return 2; if (dot(-b, c-b) < 0) return -2; return 0; } int ccw(P a, P b, P c) { return ccw(b-a, c-a); } int ccw(L l, P p) { return ccw(l.s, l.t, p); } P project(const L &l, const P &p) { P v = l.vec(); return l.s + v * (dot(v, p-l.s) / v.norm()); } D distLP(const L &l, const P &p) { return abs(cross(l.vec(), p-l.s)) / l.abs(); } int crossLL(const L &l, const L &m, P &r) { D cr1 = cross(l.vec(), m.vec()), cr2 = cross(l.vec(), l.t - m.s); if (sgncrs(l.vec(), m.vec()) == 0) { r = l.s; if (sgncrs(l.vec(), l.t - m.s)) return 0; return -1; } r = m.s + m.vec() * (cr2 / cr1); return 1; } using Pol = V<P>; struct C { P p; D r; C(P _p = P(), D _r = D()) : p(_p), r(_r) {} }; //need Intersect/distLP, r.sはよりl.sに近い int crossCL(const C &c, const L &l, L &r) { D u = distLP(l, c.p); int si = sgn(u, c.r); if (si == 1) return 0; P v = project(l, c.p); P di = (si == 0) ? P(0, 0) : l.vec() * (sqrt(c.r*c.r - u*u) / l.abs()); r = L(v-di, v+di); if (si == 0) return 1; return 2; } //need Intersect/distLP, r.sはよりl.sに近い int crossCS(const C &c, const L &s, L &l) { if (!crossCL(c, s, l)) return 0; bool f1 = !ccw(s, l.s), f2 = !ccw(s, l.t); if (f1 && f2) return 2; if (!f1 && !f2) return 0; if (f1) l.t = l.s; else l.s = l.t; return 1; } // C(P(0, 0), r)とTri((0, 0), a, b)の共有面積 D area2CT(const C &c, const P &_a, const P &_b) { P a = _a - c.p, b = _b - c.p; D r = c.r; if (a == b) return 0; auto single = [&](P x, P y, bool tri) { if (tri) return cross(x, y); else return r * r * ((y * P(x.x, -x.y)).arg()); }; bool ia = sgn(a.abs(), r) != 1, ib = sgn(b.abs(), r) != 1; if (ia && ib) return single(a, b, true); L l; if (!crossCS(C(P(0, 0), r), L(a, b), l)) return single(a, b, false); return single(a, l.s, ia) + single(l.s, l.t, true) + single(l.t, b, ib); } // p, cの共有面積 D area2CPol(const C &c, const Pol &po) { D sm = 0; P a, b = po.back(); for (auto p: po) { a = b; b = p; sm += area2CT(c, a, b); } return sm; } int main() { cin.tie(0); ios::sync_with_stdio(false); cout << setprecision(20); int n; D r; cin >> n >> r; Pol pol; D ymi = 1e100, yma = -1e100; for (int i = 0; i < n; i++) { D x, y; cin >> x >> y; pol.push_back(P(x, y)); ymi = min(ymi, y); yma = max(yma, y); } auto calc = [&](D y) { D xmi = 1e100, xma = -1e100; P a, b = pol.back(); for (int i = 0; i < n; i++) { a = b; b = pol[i]; P p; if (crossLL(L(a, b), L(P(0, y), P(1, y)), p) == 0) continue; if (ccw(a, b, p) != 0) continue; xmi = min(xmi, p.x); xma = max(xma, p.x); } D lw = xmi, up = xma; for (int ph = 0; ph < 30; ph++) { D md1 = (lw+lw+up) / 3; D md2 = (lw+up+up) / 3; D z1 = area2CPol(C(P(md1, y), r), pol) / 2; D z2 = area2CPol(C(P(md2, y), r), pol) / 2; if (z1 < z2) { lw = md1; } else { up = md2; } } return area2CPol(C(P(lw, y), r), pol) / 2; }; D lw = ymi, up = yma; for (int ph = 0; ph < 30; ph++) { D md1 = (lw+lw+up) / 3; D md2 = (lw+up+up) / 3; if (calc(md1) < calc(md2)) { lw = md1; } else { up = md2; } } cout << calc(lw) << endl; return 0; }
#include<bits/stdc++.h> #define inf 400 #define linf 1e18 #define eps (1e-9) #define mod 1000000007 #define pi M_PI #define phi (1.0+sqrt(5))/2.0 #define f first #define s second #define mp make_pair #define pb push_back #define all(a) (a).begin(),(a).end() #define pd(a) printf("%.10f\n",(double)(a)) #define FOR(i,a,b) for(int i=(a);i<(b);i++) #define RFOR(i,a,b) for(int i=(a)-1;(b)<=i;i--) #define equals(a,b) (fabs((a)-(b))<eps) using namespace std; typedef long long ll; typedef unsigned long long ull; typedef pair<int,int> pii; typedef pair<double,int> pdi; typedef vector<int> vi; typedef vector<pii> vpi; class Point{ public: double x,y; Point(double x=0,double y=0):x(x),y(y){} Point operator+(Point p){ return Point(x+p.x,y+p.y);} Point operator-(Point p){ return Point(x-p.x,y-p.y);} Point operator*(double k){ return Point(x*k,y*k);} Point operator/(double k){ return Point(x/k,y/k);} bool operator<(Point p)const{ return (x!=p.x ? x<p.x : y<p.y);} bool operator==(Point p)const{ return fabs(x-p.x)<eps && fabs(y-p.y)<eps;} double abs(){ return sqrt(norm());} double norm(){ return (x*x+y*y);} }; typedef Point Vector; typedef vector<Point> Polygon; class Segment{ public: Point p1,p2; Segment(Point p1=Point(),Point p2=Point()):p1(p1),p2(p2){} }; typedef Segment Line; class Circle{ public: Point c; double r; Circle(Point c=Point(),double r=0.0):c(c),r(r){} }; double norm(Vector a){ return (a.x*a.x+a.y*a.y);} double abs(Vector a){ return sqrt(norm(a));} double dot(Vector a,Vector b){ return (a.x*b.x+a.y*b.y);} double cross(Vector a,Vector b){ return (a.x*b.y-a.y*b.x);} bool in(Circle c,Point p){ if(abs(c.c-p)-c.r<-eps)return true; return false; } Point project(Segment s,Point p){ Vector base=(s.p2-s.p1); double r=(dot(p-s.p1,base)/base.norm()); return (s.p1+base*r); } int ccw(Point p0,Point p1,Point p2){ Vector a=p1-p0; Vector b=p2-p0; if(cross(a,b)>eps)return 1; if(cross(a,b)<-eps)return -1; if(dot(a,b)<-eps)return 2; if(a.norm()<b.norm())return -2; return 0; } double getDistanceLP(Line l,Point p){ return abs(cross(l.p2-l.p1,p-l.p1)/abs(l.p2-l.p1)); } double getDistanceSP(Segment s,Point p){ if(dot(s.p2-s.p1,p-s.p1)<0.0)return abs(p-s.p1); if(dot(s.p1-s.p2,p-s.p2)<0.0)return abs(p-s.p2); return getDistanceLP(s,p); } bool intersect(Circle c,Segment s){ if(getDistanceSP(s,c.c)-c.r<-eps)return true; return false; } double getAngle(Vector a,Vector b){ double tmp=dot(a,b)/(abs(a)*abs(b)); if(tmp<-1.0)tmp=-1.0; if(1.0<tmp)tmp=1.0; return acos(tmp)*180.0/pi; } pair<Point,Point> getCrossPoints(Circle c,Line l){ Vector pr=project(l,c.c); Vector e=(l.p2-l.p1)/abs(l.p2-l.p1); double base=sqrt(c.r*c.r-norm(pr-c.c)); return mp(pr+e*base,pr-e*base); } Point getCrossPointSC(Circle c,Segment s){ Point res; pair<Point,Point> pp=getCrossPoints(c,s); if(ccw(s.p1,s.p2,pp.f)==0){ res=pp.f; if(ccw(s.p1,s.p2,pp.s)==0 && abs(s.p1-pp.s)<abs(s.p1-pp.f))res=pp.s; } else res=pp.s; return res; } double getCommonAreaTC(Point a,Point b,Circle c){ double res=abs(cross(a-c.c,b-c.c)/2.0); if(equals(0.0,res))return 0.0; if(in(c,a) && !in(c,b)){ Point p1=getCrossPointSC(c,Segment(b,a)); Point p2=getCrossPointSC(c,Segment(b,c.c)); res+=(c.r*c.r*pi)*(getAngle(p1-c.c,p2-c.c)/360.0); res-=abs(cross(p1-c.c,p2-c.c)/2.0); res-=abs(cross(p2-b,p1-b)/2.0); } else if(!in(c,a) && in(c,b)){ Point p1=getCrossPointSC(c,Segment(a,c.c)); Point p2=getCrossPointSC(c,Segment(a,b)); res+=(c.r*c.r*pi)*(getAngle(p1-c.c,p2-c.c)/360.0); res-=abs(cross(p1-c.c,p2-c.c)/2.0); res-=abs(cross(p2-a,p1-a)/2.0); } else if(!in(c,a) && !in(c,b)){ if(intersect(c,Segment(a,b))){ pair<Point,Point> pp=getCrossPoints(c,Segment(a,b)); Point m=pp.f+(pp.s-pp.f)/2.0; res=abs(getCommonAreaTC(a,m,c))+abs(getCommonAreaTC(m,b,c)); } else res=(c.r*c.r*pi)*(getAngle(a-c.c,b-c.c)/360.0); } if(cross(a-c.c,b-c.c)<0.0)res=-res; return res; } double getCommonAreaPC(Polygon p,Circle c){ double res=0.0; int n=p.size(); FOR(i,0,n)res+=getCommonAreaTC(p[i],p[(i+1)%n],c); return abs(res); } int n,r; Polygon p; Point g(0,0); double check(Point a){ Vector v=(g-a); v=v/abs(v); double R=0.0,L=inf; FOR(k,0,50){ double m1=(L*phi+R)/(1.0+phi); double m2=(L+R*phi)/(1.0+phi); double res1=getCommonAreaPC(p,Circle(a+v*m1,r)); double res2=getCommonAreaPC(p,Circle(a+v*m2,r)); if(res2-res1<-eps)R=m2; else L=m1; } return getCommonAreaPC(p,Circle(a+v*R,r)); } double solve(){ FOR(i,0,n)g=g+p[i]; g=g/n; double res=0.0; FOR(i,0,n){ Point a=p[i],b=p[(i+1)%n]; Vector v=b-a; v=v/abs(v); double R=0.0,L=inf*2; FOR(k,0,50){ double m1=(L*phi+R)/(1.0+phi); double m2=(L+R*phi)/(1.0+phi); double res1=check(a+v*(m1-inf)); double res2=check(a+v*(m2-inf)); if(res2-res1<-eps)R=m2; else L=m1; } res=max(res,check(a+v*(R-inf))); } return res; } int main() { cin>>n>>r; FOR(i,0,n){ int x,y; cin>>x>>y; p.pb(Point(x,y)); } pd(solve()); return 0; }
#include<bits/stdc++.h> using namespace std; using Int = long long; template<typename T1,typename T2> inline void chmin(T1 &a,T2 b){if(a>b) a=b;} template<typename T1,typename T2> inline void chmax(T1 &a,T2 b){if(a<b) a=b;} #define EPS (1e-10) #define equals(a,b) (fabs((a)-(b)) < EPS) #define PI 3.141592653589793238 // COUNTER CLOCKWISE static const int CCW_COUNTER_CLOCKWISE = 1; static const int CCW_CLOCKWISE = -1; static const int CCW_ONLINE_BACK = 2; static const int CCW_ONLINE_FRONT = -2; static const int CCW_ON_SEGMENT = 0; //Intercsect Circle & Circle static const int ICC_SEPERATE = 4; static const int ICC_CIRCUMSCRIBE = 3; static const int ICC_INTERSECT = 2; static const int ICC_INSCRIBE = 1; static const int ICC_CONTAIN = 0; struct Point{ double x,y; Point(){} Point(double x,double y) :x(x),y(y){} Point operator+(Point p) {return Point(x+p.x,y+p.y);} Point operator-(Point p) {return Point(x-p.x,y-p.y);} Point operator*(double k){return Point(x*k,y*k);} Point operator/(double k){return Point(x/k,y/k);} double norm(){return x*x+y*y;} double abs(){return sqrt(norm());} bool operator < (const Point &p) const{ return x!=p.x?x<p.x:y<p.y; //grid-point only //return !equals(x,p.x)?x<p.x:!equals(y,p.y)?y<p.y:0; } bool operator == (const Point &p) const{ return fabs(x-p.x)<EPS && fabs(y-p.y)<EPS; } }; struct EndPoint{ Point p; int seg,st; EndPoint(){} EndPoint(Point p,int seg,int st):p(p),seg(seg),st(st){} bool operator<(const EndPoint &ep)const{ if(p.y==ep.p.y) return st<ep.st; return p.y<ep.p.y; } }; istream &operator >> (istream &is,Point &p){ is>>p.x>>p.y; return is; } ostream &operator << (ostream &os,Point p){ os<<fixed<<setprecision(12)<<p.x<<" "<<p.y; return os; } bool sort_x(Point a,Point b){ return a.x!=b.x?a.x<b.x:a.y<b.y; } bool sort_y(Point a,Point b){ return a.y!=b.y?a.y<b.y:a.x<b.x; } typedef Point Vector; typedef vector<Point> Polygon; istream &operator >> (istream &is,Polygon &p){ for(int i=0;i<(int)p.size();i++) is>>p[i]; return is; } struct Segment{ Point p1,p2; Segment(){} Segment(Point p1, Point p2):p1(p1),p2(p2){} }; typedef Segment Line; istream &operator >> (istream &is,Segment &s){ is>>s.p1>>s.p2; return is; } struct Circle{ Point c; double r; Circle(){} Circle(Point c,double r):c(c),r(r){} }; istream &operator >> (istream &is,Circle &c){ is>>c.c>>c.r; return is; } double norm(Vector a){ return a.x*a.x+a.y*a.y; } double abs(Vector a){ return sqrt(norm(a)); } double dot(Vector a,Vector b){ return a.x*b.x+a.y*b.y; } double cross(Vector a,Vector b){ return a.x*b.y-a.y*b.x; } Point orth(Point p){return Point(-p.y,p.x);} bool isOrthogonal(Vector a,Vector b){ return equals(dot(a,b),0.0); } bool isOrthogonal(Point a1,Point a2,Point b1,Point b2){ return isOrthogonal(a1-a2,b1-b2); } bool isOrthogonal(Segment s1,Segment s2){ return equals(dot(s1.p2-s1.p1,s2.p2-s2.p1),0.0); } bool isParallel(Vector a,Vector b){ return equals(cross(a,b),0.0); } bool isParallel(Point a1,Point a2,Point b1,Point b2){ return isParallel(a1-a2,b1-b2); } bool isParallel(Segment s1,Segment s2){ return equals(cross(s1.p2-s1.p1,s2.p2-s2.p1),0.0); } Point project(Segment s,Point p){ Vector base=s.p2-s.p1; double r=dot(p-s.p1,base)/norm(base); return s.p1+base*r; } Point reflect(Segment s,Point p){ return p+(project(s,p)-p)*2.0; } double arg(Vector p){ return atan2(p.y,p.x); } Vector polar(double a,double r){ return Point(cos(r)*a,sin(r)*a); } int ccw(Point p0,Point p1,Point p2); bool intersectSS(Point p1,Point p2,Point p3,Point p4); bool intersectSS(Segment s1,Segment s2); bool intersectPS(Polygon p,Segment l); int intersectCC(Circle c1,Circle c2); bool intersectSC(Segment s,Circle c); double getDistanceLP(Line l,Point p); double getDistanceSP(Segment s,Point p); double getDistanceSS(Segment s1,Segment s2); Point getCrossPointSS(Segment s1,Segment s2); Point getCrossPointLL(Line l1,Line l2); Polygon getCrossPointCL(Circle c,Line l); Polygon getCrossPointCC(Circle c1,Circle c2); int contains(Polygon g,Point p); Polygon andrewScan(Polygon s); Polygon convex_hull(Polygon ps); double diameter(Polygon s); bool isConvex(Polygon p); double area(Polygon s); Polygon convexCut(Polygon p,Line l); Line bisector(Point p1,Point p2); Vector translate(Vector v,double theta); vector<Line> corner(Line l1,Line l2); vector<vector<pair<int, double> > > segmentArrangement(vector<Segment> &ss, Polygon &ps); int ccw(Point p0,Point p1,Point p2){ Vector a = p1-p0; Vector b = p2-p0; if(cross(a,b) > EPS) return CCW_COUNTER_CLOCKWISE; if(cross(a,b) < -EPS) return CCW_CLOCKWISE; if(dot(a,b) < -EPS) return CCW_ONLINE_BACK; if(a.norm()<b.norm()) return CCW_ONLINE_FRONT; return CCW_ON_SEGMENT; } bool intersectSS(Point p1,Point p2,Point p3,Point p4){ return (ccw(p1,p2,p3)*ccw(p1,p2,p4) <= 0 && ccw(p3,p4,p1)*ccw(p3,p4,p2) <= 0 ); } bool intersectSS(Segment s1,Segment s2){ return intersectSS(s1.p1,s1.p2,s2.p1,s2.p2); } bool intersectPS(Polygon p,Segment l){ int n=p.size(); for(int i=0;i<n;i++) if(intersectSS(Segment(p[i],p[(i+1)%n]),l)) return 1; return 0; } int intersectCC(Circle c1,Circle c2){ if(c1.r<c2.r) swap(c1,c2); double d=abs(c1.c-c2.c); double r=c1.r+c2.r; if(equals(d,r)) return ICC_CIRCUMSCRIBE; if(d>r) return ICC_SEPERATE; if(equals(d+c2.r,c1.r)) return ICC_INSCRIBE; if(d+c2.r<c1.r) return ICC_CONTAIN; return ICC_INTERSECT; } bool intersectSC(Segment s,Circle c){ return getDistanceSP(s,c.c)<=c.r; } int intersectCS(Circle c,Segment s){ if(norm(project(s,c.c)-c.c)-c.r*c.r>EPS) return 0; double d1=abs(c.c-s.p1),d2=abs(c.c-s.p2); if(d1<c.r+EPS&&d2<c.r+EPS) return 0; if((d1<c.r-EPS&&d2>c.r+EPS)||(d1>c.r+EPS&&d2<c.r-EPS)) return 1; Point h=project(s,c.c); if(dot(s.p1-h,s.p2-h)<0) return 2; return 0; } double getDistanceLP(Line l,Point p){ return abs(cross(l.p2-l.p1,p-l.p1)/abs(l.p2-l.p1)); } double getDistanceSP(Segment s,Point p){ if(dot(s.p2-s.p1,p-s.p1) < 0.0 ) return abs(p-s.p1); if(dot(s.p1-s.p2,p-s.p2) < 0.0 ) return abs(p-s.p2); return getDistanceLP(s,p); } double getDistanceSS(Segment s1,Segment s2){ if(intersectSS(s1,s2)) return 0.0; return min(min(getDistanceSP(s1,s2.p1),getDistanceSP(s1,s2.p2)), min(getDistanceSP(s2,s1.p1),getDistanceSP(s2,s1.p2))); } Point getCrossPointSS(Segment s1,Segment s2){ for(int k=0;k<2;k++){ if(getDistanceSP(s1,s2.p1)<EPS) return s2.p1; if(getDistanceSP(s1,s2.p2)<EPS) return s2.p2; swap(s1,s2); } Vector base=s2.p2-s2.p1; double d1=abs(cross(base,s1.p1-s2.p1)); double d2=abs(cross(base,s1.p2-s2.p1)); double t=d1/(d1+d2); return s1.p1+(s1.p2-s1.p1)*t; } Point getCrossPointLL(Line l1,Line l2){ double a=cross(l1.p2-l1.p1,l2.p2-l2.p1); double b=cross(l1.p2-l1.p1,l1.p2-l2.p1); if(abs(a)<EPS&&abs(b)<EPS) return l2.p1; return l2.p1+(l2.p2-l2.p1)*(b/a); } Polygon getCrossPointCL(Circle c,Line l){ Polygon ps; Point pr=project(l,c.c); Vector e=(l.p2-l.p1)/abs(l.p2-l.p1); if(equals(getDistanceLP(l,c.c),c.r)){ ps.emplace_back(pr); return ps; } double base=sqrt(c.r*c.r-norm(pr-c.c)); ps.emplace_back(pr+e*base); ps.emplace_back(pr-e*base); return ps; } Polygon getCrossPointCS(Circle c,Segment s){ Line l(s); Polygon res=getCrossPointCL(c,l); if(intersectCS(c,s)==2) return res; if(res.size()>1u){ if(dot(l.p1-res[0],l.p2-res[0])>0) swap(res[0],res[1]); res.pop_back(); } return res; } Polygon getCrossPointCC(Circle c1,Circle c2){ Polygon p(2); double d=abs(c1.c-c2.c); double a=acos((c1.r*c1.r+d*d-c2.r*c2.r)/(2*c1.r*d)); double t=arg(c2.c-c1.c); p[0]=c1.c+polar(c1.r,t+a); p[1]=c1.c+polar(c1.r,t-a); return p; } // IN:2 ON:1 OUT:0 int contains(Polygon g,Point p){ int n=g.size(); bool x=false; for(int i=0;i<n;i++){ Point a=g[i]-p,b=g[(i+1)%n]-p; if(fabs(cross(a,b)) < EPS && dot(a,b) < EPS) return 1; if(a.y>b.y) swap(a,b); if(a.y < EPS && EPS < b.y && cross(a,b) > EPS ) x = !x; } return (x?2:0); } Polygon andrewScan(Polygon s){ Polygon u,l; if(s.size()<3) return s; sort(s.begin(),s.end()); u.push_back(s[0]); u.push_back(s[1]); l.push_back(s[s.size()-1]); l.push_back(s[s.size()-2]); for(int i=2;i<(int)s.size();i++){ for(int n=u.size();n>=2&&ccw(u[n-2],u[n-1],s[i])!=CCW_CLOCKWISE;n--){ u.pop_back(); } u.push_back(s[i]); } for(int i=s.size()-3;i>=0;i--){ for(int n=l.size();n>=2&&ccw(l[n-2],l[n-1],s[i])!=CCW_CLOCKWISE;n--){ l.pop_back(); } l.push_back(s[i]); } reverse(l.begin(),l.end()); for(int i=u.size()-2;i>=1;i--) l.push_back(u[i]); return l; } Polygon convex_hull(Polygon ps){ int n=ps.size(); sort(ps.begin(),ps.end(),sort_y); int k=0; Polygon qs(n*2); for(int i=0;i<n;i++){ while(k>1&&cross(qs[k-1]-qs[k-2],ps[i]-qs[k-1])<0) k--; qs[k++]=ps[i]; } for(int i=n-2,t=k;i>=0;i--){ while(k>t&&cross(qs[k-1]-qs[k-2],ps[i]-qs[k-1])<0) k--; qs[k++]=ps[i]; } qs.resize(k-1); return qs; } double diameter(Polygon s){ Polygon p=s; int n=p.size(); if(n==2) return abs(p[0]-p[1]); int i=0,j=0; for(int k=0;k<n;k++){ if(p[i]<p[k]) i=k; if(!(p[j]<p[k])) j=k; } double res=0; int si=i,sj=j; while(i!=sj||j!=si){ res=max(res,abs(p[i]-p[j])); if(cross(p[(i+1)%n]-p[i],p[(j+1)%n]-p[j])<0.0){ i=(i+1)%n; }else{ j=(j+1)%n; } } return res; } bool isConvex(Polygon p){ bool f=1; int n=p.size(); for(int i=0;i<n;i++){ int t=ccw(p[(i+n-1)%n],p[i],p[(i+1)%n]); f&=t!=CCW_CLOCKWISE; } return f; } double area(Polygon s){ double res=0; for(int i=0;i<(int)s.size();i++){ res+=cross(s[i],s[(i+1)%s.size()])/2.0; } return abs(res); } double area(Circle c1,Circle c2){ double d=abs(c1.c-c2.c); if(c1.r+c2.r<=d+EPS) return 0; if(d<=abs(c1.r-c2.r)){ double r=min(c1.r,c2.r); return PI*r*r; } double rc=(d*d+c1.r*c1.r-c2.r*c2.r)/(2*d); double th=acos(rc/c1.r); double ph=acos((d-rc)/c2.r); return c1.r*c1.r*th+c2.r*c2.r*ph-d*c1.r*sin(th); } Polygon convexCut(Polygon p,Line l){ Polygon q; for(int i=0;i<(int)p.size();i++){ Point a=p[i],b=p[(i+1)%p.size()]; if(ccw(l.p1,l.p2,a)!=-1) q.push_back(a); if(ccw(l.p1,l.p2,a)*ccw(l.p1,l.p2,b)<0) q.push_back(getCrossPointLL(Line(a,b),l)); } return q; } Line bisector(Point p1,Point p2){ Circle c1=Circle(p1,abs(p1-p2)),c2=Circle(p2,abs(p1-p2)); Polygon p=getCrossPointCC(c1,c2); if(cross(p2-p1,p[0]-p1)>0) swap(p[0],p[1]); return Line(p[0],p[1]); } Vector translate(Vector v,double theta){ Vector res; res.x=cos(theta)*v.x-sin(theta)*v.y; res.y=sin(theta)*v.x+cos(theta)*v.y; return res; } vector<Line> corner(Line l1,Line l2){ vector<Line> res; if(isParallel(l1,l2)){ double d=getDistanceLP(l1,l2.p1)/2.0; Vector v1=l1.p2-l1.p1; v1=v1/v1.abs()*d; Point p=l2.p1+translate(v1,90.0*(PI/180.0)); double d1=getDistanceLP(l1,p); double d2=getDistanceLP(l2,p); if(abs(d1-d2)>d){ p=l2.p1+translate(v1,-90.0*(PI/180.0)); } res.push_back(Line(p,p+v1)); }else{ Point p=getCrossPointLL(l1,l2); Vector v1=l1.p2-l1.p1,v2=l2.p2-l2.p1; v1=v1/v1.abs(); v2=v2/v2.abs(); res.push_back(Line(p,p+(v1+v2))); res.push_back(Line(p,p+translate(v1+v2,90.0*(PI/180.0)))); } return res; } Polygon tangent(Circle c1,Point p2){ Circle c2=Circle(p2,sqrt(norm(c1.c-p2)-c1.r*c1.r)); Polygon p=getCrossPointCC(c1,c2); sort(p.begin(),p.end()); return p; } vector<Line> tangent(Circle c1,Circle c2){ vector<Line> ls; if(c1.r<c2.r) swap(c1,c2); double g=norm(c1.c-c2.c); if(equals(g,0)) return ls; Point u=(c2.c-c1.c)/sqrt(g); Point v=orth(u); for(int s=1;s>=-1;s-=2){ double h=(c1.r+s*c2.r)/sqrt(g); if(equals(1-h*h,0)){ ls.emplace_back(c1.c+u*c1.r,c1.c+(u+v)*c1.r); }else if(1-h*h>0){ Point uu=u*h,vv=v*sqrt(1-h*h); ls.emplace_back(c1.c+(uu+vv)*c1.r,c2.c-(uu+vv)*c2.r*s); ls.emplace_back(c1.c+(uu-vv)*c1.r,c2.c-(uu-vv)*c2.r*s); } } return ls; } double closest_pair(Polygon &a,int l=0,int r=-1){ if(r<0){ r=a.size(); sort(a.begin(),a.end(),sort_x); } if(r-l<=1) return abs(a[0]-a[1]); int m=(l+r)>>1; double x=a[m].x; double d=min(closest_pair(a,l,m),closest_pair(a,m,r)); inplace_merge(a.begin()+l,a.begin()+m,a.begin()+r,sort_y); Polygon b; for(int i=l;i<r;i++){ if(fabs(a[i].x-x)>=d) continue; for(int j=0;j<(int)b.size();j++){ double dy=a[i].y-next(b.rbegin(),j)->y; if(dy>=d) break; d=min(d,abs(a[i]-*next(b.rbegin(),j))); } b.emplace_back(a[i]); } return d; } vector<vector<pair<int, double> > > segmentArrangement(vector<Segment> &ss, Polygon &ps){ int n=ss.size(); for(int i=0;i<n;i++){ ps.emplace_back(ss[i].p1); ps.emplace_back(ss[i].p2); for(int j=i+1;j<n;j++) if(intersectSS(ss[i],ss[j])) ps.emplace_back(getCrossPointSS(ss[i],ss[j])); } sort(ps.begin(),ps.end()); ps.erase(unique(ps.begin(),ps.end()),ps.end()); vector<vector<pair<int, double> > > G(ps.size()); for(int i=0;i<n;i++){ vector<pair<double,int> > ls; for(int j=0;j<(int)ps.size();j++) if(getDistanceSP(ss[i],ps[j])<EPS) ls.emplace_back(make_pair(norm(ss[i].p1-ps[j]),j)); sort(ls.begin(),ls.end()); for(int j=0;j+1<(int)ls.size();j++){ int a=ls[j].second,b=ls[j+1].second; G[a].emplace_back(b,abs(ps[a]-ps[b])); G[b].emplace_back(a,abs(ps[a]-ps[b])); } } return G; } int manhattanIntersection(vector<Segment> ss,const int INF){ const int BTM = 0; const int LFT = 1; const int RGH = 2; const int TOP = 3; int n=ss.size(); vector<EndPoint> ep; for(int i=0;i<n;i++){ if(ss[i].p1.y==ss[i].p2.y){ if(ss[i].p1.x>ss[i].p2.x) swap(ss[i].p1,ss[i].p2); ep.emplace_back(ss[i].p1,i,LFT); ep.emplace_back(ss[i].p2,i,RGH); }else{ if(ss[i].p1.y>ss[i].p2.y) swap(ss[i].p1,ss[i].p2); ep.emplace_back(ss[i].p1,i,BTM); ep.emplace_back(ss[i].p2,i,TOP); } } sort(ep.begin(),ep.end()); set<int> bt; bt.insert(INF); int cnt=0; for(int i=0;i<n*2;i++){ if(ep[i].st==TOP){ bt.erase(ep[i].p.x); }else if(ep[i].st==BTM){ bt.emplace(ep[i].p.x); }else if(ep[i].st==LFT){ auto b=bt.lower_bound(ss[ep[i].seg].p1.x); auto e=bt.upper_bound(ss[ep[i].seg].p2.x); cnt+=distance(b,e); } } return cnt; } double area(Polygon ps,Circle c){ if(ps.size()<3u) return 0; function<double(Circle, Point, Point)> dfs= [&](Circle c,Point a,Point b){ Vector va=c.c-a,vb=c.c-b; double f=cross(va,vb),res=0; if(equals(f,0.0)) return res; if(max(abs(va),abs(vb))<c.r+EPS) return f; Vector d(dot(va,vb),cross(va,vb)); if(getDistanceSP(Segment(a,b),c.c)>c.r-EPS) return c.r*c.r*atan2(d.y,d.x); auto u=getCrossPointCS(c,Segment(a,b)); if(u.empty()) return res; if(u.size()>1u&&dot(u[1]-u[0],a-u[0])>0) swap(u[0],u[1]); u.emplace(u.begin(),a); u.emplace_back(b); for(int i=1;i<(int)u.size();i++) res+=dfs(c,u[i-1],u[i]); return res; }; double res=0; for(int i=0;i<(int)ps.size();i++) res+=dfs(c,ps[i],ps[(i+1)%ps.size()]); return res/2; } struct Precision{ Precision(){ cout<<fixed<<setprecision(12); } }precision_beet; //INSERT ABOVE HERE signed main(){ int n; double r; cin>>n>>r; Polygon ps(n); for(int i=0;i<n;i++) cin>>ps[i]; Point g(0,0); for(Point p:ps) g=g+p; g=g/n; double ans=0; const int MAX = 50; auto calc= [&](double d)->double{ double res=0; { double L=0,R=100; for(int k=0;k<MAX;k++){ double M1=L+(R-L)/3,M2=M1+(R-L)/3; Point c1=g+Vector(d,M1); Point c2=g+Vector(d,M2); double a1=area(ps,Circle(c1,r)); double a2=area(ps,Circle(c2,r)); chmax(res,a1); chmax(res,a2); if(a2<EPS) R=M2; else if(a1<a2) L=M1; else R=M2; } } { double L=0,R=100; for(int k=0;k<MAX;k++){ double M1=L+(R-L)/3,M2=M1+(R-L)/3; Point c1=g+Vector(d,-M1); Point c2=g+Vector(d,-M2); double a1=area(ps,Circle(c1,r)); double a2=area(ps,Circle(c2,r)); chmax(res,a1); chmax(res,a2); if(a2<EPS) R=M2; else if(a1<a2) L=M1; else R=M2; } } chmax(ans,res); //cout<<d<<":"<<res<<endl; return res; }; { double L=0,R=100; for(int k=0;k<MAX;k++){ double M1=L+(R-L)/3,M2=M1+(R-L)/3; if(calc(M2)<EPS) R=M2; else if(calc(M1)<calc(M2)) L=M1; else R=M2; } } { double L=0,R=100; for(int k=0;k<MAX;k++){ double M1=L+(R-L)/3,M2=M1+(R-L)/3; if(calc(-M2)<EPS) R=M2; else if(calc(-M1)<calc(-M2)) L=M1; else R=M2; } } cout<<ans<<endl; return 0; }
#include <bits/stdc++.h> #define cout if (1) cout using namespace std; typedef long long int ll; typedef pair<ll,ll> pii; #define pb push_back // area de calota na altura h : 2.pi.R.h // volume de calota na altura h : pi.h/6 * (3r^2 + h^2) // XXX marks risky behaviour and TODO marks untested functions typedef double cood; cood eps = 1e-8; cood inf = 1./0.; const double pi = acos(-1.); inline ll sq (ll x) { return x*x; } inline double sq (double x) { return x*x; } struct vec { // vector cood x, y; vec () : x(0), y(0) {} vec (cood a, cood b) : x(a), y(b) {} inline vec operator - (vec o) { return vec(x - o.x, y - o.y); } inline vec operator + (vec o) { return vec(x + o.x, y + o.y); } inline vec operator * (cood o) { return vec(x * o, y * o); } inline vec operator / (cood o) { return vec(x / o, y / o); } inline cood operator ^ (vec o) { return x * o.y - y * o.x; } inline cood operator * (vec o) { return x * o.x + y * o.y; } inline cood cross (vec a, vec b) { return ((*this)-a) ^ ((*this)-b); } // |(this)a|sen(angle) inline cood inner (vec a, vec b) { return ((*this)-a) * ((*this)-b); } // |(this)a|cos(angle) inline double angle (vec a, vec b) { return atan2(cross(a,b),inner(a,b)); } // ccw angle from (this)a to (this)b in range [-pi,pi] inline int ccw (vec a, vec b) { cood o = cross(a,b); return (eps < o) - (o < -eps); } // this is to the (1 left, 0 over, -1 right) of ab inline int dir (vec a, vec b) { cood o = inner(a,b); return (eps < o) - (o < -eps); } // a(this) is to the (1 same, 0 none, -1 opposite) direction of ab inline cood sq (vec o = vec()) { return inner(o,o); } inline double nr (vec o = vec()) { return sqrt(sq(o)); } inline vec proj (vec a, vec b) { return a + (b-a)*(a.inner((*this),b) / a.sq(b)); } inline vec rotate (double a) { return vec(cos(a) * x - sin(a) * y, sin(a) * x + cos(a) * y); } // ccw by a radians inline vec rot90 () { return vec(-y,x); } // rotate(pi/2) inline bool operator < (const vec & o) const { return (x != o.x)?(x < o.x):(y > o.y); } // lex compare (inc x, dec y) // full ccw angle from compare beginning upwards (this+(0,1)) around (*this) // incresing distance on ties bool compare (vec a, vec b) { if ((a < (*this)) != (b < (*this))) return a < (*this); int o = ccw(a,b); if (o) return o > 0; return a.dir((*this),b) < 0; } bool in_seg (vec a, vec b) { return ccw(a,b) == 0 && dir(a,b) <= 0; } // tips included double dist2_lin (vec a, vec b) { return double(::sq(cross(a,b)))/a.sq(b); } // see cir.has_inter_lin double dist2_seg (vec a, vec b) { return a.dir((*this),b) == (b.dir((*this),a)) ? dist2_lin(a,b) : min(sq(a),sq(b)); } }; struct lin { // line cood a, b, c; // a*x + b*y = c lin () {} lin (cood x, cood y, cood z) : a(x), b(y), c(z) {} lin (vec s, vec t) : a(t.y - s.y), b(s.x - t.x), c(a * s.x + b * s.y) {} inline lin parll (vec p) { return lin{a, b, a*p.x + b * p.y}; } inline lin perp () { return lin{-b, a, c}; } vec inter (lin o) { cood d = a * o.b - o.a * b; if (-eps <= d && d <= eps) throw 1; // parallel return vec((o.b * c - b * o.c) / d, (a * o.c - o.a * c) / d); } bool contains (vec v) { return abs(a*v.x + b*v.y - c) <= eps; } vec at_x (cood x) { return vec(x,(c-a*x)/b); } vec at_y (cood y) { return vec((c-b*y)/a,y); } }; struct cir { // circle vec c; cood r; cir () {} cir (vec v, cood d) : c(v), r(d) {} cir (vec u, vec v, vec w) { vec mv = (u+v)/2; lin s(mv, mv+(v-u).rot90()); vec mw = (u+w)/2; lin t(mw, mw+(w-u).rot90()); c = s.inter(t); r = c.nr(u); } inline bool contains (vec w) { return c.sq(w) <= sq(r) + eps; } // border included inline bool has_inter (cir o) { return c.sq(o.c) <= sq(r + o.r) + eps; } // borders included inline bool has_border_inter (cir o) { return has_inter(o) && c.sq(o.c) + eps >= sq(r - o.r); } inline bool has_inter_lin (vec a, vec b) { return a.sq(b) <= eps ? contains(a) : sq(c.cross(a,b)) <= sq(r)*a.sq(b) + eps; } // borders included XXX overflow inline bool has_inter_seg (vec a, vec b) { return has_inter_lin(a,b) && (contains(a) || contains(b) || a.dir(c,b)*b.dir(c,a) != -1); } // borders and tips included XXX overflow inline double arc_area (vec a, vec b) { return c.angle(a,b)*r*r/2; } // smallest arc, ccw positive inline double arc_len (vec a, vec b) { return c.angle(a,b)*r; } // smallest arc, ccw positive pair<vec,vec> border_inter (cir o) { if (!has_border_inter(o)) throw 0; double a = (sq(r) + o.c.sq(c) - sq(o.r))/(2*o.c.nr(c)); vec v = (o.c - c)/o.c.nr(c); vec m = c + v * a; double h = sqrt(sq(r) - sq(a)); h = h!=h?0:h; return pair<vec,vec>(m + v.rot90()*h, m - v.rot90()*h); } pair<vec,vec> border_inter_lin (vec a, vec b) { // first is closest to a than second if (a.dir(b,c) == -1) swap(a,b); if (!has_inter_lin(a,b)) throw 0; double d2 = c.dist2_lin(a,b); vec p = (b-a)/a.nr(b); double h = sqrt(r*r - d2); h = h!=h?0:h; double y = sqrt(c.sq(a) - d2); y = y!=y?0:y; return pair<vec,vec>(a + p*(y-h), a + p*(y+h)); } double triang_inter (vec a, vec b) { // ccw oriented, this with (c,a,b) if (c.sq(a) > c.sq(b)) return -triang_inter(b,a); if (contains(b)) return c.cross(a,b)/2; if (!has_inter_seg(a,b)) return arc_area(a,b); pair<vec,vec> itr = border_inter_lin(b,a); // order important if (contains(a)) return c.cross(a,itr.first)/2 + arc_area(itr.first,b); return arc_area(a,itr.second) + c.cross(itr.second,itr.first)/2 + arc_area(itr.first,b); } }; bool inter_seg (vec a, vec b, vec c, vec d) { if (a.in_seg(c, d) || b.in_seg(c, d) || c.in_seg(a, b) || d.in_seg(a, b)) return true; return (c.ccw(a, b) * d.ccw(a, b) == -1 && a.ccw(c, d) * b.ccw(c, d) == -1); } double dist2_seg (vec a, vec b, vec c, vec d){return inter_seg(a,b,c,d)?0.:min({ a.dist2_seg(c,d), b.dist2_seg(c,d), c.dist2_seg(a,b), d.dist2_seg(a,b) });} // TODO ostream& operator<<(ostream& os, vec o) { return os << '(' << o.x << ", " << o.y << ')'; } ostream& operator<<(ostream& os, lin o) { return os << '[' << o.a << "x + " << o.b << "y = " << o.c << ']'; } ostream& operator<<(ostream& os, cir o) { return os << '[' << o.c << o.r << ']'; } double polygon_inter (vector<vec> & p, cir c) { // signed area return inner_product(p.begin(), p.end()-1, p.begin()+1, c.triang_inter(*p.rbegin(),*p.begin()), std::plus<double>(), [&c] (vec a, vec b) { return c.triang_inter(a,b); }); } const int N = 13; int n; ll r; vector<vec> v(N); double solve (double y) { double lo = 100, hi = 0; for (int i = 0; i < n; i++) { if (abs(v[i].y - v[i+1].y) <= eps) { if (abs(v[i].y - y) <= eps) { lo = min(lo, v[i].x); lo = min(lo, v[i+1].x); hi = max(hi, v[i].x); hi = max(hi, v[i+1].x); } } else if (min(v[i].y,v[i+1].y) - eps <= y && y <= max(v[i].y,v[i+1].y) + eps) { double x = lin(v[i],v[i+1]).at_y(y).x; lo = min(lo, x); hi = max(hi, x); } } if (lo > hi) return 0; int ts = 70; while (ts--) { double q1 = (lo + lo + hi)/3; double q2 = (lo + hi + hi)/3; if (abs(polygon_inter(v, cir(vec(q1,y),r))) > abs(polygon_inter(v, cir(vec(q2,y),r)))) hi = q2; else lo = q1; } //cout << lo << " " << y << " : " << abs(polygon_inter(v, cir(vec(lo,y),r))) << endl; return abs(polygon_inter(v, cir(vec(lo,y),r))); } int main () { while (scanf("%d %lld", &n, &r) != EOF) { double lo = 100, hi = 0; for (int i = 0; i < n; i++) { scanf("%lf %lf", &v[i].x, &v[i].y); lo = min(lo, v[i].y); hi = max(hi, v[i].y); } v[n] = v[0]; int ts = 80; while (ts--) { double q1 = (lo + lo + hi)/3; double q2 = (lo + hi + hi)/3; if (solve(q1) < solve(q2)) lo = q1; else hi = q2; } printf("%.6f\n", solve(lo)); } }
#include<iostream> #include<cstdio> #include<cmath> #include<cstring> #include<climits> #include<algorithm> #include<vector> #include<complex> #include<cassert> #define REP(i,s,n) for(int i=s;i<n;++i) #define rep(i,n) REP(i,0,n) #define EPS (1e-9) #define equals(a,b) (fabs((a)-(b)) < EPS) #define COUNTER_CLOCKWISE 1 #define CLOCKWISE -1 #define ONLINE_BACK 2 #define ONLINE_FRONT -2 #define ON_SEGMENT 0 using namespace std; // BEGIN - Library bool LT(double a,double b) { return !equals(a,b) && a < b; } bool LTE(double a,double b) { return equals(a,b) || a < b; } class Point{ public: double x,y; Point(double x = 0,double y = 0): x(x),y(y){} Point operator + (Point p){return Point(x+p.x,y+p.y);} Point operator - (Point p){return Point(x-p.x,y-p.y);} Point operator * (double a){return Point(a*x,a*y);} Point operator / (double a){return Point(x/a,y/a);} Point operator * (Point a){ return Point(x * a.x - y * a.y, x * a.y + y * a.x); } bool operator < (const Point& p) const{ return !equals(x,p.x)?x<p.x:(!equals(y,p.y)&&y<p.y); } bool operator == (const Point& p)const{ return fabs(x-p.x) < EPS && fabs(y-p.y) < EPS; } }; struct Segment{ Point p1,p2; Segment(Point p1 = Point(),Point p2 = Point()):p1(p1),p2(p2){} bool operator < (const Segment& s) const { return ( p2 == s.p2 ) ? p1 < s.p1 : p2 < s.p2; } bool operator == (const Segment& s) const { return ( s.p1 == p1 && s.p2 == p2 ) || ( s.p1 == p2 && s.p2 == p1 ); } }; typedef Point Vector; typedef Segment Line; typedef vector<Point> Polygon; ostream& operator << (ostream& os,const Point& a){ return os << "(" << a.x << "," << a.y << ")"; } ostream& operator << (ostream& os,const Segment& a){ return os << "( " << a.p1 << " , " << a.p2 << " )"; } double dot(Point a,Point b){ return a.x*b.x + a.y*b.y; } double cross(Point a,Point b){ return a.x*b.y - a.y*b.x; } double norm(Point a){ return a.x*a.x+a.y*a.y; } double abs(Point a){ return sqrt(norm(a)); } //rad ????§???????????????¢?????§?????????????????¨ Point rotate(Point a,double rad){ return Point(cos(rad)*a.x - sin(rad)*a.y,sin(rad)*a.x + cos(rad)*a.y); } // ??????????????¢???????????? double toRad(double agl){ return agl*M_PI/180.0; } // a => prev, b => cur, c=> next // prev ?????? cur ????????£??? next ????????????????§????????±??????? double getArg(Point a,Point b,Point c){ double arg1 = atan2(b.y-a.y,b.x-a.x); double arg2 = atan2(c.y-b.y,c.x-b.x); double arg = fabs( arg1 - arg2 ); while( arg > M_PI ) arg -= 2.0 * M_PI; return fabs(arg); } int ccw(Point p0,Point p1,Point p2){ Point a = p1-p0; Point b = p2-p0; if(cross(a,b) > EPS)return COUNTER_CLOCKWISE; if(cross(a,b) < -EPS)return CLOCKWISE; if(dot(a,b) < -EPS)return ONLINE_BACK; if(norm(a) < norm(b))return ONLINE_FRONT; return ON_SEGMENT; } bool intersectLL(Line l, Line m) { return abs(cross(l.p2-l.p1, m.p2-m.p1)) > EPS || // non-parallel abs(cross(l.p2-l.p1, m.p1-l.p1)) < EPS; // same line } bool intersectLS(Line l, Line s) { return cross(l.p2-l.p1, s.p1-l.p1)* // s[0] is left of l cross(l.p2-l.p1, s.p2-l.p1) < EPS; // s[1] is right of l } bool intersectLP(Line l,Point p) { return abs(cross(l.p2-p, l.p1-p)) < EPS; } bool intersectSS(Line s, Line t) { return ccw(s.p1,s.p2,t.p1)*ccw(s.p1,s.p2,t.p2) <= 0 && ccw(t.p1,t.p2,s.p1)*ccw(t.p1,t.p2,s.p2) <= 0; } bool intersectSP(Line s, Point p) { return abs(s.p1-p)+abs(s.p2-p)-abs(s.p2-s.p1) < EPS; // triangle inequality } Point projection(Line l,Point p) { double t = dot(p-l.p1, l.p1-l.p2) / norm(l.p1-l.p2); return l.p1 + (l.p1-l.p2)*t; } Point reflection(Line l,Point p) { return p + (projection(l, p) - p) * 2; } double distanceLP(Line l, Point p) { return abs(p - projection(l, p)); } double distanceLL(Line l, Line m) { return intersectLL(l, m) ? 0 : distanceLP(l, m.p1); } double distanceLS(Line l, Line s) { if (intersectLS(l, s)) return 0; return min(distanceLP(l, s.p1), distanceLP(l, s.p2)); } double distanceSP(Line s, Point p) { Point r = projection(s, p); if (intersectSP(s, r)) return abs(r - p); return min(abs(s.p1 - p), abs(s.p2 - p)); } double distanceSS(Line s, Line t) { if (intersectSS(s, t)) return 0; return min(min(distanceSP(s, t.p1), distanceSP(s, t.p2)), min(distanceSP(t, s.p1), distanceSP(t, s.p2))); } Point crosspoint(Line l,Line m){ double A = cross(l.p2-l.p1,m.p2-m.p1); double B = cross(l.p2-l.p1,l.p2-m.p1); if(abs(A) < EPS && abs(B) < EPS){ vector<Point> vec; vec.push_back(l.p1),vec.push_back(l.p2),vec.push_back(m.p1),vec.push_back(m.p2); sort(vec.begin(),vec.end()); assert(vec[1] == vec[2]); //???????????°?????????????????? return vec[1]; //return m.p1; } if(abs(A) < EPS)assert(false); return m.p1 + (m.p2-m.p1)*(B/A); } //cross product of pq and pr double cross3p(Point p,Point q,Point r) { return (r.x-q.x) * (p.y -q.y) - (r.y - q.y) * (p.x - q.x); } //returns true if point r is on the same line as the line pq bool collinear(Point p,Point q,Point r) { return fabs(cross3p(p,q,r)) < EPS; } //returns true if point t is on the left side of line pq bool ccwtest(Point p,Point q,Point r){ return cross3p(p,q,r) > 0; //can be modified to accept collinear points } bool onSegment(Point p,Point q,Point r){ return collinear(p,q,r) && equals(sqrt(pow(p.x-r.x,2)+pow(p.y-r.y,2)) + sqrt(pow(r.x-q.x,2) + pow(r.y-q.y,2) ),sqrt(pow(p.x-q.x,2)+pow(p.y-q.y,2)) ) ; } double getArea(vector<Point>& vec) { double sum = 0; for(int i=0;i<vec.size();i++) sum += cross(vec[i],vec[(i+1)%vec.size()]); return fabs(sum)/2.0; } typedef pair<double,double> dd; const double DINF = 1e20; #define pow2(a) ((a)*(a)) dd calc(double x1,double y1,double vx1,double vy1, double x2,double y2,double vx2,double vy2,double r){ double VX = (vx1-vx2), X = (x1-x2), VY = (vy1-vy2), Y = (y1-y2); double a = pow2(VX) + pow2(VY), b = 2*(X*VX+Y*VY), c = pow2(X) + pow2(Y) - pow2(r); dd ret = dd(DINF,DINF); double D = b*b - 4 * a * c; if( LT(D,0.0) ) return ret; if( equals(a,0.0) ) { if( equals(b,0.0) ) return ret; if( LT(-c/b,0.0) ) return ret; ret.first = - c / b; return ret; } if( equals(D,0.0) ) D = 0; ret.first = ( -b - sqrt( D ) ) / ( 2 * a ); ret.second = ( -b + sqrt( D ) ) / ( 2 * a ); if( !equals(ret.first,ret.second) && ret.first > ret.second ) swap(ret.first,ret.second); return ret; } const Point ZERO = Point(0,0); //??????AB??¨?????????cp,??????r????????¨?????±?????¨????????¢???????±??????? inline double calculator_TypeA(Point A,Point B,Point cp,double r){ A = A - cp, B = B - cp; if( A == ZERO || B == ZERO ) return 0; double cross_value = cross(A,B); if( equals(cross_value,0.0) ) return 0; double sig = LT(cross_value,0.0) ? -1 : 1; Segment AB = Segment(A,B); double nearest_distance = distanceLP(AB,ZERO); double distance_OA = abs(A); double distance_OB = abs(B); if( LTE(0.0,r-distance_OA) && LTE(0.0,r-distance_OB) && LTE(0.0,r-nearest_distance) ) { return sig * fabs( cross_value / 2.0 ); } else if( LTE(0.0,distance_OA-r) && LTE(0.0,distance_OB-r) && LTE(0.0,nearest_distance-r) ) { return sig * ( r * r * (M_PI-getArg(A,ZERO,B)) ) / 2.0; } else if( LTE(0.0,distance_OA-r) && LTE(0.0,distance_OB-r) && LT(0.0,r-nearest_distance) ) { Point proj_p = projection(AB,ZERO); if( onSegment(AB.p1,AB.p2,proj_p) ) { Vector e = ( A - B ) / abs( A - B ); dd tmp = calc(A.x,A.y,e.x,e.y,0,0,0,0,r); Point r_p1 = A + e * tmp.first; Point r_p2 = A + e * tmp.second; double ret = r * r * (M_PI-getArg(B,ZERO,A)) / 2.0; double subtract = r * r * (M_PI-getArg(r_p1,ZERO,r_p2)) / 2.0 - fabs(cross(r_p1,r_p2))/2.0 ; return sig * ( ret - subtract ); } else { return sig * ( r * r * (M_PI-getArg(B,ZERO,A)) ) / 2.0; } } else { if( LT(distance_OB-r,0.0) ) swap(A,B); Vector e = ( A - B ) / abs( A - B ); dd tmp = calc(A.x,A.y,e.x,e.y,0,0,0,0,r); Point r_p1 = A + e * tmp.first; Point r_p2 = A + e * tmp.second; if( onSegment(A,B,r_p2) ) r_p1 = r_p2; double ret = fabs(cross(r_p1,A)) * 0.5; ret += r * r * (M_PI-getArg(r_p1,ZERO,B)) * 0.5; return sig * ret; } assert(false); } double getCommonAreaPolygonCircle(const Polygon &poly,Point cp,double r){ double sum = 0; rep(i,(int)poly.size()){ sum += calculator_TypeA(poly[i],poly[(i+1)%(int)poly.size()],cp,r); } return fabs(sum); } Polygon andrewScan(Polygon s) { Polygon u,l; if(s.size() < 3)return s; sort(s.begin(),s.end()); u.push_back(s[0]); u.push_back(s[1]); l.push_back(s[s.size()-1]); l.push_back(s[s.size()-2]); for(int i=2;i<(int)s.size();i++) { for(int n=u.size();n >= 2 && ccw(u[n-2],u[n-1],s[i]) != CLOCKWISE; n--) u.pop_back(); u.push_back(s[i]); } for(int i=s.size()-3; i>=0 ; i--) { for(int n=l.size(); n >= 2 && ccw(l[n-2],l[n-1],s[i]) != CLOCKWISE; n--) l.pop_back(); l.push_back(s[i]); } reverse(l.begin(),l.end()); for(int i = u.size()-2; i >= 1; i--) l.push_back(u[i]); return l; } Point calc_ps(Polygon poly) { poly = andrewScan(poly); Point mp = poly[0]; double rate = 1; // 0.5???????????¨??? int max_pos; double eps = 1e-10; // 1e-20???????????¨??? while( rate > eps ) { rep(_,60){ // 70???????????¨??? max_pos = 0; REP(j,1,(int)poly.size()) { double dist1 = abs(mp-poly[max_pos]); double dist2 = abs(mp-poly[j]); if( LT(dist1,dist2) ) max_pos = j; } mp.x += ( poly[max_pos].x - mp.x ) * rate; mp.y += ( poly[max_pos].y - mp.y ) * rate; } rate *= 0.5; } return mp; } Point getCentroidOfConvex(Polygon& poly){ double area = getArea(poly); int V = poly.size(); assert( !equals(area,0.0) ); double x = 0, y = 0; rep(i,(int)poly.size()) { x += ( poly[i].x + poly[(i+1)%V].x ) * ( poly[i].x*poly[(i+1)%V].y - poly[(i+1)%V].x*poly[i].y ); y += ( poly[i].y + poly[(i+1)%V].y ) * ( poly[i].x*poly[(i+1)%V].y - poly[(i+1)%V].x*poly[i].y ); } return Point(x/(6.0*area),y/(6.0*area)); } // END - Library int n,r; Polygon poly; void compute() { double maxi; Point mp = calc_ps(poly); maxi = getCommonAreaPolygonCircle(poly,mp,r); double rate = 1.0; double eps = 1e-10; while( LT(eps,rate) ) { rep(_,70) { double max_area = -1; Point np; rep(i,n) { Point tp = mp; tp.x += ( poly[i].x - mp.x ) * rate; tp.y += ( poly[i].y - mp.y ) * rate; double area = getCommonAreaPolygonCircle(poly,tp,r); if( LT(max_area,area) ) { max_area = area; np = tp; } } assert( !equals(max_area,-1) ); mp = np; if( LT(maxi,max_area) ) maxi = max_area; } rate *= 0.5; } rep(__,5) { Point mp = calc_ps(poly); double rate = 1.0; double eps = 1e-10; while( LT(eps,rate) ) { rep(_,70) { double max_area = -1; Point np; rep(i,n) { Point tp = mp; tp.x += ( poly[i].x - mp.x ) * rate; tp.y += ( poly[i].y - mp.y ) * rate; double area = getCommonAreaPolygonCircle(poly,tp,r); if( LT(max_area,area) ) { max_area = area; np = tp; } } if( rand() % 50 == 0 ) { int v = rand() % n; np.x = ( poly[v].x - mp.x ) * rate; np.y = ( poly[v].y - mp.y ) * rate; double area = getCommonAreaPolygonCircle(poly,np,r); if( LT(max_area,area) ) { max_area = area; } } assert( !equals(max_area,-1) ); mp = np; if( LT(maxi,max_area) ) maxi = max_area; } rate *= 0.5; } } printf("%.10f\n",maxi); } int main() { srand((unsigned int)time(NULL)); cin >> n >> r; poly.resize(n); rep(i,n) cin >> poly[i].x >> poly[i].y; //cout << getArea(poly) << endl; compute(); return 0; }
#include <bits/stdc++.h> using namespace std; using uint = unsigned int; template<class T> using V = vector<T>; using D = double; const D PI = acos(D(-1)), EPS = 1e-10; int sgn(D a) { return (abs(a) <= EPS) ? 0 : (a < 0 ? -1 : 1); } int sgn(D a, D b) { return sgn(a-b); } //relative sign // int rsgn(D a, D f) { // if (abs(a) <= f*EPS) return 0; // return (a < 0) ? -1 : 1; // } struct Pt2 { D x, y; Pt2(D _x = D(), D _y = D()) : x(_x), y(_y) {} Pt2 operator+(const Pt2 &r) const { return Pt2(x+r.x, y+r.y); } Pt2 operator-(const Pt2 &r) const { return Pt2(x-r.x, y-r.y); } Pt2 operator*(const Pt2 &r) const { return Pt2(x*r.x-y*r.y, x*r.y+y*r.x); } Pt2 operator*(const D &r) const { return Pt2(x*r, y*r); } Pt2 operator/(const D &r) const { return Pt2(x/r, y/r); } Pt2& operator+=(const Pt2 &r) { return *this=*this+r; } Pt2& operator-=(const Pt2 &r) { return *this=*this-r; } Pt2& operator*=(const Pt2 &r) { return *this=*this*r; } Pt2& operator*=(const D &r) { return *this=*this*r; } Pt2& operator/=(const D &r) { return *this=*this/r; } Pt2 operator-() const { return Pt2(-x, -y); } bool operator<(const Pt2 &r) const { return 2*sgn(x, r.x)+sgn(y, r.y)<0; } bool operator==(const Pt2 &r) const { return sgn((*this-r).rabs()) == 0; } D norm() const { return x*x + y*y; } D abs() const { return sqrt(norm()); } D rabs() const { return max(std::abs(x), std::abs(y)); } // robust abs D arg() const { return atan2(y, x); } pair<D, D> to_pair() const { return make_pair(x, y); } static Pt2 polar(D le, D th) { return Pt2(le*cos(th), le*sin(th)); } }; ostream& operator<<(ostream& os, const Pt2 &p) { return os << "P(" << p.x << ", " << p.y << ")"; } using P = Pt2; struct L { P s, t; L(P _s = P(), P _t = P()) : s(_s), t(_t) {} P vec() const { return t-s; } D abs() const { return vec().abs(); } D arg() const { return vec().arg(); } }; ostream& operator<<(ostream& os, const L &l) { return os << "L(" << l.s << ", " << l.t << ")"; } D cross(P a, P b) { return a.x*b.y - a.y*b.x; } D dot(P a, P b) { return a.x*b.x + a.y*b.y; } // cross(a, b) is too small? int sgncrs(P a, P b) { D cr = cross(a, b); if (abs(cr) <= (a.rabs() + b.rabs()) * EPS) return 0; return (cr < 0) ? -1 : 1; } // -2, -1, 0, 1, 2 : front, clock, on, cclock, back int ccw(P b, P c) { int s = sgncrs(b, c); if (s) return s; if (!sgn(c.rabs()) || !sgn((c-b).rabs())) return 0; if (dot(b, c) < 0) return 2; if (dot(-b, c-b) < 0) return -2; return 0; } int ccw(P a, P b, P c) { return ccw(b-a, c-a); } int ccw(L l, P p) { return ccw(l.s, l.t, p); } P project(const L &l, const P &p) { P v = l.vec(); return l.s + v * (dot(v, p-l.s) / v.norm()); } bool insSL(const L &s, const L &l) { int a = ccw(l, s.s), b = ccw(l, s.t); return (a%2 == 0 || b%2 == 0 || a != b); } bool insSS(const L &s, const L &t) { int a = ccw(s, t.s), b = ccw(s, t.t); int c = ccw(t, s.s), d = ccw(t, s.t); if (a*b <= 0 && c*d <= 0) return true; return false; } D distLP(const L &l, const P &p) { return abs(cross(l.vec(), p-l.s)) / l.abs(); } D distSP(const L &s, const P &p) { P q = project(s, p); if (ccw(s, q) == 0) return (p - q).abs(); else return min((s.s - p).abs(), (s.t - p).abs()); } int crossLL(const L &l, const L &m, P &r) { D cr1 = cross(l.vec(), m.vec()), cr2 = cross(l.vec(), l.t - m.s); if (sgncrs(l.vec(), m.vec()) == 0) { r = l.s; if (sgncrs(l.vec(), l.t - m.s)) return 0; return -1; } r = m.s + m.vec() * (cr2 / cr1); return 1; } using Pol = V<P>; struct C { P p; D r; C(P _p = P(), D _r = D()) : p(_p), r(_r) {} }; //need Intersect/distLP, r.sはよりl.sに近い int crossCL(const C &c, const L &l, L &r) { D u = distLP(l, c.p); int si = sgn(u, c.r); if (si == 1) return 0; P v = project(l, c.p); P di = (si == 0) ? P(0, 0) : l.vec() * (sqrt(c.r*c.r - u*u) / l.abs()); r = L(v-di, v+di); if (si == 0) return 1; return 2; } //need Intersect/distLP, r.sはよりl.sに近い int crossCS(const C &c, const L &s, L &l) { if (!crossCL(c, s, l)) return 0; bool f1 = ccw(s, l.s) == 0, f2 = ccw(s, l.t) == 0; if (f1 && f2) return 2; if (!f1 && !f2) return 0; if (f1) l.t = l.s; else l.s = l.t; return 1; } // C(P(0, 0), r)とTri((0, 0), a, b)の共有面積 D area2CT(const C &c, const P &_a, const P &_b) { P a = _a - c.p, b = _b - c.p; D r = c.r; if (a == b) return 0; auto single = [&](P x, P y, bool tri) { if (tri) return cross(x, y); else return r * r * ((y * P(x.x, -x.y)).arg()); }; bool ia = sgn(a.abs(), r) != 1, ib = sgn(b.abs(), r) != 1; if (ia && ib) return single(a, b, true); L l; if (!crossCS(C(P(0, 0), r), L(a, b), l)) return single(a, b, false); // if (ia) l.s = l.t; // else if (ib) l.t = l.s; assert(ccw(a, b, l.s) == 0); assert(ccw(a, b, l.t) == 0); return single(a, l.s, ia) + single(l.s, l.t, true) + single(l.t, b, ib); } // p, cの共有面積 D area2CPol(const C &c, const Pol &po) { D sm = 0; P a, b = po.back(); for (auto p: po) { a = b; b = p; sm += area2CT(c, a, b); } return sm; } int main() { cin.tie(0); ios::sync_with_stdio(false); cout << setprecision(20); int n; D r; cin >> n >> r; Pol pol; D ymi = 1e100, yma = -1e100; for (int i = 0; i < n; i++) { D x, y; cin >> x >> y; pol.push_back(P(x, y)); ymi = min(ymi, y); yma = max(yma, y); } auto calc = [&](D y) { D xmi = 1e100, xma = -1e100; P a, b = pol.back(); for (int i = 0; i < n; i++) { a = b; b = pol[i]; P p; if (crossLL(L(a, b), L(P(0, y), P(1, y)), p) == 0) continue; if (ccw(a, b, p) != 0) continue; xmi = min(xmi, p.x); xma = max(xma, p.x); } D lw = xmi, up = xma; for (int ph = 0; ph < 30; ph++) { D md1 = (lw+lw+up) / 3; D md2 = (lw+up+up) / 3; D z1 = area2CPol(C(P(md1, y), r), pol) / 2; D z2 = area2CPol(C(P(md2, y), r), pol) / 2; if (z1 < z2) { lw = md1; } else { up = md2; } } return area2CPol(C(P(lw, y), r), pol) / 2; }; D lw = ymi, up = yma; for (int ph = 0; ph < 30; ph++) { D md1 = (lw+lw+up) / 3; D md2 = (lw+up+up) / 3; if (calc(md1) < calc(md2)) { lw = md1; } else { up = md2; } } cout << calc(lw) << endl; return 0; }
#include <bits/stdc++.h> using namespace std; using uint = unsigned int; template<class T> using V = vector<T>; using D = double; const D PI = acos(D(-1)), EPS = 1e-10; int sgn(D a) { return (abs(a) <= EPS) ? 0 : (a < 0 ? -1 : 1); } int sgn(D a, D b) { return sgn(a-b); } //relative sign // int rsgn(D a, D f) { // if (abs(a) <= f*EPS) return 0; // return (a < 0) ? -1 : 1; // } struct Pt2 { D x, y; Pt2(D _x = D(), D _y = D()) : x(_x), y(_y) {} Pt2 operator+(const Pt2 &r) const { return Pt2(x+r.x, y+r.y); } Pt2 operator-(const Pt2 &r) const { return Pt2(x-r.x, y-r.y); } Pt2 operator*(const Pt2 &r) const { return Pt2(x*r.x-y*r.y, x*r.y+y*r.x); } Pt2 operator*(const D &r) const { return Pt2(x*r, y*r); } Pt2 operator/(const D &r) const { return Pt2(x/r, y/r); } Pt2& operator+=(const Pt2 &r) { return *this=*this+r; } Pt2& operator-=(const Pt2 &r) { return *this=*this-r; } Pt2& operator*=(const Pt2 &r) { return *this=*this*r; } Pt2& operator*=(const D &r) { return *this=*this*r; } Pt2& operator/=(const D &r) { return *this=*this/r; } Pt2 operator-() const { return Pt2(-x, -y); } bool operator<(const Pt2 &r) const { return 2*sgn(x, r.x)+sgn(y, r.y)<0; } bool operator==(const Pt2 &r) const { return sgn((*this-r).rabs()) == 0; } D norm() const { return x*x + y*y; } D abs() const { return sqrt(norm()); } D rabs() const { return max(std::abs(x), std::abs(y)); } // robust abs D arg() const { return atan2(y, x); } pair<D, D> to_pair() const { return make_pair(x, y); } static Pt2 polar(D le, D th) { return Pt2(le*cos(th), le*sin(th)); } }; ostream& operator<<(ostream& os, const Pt2 &p) { return os << "P(" << p.x << ", " << p.y << ")"; } using P = Pt2; struct L { P s, t; L(P _s = P(), P _t = P()) : s(_s), t(_t) {} P vec() const { return t-s; } D abs() const { return vec().abs(); } D arg() const { return vec().arg(); } }; ostream& operator<<(ostream& os, const L &l) { return os << "L(" << l.s << ", " << l.t << ")"; } D cross(P a, P b) { return a.x*b.y - a.y*b.x; } D dot(P a, P b) { return a.x*b.x + a.y*b.y; } // cross(a, b) is too small? int sgncrs(P a, P b) { D cr = cross(a, b); if (abs(cr) <= (a.rabs() + b.rabs()) * EPS) return 0; return (cr < 0) ? -1 : 1; } // -2, -1, 0, 1, 2 : front, clock, on, cclock, back int ccw(P b, P c) { int s = sgncrs(b, c); if (s) return s; if (!sgn(c.rabs()) || !sgn((c-b).rabs())) return 0; if (dot(b, c) < 0) return 2; if (dot(-b, c-b) < 0) return -2; return 0; } int ccw(P a, P b, P c) { return ccw(b-a, c-a); } int ccw(L l, P p) { return ccw(l.s, l.t, p); } P project(const L &l, const P &p) { P v = l.vec(); return l.s + v * (dot(v, p-l.s) / v.norm()); } bool insSL(const L &s, const L &l) { int a = ccw(l, s.s), b = ccw(l, s.t); return (a%2 == 0 || b%2 == 0 || a != b); } bool insSS(const L &s, const L &t) { int a = ccw(s, t.s), b = ccw(s, t.t); int c = ccw(t, s.s), d = ccw(t, s.t); if (a*b <= 0 && c*d <= 0) return true; return false; } D distLP(const L &l, const P &p) { return abs(cross(l.vec(), p-l.s)) / l.abs(); } D distSP(const L &s, const P &p) { P q = project(s, p); if (ccw(s, q) == 0) return (p - q).abs(); else return min((s.s - p).abs(), (s.t - p).abs()); } int crossLL(const L &l, const L &m, P &r) { D cr1 = cross(l.vec(), m.vec()), cr2 = cross(l.vec(), l.t - m.s); if (sgncrs(l.vec(), m.vec()) == 0) { r = l.s; if (sgncrs(l.vec(), l.t - m.s)) return 0; return -1; } r = m.s + m.vec() * (cr2 / cr1); return 1; } using Pol = V<P>; struct C { P p; D r; C(P _p = P(), D _r = D()) : p(_p), r(_r) {} }; //need Intersect/distLP, r.sはよりl.sに近い int crossCL(const C &c, const L &l, L &r) { D u = distLP(l, c.p); int si = sgn(u, c.r); if (si == 1) return 0; P v = project(l, c.p); P di = (si == 0) ? P(0, 0) : l.vec() * (sqrt(c.r*c.r - u*u) / l.abs()); r = L(v-di, v+di); if (si == 0) return 1; return 2; } //need Intersect/distLP, r.sはよりl.sに近い int crossCS(const C &c, const L &s, L &l) { if (!crossCL(c, s, l)) return 0; bool f1 = ccw(s, l.s) == 0, f2 = ccw(s, l.t) == 0; if (f1 && f2) return 2; if (!f1 && !f2) return 0; if (f1) l.t = l.s; else l.s = l.t; return 1; } // C(P(0, 0), r)とTri((0, 0), a, b)の共有面積 D area2CT(const C &c, const P &_a, const P &_b) { P a = _a - c.p, b = _b - c.p; D r = c.r; if (a == b) return 0; auto single = [&](P x, P y, bool tri) { if (tri) return cross(x, y); else return r * r * ((y * P(x.x, -x.y)).arg()); }; bool ia = sgn(a.abs(), r) != 1, ib = sgn(b.abs(), r) != 1; if (ia && ib) return single(a, b, true); // if (sgn(r, distSP(L(a, b), P(0, 0))) != 1) return single(a, b, false); L l; if (!crossCS(C(P(0, 0), r), L(a, b), l)) return single(a, b, false); if (ia) l.s = l.t; else if (ib) l.t = l.s; assert(ccw(a, b, l.s) == 0); assert(ccw(a, b, l.t) == 0); return single(a, l.s, ia) + single(l.s, l.t, true) + single(l.t, b, ib); } // p, cの共有面積 D area2CPol(const C &c, const Pol &po) { D sm = 0; P a, b = po.back(); for (auto p: po) { a = b; b = p; sm += area2CT(c, a, b); } return sm; } int main() { cin.tie(0); ios::sync_with_stdio(false); cout << setprecision(20); int n; D r; cin >> n >> r; Pol pol; D ymi = 1e100, yma = -1e100; for (int i = 0; i < n; i++) { D x, y; cin >> x >> y; pol.push_back(P(x, y)); ymi = min(ymi, y); yma = max(yma, y); } auto calc = [&](D y) { D xmi = 1e100, xma = -1e100; P a, b = pol.back(); for (int i = 0; i < n; i++) { a = b; b = pol[i]; P p; if (crossLL(L(a, b), L(P(0, y), P(1, y)), p) == 0) continue; if (ccw(a, b, p) != 0) continue; xmi = min(xmi, p.x); xma = max(xma, p.x); } D lw = xmi, up = xma; for (int ph = 0; ph < 30; ph++) { D md1 = (lw+lw+up) / 3; D md2 = (lw+up+up) / 3; D z1 = area2CPol(C(P(md1, y), r), pol) / 2; D z2 = area2CPol(C(P(md2, y), r), pol) / 2; if (z1 < z2) { lw = md1; } else { up = md2; } } return area2CPol(C(P(lw, y), r), pol) / 2; }; D lw = ymi, up = yma; for (int ph = 0; ph < 30; ph++) { D md1 = (lw+lw+up) / 3; D md2 = (lw+up+up) / 3; if (calc(md1) < calc(md2)) { lw = md1; } else { up = md2; } } cout << calc(lw) << endl; return 0; }
#include <cstdio> #include <cstdlib> #include <cstring> #include <cmath> #include <iostream> #include <algorithm> typedef long long ll; typedef unsigned int uint; typedef unsigned long long ull; typedef double db; typedef unsigned char uchar; using namespace std; int getint(int x=0) { scanf("%d",&x); return x; } ll getll(ll x=0) { scanf("%lld", &x); return x; } double getdb(double x=0) { scanf("%lf",&x); return x; } // ====================================================1======== const int INF = (1<<30)-1; const ll LINF = (1L<<62)-1; const double eps = 1e-10; struct point; struct point { db x,y; point() : x(0),y(0) { } point(db x, db y) : x(x),y(y) { } db len() { return sqrt(x*x+y*y); } db len2() { return x*x+y*y; } point operator()(point b) const { return point(b.x-x, b.y-y); } point norm() { double l = len(); return point(x/l, y/l); } void out(const char* s = "") { printf("(%.2f, %.2f) %s", x, y, s); } point operator-() { return point(-x, -y); } }; point operator+(point a, point b) { return point(a.x + b.x, a.y + b.y); } point operator-(point a, point b) { return point(a.x - b.x, a.y - b.y); } db operator*(point a, point b) { return a.x * b.y - a.y * b.x; } db operator&(point a, point b){ return a.x * b.x + a.y * b.y; } point operator*(point a, db f) { return point(a.x * f, a.y * f); } point operator*(db f, point a) { return point(a.x * f, a.y * f); } point operator/(point a, db f) { return point(a.x / f, a.y / f); } db Area(point a, point b, point c) { return abs(c(a)*c(b)*0.5); } db Angle(point a, point b) { return acos((a&b)/a.len()/b.len()); } db DistP2L(point c, point a, point b) { return Area(a,b,c) * 2.0 / a(b).len(); } db ArcArea(db r, db angle) { return angle * r * r / 2.0; } db ArcArea(db r, point c, point a, point b) { return ArcArea(r, Angle(c(a), c(b))); } point rot90(point c) { return point(-c.y, c.x); } db IntArea(db r, point c, point a,point b) { if( c(a).len() < eps || c(b).len() < eps || a(b).len() < eps) return 0; bool ain = c(a).len() < r; bool bin = c(b).len() < r; if(ain && bin) { //printf("!!!"); return abs(c(a) * c(b) * 0.5); } db d = DistP2L(c, a, b); //printf("d:%.8f ", d); if(!ain && !bin) { //printf("xx"); if(d < r) // line intersect! { db m = sqrt(r*r-d*d); point dir = rot90(a(b)).norm() * d; if(DistP2L(c + dir, a, b) > eps) dir = - dir; point ita = c + dir + a(b).norm() * m; point itb = c + dir + b(a).norm() * m; if((ita(a) & ita(b)) >= 0) // two points are on the same side. { //printf("^"); return ArcArea(r, c, a, b); } //printf("-"); db Tar = m * d; if(a(ita).len() > a(itb).len()) swap(ita, itb); db Aar = ArcArea(r, c, a, ita); db Bar = ArcArea(r, c, b, itb); // a.out(); b.out("\n"); // ita.out(); itb.out("\n"); // a(ita).out(); a(itb).out("\n"); // c(a).out(); c(itb).out(); c(ita).out("\n"); // printf("angle: %.6f\n", Angle(c(a), c(ita))); // printf(" r:%.2f d:%.2f m:%.2f t:%.2f a:%.2f b:%.2f\n", r, d, m, Tar, Aar, Bar); return Tar + Aar + Bar; } else // line not intersect. { //printf("."); return ArcArea(r, c, a, b); } } //printf("x. "); if(!ain && bin) swap(a, b); point dir = rot90(a(b)).norm() * d; if(DistP2L(c + dir, a, b) > eps) dir = - dir; db m = sqrt(r*r-d*d); point ita = c + dir + a(b).norm() * m; return a(ita).len() * d * 0.5 + ArcArea(r, c, b, ita); } int n; db r; point p[50]; db GetIntArea(point c) { db res = 0.0; for(int i=1; i<=n; i++) { point a = p[i]; point b = p[i-1]; if(c(a).len() <= eps || c(b).len() <= eps) continue; if(a(c) * c(b) > eps) // positive triangle. res += IntArea(r, c, a, b); else if(a(c) * c(b) < eps) res -= IntArea(r, c, a, b); //printf("(%.2f, %.2f)-(%.2f, %.2f) %.8f ", a.x, a.y, b.x, b.y, IntArea(r, c, a, b)); //printf("%.8f\n", res); } //printf("%.2f\n", res); return res; } double randdb() { return (db)rand() / RAND_MAX; } int main() { n = getint(); r = getint(); for(int i=1; i<=n; i++) { p[i].x = getint(); p[i].y = getint(); } p[0] = p[n]; // Sim Anealling. srand(12512); db Tbegin = 1e2; db Tend = 1e-6; db T = Tbegin; db rate = 0.99995; int cnt = 0; int tcnt = 0; point mvbase = point(0.01, 0.01); point curp = p[1]; db curmax = GetIntArea(curp); while(T >= Tend) { point nxtp = curp + point( (randdb() - 0.5) * 2.0 * mvbase.x * T, (randdb() - 0.5) * 2.0 * mvbase.y * T); db v = GetIntArea(nxtp); db dist = v - curmax; //nxtp.out(""); printf("v:%.4f dist:%.4f T:%.6f, p:%.4f\n", v, dist, T, exp(dist / T)); if(dist > eps || (dist < -eps && randdb() > exp(dist / T)) ) { curmax = v; curp = nxtp; tcnt++; } T *= rate; //T -= 1e-6; cnt++; } //printf("SA count:%d, transfer count:%d\n", cnt, tcnt); printf("%.6f\n", curmax); // printf("%.8f\n", IntArea(1, {0, 0}, {1, 0}, {0, 1})); // 0.5 . // printf("%.8f\n", IntArea(1, {0, 0}, {2, 0}, {0, 2})); // printf("%.8f\n", IntArea(1, {0, 0}, {1.00000001, 0}, {0, 0.5})); // printf("res, %.8f\n", IntArea(1, {5.44, -0.62}, {0, 0}, {100, 1})); // printf("res, %.8f\n", IntArea(1, {5.44, -0.62}, {100, 1}, {99, 1})); // printf("res, %.8f\n", IntArea(1, {5.44, -0.62}, {99, 1}, {0, 0})); // printf("res, %.8f\n", IntArea(1, {98.21, 0.39}, {0, 0}, {100, 1})); // printf("res, %.8f\n", IntArea(1, {98.21, 0.39}, {100, 1}, {99, 1})); // printf("res, %.8f\n", IntArea(1, {98.21, 0.39}, {99, 1}, {0, 0})); return 0; }
#include <bits/stdc++.h> #define cout if (0) cout // XXX without explanation marks untested functions using namespace std; typedef long long int ll; typedef pair<ll,ll> pii; #define pb push_back // NOT STANDART FROM HERE // area de calota 2.pi.R.h (h altura) // volume de calota pi.h/6 * (3r^2 + h^2) typedef double cood; cood eps = 1e-8; // tests for double were made with eps = 1e-8 double eps_d = 1e-8; // necessary even in integer geometry, should be eps otherwise const double pi = acos(-1.); inline ll sq (ll x) { return x*x; } inline double sq (double x) { return x*x; } struct vec { // vector // === BASIC === cood x, y; vec () : x(0), y(0) {} vec (cood a, cood b) : x(a), y(b) {} friend ostream& operator<<(ostream& os, vec o); vec operator - (vec o) { return vec(x - o.x, y - o.y); } vec operator + (vec o) { return vec(x + o.x, y + o.y); } vec operator * (cood o) { return vec(x * o, y * o); } vec operator / (cood o) { return vec(x / o, y / o); } cood operator ^ (vec o) { return x * o.y - y * o.x; } cood operator * (vec o) { return x * o.x + y * o.y; } // positive is (*this)b is clockwise from (*this)a double angle (vec a, vec b) { return atan2((a-(*this))^(b-(*this)), (a-(*this))*(b-(*this))); } cood sq (vec o = vec()) { return ((*this)-o)*((*this)-o); } double nr (vec o = vec()) { return sqrt(sq(o)); } cood cross (vec a, vec b) // ccw signed area (positive if this is to the left of ab) { return (b - a) ^ ((*this) - a); } int ccw (vec a, vec b) // which side is this from ab? (1 left, 0 over, -1 right) { cood o = cross(a, b); return (eps < o) - (o < -eps); } int dir (vec a, vec b) // direction of (this)a relative to (this)b (-1 opposite, 0 none, 1 same) { cood o = ((*this) - a)*((*this) - b); return (eps < o) - (o < -eps); } cood inner (vec s, vec t) // (p-s)*(t-s) where p = this projected on st { return ((*this) - s) * (t - s); } vec proj (vec s, vec t) // projection of this point over line st { return s + (t - s)*(inner(s,t) / t.sq(s)); } vec rotate (double a) // rotate ccw by a (fails with ll) { return vec(cos(a) * x - sin(a) * y, sin(a) * x + cos(a) * y); } vec rot90 () // rotate pi/2 ccw { return vec(-y, x); } // === ADVANCED === // ordering that defines the compare method // used only there, change it accordingly // sorts increasing on y and, then increasing on x bool operator < (const vec & o) const { if (y != o.y) return y < o.y; return x < o.x; } // full ordering (ccw angle from this+(1,0), distance to this) // is a < b? // PRECISION : ok with double if norm in [-1e9,5e3] bool compare (vec a, vec b) { if (((*this) < a) != ((*this) < b)) return (*this) < a; int o = ccw(a,b); if (o) return o > 0; return a.dir((*this),b) < 0; } // is this inside segment st? (tip of segment included, change for dr < 0 otherwise) bool in_seg (vec s, vec t) { return (ccw(s,t) == 0) && (dir(s,t) <= 0); } // squared distance from this to line defined by st double dist2_lin (vec s, vec t) { return double(::sq(cross(s,t))) / t.sq(s); } // squared distance from this to segment st double dist2_seg (vec s, vec t) { return s.dir((*this),t) == t.dir((*this),s) ? dist2_lin(s,t) : min(sq(s),sq(t)); } // is this inside (borders included) the convex polygon v of size n? // if yes, prec is the vec that this on acw order from v[0] or 0 if there is no such // if not, prec is the predecessor of this when added to poly and succ is the sucessor // p should be a vector with [0..n-1] // n should be >= 2 bool in_conv_poly (vec v[], int n, const vector<int> & p, int & prec, int & succ) { if (nr(v[0]) <= eps) { prec = 0; return 1; } if (n == 2) { if (in_seg(v[0],v[1])) return (prec = 1); if (ccw(v[0],v[1]) > 0) { prec = 1; succ = 0; } else if (ccw(v[0],v[1]) < 0) { prec = 0; succ = 1; } else { prec = succ = (v[0].dir((*this),v[1]) < 0); } return 0; } if (ccw(v[0],v[1]) > 0 || ccw(v[0],v[n-1]) < 0) { // case where v[0] is not removed // last diagonal before or over this int di = lower_bound(p.begin() + 1, p.end(), -1, [this,v] (int i, int j) { assert(j == -1); return ccw(v[0],v[i]) >= 0; }) - p.begin() - 1; // is this inside the polygon? prec = di; if (di == n-1) { // last segment if (ccw(v[0],v[n-1]) == 0 && ccw(v[n-2],v[n-1]) >= 0) return 1; } else { // inside otherwise if (ccw(v[di],v[di+1]) >= 0) return 1; } // last that stays before (or eq to) di prec = lower_bound(p.begin() + 1, p.begin() + di + 1, -1, [this,v] (int i, int j) { assert(j == -1); return ccw(v[i-1],v[i]) > 0; }) - p.begin() - 1; // first that stays after di succ = lower_bound(p.begin() + di + 1, p.end(), -1, [this,v,n] (int i, int j) { assert(j == -1); return ccw(v[(i+1)%n],v[i]) >= 0; }) - p.begin(); if (succ == n) succ = 0; } else { // case where v[0] is removed // first diagonal before of over this // di is certainly not removed int di = lower_bound(p.begin() + 1, p.end() - 1, -1, [this,v] (int i, int j) { assert(j == -1); return ccw(v[0],v[i]) < 0; }) - p.begin(); // first that stays (<= di) succ = lower_bound(p.begin(), p.begin() + di, -1, [this,v] (int i, int j) { assert(j == -1); return ccw(v[i+1],v[i]) >= 0; }) - p.begin(); // last that stays (>= di) prec = lower_bound(p.begin() + di + 1, p.end(), -1, [this,v] (int i, int j) { assert(j == -1); return ccw(v[i-1],v[i]) > 0; }) - p.begin() - 1; } return 0; } }; ostream& operator<<(ostream& os, vec o) { return os << '(' << o.x << ", " << o.y << ')'; } struct lin { // line cood a, b, c; // a*x + b*y = c lin () {} lin (cood x, cood y, cood z) : a(x), b(y), c(z) {} lin (vec s, vec t) : a(t.y - s.y), b(s.x - t.x), c(a * s.x + b * s.y) {} lin parll (vec p) // parallel to this through p { return lin(a, b, a * p.x + b * p.y); } lin perp () { return lin(-b, a, c); } vec inter (lin o) { cood d = a * o.b - o.a * b; if (d < eps && -eps < d) throw 0; // parallel return vec((o.b * c - b * o.c) / d, (a * o.c - o.a * c) / d); } }; struct cir { // circle vec c; cood r; // borders included bool contains (vec w) { return c.sq(w) <= sq(r) + eps; } bool has_inter (cir o) { return c.sq(o.c) <= sq(r + o.r) + eps; } bool has_inter_lin (vec s, vec t) { return c.dist2_lin(s,t) <= sq(r) + eps_d; } bool has_inter_seg (vec s, vec t) { return c.dist2_seg(s,t) <= sq(r); } // borders not included bool contains (cir o) { return (o.r < r - eps && c.sq(o.c) < sq(r - o.r) - eps); } // ccw oriented area of arc from a to b double arc_area (vec a, vec b) { double ang = c.angle(a,b); return r*r*ang*.5; } // double only pair<vec,vec> inter_pts (cir o) { assert(has_inter(o) && !contains(o)); // fully contained case double d = c.nr(o.c); double a = (r*r + d*d - o.r*o.r) / (2.*d); // r*cos(ans,v,c.v) double h = sqrt(r*r - a*a); if (h != h) h = 0; vec p = o.c - c; return pair<vec,vec>(c + p*(a/d) + (p.rot90()*(h/d)), c + p*(a/d) - (p.rot90()*(h/d))); } // double only XXX careful precision pair<vec,vec> inter_pts (vec s, vec t) { assert(has_inter_lin(s,t)); double h2 = c.dist2_lin(s,t); double d = sqrt(c.sq(t) - h2); if (d != d) d = 0; vec p = (s-t); vec m = t + p*(d/p.nr()); vec m_b = t - p*(d/p.nr()); if (m_b.sq(c) < m.sq(c)) m = m_b; d = sqrt(r*r - h2); if (d != d) d = 0; pair<vec,vec> res(m + p*(d/p.nr()), m - p*(d/p.nr())); if (res.first.sq(t) > res.second.sq(t)) swap(res.first, res.second); return res; } // double only XXX not tested // signed area of intersection of this with triangle (this.c,a,b) double inter (vec a, vec b) { cout << c << " with " << a << "," << b << ": "; double res = 0.; bool inv = 0; if (contains(b)) { swap(a,b); inv = 1; cout << "[inv] "; } if (contains(b)) { cout << "contains both"; res = c.cross(a,b)*.5; } else if (contains(a)) { cout << "contains " << a; pair<vec,vec> rt = inter_pts(a,b); cout << endl << "[[" << rt.first << " " << rt.second << endl; vec q = rt.first; if (!q.in_seg(a,b) || (a.sq(q) <= eps && rt.second.in_seg(a,b))) //if (rt.second.dist2_seg(a,b) < q.dist2_seg(a,b)) q = rt.second; cout << " inter at " << q; res += c.cross(a,q)*.5; res += arc_area(q,b); } else if (has_inter_seg(a, b)) { cout << "inter seg"; pair<vec,vec> rt = inter_pts(b,a); res += arc_area(a,rt.first); res += c.cross(rt.first,rt.second)*.5; res += arc_area(rt.second,b); } else { cout << "arc only"; res += arc_area(a,b); } if (inv) res = -res; cout << " = " << res << endl; return res; } double area (vec a, vec b) { double aa = c.nr(a), bb = c.nr(b), cc = sqrt(c.dist2_seg(a,b)); if (aa <= r + eps && bb <= r + eps) return .5*abs((a-c)^(b-c)); if (cc >= r - eps) return .5*abs(r*r*c.angle(a,b)); if (aa > bb + eps) { swap(a,b); swap(aa,bb); } double A = a.sq(b), B = 2.*((a-b)*(b-c)), C = b.sq(c) - r*r; double t = B*B-4*A*C; if (abs(t) <= eps) t = 0; else t = sqrt(t); double x1 = .5*(-B-t)/A, x2 = .5*(-B+t)/A; vec p1 = a*x1 + b*(1-x1), p2 = a*x2 + b*(1-x2); if (aa < r - eps) return area(a,p1) + area(p1,b); return area(a,p2) + area(p2,p1) + area(p1,b); } // double only XXX not tested // signed area of intersection of this with polygon double inter (vector<vec> & p) { double res = 0; for (int i = 0; i < p.size(); i++) { //res += area(p[i],p[(i+1)%p.size()]) * c.ccw(p[i],p[(i+1)%p.size()]); res += inter(p[i],p[(i+1)%p.size()]); } return res; } }; // do the segments ab and cd intersect? (borders included) XXX bool inter_seg (vec a, vec b, vec c, vec d) { if (a.in_seg(c, d) || b.in_seg(c, d) || c.in_seg(a, b) || d.in_seg(a, b)) return true; return (c.ccw(a, b) * d.ccw(a, b) == -1 && a.ccw(c, d) * b.ccw(c, d) == -1); } // squared distance from segments ab and cd XXX double dist2_seg (vec a, vec b, vec c, vec d) { return inter_seg(a,b,c,d) ? 0. : min({ a.dist2_seg(c,d), b.dist2_seg(c,d), c.dist2_seg(a,b), d.dist2_seg(a,b) }); } // brd = do points on the border belong to convex? // computes convex hull of given vector (inplace) // returns size of convex hull int graham (vec v[], int n, int brd) { for (int i = 1; i < n; i++) { if (v[i].x < v[0].x || (v[i].x == v[0].x && v[i].y < v[0].y)) swap(v[0], v[i]); } sort(v+1, v+n, [v] (vec a, vec b) { int o = b.ccw(v[0], a); if (o) return (o == 1); return v[0].sq(a) < v[0].sq(b); }); if (brd) { int s = n-1; while (s > 1 && v[s].ccw(v[s-1],v[0]) == 0) s--; for (int i = s; i < n - 1 - (i - s); i++) swap(v[i], v[n-1-(i-s)]); } int s = 0; for (int i = 0; i < n; i++) { if (s && v[s-1].x == v[i].x && v[s-1].y == v[i].y) continue; while (s >= 2 && v[s-1].ccw(v[s-2],v[i]) >= brd) s--; v[s++] = v[i]; } return s; } const int N = 1e2+7; int n; double r; vector<vec> v; double x[2], y[2]; double solve (double x) { double lo = 200, hi = -100.; for (int i = 0; i < n; i++) { int j = (i+1)%n; lin ln(v[i],v[j]); vec it(x, (ln.c - ln.a*x)/ln.b); cout << it << " "; if (it.in_seg(v[i],v[j]) && it.y == it.y && abs(it.y) < 200) { lo = min(lo, it.y); hi = max(hi, it.y); } if (abs(v[i].x - x) <= eps_d) { cout << v[i] << "! "; lo = min(lo, v[i].y); hi = max(hi, v[i].y); } } hi = min(hi, 200.); lo = max(lo, -100.); cout << x << " [" << lo << " " << hi << "]" << endl; int ts = 60; while (ts--) { double q1 = (lo+lo+hi)/3; double q2 = (lo+hi+hi)/3; double r1 = abs(cir({ vec(x,q1), r }).inter(v)); double r2 = abs(cir({ vec(x,q2), r }).inter(v)); if (r1 < r2) lo = q1; else hi = q2; } return abs(cir({ vec(x,lo), r }).inter(v)); } int main () { while (scanf("%d %lf", &n, &r) != EOF) { cout << n << endl; v = vector<vec>(n); x[0] = 200; x[1] = -100; for (int i = 0; i < n; i++) { scanf("%lf %lf", &v[i].x, &v[i].y); cout << v[i] << " "; x[0] = min(x[0],v[i].x); x[1] = max(x[1],v[i].x); } cout << endl; double lo = x[0], hi = x[1]; //int ts = 60; int ts = 50; while (ts--) { double q1 = (lo+lo+hi)/3; double q2 = (lo+hi+hi)/3; if (solve(q1) < solve(q2)) lo = q1; else hi = q2; } double res = solve(lo); for (int i = 0; i < n; i++) res = max(res, abs(cir({ v[i], r }).inter(v))); printf("%.20f\n", res); } }
#include <cmath> #include <cstdio> #include <vector> #include <iostream> #include <algorithm> #define rep(i,n) for(int i=0;i<n;i++) using namespace std; struct P { double x, y; P() { } P(double _x, double _y) : x(_x), y(_y) { } P operator+(const P&p) const { return P(x + p.x, y + p.y); } P operator-(const P&p) const { return P(x - p.x, y - p.y); } P operator*(double d) const { return P(x * d, y * d); } P operator/(double d) const { return P(x / d, y / d); } double det(const P&p) const { return x * p.y - y * p.x; } double dot(const P&p) const { return x * p.x + y * p.y; } double alpha() const { return atan2(y, x); } P rot90() const { return P(-y, x); } void read() { scanf("%lf%lf", &x, &y); } void write() const { printf("(%lf,%lf)", x, y); } double abs() { return sqrt(abs2()); } double abs2() { return x * x + y * y; } P unit() { return *this / abs(); } }; #define cross(p1,p2,p3) ((p2.x-p1.x)*(p3.y-p1.y)-(p3.x-p1.x)*(p2.y-p1.y)) const double EPS = 1e-8; //you should change it according to problem, nevertheless, it mustn't be a constant value some times. inline int sign(double a) { return a < -EPS ? -1 : a > EPS; } #define crossOp(p1,p2,p3) (sign(cross(p1,p2,p3))) P isSS(P p1, P p2, P q1, P q2) { double a1 = cross(q1,q2,p1), a2 = -cross(q1,q2,p2); return (p1 * a2 + p2 * a1) / (a1 + a2); } int n; double x[12],y[12],r; bool onLine(P p, P q, P x){ return (x-p).dot(x-q) <= EPS; } vector<P> isCS(P c,double r,P p, P q){ double d = cross(q,p,c) / (p-q).abs(); vector<P> ret; if(d>=r+EPS) return ret; P dir = (q-p).rot90(); P pq = (p-q); pq = pq/pq.abs(); dir = dir / dir.abs(); P mid = c + dir * d; double h = sqrt(max(r*r-d*d,0.0)); if(onLine(p,q,mid + pq*h)) ret.push_back(mid + pq*h); if(onLine(p,q,mid - pq*h)) ret.push_back(mid - pq*h); return ret; } double rad(P p,P q){ return atan2(p.det(q),p.dot(q)); } double calc(P p, P q){ bool inp = p.abs2() <= r*r; bool inq = q.abs2() <= r*r; if(inp && inq){ return p.det(q)/2; } if(inp && !inq){ return -calc(q,p); } vector<P> is = isCS(P(0,0),r,p,q); if(!inp && inq){ P m = is[0]; return r*r*rad(p,m)/2 + m.det(q)/2; } if(!inp && !inq){ if(is.empty()) return r*r*rad(p,q)/2; return r*r*(rad(p,is[0]) + rad(is[1],q))/2 + is[0].det(is[1])/2; } } double calcArea(double cx,double cy){ P ps[12]; rep(i,n) ps[i].x=x[i]-cx,ps[i].y=y[i]-cy; ps[n] = ps[0]; double area = 0; rep(i,n){ P p=ps[i],q=ps[i+1]; area += calc(p,q); } return area; } double ffy(double x){ double l=*min_element(y,y+n),r=*max_element(y,y+n); rep(it,100){ double ll=(l*2+r)/3,rr=(l+r*2)/3; if(calcArea(x,ll)>calcArea(x,rr)) r=rr; else l=ll; } return calcArea(x,l); } double ffx(){ double l=*min_element(x,x+n),r=*max_element(x,x+n); rep(it,100){ double ll=(l*2+r)/3,rr=(l+r*2)/3; if(ffy(ll)>ffy(rr)) r=rr; else l=ll; } return ffy(l); } double pi=acos(-1.); double fuck() { double rx=0,ry=0; rep(i,n) rx=rx+x[i],ry=ry+y[i]; rx/=n; ry/=n; double c=calcArea(rx,ry); double step=100; rep(r1,100) { rep(r2,300) { double ang=(rand()%100001)*1e-5*2*pi; while (1) { double px=rx+step*cos(ang),py=ry+step*sin(ang); double f=calcArea(px,py); if (f>c) c=f,rx=px,ry=py; else break; } } // printf("%.10f\n",c); step*=0.5; } return c; } int main(){ cin>>n>>r; rep(i,n) cin>>x[i]>>y[i]; printf("%0.10lf\n",fuck()); }
#include<iostream> #include<cstdio> #include<cmath> #include<cstring> #include<climits> #include<algorithm> #include<vector> #include<complex> #include<cassert> #define REP(i,s,n) for(int i=s;i<n;++i) #define rep(i,n) REP(i,0,n) #define EPS (1e-9) #define equals(a,b) (fabs((a)-(b)) < EPS) #define COUNTER_CLOCKWISE 1 #define CLOCKWISE -1 #define ONLINE_BACK 2 #define ONLINE_FRONT -2 #define ON_SEGMENT 0 using namespace std; // BEGIN - Library bool LT(double a,double b) { return !equals(a,b) && a < b; } bool LTE(double a,double b) { return equals(a,b) || a < b; } class Point{ public: double x,y; Point(double x = 0,double y = 0): x(x),y(y){} Point operator + (Point p){return Point(x+p.x,y+p.y);} Point operator - (Point p){return Point(x-p.x,y-p.y);} Point operator * (double a){return Point(a*x,a*y);} Point operator / (double a){return Point(x/a,y/a);} Point operator * (Point a){ return Point(x * a.x - y * a.y, x * a.y + y * a.x); } bool operator < (const Point& p) const{ return !equals(x,p.x)?x<p.x:(!equals(y,p.y)&&y<p.y); } bool operator == (const Point& p)const{ return fabs(x-p.x) < EPS && fabs(y-p.y) < EPS; } }; struct Segment{ Point p1,p2; Segment(Point p1 = Point(),Point p2 = Point()):p1(p1),p2(p2){} bool operator < (const Segment& s) const { return ( p2 == s.p2 ) ? p1 < s.p1 : p2 < s.p2; } bool operator == (const Segment& s) const { return ( s.p1 == p1 && s.p2 == p2 ) || ( s.p1 == p2 && s.p2 == p1 ); } }; typedef Point Vector; typedef Segment Line; typedef vector<Point> Polygon; ostream& operator << (ostream& os,const Point& a){ return os << "(" << a.x << "," << a.y << ")"; } ostream& operator << (ostream& os,const Segment& a){ return os << "( " << a.p1 << " , " << a.p2 << " )"; } double dot(Point a,Point b){ return a.x*b.x + a.y*b.y; } double cross(Point a,Point b){ return a.x*b.y - a.y*b.x; } double norm(Point a){ return a.x*a.x+a.y*a.y; } double abs(Point a){ return sqrt(norm(a)); } //rad ????§???????????????¢?????§?????????????????¨ Point rotate(Point a,double rad){ return Point(cos(rad)*a.x - sin(rad)*a.y,sin(rad)*a.x + cos(rad)*a.y); } // ??????????????¢???????????? double toRad(double agl){ return agl*M_PI/180.0; } // a => prev, b => cur, c=> next // prev ?????? cur ????????£??? next ????????????????§????????±??????? double getArg(Point a,Point b,Point c){ double arg1 = atan2(b.y-a.y,b.x-a.x); double arg2 = atan2(c.y-b.y,c.x-b.x); double arg = fabs( arg1 - arg2 ); while( arg > M_PI ) arg -= 2.0 * M_PI; return fabs(arg); } int ccw(Point p0,Point p1,Point p2){ Point a = p1-p0; Point b = p2-p0; if(cross(a,b) > EPS)return COUNTER_CLOCKWISE; if(cross(a,b) < -EPS)return CLOCKWISE; if(dot(a,b) < -EPS)return ONLINE_BACK; if(norm(a) < norm(b))return ONLINE_FRONT; return ON_SEGMENT; } bool intersectLL(Line l, Line m) { return abs(cross(l.p2-l.p1, m.p2-m.p1)) > EPS || // non-parallel abs(cross(l.p2-l.p1, m.p1-l.p1)) < EPS; // same line } bool intersectLS(Line l, Line s) { return cross(l.p2-l.p1, s.p1-l.p1)* // s[0] is left of l cross(l.p2-l.p1, s.p2-l.p1) < EPS; // s[1] is right of l } bool intersectLP(Line l,Point p) { return abs(cross(l.p2-p, l.p1-p)) < EPS; } bool intersectSS(Line s, Line t) { return ccw(s.p1,s.p2,t.p1)*ccw(s.p1,s.p2,t.p2) <= 0 && ccw(t.p1,t.p2,s.p1)*ccw(t.p1,t.p2,s.p2) <= 0; } bool intersectSP(Line s, Point p) { return abs(s.p1-p)+abs(s.p2-p)-abs(s.p2-s.p1) < EPS; // triangle inequality } Point projection(Line l,Point p) { double t = dot(p-l.p1, l.p1-l.p2) / norm(l.p1-l.p2); return l.p1 + (l.p1-l.p2)*t; } Point reflection(Line l,Point p) { return p + (projection(l, p) - p) * 2; } double distanceLP(Line l, Point p) { return abs(p - projection(l, p)); } double distanceLL(Line l, Line m) { return intersectLL(l, m) ? 0 : distanceLP(l, m.p1); } double distanceLS(Line l, Line s) { if (intersectLS(l, s)) return 0; return min(distanceLP(l, s.p1), distanceLP(l, s.p2)); } double distanceSP(Line s, Point p) { Point r = projection(s, p); if (intersectSP(s, r)) return abs(r - p); return min(abs(s.p1 - p), abs(s.p2 - p)); } double distanceSS(Line s, Line t) { if (intersectSS(s, t)) return 0; return min(min(distanceSP(s, t.p1), distanceSP(s, t.p2)), min(distanceSP(t, s.p1), distanceSP(t, s.p2))); } Point crosspoint(Line l,Line m){ double A = cross(l.p2-l.p1,m.p2-m.p1); double B = cross(l.p2-l.p1,l.p2-m.p1); if(abs(A) < EPS && abs(B) < EPS){ vector<Point> vec; vec.push_back(l.p1),vec.push_back(l.p2),vec.push_back(m.p1),vec.push_back(m.p2); sort(vec.begin(),vec.end()); assert(vec[1] == vec[2]); //???????????°?????????????????? return vec[1]; //return m.p1; } if(abs(A) < EPS)assert(false); return m.p1 + (m.p2-m.p1)*(B/A); } //cross product of pq and pr double cross3p(Point p,Point q,Point r) { return (r.x-q.x) * (p.y -q.y) - (r.y - q.y) * (p.x - q.x); } //returns true if point r is on the same line as the line pq bool collinear(Point p,Point q,Point r) { return fabs(cross3p(p,q,r)) < EPS; } //returns true if point t is on the left side of line pq bool ccwtest(Point p,Point q,Point r){ return cross3p(p,q,r) > 0; //can be modified to accept collinear points } bool onSegment(Point p,Point q,Point r){ return collinear(p,q,r) && equals(sqrt(pow(p.x-r.x,2)+pow(p.y-r.y,2)) + sqrt(pow(r.x-q.x,2) + pow(r.y-q.y,2) ),sqrt(pow(p.x-q.x,2)+pow(p.y-q.y,2)) ) ; } double getArea(vector<Point>& vec) { double sum = 0; for(int i=0;i<vec.size();i++) sum += cross(vec[i],vec[(i+1)%vec.size()]); return fabs(sum)/2.0; } typedef pair<double,double> dd; const double DINF = 1e20; #define pow2(a) ((a)*(a)) dd calc(double x1,double y1,double vx1,double vy1, double x2,double y2,double vx2,double vy2,double r){ double VX = (vx1-vx2), X = (x1-x2), VY = (vy1-vy2), Y = (y1-y2); double a = pow2(VX) + pow2(VY), b = 2*(X*VX+Y*VY), c = pow2(X) + pow2(Y) - pow2(r); dd ret = dd(DINF,DINF); double D = b*b - 4 * a * c; if( LT(D,0.0) ) return ret; if( equals(a,0.0) ) { if( equals(b,0.0) ) return ret; if( LT(-c/b,0.0) ) return ret; ret.first = - c / b; return ret; } if( equals(D,0.0) ) D = 0; ret.first = ( -b - sqrt( D ) ) / ( 2 * a ); ret.second = ( -b + sqrt( D ) ) / ( 2 * a ); if( !equals(ret.first,ret.second) && ret.first > ret.second ) swap(ret.first,ret.second); return ret; } const Point ZERO = Point(0,0); //??????AB??¨?????????cp,??????r????????¨?????±?????¨????????¢???????±??????? inline double calculator_TypeA(Point A,Point B,Point cp,double r){ A = A - cp, B = B - cp; if( A == ZERO || B == ZERO ) return 0; double cross_value = cross(A,B); if( equals(cross_value,0.0) ) return 0; double sig = LT(cross_value,0.0) ? -1 : 1; Segment AB = Segment(A,B); double nearest_distance = distanceLP(AB,ZERO); double distance_OA = abs(A); double distance_OB = abs(B); if( LTE(0.0,r-distance_OA) && LTE(0.0,r-distance_OB) && LTE(0.0,r-nearest_distance) ) { return sig * fabs( cross_value / 2.0 ); } else if( LTE(0.0,distance_OA-r) && LTE(0.0,distance_OB-r) && LTE(0.0,nearest_distance-r) ) { return sig * ( r * r * (M_PI-getArg(A,ZERO,B)) ) / 2.0; } else if( LTE(0.0,distance_OA-r) && LTE(0.0,distance_OB-r) && LT(0.0,r-nearest_distance) ) { Point proj_p = projection(AB,ZERO); if( onSegment(AB.p1,AB.p2,proj_p) ) { Vector e = ( A - B ) / abs( A - B ); dd tmp = calc(A.x,A.y,e.x,e.y,0,0,0,0,r); Point r_p1 = A + e * tmp.first; Point r_p2 = A + e * tmp.second; double ret = r * r * (M_PI-getArg(B,ZERO,A)) / 2.0; double subtract = r * r * (M_PI-getArg(r_p1,ZERO,r_p2)) / 2.0 - fabs(cross(r_p1,r_p2))/2.0 ; return sig * ( ret - subtract ); } else { return sig * ( r * r * (M_PI-getArg(B,ZERO,A)) ) / 2.0; } } else { if( LT(distance_OB-r,0.0) ) swap(A,B); Vector e = ( A - B ) / abs( A - B ); dd tmp = calc(A.x,A.y,e.x,e.y,0,0,0,0,r); Point r_p1 = A + e * tmp.first; Point r_p2 = A + e * tmp.second; if( onSegment(A,B,r_p2) ) r_p1 = r_p2; double ret = fabs(cross(r_p1,A)) * 0.5; ret += r * r * (M_PI-getArg(r_p1,ZERO,B)) * 0.5; return sig * ret; } assert(false); } double getCommonAreaPolygonCircle(const Polygon &poly,Point cp,double r){ double sum = 0; rep(i,(int)poly.size()){ sum += calculator_TypeA(poly[i],poly[(i+1)%(int)poly.size()],cp,r); } return fabs(sum); } Polygon andrewScan(Polygon s) { Polygon u,l; if(s.size() < 3)return s; sort(s.begin(),s.end()); u.push_back(s[0]); u.push_back(s[1]); l.push_back(s[s.size()-1]); l.push_back(s[s.size()-2]); for(int i=2;i<(int)s.size();i++) { for(int n=u.size();n >= 2 && ccw(u[n-2],u[n-1],s[i]) != CLOCKWISE; n--) u.pop_back(); u.push_back(s[i]); } for(int i=s.size()-3; i>=0 ; i--) { for(int n=l.size(); n >= 2 && ccw(l[n-2],l[n-1],s[i]) != CLOCKWISE; n--) l.pop_back(); l.push_back(s[i]); } reverse(l.begin(),l.end()); for(int i = u.size()-2; i >= 1; i--) l.push_back(u[i]); return l; } Point calc_ps(Polygon poly) { poly = andrewScan(poly); Point mp = poly[0]; double rate = 1; // 0.5???????????¨??? int max_pos; double eps = 1e-10; // 1e-20???????????¨??? while( rate > eps ) { rep(_,60){ // 70???????????¨??? max_pos = 0; REP(j,1,(int)poly.size()) { double dist1 = abs(mp-poly[max_pos]); double dist2 = abs(mp-poly[j]); if( LT(dist1,dist2) ) max_pos = j; } mp.x += ( poly[max_pos].x - mp.x ) * rate; mp.y += ( poly[max_pos].y - mp.y ) * rate; } rate *= 0.5; } return mp; } Point getCentroidOfConvex(Polygon& poly){ double area = getArea(poly); int V = poly.size(); assert( !equals(area,0.0) ); double x = 0, y = 0; rep(i,(int)poly.size()) { x += ( poly[i].x + poly[(i+1)%V].x ) * ( poly[i].x*poly[(i+1)%V].y - poly[(i+1)%V].x*poly[i].y ); y += ( poly[i].y + poly[(i+1)%V].y ) * ( poly[i].x*poly[(i+1)%V].y - poly[(i+1)%V].x*poly[i].y ); } return Point(x/(6.0*area),y/(6.0*area)); } // END - Library int n,r; Polygon poly; void compute() { double maxi; Point mp = calc_ps(poly); maxi = getCommonAreaPolygonCircle(poly,mp,r); double rate = 1.0; double eps = 1e-10; while( LT(eps,rate) ) { rep(_,70) { double max_area = -1; Point np; rep(i,n) { Point tp = mp; tp.x += ( poly[i].x - mp.x ) * rate; tp.y += ( poly[i].y - mp.y ) * rate; double area = getCommonAreaPolygonCircle(poly,tp,r); if( LT(max_area,area) ) { max_area = area; np = tp; } } assert( !equals(max_area,-1) ); mp = np; if( LT(maxi,max_area) ) maxi = max_area; } rate *= 0.5; } rep(__,1) { Point mp = calc_ps(poly); double rate = 1.0; double eps = 1e-10; while( LT(eps,rate) ) { rep(_,70) { double max_area = -1; Point np; rep(i,n) { Point tp = mp; tp.x += ( poly[i].x - mp.x ) * rate; tp.y += ( poly[i].y - mp.y ) * rate; double area = getCommonAreaPolygonCircle(poly,tp,r); if( LT(max_area,area) ) { max_area = area; np = tp; } } if( rand() % 50 == 0 ) { int v = rand() % n; np.x = ( poly[v].x - mp.x ) * rate; np.y = ( poly[v].y - mp.y ) * rate; double area = getCommonAreaPolygonCircle(poly,np,r); if( LT(max_area,area) ) { max_area = area; } } assert( !equals(max_area,-1) ); mp = np; if( LT(maxi,max_area) ) maxi = max_area; } rate *= 0.5; } } printf("%.10f\n",maxi); } int main() { srand((unsigned int)time(NULL)); cin >> n >> r; poly.resize(n); rep(i,n) cin >> poly[i].x >> poly[i].y; //cout << getArea(poly) << endl; compute(); return 0; }
#include <bits/stdc++.h> using namespace std; #define SZ(a) int((a).size()) #define mp make_pair #define pb push_back typedef vector<int> VI; typedef pair<int,int> PII; typedef long long LL; typedef unsigned long long ULL; const LL mod=1e9+7; const int INF=0x3f3f3f3f; const double PI=acos(-1.0); const double EPS=1e-6; inline void read(LL& x){int f=1;char c;while(((c=getchar())<'0'||c>'9')&&c!='-');c=='-'?(f=-1,x=0):(x=c-'0');while((c=getchar())>='0'&&c<='9')x=x*10+c-'0';x*=f;} inline void read(int& x){LL t;read(t);x=t;} /*----------------------精度控制--------------------------*/ const double eps=1e-7; //1:>0 0:=0 -1:<0 int dcmp(double x){ if(fabs(x)<eps) return 0; return x<0?-1:1; } /*------------------点、???体-------------------*/ struct Point{ double x,y; Point(double x=0.0,double y=0.0):x(x),y(y){} void Read(){ scanf("%lf%lf",&x,&y); } void Write(){ printf("%.10f %.10f\n",x,y); } bool operator<(const Point &b) const{//水平序 return !dcmp(x-b.x)? y<b.y:x<b.x; } /*friend bool operator<(CPoint a,CPoint b){//?角排序 double tmp=cross(Pts[0],a,b); if(!dcmp(tmp)) return dist(Pts[0],a)<dist(Pts[0],b); return tmp>0; }*/ }; //a->b struct Line{ Point a,b; Line(Point a,Point b):a(a),b(b){} Line(){} void Read(){ a.Read(); b.Read(); } void Write(){ a.Write(); b.Write(); } }; /*---------------------点、?相?----------------------*/ Point operator +(Point a,Point b){ return Point(a.x+b.x,a.y+b.y); } Point operator -(Point a,Point b){ return Point(a.x-b.x,a.y-b.y); } Point operator *(Point a,double k){ return Point(k*a.x,k*a.y); } Point operator *(double k,Point a){ return Point(k*a.x,k*a.y); } double operator *(Point a,Point b){ return a.x*b.x+a.y*b.y; } Point operator /(Point a,double k){ return Point(a.x/k,a.y/k); } double operator ^(Point a,Point b){ return a.x*b.y-a.y*b.x; } double cross(Point a,Point b){ return a.x*b.y-a.y*b.x; } double cross(Point a,Point b,Point c){ return cross(b-a,c-a); } double dot(Point a,Point b){ return a.x*b.x+a.y*b.y; } double dot(Point a,Point b,Point c){ return dot(b-a,c-a); } double length(Point p){ return sqrt(p*p); } Point unit(Point p){ return 1.0/length(p)*p; } //求p在n方向上投影?度 double project(Point p,Point n){ return p*unit(n); } double area(Point a,Point b){ return a^b*0.5; } double distPP(Point p,Point q){ return length(p-q); } double distPL(Point p,Line l){ return fabs((p-l.a)^(p-l.b))/length(l.a-l.b); } double distPS(Point p,Line s){ if(dcmp(dot(s.b-s.a,p-s.a))<0) return length(p-s.a); if(dcmp(dot(s.a-s.b,p-s.b))<0) return length(p-s.b); return distPL(p,s); } //b?a逆??旋?alpha后得到的点 Point rotateP(Point a,Point b,double alpha){ Point p=b-a; return Point(a.x+p.x*cos(alpha)-p.y*sin(alpha),a.y+p.x*sin(alpha)+p.y*cos(alpha)); } //b?a逆??旋?alpha后得到的向量 Point rotateV(Point a,Point b,double alpha){ Point p=b-a; return unit(Point(p.x*cos(alpha)-p.y*sin(alpha),p.x*sin(alpha)+p.y*cos(alpha))); } //0:online 1:left -1:right int sideOfL(Point p,Line l){ double res=(p-l.a)^(p-l.b); return dcmp(res); } //求?p的l的垂? Line vertical(Point p,Line l){ return Line(p,p+rotateV(l.b,l.a,PI/2)); } //垂足 Point root(Point p,Line l){ return l.a+project(p-l.a,l.b-l.a)*unit(l.b-l.a); } //?向量?角 double angleVV(Point a,Point b){ return acos(project(a,b)/length(a)); } //?直??角 double angleLL(Line l,Line m){ return acos(fabs(project(l.b-l.a,m.b-m.a)/length(l.b-l.a))); } //判断点p是否在?段ab上 bool PointOnS(Point p,Line l){ return !dcmp(cross(p-l.a,l.b-l.a))&&dcmp((p-l.a)*(p-l.b))<=0; } //求直?交点 Point getCrossLL(Line l,Line m){ double t=cross(m.b-m.a,l.a-m.a)/cross(l.b-l.a,m.b-m.a); return l.a+(l.b-l.a)*t; } //判断?段是否相交 bool crossSS(Line l,Line m){ return sideOfL(l.a,m)*sideOfL(l.b,m)<=0&&sideOfL(m.a,l)*sideOfL(m.b,l)<=0; } /*----------------------多?形相?--------------------------*/ //0:outside 1:inside 2:online int PointInPoly(Point t,Point *p,int n){ int num=0,d1,d2,k; p[n]=p[0]; for(int i=0;i<n;i++){ if(PointOnS(t,Line(p[i],p[i+1]))) return 2; k=dcmp(cross(p[i],p[i+1],t)); d1=dcmp(p[i].y-t.y); d2=dcmp(p[i+1].y-t.y); if(k>0&&d1<=0&&d2>0) num++; if(k<0&&d2<=0&&d1>0) num--; } return num!=0; } //clockwise:>0 anticlockwise:<0 double PolyArea(Point *p,int n){ double pa=0.0;p[n]=p[0]; for(int i=0;i<n;i++) pa+=area(p[i],p[i+1]); return pa; } //求多?形周? double PolyPerimeter(Point *p,int n){ double pp=0.0;p[n]=p[0]; for(int i=0;i<n-1;i++) pp+=distPP(p[i],p[i+1]); return pp; } //求多?形重心 Point PolyCore(Point *p,int n){ double pa=PolyArea(p,n); if(!dcmp(pa)) return Point(0,0); Point ans(0,0);p[n]=p[0]; for(int i=0;i<n;i++) ans=ans+(p[i]+p[i+1])*cross(p[i],p[i+1]); return ans/pa/6; } /*----------------------凸包----------------------------*/ //Graham-scan st:anticlockwise //<=:strict <:Non-strict int Graham(Point *p,Point *st,int n){ if(n<3) return 0; sort(p,p+n); int m=0; for(int i=0;i<n;i++){ while(m>1&&dcmp(cross(st[m-2],st[m-1],p[i]))<0) m--; st[m++]=p[i]; } int k=m; for(int i=n-2;i>=0;i--){ while(m>k&&dcmp(cross(st[m-2],st[m-1],p[i])<0)) m--; st[m++]=p[i]; } return m-1; } //clockwise:> anticlockwise:< double CHDiameter(Point *p,int n,Line &l){ double maxd=0.0; if(n<=1){ l.a=l.b=p[0]; return maxd; } for(int i=0,j=1;i<n;i++){ while(cross(p[i],p[(i+1)%n],p[j]) >cross(p[i],p[(i+1)%n],p[(j+1)%n])){ j=(j+1)%n; } double d=distPP(p[i],p[j]); if(dcmp(d-maxd)>=0){ maxd=d; l.a=p[i]; l.b=p[j]; } d=distPP(p[(i+1)%n],p[(j+1)%n]); if(dcmp(d-maxd)>=0){ maxd=d; l.a=p[i]; l.b=p[j]; } } return maxd; } bool PointInCH(Point *p,int n,Point a){ int l=0,r=n-1,m,res=-1; bool fg=false; int pos; double flag[2]; while(l<=r){ m=(l+r)/2; flag[0]=cross(p[0]-a,p[0]-p[m]); if(!dcmp(flag[0])){ fg=true; pos=m; break; } flag[1]=cross(p[0]-a,p[0]-p[m+1]); if(!dcmp(flag[1])){ fg=true; pos=m+1; break; } if(dcmp(flag[0])*dcmp(flag[1])<0){ res=m; break; } if(dcmp(flag[0])<0&&dcmp(flag[1])<0) l=m+1; else r=m-1; } if(fg){ if(dcmp((p[0]-a)*(p[pos]-a))<=0) return true; return false; } if(res==-1) return false; return dcmp(cross(p[m]-a,p[m]-p[m+1]))<=0; } /*---------------------整点多?形---------------------------*/ int gcd(int a,int b){ return b==0?a :gcd(b,a%b); } //整点多?形?界整点数 int Border_Int_Point_Num(Point *Pts,int n){ int num=gcd(abs(int(Pts[0].x-Pts[n-1].x)),abs(int(Pts[0].y-Pts[n-1].y)));; for(int i=0;i<n-1;i++){ num+=gcd(abs(int(Pts[i+1].x-Pts[i].x)),abs(int(Pts[i+1].y-Pts[i].y))); } return num; } //整点多?形内部整点数 int Inside_Int_Point_Num(Point *Pts,int n){ return abs(int(PolyArea(Pts,n)))+1-Border_Int_Point_Num(Pts,n)/2; } /*-----------------------------半平面交-------------------------------*/ //有方向的直? //p->p+v struct Vector{ Point p,v; double ang; Vector(Point p,Point v):p(p),v(v){ ang=atan2(v.y,v.x); } Vector(){} bool operator<(const Vector &l) const{ return ang<l.ang; } }; //判断点p是否在直?L左? bool onLeft(Vector L,Point p){ return cross(L.v,p-L.p)>0; } //得到a与b?直?的交点 Point getCrossVV(Vector a,Vector b){ Point u=a.p-b.p; double t=cross(b.v,u)/cross(a.v,b.v); return a.p+a.v*t; } //所有直?左半平面的交 int HPCross(Vector *L,int n,Point *poly){ sort(L,L+n); int f=0,l=0; Point *p=new Point[n]; Vector *q=new Vector[n]; q[0]=L[0]; for(int i=1;i<n;i++){ while(f<l&&!onLeft(L[i],p[l-1])) l--; while(f<l&&!onLeft(L[i],p[f])) f++; q[++l]=L[i]; if(!dcmp(cross(q[l].v,q[l-1].v))){ l--; if(onLeft(q[l],L[i].p)) q[l]=L[i]; } if(f<l) p[l-1]=getCrossVV(q[l-1],q[l]); } while(f<l&&!onLeft(q[f],p[l-1])) l--; if(l-f<=1) return 0; p[l]=getCrossVV(q[l],q[f]); int m=0; for(int i=f;i<=l;i++) poly[m++]=p[i]; return m; } //向内??r #define maxn 100005 Vector l[maxn]; bool retract(Vector *L,int n,double r,Point *poly){ for(int i=0;i<n;i++){ Point v=rotateV(L[i].p,L[i].p+L[i].v,PI/2); l[i]=Vector(L[i].p+r*v,L[i].v); } int cnt=HPCross(l,n,poly); return cnt; } /*---------------------三角形相?---------------------------*/ //三角形重心 //到三?点距?的平方和最小的点 //到三?距?之?最大的点 Point TCore(Point a,Point b,Point c){ return (a+b+c)/3; } //三角形外心 Point TCircum(Point a,Point b,Point c){ Point cp; double a1=b.x-a.x; double b1=b.y-a.y; double a2=c.x-a.x; double b2=c.y-a.y; double c1=(a1*a1+b1*b1)/2; double c2=(a2*a2+b2*b2)/2; double d=a1*b2-a2*b1; cp.x=a.x+(c1*b2-c2*b1)/d; cp.y=a.y+(a1*c2-a2*c1)/d; return cp; } //三角形垂心 Point TOrtho(Point a,Point b,Point c){ return TCore(a,b,c)*3.0-TCircum(a,b,c)*2.0; } //三角形内心 Point TInner(Point a,Point b,Point c){ Point cp; double la=distPP(b,c),lb=distPP(c,a),lc=distPP(a,b); cp.x=(la*a.x+lb*b.x+lc*c.x)/(la+lb+lc); cp.y=(la*a.y+lb*b.y+lc*c.y)/(la+lb+lc); return cp; } //求三角形面? double TArea(Point a,Point b,Point c){ return fabs(cross(a,b,c))/2; } /*-----------------------?相?-------------------------*/ struct Circle{ Point o; double r; Circle(Point o,double r):o(o),r(r){} Circle(){} void Read(){ o.Read(); scanf("%lf",&r); } double area(){ return PI*r*r; } }; //求??面?交 double getAreaCC(Circle a,Circle b){ double d=(a.o.x-b.o.x)*(a.o.x-b.o.x)+(a.o.y-b.o.y)*(a.o.y-b.o.y); if(d<=(a.r-b.r)*(a.r-b.r)){ return min(a.r,b.r)*min(a.r,b.r)*PI; }else if(d>(a.r-b.r)*(a.r-b.r)&&d<(a.r+b.r)*(a.r+b.r)){ double m1=(a.r*a.r+d-b.r*b.r)/(2*a.r*sqrt(d)); double m2=(b.r*b.r+d-a.r*a.r)/(2*b.r*sqrt(d)); double s1=acos(m1)*a.r*a.r; double s2=acos(m2)*b.r*b.r; double s3=sqrt(d)*a.r*sin(acos(m1)); return s1+s2-s3; } return 0.0; } //求??交点,先判断是否有交点 Point rotatePCS(Point p,double c,double s){ return Point(p.x*c-p.y*s,p.x*s+p.y*c); } pair<Point,Point> getcrossCC(Circle a,Circle b){ double d=length(a.o-b.o); double cost=(a.r*a.r+d*d-b.r*b.r)/(2*a.r*d); double sint=sqrt(1.0-cost*cost); Point v=(b.o-a.o)/d*a.r; return mp(a.o+rotatePCS(v,cost,-sint),a.o+rotatePCS(v,cost,sint)); } int getCrossCL(Circle c,Line l,Point *cl){ int fg=dcmp(distPL(c.o,l)-c.r); int cnt=0; if(!fg) cl[cnt++]=root(c.o,l); else if(fg==-1){ Point rt=root(c.o,l); double r=sqrt(c.r*c.r-(c.o-rt)*(c.o-rt)); cl[cnt++]=rt+r*unit(l.b-l.a); cl[cnt++]=rt-r*unit(l.b-l.a); } return cnt; } double rad(Point a,Point b,Point p){ return fabs(atan2(fabs(cross(a-p,b-p)),(a-p)*(b-p))); } Point lineprog(Line l,Point p){ return l.a+(((l.b-l.a)*((l.b-l.a)*(p-l.a)))/((l.b-l.a)*(l.b-l.a))); } int relation(Point b,Circle c){ double d=distPP(b,c.o); if(dcmp(d-c.r)<0) return 2; if(!dcmp(d-c.r)) return 1; return 0; } int getCrossCL(Circle c,Line l,Point &p1,Point &p2){ double dx=distPL(c.o,l); if(dcmp(dx-c.r)>0) return 0; Point a=lineprog(l,c.o); double d=distPL(c.o,l); d=sqrt(c.r*c.r-d*d); if(!dcmp(d)){ p1=p2=a; return 1; } Point s=unit(l.b-l.a); p1=a+s*d; p2=a-s*d; return 2; } double getAreaTC(Point a,Point b,Circle c){ Point q[5]; int len=0; q[len++]=a; Line l(a,b); Point p1,p2; if(getCrossCL(c,l,q[1],q[2])==2){ if(dcmp((a-q[1])*(b-q[1]))<0) q[len++]=q[1]; if(dcmp((a-q[2])*(b-q[2]))<0) q[len++]=q[2]; } q[len++]=b; if(len==4&&dcmp((q[0]-q[1])*(q[2]-q[1]))>0) swap(q[1],q[2]); double res=0.0; for(int i=0;i<len-1;i++){ if(!relation(q[i],c)||!relation(q[i+1],c)){ double arg=rad(q[i],q[i+1],c.o); res+=c.r*c.r*arg/2.0; }else res+=fabs(cross(q[i]-c.o,q[i+1]-c.o))/2.0; } return res; } double getAreaPC(Point *Pts,int n,Circle c){ double apc=0.0; for(int i=0;i<n;i++){ int s=dcmp(cross(Pts[i]-c.o,Pts[i+1]-c.o)); if(!!s) apc+=getAreaTC(Pts[i],Pts[i+1],c)*s; } return fabs(apc); } /*----------------------三?点、?基本函数-----------------------------*/ struct Point3{ double x,y,z; Point3(double x,double y,double z):x(x),y(y),z(z){} Point3(){} void Read(){ scanf("%lf%lf%lf",&x,&y,&z); } }; struct Line3{ Point3 a,b; Line3(Point3 a,Point3 b):a(a),b(b){} Line3(){} void Read(){ a.Read(); b.Read(); } }; Point3 operator +(Point3 a,Point3 b){ return Point3(a.x+b.x,a.y+b.y,a.z+b.z); } Point3 operator -(Point3 a,Point3 b){ return Point3(a.x-b.x,a.y-b.y,a.z-b.z); } double operator *(Point3 a,Point3 b){ return a.x*b.x+a.y*b.y+a.z*b.z; } Point3 operator *(Point3 a,double k){ return Point3(a.x*k,a.y*k,a.z*k); } Point3 operator *(double k,Point3 a){ return Point3(a.x*k,a.y*k,a.z*k); } Point3 operator /(Point3 a,double k){ return Point3(a.x/k,a.y/k,a.z/k); } double length(Point3 a){ return sqrt(a.x*a.x+a.y*a.y+a.z*a.z); } Point3 unit(Point3 a){ return a/length(a); } double dot(Point3 a,Point3 b){ return a.x*b.x+a.y*b.y+a.z*b.z; } Point3 cross(Point3 a,Point3 b){ return Point3(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x); } //混合? double Mix(Point3 a,Point3 b,Point3 c){ return dot(a,cross(b,c)); } //?点距? double dist(const Point3 &a,const Point3 &b){ return length(a-b); } /*---------------------------------体?-------------------------------------*/ //四面体体? double volume(double l,double n,double a,double m,double b,double c){ double x,y; x=4*a*a*b*b*c*c-a*a*(b*b+c*c-m*m)*(b*b+c*c-m*m)-b*b*(c*c+a*a-n*n)*(c*c+a*a-n*n); y=c*c*(a*a+b*b-l*l)*(a*a+b*b-l*l)-(a*a+b*b-l*l)*(b*b+c*c-m*m)*(c*c+a*a-n*n); return sqrt(x-y)/12; } double volume(Point3 a,Point3 b,Point3 c,Point3 d){ return fabs(Mix(b-a,c-a,d-a)/6); } #define MAXN 15 Point Pts[MAXN]; int n; double R,minx,miny,maxx,maxy; double sanfeny(double x){ double l=maxy,r=miny; Line s=Line(Point(x,0),Point(x,1)); for(int i=0;i<n;i++){ Point st=getCrossLL(s,Line(Pts[i],Pts[i+1])); if(PointOnS(st,Line(Pts[i],Pts[i+1]))){ l=min(l,st.y); r=max(r,st.y); } } double m1,m2; for(int i=0;i<100;i++){ m1=(l+l+r)/3; m2=(l+r+r)/3; if(getAreaPC(Pts,n,Circle(Point(x,m1),R))<getAreaPC(Pts,n,Circle(Point(x,m2),R))){ l=m1; }else{ r=m2; } } return getAreaPC(Pts,n,Circle(Point(x,l),R)); } double sanfenx(){ double l=minx,r=maxx; double m1,m2; for(int i=0;i<100;i++){ m1=(l+l+r)/3; m2=(l+r+r)/3; if(sanfeny(m1)<sanfeny(m2)){ l=m1; }else{ r=m2; } } return sanfeny(l); } int main(){ios_base::sync_with_stdio(0);//cin.tie(0); minx=miny=1000; maxx=maxy=0; cin>>n>>R; for(int i=1;i<=n;i++){ cin>>Pts[n-i].x>>Pts[n-i].y; minx=min(minx,Pts[n+1-i].x); miny=min(miny,Pts[n+1-i].y); maxx=max(maxx,Pts[n+1-i].x); maxy=max(maxy,Pts[n+1-i].y); } Pts[n]=Pts[0]; double maans=sanfenx(); cout.setf(ios::fixed); cout<<fixed<<setprecision(10)<<maans<<endl; return 0; } //cout.setf(ios::fixed); //cout<<fixed<<setprecision(10)<<s<<endl;
#include <bits/stdc++.h> using namespace std; using uint = unsigned int; template<class T> using V = vector<T>; using D = double; const D PI = acos(D(-1)), EPS = 1e-10; int sgn(D a) { return (abs(a) <= EPS) ? 0 : (a < 0 ? -1 : 1); } int sgn(D a, D b) { return sgn(a-b); } //relative sign // int rsgn(D a, D f) { // if (abs(a) <= f*EPS) return 0; // return (a < 0) ? -1 : 1; // } struct Pt2 { D x, y; Pt2(D _x = D(), D _y = D()) : x(_x), y(_y) {} Pt2 operator+(const Pt2 &r) const { return Pt2(x+r.x, y+r.y); } Pt2 operator-(const Pt2 &r) const { return Pt2(x-r.x, y-r.y); } Pt2 operator*(const Pt2 &r) const { return Pt2(x*r.x-y*r.y, x*r.y+y*r.x); } Pt2 operator*(const D &r) const { return Pt2(x*r, y*r); } Pt2 operator/(const D &r) const { return Pt2(x/r, y/r); } Pt2& operator+=(const Pt2 &r) { return *this=*this+r; } Pt2& operator-=(const Pt2 &r) { return *this=*this-r; } Pt2& operator*=(const Pt2 &r) { return *this=*this*r; } Pt2& operator*=(const D &r) { return *this=*this*r; } Pt2& operator/=(const D &r) { return *this=*this/r; } Pt2 operator-() const { return Pt2(-x, -y); } bool operator<(const Pt2 &r) const { return 2*sgn(x, r.x)+sgn(y, r.y)<0; } bool operator==(const Pt2 &r) const { return sgn((*this-r).rabs()) == 0; } D norm() const { return x*x + y*y; } D abs() const { return sqrt(norm()); } D rabs() const { return max(std::abs(x), std::abs(y)); } // robust abs D arg() const { return atan2(y, x); } pair<D, D> to_pair() const { return make_pair(x, y); } static Pt2 polar(D le, D th) { return Pt2(le*cos(th), le*sin(th)); } }; ostream& operator<<(ostream& os, const Pt2 &p) { return os << "P(" << p.x << ", " << p.y << ")"; } using P = Pt2; struct L { P s, t; L(P _s = P(), P _t = P()) : s(_s), t(_t) {} P vec() const { return t-s; } D abs() const { return vec().abs(); } D arg() const { return vec().arg(); } }; ostream& operator<<(ostream& os, const L &l) { return os << "L(" << l.s << ", " << l.t << ")"; } D cross(P a, P b) { return a.x*b.y - a.y*b.x; } D dot(P a, P b) { return a.x*b.x + a.y*b.y; } // cross(a, b) is too small? int sgncrs(P a, P b) { D cr = cross(a, b); if (abs(cr) <= (a.rabs() + b.rabs()) * EPS) return 0; return (cr < 0) ? -1 : 1; } // -2, -1, 0, 1, 2 : front, clock, on, cclock, back int ccw(P b, P c) { int s = sgncrs(b, c); if (s) return s; if (!sgn(c.rabs()) || !sgn((c-b).rabs())) return 0; if (dot(b, c) < 0) return 2; if (dot(-b, c-b) < 0) return -2; return 0; } int ccw(P a, P b, P c) { return ccw(b-a, c-a); } int ccw(L l, P p) { return ccw(l.s, l.t, p); } P project(const L &l, const P &p) { P v = l.vec(); return l.s + v * (dot(v, p-l.s) / v.norm()); } bool insSL(const L &s, const L &l) { int a = ccw(l, s.s), b = ccw(l, s.t); return (a%2 == 0 || b%2 == 0 || a != b); } bool insSS(const L &s, const L &t) { int a = ccw(s, t.s), b = ccw(s, t.t); int c = ccw(t, s.s), d = ccw(t, s.t); if (a*b <= 0 && c*d <= 0) return true; return false; } D distLP(const L &l, const P &p) { return abs(cross(l.vec(), p-l.s)) / l.abs(); } D distSP(const L &s, const P &p) { P q = project(s, p); if (ccw(s, q) == 0) return (p - q).abs(); else return min((s.s - p).abs(), (s.t - p).abs()); } int crossLL(const L &l, const L &m, P &r) { D cr1 = cross(l.vec(), m.vec()), cr2 = cross(l.vec(), l.t - m.s); if (sgncrs(l.vec(), m.vec()) == 0) { r = l.s; if (sgncrs(l.vec(), l.t - m.s)) return 0; return -1; } r = m.s + m.vec() * (cr2 / cr1); return 1; } using Pol = V<P>; struct C { P p; D r; C(P _p = P(), D _r = D()) : p(_p), r(_r) {} }; //need Intersect/distLP, r.sはよりl.sに近い int crossCL(const C &c, const L &l, L &r) { D u = distLP(l, c.p); int si = sgn(u, c.r); if (si == 1) return 0; P v = project(l, c.p); P di = (si == 0) ? P(0, 0) : l.vec() * (sqrt(c.r*c.r - u*u) / l.abs()); r = L(v-di, v+di); if (si == 0) return 1; return 2; } // C(P(0, 0), r)とTri((0, 0), a, b)の共有面積 D area2CT(const C &c, const P &_a, const P &_b) { P a = _a - c.p, b = _b - c.p; D r = c.r; if (a == b) return 0; auto single = [&](P x, P y, bool tri) { if (tri) return cross(x, y); else return r * r * ((y * P(x.x, -x.y)).arg()); }; bool ia = sgn(a.abs(), r) != 1, ib = sgn(b.abs(), r) != 1; if (ia && ib) return single(a, b, true); D r2 = distSP(L(a, b), P(0, 0)); if (sgn(r, r2) != 1) return single(a, b, false); L l; assert(crossCL(C(P(0, 0), r), L(a, b), l) == 2); if (ia) l.s = l.t; else if (ib) l.t = l.s; assert(ccw(a, b, l.s) == 0); assert(ccw(a, b, l.t) == 0); return single(a, l.s, ia) + single(l.s, l.t, true) + single(l.t, b, ib); } // p, cの共有面積 D area2CPol(const C &c, const Pol &po) { D sm = 0; P a, b = po.back(); for (auto p: po) { a = b; b = p; sm += area2CT(c, a, b); } return sm; } int main() { cin.tie(0); ios::sync_with_stdio(false); cout << setprecision(20); int n; D r; cin >> n >> r; Pol pol; D ymi = 1e100, yma = -1e100; for (int i = 0; i < n; i++) { D x, y; cin >> x >> y; pol.push_back(P(x, y)); ymi = min(ymi, y); yma = max(yma, y); } auto calc = [&](D y) { D xmi = 1e100, xma = -1e100; P a, b = pol.back(); for (int i = 0; i < n; i++) { a = b; b = pol[i]; P p; if (crossLL(L(a, b), L(P(0, y), P(1, y)), p) == 0) continue; if (ccw(a, b, p) != 0) continue; xmi = min(xmi, p.x); xma = max(xma, p.x); } D lw = xmi, up = xma; for (int ph = 0; ph < 30; ph++) { D md1 = (lw+lw+up) / 3; D md2 = (lw+up+up) / 3; D z1 = area2CPol(C(P(md1, y), r), pol) / 2; D z2 = area2CPol(C(P(md2, y), r), pol) / 2; if (z1 < z2) { lw = md1; } else { up = md2; } } return area2CPol(C(P(lw, y), r), pol) / 2; }; D lw = ymi, up = yma; for (int ph = 0; ph < 30; ph++) { D md1 = (lw+lw+up) / 3; D md2 = (lw+up+up) / 3; if (calc(md1) < calc(md2)) { lw = md1; } else { up = md2; } } cout << calc(lw) << endl; return 0; }
#include <bits/stdc++.h> #define rep(i,n) for(int i=0;i<n;i++) using namespace std; struct P { double x, y; P() { } P(double _x, double _y) : x(_x), y(_y) { } P operator+(const P&p) const { return P(x + p.x, y + p.y); } P operator-(const P&p) const { return P(x - p.x, y - p.y); } P operator*(double d) const { return P(x * d, y * d); } P operator/(double d) const { return P(x / d, y / d); } double det(const P&p) const { return x * p.y - y * p.x; } double dot(const P&p) const { return x * p.x + y * p.y; } double alpha() const { return atan2(y, x); } P rot90() const { return P(-y, x); } void read() { scanf("%lf%lf", &x, &y); } void write() const { printf("(%lf,%lf)", x, y); } double abs() { return sqrt(abs2()); } double abs2() { return x * x + y * y; } P unit() { return *this / abs(); } }; #define cross(p1,p2,p3) ((p2.x-p1.x)*(p3.y-p1.y)-(p3.x-p1.x)*(p2.y-p1.y)) const double EPS = 1e-8; //you should change it according to problem, nevertheless, it mustn't be a constant value some times. inline int sign(double a) { return a < -EPS ? -1 : a > EPS; } #define crossOp(p1,p2,p3) (sign(cross(p1,p2,p3))) P isSS(P p1, P p2, P q1, P q2) { double a1 = cross(q1,q2,p1), a2 = -cross(q1,q2,p2); return (p1 * a2 + p2 * a1) / (a1 + a2); } int n; double x[12],y[12],r; bool onLine(P p, P q, P x){ return (x-p).dot(x-q) <= EPS; } vector<P> isCS(P c,double r,P p, P q){ double d = cross(q,p,c) / (p-q).abs(); vector<P> ret; if(d>=r+EPS) return ret; P dir = (q-p).rot90(); P pq = (p-q); pq = pq/pq.abs(); dir = dir / dir.abs(); P mid = c + dir * d; double h = sqrt(max(r*r-d*d,0.0)); if(onLine(p,q,mid + pq*h)) ret.push_back(mid + pq*h); if(onLine(p,q,mid - pq*h)) ret.push_back(mid - pq*h); return ret; } double rad(P p,P q){ return atan2(p.det(q),p.dot(q)); } double calc(P p, P q){ bool inp = p.abs2() <= r*r; bool inq = q.abs2() <= r*r; if(inp && inq){ return p.det(q)/2; } if(inp && !inq){ return -calc(q,p); } vector<P> is = isCS(P(0,0),r,p,q); if(!inp && inq){ P m = is[0]; return r*r*rad(p,m)/2 + m.det(q)/2; } if(!inp && !inq){ if(is.empty()) return r*r*rad(p,q)/2; return r*r*(rad(p,is[0]) + rad(is[1],q))/2 + is[0].det(is[1])/2; } } double calcArea(double cx,double cy){ P ps[12]; rep(i,n) ps[i].x=x[i]-cx,ps[i].y=y[i]-cy; ps[n] = ps[0]; double area = 0; rep(i,n){ P p=ps[i],q=ps[i+1]; area += calc(p,q); } //cout<<area<<endl; return area; } double ffy(double x){ double l = 1e100,r=-1e100; P ps[12]; rep(i,n) ps[i].x=::x[i], ps[i].y=y[i]; ps[n] = ps[0]; rep(i,n){ P p = ps[i], q = ps[i+1]; if(p.x > q.x) swap(p,q); if(p.x<=x+EPS && x<=q.x+EPS){ double iy; if(p.y==q.y) iy = p.y; else iy = p.y + (q.y - p.y) * (x-p.x) / (q.x-p.x); l = min(l,iy); r = max(r,iy); } } rep(it,100){ double ll=(l*2+r)/3,rr=(l+r*2)/3; if(calcArea(x,ll)>calcArea(x,rr)) r=rr; else l=ll; } return calcArea(x,l); } double ffx(){ double l=*min_element(x,x+n),r=*max_element(x,x+n); rep(it,100){ double ll=(l*2+r)/3,rr=(l+r*2)/3; if(ffy(ll)>ffy(rr)) r=rr; else l=ll; } return ffy(l); } int main(){ cin>>n>>r; rep(i,n) cin>>x[i]>>y[i]; printf("%0.10lf\n",ffx()); }
#include <bits/stdc++.h> using namespace std; using uint = unsigned int; template<class T> using V = vector<T>; using D = double; const D PI = acos(D(-1)), EPS = 1e-10; int sgn(D a) { return (abs(a) <= EPS) ? 0 : (a < 0 ? -1 : 1); } int sgn(D a, D b) { return sgn(a-b); } //relative sign // int rsgn(D a, D f) { // if (abs(a) <= f*EPS) return 0; // return (a < 0) ? -1 : 1; // } struct Pt2 { D x, y; Pt2(D _x = D(), D _y = D()) : x(_x), y(_y) {} Pt2 operator+(const Pt2 &r) const { return Pt2(x+r.x, y+r.y); } Pt2 operator-(const Pt2 &r) const { return Pt2(x-r.x, y-r.y); } Pt2 operator*(const Pt2 &r) const { return Pt2(x*r.x-y*r.y, x*r.y+y*r.x); } Pt2 operator*(const D &r) const { return Pt2(x*r, y*r); } Pt2 operator/(const D &r) const { return Pt2(x/r, y/r); } Pt2& operator+=(const Pt2 &r) { return *this=*this+r; } Pt2& operator-=(const Pt2 &r) { return *this=*this-r; } Pt2& operator*=(const Pt2 &r) { return *this=*this*r; } Pt2& operator*=(const D &r) { return *this=*this*r; } Pt2& operator/=(const D &r) { return *this=*this/r; } Pt2 operator-() const { return Pt2(-x, -y); } bool operator<(const Pt2 &r) const { return 2*sgn(x, r.x)+sgn(y, r.y)<0; } bool operator==(const Pt2 &r) const { return sgn((*this-r).rabs()) == 0; } D norm() const { return x*x + y*y; } D abs() const { return sqrt(norm()); } D rabs() const { return max(std::abs(x), std::abs(y)); } // robust abs D arg() const { return atan2(y, x); } pair<D, D> to_pair() const { return make_pair(x, y); } static Pt2 polar(D le, D th) { return Pt2(le*cos(th), le*sin(th)); } }; ostream& operator<<(ostream& os, const Pt2 &p) { return os << "P(" << p.x << ", " << p.y << ")"; } using P = Pt2; struct L { P s, t; L(P _s = P(), P _t = P()) : s(_s), t(_t) {} P vec() const { return t-s; } D abs() const { return vec().abs(); } D arg() const { return vec().arg(); } }; ostream& operator<<(ostream& os, const L &l) { return os << "L(" << l.s << ", " << l.t << ")"; } D cross(P a, P b) { return a.x*b.y - a.y*b.x; } D dot(P a, P b) { return a.x*b.x + a.y*b.y; } // cross(a, b) is too small? int sgncrs(P a, P b) { D cr = cross(a, b); if (abs(cr) <= (a.rabs() + b.rabs()) * EPS) return 0; return (cr < 0) ? -1 : 1; } // -2, -1, 0, 1, 2 : front, clock, on, cclock, back int ccw(P b, P c) { int s = sgncrs(b, c); if (s) return s; if (!sgn(c.rabs()) || !sgn((c-b).rabs())) return 0; if (dot(b, c) < 0) return 2; if (dot(-b, c-b) < 0) return -2; return 0; } int ccw(P a, P b, P c) { return ccw(b-a, c-a); } int ccw(L l, P p) { return ccw(l.s, l.t, p); } P project(const L &l, const P &p) { P v = l.vec(); return l.s + v * (dot(v, p-l.s) / v.norm()); } bool insSL(const L &s, const L &l) { int a = ccw(l, s.s), b = ccw(l, s.t); return (a%2 == 0 || b%2 == 0 || a != b); } bool insSS(const L &s, const L &t) { int a = ccw(s, t.s), b = ccw(s, t.t); int c = ccw(t, s.s), d = ccw(t, s.t); if (a*b <= 0 && c*d <= 0) return true; return false; } D distLP(const L &l, const P &p) { return abs(cross(l.vec(), p-l.s)) / l.abs(); } D distSP(const L &s, const P &p) { P q = project(s, p); if (ccw(s, q) == 0) return (p - q).abs(); else return min((s.s - p).abs(), (s.t - p).abs()); } int crossLL(const L &l, const L &m, P &r) { D cr1 = cross(l.vec(), m.vec()), cr2 = cross(l.vec(), l.t - m.s); if (sgncrs(l.vec(), m.vec()) == 0) { r = l.s; if (sgncrs(l.vec(), l.t - m.s)) return 0; return -1; } r = m.s + m.vec() * (cr2 / cr1); return 1; } using Pol = V<P>; struct C { P p; D r; C(P _p = P(), D _r = D()) : p(_p), r(_r) {} }; //need Intersect/distLP, r.sはよりl.sに近い int crossCL(const C &c, const L &l, L &r) { D u = distLP(l, c.p); int si = sgn(u, c.r); if (si == 1) return 0; P v = project(l, c.p); P di = (si == 0) ? P(0, 0) : l.vec() * (sqrt(c.r*c.r - u*u) / l.abs()); r = L(v-di, v+di); if (si == 0) return 1; return 2; } // C(P(0, 0), r)とTri((0, 0), a, b)の共有面積 D area2CT(const C &c, const P &_a, const P &_b) { P a = _a - c.p, b = _b - c.p; D r = c.r; if (a == b) return 0; auto single = [&](P x, P y, bool tri) { if (tri) return cross(x, y); else return r * r * ((y * P(x.x, -x.y)).arg()); }; bool ia = sgn(a.abs(), r) != 1, ib = sgn(b.abs(), r) != 1; if (ia && ib) return single(a, b, true); D r2 = distSP(L(a, b), P(0, 0)); if (sgn(r, r2) != 1) return single(a, b, false); L l; assert(crossCL(C(P(0, 0), r), L(a, b), l) == 2); if (ia) l.s = l.t; else if (ib) l.t = l.s; assert(ccw(a, b, l.s) == 0); assert(ccw(a, b, l.t) == 0); return single(a, l.s, ia) + single(l.s, l.t, true) + single(l.t, b, ib); } // p, cの共有面積 D area2CPol(const C &c, const Pol &po) { D sm = 0; P a, b = po.back(); for (auto p: po) { a = b; b = p; sm += area2CT(c, a, b); } return sm; } int main() { cin.tie(0); ios::sync_with_stdio(false); cout << setprecision(20); int n; D r; cin >> n >> r; Pol pol; D ymi = 1e100, yma = -1e100; for (int i = 0; i < n; i++) { D x, y; cin >> x >> y; pol.push_back(P(x, y)); ymi = min(ymi, y); yma = max(yma, y); } auto calc = [&](D y) { D xmi = 1e100, xma = -1e100; for (int i = 0; i < n; i++) { P p; if (crossLL(L(pol[i], pol[(i+1)%n]), L(P(0, y), P(1, y)), p) == 0) continue; if (ccw(pol[i], pol[(i+1)%n], p) != 0) continue; xmi = min(xmi, p.x); xma = max(xma, p.x); } D lw = xmi, up = xma; for (int ph = 0; ph < 50; ph++) { D md1 = (lw+lw+up) / 3; D md2 = (lw+up+up) / 3; D z1 = area2CPol(C(P(md1, y), r), pol) / 2; D z2 = area2CPol(C(P(md2, y), r), pol) / 2; if (z1 < z2) { lw = md1; } else { up = md2; } } return area2CPol(C(P(lw, y), r), pol) / 2; }; D lw = ymi, up = yma; for (int ph = 0; ph < 50; ph++) { D md1 = (lw+lw+up) / 3; D md2 = (lw+up+up) / 3; if (calc(md1) < calc(md2)) { lw = md1; } else { up = md2; } } cout << calc(lw) << endl; return 0; }
#include<bits/stdc++.h> using namespace std; typedef complex<double> P; typedef vector< P > vecp; struct S{ P p,q; S(P p,P q) : p(p),q(q) {} }; struct C{ P p; double r; C(P p,double r):p(p),r(r){} C(double x,double y,double rr){ p=P(x,y); r=rr; } }; double eps=1e-8, PI=acos(-1), PI2=PI*2.0; bool eq(double a,double b){return (b-a<eps&&a-b<eps);} bool eq(P a,P b){return (abs(a-b)<eps);} double Sqrt(double x){ return ( x<0 ? 0.0 : sqrt(x) ); } double dot(P a,P b){return real(b*conj(a));} double cross(P a,P b){return imag(b*conj(a));} double dist(P a,P b,P c){ if(dot(b-a,c-a)<0)return abs(c-a); if(dot(a-b,c-b)<0)return abs(c-b); return abs(cross(b-a,c-a))/abs(b-a); } P project(P a,P b,P c){ b-=a; c-=a; return a+b*real(c/b); } double getTime(P a,P b){ assert( eq(cross(a,b),0) ); return ( dot(a,b) < 0 ? -1.0 : 1.0 ) * abs(b); } bool onSegment(P a,P b,P p){ return eq( abs(a-b) , abs(a-p)+abs(b-p) ); } P getCrossPoint(P a,P b,P c,P d){ a-=d;b-=d;c-=d; return d+a+(b-a)*imag(a/c)/imag(a/c-b/c); } double getArg(P a,P b){ return arg(b*conj(a)); } vecp getCrossPoint(C c,P a,P b){ vecp res; P base=b-a, target=project(a,b,c.p); double length=abs(base), h=abs(c.p-target); if(c.r+eps<h)return res; double w=Sqrt(c.r*c.r-h*h); double L=getTime(base,target-a)-w, R=L+w*2.0; base/=length; if( -eps<L && L<length+eps )res.push_back(a+base*L); if( eq(L,R) )return res; if( -eps<R && R<length+eps )res.push_back(a+base*R); return res; } vecp getCrossPoint(C a,S b, bool debug=false){ vecp res; P base=b.q-b.p, target=project(b.p,b.q,a.p); double length=abs(base), h=abs(a.p-target); if(a.r+eps<h)return res; double w=Sqrt(a.r*a.r-h*h); double L=getTime(base,target-b.p)-w, R=L+w*2.0; base/=length; if( -eps<L && L< length+eps )res.push_back(b.p+base*L); if( eq(L,R) )return res; if( -eps<R && R< length+eps )res.push_back(b.p+base*R); return res; } double getArea(C c,P a,P b){ P va=c.p-a, vb=c.p-b; double A=abs(va), B=abs(vb); double f=cross(va,vb), d=dist(a,b,c.p), res=0; if( eq(0, f ) )return 0; if(A<c.r+eps&&B<c.r+eps)return f*0.5; if(d>c.r-eps)return c.r*c.r*PI*getArg(va,vb)/PI2; vecp u=getCrossPoint(c, S(a,b) ); assert( !u.empty() ); u.insert(u.begin(), a), u.push_back(b); for(int i=0;i+1<(int)u.size();i++) res+=getArea(c,u[i],u[i+1]); return res; } double getArea(vecp t,C c){ int n=t.size(); if(n<3)return 0; double res=0; for(int i=0;i<n;i++){ P a=t[i], b=t[(i+1)%n]; res+=getArea(c,a,b); } return res; } int n; double cr; vecp t; double calc(double gx){ double left=1e9, right=-1e9; for(int i=0;i<(int)t.size();i++){ P a=t[i]; P b=t[ (i+1)%n ]; P k=getCrossPoint( a,b, P(gx,0), P(gx,1) ); if( onSegment(a,b,k) == false )continue; left=min(left,k.imag()); right=max(right,k.imag()); } for(int i=0;i<100;i++){ double dist=(right-left)/3.0; double ml=left+dist; double mr=right-dist; if( getArea(t,C(P(gx,ml),cr)) > getArea(t,C(P(gx,mr),cr))){ right=mr; }else{ left=ml; } } return getArea(t,C(P(gx,left),cr)); } int main(){ cin>>n>>cr; double left=1e9, right=-1e9; for(int i=0;i<n;i++){ double x,y; cin>>x>>y; t.push_back(P(x,y)); left=min(left,x); right=max(right,x); } for(int i=0;i<100;i++){ double dist=(right-left)/3.0; double ml=left+dist,mr=right-dist; if( calc(ml) > calc(mr) )right=mr; else left=ml; } printf("%.10f\n", calc(left) ); return 0; }
#include<bits/stdc++.h> #define inf 400 #define linf 1e18 #define eps (1e-9) #define mod 1000000007 #define pi M_PI #define f first #define s second #define mp make_pair #define pb push_back #define all(a) (a).begin(),(a).end() #define pd(a) printf("%.10f\n",(double)(a)) #define FOR(i,a,b) for(int i=(a);i<(b);i++) #define RFOR(i,a,b) for(int i=(a)-1;(b)<=i;i--) #define equals(a,b) (fabs((a)-(b))<eps) using namespace std; typedef long long ll; typedef unsigned long long ull; typedef pair<int,int> pii; typedef pair<double,int> pdi; typedef vector<int> vi; typedef vector<pii> vpi; class Point{ public: double x,y; Point(double x=0,double y=0):x(x),y(y){} Point operator+(Point p){ return Point(x+p.x,y+p.y);} Point operator-(Point p){ return Point(x-p.x,y-p.y);} Point operator*(double k){ return Point(x*k,y*k);} Point operator/(double k){ return Point(x/k,y/k);} bool operator<(Point p)const{ return (x!=p.x ? x<p.x : y<p.y);} bool operator==(Point p)const{ return fabs(x-p.x)<eps && fabs(y-p.y)<eps;} double abs(){ return sqrt(norm());} double norm(){ return (x*x+y*y);} }; typedef Point Vector; typedef vector<Point> Polygon; class Segment{ public: Point p1,p2; Segment(Point p1=Point(),Point p2=Point()):p1(p1),p2(p2){} }; typedef Segment Line; class Circle{ public: Point c; double r; Circle(Point c=Point(),double r=0.0):c(c),r(r){} }; double norm(Vector a){ return (a.x*a.x+a.y*a.y);} double abs(Vector a){ return sqrt(norm(a));} double dot(Vector a,Vector b){ return (a.x*b.x+a.y*b.y);} double cross(Vector a,Vector b){ return (a.x*b.y-a.y*b.x);} bool in(Circle c,Point p){ if(abs(c.c-p)-c.r<-eps)return true; return false; } Point project(Segment s,Point p){ Vector base=(s.p2-s.p1); double r=(dot(p-s.p1,base)/base.norm()); return (s.p1+base*r); } int ccw(Point p0,Point p1,Point p2){ Vector a=p1-p0; Vector b=p2-p0; if(cross(a,b)>eps)return 1; if(cross(a,b)<-eps)return -1; if(dot(a,b)<-eps)return 2; if(a.norm()<b.norm())return -2; return 0; } double getDistanceLP(Line l,Point p){ return abs(cross(l.p2-l.p1,p-l.p1)/abs(l.p2-l.p1)); } double getDistanceSP(Segment s,Point p){ if(dot(s.p2-s.p1,p-s.p1)<0.0)return abs(p-s.p1); if(dot(s.p1-s.p2,p-s.p2)<0.0)return abs(p-s.p2); return getDistanceLP(s,p); } bool intersect(Circle c,Segment s){ if(getDistanceSP(s,c.c)-c.r<-eps)return true; return false; } double getAngle(Vector a,Vector b){ double tmp=dot(a,b)/(abs(a)*abs(b)); if(tmp<-1.0)tmp=-1.0; if(1.0<tmp)tmp=1.0; return acos(tmp)*180.0/pi; } pair<Point,Point> getCrossPoints(Circle c,Line l){ Vector pr=project(l,c.c); Vector e=(l.p2-l.p1)/abs(l.p2-l.p1); double base=sqrt(c.r*c.r-norm(pr-c.c)); return mp(pr+e*base,pr-e*base); } Point getCrossPointSC(Circle c,Segment s){ Point res; pair<Point,Point> pp=getCrossPoints(c,s); if(ccw(s.p1,s.p2,pp.f)==0){ res=pp.f; if(ccw(s.p1,s.p2,pp.s)==0 && abs(s.p1-pp.s)<abs(s.p1-pp.f))res=pp.s; } else res=pp.s; return res; } double getCommonAreaTC(Point a,Point b,Circle c){ double res=abs(cross(a-c.c,b-c.c)/2.0); if(equals(0.0,res))return 0.0; if(in(c,a) && !in(c,b)){ Point p1=getCrossPointSC(c,Segment(b,a)); Point p2=getCrossPointSC(c,Segment(b,c.c)); res+=(c.r*c.r*pi)*(getAngle(p1-c.c,p2-c.c)/360.0); res-=abs(cross(p1-c.c,p2-c.c)/2.0); res-=abs(cross(p2-b,p1-b)/2.0); } else if(!in(c,a) && in(c,b)){ Point p1=getCrossPointSC(c,Segment(a,c.c)); Point p2=getCrossPointSC(c,Segment(a,b)); res+=(c.r*c.r*pi)*(getAngle(p1-c.c,p2-c.c)/360.0); res-=abs(cross(p1-c.c,p2-c.c)/2.0); res-=abs(cross(p2-a,p1-a)/2.0); } else if(!in(c,a) && !in(c,b)){ if(intersect(c,Segment(a,b))){ pair<Point,Point> pp=getCrossPoints(c,Segment(a,b)); Point m=pp.f+(pp.s-pp.f)/2.0; res=abs(getCommonAreaTC(a,m,c))+abs(getCommonAreaTC(m,b,c)); } else res=(c.r*c.r*pi)*(getAngle(a-c.c,b-c.c)/360.0); } if(cross(a-c.c,b-c.c)<0.0)res=-res; return res; } double getCommonAreaPC(Polygon p,Circle c){ double res=0.0; int n=p.size(); FOR(i,0,n)res+=getCommonAreaTC(p[i],p[(i+1)%n],c); return abs(res); } int n,r; Polygon p; Point g(0,0); double check(Point a){ Vector v=(g-a); v=v/abs(v); double R=0.0,L=inf; FOR(k,0,50){ double m1=(L*2.0+R)/3.0; double m2=(L+R*2.0)/3.0; double res1=getCommonAreaPC(p,Circle(a+v*m1,r)); double res2=getCommonAreaPC(p,Circle(a+v*m2,r)); if(res2-res1<-eps)R=m2; else L=m1; } return getCommonAreaPC(p,Circle(a+v*R,r)); } int main() { cin>>n>>r; FOR(i,0,n){ int x,y; cin>>x>>y; p.pb(Point(x,y)); } FOR(i,0,n)g=g+p[i]; g=g/n; double ans=0.0; FOR(i,0,n){ Point a=p[i],b=p[(i+1)%n]; Vector v=b-a; v=v/abs(v); double R=0.0,L=inf*2; FOR(k,0,50){ double m1=(L*2.0+R)/3.0; double m2=(L+R*2.0)/3.0; double res1=check(a+v*(m1-inf)); double res2=check(a+v*(m2-inf)); if(res2-res1<-eps)R=m2; else L=m1; } ans=max(ans,check(a+v*(R-inf))); } pd(ans); return 0; }
#include <iostream> #include <iomanip> #include <complex> #include <vector> #include <algorithm> #include <cmath> #include <array> using namespace std; const double EPS = 1e-10; const double INF = 1e12; const double PI = acos(-1); #define EQ(n,m) (abs((n)-(m)) < EPS) #define X real() #define Y imag() typedef complex<double> P; typedef vector<P> VP; struct L : array<P, 2>{ L(const P& a, const P& b){ at(0)=a; at(1)=b; } L(){} }; struct C{ P p; double r; C(const P& p, const double& r) : p(p), r(r) {} C(){} }; namespace std{ bool operator < (const P& a, const P& b){ return (a.X!=b.X) ? a.X<b.X : a.Y<b.Y; } bool operator == (const P& a, const P& b){ return abs(a-b) < EPS; } } double dot(P a, P b){ return (conj(a)*b).X; } double cross(P a, P b){ return (conj(a)*b).Y; } int ccw(P a, P b, P c){ b -= a; c -= a; if(cross(b,c) > EPS) return +1; //ccw if(cross(b,c) < -EPS) return -1; //cw if(dot(b,c) < -EPS) return +2; //c-a-b if(abs(c)-abs(b) > EPS) return -2; //a-b-c return 0; //a-c-b } P unit(const P &p){ return p/abs(p); } P rotate(const P &p, double rad){ return p *P(cos(rad), sin(rad)); } bool intersectSP(const L& s, const P &p){ return abs(cross(s[0]-p, s[1]-p))<EPS && dot(s[0]-p, s[1]-p)<EPS; } bool intersectSS(const L& a, const L& b){ return ( ccw(a[0],a[1],b[0]) *ccw(a[0],a[1],b[1]) <= 0 ) && ( ccw(b[0],b[1],a[0]) *ccw(b[0],b[1],a[1]) <= 0 ); } P projection(const L& l, const P& p) { double t = dot(p-l[0], l[0]-l[1]) / norm(l[0]-l[1]); return l[0] + t*(l[0]-l[1]); } double distanceLP(const L &l, const P &p) { return abs(p - projection(l, p)); } double distanceSP(const L &s, const P &p) { const P r = projection(s, p); if (intersectSP(s, r)) return abs(r - p); return min(abs(s[0]-p), abs(s[1]-p)); } bool isParallel(const P &a, const P &b){ return abs(cross(a,b)) < EPS; } bool isParallel(const L &a, const L &b){ return isParallel(a[1]-a[0], b[1]-b[0]); } P crosspointLL(const L &l, const L &m) { double A = cross(l[1]-l[0], m[1]-m[0]); double B = cross(l[1]-l[0], l[1]-m[0]); return m[0] + B/A *(m[1]-m[0]); } VP crosspointCL(const C &c, const L &l){ VP ret; P mid = projection(l, c.p); double d = distanceLP(l, c.p); if(EQ(d, c.r)){ ret.push_back(mid); }else if(d < c.r){ double len = sqrt(c.r*c.r -d*d); ret.push_back(mid +len*unit(l[1]-l[0])); ret.push_back(mid -len*unit(l[1]-l[0])); } return ret; } VP crosspointCS(const C &c, const L &s){ VP ret; VP cp = crosspointCL(c,s); for(int i=0; i<(int)cp.size(); i++){ if(intersectSP(s, cp[i])){ ret.push_back(cp[i]); } } return ret; } int in_poly(const P &p, const VP &poly){ int n = poly.size(); int ret = -1; for(int i=0; i<n; i++){ P a = poly[i]-p; P b = poly[(i+1)%n]-p; if(a.Y > b.Y) swap(a,b); if(intersectSP(L(a,b), P(0,0))) return 0; if(a.Y<=0 && b.Y>0 && cross(a,b)<0) ret = -ret; } return ret; } VP convex(VP v){ VP ret; int n = v.size(); sort(v.begin(), v.end()); for(int i=0; i<n; i++){ while((int)ret.size()>1 && cross(ret.back()-ret[ret.size()-2], v[i]-ret.back()) < EPS){ ret.pop_back(); } ret.push_back(v[i]); } int t = ret.size(); for(int i=n-2; i>=0; i--){ while((int)ret.size()>t && cross(ret.back()-ret[ret.size()-2], v[i]-ret.back()) < EPS){ ret.pop_back(); } ret.push_back(v[i]); } if((int)ret.size() > 1) ret.pop_back(); return ret; } double commonarea_circle_convex(C c, VP poly){ int n = poly.size(); for(int i=0; i<n; i++) poly[i] -= c.p; c.p = P(0, 0); VP cp; for(int i=0; i<n; i++){ L edge(poly[i], poly[(i+1)%n]); VP ret = crosspointCS(c, edge); cp.insert(cp.begin(), ret.begin(), ret.end()); if(abs(poly[i]) < c.r) cp.push_back(poly[i]); } sort(cp.begin(), cp.end()); cp.erase(unique(cp.begin(), cp.end()), cp.end()); double res = 0; VP v = convex(cp); int m = v.size(); for(int i=0; i<m; i++){ P curr = v[i]; P next = v[(i+1)%m]; if(EQ(abs(curr), c.r) && EQ(abs(next), c.r) && in_poly(c.r *unit(next -curr)*P(0,-1), poly) > 0){ double theta = arg(next /curr); if(theta < 0) theta += 2*PI; res += c.r*c.r *theta /2; }else{ res += cross(curr, next) /2; } } return res; } int main(){ int n,r; cin >> n >> r; VP poly(n); int xmax=0, xmin=100; for(int i=0; i<n; i++){ int x,y; cin >> x >> y; poly[i] = P(x, y); xmax = max(xmax, x); xmin = min(xmin, x); } double ans = 0; double lb=xmin, ub=xmax; for(int rep=0; rep<50; rep++){ double mid[2] = {(2*lb +ub)/3, (lb +2*ub)/3}; double area[2]; for(int i=0; i<2; i++){ vector<double> bound; double x = mid[i]; L div(P(x, -INF), P(x, INF)); for(int j=0; j<n; j++){ L edge(poly[j], poly[(j+1)%n]); if(!isParallel(div, edge) && intersectSS(div, edge)){ bound.push_back(crosspointLL(div, edge).Y); } } sort(bound.begin(), bound.end()); double lb = bound[0], ub = bound.back(); for(int rep=0; rep<50; rep++){ double mid[2] = {(2*lb +ub)/3, (lb +2*ub)/3}; double area[2]; for(int i=0; i<2; i++){ area[i] = commonarea_circle_convex(C(P(x, mid[i]), r), poly); } if(area[0] > area[1]){ ub = mid[1]; }else{ lb = mid[0]; } } area[i] = commonarea_circle_convex(C(P(x, lb), r), poly); ans = max(ans, area[i]); } if(area[0] > area[1]){ ub = mid[1]; }else{ lb = mid[0]; } } cout << fixed; cout << setprecision(10); cout << ans << endl; return 0; }
#include<bits/stdc++.h> #define inf 400 #define linf 1e18 #define eps (1e-9) #define mod 1000000007 #define pi M_PI #define phi (1.0+sqrt(5))/2.0 #define f first #define s second #define mp make_pair #define pb push_back #define all(a) (a).begin(),(a).end() #define pd(a) printf("%.10f\n",(double)(a)) #define FOR(i,a,b) for(int i=(a);i<(b);i++) #define RFOR(i,a,b) for(int i=(a)-1;(b)<=i;i--) #define equals(a,b) (fabs((a)-(b))<eps) using namespace std; typedef long long ll; typedef unsigned long long ull; typedef pair<int,int> pii; typedef pair<double,int> pdi; typedef vector<int> vi; typedef vector<pii> vpi; class Point{ public: double x,y; Point(double x=0,double y=0):x(x),y(y){} Point operator+(Point p){ return Point(x+p.x,y+p.y);} Point operator-(Point p){ return Point(x-p.x,y-p.y);} Point operator*(double k){ return Point(x*k,y*k);} Point operator/(double k){ return Point(x/k,y/k);} bool operator<(Point p)const{ return (x!=p.x ? x<p.x : y<p.y);} bool operator==(Point p)const{ return fabs(x-p.x)<eps && fabs(y-p.y)<eps;} double abs(){ return sqrt(norm());} double norm(){ return (x*x+y*y);} }; typedef Point Vector; typedef vector<Point> Polygon; class Segment{ public: Point p1,p2; Segment(Point p1=Point(),Point p2=Point()):p1(p1),p2(p2){} }; typedef Segment Line; class Circle{ public: Point c; double r; Circle(Point c=Point(),double r=0.0):c(c),r(r){} }; double norm(Vector a){ return (a.x*a.x+a.y*a.y);} double abs(Vector a){ return sqrt(norm(a));} double dot(Vector a,Vector b){ return (a.x*b.x+a.y*b.y);} double cross(Vector a,Vector b){ return (a.x*b.y-a.y*b.x);} bool in(Circle c,Point p){ if(abs(c.c-p)-c.r<-eps)return true; return false; } Point project(Segment s,Point p){ Vector base=(s.p2-s.p1); double r=(dot(p-s.p1,base)/base.norm()); return (s.p1+base*r); } int ccw(Point p0,Point p1,Point p2){ Vector a=p1-p0; Vector b=p2-p0; if(cross(a,b)>eps)return 1; if(cross(a,b)<-eps)return -1; if(dot(a,b)<-eps)return 2; if(a.norm()<b.norm())return -2; return 0; } double getDistanceLP(Line l,Point p){ return abs(cross(l.p2-l.p1,p-l.p1)/abs(l.p2-l.p1)); } double getDistanceSP(Segment s,Point p){ if(dot(s.p2-s.p1,p-s.p1)<0.0)return abs(p-s.p1); if(dot(s.p1-s.p2,p-s.p2)<0.0)return abs(p-s.p2); return getDistanceLP(s,p); } bool intersect(Circle c,Segment s){ if(getDistanceSP(s,c.c)-c.r<-eps)return true; return false; } double getAngle(Vector a,Vector b){ double tmp=dot(a,b)/(abs(a)*abs(b)); if(tmp<-1.0)tmp=-1.0; if(1.0<tmp)tmp=1.0; return acos(tmp)*180.0/pi; } pair<Point,Point> getCrossPoints(Circle c,Line l){ Vector pr=project(l,c.c); Vector e=(l.p2-l.p1)/abs(l.p2-l.p1); double base=sqrt(c.r*c.r-norm(pr-c.c)); return mp(pr+e*base,pr-e*base); } Point getCrossPointSC(Circle c,Segment s){ Point res; pair<Point,Point> pp=getCrossPoints(c,s); if(ccw(s.p1,s.p2,pp.f)==0){ res=pp.f; if(ccw(s.p1,s.p2,pp.s)==0 && abs(s.p1-pp.s)<abs(s.p1-pp.f))res=pp.s; } else res=pp.s; return res; } double getCommonAreaTC(Point a,Point b,Circle c){ double res=abs(cross(a-c.c,b-c.c)/2.0); if(equals(0.0,res))return 0.0; if(in(c,a) && !in(c,b)){ Point p1=getCrossPointSC(c,Segment(b,a)); Point p2=getCrossPointSC(c,Segment(b,c.c)); res+=(c.r*c.r*pi)*(getAngle(p1-c.c,p2-c.c)/360.0); res-=abs(cross(p1-c.c,p2-c.c)/2.0); res-=abs(cross(p2-b,p1-b)/2.0); } else if(!in(c,a) && in(c,b)){ Point p1=getCrossPointSC(c,Segment(a,c.c)); Point p2=getCrossPointSC(c,Segment(a,b)); res+=(c.r*c.r*pi)*(getAngle(p1-c.c,p2-c.c)/360.0); res-=abs(cross(p1-c.c,p2-c.c)/2.0); res-=abs(cross(p2-a,p1-a)/2.0); } else if(!in(c,a) && !in(c,b)){ if(intersect(c,Segment(a,b))){ pair<Point,Point> pp=getCrossPoints(c,Segment(a,b)); Point m=pp.f+(pp.s-pp.f)/2.0; res=abs(getCommonAreaTC(a,m,c))+abs(getCommonAreaTC(m,b,c)); } else res=(c.r*c.r*pi)*(getAngle(a-c.c,b-c.c)/360.0); } if(cross(a-c.c,b-c.c)<0.0)res=-res; return res; } double getCommonAreaPC(Polygon p,Circle c){ double res=0.0; int n=p.size(); FOR(i,0,n)res+=getCommonAreaTC(p[i],p[(i+1)%n],c); return abs(res); } int n,r; Polygon p; Point g(0,0); double check(Point a){ Vector v=(g-a); v=v/abs(v); double R=0.0,L=inf; FOR(k,0,40){ double m1=(L*phi+R)/(1.0+phi); double m2=(L+R*phi)/(1.0+phi); double res1=getCommonAreaPC(p,Circle(a+v*m1,r)); double res2=getCommonAreaPC(p,Circle(a+v*m2,r)); if(res2-res1<-eps)R=m2; else L=m1; } return getCommonAreaPC(p,Circle(a+v*R,r)); } double solve(){ FOR(i,0,n)g=g+p[i]; g=g/n; double res=0.0; FOR(i,0,n){ Point a=p[i],b=p[(i+1)%n]; Vector v=b-a; v=v/abs(v); double R=0.0,L=inf*2; FOR(k,0,40){ double m1=(L*phi+R)/(1.0+phi); double m2=(L+R*phi)/(1.0+phi); double res1=check(a+v*(m1-inf)); double res2=check(a+v*(m2-inf)); if(res2-res1<-eps)R=m2; else L=m1; } res=max(res,check(a+v*(R-inf))); } return res; } int main() { cin>>n>>r; FOR(i,0,n){ int x,y; cin>>x>>y; p.pb(Point(x,y)); } pd(solve()); return 0; }
#include <bits/stdc++.h> using namespace std; using uint = unsigned int; using ll = long long; using ull = unsigned long long; constexpr ll TEN(int n) { return (n==0) ? 1 : 10*TEN(n-1); } template<class T> using V = vector<T>; template<class T> using VV = V<V<T>>; using D = double; const D PI = acos(D(-1)), EPS = 1e-10; struct Pt2 { D x, y; Pt2() {} Pt2(D _x, D _y) : x(_x), y(_y) {} Pt2 operator+(const Pt2 &r) const { return Pt2(x+r.x, y+r.y); } Pt2 operator-(const Pt2 &r) const { return Pt2(x-r.x, y-r.y); } Pt2 operator*(const Pt2 &r) const { return Pt2(x*r.x-y*r.y, x*r.y+y*r.x); } Pt2 operator*(const D &r) const { return Pt2(x*r, y*r); } Pt2 operator/(const D &r) const { return Pt2(x/r, y/r); } Pt2& operator+=(const Pt2 &r) { return *this=*this+r; } Pt2& operator-=(const Pt2 &r) { return *this=*this-r; } Pt2& operator*=(const Pt2 &r) { return *this=*this*r; } Pt2 operator-() const { return Pt2(-x, -y); } D abs() const { return sqrt(x*x + y*y); } D rabs() const { return max(::abs(x), ::abs(y)); } // robust abs D arg() const { return atan2(y, x); } pair<D, D> to_pair() const { return make_pair(x, y); } static Pt2 polar(D le, D th) { return Pt2(le*cos(th), le*sin(th)); } }; ostream& operator<<(ostream& os, const Pt2 &p) { os << "(" << p.x << ", " << p.y << ")"; return os; } using P = Pt2; struct L { P s, t; L() {} L(P _s, P _t) : s(_s), t(_t) {} P vec() const { return t-s; } D abs() const { return vec().abs(); } D arg() const { return vec().arg(); } }; int sgn(D a) { if (abs(a) <= EPS) return 0; return (a < 0) ? -1 : 1; } int sgn(D a, D b) { return sgn(a-b); } //relative sign int rsgn(D a, D f) { if (abs(a) <= f*EPS) return 0; return (a < 0) ? -1 : 1; } bool near(P a, P b) { return !sgn((a-b).abs()); } D cross(P a, P b) { return a.x*b.y - a.y*b.x; } D dot(P a, P b) { return a.x*b.x + a.y*b.y; } // -2, -1, 0, 1, 2 : front, clock, on, cclock, back int ccw(P b, P c) { int s = rsgn(cross(b, c), b.rabs()); if (s) return s; if (!sgn(c.rabs()) || !sgn((c-b).rabs())) return 0; if (dot(b, c) < 0) return 2; if (dot(-b, c-b) < 0) return -2; return 0; } int ccw(P a, P b, P c) { return ccw(b-a, c-a); } int ccw(L l, P p) { return ccw(l.s, l.t, p); } D distLP(const L &l, const P &p) { return abs(cross(l.vec(), p-l.s)) / l.abs(); } D distSP(const L &s, const P &p) { P s2 = s.vec() * P(0, 1); if (ccw(s.s, s.s+s2, p) == 1) return (s.s-p).abs(); if (ccw(s.t, s.t+s2, p) == -1) return (s.t-p).abs(); return distLP(s, p); } int crossLL(const L &l, const L &m, P &r) { if (sgn(cross(l.vec(), m.vec())) == 0) { r = l.s; if (ccw(l.s, l.t, m.s) % 2 == 0) return -1; return 0; } D t = cross(l.vec(), l.t - m.s) / cross(l.vec(), m.vec()); r = m.s + m.vec() * t; return 1; } using Pol = V<P>; struct C { P p; D r; C() {} C(P p, D r) : p(p), r(r) {} }; D insAreaTC(const P &a, const P &b, const D &r) { if (near(a, b)) return 0; D r2 = distSP(L(a, b), P(0, 0)); // cout << "Z " << a << " " << b << " " << c.p << " " << c.r << endl; if (sgn(max(a.abs(), b.abs()), r) != 1) return cross(a, b) / 2; if (sgn(r, r2) != 1) { D ar = b.arg() - a.arg(); ar = fmod(fmod(ar, 2*PI) + 2*PI, 2*PI); if (!sgn(ar - 2*PI)) ar = 0; if (ar >= PI) ar -= 2*PI; return r * r * ar / 2; } return insAreaTC(a, (a+b)/2, r) + insAreaTC((a+b)/2, b, r); } const P& c_at(const Pol &p, int idx) { int n = int(p.size()); return p[idx < n ? idx : idx-n]; } D insAreaPolC(const Pol &p, const C &c) { int n = int(p.size()); D sm = 0; for (int i = 0; i < n; i++) { sm += insAreaTC(p[i] - c.p, c_at(p, i+1) - c.p, c.r); } return sm; } int main() { cin.tie(0); ios::sync_with_stdio(false); cout << setprecision(20); int n; D r; cin >> n >> r; Pol pol; D ymi = 1e100, yma = -1e100; for (int i = 0; i < n; i++) { D x, y; cin >> x >> y; pol.push_back(P(x, y)); ymi = min(ymi, y); yma = max(yma, y); } auto calc = [&](D y) { D xmi = 1e100, xma = -1e100; for (int i = 0; i < n; i++) { P p; if (crossLL(L(pol[i], c_at(pol, i+1)), L(P(0, y), P(1, y)), p) == 0) continue; if (ccw(pol[i], c_at(pol, i+1), p) != 0) continue; xmi = min(xmi, p.x); xma = max(xma, p.x); } D lw = xmi, up = xma; for (int ph = 0; ph < 50; ph++) { D md1 = (lw+lw+up) / 3; D md2 = (lw+up+up) / 3; D z1 = insAreaPolC(pol, C(P(md1, y), r)); D z2 = insAreaPolC(pol, C(P(md2, y), r)); if (z1 < z2) { lw = md1; } else { up = md2; } } return insAreaPolC(pol, C(P(lw, y), r)); }; D lw = ymi, up = yma; for (int ph = 0; ph < 50; ph++) { D md1 = (lw+lw+up) / 3; D md2 = (lw+up+up) / 3; if (calc(md1) < calc(md2)) { lw = md1; } else { up = md2; } } cout << calc(lw) << endl; return 0; }
#include <bits/stdc++.h> using namespace std; const double EPS = 1e-8; const double PI = acos(-1.0); struct point { double x,y; point() {} point(double a,double b) : x(a),y(b) {} friend point operator + (const point &a,const point &b) { return point(a.x+b.x,a.y+b.y); } friend point operator - (const point &a,const point &b) { return point(a.x-b.x,a.y-b.y); } friend point operator * (const point &a,const double &b) { return point(a.x*b,a.y*b); } friend point operator * (const double &a,const point &b) { return point(a*b.x,a*b.y); } friend point operator / (const point &a,const double &b) { return point(a.x/b,a.y/b); } }; point res[15],temp[15]; double r; int n; int dcmp(double k) { return k < -EPS ? -1 : k > EPS ? 1 : 0; } double dot(const point &a,const point &b) { return a.x*b.x + a.y*b.y; } double cross(const point &a,const point &b) { return a.x*b.y - a.y*b.x; } double abs(const point &o) { return sqrt(dot(o,o)); } point crosspt(const point &a,const point &b,const point &p,const point &q) { double a1 = cross(b - a,p - a); double a2 = cross(b - a,q - a); return (p*a2 - q*a1)/(a2 - a1); } double mysqrt(double n) { return sqrt(max(0.0,n)); } double sector_area(const point &a,const point &b) { double theta = atan2(a.y,a.x) - atan2(b.y,b.x); while(theta <= 0) theta += 2*PI; while(theta > 2*PI) theta -= 2*PI; theta = min(theta,2*PI - theta); return r * r * theta / 2; } void circle_cross_line(point a,point b,point o,double r,point ret[],int &num) { double x0 = o.x,y0 = o.y; double x1 = a.x,y1 = a.y; double x2 = b.x,y2 = b.y; double dx = x2 -x1,dy = y2 - y1; double A = dx*dx + dy*dy; double B = 2*dx*(x1 - x0) + 2*dy*(y1 - y0); double C = (x1 -x0)*(x1 - x0) + (y1 - y0)*(y1 - y0) - r*r; double delta = B*B - 4*A*C; num = 0; if(dcmp(delta) >= 0) { double t1 = (-B - mysqrt(delta))/(2*A); double t2 = (-B + mysqrt(delta))/(2*A); if(dcmp(t1-1) <= 0 && dcmp(t1) >= 0) { ret[num++] = point(x1 + t1*dx,y1 + t1*dy); } if(dcmp(t2-1) <= 0 && dcmp(t2) >= 0) { ret[num++] = point(x1 + t2*dx,y1 + t2*dy); } } } double cacl(const point &a,const point &b) { point p[2]; int num = 0; int ina = dcmp(abs(a) - r) < 0; int inb = dcmp(abs(b) - r) < 0; if(ina) { if(inb) return fabs(cross(a,b))/2.0; else { circle_cross_line(a,b,point(0,0),r,p,num); return sector_area(b,p[0]) + fabs(cross(a,p[0]))/2.0; } } else { if(inb) { circle_cross_line(a,b,point(0,0),r,p,num); return sector_area(p[0],a) + fabs(cross(p[0],b)) / 2.0; } else { circle_cross_line(a,b,point(0,0),r,p,num); if(num == 2) { return sector_area(a,p[0]) + sector_area(p[1],b) + fabs(cross(p[0],p[1])) / 2.0; } else return sector_area(a,b); } } } double area() { double ret = 0; for(int i = 0;i < n;i++) { int sgn = dcmp(cross(res[i],res[i+1])); if(sgn != 0) ret += sgn*cacl(res[i],res[i+1]); } return ret; } double pol_area() { double tarea = 0; for (int i = 1; i < n; i++) tarea += fabs(cross(temp[i] - temp[0], temp[i + 1] - temp[0])); return tarea / 2; } point MassCenter() { point ans = point(0,0); double tarea = pol_area(); if (dcmp(tarea) == 0) return ans; for (int i = 0; i < n; i++) ans = ans + (temp[i] + temp[i + 1]) * cross(temp[i], temp[i + 1]); return ans / tarea / 6; } double get_ymin(double x) { double y = 500; for (int i = 0; i < n; i++) { if (dcmp((temp[i].x - x) * (temp[i + 1].x - x)) <= 0) { if (dcmp(temp[i].x - temp[i + 1].x) == 0) { y = min(y, min(temp[i].y, temp[i + 1].y)); } else { double rat = (x - temp[i].x) / (temp[i + 1].x - temp[i].x); y = min(y, rat * (temp[i + 1].y - temp[i].y) + temp[i].y); } } } return y; } double get_ymax(double x) { double y = -100; for (int i = 0; i < n; i++) { if (dcmp((temp[i].x - x) * (temp[i + 1].x - x)) <= 0) { if (dcmp(temp[i].x - temp[i + 1].x) == 0) { y = max(y, max(temp[i].y, temp[i + 1].y)); } else { double rat = (x - temp[i].x) / (temp[i + 1].x - temp[i].x); y = max(y, rat * (temp[i + 1].y - temp[i].y) + temp[i].y); } } } return y; } double check2(double x,double y) { for (int i = 0; i <= n; i++) { res[i] = temp[i] - point(x, y); } return area(); } double check(double x) { double l2 = get_ymin(x),r2 = get_ymax(x); while(abs(r2-l2) > EPS) { double mid1 = (2*l2+r2)/3,mid2 = (2*r2+l2)/3; if(check2(x,mid1) > check2(x,mid2)) r2 = mid2; else l2 = mid1; } return check2(x,l2); } int main() { double Mi1 = 10000,Ma1 = -10000,Mi2 = 10000,Ma2 = -10000; cin.sync_with_stdio(false); cin>>n>>r; for(int i = 1;i <= n;i++) { cin>>temp[i].x>>temp[i].y; Mi1 = min(Mi1,temp[i].x); Ma1 = max(Ma1,temp[i].x); Mi2 = min(Mi2,temp[i].y); Ma2 = max(Ma2,temp[i].y); } temp[0] = temp[n]; point center = MassCenter(); for (int i = 0; i <= n; i++) res[i] = temp[i] - center; /* double ans = area(); cerr << center.x << ' ' << center.y << endl; printf("%.8f\n", ans);*/ double l1 = Mi1,r1 = Ma1; while(abs(r1 - l1) > EPS) { double mid1 = (2*l1+r1)/3,mid2 = (2*r1+l1) / 3; if(check(mid1) > check(mid2)) r1 = mid2; else l1 = mid1; } printf("%.8lf\n", check(l1)); }
#include<iostream> #include<cstdio> #include<cmath> #include<cstring> #include<climits> #include<algorithm> #include<vector> #include<complex> #include<cassert> #define REP(i,s,n) for(int i=s;i<n;++i) #define rep(i,n) REP(i,0,n) #define EPS (1e-9) #define equals(a,b) (fabs((a)-(b)) < EPS) #define COUNTER_CLOCKWISE 1 #define CLOCKWISE -1 #define ONLINE_BACK 2 #define ONLINE_FRONT -2 #define ON_SEGMENT 0 using namespace std; // BEGIN - Library bool LT(double a,double b) { return !equals(a,b) && a < b; } bool LTE(double a,double b) { return equals(a,b) || a < b; } class Point{ public: double x,y; Point(double x = 0,double y = 0): x(x),y(y){} Point operator + (Point p){return Point(x+p.x,y+p.y);} Point operator - (Point p){return Point(x-p.x,y-p.y);} Point operator * (double a){return Point(a*x,a*y);} Point operator / (double a){return Point(x/a,y/a);} Point operator * (Point a){ return Point(x * a.x - y * a.y, x * a.y + y * a.x); } bool operator < (const Point& p) const{ return !equals(x,p.x)?x<p.x:(!equals(y,p.y)&&y<p.y); } bool operator == (const Point& p)const{ return fabs(x-p.x) < EPS && fabs(y-p.y) < EPS; } }; struct Segment{ Point p1,p2; Segment(Point p1 = Point(),Point p2 = Point()):p1(p1),p2(p2){} bool operator < (const Segment& s) const { return ( p2 == s.p2 ) ? p1 < s.p1 : p2 < s.p2; } bool operator == (const Segment& s) const { return ( s.p1 == p1 && s.p2 == p2 ) || ( s.p1 == p2 && s.p2 == p1 ); } }; typedef Point Vector; typedef Segment Line; typedef vector<Point> Polygon; ostream& operator << (ostream& os,const Point& a){ return os << "(" << a.x << "," << a.y << ")"; } ostream& operator << (ostream& os,const Segment& a){ return os << "( " << a.p1 << " , " << a.p2 << " )"; } double dot(Point a,Point b){ return a.x*b.x + a.y*b.y; } double cross(Point a,Point b){ return a.x*b.y - a.y*b.x; } double norm(Point a){ return a.x*a.x+a.y*a.y; } double abs(Point a){ return sqrt(norm(a)); } //rad ????§???????????????¢?????§?????????????????¨ Point rotate(Point a,double rad){ return Point(cos(rad)*a.x - sin(rad)*a.y,sin(rad)*a.x + cos(rad)*a.y); } // ??????????????¢???????????? double toRad(double agl){ return agl*M_PI/180.0; } // a => prev, b => cur, c=> next // prev ?????? cur ????????£??? next ????????????????§????????±??????? double getArg(Point a,Point b,Point c){ double arg1 = atan2(b.y-a.y,b.x-a.x); double arg2 = atan2(c.y-b.y,c.x-b.x); double arg = fabs( arg1 - arg2 ); while( arg > M_PI ) arg -= 2.0 * M_PI; return fabs(arg); } int ccw(Point p0,Point p1,Point p2){ Point a = p1-p0; Point b = p2-p0; if(cross(a,b) > EPS)return COUNTER_CLOCKWISE; if(cross(a,b) < -EPS)return CLOCKWISE; if(dot(a,b) < -EPS)return ONLINE_BACK; if(norm(a) < norm(b))return ONLINE_FRONT; return ON_SEGMENT; } bool intersectLL(Line l, Line m) { return abs(cross(l.p2-l.p1, m.p2-m.p1)) > EPS || // non-parallel abs(cross(l.p2-l.p1, m.p1-l.p1)) < EPS; // same line } bool intersectLS(Line l, Line s) { return cross(l.p2-l.p1, s.p1-l.p1)* // s[0] is left of l cross(l.p2-l.p1, s.p2-l.p1) < EPS; // s[1] is right of l } bool intersectLP(Line l,Point p) { return abs(cross(l.p2-p, l.p1-p)) < EPS; } bool intersectSS(Line s, Line t) { return ccw(s.p1,s.p2,t.p1)*ccw(s.p1,s.p2,t.p2) <= 0 && ccw(t.p1,t.p2,s.p1)*ccw(t.p1,t.p2,s.p2) <= 0; } bool intersectSP(Line s, Point p) { return abs(s.p1-p)+abs(s.p2-p)-abs(s.p2-s.p1) < EPS; // triangle inequality } Point projection(Line l,Point p) { double t = dot(p-l.p1, l.p1-l.p2) / norm(l.p1-l.p2); return l.p1 + (l.p1-l.p2)*t; } Point reflection(Line l,Point p) { return p + (projection(l, p) - p) * 2; } double distanceLP(Line l, Point p) { return abs(p - projection(l, p)); } double distanceLL(Line l, Line m) { return intersectLL(l, m) ? 0 : distanceLP(l, m.p1); } double distanceLS(Line l, Line s) { if (intersectLS(l, s)) return 0; return min(distanceLP(l, s.p1), distanceLP(l, s.p2)); } double distanceSP(Line s, Point p) { Point r = projection(s, p); if (intersectSP(s, r)) return abs(r - p); return min(abs(s.p1 - p), abs(s.p2 - p)); } double distanceSS(Line s, Line t) { if (intersectSS(s, t)) return 0; return min(min(distanceSP(s, t.p1), distanceSP(s, t.p2)), min(distanceSP(t, s.p1), distanceSP(t, s.p2))); } Point crosspoint(Line l,Line m){ double A = cross(l.p2-l.p1,m.p2-m.p1); double B = cross(l.p2-l.p1,l.p2-m.p1); if(abs(A) < EPS && abs(B) < EPS){ vector<Point> vec; vec.push_back(l.p1),vec.push_back(l.p2),vec.push_back(m.p1),vec.push_back(m.p2); sort(vec.begin(),vec.end()); assert(vec[1] == vec[2]); //???????????°?????????????????? return vec[1]; //return m.p1; } if(abs(A) < EPS)assert(false); return m.p1 + (m.p2-m.p1)*(B/A); } //cross product of pq and pr double cross3p(Point p,Point q,Point r) { return (r.x-q.x) * (p.y -q.y) - (r.y - q.y) * (p.x - q.x); } //returns true if point r is on the same line as the line pq bool collinear(Point p,Point q,Point r) { return fabs(cross3p(p,q,r)) < EPS; } //returns true if point t is on the left side of line pq bool ccwtest(Point p,Point q,Point r){ return cross3p(p,q,r) > 0; //can be modified to accept collinear points } bool onSegment(Point p,Point q,Point r){ return collinear(p,q,r) && equals(sqrt(pow(p.x-r.x,2)+pow(p.y-r.y,2)) + sqrt(pow(r.x-q.x,2) + pow(r.y-q.y,2) ),sqrt(pow(p.x-q.x,2)+pow(p.y-q.y,2)) ) ; } double getArea(vector<Point>& vec) { double sum = 0; for(int i=0;i<vec.size();i++) sum += cross(vec[i],vec[(i+1)%vec.size()]); return fabs(sum)/2.0; } typedef pair<double,double> dd; const double DINF = 1e20; #define pow2(a) ((a)*(a)) dd calc(double x1,double y1,double vx1,double vy1, double x2,double y2,double vx2,double vy2,double r){ double VX = (vx1-vx2), X = (x1-x2), VY = (vy1-vy2), Y = (y1-y2); double a = pow2(VX) + pow2(VY), b = 2*(X*VX+Y*VY), c = pow2(X) + pow2(Y) - pow2(r); dd ret = dd(DINF,DINF); double D = b*b - 4 * a * c; if( LT(D,0.0) ) return ret; if( equals(a,0.0) ) { if( equals(b,0.0) ) return ret; if( LT(-c/b,0.0) ) return ret; ret.first = - c / b; return ret; } if( equals(D,0.0) ) D = 0; ret.first = ( -b - sqrt( D ) ) / ( 2 * a ); ret.second = ( -b + sqrt( D ) ) / ( 2 * a ); if( !equals(ret.first,ret.second) && ret.first > ret.second ) swap(ret.first,ret.second); return ret; } const Point ZERO = Point(0,0); //??????AB??¨?????????cp,??????r????????¨?????±?????¨????????¢???????±??????? inline double calculator_TypeA(Point A,Point B,Point cp,double r){ A = A - cp, B = B - cp; if( A == ZERO || B == ZERO ) return 0; double cross_value = cross(A,B); if( equals(cross_value,0.0) ) return 0; double sig = LT(cross_value,0.0) ? -1 : 1; Segment AB = Segment(A,B); double nearest_distance = distanceLP(AB,ZERO); double distance_OA = abs(A); double distance_OB = abs(B); if( LTE(0.0,r-distance_OA) && LTE(0.0,r-distance_OB) && LTE(0.0,r-nearest_distance) ) { return sig * fabs( cross_value / 2.0 ); } else if( LTE(0.0,distance_OA-r) && LTE(0.0,distance_OB-r) && LTE(0.0,nearest_distance-r) ) { return sig * ( r * r * (M_PI-getArg(A,ZERO,B)) ) / 2.0; } else if( LTE(0.0,distance_OA-r) && LTE(0.0,distance_OB-r) && LT(0.0,r-nearest_distance) ) { Point proj_p = projection(AB,ZERO); if( onSegment(AB.p1,AB.p2,proj_p) ) { Vector e = ( A - B ) / abs( A - B ); dd tmp = calc(A.x,A.y,e.x,e.y,0,0,0,0,r); Point r_p1 = A + e * tmp.first; Point r_p2 = A + e * tmp.second; double ret = r * r * (M_PI-getArg(B,ZERO,A)) / 2.0; double subtract = r * r * (M_PI-getArg(r_p1,ZERO,r_p2)) / 2.0 - fabs(cross(r_p1,r_p2))/2.0 ; return sig * ( ret - subtract ); } else { return sig * ( r * r * (M_PI-getArg(B,ZERO,A)) ) / 2.0; } } else { if( LT(distance_OB-r,0.0) ) swap(A,B); Vector e = ( A - B ) / abs( A - B ); dd tmp = calc(A.x,A.y,e.x,e.y,0,0,0,0,r); Point r_p1 = A + e * tmp.first; Point r_p2 = A + e * tmp.second; if( onSegment(A,B,r_p2) ) r_p1 = r_p2; double ret = fabs(cross(r_p1,A)) * 0.5; ret += r * r * (M_PI-getArg(r_p1,ZERO,B)) * 0.5; return sig * ret; } assert(false); } double getCommonAreaPolygonCircle(const Polygon &poly,Point cp,double r){ double sum = 0; rep(i,(int)poly.size()){ sum += calculator_TypeA(poly[i],poly[(i+1)%(int)poly.size()],cp,r); } return fabs(sum); } Polygon andrewScan(Polygon s) { Polygon u,l; if(s.size() < 3)return s; sort(s.begin(),s.end()); u.push_back(s[0]); u.push_back(s[1]); l.push_back(s[s.size()-1]); l.push_back(s[s.size()-2]); for(int i=2;i<(int)s.size();i++) { for(int n=u.size();n >= 2 && ccw(u[n-2],u[n-1],s[i]) != CLOCKWISE; n--) u.pop_back(); u.push_back(s[i]); } for(int i=s.size()-3; i>=0 ; i--) { for(int n=l.size(); n >= 2 && ccw(l[n-2],l[n-1],s[i]) != CLOCKWISE; n--) l.pop_back(); l.push_back(s[i]); } reverse(l.begin(),l.end()); for(int i = u.size()-2; i >= 1; i--) l.push_back(u[i]); return l; } Point calc_ps(Polygon poly) { poly = andrewScan(poly); Point mp = poly[0]; double rate = 1; // 0.5???????????¨??? int max_pos; double eps = 1e-10; // 1e-20???????????¨??? while( rate > eps ) { rep(_,60){ // 70???????????¨??? max_pos = 0; REP(j,1,(int)poly.size()) { double dist1 = abs(mp-poly[max_pos]); double dist2 = abs(mp-poly[j]); if( LT(dist1,dist2) ) max_pos = j; } mp.x += ( poly[max_pos].x - mp.x ) * rate; mp.y += ( poly[max_pos].y - mp.y ) * rate; } rate *= 0.5; } return mp; } Point getCentroidOfConvex(Polygon& poly){ double area = getArea(poly); int V = poly.size(); assert( !equals(area,0.0) ); double x = 0, y = 0; rep(i,(int)poly.size()) { x += ( poly[i].x + poly[(i+1)%V].x ) * ( poly[i].x*poly[(i+1)%V].y - poly[(i+1)%V].x*poly[i].y ); y += ( poly[i].y + poly[(i+1)%V].y ) * ( poly[i].x*poly[(i+1)%V].y - poly[(i+1)%V].x*poly[i].y ); } return Point(x/(6.0*area),y/(6.0*area)); } // END - Library int n,r; Polygon poly; void compute() { double maxi; Point mp = calc_ps(poly); maxi = getCommonAreaPolygonCircle(poly,mp,r); double rate = 1.0; double eps = 1e-10; while( LT(eps,rate) ) { rep(_,70) { double max_area = -1; Point np; rep(i,n) { Point tp = mp; tp.x += ( poly[i].x - mp.x ) * rate; tp.y += ( poly[i].y - mp.y ) * rate; double area = getCommonAreaPolygonCircle(poly,tp,r); if( LT(max_area,area) ) { max_area = area; np = tp; } } assert( !equals(max_area,-1) ); mp = np; if( LT(maxi,max_area) ) maxi = max_area; } rate *= 0.5; } rep(__,n+1) { Point mp = calc_ps(poly); if( __ ) mp = poly[__-1]; double rate = 1.0; double eps = 1e-10; while( LT(eps,rate) ) { rep(_,70) { double max_area = -1; Point np; rep(i,n) { Point tp = mp; tp.x += ( poly[i].x - mp.x ) * rate; tp.y += ( poly[i].y - mp.y ) * rate; double area = getCommonAreaPolygonCircle(poly,tp,r); if( LT(max_area,area) ) { max_area = area; np = tp; } } if( rand() % 50 == 0 ) { int v = rand() % n; np.x = ( poly[v].x - mp.x ) * rate; np.y = ( poly[v].y - mp.y ) * rate; double area = getCommonAreaPolygonCircle(poly,np,r); if( LT(max_area,area) ) { max_area = area; } } assert( !equals(max_area,-1) ); mp = np; if( LT(maxi,max_area) ) maxi = max_area; } rate *= 0.5; } } printf("%.10f\n",maxi); } int main() { srand((unsigned int)time(NULL)); cin >> n >> r; poly.resize(n); rep(i,n) cin >> poly[i].x >> poly[i].y; //cout << getArea(poly) << endl; compute(); return 0; }
#include <bits/stdc++.h> #define cout if (1) cout // XXX without explanation marks untested functions using namespace std; typedef long long int ll; typedef pair<ll,ll> pii; #define pb push_back // NOT STANDART FROM HERE // area de calota 2.pi.R.h (h altura) // volume de calota pi.h/6 * (3r^2 + h^2) typedef double cood; cood eps = 1e-8; // tests for double were made with eps = 1e-8 double eps_d = 1e-8; // necessary even in integer geometry, should be eps otherwise const double pi = acos(-1.); inline ll sq (ll x) { return x*x; } inline double sq (double x) { return x*x; } struct vec { // vector // === BASIC === cood x, y; vec () : x(0), y(0) {} vec (cood a, cood b) : x(a), y(b) {} friend ostream& operator<<(ostream& os, vec o); vec operator - (vec o) { return vec(x - o.x, y - o.y); } vec operator + (vec o) { return vec(x + o.x, y + o.y); } vec operator * (cood o) { return vec(x * o, y * o); } vec operator / (cood o) { return vec(x / o, y / o); } cood operator ^ (vec o) { return x * o.y - y * o.x; } cood operator * (vec o) { return x * o.x + y * o.y; } // positive is (*this)b is clockwise from (*this)a double angle (vec a, vec b) { return atan2((a-(*this))^(b-(*this)), (a-(*this))*(b-(*this))); } cood sq (vec o = vec()) { return ((*this)-o)*((*this)-o); } double nr (vec o = vec()) { return sqrt(sq(o)); } cood cross (vec a, vec b) // ccw signed area (positive if this is to the left of ab) { return (b - a) ^ ((*this) - a); } int ccw (vec a, vec b) // which side is this from ab? (1 left, 0 over, -1 right) { cood o = cross(a, b); return (eps < o) - (o < -eps); } int dir (vec a, vec b) // direction of (this)a relative to (this)b (-1 opposite, 0 none, 1 same) { cood o = ((*this) - a)*((*this) - b); return (eps < o) - (o < -eps); } cood inner (vec s, vec t) // (p-s)*(t-s) where p = this projected on st { return ((*this) - s) * (t - s); } vec proj (vec s, vec t) // projection of this point over line st { return s + (t - s)*(inner(s,t) / t.sq(s)); } vec rotate (double a) // rotate ccw by a (fails with ll) { return vec(cos(a) * x - sin(a) * y, sin(a) * x + cos(a) * y); } vec rot90 () // rotate pi/2 ccw { return vec(-y, x); } // === ADVANCED === // ordering that defines the compare method // used only there, change it accordingly // sorts increasing on y and, then increasing on x bool operator < (const vec & o) const { if (y != o.y) return y < o.y; return x < o.x; } // full ordering (ccw angle from this+(1,0), distance to this) // is a < b? // PRECISION : ok with double if norm in [-1e9,5e3] bool compare (vec a, vec b) { if (((*this) < a) != ((*this) < b)) return (*this) < a; int o = ccw(a,b); if (o) return o > 0; return a.dir((*this),b) < 0; } // is this inside segment st? (tip of segment included, change for dr < 0 otherwise) bool in_seg (vec s, vec t) { return (ccw(s,t) == 0) && (dir(s,t) <= 0); } // squared distance from this to line defined by st double dist2_lin (vec s, vec t) { return double(::sq(cross(s,t))) / t.sq(s); } // squared distance from this to segment st double dist2_seg (vec s, vec t) { return s.dir((*this),t) == t.dir((*this),s) ? dist2_lin(s,t) : min(sq(s),sq(t)); } // is this inside (borders included) the convex polygon v of size n? // if yes, prec is the vec that this on acw order from v[0] or 0 if there is no such // if not, prec is the predecessor of this when added to poly and succ is the sucessor // p should be a vector with [0..n-1] // n should be >= 2 bool in_conv_poly (vec v[], int n, const vector<int> & p, int & prec, int & succ) { if (nr(v[0]) <= eps) { prec = 0; return 1; } if (n == 2) { if (in_seg(v[0],v[1])) return (prec = 1); if (ccw(v[0],v[1]) > 0) { prec = 1; succ = 0; } else if (ccw(v[0],v[1]) < 0) { prec = 0; succ = 1; } else { prec = succ = (v[0].dir((*this),v[1]) < 0); } return 0; } if (ccw(v[0],v[1]) > 0 || ccw(v[0],v[n-1]) < 0) { // case where v[0] is not removed // last diagonal before or over this int di = lower_bound(p.begin() + 1, p.end(), -1, [this,v] (int i, int j) { assert(j == -1); return ccw(v[0],v[i]) >= 0; }) - p.begin() - 1; // is this inside the polygon? prec = di; if (di == n-1) { // last segment if (ccw(v[0],v[n-1]) == 0 && ccw(v[n-2],v[n-1]) >= 0) return 1; } else { // inside otherwise if (ccw(v[di],v[di+1]) >= 0) return 1; } // last that stays before (or eq to) di prec = lower_bound(p.begin() + 1, p.begin() + di + 1, -1, [this,v] (int i, int j) { assert(j == -1); return ccw(v[i-1],v[i]) > 0; }) - p.begin() - 1; // first that stays after di succ = lower_bound(p.begin() + di + 1, p.end(), -1, [this,v,n] (int i, int j) { assert(j == -1); return ccw(v[(i+1)%n],v[i]) >= 0; }) - p.begin(); if (succ == n) succ = 0; } else { // case where v[0] is removed // first diagonal before of over this // di is certainly not removed int di = lower_bound(p.begin() + 1, p.end() - 1, -1, [this,v] (int i, int j) { assert(j == -1); return ccw(v[0],v[i]) < 0; }) - p.begin(); // first that stays (<= di) succ = lower_bound(p.begin(), p.begin() + di, -1, [this,v] (int i, int j) { assert(j == -1); return ccw(v[i+1],v[i]) >= 0; }) - p.begin(); // last that stays (>= di) prec = lower_bound(p.begin() + di + 1, p.end(), -1, [this,v] (int i, int j) { assert(j == -1); return ccw(v[i-1],v[i]) > 0; }) - p.begin() - 1; } return 0; } }; ostream& operator<<(ostream& os, vec o) { return os << '(' << o.x << ", " << o.y << ')'; } struct lin { // line cood a, b, c; // a*x + b*y = c lin () {} lin (cood x, cood y, cood z) : a(x), b(y), c(z) {} lin (vec s, vec t) : a(t.y - s.y), b(s.x - t.x), c(a * s.x + b * s.y) {} lin parll (vec p) // parallel to this through p { return lin(a, b, a * p.x + b * p.y); } lin perp () { return lin(-b, a, c); } vec inter (lin o) { cood d = a * o.b - o.a * b; if (d < eps && -eps < d) throw 0; // parallel return vec((o.b * c - b * o.c) / d, (a * o.c - o.a * c) / d); } }; struct cir { // circle vec c; cood r; // borders included bool contains (vec w) { return c.sq(w) <= sq(r) + eps; } bool has_inter (cir o) { return c.sq(o.c) <= sq(r + o.r) + eps; } bool has_inter_lin (vec s, vec t) { return c.dist2_lin(s,t) <= sq(r) + eps_d; } bool has_inter_seg (vec s, vec t) { return c.dist2_seg(s,t) <= sq(r) + eps_d; } // borders not included bool contains (cir o) { return (o.r < r - eps && c.sq(o.c) < sq(r - o.r) - eps); } // ccw area of arc from ca to cb double arc_area (vec a, vec b) { double ang = c.angle(a,b); return r*r*ang*.5; } // double only pair<vec,vec> inter_pts (cir o) { assert(has_inter(o) && !contains(o)); // fully contained case double d = c.nr(o.c); double a = (r*r + d*d - o.r*o.r) / (2.*d); // r*cos(ans,v,c.v) double h = sqrt(r*r - a*a); if (h != h) h = 0; vec p = o.c - c; return pair<vec,vec>(c + p*(a/d) + (p.rot90()*(h/d)), c + p*(a/d) - (p.rot90()*(h/d))); } // double only XXX careful precision pair<vec,vec> inter_pts (vec s, vec t) { assert(has_inter_lin(s,t)); double h2 = c.dist2_lin(s,t); double d = sqrt(c.sq(t) - h2); if (d != d) d = 0; vec p = (s-t); vec m = t + p*(d/p.nr()); vec m_b = t - p*(d/p.nr()); if (m_b.sq(c) < m.sq(c)) m = m_b; d = sqrt(r*r - h2); if (d != d) d = 0; return pair<vec,vec>(m + p*(d/p.nr()), m - p*(d/p.nr())); } // double only XXX not tested // signed area of intersection of this with triangle (this.c,a,b) double inter (vec a, vec b) { double res = 0.; bool inv = 0; if (contains(b)) { swap(a,b); inv = 1; } if (contains(b)) { res = c.cross(a,b)*.5; } else if (contains(a)) { pair<vec,vec> rt = inter_pts(a,b); vec q = rt.first; if (!q.in_seg(a,b) || (a.sq(q) <= eps && rt.second.in_seg(a,b))) q = rt.second; res += c.cross(a,q)*.5; res += arc_area(q,b); } else if (has_inter_seg(a,b)) { pair<vec,vec> rt = inter_pts(a,b); if (a.sq(rt.second) < a.sq(rt.first)) swap(rt.first,rt.second); res += arc_area(a,rt.first); res += c.cross(rt.first,rt.second)*.5; res += arc_area(rt.second,b); } else { res += arc_area(a,b); } if (inv) return -res; return res; } // double only XXX not tested // signed area of intersection of this with polygon double inter (vector<vec> & p) { double res = 0; for (int i = 0; i < p.size(); i++) res += inter(p[i],p[(i+1)%p.size()]); return res; } }; // do the segments ab and cd intersect? (borders included) XXX bool inter_seg (vec a, vec b, vec c, vec d) { if (a.in_seg(c, d) || b.in_seg(c, d) || c.in_seg(a, b) || d.in_seg(a, b)) return true; return (c.ccw(a, b) * d.ccw(a, b) == -1 && a.ccw(c, d) * b.ccw(c, d) == -1); } // squared distance from segments ab and cd XXX double dist2_seg (vec a, vec b, vec c, vec d) { return inter_seg(a,b,c,d) ? 0. : min({ a.dist2_seg(c,d), b.dist2_seg(c,d), c.dist2_seg(a,b), d.dist2_seg(a,b) }); } // brd = do points on the border belong to convex? // computes convex hull of given vector (inplace) // returns size of convex hull int graham (vec v[], int n, int brd) { for (int i = 1; i < n; i++) { if (v[i].x < v[0].x || (v[i].x == v[0].x && v[i].y < v[0].y)) swap(v[0], v[i]); } sort(v+1, v+n, [v] (vec a, vec b) { int o = b.ccw(v[0], a); if (o) return (o == 1); return v[0].sq(a) < v[0].sq(b); }); if (brd) { int s = n-1; while (s > 1 && v[s].ccw(v[s-1],v[0]) == 0) s--; for (int i = s; i < n - 1 - (i - s); i++) swap(v[i], v[n-1-(i-s)]); } int s = 0; for (int i = 0; i < n; i++) { if (s && v[s-1].x == v[i].x && v[s-1].y == v[i].y) continue; while (s >= 2 && v[s-1].ccw(v[s-2],v[i]) >= brd) s--; v[s++] = v[i]; } return s; } const int N = 1e2+7; int n; double r; vector<vec> v; double x[2], y[2]; double solve (double x) { double lo = 200, hi = -100.; for (int i = 0; i < n; i++) { int j = (i+1)%n; lin ln(v[i],v[j]); vec it(x, (ln.c - ln.a*x)/ln.b); if (it.in_seg(v[i],v[j]) && it.y == it.y && abs(it.y) < 200) { lo = min(lo, it.y); hi = max(hi, it.y); } if (abs(v[i].x - x) <= eps_d) { lo = min(lo, v[i].y); hi = max(hi, v[i].y); } } hi = min(hi, 200.); lo = max(lo, -100.); int ts = 60; while (ts--) { double q1 = (lo+lo+hi)/3; double q2 = (lo+hi+hi)/3; double r1 = abs(cir({ vec(x,q1), r }).inter(v)); double r2 = abs(cir({ vec(x,q2), r }).inter(v)); if (r1 < r2) lo = q1; else hi = q2; } return abs(cir({ vec(x,lo), r }).inter(v)); } int main () { while (scanf("%d %lf", &n, &r) != EOF) { v = vector<vec>(n); x[0] = 200; x[1] = -100; for (int i = 0; i < n; i++) { scanf("%lf %lf", &v[i].x, &v[i].y); x[0] = min(x[0],v[i].x); x[1] = max(x[1],v[i].x); } double lo = x[0], hi = x[1]; //int ts = 60; int ts = 50; while (ts--) { double q1 = (lo+lo+hi)/3; double q2 = (lo+hi+hi)/3; if (solve(q1) < solve(q2)) lo = q1; else hi = q2; } double res = solve(lo); for (int i = 0; i < n; i++) res = max(res, abs(cir({ v[i], r }).inter(v))); printf("%.20f\n", res); } }
#include <bits/stdc++.h> using namespace std; using uint = unsigned int; template<class T> using V = vector<T>; using D = double; const D PI = acos(D(-1)), EPS = 1e-10; int sgn(D a) { return (abs(a) <= EPS) ? 0 : (a < 0 ? -1 : 1); } int sgn(D a, D b) { return sgn(a-b); } //relative sign // int rsgn(D a, D f) { // if (abs(a) <= f*EPS) return 0; // return (a < 0) ? -1 : 1; // } struct Pt2 { D x, y; Pt2(D _x = D(), D _y = D()) : x(_x), y(_y) {} Pt2 operator+(const Pt2 &r) const { return Pt2(x+r.x, y+r.y); } Pt2 operator-(const Pt2 &r) const { return Pt2(x-r.x, y-r.y); } Pt2 operator*(const Pt2 &r) const { return Pt2(x*r.x-y*r.y, x*r.y+y*r.x); } Pt2 operator*(const D &r) const { return Pt2(x*r, y*r); } Pt2 operator/(const D &r) const { return Pt2(x/r, y/r); } Pt2& operator+=(const Pt2 &r) { return *this=*this+r; } Pt2& operator-=(const Pt2 &r) { return *this=*this-r; } Pt2& operator*=(const Pt2 &r) { return *this=*this*r; } Pt2& operator*=(const D &r) { return *this=*this*r; } Pt2& operator/=(const D &r) { return *this=*this/r; } Pt2 operator-() const { return Pt2(-x, -y); } bool operator<(const Pt2 &r) const { return 2*sgn(x, r.x)+sgn(y, r.y)<0; } bool operator==(const Pt2 &r) const { return sgn((*this-r).rabs()) == 0; } D norm() const { return x*x + y*y; } D abs() const { return sqrt(norm()); } D rabs() const { return max(std::abs(x), std::abs(y)); } // robust abs D arg() const { return atan2(y, x); } pair<D, D> to_pair() const { return make_pair(x, y); } static Pt2 polar(D le, D th) { return Pt2(le*cos(th), le*sin(th)); } }; ostream& operator<<(ostream& os, const Pt2 &p) { return os << "P(" << p.x << ", " << p.y << ")"; } using P = Pt2; struct L { P s, t; L(P _s = P(), P _t = P()) : s(_s), t(_t) {} P vec() const { return t-s; } D abs() const { return vec().abs(); } D arg() const { return vec().arg(); } }; ostream& operator<<(ostream& os, const L &l) { return os << "L(" << l.s << ", " << l.t << ")"; } D cross(P a, P b) { return a.x*b.y - a.y*b.x; } D dot(P a, P b) { return a.x*b.x + a.y*b.y; } // cross(a, b) is too small? int sgncrs(P a, P b) { D cr = cross(a, b); if (abs(cr) <= (a.rabs() + b.rabs()) * EPS) return 0; return (cr < 0) ? -1 : 1; } // -2, -1, 0, 1, 2 : front, clock, on, cclock, back int ccw(P b, P c) { int s = sgncrs(b, c); if (s) return s; if (!sgn(c.rabs()) || !sgn((c-b).rabs())) return 0; if (dot(b, c) < 0) return 2; if (dot(-b, c-b) < 0) return -2; return 0; } int ccw(P a, P b, P c) { return ccw(b-a, c-a); } int ccw(L l, P p) { return ccw(l.s, l.t, p); } P project(const L &l, const P &p) { P v = l.vec(); return l.s + v * (dot(v, p-l.s) / v.norm()); } bool insSL(const L &s, const L &l) { int a = ccw(l, s.s), b = ccw(l, s.t); return (a%2 == 0 || b%2 == 0 || a != b); } bool insSS(const L &s, const L &t) { int a = ccw(s, t.s), b = ccw(s, t.t); int c = ccw(t, s.s), d = ccw(t, s.t); if (a*b <= 0 && c*d <= 0) return true; return false; } D distLP(const L &l, const P &p) { return abs(cross(l.vec(), p-l.s)) / l.abs(); } D distSP(const L &s, const P &p) { P q = project(s, p); if (ccw(s, q) == 0) return (p - q).abs(); else return min((s.s - p).abs(), (s.t - p).abs()); } int crossLL(const L &l, const L &m, P &r) { D cr1 = cross(l.vec(), m.vec()), cr2 = cross(l.vec(), l.t - m.s); if (sgncrs(l.vec(), m.vec()) == 0) { r = l.s; if (sgncrs(l.vec(), l.t - m.s)) return 0; return -1; } r = m.s + m.vec() * (cr2 / cr1); return 1; } using Pol = V<P>; struct C { P p; D r; C(P _p = P(), D _r = D()) : p(_p), r(_r) {} }; //need Intersect/distLP, r.sはよりl.sに近い int crossCL(const C &c, const L &l, L &r) { D u = distLP(l, c.p); int si = sgn(u, c.r); if (si == 1) return 0; P v = project(l, c.p); P di = (si == 0) ? P(0, 0) : l.vec() * (sqrt(c.r*c.r - u*u) / l.abs()); r = L(v-di, v+di); if (si == 0) return 1; return 2; } // C(P(0, 0), r)とTri((0, 0), a, b)の共有面積 D area2CT(const C &c, const P &_a, const P &_b) { P a = _a - c.p, b = _b - c.p; D r = c.r; if (a == b) return 0; auto single = [&](P x, P y, bool tri) { if (tri) return cross(x, y); else return r * r * ((y * P(x.x, -x.y)).arg()); }; bool ia = sgn(a.abs(), r) != 1, ib = sgn(b.abs(), r) != 1; if (ia && ib) return single(a, b, true); D r2 = distSP(L(a, b), P(0, 0)); if (sgn(r, r2) != 1) return single(a, b, false); L l; assert(crossCL(C(P(0, 0), r), L(a, b), l) == 2); if (ia) l.s = l.t; else if (ib) l.t = l.s; assert(ccw(a, b, l.s) == 0); assert(ccw(a, b, l.t) == 0); return single(a, l.s, ia) + single(l.s, l.t, true) + single(l.t, b, ib); } // p, cの共有面積 D area2CPol(const C &c, const Pol &po) { D sm = 0; P a, b = po.back(); for (auto p: po) { a = b; b = p; sm += area2CT(c, a, b); } return sm; } int main() { cin.tie(0); ios::sync_with_stdio(false); cout << setprecision(20); int n; D r; cin >> n >> r; Pol pol; D ymi = 1e100, yma = -1e100; for (int i = 0; i < n; i++) { D x, y; cin >> x >> y; pol.push_back(P(x, y)); ymi = min(ymi, y); yma = max(yma, y); } auto calc = [&](D y) { D xmi = 1e100, xma = -1e100; P a, b = pol.back(); for (int i = 0; i < n; i++) { a = b; b = pol[i]; P p; if (crossLL(L(a, b), L(P(0, y), P(1, y)), p) == 0) continue; if (ccw(a, b, p) != 0) continue; xmi = min(xmi, p.x); xma = max(xma, p.x); } D lw = xmi, up = xma; for (int ph = 0; ph < 50; ph++) { D md1 = (lw+lw+up) / 3; D md2 = (lw+up+up) / 3; D z1 = area2CPol(C(P(md1, y), r), pol) / 2; D z2 = area2CPol(C(P(md2, y), r), pol) / 2; if (z1 < z2) { lw = md1; } else { up = md2; } } return area2CPol(C(P(lw, y), r), pol) / 2; }; D lw = ymi, up = yma; for (int ph = 0; ph < 50; ph++) { D md1 = (lw+lw+up) / 3; D md2 = (lw+up+up) / 3; if (calc(md1) < calc(md2)) { lw = md1; } else { up = md2; } } cout << calc(lw) << endl; return 0; }
#include<bits/stdc++.h> typedef long long int ll; typedef unsigned long long int ull; #define BIG_NUM 2000000000 #define HUGE_NUM 99999999999999999 #define MOD 1000000007 #define EPS 0.000000001 using namespace std; struct Point{ Point(double arg_x,double arg_y){ x = arg_x; y = arg_y; } Point(){ x = y = 0.0; } Point operator + (Point p){ return Point(x+p.x,y+p.y); } Point operator - (Point p){ return Point(x-p.x,y-p.y);} Point operator * (double a){ return Point(a*x,a*y); } Point operator / (double a){ return Point(x/a,y/a); } double abs(){ return sqrt(norm()); } double norm(){ return x*x + y*y; } bool operator<(const Point &p) const{ return x != p.x? x < p.x: y < p.y; } bool operator == (const Point &p) const{ return fabs(x-p.x) < EPS && fabs(y-p.y) < EPS; } double x,y; }; typedef Point Vector; typedef vector<Point> Polygon; struct Circle{ Point center; double r; }; struct Line{ Point p[2]; Line(Point p1,Point p2){ p[0] = p1; p[1] = p2; } Line(){ } }; int N; double r; double min_x,max_x,min_y,max_y; bool is_out[15]; Polygon POLYGON; double norm(Vector a){ return a.x*a.x+a.y*a.y; } double abs(Vector a){ return sqrt(norm(a)); } double cross(Vector a,Vector b){ return a.x*b.y-a.y*b.x; } double dot(Vector a,Vector b){ return a.x*b.x + a.y*b.y; } Point project(Line l,Point p){ Vector base = l.p[1]-l.p[0]; double r = dot(p-l.p[0],base)/norm(base); return l.p[0]+base*r; } //円と直線の交点を求める関数 vector<Point> getCrossPoints(Circle c,Line l){ vector<Point> ret; Vector pr = project(l,c.center); Vector e = (l.p[1]-l.p[0])/abs(l.p[1]-l.p[0]); double base; if(fabs(c.r*c.r-norm(pr-c.center)) < EPS){ base = 0; }else{ base = sqrt(c.r*c.r-norm(pr-c.center)); } ret.push_back(Point(pr+e*base)); ret.push_back(Point(pr-e*base)); return ret; } Point calc_minus(Point a,Point b){ Point ret; ret.x = a.x-b.x; ret.y = a.y-b.y; return ret; } double calc_len(Vector a){ return sqrt(a.x*a.x+a.y*a.y); } double calc_slope(Line A){ if(fabs(A.p[0].x-A.p[1].x) < EPS){ return DBL_MAX; }else if(fabs(A.p[0].y-A.p[1].y) < EPS){ return 0; }else{ return (A.p[0].y-A.p[1].y)/(A.p[0].x-A.p[1].x); } } //★★線分ではなく直線と点の距離★★ double getDistanceLP(Line l,Point p){ return fabs(cross(calc_minus(l.p[1],l.p[0]),calc_minus(p,l.p[0]))/calc_len(calc_minus(l.p[1],l.p[0]))); } //★★点と線分の距離★★ double getDistanceSP(Line l,Point p){ if(dot(calc_minus(l.p[1],l.p[0]),calc_minus(p,l.p[0])) < 0.0)return calc_len(calc_minus(p,l.p[0])); if(dot(calc_minus(l.p[0],l.p[1]),calc_minus(p,l.p[1])) < 0.0)return calc_len(calc_minus(p,l.p[1])); return getDistanceLP(l,p); } double calc_S(Polygon g){ int N = g.size(); double ret = 0; for(int i = 0; i < g.size(); i++){ ret += cross(g[i],g[(i+1)%N]); } return ret/2.0; } double calc_dist(Point A,Point B){ return sqrt((A.x-B.x)*(A.x-B.x)+(A.y-B.y)*(A.y-B.y)); } //交点を求める関数 Point calc_Cross_Point(double x1,double x2,double x3,double x4,double y1,double y2,double y3,double y4){ Point ret; ret.x = ((x2-x1)*(y3*(x4-x3)+x3*(y3-y4))-(x4-x3)*(y1*(x2-x1)+x1*(y1-y2)))/((y2-y1)*(x4-x3)-(y4-y3)*(x2-x1)); if(x1 != x2){ ret.y = ((y2-y1)*ret.x+y1*(x2-x1)+x1*(y1-y2))/(x2-x1); }else{ ret.y = ((y4-y3)*ret.x+y3*(x4-x3)+x3*(y3-y4))/(x4-x3); } return ret; } //インタフェース関数 Point calc_Cross_Point(Point a,Point b,Point c,Point d){ return calc_Cross_Point(a.x,b.x,c.x,d.x,a.y,b.y,c.y,d.y); } Point calc_Cross_Point(Line A,Line B){ if(getDistanceSP(B,A.p[0]) < EPS){ return A.p[0]; }else if(getDistanceSP(B,A.p[1]) < EPS){ return A.p[1]; }else if(getDistanceSP(A,B.p[0]) < EPS){ return B.p[0]; }else if(getDistanceSP(A,B.p[1]) < EPS){ return B.p[1]; } return calc_Cross_Point(A.p[0],A.p[1],B.p[0],B.p[1]); } //円とポリゴンの共通面積を求める double calc_common_S(Circle circle,Polygon polygon){ //それぞれの頂点が、円の内部にあるか否かを調べる for(int i = 0; i < N; i++){ double tmp_dist = calc_dist(polygon[i],circle.center); if(tmp_dist <= circle.r){ is_out[i] = false; //中 }else{ is_out[i] = true; //外 } } double ret = 0; for(int i = 0; i < N; i++){ Point left = polygon[i]; Point right = polygon[(i+1)%N]; Line tmp_line = Line(left,right); double tmp_dist = getDistanceSP(tmp_line,circle.center); if(is_out[i] == false && is_out[(i+1)%N] == false){ //両方中 Polygon tmp; tmp.push_back(circle.center); tmp.push_back(right); tmp.push_back(left); ret += calc_S(tmp); }else if(is_out[i] == true && is_out[(i+1)%N] == true){ //両方外 //printf("点%dと点%dは両方外\n",i,(i+1)%N); if(tmp_dist > circle.r){ //両方外かつ交点なし:扇形 Vector vec1 = left-circle.center; Vector vec2 = right-circle.center; double theta = acos(dot(vec1,vec2)/(abs(vec1)*abs(vec2))); ret += (r*r*theta)/2; }else{ //交点あり vector<Point> cross_points = getCrossPoints(circle,Line(left,right)); if(calc_dist(left,cross_points[1]) < calc_dist(left,cross_points[0])){ swap(cross_points[0],cross_points[1]); } //左側扇形 Vector vec1 = left-circle.center; Vector vec2 = cross_points[0]-circle.center; double theta = acos(dot(vec1,vec2)/(abs(vec1)*abs(vec2))); ret += (r*r*theta)/2; //三角形 Polygon tmp; tmp.push_back(circle.center); tmp.push_back(cross_points[1]); tmp.push_back(cross_points[0]); ret += calc_S(tmp); //右側扇形 Vector vec3 = cross_points[1]-circle.center; Vector vec4 = right-circle.center; double theta2 = acos(dot(vec3,vec4)/(abs(vec3)*abs(vec4))); ret += (r*r*theta2)/2; } }else{ if(is_out[i] == true){ //leftが外 vector<Point> cross_points = getCrossPoints(circle,Line(left,right)); //leftに近い方が交点 Point cross_point; if(calc_dist(left,cross_points[0]) < calc_dist(left,cross_points[1])){ cross_point = cross_points[0]; }else{ cross_point = cross_points[1]; } //左扇 Vector vec1 = left-circle.center; Vector vec2 = cross_point-circle.center; double theta = acos(dot(vec1,vec2)/(abs(vec1)*abs(vec2))); ret += (r*r*theta)/2; //三角形 Polygon tmp; tmp.push_back(circle.center); tmp.push_back(right); tmp.push_back(cross_point); ret += calc_S(tmp); }else{ //rightが外 vector<Point> cross_points = getCrossPoints(circle,Line(left,right)); //rightに近い方が交点 Point cross_point; if(calc_dist(right,cross_points[0]) < calc_dist(right,cross_points[1])){ cross_point = cross_points[0]; }else{ cross_point = cross_points[1]; } //三角形 Polygon tmp; tmp.push_back(circle.center); tmp.push_back(cross_point); tmp.push_back(left); ret += calc_S(tmp); //右扇 Vector vec1 = cross_point-circle.center; Vector vec2 = right-circle.center; double theta = acos(dot(vec1,vec2)/(abs(vec1)*abs(vec2))); ret += (r*r*theta)/2; } } } return ret; } int func(double x1,double y1,double x2, double y2, double xp, double yp){ double naiseki,norm1,norm2,gaiseki; norm1 = sqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1)); norm2 = sqrt((xp-x1)*(xp-x1)+(yp-y1)*(yp-y1)); naiseki = (xp-x1)*(x2-x1)+(yp-y1)*(y2-y1); gaiseki = (x2-x1)*(yp-y1)-(xp-x1)*(y2-y1); if(gaiseki > EPS){ return 1; }else if(gaiseki < -EPS){ return -1; } if(naiseki < -EPS){ return 2; } if(norm1 < norm2){ return -2; } return 0; } bool is_Cross(Line a,Line b){ if(func(a.p[0].x,a.p[0].y,a.p[1].x,a.p[1].y,b.p[0].x,b.p[0].y)* func(a.p[0].x,a.p[0].y,a.p[1].x,a.p[1].y,b.p[1].x,b.p[1].y) <= 0 && func(b.p[0].x,b.p[0].y,b.p[1].x,b.p[1].y,a.p[0].x,a.p[0].y)* func(b.p[0].x,b.p[0].y,b.p[1].x,b.p[1].y,a.p[1].x,a.p[1].y) <= 0){ return true; } return false; } double thirds_searchY(double X){ double L = max_y,R = min_y; //交点を持つy座標の範囲を求める Line line = Line(Point(X,-1000),Point(X,1000)); bool FLG = false; for(int i = 0; i < N; i++){ Line tmp = Line(POLYGON[i],POLYGON[(i+1)%N]); if(is_Cross(line,tmp)){ Point p = calc_Cross_Point(tmp,line); L = min(L,p.y); R = max(R,p.y); FLG = true; } } if(!FLG)return 0; for(int loop = 0; loop < 100; loop++){ double mid1 = (2.0*L+R)/3.0; double mid2 = (1.0*L+2.0*R)/3.0; Circle circle1,circle2; circle1.center.x = X; circle1.center.y = mid1; circle1.r = r; circle2.center.x = X; circle2.center.y = mid2; circle2.r = r; if(calc_common_S(circle1,POLYGON) > calc_common_S(circle2,POLYGON)){ R = mid2; }else{ L = mid1; } } Circle circle; circle.center.x = X; circle.center.y = (L+R)/2; circle.r = r; return calc_common_S(circle,POLYGON); } double thirds_searchX(){ double L = min_x,R = max_x; for(int loop = 0; loop < 100; loop++){ double mid1 = (2.0*L+R)/3.0; double mid2 = (1.0*L+2.0*R)/3.0; if(thirds_searchY(mid1) > thirds_searchY(mid2)){ R = mid2; }else{ L = mid1; } } return thirds_searchY((L+R)/2); } int main(){ scanf("%d %lf",&N,&r); min_x = BIG_NUM; min_y = BIG_NUM; max_x = -BIG_NUM; max_y = -BIG_NUM; for(int i = 0; i < N; i++){ double x,y; scanf("%lf %lf",&x,&y); min_x = min(min_x,x); min_y = min(min_y,y); max_x = max(max_x,x); max_y = max(max_y,y); POLYGON.push_back(Point(x,y)); } reverse(POLYGON.begin(),POLYGON.end()); printf("%.10lf\n",thirds_searchX()); return 0; }
#include <iostream> #include <complex> #include <vector> #include <cmath> #include <cstdio> #include <algorithm> #include <map> using namespace std; #define x1 jkflwjjkfjekjfe #define x2 fwekwfefekfje int iter = log(100 * 100 * 10000) / log(3) + 20; typedef complex<double> P; struct L{ P a,b; }; vector<double> ax,ay; vector<L> ls; double R,cx,cy; bool eq(double a,double b){ return fabs(a-b) < 1e-7; } bool eq2(double a,double b){ return fabs(a-b) < 1e-8; } pair<double,double> seg(double y){ double x1 = +1e5; double x2 = -1e5; for( auto &&l : ls){ if( eq(l.a.imag(),y) ){ x1 = min(x1,l.a.real()); x2 = max(x2,l.a.real()); } if( eq(l.b.imag(),y) ){ x1 = min(x1,l.b.real()); x2 = max(x2,l.b.real()); } if( l.a.imag() + 1e-7 < y and y < l.b.imag() - 1e-7 ){ P v = (l.b - l.a); P p = l.a + v * (y-l.a.imag()) / v.imag(); x1 = min(x1,p.real()); x2 = max(x2,p.real()); } } return {x1,x2}; } double len(pair<double,double> p){ if( p.first < p.second ) return p.second - p.first; return 0; } pair<double,double> merge(const pair<double,double> &a,const pair<double,double> &b){ return {max(a.first,b.first),min(a.second,b.second)}; } double g(double y){ if( R - abs(y-cy) < 1e-7 ) return 0; // for given y, compute the overlapped length of the circle and the polygon. double t = sqrt(R*R-(cy-y)*(cy-y)); pair<double,double> circle_seg = {cx-t,cx+t}; return len(merge(circle_seg,seg(y))); } double simpson(double l,double r){ return (r-l)/6*(g(l)+4*g((l+r)/2)+g(r)); } double integral(double l,double r,int k=5){ if( l >= r ) return 0; double m = (l+r) / 2; double A = simpson(l,m) + simpson(m,r); double B = simpson(l,r); if( k<=0 and eq2(A,B) ) return A; else return integral(l,m,k-1) + integral(m,r,k-1); } double f(double x,double y){ cx = x; cy = y; double ans = 0; for(int i = 0 ; i+1 < ay.size() ; i++){ ans += integral(max(cy-R,ay[i]),min(cy+R,ay[i+1])); } return ans; } double search2(double y){ double ans = 0; double l,r; tie(l,r) = seg(y); for(int i = 0 ; i < iter ; i++){ double a = (2*l+r) / 3; double b = (l+2*r) / 3; if( f(a,y) < f(b,y) ){ l = a; }else{ r = b; } } return f(l,y); } double search1(){ double ans = 0; double l = ay.front(), r = ay.back(); for(int i = 0 ; i < iter ; i++){ double a = (2*l+r) / 3; double b = (l+2*r) / 3; if( search2(a) < search2(b) ){ l = a; }else{ r = b; } } return search2(l); } int main(){ int n; cin >> n >> R; vector<P> g(n+1); for(int i = 0 ; i < n ; i++){ double x,y; cin >> x >> y; g[i] = P(x,y); ax.push_back(x); ay.push_back(y); } g[n] = g[0]; for(int i = 0 ; i < n ; i++){ ls.push_back({g[i],g[i+1]}); if( ls.back().a.imag() > ls.back().b.imag() ) swap(ls.back().a,ls.back().b); } sort(ax.begin(),ax.end()); sort(ay.begin(),ay.end()); ax.erase(unique(ax.begin(),ax.end()),ax.end()); ay.erase(unique(ay.begin(),ay.end()),ay.end()); //printf("%.10lf\n",f(0,0)); //return 0; printf("%.10lf\n",search1()); }
#include <bits/stdc++.h> using namespace std; using uint = unsigned int; template<class T> using V = vector<T>; using D = double; const D PI = acos(D(-1)), EPS = 1e-10; int sgn(D a) { return (abs(a) <= EPS) ? 0 : (a < 0 ? -1 : 1); } int sgn(D a, D b) { return sgn(a-b); } //relative sign // int rsgn(D a, D f) { // if (abs(a) <= f*EPS) return 0; // return (a < 0) ? -1 : 1; // } struct Pt2 { D x, y; Pt2(D _x = D(), D _y = D()) : x(_x), y(_y) {} Pt2 operator+(const Pt2 &r) const { return Pt2(x+r.x, y+r.y); } Pt2 operator-(const Pt2 &r) const { return Pt2(x-r.x, y-r.y); } Pt2 operator*(const Pt2 &r) const { return Pt2(x*r.x-y*r.y, x*r.y+y*r.x); } Pt2 operator*(const D &r) const { return Pt2(x*r, y*r); } Pt2 operator/(const D &r) const { return Pt2(x/r, y/r); } Pt2& operator+=(const Pt2 &r) { return *this=*this+r; } Pt2& operator-=(const Pt2 &r) { return *this=*this-r; } Pt2& operator*=(const Pt2 &r) { return *this=*this*r; } Pt2& operator*=(const D &r) { return *this=*this*r; } Pt2& operator/=(const D &r) { return *this=*this/r; } Pt2 operator-() const { return Pt2(-x, -y); } bool operator<(const Pt2 &r) const { return 2*sgn(x, r.x)+sgn(y, r.y)<0; } bool operator==(const Pt2 &r) const { return sgn((*this-r).rabs()) == 0; } D norm() const { return x*x + y*y; } D abs() const { return sqrt(norm()); } D rabs() const { return max(std::abs(x), std::abs(y)); } // robust abs D arg() const { return atan2(y, x); } pair<D, D> to_pair() const { return make_pair(x, y); } static Pt2 polar(D le, D th) { return Pt2(le*cos(th), le*sin(th)); } }; ostream& operator<<(ostream& os, const Pt2 &p) { return os << "P(" << p.x << ", " << p.y << ")"; } using P = Pt2; struct L { P s, t; L(P _s = P(), P _t = P()) : s(_s), t(_t) {} P vec() const { return t-s; } D abs() const { return vec().abs(); } D arg() const { return vec().arg(); } }; ostream& operator<<(ostream& os, const L &l) { return os << "L(" << l.s << ", " << l.t << ")"; } D cross(P a, P b) { return a.x*b.y - a.y*b.x; } D dot(P a, P b) { return a.x*b.x + a.y*b.y; } // cross(a, b) is too small? int sgncrs(P a, P b) { D cr = cross(a, b); if (abs(cr) <= (a.rabs() + b.rabs()) * EPS) return 0; return (cr < 0) ? -1 : 1; } // -2, -1, 0, 1, 2 : front, clock, on, cclock, back int ccw(P b, P c) { int s = sgncrs(b, c); if (s) return s; if (!sgn(c.rabs()) || !sgn((c-b).rabs())) return 0; if (dot(b, c) < 0) return 2; if (dot(-b, c-b) < 0) return -2; return 0; } int ccw(P a, P b, P c) { return ccw(b-a, c-a); } int ccw(L l, P p) { return ccw(l.s, l.t, p); } P project(const L &l, const P &p) { P v = l.vec(); return l.s + v * (dot(v, p-l.s) / v.norm()); } bool insSL(const L &s, const L &l) { int a = ccw(l, s.s), b = ccw(l, s.t); return (a%2 == 0 || b%2 == 0 || a != b); } bool insSS(const L &s, const L &t) { int a = ccw(s, t.s), b = ccw(s, t.t); int c = ccw(t, s.s), d = ccw(t, s.t); if (a*b <= 0 && c*d <= 0) return true; return false; } D distLP(const L &l, const P &p) { return abs(cross(l.vec(), p-l.s)) / l.abs(); } D distSP(const L &s, const P &p) { P q = project(s, p); if (ccw(s, q) == 0) return (p - q).abs(); else return min((s.s - p).abs(), (s.t - p).abs()); } int crossLL(const L &l, const L &m, P &r) { D cr1 = cross(l.vec(), m.vec()), cr2 = cross(l.vec(), l.t - m.s); if (sgncrs(l.vec(), m.vec()) == 0) { r = l.s; if (sgncrs(l.vec(), l.t - m.s)) return 0; return -1; } r = m.s + m.vec() * (cr2 / cr1); return 1; } using Pol = V<P>; struct C { P p; D r; C(P _p = P(), D _r = D()) : p(_p), r(_r) {} }; //need Intersect/distLP, r.sはよりl.sに近い int crossCL(const C &c, const L &l, L &r) { D u = distLP(l, c.p); int si = sgn(u, c.r); if (si == 1) return 0; P v = project(l, c.p); P di = (si == 0) ? P(0, 0) : l.vec() * (sqrt(c.r*c.r - u*u) / l.abs()); r = L(v-di, v+di); if (si == 0) return 1; return 2; } //need Intersect/distLP, r.sはよりl.sに近い int crossCS(const C &c, const L &s, L &l) { if (!crossCL(c, s, l)) return 0; bool f1 = ccw(s, l.s) == 0, f2 = ccw(s, l.t) == 0; if (f1 && f2) return 2; if (!f1 && !f2) return 0; if (f1) l.t = l.s; else l.s = l.t; return 1; } // C(P(0, 0), r)とTri((0, 0), a, b)の共有面積 D area2CT(const C &c, const P &_a, const P &_b) { P a = _a - c.p, b = _b - c.p; D r = c.r; if (a == b) return 0; auto single = [&](P x, P y, bool tri) { if (tri) return cross(x, y); else return r * r * ((y * P(x.x, -x.y)).arg()); }; bool ia = sgn(a.abs(), r) != 1, ib = sgn(b.abs(), r) != 1; if (ia && ib) return single(a, b, true); L l; if (!crossCS(C(P(0, 0), r), L(a, b), l)) return single(a, b, false); return single(a, l.s, ia) + single(l.s, l.t, true) + single(l.t, b, ib); } // p, cの共有面積 D area2CPol(const C &c, const Pol &po) { D sm = 0; P a, b = po.back(); for (auto p: po) { a = b; b = p; sm += area2CT(c, a, b); } return sm; } int main() { cin.tie(0); ios::sync_with_stdio(false); cout << setprecision(20); int n; D r; cin >> n >> r; Pol pol; D ymi = 1e100, yma = -1e100; for (int i = 0; i < n; i++) { D x, y; cin >> x >> y; pol.push_back(P(x, y)); ymi = min(ymi, y); yma = max(yma, y); } auto calc = [&](D y) { D xmi = 1e100, xma = -1e100; P a, b = pol.back(); for (int i = 0; i < n; i++) { a = b; b = pol[i]; P p; if (crossLL(L(a, b), L(P(0, y), P(1, y)), p) == 0) continue; if (ccw(a, b, p) != 0) continue; xmi = min(xmi, p.x); xma = max(xma, p.x); } D lw = xmi, up = xma; for (int ph = 0; ph < 30; ph++) { D md1 = (lw+lw+up) / 3; D md2 = (lw+up+up) / 3; D z1 = area2CPol(C(P(md1, y), r), pol) / 2; D z2 = area2CPol(C(P(md2, y), r), pol) / 2; if (z1 < z2) { lw = md1; } else { up = md2; } } return area2CPol(C(P(lw, y), r), pol) / 2; }; D lw = ymi, up = yma; for (int ph = 0; ph < 30; ph++) { D md1 = (lw+lw+up) / 3; D md2 = (lw+up+up) / 3; if (calc(md1) < calc(md2)) { lw = md1; } else { up = md2; } } cout << calc(lw) << endl; return 0; }
#include <bits/stdc++.h> using namespace std; using Real = double; using Point = complex< Real >; const Real EPS = 1e-8, PI = acos(-1); inline bool eq(Real a, Real b) { return fabs(b - a) < EPS; } Point operator*(const Point &p, const Real &d) { return Point(real(p) * d, imag(p) * d); } istream &operator>>(istream &is, Point &p) { Real a, b; is >> a >> b; p = Point(a, b); return is; } ostream &operator<<(ostream &os, Point &p) { os << fixed << setprecision(10) << p.real() << " " << p.imag(); } Point rotate(Real theta, const Point &p) { return Point(cos(theta) * p.real() - sin(theta) * p.imag(), sin(theta) * p.real() + cos(theta) * p.imag()); } Real radian_to_degree(Real r) { return (r * 180.0 / PI); } Real degree_to_radian(Real d) { return (d * PI / 180.0); } Real get_angle(const Point &a, const Point &b, const Point &c) { const Point v(b - a), w(c - b); Real alpha = atan2(v.imag(), v.real()), beta = atan2(w.imag(), w.real()); if(alpha > beta) swap(alpha, beta); Real theta = (beta - alpha); return min(theta, 2 * acos(-1) - theta); } namespace std { bool operator<(const Point &a, const Point &b) { return a.real() != b.real() ? a.real() < b.real() : a.imag() < b.imag(); } } struct Line { Point a, b; Line() = default; Line(Point a, Point b) : a(a), b(b) {} Line(Real A, Real B, Real C) // Ax + By = C { if(eq(A, 0)) a = Point(0, C / B), b = Point(1, C / B); else if(eq(B, 0)) b = Point(C / A, 0), b = Point(C / A, 1); else a = Point(0, C / B), b = Point(C / A, 0); } friend ostream &operator<<(ostream &os, Line &p) { return os << p.a << " to " << p.b; } friend istream &operator>>(istream &is, Line &a) { return is >> a.a >> a.b; } }; struct Segment : Line { Segment() = default; Segment(Point a, Point b) : Line(a, b) {} }; struct Circle { Point p; Real r; Circle() = default; Circle(Point p, Real r) : p(p), r(r) {} }; using Points = vector< Point >; using Polygon = vector< Point >; using Segments = vector< Segment >; using Lines = vector< Line >; using Circles = vector< Circle >; Real cross(const Point &a, const Point &b) { return real(a) * imag(b) - imag(a) * real(b); } Real dot(const Point &a, const Point &b) { return real(a) * real(b) + imag(a) * imag(b); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_1_C int ccw(const Point &a, Point b, Point c) { b = b - a, c = c - a; if(cross(b, c) > EPS) return +1; // "COUNTER_CLOCKWISE" if(cross(b, c) < -EPS) return -1; // "CLOCKWISE" if(dot(b, c) < 0) return +2; // "ONLINE_BACK" if(norm(b) < norm(c)) return -2; // "ONLINE_FRONT" return 0; // "ON_SEGMENT" } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_2_A bool parallel(const Line &a, const Line &b) { return eq(cross(a.b - a.a, b.b - b.a), 0.0); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_2_A bool orthogonal(const Line &a, const Line &b) { return eq(dot(a.a - a.b, b.a - b.b), 0.0); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_1_A Point projection(const Line &l, const Point &p) { double t = dot(p - l.a, l.a - l.b) / norm(l.a - l.b); return l.a + (l.a - l.b) * t; } Point projection(const Segment &l, const Point &p) { double t = dot(p - l.a, l.a - l.b) / norm(l.a - l.b); return l.a + (l.a - l.b) * t; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_1_B Point reflection(const Line &l, const Point &p) { return p + (projection(l, p) - p) * 2.0; } bool intersect(const Line &l, const Point &p) { return abs(ccw(l.a, l.b, p)) != 1; } bool intersect(const Line &l, const Line &m) { return abs(cross(l.b - l.a, m.b - m.a)) > EPS || abs(cross(l.b - l.a, m.b - l.a)) < EPS; } bool intersect(const Segment &s, const Point &p) { return ccw(s.a, s.b, p) == 0; } bool intersect(const Line &l, const Segment &s) { return cross(l.b - l.a, s.a - l.a) * cross(l.b - l.a, s.b - l.a) < EPS; } Real distance(const Line &l, const Point &p); bool intersect(const Circle &c, const Line &l) { return distance(l, c.p) <= c.r + EPS; } bool intersect(const Circle &c, const Point &p) { return abs(abs(p - c.p) - c.r) < EPS; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_2_B bool intersect(const Segment &s, const Segment &t) { return ccw(s.a, s.b, t.a) * ccw(s.a, s.b, t.b) <= 0 && ccw(t.a, t.b, s.a) * ccw(t.a, t.b, s.b) <= 0; } int intersect(const Circle &c, const Segment &l) { if(norm(projection(l, c.p) - c.p) - c.r * c.r > EPS) return 0; auto d1 = abs(c.p - l.a), d2 = abs(c.p - l.b); if(d1 < c.r + EPS && d2 < c.r + EPS) return 0; if(d1 < c.r - EPS && d2 > c.r + EPS || d1 > c.r + EPS && d2 < c.r - EPS) return 1; const Point h = projection(l, c.p); if(dot(l.a - h, l.b - h) < 0) return 2; return 0; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_7_A&lang=jp int intersect(Circle c1, Circle c2) { if(c1.r < c2.r) swap(c1, c2); Real d = abs(c1.p - c2.p); if(c1.r + c2.r < d) return 4; if(eq(c1.r + c2.r, d)) return 3; if(c1.r - c2.r < d) return 2; if(eq(c1.r - c2.r, d)) return 1; return 0; } Real distance(const Point &a, const Point &b) { return abs(a - b); } Real distance(const Line &l, const Point &p) { return abs(p - projection(l, p)); } Real distance(const Line &l, const Line &m) { return intersect(l, m) ? 0 : distance(l, m.a); } Real distance(const Segment &s, const Point &p) { Point r = projection(s, p); if(intersect(s, r)) return abs(r - p); return min(abs(s.a - p), abs(s.b - p)); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_2_D Real distance(const Segment &a, const Segment &b) { if(intersect(a, b)) return 0; return min({distance(a, b.a), distance(a, b.b), distance(b, a.a), distance(b, a.b)}); } Real distance(const Line &l, const Segment &s) { if(intersect(l, s)) return 0; return min(distance(l, s.a), distance(l, s.b)); } Point crosspoint(const Line &l, const Line &m) { Real A = cross(l.b - l.a, m.b - m.a); Real B = cross(l.b - l.a, l.b - m.a); if(eq(abs(A), 0.0) && eq(abs(B), 0.0)) return m.a; return m.a + (m.b - m.a) * B / A; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_2_C Point crosspoint(const Segment &l, const Segment &m) { return crosspoint(Line(l), Line(m)); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_7_D pair< Point, Point > crosspoint(const Circle &c, const Line l) { Point pr = projection(l, c.p); Point e = (l.b - l.a) / abs(l.b - l.a); if(eq(distance(l, c.p), c.r)) return {pr, pr}; double base = sqrt(c.r * c.r - norm(pr - c.p)); return {pr - e * base, pr + e * base}; } pair< Point, Point > crosspoint(const Circle &c, const Segment &l) { Line aa = Line(l.a, l.b); if(intersect(c, l) == 2) return crosspoint(c, aa); auto ret = crosspoint(c, aa); if(dot(l.a - ret.first, l.b - ret.first) < 0) ret.second = ret.first; else ret.first = ret.second; return ret; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_7_E pair< Point, Point > crosspoint(const Circle &c1, const Circle &c2) { Real d = abs(c1.p - c2.p); Real a = acos((c1.r * c1.r + d * d - c2.r * c2.r) / (2 * c1.r * d)); Real t = atan2(c2.p.imag() - c1.p.imag(), c2.p.real() - c1.p.real()); Point p1 = c1.p + Point(cos(t + a) * c1.r, sin(t + a) * c1.r); Point p2 = c1.p + Point(cos(t - a) * c1.r, sin(t - a) * c1.r); return {p1, p2}; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_7_F pair< Point, Point > tangent(const Circle &c1, const Point &p2) { return crosspoint(c1, Circle(p2, sqrt(norm(c1.p - p2) - c1.r * c1.r))); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_7_G Lines tangent(Circle c1, Circle c2) { Lines ret; if(c1.r < c2.r) swap(c1, c2); Real g = norm(c1.p - c2.p); if(eq(g, 0)) return ret; Point u = (c2.p - c1.p) / sqrt(g); Point v = rotate(PI * 0.5, u); for(int s : {-1, 1}) { Real h = (c1.r + s * c2.r) / sqrt(g); if(eq(1 - h * h, 0)) { ret.emplace_back(c1.p + u * c1.r, c1.p + (u + v) * c1.r); } else if(1 - h * h > 0) { Point uu = u * h, vv = v * sqrt(1 - h * h); ret.emplace_back(c1.p + (uu + vv) * c1.r, c2.p - (uu + vv) * c2.r * s); ret.emplace_back(c1.p + (uu - vv) * c1.r, c2.p - (uu - vv) * c2.r * s); } } return ret; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_3_B bool is_convex(const Polygon &p) { int n = (int) p.size(); for(int i = 0; i < n; i++) { if(ccw(p[(i + n - 1) % n], p[i], p[(i + 1) % n]) == -1) return false; } return true; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_4_A Polygon convex_hull(Polygon &p) { int n = (int) p.size(), k = 0; if(n <= 2) return p; sort(p.begin(), p.end()); vector< Point > ch(2 * n); for(int i = 0; i < n; ch[k++] = p[i++]) { while(k >= 2 && cross(ch[k - 1] - ch[k - 2], p[i] - ch[k - 1]) < 0) --k; } for(int i = n - 2, t = k + 1; i >= 0; ch[k++] = p[i--]) { while(k >= t && cross(ch[k - 1] - ch[k - 2], p[i] - ch[k - 1]) < 0) --k; } ch.resize(k - 1); return ch; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_3_C enum { OUT, ON, IN }; int contains(const Polygon &Q, const Point &p) { bool in = false; for(int i = 0; i < Q.size(); i++) { Point a = Q[i] - p, b = Q[(i + 1) % Q.size()] - p; if(a.imag() > b.imag()) swap(a, b); if(a.imag() <= 0 && 0 < b.imag() && cross(a, b) < 0) in = !in; if(cross(a, b) == 0 && dot(a, b) <= 0) return ON; } return in ? IN : OUT; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=1033 void merge_segments(vector< Segment > &segs) { auto merge_if_able = [](Segment &s1, const Segment &s2) { if(abs(cross(s1.b - s1.a, s2.b - s2.a)) > EPS) return false; if(ccw(s1.a, s2.a, s1.b) == 1 || ccw(s1.a, s2.a, s1.b) == -1) return false; if(ccw(s1.a, s1.b, s2.a) == -2 || ccw(s2.a, s2.b, s1.a) == -2) return false; s1 = Segment(min(s1.a, s2.a), max(s1.b, s2.b)); return true; }; for(int i = 0; i < segs.size(); i++) { if(segs[i].b < segs[i].a) swap(segs[i].a, segs[i].b); } for(int i = 0; i < segs.size(); i++) { for(int j = i + 1; j < segs.size(); j++) { if(merge_if_able(segs[i], segs[j])) { segs[j--] = segs.back(), segs.pop_back(); } } } } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=1033 vector< vector< int > > segment_arrangement(vector< Segment > &segs, vector< Point > &ps) { vector< vector< int > > g; int N = (int) segs.size(); for(int i = 0; i < N; i++) { ps.emplace_back(segs[i].a); ps.emplace_back(segs[i].b); for(int j = i + 1; j < N; j++) { const Point p1 = segs[i].b - segs[i].a; const Point p2 = segs[j].b - segs[j].a; if(cross(p1, p2) == 0) continue; if(intersect(segs[i], segs[j])) { ps.emplace_back(crosspoint(segs[i], segs[j])); } } } sort(begin(ps), end(ps)); ps.erase(unique(begin(ps), end(ps)), end(ps)); int M = (int) ps.size(); g.resize(M); for(int i = 0; i < N; i++) { vector< int > vec; for(int j = 0; j < M; j++) { if(intersect(segs[i], ps[j])) { vec.emplace_back(j); } } for(int j = 1; j < vec.size(); j++) { g[vec[j - 1]].push_back(vec[j]); g[vec[j]].push_back(vec[j - 1]); } } return (g); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_4_C Polygon convex_cut(const Polygon &U, Line l) { Polygon ret; for(int i = 0; i < U.size(); i++) { Point now = U[i], nxt = U[(i + 1) % U.size()]; if(ccw(l.a, l.b, now) != -1) ret.push_back(now); if(ccw(l.a, l.b, now) * ccw(l.a, l.b, nxt) < 0) { ret.push_back(crosspoint(Line(now, nxt), l)); } } return (ret); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_3_A Real area2(const Polygon &p) { Real A = 0; for(int i = 0; i < p.size(); ++i) { A += cross(p[i], p[(i + 1) % p.size()]); } return A; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_7_H Real area2(const Polygon &p, const Circle &c) { if(p.size() < 3) return 0.0; function< Real(Circle, Point, Point) > cross_area = [&](const Circle &c, const Point &a, const Point &b) { Point va = c.p - a, vb = c.p - b; Real f = cross(va, vb), ret = 0.0; if(eq(f, 0.0)) return ret; if(max(abs(va), abs(vb)) < c.r + EPS) return f; if(distance(Segment(a, b), c.p) > c.r - EPS) return c.r * c.r * arg(vb * conj(va)); auto u = crosspoint(c, Segment(a, b)); vector< Point > tot{a, u.first, u.second, b}; for(int i = 0; i + 1 < tot.size(); i++) { ret += cross_area(c, tot[i], tot[i + 1]); } return ret; }; Real A = 0; for(int i = 0; i < p.size(); i++) { A += cross_area(c, p[i], p[(i + 1) % p.size()]); } return A; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_4_B Real convex_diameter(const Polygon &p) { int N = (int) p.size(); int is = 0, js = 0; for(int i = 1; i < N; i++) { if(p[i].imag() > p[is].imag()) is = i; if(p[i].imag() < p[js].imag()) js = i; } Real maxdis = norm(p[is] - p[js]); int maxi, maxj, i, j; i = maxi = is; j = maxj = js; do { if(cross(p[(i + 1) % N] - p[i], p[(j + 1) % N] - p[j]) >= 0) { j = (j + 1) % N; } else { i = (i + 1) % N; } if(norm(p[i] - p[j]) > maxdis) { maxdis = norm(p[i] - p[j]); maxi = i; maxj = j; } } while(i != is || j != js); return sqrt(maxdis); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_5_A Real closest_pair(Points ps) { if(ps.size() <= 1) throw (0); sort(begin(ps), end(ps)); auto compare_y = [&](const Point &a, const Point &b) { return imag(a) < imag(b); }; vector< Point > beet(ps.size()); const Real INF = 1e18; function< Real(int, int) > rec = [&](int left, int right) { if(right - left <= 1) return INF; int mid = (left + right) >> 1; auto x = real(ps[mid]); auto ret = min(rec(left, mid), rec(mid, right)); inplace_merge(begin(ps) + left, begin(ps) + mid, begin(ps) + right, compare_y); int ptr = 0; for(int i = left; i < right; i++) { if(abs(real(ps[i]) - x) >= ret) continue; for(int j = 0; j < ptr; j++) { auto luz = ps[i] - beet[ptr - j - 1]; if(imag(luz) >= ret) break; ret = min(ret, abs(luz)); } beet[ptr++] = ps[i]; } return ret; }; return rec(0, (int) ps.size()); } int main() { int N, R; cin >> N >> R; Polygon ps(N); double ret = 0.0; auto check = [&](double x) { double vv = 0.0; double low = 1e9, high = -1e9; Line l = Line(Point(x, 0), Point(x, 1)); for(int i = 0; i < N; i++) { if(intersect(l, Segment(ps[i], ps[(i + 1) % N]))) { auto point = crosspoint(l, Segment(ps[i], ps[(i + 1) % N])); low = min(low, imag(point)); high = max(high, imag(point)); } } for(int i = 0; i < 100; i++) { double left = (low * 2 + high) / 3; double right = (low + high * 2) / 3; auto A = area2(ps, Circle(Point(x, left), R)); auto B = area2(ps, Circle(Point(x, right), R)); vv = max(vv, max(A, B)); if(A < B) low = left; else high = right; } ret = max(ret, vv); return (vv); }; double low = 1e9, high = -1e9; for(int i = 0; i < N; i++) { cin >> ps[i]; low = min(low, real(ps[i])); high = max(high, real(ps[i])); } for(int i = 0; i < 100; i++) { double left = (low * 2 + high) / 3; double right = (low + high * 2) / 3; if(check(left) < check(right)) low = left; else high = right; } cout << fixed << setprecision(10) << ret * 0.5 << endl; }
#include <bits/stdc++.h> using namespace std; using ll = long long; using ld = long double; using P = pair<int, int>; using vi = vector<int>; using vvi = vector<vector<int>>; using vll = vector<ll>; using vvll = vector<vector<ll>>; const ld eps = 1e-9; const ll MOD = 1000000007; const int INF = 1000000000; const ll LINF = 1ll<<50; template<typename T> void printv(const vector<T>& s) { for(int i=0;i<(int)(s.size());++i) { cout << s[i]; if(i == (int)(s.size())-1) cout << endl; else cout << " "; } } template<typename T1, typename T2> ostream& operator<<(ostream &os, const pair<T1, T2> p) { os << p.first << ":" << p.second; return os; } const bool comp (const P &p1, const P &p2) { if(p1.first == p2.first) { return p1.second < p2.second; } else { return p1.first > p2.first; } } P min(const P &p1, const P &p2) { if(comp(p1, p2)) return p1; else return p2; } void solve(int n) { vi p(n); int ma = 0; for(int i=0;i<n;++i) { cin >> p[i]; ma = max(ma, p[i]); } ma = 1000; vector<P> d(n*ma+1, {-INF, INF}); d[0] = {0, 0}; for(int i=0;i<n;++i) { int mod = p[i] % 1000; vector<P> dnxt(n*ma+1, {-INF, INF}); for(int j=0;j<=n*ma;++j) { if(d[j] == make_pair(-INF, INF)) continue; if(1 <= mod && mod <= 500) { dnxt[j+500-mod] = min(dnxt[j+500-mod], {d[j].first + 1, d[j].second + p[i]}); } else { dnxt[j] = min(dnxt[j], d[j]); if(mod == 0 && j >= 500) dnxt[j-500] = min(dnxt[j-500], {d[j].first + 1, d[j].second + p[i]}); if(mod != 0 && j >= mod - 500) dnxt[j-(mod - 500)] = min(dnxt[j - (mod - 500)], {d[j].first + 1, d[j].second + p[i]}); if(mod != 0) dnxt[j+1000-mod] = min(dnxt[j+1000-mod], {d[j].first, d[j].second + p[i]}); } } d = dnxt; } P ans = {-INF, INF}; for(int i=0;i<=n*ma;++i) { ans = min(ans, d[i]); } cout << ans.first << " " << ans.second << endl; } int main() { cin.tie(0); ios::sync_with_stdio(false); cout << fixed << setprecision(10); while(1) { int n; cin >> n; if(n == 0) break; solve(n); } }
#include <bits/stdc++.h> #include<iostream> #include<cstdio> #include<vector> #include<queue> #include<map> #include<cstring> #include<string> #include <math.h> #include<algorithm> // #include <boost/multiprecision/cpp_int.hpp> #include<functional> // #define int long long #define inf 1000000007 #define pa pair<int,int> #define ll long long #define pal pair<double,int> #define ppa pair<pa,int> #define ppap pair<int,pa> #define ssa pair<string,int> #define mp make_pair #define pb push_back #define EPS (1e-10) #define equals(a,b) (fabs((a)-(b))<EPS) using namespace std; //priority_queue<int, vector<int>, greater<int> > que; class Point{ public: double x,y; Point(double x=0,double y=0):x(x),y(y) {} Point operator + (Point p) {return Point(x+p.x,y+p.y);} Point operator - (Point p) {return Point(x-p.x,y-p.y);} Point operator * (double a) {return Point(x*a,y*a);} Point operator / (double a) {return Point(x/a,y/a);} double absv() {return sqrt(norm());} double norm() {return x*x+y*y;} bool operator < (const Point &p) const{ return x != p.x ? x<p.x: y<p.y; } bool operator == (const Point &p) const{ return fabs(x-p.x)<EPS && fabs(y-p.y)<EPS; } }; typedef Point Vector; struct Segment{ Point p1,p2; }; double hen(Vector a){ if(fabs(a.x)<EPS && a.y>0) return acos(0); else if(fabs(a.x)<EPS && a.y<0) return 3*acos(0); else if(fabs(a.y)<EPS && a.x<0) return 2*acos(0); else if(fabs(a.y)<EPS && a.x>0) return 0.0; else if(a.y>0) return acos(a.x/a.absv()); else return 2*acos(0)+acos(-a.x/a.absv()); } string itos( int i ) { ostringstream s ; s << i ; return s.str() ; } int gcd(int v,int b){ if(v>b) return gcd(b,v); if(v==b) return b; if(b%v==0) return v; return gcd(v,b%v); } double dot(Vector a,Vector b){ return a.x*b.x+a.y*b.y; } double cross(Vector a,Vector b){ return a.x*b.y-a.y*b.x; } double distans(double x1,double y1,double x2,double y2){ double rr=(x1-x2)*(x1-x2)+(y1-y2)*(y1-y2); return sqrt(rr); } /*} int pr[100010]; //int inv[100010]; int beki(int wa,int rr){ if(rr==0) return 1ll; if(rr==1) return wa; if(rr%2==1) return (beki(wa,rr-1)*wa)%inf; int zx=beki(wa,rr/2); return (zx*zx)%inf; } void gya(){ pr[0]=1; for(int i=1;i<100010;i++){ pr[i]=(pr[i-1]*i)%inf; } for(int i=0;i<100010;i++) inv[i]=beki(pr[i],inf-2); } */ //----------------kokomade tenpure------------ int n; int dp[101][540005]; //bool me[101][540005]={0}; signed main(){ int u=10000000; while(1){ cin>>n; if(n==0) break; int zx=-9000000; for(int i=0;i<=100;i++)for(int j=0;j<540005;j++){ dp[i][j]=zx; } dp[0][0]=0; for(int i=1;i<=n;i++){ int p,pq; cin>>p; pq=p; p%=1000; if(p==0) p+=1000; for(int j=0;j<540005;j++){ if(dp[i-1][j]==zx) continue; if(dp[i][j]<dp[i-1][j]) dp[i][j]=dp[i-1][j]; if(p>500){ // me[i][j+(1000-p)]=1; if(dp[i][j+(1000-p)]<dp[i-1][j]-pq) dp[i][j+(1000-p)]=dp[i-1][j]-pq; } else{ // me[i][j+(1000-p-500)]=1; if(dp[i][j+(500-p)]<dp[i-1][j]+u-pq) dp[i][j+(500-p)]=dp[i-1][j]+u-pq; } if(p>500){ if(j>=p+500-1000){ // me[i][j-(p-500)]=1; if(dp[i][j-(p-500)]<dp[i-1][j]+u-pq) dp[i][j-(p-500)]=dp[i-1][j]+u-pq; } } else{ if(j>=p+500){ // me[i][j-(p+500)]=1; if(dp[i][j-(p+500)]<dp[i-1][j]+u-pq) dp[i][j-(p+500)]=dp[i-1][j]+u-pq; } } } } int ans=zx; for(int j=0;j<540005;j++){ if(dp[n][j]==zx) continue; if(dp[n][j]>ans)ans=dp[n][j]; } if(ans%u!=0){ cout<<ans/u +1<<" "<<u-ans%u<<endl; } else{ cout<<ans/u<<" 0"<<endl; } } return 0; }
#include "bits/stdc++.h" using namespace std; typedef pair<int,int> P; P comp(P lhs,P rhs) { if(lhs.first>rhs.first) return lhs; else if(lhs.first==rhs.first && lhs.second<rhs.second) return lhs; else return rhs; } P dp[101][50001]; //i番目まで端数でj円持っているときの500の数と金額 int m[100]; //価格 P pay1000[100]; //1000円オンリーで払ったときにもらえる500ともらえる端数 P adjust[100]; //端数を調整したときに500を1もらうために必要な端数 int main() { while(1) { int n; cin>>n; if(n==0) break; for(int i=0;i<n;i++) { cin>>m[i]; int p=(7000-m[i])%1000; if(p>=500) pay1000[i]=P(1,p-500); else pay1000[i]=P(0,p); p=(m[i]+1000)%1000; if(p!=0) adjust[i]=P(1,(p+500)%1000); else adjust[i]=P(1,500); } //ここからdp fill(dp[0],dp[101],P(-1,-1)); dp[0][0]=P(0,0); for(int i=1;i<n+1;i++) { //cerr<<pay1000[i-1].first<<" "<<pay1000[i-1].second<<endl; //cerr<<adjust[i-1].first<<" "<<adjust[i-1].second<<endl; for(int j=0;j<50001;j++) { if(dp[i-1][j]!=P(-1,-1)) { dp[i][j]=comp(dp[i][j],dp[i-1][j]); //端数調整して買う場合 if(j>=adjust[i-1].second) { dp[i][j-adjust[i-1].second]=comp(dp[i][j-adjust[i-1].second], P(dp[i-1][j].first+adjust[i-1].first, dp[i-1][j].second+m[i-1])); } //1000円だけで買う場合 dp[i][j+pay1000[i-1].second]=comp(dp[i][j+pay1000[i-1].second], P(dp[i-1][j].first+pay1000[i-1].first, dp[i-1][j].second+m[i-1])); } } } P ans=P(0,0); for(int i=0;i<50001;i++) ans=comp(dp[n][i],ans); cout<<ans.first<<" "<<ans.second<<endl; } return 0; }
#include <bits/stdc++.h> using namespace std; #define _for(i,j,N) for(int i = (j);i < (N);i++) #define _rep(i,j,N) for(int i = (j);i <= (N);i++) #define ALL(x) x.begin(),x.end() #define PB push_back #define LL long long const int maxzeni = 10000; int dp[102][10001]; int pp[102]; int reals[102]; int money[102][10001]; void update2(int &a,int b,int &c,int d){ if(a < b){ a = b; c = d; } else if(a == b){ if(c > d || c < 0) c = d; } } void update(int i,int zeni,int c,int real){ int val = dp[i][zeni]; //cout << "i:"<<i << "zeni:"<<zeni << "reals:"<< real <<endl; update2(dp[i+1][zeni],val,money[i+1][zeni],money[i][zeni]); if(zeni - c >= 500){ update2(dp[i+1][zeni - c - 500],val+1,money[i+1][zeni - c - 500],money[i][zeni]+real); } if(1000 - c >= 500 && (1000 - c - 500+ zeni) <= maxzeni){ update2(dp[i+1][1000 - c - 500 + zeni],val+1,money[i+1][1000 - c - 500+zeni],money[i][zeni]+real); } else{ if(1000 + zeni - c >= 500 && 1000 + zeni - c <= maxzeni){ update2(dp[i+1][1000 + zeni - c - 500],val+1,money[i+1][1000 + zeni - c - 500],money[i][zeni]+real); } else{ update2(dp[i+1][1000 + zeni - c],val,money[i+1][1000 + zeni - c],money[i][zeni]+real); } } } int main() { int p; while(scanf("%d",&p)&&p){ memset(dp,-1,sizeof(dp)); memset(money,-1,sizeof(money)); _for(i,0,p) { scanf("%d",&pp[i]); reals[i] = pp[i]; pp[i] %= 1000; if(pp[i] == 0) pp[i] = 1000; } dp[0][0] = 0; money[0][0] = 0; _for(i,0,p){ _for(j,0,maxzeni){ if(dp[i][j] >= 0){ update(i,j,pp[i],reals[i]); } } } int maxcoin = 0; int min_cost = 0; _for(j,0,maxzeni){ if(dp[p][j] >= maxcoin){ //cout << j <<" "<< money[p][j] <<endl; if(dp[p][j] > maxcoin){ maxcoin = dp[p][j]; min_cost = money[p][j]; } else{ min_cost = min(min_cost,money[p][j]); } } } cout << maxcoin <<" "<<min_cost << endl; } return 0; }
#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef unsigned long long ull; typedef pair<ll, ll> P; typedef pair<ll ,P> P3; typedef pair<P ,P> PP; const ll MOD = ll(1e9+7); const int IINF = INT_MAX; const ll LLINF = LLONG_MAX; const int MAX_N = int(1e5 + 5); const double EPS = 1e-6; const int di[] = {0, 1, 0, -1}, dj[] = {1, 0, -1, 0}; #define REP(i, n) for (int i = 0; i < n; i++) #define REPR(i, n) for (int i = n; i >= 0; i--) #define SORT(v) sort((v).begin(), (v).end()) #define SORTR(v) sort((v).rbegin(), (v).rend()) #define ALL(v) (v).begin(), (v).end() int n, p[105], dp[2][105][500*60]; void solve(){ REP(i,2)REP(j,n+1) fill(dp[i][j],dp[i][j]+500*60,IINF); dp[0][0][0] = 0; for(int i=0;i<n;i++){ for(int j=0;j<=i;j++){ for(int k=0;k<=500*55;k++){ if(dp[i%2][j][k]==IINF)continue; int chg = (1000-p[i]%1000)%1000; if(chg < 500){ dp[(i+1)%2][j][k+chg] = min(dp[(i+1)%2][j][k+chg],dp[i%2][j][k]+p[i]); if(500-chg <= k){ dp[(i+1)%2][j+1][k+chg-500] = min(dp[(i+1)%2][j+1][k+chg-500],dp[i%2][j][k]+p[i]); } } else{ dp[(i+1)%2][j+1][min(k+chg-500,500*55)] = min(dp[(i+1)%2][j+1][min(k+chg-500,500*55)],dp[i%2][j][k]+p[i]); } dp[(i+1)%2][j][k] = min(dp[(i+1)%2][j][k],dp[i%2][j][k]); } } } int ma = 0, ans = 0; for(int i=1;i<=n;i++){ for(int j=0;j<=500*55;j++){ if(dp[n%2][i][j] < IINF){ if(i > ma){ ma = i; ans = dp[n%2][i][j]; } else if (i==ma){ ans = min(ans, dp[n%2][i][j]); } } } } cout << ma << " " << ans << endl; } int main() { while(cin >> n, n){ REP(i,n){ cin >> p[i]; } solve(); } return 0; }
#include <bits/stdc++.h> using namespace std; int dp[101][501][501]; int roundup(int v){ return (v + 999) / 1000 * 1000; } bool solve(){ int INF = 5000 * 1000; int n; cin >> n; if (n == 0) return true; vector<int> P(n); for (auto &p: P) cin >> p; for (auto &i: dp){ for (auto &j: i){ for (auto &k: j){ k = -INF; } } } int max_500 = 0; dp[0][0][0] = 0; for (int i = 0; i < n; i++){ for (int j = 0; j < 501; j++){ for (int k = 0; k < 501; k++){ if (dp[i][j][k] < 0) continue; dp[i + 1][j][k] = max(dp[i + 1][j][k], dp[i][j][k]); int change = min(dp[i][j][k], 999 - (roundup(P[i]) - P[i])); int pay = roundup(P[i]) + change; int next = dp[i][j][k] + roundup(P[i]) - P[i]; if (pay - P[i] >= 500){ dp[i + 1][j + roundup(P[i]) / 1000][k + 1] = max(dp[i + 1][j + roundup(P[i]) / 1000][k + 1], next - 500); max_500 = max(max_500, k + 1); } else dp[i + 1][j + roundup(P[i]) / 1000][k] = max(dp[i + 1][j + roundup(P[i]) / 1000][k] , next); } } } int ans = INF; for (int i = 0; i < 501; i++) ans = min(ans, i * 1000 - dp[n][i][max_500] - 500 * max_500); cout << max_500 << " " << ans << endl;; return false; } int main(){ while (true){ if (solve()) break; } }
#include <bits/stdc++.h> using namespace std; template<class T> T &chmax(T &a,const T &b){ return a = max(a,b); } int n,a[110]; using P = pair<int,int>; P dp[110][50010]; P operator+(const P &p1,const P &p2){ return P(p1.first + p2.first,p1.second + p2.second); } void solve(){ const int INF = 1e+9; for(int i = 0;i < n;i++) cin >> a[i]; for(int i = 0;i <= n;i++){ for(int j = 0;j <= n * 500;j++) dp[i][j] = P(-INF,-INF); } dp[0][0] = P(0,0); for(int i = 0;i < n;i++){ int b = (a[i] % 1000 ? a[i] % 1000 : 1000); for(int j = 0;j <= n * 500;j++){ chmax(dp[i + 1][j],dp[i][j]); if(j + 500 - b >= 0 && j + 500 - b <= n * 500) chmax(dp[i + 1][j + 500 - b],dp[i][j] + P(1,-a[i])); if(b > 500 && j + 1000 - b <= n * 500) chmax(dp[i + 1][j + 1000 - b],dp[i][j] + P(0,-a[i])); } } P ans(-INF,-INF); for(int i = 0;i <= n * 500;i++){ chmax(ans,dp[n][i]); } cout << ans.first << " " << -ans.second << endl; } signed main(){ while(cin >> n,n) solve(); }
#include<cstdio> #include<algorithm> using namespace std; typedef pair<int, int> PP; int N; int P[100]; PP dp[100][50000]; PP max(PP a, PP b){ if(a.first == b.first){ if(a.second > b.second){ return b; }else{ return a; } }else if(a.first >= b.first){ return a; }else{ return b; } } PP recur(int idx, int kozeni){ if(idx == N){ return make_pair(0, 0); } if(dp[idx][kozeni].first != -1){ return dp[idx][kozeni]; } PP ans = recur(idx + 1, kozeni); int nk = (1000 - P[idx] % 1000) % 1000; if(nk >= 500){ PP ans2 = recur(idx + 1, kozeni + nk - 500); ans = max(ans, make_pair(ans2.first + 1, ans2.second + P[idx])); }else{ PP ans2 = recur(idx + 1, kozeni + nk); ans = max(ans, make_pair(ans2.first, ans2.second + P[idx])); if(kozeni + nk >= 500){ ans2 = recur(idx + 1, kozeni + nk - 500); ans = max(ans, make_pair(ans2.first + 1, ans2.second + P[idx])); } } return dp[idx][kozeni] = ans; } int main(){ while(1){ scanf("%d", &N); if(!N) break; for(int i = 0; i < N; i++){ for(int j = 0; j < 50000; j++){ dp[i][j] = make_pair(-1, -1); } } for(int i = 0; i < N; i++){ scanf("%d", &P[i]); } PP ans = recur(0, 0); printf("%d %d\n", ans.first, ans.second); } }
#include<bits/stdc++.h> using namespace std; typedef pair<int, int> pii; pii max(pii a, pii b){ if(a.first > b.first){ return a; }else if(a.first < b.first){ return b; }else{ if(a.second > b.second){ return b; }else{ return a; } } } pii dp[111][50000]; int main(){ int n; while(std::cin >> n, n){ vector<int> shop(n); for (int i = 0; i < n; i++) std::cin >> shop[i]; for (int i = 0; i <= n; i++) { for (int j = 0; j < 50000; j++) { dp[i][j] = pii(-1e9, 0); } } dp[0][0] = pii(0, 0); for (int i = 0; i < n; i++) { for (int j = 0; j < 50000; j++) { dp[i + 1][j] = max(dp[i + 1][j], dp[i][j]); int tf = dp[i][j].first; int tc = dp[i][j].second; int five_hundred; int diff = (5000 - shop[i])%1000; if(j + diff >= 500) dp[i + 1][j + diff - 500] = max(dp[i + 1][j + diff - 500], pii(tf + 1, tc + shop[i])); else dp[i + 1][j + diff] = max(dp[i + 1][j + diff], pii(tf, tc + shop[i])); } } pii ans = pii(0, 0); for (int i = 0; i < 50000; i++) { ans = max(ans, dp[n][i]); } std::cout << ans.first << " " << ans.second << std::endl; } return 0; }
#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef vector<ll> vl; const ll INF = (1ll << 50); ll dp[101][502][101]; ll n; ll p[101]; int main(){ while(cin >> n){ if(n == 0) return 0; for(ll i = 0;i < n;i++) cin >> p[i]; for(ll i = 0;i <= 100;i++){ for(ll j = 0;j <= 501;j++){ for(ll k = 0;k <= 100;k++){ dp[i][j][k] = INF; } } } dp[0][0][0] = 0; for(ll i = 0;i < n;i++){ for(ll j = 0;j <= 500;j++){ for(ll k = 0;k <= 100;k++){ dp[i+1][j][k] = min(dp[i+1][j][k],dp[i][j][k]); if(p[i]%1000 <= 500 && p[i]%1000 > 0){ dp[i+1][j+(p[i]/1000)+1][k+1] = min(dp[i+1][j+(p[i]/1000)+1][k+1], dp[i][j][k]+p[i]); }else if(p[i]%1000 > 500){ ll nokori = (p[i]%1000) - 500; ll kozeni = j*1000-dp[i][j][k]-500*k; if(kozeni >= nokori){ dp[i+1][j+(p[i]/1000)+1][k+1] = min(dp[i+1][j+(p[i]/1000)+1][k+1], dp[i][j][k]+p[i]); }else{ dp[i+1][j+(p[i]/1000)+1][k] = min(dp[i+1][j+(p[i]/1000)+1][k], dp[i][j][k]+p[i]); } }else{ ll kozeni = j*1000-dp[i][j][k]-500*k; if(kozeni >= 500){ dp[i+1][j+(p[i]/1000)][k+1] = min(dp[i+1][j+(p[i]/1000)][k+1], dp[i][j][k]+p[i]); }else{ // dp[i+1][j+(p[i]/1000)][k] = min(dp[i+1][j+(p[i]/1000)][k], dp[i][j][k]); } } } } } // for(ll i = 0;i <= n;i++){ // for(ll j = 0;j <= 5;j++){ // for(ll k = 0;k <= 5;k++){ // cerr << dp[i][j][k] << " "; // } // cerr << endl; // } // cerr << endl; // } ll ans = 0; ll cost = INF; ll i = n; for(ll j = 0;j <= 500;j++){ for(ll k = 0;k <= 100;k++){ if(dp[i][j][k] != INF){ if(ans < k){ ans = k; cost = dp[i][j][k]; // cerr << j << " " << k << endl; }else if(ans == k){ cost = min(cost, dp[i][j][k]); } } } } cout << ans << " " << cost << endl; } }
#include <bits/stdc++.h> using namespace std; typedef pair<int,int> P; P dp[105][50005]; int p[100],n; void Max(P &a,P b){a=max(a,b);} int main(){ while(cin>>n&&n){ memset(dp,-1,sizeof(dp)); for(int i=0;i<n;i++)cin>>p[i]; dp[0][0] = P(0,0); for(int i=0;i<n;i++){ for(int j=0;j<500*n;j++){ if(dp[i][j]==P(-1,-1)) continue; int nf=dp[i][j].first,ns=dp[i][j].second-p[i]; Max(dp[i+1][j],dp[i][j]); if(p[i]%1000==0) {if(j>=500)Max(dp[i+1][j-500],P(nf+1,ns));} else if(p[i]%1000<500) Max(dp[i+1][j+500-p[i]%500],P(nf+1,ns)); else if(p[i]%500<=j) Max(dp[i+1][j-p[i]%500],P(nf+1,ns)); else Max(dp[i+1][j+500-p[i]%500],P(nf,ns)); } } P ans(0,0); for(int i=0;i<500*n;i++) Max(ans,dp[n][i]); cout<<ans.first<<" "<<-ans.second<<endl; } return 0; }
#include <bits/stdc++.h> using namespace std; #define DUMP(x) cerr << #x << "=" << x << endl #define DUMP2(x, y) cerr<<"("<<#x<<", "<<#y<<") = ("<<x<<", "<<y<<")"<< endl #define BINARY(x) static_cast<bitset<16> >(x) #define rep(i,n) for(int i=0;i<(int)(n);i++) #define REP(i,m,n) for (int i=m;i<(int)(n);i++) #define in_range(x, y, w, h) (0<=(int)(x) && (int)(x)<(int)(w) && 0<=(int)(y) && (int)(y)<(int)(h)) #define ALL(a) (a).begin(),(a).end() typedef long long ll; const int INF = 1e9; typedef pair<int, int> PII; int dx[4]={0, -1, 1, 0}, dy[4]={-1, 0, 0, 1}; int N; vector<int> P; PII dp[100][50000]; bool cmp (const PII &l, const PII &r) { if (l.first == r.first) return l.second > r.second; return l.first < r.first; } PII solve(int n, int x, int sum, int num) { if (n == N) return PII(0, 0); if (dp[n][x].first != -1) return dp[n][x]; PII res = PII(0, INF); // ???????????? res = max(res, solve(n+1, x, sum, num), cmp); // ?°????????????£????????? { int kozeni = (P[n] + 500) % 1000; if (kozeni <= x) { PII tmp = solve(n+1, x-kozeni, sum+P[n], num+1); tmp.first++; tmp.second += P[n]; res = max(res, tmp, cmp); } } // ?????????????????£????????? { int kozeni = (1000 - P[n]%1000)%1000; int get = 0; if (kozeni >= 500) { get = 1; kozeni -= 500; } PII tmp = solve(n+1, x+kozeni, sum+P[n], num+get); tmp.first += get; tmp.second += P[n]; res = max(res, tmp, cmp); } return dp[n][x] = res; } int main() { while (cin >> N, N) { fill(dp[0], dp[0]+100*50000, PII(-1, -1)); P.resize(N); rep(i, N) cin >> P[i]; PII ans = solve(0, 0, 0, 0); cout << ans.first << " " << ans.second << endl; } }
#include <iostream> #include <string> #include <vector> #include <tuple> #include <cassert> #define REP(i, n) for (int i = 0; i < (n); i ++) using namespace std; void chmax(int& x, int y) { if (x < y) x = y; } void chmin(int& x, int y) { if (x > y) x = y; } int main() { while(true) { int n; cin >> n; if (n == 0) break; vector<int> p(n); REP(i, n) cin >> p[i]; // dp[store][500][spend1000] vector<vector<vector<int>>> dp(n + 1, vector<vector<int>>(n + 1, vector<int>(601, -1))); dp[0][0][0] = 0; int maxcoin = 0; REP(pi, n) { int price = p[pi]; int oturi = 1000 - (price % 1000); int us = (price - 1) / 1000 + 1; if (oturi == 1000) oturi = 0; //cout << "pi: " << pi << " price: "<< price << " Use: " << us << " Oturi:" << oturi << endl; REP(i5, n) { REP(s, 600) { int hav = dp[pi][i5][s]; if (hav == -1) continue; //cout << "i5: " << i5 << " s: " << s << " hav : " << hav << endl; chmax(dp[pi + 1][i5][s], hav); // 買わない if (oturi >= 500) { //cout <<"MUST" << endl; chmax(dp[pi + 1][i5 + 1][s + us], hav + oturi - 500); chmax(maxcoin, i5 + 1); }else{ chmax(dp[pi + 1][i5][s + us], hav + oturi); //買う if (500 - oturi <= hav) { //cout <<"MORE BUY" << endl; chmax(dp[pi + 1][i5 + 1][s + us], hav - (500 - oturi)); //余計に出して買う chmax(maxcoin, i5 + 1); } } } } } int used = 100000000; cout << maxcoin << " "; REP(i, 601) { int hav = dp[n][maxcoin][i]; if (hav != -1) { //cout << "S: " << i << " - " << hav << endl; chmin(used, 1000 * i - hav - maxcoin * 500); } } cout << used << endl; } }
#pragma GCC optimize("Ofast", "unroll-loops") #include <bits/stdc++.h> using namespace std; int n; vector<int> p(101); bool input() { cin >> n; if (n == 0) return false; for (int i = 1; i <= n; ++i) cin >> p[i]; return true; } using pii = pair<int, int>; const int MAX_CHANGE = 100000; void update(pii& a, pii b) { if (a.first > b.first) return; if (a.first < b.first) a = b; else if (a.second > b.second) a = b; } void solve() { static vector<vector<pii>> dp(101, vector<pii>(MAX_CHANGE)); for (int j = 1; j < MAX_CHANGE; ++j) dp[0][j] = make_pair(-1000, 0); dp[0][0] = make_pair(0, 0); for (int i = 1; i <= n; ++i) { for (int j = 0; j < MAX_CHANGE; ++j) { dp[i][j] = dp[i - 1][j]; if (p[i] % 1000 > 500) { // p[i] に?000円支払う int change = 1000 - (p[i] % 1000); if (j >= change) { pii tmp = dp[i - 1][j - change]; tmp.second += p[i]; update(dp[i][j], tmp); } // p[i] に?000 + p[i] % 500円支払う int use = p[i] % 500; if (j + use < MAX_CHANGE) { pii tmp = dp[i - 1][j + use]; ++tmp.first; tmp.second += p[i]; update(dp[i][j], tmp); } } else { // p[i] に?000円支払う if (p[i] % 1000) { int change = 500 - (p[i] % 1000); if (j >= change) { pii tmp = dp[i - 1][j - change]; ++tmp.first; tmp.second += p[i]; update(dp[i][j], tmp); } } // p[i] に?000円 + おつりを用いる int use = (p[i] % 1000) + 500; if (j + use < MAX_CHANGE) { pii tmp = dp[i - 1][j + use]; ++tmp.first; tmp.second += p[i]; update(dp[i][j], tmp); } } } } pii res = { 0, 0 }; for (int j = 0; j < MAX_CHANGE; ++j) update(res, dp[n][j]); cout << res.first << " " << res.second << endl; } int main() { while (input()) solve(); return 0; }
#include <bits/stdc++.h> using namespace std; typedef pair<int,int> P; P dp[101][50001]; void Max(P &a,P b){a=max(a,b);} int main(){ int n,p[101]; while(cin>>n,n){ for(int i=0;i<n;i++)cin>>p[i]; memset(dp,-1,sizeof(dp)); dp[0][0]=P(0,0); for(int i=0;i<n;i++) for(int j=0;j<50000;j++){ if(dp[i][j]==P(-1,-1))continue; int coin=dp[i][j].first; int ncost=dp[i][j].second-p[i]; Max(dp[i+1][j],dp[i][j]); if(p[i]%1000<=500&&p[i]%1000)Max(dp[i+1][j+(1000-p[i]%1000)%500],P(coin+1,ncost)); if(p[i]%1000==0&&j>=500) Max(dp[i+1][j-500],P(coin+1,ncost)); if(p[i]%1000>500) { if(j>=p[i]%500)Max(dp[i+1][j-p[i]%500],P(coin+1,ncost)); else Max(dp[i+1][j+(500-p[i]%500)],P(coin,ncost)); } } P ans=P(0,0); for(int i=0;i<50000;i++)Max(ans,dp[n][i]); cout <<ans.first<<" "<<-ans.second<<endl; } return 0; }
#include<bits/stdc++.h> #define fi first #define se second typedef long long ll; using namespace std; pair<int,int> dp[2][200001]; int main(){ ios::sync_with_stdio(false); cin.tie(0); int n; while(cin>>n,n){ int a[201]; fill(a,a+201,0); for(int i=0;i<n;i++){ cin>>a[i]; } for(int i=0;i<=200000;i++)dp[0][i]=make_pair(-1,0); dp[0][0]=make_pair(0,0); for(int i=0;i<n;i++){ for(int j=0;j<=200000;j++)dp[(i+1)&1][j]=make_pair(-1,0); for(int j=0;j<=200000;j++){ if(dp[i&1][j].fi==-1)continue; int tmp=a[i]%1000; if(tmp<=500 && tmp>=1){ if(dp[(i+1)&1][j+500-tmp]<make_pair(dp[i&1][j].fi+1,dp[i&1][j].se-a[i])){ dp[(i+1)&1][j+500-tmp]=make_pair(dp[i&1][j].fi+1,dp[i&1][j].se-a[i]); } }else{ int pay=(tmp+500)%1000; dp[(i+1)&1][j]=max(dp[(i+1)&1][j],dp[i&1][j]); if(pay<=j){ if(dp[(i+1)&1][j-pay]<make_pair(dp[i&1][j].fi+1,dp[i&1][j].se-a[i])){ dp[(i+1)&1][j-pay]=make_pair(dp[i&1][j].fi+1,dp[i&1][j].se-a[i]); } } int pay2=(1000-tmp)%1000; if(dp[(i+1)&1][j+pay2]<make_pair(dp[i&1][j].fi,dp[i&1][j].se-a[i])){ dp[(i+1)&1][j+pay2]=make_pair(dp[i&1][j].fi,dp[i&1][j].se-a[i]); } } } } pair<int,int> ans=make_pair(0,0); for(int i=0;i<=200000;i++){ if(dp[n&1][i]>ans){ ans=make_pair(dp[n&1][i].fi,dp[n&1][i].se); } } cout<<ans.fi<<" "<<-ans.se<<endl; } return 0; }
#include <iostream> #include <iomanip> #include <cstdio> #include <string> #include <cstring> #include <deque> #include <list> #include <queue> #include <stack> #include <vector> #include <utility> #include <algorithm> #include <map> #include <set> #include <complex> #include <cmath> #include <limits> #include <cfloat> #include <climits> #include <ctime> #include <cassert> #include <numeric> #include <functional> using namespace std; #define rep(i,a,n) for(int (i)=(a); (i)<(n); (i)++) #define repq(i,a,n) for(int (i)=(a); (i)<=(n); (i)++) #define repr(i,a,n) for(int (i)=(a); (i)>=(n); (i)--) #define int long long int template<typename T> void chmax(T &a, T b) {a = max(a, b);} template<typename T> void chmin(T &a, T b) {a = min(a, b);} template<typename T> void chadd(T &a, T b) {a = a + b;} typedef pair<int, int> pii; typedef long long ll; int dx[] = {0, 0, 1, -1}; int dy[] = {1, -1, 0, 0}; constexpr ll INF = 1001001001001001LL; constexpr ll MOD = 1000000007LL; int N, P[110]; // dp[i][j] := i ???????????§???????????£???????°???? j ????????????????????¨?????? // 500 ??????????????§?????¨?????????????¶?????????????????°???? pii dp[110][50000]; signed main() { while(cin >> N, N) { rep(i,0,N) cin >> P[i]; rep(i,0,110) rep(j,0,50000) dp[i][j] = pii(-1, INF); dp[0][0] = pii(0, 0); rep(i,0,N) rep(j,0,50000) { if(dp[i][j].first == -1) continue; chmax(dp[i+1][j], dp[i][j]); int change = (1000 - (P[i] % 1000)) % 1000; int getcoin = (j + change >= 500); int next_money = j + change - 500 * getcoin; chmax(dp[i+1][next_money], pii(dp[i][j].first + getcoin, dp[i][j].second - P[i])); } pii ans(-1, INF); rep(i,0,50000) chmax(ans, dp[N][i]); printf("%lld %lld\n", ans.first, -ans.second); } return 0; }
#include "iostream" #include "climits" #include "list" #include "queue" #include "stack" #include "set" #include "functional" #include "algorithm" #include "string" #include "map" #include "iomanip" #include "cmath" using namespace std; const long long int MOD = 1000000007; long long int N, M, K, H, W, L, R; class weight { public: int coin; int pay; weight() { coin = -1; pay = -1; } bool operator < (const weight& w)const { if (coin < w.coin)return true; if (coin==w.coin&&pay > w.pay)return true; return false; } bool operator > (const weight& w)const { if (coin > w.coin)return true; if (coin==w.coin&&pay < w.pay)return true; return false; } }; int main() { ios::sync_with_stdio(false); cin.tie(0); cin >> N; while (N) { weight ans; vector<vector<weight>>dp(N + 1, vector<weight>(N * 999 + 1)); dp[0][0].coin = 0; dp[0][0].pay = 0; for (int i = 1; i <= N; i++) { cin >> M; for (int j = 0; j <= (i - 1) * 999; j++) { if (dp[i - 1][j].coin == -1) { continue; } weight box(dp[i - 1][j]); dp[i][j] = max(dp[i][j], box); box.coin++; box.pay += M; K = M % 1000; if (K&&K <= 500) { dp[i][j + 500 - K] = max(dp[i][j + 500 - K], box); if (j >= 500+K) { dp[i][j - 500 - K] = max(dp[i][j - 500 - K], box); } } else if (K) { if (j >= K - 500) { dp[i][j - K + 500] = max(dp[i][j - K + 500], box); } box.coin--; dp[i][j + 1000 - K] = max(dp[i][j + 1000 - K], box); } else { if (j >= 500) { dp[i][j - 500] = max(dp[i][j - 500], box); } } } } for (auto i : dp[N]) { if (i.coin != -1) { ans = max(ans, i); } } cout << ans.coin << " " << ans.pay << endl; cin >> N; } return 0; }
/* * D.cpp * * Created on: 2017/07/01 * Author: LitMc */ //#define MYDEBUG #include <bits/stdc++.h> #ifdef MYDEBUG #define dbp(x) cout<<#x<<": "<<x<<endl #define dbp2(x,y) cout<<#x<<","<<#y<<": "<<x<<","<<y<<endl #define dbp3(x,y,z) cout<<#x<<","<<#y<<","<<#z<<": "<<x<<","<<y<<","<<z<<endl #define dbp4(w,x,y,z) cout<<#w<<","<<#x<<","<<#y<<","<<#z<<": "<<w<<","<<x<<","<<y<<","<<z<<endl #define ifcin(x) std::ifstream cin(x) #else #define dbp(x) #define dbp2(x,y) #define dbp3(x,y,z) #define dbp4(w,x,y,z) #define ifcin(x) #endif #define ll long long #define ull unsigned long long #define all(x) x.begin(), x.end() #define rep(i, from, to) for(int i=from; i<to; ++i) #define REP(i, from, to) for(int i=from; i<=to; ++i) #define EPS = 1e-14; using std::vector; using std::cout; using std::cin; using std::endl; using std::max; using std::min; using std::swap; using std::string; using std::fill; using std::pair; using std::sort; using std::reverse; using std::pair; using std::greater; using std::priority_queue; using std::ostream; template<typename T> ostream& operator<<(ostream& out, const vector<vector<T> >& v) { for (size_t i = 0; i < v.size(); ++i) { out << v[i] << endl; } return out; } template<typename T> ostream& operator<<(ostream& out, const vector<T>& v) { out << "["; size_t last = v.size() - 1; for (size_t i = 0; i < v.size(); ++i) { out << v[i]; if (i != last) { out << ","; } } out << "]"; return out; } typedef pair<int, int> P; bool cmp(const P &p1, const P &p2) { if (p1.first == p2.first) { return p1.second > p2.second; } else { return p1.first < p2.first; } } static const int MAX_N = 102; static const int MAX_E = 1000 * MAX_N; //10^5 int n; int p[MAX_N]; P dp[MAX_N][MAX_E]; //P ch[MAX_N][MAX_E]; //??????????????¨ //dp[i][k]: k????°?????????????????????¶?????§???i????????\????????????????????£?????????????????????????????§??? //dp[1][0]: ?¬?????????? //dp[n+1][*]: ?????????(0???, 0???) void init() { rep(i,0,MAX_N) { p[i] = 0; rep(j,0,MAX_E) { dp[i][j] = P(0, 0); } } } //ex: 900 //p: 400 //1900????????? //1000 = (400+1000-1)/1000 //900: ex //1900 - 400 = 1500 //%1000????????¨500, 1???get //?????? //base: (p + 1000 - 1) / 1000 : 1000???????????§?????????????????? //?????????????????£????????¨?????????: ex //????????????: base + ex //????????????: ret = (base+ex) - p //????????????500??????????????°: ret%1000 //?????????????????????: p //500????????????????????????????????£???: ret - ((ret%1000) / 500) * 500 //100?????????????????????, ?°????700??? //1000 + 700 - 100 = 1600 //1600%1000 = 600 //600/500 = 1 //?????£???: 1600 - 1*500 = 1100 //1700????????£???+1100???(600???????????????) //????±???????????????£????????????p???????????????????????????????????£????????????????????£????????? //??????price??????1000???????????§??????????????????????????? int only1000(int &price) { return ((price + 1000 - 1) / 1000) * 1000; } void doDP() { rep(k,0,MAX_E) { dp[n + 1][k] = P(0, 0); } for (int i = n; i >= 1; --i) { int base = only1000(p[i]); int pay, ret, get; //get: 500??????????????????????????°(0???1) rep(ex,0, MAX_E-1000) //1??????1000?????\???????°???????????????\???????????¨????????? { P nobuy, buy1000, try500; //???????????§??????????????¢????????§??????3???(????????????, ?°??????????, 500????????????)w //???????????? nobuy = dp[i + 1][ex]; //?????? // ?°?????????£??????????????? pay = base; ret = pay - p[i]; get = ret / 500; ret -= get * 500; //500??????????????????????????????????¶?????????? buy1000 = dp[i + 1][ret + ex]; //?°?????????????????????£????????§???????¶???? buy1000.first += get; buy1000.second += p[i]; // int ret1000 = ret; // 500????????????????????? int usedEx = 0; pay = base; ret = pay - p[i]; if (ret >= 500) { //500??????????°?????????¢??????????????? usedEx = 0; get = ret / 500; ret -= get * 500; } else if (ret + ex >= 500) { //?°???????????????°500?????????????????§?????? usedEx = 500 - ret; pay += usedEx; ret = pay - p[i]; //??????500?????????????????? get = ret / 500; ret -= get * 500; } else { //1000???????????§?????£???????°????????????£??????500??????????????§????????? usedEx = 0; } try500 = dp[i + 1][ret + ex - usedEx]; try500.first += get; try500.second += p[i]; P best = max(buy1000, try500, cmp); best = max(best, nobuy, cmp); // if (best == nobuy) { // ch[i][ex] = P(i + 1, ex); // } else if (best == buy1000) { // ch[i][ex] = P(i + 1, ret1000); // } else if (best == try500) { // ch[i][ex] = P(i + 1, ret); // } dp[i][ex] = best; } } } //void trace() { //???????????????????????°??¨ // int i = 1; // int ex = 0; // REP(t,1,4) // { // dbp4(i, ex, dp[i][ex].first, dp[i][ex].second); // P next = ch[i][ex]; // i = next.first; // ex = next.second; // } //} void solve() { while (cin >> n, n) { init(); REP(i,1,n) { cin >> p[i]; } doDP(); cout << dp[1][0].first << " " << dp[1][0].second << endl; } } int main() { solve(); }
#include <stdio.h> #include <iostream> #include <algorithm> #include <vector> using namespace std; #define fi first #define sc second #define mp make_pair pair<int,int> dp[105][50005]; int n,p[105]; void chh(pair<int,int> &a,pair<int,int> &b){ if(a.fi < b.fi) a = b; else if(a.fi == b.fi) a.sc = min(a.sc,b.sc); } int main(){ while(1){ cin>>n; if(!n) return 0; for(int i=1;i<=n;i++) cin>>p[i]; for(int i=0;i<105;i++) for(int j=0;j<50005;j++) dp[i][j] = mp(-10000,100000000); dp[0][0] = mp(0,0); for(int i=0;i<n;i++){ for(int j=0;j<50005;j++){ if(dp[i][j].fi < 0) continue; //cout <<i << " " <<j<< endl; if(dp[i+1][j].fi < dp[i][j].fi) dp[i+1][j] = dp[i][j]; else if(dp[i+1][j].fi == dp[i][j].fi) dp[i+1][j].sc = min(dp[i+1][j].sc,dp[i][j].sc); if(p[i+1]%1000 == 0){ if(j>=500){ pair<int,int> Q=mp(dp[i][j].fi+1,dp[i][j].sc+p[i+1]) ; chh(dp[i+1][j-500],Q); } } else if(p[i+1]%1000 <= 500){ pair<int,int> Q=mp(dp[i][j].fi+1,dp[i][j].sc+p[i+1]) ; chh(dp[i+1][j+500-(p[i+1]%1000)],Q); } else{ if(j+500-(p[i+1]%1000)>=0){ pair<int,int> Q=mp(dp[i][j].fi+1,dp[i][j].sc+p[i+1]) ; chh(dp[i+1][j+500-(p[i+1]%1000)],Q); } pair<int,int> Q=mp(dp[i][j].fi,dp[i][j].sc+p[i+1]) ; chh(dp[i+1][j+1000-(p[i+1]%1000)],Q); } } } pair<int,int> ans = mp(-10000,100000000); for(int i=0;i<=n;i++){ for(int j=0;j<50005;j++){ if(ans.fi < dp[i][j].fi) ans = dp[i][j]; else if(ans.fi == dp[i][j].fi) ans.sc = min(ans.sc,dp[i][j].sc); }} cout <<ans.fi<<" " << ans.sc << endl; } }
#include <bits/stdc++.h> using namespace std; typedef pair<int,int> P; P dp[101][50001]; void Max(P &a,P b){a=max(a,b);} int main(){ int n,p[101]; while(cin>>n,n){ for(int i=0;i<n;i++)cin>>p[i]; memset(dp,-1,sizeof(dp)); dp[0][0]=P(0,0); for(int i=0;i<n;i++) for(int j=0;j<50000;j++){ if(dp[i][j]==P(-1,-1))continue; int coin=dp[i][j].first, ncost=dp[i][j].second-p[i]; Max(dp[i+1][j],dp[i][j]); if(p[i]%1000<500&&p[i]%1000)Max(dp[i+1][j+(500-p[i]%500)],P(coin+1,ncost)); if(p[i]%1000==0&&j>=500) Max(dp[i+1][j-500],P(coin+1,ncost)); if(p[i]%1000>=500) { if(j>=p[i]%500)Max(dp[i+1][j-p[i]%500],P(coin+1,ncost)); else Max(dp[i+1][j+(500-p[i]%500)],P(coin,ncost)); } } P ans=P(0,0); for(int i=0;i<50000;i++)Max(ans,dp[n][i]); cout <<ans.first<<" "<<-ans.second<<endl; } return 0; }
#include<bits/stdc++.h> using namespace std; const int INF = 1 << 30; bool cmp(pair< int, int > a, pair< int, int > b) { if(a.first != b.first) return(a.first > b.first); return(a.second < b.second); } int main() { int N, p[100]; while(scanf("%d", &N), N) { for(int i = 0; i < N; i++) { scanf("%d", &p[i]); } pair< int, int > dp[2][50001]; fill_n(*dp, 2 * 50001, make_pair(-INF, INF)); pair< int, int > *now = dp[0], *nxt = dp[1]; now[0] = {0, 0}; int reach = 0; for(int i = 0; i < N; i++) { int mod = p[i] % 1000; if(1 <= mod && mod <= 500) { int rev = 1000 - mod - 500; reach += rev; for(int j = reach; j >= rev; j--) { nxt[j] = min(nxt[j], {now[j - rev].first + 1, now[j - rev].second + p[i]}, cmp); } } else { int rev = (1000 - mod) % 1000; int need = (mod + 500) % 1000; reach += max(rev, need); for(int j = reach; j >= 0; j--) { nxt[j] = min(nxt[j], now[j], cmp); } for(int j = reach; j >= rev; j--) { nxt[j] = min(nxt[j], {now[j - rev].first, now[j - rev].second + p[i]}, cmp); } for(int j = need; j <= reach; j++) { nxt[j - need] = min(nxt[j - need], {now[j].first + 1, now[j].second + p[i]}, cmp); } } swap(now, nxt); } auto p = *min_element(now, now + 50000, cmp); printf("%d %d\n", p.first, p.second); } }
#include <iostream> #include <vector> #include <algorithm> #include <cmath> #include <string> #include <deque> #include <utility> #include <set> #include <queue> #include <functional> #define REP(i, n) FOR(i, 0, n) #define FOR(i, a, b) for(int i = int(a); i < int(b); ++i) #define RREP(i, n) RFOR(i, 0, n) #define RFOR(i, a, b) for(int i = int(b) - 1; i >= int(a); --i) #define CHMAX(a, b) a = (a < b ? b : a) constexpr double EPS = 1e-7; using PAIR = std::pair<int, int>; PAIR dp[102][49901]; // dp[i][j] = i番目まで見て小銭をj円持ってる時の(最大500円枚数, そのときの最小消費金額) signed main() { while (true) { int n; std::cin >> n; if (n == 0) break; std::vector<int> p(n); REP(i, n) std::cin >> p[i]; REP(i, n + 1) REP(j, 49901) dp[i][j] = PAIR(-1, 0); dp[0][0] = PAIR(0, 0); REP(i, n) REP(j, 49901) { if (dp[i][j].first == -1) continue; CHMAX(dp[i + 1][j], dp[i][j]); if (p[i] % 1000 > 500) { CHMAX(dp[i + 1][j + 1000 - p[i] % 1000], PAIR(dp[i][j].first, dp[i][j].second - p[i])); if (p[i] % 1000 - 500 <= j) { CHMAX(dp[i + 1][j - (p[i] % 1000 - 500)], PAIR(dp[i][j].first + 1, dp[i][j].second - p[i])); } } else if (p[i] % 1000 == 0) { if (j >= 500) { CHMAX(dp[i + 1][j - 500], PAIR(dp[i][j].first + 1, dp[i][j].second - p[i])); } } else { CHMAX(dp[i + 1][j + 500 - p[i] % 1000], PAIR(dp[i][j].first + 1, dp[i][j].second - p[i])); } } PAIR ans(-1, 0); REP(j, 49901) CHMAX(ans, dp[n][j]); std::cout << ans.first << " " << -ans.second << "\n"; } return 0; }
#include <iostream> #include <cstdlib> #include <algorithm> using namespace std; #define INF 100000000 #define OTU 5000 int d[101][OTU][2],oturi,otusum; bool otu(int p){ int j=0; while(p>=10000)p-=10000; while(p>=1000)p-=1000; while(p>=500){ p-=500; j++; } oturi=500-p; if(!p)return j%2+1; return j%2; } int main() { while(1){ int n,p[102]; cin>>n; if(!n)return 0; for(int i=0;i<n;i++){ cin>>p[i+1]; } otusum=1; for(int sum=0;sum<101;sum++) for(int j=0;j<OTU;j++){ d[sum][j][0]=INF; d[sum][j][1]=INF; } d[0][0][0]=0; for(int i=1;i<=n;i++){ otusum+=500; otusum=min(otusum,OTU); if(p[i]%1000==0){ for(int j=0;j<otusum-500;j++){ d[0][j][i%2]=d[0][j][(i-1)%2]; for(int sum=1;sum<=i;sum++) d[sum][j][i%2]=min(d[sum][j][(i-1)%2],d[sum-1][j+500][(i-1)%2]+p[i]); } for(int j=otusum-500;j<otusum;j++) for(int sum=0;sum<=i;sum++)d[sum][j][i%2]=d[sum][j][(i-1)%2]; continue; } if(otu(p[i])){ for(int j=0;j<oturi;j++){ d[0][j][i%2]=d[0][j][(i-1)%2]; for(int sum=1;sum<=i;sum++) d[sum][j][i%2]=min(d[sum-1][j+500-oturi][(i-1)%2]+p[i],d[sum][j][(i-1)%2]); } for(int j=oturi;j<otusum-500+oturi;j++){ d[0][j][i%2]=min(d[0][j][(i-1)%2],d[0][j-oturi][(i-1)%2]+p[i]); for(int sum=1;sum<=i;sum++) d[sum][j][i%2]=min(d[sum][j-oturi][(i-1)%2]+p[i],min(d[sum-1][j+500-oturi][(i-1)%2]+p[i],d[sum][j][(i-1)%2])); } for(int j=otusum-500+oturi;j<otusum;j++){ d[0][j][i%2]=min(d[0][j][(i-1)%2],d[0][j-oturi][(i-1)%2]+p[i]); for(int sum=1;sum<=i;sum++) d[sum][j][i%2]=min(d[sum][j-oturi][(i-1)%2]+p[i],d[sum][j][(i-1)%2]); } } else{ for(int j=0;j<oturi;j++){ d[0][j][i%2]=d[0][j][(i-1)%2]; for(int sum=1;sum<=i;sum++) d[sum][j][i%2]=d[sum][j][(i-1)%2]; } for(int j=oturi;j<otusum;j++){ d[0][j][i%2]=d[0][j][(i-1)%2]; for(int sum=1;sum<=i;sum++) d[sum][j][i%2]=min(d[sum-1][j-oturi][(i-1)%2]+p[i],d[sum-1][j][(i-1)%2]+p[i]); } } // int ans=INF; //for(int sum=100;sum>=0;sum--){ // for(int j=0;j<1000;j++){ // ans=min(d[sum][j][i%2],ans); // if(d[sum][j][i%2]<INF) //cout<<"i "<<i<<" sum "<<sum<<" ans "<<ans<<" oturi "<<j<<endl; //} //if(ans<INF){ // cout<<"I  "<<i<<" sum "<<sum<<" ans "<<ans<<endl; //break; // } //} } int ans=INF; for(int sum=100;sum>=0;sum--){ for(int j=0;j<OTU;j++){ ans=min(d[sum][j][n%2],ans); } if(ans<INF){ cout<<sum<<" "<<ans<<endl; break; } } } }
#include <bits/stdc++.h> #define FOR(i,a,b) for(int i=(a);i<(b);i++) #define REP(i,n) FOR(i,0,n) using namespace std; const int INF = 1e7; typedef pair<int,int> P; int main(){ int n; while(cin >> n, n){ vector<vector<P>> dp(n+1,vector<P>(55000,P(0,-INF))); dp[0][0]=P(0,0); for(int i=0;i<n;i++){ int p; cin >> p; for(int j=0;j<=50000;j++){ if(dp[i][j].second<=-INF) continue; dp[i+1][j]=max(dp[i+1][j], dp[i][j]); int fee=(p+999)/1000*1000; int back=fee-p; int get= back+j>=500 ? 1 : 0; int rest=(back+j)-get*500; //cout << fee << " " << back << " " << get << " " << rest << endl; dp[i+1][rest]=max(dp[i+1][rest], P(dp[i][j].first+get,dp[i][j].second-p)); } } P ans=P(0,-INF); for(int i=0;i<50000;i++) ans=max(ans,dp[n][i]); cout << ans.first << " " << -ans.second << endl; } return 0; }
#include <bits/stdc++.h> using namespace std; int main() { int N; while (cin >> N, N) { vector<vector<pair<int, int>>>dp(N + 1, vector<pair<int,int>>(101000, make_pair(INT_MIN / 6, INT_MAX / 6))); dp[0][0] = make_pair(0, 0); for (int i = 0; i < N; i++) { int p; cin >> p; int q = p; int num1000 = p / 1000; p %= 1000; // 500???????????°???????????´??? for (int j = 0; j < 100000 - p; j++) { if (dp[i + 1][j + (1000 - p) % 1000].first < dp[i][j].first || (dp[i + 1][j + (1000 - p) % 1000].first == dp[i][j].first && dp[i + 1][j + (1000 - p) % 1000].second > dp[i][j].second + q) ) { dp[i + 1][j + (1000 - p) % 1000].first = dp[i][j].first; dp[i + 1][j + (1000 - p) % 1000].second = dp[i][j].second + q; } } // 500????????????????????´??? if (p == 0) { for (int j = 500 ; j < 100000; j++) { if (dp[i + 1][j - 500].first < dp[i][j].first + 1 || (dp[i + 1][j - 500].first == dp[i][j].first + 1 && dp[i + 1][j - 500].second > dp[i][j].second + q)) { dp[i + 1][j - 500].first = dp[i][j].first + 1; dp[i + 1][j - 500].second = dp[i][j].second + q; } } } else if (p >= 500) { for (int j = p - 500 ; j < 100000; j++) { if (dp[i + 1][j + 500 - p].first < dp[i][j].first + 1 || (dp[i + 1][j + 500 - p].first == dp[i][j].first + 1 && dp[i + 1][j + 500 - p].second > dp[i][j].second + q)) { dp[i + 1][j + 500 - p].first = dp[i][j].first + 1; dp[i + 1][j + 500 - p].second = dp[i][j].second + q; } } } else { for (int j = 0; j < 100000; j++) { if (dp[i + 1][j + 500 - p].first < dp[i][j].first + 1 || (dp[i + 1][j + 500 - p].first == dp[i][j].first + 1 && dp[i + 1][j + 500 - p].second > dp[i][j].second + q)) { dp[i + 1][j + 500 - p].first = dp[i][j].first + 1; dp[i + 1][j + 500 - p].second = dp[i][j].second + q; } } } // ????????????????????´??? for (int j = 0; j < 100000; j++) { if (dp[i + 1][j].first < dp[i][j].first || (dp[i + 1][j].first == dp[i][j].first && dp[i + 1][j].second > dp[i][j].second)) { dp[i + 1][j] = dp[i][j]; } } } pair<int,int>ans = make_pair(INT_MIN, INT_MAX / 6); for (int j = 0; j < 101000; j++) { if (ans.first < dp[N][j].first || (ans.first == dp[N][j].first && ans.second > dp[N][j].second)) { ans = dp[N][j]; } } cout<<ans.first<<" "<<ans.second<<endl; } }
#include<bits/stdc++.h> using namespace std; using Int = long long; template<typename T1,typename T2> inline void chmin(T1 &a,T2 b){if(a>b) a=b;} template<typename T1,typename T2> inline void chmax(T1 &a,T2 b){if(a<b) a=b;} //INSERT ABOVE HERE signed main(){ int n; while(cin>>n,n){ vector<int> ps(n); for(int i=0;i<n;i++) cin>>ps[i]; const int MAX = 600; const int INF = 1e9; vector< vector<int> > dp(n+1,vector<int>(MAX,INF)); dp[0][0]=0; for(int p:ps){ int q=p%1000; for(int i=n-1;i>=0;i--){ for(int j=MAX-1;j>=0;j--){ if(dp[i][j]==INF) continue; int coin=j*1000-dp[i][j]-i*500; assert(coin>=0); int k=(p+999)/1000; // get 500 yen if((q==0&&500<=coin)||(0<q&&q<=500)||(500<q&&q%500<=coin)) chmin(dp[i+1][j+k],dp[i][j]+p); // no 500 yen chmin(dp[i][j+k],dp[i][j]+p); } } } for(int i=n;i>=0;i--){ int res=INF; for(int j=0;j<MAX;j++) chmin(res,dp[i][j]); if(res==INF) continue; cout<<i<<" "<<res<<endl; break; } } return 0; }
#include<bits/stdc++.h> #define fi first #define se second typedef long long ll; using namespace std; pair<int,int> dp[2][200001]; int main(){ ios::sync_with_stdio(false); cin.tie(0); int n; while(cin>>n,n){ int a[201]; fill(a,a+201,0); for(int i=0;i<n;i++){ cin>>a[i]; } for(int i=0;i<=200000;i++)dp[0][i]=make_pair(-1,0); dp[0][0]=make_pair(0,0); for(int i=0;i<n;i++){ for(int j=0;j<=200000;j++)dp[(i+1)&1][j]=make_pair(-1,0); for(int j=0;j<=200000;j++){ if(dp[i&1][j].fi==-1)continue; int tmp=a[i]%1000; if(tmp<=500 && tmp>=1) dp[(i+1)&1][j+500-tmp]=max(make_pair(dp[i&1][j].fi+1,dp[i&1][j].se-a[i]),dp[(i+1)&1][j+500-tmp]); else{ int pay=(tmp+500)%1000; dp[(i+1)&1][j]=max(dp[(i+1)&1][j],dp[i&1][j]); if(pay<=j) dp[(i+1)&1][j-pay]=max(make_pair(dp[i&1][j].fi+1,dp[i&1][j].se-a[i]),dp[(i+1)&1][j-pay]); int pay2=(1000-tmp)%1000; dp[(i+1)&1][j+pay2]=max(make_pair(dp[i&1][j].fi,dp[i&1][j].se-a[i]),dp[(i+1)&1][j+pay2]); } } } pair<int,int> ans=make_pair(0,0); for(int i=0;i<=200000;i++){ if(dp[n&1][i]>ans){ ans=make_pair(dp[n&1][i].fi,dp[n&1][i].se); } } cout<<ans.fi<<" "<<-ans.se<<endl; } return 0; }
// Ryo Kamoi // #define DEBUG #include<iostream> #include<math.h> #include<vector> #include<string> #include<algorithm> #include<map> #include<queue> using namespace std; #define REP(i, n) for(int i=0; i<n; i++) typedef pair<int, int> pii; typedef long long ll; typedef pair<ll, ll> pll; int INF = 1000000000; int n; int p[101]; int res_[101]; int rt_[101]; pii dp[500*100+1]; pii prevdp[500*100+1]; int main(){ while(1) { cin >> n; if (n==0) break; p[0] = INF; // not used REP(i, n) { cin >> p[i+1]; } REP(k, 500*n+1) { prevdp[k] = pii(0, INF); dp[k] = pii(0, INF); } prevdp[0] = pii(0, 0); for(int i=1; i<=n; i++) { REP(k, 500*n+1) { int res = p[i] % 1000; int rt = 1000 - res; if (rt == 1000) { res = 1000; rt = 0; } dp[k] = prevdp[k]; if (rt >= 500) { if (k>=(rt-500)) { pii prev = prevdp[k-(rt-500)]; if (prev.second >= INF) continue; if (dp[k].first == prev.first+1) { dp[k] = pii(prev.first+1, min(dp[k].second, prev.second+p[i])); } else if (dp[k].first < prev.first+1) { dp[k] = pii(prev.first+1, prev.second+p[i]); } } } else { if (k<=500*n-(res-500)) { pii prev = prevdp[k+(res-500)]; if (prev.second < INF) { if (dp[k].first < prev.first + 1) { dp[k].first = prev.first+1; dp[k].second = prev.second + p[i]; } else if (dp[k].first == prev.first + 1) { dp[k].second = min(dp[k].second, prev.second+p[i]); } } } if (k>=rt) { pii prev = prevdp[k-rt]; if (prev.second < INF) { if (dp[k].first == prev.first) { dp[k].second = min(dp[k].second, prev.second + p[i]); } else if (dp[k].first < prev.first) { dp[k].first = prev.first; dp[k].second = prev.second + p[i]; } } } } } REP(k, 500*n+1) { prevdp[k] = dp[k]; } } int maxnum = 0; int price; REP(k, 500*n+1) { if (dp[k].second >= INF) { continue; } if (dp[k].first > maxnum) { maxnum = dp[k].first; price = dp[k].second; } else if (dp[k].first == maxnum) { price = min(price, dp[k].second); } } cout << maxnum << " " << price << endl; } }
//#pragma GCC optimize("Ofast,unroll-loops") //#pragma GCC target("avx") #include <bits/stdc++.h> using namespace std; const int INF = 1e9; typedef pair<int, int> i_i; vector<i_i> Prev(100001), Next(100001); int main() { while(true) { int n; cin >> n; if(n == 0) break; for(int i = 0; i <= 100000; i++) { Prev[i] = {-INF,0}; Next[i] = {-INF,0}; } Prev[0] = {0, 0}; for(int i = 1; i <= n; i++) { int p; cin >> p; int nowchange = 1000 - ((p + 999) % 1000 + 1); //cerr << "P:" << p << endl; for(int change = 0; change <= 100000; change++) { /* for(int num = 0; num <= i; num++) { Next[change][num] = Prev[change][num]; if(nowchange >= 500) { if(change - nowchange + 500 >= 0 && num - 1 >= 0) { Next[change][num] = min(Next[change][num], Prev[change - nowchange + 500][num-1] + p); } } else { if(change - nowchange >= 0) { Next[change][num] = min(Next[change][num], Prev[change - nowchange][num] + p); } if(change + 500 - nowchange <= 1000 * i && num - 1 >= 0) { Next[change][num] = min(Next[change][num], Prev[change + 500 - nowchange][num-1] + p); } } } } */ Next[change] = Prev[change]; if(nowchange >= 500) { if(change - nowchange + 500 >= 0) { i_i tmp = Prev[change-nowchange+500]; tmp.second -= p; tmp.first++; Next[change] = max(Next[change], tmp); } } else { if(change - nowchange >= 0) { i_i tmp = Prev[change-nowchange]; tmp.second -= p; Next[change] = max(Next[change], tmp); } if(change + 500 - nowchange <= 100000) { i_i tmp = Prev[change + 500 - nowchange]; tmp.second -= p; tmp.first++; Next[change] = max(Next[change], tmp); } } } swap(Next, Prev); } /* int ansnum = 0; int ansval = 0; for(int change = 0; change <= 100000; change++) { for(int num = 0; num <= 100; num++) { if(Prev[change][num] < INF) { if(num > ansnum) { ansval = Prev[change][num]; ansnum = num; } else if(num == ansnum && ansval > Prev[change][num]) { ansval = Prev[change][num]; } } } } */ i_i ans = {0, 0}; for(int change = 0; change <= 100000; change++) { ans = max(ans, Prev[change]); } cout << ans.first << " " << -ans.second << endl; } }
#include <iostream> #include <iomanip> #include <string> #include <vector> #include <algorithm> #include <numeric> #include <map> #include <set> #include <cstdio> #include <cstring> #include <cmath> #include <bitset> #include <climits> #define REP(i,n) for (int i=0;i<(n);i++) #define FOR(i,a,b) for (int i=(a);i<(b);i++) #define RREP(i,n) for (int i=(n)-1;i>=0;i--) #define RFOR(i,a,b) for (int i=(a)-1;i>=(b);i--) #define ll long long #define ull unsigned long long int dx[4] = {1, 0, -1, 0}; int dy[4] = {0, 1, 0, -1}; const int INF = 1e9; const int MOD = 1e9 + 7; using namespace std; const int MAXN = 500003; pair<int,int> maxa(pair<int,int> a, int f,int s,pair<int,int> b){ if(f)a.first++; a.second+=s; if(a.first > b.first)return a; else if(a.first == b.first){ if(a.second < b.second)return a; else return b; }else return b; } int main(){ cin.tie(0); ios::sync_with_stdio(false); int n; while(cin>>n,n){ vector<int> p(n); REP(i,n)cin>>p[i]; pair<int,int> dp[2][MAXN + 503]; fill(dp[0],dp[2],make_pair(0,INF));// num of 500 and imamade ni tukatta okane dp[1][0] = make_pair(0,0); REP(i,n){ fill(dp[i&1],dp[i&1] + MAXN,make_pair(0,INF));// num of 500 and imamade ni tukatta okane for(int j = MAXN;j >= 0;j--){ if(p[i] % 1000 <= 500 && p[i] % 1000 > 0 && (dp[(i+1)&1][j].second != INF || j==0) ){ dp[i&1][j + (5000-p[i])%500] = maxa(dp[(i+1)&1][j],1,p[i],dp[i&1][j + (5000-p[i])%500]); //toriaezu 1000(+500) }else{ if(p[i] %1000 > 0 && dp[(i+1)&1][j + p[i]%500].second != INF){ dp[i&1][j] = maxa(dp[(i+1)&1][j + p[i]%500],1,p[i],dp[i&1][j]); }//1000n + iikanjino if(p[i] %1000 == 0 && dp[(i+1)&1][j + 500].second != INF){ dp[i&1][j] = maxa(dp[(i+1)&1][j + 500],1,p[i],dp[i&1][j]); }// 1000n + 500 if(dp[(i+1)&1][j].second != INF || j==0)//toriaezu 1000(not +500) dp[i&1][j + (5000-p[i])%500] = maxa(dp[(i+1)&1][j],0,p[i],dp[i&1][j + (5000-p[i])%500]); } dp[i&1][j] = maxa(dp[i&1][j],0,0,dp[(i+1)&1][j]); } } pair<int,int> ans = make_pair(0,0); for(int j = MAXN + 500;j >= 0;j--){ ans = maxa(dp[(n-1)&1][j],0,0,ans); } cout << ans.first << ' ' << ans.second << endl; } return 0; }
#include<bits/stdc++.h> using namespace std; const int INF = 1 << 30; bool cmp(pair< int, int > a, pair< int, int > b) { if(a.first != b.first) return(a.first > b.first); return(a.second < b.second); } int main() { int N, p[100]; while(scanf("%d", &N), N) { for(int i = 0; i < N; i++) { scanf("%d", &p[i]); } pair< int, int > dp[2][50001]; fill_n(*dp, 2 * 50001, make_pair(-INF, INF)); pair< int, int > *now = dp[0], *nxt = dp[1]; now[0] = {0, 0}; int reach = 0; for(int i = 0; i < N; i++) { int mod = p[i] % 1000; if(1 <= mod && mod <= 500) { int rev = 1000 - mod - 500; reach += rev; for(int j = reach; j >= rev; j--) { nxt[j] = min(nxt[j], {now[j - rev].first + 1, now[j - rev].second + p[i]}, cmp); } } else { int rev = (1000 - mod) % 1000; int need = (mod + 500) % 1000; reach += max(rev, need); for(int j = reach; j >= 0; j--) { nxt[j] = min(nxt[j], now[j], cmp); } for(int j = reach; j >= rev; j--) { nxt[j] = min(nxt[j], {now[j - rev].first, now[j - rev].second + p[i]}, cmp); } for(int j = need; j <= reach; j++) { nxt[j - need] = min(nxt[j - need], {now[j].first + 1, now[j].second + p[i]}, cmp); } } swap(now, nxt); for(int j = 0; j <= reach; j++) nxt[j] = {-INF, INF}; } auto p = *min_element(now, now + 50000, cmp); printf("%d %d\n", p.first, p.second); } }
#include <bits/stdc++.h> // dp[i][500yen][num_1000yen] := remain ([i] is deleted) int dp[128][512]; int n; int P[128]; void init() { for(int j = 0; j < 128; ++j) { for(int k = 0; k < 512; ++k) { dp[j][k] = -1; } } } int main() { for(;;) { init(); scanf("%d", &n); if( n == 0 ) break; for(int i = 0; i < n; ++i) { scanf("%d", &P[i]); } dp[0][0] = 0; for(int i = 0; i < n; ++i) { for(int j = n-1; j >= 0; --j) { for(int k = 512 - 1; k >= 0; --k) { if( dp[j][k] == -1 ) continue; int n1kyen = (P[i] + 999) / 1000; int rem = dp[j][k] + n1kyen * 1000 - P[i]; int next_num500yen = j + (rem >= 500 ? 1 : 0); int next_num1kyen = k + n1kyen; int next_rem = rem >= 500 ? rem - 500 : rem; int& next = dp[next_num500yen][next_num1kyen]; next = std::max(next, next_rem); } } } int res = (1 << 28); int max = -1; for(int j = n; j >= 0; --j) { for(int k = 0; k < 512; ++k) { if( dp[j][k] == -1 ) continue; int cost = k * 1000 - 500 * j - dp[j][k]; res = std::min(res, cost); } if( res != (1 << 28) ) { max = j; break; } } printf("%d %d\n", max, res); } return 0; }
#include <bits/stdc++.h> using namespace std; typedef pair<int,int> P; int N; void solve() { vector<int> shop(N); for (auto& i : shop) cin >> i; vector<int> diff(N); for (int i = 0; i < N; i++) { int d = shop[i] % 1000; if (d == 0) diff[i] = 500; else if (d < 500) diff[i] = 0; else diff[i] = d - 500; } vector<vector<P> > dp(N + 1, vector<P>(500 * N + 1, P(-1, 0))); dp[0][0] = P(0, 0); for (int i = 0; i < N; i++) { for (int j = 0; j <= 500 * i; j++) { auto coin = dp[i][j]; if (coin.first == - 1) continue; dp[i+1][j] = max(dp[i+1][j], coin); if (diff[i] == 0) { P ncoin = P(coin.first + 1, coin.second - shop[i]); int f = j + 500 - (shop[i] % 1000); dp[i+1][f] = max(dp[i+1][f], ncoin); } else { if (diff[i] <= j) { P ncoin = P(coin.first + 1, coin.second - shop[i]); int f = j - diff[i]; dp[i+1][f] = max(dp[i+1][f], ncoin); } P pcoin = P(coin.first, coin.second - shop[i]); int f_ = j + (shop[i] % 1000 ? 1000 - shop[i] % 1000 : 0); dp[i+1][f_] = max(dp[i+1][f_], pcoin); } } } P ans(0, 0); for (auto p : dp[N]) { ans = max(ans, p); } cout << ans.first << " " << -ans.second << endl; } int main() { while (cin >> N, N) solve(); return 0; }
#include <bits/stdc++.h> using namespace std; const int MAX = 500; int main() { ios::sync_with_stdio(false), cin.tie(0); int n; while (cin >> n, n) { vector<vector<int>> dp(MAX + 1, vector<int>(n + 1, -1)); dp[0][0] = 0; for (int i = 0; i < n; i++) { int p; cin >> p; for (int j = MAX; j >= 0; j--) { for (int k = n; k >= 0; k--) if (dp[j][k] != -1) { int val = (p + 999) / 1000; if (p % 1000 != 0 && p % 1000 <= 500) { dp[j + val][k + 1] = max(dp[j + val][k + 1], dp[j][k] + val * 1000 - p - 500); } else { dp[j + val][k] = max(dp[j + val][k], dp[j][k] + val * 1000 - p); if (val * 1000 - p + dp[j][k] >= 500) { dp[j + val][k + 1] = max(dp[j + val][k + 1], dp[j][k] + val * 1000 - p - 500); } } } } } int cnt = 0, sum = 0; for (int i = 0; i <= MAX; i++) { for (int j = 0; j <= n; j++) if (dp[i][j] != -1) { if (j > cnt) { cnt = j; sum = i * 1000 - j * 500 - dp[i][j]; } else if (j == cnt) { sum = min(sum, i * 1000 - j * 500 - dp[i][j]); } } } cout << cnt << ' ' << sum << endl; } return 0; }
#include "bits/stdc++.h" using namespace std; typedef long long ll; typedef pair<int,int> P; const double EPS = 1e-12; const int INF = numeric_limits<int>::max()/2; const int MOD = 1e9+7; struct State{ int count,price; State(int count, int price): count(count),price(price){} }; bool operator < (const State &e, const State &f){ return e.count!=f.count ? e.count < f.count : e.price>f.price; } int main(){ cin.tie(0); ios::sync_with_stdio(false); int n; while(cin>>n,n){ vector<int> p(n+1); for(int i=1;i<=n;i++) cin>>p[i]; vector<vector<State>> dp(n+1,vector<State>(66666,State(-1,0))); dp[0][0]=State(0,0); for(int i=0;i<n;i++){ for(int j=0;j<=50000;j++){ int cnt=dp[i][j].count,pri=dp[i][j].price; if(cnt<0) continue; dp[i+1][j]=max(dp[i+1][j],dp[i][j]); int r=(1000-p[i+1]%1000)%1000; dp[i+1][j+r]=max(dp[i+1][j+r],State(cnt,pri+p[i+1])); if(j+r>=500) dp[i+1][(j+r)-500]=max(dp[i+1][(j+r)-500],State(cnt+1,pri+p[i+1])); } } State res=dp[n][0]; for(int i=1;i<=50000;i++) res=max(res,dp[n][i]); cout<<res.count<<" "<<res.price<<endl; } }