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#include <bits/stdc++.h> using namespace std; struct item { string name; char type; int size; int param; bool operator<(const item &sec) const { return type < sec.type; } } arr[1005]; int q1, q2, q3; struct man { string name, home; int tough; bool operator<(const man &sec) const { return tough > sec.tough; } }; man r1[1005]; man r2[1005]; man r3[1005]; void output(string name) { for (int i = 0; i < q1; i++) { if (r1[i].home == name) { cout << r1[i].name << " "; } } for (int i = 0; i < q2; i++) { if (r2[i].home == name) { cout << r2[i].name << " "; } } for (int i = 0; i < q3; i++) { if (r3[i].home == name) { cout << r3[i].name << " "; } } } int main() { int n, m, space = 0; cin >> n; for (int i = 0; i < n; i++) { string s; int a, d, o; cin >> arr[i].name >> s >> a >> d >> o >> arr[i].size; space += arr[i].size; if (s == "weapon") { arr[i].type = 0; arr[i].param = a; } else if (s == "armor") { arr[i].type = 1; arr[i].param = d; } else if (s == "orb") { arr[i].type = 2; arr[i].param = o; } else { throw "Wrong format Exception"; } } cin >> m; for (int i = 0; i < m; i++) { string name; string type; int tough; string home; cin >> name >> type >> tough >> home; if (type == "gladiator") { r1[q1].name = name; r1[q1].tough = tough; r1[q1].home = home; q1++; } else if (type == "sentry") { r2[q2].name = name; r2[q2].tough = tough; r2[q2].home = home; q2++; } else if (type == "physician") { r3[q3].name = name; r3[q3].tough = tough; r3[q3].home = home; q3++; } else { throw "Wrong format Exception"; } } if (space == m) { for (int i = 0; i < q1; i++) { for (int j = 0; j < n; j++) { if (r1[i].home == arr[j].name && arr[j].type == 0) { arr[j].param += r1[i].tough; } } } for (int i = 0; i < q2; i++) { for (int j = 0; j < n; j++) { if (r2[i].home == arr[j].name && arr[j].type == 1) { arr[j].param += r2[i].tough; } } } for (int i = 0; i < q3; i++) { for (int j = 0; j < n; j++) { if (r3[i].home == arr[j].name && arr[j].type == 2) { arr[j].param += r3[i].tough; } } } int b1 = -1, b2 = -1, b3 = -1; for (int i = 0; i < n; i++) { if (arr[i].type == 0) { if (b1 == -1 || arr[b1].param < arr[i].param) { b1 = i; } } else if (arr[i].type == 1) { if (b2 == -1 || arr[b2].param < arr[i].param) { b2 = i; } } else { if (b3 == -1 || arr[b3].param < arr[i].param) { b3 = i; } } } cout << arr[b1].name << " " << arr[b1].size << " "; output(arr[b1].name); cout << endl; cout << arr[b2].name << " " << arr[b2].size << " "; output(arr[b2].name); cout << endl; cout << arr[b3].name << " " << arr[b3].size << " "; output(arr[b3].name); cout << endl; } else { sort(arr, arr + n); sort(r1, r1 + q1); sort(r2, r2 + q2); sort(r3, r3 + q3); int b1 = -1, b2 = -1, b3 = -1; for (int i = 0; i < n; i++) { if (arr[i].type == 0) { for (int j = 0; j < min(q1, arr[i].size); j++) { arr[i].param += r1[j].tough; } if (b1 == -1 || arr[i].param > arr[b1].param) { b1 = i; } } else if (arr[i].type == 1) { for (int j = 0; j < min(q2, arr[i].size); j++) { arr[i].param += r2[j].tough; } if (b2 == -1 || arr[i].param > arr[b2].param) { b2 = i; } } else if (arr[i].type == 2) { for (int j = 0; j < min(q3, arr[i].size); j++) { arr[i].param += r3[j].tough; } if (b3 == -1 || arr[i].param > arr[b3].param) { b3 = i; } } } int l1 = max(0, q1 - arr[b1].size); int l2 = max(0, q2 - arr[b2].size); int l3 = max(0, q3 - arr[b3].size); int bf1 = arr[b1].size, bf2 = arr[b2].size, bf3 = arr[b3].size; cout << arr[b1].name << " " << min(arr[b1].size, q1 + l2 + l3) << " "; for (int i = 0; i < min(arr[b1].size, q1); i++) { cout << r1[i].name << " "; } while (arr[b1].size > q1 && l2 != 0) { cout << r2[bf2 + l2 - 1].name << " "; arr[b1].size--; l2--; } while (arr[b1].size > q1 && l3 != 0) { cout << r3[bf3 + l3 - 1].name << " "; arr[b1].size--; l3--; } cout << endl; cout << arr[b2].name << " " << min(arr[b2].size, q2 + l1 + l3) << " "; for (int i = 0; i < min(arr[b2].size, q2); i++) { cout << r2[i].name << " "; } while (arr[b2].size > q2 && l1 != 0) { cout << r1[bf1 + l1 - 1].name << " "; arr[b2].size--; l1--; } while (arr[b2].size > q2 && l3 != 0) { cout << r3[bf3 + l3 - 1].name << " "; arr[b2].size--; l3--; } cout << endl; cout << arr[b3].name << " " << min(arr[b3].size, q3 + l1 + l2) << " "; for (int i = 0; i < min(arr[b3].size, q3); i++) { cout << r3[i].name << " "; } while (arr[b3].size > q3 && l1 != 0) { cout << r1[bf1 + l1 - 1].name << " "; arr[b3].size--; l1--; } while (arr[b3].size > q3 && l2 != 0) { cout << r2[bf2 + l2 - 1].name << " "; arr[b3].size--; l2--; } cout << endl; } return 0; }
#include <bits/stdc++.h> using namespace std; struct node { string name; int att, def, res, size, now; vector<string> ans; }; struct node3 { int k, type; }; struct node2 { string name; int id, type, data; node3 belong; }; node a[3][120]; node2 b[3][1200], ball[1200]; int ttp[1200], ttq[1200]; int n, m, n1, n2, n3, m1, m2, m3, nn; int ans1, ans2, ans3; map<string, node3> ma; void out(int p, int k) { int tmp; cout << a[p][k].name << ' ' << a[p][k].now; for (int i = 0; i < a[p][k].now; ++i) cout << ' ' << a[p][k].ans[i]; cout << endl; } bool cmp(node2 a, node2 b) { return a.data > b.data; } void gao(node2 aa) { if (a[0][ans1].now < a[0][ans1].size) { a[0][ans1].now++; a[0][ans1].ans.push_back(aa.name); return; } if (a[1][ans2].now < a[1][ans2].size) { a[1][ans2].now++; a[1][ans2].ans.push_back(aa.name); return; } if (a[2][ans3].now < a[2][ans3].size) { a[2][ans3].now++; a[2][ans3].ans.push_back(aa.name); return; } } int main() { ma.clear(); n1 = n2 = n3 = 0; scanf("%d", &n); node tmp; string type; node3 tk; for (int i = 1; i <= n; ++i) { cin >> tmp.name >> type; scanf("%d%d%d%d", &tmp.att, &tmp.def, &tmp.res, &tmp.size); tmp.ans.clear(); tmp.now = 0; if (type == "weapon") { a[0][++n1] = tmp; tk.type = 0; tk.k = n1; } if (type == "armor") { a[1][++n2] = tmp; tk.type = 1; tk.k = n2; } if (type == "orb") { a[2][++n3] = tmp; tk.type = 2; tk.k = n3; } ma[tmp.name] = tk; } scanf("%d", &m); node2 tp; int ll; string belong; for (int i = 1; i <= m; ++i) { cin >> tp.name >> type >> tp.data >> belong; tp.id = i; tk = ma[belong]; tp.belong = tk; a[tk.type][tk.k].now++; if (type == "gladiator") { tp.type = 0; b[0][++m1] = tp; } if (type == "sentry") { tp.type = 1; b[1][++m2] = tp; } if (type == "physician") { tp.type = 2; b[2][++m3] = tp; } } sort(b[0] + 1, b[0] + m1 + 1, cmp); sort(b[1] + 1, b[1] + m2 + 1, cmp); sort(b[2] + 1, b[2] + m3 + 1, cmp); bool bbi = true; for (int i = 1; i <= n1; ++i) if (a[0][i].size > a[0][i].now) bbi = false; for (int i = 1; i <= n2; ++i) if (a[1][i].size > a[1][i].now) bbi = false; for (int i = 1; i <= n3; ++i) if (a[2][i].size > a[2][i].now) bbi = false; bool bi[3][1002]; memset(bi, true, sizeof(bi)); a[0][0].att = a[1][0].def = a[2][0].res = -1; ans1 = ans2 = ans3 = 0; if (bbi == false) { for (int i = 1; i <= n1; ++i) { a[0][i].now = min(m1, a[0][i].size); for (int j = 1; j <= min(m1, a[0][i].size); ++j) { a[0][i].ans.push_back(b[0][j].name); a[0][i].att += b[0][j].data; } if (a[0][i].att > a[0][ans1].att) ans1 = i; } for (int i = 1; i <= n2; ++i) { a[1][i].now = min(m2, a[1][i].size); for (int j = 1; j <= min(m2, a[1][i].size); ++j) { a[1][i].ans.push_back(b[1][j].name); a[1][i].def += b[1][j].data; } if (a[1][i].def > a[1][ans2].def) ans2 = i; } for (int i = 1; i <= n3; ++i) { a[2][i].now = min(m3, a[2][i].size); for (int j = 1; j <= min(m3, a[2][i].size); ++j) { a[2][i].ans.push_back(b[2][j].name); a[2][i].res += b[2][j].data; } if (a[2][i].res > a[2][ans3].res) ans3 = i; } for (int i = 1; i <= a[0][ans1].now; ++i) bi[0][i] = false; for (int i = 1; i <= a[1][ans2].now; ++i) bi[1][i] = false; for (int i = 1; i <= a[2][ans3].now; ++i) bi[2][i] = false; for (int i = 1; i <= m1; ++i) if (bi[0][i]) gao(b[0][i]); for (int i = 1; i <= m2; ++i) if (bi[1][i]) gao(b[1][i]); for (int i = 1; i <= m3; ++i) if (bi[2][i]) gao(b[2][i]); } else { for (int i = 1; i <= m1; ++i) { tk = b[0][i].belong; a[tk.type][tk.k].ans.push_back(b[0][i].name); if (tk.type == 0) a[tk.type][tk.k].att += b[0][i].data; } for (int i = 1; i <= m2; ++i) { tk = b[1][i].belong; a[tk.type][tk.k].ans.push_back(b[1][i].name); if (tk.type == 1) a[tk.type][tk.k].def += b[1][i].data; } for (int i = 1; i <= m3; ++i) { tk = b[2][i].belong; a[tk.type][tk.k].ans.push_back(b[2][i].name); if (tk.type == 2) a[tk.type][tk.k].res += b[2][i].data; } for (int i = 1; i <= n1; ++i) if (a[0][i].att > a[0][ans1].att) ans1 = i; for (int i = 1; i <= n2; ++i) if (a[1][i].def > a[1][ans2].def) ans2 = i; for (int i = 1; i <= n3; ++i) if (a[2][i].res > a[2][ans3].res) ans3 = i; } out(0, ans1); out(1, ans2); out(2, ans3); return 0; }
#include <bits/stdc++.h> using namespace std; using namespace std; const int maxn = 111; const int maxk = 1111; const string Item[] = {"weapon", "armor", "orb"}; const string Res[] = {"gladiator", "sentry", "physician"}; struct T { string name; int type, score, size; }; struct P { string name; int type, score, pos; }; vector<int> have[maxn]; T A[maxn]; P B[maxk]; int N, K; void inputData() { cin >> N; for (int i = 0; i < N; ++i) { int a[3]; string CL; cin >> A[i].name >> CL; A[i].type = find(Item, Item + 3, CL) - Item; for (int k = 0; k < 3; ++k) cin >> a[k]; cin >> A[i].size; A[i].score = a[A[i].type]; } cin >> K; for (int i = 0; i < K; ++i) { string CL, str; cin >> B[i].name >> CL; B[i].type = find(Res, Res + 3, CL) - Res; cin >> B[i].score; cin >> str; for (int k = 0; k < N; ++k) if (str == A[k].name) { have[k].push_back(i); B[i].pos = k; break; } } } int score[maxn]; void Output(int x) { cout << A[x].name << " " << (int(have[x].size())); for (int i = 0; i < (int(have[x].size())); ++i) cout << " " << B[have[x][i]].name; cout << endl; } void calc(int type) { int x = -1; for (int i = 0; i < N; ++i) if (A[i].type == type) { score[i] = A[i].score; for (int j = 0; j < (int(have[i].size())); ++j) if (B[have[i][j]].type == type) { score[i] += B[have[i][j]].score; } if (x == -1 || score[i] > score[x]) { x = i; } } Output(x); } int ans[3]; bool mark[maxk]; void solve(int type) { vector<pair<int, int> > a; for (int i = 0; i < K; ++i) if (B[i].type == type) { a.push_back(make_pair(-B[i].score, i)); } sort(a.begin(), a.end()); int x = -1; for (int i = 0; i < N; ++i) if (A[i].type == type) { score[i] = A[i].score; have[i].clear(); for (int j = 0; j < A[i].size && j < (int(a.size())); ++j) { score[i] += B[a[j].second].score; have[i].push_back(a[j].second); } if (x == -1 || score[i] > score[x]) { x = i; } } ans[type] = x; for (int i = 0; i < (int(have[x].size())); ++i) mark[have[x][i]] = true; } void main2() { int capa = 0; for (int i = 0; i < N; ++i) capa += A[i].size; if (capa == K) { for (int type = 0; type < 3; ++type) calc(type); return; } memset(mark, false, sizeof mark); for (int type = 0; type < 3; ++type) { solve(type); } for (int i = 0; i < K; ++i) if (!mark[i]) { for (int j = 0; j < N; ++j) if ((int(have[j].size())) < A[j].size) { have[j].push_back(i); break; } } for (int type = 0; type < 3; ++type) { Output(ans[type]); } } int main() { ios::sync_with_stdio(false); inputData(); main2(); }
#include <bits/stdc++.h> using namespace std; struct item_t { string name, cls; int atk, def, res; int sz; friend istream& operator>>(istream& in, item_t& t) { return in >> t.name >> t.cls >> t.atk >> t.def >> t.res >> t.sz; } }; struct person_t { string name, type, home; int bonus; friend istream& operator>>(istream& in, person_t& p) { return in >> p.name >> p.type >> p.bonus >> p.home; } bool operator<(const person_t& p) const { if (bonus == p.bonus) return name < p.name; return bonus < p.bonus; } }; map<string, int> item_ids; item_t item[105]; int taken[105]; set<int> orig[105]; int base_sum[105]; map<string, int> person_ids; person_t person[1005]; int vg[1005], sg; int vs[1005], ss; int vp[1005], sp; bool matches(string s, string t) { assert(s == "weapon" || s == "armor" || s == "orb"); assert(t == "gladiator" || t == "sentry" || t == "physician"); if (s == "weapon" && t == "gladiator") return true; if (s == "armor" && t == "sentry") return true; if (s == "orb" && t == "physician") return true; return false; } int main() { int N, K; cin >> N; for (int i = 0; i < (N); ++i) { cin >> item[i], taken[i] = 0, item_ids[item[i].name] = i; } cin >> K; for (int j = 0; j < (K); ++j) cin >> person[j]; sort(person, person + K); reverse(person, person + K); for (int j = 0; j < (K); ++j) { int id = item_ids[person[j].home]; taken[id]++; orig[id].insert(j); if (matches(item[id].cls, person[j].type)) base_sum[id] += person[j].bonus; } for (int i = 0; i < (N); ++i) assert((int)orig[i].size() == taken[i]); for (int j = 0; j < (K); ++j) person_ids[person[j].name] = j; for (int j = 0; j < (K); ++j) { if (person[j].type == "gladiator") { sg++; vg[sg] = ((sg) ? vg[(sg)-1] : 0) + person[j].bonus; ; } else if (person[j].type == "sentry") { ss++; vs[ss] = ((ss) ? vs[(ss)-1] : 0) + person[j].bonus; ; } else if (person[j].type == "physician") { sp++; vp[sp] = ((sp) ? vp[(sp)-1] : 0) + person[j].bonus; ; } else { assert(false); } } assert(sg + ss + sp == K); bool has_free = false; for (int i = 0; i < (N); ++i) { assert(taken[i] <= item[i].sz); if (taken[i] < item[i].sz) has_free = true; } int wep = -1, wepval = 0; int arm = -1, armval = 0; int orb = -1, orbval = 0; for (int i = 0; i < (N); ++i) { if (item[i].cls == "weapon") { int val = item[i].atk; if (has_free) val += vg[min(sg, item[i].sz)]; else val += base_sum[i]; if (wep < 0 || wepval < val) wep = i, wepval = val; } else if (item[i].cls == "armor") { int val = item[i].def; if (has_free) val += vs[min(ss, item[i].sz)]; else val += base_sum[i]; if (arm < 0 || armval < val) arm = i, armval = val; } else if (item[i].cls == "orb") { int val = item[i].res; if (has_free) val += vp[min(sp, item[i].sz)]; else val += base_sum[i]; if (orb < 0 || orbval < val) orb = i, orbval = val; } else { assert(false); } } if (!has_free) { cout << item[wep].name << " " << taken[wep]; for (set<int>::iterator it = orig[wep].begin(); it != orig[wep].end(); it++) cout << " " << person[*it].name; cout << endl; cout << item[arm].name << " " << taken[arm]; for (set<int>::iterator it = orig[arm].begin(); it != orig[arm].end(); it++) cout << " " << person[*it].name; cout << endl; cout << item[orb].name << " " << taken[orb]; for (set<int>::iterator it = orig[orb].begin(); it != orig[orb].end(); it++) cout << " " << person[*it].name; cout << endl; } else { set<int> pwep, parm, porb, leftover; for (int j = 0; j < (K); ++j) { if (person[j].type == "gladiator") { if ((int)pwep.size() < item[wep].sz) pwep.insert(j); else leftover.insert(j); } else if (person[j].type == "sentry") { if ((int)parm.size() < item[arm].sz) parm.insert(j); else leftover.insert(j); } else if (person[j].type == "physician") { if ((int)porb.size() < item[orb].sz) porb.insert(j); else leftover.insert(j); } else { assert(false); } } for (set<int>::iterator it = leftover.begin(); it != leftover.end(); ++it) { int j = *it; if ((int)pwep.size() < item[wep].sz) pwep.insert(j); else if ((int)parm.size() < item[arm].sz) parm.insert(j); else if ((int)porb.size() < item[orb].sz) porb.insert(j); } cout << item[wep].name << " " << pwep.size(); for (set<int>::iterator it = pwep.begin(); it != pwep.end(); it++) cout << " " << person[*it].name; cout << endl; cout << item[arm].name << " " << parm.size(); for (set<int>::iterator it = parm.begin(); it != parm.end(); it++) cout << " " << person[*it].name; cout << endl; cout << item[orb].name << " " << porb.size(); for (set<int>::iterator it = porb.begin(); it != porb.end(); it++) cout << " " << person[*it].name; cout << endl; } }
#include <bits/stdc++.h> using namespace std; const string CLASES[] = {"weapon", "armor", "orb"}; const string BICHOS[] = {"gladiator", "sentry", "physician"}; int n, m, clase[104], skill[3][104], sup[104], libre[104]; map<string, int> name, bicho; map<int, string> inv; set<pair<int, string> > monst[3]; int main() { name.clear(); inv.clear(); bicho.clear(); for (int i = 0; i < (3); ++i) monst[i].clear(); cin >> n; for (int i = 0; i < (n); ++i) { string str; cin >> str; int pos = name.size(); name[str] = pos; inv[pos] = str; cin >> str >> skill[0][pos] >> skill[1][pos] >> skill[2][pos] >> sup[pos]; libre[pos] = sup[pos]; for (int i = 0; i < (3); ++i) if (CLASES[i] == str) clase[pos] = i; } cin >> m; for (int i = 0; i < (m); ++i) { string nome, tipo, casa; int bonus; cin >> nome >> tipo >> bonus >> casa; int id = name[casa]; libre[id]--; bicho[nome] = id; for (int i = 0; i < (3); ++i) if (BICHOS[i] == tipo) monst[i].insert(make_pair(bonus, nome)); } bool espacio = false; for (int i = 0; i < (n); ++i) if (libre[i] > 0) espacio = true; if (!espacio) for (int i = 0; i < (3); ++i) { for (typeof((monst[i]).begin()) it = (monst[i]).begin(); it != (monst[i]).end(); ++it) skill[i][bicho[it->second]] += it->first; int pb = 0, best = 0; for (int j = 0; j < (n); ++j) if (clase[j] == i) { if (best < skill[i][j]) { best = skill[i][j]; pb = j; } } cout << inv[pb] << " "; set<string> ms; for (int k = 0; k < (3); ++k) for (typeof((monst[k]).begin()) it = (monst[k]).begin(); it != (monst[k]).end(); ++it) if (bicho[it->second] == pb) ms.insert(it->second); cout << ms.size(); for (typeof((ms).begin()) it = (ms).begin(); it != (ms).end(); ++it) cout << " " << *it; cout << endl; } else { string rets[3]; set<string> ms[3]; int cc[3]; for (int i = 0; i < (3); ++i) { int pb = 0, best = 0; for (int j = 0; j < (n); ++j) if (clase[j] == i) { int plus = 0, count = sup[j]; for (typeof((monst[i]).rbegin()) it = (monst[i]).rbegin(); it != (monst[i]).rend(); ++it) { if (count == 0) break; count--; plus += it->first; } if (plus + skill[i][j] > best) { best = plus + skill[i][j]; pb = j; } } rets[i] = inv[pb]; cc[i] = sup[pb]; for (typeof((monst[i]).rbegin()) it = (monst[i]).rbegin(); it != (monst[i]).rend(); ++it) { if (cc[i] == 0) break; cc[i]--; ms[i].insert(it->second); } } for (int i = 0; i < (3); ++i) { for (int j = 0; j < (3); ++j) for (typeof((monst[j]).begin()) it = (monst[j]).begin(); it != (monst[j]).end(); ++it) { if (cc[i] == 0) break; bool puedo = true; for (int k = 0; k < (3); ++k) if (ms[k].count(it->second)) puedo = false; if (!puedo) continue; ms[i].insert(it->second); cc[i]--; } cout << rets[i] << " " << ms[i].size(); for (typeof((ms[i]).begin()) it = (ms[i]).begin(); it != (ms[i]).end(); ++it) cout << " " << *it; cout << endl; } } return 0; }
#include <bits/stdc++.h> using namespace std; struct item { string name; int param; int size; item(const string& n, int p, int s) : name(n), param(p), size(s) {} }; struct resident { string name; int bonus; string home; resident(const string& n, int b, const string& h) : name(n), bonus(b), home(h) {} bool operator>(const resident& that) const { return bonus > that.bonus; } }; int main() { int n; cin >> n; vector<item> items[3]; int total_size = 0; for (int i = 0; i < n; i++) { string name, type; int atk, def, res, size; cin >> name >> type >> atk >> def >> res >> size; if (type == "weapon") { items[0].push_back(item(name, atk, size)); } else if (type == "armor") { items[1].push_back(item(name, def, size)); } else { items[2].push_back(item(name, res, size)); } total_size += size; } int k; cin >> k; if (k == total_size) { map<string, pair<int, vector<string> > > ms[3]; for (int i = 0; i < 3; i++) { for (vector<item>::const_iterator it = items[i].begin(); it != items[i].end(); ++it) { ms[i].insert( make_pair(it->name, make_pair(it->param, vector<string>()))); } } for (int i = 0; i < k; i++) { string name, type, home; int bonus; cin >> name >> type >> bonus >> home; if (ms[0].count(home)) { if (type == "gladiator") { ms[0][home].first += bonus; } ms[0][home].second.push_back(name); } else if (ms[1].count(home)) { if (type == "sentry") { ms[1][home].first += bonus; } ms[1][home].second.push_back(name); } else { if (type == "physician") { ms[2][home].first += bonus; } ms[2][home].second.push_back(name); } } int params[3] = {0, 0, 0}; string keys[3]; vector<string> ans[3]; for (int i = 0; i < 3; i++) { for (map<string, pair<int, vector<string> > >::const_iterator it = ms[i].begin(); it != ms[i].end(); ++it) { if (it->second.first > params[i]) { params[i] = it->second.first; keys[i] = it->first; ans[i] = it->second.second; } } } for (int i = 0; i < 3; i++) { cout << keys[i] << ' ' << ans[i].size(); for (vector<string>::const_iterator it = ans[i].begin(); it != ans[i].end(); ++it) { cout << ' ' << *it; } cout << endl; } } else { vector<resident> rs[3]; for (int i = 0; i < k; i++) { string name, type, home; int bonus; cin >> name >> type >> bonus >> home; if (type == "gladiator") { rs[0].push_back(resident(name, bonus, home)); } else if (type == "sentry") { rs[1].push_back(resident(name, bonus, home)); } else { rs[2].push_back(resident(name, bonus, home)); } } for (int i = 0; i < 3; i++) { sort(rs[i].begin(), rs[i].end(), greater<resident>()); } int max_params[3] = {-1, -1, -1}; vector<item>::const_iterator ans_iter[3]; vector<string> ans[3]; vector<resident>::const_iterator jts[3]; for (int i = 0; i < 3; i++) { for (vector<item>::const_iterator it = items[i].begin(); it != items[i].end(); ++it) { vector<resident>::const_iterator jt = rs[i].begin(); int param = it->param; vector<string> tmp; while (tmp.size() < it->size && jt != rs[i].end()) { param += jt->bonus; tmp.push_back(jt->name); ++jt; } if (param > max_params[i]) { max_params[i] = param; ans_iter[i] = it; ans[i] = tmp; jts[i] = jt; } } } for (int i = 0; i < 3; i++) { while (ans[i].size() < ans_iter[i]->size && (jts[0] != rs[0].end() || jts[1] != rs[1].end() || jts[2] != rs[2].end())) { if (jts[0] != rs[0].end()) { ans[i].push_back(jts[0]->name); ++jts[0]; } else if (jts[1] != rs[1].end()) { ans[i].push_back(jts[1]->name); ++jts[1]; } else if (jts[2] != rs[2].end()) { ans[i].push_back(jts[2]->name); ++jts[2]; } } cout << ans_iter[i]->name << ' ' << ans[i].size(); for (vector<string>::const_iterator it = ans[i].begin(); it != ans[i].end(); ++it) { cout << ' ' << *it; } cout << endl; } } return 0; }
#include <bits/stdc++.h> using namespace std; bool MOVE = false; struct hero { string name; int val, size; vector<string> live, use; hero(string _name = "", int _val = 0, int _size = 0) { name = _name; val = _val; size = _size; } }; struct power { string name; int val; power(string _name = "", int _val = 0) { name = _name; val = _val; } bool operator<(const power& w) const { return val > w.val; } }; int n, m; vector<hero> H[3]; vector<power> P[3]; map<string, int> INP[3]; map<string, pair<int, int> > POS; vector<string> ALL; int PALL = 0; void read() { cin >> n; for (int i = 0; i < n; ++i) { string name, type; int pw, pa, po, size; cin >> name >> type >> pw >> pa >> po >> size; if (type == "weapon") { H[0].push_back(hero(name, pw, size)); POS[name] = make_pair(0, H[0].size() - 1); } if (type == "armor") { H[1].push_back(hero(name, pa, size)); POS[name] = make_pair(1, H[1].size() - 1); } if (type == "orb") { H[2].push_back(hero(name, po, size)); POS[name] = make_pair(2, H[2].size() - 1); } } cin >> m; for (int i = 0; i < m; ++i) { string name, type, place; int val; cin >> name >> type >> val >> place; ALL.push_back(name); H[POS[place].first][POS[place].second].live.push_back(name); if (type == "gladiator") { P[0].push_back(power(name, val)); INP[0][name] = val; } if (type == "sentry") { P[1].push_back(power(name, val)); INP[1][name] = val; } if (type == "physician") { P[2].push_back(power(name, val)); INP[2][name] = val; } } sort(P[0].begin(), P[0].end()); sort(P[1].begin(), P[1].end()); sort(P[2].begin(), P[2].end()); for (int i = 0; i < H[0].size(); ++i) if (H[0][i].live.size() < H[0][i].size) MOVE = true; for (int i = 0; i < H[1].size(); ++i) if (H[1][i].live.size() < H[1][i].size) MOVE = true; for (int i = 0; i < H[2].size(); ++i) if (H[2][i].live.size() < H[2][i].size) MOVE = true; } hero BW("", -1), BA("", -1), BO("", -1); hero POWER_WEAPON(hero w) { for (int i = 0; i < P[0].size(); ++i) { if (w.use.size() >= w.size) break; w.val += P[0][i].val; w.use.push_back(P[0][i].name); } return w; } hero POWER_ARMOR(hero w) { for (int i = 0; i < P[1].size(); ++i) { if (w.use.size() >= w.size) break; w.val += P[1][i].val; w.use.push_back(P[1][i].name); } return w; } hero POWER_ORB(hero w) { for (int i = 0; i < P[2].size(); ++i) { if (w.use.size() >= w.size) break; w.val += P[2][i].val; w.use.push_back(P[2][i].name); } return w; } set<string> BAN; int main() { read(); if (!MOVE) { for (int i = 0; i < H[0].size(); ++i) for (int j = 0; j < H[0][i].live.size(); ++j) H[0][i].val += INP[0][H[0][i].live[j]]; for (int i = 0; i < H[1].size(); ++i) for (int j = 0; j < H[1][i].live.size(); ++j) H[1][i].val += INP[1][H[1][i].live[j]]; for (int i = 0; i < H[2].size(); ++i) for (int j = 0; j < H[2][i].live.size(); ++j) H[2][i].val += INP[2][H[2][i].live[j]]; for (int i = 0; i < H[0].size(); ++i) if (BW.val < H[0][i].val) BW = H[0][i]; for (int i = 0; i < H[1].size(); ++i) if (BA.val < H[1][i].val) BA = H[1][i]; for (int i = 0; i < H[2].size(); ++i) if (BO.val < H[2][i].val) BO = H[2][i]; cout << BW.name << ' ' << BW.live.size(); for (int i = 0; i < BW.live.size(); ++i) cout << ' ' << BW.live[i]; cout << '\n'; cout << BA.name << ' ' << BA.live.size(); for (int i = 0; i < BA.live.size(); ++i) cout << ' ' << BA.live[i]; cout << '\n'; cout << BO.name << ' ' << BO.live.size(); for (int i = 0; i < BO.live.size(); ++i) cout << ' ' << BO.live[i]; cout << '\n'; } else { for (int i = 0; i < H[0].size(); ++i) { hero neo = POWER_WEAPON(H[0][i]); if (neo.val > BW.val) BW = neo; } for (int i = 0; i < H[1].size(); ++i) { hero neo = POWER_ARMOR(H[1][i]); if (neo.val > BA.val) BA = neo; } for (int i = 0; i < H[2].size(); ++i) { hero neo = POWER_ORB(H[2][i]); if (neo.val > BO.val) BO = neo; } for (int i = 0; i < BW.use.size(); ++i) BAN.insert(BW.use[i]); for (int i = 0; i < BA.use.size(); ++i) BAN.insert(BA.use[i]); for (int i = 0; i < BO.use.size(); ++i) BAN.insert(BO.use[i]); while (BW.use.size() < BW.size && PALL < ALL.size()) { if (BAN.count(ALL[PALL])) { ++PALL; continue; } BW.use.push_back(ALL[PALL]); ++PALL; } while (BA.use.size() < BA.size && PALL < ALL.size()) { if (BAN.count(ALL[PALL])) { ++PALL; continue; } BA.use.push_back(ALL[PALL]); ++PALL; } while (BO.use.size() < BO.size && PALL < ALL.size()) { if (BAN.count(ALL[PALL])) { ++PALL; continue; } BO.use.push_back(ALL[PALL]); ++PALL; } cout << BW.name << ' ' << BW.use.size(); for (int i = 0; i < BW.use.size(); ++i) cout << ' ' << BW.use[i]; cout << '\n'; cout << BA.name << ' ' << BA.use.size(); for (int i = 0; i < BA.use.size(); ++i) cout << ' ' << BA.use[i]; cout << '\n'; cout << BO.name << ' ' << BO.use.size(); for (int i = 0; i < BO.use.size(); ++i) cout << ' ' << BO.use[i]; cout << '\n'; } return 0; }
#include <bits/stdc++.h> using namespace std; map<string, pair<int, int> > weapons, armors, orbs; map<string, pair<int, int> >::iterator it; map<string, string> homes; map<string, string>::iterator it1; vector<pair<int, string> > glads, sentrs, phys; map<string, int> itemsmap; map<string, int> itemstype; string answ, ansa, anso; vector<string> answitems, ansaitems, ansoitems, nonused; int main(void) { int i, n, m, totalsize, cur, val, a, b, c, d, bonus; string home, name, type; cin >> n; totalsize = 0; for (i = 0; i < n; i++) { cin >> name >> type >> a >> b >> c >> d; if (type == "weapon") { weapons[name] = make_pair(a, d); } else if (type == "armor") { armors[name] = make_pair(b, d); } else { orbs[name] = make_pair(c, d); } totalsize += d; } cin >> m; for (i = 0; i < m; i++) { cin >> name >> type >> bonus >> home; homes[name] = home; itemsmap[name] = bonus; if (type == "gladiator") { glads.push_back(make_pair(bonus, name)); itemstype[name] = 0; } else if (type == "sentry") { sentrs.push_back(make_pair(bonus, name)); itemstype[name] = 1; } else { phys.push_back(make_pair(bonus, name)); itemstype[name] = 2; } } if (totalsize == m) { val = -1; for (it = weapons.begin(); it != weapons.end(); it++) { cur = (it->second).first; for (it1 = homes.begin(); it1 != homes.end(); it1++) { if (it1->second == it->first) { if (itemstype[it1->first] == 0) { cur += itemsmap[it1->first]; } } } if (val < cur) { val = cur; answ = it->first; } } val = -1; for (it = armors.begin(); it != armors.end(); it++) { cur = (it->second).first; for (it1 = homes.begin(); it1 != homes.end(); it1++) { if (it1->second == it->first) { if (itemstype[it1->first] == 1) { cur += itemsmap[it1->first]; } } } if (val < cur) { val = cur; ansa = it->first; } } val = -1; for (it = orbs.begin(); it != orbs.end(); it++) { cur = (it->second).first; for (it1 = homes.begin(); it1 != homes.end(); it1++) { if (it1->second == it->first) { if (itemstype[it1->first] == 2) { cur += itemsmap[it1->first]; } } } if (val < cur) { val = cur; anso = it->first; } } cout << answ << " " << weapons[answ].second << " "; for (it1 = homes.begin(); it1 != homes.end(); it1++) { if (it1->second == answ) { cout << it1->first << " "; } } cout << endl; cout << ansa << " " << armors[ansa].second << " "; for (it1 = homes.begin(); it1 != homes.end(); it1++) { if (it1->second == ansa) { cout << it1->first << " "; } } cout << endl; cout << anso << " " << orbs[anso].second << " "; for (it1 = homes.begin(); it1 != homes.end(); it1++) { if (it1->second == anso) { cout << it1->first << " "; } } cout << endl; return 0; } sort(glads.rbegin(), glads.rend()); sort(sentrs.rbegin(), sentrs.rend()); sort(phys.rbegin(), phys.rend()); val = -1; for (it = weapons.begin(); it != weapons.end(); it++) { cur = (it->second).first; for (i = 0; i < (min((it->second).second, (int)glads.size())); i++) { cur += glads[i].first; } if (val < cur) { val = cur; answ = it->first; } } val = -1; for (it = armors.begin(); it != armors.end(); it++) { cur = (it->second).first; for (i = 0; i < (min((it->second).second, (int)sentrs.size())); i++) { cur += sentrs[i].first; } if (val < cur) { val = cur; ansa = it->first; } } val = -1; for (it = orbs.begin(); it != orbs.end(); it++) { cur = (it->second).first; for (i = 0; i < (min((it->second).second, (int)phys.size())); i++) { cur += phys[i].first; } if (val < cur) { val = cur; anso = it->first; } } for (i = 0; i < glads.size(); i++) { if (i < weapons[answ].second) { answitems.push_back(glads[i].second); } else { nonused.push_back(glads[i].second); } } for (i = 0; i < sentrs.size(); i++) { if (i < armors[ansa].second) { ansaitems.push_back(sentrs[i].second); } else { nonused.push_back(sentrs[i].second); } } for (i = 0; i < phys.size(); i++) { if (i < orbs[anso].second) { ansoitems.push_back(phys[i].second); } else { nonused.push_back(phys[i].second); } } int j = 0; while (j < nonused.size() && answitems.size() < weapons[answ].second) { answitems.push_back(nonused[j++]); } while (j < nonused.size() && ansaitems.size() < armors[ansa].second) { ansaitems.push_back(nonused[j++]); } while (j < nonused.size() && ansoitems.size() < orbs[anso].second) { ansoitems.push_back(nonused[j++]); } cout << answ << " " << answitems.size() << " "; for (i = 0; i < answitems.size(); i++) { cout << answitems[i] << " "; } cout << endl; cout << ansa << " " << ansaitems.size() << " "; for (i = 0; i < ansaitems.size(); i++) { cout << ansaitems[i] << " "; } cout << endl; cout << anso << " " << ansoitems.size() << " "; for (i = 0; i < ansoitems.size(); i++) { cout << ansoitems[i] << " "; } cout << endl; }
#include <bits/stdc++.h> using namespace std; struct Resident { string name_; int inc_; int val_; Resident(string name, string tipe, int val) { name_ = name; val_ = val; if (tipe == "gladiator") { inc_ = 0; } else if (tipe == "sentry") { inc_ = 1; } else { inc_ = 2; } used_ = 0; } int used_; }; struct Item { string name_; int jenis_; int stats_[4]; int size_; Item(string name, string c, int atk, int def, int res, int uk) { name_ = name; if (c == "weapon") jenis_ = 0; else if (c == "armor") jenis_ = 1; else jenis_ = 2; stats_[0] = atk; stats_[1] = def; stats_[2] = res; size_ = uk; } vector<Resident*> isi_; }; map<string, Item*> mit; map<string, Resident*> mres; void Print(Item* barang) { cout << barang->name_ << " " << ((int)barang->isi_.size()); for (int(i) = 0; (i) < (((int)barang->isi_.size())); ++(i)) { cout << " " << barang->isi_[i]->name_; } cout << endl; } vector<Resident*> residents; vector<Item*> items; Item* a[3]; vector<pair<int, string> > resort[3]; int main() { int item, resident; cin >> item; for (int(i) = 0; (i) < (item); ++(i)) { string nama, tipe; int atk, def, res, uk; cin >> nama >> tipe >> atk >> def >> res >> uk; mit[nama] = new Item(nama, tipe, atk, def, res, uk); items.push_back(mit[nama]); } cin >> resident; for (int(i) = 0; (i) < (resident); ++(i)) { string nama, tipe; int val; string origin; cin >> nama >> tipe >> val >> origin; mres[nama] = new Resident(nama, tipe, val); residents.push_back(mres[nama]); mit[origin]->isi_.push_back(mres[nama]); resort[mres[nama]->inc_].push_back( make_pair(mres[nama]->val_, mres[nama]->name_)); } int isfull = 1; for (int(i) = 0; (i) < (item); ++(i)) { if (items[i]->size_ != ((int)items[i]->isi_.size())) { isfull = 0; } } if (isfull) { vector<int> best(3, -1); vector<string> ret(3, "-1"); for (int(i) = 0; (i) < (item); ++(i)) { Item* itu = items[i]; for (int(j) = 0; (j) < (((int)itu->isi_.size())); ++(j)) { Resident* res = itu->isi_[j]; itu->stats_[res->inc_] += res->val_; } } for (int(i) = 0; (i) < (item); ++(i)) for (int(j) = 0; (j) < (item); ++(j)) for (int(k) = 0; (k) < (item); ++(k)) { if (i == j || j == k || k == i) continue; if (items[i]->jenis_ != 0 || items[j]->jenis_ != 1 || items[k]->jenis_ != 2) continue; vector<int> attr; attr.push_back(items[i]->stats_[0]); attr.push_back(items[j]->stats_[1]); attr.push_back(items[k]->stats_[2]); if (attr > best) { best = attr; ret[0] = items[i]->name_; ret[1] = items[j]->name_; ret[2] = items[k]->name_; } } Print(mit[ret[0]]); Print(mit[ret[1]]); Print(mit[ret[2]]); } else { for (int(i) = 0; (i) < (3); ++(i)) sort(resort[i].begin(), resort[i].end()); for (int(i) = 0; (i) < (3); ++(i)) reverse(resort[i].begin(), resort[i].end()); for (int(i) = 0; (i) < (item); ++(i)) items[i]->isi_.clear(); for (int(i) = 0; (i) < (item); ++(i)) { Item* it = items[i]; for (int(j) = 0; (j) < (min(it->size_, ((int)resort[it->jenis_].size()))); ++(j)) { it->isi_.push_back(mres[resort[it->jenis_][j].second]); it->stats_[mres[resort[it->jenis_][j].second]->inc_] += mres[resort[it->jenis_][j].second]->val_; } } vector<int> best(3, -1); vector<string> ret(3, "-1"); for (int(i) = 0; (i) < (item); ++(i)) for (int(j) = 0; (j) < (item); ++(j)) for (int(k) = 0; (k) < (item); ++(k)) { if (i == j || j == k || k == i) continue; if (items[i]->jenis_ != 0 || items[j]->jenis_ != 1 || items[k]->jenis_ != 2) continue; vector<int> attr; attr.push_back(items[i]->stats_[0]); attr.push_back(items[j]->stats_[1]); attr.push_back(items[k]->stats_[2]); if (attr > best) { best = attr; ret[0] = items[i]->name_; ret[1] = items[j]->name_; ret[2] = items[k]->name_; } } for (int(i) = 0; (i) < (3); ++(i)) { Item* it = mit[ret[i]]; for (int(j) = 0; (j) < (((int)it->isi_.size())); ++(j)) { it->isi_[j]->used_ = 1; } } vector<Item*> ass(3); for (int(i) = 0; (i) < (3); ++(i)) ass[i] = mit[ret[i]]; for (int(i) = 0; (i) < (resident); ++(i)) { Resident* res = residents[i]; if (res->used_) continue; for (int(j) = 0; (j) < (3); ++(j)) { if (ass[j]->size_ == ((int)ass[j]->isi_.size())) continue; ass[j]->isi_.push_back(res); break; } } Print(ass[0]); Print(ass[1]); Print(ass[2]); } return 0; }
#include <bits/stdc++.h> using namespace std; template <class T> T abs(T x) { return x > 0 ? x : -x; } int n; int m; int s[3][1001], par[1001], cur[1001], was[1001]; string item[100], name[1000], type[100], clss[1000]; int atk[100], def[100], res[100], num[100], cnt[100]; vector<pair<int, int> > v[3]; int main() { cin >> n; for (int i = 0; i < n; i++) cin >> item[i] >> type[i] >> atk[i] >> def[i] >> res[i] >> num[i]; cin >> m; for (int i = 0; i < m; i++) { string tmp; cin >> name[i] >> clss[i] >> par[i] >> tmp; int nc; if (clss[i] == "gladiator") nc = 0; if (clss[i] == "sentry") nc = 1; if (clss[i] == "physician") nc = 2; v[nc].push_back(make_pair(par[i], i)); for (int j = 0; j < n; j++) if (tmp == item[j]) { cnt[j]++; cur[i] = j; } } int free = 0; for (int i = 0; i < n; i++) if (cnt[i] < num[i]) free = 1; if (free) { for (int i = 0; i < 3; i++) { sort((v[i]).begin(), (v[i]).end()); reverse((v[i]).begin(), (v[i]).end()); } s[0][0] = s[1][0] = s[2][0]; for (int j = 0; j < 3; j++) for (int i = 0; i < ((int)(v[j]).size()); i++) s[j][i + 1] = s[j][i] + v[j][i].first; int a1 = -1, a2 = -1, a3 = -1, b1 = 0, b2 = 0, b3 = 0; for (int i = 0; i < n; i++) if (type[i] == "weapon") for (int j = 0; j < n; j++) if (type[j] == "armor") for (int k = 0; k < n; k++) if (type[k] == "orb") { int c1 = atk[i] + s[0][min(((int)(v[0]).size()), num[i])]; int c2 = def[j] + s[1][min(((int)(v[1]).size()), num[j])]; int c3 = res[k] + s[2][min(((int)(v[2]).size()), num[k])]; if (c1 > a1 || c1 == a1 && c2 > a2 || c1 == a1 && c2 == a2 && c3 > a3) { a1 = c1; a2 = c2; a3 = c3; b1 = i; b2 = j; b3 = k; } } int rem = m; for (int i = 0; i < min(num[b1], ((int)(v[0]).size())); i++, rem--) was[v[0][i].second] = 1; for (int i = 0; i < min(num[b2], ((int)(v[1]).size())); i++, rem--) was[v[1][i].second] = 1; for (int i = 0; i < min(num[b3], ((int)(v[2]).size())); i++, rem--) was[v[2][i].second] = 1; int tmp = min(num[b1], ((int)(v[0]).size())); cout << item[b1] << " " << tmp + min(num[b1] - tmp, rem); for (int i = 0; i < num[b1] && i < ((int)(v[0]).size()); i++) cout << " " << name[v[0][i].second]; for (int i = 0; i < m && tmp < num[b1]; i++) if (was[i] == 0) { was[i] = 1; tmp++; rem--; cout << " " << name[i]; } cout << endl; tmp = min(num[b2], ((int)(v[1]).size())); cout << item[b2] << " " << tmp + min(num[b2] - tmp, rem); for (int i = 0; i < num[b2] && i < ((int)(v[1]).size()); i++) cout << " " << name[v[1][i].second]; for (int i = 0; i < m && tmp < num[b2]; i++) if (was[i] == 0) { was[i] = 1; tmp++; rem--; cout << " " << name[i]; } cout << endl; tmp = min(num[b3], ((int)(v[2]).size())); cout << item[b3] << " " << tmp + min(num[b3] - tmp, rem); for (int i = 0; i < num[b3] && i < ((int)(v[2]).size()); i++) cout << " " << name[v[2][i].second]; for (int i = 0; i < m && tmp < num[b3]; i++) if (was[i] == 0) { was[i] = 1; tmp++; rem--; cout << " " << name[i]; } cout << endl; } else { for (int i = 0; i < ((int)(v[0]).size()); i++) atk[cur[v[0][i].second]] += v[0][i].first; for (int i = 0; i < ((int)(v[1]).size()); i++) def[cur[v[1][i].second]] += v[1][i].first; for (int i = 0; i < ((int)(v[2]).size()); i++) res[cur[v[2][i].second]] += v[2][i].first; int a1 = -1, a2 = -1, a3 = -1, b1 = 0, b2 = 0, b3 = 0; for (int i = 0; i < n; i++) if (type[i] == "weapon") for (int j = 0; j < n; j++) if (type[j] == "armor") for (int k = 0; k < n; k++) if (type[k] == "orb") { int c1 = atk[i]; int c2 = def[j]; int c3 = res[k]; if (c1 > a1 || c1 == a1 && c2 > a2 || c1 == a1 && c2 == a2 && c3 > a3) { a1 = c1; a2 = c2; a3 = c3; b1 = i; b2 = j; b3 = k; } } cout << item[b1] << " " << num[b1]; for (int i = 0; i < m; i++) if (cur[i] == b1) cout << " " << name[i]; cout << endl; cout << item[b2] << " " << num[b2]; for (int i = 0; i < m; i++) if (cur[i] == b2) cout << " " << name[i]; cout << endl; cout << item[b3] << " " << num[b3]; for (int i = 0; i < m; i++) if (cur[i] == b3) cout << " " << name[i]; cout << endl; } return 0; }
#include <bits/stdc++.h> using namespace std; struct resident { string name, type, home; int idx, bonus; resident(int n1) { idx = n1; cin >> name >> type >> bonus >> home; } }; struct item { string name, type; int atk, def, res; int size; item() { cin >> name >> type >> atk >> def >> res >> size; } int getScore(vector<resident> v) { int score = 0; if (type == "weapon") score = atk; else if (type == "armor") score = def; else score = res; for (int i = 0; i < v.size(); i++) { if (type == "weapon" && v[i].type == "gladiator") score += v[i].bonus; else if (type == "armor" && v[i].type == "sentry") score += v[i].bonus; else if (type == "orb" && v[i].type == "physician") score += v[i].bonus; } return score; } void show(vector<resident> v) { cout << name << " " << v.size(); for (int i = 0; i < v.size(); i++) cout << " " << v[i].name; cout << endl; } }; vector<item> items; vector<resident> residents; bool orden(int a, int b) { return residents[a].bonus > residents[b].bonus; } int main() { int n, k; while (cin >> n) { items.clear(); residents.clear(); vector<int> W, A, O; int total = 0; map<string, int> itemIndex; for (int i = 0; i < n; i++) { items.push_back(item()); if (items[i].type == "weapon") W.push_back(i); else if (items[i].type == "armor") A.push_back(i); else O.push_back(i); itemIndex[items[i].name] = i; total += items[i].size; } vector<vector<resident> > adj(n); cin >> k; vector<int> G, S, P; for (int i = 0; i < k; i++) { residents.push_back(resident(i)); if (residents[i].type == "gladiator") G.push_back(i); else if (residents[i].type == "sentry") S.push_back(i); else P.push_back(i); adj[itemIndex[residents[i].home]].push_back(residents[i]); } if (total == k) { int wIndex = -1, aIndex = -1, oIndex = -1; int maxAtk = -1, maxDef = -1, maxRes = -1; for (int i = 0; i < W.size(); i++) { int atk = items[W[i]].getScore(adj[W[i]]); if (atk > maxAtk) { wIndex = W[i]; maxAtk = atk; } } for (int j = 0; j < A.size(); j++) { int def = items[A[j]].getScore(adj[A[j]]); if (def > maxDef) { aIndex = A[j]; maxDef = def; } } for (int k = 0; k < O.size(); k++) { int res = items[O[k]].getScore(adj[O[k]]); if (res > maxRes) { oIndex = O[k]; maxRes = res; } } items[wIndex].show(adj[wIndex]); items[aIndex].show(adj[aIndex]); items[oIndex].show(adj[oIndex]); } else { sort(G.begin(), G.end(), orden); sort(S.begin(), S.end(), orden); sort(P.begin(), P.end(), orden); int wIndex = -1, aIndex = -1, oIndex = -1; int maxAtk = -1, maxDef = -1, maxRes = -1; vector<resident> g, s, p; for (int i = 0; i < W.size(); i++) { vector<resident> tmp; for (int j = 0; j < min((int)G.size(), items[W[i]].size); j++) tmp.push_back(residents[G[j]]); int score = items[W[i]].getScore(tmp); if (score > maxAtk) { wIndex = W[i]; maxAtk = score; g = tmp; } } for (int i = 0; i < A.size(); i++) { vector<resident> tmp; for (int j = 0; j < min((int)S.size(), items[A[i]].size); j++) tmp.push_back(residents[S[j]]); int score = items[A[i]].getScore(tmp); if (score > maxDef) { aIndex = A[i]; maxDef = score; s = tmp; } } for (int i = 0; i < O.size(); i++) { vector<resident> tmp; for (int j = 0; j < min((int)P.size(), items[O[i]].size); j++) tmp.push_back(residents[P[j]]); int score = items[O[i]].getScore(tmp); if (score > maxRes) { oIndex = O[i]; maxRes = score; p = tmp; } } vector<bool> used(k, 0); for (int i = 0; i < g.size(); i++) used[g[i].idx] = 1; for (int i = 0; i < s.size(); i++) used[s[i].idx] = 1; for (int i = 0; i < p.size(); i++) used[p[i].idx] = 1; for (int i = 0; i < k; i++) { if (!used[i]) { if (items[wIndex].size > g.size()) g.push_back(residents[i]); else if (items[aIndex].size > s.size()) s.push_back(residents[i]); else if (items[oIndex].size > p.size()) p.push_back(residents[i]); } } items[wIndex].show(g); items[aIndex].show(s); items[oIndex].show(p); } } return 0; }
#include <bits/stdc++.h> using namespace std; int tot, n, m, atk, def, res, ans[3]; string type; struct arr { string s; int type; int num, siz, size; } a[110]; struct arrr { string s, in; int type; int num, inn; } b[1010]; vector<arrr> lis[3]; bool comp(arrr a, arrr b) { return a.num < b.num; } int main() { cin >> n; for (int i = 1; i <= n; i++) { cin >> a[i].s >> type >> atk >> def >> res >> a[i].siz; if (type[0] == 'w') a[i].num = atk, a[i].type = 0; else if (type[0] == 'a') a[i].num = def, a[i].type = 1; else a[i].num = res, a[i].type = 2; tot += a[i].siz; a[i].size = a[i].siz; } cin >> m; for (int i = 1; i <= m; i++) { cin >> b[i].s >> type >> b[i].num >> b[i].in; if (type[0] == 'g') b[i].type = 0; else if (type[0] == 's') b[i].type = 1; else b[i].type = 2; } if (m == tot) { for (int i = 1; i <= m; i++) for (int j = 1; j <= n; j++) if (b[i].in == a[j].s && b[i].type == a[j].type) a[j].num += b[i].num; for (int j = 1; j <= n; j++) if (ans[a[j].type] == 0 || a[j].num > a[ans[a[j].type]].num) ans[a[j].type] = j; for (int i = 0; i < 3; i++) { cout << a[ans[i]].s << ' ' << a[ans[i]].siz; for (int j = 1; j <= m; j++) if (b[j].in == a[ans[i]].s) cout << ' ' << b[j].s; cout << endl; } } else { for (int i = 1; i <= m; i++) lis[b[i].type].push_back(b[i]); for (int i = 0; i < 3; i++) sort(lis[i].begin(), lis[i].end(), comp); for (int j = 1; j <= n; j++) { int k = a[j].type; for (int i = lis[k].size() - 1; i >= 0 && a[j].siz; i--) { a[j].siz--; a[j].num += lis[k][i].num; } } for (int j = 1; j <= n; j++) if (ans[a[j].type] == 0 || a[j].num > a[ans[a[j].type]].num) ans[a[j].type] = j; for (int j = 1; j <= n; j++) a[j].siz = a[j].size; for (int k = 0; k < 3; k++) for (int i = lis[k].size() - 1; i >= 0 && a[ans[k]].siz; i--) { a[ans[k]].siz--; lis[k][i].inn = k + 1; } for (int k = 0; k < 3; k++) for (int j = 0; j < 3; j++) for (int i = lis[j].size() - 1; i >= 0 && a[ans[k]].siz; i--) if (!lis[j][i].inn) { a[ans[k]].siz--; lis[j][i].inn = k + 1; } for (int i = 0; i < 3; i++) { cout << a[ans[i]].s << ' ' << a[ans[i]].size - a[ans[i]].siz; for (int j = 0; j < 3; j++) for (int k = lis[j].size() - 1; k >= 0; k--) if (lis[j][k].inn == i + 1) cout << ' ' << lis[j][k].s; cout << endl; } } return 0; }
#include <bits/stdc++.h> using namespace std; map<string, int> th; map<string, int> rs; struct thing { string name; int cl; int atk, def, res; int size; vector<int> resid; int full; void read(int id) { full = 0; cin >> name; string s; cin >> s; if (s == "weapon") cl = 1; else if (s == "armor") cl = 2; else cl = 3; cin >> atk >> def >> res >> size; th[name] = id; } }; thing a[200]; struct resident { string name; int typ; string home; int bonus; int id; void read(int _id) { cin >> name; string s; cin >> s; if (s == "gladiator") typ = 1; else if (s == "sentry") typ = 2; else typ = 3; cin >> bonus; cin >> home; int x = th[home]; rs[name] = _id; a[x].resid.push_back(_id); a[x].full++; id = _id; } }; resident x[2200]; int n; int m; int empty = 1; vector<int> ans[3]; int anss[4]; int xx[4]; int used[2210]; vector<resident> tt[4]; void update(int i, int j, int k) { if (empty) { int cur[4]; memset(cur, 0, sizeof(cur)); int px[3]; px[0] = i, px[1] = j, px[2] = k; for (int t = 0; t < 3; t++) { int tek = px[t]; if (a[tek].cl == 1) cur[1] += a[tek].atk; if (a[tek].cl == 2) cur[2] += a[tek].def; if (a[tek].cl == 3) cur[3] += a[tek].res; for (int i = 0; i < a[tek].resid.size(); i++) if (a[tek].cl == x[a[tek].resid[i]].typ) cur[a[tek].cl] += x[a[tek].resid[i]].bonus; } int ok = 0; for (int i = 1; i < 4; i++) if (cur[i] > anss[i]) { ok = 1; break; } else if (cur[i] < anss[i]) break; if (ok) { for (int i = 1; i < 4; i++) anss[i] = cur[i]; xx[1] = i, xx[2] = j, xx[3] = k; for (int i = 0; i < 3; i++) { ans[i].clear(); int tek = px[i]; for (int j = 0; j < a[tek].resid.size(); j++) ans[i].push_back(a[tek].resid[j]); } } } else { int cur[4]; memset(cur, 0, sizeof(cur)); int px[3]; px[0] = i, px[1] = j, px[2] = k; memset(used, 0, sizeof(used)); for (int i = 0; i < 3; i++) { int tek = px[i]; if (a[tek].cl == 1) cur[1] += a[tek].atk; if (a[tek].cl == 2) cur[2] += a[tek].def; if (a[tek].cl == 3) cur[3] += a[tek].res; for (int j = 0; j < min((int)a[tek].size, (int)tt[a[tek].cl].size()); j++) cur[a[tek].cl] += tt[a[tek].cl][j].bonus; } int ok = 0; for (int i = 1; i < 4; i++) if (cur[i] > anss[i]) { ok = 1; break; } else if (cur[i] < anss[i]) break; if (ok) { for (int i = 1; i < 4; i++) anss[i] = cur[i]; xx[1] = i, xx[2] = j, xx[3] = k; for (int i = 0; i < 3; i++) { int tek = px[i]; ans[i].clear(); for (int j = 0; j < min((int)a[tek].size, (int)tt[a[tek].cl].size()); j++) { ans[i].push_back(tt[a[tek].cl][j].id); used[ans[i].back()] = 1; } } for (int i = 0; i < 3; i++) { int tek = px[i]; for (int j = 0; j < m && ans[i].size() < a[tek].full; j++) if (!used[j]) ans[i].push_back(j), used[j] = 1; } } } } int cmp(resident a, resident b) { return a.bonus > b.bonus; } int main() { xx[1] = xx[2] = xx[3] = -1; anss[1] = anss[2] = anss[3] = -1; cin >> n; for (int i = 0; i < n; i++) a[i].read(i); cin >> m; for (int i = 0; i < m; i++) x[i].read(i); for (int i = 0; i < n; i++) if (a[i].size != a[i].full) empty = 0; for (int i = 0; i < m; i++) { tt[x[i].typ].push_back(x[i]); } for (int i = 1; i <= 3; i++) sort(tt[i].begin(), tt[i].end(), cmp); for (int i = 0; i < n; i++) for (int j = i + 1; j < n; j++) for (int k = j + 1; k < n; k++) { int us[4]; us[1] = us[2] = us[3] = 0; us[a[i].cl] = 1; us[a[j].cl] = 1; us[a[k].cl] = 1; if (us[1] + us[2] + us[3] == 3) { us[a[i].cl] = i; us[a[j].cl] = j; us[a[k].cl] = k; update(us[1], us[2], us[3]); } } for (int i = 0; i < 3; i++) { cout << a[xx[i + 1]].name << " " << ans[i].size(); for (int j = 0; j < ans[i].size(); j++) cout << " " << x[ans[i][j]].name; cout << endl; } return 0; }
#include <bits/stdc++.h> using namespace std; struct item { string clase; int val, size, acum, num; }; struct resident { string clase, home; int bonus; }; map<string, item> mapitem; map<string, resident> mapresident; string buscamaximo(string clase) { string sol; int acum = -1; for (map<string, item>::iterator it = mapitem.begin(); it != mapitem.end(); it++) { if (it->second.clase == clase and it->second.acum > acum) { sol = it->first; acum = it->second.acum; } } return sol; } void escribeelems(string name) { cout << mapitem[name].num; for (map<string, resident>::iterator it = mapresident.begin(); it != mapresident.end(); it++) { if (it->second.home == name) cout << " " << it->first; } cout << endl; } map<string, pair<string, vector<string> > > sol; void escribeclase(string clase) { string name = sol[clase].first; vector<string> &v = sol[clase].second; cout << name << " " << int(v.size()); for (int i = 0; i < int(v.size()); i++) cout << " " << v[i]; cout << endl; } void obtenmaximoclase(string clase) { vector<pair<int, string> > v; for (map<string, resident>::iterator it = mapresident.begin(); it != mapresident.end(); it++) if (it->second.clase == clase) v.push_back(pair<int, string>(it->second.bonus, it->first)); sort(v.begin(), v.end()); string name; int maximo = -1; int nummaximo; for (map<string, item>::iterator it = mapitem.begin(); it != mapitem.end(); it++) { if (it->second.clase == clase) { int acum = it->second.val; int size = it->second.size; int num = 0; for (int i = int(v.size()) - 1; i >= 0 and num < size; i--) { acum += v[i].first; num++; } if (maximo < acum) { maximo = acum; name = it->first; nummaximo = num; } } } sol[clase].first = name; for (int i = 0; i < nummaximo; i++) { sol[clase].second.push_back(v[int(v.size()) - 1 - i].second); mapresident.erase(v[int(v.size()) - 1 - i].second); } } void rellenasolucion(string clase) { string name = sol[clase].first; vector<string> &v = sol[clase].second; while (int(v.size()) < mapitem[name].size and int(mapresident.size()) > 0) { string nameres = (mapresident.begin())->first; mapresident.erase(nameres); v.push_back(nameres); } } int main() { int n; cin >> n; for (int i = 0; i < n; i++) { string name, clase; int val1, val2, val3, size; cin >> name >> clase >> val1 >> val2 >> val3 >> size; item it; it.clase = clase; if (clase == "weapon") { it.val = val1; } else if (clase == "armor") { it.val = val2; } else { it.val = val3; } it.size = size; it.acum = it.val; it.num = 0; mapitem[name] = it; } int m; cin >> m; for (int i = 0; i < m; i++) { string name, clase, home; int bonus; cin >> name >> clase >> bonus >> home; resident res; if (clase == "gladiator") { clase = "weapon"; } else if (clase == "sentry") { clase = "armor"; } else { clase = "orb"; } res.clase = clase; res.bonus = bonus; res.home = home; mapresident[name] = res; if (mapitem[home].clase == clase) { mapitem[home].acum += bonus; } mapitem[home].num++; } bool completo = true; for (map<string, item>::iterator it = mapitem.begin(); it != mapitem.end(); it++) { if (it->second.size != it->second.num) completo = false; } if (completo) { string name; name = buscamaximo("weapon"); cout << name << " "; escribeelems(name); name = buscamaximo("armor"); cout << name << " "; escribeelems(name); name = buscamaximo("orb"); cout << name << " "; escribeelems(name); } else { obtenmaximoclase("weapon"); obtenmaximoclase("armor"); obtenmaximoclase("orb"); rellenasolucion("weapon"); rellenasolucion("armor"); rellenasolucion("orb"); escribeclase("weapon"); escribeclase("armor"); escribeclase("orb"); } }
#include <bits/stdc++.h> using namespace std; inline int read() { int f = 1, x = 0; char ch; do { ch = getchar(); if (ch == '-') f = -1; } while (ch < '0' || ch > '9'); do { x = x * 10 + ch - '0'; ch = getchar(); } while (ch >= '0' && ch <= '9'); return f * x; } const int N = 1e3; int n, m; struct Eqp { string name; int atk, def, spd, size; vector<string> in; }; vector<Eqp> atk, def, spd; struct Props { string name; int up; }; vector<Props> patk, pdef, pspd; int tot; int sum[N + 1]; vector<string> ans[4]; int nowatk, nowdef, nowspd; inline bool compare1(Props x, Props y) { return x.up > y.up; } inline bool compare2(Eqp x, Eqp y) { return x.atk > y.atk; } inline bool compare3(Eqp x, Eqp y) { return x.def > y.def; } inline bool compare4(Eqp x, Eqp y) { return x.spd > y.spd; } int main() { n = read(); for (int i = 1; i <= n; i++) { string name, type; cin >> name >> type; if (type == "weapon") { atk.push_back(Eqp{name, read(), read(), read(), read()}); tot += atk[atk.size() - 1].size; } if (type == "armor") { def.push_back(Eqp{name, read(), read(), read(), read()}); tot += def[def.size() - 1].size; } if (type == "orb") { spd.push_back(Eqp{name, read(), read(), read(), read()}); tot += spd[spd.size() - 1].size; } } m = read(); for (int i = 1; i <= m; i++) { string name, type, in; cin >> name >> type; int up = read(); if (type == "gladiator") patk.push_back(Props{name, up}); if (type == "sentry") pdef.push_back(Props{name, up}); if (type == "physician") pspd.push_back(Props{name, up}); cin >> in; if (tot == m) { for (int j = 0; j < atk.size(); j++) { if (atk[j].name == in) { atk[j].in.push_back(name); if (type == "gladiator") atk[j].atk += up; } } for (int j = 0; j < def.size(); j++) { if (def[j].name == in) { def[j].in.push_back(name); if (type == "sentry") def[j].def += up; } } for (int j = 0; j < spd.size(); j++) { if (spd[j].name == in) { spd[j].in.push_back(name); if (type == "physician") spd[j].spd += up; } } } } if (tot == m) { sort(atk.begin(), atk.end(), compare2); sort(def.begin(), def.end(), compare3); sort(spd.begin(), spd.end(), compare4); cout << atk[0].name; printf(" %d ", atk[0].in.size()); for (int i = 0; i < atk[0].in.size(); i++) cout << atk[0].in[i] << " "; printf("\n"); cout << def[0].name; printf(" %d ", def[0].in.size()); for (int i = 0; i < def[0].in.size(); i++) cout << def[0].in[i] << " "; printf("\n"); cout << spd[0].name; printf(" %d ", spd[0].in.size()); for (int i = 0; i < spd[0].in.size(); i++) cout << spd[0].in[i] << " "; printf("\n"); return 0; } sort(patk.begin(), patk.end(), compare1); for (int i = 1; i <= patk.size(); i++) sum[i] = sum[i - 1] + patk[i - 1].up; for (int i = 0; i < atk.size(); i++) atk[i].atk += sum[min(atk[i].size, (int)patk.size())]; sort(atk.begin(), atk.end(), compare2); sort(pdef.begin(), pdef.end(), compare1); for (int i = 1; i <= pdef.size(); i++) sum[i] = sum[i - 1] + pdef[i - 1].up; for (int i = 0; i < def.size(); i++) def[i].def += sum[min(def[i].size, (int)pdef.size())]; sort(def.begin(), def.end(), compare3); sort(pspd.begin(), pspd.end(), compare1); for (int i = 1; i <= pspd.size(); i++) sum[i] = sum[i - 1] + pspd[i - 1].up; for (int i = 0; i < spd.size(); i++) spd[i].spd += sum[min(spd[i].size, (int)pspd.size())]; sort(spd.begin(), spd.end(), compare4); nowatk = min(atk[0].size, (int)patk.size()); nowdef = min(def[0].size, (int)pdef.size()); nowspd = min(spd[0].size, (int)pspd.size()); for (int i = 0; i < nowatk; i++) ans[1].push_back(patk[i].name); for (int i = 0; i < nowdef; i++) ans[2].push_back(pdef[i].name); for (int i = 0; i < nowspd; i++) ans[3].push_back(pspd[i].name); if (ans[1].size() < atk[0].size) { for (; nowatk < patk.size() && ans[1].size() < atk[0].size; nowatk++) ans[1].push_back(patk[nowatk].name); if (ans[1].size() < atk[0].size) { for (; nowdef < pdef.size() && ans[1].size() < atk[0].size; nowdef++) ans[1].push_back(pdef[nowdef].name); if (ans[1].size() < atk[0].size) for (; nowspd < pspd.size() && ans[1].size() < atk[0].size; nowspd++) ans[1].push_back(pspd[nowspd].name); } } if (ans[2].size() < def[0].size) { for (; nowatk < patk.size() && ans[2].size() < def[0].size; nowatk++) ans[2].push_back(patk[nowatk].name); if (ans[2].size() < def[0].size) { for (; nowdef < pdef.size() && ans[2].size() < def[0].size; nowdef++) ans[2].push_back(pdef[nowdef].name); if (ans[2].size() < def[0].size) for (; nowspd < pspd.size() && ans[2].size() < def[0].size; nowspd++) ans[2].push_back(pspd[nowspd].name); } } if (ans[3].size() < spd[0].size) { for (; nowatk < patk.size() && ans[3].size() < spd[0].size; nowatk++) ans[3].push_back(patk[nowatk].name); if (ans[3].size() < spd[0].size) { for (; nowdef < pdef.size() && ans[3].size() < spd[0].size; nowdef++) ans[3].push_back(pdef[nowdef].name); if (ans[3].size() < spd[0].size) for (; nowspd < pspd.size() && ans[3].size() < spd[0].size; nowspd++) ans[3].push_back(pspd[nowspd].name); } } cout << atk[0].name; printf(" %d ", ans[1].size()); for (int i = 0; i < ans[1].size(); i++) cout << ans[1][i] << " "; printf("\n"); cout << def[0].name; printf(" %d ", ans[2].size()); for (int i = 0; i < ans[2].size(); i++) cout << ans[2][i] << " "; printf("\n"); cout << spd[0].name; printf(" %d ", ans[3].size()); for (int i = 0; i < ans[3].size(); i++) cout << ans[3][i] << " "; printf("\n"); }
#include <bits/stdc++.h> #pragma comment(linker, "/stack:20000000") #pragma GCC optimize("Ofast,unroll-loops,no-stack-protector") #pragma GCC target("sse,sse2,sse3,ssse3,sse4,popcnt,abm,mmx,avx,tune=native") using namespace std; inline bool isPrime(long long int n) { if (n <= 1) { return false; } if (n <= 3) { return true; } if (n % 2 == 0 || n % 3 == 0) { return false; } for (int i = 5; i * i <= n; i = i + 6) { if (n % i == 0 || n % (i + 2) == 0) { return false; } } return true; } const int MAX = 1000005; struct item { string name, type; int atk, def, res, size; }; struct resident { string name, type; int bonus; string home; }; int N, K; item items[MAX]; resident residents[MAX]; bool used[MAX]; int main() { cin >> N; for (int i = 0; i < N; i++) { cin >> items[i].name >> items[i].type >> items[i].atk >> items[i].def >> items[i].res >> items[i].size; if (items[i].type == "weapon") items[i].type = "atk"; else if (items[i].type == "armor") items[i].type = "def"; else if (items[i].type == "orb") items[i].type = "res"; else assert(false); } cin >> K; for (int i = 0; i < K; i++) { cin >> residents[i].name >> residents[i].type >> residents[i].bonus >> residents[i].home; if (residents[i].type == "gladiator") residents[i].type = "atk"; else if (residents[i].type == "sentry") residents[i].type = "def"; else if (residents[i].type == "physician") residents[i].type = "res"; else assert(false); } int sum_size = 0; for (int i = 0; i < N; i++) sum_size += items[i].size; if (sum_size == K) { int atk_total = -1, def_total = -1, res_total = -1; int best_atk = -1, best_def = -1, best_res = -1; for (int i = 0; i < N; i++) if (items[i].type == "atk") { int total = items[i].atk; for (int j = 0; j < K; j++) if (residents[j].home == items[i].name && residents[j].type == "atk") total += residents[j].bonus; if (total > atk_total) { atk_total = total; best_atk = i; } } else if (items[i].type == "def") { int total = items[i].def; for (int j = 0; j < K; j++) if (residents[j].home == items[i].name && residents[j].type == "def") total += residents[j].bonus; if (total > def_total) { def_total = total; best_def = i; } } else if (items[i].type == "res") { int total = items[i].res; for (int j = 0; j < K; j++) if (residents[j].home == items[i].name && residents[j].type == "res") total += residents[j].bonus; if (total > res_total) { res_total = total; best_res = i; } } else assert(false); cout << items[best_atk].name; int reside = 0; for (int i = 0; i < K; i++) if (residents[i].home == items[best_atk].name) reside++; cout << ' ' << reside; for (int i = 0; i < K; i++) if (residents[i].home == items[best_atk].name) cout << ' ' << residents[i].name; cout << '\n'; cout << items[best_def].name; reside = 0; for (int i = 0; i < K; i++) if (residents[i].home == items[best_def].name) reside++; cout << ' ' << reside; for (int i = 0; i < K; i++) if (residents[i].home == items[best_def].name) cout << ' ' << residents[i].name; cout << '\n'; cout << items[best_res].name; reside = 0; for (int i = 0; i < K; i++) if (residents[i].home == items[best_res].name) reside++; cout << ' ' << reside; for (int i = 0; i < K; i++) if (residents[i].home == items[best_res].name) cout << ' ' << residents[i].name; cout << '\n'; return 0; } vector<pair<int, int> > atk, def, res; for (int i = 0; i < K; i++) if (residents[i].type == "atk") atk.push_back(make_pair(residents[i].bonus, i)); else if (residents[i].type == "def") def.push_back(make_pair(residents[i].bonus, i)); else if (residents[i].type == "res") res.push_back(make_pair(residents[i].bonus, i)); else assert(false); sort(atk.rbegin(), atk.rend()); sort(def.rbegin(), def.rend()); sort(res.rbegin(), res.rend()); int atk_total = -1, def_total = -1, res_total = -1; int best_atk = -1, best_def = -1, best_res = -1; for (int i = 0; i < N; i++) if (items[i].type == "atk") { int total = items[i].atk; for (int j = 0; j < min(items[i].size, (int)atk.size()); j++) total += atk[j].first; if (total > atk_total) { atk_total = total; best_atk = i; } } else if (items[i].type == "def") { int total = items[i].def; for (int j = 0; j < min(items[i].size, (int)def.size()); j++) total += def[j].first; if (total > def_total) { def_total = total; best_def = i; } } else if (items[i].type == "res") { int total = items[i].res; for (int j = 0; j < min(items[i].size, (int)res.size()); j++) total += res[j].first; if (total > res_total) { res_total = total; best_res = i; } } vector<int> atk_answer, def_answer, res_answer; for (int i = 0; i < min(items[best_atk].size, (int)atk.size()); i++) { atk_answer.push_back(atk[i].second); used[atk[i].second] = true; } for (int i = 0; i < min(items[best_def].size, (int)def.size()); i++) { def_answer.push_back(def[i].second); used[def[i].second] = true; } for (int i = 0; i < min(items[best_res].size, (int)res.size()); i++) { res_answer.push_back(res[i].second); used[res[i].second] = true; } while ((int)atk_answer.size() < items[best_atk].size) { int unused = -1; for (int i = 0; i < K; i++) if (!used[i]) unused = i; if (unused == -1) break; atk_answer.push_back(unused); used[unused] = true; } while ((int)def_answer.size() < items[best_def].size) { int unused = -1; for (int i = 0; i < K; i++) if (!used[i]) unused = i; if (unused == -1) break; def_answer.push_back(unused); used[unused] = true; } while ((int)res_answer.size() < items[best_res].size) { int unused = -1; for (int i = 0; i < K; i++) if (!used[i]) unused = i; if (unused == -1) break; res_answer.push_back(unused); used[unused] = true; } cout << items[best_atk].name << ' ' << atk_answer.size(); for (int i = 0; i < (int)atk_answer.size(); i++) cout << ' ' << residents[atk_answer[i]].name; cout << '\n'; cout << items[best_def].name << ' ' << def_answer.size(); for (int i = 0; i < (int)def_answer.size(); i++) cout << ' ' << residents[def_answer[i]].name; cout << '\n'; cout << items[best_res].name << ' ' << res_answer.size(); for (int i = 0; i < (int)res_answer.size(); i++) cout << ' ' << residents[res_answer[i]].name; cout << '\n'; return 0; }
#include <bits/stdc++.h> using namespace std; const string weapon = "weapon", armor = "armor", orb = "orb"; struct resident { string type, name; int bonus; }; struct item { string type, name; vector<resident> what; int val, size; }; int n, k, sumVolume = 0; vector<item> a; item bestArmor, bestWeapon, bestOrb; vector<resident> b; set<string> used; vector<resident> weaponRes, armorRes, orbRes; bool betterBy_weapon(const resident &a, const resident &b) { if (a.type == weapon && b.type != weapon) return true; if (a.type == weapon && b.type == weapon) return a.bonus > b.bonus; if (a.type != weapon && b.type == weapon) return false; if (a.type != weapon && b.type != weapon) return false; } bool betterBy_armor(const resident &a, const resident &b) { if (a.type == armor && b.type != armor) return true; if (a.type == armor && b.type == armor) return a.bonus > b.bonus; if (a.type != armor && b.type == armor) return false; if (a.type != armor && b.type != armor) return false; } bool betterBy_orb(const resident &a, const resident &b) { if (a.type == orb && b.type != orb) return true; if (a.type == orb && b.type == orb) return a.bonus > b.bonus; if (a.type != orb && b.type == orb) return false; if (a.type != orb && b.type != orb) return false; } void print(item &t) { cout << t.name << ' ' << t.what.size() << ' '; for (int i = 0; i < t.what.size(); i++) cout << t.what[i].name << ' '; cout << endl; } item findBest(const string &type) { item res; int ma = -1; for (int i = 0; i < n; i++) { if (a[i].type == type) { int val = a[i].val; for (int j = 0; j < min(k, a[i].size) && b[j].type == type; j++) val += b[j].bonus; if (val > ma) { ma = val; res = a[i]; } } } for (int j = 0; j < min(k, res.size) && b[j].type == type; j++) { used.insert(b[j].name); res.what.push_back(b[j]); } return res; } void filll(item &t) { for (int i = 0; i < k; i++) { if (t.what.size() == t.size) return; if (used.find(b[i].name) == used.end()) { used.insert(b[i].name); t.what.push_back(b[i]); } } } item findBest2(const string &type) { item res; int ma = -1; for (int i = 0; i < n; i++) { if (a[i].type == type) { int val = a[i].val; for (int j = 0; j < a[i].what.size(); j++) if (a[i].what[j].type == type) val += a[i].what[j].bonus; if (val > ma) { res = a[i]; ma = val; } } } return res; } int main() { cin >> n; a.resize(n); for (int i = 0; i < n; i++) { cin >> a[i].name >> a[i].type; int atk, def, res; cin >> atk >> def >> res >> a[i].size; sumVolume += a[i].size; if (a[i].type == weapon) a[i].val = atk; else if (a[i].type == armor) a[i].val = def; else a[i].val = res; } cin >> k; b.resize(k); for (int i = 0; i < k; i++) { string home; cin >> b[i].name >> b[i].type >> b[i].bonus >> home; if (b[i].type[0] == 'g') b[i].type = weapon; else if (b[i].type[0] == 's') b[i].type = armor; else b[i].type = orb; for (int j = 0; j < n; j++) if (a[j].name == home) { a[j].what.push_back(b[i]); break; } } if (k == sumVolume) { item bestWeapon = findBest2(weapon); item bestArmor = findBest2(armor); item bestOrb = findBest2(orb); print(bestWeapon); print(bestArmor); print(bestOrb); return 0; } for (int i = 0; i < n; i++) a[i].what.clear(); sort(b.begin(), b.end(), betterBy_weapon); item bestWeapon = findBest(weapon); sort(b.begin(), b.end(), betterBy_armor); item bestArmor = findBest(armor); sort(b.begin(), b.end(), betterBy_orb); bestOrb = findBest(orb); filll(bestWeapon); filll(bestArmor); filll(bestOrb); print(bestWeapon); print(bestArmor); print(bestOrb); }
#include <bits/stdc++.h> using namespace std; const double eps = 1e-9; const double pi = acos(-1.0); const int N = 110; const int M = 1010; int n, m, ans[3]; bool vis[M]; struct iteam { string name; int type, val[3], size; vector<int> have; void get() { char buf[100]; scanf("%s", buf); name = buf; scanf("%s", buf); if (buf[0] == 'w') type = 0; else if (buf[0] == 'a') type = 1; else type = 2; for (int i = 0; i < (int)(3); ++i) scanf("%d", val + i); scanf("%d", &size); have.clear(); } void add(int v) { val[type] += v; } } t[N]; struct resident { string name, home; int type, bonus; void get() { char buf[100]; scanf("%s", buf); name = buf; scanf("%s", buf); if (buf[0] == 'g') type = 0; else if (buf[0] == 's') type = 1; else type = 2; scanf("%d%s", &bonus, buf); home = buf; } bool operator<(const resident& u) const { return bonus < u.bonus; } } p[M]; void print() { for (int i = 0; i < (int)(3); ++i) { iteam& z = t[ans[i]]; printf("%s %d", z.name.c_str(), ((int)z.have.size())); for (int j = 0; j < (int)(((int)z.have.size())); ++j) { printf(" %s", p[z.have[j]].name.c_str()); } puts(""); } } void solve() { int cnt = 0; for (int i = 0; i < (int)(n); ++i) { t[i].get(); cnt += t[i].size; } scanf("%d", &m); for (int i = 0; i < (int)(m); ++i) p[i].get(); memset(ans, -1, sizeof(ans)); if (cnt == m) { for (int i = 0; i < (int)(n); ++i) { for (int j = 0; j < (int)(m); ++j) if (t[i].name == p[j].home) { t[i].have.push_back(j); if (t[i].type == p[j].type) t[i].add(p[j].bonus); } int type = t[i].type; if (ans[type] == -1) ans[type] = i; else { int z = ans[type]; if (t[z].val[type] < t[i].val[type]) ans[type] = i; } } print(); return; } for (int i = 0; i < (int)(n); ++i) t[i].have.clear(); sort(p, p + m); reverse(p, p + m); for (int i = 0; i < (int)(n); ++i) { for (int j = 0; j < (int)(m); ++j) if (t[i].type == p[j].type) { if (t[i].size == 0) continue; t[i].add(p[j].bonus); t[i].size--; t[i].have.push_back(j); } int type = t[i].type; if (ans[type] == -1) ans[type] = i; else { int z = ans[type]; if (t[z].val[type] < t[i].val[type]) ans[type] = i; } } memset(vis, 0, sizeof(vis)); for (int i = 0; i < (int)(3); ++i) { int z = ans[i]; for (int j = 0; j < (int)(((int)t[z].have.size())); ++j) vis[t[z].have[j]] = 1; } for (int i = 0; i < (int)(3); ++i) { for (int j = 0; j < (int)(m); ++j) if (!vis[j]) { int z = ans[i]; if (t[z].size == 0) break; t[z].have.push_back(j); t[z].size--; vis[j] = 1; } } print(); } int main() { while (~scanf("%d", &n)) { solve(); } return 0; }
#include <bits/stdc++.h> using namespace std; int num_item; int sum_of_space; string item_name[120], item_type[120]; int att[120], def[120], res[120], size[120]; int num_atr; string atr_name[1200], atr_type[1200]; int bonus[1200]; string dummy[1200]; int get_max(int item_id, int used_list[], int *used_num) { int i; int mx; int sz = 0; string nm; if (item_type[item_id] == "weapon") mx = att[item_id], nm = "gladiator"; if (item_type[item_id] == "armor") mx = def[item_id], nm = "sentry"; if (item_type[item_id] == "orb") mx = res[item_id], nm = "physician"; for (i = 0; i < num_atr; i++) if (atr_type[i] == nm) { if (sz >= size[item_id]) break; mx += bonus[i]; used_list[sz++] = i; } *used_num = sz; return mx; } int get_status(int item_id, int used_list[], int *used_num) { int i; int mx; int sz = 0; string nm; if (item_type[item_id] == "weapon") mx = att[item_id], nm = "gladiator"; if (item_type[item_id] == "armor") mx = def[item_id], nm = "sentry"; if (item_type[item_id] == "orb") mx = res[item_id], nm = "physician"; for (i = 0; i < num_atr; i++) if (dummy[i] == item_name[item_id]) { if (atr_type[i] == nm) mx += bonus[i]; used_list[sz++] = i; } *used_num = sz; return mx; } int main() { int i, j, k, l, m, n; int used[1200]; int used_list[1200], used_size; int res1, res2, res3; int res1_list[1200], res1_size; int res2_list[1200], res2_size; int res3_list[1200], res3_size; int mx, tmp; pair<string, pair<int, string> > for_sort[1200]; while (scanf("%d", &num_item) == 1) { sum_of_space = 0; for (i = 0; i < num_item; i++) { cin >> item_name[i] >> item_type[i] >> att[i] >> def[i] >> res[i] >> size[i]; sum_of_space += size[i]; } scanf("%d", &num_atr); for (i = 0; i < num_atr; i++) { cin >> atr_name[i] >> atr_type[i] >> bonus[i] >> dummy[i]; } if (sum_of_space == num_atr) { mx = -1; for (i = 0; i < num_item; i++) if (item_type[i] == "weapon") { tmp = get_status(i, used_list, &used_size); if (mx < tmp) mx = tmp, res1 = i; } mx = -1; for (i = 0; i < num_item; i++) if (item_type[i] == "armor") { tmp = get_status(i, used_list, &used_size); if (mx < tmp) mx = tmp, res2 = i; } mx = -1; for (i = 0; i < num_item; i++) if (item_type[i] == "orb") { tmp = get_status(i, used_list, &used_size); if (mx < tmp) mx = tmp, res3 = i; } get_status(res1, res1_list, &res1_size); get_status(res2, res2_list, &res2_size); get_status(res3, res3_list, &res3_size); } else { for (i = 0; i < num_atr; i++) for_sort[i] = make_pair(atr_type[i], make_pair(-bonus[i], atr_name[i])); sort(for_sort, for_sort + num_atr); for (i = 0; i < num_atr; i++) { atr_type[i] = for_sort[i].first; bonus[i] = -for_sort[i].second.first; atr_name[i] = for_sort[i].second.second; } for (i = 0; i < num_atr; i++) used[i] = 0; mx = -1; for (i = 0; i < num_item; i++) if (item_type[i] == "weapon") { tmp = get_max(i, used_list, &used_size); if (mx < tmp) res1 = i, mx = tmp; } mx = -1; for (i = 0; i < num_item; i++) if (item_type[i] == "armor") { tmp = get_max(i, used_list, &used_size); if (mx < tmp) res2 = i, mx = tmp; } mx = -1; for (i = 0; i < num_item; i++) if (item_type[i] == "orb") { tmp = get_max(i, used_list, &used_size); if (mx < tmp) res3 = i, mx = tmp; } get_max(res1, res1_list, &res1_size); get_max(res2, res2_list, &res2_size); get_max(res3, res3_list, &res3_size); for (i = 0; i < res1_size; i++) used[res1_list[i]] = 1; for (i = 0; i < res2_size; i++) used[res2_list[i]] = 1; for (i = 0; i < res3_size; i++) used[res3_list[i]] = 1; for (i = 0; i < num_atr; i++) if (!used[i]) { if (size[res1] > res1_size) { res1_list[res1_size++] = i; used[i] = 1; continue; } if (size[res2] > res2_size) { res2_list[res2_size++] = i; used[i] = 1; continue; } if (size[res3] > res3_size) { res3_list[res3_size++] = i; used[i] = 1; continue; } } } printf("%s %d", item_name[res1].c_str(), res1_size); for (i = 0; i < res1_size; i++) printf(" %s", atr_name[res1_list[i]].c_str()); puts(""); printf("%s %d", item_name[res2].c_str(), res2_size); for (i = 0; i < res2_size; i++) printf(" %s", atr_name[res2_list[i]].c_str()); puts(""); printf("%s %d", item_name[res3].c_str(), res3_size); for (i = 0; i < res3_size; i++) printf(" %s", atr_name[res3_list[i]].c_str()); puts(""); } return 0; }
#include <bits/stdc++.h> using namespace std; struct Item { string name; int value; int size; Item() {} Item(string name, int value, int size) : name(name), value(value), size(size) {} }; struct Resident { string name; string home; string type; int bonus; bool used; Resident() {} Resident(string name, string home, string type, int bonus) : name(name), home(home), type(type), bonus(bonus) { used = false; } bool operator<(const Resident &ot) const { return bonus > ot.bonus; } }; vector<Item> weapons, armors, orbs; vector<Resident> residents, weaponResidents, armorResidents, orbResidents; int n, k; int totalSize; int usedSize; Item getBest(vector<Item> &items, vector<Resident> &rr, string type) { int ibest = -1; int bestValue; if (totalSize != k) { for (int i = 0; i < items.size(); i++) { int value = items[i].value; int limite = items[i].size; for (int j = 0; j < residents.size() && limite > 0; j++) { if (residents[j].type == type) { value += residents[j].bonus; limite--; } } if (ibest == -1 || bestValue < value) { bestValue = value; ibest = i; } } int limite = items[ibest].size; for (int j = 0; j < residents.size() && limite > 0; j++) { if (residents[j].type == type) { rr.push_back(residents[j]); residents[j].used = true; limite--; } } } else { for (int i = 0; i < items.size(); i++) { int value = items[i].value; for (int j = 0; j < residents.size(); j++) { if (residents[j].home == items[i].name && residents[j].type == type) { value += residents[j].bonus; } } if (ibest == -1 || bestValue < value) { bestValue = value; ibest = i; } } for (int j = 0; j < residents.size(); j++) { if (residents[j].home == items[ibest].name) { rr.push_back(residents[j]); residents[j].used = true; } } } return items[ibest]; } int main() { scanf("%d", &n); totalSize = 0; usedSize = 0; for (int i = 0; i < n; i++) { char name[12], classe[12]; int atk, def, orbVal; int size; scanf("%s%s%d%d%d%d", name, classe, &atk, &def, &orbVal, &size); if (classe[0] == 'w') { weapons.push_back(Item(string(name), atk, size)); } else if (classe[0] == 'a') { armors.push_back(Item(string(name), def, size)); } else { orbs.push_back(Item(string(name), orbVal, size)); } totalSize += size; } scanf("%d", &k); for (int i = 0; i < k; i++) { char name[12], type[12], home[12]; int bonus; scanf("%s%s%d%s", name, type, &bonus, home); residents.push_back( Resident(string(name), string(home), string(type), bonus)); } Item weapon, armor, orb; sort(residents.begin(), residents.end()); weapon = getBest(weapons, weaponResidents, string("gladiator")); armor = getBest(armors, armorResidents, string("sentry")); orb = getBest(orbs, orbResidents, string("physician")); if (totalSize != k) { int usedRes = weaponResidents.size() + armorResidents.size() + orbResidents.size(); int usedSlots = weapon.size + armor.size + orb.size; if (k - usedRes > totalSize - usedSlots) { int adicionais = (k - usedRes) - (totalSize - usedSlots); for (int i = 0; i < residents.size() && adicionais > 0 && weaponResidents.size() < weapon.size; i++) { if (!residents[i].used) { residents[i].used = true; weaponResidents.push_back(residents[i]); adicionais--; } } for (int i = 0; i < residents.size() && adicionais > 0 && armorResidents.size() < armor.size; i++) { if (!residents[i].used) { residents[i].used = true; armorResidents.push_back(residents[i]); adicionais--; } } for (int i = 0; i < residents.size() && adicionais > 0 && orbResidents.size() < orb.size; i++) { if (!residents[i].used) { residents[i].used = true; orbResidents.push_back(residents[i]); adicionais--; } } } } printf("%s ", weapon.name.c_str()); printf("%d", weaponResidents.size()); for (int i = 0; i < weaponResidents.size(); i++) { printf(" %s", weaponResidents[i].name.c_str()); } printf("\n"); printf("%s ", armor.name.c_str()); printf("%d", armorResidents.size()); for (int i = 0; i < armorResidents.size(); i++) { printf(" %s", armorResidents[i].name.c_str()); } printf("\n"); printf("%s ", orb.name.c_str()); printf("%d", orbResidents.size()); for (int i = 0; i < orbResidents.size(); i++) { printf(" %s", orbResidents[i].name.c_str()); } printf("\n"); return 0; }
#include <bits/stdc++.h> struct item { int val, size; char name[24]; int type; }; struct worm { int type; int home; char name[24]; int add; }; struct item a[128]; struct worm b[1024]; int add[128][10]; int pp[128]; int n, m; int t[3][1024]; int p[3]; int v[1024]; int cmp(const void *x, const void *y) { return b[*(int *)y].add - b[*(int *)x].add; } void out(int idx) { int i, j; for (i = pp[idx]; i < a[idx].size; i++) { for (j = 0; j < m && v[j]; j++) ; if (j < m) add[idx][pp[idx]++] = j, v[j] = 1; else break; } printf("%s %d", a[idx].name, pp[idx]); for (i = 0; i < pp[idx]; i++) printf(" %s", b[add[idx][i]].name); puts(""); } int main() { int i, j, s = 0, weapon = -1, armor = -1, orb = -1; char str[128]; scanf("%d", &n); for (i = 0; i < n; i++) { int atk, def, res; scanf("%s %s %d %d %d %d", a[i].name, str, &atk, &def, &res, &a[i].size); s += a[i].size; if (str[0] == 'w') a[i].type = 0, a[i].val = atk; else if (str[0] == 'a') a[i].type = 1, a[i].val = def; else a[i].type = 2, a[i].val = res; pp[i] = 0; } scanf("%d", &m); p[0] = p[1] = p[2] = 0; for (i = 0; i < m; i++) { scanf("%s %s %d", b[i].name, str, &b[i].add); if (str[0] == 'g') t[0][p[0]++] = i, b[i].type = 0; else if (str[0] == 's') t[1][p[1]++] = i, b[i].type = 1; else t[2][p[2]++] = i, b[i].type = 2; scanf("%s", str); for (j = 0; j < n; j++) if (strcmp(str, a[j].name) == 0) break; b[i].home = j; } qsort(t[0], p[0], sizeof(t[0][0]), cmp); qsort(t[1], p[1], sizeof(t[1][0]), cmp); qsort(t[2], p[2], sizeof(t[2][0]), cmp); if (s == m) { for (j = 0; j < m; j++) { i = b[j].home; add[i][pp[i]++] = j; if (b[j].type == a[i].type) a[i].val += b[j].add; } } else { for (i = 0; i < n; i++) for (j = 0; j < a[i].size && j < p[a[i].type]; j++) { add[i][pp[i]++] = t[a[i].type][j]; a[i].val += b[t[a[i].type][j]].add; } } for (i = 0; i < n; i++) { if (a[i].type == 0) { if (weapon < 0 || a[i].val > a[weapon].val) weapon = i; } else if (a[i].type == 1) { if (armor < 0 || a[i].val > a[armor].val) armor = i; } else { if (orb < 0 || a[i].val > a[orb].val) orb = i; } } memset(v, 0, sizeof(v)); for (i = 0; i < pp[weapon]; i++) v[add[weapon][i]] = 1; for (i = 0; i < pp[armor]; i++) v[add[armor][i]] = 1; for (i = 0; i < pp[orb]; i++) v[add[orb][i]] = 1; out(weapon); out(armor); out(orb); return 0; }
#include <bits/stdc++.h> #pragma comment(linker, "/stack:32000000") using namespace std; const int INF = 2147483647; const long long LLINF = 9223372036854775807LL; const int ST = 10000005; const int ST1 = 20000100; const long long MOD = 1000000007; struct Resident { string name; string type; int bonus; string home; int homeIndex; }; struct Thing { string name; string type; int value; int size; vector<Resident> citizen; }; int n, k, freeSlots; Thing thing, bestW, bestA, bestO; vector<Thing> t; vector<Resident> r; vector<int> wap, def, orb, other; int col[15]; bool sortW(int a, int b) { if (r[a].type != "weapon") { return false; } if (r[b].type != "weapon") { return true; } return (r[a].bonus > r[b].bonus); } bool sortA(int a, int b) { if (r[a].type != "armor") { return false; } if (r[b].type != "armor") { return true; } return (r[a].bonus > r[b].bonus); } bool sortO(int a, int b) { if (r[a].type != "orb") { return false; } if (r[b].type != "orb") { return true; } return (r[a].bonus > r[b].bonus); } int GetThingIndex(string name) { for (int i = 0; true; ++i) { if (t[i].name == name) { return i; } } } void ReadThings() { cin >> n; Thing thing; string name; string type; int atk; int def; int res; int sz; for (int i = 0; i < n; ++i) { cin >> name >> type >> atk >> def >> res >> sz; thing.name = name; thing.type = type; thing.size = sz; thing.citizen.clear(); if (type == "weapon") { thing.value = atk; } if (type == "armor") { thing.value = def; } if (type == "orb") { thing.value = res; } t.push_back(thing); freeSlots += thing.size; } } void ReadResidents() { cin >> k; freeSlots -= k; Resident rz; string name; string type; string home; int bonus; for (int i = 0; i < k; ++i) { wap.push_back(i); cin >> name >> type >> bonus >> home; if (type == "gladiator") { type = "weapon"; } if (type == "sentry") { type = "armor"; } if (type == "physician") { type = "orb"; } rz.type = type; rz.name = name; rz.bonus = bonus; rz.home = home; rz.homeIndex = GetThingIndex(home); r.push_back(rz); t[rz.homeIndex].citizen.push_back(rz); } } void WriteResults() { cout << bestW.name << " " << bestW.citizen.size() << " "; for (int i = 0; i < bestW.citizen.size(); ++i) { if (i > 0) { cout << " "; } cout << bestW.citizen[i].name; } cout << endl; cout << bestA.name << " " << bestA.citizen.size() << " "; for (int i = 0; i < bestA.citizen.size(); ++i) { if (i > 0) { cout << " "; } cout << bestA.citizen[i].name; } cout << endl; cout << bestO.name << " " << bestO.citizen.size() << " "; for (int i = 0; i < bestO.citizen.size(); ++i) { if (i > 0) { cout << " "; } cout << bestO.citizen[i].name; } cout << endl; } int main() { ReadThings(); ReadResidents(); if (freeSlots > 0) { bestW.value = -1; bestA.value = -1; bestO.value = -1; sort(wap.begin(), wap.end(), sortW); for (int i = 0; i <= 10; ++i) { col[i] = 0; } for (int i = 1; i <= 10; ++i) { col[i] = col[i - 1]; if ((i - 1 < wap.size()) && (r[wap[i - 1]].type == "weapon")) { col[i] += r[wap[i - 1]].bonus; } } for (int i = 0; i < t.size(); ++i) { t[i].citizen.clear(); if ((t[i].type == "weapon") && (t[i].value + col[t[i].size] > bestW.value + col[bestW.size])) { bestW = t[i]; } } int ind = 0; while ((ind < wap.size()) && (r[wap[ind]].type == "weapon") && (ind < bestW.size)) { bestW.citizen.push_back(r[wap[ind]]); ++ind; } for (int i = ind; i < wap.size(); ++i) { def.push_back(wap[i]); } sort(def.begin(), def.end(), sortA); for (int i = 0; i <= 10; ++i) { col[i] = 0; } for (int i = 1; i <= 10; ++i) { col[i] = col[i - 1]; if ((i - 1 < def.size()) && (r[def[i - 1]].type == "armor")) { col[i] += r[def[i - 1]].bonus; } } for (int i = 0; i < t.size(); ++i) { t[i].citizen.clear(); if ((t[i].type == "armor") && (t[i].value + col[t[i].size] > bestA.value + col[bestA.size])) { bestA = t[i]; } } ind = 0; while ((ind < def.size()) && (r[def[ind]].type == "armor") && (ind < bestA.size)) { bestA.citizen.push_back(r[def[ind]]); ++ind; } for (int i = ind; i < def.size(); ++i) { orb.push_back(def[i]); } sort(orb.begin(), orb.end(), sortO); for (int i = 0; i <= 10; ++i) { col[i] = 0; } for (int i = 1; i <= 10; ++i) { col[i] = col[i - 1]; if ((i - 1 < orb.size()) && (r[orb[i - 1]].type == "orb")) { col[i] += r[orb[i - 1]].bonus; } } for (int i = 0; i < t.size(); ++i) { t[i].citizen.clear(); if ((t[i].type == "orb") && (t[i].value + col[t[i].size] > bestO.value + col[bestO.size])) { bestO = t[i]; } } ind = 0; while ((ind < orb.size()) && (r[orb[ind]].type == "orb") && (ind < bestO.size)) { bestO.citizen.push_back(r[orb[ind]]); ++ind; } for (int i = ind; i < orb.size(); ++i) { other.push_back(orb[i]); } ind = 0; while ((ind < other.size()) && (bestW.citizen.size() != bestW.size)) { bestW.citizen.push_back(r[other[ind]]); ++ind; } while ((ind < other.size()) && (bestA.citizen.size() != bestA.size)) { bestA.citizen.push_back(r[other[ind]]); ++ind; } while ((ind < other.size()) && (bestO.citizen.size() != bestO.size)) { bestO.citizen.push_back(r[other[ind]]); ++ind; } } else { bestW.value = -1; bestA.value = -1; bestO.value = -1; for (int i = 0; i < t.size(); ++i) { int val = t[i].value; for (int j = 0; j < t[i].citizen.size(); ++j) { if (t[i].type == t[i].citizen[j].type) { val += t[i].citizen[j].bonus; } } if ((t[i].type == "weapon") && (bestW.value < val)) { bestW = t[i]; bestW.value = val; } if ((t[i].type == "armor") && (bestA.value < val)) { bestA = t[i]; bestA.value = val; } if ((t[i].type == "orb") && (bestO.value < val)) { bestO = t[i]; bestO.value = val; } } } WriteResults(); return 0; }
#include <bits/stdc++.h> using namespace std; template <class T> T abs(T x) { return x > 0 ? x : (-x); } template <class T> T sqr(T x) { return x * x; } bool cmp(pair<string, int> p, pair<string, int> q) { return p.second > q.second; } int main() { int n; cin >> n; map<string, vector<int> > w; int sum = 0; for (int i = 0; i < n; ++i) { string name, s; cin >> name >> s; int t; if (s == "weapon") t = 0; else if (s == "armor") t = 1; else if (s == "orb") t = 2; int a, d, r, si; cin >> a >> d >> r >> si; vector<int> v; v.push_back(t); v.push_back(a); v.push_back(d); v.push_back(r); v.push_back(si); w[name] = v; sum += si; } int k; cin >> k; vector<pair<string, int> > gems[3]; vector<string> homes[3]; for (int i = 0; i < k; ++i) { string name, type, home; int bonus; cin >> name >> type >> bonus >> home; int t; if (type == "gladiator") t = 0; else if (type == "sentry") t = 1; else if (type == "physician") t = 2; homes[t].push_back(home); gems[t].push_back(make_pair(name, bonus)); } if (k < sum) { vector<string> r(3); vector<int> val(3, -1); for (int i = 0; i < 3; ++i) sort((gems[i]).begin(), (gems[i]).end(), cmp); for (map<string, vector<int> >::iterator it = w.begin(); it != w.end(); ++it) { int t = w[it->first][0]; int x = w[it->first][1 + t]; int S = w[it->first][4]; for (int i = 0; i < ((int)(gems[t]).size()) && i < S; ++i) x += gems[t][i].second; if (x > val[t]) val[t] = x, r[t] = it->first; } queue<pair<int, int> > q; for (int t = 0; t < 3; ++t) { string s = r[t]; int S = w[s][4]; for (int i = 0; i < ((int)(gems[t]).size()); ++i) { if (i < S) homes[t][i] = s; else { homes[t][i] = '.'; q.push(pair<int, int>(t, i)); } } } for (int t = 0; t < 3; ++t) { string s = r[t]; int S = w[s][4]; for (int i = ((int)(gems[t]).size()); i < S; ++i) { if (q.empty()) break; int a = q.front().first; int b = q.front().second; q.pop(); homes[a][b] = s; } } } vector<string> r(3); vector<int> val(3, -1); for (map<string, vector<int> >::iterator it = w.begin(); it != w.end(); ++it) { int t = w[it->first][0]; int x = w[it->first][1 + t]; for (int i = 0; i < ((int)(gems[t]).size()); ++i) if (homes[t][i] == it->first) x += gems[t][i].second; if (x > val[t]) val[t] = x, r[t] = it->first; } for (int t = 0; t < 3; ++t) { cout << r[t] << " "; vector<string> v; for (int tt = 0; tt < 3; ++tt) for (int i = 0; i < ((int)(gems[tt]).size()); ++i) if (homes[tt][i] == r[t]) v.push_back(gems[tt][i].first); cout << ((int)(v).size()); sort((v).begin(), (v).end()); for (int i = 0; i < ((int)(v).size()); ++i) printf(" %s", v[i].c_str()); printf("\n"); } return 0; }
#include <bits/stdc++.h> using namespace std; const long double epsilon = 1e-9; class weapon { public: string name; string type; int atk, def, res; int space; vector<string> residents; friend ostream& operator<<(ostream& out, const weapon& w); }; ostream& operator<<(ostream& out, const weapon& w) { out << w.name << " " << w.residents.size(); for (int i = 0; i < w.residents.size(); i++) out << " " << w.residents[i]; return out; } class resident { public: string name; string type; int amount; int idx; }; void increase(weapon& w, const resident& r) { w.residents.push_back(r.name); if (r.type == "gladiator") w.atk += r.amount; else if (r.type == "sentry") w.def += r.amount; else w.res += r.amount; } weapon bestWeapon(const vector<weapon>& v) { int best = -1; int bestIdx = 0; for (int i = 0; i < v.size(); i++) { if (v[i].type == "weapon" && v[i].atk > best) { best = v[i].atk; bestIdx = i; } } return v[bestIdx]; } weapon bestArmor(const vector<weapon>& v) { int best = -1; int bestIdx = 0; for (int i = 0; i < v.size(); i++) { if (v[i].type == "armor" && v[i].def > best) { best = v[i].def; bestIdx = i; } } return v[bestIdx]; } weapon bestOrb(const vector<weapon>& v) { int best = -1; int bestIdx = 0; for (int i = 0; i < v.size(); i++) { if (v[i].type == "orb" && v[i].res > best) { best = v[i].res; bestIdx = i; } } return v[bestIdx]; } vector<bool> used; vector<resident> findBestResidents(const weapon& w, const vector<resident>& v) { string type; if (w.type == "weapon") type = "gladiator"; else if (w.type == "armor") type = "sentry"; else type = "physician"; int sz = w.space; priority_queue<pair<int, int>, vector<pair<int, int> >, greater<pair<int, int> > > q; for (int i = 0; i < v.size(); i++) { if (v[i].type == type && (q.size() < sz || v[i].amount > q.top().first)) { q.push(make_pair(v[i].amount, i)); if (q.size() > sz) q.pop(); } } vector<resident> toRet; while (!q.empty()) { toRet.push_back(v[q.top().second]); q.pop(); } return toRet; } int estimateWeapon(const weapon& w, const vector<resident>& v) { vector<resident> res(findBestResidents(w, v)); int rs = 0; if (w.type == "weapon") rs = w.atk; else if (w.type == "armor") rs = w.def; else rs = w.res; for (int i = 0; i < res.size(); i++) rs += res[i].amount; return rs; } void addToWeapon(weapon& w, const vector<resident>& v) { vector<resident> res(findBestResidents(w, v)); for (int i = 0; i < res.size(); i++) { w.residents.push_back(res[i].name); used[res[i].idx] = true; } } int main() { int n; cin >> n; vector<weapon> v(n); map<string, int> weaponMap; int totalSpace = 0; for (int i = 0; i < n; i++) { cin >> v[i].name >> v[i].type >> v[i].atk >> v[i].def >> v[i].res >> v[i].space; totalSpace += v[i].space; weaponMap[v[i].name] = i; } int m; cin >> m; vector<resident> residents(m); if (m == totalSpace) { string owner; for (int i = 0; i < m; i++) { cin >> residents[i].name >> residents[i].type >> residents[i].amount >> owner; increase(v[weaponMap[owner]], residents[i]); } cout << bestWeapon(v) << endl; cout << bestArmor(v) << endl; cout << bestOrb(v) << endl; return 0; } string owner; for (int i = 0; i < m; i++) { cin >> residents[i].name >> residents[i].type >> residents[i].amount >> owner; residents[i].idx = i; } used.resize(m, false); int bestW = -1, bestA = -1, bestO = -1; int bestWIdx, bestAIdx, bestOIdx; for (int i = 0; i < v.size(); i++) { int est = estimateWeapon(v[i], residents); if (v[i].type == "weapon") { if (bestW < est) { bestW = est; bestWIdx = i; } } else if (v[i].type == "armor") { if (bestA < est) { bestA = est; bestAIdx = i; } } else { if (bestO < est) { bestO = est; bestOIdx = i; } } } addToWeapon(v[bestWIdx], residents); addToWeapon(v[bestAIdx], residents); addToWeapon(v[bestOIdx], residents); for (int i = 0; i < residents.size(); i++) { if (!used[i]) { if (v[bestWIdx].residents.size() < v[bestWIdx].space) v[bestWIdx].residents.push_back(residents[i].name); else if (v[bestAIdx].residents.size() < v[bestAIdx].space) v[bestAIdx].residents.push_back(residents[i].name); else if (v[bestOIdx].residents.size() < v[bestOIdx].space) v[bestOIdx].residents.push_back(residents[i].name); } } cout << v[bestWIdx] << endl; cout << v[bestAIdx] << endl; cout << v[bestOIdx] << endl; return 0; }
#include <bits/stdc++.h> using namespace std; char s1[50], s2[50], s3[50]; struct P { int v, s; }; map<string, P> mp[3]; int a[3][200]; char s[100]; int main() { int i, j, k, m, n; int tt = 0; scanf("%d", &n); for (i = 0; i < n; i++) { int atk, def, res, si; scanf("%s%s", s1, s2); scanf("%d%d%d%d", &atk, &def, &res, &si); if (s2[0] == 'w') { mp[0][s1].v = atk; mp[0][s1].s = si; } else if (s2[0] == 'a') { mp[1][s1].v = def; mp[1][s1].s = si; } else { mp[2][s1].v = res; mp[2][s1].s = si; } tt += si; } scanf("%d", &k); vector<pair<int, string> > v[3], v2[3]; for (i = 0; i < k; i++) { int val; scanf("%s%s%d%s", s1, s2, &val, s3); if (s2[0] == 'g') { v[0].push_back(make_pair(val, s3)); v2[0].push_back(make_pair(val, s1)); } else if (s2[0] == 's') { v[1].push_back(make_pair(val, s3)); v2[1].push_back(make_pair(val, s1)); } else { v[2].push_back(make_pair(val, s3)); v2[2].push_back(make_pair(val, s1)); } } if (k == tt) { for (i = 0; i < 3; i++) { for (j = 0; j < v[i].size(); j++) { if (mp[i].count(v[i][j].second)) mp[i][v[i][j].second].v += v[i][j].first; } map<string, P>::iterator it2 = mp[i].begin(); for (map<string, P>::iterator it = mp[i].begin(); it != mp[i].end(); it++) if (it->second.v > it2->second.v) it2 = it; vector<string> ans; for (int l = 0; l < 3; l++) { for (j = 0; j < v[l].size(); j++) { if (it2->first == v[l][j].second) ans.push_back(v2[l][j].second); } } printf("%s %d", it2->first.c_str(), ans.size()); for (j = 0; j < ans.size(); j++) printf(" %s", ans[j].c_str()); puts(""); } } else { vector<string> ans[3]; string name[3]; set<string> st; for (i = 0; i < 3; i++) { sort(v2[i].begin(), v2[i].end()); map<string, P>::iterator it2 = mp[i].begin(); for (map<string, P>::iterator it = mp[i].begin(); it != mp[i].end(); it++) { int t = 0; for (j = v2[i].size() - 1; j >= 0 && t < it->second.s; j--, t++) { it->second.v += v2[i][j].first; } if (it->second.v > it2->second.v) it2 = it; } name[i] = it2->first; for (j = v2[i].size() - 1; j >= 0 && ans[i].size() < it2->second.s; j--) { ans[i].push_back(v2[i][j].second); st.insert(v2[i][j].second); } } for (i = 0; i < 3; i++) for (j = 0; j < v2[i].size(); j++) if (!st.count(v2[i][j].second)) { for (int l = 0; l < 3; l++) if (ans[l].size() < mp[l][name[l]].s) { ans[l].push_back(v2[i][j].second); st.insert(v2[i][j].second); break; } } for (i = 0; i < 3; i++) { printf("%s %d", name[i].c_str(), ans[i].size()); for (j = 0; j < ans[i].size(); j++) printf(" %s", ans[i][j].c_str()); puts(""); } } scanf("%*d"); }
#include <bits/stdc++.h> using namespace std; enum ItemType { WEAPON, ARMOR, ORB }; enum PersonType { GLADIATOR, SENTRY, PHYSICIAN }; struct Item { string name; ItemType type; vector<int> skills; int size; }; struct Person { string name; PersonType type; int bonus; string home; }; int main() { cin.sync_with_stdio(false); cout.sync_with_stdio(false); int n; cin >> n; map<string, Item> items; vector<string> itemTypes[3]; for (int i = (0); i < ((n)); ++i) { Item item; string type; cin >> item.name >> type; if (type == "weapon") item.type = WEAPON; else if (type == "armor") item.type = ARMOR; else item.type = ORB; item.skills.resize(3); for (int j = (0); j < ((3)); ++j) cin >> item.skills[j]; cin >> item.size; items[item.name] = item; itemTypes[item.type].push_back(item.name); } int m; cin >> m; map<string, Person> persons; map<string, vector<int> > bonuses; map<string, vector<string> > itemsPersons; vector<string> personTypes[3]; int fullItems = 0; vector<pair<int, string> > personBonuses[3]; set<string> remaining; set<pair<vector<int>, string>, greater<pair<vector<int>, string> > > rem; for (int i = (0); i < ((m)); ++i) { Person p; string type; cin >> p.name >> type; if (type == "gladiator") p.type = GLADIATOR; else if (type == "sentry") p.type = SENTRY; else p.type = PHYSICIAN; cin >> p.bonus >> p.home; persons[p.name] = p; bonuses[p.home].resize(3); bonuses[p.home][p.type] += p.bonus; itemsPersons[p.home].push_back(p.name); if ((int)itemsPersons[p.home].size() == items[p.home].size) { ++fullItems; } remaining.insert(p.name); personTypes[p.type].push_back(p.name); personBonuses[p.type].push_back(make_pair(p.bonus, p.name)); vector<int> skills(3); skills[p.type] = p.bonus; rem.insert(make_pair(skills, p.name)); } if (fullItems == n) { for (int itemType = (0); itemType < ((3)); ++itemType) { vector<int> bestBonus(3); string bestItem; for (map<string, Item>::const_iterator it = items.begin(); it != items.end(); ++it) { Item const& item = it->second; if (item.type != itemType) continue; vector<int> skills = item.skills; skills[itemType] += bonuses[item.name][itemType]; if (bestBonus[itemType] < skills[itemType] || bestBonus[itemType] == skills[itemType] && bestBonus < skills || bestItem.empty()) { bestBonus = skills; bestItem = item.name; } } vector<string> const& p = itemsPersons[bestItem]; cout << bestItem << " " << (int)p.size(); for (int i = (0); i < (((int)p.size())); ++i) cout << " " << p[i]; cout << endl; } return 0; } for (int i = (0); i < ((3)); ++i) { for (int j = (0); j < (((int)personTypes[i].size())); ++j) persons[personTypes[i][j]].home = ""; sort(personBonuses[i].begin(), personBonuses[i].end()); reverse(personBonuses[i].begin(), personBonuses[i].end()); } string resultNames[3]; vector<string> result[3]; for (int itemType = (0); itemType < ((3)); ++itemType) { vector<string> const& cand = personTypes[itemType]; string bestItem; vector<int> bestSkills(3); for (int itemIndex = (0); itemIndex < (((int)itemTypes[itemType].size())); ++itemIndex) { Item const& currentItem = items[itemTypes[itemType][itemIndex]]; int skills = 0; for (int i = (0); i < ((min((int)cand.size(), currentItem.size))); ++i) { skills += personBonuses[itemType][i].first; } vector<int> newSkills = currentItem.skills; newSkills[itemType] += skills; if (bestSkills[itemType] < newSkills[itemType] || bestSkills[itemType] == newSkills[itemType] && bestSkills < newSkills || bestItem.empty()) { bestSkills = newSkills; bestItem = currentItem.name; } } int added = 0; Item const& currentItem = items[bestItem]; for (int i = (0); i < ((min((int)cand.size(), currentItem.size))); ++i) { string const& pname = personBonuses[itemType][i].second; Person const& pp = persons[pname]; persons[pname].home = bestItem; vector<int> skills(3); skills[pp.type] = pp.bonus; remaining.erase(pname); result[itemType].push_back(pname); rem.erase(rem.find(make_pair(skills, pp.name))); ++added; } items[bestItem].size -= added; resultNames[itemType] = bestItem; } for (int itemType = (0); itemType < ((3)); ++itemType) { Item& item = items[resultNames[itemType]]; while (!remaining.empty() && item.size) { string const& pname = rem.begin()->second; persons[pname].home = item.name; result[item.type].push_back(pname); remaining.erase(pname); rem.erase(rem.begin()); --item.size; } } for (map<string, Item>::iterator it = items.begin(); it != items.end(); ++it) { Item& item = it->second; while (!remaining.empty() && item.size > 0) { string const& pname = rem.begin()->second; persons[pname].home = item.name; rem.erase(rem.begin()); remaining.erase(pname); --item.size; } } for (int i = (0); i < ((3)); ++i) { cout << resultNames[i] << " " << (int)result[i].size(); for (int j = (0); j < (((int)result[i].size())); ++j) cout << " " << result[i][j]; cout << endl; } return 0; }
#include <bits/stdc++.h> using namespace std; struct resident { string name; int type; int bonus; int home; int ind; bool operator<(const resident& b) const { return bonus > b.bonus; } }; struct item { int ind; int clas; int atk; int def; int res; string name; int basebonus; vector<resident> residents; int size; bool operator<(const item& b) const { if (clas == 0) return atk + basebonus > b.atk + b.basebonus; if (clas == 1) return def + basebonus > b.def + b.basebonus; if (clas == 2) return res + basebonus > b.res + b.basebonus; } }; int n; int m; item items[111]; vector<item> iatk; vector<item> idef; vector<item> ires; resident residents[1111]; vector<resident> ratk; vector<resident> rdef; vector<resident> rres; int sizesum; bool read() { if (scanf("%d", &n) == EOF) return false; sizesum = 0; iatk.clear(); idef.clear(); ires.clear(); ratk.clear(); rdef.clear(); rres.clear(); for (int i = 0; i < n; i++) { item a; a.ind = i; a.basebonus = 0; a.residents.clear(); string clas; cin >> a.name >> clas >> a.atk >> a.def >> a.res >> a.size; if (clas == "weapon") a.clas = 0; else if (clas == "armor") a.clas = 1; else a.clas = 2; sizesum += a.size; items[i] = a; } scanf("%d", &m); for (int i = 0; i < m; i++) { resident a; string type; string home; cin >> a.name >> type >> a.bonus >> home; if (type == "gladiator") a.type = 0; if (type == "sentry") a.type = 1; if (type == "physician") a.type = 2; for (int i = 0; i < n; i++) if (items[i].name == home) a.home = i; if (items[a.home].clas == a.type) items[a.home].basebonus += a.bonus; items[a.home].residents.push_back(a); if (a.type == 0) ratk.push_back(a); if (a.type == 1) rdef.push_back(a); if (a.type == 2) rres.push_back(a); } for (int i = 0; i < n; i++) { item a = items[i]; if (a.clas == 0) iatk.push_back(a); if (a.clas == 1) idef.push_back(a); if (a.clas == 2) ires.push_back(a); } return true; } void print_item(item a) { cout << a.name << " "; cout << a.residents.size(); for (int i = 0; i < a.residents.size(); i++) cout << " " << a.residents[i].name; cout << endl; } void process() { sort(iatk.begin(), iatk.end()); sort(idef.begin(), idef.end()); sort(ires.begin(), ires.end()); sort(ratk.begin(), ratk.end()); sort(rdef.begin(), rdef.end()); sort(rres.begin(), rres.end()); item batk, bdef, bres; batk.clas = 0; batk.atk = -100000; batk.basebonus = 0; bdef.clas = 1; bdef.def = -100000; bdef.basebonus = 0; bres.clas = 2; bres.res = -100000; bres.basebonus = 0; if (sizesum == m) { print_item(iatk[0]); print_item(idef[0]); print_item(ires[0]); } else { for (int i = 0; i < iatk.size(); i++) { item a = iatk[i]; a.residents.clear(); a.basebonus = 0; for (int j = 0; j < a.size && j < ratk.size(); j++) { a.residents.push_back(ratk[j]); a.basebonus += ratk[j].bonus; } if (a < batk) { batk = a; } } for (int i = 0; i < idef.size(); i++) { item a = idef[i]; a.residents.clear(); a.basebonus = 0; for (int j = 0; j < a.size && j < rdef.size(); j++) { a.residents.push_back(rdef[j]); a.basebonus += rdef[j].bonus; } if (a < bdef) bdef = a; } for (int i = 0; i < ires.size(); i++) { item a = ires[i]; a.residents.clear(); a.basebonus = 0; for (int j = 0; j < a.size && j < rres.size(); j++) { a.residents.push_back(rres[j]); a.basebonus += rres[j].bonus; } if (a < bres) bres = a; } vector<resident> homeless; for (int i = batk.residents.size(); i < ratk.size(); i++) homeless.push_back(ratk[i]); for (int i = bdef.residents.size(); i < rdef.size(); i++) homeless.push_back(rdef[i]); for (int i = bres.residents.size(); i < rres.size(); i++) homeless.push_back(rres[i]); while (homeless.size() > 0 && batk.size > batk.residents.size()) { batk.residents.push_back(homeless[homeless.size() - 1]); homeless.pop_back(); } while (homeless.size() > 0 && bdef.size > bdef.residents.size()) { bdef.residents.push_back(homeless[homeless.size() - 1]); homeless.pop_back(); } while (homeless.size() > 0 && bres.size > bres.residents.size()) { bres.residents.push_back(homeless[homeless.size() - 1]); homeless.pop_back(); } print_item(batk); print_item(bdef); print_item(bres); } } int main() { while (read()) process(); return 0; }
#include <bits/stdc++.h> using namespace std; const string a1[3] = {"weapon", "armor", "orb"}, a2[4] = {"gladiator", "sentry", "physician"}; struct ww { int a, b, id; } b[1010], c[1010]; int i, j, k, n, m, t, S, sheng; int zhi[1010], id[1010], in[1010], an[3], re[3], F[1010]; string s[1010], p[1010]; inline int get1() { string ss; cin >> ss; int i; for (i = 1; i <= n; i++) if (s[i] == ss) return i; } inline int get2() { int i; string s; cin >> s; for (i = 0; i <= 2; i++) if (a1[i] == s) return i; } inline int get3() { int i; string s; cin >> s; for (i = 0; i <= 2; i++) if (a2[i] == s) return i; } inline void Pan() { for (i = 0; i <= 2; i++) { int ma = -1, id; for (j = 1; j <= n; j++) if (b[j].id == i && zhi[j] > ma) ma = zhi[j], id = j; cout << s[id]; printf(" %d", in[id]); for (j = 1; j <= m; j++) if (c[j].b == id) cout << " " << p[j]; printf("\n"); } exit(0); } inline bool cc1(const int &A, const int &B) { return c[A].a > c[B].a; } int main() { scanf("%d", &n); for (i = 1; i <= n; i++) { cin >> s[i]; int B = get2(), c[3], x; for (j = 0; j <= 2; j++) scanf("%d", &c[j]); scanf("%d", &x); b[i] = (ww){c[B], x, B}; zhi[i] = c[B]; S += x; } scanf("%d", &m); for (i = 1; i <= m; i++) { cin >> p[i]; int A = get3(), x; scanf("%d", &x); int B = get1(); if (A == b[B].id) zhi[B] += x; c[i] = (ww){x, B, A}; id[i] = i; in[B]++; } if (S == m) Pan(); sort(id + 1, id + m + 1, cc1); sheng = m; for (i = 0; i <= 2; i++) { int ma = -1, Id, ge; for (j = 1; j <= n; j++) if (b[j].id == i) { int s = b[j].a, Size = b[j].b; for (k = 1; k <= m; k++) { int A = id[k]; if (c[A].id == i && Size) { Size--; s += c[A].a; } } if (s > ma) ma = s, Id = j, ge = b[j].b - Size; } an[i] = Id; re[i] = ge; { int Size = b[Id].b; for (k = 1; k <= m; k++) { int A = id[k]; if (c[A].id == i && Size) { Size--; F[A] = i + 1; sheng--; } } } } for (i = 0; i <= 2; i++) { int Sh = min(b[an[i]].b - re[i], sheng); cout << s[an[i]]; printf(" %d", re[i] + Sh); for (j = 1; j <= m; j++) if (!F[j] && Sh) { cout << " " << p[j]; Sh--; sheng--; F[j] = -1; } for (j = 1; j <= m; j++) if (F[j] == i + 1) cout << " " << p[j]; printf("\n"); } return 0; }
#include <bits/stdc++.h> using namespace std; struct Node { string name; int type; int num[3]; int size; vector<pair<int, int> > has; }; Node node[102]; int n; int getName(string str) { for (int i = 0; i < n; i++) { if (node[i].name == str) { return i; } } return -1; } string type[6] = {"weapon", "armor", "orb", "gladiator", "sentry", "physician"}; int getType(string str) { for (int i = 0; i < 6; i++) { if (type[i] == str) { return i % 3; } } return -1; } struct Res { string name; int plus; bool inUsed; bool operator<(Res o) const { return plus > o.plus; } }; vector<Res> res[3]; int getNodeNum(int n, int t) { int ret = node[n].num[t]; int size = node[n].has.size(); for (int i = 0; i < size; i++) { pair<int, int> j = node[n].has[i]; if (j.first == t) { ret += res[t][j.second].plus; } } return ret; } void printNode(int n) { int size = node[n].has.size(); cout << node[n].name << " " << size; for (int i = 0; i < size; i++) { pair<int, int> j = node[n].has[i]; cout << " " << res[j.first][j.second].name; } cout << endl; } int main() { while (cin >> n) { string tmp; int size = 0; for (int i = 0; i < n; i++) { cin >> node[i].name >> tmp; for (int j = 0; j < 3; j++) { cin >> node[i].num[j]; } cin >> node[i].size; node[i].type = getType(tmp); size += node[i].size; } int k; cin >> k; Res t; for (int i = 0; i < k; i++) { t.inUsed = false; cin >> t.name >> tmp >> t.plus; int type = getType(tmp); cin >> tmp; int name = getName(tmp); res[type].push_back(t); node[name].has.push_back(pair<int, int>(type, res[type].size() - 1)); } if (size == k) { for (int i = 0; i < 3; i++) { int maxNum = -1; int maxIndex = -1; for (int j = 0; j < n; j++) { if (node[j].type != i) { continue; } int tt = getNodeNum(j, i); if (tt > maxNum) { maxIndex = j; maxNum = tt; } } printNode(maxIndex); } } else { int maxNum[102]; int choice[3]; for (int i = 0; i < 3; i++) { sort(res[i].begin(), res[i].end()); int maxNumber = -1; int maxIndex = -1; for (int j = 0; j < n; j++) { if (node[j].type != i) { continue; } maxNum[j] = node[j].num[i]; int size = res[i].size(); size = min(size, node[j].size); for (int k = 0; k < size; k++) { maxNum[j] += res[i][k].plus; } if (maxNum[j] > maxNumber) { maxNumber = maxNum[j]; maxIndex = j; } } choice[i] = maxIndex; node[maxIndex].has.clear(); int size = res[i].size(); size = min(size, node[maxIndex].size); for (int k = 0; k < size; k++) { res[i][k].inUsed = true; node[maxIndex].has.push_back(pair<int, int>(i, k)); } } for (int i = 0; i < 3; i++) { int j = choice[i]; int cnt = node[j].size - node[j].has.size(); for (int ii = 0; ii < 3 && cnt != 0; ii++) { int size = res[ii].size(); for (int jj = 0; jj < size && cnt != 0; jj++) { if (res[ii][jj].inUsed == false) { node[j].has.push_back(pair<int, int>(ii, jj)); res[ii][jj].inUsed = true; cnt--; } } } } for (int i = 0; i < 3; i++) { printNode(choice[i]); } } } return 0; }
#include <bits/stdc++.h> using namespace std; static const double EPS = 1e-9; int ROUND(double x) { return (int)(x + 0.5); } bool ISINT(double x) { return fabs(ROUND(x) - x) <= EPS; } bool ISEQUAL(double x, double y) { return fabs(x - y) <= EPS * max(1.0, max(fabs(x), fabs(y))); } double SQSUM(double x, double y) { return x * x + y * y; } template <class T> bool INRANGE(T x, T a, T b) { return a <= x && x <= b; } enum ECLASS { ATK, DEF, RES, NUM_CLASS, }; int main() { int N; scanf("%d ", &N); map<pair<int, string>, int> items[NUM_CLASS]; map<string, int> items_simple[NUM_CLASS]; int whole_size = 0; for (int i = 0; i < N; i++) { string name, clas; int atk, def, res, sz; cin >> name >> clas >> atk >> def >> res >> sz; ECLASS eclass; int tuyosa; if (clas == "weapon") { eclass = ATK; tuyosa = atk; } else if (clas == "armor") { eclass = DEF; tuyosa = def; } else if (clas == "orb") { eclass = RES; tuyosa = res; } items[eclass][make_pair(sz, name)] = tuyosa; items_simple[eclass][name] = tuyosa; whole_size += sz; } int K; scanf("%d ", &K); vector<pair<int, string> > yousei[NUM_CLASS]; map<string, vector<string> > resi_info; set<string> unused_yousei_name; for (int i = 0; i < K; i++) { int bonus; string name, clas, item_name; cin >> name >> clas >> bonus >> item_name; ECLASS eclass; if (clas == "gladiator") { eclass = ATK; } else if (clas == "sentry") { eclass = DEF; } else if (clas == "physician") { eclass = RES; } yousei[eclass].push_back(make_pair(bonus, name)); resi_info[item_name].push_back(name); unused_yousei_name.insert(name); if (items_simple[eclass].count(item_name)) { items_simple[eclass][item_name] += bonus; } } if (whole_size == K) { for (int i = 0; i < NUM_CLASS; i++) { string best_name; int best_tsuyosa = (-1); for (map<string, int>::iterator it = items_simple[i].begin(); it != items_simple[i].end(); it++) { if (it->second > best_tsuyosa) { best_tsuyosa = it->second; best_name = it->first; } } printf("%s %d ", best_name.c_str(), ((int)resi_info[best_name].size())); for (int k = 0; k < ((int)resi_info[best_name].size()); k++) { printf("%s ", resi_info[best_name][k].c_str()); } printf("\n"); } } else { pair<int, string> best_name[NUM_CLASS]; vector<string> best_youseis[NUM_CLASS]; for (int i = 0; i < NUM_CLASS; i++) { sort(yousei[i].rbegin(), yousei[i].rend()); int best_tsuyosa = (-1); int best_num_yousei = (-1); int now_size = 0; int now_sum_bonus = 0; for (map<pair<int, string>, int>::iterator it = items[i].begin(); it != items[i].end(); it++) { while (it->first.first > now_size && ((int)yousei[i].size()) > now_size) { now_sum_bonus += yousei[i][now_size].first; now_size++; } const int now_tsuyosa = it->second + now_sum_bonus; if (now_tsuyosa > best_tsuyosa) { best_tsuyosa = now_tsuyosa; best_name[i] = it->first; best_num_yousei = now_size; } } for (int k = 0; k < best_num_yousei; k++) { best_youseis[i].push_back(yousei[i][k].second); unused_yousei_name.erase(yousei[i][k].second); } } for (int i = 0; i < NUM_CLASS; i++) { while (((int)unused_yousei_name.size()) && best_name[i].first > ((int)best_youseis[i].size())) { best_youseis[i].push_back(*unused_yousei_name.begin()); unused_yousei_name.erase(unused_yousei_name.begin()); } printf("%s %d ", best_name[i].second.c_str(), ((int)best_youseis[i].size())); for (int k = 0; k < ((int)best_youseis[i].size()); k++) { printf("%s ", best_youseis[i][k].c_str()); } printf("\n"); } } }
#include <bits/stdc++.h> using namespace std; template <typename T> inline bool checkmax(T &a, const T &b) { return a < b ? a = b, 1 : 0; } map<string, int> wid, rid; string wname[110], rname[1100]; int inc[1100], val[110], wtype[1100], rtype[1100], sz[1100], loc[1100], cnt[1100]; vector<int> item[3], res[3]; bool used[1100]; pair<int, int> best[3]; vector<int> ans[110]; inline int get_wtype(const string &s) { if (s == "weapon") return 0; if (s == "armor") return 1; return 2; } inline int get_rtype(const string &s) { if (s == "gladiator") return 0; if (s == "sentry") return 1; return 2; } inline bool cmp_val(const int &l, const int &r) { return val[l] > val[r]; } inline bool cmp_inc(const int &l, const int &r) { return inc[l] > inc[r]; } int main() { int N, M; cin >> N; for (int i = 0; i < (N); ++i) { string type; int atk, def, res; cin >> wname[i] >> type >> atk >> def >> res >> sz[i]; wid[wname[i]] = i; int tmp; item[tmp = wtype[i] = get_wtype(type)].push_back(i); if (tmp == 0) { val[i] = atk; } else if (tmp == 1) { val[i] = def; } else { val[i] = res; } } cin >> M; for (int i = 0; i < (M); ++i) { string type, locname; cin >> rname[i] >> type >> inc[i] >> locname; loc[i] = wid[locname]; cnt[loc[i]]++; res[rtype[i] = get_rtype(type)].push_back(i); } bool found = false; for (int i = 0; i < (N); ++i) { if (cnt[i] < sz[i]) { found = true; break; } } if (found) { for (int i = 0; i < (3); ++i) { sort(res[i].begin(), res[i].end(), cmp_inc); } for (int i = 0; i < (N); ++i) { ans[i].clear(); } memset(used, false, sizeof(bool) * M); for (int type = 0; type < (3); ++type) { best[type] = make_pair((-1), (-1)); for (int i = 0; i < (((int)(item[type].size()))); ++i) { int sum = val[item[type][i]]; for (int j = 0; j < ((int)(res[type].size())) && j < sz[item[type][i]]; ++j) { sum += inc[res[type][j]]; } checkmax(best[type], make_pair((sum), (item[type][i]))); } for (int j = 0; j < ((int)(res[type].size())) && j < sz[best[type].second]; ++j) { ans[best[type].second].push_back(res[type][j]); used[res[type][j]] = true; } } for (int i = 0; i < (M); ++i) { if (!used[i]) { for (int j = 0; j < (N); ++j) { if (((int)(ans[j].size())) < sz[j]) { ans[j].push_back(i); break; } } } } for (int i = 0; i < (3); ++i) { cout << wname[best[i].second] << " " << ((int)(ans[best[i].second].size())); for (int j = 0; j < (((int)(ans[best[i].second].size()))); ++j) { cout << " " << rname[ans[best[i].second][j]]; } cout << endl; } } else { for (int i = 0; i < (3); ++i) { for (int j = 0; j < (((int)(res[i].size()))); ++j) { if (wtype[loc[res[i][j]]] == i) { val[loc[res[i][j]]] += inc[res[i][j]]; } } } for (int type = 0; type < (3); ++type) { sort(item[type].begin(), item[type].end(), cmp_val); cout << wname[item[type][0]] << " " << cnt[item[type][0]]; for (int i = 0; i < (3); ++i) { for (int j = 0; j < (((int)(res[i].size()))); ++j) { if (loc[res[i][j]] == item[type][0]) cout << " " << rname[res[i][j]]; } } cout << endl; } } return 0; }
#include <bits/stdc++.h> using namespace std; int n, m, x, y, z, orr[1111], now[1333], sz[3133], d[3133], nor[1111], dd[1111]; string na[1111], ty[1111], nam[1111], typ[1111], g; vector<string> v[3133]; map<string, int> M; set<string> B; int main() { cin >> n; for (int i = 0; i < n; i++) { cin >> na[i] >> ty[i] >> x >> y >> z >> sz[i]; M[na[i]] = i; if (ty[i][0] == 'w') orr[i] = x; if (ty[i][0] == 'a') orr[i] = y; if (ty[i][0] == 'o') orr[i] = z; nor[i] = orr[i]; } cin >> m; for (int i = 0; i < m; i++) { cin >> nam[i] >> typ[i] >> d[i] >> g; int o = M[g]; v[o].push_back(nam[i]); if (ty[o][0] == 'w' && typ[i][0] == 'g' || ty[o][0] == 'a' && typ[i][0] == 's' || ty[o][0] == 'o' && typ[i][0] == 'p') nor[o] += d[i]; } int t = 0; for (int i = 0; i < n; i++) if (v[i].size() < sz[i]) t = 1; if (!t) { int oo = -1, l = 0; for (int i = 0; i < n; i++) if (ty[i][0] == 'w' && nor[i] > oo) oo = nor[i], l = i; cout << na[l] << " " << v[l].size(); for (int i = 0; i < v[l].size(); i++) cout << " " << v[l][i]; puts(""); oo = -1, l = 0; for (int i = 0; i < n; i++) if (ty[i][0] == 'a' && nor[i] > oo) oo = nor[i], l = i; cout << na[l] << " " << v[l].size(); for (int i = 0; i < v[l].size(); i++) cout << " " << v[l][i]; puts(""); oo = -1, l = 0; for (int i = 0; i < n; i++) if (ty[i][0] == 'o' && nor[i] > oo) oo = nor[i], l = i; cout << na[l] << " " << v[l].size(); for (int i = 0; i < v[l].size(); i++) cout << " " << v[l][i]; puts(""); return 0; } int oo = -1, l1 = 0, l2 = 0, l3 = 0; vector<pair<int, string> > uu1, uu2, uu3; for (int i = 0; i < m; i++) if (typ[i][0] == 'g') uu1.push_back(make_pair(d[i], nam[i])); if (uu1.size()) { sort(uu1.rbegin(), uu1.rend()); dd[0] = uu1[0].first; for (int i = 1; i < uu1.size(); i++) dd[i] = dd[i - 1] + uu1[i].first; for (int i = 0; i < n; i++) if (ty[i][0] == 'w' && orr[i] + dd[min(sz[i], (int)uu1.size()) - 1] > oo) oo = orr[i] + dd[min(sz[i], (int)uu1.size()) - 1], l1 = i; } else for (int i = 0; i < n; i++) if (ty[i][0] == 'w' && orr[i] > oo) oo = orr[i], l1 = i; for (int i = 0; i < m; i++) if (typ[i][0] == 's') uu2.push_back(make_pair(d[i], nam[i])); oo = -1; if (uu2.size()) { sort(uu2.rbegin(), uu2.rend()); dd[0] = uu2[0].first; for (int i = 1; i < uu2.size(); i++) dd[i] = dd[i - 1] + uu2[i].first; for (int i = 0; i < n; i++) if (ty[i][0] == 'a' && orr[i] + dd[min(sz[i], (int)uu2.size()) - 1] > oo) oo = orr[i] + dd[min(sz[i], (int)uu2.size()) - 1], l2 = i; } else for (int i = 0; i < n; i++) if (ty[i][0] == 'a' && orr[i] > oo) oo = orr[i], l2 = i; for (int i = 0; i < m; i++) if (typ[i][0] == 'p') uu3.push_back(make_pair(d[i], nam[i])); oo = -1; if (uu3.size()) { sort(uu3.rbegin(), uu3.rend()); dd[0] = uu3[0].first; for (int i = 1; i < uu3.size(); i++) dd[i] = dd[i - 1] + uu3[i].first; for (int i = 0; i < n; i++) if (ty[i][0] == 'o' && orr[i] + dd[min(sz[i], (int)uu3.size()) - 1] > oo) oo = orr[i] + dd[min(sz[i], (int)uu3.size()) - 1], l3 = i; } else for (int i = 0; i < n; i++) if (ty[i][0] == 'o' && orr[i] > oo) oo = orr[i], l3 = i; for (int i = min(sz[l1], (int)uu1.size()); i < uu1.size(); i++) B.insert(uu1[i].second); for (int i = min(sz[l2], (int)uu2.size()); i < uu2.size(); i++) B.insert(uu2[i].second); for (int i = min(sz[l3], (int)uu3.size()); i < uu3.size(); i++) B.insert(uu3[i].second); while (uu1.size() < sz[l1]) { if (B.begin() == B.end()) break; uu1.push_back(make_pair(0, *B.begin())); B.erase(B.begin()); } while (uu2.size() < sz[l2]) { if (B.begin() == B.end()) break; uu2.push_back(make_pair(0, *B.begin())); B.erase(B.begin()); } while (uu3.size() < sz[l3]) { if (B.begin() == B.end()) break; uu3.push_back(make_pair(0, *B.begin())); B.erase(B.begin()); } cout << na[l1] << " " << min(sz[l1], (int)uu1.size()); for (int i = 0; i < min(sz[l1], (int)uu1.size()); i++) cout << " " << uu1[i].second; puts(""); cout << na[l2] << " " << min(sz[l2], (int)uu2.size()); for (int i = 0; i < min(sz[l2], (int)uu2.size()); i++) cout << " " << uu2[i].second; puts(""); cout << na[l3] << " " << min(sz[l3], (int)uu3.size()); for (int i = 0; i < min(sz[l3], (int)uu3.size()); i++) cout << " " << uu3[i].second; puts(""); return 0; }
#include <bits/stdc++.h> using namespace std; int i, j, k, e, l, n, m, t, xx, K[3]; char ss[22], tt[22]; string st; vector<string> s[3], p[3]; vector<int> em, a[3], x[3], y[3], z[3], q[3], sr[3], su[3], o, v, cur, curv; vector<vector<int> > b[3], c[3]; bool cmp(int x, int y) { return q[j][x] > q[j][y]; } int main() { scanf("%d", &n); for (i = 0; i < n; i++) { scanf("%s", ss); scanf("%s", tt); if (tt[0] == 'w') t = 0; else if (tt[0] == 'a') t = 1; else t = 2; s[t].push_back(ss); scanf("%d", &xx); x[t].push_back(xx); scanf("%d", &xx); y[t].push_back(xx); scanf("%d", &xx); z[t].push_back(xx); scanf("%d", &xx); a[t].push_back(xx); b[t].push_back(em); c[t].push_back(em); } scanf("%d", &m); while (m--) { scanf("%s", ss); scanf("%s", tt); if (tt[0] == 'g') t = 0; else if (tt[0] == 's') t = 1; else t = 2; p[t].push_back(ss); scanf("%d", &xx); q[t].push_back(xx); scanf("%s", ss); st = ss; sr[t].push_back(q[t].size() - 1); su[t].push_back(0); for (j = 0; j < 3; j++) { for (i = 0; i < s[j].size(); i++) if (s[j][i] == st) break; if (i < s[j].size()) { b[j][i].push_back(t); c[j][i].push_back(q[t].size() - 1); break; } } } for (j = 0; j < 3; j++) { for (i = 0; i < s[j].size(); i++) if (b[j][i].size() < a[j][i]) break; if (i < s[j].size()) break; } if (j < 3) { for (j = 0; j < 3; j++) { if (sr[j].size() > 0) { sort(sr[j].begin(), sr[j].end(), cmp); su[j][0] = q[j][sr[j][0]]; for (i = 1; i < sr[j].size(); i++) su[j][i] = su[j][i - 1] + q[j][sr[j][i]]; } for (k = e = i = 0; i < s[j].size(); i++) { if (j == 0) xx = x[j][i]; else if (j == 1) xx = y[j][i]; else xx = z[j][i]; if (su[j].size() > 0) { if (a[j][i] < su[j].size()) xx += su[j][a[j][i] - 1]; else xx += su[j][su[j].size() - 1]; } if (xx > e) { e = xx; k = i; } } K[j] = k; for (i = a[j][k]; i < sr[j].size(); i++) { o.push_back(j); v.push_back(sr[j][i]); } } for (xx = j = 0; j < 3; j++) { cur.clear(); curv.clear(); for (i = 0; i < sr[j].size() && i < a[j][K[j]]; i++) { cur.push_back(j); curv.push_back(sr[j][i]); } for (; i < a[j][K[j]] && xx < o.size(); i++, xx++) { cur.push_back(o[xx]); curv.push_back(v[xx]); } printf("%s %d", s[j][K[j]].c_str(), cur.size()); for (i = 0; i < cur.size(); i++) printf(" %s", p[cur[i]][curv[i]].c_str()); puts(""); } } else for (j = 0; j < 3; j++) { for (k = e = i = 0; i < s[j].size(); i++) { if (j == 0) xx = x[j][i]; else if (j == 1) xx = y[j][i]; else xx = z[j][i]; for (l = 0; l < c[j][i].size(); l++) if (b[j][i][l] == j) xx += q[b[j][i][l]][c[j][i][l]]; if (xx > e) { e = xx; k = i; } } printf("%s %d", s[j][k].c_str(), c[j][k].size()); for (l = 0; l < c[j][k].size(); l++) printf(" %s", p[b[j][k][l]][c[j][k][l]].c_str()); puts(""); } return 0; }
#include <bits/stdc++.h> using namespace std; struct ItemType { string Name; int A, B, C, Size, Type; }; struct ElfType { string Name, Place; int Value, Type; }; bool operator<(ElfType A, ElfType B) { return (A.Type == B.Type) ? (A.Value > B.Value) : (A.Type < B.Type); } ItemType Item[100]; ElfType Elf[1000]; bool Used[1000]; void Output1(int T, int M) { cout << Item[T].Name << ' '; int Count = 0; string A[10]; for (int i = 0; i < M; i++) if (Elf[i].Place == Item[T].Name) A[Count++] = Elf[i].Name; cout << Count; for (int i = 0; i < Count; i++) cout << ' ' << A[i]; putchar('\n'); } void Output2(int T, int M, int N) { cout << Item[T].Name << ' '; int Count = 0; string A[10]; for (int i = 0; i < M; i++) if (Elf[i].Type == Item[T].Type && Count < N) A[Count++] = Elf[i].Name; for (int i = 0; i < M; i++) if (!Used[i] && Count < Item[T].Size) { Used[i] = true; A[Count++] = Elf[i].Name; } cout << Count; for (int i = 0; i < Count; i++) cout << ' ' << A[i]; putchar('\n'); } int main() { int N; cin >> N; int TotalSize = 0; map<string, int> Number; for (int i = 0; i < N; i++) { string T; cin >> Item[i].Name >> T >> Item[i].A >> Item[i].B >> Item[i].C >> Item[i].Size; Number[Item[i].Name] = i; if (T == "weapon") Item[i].Type = 0; else if (T == "armor") Item[i].Type = 1; else if (T == "orb") Item[i].Type = 2; TotalSize += Item[i].Size; } int M; cin >> M; for (int i = 0; i < M; i++) { string T; cin >> Elf[i].Name >> T >> Elf[i].Value >> Elf[i].Place; if (T == "gladiator") Elf[i].Type = 0; else if (T == "sentry") Elf[i].Type = 1; else if (T == "physician") Elf[i].Type = 2; } if (TotalSize == M) { for (int i = 0; i < M; i++) { if (Elf[i].Type == 0) Item[Number[Elf[i].Place]].A += Elf[i].Value; if (Elf[i].Type == 1) Item[Number[Elf[i].Place]].B += Elf[i].Value; if (Elf[i].Type == 2) Item[Number[Elf[i].Place]].C += Elf[i].Value; } int Ans0, Ans1, Ans2, Max0 = -1, Max1 = -1, Max2 = -1; for (int i = 0; i < N; i++) { if (Item[i].Type == 0 && Item[i].A > Max0) { Max0 = Item[i].A; Ans0 = i; } if (Item[i].Type == 1 && Item[i].B > Max1) { Max1 = Item[i].B; Ans1 = i; } if (Item[i].Type == 2 && Item[i].C > Max2) { Max2 = Item[i].C; Ans2 = i; } } Output1(Ans0, M); Output1(Ans1, M); Output1(Ans2, M); } else { sort(Elf, Elf + M); int Count0 = 0, Count1 = 0, Count2 = 0; int Sum0[1001], Sum1[1001], Sum2[1001]; Sum0[0] = Sum1[0] = Sum2[0] = 0; for (int i = 0; i < M; i++) { if (Elf[i].Type == 0) { Count0++; Sum0[Count0] = Sum0[Count0 - 1] + Elf[i].Value; } if (Elf[i].Type == 1) { Count1++; Sum1[Count1] = Sum1[Count1 - 1] + Elf[i].Value; } if (Elf[i].Type == 2) { Count2++; Sum2[Count2] = Sum2[Count2 - 1] + Elf[i].Value; } } int Ans0, Ans1, Ans2, Max0 = -1, Max1 = -1, Max2 = -1; for (int i = 0; i < N; i++) { int T; if (Item[i].Type == 0) { T = Item[i].A + Sum0[min(Count0, Item[i].Size)]; if (T > Max0) { Max0 = T; Ans0 = i; } } if (Item[i].Type == 1) { T = Item[i].B + Sum1[min(Count1, Item[i].Size)]; if (T > Max1) { Max1 = T; Ans1 = i; } } if (Item[i].Type == 2) { T = Item[i].C + Sum2[min(Count2, Item[i].Size)]; if (T > Max2) { Max2 = T; Ans2 = i; } } } memset(Used, 0, sizeof(Used)); int P = 0; for (int i = 0; i < min(Item[Ans0].Size, Count0); i++) Used[P + i] = true; while (P < M && Elf[P].Type == 0) P++; for (int i = 0; i < min(Item[Ans1].Size, Count1); i++) Used[P + i] = true; while (P < M && Elf[P].Type == 1) P++; for (int i = 0; i < min(Item[Ans2].Size, Count2); i++) Used[P + i] = true; Output2(Ans0, M, min(Item[Ans0].Size, Count0)); Output2(Ans1, M, min(Item[Ans1].Size, Count1)); Output2(Ans2, M, min(Item[Ans2].Size, Count2)); } return 0; }
#include <bits/stdc++.h> using namespace std; const int MAX = 1005; struct item { string name, type; int atk, def, res, size; }; struct resident { string name, type; int bonus; string home; }; int N, K; item items[MAX]; resident residents[MAX]; bool used[MAX]; int main() { cin >> N; for (int i = 0; i < N; i++) { cin >> items[i].name >> items[i].type >> items[i].atk >> items[i].def >> items[i].res >> items[i].size; if (items[i].type == "weapon") items[i].type = "atk"; else if (items[i].type == "armor") items[i].type = "def"; else if (items[i].type == "orb") items[i].type = "res"; else assert(false); } cin >> K; for (int i = 0; i < K; i++) { cin >> residents[i].name >> residents[i].type >> residents[i].bonus >> residents[i].home; if (residents[i].type == "gladiator") residents[i].type = "atk"; else if (residents[i].type == "sentry") residents[i].type = "def"; else if (residents[i].type == "physician") residents[i].type = "res"; else assert(false); } int sum_size = 0; for (int i = 0; i < N; i++) sum_size += items[i].size; if (sum_size == K) { int atk_total = -1, def_total = -1, res_total = -1; int best_atk = -1, best_def = -1, best_res = -1; for (int i = 0; i < N; i++) if (items[i].type == "atk") { int total = items[i].atk; for (int j = 0; j < K; j++) if (residents[j].home == items[i].name && residents[j].type == "atk") total += residents[j].bonus; if (total > atk_total) { atk_total = total; best_atk = i; } } else if (items[i].type == "def") { int total = items[i].def; for (int j = 0; j < K; j++) if (residents[j].home == items[i].name && residents[j].type == "def") total += residents[j].bonus; if (total > def_total) { def_total = total; best_def = i; } } else if (items[i].type == "res") { int total = items[i].res; for (int j = 0; j < K; j++) if (residents[j].home == items[i].name && residents[j].type == "res") total += residents[j].bonus; if (total > res_total) { res_total = total; best_res = i; } } else assert(false); cout << items[best_atk].name; int reside = 0; for (int i = 0; i < K; i++) if (residents[i].home == items[best_atk].name) reside++; cout << ' ' << reside; for (int i = 0; i < K; i++) if (residents[i].home == items[best_atk].name) cout << ' ' << residents[i].name; cout << '\n'; cout << items[best_def].name; reside = 0; for (int i = 0; i < K; i++) if (residents[i].home == items[best_def].name) reside++; cout << ' ' << reside; for (int i = 0; i < K; i++) if (residents[i].home == items[best_def].name) cout << ' ' << residents[i].name; cout << '\n'; cout << items[best_res].name; reside = 0; for (int i = 0; i < K; i++) if (residents[i].home == items[best_res].name) reside++; cout << ' ' << reside; for (int i = 0; i < K; i++) if (residents[i].home == items[best_res].name) cout << ' ' << residents[i].name; cout << '\n'; return 0; } vector<pair<int, int> > atk, def, res; for (int i = 0; i < K; i++) if (residents[i].type == "atk") atk.push_back(make_pair(residents[i].bonus, i)); else if (residents[i].type == "def") def.push_back(make_pair(residents[i].bonus, i)); else if (residents[i].type == "res") res.push_back(make_pair(residents[i].bonus, i)); else assert(false); sort(atk.rbegin(), atk.rend()); sort(def.rbegin(), def.rend()); sort(res.rbegin(), res.rend()); int atk_total = -1, def_total = -1, res_total = -1; int best_atk = -1, best_def = -1, best_res = -1; for (int i = 0; i < N; i++) if (items[i].type == "atk") { int total = items[i].atk; for (int j = 0; j < min(items[i].size, (int)atk.size()); j++) total += atk[j].first; if (total > atk_total) { atk_total = total; best_atk = i; } } else if (items[i].type == "def") { int total = items[i].def; for (int j = 0; j < min(items[i].size, (int)def.size()); j++) total += def[j].first; if (total > def_total) { def_total = total; best_def = i; } } else if (items[i].type == "res") { int total = items[i].res; for (int j = 0; j < min(items[i].size, (int)res.size()); j++) total += res[j].first; if (total > res_total) { res_total = total; best_res = i; } } vector<int> atk_answer, def_answer, res_answer; for (int i = 0; i < min(items[best_atk].size, (int)atk.size()); i++) { atk_answer.push_back(atk[i].second); used[atk[i].second] = true; } for (int i = 0; i < min(items[best_def].size, (int)def.size()); i++) { def_answer.push_back(def[i].second); used[def[i].second] = true; } for (int i = 0; i < min(items[best_res].size, (int)res.size()); i++) { res_answer.push_back(res[i].second); used[res[i].second] = true; } while ((int)atk_answer.size() < items[best_atk].size) { int unused = -1; for (int i = 0; i < K; i++) if (!used[i]) unused = i; if (unused == -1) break; atk_answer.push_back(unused); used[unused] = true; } while ((int)def_answer.size() < items[best_def].size) { int unused = -1; for (int i = 0; i < K; i++) if (!used[i]) unused = i; if (unused == -1) break; def_answer.push_back(unused); used[unused] = true; } while ((int)res_answer.size() < items[best_res].size) { int unused = -1; for (int i = 0; i < K; i++) if (!used[i]) unused = i; if (unused == -1) break; res_answer.push_back(unused); used[unused] = true; } cout << items[best_atk].name << ' ' << atk_answer.size(); for (int i = 0; i < (int)atk_answer.size(); i++) cout << ' ' << residents[atk_answer[i]].name; cout << '\n'; cout << items[best_def].name << ' ' << def_answer.size(); for (int i = 0; i < (int)def_answer.size(); i++) cout << ' ' << residents[def_answer[i]].name; cout << '\n'; cout << items[best_res].name << ' ' << res_answer.size(); for (int i = 0; i < (int)res_answer.size(); i++) cout << ' ' << residents[res_answer[i]].name; cout << '\n'; return 0; }
#include <bits/stdc++.h> using namespace std; map<string, int> id; class Item { public: string name, type; int atk, def, res, siz, free; void read(int i) { cin >> name >> type >> atk >> def >> res >> siz; if (type == "weapon") def = res = -1000000; if (type == "armor") atk = res = -1000000; if (type == "orb") atk = def = -1000000; free = siz; id[name] = i; } } item[105]; class Resident { public: string name, type, home; int bonus; void read() { cin >> name >> type >> bonus >> home; } } resident[1005]; int n, m; int val[3][105]; void solve1() { for (int i = 0; i < n; i++) { val[0][i] = item[i].atk; val[1][i] = item[i].def; val[2][i] = item[i].res; } for (int i = 0; i < m; i++) { if (resident[i].type == "gladiator") val[0][id[resident[i].home]] += resident[i].bonus; if (resident[i].type == "sentry") val[1][id[resident[i].home]] += resident[i].bonus; if (resident[i].type == "physician") val[2][id[resident[i].home]] += resident[i].bonus; } int a[3]; for (int i = 0; i < 3; i++) a[i] = max_element(val[i], val[i] + n) - val[i]; for (int i = 0; i < 3; i++) { cout << item[a[i]].name << ' ' << item[a[i]].siz; for (int j = 0; j < m; j++) if (id[resident[j].home] == a[i]) cout << ' ' << resident[j].name; cout << endl; } } bool cmp(int x, int y) { return resident[x].bonus > resident[y].bonus; } void solve2() { vector<int> v[3]; for (int i = 0; i < m; i++) { if (resident[i].type == "gladiator") v[0].push_back(i); if (resident[i].type == "sentry") v[1].push_back(i); if (resident[i].type == "physician") v[2].push_back(i); } for (int i = 0; i < 3; i++) sort(v[i].begin(), v[i].end(), cmp); for (int i = 0; i < n; i++) { val[0][i] = item[i].atk; val[1][i] = item[i].def; val[2][i] = item[i].res; } for (int i = 0; i < n; i++) for (int j = 0; j < 3; j++) for (int k = 0; k < item[i].siz && k < (int)v[j].size(); k++) val[j][i] += resident[v[j][k]].bonus; int a[3]; for (int i = 0; i < 3; i++) a[i] = max_element(val[i], val[i] + n) - val[i]; for (int i = 0; i < 3; i++) { int s = min(item[a[i]].siz, (int)v[i].size()); item[a[i]].free = item[a[i]].siz - s; for (int j = 0; j < s; j++) resident[v[i][j]].home = item[a[i]].name; for (int j = s; j < (int)v[i].size(); j++) resident[v[i][j]].home = "-"; } for (int i = 0; i < m; i++) if (resident[i].home == "-") { for (int j = 0; j < 3; j++) if (item[a[j]].free > 0) { --item[a[j]].free; resident[i].home = item[a[j]].name; break; } } for (int i = 0; i < 3; i++) { cout << item[a[i]].name << ' ' << (item[a[i]].siz - item[a[i]].free); for (int j = 0; j < m; j++) if (id.find(resident[j].home) != id.end() && id[resident[j].home] == a[i]) cout << ' ' << resident[j].name; cout << endl; } } int main(void) { cin >> n; for (int i = 0; i < n; i++) item[i].read(i); cin >> m; for (int i = 0; i < m; i++) { resident[i].read(); item[id[resident[i].home]].free--; } int ok = 0; for (int i = 0; i < n; i++) if (item[i].free > 0) ok = 1; if (!ok) solve1(); else solve2(); return 0; }
#include <bits/stdc++.h> using namespace std; int n, k; map<string, int> classes; map<string, int> itemnum; map<string, int> typesresident; vector<pair<int, string> > residents[3]; bool used[3][1005]; vector<string> resnoswap[105]; string itemnames[105]; vector<string> sola; vector<string> solb; vector<string> solc; int types[105]; int szes[105]; int atk[105]; int def[105]; int res[105]; int cursums[105][3]; int curszes[105]; int main() { cin >> n; classes.insert({"weapon", 0}); classes.insert({"armor", 1}); classes.insert({"orb", 2}); typesresident.insert({"gladiator", 0}); typesresident.insert({"sentry", 1}); typesresident.insert({"physician", 2}); string s1, s2; int indw, inda, indo; int maxw = 0, maxa = 0, maxo = 0; int a, b, c, d; for (int i = 0; i < n; i++) { cin >> s1 >> s2; itemnum.insert({s1, i}); itemnames[i] = s1; types[i] = classes[s2]; cin >> a >> b >> c >> d; atk[i] = a; def[i] = b; res[i] = c; szes[i] = d; if (types[i] == 0) { indw = i; } else if (types[i] == 1) { inda = i; } else { indo = i; } } cin >> k; string s3; for (int i = 0; i < k; i++) { cin >> s1 >> s2 >> a >> s3; residents[typesresident[s2]].push_back({a, s1}); cursums[itemnum[s3]][typesresident[s2]] += a; curszes[itemnum[s3]]++; resnoswap[itemnum[s3]].push_back(s1); } for (int i = 0; i < 3; i++) { sort(residents[i].begin(), residents[i].end()); reverse(residents[i].begin(), residents[i].end()); for (int j = 1; j < residents[i].size(); j++) { residents[i][j].first += residents[i][j - 1].first; } } bool posswap = false; for (int i = 0; i < n; i++) { if (curszes[i] < szes[i]) { posswap = true; } } if (posswap) { for (int i = 0; i < n; i++) { if (types[i] == 0) { if (szes[i] > 0 && !residents[0].empty() && atk[i] + residents[0][min(szes[i], (int)residents[0].size() - 1) - 1] .first > maxw) { maxw = atk[i] + residents[0][min(szes[i], (int)residents[0].size() - 1) - 1] .first; indw = i; } else if (atk[i] > maxw) { maxw = atk[i]; indw = i; } } else if (types[i] == 1) { if (szes[i] > 0 && !residents[1].empty() && def[i] + residents[1][min(szes[i], (int)residents[1].size() - 1) - 1] .first > maxa) { maxa = def[i] + residents[1][min(szes[i], (int)residents[1].size() - 1) - 1] .first; inda = i; } else if (def[i] > maxa) { maxa = def[i]; inda = i; } } else { if (szes[i] > 0 && !residents[2].empty() && res[i] + residents[2][min(szes[i], (int)residents[2].size() - 1) - 1] .first > maxo) { maxo = res[i] + residents[2][min(szes[i], (int)residents[2].size() - 1) - 1] .first; indo = i; } else if (res[i] > maxo) { maxo = res[i]; indo = i; } } } for (int i = 0; i < min(szes[indw], (int)residents[0].size()); i++) { sola.push_back(residents[0][i].second); used[0][i] = true; } for (int i = 0; i < min(szes[inda], (int)residents[1].size()); i++) { solb.push_back(residents[1][i].second); used[1][i] = true; } for (int i = 0; i < min(szes[indo], (int)residents[2].size()); i++) { solc.push_back(residents[2][i].second); used[2][i] = true; } for (int i = 0; i < residents[0].size(); i++) { if (!used[0][i]) { if (solb.size() < szes[inda]) { solb.push_back(residents[0][i].second); used[0][i] = true; } else if (solc.size() < szes[indo]) { solc.push_back(residents[0][i].second); used[0][i] = true; } else { break; } } } for (int i = 0; i < residents[1].size(); i++) { if (!used[1][i]) { if (sola.size() < szes[indw]) { sola.push_back(residents[1][i].second); used[1][i] = true; } else if (solc.size() < szes[indo]) { solc.push_back(residents[1][i].second); used[1][i] = true; } else { break; } } } for (int i = 0; i < residents[2].size(); i++) { if (!used[2][i]) { if (sola.size() < szes[indw]) { sola.push_back(residents[2][i].second); used[2][i] = true; } else if (solb.size() < szes[inda]) { sola.push_back(residents[2][i].second); used[2][i] = true; } else { break; } } } sort(sola.begin(), sola.end()); sort(solb.begin(), solb.end()); sort(solc.begin(), solc.end()); cout << itemnames[indw] << " " << sola.size() << " "; for (int i = 0; i < sola.size(); i++) { cout << sola[i] << " "; } cout << endl; cout << itemnames[inda] << " " << solb.size() << " "; for (int i = 0; i < solb.size(); i++) { cout << solb[i] << " "; } cout << endl; cout << itemnames[indo] << " " << solc.size() << " "; for (int i = 0; i < solc.size(); i++) { cout << solc[i] << " "; } cout << endl; } else { for (int i = 0; i < n; i++) { if (types[i] == 0) { if (atk[i] + cursums[i][0] > maxw) { maxw = atk[i] + cursums[i][0]; indw = i; } } else if (types[i] == 1) { if (def[i] + cursums[i][1] > maxa) { maxa = def[i] + cursums[i][1]; inda = i; } } else { if (res[i] + cursums[i][2] > maxo) { maxo = res[i] + cursums[i][2]; indo = i; } } } cout << itemnames[indw] << " " << szes[indw] << " "; for (int i = 0; i < szes[indw]; i++) { cout << resnoswap[indw][i] << " "; } cout << endl; cout << itemnames[inda] << " " << szes[inda] << " "; for (int i = 0; i < szes[inda]; i++) { cout << resnoswap[inda][i] << " "; } cout << endl; cout << itemnames[indo] << " " << szes[indo] << " "; for (int i = 0; i < szes[indo]; i++) { cout << resnoswap[indo][i] << " "; } cout << endl; } }
#include <bits/stdc++.h> using namespace std; struct Person { string name, type; int bonus; string home; Person(string _name, string _type, int _bonus, string _home) : name(_name), type(_type), bonus(_bonus), home(_home) {} }; struct Item { string name, type; int atk, def, res, size; Item(string _name, string _type, int _atk, int _def, int _res, int _size) : name(_name), type(_type), atk(_atk), def(_def), res(_res), size(_size) {} vector<Person*> people; void getAway() { people.clear(); } void habitWith(Person* pers) { if (people.size() < size) people.push_back(pers); } void habitWith(vector<Person*>& pers) { while (!pers.empty() && people.size() < size) people.push_back(pers.back()), pers.pop_back(); } void considerPeople() { for (int i = 0; i < people.size(); i++) { if (people[i]->type == "gladiator") atk += people[i]->bonus; if (people[i]->type == "sentry") def += people[i]->bonus; if (people[i]->type == "physician") res += people[i]->bonus; } } void print() { cout << name << ' ' << people.size(); for (int i = 0; i < people.size(); i++) cout << ' ' << people[i]->name; cout << '\n'; } }; bool cmp(Person* a, Person* b) { return a->bonus < b->bonus; } void chooseBest(const vector<Item*> items, int& bestWeapon, int& bestArmor, int& bestOrb) { for (int i = 0; i < items.size(); i++) { if (items[i]->type == "weapon" && (bestWeapon == -1 || items[i]->atk > items[bestWeapon]->atk)) bestWeapon = i; if (items[i]->type == "armor" && (bestArmor == -1 || items[i]->def > items[bestArmor]->def)) bestArmor = i; if (items[i]->type == "orb" && (bestOrb == -1 || items[i]->res > items[bestOrb]->res)) bestOrb = i; } } int getBonusSum(const vector<Person*> pers, int nTake) { int sum = 0; for (int i = pers.size() - 1; i >= (int)pers.size() - nTake; i--) sum += pers[i]->bonus; return sum; } int main() { int n; cin >> n; int totalSize = 0; int bestWeapon = -1, bestArmor = -1, bestOrb = -1; vector<Item*> items(n); for (int i = 0; i < n; i++) { string name, type; int atk, def, res, size; cin >> name >> type >> atk >> def >> res >> size; totalSize += size; items[i] = new Item(name, type, atk, def, res, size); } int k; cin >> k; vector<Person*> gla, sen, phy; for (int i = 0; i < k; i++) { string name, type, home; int bonus; cin >> name >> type >> bonus >> home; Person* pers = new Person(name, type, bonus, home); int id = -1; for (int j = 0; j < n; j++) if (items[j]->name == home) id = j; items[id]->habitWith(pers); if (type == "gladiator") gla.push_back(pers); if (type == "sentry") sen.push_back(pers); if (type == "physician") phy.push_back(pers); } if (totalSize > k) { sort(gla.begin(), gla.end(), cmp); sort(sen.begin(), sen.end(), cmp); sort(phy.begin(), phy.end(), cmp); for (int i = 0; i < n; i++) if (items[i]->type == "weapon") { int nTake = min((int)gla.size(), items[i]->size); items[i]->atk += getBonusSum(gla, nTake); } else if (items[i]->type == "armor") { int nTake = min((int)sen.size(), items[i]->size); items[i]->def += getBonusSum(sen, nTake); } else { int nTake = min((int)phy.size(), items[i]->size); items[i]->res += getBonusSum(phy, nTake); } chooseBest(items, bestWeapon, bestArmor, bestOrb); for (int i = 0; i < n; i++) items[i]->getAway(); items[bestWeapon]->habitWith(gla); items[bestArmor]->habitWith(sen); items[bestOrb]->habitWith(phy); for (int i = 0; i < n; i++) items[i]->habitWith(gla), items[i]->habitWith(sen), items[i]->habitWith(phy); } else { for (int i = 0; i < n; i++) items[i]->considerPeople(); chooseBest(items, bestWeapon, bestArmor, bestOrb); } items[bestWeapon]->print(); items[bestArmor]->print(); items[bestOrb]->print(); return 0; }
#include <bits/stdc++.h> using namespace std; struct data { int values; char name[20]; int size; }; struct data1 { int bonus; char name[20]; char str[20]; }; struct data2 { char str[20]; }; vector<data> item[3]; vector<data1> residents[3]; vector<data2> anstr[3]; int sum[3][1005]; int cmp1(data a, data b) { return a.values > b.values; } int cmp(data1 a, data1 b) { return a.bonus > b.bonus; } int n, atk, def, res, size, m, b; char name[20], classes[20], str[20]; int main() { while (scanf("%d", &n) != EOF) { int cnt = 0; for (int i = 0; i < n; i++) { scanf("%s%s%d%d%d%d", name, classes, &atk, &def, &res, &size); data tmp; cnt += size; strcpy(tmp.name, name); tmp.size = size; if (classes[0] == 'w') { tmp.values = atk; item[0].push_back(tmp); } else { if (classes[0] == 'a') { tmp.values = def; item[1].push_back(tmp); } else { tmp.values = res; item[2].push_back(tmp); } } } scanf("%d", &m); for (int i = 0; i < m; i++) { scanf("%s%s%d%s", name, classes, &b, str); data1 tmp; strcpy(tmp.name, name); strcpy(tmp.str, str); tmp.bonus = b; if (classes[0] == 'g') { residents[0].push_back(tmp); } else { if (classes[0] == 's') { residents[1].push_back(tmp); } else { residents[2].push_back(tmp); } } } for (int i = 0; i < 3; i++) { sort(item[i].begin(), item[i].end(), cmp1); sort(residents[i].begin(), residents[i].end(), cmp); } if (cnt == m) { for (int i = 0; i < 3; i++) { int ma = -1; int a; for (int j = 0; j < item[i].size(); j++) { int tmp = item[i][j].values; for (int k = 0; k < residents[i].size(); k++) { if (strcmp(item[i][j].name, residents[i][k].str) == 0) { tmp += residents[i][k].bonus; } } if (ma < tmp) { ma = tmp; a = j; } } char str[20]; strcpy(str, item[i][a].name); for (int i1 = 0; i1 < 3; i1++) { for (int j = 0; j < residents[i1].size(); j++) { if (strcmp(residents[i1][j].str, str) == 0) { data2 t; strcpy(t.str, residents[i1][j].name); anstr[i].push_back(t); } } } printf("%s", item[i][a].name); printf(" %d", anstr[i].size()); for (int j = 0; j < anstr[i].size(); j++) { printf(" %s", anstr[i][j].str); } printf("\n"); } } else { for (int i = 0; i < 3; i++) { if (residents[i].size() != 0) { sum[i][0] = residents[i][0].bonus; for (int j = 1; j < residents[i].size(); j++) { sum[i][j] = sum[i][j - 1] + residents[i][j].bonus; } } } int ans[3]; int s[3]; memset(ans, -1, sizeof(ans)); for (int i = 0; i < 3; i++) { int ma = -1; for (int j = 0; j < item[i].size(); j++) { int tmp = item[i][j].values; if (item[i][j].size < residents[i].size()) { tmp += sum[i][item[i][j].size - 1]; } else { tmp += sum[i][residents[i].size() - 1]; } if (ma < tmp) { ans[i] = j; ma = tmp; s[i] = item[i][j].size < residents[i].size() ? item[i][j].size : residents[i].size(); } } } for (int i = 0; i < 3; i++) { int s1 = residents[i].size() > item[i][ans[i]].size ? item[i][ans[i]].size : residents[i].size(); for (int j = 0; j < s1; j++) { data2 tmp; strcpy(tmp.str, residents[i][j].name); anstr[i].push_back(tmp); } if (anstr[i].size() < item[i][ans[i]].size) { for (int j = 0; j < 3; j++) { for (; s[j] < residents[j].size(); s[j]++) { if (anstr[i].size() == item[i][ans[i]].size) { break; } data2 tmp; strcpy(tmp.str, residents[j][s[j]].name); anstr[i].push_back(tmp); } } } } for (int i = 0; i < 3; i++) { printf("%s %d", item[i][ans[i]].name, anstr[i].size()); for (int j = 0; j < anstr[i].size(); j++) { printf(" %s", anstr[i][j].str); } printf("\n"); } } } return 0; }
#include <bits/stdc++.h> using namespace std; const int maxn = 100 + 10; const int maxk = 1000 + 10; const string Item[] = {"weapon", "armor", "orb"}; const string Res[] = {"gladiator", "sentry", "physician"}; struct T { string name; int type, score, size; }; struct P { string name; int type, score, pos; }; vector<int> have[maxn]; T A[maxn]; P B[maxk]; int N, K; void inputData() { cin >> N; for (int i = 0; i < N; ++i) { int a[3]; string CL; cin >> A[i].name >> CL; A[i].type = find(Item, Item + 3, CL) - Item; for (int k = 0; k < 3; ++k) cin >> a[k]; cin >> A[i].size; A[i].score = a[A[i].type]; } cin >> K; for (int i = 0; i < K; ++i) { string CL, str; cin >> B[i].name >> CL; B[i].type = find(Res, Res + 3, CL) - Res; cin >> B[i].score; cin >> str; for (int k = 0; k < N; ++k) if (str == A[k].name) { have[k].push_back(i); B[i].pos = k; break; } } } int score[maxn]; void Output(int x) { cout << A[x].name << " " << ((int)(have[x].size())); for (int i = 0; i < ((int)(have[x].size())); ++i) cout << " " << B[have[x][i]].name; cout << endl; } void calc(int type) { int x = -1; for (int i = 0; i < N; ++i) if (A[i].type == type) { score[i] = A[i].score; for (int j = 0; j < ((int)(have[i].size())); ++j) if (B[have[i][j]].type == type) { score[i] += B[have[i][j]].score; } if (x == -1 || score[i] > score[x]) { x = i; } } Output(x); } int ans[3]; bool mark[maxk]; void solve(int type) { vector<pair<int, int> > a; for (int i = 0; i < K; ++i) if (B[i].type == type) { a.push_back(make_pair(-B[i].score, i)); } sort(a.begin(), a.end()); int x = -1; for (int i = 0; i < N; ++i) if (A[i].type == type) { score[i] = A[i].score; have[i].clear(); for (int j = 0; j < A[i].size && j < ((int)(a.size())); ++j) { score[i] += B[a[j].second].score; have[i].push_back(a[j].second); } if (x == -1 || score[i] > score[x]) { x = i; } } ans[type] = x; for (int i = 0; i < ((int)(have[x].size())); ++i) mark[have[x][i]] = true; } void main2() { int capa = 0; for (int i = 0; i < N; ++i) capa += A[i].size; if (capa == K) { for (int type = 0; type < 3; ++type) calc(type); return; } memset(mark, false, sizeof mark); for (int type = 0; type < 3; ++type) { solve(type); } for (int i = 0; i < K; ++i) if (!mark[i]) { for (int j = 0; j < N; ++j) if (((int)(have[j].size())) < A[j].size) { have[j].push_back(i); break; } } for (int type = 0; type < 3; ++type) { Output(ans[type]); } } int main() { ios::sync_with_stdio(false); inputData(); main2(); return 0; }
#include <bits/stdc++.h> using namespace std; int m, n; struct item { string name; int type, pts[3], num; } A[105]; map<string, int> itemIdx; int cap[105]; struct add { string name, equip; int type, bonus; } B[1005]; bool mark[1005]; bool cmp(int fa, int fb) { return B[fa].bonus < B[fb].bonus; } int main() { scanf("%d", &m); for (int i = 0; i < m; i++) { string X; cin >> A[i].name >> X >> A[i].pts[0] >> A[i].pts[1] >> A[i].pts[2] >> A[i].num; itemIdx[A[i].name] = i; if (X == "weapon") A[i].type = 0; else if (X == "armor") A[i].type = 1; else A[i].type = 2; } scanf("%d", &n); for (int i = 0; i < n; i++) { string X; cin >> B[i].name >> X >> B[i].bonus >> B[i].equip; cap[itemIdx[B[i].equip]]++; if (X == "gladiator") B[i].type = 0; else if (X == "sentry") B[i].type = 1; else B[i].type = 2; } bool availMove = false; for (int i = 0; i < m; i++) if (cap[i] < A[i].num) availMove = true; int final[3]; vector<int> store[3]; int sum[3] = {-1, -1, -1}; for (int i = 0; i < m; i++) { int value = A[i].pts[A[i].type]; vector<int> v; if (availMove) { for (int j = 0; j < n; j++) if (B[j].type == A[i].type) v.push_back(j); sort(v.rbegin(), v.rend(), cmp); while (v.size() > A[i].num) v.pop_back(); for (int j = 0; j < v.size(); j++) value += B[v[j]].bonus; } else { for (int j = 0; j < n; j++) if (B[j].equip == A[i].name) { v.push_back(j); if (B[j].type == A[i].type) value += B[j].bonus; } } if (value > sum[A[i].type]) { sum[A[i].type] = value; final[A[i].type] = i; store[A[i].type] = v; } } for (int i = 0; i < 3; i++) for (int j = 0; j < store[i].size(); j++) mark[store[i][j]] = true; int pos = 0; for (int i = 0; i < 3; i++) { int cnt = (int)store[i].size(); while (pos < n && cnt < A[final[i]].num) { while (pos < n && mark[pos]) pos++; if (pos >= n) break; store[i].push_back(pos); pos++; cnt++; } } for (int i = 0; i < 3; i++) { cout << A[final[i]].name << ' ' << (int)store[i].size() << ' '; for (int j = 0; j < store[i].size(); j++) cout << B[store[i][j]].name << ' '; cout << endl; } }
#include <bits/stdc++.h> using namespace std; int n, k; struct bonus { int type; string name; int val[3]; }; int g; struct comp { bool operator()(const bonus &A, const bonus &B) { int pos = g; while (pos < 3 && A.val[pos] == B.val[pos]) pos++; if (pos == g) return A.val[pos] > B.val[pos]; else if (pos < 3) return A.val[pos] <= B.val[pos]; return 0; } }; struct item { int type; string name; int val[3]; int size; vector<bonus> B; }; vector<item> IT; vector<bonus> Bonus; map<string, bool> used; int main() { scanf("%d", &n); for (int i = 0, _n = (n); i < _n; i++) { item it; int p[3], size; string Class; cin >> it.name >> Class; scanf("%d%d%d%d", &it.val[0], &it.val[1], &it.val[2], &it.size); if (Class == "weapon") it.type = 0; if (Class == "armor") it.type = 1; if (Class == "orb") it.type = 2; IT.push_back(it); } scanf("%d", &k); for (int i = 0, _n = (k); i < _n; i++) { bonus bn; string Class, home; int bon; cin >> bn.name >> Class >> bon >> home; if (Class == "gladiator") bn.type = 0; if (Class == "sentry") bn.type = 1; if (Class == "physician") bn.type = 2; for (int j = 0, _n = (3); j < _n; j++) bn.val[j] = 0; bn.val[bn.type] = bon; for (int j = 0, _n = (n); j < _n; j++) { if (IT[j].name == home) { IT[j].B.push_back(bn); break; } } Bonus.push_back(bn); } bool flag = 0; for (int i = 0, _n = (n); i < _n; i++) { if (IT[i].size != IT[i].B.size()) { flag = 1; break; } } if (flag == 0) { item bt[3]; for (int i = 0, _n = (3); i < _n; i++) bt[i].val[i] = -100000000; for (int j = 0, _n = (3); j < _n; j++) { int bestpar = -10000000; for (int i = 0, _n = (n); i < _n; i++) { if (IT[i].type == j) { int par = IT[i].val[j]; for (int r = 0, _n = (IT[i].B.size()); r < _n; r++) par += IT[i].B[r].val[j]; if (par > bestpar) { bt[j] = IT[i]; bestpar = par; } } } } for (int i = 0, _n = (3); i < _n; i++) { cout << bt[i].name << " " << bt[i].B.size(); for (int j = 0, _n = (bt[i].B.size()); j < _n; j++) { cout << " " << bt[i].B[j].name; } cout << endl; } } else { for (int j = 0, _n = (3); j < _n; j++) { g = j; vector<bonus> bestb; bestb.clear(); int bestnum = -1; int bestpar = -1; for (int i = 0, _n = (n); i < _n; i++) { if (IT[i].type == j) { int par = IT[i].val[j]; int sz = IT[i].size; vector<bonus> tempb; tempb.clear(); sort(Bonus.begin(), Bonus.end(), comp()); for (int r = 0, _n = (k); r < _n; r++) { if (sz && !used[Bonus[r].name] && Bonus[r].type <= j) { used[Bonus[r].name] = 1; par += Bonus[r].val[j]; tempb.push_back(Bonus[r]); sz--; } } if (par > bestpar) { bestpar = par; bestnum = i; bestb.clear(); for (int r = 0, _n = (tempb.size()); r < _n; r++) bestb.push_back(tempb[r]); } for (int r = 0, _n = (tempb.size()); r < _n; r++) used[tempb[r].name] = 0; } } cout << IT[bestnum].name << " " << bestb.size(); for (int i = 0, _n = (bestb.size()); i < _n; i++) { cout << " " << bestb[i].name; used[bestb[i].name] = 1; } cout << endl; } } return 0; }
#include <bits/stdc++.h> using namespace std; vector<pair<string, pair<int, int> > > w, b, o; vector<pair<int, string> > v1, v2, v3; map<string, vector<pair<string, pair<string, int> > > > mm; vector<int> was1, was2, was3; int main() { int n; cin >> n; int tot = 0; for (int i = (0); i < (n); ++i) { string name, cl; int at, def, res, sz; cin >> name >> cl >> at >> def >> res >> sz; if (cl[0] == 'w') w.push_back(make_pair(name, make_pair(at, sz))); else if (cl[0] == 'a') b.push_back(make_pair(name, make_pair(def, sz))); else o.push_back(make_pair(name, make_pair(res, sz))); tot += sz; } int k; cin >> k; for (int i = (0); i < (k); ++i) { string name, type, home; int bonus; cin >> name >> type >> bonus >> home; mm[home].push_back(make_pair(name, make_pair(type, bonus))); if (type[0] == 'g') v1.push_back(make_pair(bonus, name)); else if (type[0] == 's') v2.push_back(make_pair(bonus, name)); else v3.push_back(make_pair(bonus, name)); } if (k == tot) { pair<int, pair<int, int> > res = make_pair(-2000000000, make_pair(-2000000000, -2000000000)); int v1, v2, v3; for (int i = (0); i < (w.size()); ++i) for (int j = (0); j < (b.size()); ++j) for (int c = (0); c < (o.size()); ++c) { pair<int, pair<int, int> > now = make_pair(w[i].second.first, make_pair(b[j].second.first, o[c].second.first)); for (int it = (0); it < (mm[w[i].first].size()); ++it) if (mm[w[i].first][it].second.first[0] == 'g') now.first += mm[w[i].first][it].second.second; for (int it = (0); it < (mm[b[j].first].size()); ++it) if (mm[b[j].first][it].second.first[0] == 's') now.second.first += mm[b[j].first][it].second.second; for (int it = (0); it < (mm[o[c].first].size()); ++it) if (mm[o[c].first][it].second.first[0] == 'p') now.second.second += mm[o[c].first][it].second.second; if (now > res) { res = now; v1 = i; v2 = j; v3 = c; } } cout << w[v1].first << " " << w[v1].second.second; for (int i = (0); i < (mm[w[v1].first].size()); ++i) { cout << " " << mm[w[v1].first][i].first; } cout << endl; cout << b[v2].first << " " << b[v2].second.second; for (int i = (0); i < (mm[b[v2].first].size()); ++i) { cout << " " << mm[b[v2].first][i].first; } cout << endl; cout << o[v3].first << " " << o[v3].second.second; for (int i = (0); i < (mm[o[v3].first].size()); ++i) { cout << " " << mm[o[v3].first][i].first; } cout << endl; } else { sort(v1.rbegin(), v1.rend()); sort(v2.rbegin(), v2.rend()); sort(v3.rbegin(), v3.rend()); pair<int, pair<int, int> > res = make_pair(-2000000000, make_pair(-2000000000, -2000000000)); int vv1 = -1, vv2 = -1, vv3 = -1; for (int i = (0); i < (w.size()); ++i) for (int j = (0); j < (b.size()); ++j) for (int c = (0); c < (o.size()); ++c) { int val1 = w[i].second.first; for (int it = (0); it < (((v1.size() < w[i].second.second) ? (v1.size()) : (w[i].second.second))); ++it) val1 += v1[it].first; int val2 = b[j].second.first; for (int it = (0); it < (((v2.size() < b[j].second.second) ? (v2.size()) : (b[j].second.second))); ++it) val2 += v2[it].first; int val3 = o[c].second.first; for (int it = (0); it < (((v3.size() < o[c].second.second) ? (v3.size()) : (o[c].second.second))); ++it) val3 += v3[it].first; pair<int, pair<int, int> > now = make_pair(val1, make_pair(val2, val3)); if (now > res) { res = now; vv1 = i; vv2 = j; vv3 = c; } } vector<string> out1, out2, out3; was1.resize(v1.size(), 0); was2.resize(v2.size(), 0); was3.resize(v3.size(), 0); int sz1 = w[vv1].second.second; int sz2 = b[vv2].second.second; int sz3 = o[vv3].second.second; for (int i = (0); i < (v1.size()); ++i) if ((was1[i] == 0) && (sz1 > 0)) { sz1--; was1[i] = 1; out1.push_back(v1[i].second); } for (int i = (0); i < (v2.size()); ++i) if ((was2[i] == 0) && (sz2 > 0)) { sz2--; was2[i] = 1; out2.push_back(v2[i].second); } for (int i = (0); i < (v3.size()); ++i) if ((was3[i] == 0) && (sz3 > 0)) { sz3--; was3[i] = 1; out3.push_back(v3[i].second); } for (int i = (0); i < (v1.size()); ++i) if ((was1[i] == 0) && (sz2 > 0)) { sz2--; was1[i] = 1; out2.push_back(v1[i].second); } for (int i = (0); i < (v1.size()); ++i) if ((was1[i] == 0) && (sz3 > 0)) { sz3--; was1[i] = 1; out3.push_back(v1[i].second); } for (int i = (0); i < (v2.size()); ++i) if ((was2[i] == 0) && (sz1 > 0)) { sz1--; was2[i] = 1; out1.push_back(v2[i].second); } for (int i = (0); i < (v2.size()); ++i) if ((was2[i] == 0) && (sz3 > 0)) { sz3--; was2[i] = 1; out3.push_back(v2[i].second); } for (int i = (0); i < (v3.size()); ++i) if ((was3[i] == 0) && (sz1 > 0)) { sz1--; was3[i] = 1; out1.push_back(v3[i].second); } for (int i = (0); i < (v3.size()); ++i) if ((was3[i] == 0) && (sz2 > 0)) { sz2--; was3[i] = 1; out2.push_back(v3[i].second); } cout << w[vv1].first << " " << out1.size(); for (int i = (0); i < (out1.size()); ++i) cout << " " << out1[i]; cout << endl; cout << b[vv2].first << " " << out2.size(); for (int i = (0); i < (out2.size()); ++i) cout << " " << out2[i]; cout << endl; cout << o[vv3].first << " " << out3.size(); for (int i = (0); i < (out3.size()); ++i) cout << " " << out3[i]; cout << endl; } return 0; }
#include <bits/stdc++.h> using namespace std; const string a1[3] = {"weapon", "armor", "orb"}, a2[4] = {"gladiator", "sentry", "physician"}; struct ww { int a, b, id; } b[1010], c[1010]; int i, j, k, n, m, t, S, sheng; int zhi[1010], id[1010], in[1010], an[3], re[3], F[1010]; string s[1010], p[1010]; inline int get1() { string ss; cin >> ss; int i; for (i = 1; i <= n; i++) if (s[i] == ss) return i; } inline int get2() { int i; string s; cin >> s; for (i = 0; i <= 2; i++) if (a1[i] == s) return i; } inline int get3() { int i; string s; cin >> s; for (i = 0; i <= 2; i++) if (a2[i] == s) return i; } inline void Pan() { for (i = 0; i <= 2; i++) { int ma = -1, id; for (j = 1; j <= n; j++) if (b[j].id == i && zhi[j] > ma) ma = zhi[j], id = j; cout << s[id]; printf(" %d", in[id]); for (j = 1; j <= m; j++) if (c[j].b == id) cout << " " << p[j]; printf("\n"); } exit(0); } inline bool cc1(const int &A, const int &B) { return c[A].a > c[B].a; } int main() { scanf("%d", &n); for (i = 1; i <= n; i++) { cin >> s[i]; int B = get2(), c[3], x; for (j = 0; j <= 2; j++) scanf("%d", &c[j]); scanf("%d", &x); b[i] = (ww){c[B], x, B}; zhi[i] = c[B]; S += x; } scanf("%d", &m); for (i = 1; i <= m; i++) { cin >> p[i]; int A = get3(), x; scanf("%d", &x); int B = get1(); if (A == b[B].id) zhi[B] += x; c[i] = (ww){x, B, A}; id[i] = i; in[B]++; } if (S == m) Pan(); sort(id + 1, id + m + 1, cc1); sheng = m; for (i = 0; i <= 2; i++) { int ma = -1, Id, ge; for (j = 1; j <= n; j++) if (b[j].id == i) { int s = b[j].a, Size = b[j].b; for (k = 1; k <= m; k++) { int A = id[k]; if (c[A].id == i && Size) { Size--; s += c[A].a; } } if (s > ma) ma = s, Id = j, ge = b[j].b - Size; } an[i] = Id; re[i] = ge; { int Size = b[Id].b; for (k = 1; k <= m; k++) { int A = id[k]; if (c[A].id == i && Size) { Size--; F[A] = i + 1; sheng--; } } } } for (i = 0; i <= 2; i++) { int Sh = min(b[an[i]].b - re[i], sheng); cout << s[an[i]]; printf(" %d", re[i] + Sh); for (j = 1; j <= m; j++) if (!F[j] && Sh) { cout << " " << p[j]; Sh--; sheng--; F[j] = -1; } for (j = 1; j <= m; j++) if (F[j] == i + 1) cout << " " << p[j]; printf("\n"); } return 0; }
#include <bits/stdc++.h> using namespace std; const long double eps = 1e-9; int type2Int(string type) { if (type == "gladiator") return 0; else if (type == "sentry") return 1; else if (type == "physician") return 2; if (type == "weapon") return 0; else if (type == "armor") return 1; else if (type == "orb") return 2; return 0; } map<string, pair<int, int> > wresidents; vector<vector<pair<int, string> > > residents(3); struct sobject { string name; string type; mutable int score; int atk, def, res; int size; int get(int t) const { if (t == 0) return atk; if (t == 1) return def; if (t == 2) return res; } int get() const { return get(type2Int(type)); } vector<string> residents; sobject() { score = -1; } sobject(string name, string type, int atk, int def, int res, int size) : name(name), type(type), atk(atk), def(def), res(res), size(size) { score = -1; } int calc_residents() const { if (score != -1) return score; score = get(); for (int i = 0; i < residents.size(); ++i) { pair<int, int> wh = wresidents[residents[i]]; if (wh.first != type2Int(type)) continue; score += ::residents[wh.first][wh.second].first; } return score; } }; vector<vector<sobject> > objects(3); map<string, pair<int, int> > wobjects; bool cmp_objects(const sobject &a, const sobject &b) { return a.calc_residents() < b.calc_residents(); } int main() { int n; cin >> n; for (int i = 0; i < n; ++i) { string name, type; int atk, def, res, size; cin >> name >> type >> atk >> def >> res >> size; objects[type2Int(type)].push_back(sobject(name, type, atk, def, res, size)); wobjects[name] = make_pair(type2Int(type), objects[type2Int(type)].size() - 1); } int k; cin >> k; for (int i = 0; i < k; ++i) { string name, type, home; int bonus; cin >> name >> type >> bonus >> home; residents[type2Int(type)].push_back(make_pair(bonus, name)); pair<int, int> wh = wobjects[home]; if (wh.second > objects[wh.first].size()) return 0; objects[wh.first][wh.second].residents.push_back(name); wresidents[name] = make_pair(type2Int(type), residents[type2Int(type)].size() - 1); } bool free = false; for (int i = 0; i < 3; ++i) for (int j = 0; j < objects[i].size(); ++j) if (objects[i][j].size > objects[i][j].residents.size()) free = true; if (!free) { for (int i = 0; i < 3; ++i) { if (objects[i].size() == 0) return 0; sobject p = *max_element(objects[i].begin(), objects[i].end(), cmp_objects); cout << p.name << " " << p.residents.size(); for (int i = 0; i < p.residents.size(); ++i) cout << " " << p.residents[i]; cout << endl; } return 0; } for (int i = 0; i < 3; ++i) sort(residents[i].rbegin(), residents[i].rend()); vector<vector<int> > sum(3); for (int i = 0; i < 3; ++i) { sum[i].resize(residents[i].size() + 1); for (int j = 0; j < residents[i].size(); ++j) sum[i][j + 1] = sum[i][j] + residents[i][j].first; } vector<int> best_idx(3, -1), best_score(3, -1); for (int i = 0; i < 3; ++i) { for (int j = 0; j < objects[i].size(); ++j) { int cur_score = objects[i][j].get(); int sz = min((int)residents[i].size(), objects[i][j].size); cur_score += sum[i][sz]; if (cur_score > best_score[i]) { best_score[i] = cur_score; best_idx[i] = j; } } } set<string> available; for (map<string, pair<int, int> >::iterator it = wresidents.begin(); it != wresidents.end(); ++it) available.insert(it->first); vector<sobject> answer(3); for (int i = 0; i < 3; ++i) { if (best_idx[i] == -1) return 0; answer[i] = objects[i][best_idx[i]]; answer[i].residents.clear(); int sz = min((int)residents[i].size(), answer[i].size); for (int k = 0; k < sz; ++k) { answer[i].residents.push_back(residents[i][k].second); available.erase(residents[i][k].second); } } for (set<string>::iterator it = available.begin(); it != available.end(); ++it) { for (int i = 0; i < 3; ++i) if (answer[i].size > answer[i].residents.size()) { answer[i].residents.push_back(*it); break; } } for (int i = 0; i < 3; ++i) { cout << answer[i].name << " " << answer[i].residents.size(); for (int j = 0; j < answer[i].residents.size(); ++j) cout << " " << answer[i].residents[j]; cout << endl; } return 0; }
#include <bits/stdc++.h> using namespace std; int i, j; struct R { int bonus; string name, type; R() {} R(int b, string n, string t) : bonus(b), name(n), type(t) {} bool operator<(const R &r) const { return bonus > r.bonus; } }; struct I { int atk, def, res, size; string name, cls; I() {} I(int a, int d, int r, int s, string n, string c) : atk(a), def(d), res(r), size(s), name(n), cls(c) {} vector<R> rs; }; I item[100]; R resi[1000]; vector<R> gs, ss, ps; int n, k; void pv(int p) { cout << item[p].name << " " << item[p].rs.size(); for (i = 0; i < item[p].rs.size(); ++i) cout << " " << item[p].rs[i].name; cout << endl; } void run() { cin >> n; int sum = 0; for (i = 0; i < n; ++i) { int a, d, r, s; string n, c; cin >> n >> c >> a >> d >> r >> s; item[i] = I(a, d, r, s, n, c); sum += s; } cin >> k; for (i = 0; i < k; ++i) { int b; string nm, t, h; cin >> nm >> t >> b >> h; resi[i] = R(b, nm, t); for (j = 0; j < n; ++j) if (item[j].name == h) item[j].rs.push_back(resi[i]); if (t[0] == 'g') gs.push_back(resi[i]); else if (t[0] == 's') ss.push_back(resi[i]); else ps.push_back(resi[i]); } if (sum == k) { int mxw, mxa, mxo; int w = -1, a = -1, o = -1; for (i = 0; i < n; ++i) if (item[i].cls[0] == 'w') { int s = item[i].atk; for (j = 0; j < item[i].rs.size(); ++j) if (item[i].rs[j].type[0] == 'g') s += item[i].rs[j].bonus; if (s > w) w = s, mxw = i; } else if (item[i].cls[0] == 'a') { int s = item[i].def; for (j = 0; j < item[i].rs.size(); ++j) if (item[i].rs[j].type[0] == 's') s += item[i].rs[j].bonus; if (s > a) a = s, mxa = i; } else if (item[i].cls[0] == 'o') { int s = item[i].res; for (j = 0; j < item[i].rs.size(); ++j) if (item[i].rs[j].type[0] == 'p') s += item[i].rs[j].bonus; if (s > o) o = s, mxo = i; } pv(mxw); pv(mxa); pv(mxo); return; } sort(gs.begin(), gs.end()); sort(ss.begin(), ss.end()); sort(ps.begin(), ps.end()); for (i = 0; i < n; ++i) item[i].rs.clear(); int mxw, mxa, mxo, w = -1, a = -1, o = -1; for (i = 0; i < n; ++i) if (item[i].cls[0] == 'w') { int s = item[i].atk; for (j = 0; j < min(item[i].size, (int)gs.size()); ++j) s += gs[j].bonus; if (s > w) w = s, mxw = i; } else if (item[i].cls[0] == 'a') { int s = item[i].def; for (j = 0; j < min(item[i].size, (int)ss.size()); ++j) s += ss[j].bonus; if (s > a) a = s, mxa = i; } else if (item[i].cls[0] == 'o') { int s = item[i].res; for (j = 0; j < min(item[i].size, (int)ps.size()); ++j) s += ps[j].bonus; if (s > o) o = s, mxo = i; } for (i = 0; i < min(item[mxw].size, (int)gs.size()); ++i) item[mxw].rs.push_back(gs[i]); for (i = 0; i < min(item[mxa].size, (int)ss.size()); ++i) item[mxa].rs.push_back(ss[i]); for (i = 0; i < min(item[mxo].size, (int)ps.size()); ++i) item[mxo].rs.push_back(ps[i]); vector<R> v; for (int i = min(item[mxw].size, (int)gs.size()); i < gs.size(); i++) v.push_back(gs[i]); for (int i = min(item[mxa].size, (int)ss.size()); i < ss.size(); i++) v.push_back(ss[i]); for (int i = min(item[mxo].size, (int)ps.size()); i < ps.size(); i++) v.push_back(ps[i]); int k = 0; while (k < v.size() && item[mxw].rs.size() < item[mxw].size) item[mxw].rs.push_back(v[k++]); while (k < v.size() && item[mxa].rs.size() < item[mxa].size) item[mxa].rs.push_back(v[k++]); while (k < v.size() && item[mxo].rs.size() < item[mxo].size) item[mxo].rs.push_back(v[k++]); pv(mxw); pv(mxa); pv(mxo); } int main() { run(); return 0; }
#include <bits/stdc++.h> using namespace std; const string ITEM_TYPENAME[3] = {"weapon", "armor", "orb"}; inline int c2n(const string &s) { switch (s[0]) { case 'g': return 0; case 's': return 1; case 'p': return 2; } return -1; } inline int i2n(const string &s) { switch (s[0]) { case 'w': return 0; case 'a': return 1; case 'o': return 2; } return -1; } struct Creatrue { string name; int tp, bonus; }; map<string, vector<Creatrue> > live; vector<Creatrue> creatrues[3]; struct Item { string name; int size, para[3]; }; vector<Item> items[3]; bool can_move() { for (int n_ = (3), tp = 0; tp < n_; ++tp) { for (__typeof__(items[tp].begin()) _it = items[tp].begin(); _it != items[tp].end(); ++_it) for (int _once = 1, _done = 0; _once; (!_done) ? (_it = items[tp].end(), --_it) : _it) for (__typeof__(*_it) &it = *_it; _once && !(_once = 0); _done = 1) { if (size_t(it.size) > live[it.name].size()) return true; } } return false; } inline bool b_cmp(const Creatrue &l, const Creatrue &r) { return l.bonus > r.bonus; } vector<Creatrue> ans[3], res; Item ans_item[3]; void work() { if (can_move()) { res.clear(); for (int n_ = (3), tp = 0; tp < n_; ++tp) sort((creatrues[tp]).begin(), (creatrues[tp]).end(), b_cmp); for (int n_ = (3), tp = 0; tp < n_; ++tp) { Item &max_item = ans_item[tp]; int maxi = -1; for (__typeof__(items[tp].begin()) _it = items[tp].begin(); _it != items[tp].end(); ++_it) for (int _once = 1, _done = 0; _once; (!_done) ? (_it = items[tp].end(), --_it) : _it) for (__typeof__(*_it) &item = *_it; _once && !(_once = 0); _done = 1) { int b = item.para[tp]; for (int i = 0; i < item.size && i < int(creatrues[tp].size()); i++) b += creatrues[tp][i].bonus; if (b > maxi) { maxi = b; max_item = item; } } ans[tp].assign(creatrues[tp].begin(), creatrues[tp].begin() + min(int(creatrues[tp].size()), max_item.size)); res.insert( res.end(), creatrues[tp].begin() + min(int(creatrues[tp].size()), max_item.size), creatrues[tp].end()); } for (int n_ = (3), tp = 0; tp < n_; ++tp) { while (!res.empty() && int(ans[tp].size()) < ans_item[tp].size) { ans[tp].push_back(res.back()); res.pop_back(); } cout << ans_item[tp].name << " " << ans[tp].size(); for (__typeof__(ans[tp].begin()) _it = ans[tp].begin(); _it != ans[tp].end(); ++_it) for (int _once = 1, _done = 0; _once; (!_done) ? (_it = ans[tp].end(), --_it) : _it) for (__typeof__(*_it) &a = *_it; _once && !(_once = 0); _done = 1) cout << " " << a.name; cout << endl; } } else { for (int n_ = (3), tp = 0; tp < n_; ++tp) { Item max_item; int maxi = -1; for (__typeof__(items[tp].begin()) _it = items[tp].begin(); _it != items[tp].end(); ++_it) for (int _once = 1, _done = 0; _once; (!_done) ? (_it = items[tp].end(), --_it) : _it) for (__typeof__(*_it) &item = *_it; _once && !(_once = 0); _done = 1) { int b = item.para[tp]; for (__typeof__(live[item.name].begin()) _it = live[item.name].begin(); _it != live[item.name].end(); ++_it) for (int _once = 1, _done = 0; _once; (!_done) ? (_it = live[item.name].end(), --_it) : _it) for (__typeof__(*_it) &creatrue = *_it; _once && !(_once = 0); _done = 1) { if (creatrue.tp == tp) { b += creatrue.bonus; } } if (b > maxi) { maxi = b; max_item = item; } } cout << max_item.name << " " << live[max_item.name].size(); for (__typeof__(live[max_item.name].begin()) _it = live[max_item.name].begin(); _it != live[max_item.name].end(); ++_it) for (int _once = 1, _done = 0; _once; (!_done) ? (_it = live[max_item.name].end(), --_it) : _it) for (__typeof__(*_it) &creatrue = *_it; _once && !(_once = 0); _done = 1) cout << " " << creatrue.name; cout << endl; } } } void myin() { int tn; cin >> tn; for (int n_ = (3), i = 0; i < n_; ++i) items[i].clear(); while (tn--) { Item item; string ts; cin >> item.name >> ts; for (int n_ = (3), i = 0; i < n_; ++i) cin >> item.para[i]; cin >> item.size; int tp = i2n(ts); items[tp].push_back(item); } cin >> tn; for (int n_ = (3), i = 0; i < n_; ++i) creatrues[i].clear(); live.clear(); while (tn--) { Creatrue creatrue; string ts, ls; cin >> creatrue.name >> ts >> creatrue.bonus >> ls; creatrue.tp = c2n(ts); if (live.count(ls)) live[ls].push_back(creatrue); else live[ls] = vector<Creatrue>(1, creatrue); creatrues[creatrue.tp].push_back(creatrue); } } int main() { myin(); work(); return 0; }
#include <bits/stdc++.h> using namespace std; struct R { string name; int c, a; } r; bool operator<(R r1, R r2) { return r1.a > r2.a; } struct A { int a, n, c; vector<R> v; string name; } a[300]; map<string, int> mm; vector<R> b[3]; char s[20000]; int c[10], ind[10], u[10]; int main() { int n, i, j, x, m, cap = 0; bool ok = 1; scanf("%d", &n); for (i = 0; i < n; i++) { scanf("%s", &s); a[i].name = s; scanf("%s", &s); a[i].c = 2 * (s[0] == 'o') + (s[0] == 'a'); for (j = 0; j < 3; j++) { scanf("%d", &x); if (j == a[i].c) a[i].a = x; } scanf("%d", &a[i].n); mm[a[i].name] = i; cap += a[i].n; } scanf("%d", &m); if (cap == m) ok = 0; while (m--) { scanf("%s", &s); r.name = s; scanf("%s", &s); r.c = 2 * (s[0] == 'p') + (s[0] == 's'); scanf("%d", &r.a); scanf("%s", &s); a[mm[s]].v.push_back(r); b[r.c].push_back(r); } if (!ok) { for (i = 0; i < n; i++) for (j = 0; j < a[i].v.size(); j++) if (a[i].c == a[i].v[j].c) a[i].a += a[i].v[j].a; for (i = 0; i < n; i++) if (a[i].a > c[a[i].c]) { c[a[i].c] = a[i].a; ind[a[i].c] = i; } for (i = 0; i < 3; i++) { printf("%s %d", a[ind[i]].name.c_str(), a[ind[i]].n); for (j = 0; j < a[ind[i]].n; j++) printf(" %s", a[ind[i]].v[j].name.c_str()); printf("\n"); } return 0; } for (i = 0; i < 3; i++) sort(b[i].begin(), b[i].end()); for (i = 0; i < n; i++) { x = a[i].a; for (j = 0; j < a[i].n && j < b[a[i].c].size(); j++) x += b[a[i].c][j].a; if (x > c[a[i].c]) { c[a[i].c] = x; ind[a[i].c] = i; } } for (j = 0; j < 3; j++) { a[ind[j]].v.clear(); for (i = 0; i < a[ind[j]].n && i < b[j].size(); i++) { a[ind[j]].v.push_back(b[j][i]); u[j] = i; } } m = 0; for (i = 0; i < 3; i++) for (j = u[i] + 1; j < b[i].size(); j++) { while (m < 3 && a[ind[m]].v.size() == a[ind[m]].n) m++; if (m == 3) { i = 5; break; } a[ind[m]].v.push_back(b[i][j]); } for (i = 0; i < 3; i++) { printf("%s %d", a[ind[i]].name.c_str(), a[ind[i]].v.size()); for (j = 0; j < a[ind[i]].v.size(); j++) printf(" %s", a[ind[i]].v[j].name.c_str()); printf("\n"); } return 0; }
#include <bits/stdc++.h> using namespace std; string item_name[105]; int item_type[105]; string resi_name[1005]; int resi_type[1005]; int bonus[1005]; int resi_pos[1005]; int p[105][3]; int q[105][3]; int sz[105]; int s[10005]; vector<string> res[3]; string res_name[3]; int can_add[3]; vector<string> extra; vector<pair<int, string>> a[3]; bool cmp(pair<int, string> &lhs, pair<int, string> &rhs) { return lhs.first < rhs.first; } int main() { ios_base::sync_with_stdio(false); int n; cin >> n; int tot_sz = 0; for (int i = 0; i < n; i++) { cin >> item_name[i]; string s; cin >> s; if (s[0] == 'w') item_type[i] = 0; else if (s[0] == 'a') item_type[i] = 1; else item_type[i] = 2; for (int j = 0; j < 3; j++) { cin >> p[i][j]; } cin >> sz[i]; tot_sz += sz[i]; } int k; cin >> k; for (int i = 0; i < k; i++) { cin >> resi_name[i]; string s; cin >> s; if (s[0] == 'g') resi_type[i] = 0; else if (s[0] == 's') resi_type[i] = 1; else resi_type[i] = 2; cin >> bonus[i] >> s; for (int j = 0; j < n; j++) { if (s == item_name[j]) resi_pos[i] = j; } q[resi_pos[i]][resi_type[i]] += bonus[i]; } if (tot_sz == k) { for (int j = 0; j < 3; j++) { int u = 0; while (item_type[u] != j) u++; for (int i = u + 1; i < n; i++) { if (item_type[i] == j && p[i][j] + q[i][j] > p[u][j] + q[u][j]) { u = i; } } cout << item_name[u] << ' '; int cnt = 0; for (int i = 0; i < k; i++) { if (resi_pos[i] == u) cnt++; } cout << cnt; for (int i = 0; i < k; i++) { if (resi_pos[i] == u) { cout << ' ' << resi_name[i]; } } cout << "\n"; } return 0; } for (int i = 0; i < k; i++) { a[resi_type[i]].push_back({bonus[i], resi_name[i]}); } for (int j = 0; j < 3; j++) { sort(a[j].begin(), a[j].end(), cmp); reverse(a[j].begin(), a[j].end()); s[0] = 0; for (int i = 0; i < a[j].size(); i++) { s[i + 1] = s[i] + a[j][i].first; } int u = 0; while (item_type[u] != j) { u++; } int best = p[u][j]; if (sz[u] > a[j].size()) best += s[a[j].size()]; else best += s[sz[u]]; for (int i = u + 1; i < n; i++) { if (item_type[i] != j) continue; int curr = p[i][j]; if (sz[i] > a[j].size()) curr += s[a[j].size()]; else curr += s[sz[i]]; if (curr > best) { best = curr; u = i; } } res_name[j] = item_name[u]; for (int i = 0; i < min(sz[u], int(a[j].size())); i++) { res[j].push_back(a[j][i].second); } can_add[j] = sz[u] - res[j].size(); for (int i = sz[u]; i < a[j].size(); i++) { extra.push_back(a[j][i].second); } } for (int j = 0; j < 3; j++) { while (extra.size() > 0 && can_add[j] > 0) { res[j].push_back(extra.back()); extra.pop_back(); can_add[j]--; } cout << res_name[j] << ' '; cout << res[j].size(); for (int i = 0; i < res[j].size(); i++) { cout << ' ' << res[j][i]; } cout << "\n"; } return 0; }
#include <bits/stdc++.h> using namespace std; struct item { string type, name; int atk, def, res, size; void read() { cin >> name >> type >> atk >> def >> res >> size; } }; struct resident { string name, type, belong; int strength; void read() { cin >> name >> type >> strength >> belong; } }; vector<item> weapon, armor, orb; vector<resident> atk, def, res; map<string, vector<resident> > keep; int N, M; bool greater1(resident x, resident y) { return x.strength > y.strength; } int sum(const vector<resident> &v, const std::string &a) { int S = 0; for (int i = 0; i < v.size(); i++) if (v[i].type == a) S += v[i].strength; return S; } bool sortatk(item x, item y) { int Sx = x.atk + sum(keep[x.name], "gladiator"), Sy = y.atk + sum(keep[y.name], "gladiator"); return Sx > Sy; } bool sortdef(item x, item y) { int Sx = x.def + sum(keep[x.name], "sentry"), Sy = y.def + sum(keep[y.name], "sentry"); return Sx > Sy; } bool sortres(item x, item y) { int Sx = x.res + sum(keep[x.name], "physician"), Sy = y.res + sum(keep[y.name], "physician"); return Sx > Sy; } void sort1() { sort(weapon.begin(), weapon.end(), sortatk); sort(armor.begin(), armor.end(), sortdef); sort(orb.begin(), orb.end(), sortres); } void sort2() { sort(atk.begin(), atk.end(), greater1); sort(def.begin(), def.end(), greater1); sort(res.begin(), res.end(), greater1); } void prepare(const vector<item> &s, const vector<resident> &t) { for (int i = 0; i < s.size(); i++) { keep[s[i].name].clear(); for (int j = 0; j < min(s[i].size, (int)t.size()); j++) keep[s[i].name].push_back(t[j]); } } void solve2() { sort2(); prepare(weapon, atk); prepare(armor, def); prepare(orb, res); sort1(); string _weapon(weapon[0].name), _aromr(armor[0].name), _orb(orb[0].name); map<string, int> used; for (int i = 0; i < keep[_weapon].size(); i++) used[keep[_weapon][i].name] = 1; for (int i = 0; i < keep[_orb].size(); i++) used[keep[_orb][i].name] = 1; for (int i = 0; i < keep[_aromr].size(); i++) used[keep[_aromr][i].name] = 1; vector<resident> unu; for (int i = 0; i < atk.size(); i++) if (!used[atk[i].name]) unu.push_back(atk[i]); for (int i = 0; i < def.size(); i++) if (!used[def[i].name]) unu.push_back(def[i]); for (int i = 0; i < res.size(); i++) if (!used[res[i].name]) unu.push_back(res[i]); int ii = 0; int x = weapon[0].size - keep[_weapon].size(); for (int i = 0; i < x && ii < unu.size(); i++) keep[_weapon].push_back(unu[ii++]); int y = armor[0].size - keep[_aromr].size(); for (int i = 0; i < y && ii < unu.size(); i++) keep[_aromr].push_back(unu[ii++]); int z = orb[0].size - keep[_orb].size(); for (int i = 0; i < z && ii < unu.size(); i++) keep[_orb].push_back(unu[ii++]); } int main() { scanf("%d", &N); int sum = 0; for (int i = 0; i < N; i++) { item tmp; tmp.read(); sum += tmp.size; if (tmp.type == "weapon") weapon.push_back(tmp); else if (tmp.type == "armor") armor.push_back(tmp); else orb.push_back(tmp); } scanf("%d", &M); for (int i = 0; i < M; i++) { resident tmp; tmp.read(); if (tmp.type == "gladiator") atk.push_back(tmp); else if (tmp.type == "sentry") def.push_back(tmp); else res.push_back(tmp); keep[tmp.belong].push_back(tmp); } (sum == M) ? (sort1()) : (solve2()); cout << weapon[0].name << " " << keep[weapon[0].name].size(); for (int i = 0; i < keep[weapon[0].name].size(); i++) cout << " " << keep[weapon[0].name][i].name; cout << "\n"; cout << armor[0].name << " " << keep[armor[0].name].size(); for (int i = 0; i < keep[armor[0].name].size(); i++) cout << " " << keep[armor[0].name][i].name; cout << "\n"; cout << orb[0].name << " " << keep[orb[0].name].size(); for (int i = 0; i < keep[orb[0].name].size(); i++) cout << " " << keep[orb[0].name][i].name; cout << "\n"; }
#include <bits/stdc++.h> using namespace std; double const pi = 3.1415926535897932384626433832795; int const inf = (int)1e9; long long const inf64 = (long long)2e18; const string pname = "c"; const int NMAX = 1010; const string TYPE[3] = {"gladiator", "sentry", "physician"}; const string ZN[3] = {"weapon", "armor", "orb"}; int n, m; string name[NMAX], zn[NMAX], hero[NMAX], type[NMAX], home[NMAX]; int param[NMAX][3], places[NMAX], bonus[NMAX], extra[NMAX]; void answer(int x, int y, int z) { cout << name[x] << " " << places[x]; for (int i = 0; i < (int)m; i++) if (home[i] == name[x]) cout << " " << hero[i]; cout << endl; cout << name[y] << " " << places[y]; for (int i = 0; i < (int)m; i++) if (home[i] == name[y]) cout << " " << hero[i]; cout << endl; cout << name[z] << " " << places[z]; for (int i = 0; i < (int)m; i++) if (home[i] == name[z]) cout << " " << hero[i]; cout << endl; exit(0); } int get(int now) { int best = -1, ans = -1; for (int i = 0; i < (int)n; i++) if (zn[i] == ZN[now] && best < param[i][now]) best = param[i][now], ans = i; return ans; } vector<pair<int, int> > q[3]; int ans[3]; int sum[NMAX]; void solve(int now) { memset(sum, 0, sizeof(sum)); sum[0] = 0; for (int i = 0; i < (int)q[now].size(); i++) sum[i + 1] = sum[i] - q[now][i].first; int best = -1, ind = -1; for (int i = 0; i < (int)n; i++) if (zn[i] == ZN[now]) { int tmp = param[i][now] + sum[min((int)q[now].size(), places[i])]; if (best < tmp) { best = tmp; ind = i; } } int cnt = min((int)q[now].size(), places[ind]); extra[ind] = places[ind] - cnt; places[ind] = cnt; for (int i = 0; i < (int)cnt; i++) home[q[now][i].second] = name[ind]; ans[now] = ind; } int main() { cin >> n; int sum = 0; for (int i = 0; i < (int)n; i++) { cin >> name[i] >> zn[i]; for (int j = 0; j < (int)3; j++) cin >> param[i][j]; cin >> places[i]; sum += places[i]; } cin >> m; for (int i = 0; i < (int)m; i++) cin >> hero[i] >> type[i] >> bonus[i] >> home[i]; if (sum == m) { for (int i = 0; i < (int)m; i++) for (int j = 0; j < (int)n; j++) if (name[j] == home[i]) for (int f = 0; f < (int)3; f++) if (TYPE[f] == type[i]) param[j][f] += bonus[i]; answer(get(0), get(1), get(2)); } for (int i = 0; i < (int)m; i++) for (int j = 0; j < (int)3; j++) if (type[i] == TYPE[j]) q[j].push_back(make_pair(-bonus[i], i)); for (int j = 0; j < (int)3; j++) sort((q[j]).begin(), (q[j]).end()); for (int i = 0; i < (int)m; i++) home[i] = ""; for (int j = 0; j < (int)3; j++) solve(j); for (int i = 0; i < (int)n; i++) if (i != ans[0] && i != ans[1] && i != ans[2]) { extra[i] = places[i]; places[i] = 0; } int yl = 0; for (int i = 0; i < (int)m; i++) if (home[i] == "") { while (extra[yl] == 0) yl++; home[i] = name[yl]; extra[yl]--; places[yl]++; } answer(ans[0], ans[1], ans[2]); return 0; }
#include <bits/stdc++.h> using namespace std; const bool debug = true; struct obj { int val, cap; string name; obj(int nval, int ncap, string nname) : val(nval), cap(ncap), name(nname) {} }; struct man { int val; string name, home; man(int nval, string nname, string nhome) : val(nval), name(nname), home(nhome) {} bool operator<(const man &m) const { return val > m.val; } }; int n, k; vector<obj> inv[3]; vector<man> men[3]; int main() { cin >> n; map<string, int> est_cap; for (int i = 0; i < n; i++) { string name, c; int a, d, r, cap; cin >> name >> c >> a >> d >> r >> cap; if (c == "weapon") inv[0].push_back(obj(a, cap, name)); else if (c == "armor") inv[1].push_back(obj(d, cap, name)); else if (c == "orb") inv[2].push_back(obj(r, cap, name)); est_cap[name] = cap; } cin >> k; set<string> unused; for (int i = 0; i < k; i++) { string name, c, h; int b; cin >> name >> c >> b >> h; unused.insert(name); est_cap[h]--; if (c == "gladiator") men[0].push_back(man(b, name, h)); else if (c == "sentry") men[1].push_back(man(b, name, h)); else if (c == "physician") men[2].push_back(man(b, name, h)); } bool can = false; for (map<string, int>::iterator it = est_cap.begin(); it != est_cap.end(); it++) can |= it->second != 0; if (!can) { int best[3] = {-1, -1, -1}; for (int i = 0; i < 3; i++) { best[i] = 0; for (size_t j = 0; j < inv[i].size(); j++) { for (size_t z = 0; z < men[i].size(); z++) if (inv[i][j].name == men[i][z].home) inv[i][j].val += men[i][z].val; if (inv[i][j].val > inv[i][best[i]].val) best[i] = j; } } for (int i = 0; i < 3; i++) { obj c = inv[i][best[i]]; cout << c.name << " " << c.cap - est_cap[c.name]; for (int z = 0; z < 3; z++) for (size_t j = 0; j < men[z].size(); j++) if (c.name == men[z][j].home) cout << " " << men[z][j].name; cout << endl; } return 0; } for (int i = 0; i < 3; i++) sort(men[i].begin(), men[i].end()); vector<string> answer[3]; int ec[3] = {-1, -1, -1}, best[3] = {-1, -1, -1}; for (int i = 0; i < 3; i++) { int bestval = -1; for (size_t j = 0; j < inv[i].size(); j++) { int value = inv[i][j].val; for (int k = 0; k < min(inv[i][j].cap, (int)men[i].size()); k++) value += men[i][k].val; if (value > bestval) best[i] = j, bestval = value; } for (int k = 0; k < min(inv[i][best[i]].cap, (int)men[i].size()); k++) answer[i].push_back(men[i][k].name), unused.erase(men[i][k].name); ec[i] = inv[i][best[i]].cap - min(inv[i][best[i]].cap, (int)men[i].size()); } for (int i = 0; i < 3; i++) { while (unused.size() && ec[i]) answer[i].push_back(*unused.begin()), unused.erase(unused.begin()), ec[i]--; cout << inv[i][best[i]].name << " " << answer[i].size(); for (size_t j = 0; j < answer[i].size(); j++) cout << " " << answer[i][j]; cout << endl; } return 0; }
#include <bits/stdc++.h> using namespace std; string ItemNames[] = {"weapon", "armor", "orb"}; string ResNames[] = {"gladiator", "sentry", "physician"}; int GetIndex(const string &s, string *pArr) { for (int i = 0; i < 3; i++) if (pArr[i] == s) return i; assert(0); return -1; } struct Item { string name; int type; int params[3]; int size; }; struct Res { string name; int type; int home; int bonus; inline bool operator<(const Res &other) const { return bonus > other.bonus; } }; bool Cmp(int *a, int *b) { for (int q = 0; q < 3; q++) if (a[q] != b[q]) return a[q] < b[q]; return false; } int n, k; Item items[128]; Res resids[1024]; int roparams[128][3]; vector<string> rohas[128]; int params[3]; vector<string> has[3]; int ansparams[3]; int best[3]; vector<string> bestres[3]; char buff[1 << 20]; int main() { scanf("%d", &n); for (int i = 0; i < n; i++) { Item &it = items[i]; scanf("%s", buff); it.name = buff; scanf("%s", buff); it.type = GetIndex(buff, ItemNames); for (int u = 0; u < 3; u++) scanf("%d", &it.params[u]); scanf("%d", &it.size); } scanf("%d", &k); for (int i = 0; i < k; i++) { Res &rs = resids[i]; scanf("%s", buff); rs.name = buff; scanf("%s", buff); rs.type = GetIndex(buff, ResNames); scanf("%d", &rs.bonus); scanf("%s", buff); rs.home = -1; for (int j = 0; j < n; j++) if (buff == items[j].name) rs.home = j; } int sumplace = 0; for (int i = 0; i < n; i++) sumplace += items[i].size; bool ro = (sumplace == k); vector<Res> srt[3]; if (ro) { for (int v = 0; v < n; v++) memcpy(roparams[v], items[v].params, sizeof(roparams[0])); for (int v = 0; v < k; v++) { const Res &rs = resids[v]; roparams[rs.home][rs.type] += rs.bonus; rohas[rs.home].push_back(rs.name); } } else { for (int i = 0; i < k; i++) srt[resids[i].type].push_back(resids[i]); for (int i = 0; i < 3; i++) sort(srt[i].begin(), srt[i].end()); } memset(ansparams, -63, sizeof(ansparams)); for (int i = 0; i < n; i++) if (items[i].type == 0) for (int j = 0; j < n; j++) if (items[j].type == 1) for (int u = 0; u < n; u++) if (items[u].type == 2) { int a[3] = {i, j, u}; if (ro) { for (int q = 0; q < 3; q++) { params[q] = roparams[a[q]][q]; has[q] = rohas[a[q]]; } } else { for (int q = 0; q < 3; q++) { params[q] = items[a[q]].params[q]; has[q].clear(); for (int j = 0; j < min(int(srt[q].size()), items[a[q]].size); j++) { params[q] += srt[q][j].bonus; has[q].push_back(srt[q][j].name); } } } if (Cmp(ansparams, params)) { for (int q = 0; q < 3; q++) { ansparams[q] = params[q]; best[q] = a[q]; bestres[q] = has[q]; } } } for (int i = 0; i < k; i++) { bool used = false; for (int q = 0; q < 3; q++) for (int j = 0; j < bestres[q].size(); j++) if (bestres[q][j] == resids[i].name) used = true; for (int q = 0; q < 3; q++) if (!used && bestres[q].size() < items[best[q]].size) { bestres[q].push_back(resids[i].name); used = true; } } for (int q = 0; q < 3; q++) { printf("%s %d", items[best[q]].name.c_str(), bestres[q].size()); for (int i = 0; i < bestres[q].size(); i++) printf(" %s", bestres[q][i].c_str()); printf("\n"); } return 0; }
#include <bits/stdc++.h> using namespace std; string Name[1 << 10]; string Resident[1 << 10]; int Class[1 << 10]; int Type[1 << 10]; int A[1 << 10][4]; int Size[1 << 10]; int Home[1 << 10]; int Bonus[1 << 10]; int Sum[1 << 10][4]; int GetClass(string s) { if (s == "weapon") return 0; if (s == "armor") return 1; if (s == "orb") return 2; if (s == "gladiator") return 0; if (s == "sentry") return 1; if (s == "physician") return 2; return -1; } int main() { int i, j, ii, jj, kk; int n; scanf("%d", &n); int cnt = 0; for (i = (0); i < (n); ++i) { char buf1[32]; char buf2[32]; int a, b, c, d; scanf("%s%s%d%d%d%d", buf1, buf2, &a, &b, &c, &d); Name[i] = buf1; Class[i] = GetClass(buf2); A[i][0] = a; A[i][1] = b; A[i][2] = c; Size[i] = d; cnt += Size[i]; } int m; scanf("%d", &m); memset(Sum, 0, sizeof(Sum)); for (i = (0); i < (m); ++i) { char buf1[32]; char buf2[32]; char buf3[32]; int a; scanf("%s%s%d%s", buf1, buf2, &a, buf3); Resident[i] = buf1; Type[i] = GetClass(buf2); for (j = (0); j < (n); ++j) if (Name[j] == buf3) break; Home[i] = j; Bonus[i] = a; Sum[Home[i]][Type[i]] += Bonus[i]; } vector<int> ret[4]; int pos[] = {-1, -1, -1}; if (cnt == m) { for (i = (0); i < (n); ++i) for (j = (0); j < (3); ++j) Sum[i][j] += A[i][j]; for (i = (0); i < (3); ++i) for (j = (0); j < (n); ++j) if (Class[j] == i && (pos[i] == -1 || Sum[j][i] > Sum[pos[i]][i])) pos[i] = j; for (i = (0); i < (3); ++i) for (j = (0); j < (m); ++j) if (Home[j] == pos[i]) ret[i].push_back(j); } else { vector<pair<int, int> > v[3]; for (i = (0); i < (m); ++i) v[Type[i]].push_back(pair<int, int>(Bonus[i], i)); for (i = (0); i < (3); ++i) { sort((v[i]).begin(), (v[i]).end()); reverse((v[i]).begin(), (v[i]).end()); } vector<int> res(3, -1); for (ii = (0); ii < (11); ++ii) for (jj = (0); jj < (11); ++jj) for (kk = (0); kk < (11); ++kk) { int size[] = {ii, jj, kk}; int add[] = {0, 0, 0}; for (i = (0); i < (3); ++i) for (j = (0); j < (size[i]); ++j) if (int((v[i]).size()) > j) add[i] += v[i][j].first; vector<int> r; int p[] = {-1, -1, -1}; for (i = (0); i < (3); ++i) { int wh = -1; for (j = (0); j < (n); ++j) if (Class[j] == i && Size[j] == size[i] && (wh == -1 || A[wh][i] < A[j][i])) wh = j; if (wh != -1) { r.push_back(A[wh][i] + add[i]); p[i] = wh; } } if (int((r).size()) == 3 && r > res) { res = r; pos[0] = p[0]; pos[1] = p[1]; pos[2] = p[2]; } } vector<int> free; for (i = (0); i < (3); ++i) for (j = (0); j < (int((v[i]).size())); ++j) if (Size[pos[i]] > j) ret[i].push_back(v[i][j].second); else free.push_back(v[i][j].second); for (i = (0); i < (int((free).size())); ++i) { for (j = (0); j < (3); ++j) if (int((ret[j]).size()) < Size[pos[j]]) break; if (j == 3) break; ret[j].push_back(free[i]); } } for (i = (0); i < (3); ++i) { printf("%s %d", Name[pos[i]].c_str(), int((ret[i]).size())); for (j = (0); j < (int((ret[i]).size())); ++j) printf(" %s", Resident[ret[i][j]].c_str()); printf("\n"); } return 0; };
#include <bits/stdc++.h> using namespace std; int N, M, size[9999], mom[9999], ab[9999], inc[9999], t1[9999], t2[9999], sum, target[3]; char buf[99], buf2[99]; string name1[9999], name2[9999]; map<string, int> num1, num2, type; bool chk[9999]; vector<pair<int, int> > A[9], B[9]; vector<int> lst[9999]; void output() { int i, k; for (i = 1, k = 0; i <= N; i++) if (t1[i] == 0) { if (ab[k] < ab[i]) k = i; } printf("%s %d ", name1[k].c_str(), lst[k].size()); for (i = lst[k].size(); i--;) { printf("%s ", name2[lst[k][i]].c_str()); } puts(""); for (i = 1, k = 0; i <= N; i++) if (t1[i] == 1) { if (ab[k] < ab[i]) k = i; } printf("%s %d ", name1[k].c_str(), lst[k].size()); for (i = lst[k].size(); i--;) { printf("%s ", name2[lst[k][i]].c_str()); } puts(""); for (i = 1, k = 0; i <= N; i++) if (t1[i] == 2) { if (ab[k] < ab[i]) k = i; } printf("%s %d ", name1[k].c_str(), lst[k].size()); for (i = lst[k].size(); i--;) { printf("%s ", name2[lst[k][i]].c_str()); } } int main() { int i, j, k; ab[0] = -1e9; type["weapon"] = 0, type["armor"] = 1, type["orb"] = 2; type["gladiator"] = 0, type["sentry"] = 1, type["physician"] = 2; scanf("%d", &N); for (i = 1; i <= N; i++) { scanf("%s%s", buf, buf2); name1[i] = buf; num1[buf] = i; t1[i] = type[buf2]; switch (t1[i]) { case 0: scanf("%d%*d%*d", ab + i); break; case 1: scanf("%*d%d%*d", ab + i); break; case 2: scanf("%*d%*d%d", ab + i); break; } scanf("%d", size + i); A[t1[i]].push_back(pair<int, int>(ab[i], i)); sum += size[i]; } scanf("%d", &M); for (i = 1; i <= M; i++) { scanf("%s%s", buf, buf2); name2[i] = buf; num2[buf] = i; t2[i] = type[buf2]; scanf("%d%s", inc + i, buf); mom[i] = num1[buf]; B[t2[i]].push_back(pair<int, int>(inc[i], i)); } if (M == sum) { for (i = 1; i <= M; i++) { if (t1[mom[i]] == t2[i]) { ab[mom[i]] += inc[i]; } lst[mom[i]].push_back(i); } output(); return 0; } for (i = 0; i < 3; i++) sort(A[i].begin(), A[i].end(), greater<pair<int, int> >()), sort(B[i].begin(), B[i].end(), greater<pair<int, int> >()); for (i = 0; i < 3; i++) { int mx = -1e9, tar = 0; for (j = 0; j < A[i].size(); j++) { int n = A[i][j].second, sz = size[n], v = ab[n]; for (k = 0; k < B[i].size() && sz > 0; k++) { v += B[i][k].first; sz--; } if (mx < v) mx = v, tar = n; } target[i] = tar; for (j = 0; j < B[i].size() && size[tar] > 0; j++) { ab[tar] += B[i][j].first; lst[tar].push_back(B[i][j].second); chk[B[i][j].second] = 1; size[tar]--; } } for (i = 0; i < 3; i++) { k = target[i]; for (j = 1; j <= M && size[k] > 0; j++) if (!chk[j]) { chk[j] = 1; size[k]--; lst[k].push_back(j); } } output(); }
#include <bits/stdc++.h> using namespace std; struct Resident { string name, type, home; int bonus; bool operator<(const Resident &o) const { return bonus > o.bonus; } }; struct Item { string name, type; int atk, def, res, size; vector<Resident> residents; Item() { atk = def = res = -100000000; } int get_atk() const { int ret = atk; for (int i = 0; i < ((int)residents.size()); ++i) { if (residents[i].type[0] == 'g') { ret += residents[i].bonus; } } return ret; } int get_def() const { int ret = def; for (int i = 0; i < ((int)residents.size()); ++i) { if (residents[i].type[0] == 's') { ret += residents[i].bonus; } } return ret; } int get_res() const { int ret = res; for (int i = 0; i < ((int)residents.size()); ++i) { if (residents[i].type[0] == 'p') { ret += residents[i].bonus; } } return ret; } }; vector<Resident> atk, def, res; vector<Item> weapon, armor, orb; int n, m; void output(Item i) { cout << i.name << ' ' << ((int)i.residents.size()); for (int j = 0; j < ((int)i.residents.size()); ++j) { cout << ' ' << i.residents[j].name; } cout << endl; } int main() { int tot_size = 0; cin >> n; for (int i = 0; i < n; ++i) { Item cur; cin >> cur.name >> cur.type; cin >> cur.atk >> cur.def >> cur.res; cin >> cur.size; tot_size += cur.size; if (cur.type == "weapon") { weapon.push_back(cur); } else if (cur.type == "armor") { armor.push_back(cur); } else if (cur.type == "orb") { orb.push_back(cur); } } cin >> m; for (int i = 0; i < m; ++i) { Resident cur; cin >> cur.name >> cur.type >> cur.bonus >> cur.home; for (int j = 0; j < ((int)weapon.size()); ++j) { if (weapon[j].name == cur.home) { weapon[j].residents.push_back(cur); } } for (int j = 0; j < ((int)armor.size()); ++j) { if (armor[j].name == cur.home) { armor[j].residents.push_back(cur); } } for (int j = 0; j < ((int)orb.size()); ++j) { if (orb[j].name == cur.home) { orb[j].residents.push_back(cur); } } if (cur.type == "gladiator") { atk.push_back(cur); } else if (cur.type == "sentry") { def.push_back(cur); } else if (cur.type == "physician") { res.push_back(cur); } } sort(atk.begin(), atk.end()); sort(def.begin(), def.end()); sort(res.begin(), res.end()); bool has_space = tot_size > m; if (has_space) { for (int i = 0; i < ((int)weapon.size()); ++i) { weapon[i].residents.clear(); for (int j = 0; j < weapon[i].size && j < ((int)atk.size()); ++j) { weapon[i].residents.push_back(atk[j]); } } for (int i = 0; i < ((int)armor.size()); ++i) { armor[i].residents.clear(); for (int j = 0; j < armor[i].size && j < ((int)def.size()); ++j) { armor[i].residents.push_back(def[j]); } } for (int i = 0; i < ((int)orb.size()); ++i) { orb[i].residents.clear(); for (int j = 0; j < orb[i].size && j < ((int)res.size()); ++j) { orb[i].residents.push_back(res[j]); } } } Item best_weapon = weapon[0]; for (int i = 0; i < ((int)weapon.size()); ++i) { if (weapon[i].get_atk() > best_weapon.get_atk()) { best_weapon = weapon[i]; } } Item best_armor = armor[0]; for (int i = 0; i < ((int)armor.size()); ++i) { if (armor[i].get_def() > best_armor.get_def()) { best_armor = armor[i]; } } Item best_orb = orb[0]; for (int i = 0; i < ((int)orb.size()); ++i) { if (orb[i].get_res() > best_orb.get_res()) { best_orb = orb[i]; } } if (has_space) { Item item[3] = {best_weapon, best_armor, best_orb}; vector<Resident> all(atk.begin(), atk.end()); all.insert(all.end(), def.begin(), def.end()); all.insert(all.end(), res.begin(), res.end()); set<string> exist; for (int i = 0; i < 3; ++i) { for (int j = 0; j < ((int)item[i].residents.size()); ++j) { exist.insert(item[i].residents[j].name); } } for (int i = 0; i < ((int)all.size()); ++i) { if (exist.count(all[i].name)) { continue; } for (int j = 0; j < 3; ++j) { if (((int)item[j].residents.size()) < item[j].size) { item[j].residents.push_back(all[i]); break; } } } best_weapon = item[0]; best_armor = item[1]; best_orb = item[2]; } output(best_weapon); output(best_armor); output(best_orb); return 0; }
#include <bits/stdc++.h> using namespace std; const int Maxn = 105; const int Maxk = 1005; struct weapon { string name, clas; int atk, def, res, siz; vector<int> V; } W[Maxn]; struct resid { string name, type, home; int bonus; } R[Maxk]; int n, k; bool pl; int w, wp = -1, a, ap = -1, o, op = -1; int Find(const string &s) { for (int i = 0; i < n; i++) if (W[i].name == s) return i; return -1; } int Points(const string &t, const resid &r) { if (t == "weapon" && r.type == "gladiator" || t == "armor" && r.type == "sentry" || t == "orb" && r.type == "physician") return r.bonus; return 0; } void Build(weapon &w) { priority_queue<pair<int, int> > Q; for (int i = 0; i < k; i++) if (w.name == R[i].home) Q.push(make_pair(-Points(w.clas, R[i]), i)); for (int i = 0; i < k; i++) if (w.name != R[i].home) { int p = Points(w.clas, R[i]); if (p == 0) continue; if (w.siz > 0) { W[Find(R[i].home)].siz++; w.siz--; R[i].home = w.name; Q.push(make_pair(-p, i)); } else if (!Q.empty() && p > -Q.top().first) { R[Q.top().second].home = R[i].home; R[i].home = w.name; Q.pop(); Q.push(make_pair(-p, i)); } } } void Get(const string &name, vector<int> &V) { V.clear(); for (int i = 0; i < k; i++) if (name == R[i].home) V.push_back(i); } int getPoints(const weapon &w) { int p = w.clas == "weapon" ? w.atk : w.clas == "armor" ? w.def : w.res; for (int i = 0; i < w.V.size(); i++) p += Points(w.clas, R[w.V[i]]); return p; } int main() { std::ios_base::sync_with_stdio(0); cin >> n; for (int i = 0; i < n; i++) cin >> W[i].name >> W[i].clas >> W[i].atk >> W[i].def >> W[i].res >> W[i].siz; cin >> k; for (int i = 0; i < k; i++) { cin >> R[i].name >> R[i].type >> R[i].bonus >> R[i].home; W[Find(R[i].home)].siz--; } pl = false; for (int i = 0; i < n && !pl; i++) pl = W[i].siz > 0; for (int i = 0; i < n; i++) if (W[i].clas == "weapon") { if (pl) Build(W[i]); Get(W[i].name, W[i].V); int cand = getPoints(W[i]); if (cand > wp) { wp = cand; w = i; } } for (int i = 0; i < n; i++) if (W[i].clas == "armor") { if (pl) Build(W[i]); Get(W[i].name, W[i].V); int cand = getPoints(W[i]); if (cand > ap) { ap = cand; a = i; } } for (int i = 0; i < n; i++) if (W[i].clas == "orb") { if (pl) Build(W[i]); Get(W[i].name, W[i].V); int cand = getPoints(W[i]); if (cand > op) { op = cand; o = i; } } if (pl) Build(W[w]); Get(W[w].name, W[w].V); cout << W[w].name << " " << W[w].V.size(); for (int i = 0; i < W[w].V.size(); i++) cout << " " << R[W[w].V[i]].name; cout << endl; if (pl) Build(W[a]); Get(W[a].name, W[a].V); cout << W[a].name << " " << W[a].V.size(); for (int i = 0; i < W[a].V.size(); i++) cout << " " << R[W[a].V[i]].name; cout << endl; if (pl) Build(W[o]); Get(W[o].name, W[o].V); cout << W[o].name << " " << W[o].V.size(); for (int i = 0; i < W[o].V.size(); i++) cout << " " << R[W[o].V[i]].name; cout << endl; return 0; }
#include <bits/stdc++.h> using namespace std; int main() { long long n, m, sum = 0; cin >> n; vector<string> RES[3][100]; vector<pair<string, pair<long long, long long> > > eq[3]; vector<pair<long long, string> > res[3]; map<string, int> mp; mp["weapon"] = 0; mp["armor"] = 1; mp["orb"] = 2; mp["gladiator"] = 0; mp["sentry"] = 1; mp["physician"] = 2; for (long long i = 0; i < ((long long)n); i++) { string name, type; long long a[3], num; cin >> name >> type >> a[0] >> a[1] >> a[2] >> num; sum += num; eq[mp[type]].push_back(make_pair(name, make_pair(a[mp[type]], num))); } cin >> m; if (sum == m) { for (long long i = 0; i < ((long long)m); i++) { string name, type, owner; long long power; cin >> name >> type >> power >> owner; for (long long j = 0; j < ((long long)3); j++) for (long long k = 0; k < ((long long)((long long)(eq[j]).size())); k++) if (eq[j][k].first == owner) { RES[j][k].push_back(name); if (mp[type] == j) eq[j][k].second.first += power; } } for (long long i = 0; i < ((long long)3); i++) { long long best = 0; for (long long j = 0; j < ((long long)((long long)(eq[i]).size())); j++) if (eq[i][best].second.first < eq[i][j].second.first) best = j; cout << eq[i][best].first << " " << ((long long)(RES[i][best]).size()) << " "; for (long long j = 0; j < ((long long)((long long)(RES[i][best]).size())); j++) cout << RES[i][best][j] << " "; cout << endl; } } else { vector<string> names; bool used[1005]; for (long long i = 0; i < ((long long)1005); i++) used[i] = false; for (long long i = 0; i < ((long long)m); i++) { string name, type, owner; long long power; cin >> name >> type >> power >> owner; res[mp[type]].push_back(make_pair(power, name)); names.push_back(name); } for (long long i = 0; i < ((long long)3); i++) sort(res[i].begin(), res[i].end()); for (long long i = 0; i < ((long long)3); i++) reverse(res[i].begin(), res[i].end()); for (long long i = 0; i < ((long long)3); i++) { long long best = 0; for (long long j = 0; j < ((long long)((long long)(eq[i]).size())); j++) { long long sum0 = eq[i][best].second.first; for (long long k = 0; k < ((long long)min(((long long)(res[i]).size()), eq[i][best].second.second)); k++) sum0 += res[i][k].first; long long sum1 = eq[i][j].second.first; for (long long k = 0; k < ((long long)min(((long long)(res[i]).size()), eq[i][j].second.second)); k++) sum1 += res[i][k].first; if (sum0 < sum1) best = j; } for (long long j = 0; j < ((long long)min(((long long)(res[i]).size()), eq[i][best].second.second)); j++) { for (long long k = 0; k < ((long long)m); k++) if (res[i][j].second == names[k]) used[k] = true; } } for (long long i = 0; i < ((long long)3); i++) { long long best = 0; for (long long j = 0; j < ((long long)((long long)(eq[i]).size())); j++) { long long sum0 = eq[i][best].second.first; for (long long k = 0; k < ((long long)min(((long long)(res[i]).size()), eq[i][best].second.second)); k++) sum0 += res[i][k].first; long long sum1 = eq[i][j].second.first; for (long long k = 0; k < ((long long)min(((long long)(res[i]).size()), eq[i][j].second.second)); k++) sum1 += res[i][k].first; if (sum0 < sum1) best = j; } vector<string> ans; cout << eq[i][best].first << " "; for (long long j = 0; j < ((long long)min(((long long)(res[i]).size()), eq[i][best].second.second)); j++) ans.push_back(res[i][j].second); for (long long j = 0; j < ((long long)eq[i][best].second.second - ((long long)(res[i]).size())); j++) { for (long long k = 0; k < ((long long)m); k++) if (!used[k]) { ans.push_back(names[k]); used[k] = true; break; } } cout << ((long long)(ans).size()) << " "; for (long long j = 0; j < ((long long)((long long)(ans).size())); j++) cout << ans[j] << " "; cout << endl; } } }
#include <bits/stdc++.h> using namespace std; struct point { double x, y; point(double x, double y) : x(x), y(y) {} point() { x = y = 0.0; } point operator+(point q) { return point(x + q.x, y + q.y); } point operator-(point q) { return point(x - q.x, y - q.y); } point operator*(double t) { return point(x * t, y * t); } point operator/(double t) { return point(x / t, y / t); } double operator*(point q) { return q.x * x + q.y * y; } double operator%(point q) { return x * q.y - y * q.x; } }; const double PI = 2.0 * acos(0.0); inline int getInt() { int x; scanf("%d", &x); return x; } inline long long getLL() { long long x; scanf("%lld", &x); return x; }; inline int NUM(char c) { return (int)c - 48; } inline char CHR(int n) { return (char)(n + 48); } template <class T> inline T MAX(T a, T b) { if (a > b) return a; return b; } template <class T> inline T MIN(T a, T b) { if (a < b) return a; return b; } inline int BPM(int a, int b, int MOD) { if (a == 0) return 0; if (b == 0) return 1 % MOD; if (b % 2 == 1) return (int)((long long)BPM(a, b - 1, MOD) * a % MOD); int tmp = BPM(a, b / 2, MOD); return (int)((long long)tmp * tmp % MOD); } inline int phi(int N) { int ret = N; for (int i = 2; N > 1; i++) { if (i * i > N) { ret -= ret / N; break; } if (N % i == 0) { ret -= ret / i; while (N % i == 0) N /= i; } } return ret; } inline void OPEN(string s) { freopen((s + ".in").c_str(), "r", stdin); freopen((s + ".out").c_str(), "w", stdout); } typedef struct { string name; string type; int atk, def, res, sz; } eqtype; typedef struct { string name; string type; string home; int bonus; } residtype; eqtype eq[100 + 5]; residtype rr[1000 + 5]; char ss[1000]; int N, M; map<string, int> MAP, TYPE; int A[100 + 5], D[100 + 5], R[100 + 5]; vector<pair<int, string> > gladiator, sentry, physician; int totglad[1000 + 5], totsen[1000 + 5], totphy[1000 + 5]; vector<string> buang, weap, arm, orb; int main() { scanf("%d", &N); int tot = 0; for (int i = 0, _n = (N); i < _n; i++) { scanf("%s", ss); eq[i].name = ss; scanf("%s", ss); eq[i].type = ss; scanf("%d%d%d%d", &eq[i].atk, &eq[i].def, &eq[i].res, &eq[i].sz); tot += eq[i].sz; MAP[eq[i].name] = i; } scanf("%d", &M); for (int i = 0, _n = (M); i < _n; i++) { scanf("%s", ss); rr[i].name = ss; scanf("%s", ss); rr[i].type = ss; scanf("%d", &rr[i].bonus); scanf("%s", ss); rr[i].home = ss; int tmp = MAP[rr[i].home]; if (rr[i].type == "gladiator") { A[tmp] += rr[i].bonus; } else if (rr[i].type == "sentry") { D[tmp] += rr[i].bonus; } else { R[tmp] += rr[i].bonus; } } if (tot == M) { int mx, idx; mx = -1000000005; idx = -1; for (int i = 0, _n = (N); i < _n; i++) { if (eq[i].type == "weapon") { if (eq[i].atk + A[i] > mx) { mx = eq[i].atk + A[i]; idx = i; } } } int ctr = 0; for (int i = 0, _n = (M); i < _n; i++) { if (rr[i].home == eq[idx].name) { ctr++; } } printf("%s %d", (eq[idx].name).c_str(), ctr); for (int i = 0, _n = (M); i < _n; i++) { if (rr[i].home == eq[idx].name) { printf(" %s", (rr[i].name).c_str()); } } puts(""); mx = -1000000005; idx = -1; for (int i = 0, _n = (N); i < _n; i++) { if (eq[i].type == "armor") { if (eq[i].def + D[i] > mx) { mx = eq[i].def + D[i]; idx = i; } } } ctr = 0; for (int i = 0, _n = (M); i < _n; i++) { if (rr[i].home == eq[idx].name) { ctr++; } } printf("%s %d", (eq[idx].name).c_str(), ctr); for (int i = 0, _n = (M); i < _n; i++) { if (rr[i].home == eq[idx].name) { printf(" %s", (rr[i].name).c_str()); } } puts(""); mx = -1000000005; idx = -1; for (int i = 0, _n = (N); i < _n; i++) { if (eq[i].type == "orb") { if (eq[i].res + R[i] > mx) { mx = eq[i].res + R[i]; idx = i; } } } ctr = 0; for (int i = 0, _n = (M); i < _n; i++) { if (rr[i].home == eq[idx].name) { ctr++; } } printf("%s %d", (eq[idx].name).c_str(), ctr); for (int i = 0, _n = (M); i < _n; i++) { if (rr[i].home == eq[idx].name) { printf(" %s", (rr[i].name).c_str()); } } puts(""); } else { for (int i = 0, _n = (M); i < _n; i++) { if (rr[i].type == "gladiator") gladiator.push_back(make_pair(rr[i].bonus, rr[i].name)); else if (rr[i].type == "sentry") sentry.push_back(make_pair(rr[i].bonus, rr[i].name)); else physician.push_back(make_pair(rr[i].bonus, rr[i].name)); } sort((gladiator).begin(), (gladiator).end(), greater<pair<int, string> >()); sort((sentry).begin(), (sentry).end(), greater<pair<int, string> >()); sort((physician).begin(), (physician).end(), greater<pair<int, string> >()); for (int i = 0, _n = ((gladiator).size()); i < _n; i++) { if (i == 0) totglad[i] = gladiator[i].first; else totglad[i] = gladiator[i].first + totglad[i - 1]; } for (int i = 0, _n = ((sentry).size()); i < _n; i++) { totsen[i] = sentry[i].first; if (i != 0) totsen[i] += totsen[i - 1]; } for (int i = 0, _n = ((physician).size()); i < _n; i++) { totphy[i] = physician[i].first; if (i != 0) totphy[i] += totphy[i - 1]; } int idx = -1, mx = -1000000005; int gsz = (gladiator).size(); int ssz = (sentry).size(); int psz = (physician).size(); idx = -1, mx = -1000000005; for (int i = 0, _n = (N); i < _n; i++) { if (eq[i].type == "weapon") { if (eq[i].atk + (gsz > 0 ? totglad[MIN(eq[i].sz, gsz) - 1] : 0) > mx) { idx = i; mx = eq[i].atk + (gsz > 0 ? totglad[MIN(eq[i].sz, gsz) - 1] : 0); } } } int widx = idx; for (int i = 0, _n = (gsz); i < _n; i++) { if (i < eq[idx].sz) { weap.push_back(gladiator[i].second); } else buang.push_back(gladiator[i].second); } idx = -1, mx = -1000000005; for (int i = 0, _n = (N); i < _n; i++) { if (eq[i].type == "armor") { if (eq[i].def + (ssz > 0 ? totsen[MIN(eq[i].sz, ssz) - 1] : 0) > mx) { idx = i; mx = eq[i].def + (ssz > 0 ? totsen[MIN(eq[i].sz, ssz) - 1] : 0); } } } int aidx = idx; for (int i = 0, _n = (ssz); i < _n; i++) { if (i < eq[idx].sz) { arm.push_back(sentry[i].second); } else buang.push_back(sentry[i].second); } idx = -1, mx = -1000000005; for (int i = 0, _n = (N); i < _n; i++) { if (eq[i].type == "orb") { if (eq[i].res + (psz > 0 ? totphy[MIN(eq[i].sz, psz) - 1] : 0) > mx) { idx = i; mx = eq[i].res + (psz > 0 ? totphy[MIN(eq[i].sz, psz) - 1] : 0); } } } int oidx = idx; for (int i = 0, _n = (psz); i < _n; i++) { if (i < eq[idx].sz) { orb.push_back(physician[i].second); } else buang.push_back(physician[i].second); } for (int i = 0, _n = ((buang).size()); i < _n; i++) { if ((weap).size() < eq[widx].sz) weap.push_back(buang[i]); else if ((arm).size() < eq[aidx].sz) arm.push_back(buang[i]); else if ((orb).size() < eq[oidx].sz) orb.push_back(buang[i]); else break; } printf("%s %d", eq[widx].name.c_str(), (weap).size()); for (int i = 0, _n = ((weap).size()); i < _n; i++) printf(" %s", weap[i].c_str()); puts(""); printf("%s %d", eq[aidx].name.c_str(), (arm).size()); for (int i = 0, _n = ((arm).size()); i < _n; i++) printf(" %s", arm[i].c_str()); puts(""); printf("%s %d", eq[oidx].name.c_str(), (orb).size()); for (int i = 0, _n = ((orb).size()); i < _n; i++) printf(" %s", orb[i].c_str()); puts(""); } return 0; }
#include <bits/stdc++.h> using namespace std; struct P { string name; vector<int> val; int sz; vector<string> resis; }; struct Q { string name; vector<int> adder; string home; bool operator<(const Q &rhs) const { return adder < rhs.adder; } }; vector<P> item[3]; vector<P> ites[3]; vector<Q> resk[3]; vector<int> make(int a, int b, int c) { vector<int> vi(3); vi[0] = a, vi[1] = b, vi[2] = c; return vi; } int main() { int N; while (cin >> N) { for (int j = 0; j < (int)(3); ++j) item[j].clear(), ites[j].clear(); int szsum = 0; for (int i = 0; i < (int)(N); ++i) { string name, type; int a, d, r, s; cin >> name >> type >> a >> d >> r >> s; int j = -166; if (type == "weapon") j = 0; if (type == "armor") j = 1; if (type == "orb") j = 2; item[j].push_back((P){name, make(a, d, r), s}); ites[j].push_back((P){name, make(a, d, r), s}); szsum += s; } int M; cin >> M; for (int k = 0; k < (int)(3); ++k) resk[k].clear(); for (int i = 0; i < (int)(M); ++i) { string name, type, home; int velo; cin >> name >> type >> velo >> home; int j = -166; if (type == "gladiator") j = 0; if (type == "sentry") j = 1; if (type == "physician") j = 2; vector<int> adder = make(0, 0, 0); adder[j] += velo; resk[j].push_back((Q){name, adder, home}); for (int k = 0; k < (int)(3); ++k) for (__typeof((ites[k]).begin()) it = (ites[k]).begin(); it != (ites[k]).end(); ++it) if (home == it->name) { for (int l = 0; l < (int)(3); ++l) it->val[l] += adder[l]; it->resis.push_back(name); } } if (M == szsum) { vector<int> best = make(-1, -1, -1); for (int k = 0; k < (int)(3); ++k) { for (__typeof((ites[k]).begin()) it = (ites[k]).begin(); it != (ites[k]).end(); ++it) best[k] = max(best[k], it->val[k]); } for (int k = 0; k < (int)(3); ++k) { for (__typeof((ites[k]).begin()) it = (ites[k]).begin(); it != (ites[k]).end(); ++it) if (best[k] == it->val[k]) { vector<string> ret = it->resis; cout << (it->name) << " " << (int)((ret).size()); for (__typeof((ret).begin()) vt = (ret).begin(); vt != (ret).end(); ++vt) cout << " " << (*vt); cout << endl; break; } } } else { for (int k = 0; k < (int)(3); ++k) { sort(resk[k].begin(), resk[k].end()); reverse(resk[k].begin(), resk[k].end()); } vector<int> best = make(-1, -1, -1); P ret[3]; vector<string> vs[3]; vector<string> remain[3]; for (int k = 0; k < (int)(3); ++k) { for (__typeof((item[k]).begin()) it = (item[k]).begin(); it != (item[k]).end(); ++it) { int u = it->val[k]; vector<string> temp; for (int itr = 0; itr < (int)(it->sz); ++itr) { if (itr >= (int)((resk[k]).size())) break; u += resk[k][itr].adder[k]; temp.push_back(resk[k][itr].name); } if (best[k] < u) { best[k] = u; vs[k] = temp; ret[k] = *it; remain[k].clear(); for (int itr = (it->sz); itr < (int)((int)((resk[k]).size())); ++itr) remain[k].push_back(resk[k][itr].name); } } } vector<string> rem; for (int k = 0; k < (int)(3); ++k) rem.insert(rem.end(), remain[k].begin(), remain[k].end()); for (int k = 0; k < (int)(3); ++k) { while ((int)((vs[k]).size()) < ret[k].sz && (int)((rem).size())) { vs[k].push_back(rem.back()); rem.pop_back(); } } for (int k = 0; k < (int)(3); ++k) { cout << ret[k].name << " " << (int)((vs[k]).size()); for (__typeof((vs[k]).begin()) vt = (vs[k]).begin(); vt != (vs[k]).end(); ++vt) cout << " " << (*vt); cout << endl; } } } }
#include <bits/stdc++.h> using namespace std; vector<string> wnames; vector<string> anames; vector<string> onames; vector<int> wsize; vector<int> asize; vector<int> osize; vector<int> watk; vector<int> adef; vector<int> ores; map<string, int> weaponbase; map<string, int> armorbase; map<string, int> orbbase; map<string, string> tite; map<string, vector<string> > residents; vector<pair<int, string> > rw, ra, ro; int main() { int N; int a, d, r, s; string name, clas; cin >> N; int total = 0; for (int i = 0; i < N; i++) { cin >> name >> clas >> a >> d >> r >> s; tite[name] = clas; total += s; residents[name].clear(); if (clas == "weapon") { wnames.push_back(name); watk.push_back(a); wsize.push_back(s); weaponbase[name] = a; } if (clas == "armor") { anames.push_back(name); adef.push_back(d); asize.push_back(s); armorbase[name] = d; } if (clas == "orb") { onames.push_back(name); ores.push_back(r); osize.push_back(s); orbbase[name] = r; } } int K; cin >> K; string home; int b; map<string, bool> esta; for (int i = 0; i < K; i++) { cin >> name >> clas >> b >> home; esta[name] = true; residents[home].push_back(name); if (clas == "gladiator") { rw.push_back(make_pair(-b, name)); if (tite[home] == "weapon") weaponbase[home] += b; } if (clas == "sentry") { ra.push_back(make_pair(-b, name)); if (tite[home] == "armor") armorbase[home] += b; } if (clas == "physician") { ro.push_back(make_pair(-b, name)); if (tite[home] == "orb") orbbase[home] += b; } } if (K == total) { map<string, int>::iterator it; int max = -1; string pw; for (it = weaponbase.begin(); it != weaponbase.end(); ++it) { if ((*it).second > max) { max = (*it).second; pw = (*it).first; } } string pa; max = -1; for (it = armorbase.begin(); it != armorbase.end(); ++it) { if ((*it).second > max) { max = (*it).second; pa = (*it).first; } } string po; max = -1; for (it = orbbase.begin(); it != orbbase.end(); ++it) { if ((*it).second > max) { max = (*it).second; po = (*it).first; } } cout << pw << " " << residents[pw].size(); for (int i = 0; i < residents[pw].size(); i++) { cout << " " << residents[pw][i]; } cout << endl; cout << pa << " " << residents[pa].size(); for (int i = 0; i < residents[pa].size(); i++) { cout << " " << residents[pa][i]; } cout << endl; cout << po << " " << residents[po].size(); for (int i = 0; i < residents[po].size(); i++) { cout << " " << residents[po][i]; } cout << endl; return 0; } int wcant = wnames.size(); int acant = anames.size(); int ocant = onames.size(); sort((rw).begin(), (rw).end()); sort((ra).begin(), (ra).end()); sort((ro).begin(), (ro).end()); int latk = -1; int lwpos; int matk = -1; for (int i = 0; i < wcant; i++) { latk = watk[i]; for (int j = 0; j < min((int)rw.size(), wsize[i]); j++) { latk += (-rw[j].first); } if (latk > matk) { matk = latk; lwpos = i; } } int ldef, lapos; int mdef = -1; for (int i = 0; i < acant; i++) { ldef = adef[i]; for (int j = 0; j < min((int)ra.size(), asize[i]); j++) { ldef += (-ra[j].first); } if (ldef > mdef) { mdef = ldef; lapos = i; } } int lres, lopos; int mres = -1; for (int i = 0; i < ocant; i++) { lres = ores[i]; for (int j = 0; j < min((int)ro.size(), osize[i]); j++) { lres += (-ro[j].first); } if (lres > mres) { mres = lres; lopos = i; } } vector<string> libres; int contlibres = 0; for (int i = 0; i < min((int)ro.size(), osize[lopos]); i++) { esta[ro[i].second] = false; } for (int i = 0; i < min((int)ra.size(), asize[lapos]); i++) { esta[ra[i].second] = false; } for (int i = 0; i < min((int)rw.size(), wsize[lwpos]); i++) { esta[rw[i].second] = false; } map<string, bool>::iterator it; for (it = esta.begin(); it != esta.end(); ++it) { if ((*it).second) { libres.push_back((*it).first); } } int cl = libres.size() - contlibres; cout << wnames[lwpos] << " " << min((int)rw.size(), wsize[lwpos]) + min(max(0, wsize[lwpos] - (int)rw.size()), cl); for (int i = 0; i < min((int)rw.size(), wsize[lwpos]); i++) { cout << " " << rw[i].second; } for (int i = 0; i < min(cl, wsize[lwpos] - (int)rw.size()); i++) { cout << " " << libres[contlibres]; contlibres++; } cout << endl; cl = libres.size() - contlibres; cout << anames[lapos] << " " << min((int)ra.size(), asize[lapos]) + min(max(0, asize[lapos] - (int)ra.size()), cl); for (int i = 0; i < min((int)ra.size(), asize[lapos]); i++) { cout << " " << ra[i].second; } for (int i = 0; i < min(cl, asize[lapos] - (int)ra.size()); i++) { cout << " " << libres[contlibres]; contlibres++; } cout << endl; cl = libres.size() - contlibres; cout << onames[lopos] << " " << min((int)ro.size(), osize[lopos]) + min(max(0, osize[lopos] - (int)ro.size()), cl); for (int i = 0; i < min((int)ro.size(), osize[lopos]); i++) { cout << " " << ro[i].second; } for (int i = 0; i < min(cl, osize[lopos] - (int)ro.size()); i++) { cout << " " << libres[contlibres]; contlibres++; } cout << endl; return 0; }
#include <bits/stdc++.h> using namespace std; struct thing { string name, type; int atk, def, res, d, sum, count; }; struct rez { string name, type; int bonus, on; }; int n, k; vector<thing> A; vector<rez> B; bool W[1024]; bool Comp1(int i, int j) { return (B[i].bonus > B[j].bonus); } int main() { cin >> n; for (int(i) = (0); (i) < (n); ++(i)) { thing t; cin >> t.name >> t.type >> t.atk >> t.def >> t.res >> t.d; if (t.type == "weapon") t.sum = t.atk; else if (t.type == "armor") t.sum = t.def; else if (t.type == "orb") t.sum = t.res; t.count = 0; A.push_back(t); } cin >> k; for (int(i) = (0); (i) < (k); ++(i)) { rez t; string s; cin >> t.name >> t.type >> t.bonus >> s; for (int(j) = (0); (j) < (n); ++(j)) if (A[j].name == s) t.on = j; A[t.on].count++; if (A[t.on].type == "weapon" && t.type == "gladiator") A[t.on].sum += t.bonus; if (A[t.on].type == "armor" && t.type == "sentry") A[t.on].sum += t.bonus; if (A[t.on].type == "orb" && t.type == "physician") A[t.on].sum += t.bonus; B.push_back(t); } bool ok = false; for (int(i) = (0); (i) < (n); ++(i)) if (A[i].count < A[i].d) ok = true; if (!ok) { int r1 = -1, r2 = -1, r3 = -1; for (int(i) = (0); (i) < (n); ++(i)) if (A[i].type == "weapon" && (r1 == -1 || A[r1].sum < A[i].sum)) r1 = i; for (int(i) = (0); (i) < (n); ++(i)) if (A[i].type == "armor" && (r2 == -1 || A[r2].sum < A[i].sum)) r2 = i; for (int(i) = (0); (i) < (n); ++(i)) if (A[i].type == "orb" && (r3 == -1 || A[r3].sum < A[i].sum)) r3 = i; cout << A[r1].name << ' ' << A[r1].count << ' '; for (int(j) = (0); (j) < (k); ++(j)) if (B[j].on == r1) cout << B[j].name << ' '; cout << endl; cout << A[r2].name << ' ' << A[r2].count << ' '; for (int(j) = (0); (j) < (k); ++(j)) if (B[j].on == r2) cout << B[j].name << ' '; cout << endl; cout << A[r3].name << ' ' << A[r3].count << ' '; for (int(j) = (0); (j) < (k); ++(j)) if (B[j].on == r3) cout << B[j].name << ' '; cout << endl; return 0; } int r1, r2, r3; vector<int> Q1, Q2, Q3; int x = -1, maxSum = -1; vector<int> Q; for (int(i) = (0); (i) < (n); ++(i)) if (A[i].type == "weapon") { vector<int> T; for (int(j) = (0); (j) < (k); ++(j)) if (B[j].type == "gladiator") T.push_back(j); sort((T).begin(), (T).end(), Comp1); int sum = A[i].atk; for (int(j) = (0); (j) < (min((int)T.size(), A[i].d)); ++(j)) sum += B[T[j]].bonus; if (sum > maxSum) { maxSum = sum; x = i; Q = T; } } r1 = x; Q1 = Q; for (int(i) = (0); (i) < (min((int)Q.size(), A[x].d)); ++(i)) W[Q[i]] = true; x = -1, maxSum = -1; for (int(i) = (0); (i) < (n); ++(i)) if (A[i].type == "armor") { vector<int> T; for (int(j) = (0); (j) < (k); ++(j)) if (B[j].type == "sentry") T.push_back(j); sort((T).begin(), (T).end(), Comp1); int sum = A[i].def; for (int(j) = (0); (j) < (min((int)T.size(), A[i].d)); ++(j)) sum += B[T[j]].bonus; if (sum > maxSum) { maxSum = sum; x = i; Q = T; } } r2 = x; Q2 = Q; for (int(i) = (0); (i) < (min((int)Q.size(), A[x].d)); ++(i)) W[Q[i]] = true; x = -1, maxSum = -1; for (int(i) = (0); (i) < (n); ++(i)) if (A[i].type == "orb") { vector<int> T; for (int(j) = (0); (j) < (k); ++(j)) if (B[j].type == "physician") T.push_back(j); sort((T).begin(), (T).end(), Comp1); int sum = A[i].res; for (int(j) = (0); (j) < (min((int)T.size(), A[i].d)); ++(j)) sum += B[T[j]].bonus; if (sum > maxSum) { maxSum = sum; x = i; Q = T; } } r3 = x; Q3 = Q; for (int(i) = (0); (i) < (min((int)Q.size(), A[x].d)); ++(i)) W[Q[i]] = true; while (Q1.size() < A[r1].d) { int t = -1; for (int(i) = (0); (i) < (k); ++(i)) if (W[i] == false) t = i; if (t == -1) break; W[t] = true; Q1.push_back(t); } while (Q2.size() < A[r2].d) { int t = -1; for (int(i) = (0); (i) < (k); ++(i)) if (W[i] == false) t = i; if (t == -1) break; W[t] = true; Q2.push_back(t); } while (Q3.size() < A[r3].d) { int t = -1; for (int(i) = (0); (i) < (k); ++(i)) if (W[i] == false) t = i; if (t == -1) break; W[t] = true; Q3.push_back(t); } cout << A[r1].name << ' ' << min(A[r1].d, (int)Q1.size()) << ' '; for (int(i) = (0); (i) < (min((int)Q1.size(), A[r1].d)); ++(i)) cout << B[Q1[i]].name << ' '; cout << endl; cout << A[r2].name << ' ' << min(A[r2].d, (int)Q2.size()) << ' '; for (int(i) = (0); (i) < (min((int)Q2.size(), A[r2].d)); ++(i)) cout << B[Q2[i]].name << ' '; cout << endl; cout << A[r3].name << ' ' << min(A[r3].d, (int)Q3.size()) << ' '; for (int(i) = (0); (i) < (min((int)Q3.size(), A[r3].d)); ++(i)) cout << B[Q3[i]].name << ' '; cout << endl; cin >> n; return 0; }
#include <bits/stdc++.h> using namespace std; map<string, int> Size, atk, def, res, Left; map<string, string> Kind; set<string> used; map<string, vector<string> > M; string weapon, armor, orb; string C[1010], Tp[1010], Home[1010]; int n, m, Bonus[1010], Flag; void doit(string weapon) { for (; M[weapon].size() < Size[weapon];) { Flag = 0; for (int i = 1; i <= m; i++) if (!used.count(C[i])) { Flag = 1; used.insert(C[i]); M[weapon].push_back(C[i]); break; } if (!Flag) break; } cout << M[weapon].size(); for (int i = 0; i < M[weapon].size(); i++) cout << " " << M[weapon][i]; cout << endl; } void check(int Bonus, string Tp, string Home) { if (Kind[Home] == "weapon" && Tp == "gladiator") atk[Home] += Bonus; if (Kind[Home] == "armor" && Tp == "sentry") def[Home] += Bonus; if (Kind[Home] == "orb" && Tp == "physician") res[Home] += Bonus; } void Sp() { for (int i = 1; i <= m; i++) check(Bonus[i], Tp[i], Home[i]); for (map<string, string>::iterator i = Kind.begin(); i != Kind.end(); i++) if (i->second == "weapon") { if (weapon == "" || atk[i->first] > atk[weapon]) weapon = i->first; } else if (i->second == "armor") { if (armor == "" || def[i->first] > def[armor]) armor = i->first; } else if (orb == "" || res[i->first] > res[orb]) orb = i->first; int tot; cout << weapon << " "; tot = 0; for (int i = 1; i <= m; i++) if (Home[i] == weapon) tot++; cout << tot; for (int i = 1; i <= m; i++) if (Home[i] == weapon) cout << " " << C[i]; cout << endl; cout << armor << " "; tot = 0; for (int i = 1; i <= m; i++) if (Home[i] == armor) tot++; cout << tot; for (int i = 1; i <= m; i++) if (Home[i] == armor) cout << " " << C[i]; cout << endl; cout << orb << " "; tot = 0; for (int i = 1; i <= m; i++) if (Home[i] == orb) tot++; cout << tot; for (int i = 1; i <= m; i++) if (Home[i] == orb) cout << " " << C[i]; cout << endl; } void work(string &s, string s1, string s2) { int Max = 0; vector<pair<int, string> > v; v.clear(); for (int i = 1; i <= m; i++) if (Tp[i] == s2) v.push_back(make_pair(-Bonus[i], C[i])); sort(v.begin(), v.end()); for (map<string, string>::iterator i = Kind.begin(); i != Kind.end(); i++) if (i->second == s1) { int cur; if (s1 == "weapon") cur = atk[i->first]; if (s1 == "armor") cur = def[i->first]; if (s1 == "orb") cur = res[i->first]; for (int j = 1; j <= min(Size[i->first], (int)v.size()); j++) cur += (-v[j - 1].first); if (s == "" || cur > Max) s = i->first, Max = cur; } M[s].clear(); for (int j = 1; j <= min(Size[s], (int)v.size()); j++) M[s].push_back(v[j - 1].second), used.insert(v[j - 1].second); } int main() { cin >> n; weapon = armor = orb = ""; Size.clear(); atk.clear(); def.clear(); res.clear(); Kind.clear(); Left.clear(); used.clear(); M.clear(); for (int i = 1; i <= n; i++) { string Name, Type; int Atk, Def, Res, size; cin >> Name >> Type >> Atk >> Def >> Res >> size; atk[Name] = Atk; def[Name] = Def; res[Name] = Res; Size[Name] = size; Kind[Name] = Type; Left[Name] = size; } cin >> m; for (int i = 1; i <= m; i++) { cin >> C[i] >> Tp[i] >> Bonus[i] >> Home[i]; Left[Home[i]]--; } Flag = 0; for (map<string, int>::iterator i = Left.begin(); i != Left.end(); i++) if (i->second) Flag = 1; if (!Flag) { Sp(); return 0; } work(weapon, "weapon", "gladiator"); work(armor, "armor", "sentry"); work(orb, "orb", "physician"); cout << weapon << " "; doit(weapon); cout << armor << " "; doit(armor); cout << orb << " "; doit(orb); return 0; }
#include <bits/stdc++.h> using namespace std; struct T { string name; int type; int par; int size; vector<string> v; void read() { string sType; int x, y, z; cin >> name >> sType >> x >> y >> z >> size; if (sType == "weapon") { type = 0; par = x; } if (sType == "armor") { type = 1; par = y; } if (sType == "orb") { type = 2; par = z; } } }; T pr[1000]; map<string, int> getInd; vector<pair<int, string> > res[3]; map<string, pair<int, int> > resInd; int sum[3][1100]; int n, m; int best[3] = {-1, -1, -1}; int best_par[3]; int pos[1100]; void output() { int ind[3] = {-1, -1, -1}; for (int i = 0; i < n; i++) { for (int j = 0; j < pr[i].v.size(); j++) if (pr[i].type == resInd[pr[i].v[j]].first) pr[i].par += res[pr[i].type][resInd[pr[i].v[j]].second].first; } for (int i = 0; i < n; i++) { if (ind[pr[i].type] == -1 || pr[ind[pr[i].type]].par < pr[i].par) ind[pr[i].type] = i; } for (int i = 0; i < 3; i++) { int t = ind[i]; cout << pr[t].name << " " << pr[t].v.size(); for (int j = 0; j < pr[t].v.size(); j++) cout << " " << pr[t].v[j]; cout << endl; } } int main() { cin >> n; for (int i = 0; i < n; i++) { pr[i].read(); getInd[pr[i].name] = i; } cin >> m; for (int i = 0; i < m; i++) { string name, type, home; int par; cin >> name >> type >> par >> home; int ind = 0; if (type == "gladiator") ind = 0; if (type == "sentry") ind = 1; if (type == "physician") ind = 2; res[ind].push_back(make_pair(par, name)); pr[getInd[home]].v.push_back(name); resInd[name] = make_pair(ind, res[ind].size() - 1); } int count = 0; for (int i = 0; i < n; i++) { count += pr[i].size; } if (count == m) { output(); return 0; } for (int i = 0; i < 3; i++) { sort(res[i].begin(), res[i].end()); reverse(res[i].begin(), res[i].end()); } for (int i = 0; i < 3; i++) { sum[i][0] = 0; for (int j = 0; j < res[i].size(); j++) sum[i][j + 1] = res[i][j].first + sum[i][j]; } for (int i = 0; i < n; i++) { int count = res[pr[i].type].size(); if (count > pr[i].size) count = pr[i].size; int S = sum[pr[i].type][count] + pr[i].par; if (best[pr[i].type] == -1 || best_par[pr[i].type] < S) { best_par[pr[i].type] = S; best[pr[i].type] = i; } } for (int i = 0; i < 3; i++) { int ind = best[i]; pr[ind].v.clear(); int count = res[i].size(); if (count > pr[ind].size) count = pr[ind].size; for (int j = 0; j < count; j++) { pr[ind].v.push_back(res[i][j].second); } pos[i] = count; } for (int i = 0; i < n; i++) { for (int j = 0; j < 3; j++) { while (pr[i].v.size() < pr[i].size && pos[j] < res[j].size()) { pr[i].v.push_back(res[j][pos[j]].second); pos[j]++; } } } for (int i = 0; i < 3; i++) { int ind = best[i]; cout << pr[ind].name << " " << pr[ind].v.size(); for (int j = 0; j < pr[ind].v.size(); j++) cout << " " << pr[ind].v[j]; cout << endl; } return 0; }
#include <bits/stdc++.h> using namespace std; template <class A, class B> A cvt(B x) { stringstream ss; ss << x; A y; ss >> y; return y; } typedef struct { string name; int c; int p[3]; int size; int room; } item; typedef struct { string name; int c; int bonus; string home; } resident; int n, k; map<string, item> items; map<string, vector<string> > itres; map<string, resident> residents; int main() { cin >> n; for (int i = 0; i < n; i++) { string name, c; int a, d, r, s; cin >> name >> c >> a >> d >> r >> s; if (c == "weapon") items[name] = (item){name, 0, {a, d, r}, s, s}; if (c == "armor") items[name] = (item){name, 1, {a, d, r}, s, s}; if (c == "orb") items[name] = (item){name, 2, {a, d, r}, s, s}; } cin >> k; for (int i = 0; i < k; i++) { string name, c, home; int b; cin >> name >> c >> b >> home; if (c == "gladiator") residents[name] = (resident){name, 0, b, home}; if (c == "sentry") residents[name] = (resident){name, 1, b, home}; if (c == "physician") residents[name] = (resident){name, 2, b, home}; items[home].room--; itres[home].push_back(name); } int move = 0; for (typeof(items.begin()) it = items.begin(); it != items.end(); it++) if (it->second.room > 0) move = 1; if (!move) { vector<pair<int, pair<int, string> > > v; for (typeof(items.begin()) it = items.begin(); it != items.end(); it++) { string name = it->first; int cl = it->second.c; int val = it->second.p[cl]; for (typeof(itres[name].begin()) itr = itres[name].begin(); itr != itres[name].end(); itr++) { if (residents[*itr].c == cl) val += residents[*itr].bonus; } v.push_back(make_pair(cl, make_pair(-val, name))); } sort(v.begin(), v.end()); int i = 0; for (int t = 0; t < 3; t++) { while (v[i].first != t) i++; string name = v[i].second.second; cout << name << " " << itres[name].size(); for (typeof(itres[name].begin()) itr = itres[name].begin(); itr != itres[name].end(); itr++) cout << " " << *itr; cout << endl; } } else { vector<pair<int, string> > r[3]; for (typeof(residents.begin()) itr = residents.begin(); itr != residents.end(); itr++) { r[itr->second.c].push_back(make_pair(itr->second.bonus, itr->first)); } int sum[3][1005]; for (int t = 0; t < 3; t++) { sort(r[t].begin(), r[t].end()); reverse(r[t].begin(), r[t].end()); sum[t][0] = 0; for (int i = 1; i <= r[t].size(); i++) { sum[t][i] = sum[t][i - 1] + r[t][i - 1].first; } } pair<int, pair<int, int> > best = make_pair(-1, make_pair(-1, -1)); pair<string, vector<string> > out[3]; set<string> used; for (typeof(items.begin()) it0 = items.begin(); it0 != items.end(); it0++) if (it0->second.c == 0) for (typeof(items.begin()) it1 = items.begin(); it1 != items.end(); it1++) if (it1->second.c == 1) for (typeof(items.begin()) it2 = items.begin(); it2 != items.end(); it2++) if (it2->second.c == 2) { int sz0 = min(it0->second.size, (int)r[0].size()); int sz1 = min(it1->second.size, (int)r[1].size()); int sz2 = min(it2->second.size, (int)r[2].size()); pair<int, pair<int, int> > rez = make_pair(it0->second.p[0] + sum[0][sz0], make_pair(it1->second.p[1] + sum[1][sz1], it2->second.p[2] + sum[2][sz2])); if (rez > best) { best = rez; used.clear(); vector<string> x0, x1, x2; for (int i = 0; i < sz0; i++) { x0.push_back(r[0][i].second); used.insert(r[0][i].second); } for (int i = 0; i < sz1; i++) { x1.push_back(r[1][i].second); used.insert(r[1][i].second); } for (int i = 0; i < sz2; i++) { x2.push_back(r[2][i].second); used.insert(r[2][i].second); } out[0] = make_pair(it0->first, x0); out[1] = make_pair(it1->first, x1); out[2] = make_pair(it2->first, x2); } } for (int t = 0; t < 3; t++) { for (typeof(residents.begin()) itr = residents.begin(); itr != residents.end(); itr++) { if (out[t].second.size() == items[out[t].first].size) break; if (used.count(itr->first) == 0) { out[t].second.push_back(itr->first); used.insert(itr->first); } } cout << out[t].first << " " << out[t].second.size(); for (int i = 0; i < out[t].second.size(); i++) cout << " " << out[t].second[i]; cout << endl; } } return 0; }
#include <bits/stdc++.h> using namespace std; const int N = 1050; struct resid { resid() {} char type; string name; int bonus; friend bool operator<(resid a, resid b) { if (a.type != b.type) return a.type < b.type; return a.bonus > b.bonus; } resid(char _type, int _bonus) { type = _type; bonus = _bonus; } } R[N]; struct thing { int v; int s; string name; char type; int _g; int get() { if (_g == -1) { _g = 0; for (int i = 0; i < C.size(); i++) _g += R[C[i]].bonus * (R[C[i]].type == type); } return _g; } vector<int> C; thing(char _type, int _v) : type(_type), v(_v) { _g = -1; } friend bool operator<(thing a, thing b) { if (a.type != b.type) return a.type < b.type; return a.v + a.get() > b.v + b.get(); } thing() { _g = -1; } } T[N]; map<string, int> things; map<string, int> resids; int n; void print(thing t) { cout << t.name; cout << ' '; cout << t.C.size() << ' '; for (int i = 0; i < t.C.size(); i++) cout << R[t.C[i]].name << ' '; cout << endl; } void stup() { sort(T, T + n); thing *a = lower_bound(T, T + n, thing('a', 1e9)); thing *d = lower_bound(T, T + n, thing('d', 1e9)); thing *r = lower_bound(T, T + n, thing('r', 1e9)); print(*a); print(*d); print(*r); } int k; vector<int> VA; vector<int> VR; vector<int> VS; bool was[N]; void clever() { sort(R, R + k); resid *a = lower_bound(R, R + k, resid('a', 1e9)); resid *d = lower_bound(R, R + k, resid('d', 1e9)); resid *r = lower_bound(R, R + k, resid('r', 1e9)); resid *an = d; resid *dn = r; resid *rn = R + k; for (int i = 0; i < n; i++) { T[i].C.resize(0); if (T[i].type == 'a') for (int j = 0; j < T[i].s && (a + j) != an; j++) T[i].C.push_back((a + j) - R); if (T[i].type == 'd') for (int j = 0; j < T[i].s && (d + j) != dn; j++) T[i].C.push_back((d + j) - R); if (T[i].type == 'r') for (int j = 0; j < T[i].s && (r + j) != rn; j++) T[i].C.push_back((r + j) - R); } sort(T, T + n); thing *aa = lower_bound(T, T + n, thing('a', 1e9)); thing *dd = lower_bound(T, T + n, thing('d', 1e9)); thing *rr = lower_bound(T, T + n, thing('r', 1e9)); for (int i = 0; i < aa->C.size(); i++) was[aa->C[i]] = 1; for (int i = 0; i < dd->C.size(); i++) was[dd->C[i]] = 1; for (int i = 0; i < rr->C.size(); i++) was[rr->C[i]] = 1; for (int i = 0; i < k; i++) { if (!was[i]) { if (aa->C.size() != aa->s) aa->C.push_back(i); else if (dd->C.size() != dd->s) dd->C.push_back(i); else if (rr->C.size() != rr->s) rr->C.push_back(i); } } print(*aa); print(*dd); print(*rr); } int main() { cin >> n; string name, clas; int a, d, r, s; for (int i = 0; i < n; i++) { cin >> name >> clas >> a >> d >> r >> s; T[i].name = name; switch (clas[0]) { case 'w': clas[0] = 'a'; T[i].v = a; break; case 'a': clas[0] = 'd'; T[i].v = d; break; case 'o': clas[0] = 'r'; T[i].v = r; break; } T[i].type = clas[0]; T[i].s = s; things[name] = i; } cin >> k; int bonus; int th; string in; for (int i = 0; i < k; i++) { cin >> name >> clas; cin >> bonus >> in; th = things[in]; T[th].C.push_back(i); R[i].bonus = bonus; R[i].name = name; switch (clas[0]) { case 'g': clas[0] = 'a'; break; case 's': clas[0] = 'd'; break; case 'p': clas[0] = 'r'; break; } R[i].type = clas[0]; } bool good = false; for (int i = 0; i < n; i++) good |= T[i].C.size() != T[i].s; if (!good) { stup(); } else { clever(); } }
#include <bits/stdc++.h> using namespace std; static const double EPS = 1e-8; struct equip { string name; int param; int size; }; int main() { istream &fin = cin; ostream &fout = cout; FILE *fpin = stdin; FILE *fpout = stdout; int n; fin >> n; vector<equip> wea, arm, orb; int totsz = 0; for (int i = 0; i < n; i++) { string name, clas; int atk, def, res, sz; fin >> name >> clas >> atk >> def >> res >> sz; equip e; e.name = name; e.size = sz; if (clas[0] == 'w') { e.param = atk; wea.push_back(e); } else if (clas[0] == 'a') { e.param = def; arm.push_back(e); } else { e.param = res; orb.push_back(e); } totsz += sz; } int k; fin >> k; if (k == totsz) { vector<vector<string> > wear(wea.size()), armr(arm.size()), orbr(orb.size()); for (int i = 0; i < k; i++) { string name, typ, home; int bonus; fin >> name >> typ >> bonus >> home; for (int j = 0; j < (int)wea.size(); j++) { if (wea[j].name == home) { if (typ[0] == 'g') wea[j].param += bonus; wear[j].push_back(name); } } for (int j = 0; j < (int)arm.size(); j++) { if (arm[j].name == home) { if (typ[0] == 's') arm[j].param += bonus; armr[j].push_back(name); } } for (int j = 0; j < (int)orb.size(); j++) { if (orb[j].name == home) { if (typ[0] == 'p') orb[j].param += bonus; orbr[j].push_back(name); } } } int maxi = 0, maxparam = 0; for (int i = 0; i < (int)wea.size(); i++) { if (wea[i].param > maxparam) { maxi = i; maxparam = wea[i].param; } } fout << wea[maxi].name << " " << wear[maxi].size(); for (int i = 0; i < (int)wear[maxi].size(); i++) fout << " " << wear[maxi][i]; fout << endl; maxi = 0; maxparam = 0; for (int i = 0; i < (int)arm.size(); i++) { if (arm[i].param > maxparam) { maxi = i; maxparam = arm[i].param; } } fout << arm[maxi].name << " " << armr[maxi].size(); for (int i = 0; i < (int)armr[maxi].size(); i++) fout << " " << armr[maxi][i]; fout << endl; maxi = 0; maxparam = 0; for (int i = 0; i < (int)orb.size(); i++) { if (orb[i].param > maxparam) { maxi = i; maxparam = orb[i].param; } } fout << orb[maxi].name << " " << orbr[maxi].size(); for (int i = 0; i < (int)orbr[maxi].size(); i++) fout << " " << orbr[maxi][i]; fout << endl; } else { vector<pair<int, string> > wear, armr, orbr; for (int i = 0; i < k; i++) { string name, typ, home; int bonus; fin >> name >> typ >> bonus >> home; if (typ[0] == 'g') { wear.push_back(make_pair(bonus, name)); } else if (typ[0] == 's') { armr.push_back(make_pair(bonus, name)); } else { orbr.push_back(make_pair(bonus, name)); } } sort(wear.begin(), wear.end(), greater<pair<int, string> >()); sort(armr.begin(), armr.end(), greater<pair<int, string> >()); sort(orbr.begin(), orbr.end(), greater<pair<int, string> >()); int maxiw = 0, maxparam = 0; for (int i = 0; i < (int)wea.size(); i++) { int bonus = 0; for (int j = 0; j < min((int)wea[i].size, (int)wear.size()); j++) { bonus += wear[j].first; } if (wea[i].param + bonus > maxparam) { maxiw = i; maxparam = wea[i].param + bonus; } } int maxia = 0; maxparam = 0; for (int i = 0; i < (int)arm.size(); i++) { int bonus = 0; for (int j = 0; j < min((int)arm[i].size, (int)armr.size()); j++) { bonus += armr[j].first; } if (arm[i].param + bonus > maxparam) { maxia = i; maxparam = arm[i].param + bonus; } } int maxio = 0; maxparam = 0; for (int i = 0; i < (int)orb.size(); i++) { int bonus = 0; for (int j = 0; j < min((int)orb[i].size, (int)orbr.size()); j++) { bonus += orbr[j].first; } if (orb[i].param + bonus > maxparam) { maxio = i; maxparam = orb[i].param + bonus; } } vector<string> rem; for (int i = wea[maxiw].size; i < (int)wear.size(); i++) rem.push_back(wear[i].second); for (int i = arm[maxia].size; i < (int)armr.size(); i++) rem.push_back(armr[i].second); for (int i = orb[maxio].size; i < (int)orbr.size(); i++) rem.push_back(orbr[i].second); int plusw = 0, plusa = 0, pluso = 0; int remi = 0; for (int i = wear.size(); i < (int)wea[maxiw].size && remi < (int)rem.size(); i++, remi++) plusw++; for (int i = armr.size(); i < (int)arm[maxia].size && remi < (int)rem.size(); i++, remi++) plusa++; for (int i = orbr.size(); i < (int)orb[maxio].size && remi < (int)rem.size(); i++, remi++) pluso++; remi = 0; fout << wea[maxiw].name << " " << min((int)wea[maxiw].size, (int)wear.size()) + plusw; for (int i = 0; i < min((int)wea[maxiw].size, (int)wear.size()); i++) fout << " " << wear[i].second; for (int i = wear.size(); i < (int)wea[maxiw].size && remi < (int)rem.size(); i++, remi++) fout << " " << rem[remi]; fout << endl; fout << arm[maxia].name << " " << min((int)arm[maxia].size, (int)armr.size()) + plusa; for (int i = 0; i < min((int)arm[maxia].size, (int)armr.size()); i++) fout << " " << armr[i].second; for (int i = armr.size(); i < (int)arm[maxia].size && remi < (int)rem.size(); i++, remi++) fout << " " << rem[remi]; fout << endl; fout << orb[maxio].name << " " << min((int)orb[maxio].size, (int)orbr.size()) + pluso; for (int i = 0; i < min((int)orb[maxio].size, (int)orbr.size()); i++) fout << " " << orbr[i].second; for (int i = orbr.size(); i < (int)orb[maxio].size && remi < (int)rem.size(); i++, remi++) fout << " " << rem[remi]; fout << endl; } }
#include <bits/stdc++.h> using namespace std; vector<pair<pair<int, int>, string> > items[3]; vector<pair<int, string> > resid[3]; int bestid[3]; int best[3] = {0, 0, 0}; int rus[3] = {0, 0, 0}; int rus2[3] = {0, 0, 0}; int main() { int in; cin >> in; int totalsize = 0; for (int i = 0; i < in; i++) { string name, type; int siz; int par[3]; cin >> name >> type >> par[0] >> par[1] >> par[2] >> siz; int t2 = 0; if (type[0] == 'a') t2 = 1; else if (type[0] == 'o') t2 = 2; items[t2].push_back( pair<pair<int, int>, string>(pair<int, int>(par[t2], siz), name)); totalsize += siz; } int k; cin >> k; if (k < totalsize) { for (int i = 0; i < k; i++) { string name, type, home; int bonus; cin >> name >> type >> bonus >> home; int t2 = 0; if (type[0] == 's') t2 = 1; else if (type[0] == 'p') t2 = 2; resid[t2].push_back(pair<int, string>(bonus, name)); } sort(resid[0].begin(), resid[0].end()); sort(resid[1].begin(), resid[1].end()); sort(resid[2].begin(), resid[2].end()); for (int j = 0; j < 3; j++) { for (int i = resid[j].size() - 2; i > -1; i--) { resid[j][i].first += resid[j][i + 1].first; } } for (int j = 0; j < 3; j++) { for (int i = 0; i < items[j].size(); i++) { int t = items[j][i].first.first; int tu = 0; if (items[j][i].first.second > resid[j].size()) { tu = resid[j].size(); } else { tu = items[j][i].first.second; } if (tu) t += resid[j][resid[j].size() - tu].first; if (t > best[j]) { best[j] = t; bestid[j] = i; rus[j] = tu; rus2[j] = tu; } } } int rl = resid[0].size() + resid[1].size() + resid[2].size() - rus[0] - rus[1] - rus[2]; for (int j = 0; j < 3; j++) { int t = rus[j]; int cid = bestid[j]; cout << items[j][cid].second; if (rl >= items[j][cid].first.second - t) t = items[j][cid].first.second; else t += rl; rl -= t - rus[j]; cout << " " << t; for (int i = 0; i < rus[j]; i++) { cout << " " << resid[j][resid[j].size() - 1 - i].second; } t -= rus[j]; while (t) { if (rus2[0] < resid[0].size()) { rus2[0]++; cout << " " << resid[0][resid[0].size() - rus2[0]].second; } else if (rus2[1] < resid[1].size()) { rus2[1]++; cout << " " << resid[1][resid[1].size() - rus2[1]].second; } else if (rus2[2] < resid[2].size()) { rus2[2]++; cout << " " << resid[2][resid[2].size() - rus2[2]].second; } t--; } cout << endl; } } else { vector<string> resname; vector<string> reshome; for (int i = 0; i < 3; i++) for (int j = 0; j < items[i].size(); j++) items[i][j].first.second = 0; for (int i = 0; i < k; i++) { string name, type, home; int bonus; cin >> name >> type >> bonus >> home; int t2 = 0; if (type[0] == 's') t2 = 1; else if (type[0] == 'p') t2 = 2; for (int j = 0; j < 3; j++) { for (int i = 0; i < items[j].size(); i++) { if (items[j][i].second == home) { if (j == t2) items[j][i].first.first += bonus; items[j][i].first.second++; } } } resname.push_back(name); reshome.push_back(home); } sort(items[0].begin(), items[0].end()); sort(items[1].begin(), items[1].end()); sort(items[2].begin(), items[2].end()); pair<pair<int, int>, string> bs[3]; for (int i = 0; i < 3; i++) bs[i] = items[i][items[i].size() - 1]; for (int i = 0; i < 3; i++) { cout << bs[i].second << " " << bs[i].first.second; for (int j = 0; j < reshome.size(); j++) { if (reshome[j] == bs[i].second) cout << " " << resname[j]; } cout << endl; } } return 0; }
#include <bits/stdc++.h> using namespace std; string a[150]; map<string, int> K; vector<string> res[150]; int t[150], p[150]; int S, s[150]; pair<int, string> b[3][1005]; int Nt[3]; int best[3]; string bestn[3]; int main() { int N; cin >> N; for (int i = 0; i < N; ++i) { cin >> a[i]; string type; cin >> type; if (type == "weapon") t[i] = 0; else if (type == "orb") t[i] = 2; else t[i] = 1; int A[3]; cin >> A[0] >> A[1] >> A[2] >> s[i]; p[i] = A[t[i]]; S += s[i]; K[a[i]] = i; } int M; cin >> M; for (int i = 0; i < M; ++i) { string name, type, weapon; int power; cin >> name >> type >> power >> weapon; int number = 0; if (type == "sentry") number = 1; else if (type == "physician") number = 2; if (M == S) { if (t[K[weapon]] == number) p[K[weapon]] += power; res[K[weapon]].push_back(name); } b[number][++Nt[number]] = make_pair(power, name); } for (int i = 0; i < 3; ++i) sort(b[i] + 1, b[i] + Nt[i] + 1); best[0] = best[1] = best[2] = -1; if (M == S) { for (int i = 0; i < N; ++i) if (best[t[i]] < p[i]) best[t[i]] = p[i], bestn[t[i]] = a[i]; for (int i = 0; i < 3; ++i) { cout << bestn[i] << " "; cout << res[K[bestn[i]]].size() << " "; for (vector<string>::iterator it = res[K[bestn[i]]].begin(); it != res[K[bestn[i]]].end(); ++it) cout << *it << " "; cout << "\n"; } return 0; } for (int i = 0; i < 3; ++i) { for (int j = 0; j < N; ++j) if (t[j] == i) { int temp = p[j]; for (int k = Nt[i]; k > 0 && k > Nt[i] - s[j]; --k) temp += b[i][k].first; if (temp > best[i]) best[i] = temp, bestn[i] = a[j]; } int who = K[bestn[i]]; while (Nt[i] > 0 && s[who] > 0) res[who].push_back(b[i][Nt[i]--].second), --s[who]; } for (int i = 0; i < 3; ++i) { int who = K[bestn[i]]; while (s[who] > 0) { if (Nt[0] == 0 && Nt[1] == 0 && Nt[2] == 0) break; for (int j = 0; j < 3; ++j) if (Nt[j] > 0) { res[who].push_back(b[j][Nt[j]--].second); break; } --s[who]; } } for (int i = 0; i < 3; ++i) { cout << bestn[i] << " "; cout << res[K[bestn[i]]].size() << " "; for (vector<string>::iterator it = res[K[bestn[i]]].begin(); it != res[K[bestn[i]]].end(); ++it) cout << *it << " "; cout << "\n"; } return 0; }
#include <bits/stdc++.h> using namespace std; #pragma comment(linker, "/stack:16000000") #pragma warning(disable : 4996) const int inf = 1 << 25; const double eps = 1e-9; struct Resident { string name, type; int bonus; Resident(string name, string type, int bonus) : name(name), type(type), bonus(bonus) {} bool operator<(const Resident& other) const { return bonus < other.bonus; } }; struct Equip { string name, type; int stat, size; int addStat; vector<Resident> residents; void AddResident(const Resident& res) { if (residents.size() >= size) throw 0; residents.push_back(res); addStat += (res.type == type) * res.bonus; } bool IsFull() const { return size == residents.size(); } void ClearResidents() { residents.clear(); addStat = 0; } void Pick(const vector<Resident>& residents) { for (int i = 0; i < residents.size() && i < size; ++i) AddResident(residents[i]); } string toString() const { stringstream res; res << name << " " << residents.size(); for (int i = (0); i < ((int)residents.size()); ++i) res << " " << residents[i].name; return res.str(); } Equip() { stat = -inf; addStat = 0; } Equip(string name, string type, int stat, int size) : name(name), type(type), stat(stat), size(size), addStat(0) {} int cntStat() const { return stat + addStat; } bool operator<(const Equip& other) const { return cntStat() < other.cntStat(); } bool Contains(const Resident& res) const { for (int i = (0); i < ((int)residents.size()); ++i) if (residents[i].name == res.name) return true; return false; } }; const int WEAPON = 0, SHIELD = 1, ORB = 2; int StoType(const string& s) { switch (s[0]) { case 'w': return WEAPON; case 'a': return SHIELD; default: return ORB; } } string eqTypes[] = {"weapon", "armor", "orb"}; string convertResToEqType(string type) { switch (type[0]) { case 'g': return eqTypes[WEAPON]; case 's': return eqTypes[SHIELD]; default: return eqTypes[ORB]; } } int main() { int n, k; cin >> n; vector<Equip> equip[3]; map<string, pair<int, int> > equipMap; for (int i = (0); i < (n); ++i) { string name, cls; int size; int stats[3]; cin >> name >> cls >> stats[0] >> stats[1] >> stats[2] >> size; equip[StoType(cls)].push_back(Equip(name, cls, stats[StoType(cls)], size)); equipMap[name] = pair<int, int>(StoType(cls), equip[StoType(cls)].size() - 1); } cin >> k; vector<Resident> residents[3]; vector<Resident> allRes; for (int i = (0); i < (k); ++i) { string name, type, home; int bonus; cin >> name >> type >> bonus >> home; type = convertResToEqType(type); Resident curRes(name, type, bonus); equip[equipMap[home].first][equipMap[home].second].AddResident(curRes); allRes.push_back(curRes); residents[StoType(type)].push_back(Resident(name, type, bonus)); } Equip optimal[3]; bool hasNotFull = false; for (int i = (0); i < (3); ++i) for (int j = (0); j < ((int)equip[i].size()); ++j) hasNotFull = hasNotFull || !equip[i][j].IsFull(), optimal[i] = max(optimal[i], equip[i][j]); if (hasNotFull) { for (int i = (0); i < (3); ++i) { optimal[i].ClearResidents(); sort(residents[i].begin(), residents[i].end()); reverse(residents[i].begin(), residents[i].end()); for (int j = (0); j < ((int)equip[i].size()); ++j) { Equip cur = equip[i][j]; cur.ClearResidents(); cur.Pick(residents[i]); optimal[i] = max(optimal[i], cur); } } } vector<bool> equippedResidents(allRes.size(), false); for (int i = (0); i < ((int)equippedResidents.size()); ++i) for (int j = (0); j < (3); ++j) if (optimal[j].Contains(allRes[i])) equippedResidents[i] = true; for (int i = (0); i < ((int)equippedResidents.size()); ++i) if (!equippedResidents[i]) for (int j = (0); j < (3); ++j) if (!optimal[j].IsFull()) { optimal[j].AddResident(allRes[i]); break; } for (int i = (0); i < (3); ++i) cout << optimal[i].toString() << endl; return 0; }
#include <bits/stdc++.h> using namespace std; struct item_t { int category; int skills[3]; int size; }; struct res_t { int type, bonus; string home; }; map<string, item_t> item_map; map<string, res_t> res_map; void solve() { map<string, int> class_map, skill_map, type_map; class_map["weapon"] = 0; skill_map["atk"] = 0; type_map["gladiator"] = 0; class_map["armor"] = 1; skill_map["def"] = 1; type_map["sentry"] = 1; class_map["orb"] = 2; skill_map["res"] = 2; type_map["physician"] = 2; int n; cin >> n; item_map.clear(); res_map.clear(); map<string, int> cnt; for (int i = 0; i < n; ++i) { string name, category; int skills[3], size; cin >> name >> category >> skills[0] >> skills[1] >> skills[2] >> size; item_t item; item.category = class_map[category]; for (int k = 0; k < 3; ++k) item.skills[k] = skills[k]; item.size = size; item_map[name] = item; cnt[name] = 0; } int k; cin >> k; for (int i = 0; i < k; ++i) { string name, type, home; int bonus; cin >> name >> type >> bonus >> home; res_t res; res.type = type_map[type]; res.bonus = bonus; res.home = home; res_map[name] = res; } bool istight = true; for (map<string, res_t>::const_iterator cit = res_map.begin(); cit != res_map.end(); ++cit) { string home = cit->second.home; cnt[home]++; } for (map<string, int>::const_iterator cit = cnt.begin(); cit != cnt.end(); ++cit) { if (item_map[cit->first].size > cit->second) { istight = false; break; } } if (istight) { string id[3]; int score[3] = {0}; for (map<string, item_t>::const_iterator cit = item_map.begin(); cit != item_map.end(); ++cit) { string home = cit->first; int category = cit->second.category; int curr = cit->second.skills[category]; for (map<string, res_t>::const_iterator it2 = res_map.begin(); it2 != res_map.end(); ++it2) { if (it2->second.home == home) { int type = it2->second.type; int bonus = it2->second.bonus; if (category == type) curr += bonus; } } if (curr > score[category]) { id[category] = home; score[category] = curr; } } for (int i = 0; i < 3; ++i) { string home = id[i]; cout << home << ' ' << item_map[home].size; for (map<string, res_t>::const_iterator it = res_map.begin(); it != res_map.end(); ++it) { if (it->second.home == home) cout << ' ' << it->first; } cout << endl; } } else { vector<pair<int, string> > vec[3]; for (map<string, res_t>::const_iterator it = res_map.begin(); it != res_map.end(); ++it) { string name = it->first; int type = it->second.type; int bonus = it->second.bonus; vec[type].push_back(pair<int, string>(bonus, name)); } for (int i = 0; i < 3; ++i) sort(vec[i].begin(), vec[i].end()); map<string, bool> used; for (map<string, res_t>::const_iterator it = res_map.begin(); it != res_map.end(); ++it) { used[it->first] = false; } string id[3]; int score[3] = {0}; for (map<string, item_t>::const_iterator it = item_map.begin(); it != item_map.end(); ++it) { string home = it->first; int category = it->second.category; int size = it->second.size; int curr = it->second.skills[category]; for (int k = vec[category].size() - 1, s = size; k >= 0 && s > 0; --k, --s) { curr += vec[category][k].first; } if (curr >= score[category]) { id[category] = home; score[category] = curr; } } vector<string> ans[3]; for (int i = 0; i < 3; ++i) { for (int k = vec[i].size() - 1, s = item_map[id[i]].size; k >= 0 && s > 0; --k, --s) { string name = vec[i][k].second; ans[i].push_back(name); used[name] = true; } } for (int i = 0; i < 3; ++i) { for (int k = int(ans[i].size()); k < item_map[id[i]].size; ++k) for (map<string, bool>::iterator it = used.begin(); it != used.end(); ++it) { if (!it->second) { ans[i].push_back(it->first); it->second = true; break; } } } for (int i = 0; i < 3; ++i) { cout << id[i] << ' ' << ans[i].size(); for (size_t k = 0; k < ans[i].size(); ++k) cout << ' ' << ans[i][k]; cout << endl; } } } int main() { solve(); }
#include <bits/stdc++.h> using namespace std; int Wa[111], Wd[111], Wr[111], Ws[111], Aa[111], Ad[111], Ar[111], As[111], Oa[111], Od[111], Or[111], Os[111], a, d, r, si; int N, M, SI, W, A, O, bestW, bestA, bestO; string Wn[111], An[111], On[111], n, t, h; typedef struct resident { string name, type, home; int bonus; bool used; } R; R res[1111], g[1111], s[1111], p[1111]; int G, S, P; vector<string> tmp; vector<string> Gn, Sn, Pn; bool mycompare(R x, R y) { return x.bonus > y.bonus; } int main(int argc, char *argv[]) { int i, j; SI = 0; W = 0; A = 0; O = 0; G = 0; S = 0; P = 0; scanf("%d", &N); for (i = 0; i < N; i++) { cin >> n >> t >> a >> d >> r >> si; SI += si; if (t[0] == 'w') { Wa[W] = a; Wd[W] = d; Wr[W] = r; Ws[W] = si; Wn[W++] = n; } if (t[0] == 'a') { Aa[A] = a; Ad[A] = d; Ar[A] = r; As[A] = si; An[A++] = n; } if (t[0] == 'o') { Oa[O] = a; Od[O] = d; Or[O] = r; Os[O] = si; On[O++] = n; } } scanf("%d", &M); for (i = 0; i < M; i++) { cin >> n >> t >> a >> h; res[i].name = n; res[i].type = t; res[i].home = h; res[i].bonus = a; if (t[0] == 'g') { g[G].name = n; g[G].type = t; g[G].home = h; g[G++].bonus = a; } if (t[0] == 's') { s[S].name = n; s[S].type = t; s[S].home = h; s[S++].bonus = a; } if (t[0] == 'p') { p[P].name = n; p[P].type = t; p[P].home = h; p[P++].bonus = a; } } sort(g, g + G, mycompare); sort(s, s + S, mycompare); sort(p, p + P, mycompare); int best = 0, sum; if (SI == M) { bestW = 0; best = 0; for (i = 0; i < W; i++) { sum = Wa[i]; for (j = 0; j < M; j++) if (Wn[i] == res[j].home && res[j].type[0] == 'g') sum += res[j].bonus; if (sum > best) { best = sum; bestW = i; } } for (j = 0; j < M; j++) if (Wn[bestW] == res[j].home) tmp.push_back(res[j].name); cout << Wn[bestW] << " " << tmp.size(); for (i = 0; i < tmp.size(); i++) cout << " " << tmp[i]; printf("\n"); bestA = 0; best = 0; for (i = 0; i < A; i++) { sum = Ad[i]; for (j = 0; j < M; j++) if (An[i] == res[j].home && res[j].type[0] == 's') sum += res[j].bonus; if (sum > best) { best = sum; bestA = i; } } tmp.clear(); for (j = 0; j < M; j++) if (An[bestA] == res[j].home) tmp.push_back(res[j].name); cout << An[bestA] << " " << tmp.size(); for (i = 0; i < tmp.size(); i++) cout << " " << tmp[i]; printf("\n"); bestO = 0; best = 0; for (i = 0; i < O; i++) { sum = Or[i]; for (j = 0; j < M; j++) if (On[i] == res[j].home && res[j].type[0] == 'p') sum += res[j].bonus; if (sum > best) { best = sum; bestO = i; } } tmp.clear(); for (j = 0; j < M; j++) if (On[bestO] == res[j].home) tmp.push_back(res[j].name); cout << On[bestO] << " " << tmp.size(); for (i = 0; i < tmp.size(); i++) cout << " " << tmp[i]; printf("\n"); return 0; } bestW = 0; best = 0; for (i = 0; i < W; i++) { sum = Wa[i]; for (j = 0; j < min(G, Ws[i]); j++) sum += g[j].bonus; if (sum > best) { best = sum; bestW = i; Gn.clear(); for (j = 0; j < min(G, Ws[i]); j++) Gn.push_back(g[j].name); } } bestA = 0; best = 0; for (i = 0; i < A; i++) { sum = Ad[i]; for (j = 0; j < min(S, As[i]); j++) sum += s[j].bonus; if (sum > best) { best = sum; bestA = i; Sn.clear(); for (j = 0; j < min(S, As[i]); j++) Sn.push_back(s[j].name); } } bestO = 0; best = 0; for (i = 0; i < O; i++) { sum = Or[i]; for (j = 0; j < min(P, Os[i]); j++) sum += p[j].bonus; if (sum > best) { best = sum; bestO = i; Pn.clear(); for (j = 0; j < min(P, Os[i]); j++) Pn.push_back(p[j].name); } } for (i = 0; i < Gn.size(); i++) for (j = 0; j < M; j++) if (res[j].name == Gn[i]) res[j].used = true; for (i = 0; i < Sn.size(); i++) for (j = 0; j < M; j++) if (res[j].name == Sn[i]) res[j].used = true; for (i = 0; i < Pn.size(); i++) for (j = 0; j < M; j++) if (res[j].name == Pn[i]) res[j].used = true; for (i = 0; i < M; i++) if (!res[i].used && Gn.size() != Ws[bestW]) { Gn.push_back(res[i].name); res[i].used = true; } for (i = 0; i < M; i++) if (!res[i].used && Sn.size() != As[bestA]) { Sn.push_back(res[i].name); res[i].used = true; } for (i = 0; i < M; i++) if (!res[i].used && Pn.size() != Os[bestO]) { Pn.push_back(res[i].name); res[i].used = true; } cout << Wn[bestW] << " " << Gn.size(); for (i = 0; i < Gn.size(); i++) cout << " " << Gn[i]; printf("\n"); cout << An[bestA] << " " << Sn.size(); for (i = 0; i < Sn.size(); i++) cout << " " << Sn[i]; printf("\n"); cout << On[bestO] << " " << Pn.size(); for (i = 0; i < Pn.size(); i++) cout << " " << Pn[i]; printf("\n"); return 0; }
#include <bits/stdc++.h> using namespace std; struct item { string name; int capacity, type; vector<string> need; vector<string> already; int a[3]; } a[111]; struct cell { int bonus, type; string name; bool busy; int home; bool operator<(const cell& A) const { return bonus > A.bonus; } }; int n, k; vector<int> g[3]; vector<cell> b[3]; int busy[111], sons[111]; map<string, int> itemId; int s[3][1111]; struct sans { int id[3]; int a[3]; bool operator<(const sans& A) const { for (int i = 0; i < 3; i++) if (a[i] != A.a[i]) return a[i] < A.a[i]; return false; } } ans; bool test = false; int main() { int n; cin >> n; test = false; for (int i = 0; i < n; i++) { cin.ignore(); string cl; cin >> a[i].name >> cl; if (cl[0] == 'w') a[i].type = 0; if (cl[0] == 'a') a[i].type = 1; if (cl[0] == 'o') a[i].type = 2; cin >> a[i].a[0] >> a[i].a[1] >> a[i].a[2] >> a[i].capacity; itemId[a[i].name] = i; } for (int i = 0; i < n; i++) g[a[i].type].push_back(i); int k; cin >> k; while (k--) { cin.ignore(); cell cur; cur.busy = false; string cl, home; cin >> cur.name >> cl >> cur.bonus >> home; if (cl[0] == 'g') cur.type = 0; if (cl[0] == 's') cur.type = 1; if (cl[0] == 'p') cur.type = 2; int id = itemId[home]; busy[id]++; a[id].already.push_back(cur.name); if (cur.type == a[id].type) sons[id] += cur.bonus; b[cur.type].push_back(cur); } bool cool = false; for (int i = 0; i < n; i++) if (busy[i] < a[i].capacity) cool = true; if (cool) { for (int i = 0; i < 3; i++) { if (b[i].size() == 0) continue; sort(b[i].begin(), b[i].end()); s[i][0] = b[i][0].bonus; for (int j = 1; j < b[i].size(); j++) s[i][j] = s[i][j - 1] + b[i][j].bonus; for (int j = b[i].size(); j <= 10; j++) s[i][j] = s[i][j - 1]; } if (test) return 5; for (int i = 0; i < 3; i++) ans.a[i] = -100; for (int i = 0; i < g[0].size(); i++) for (int j = 0; j < g[1].size(); j++) for (int k = 0; k < g[2].size(); k++) { sans res; res.id[0] = g[0][i]; res.id[1] = g[1][j]; res.id[2] = g[2][k]; for (int q = 0; q < 3; q++) res.a[q] = 0; for (int q = 0; q < 3; q++) if (a[res.id[q]].capacity != 0) res.a[q] = a[res.id[q]].a[q] + s[q][a[res.id[q]].capacity - 1]; else res.a[q] = a[res.id[q]].a[q]; if (ans < res) ans = res; } if (test) return 4; for (int i = 0; i < 3; i++) { int num = ans.id[i]; int lim = min((int)b[i].size(), a[num].capacity); for (int j = 0; j < lim; j++) { a[num].need.push_back(b[i][j].name); b[i][j].busy = true; } } if (test) return 3; vector<string> free; for (int i = 0; i < 3; i++) for (int j = 0; j < b[i].size(); j++) if (!b[i][j].busy) free.push_back(b[i][j].name); if (test) return 2; for (int i = 0; i < 3; i++) { int num = ans.id[i]; while (free.size() > 0 && a[num].need.size() < a[num].capacity) { a[num].need.push_back(free[(int)free.size() - 1]); free.pop_back(); } } if (test) return 1; for (int i = 0; i < 3; i++) { int num = ans.id[i]; cout << a[num].name << " " << a[num].need.size(); for (int j = 0; j < a[num].need.size(); j++) cout << " " << a[num].need[j]; cout << endl; } } else { for (int i = 0; i < 3; i++) { int num = g[i][0]; for (int j = 0; j < g[i].size(); j++) { int cand = g[i][j]; if (a[cand].a[i] + sons[cand] > a[num].a[i] + sons[num]) num = cand; } cout << a[num].name << " " << a[num].already.size(); for (int j = 0; j < a[num].already.size(); j++) cout << " " << a[num].already[j]; cout << endl; } } return 0; }
#include <bits/stdc++.h> using namespace std; char s[10000] = {0}; vector<string> item_names; vector<int> item_class; vector<int> item_atk; vector<int> item_def; vector<int> item_res; vector<int> item_size; vector<string> resid_name; vector<int> resid_type; vector<int> bonus; vector<int> resid_here[1000]; vector<pair<int, int> > res_ability; vector<int> sum_ability; map<string, int> name_to_idx; vector<int> act_atk; vector<int> act_def; vector<int> act_res; bool pushed[2000] = {0}; void calculate_act() { int i = 0, j = 0; act_atk.resize(item_atk.size()); act_def.resize(item_def.size()); act_res.resize(item_res.size()); int n = item_atk.size(); for (i = 0; i < n; i++) { act_atk[i] = item_atk[i]; act_def[i] = item_def[i]; act_res[i] = item_res[i]; for (j = 0; j < resid_here[i].size(); j++) { int r = resid_here[i][j]; if (resid_type[r] == 0) act_atk[i] += bonus[r]; else if (resid_type[r] == 1) act_def[i] += bonus[r]; else if (resid_type[r] == 2) act_res[i] += bonus[r]; } } } void calc_res_ability(int type) { int i = 0; res_ability.resize(0); for (i = 0; i < resid_type.size(); i++) if (resid_type[i] == type) res_ability.push_back(make_pair(bonus[i], i)); sort(res_ability.begin(), res_ability.end()); reverse(res_ability.begin(), res_ability.end()); sum_ability.resize(res_ability.size() + 1); sum_ability[0] = 0; for (i = 1; i < res_ability.size() + 1; i++) sum_ability[i] = sum_ability[i - 1] + res_ability[i - 1].first; } void output_item(int i) { int j = 0; printf("%s %d", item_names[i].c_str(), resid_here[i].size()); for (j = 0; j < resid_here[i].size(); j++) printf(" %s", resid_name[resid_here[i][j]].c_str()); printf("\n"); } int main() { int i = 0, j = 0; int n_items = 0, n_resid = 0; int buf = 0; scanf("%d", &n_items); for (i = 0; i < n_items; i++) { scanf("%s", s); item_names.push_back(s); name_to_idx[s] = i; scanf("%s", s); if (strcmp(s, "weapon") == 0) item_class.push_back(0); else if (strcmp(s, "armor") == 0) item_class.push_back(1); else if (strcmp(s, "orb") == 0) item_class.push_back(2); scanf("%d", &buf); item_atk.push_back(buf); scanf("%d", &buf); item_def.push_back(buf); scanf("%d", &buf); item_res.push_back(buf); scanf("%d", &buf); item_size.push_back(buf); } scanf("%d", &n_resid); for (i = 0; i < n_resid; i++) { scanf("%s", s); resid_name.push_back(s); scanf("%s", s); if (strcmp(s, "gladiator") == 0) resid_type.push_back(0); else if (strcmp(s, "sentry") == 0) resid_type.push_back(1); else if (strcmp(s, "physician") == 0) resid_type.push_back(2); scanf("%d", &buf); bonus.push_back(buf); scanf("%s", s); resid_here[name_to_idx[s]].push_back(i); } int sum_sizes = 0; for (i = 0; i < n_items; i++) sum_sizes += item_size[i]; if (sum_sizes <= n_resid) { calculate_act(); int m1 = -1, m2 = -1, m3 = -1; for (i = 0; i < n_items; i++) { if (item_class[i] == 0 && (m1 == -1 || act_atk[i] > act_atk[m1])) m1 = i; else if (item_class[i] == 1 && (m2 == -1 || act_def[i] > act_def[m2])) m2 = i; else if (item_class[i] == 2 && (m3 == -1 || act_res[i] > act_res[m3])) m3 = i; } output_item(m1); output_item(m2); output_item(m3); } else { int m1 = -1, m2 = -1, m3 = -1; int mm = 0; calc_res_ability(0); for (i = 0; i < n_items; i++) { if (item_class[i] != 0) continue; int max_ability = item_atk[i]; if (sum_ability.size() > item_size[i]) max_ability += sum_ability[item_size[i]]; else max_ability += sum_ability[sum_ability.size() - 1]; if (m1 == -1 || mm < max_ability) { m1 = i; mm = max_ability; resid_here[i].resize(0); for (j = 0; j < item_size[i] && j < res_ability.size(); j++) { resid_here[i].push_back(res_ability[j].second); pushed[res_ability[j].second] = true; } } } mm = 0; calc_res_ability(1); for (i = 0; i < n_items; i++) { if (item_class[i] != 1) continue; int max_ability = item_def[i]; if (sum_ability.size() > item_size[i]) max_ability += sum_ability[item_size[i]]; else max_ability += sum_ability[sum_ability.size() - 1]; if (m2 == -1 || mm < max_ability) { m2 = i; mm = max_ability; resid_here[i].resize(0); for (j = 0; j < item_size[i] && j < res_ability.size(); j++) { resid_here[i].push_back(res_ability[j].second); pushed[res_ability[j].second] = true; } } } mm = 0; calc_res_ability(2); for (i = 0; i < n_items; i++) { if (item_class[i] != 2) continue; int max_ability = item_res[i]; if (sum_ability.size() > item_size[i]) max_ability += sum_ability[item_size[i]]; else max_ability += sum_ability[sum_ability.size() - 1]; if (m3 == -1 || mm < max_ability) { m3 = i; mm = max_ability; resid_here[i].resize(0); for (j = 0; j < item_size[i] && j < res_ability.size(); j++) { resid_here[i].push_back(res_ability[j].second); pushed[res_ability[j].second] = true; } } } for (i = 0; i < n_resid && resid_here[m1].size() < item_size[m1]; i++) { if (pushed[i]) continue; resid_here[m1].push_back(i); pushed[i] = true; } for (i = 0; i < n_resid && resid_here[m2].size() < item_size[m2]; i++) { if (pushed[i]) continue; resid_here[m2].push_back(i); pushed[i] = true; } for (i = 0; i < n_resid && resid_here[m3].size() < item_size[m3]; i++) { if (pushed[i]) continue; resid_here[m3].push_back(i); pushed[i] = true; } output_item(m1); output_item(m2); output_item(m3); } return 0; }
#include <bits/stdc++.h> using namespace std; const int N = 110, K = 1010; int n, k; string item[N], resi[K], resi_home[K]; int type[N], para[N][3], size[N]; int resi_type[K], resi_bonus[K]; bool used[K]; int myfunc(const int &a, const pair<int, int> &b) { return a + b.first; } int ans[3]; vector<int> ansv[3]; void iter(int ctrl) { vector<pair<int, int> > v; for (int i = 0; i < (int)(k); ++i) { if ((not used[i]) and resi_type[i] == ctrl) { v.push_back(make_pair(resi_bonus[i], i)); } } sort(v.begin(), v.end(), greater<pair<int, int> >()); int maxi = -1, maxi_id = -1; for (int i = 0; i < (int)(n); ++i) { if (type[i] == ctrl) { int sum = accumulate(v.begin(), v.begin() + min(size[i], (int)v.size()), 0, myfunc) + para[i][ctrl]; if (maxi < sum) { maxi = sum; maxi_id = i; } } } int sz = min(size[maxi_id], (int)v.size()); ans[ctrl] = maxi_id; for (int i = 0; i < sz; i++) { used[v[i].second] = true; ansv[ctrl].push_back(v[i].second); } } void iter2(int ctrl) { int maxi = -1, maxi_id = -1; for (int i = 0; i < (int)(n); ++i) { if (type[i] == ctrl) { int s = para[i][ctrl]; for (int j = 0; j < (int)(k); ++j) { if (item[i] == resi_home[j] and resi_type[j] == ctrl) { s += resi_bonus[j]; } } if (maxi < s) { maxi = s; maxi_id = i; } } } cout << item[maxi_id] << " " << size[maxi_id] << " "; for (int j = 0; j < (int)(k); ++j) { if (resi_home[j] == item[maxi_id]) { cout << resi[j] << " "; } } cout << endl; } int main() { int size_num = 0; cin >> n; for (int i = 0; i < (int)(n); ++i) { string types; cin >> item[i] >> types; if (types == "weapon") { type[i] = 0; } else if (types == "armor") { type[i] = 1; } else if (types == "orb") { type[i] = 2; } else { assert(false); } cin >> para[i][0] >> para[i][1] >> para[i][2] >> size[i]; size_num += size[i]; } cin >> k; for (int i = 0; i < (int)(k); ++i) { string types; cin >> resi[i] >> types; if (types == "gladiator") { resi_type[i] = 0; } else if (types == "sentry") { resi_type[i] = 1; } else if (types == "physician") { resi_type[i] = 2; } else { assert(false); } cin >> resi_bonus[i] >> resi_home[i]; } if (size_num > k) { memset(used, false, sizeof(used)); vector<pair<int, int> > v; iter(0); iter(1); iter(2); for (int i = 0; i < (int)(3); ++i) { int id = ans[i]; while ((ansv[i].size() < size[id]) and ansv[0].size() + ansv[1].size() + ansv[2].size() < k) { for (int j = 0; j < (int)(k); ++j) { if (not used[j]) { ansv[i].push_back(j); used[j] = true; break; } } } } for (int i = 0; i < (int)(3); ++i) { int id = ans[i]; cout << item[id] << " " << ansv[i].size() << " "; for (int j = 0; j < (int)(ansv[i].size()); ++j) { cout << resi[ansv[i][j]] << " "; } cout << endl; } } else { iter2(0); iter2(1); iter2(2); } return 0; }
#include <bits/stdc++.h> using namespace std; struct Item { char name[10 + 1]; int typ, val, now; int size, left; }; struct Resident { char name[10 + 1], home[10 + 1]; int typ, bonus; friend bool operator<(const Resident &a, const Resident &b) { return a.bonus > b.bonus; } }; vector<Item> item[3]; vector<Resident> resident[3]; const char classes[][7] = {"weapon", "armor", "orb"}; inline int find_class(char *name) { for (int i = 0; i < 3; ++i) if (strcmp(classes[i], name) == 0) return i; return 0; } const char residents[][10] = {"gladiator", "sentry", "physician"}; inline int find_resident(char *name) { for (int i = 0; i < 3; ++i) if (strcmp(residents[i], name) == 0) return i; return 0; } int cnt = 0; inline void org_resident(char *name, const Resident &p) { for (int i = 0; i < 3; ++i) { for (size_t j = 0; j < item[i].size(); ++j) { if (strcmp(name, item[i][j].name) == 0) { if (i == p.typ) item[i][j].now += p.bonus; if (--item[i][j].left == 0) ++cnt; } } } } bool readin() { char tmp[10 + 1]; int val[3]; int n, m; scanf("%d", &n); for (int i = 0; i < n; ++i) { Item p; scanf("%s%s%d%d%d%d", p.name, tmp, val, val + 1, val + 2, &p.size); p.left = p.size; p.typ = find_class(tmp); p.val = p.now = val[p.typ]; item[p.typ].push_back(p); } scanf("%d", &m); for (int i = 0; i < m; ++i) { Resident p; scanf("%s%s%d%s", p.name, tmp, &p.bonus, p.home); p.typ = find_resident(tmp); org_resident(p.home, p); resident[p.typ].push_back(p); } for (int i = 0; i < 3; ++i) sort(resident[i].begin(), resident[i].end()); return n == cnt; } vector<int> rem; void putitem() { int ans[3]; for (int i = 0; i < 3; ++i) { for (size_t j = 0; j < resident[i].size(); ++j) resident[i][j].home[0] = 0; } for (int i = 0; i < 3; ++i) { int tmp = -1; for (size_t j = 0; j < item[i].size(); ++j) { item[i][j].now = item[i][j].val; for (int k = 0; k < min(item[i][j].size, (int)resident[i].size()); ++k) { item[i][j].now += resident[i][k].bonus; } if (item[i][j].now > tmp) { tmp = item[i][j].now; ans[i] = j; } } } for (int i = 0; i < 3; ++i) { item[i][ans[i]].left = item[i][ans[i]].size; for (size_t j = 0; j < resident[i].size(); ++j) { if (item[i][ans[i]].left > 0) { strcpy(resident[i][j].home, item[i][ans[i]].name); --item[i][ans[i]].left; } else { rem.push_back(i * 1000 + j); } } } for (int i = 0; i < 3; ++i) { while (item[i][ans[i]].left > 0 && !rem.empty()) { int val = rem.back(); rem.pop_back(); strcpy(resident[val / 1000][val % 1000].home, item[i][ans[i]].name); --item[i][ans[i]].left; } } } void output() { for (int i = 0; i < 3; ++i) { int tmp = -1, id = 0; for (size_t j = 0; j < item[i].size(); ++j) { if (item[i][j].now > tmp) { tmp = item[i][j].now; id = j; } } printf("%s %d", item[i][id].name, item[i][id].size - item[i][id].left); for (int j = 0; j < 3; ++j) { for (size_t k = 0; k < resident[j].size(); ++k) { if (strcmp(resident[j][k].home, item[i][id].name) == 0) { printf(" %s", resident[j][k].name); } } } puts(""); } } int main() { if (!readin()) { putitem(); } output(); return 0; }
#include <bits/stdc++.h> struct wpn { char name[20]; int v1, v2, v3, type, size; } wp[105]; struct par { char name[20]; int v; } pr[4][1005]; int m[105][1005], top[105], n, tp[4], sum[4][1005]; int cmp(const void *c1, const void *c2) { return strcmp(((wpn *)c1)->name, ((wpn *)c2)->name); } int cmp1(const void *c1, const void *c2) { return ((par *)c2)->v - ((par *)c1)->v; } int bin_search(char *nm) { int i, p, q, tmp; for (p = 0, q = n - 1; p <= q;) { i = (p + q) / 2; tmp = strcmp(wp[i].name, nm); if (!tmp) return i; if (tmp < 0) p = i + 1; else q = i - 1; } return -1; } int main() { int k, i, j, tmp, ind, max[4], maxi[4], s = 0, cur, max_num[4], i1, j1, tp2[4]; char c[20], c1[20], nm[1005][20]; scanf("%d", &n); for (i = 0; i < n; i++) { scanf("%s %s %d %d %d %d", &wp[i].name, &c, &wp[i].v1, &wp[i].v2, &wp[i].v3, &tmp); if (c[0] == 'w') wp[i].type = 1; if (c[0] == 'a') wp[i].type = 2; if (c[0] == 'o') wp[i].type = 3; wp[i].size = tmp; s += tmp; } qsort(wp, n, sizeof(wpn), cmp); scanf("%d", &k); if (k == s) { for (i = 0; i < k; i++) { scanf("%s %s %d %s", &nm[i], &c, &tmp, &c1); ind = bin_search(c1); m[ind][top[ind]++] = i; if (c[0] == 'g') wp[ind].v1 += tmp; if (c[0] == 's') wp[ind].v2 += tmp; if (c[0] == 'p') wp[ind].v3 += tmp; } for (i = 1; i < 4; i++) max[i] = -1; for (i = 0; i < n; i++) { if (wp[i].type == 1) { if (max[1] < wp[i].v1) { max[1] = wp[i].v1; maxi[1] = i; } } if (wp[i].type == 2) { if (max[2] < wp[i].v2) { max[2] = wp[i].v2; maxi[2] = i; } } if (wp[i].type == 3) { if (max[3] < wp[i].v3) { max[3] = wp[i].v3; maxi[3] = i; } } } for (i = 1; i < 4; i++) { printf("%s %d ", wp[maxi[i]].name, top[maxi[i]]); for (j = 0; j < top[maxi[i]]; j++) printf("%s ", nm[m[maxi[i]][j]]); putchar('\n'); } return 0; } for (i = 0; i < k; i++) { scanf("%s %s %d %s", &nm[i], &c, &tmp, &c1); if (c[0] == 'g') { strcpy(pr[1][tp[1]].name, nm[i]); pr[1][tp[1]++].v = tmp; } if (c[0] == 's') { strcpy(pr[2][tp[2]].name, nm[i]); pr[2][tp[2]++].v = tmp; } if (c[0] == 'p') { strcpy(pr[3][tp[3]].name, nm[i]); pr[3][tp[3]++].v = tmp; } } for (j = 1; j < 4; j++) { qsort(pr[j], tp[j], sizeof(par), cmp1); sum[j][0] = 0; for (i = 1; i <= tp[j]; i++) sum[j][i] = sum[j][i - 1] + pr[j][i - 1].v; } for (i = 1; i < 4; i++) max[i] = -1; for (i = 0; i < n; i++) { if (wp[i].type == 1) { tmp = (wp[i].size > tp[1] ? tp[1] : wp[i].size); cur = wp[i].v1 + sum[1][tmp]; if (cur > max[1]) { max[1] = cur; maxi[1] = i; } } if (wp[i].type == 2) { tmp = (wp[i].size > tp[2] ? tp[2] : wp[i].size); cur = wp[i].v2 + sum[2][tmp]; if (cur > max[2]) { max[2] = cur; maxi[2] = i; } } if (wp[i].type == 3) { tmp = (wp[i].size > tp[3] ? tp[3] : wp[i].size); cur = wp[i].v3 + sum[3][tmp]; if (cur > max[3]) { max[3] = cur; maxi[3] = i; } } } for (i = 1; i < 4; i++) { max_num[i] = wp[maxi[i]].size >= tp[i] ? tp[i] : wp[maxi[i]].size; tp2[i] = max_num[i]; } for (i = 1; i < 4; i++) for (j = 0; j < max_num[i]; j++) m[i][top[i]++] = i * 10000 + j; for (i = 1; i < 4; i++) if (max_num[i] < wp[maxi[i]].size) { for (j = 1; j < 4; j++) for (i1 = tp2[j]; i1 < tp[j] && max_num[i] < wp[maxi[i]].size; i1++) { m[i][top[i]++] = 10000 * j + i1; max_num[i]++; tp2[j]++; } } for (i = 1; i < 4; i++) { printf("%s %d ", wp[maxi[i]].name, max_num[i]); for (j = 0; j < max_num[i]; j++) printf("%s ", pr[m[i][j] / 10000][m[i][j] % 10000].name); putchar('\n'); } }
#include <bits/stdc++.h> using namespace std; struct item { string type, name; int atk, def, res, size; }; struct resident { string name; string type; int strength; string belong; }; vector<item> weapon, armor, orb; vector<resident> atk, def, res; map<string, vector<resident> > mp; int N, M; int sum = 0; map<string, int> used; void scan() { cin >> N; for (int i = 0; i < N; ++i) { item tmp; cin >> tmp.name >> tmp.type >> tmp.atk >> tmp.def >> tmp.res >> tmp.size; sum += tmp.size; if (tmp.type == "weapon") weapon.push_back(tmp); else if (tmp.type == "armor") armor.push_back(tmp); else orb.push_back(tmp); } cin >> M; for (int i = 0; i < M; ++i) { resident tmp; string nimaibe; cin >> tmp.name >> tmp.type >> tmp.strength >> tmp.belong; if (tmp.type == "gladiator") atk.push_back(tmp); else if (tmp.type == "sentry") def.push_back(tmp); else res.push_back(tmp); mp[tmp.belong].push_back(tmp); } } bool fatk(item t1, item t2) { int sum1 = t1.atk, sum2 = t2.atk; for (int i = 0; i < mp[t1.name].size(); ++i) if (mp[t1.name][i].type == "gladiator") sum1 += mp[t1.name][i].strength; for (int i = 0; i < mp[t2.name].size(); ++i) if (mp[t2.name][i].type == "gladiator") sum2 += mp[t2.name][i].strength; return sum1 > sum2; } bool fdef(item t1, item t2) { int sum1 = t1.def, sum2 = t2.def; for (int i = 0; i < mp[t1.name].size(); ++i) if (mp[t1.name][i].type == "sentry") sum1 += mp[t1.name][i].strength; for (int i = 0; i < mp[t2.name].size(); ++i) if (mp[t2.name][i].type == "sentry") sum2 += mp[t2.name][i].strength; return sum1 > sum2; } bool fres(item t1, item t2) { int sum1 = t1.res, sum2 = t2.res; for (int i = 0; i < mp[t1.name].size(); ++i) if (mp[t1.name][i].type == "physician") sum1 += mp[t1.name][i].strength; for (int i = 0; i < mp[t2.name].size(); ++i) if (mp[t2.name][i].type == "physician") sum2 += mp[t2.name][i].strength; return sum1 > sum2; } void solve1() { sort(weapon.begin(), weapon.end(), fatk); sort(armor.begin(), armor.end(), fdef); sort(orb.begin(), orb.end(), fres); cout << weapon[0].name << " "; cout << mp[weapon[0].name].size(); for (int i = 0; i < mp[weapon[0].name].size(); ++i) cout << " " << mp[weapon[0].name][i].name; cout << endl; cout << armor[0].name << " "; cout << mp[armor[0].name].size(); for (int i = 0; i < mp[armor[0].name].size(); ++i) cout << " " << mp[armor[0].name][i].name; cout << endl; cout << orb[0].name << " "; cout << mp[orb[0].name].size(); for (int i = 0; i < mp[orb[0].name].size(); ++i) cout << " " << mp[orb[0].name][i].name; cout << endl; } bool f(resident t1, resident t2) { return t1.strength > t2.strength; } void solve2() { sort(atk.begin(), atk.end(), f); sort(def.begin(), def.end(), f); sort(res.begin(), res.end(), f); for (int i = 0; i < weapon.size(); ++i) { mp[weapon[i].name].erase(mp[weapon[i].name].begin(), mp[weapon[i].name].end()); for (int j = 0; j < min((int)atk.size(), weapon[i].size); ++j) mp[weapon[i].name].push_back(atk[j]); } for (int i = 0; i < armor.size(); ++i) { mp[armor[i].name].erase(mp[armor[i].name].begin(), mp[armor[i].name].end()); for (int j = 0; j < min((int)def.size(), armor[i].size); ++j) mp[armor[i].name].push_back(def[j]); } for (int i = 0; i < orb.size(); ++i) { mp[orb[i].name].erase(mp[orb[i].name].begin(), mp[orb[i].name].end()); for (int j = 0; j < min((int)res.size(), orb[i].size); ++j) mp[orb[i].name].push_back(res[j]); } sort(weapon.begin(), weapon.end(), fatk); sort(armor.begin(), armor.end(), fdef); sort(orb.begin(), orb.end(), fres); string w = weapon[0].name, a = armor[0].name, o = orb[0].name; for (int i = 0; i < mp[w].size(); ++i) used[mp[w][i].name] = 1; for (int i = 0; i < mp[o].size(); ++i) used[mp[o][i].name] = 1; for (int i = 0; i < mp[a].size(); ++i) used[mp[a][i].name] = 1; vector<resident> free; for (int i = 0; i < atk.size(); ++i) if (!used[atk[i].name]) free.push_back(atk[i]); for (int i = 0; i < def.size(); ++i) if (!used[def[i].name]) free.push_back(def[i]); for (int i = 0; i < res.size(); ++i) if (!used[res[i].name]) free.push_back(res[i]); int idx = 0; int x = weapon[0].size - mp[w].size(); for (int i = 0; i < x; ++i) { if (idx == free.size()) break; mp[w].push_back(free[idx++]); } int y = armor[0].size - mp[a].size(); for (int i = 0; i < y; ++i) { if (idx == free.size()) break; mp[a].push_back(free[idx++]); } int z = orb[0].size - mp[o].size(); for (int i = 0; i < z; ++i) { if (idx == free.size()) break; mp[o].push_back(free[idx++]); } cout << weapon[0].name << " "; cout << mp[weapon[0].name].size(); for (int i = 0; i < mp[weapon[0].name].size(); ++i) cout << " " << mp[weapon[0].name][i].name; cout << endl; cout << armor[0].name << " "; cout << mp[armor[0].name].size(); for (int i = 0; i < mp[armor[0].name].size(); ++i) cout << " " << mp[armor[0].name][i].name; cout << endl; cout << orb[0].name << " "; cout << mp[orb[0].name].size(); for (int i = 0; i < mp[orb[0].name].size(); ++i) cout << " " << mp[orb[0].name][i].name; cout << endl; } int main() { scan(); if (sum == M) solve1(); else solve2(); }
#include <bits/stdc++.h> struct ite { char name[15]; int val; int size; }; struct bon { char name[15]; char where[15]; int val; }; void sort(struct bon a[1005], int l, int r) { if (r <= l) return; int i, j, x; struct bon y; i = l; j = r; x = a[(l + r) / 2].val; while (i <= j) { while (a[i].val > x) i++; while (a[j].val < x) j--; if (i <= j) { y = a[i]; a[i] = a[j]; a[j] = y; i++; j--; } } if (l < j) sort(a, l, j); if (i < r) sort(a, i, r); } int main() { static struct ite w[1005]; int wc = 0; static struct ite a[1005]; int ac = 0; static struct ite o[1005]; int oc = 0; static struct bon g[1005]; int gc = 0; static struct bon s[1005]; int sc = 0; static struct bon p[1005]; int pc = 0; static char name[15]; static char type[15]; static char useless[15]; int x, y, z, sz; int N, M; int S = 0; scanf("%d\n", &N); int i, j; for (i = 0; i < N; i++) { scanf("%s %s %d %d %d %d\n", name, type, &x, &y, &z, &sz); S += sz; if (type[0] == 'w') { memcpy(w[wc].name, name, sizeof(name)); w[wc].val = x; w[wc].size = sz; wc++; } else if (type[0] == 'a') { memcpy(a[ac].name, name, sizeof(name)); a[ac].val = y; a[ac].size = sz; ac++; } else { memcpy(o[oc].name, name, sizeof(name)); o[oc].val = z; o[oc].size = sz; oc++; } } scanf("%d\n", &M); for (i = 0; i < M; i++) { scanf("%s %s %d %s\n", name, type, &sz, useless); if (type[0] == 'g') { memcpy(g[gc].name, name, sizeof(name)); memcpy(g[gc].where, useless, sizeof(useless)); g[gc].val = sz; gc++; } else if (type[0] == 's') { memcpy(s[sc].name, name, sizeof(name)); memcpy(s[sc].where, useless, sizeof(useless)); s[sc].val = sz; sc++; } else { memcpy(p[pc].name, name, sizeof(name)); memcpy(p[pc].where, useless, sizeof(useless)); p[pc].val = sz; pc++; } } static struct bon bg[1005]; int bgc; if (S == M) { int res, resw, cnt, temp; bgc = 0; for (i = 0; i < gc; i++) { bg[bgc] = g[i]; bgc++; } for (i = 0; i < sc; i++) { bg[bgc] = s[i]; bgc++; } for (i = 0; i < pc; i++) { bg[bgc] = p[i]; bgc++; } res = -1; resw = -1; for (i = 0; i < wc; i++) { temp = w[i].val; for (j = 0; j < gc; j++) { if (strcmp(w[i].name, g[j].where) == 0) temp += g[j].val; } if (temp > res) { res = temp; resw = i; } } cnt = 0; for (i = 0; i < bgc; i++) { if (strcmp(w[resw].name, bg[i].where) == 0) cnt++; } printf("%s %d", w[resw].name, cnt); for (i = 0; i < bgc; i++) { if (strcmp(w[resw].name, bg[i].where) == 0) printf(" %s", bg[i].name); } printf("\n"); res = -1; resw = -1; for (i = 0; i < ac; i++) { temp = a[i].val; for (j = 0; j < sc; j++) { if (strcmp(a[i].name, s[j].where) == 0) temp += s[j].val; } if (temp > res) { res = temp; resw = i; } } cnt = 0; for (i = 0; i < bgc; i++) { if (strcmp(a[resw].name, bg[i].where) == 0) cnt++; } printf("%s %d", a[resw].name, cnt); for (i = 0; i < bgc; i++) { if (strcmp(a[resw].name, bg[i].where) == 0) printf(" %s", bg[i].name); } printf("\n"); res = -1; resw = -1; for (i = 0; i < oc; i++) { temp = o[i].val; for (j = 0; j < pc; j++) { if (strcmp(o[i].name, p[j].where) == 0) temp += p[j].val; } if (temp > res) { res = temp; resw = i; } } cnt = 0; for (i = 0; i < bgc; i++) { if (strcmp(o[resw].name, bg[i].where) == 0) cnt++; } printf("%s %d", o[resw].name, cnt); for (i = 0; i < bgc; i++) { if (strcmp(o[resw].name, bg[i].where) == 0) printf(" %s", bg[i].name); } printf("\n"); } else { sort(g, 0, gc - 1); sort(s, 0, sc - 1); sort(p, 0, pc - 1); int temp, lim; int resw = -1; int resw_w = -1; int resw_c = 0; for (i = 0; i < wc; i++) { temp = w[i].val; lim = w[i].size; if (gc < lim) lim = gc; for (j = 0; j < lim; j++) temp += g[j].val; if (temp > resw) { resw = temp; resw_w = i; resw_c = lim; } } int resa = -1; int resa_w = -1; int resa_c = 0; for (i = 0; i < ac; i++) { temp = a[i].val; lim = a[i].size; if (sc < lim) lim = sc; for (j = 0; j < lim; j++) temp += s[j].val; if (temp > resa) { resa = temp; resa_w = i; resa_c = lim; } } int reso = -1; int reso_w = -1; int reso_c = 0; for (i = 0; i < oc; i++) { temp = o[i].val; lim = o[i].size; if (pc < lim) lim = pc; for (j = 0; j < lim; j++) temp += p[j].val; if (temp > reso) { reso = temp; reso_w = i; reso_c = lim; } } bgc = 0; for (i = resw_c; i < gc; i++) { bg[bgc] = g[i]; bgc++; } for (i = resa_c; i < sc; i++) { bg[bgc] = s[i]; bgc++; } for (i = reso_c; i < pc; i++) { bg[bgc] = p[i]; bgc++; } lim = resw_c + bgc; if (w[resw_w].size < lim) lim = w[resw_w].size; printf("%s %d", w[resw_w].name, lim); for (i = 0; i < resw_c; i++) printf(" %s", g[i].name); for (i = resw_c; i < lim; i++) { bgc--; printf(" %s", bg[bgc].name); } printf("\n"); lim = resa_c + bgc; if (a[resa_w].size < lim) lim = a[resa_w].size; printf("%s %d", a[resa_w].name, lim); for (i = 0; i < resa_c; i++) printf(" %s", s[i].name); for (i = resa_c; i < lim; i++) { bgc--; printf(" %s", bg[bgc].name); } printf("\n"); lim = reso_c + bgc; if (o[reso_w].size < lim) lim = o[reso_w].size; printf("%s %d", o[reso_w].name, lim); for (i = 0; i < reso_c; i++) printf(" %s", p[i].name); for (i = reso_c; i < lim; i++) { bgc--; printf(" %s", bg[bgc].name); } printf("\n"); } return 0; }
#include <bits/stdc++.h> using namespace std; template <class c> struct rge { c b, e; }; template <class c> rge<c> range(c i, c j) { return rge<c>{i, j}; } template <class c> auto dud(c* x) -> decltype(cerr << *x, 0); template <class c> char dud(...); struct debug { template <class c> debug& operator<<(const c&) { return *this; } }; struct Item { string name; int type; int base; int size; vector<string> monsters; void print() { cout << name << " " << monsters.size(); for (string s : monsters) { cout << " " << s; } cout << endl; } void read() { string s; cin >> name >> s; int a, b, c; cin >> a >> b >> c; cin >> size; if (s == "weapon") { type = 0; base = a; } else if (s == "armor") { type = 1; base = b; } else if (s == "orb") { type = 2; base = c; } else { assert(false); } } }; struct Monster { string name; int type; int bonus; string home; void read() { string s; cin >> name >> s >> bonus >> home; if (s[0] == 'g') { type = 0; } else if (s[0] == 's') { type = 1; } else if (s[0] == 'p') { type = 2; } else { assert(false); } } }; int main() { int n; cin >> n; vector<Item> items(n); for (Item& item : items) { item.read(); } int k; cin >> k; vector<Monster> monsters(k); for (Monster& monster : monsters) { monster.read(); } int places = 0; for (Item item : items) { places += item.size; } bool special = false; if (places == k) { special = true; } set<string> taken; vector<Item> answer(3); for (int type = 0; type < 3; ++type) { vector<pair<int, string>> they; for (Monster monster : monsters) { if (monster.type == type) { they.emplace_back(monster.bonus, monster.name); } } sort(they.rbegin(), they.rend()); Item best = items[0]; for (Item item : items) { if (item.type == type) { if (!special) { for (int i = 0; i < min(item.size, (int)they.size()); ++i) { item.monsters.push_back(they[i].second); item.base += they[i].first; } } else { for (Monster monster : monsters) { if (monster.home == item.name) { item.monsters.push_back(monster.name); if (monster.type == item.type) { item.base += monster.bonus; } } } } if (best.type != type || item.base > best.base) { best = item; } } } answer[type] = best; for (string s : best.monsters) { taken.insert(s); } } for (Item item : answer) { for (Monster m : monsters) { if ((int)item.monsters.size() < item.size && !taken.count(m.name)) { taken.insert(m.name); item.monsters.push_back(m.name); } } item.print(); } }
#include <bits/stdc++.h> #pragma comment(linker, "/STACK:60000000") using namespace std; const long double eps = 1e-9; const int inf = (1 << 30) - 1; const long long inf64 = ((long long)1 << 62) - 1; const long double pi = 3.1415926535897932384626433832795; template <class T> T sqr(T x) { return x * x; } int n, k; map<string, pair<int, int> > w[3]; map<string, pair<int, string> > w1[3]; pair<pair<string, int>, vector<string> > calc(int x, bool change) { pair<pair<string, int>, vector<string> > res; res.first.second = -inf; for (map<string, pair<int, int> >::iterator it = w[x].begin(); it != w[x].end(); it++) { pair<pair<string, int>, vector<string> > tmp; tmp.first.first = it->first; tmp.first.second = it->second.first; if (!change) { for (int i = 0; i < (int)(3); i++) for (map<string, pair<int, string> >::iterator jt = w1[i].begin(); jt != w1[i].end(); jt++) if (jt->second.second == tmp.first.first) { tmp.second.push_back(jt->first); if (i == x) tmp.first.second += jt->second.first; } } else { vector<pair<int, string> > tmpvec; for (map<string, pair<int, string> >::iterator jt = w1[x].begin(); jt != w1[x].end(); jt++) tmpvec.push_back(make_pair(jt->second.first, jt->first)); sort(tmpvec.begin(), tmpvec.end()); reverse(tmpvec.begin(), tmpvec.end()); for (int i = 0; i < (int)(min((int)tmpvec.size(), it->second.second)); i++) { tmp.second.push_back(tmpvec[i].second); tmp.first.second += tmpvec[i].first; } } if (res.first.second < tmp.first.second) res = tmp; } for (int i = 0; i < (int)(res.second.size()); i++) for (int x = 0; x < (int)(3); x++) w1[x].erase(res.second[i]); return res; } int main() { cin >> n; int total = 0; for (int i = 0; i < (int)(n); i++) { string s1, s2; int a, b, c, d; cin >> s1 >> s2 >> a >> b >> c >> d; if (s2 == "weapon") w[0][s1] = make_pair(a, d); else if (s2 == "armor") w[1][s1] = make_pair(b, d); else w[2][s1] = make_pair(c, d); total += d; } cin >> k; for (int i = 0; i < (int)(k); i++) { string s1, s2, s3; int x; cin >> s1 >> s2 >> x >> s3; if (s2 == "gladiator") w1[0][s1] = make_pair(x, s3); else if (s2 == "sentry") w1[1][s1] = make_pair(x, s3); else w1[2][s1] = make_pair(x, s3); } bool change; if (total == k) change = 0; else change = 1; pair<pair<string, int>, vector<string> > best[3]; for (int i = 0; i < (int)(3); i++) best[i] = calc(i, change); for (int i = 0; i < (int)(3); i++) { for (int x = 0; x < (int)(3); x++) for (map<string, pair<int, string> >::iterator jt = w1[x].begin(); jt != w1[x].end(); jt++) if (w[i][best[i].first.first].second > (int)best[i].second.size()) best[i].second.push_back(jt->first); for (int j = 0; j < (int)(best[i].second.size()); j++) for (int x = 0; x < (int)(3); x++) w1[x].erase(best[i].second[j]); } for (int i = 0; i < (int)(3); i++) { cout << best[i].first.first << " " << best[i].second.size(); for (int j = 0; j < (int)(best[i].second.size()); j++) cout << " " << best[i].second[j]; cout << endl; } return 0; }
#include <bits/stdc++.h> using namespace std; map<string, pair<pair<int, int>, vector<string> > > ai; map<string, pair<int, string> > ar; map<string, int> ti, tr; vector<string> atki, defi, resi; vector<string> atkr, defr, resr; set<string> v; int n, m, sz; bool cmp(const string& a, const string& b) { return ar[a].first > ar[b].first; } int main() { cin >> n; for (int i = 0; i < n; i++) { string nam, cla; int atk, def, res, siz; cin >> nam >> cla >> atk >> def >> res >> siz; if (cla == "weapon") ai[nam].first = make_pair(atk, siz), atki.push_back(nam), ti[nam] = 1; else if (cla == "armor") ai[nam].first = make_pair(def, siz), defi.push_back(nam), ti[nam] = 2; else if (cla == "orb") ai[nam].first = make_pair(res, siz), resi.push_back(nam), ti[nam] = 3; sz += siz; } cin >> m; for (int i = 0; i < m; i++) { string nam, cla; int num; string hom; cin >> nam >> cla >> num >> hom; if (cla == "gladiator") ar[nam] = make_pair(num, hom), atkr.push_back(nam), ai[hom].second.push_back(nam), tr[nam] = 1; else if (cla == "sentry") ar[nam] = make_pair(num, hom), defr.push_back(nam), ai[hom].second.push_back(nam), tr[nam] = 2; else if (cla == "physician") ar[nam] = make_pair(num, hom), resr.push_back(nam), ai[hom].second.push_back(nam), tr[nam] = 3; } sort(atkr.begin(), atkr.end(), cmp), sort(defr.begin(), defr.end(), cmp), sort(resr.begin(), resr.end(), cmp); int atks = -1, defs = -1, ress = -1; string atkn, defn, resn; if (sz == m) { for (int i = 0; i < (int)atki.size(); i++) { int a = ai[atki[i]].first.first; for (int j = 0; j < (int)ai[atki[i]].second.size(); j++) if (ti[atki[i]] == tr[ai[atki[i]].second[j]]) a += ar[ai[atki[i]].second[j]].first; if (a > atks) atks = a, atkn = atki[i]; } for (int i = 0; i < (int)defi.size(); i++) { int a = ai[defi[i]].first.first; for (int j = 0; j < (int)ai[defi[i]].second.size(); j++) if (ti[defi[i]] == tr[ai[defi[i]].second[j]]) a += ar[ai[defi[i]].second[j]].first; if (a > defs) defs = a, defn = defi[i]; } for (int i = 0; i < (int)resi.size(); i++) { int a = ai[resi[i]].first.first; for (int j = 0; j < (int)ai[resi[i]].second.size(); j++) if (ti[resi[i]] == tr[ai[resi[i]].second[j]]) a += ar[ai[resi[i]].second[j]].first; if (a > ress) ress = a, resn = resi[i]; } cout << atkn << " " << (int)ai[atkn].second.size(); for (int i = 0; i < (int)ai[atkn].second.size(); i++) cout << " " << ai[atkn].second[i]; cout << endl; cout << defn << " " << (int)ai[defn].second.size(); for (int i = 0; i < (int)ai[defn].second.size(); i++) cout << " " << ai[defn].second[i]; cout << endl; cout << resn << " " << (int)ai[resn].second.size(); for (int i = 0; i < (int)ai[resn].second.size(); i++) cout << " " << ai[resn].second[i]; cout << endl; return 0; } for (int i = 0; i < (int)atki.size(); i++) { int a = ai[atki[i]].first.first; for (int j = 0; j < min((int)atkr.size(), ai[atki[i]].first.second); j++) a += ar[atkr[j]].first; if (a > atks) atks = a, atkn = atki[i]; } for (int i = 0; i < (int)defi.size(); i++) { int a = ai[defi[i]].first.first; for (int j = 0; j < min((int)defr.size(), ai[defi[i]].first.second); j++) a += ar[defr[j]].first; if (a > defs) defs = a, defn = defi[i]; } for (int i = 0; i < (int)resi.size(); i++) { int a = ai[resi[i]].first.first; for (int j = 0; j < min((int)resr.size(), ai[resi[i]].first.second); j++) a += ar[resr[j]].first; if (a > ress) ress = a, resn = resi[i]; } ai[atkn].second.clear(); for (int i = 0; i < min((int)atkr.size(), ai[atkn].first.second); i++) ai[atkn].second.push_back(atkr[i]), v.insert(atkr[i]); ai[defn].second.clear(); for (int i = 0; i < min((int)defr.size(), ai[defn].first.second); i++) ai[defn].second.push_back(defr[i]), v.insert(defr[i]); ai[resn].second.clear(); for (int i = 0; i < min((int)resr.size(), ai[resn].first.second); i++) ai[resn].second.push_back(resr[i]), v.insert(resr[i]); for (map<string, pair<int, string> >::iterator i = ar.begin(); i != ar.end(); i++) if (v.find(i->first) == v.end()) { v.insert(i->first); if (ai[atkn].first.second > (int)ai[atkn].second.size()) { ai[atkn].second.push_back(i->first); continue; } if (ai[defn].first.second > (int)ai[defn].second.size()) { ai[defn].second.push_back(i->first); continue; } if (ai[resn].first.second > (int)ai[resn].second.size()) { ai[resn].second.push_back(i->first); continue; } } cout << atkn << " " << (int)ai[atkn].second.size(); for (int i = 0; i < (int)ai[atkn].second.size(); i++) cout << " " << ai[atkn].second[i]; cout << endl; cout << defn << " " << (int)ai[defn].second.size(); for (int i = 0; i < (int)ai[defn].second.size(); i++) cout << " " << ai[defn].second[i]; cout << endl; cout << resn << " " << (int)ai[resn].second.size(); for (int i = 0; i < (int)ai[resn].second.size(); i++) cout << " " << ai[resn].second[i]; cout << endl; return 0; }
#include <bits/stdc++.h> using namespace std; int main() { int N; while (cin >> N) { map<string, int> item_type; map<string, int> item_val[3]; map<string, int> item_size; map<string, int> item_fill; map<string, int> item_initial_val; map<string, vector<string> > item_initial_resident; for (int i = 0; i < (int)(N); i++) { string name, type; int val[3], size; cin >> name >> type >> val[0] >> val[1] >> val[2] >> size; int type_i = type == "weapon" ? 0 : type == "armor" ? 1 : 2; item_type[name] = type_i; item_size[name] = size; item_val[type_i][name] = val[type_i]; item_initial_val[name] = val[type_i]; } int M; cin >> M; vector<pair<int, string> > resident[3]; for (int i = 0; i < (int)(M); i++) { string name, type, home; int bonus; cin >> name >> type >> bonus >> home; ++item_fill[home]; int type_i = type == "gladiator" ? 0 : type == "sentry" ? 1 : 2; resident[type_i].push_back(make_pair(bonus, name)); if (type_i == item_type[home]) item_initial_val[home] += bonus; item_initial_resident[home].push_back(name); } bool filled = true; for (__typeof((item_size).begin()) ite = (item_size).begin(); ite != (item_size).end(); ++ite) { string name = ite->first; if (item_fill[name] < item_size[name]) filled = false; } if (filled) { for (int i = 0; i < (int)(3); i++) { string best_name = ""; for (__typeof((item_val[i]).begin()) ite = (item_val[i]).begin(); ite != (item_val[i]).end(); ++ite) { string name = ite->first; if (best_name == "" || item_initial_val[best_name] < item_initial_val[name]) { best_name = name; } } cout << best_name << " " << item_initial_resident[best_name].size(); for (__typeof((item_initial_resident[best_name]).begin()) ite = (item_initial_resident[best_name]).begin(); ite != (item_initial_resident[best_name]).end(); ++ite) cout << " " << *ite; cout << endl; } } else { vector<bool> usd[3]; string sel_item[3]; vector<string> sel_res[3]; for (int i = 0; i < (int)(3); i++) { sort(resident[i].rbegin(), resident[i].rend()); usd[i].resize(resident[i].size()); string best_name = ""; int best_val = -1; for (__typeof((item_val[i]).begin()) ite = (item_val[i]).begin(); ite != (item_val[i]).end(); ++ite) { string name = ite->first; int val = item_val[i][name]; int k = min(item_size[name], (int)resident[i].size()); for (int j = 0; j < (int)(k); j++) val += resident[i][j].first; if (val > best_val) { best_name = name; best_val = val; } } sel_item[i] = best_name; int k = min(item_size[best_name], (int)resident[i].size()); for (int j = 0; j < (int)(k); j++) { sel_res[i].push_back(resident[i][j].second); usd[i][j] = true; } } for (int i = 0; i < (int)(3); i++) for (int j = 0; j < (int)(resident[i].size()); j++) if (usd[i][j] == false) { for (int k = 0; k < (int)(3); k++) if ((int)sel_res[k].size() < item_size[sel_item[k]]) { sel_res[k].push_back(resident[i][j].second); break; } } for (int i = 0; i < (int)(3); i++) { cout << sel_item[i] << " " << sel_res[i].size(); for (int j = 0; j < (int)(sel_res[i].size()); j++) cout << " " << sel_res[i][j]; cout << endl; } } } }
#include <bits/stdc++.h> using namespace std; int n, k, ss; vector<pair<pair<int, int>, string> > w, a, o; vector<pair<pair<int, string>, string> > g, se, p; int main() { cin >> n; for (int i = 0; i < n; i++) { string s, t; int v, x, y, z; cin >> s >> t >> v >> x >> y >> z; if (t == "weapon") w.push_back(make_pair(pair<int, int>(v, z), s)); if (t == "armor") a.push_back(make_pair(pair<int, int>(x, z), s)); if (t == "orb") o.push_back(make_pair(pair<int, int>(y, z), s)); ss += z; } cin >> k; for (int j = 0; j < k; j++) { string s, t, v; int u; cin >> s >> t >> u >> v; if (t == "gladiator") g.push_back(make_pair(make_pair(u, v), s)); if (t == "sentry") se.push_back(make_pair(make_pair(u, v), s)); if (t == "physician") p.push_back(make_pair(make_pair(u, v), s)); } if (ss == k) { int wm, am, om; vector<string> vw, va, vo, v; for (int i = 0; i < w.size(); i++) { v.clear(); for (int j = 0; j < g.size(); j++) { if (g[j].first.second == w[i].second) w[i].first.first += g[j].first.first, v.push_back(g[j].second); } for (int j = 0; j < se.size(); j++) if (se[j].first.second == w[i].second) v.push_back(se[j].second); for (int j = 0; j < p.size(); j++) if (p[j].first.second == w[i].second) v.push_back(p[j].second); if (!i || w[i].first.first > w[wm].first.first) wm = i, vw = v; } for (int i = 0; i < a.size(); i++) { v.clear(); for (int j = 0; j < se.size(); j++) { if (se[j].first.second == a[i].second) a[i].first.first += se[j].first.first, v.push_back(se[j].second); } for (int j = 0; j < g.size(); j++) if (g[j].first.second == a[i].second) v.push_back(g[j].second); for (int j = 0; j < p.size(); j++) if (p[j].first.second == a[i].second) v.push_back(p[j].second); if (!i || a[i].first.first > a[am].first.first) am = i, va = v; } for (int i = 0; i < o.size(); i++) { v.clear(); for (int j = 0; j < p.size(); j++) { if (p[j].first.second == o[i].second) o[i].first.first += p[j].first.first, v.push_back(p[j].second); } for (int j = 0; j < g.size(); j++) if (g[j].first.second == o[i].second) v.push_back(g[j].second); for (int j = 0; j < se.size(); j++) if (se[j].first.second == o[i].second) v.push_back(se[j].second); if (!i || o[i].first.first > o[om].first.first) om = i, vo = v; } cout << w[wm].second << " " << vw.size() << " "; for (int i = 0; i < vw.size(); i++) cout << vw[i] << " "; cout << endl << a[am].second << " " << va.size() << " "; for (int i = 0; i < va.size(); i++) cout << va[i] << " "; cout << endl << o[om].second << " " << vo.size() << " "; for (int i = 0; i < vo.size(); i++) cout << vo[i] << " "; } else { int wm = 0, am = 0, om = 0, gs[11], ses[11], ps[11]; sort(g.begin(), g.end()); sort(se.begin(), se.end()); sort(p.begin(), p.end()); reverse(g.begin(), g.end()); reverse(se.begin(), se.end()); reverse(p.begin(), p.end()); gs[0] = ses[0] = ps[0] = 0; for (int i = 1; i < 11; i++) gs[i] = gs[i - 1] + (i <= g.size() ? g[i - 1].first.first : 0); for (int i = 1; i < 11; i++) ses[i] = ses[i - 1] + (i <= se.size() ? se[i - 1].first.first : 0); for (int i = 1; i < 11; i++) ps[i] = ps[i - 1] + (i <= p.size() ? p[i - 1].first.first : 0); for (int i = 0; i < w.size(); i++) { w[i].first.first += gs[w[i].first.second]; if (w[i].first.first > w[wm].first.first) wm = i; } for (int i = 0; i < a.size(); i++) { a[i].first.first += ses[a[i].first.second]; if (a[i].first.first > a[am].first.first) am = i; } for (int i = 0; i < o.size(); i++) { o[i].first.first += ps[o[i].first.second]; if (o[i].first.first > o[om].first.first) om = i; } int gn = w[wm].first.second < g.size() ? w[wm].first.second : g.size(); int sen = a[am].first.second < se.size() ? a[am].first.second : se.size(); int pn = o[om].first.second < p.size() ? o[om].first.second : p.size(); int wr = w[wm].first.second - gn, ar = a[am].first.second - sen, orr = o[om].first.second - pn; int gc = gn, senc = sen, pc = pn; vector<string> vw, va, vo; while (wr) { if (gc < g.size()) vw.push_back(g[gc++].second), wr--; if (!wr) break; if (senc < se.size()) vw.push_back(se[senc++].second), wr--; if (!wr) break; if (pc < p.size()) vw.push_back(p[pc++].second), wr--; if (gc == g.size() && senc == se.size() && pc == p.size()) break; } while (ar) { if (gc < g.size()) va.push_back(g[gc++].second), ar--; if (!ar) break; if (senc < se.size()) va.push_back(se[senc++].second), ar--; if (!ar) break; if (pc < p.size()) va.push_back(p[pc++].second), ar--; if (gc == g.size() && senc == se.size() && pc == p.size()) break; } while (orr) { if (gc < g.size()) vo.push_back(g[gc++].second), orr--; if (!orr) break; if (senc < se.size()) vo.push_back(se[senc++].second), orr--; if (!orr) break; if (pc < p.size()) vo.push_back(p[pc++].second), orr--; if (gc == g.size() && senc == se.size() && pc == p.size()) break; } cout << w[wm].second << " " << gn + vw.size() << " "; for (int i = 0; i < gn; i++) cout << g[i].second << " "; for (int i = 0; i < vw.size(); i++) cout << vw[i] << " "; cout << endl << a[am].second << " " << sen + va.size() << " "; for (int i = 0; i < sen; i++) cout << se[i].second << " "; for (int i = 0; i < va.size(); i++) cout << va[i] << " "; cout << endl << o[om].second << " " << pn + vo.size() << " "; for (int i = 0; i < pn; i++) cout << p[i].second << " "; for (int i = 0; i < vo.size(); i++) cout << vo[i] << " "; } }
#include <bits/stdc++.h> using namespace std; template <typename T> inline bool checkmin(T &a, const T &b) { return a > b ? a = b, 1 : 0; } template <typename T> inline bool checkmax(T &a, const T &b) { return a < b ? a = b, 1 : 0; } map<string, int> wid, rid; string wname[110], rname[1100]; int inc[1100], val[110], wtype[1100], rtype[1100], sz[1100], loc[1100], cnt[1100]; vector<int> item[3], res[3]; bool used[1100]; pair<int, int> best[3]; vector<int> ans[110]; inline int get_wtype(const string &s) { if (s == "weapon") return 0; if (s == "armor") return 1; return 2; } inline int get_rtype(const string &s) { if (s == "gladiator") return 0; if (s == "sentry") return 1; return 2; } inline bool cmp_val(const int &l, const int &r) { return val[l] > val[r]; } inline bool cmp_inc(const int &l, const int &r) { return inc[l] > inc[r]; } int main() { int N, M; cin >> N; for (int i = 0; i < (N); ++i) { string type; int atk, def, res; cin >> wname[i] >> type >> atk >> def >> res >> sz[i]; wid[wname[i]] = i; int tmp; item[tmp = wtype[i] = get_wtype(type)].push_back(i); if (tmp == 0) { val[i] = atk; } else if (tmp == 1) { val[i] = def; } else { val[i] = res; } } cin >> M; for (int i = 0; i < (M); ++i) { string type, locname; cin >> rname[i] >> type >> inc[i] >> locname; loc[i] = wid[locname]; cnt[loc[i]]++; res[rtype[i] = get_rtype(type)].push_back(i); } bool found = false; for (int i = 0; i < (N); ++i) { if (cnt[i] < sz[i]) { found = true; break; } } if (found) { for (int i = 0; i < (3); ++i) { sort(res[i].begin(), res[i].end(), cmp_inc); } for (int i = 0; i < (N); ++i) { ans[i].clear(); } memset(used, false, sizeof(bool) * M); for (int type = 0; type < (3); ++type) { best[type] = make_pair((-1), (-1)); for (int i = 0; i < (((int)(item[type].size()))); ++i) { int sum = val[item[type][i]]; for (int j = 0; j < ((int)(res[type].size())) && j < sz[item[type][i]]; ++j) { sum += inc[res[type][j]]; } checkmax(best[type], make_pair((sum), (item[type][i]))); } for (int j = 0; j < ((int)(res[type].size())) && j < sz[best[type].second]; ++j) { ans[best[type].second].push_back(res[type][j]); used[res[type][j]] = true; } } for (int i = 0; i < (M); ++i) { if (!used[i]) { for (int j = 0; j < (N); ++j) { if (((int)(ans[j].size())) < sz[j]) { ans[j].push_back(i); break; } } } } for (int i = 0; i < (3); ++i) { cout << wname[best[i].second] << " " << ((int)(ans[best[i].second].size())); for (int j = 0; j < (((int)(ans[best[i].second].size()))); ++j) { cout << " " << rname[ans[best[i].second][j]]; } cout << endl; } } else { for (int i = 0; i < (3); ++i) { for (int j = 0; j < (((int)(res[i].size()))); ++j) { if (wtype[loc[res[i][j]]] == i) { val[loc[res[i][j]]] += inc[res[i][j]]; } } } for (int type = 0; type < (3); ++type) { sort(item[type].begin(), item[type].end(), cmp_val); cout << wname[item[type][0]] << " " << cnt[item[type][0]]; for (int i = 0; i < (3); ++i) { for (int j = 0; j < (((int)(res[i].size()))); ++j) { if (loc[res[i][j]] == item[type][0]) cout << " " << rname[res[i][j]]; } } cout << endl; } } return 0; }
#include <bits/stdc++.h> using namespace std; const int N = 1005; int n, m; map<string, int> mp; string name[N]; int state[N], atk[N], def[N], res[N], sz[N]; string name2[N], buffer; int state2[N], home[N], bonus[N]; vector<int> sv1[3], sv2[3], acc[3]; int tot = 0; bool vis[N]; vector<int> resid[N]; int main() { ios_base::sync_with_stdio(0); cin.tie(0); cin >> n; for (int i = 0; i < n; i++) { cin >> name[i]; cin >> buffer; if (buffer == "armor") state[i] = 1; else if (buffer == "orb") state[i] = 2; cin >> atk[i] >> def[i] >> res[i] >> sz[i]; tot += sz[i]; sv1[state[i]].push_back(i); mp[name[i]] = i; } cin >> m; for (int i = 0; i < m; i++) { cin >> name2[i]; cin >> buffer; if (buffer == "sentry") state2[i] = 1; else if (buffer == "physician") state2[i] = 2; cin >> bonus[i] >> buffer; home[i] = mp[buffer]; resid[home[i]].push_back(i); sv2[state2[i]].push_back(i); } auto cmp = [](int x, int y) -> bool { return bonus[x] > bonus[y]; }; for (int i = 0; i < 3; i++) { sort(sv2[i].begin(), sv2[i].end(), cmp); if (sv2[i].size()) acc[i].push_back(bonus[sv2[i][0]]); for (int j = 1; j < sv2[i].size(); j++) acc[i].push_back(acc[i].back() + bonus[sv2[i][j]]); } if (tot == m) { vector<int> ans(3); vector<int> v(3); for (int i = 0; i < sv1[0].size(); i++) { for (int j = 0; j < sv1[1].size(); j++) { for (int k = 0; k < sv1[2].size(); k++) { int ii = sv1[0][i], jj = sv1[1][j], kk = sv1[2][k]; vector<int> init = {atk[ii], def[jj], res[kk]}; for (int f = 0; f < sz[ii]; f++) if (state2[resid[ii][f]] == 0) init[0] += bonus[resid[ii][f]]; for (int f = 0; f < sz[jj]; f++) if (state2[resid[jj][f]] == 1) init[1] += bonus[resid[jj][f]]; for (int f = 0; f < sz[kk]; f++) if (state2[resid[kk][f]] == 2) init[2] += bonus[resid[kk][f]]; if (init > ans) { ans = init; v = {ii, jj, kk}; } } } } for (int j = 0; j < 3; j++) { cout << name[v[j]] << ' ' << sz[v[j]]; for (int i = 0; i < sz[v[j]]; i++) cout << ' ' << name2[resid[v[j]][i]]; cout << '\n'; } return 0; } vector<int> ans(3); vector<int> v(3); for (int i = 0; i < sv1[0].size(); i++) { for (int j = 0; j < sv1[1].size(); j++) { for (int k = 0; k < sv1[2].size(); k++) { int ii = sv1[0][i], jj = sv1[1][j], kk = sv1[2][k]; vector<int> init = {atk[ii], def[jj], res[kk]}; if (acc[0].size()) init[0] += acc[0][min(int(acc[0].size()) - 1, sz[ii] - 1)]; if (acc[1].size()) init[1] += acc[1][min(int(acc[1].size()) - 1, sz[jj] - 1)]; if (acc[2].size()) init[2] += acc[2][min(int(acc[2].size()) - 1, sz[kk] - 1)]; if (init > ans) { ans = init; v = {ii, jj, kk}; } } } } vector<pair<string, vector<string> > > out(3); out[0].first = name[v[0]]; out[1].first = name[v[1]]; out[2].first = name[v[2]]; int ii = v[0], jj = v[1], kk = v[2]; for (int j = 0; j < 3; j++) for (int i = 0; i < min(sz[v[j]], int(sv2[j].size())); i++) out[j].second.push_back(name2[sv2[j][i]]), vis[sv2[j][i]] = true; for (int j = 0; j < 3; j++) for (int i = 0; i < m; i++) { if (vis[i] || out[j].second.size() == sz[v[j]]) continue; out[j].second.push_back(name2[i]); vis[i] = true; } for (int j = 0; j < 3; j++) { cout << out[j].first << ' ' << out[j].second.size(); for (int i = 0; i < out[j].second.size(); i++) cout << ' ' << out[j].second[i]; cout << '\n'; } return 0; }
#include <bits/stdc++.h> #pragma comment(linker, "/STACK:32000") using namespace std; const double pi = 3.1415926535897932384626433832795; char ch[1 << 20]; inline string gs() { scanf("%s", ch); return string(ch); } inline string gl() { gets(ch); return string(ch); } inline int gi() { int x; scanf("%d", &x); return x; } int gcd(int a, int b) { return !a ? b : gcd(b % a, a); } const int mod = 1000 * 1000 * 1000 + 9; inline int MUL(int a, int b) { return 1LL * a * b % mod; } inline int ADD(int a, int b) { return (a + b >= mod ? a + b - mod : a + b); } map<string, pair<int, int> > A[3]; map<string, vector<string> > G; map<string, int> D[3]; int main() { int n = gi(); for (int i = (0), _b(n); i < _b; ++i) { string s = gs(); string t = gs(); int a, b, c, z; scanf("%d%d%d%d", &a, &b, &c, &z); if (t == "weapon") { A[0][s] = make_pair(a, z); } else if (t == "armor") { A[1][s] = make_pair(b, z); } else { A[2][s] = make_pair(c, z); } } int m = gi(); for (int i = (0), _b(m); i < _b; ++i) { string s, t; s = gs(); t = gs(); int v = gi(); if (t == "gladiator") { D[0][s] = v; } else if (t == "sentry") { D[1][s] = v; } else { D[2][s] = v; } string gh = gs(); G[gh].push_back(s); } int ok = 0; for (int i = (0), _b(3); i < _b; ++i) for (map<string, pair<int, int> >::iterator it = A[i].begin(); it != A[i].end(); ++it) { if (G[it->first].size() != it->second.second) ok = 1; } if (ok) { string used[3]; vector<string> in[3]; for (int t = (0), _b(3); t < _b; ++t) { vector<pair<int, string> > V; for (map<string, int>::iterator it = D[t].begin(); it != D[t].end(); ++it) { V.push_back(make_pair(it->second, it->first)); } sort(V.rbegin(), V.rend()); string best = ""; int bestv = -1; vector<string> put; for (map<string, pair<int, int> >::iterator it = A[t].begin(); it != A[t].end(); ++it) { int ad = 0; for (int i = (0), _b(min(it->second.second, (int)V.size())); i < _b; ++i) { ad += V[i].first; } ad += it->second.first; if (ad > bestv) { bestv = ad; put.clear(); for (int i = (0), _b(min(it->second.second, (int)V.size())); i < _b; ++i) { put.push_back(V[i].second); } best = it->first; } } used[t] = best; in[t] = put; } G.clear(); set<string> all; for (int t = (0), _b(3); t < _b; ++t) for (map<string, int>::iterator it = D[t].begin(); it != D[t].end(); ++it) all.insert(it->first); for (int t = (0), _b(3); t < _b; ++t) { for (int i = (0), _b(in[t].size()); i < _b; ++i) { G[used[t]].push_back(in[t][i]); all.erase(in[t][i]); } } for (int t = (0), _b(3); t < _b; ++t) for (map<string, pair<int, int> >::iterator it = A[t].begin(); it != A[t].end(); ++it) { while (all.size() && it->second.second > G[it->first].size()) { G[it->first].push_back(*all.begin()); all.erase(all.begin()); } } } for (int t = (0), _b(3); t < _b; ++t) { string bests = ""; int bestv = -1; for (map<string, pair<int, int> >::iterator it = A[t].begin(); it != A[t].end(); ++it) { string s = it->first; int v = it->second.first; for (int i = (0), _b(G[s].size()); i < _b; ++i) { if (D[t].count(G[s][i])) v += D[t][G[s][i]]; } if (v > bestv) { bestv = v; bests = s; } } printf("%s %d", bests.c_str(), G[bests].size()); for (int i = (0), _b(G[bests].size()); i < _b; ++i) printf(" %s", G[bests][i].c_str()); printf("\n"); } return 0; }
#include <bits/stdc++.h> using namespace std; map<string, int> th; map<string, int> rs; struct thing { string name; int cl; int atk, def, res; int size; vector<int> resid; int full; void read(int id) { full = 0; cin >> name; string s; cin >> s; if (s == "weapon") cl = 1; else if (s == "armor") cl = 2; else cl = 3; cin >> atk >> def >> res >> size; th[name] = id; } }; thing a[200]; struct resident { string name; int typ; string home; int bonus; int id; void read(int _id) { cin >> name; string s; cin >> s; if (s == "gladiator") typ = 1; else if (s == "sentry") typ = 2; else typ = 3; cin >> bonus; cin >> home; int x = th[home]; rs[name] = _id; a[x].resid.push_back(_id); a[x].full++; id = _id; } }; resident x[2200]; int n; int m; int empty = 1; vector<int> ans[3]; int anss[4]; int xx[4]; int used[2210]; vector<resident> tt[4]; void update(int i, int j, int k) { if (empty) { int cur[4]; memset(cur, 0, sizeof(cur)); int px[3]; px[0] = i, px[1] = j, px[2] = k; for (int t = 0; t < 3; t++) { int tek = px[t]; if (a[tek].cl == 1) cur[1] += a[tek].atk; if (a[tek].cl == 2) cur[2] += a[tek].def; if (a[tek].cl == 3) cur[3] += a[tek].res; for (int i = 0; i < a[tek].resid.size(); i++) if (a[tek].cl == x[a[tek].resid[i]].typ) cur[a[tek].cl] += x[a[tek].resid[i]].bonus; } int ok = 0; for (int i = 1; i < 4; i++) if (cur[i] > anss[i]) { ok = 1; break; } else if (cur[i] < anss[i]) break; if (ok) { for (int i = 1; i < 4; i++) anss[i] = cur[i]; xx[1] = i, xx[2] = j, xx[3] = k; for (int i = 0; i < 3; i++) { ans[i].clear(); int tek = px[i]; for (int j = 0; j < a[tek].resid.size(); j++) ans[i].push_back(a[tek].resid[j]); } } } else { int cur[4]; memset(cur, 0, sizeof(cur)); int px[3]; px[0] = i, px[1] = j, px[2] = k; memset(used, 0, sizeof(used)); for (int i = 0; i < 3; i++) { int tek = px[i]; if (a[tek].cl == 1) cur[1] += a[tek].atk; if (a[tek].cl == 2) cur[2] += a[tek].def; if (a[tek].cl == 3) cur[3] += a[tek].res; for (int j = 0; j < min((int)a[tek].size, (int)tt[a[tek].cl].size()); j++) cur[a[tek].cl] += tt[a[tek].cl][j].bonus; } int ok = 0; for (int i = 1; i < 4; i++) if (cur[i] > anss[i]) { ok = 1; break; } else if (cur[i] < anss[i]) break; if (ok) { for (int i = 1; i < 4; i++) anss[i] = cur[i]; xx[1] = i, xx[2] = j, xx[3] = k; for (int i = 0; i < 3; i++) { int tek = px[i]; ans[i].clear(); for (int j = 0; j < min((int)a[tek].size, (int)tt[a[tek].cl].size()); j++) { ans[i].push_back(tt[a[tek].cl][j].id); used[ans[i].back()] = 1; } } for (int i = 0; i < 3; i++) { int tek = px[i]; for (int j = 0; j < m && ans[i].size() < a[tek].size; j++) if (!used[j]) ans[i].push_back(j), used[j] = 1; } } } } int cmp(resident a, resident b) { return a.bonus > b.bonus; } int main() { xx[1] = xx[2] = xx[3] = -1; anss[1] = anss[2] = anss[3] = -1; cin >> n; for (int i = 0; i < n; i++) a[i].read(i); cin >> m; for (int i = 0; i < m; i++) x[i].read(i); for (int i = 0; i < n; i++) if (a[i].size != a[i].full) empty = 0; for (int i = 0; i < m; i++) { tt[x[i].typ].push_back(x[i]); } for (int i = 1; i <= 3; i++) sort(tt[i].begin(), tt[i].end(), cmp); for (int i = 0; i < n; i++) for (int j = i + 1; j < n; j++) for (int k = j + 1; k < n; k++) { int us[4]; us[1] = us[2] = us[3] = 0; us[a[i].cl] = 1; us[a[j].cl] = 1; us[a[k].cl] = 1; if (us[1] + us[2] + us[3] == 3) { us[a[i].cl] = i; us[a[j].cl] = j; us[a[k].cl] = k; update(us[1], us[2], us[3]); } } for (int i = 0; i < 3; i++) { cout << a[xx[i + 1]].name << " " << ans[i].size(); for (int j = 0; j < ans[i].size(); j++) cout << " " << x[ans[i][j]].name; cout << endl; } return 0; }
#include <bits/stdc++.h> using namespace std; struct item { string type; string name; int atk, def, orb; int sz; set<string> residents; }; struct resident { string name; string type; int power; string init; bool used; }; item s[111]; resident r[1111]; struct Compare { char x; Compare(const char x) : x(x) {} bool operator()(const item &a, const item &b) const { if (a.type == b.type) { if (a.type[0] == 'w') return a.atk > b.atk; if (a.type[0] == 'a') return a.def > b.def; return a.orb > b.orb; } if (a.type[0] == x) return true; if (b.type[0] == x) return false; return a.name < b.name; } }; struct CompareR { char x; explicit CompareR(const char x) : x(x) {} bool operator()(const resident &a, const resident &b) const { if (a.type == b.type) { return a.power > b.power; } if (a.type[0] == x) return true; if (b.type[0] == x) return false; return a.name < b.name; } }; int main() { int n; cin >> n; for (int i = 0; i < n; i++) { cin >> s[i].name >> s[i].type >> s[i].atk >> s[i].def >> s[i].orb >> s[i].sz; } int m; cin >> m; for (int i = 0; i < m; i++) { cin >> r[i].name >> r[i].type >> r[i].power >> r[i].init; if (r[i].type[0] == 'g') r[i].type = "weapon"; else if (r[i].type[0] == 's') r[i].type = "armor"; else if (r[i].type[0] == 'p') r[i].type = "orb"; r[i].used = false; } int sizes = 0; for (int i = 0; i < n; i++) { sizes += s[i].sz; } if (sizes == m) { for (int i = 0; i < m; i++) { for (int u = 0; u < n; u++) { if (r[i].init == s[u].name) { if (s[u].type == r[i].type) { if (s[u].type[0] == 'w') { s[u].atk += r[i].power; } else if (s[u].type[0] == 'a') { s[u].def += r[i].power; } else if (s[u].type[0] == 'o') { s[u].orb += r[i].power; } } s[u].residents.insert(r[i].name); } } } } else { sort(r, r + m, CompareR('w')); int can = -1; for (int u = 0;; u++) { if (r[u].type[0] != 'w') break; ++can; } for (int i = 0; i < n; i++) { if (s[i].type[0] == 'w') { for (int u = 0; u <= min(can, s[i].sz - 1); u++) { s[i].atk += r[u].power; s[i].residents.insert(r[u].name); r[u].used = true; } } } sort(r, r + m, CompareR('a')); can = -1; for (int u = 0;; u++) { if (r[u].type[0] != 'a') break; ++can; } for (int i = 0; i < n; i++) { if (s[i].type[0] == 'a') { for (int u = 0; u <= min(can, s[i].sz - 1); u++) { s[i].def += r[u].power; s[i].residents.insert(r[u].name); r[u].used = true; } } } sort(r, r + m, CompareR('o')); can = -1; for (int u = 0;; u++) { if (r[u].type[0] != 'o') break; ++can; } for (int i = 0; i < n; i++) { if (s[i].type[0] == 'o') { for (int u = 0; u <= min(can, s[i].sz - 1); u++) { s[i].orb += r[u].power; s[i].residents.insert(r[u].name); r[u].used = true; } } } for (int i = 0; i < m; i++) { if (r[i].used == false) { for (int u = 0; u < n; u++) { if (s[u].residents.size() < s[u].sz) { s[u].residents.insert(r[i].name); break; } } } } } sort(s, s + n, Compare('w')); cout << s[0].name << ' ' << s[0].residents.size(); for (set<string>::iterator it = s[0].residents.begin(); it != s[0].residents.end(); ++it) cout << ' ' << *it; cout << endl; sort(s, s + n, Compare('a')); cout << s[0].name << ' ' << s[0].residents.size(); for (set<string>::iterator it = s[0].residents.begin(); it != s[0].residents.end(); ++it) cout << ' ' << *it; cout << endl; sort(s, s + n, Compare('o')); cout << s[0].name << ' ' << s[0].residents.size(); for (set<string>::iterator it = s[0].residents.begin(); it != s[0].residents.end(); ++it) cout << ' ' << *it; cout << endl; return 0; }
#include <bits/stdc++.h> #pragma comment(linker, "/STACK:1000000000,1000000000") using namespace std; const long long inf = 1e18 + 7; const long long mod = 1e9 + 7; const double eps = 1e-9; const double PI = 2 * acos(0.0); const double E = 2.71828; struct item { string Name, Class; long long atk, def, res, size; } x[105]; struct resident { string Name, Type; long long bonus; string Home; friend bool operator<(resident a, resident b) { return a.bonus > b.bonus; } } all[1005]; map<string, long long> where; long long cnt[105]; long long n, m; vector<resident> atk, def, res; long long prefa[1005], prefb[1005], prefc[1005]; int main(void) { cin >> n; for (long long(i) = 0; (i) < (long long)(n); (i)++) { cin >> x[i].Name >> x[i].Class >> x[i].atk >> x[i].def >> x[i].res >> x[i].size; where[x[i].Name] = i; } cin >> m; for (long long(i) = 0; (i) < (long long)(m); (i)++) { resident now; cin >> now.Name >> now.Type >> now.bonus >> now.Home; all[i] = now; if (now.Type == "gladiator") atk.push_back(now); if (now.Type == "sentry") def.push_back(now); if (now.Type == "physician") res.push_back(now); cnt[where[now.Home]]++; } sort((atk).begin(), (atk).end()); sort((def).begin(), (def).end()); sort((res).begin(), (res).end()); if (atk.size()) prefa[1] = atk[0].bonus; if (def.size()) prefb[1] = def[0].bonus; if (res.size()) prefc[1] = res[0].bonus; for (long long(i) = 0; (i) < (long long)((long long)atk.size() - 1); (i)++) prefa[i + 2] = prefa[i + 1] + atk[i + 1].bonus; for (long long(i) = 0; (i) < (long long)((long long)def.size() - 1); (i)++) prefb[i + 2] = prefb[i + 1] + def[i + 1].bonus; for (long long(i) = 0; (i) < (long long)((long long)res.size() - 1); (i)++) prefc[i + 2] = prefc[i + 1] + res[i + 1].bonus; bool ok = 0; for (long long(i) = 0; (i) < (long long)(n); (i)++) { if (cnt[i] != x[i].size) { ok = 1; break; } } if (!ok) { long long ax = 0, bx = 0, cx = 0; vector<string> name; for (long long(i) = 0; (i) < (long long)(atk.size()); (i)++) x[where[atk[i].Home]].atk += atk[i].bonus; for (long long(i) = 0; (i) < (long long)(def.size()); (i)++) x[where[def[i].Home]].def += def[i].bonus; for (long long(i) = 0; (i) < (long long)(res.size()); (i)++) x[where[res[i].Home]].res += res[i].bonus; for (long long(i) = 0; (i) < (long long)(n); (i)++) { if (x[i].Class == "weapon") ax = i; if (x[i].Class == "armor") bx = i; if (x[i].Class == "orb") cx = i; } for (long long(i) = 0; (i) < (long long)(n); (i)++) { if (x[i].Class == "weapon" && x[i].atk > x[ax].atk) ax = i; if (x[i].Class == "armor" && x[i].def > x[bx].def) bx = i; if (x[i].Class == "orb" && x[i].res > x[cx].res) cx = i; } name.clear(); cout << x[ax].Name << " "; for (long long(i) = 0; (i) < (long long)(m); (i)++) if (where[all[i].Home] == ax) name.push_back(all[i].Name); cout << name.size(); if (name.size()) cout << " "; for (long long(i) = 0; (i) < (long long)(name.size()); (i)++) cout << name[i] << " "; cout << endl; name.clear(); cout << x[bx].Name << " "; for (long long(i) = 0; (i) < (long long)(m); (i)++) if (where[all[i].Home] == bx) name.push_back(all[i].Name); cout << name.size(); if (name.size()) cout << " "; for (long long(i) = 0; (i) < (long long)(name.size()); (i)++) cout << name[i] << " "; cout << endl; name.clear(); cout << x[cx].Name << " "; for (long long(i) = 0; (i) < (long long)(m); (i)++) if (where[all[i].Home] == cx) name.push_back(all[i].Name); cout << name.size(); if (name.size()) cout << " "; for (long long(i) = 0; (i) < (long long)(name.size()); (i)++) cout << name[i] << " "; cout << endl; exit(0); } long long ax = 0, bx = 0, cx = 0; for (long long(i) = 0; (i) < (long long)(n); (i)++) { if (x[i].Class == "weapon") ax = i; if (x[i].Class == "armor") bx = i; if (x[i].Class == "orb") cx = i; } for (long long(i) = 0; (i) < (long long)(n); (i)++) { long long mx = min(x[i].size, (long long)atk.size()); long long my = min(x[i].size, (long long)def.size()); long long mz = min(x[i].size, (long long)res.size()); long long gx = min(x[ax].size, (long long)atk.size()); long long gy = min(x[bx].size, (long long)def.size()); long long gz = min(x[cx].size, (long long)res.size()); if (x[i].Class == "weapon" && x[i].atk + prefa[mx] > x[ax].atk + prefa[gx]) ax = i; if (x[i].Class == "armor" && x[i].def + prefb[my] > x[bx].def + prefb[gy]) bx = i; if (x[i].Class == "orb" && x[i].res + prefc[mz] > x[cx].res + prefc[gz]) cx = i; } vector<string> name; vector<string> px, py, pz; long long lx = 0, ly = 0, lz = 0; name.clear(); for (long long(i) = 0; (i) < (long long)(min(x[ax].size, (long long)atk.size())); (i)++) name.push_back(atk[i].Name), lx++; px = name; name.clear(); for (long long(i) = 0; (i) < (long long)(min(x[bx].size, (long long)def.size())); (i)++) name.push_back(def[i].Name), ly++; py = name; name.clear(); for (long long(i) = 0; (i) < (long long)(min(x[cx].size, (long long)res.size())); (i)++) name.push_back(res[i].Name), lz++; pz = name; while (px.size() < x[ax].size && ly < def.size()) px.push_back(def[ly].Name), ly++; while (px.size() < x[ax].size && lz < res.size()) px.push_back(res[lz].Name), lz++; while (py.size() < x[bx].size && lx < atk.size()) py.push_back(atk[lx].Name), lx++; while (py.size() < x[bx].size && lz < res.size()) py.push_back(res[lz].Name), lz++; while (pz.size() < x[cx].size && ly < def.size()) pz.push_back(def[ly].Name), ly++; while (pz.size() < x[cx].size && lx < atk.size()) pz.push_back(atk[lx].Name), lx++; cout << x[ax].Name << " " << px.size(); if (px.size()) cout << " "; for (long long(i) = 0; (i) < (long long)(px.size()); (i)++) cout << px[i] << " "; cout << endl; cout << x[bx].Name << " " << py.size(); if (py.size()) cout << " "; for (long long(i) = 0; (i) < (long long)(py.size()); (i)++) cout << py[i] << " "; cout << endl; cout << x[cx].Name << " " << pz.size(); if (pz.size()) cout << " "; for (long long(i) = 0; (i) < (long long)(pz.size()); (i)++) cout << pz[i] << " "; cout << endl; return 0; }
#include <bits/stdc++.h> using namespace std; struct item { int atk; int def; int res; int cap; string name; public: item(int a, int d, int r, int c, string n) { atk = a; def = d; res = r; cap = c; name = n; } }; vector<item> weapon, shield, orb; vector<pair<string, int> > gladiator, sentry, physician; map<string, vector<string> > dict; int cmp(const pair<string, int> &a, const pair<string, int> &b) { return a.second > b.second; } int cmpweapon(const item &a, const item &b) { return a.atk > b.atk; } int cmparmor(const item &a, const item &b) { return a.def > b.def; } int cmporb(const item &a, const item &b) { return a.res > b.res; } int main() { int n; cin >> n; int totcap = 0; for (int i = 0; i < n; i++) { string name, itemclass; int atk, def, res, cap; cin >> name >> itemclass >> atk >> def >> res >> cap; if (itemclass == "weapon") { weapon.push_back(item(atk, def, res, cap, name)); } else if (itemclass == "armor") { shield.push_back(item(atk, def, res, cap, name)); } else { orb.push_back(item(atk, def, res, cap, name)); } totcap += cap; } int k; cin >> k; for (int i = 0; i < k; i++) { string name, type, home; int bonus; cin >> name >> type >> bonus >> home; if (type == "gladiator") { gladiator.push_back(make_pair(name, bonus)); if (k == totcap) for (int j = 0; j < weapon.size(); j++) if (weapon[j].name == home) weapon[j].atk += bonus; } else if (type == "sentry") { sentry.push_back(make_pair(name, bonus)); if (k == totcap) for (int j = 0; j < shield.size(); j++) if (shield[j].name == home) shield[j].def += bonus; } else { physician.push_back(make_pair(name, bonus)); if (k == totcap) for (int j = 0; j < orb.size(); j++) if (orb[j].name == home) orb[j].res += bonus; } dict[home].push_back(name); } if (totcap == k) { sort(weapon.begin(), weapon.end(), cmpweapon); sort(shield.begin(), shield.end(), cmparmor); sort(orb.begin(), orb.end(), cmporb); cout << weapon[0].name << " " << weapon[0].cap; for (int i = 0; i < weapon[0].cap; i++) cout << " " << dict[weapon[0].name][i]; cout << endl; cout << shield[0].name << " " << shield[0].cap; for (int i = 0; i < shield[0].cap; i++) cout << " " << dict[shield[0].name][i]; cout << endl; cout << orb[0].name << " " << orb[0].cap; for (int i = 0; i < orb[0].cap; i++) cout << " " << dict[orb[0].name][i]; cout << endl; return 0; } sort(gladiator.begin(), gladiator.end(), cmp); sort(sentry.begin(), sentry.end(), cmp); sort(physician.begin(), physician.end(), cmp); vector<string> junk; vector<string> w, s, p; int best1 = 0, pos1 = 0; for (int i = 0; i < weapon.size(); i++) { int value = weapon[i].atk; for (int j = 0; j < weapon[i].cap; j++) { if (j >= gladiator.size()) break; value += gladiator[j].second; } if (value > best1) { pos1 = i; best1 = value; } } for (int i = 0; i < gladiator.size(); i++) { if (i < weapon[pos1].cap) { w.push_back(gladiator[i].first); } else { junk.push_back(gladiator[i].first); } } int best2 = 0, pos2 = 0; for (int i = 0; i < shield.size(); i++) { int value = shield[i].def; for (int j = 0; j < shield[i].cap; j++) { if (j >= sentry.size()) break; value += sentry[j].second; } if (value > best2) { pos2 = i; best2 = value; } } for (int i = 0; i < sentry.size(); i++) { if (i < shield[pos2].cap) { s.push_back(sentry[i].first); } else { junk.push_back(sentry[i].first); } } int best3 = 0, pos3 = 0; for (int i = 0; i < orb.size(); i++) { int value = orb[i].res; for (int j = 0; j < orb[i].cap; j++) { if (j >= physician.size()) break; value += physician[j].second; } if (value > best3) { pos3 = i; best3 = value; } } for (int i = 0; i < physician.size(); i++) { if (i < orb[pos3].cap) { p.push_back(physician[i].first); } else { junk.push_back(physician[i].first); } } int gg = 0; for (int i = w.size(); i < weapon[pos1].cap && gg < junk.size(); i++) w.push_back(junk[gg++]); for (int i = s.size(); i < shield[pos2].cap && gg < junk.size(); i++) s.push_back(junk[gg++]); for (int i = p.size(); i < orb[pos3].cap && gg < junk.size(); i++) p.push_back(junk[gg++]); cout << weapon[pos1].name << " " << w.size(); for (int i = 0; i < w.size(); i++) cout << " " << w[i]; cout << endl; cout << shield[pos2].name << " " << s.size(); for (int i = 0; i < s.size(); i++) cout << " " << s[i]; cout << endl; cout << orb[pos3].name << " " << p.size(); for (int i = 0; i < p.size(); i++) cout << " " << p[i]; cout << endl; return 0; }
#include <bits/stdc++.h> using namespace std; char name[1100][1100], name2[1100][1100], type[1100][1100], type2[1100][1100], home[1100][1100]; int a[1100], b[1100], c[1100], num[1100]; int n, m, k, empty[1100], size[1100], r[1100]; int g[1100][1100], use[1100]; bool cmp(int x, int y) { if (strcmp(type2[x], type2[y]) != 0) return strcmp(type2[x], type2[y]) < 0; return num[x] > num[y]; } void gao(char w, char g, int pos1, int *a, int &id1) { int max1 = 0, cnt1 = 0; for (int ii = 0; ii < n; ii++) { if (type[ii][0] == w) { int now = a[ii], cnt = 0; if (pos1 != -1) { for (int i = pos1; i < k && i < pos1 + size[ii] && type2[r[i]][0] == g; i++) { now += num[r[i]]; cnt++; } } if (now >= max1) { max1 = now; id1 = ii; cnt1 = cnt; } } } } void findmax(char ss, char ss2, int *a) { int max = 0, id = 0; for (int i = 0; i < n; i++) { if (type[i][0] != ss) continue; int now = a[i]; for (int j = 0; j < k; j++) { if (strcmp(home[j], name[i]) == 0) { if (type2[j][0] == ss2) now += num[j]; } } if (now >= max) { max = now; id = i; } } printf("%s %d", name[id], empty[id]); for (int j = 0; j < k; j++) { if (strcmp(home[j], name[id]) == 0) printf(" %s", name2[j]); } printf("\n"); } int main() { while (scanf("%d", &n) == 1) { for (int i = 0; i < n; i++) scanf("%s%s%d%d%d%d", name[i], type[i], &a[i], &b[i], &c[i], &size[i]); scanf("%d", &k); memset(empty, 0, sizeof(empty)); for (int i = 0; i < k; i++) { scanf("%s%s%d%s", name2[i], type2[i], &num[i], home[i]); int id; for (int j = 0; j < n; j++) if (strcmp(name[j], home[i]) == 0) id = j; empty[id]++; } bool can = false; for (int i = 0; i < n; i++) if (size[i] != empty[i]) can = true; if (can == false) { findmax('w', 'g', a); findmax('a', 's', b); findmax('o', 'p', c); } else { for (int i = 0; i < k; i++) r[i] = i; sort(r, r + k, cmp); int pos1 = -1, pos2 = -1, pos3 = -1; for (int i = 0; i < k; i++) { if (type2[r[i]][0] == 'g') { if (i == 0 || type2[r[i - 1]][0] != 'g') pos1 = i; } if (type2[r[i]][0] == 's') { if (i == 0 || type2[r[i - 1]][0] != 's') pos2 = i; } if (type2[r[i]][0] == 'p') { if (i == 0 || type2[r[i - 1]][0] != 'p') pos3 = i; } } int id1, id2, id3; int max1 = 0, max2 = 0, max3 = 0; int cnt1 = 0, cnt2 = 0, cnt3 = 0; gao('w', 'g', pos1, a, id1); gao('a', 's', pos2, b, id2); gao('o', 'p', pos3, c, id3); memset(g, 0, sizeof(g)); memset(use, 0, sizeof(use)); for (int i = pos1; i < k && i < pos1 + size[id1] && type2[r[i]][0] == 'g'; i++) { g[id1][r[i]] = 1; use[r[i]] = 1; cnt1++; } for (int i = pos2; i < k && i < pos2 + size[id2] && type2[r[i]][0] == 's'; i++) { g[id2][r[i]] = 1; use[r[i]] = 1; cnt2++; } for (int i = pos3; i < k && i < pos3 + size[id3] && type2[r[i]][0] == 'p'; i++) { g[id3][r[i]] = 1; use[r[i]] = 1; cnt3++; } if (cnt1 < size[id1]) { for (int i = 0; i < k; i++) if (!use[i]) { use[i] = 1; g[id1][i] = 1; cnt1++; if (cnt1 == size[id1]) break; } } if (cnt2 < size[id2]) { for (int i = 0; i < k; i++) if (!use[i]) { use[i] = 1; g[id2][i] = 1; cnt2++; if (cnt2 == size[id2]) break; } } if (cnt3 < size[id3]) { for (int i = 0; i < k; i++) if (!use[i]) { use[i] = 1; g[id3][i] = 1; cnt3++; if (cnt3 == size[id3]) break; } } printf("%s %d", name[id1], cnt1); for (int i = 0; i < k; i++) if (g[id1][i]) printf(" %s", name2[i]); printf("\n"); printf("%s %d", name[id2], cnt2); for (int i = 0; i < k; i++) if (g[id2][i]) printf(" %s", name2[i]); printf("\n"); printf("%s %d", name[id3], cnt3); for (int i = 0; i < k; i++) if (g[id3][i]) printf(" %s", name2[i]); printf("\n"); } } return 0; }
#include <bits/stdc++.h> #pragma comment(linker, "/STACK:64000000") using namespace std; const int INF = ((1 << 31) - 1); const long long LLINF = (((1LL << 63) - 1LL)); const double eps = 1e-9; const double PI = 3.14159265358979323846; struct Item { string name; string class_; int atk, def, res; int size; void read() { cin >> name >> class_ >> atk >> def >> res >> size; } int get(int i) { if (i == 0) return atk; if (i == 1) return def; if (i == 2) return res; return -1; } }; struct Man { string name, type, home; int bonus; void read() { cin >> name >> type >> bonus >> home; } bool operator<(Man A) const { return bonus < A.bonus; } }; pair<int, vector<string> > getBest(vector<Item>& items, vector<Man>& men, int id) { int best_score = 0; vector<string> best_men; int ii = 0; for (int i = 0; i < items.size(); ++i) { vector<string> cur_men; int cur_score = items[i].get(id); for (int j = 0; j < men.size() && j < items[i].size; ++j) { cur_score += men[j].bonus; cur_men.push_back(men[j].name); } if (best_score <= cur_score) { best_score = cur_score; best_men = cur_men; ii = i; } } return pair<int, vector<string> >(ii, best_men); } int packTo(Item& item, vector<string>& men, vector<Man>& gladiators, vector<Man>& sentries, vector<Man>& physicians, int& i, int& j, int& k) { while (i < gladiators.size() && men.size() < item.size) { men.push_back(gladiators[i].name); ++i; } while (j < sentries.size() && men.size() < item.size) { men.push_back(sentries[j].name); ++j; } while (k < physicians.size() && men.size() < item.size) { men.push_back(physicians[k].name); ++k; } return -1; } void printV(vector<string>& s) { cout << " "; cout << s.size() << " "; for (int i = 0; i < s.size(); ++i) printf("%s ", s[i].c_str()); cout << "\n"; } void printV(vector<Man>& s) { cout << " "; cout << s.size() << " "; for (int i = 0; i < s.size(); ++i) printf("%s ", s[i].name.c_str()); cout << "\n"; } int main() { int n; cin >> n; vector<Item> weapons; vector<Item> armors; vector<Item> orb; int v = 0; map<string, pair<int, int> > dict_items; for (int i = 0; i < n; ++i) { Item A; A.read(); if (A.class_[0] == 'w') { weapons.push_back(A); dict_items[A.name] = make_pair(0, weapons.size() - 1); } else if (A.class_[0] == 'a') { armors.push_back(A); dict_items[A.name] = make_pair(1, armors.size() - 1); } else if (A.class_[0] == 'o') { orb.push_back(A); dict_items[A.name] = make_pair(2, orb.size() - 1); } else assert(false); v += A.size; } vector<Man> gladiators; vector<Man> sentries; vector<Man> physicians; int m; cin >> m; vector<vector<Man> > weaponsMen(weapons.size()); vector<vector<Man> > armorsMen(armors.size()); vector<vector<Man> > orbsMen(orb.size()); for (int i = 0; i < m; ++i) { Man B; B.read(); int j = dict_items[B.home].second; int t = dict_items[B.home].first; if (t == 0) weaponsMen[j].push_back(B); else if (t == 1) armorsMen[j].push_back(B); else if (t == 2) orbsMen[j].push_back(B); if (B.type[0] == 'g') gladiators.push_back(B); else if (B.type[0] == 's') sentries.push_back(B); else if (B.type[0] == 'p') physicians.push_back(B); else assert(false); } if (m == v) { int best_weapon = -1, best_armor = -1, best_orb = -1; int best_weapon_index, best_armor_index, best_orb_index; for (int i = 0; i < weapons.size(); ++i) { for (int j = 0; j < weaponsMen[i].size(); ++j) { if (weaponsMen[i][j].type[0] == 'g') weapons[i].atk += weaponsMen[i][j].bonus; } if (best_weapon <= weapons[i].atk) { best_weapon = weapons[i].atk; best_weapon_index = i; } } for (int i = 0; i < armors.size(); ++i) { for (int j = 0; j < armorsMen[i].size(); ++j) { if (armorsMen[i][j].type[0] == 's') armors[i].def += armorsMen[i][j].bonus; } if (best_armor <= armors[i].def) { best_armor = armors[i].def; best_armor_index = i; } } for (int i = 0; i < orb.size(); ++i) { for (int j = 0; j < orbsMen[i].size(); ++j) { if (orbsMen[i][j].type[0] == 'p') orb[i].res += orbsMen[i][j].bonus; } if (best_orb <= orb[i].res) { best_orb = orb[i].res; best_orb_index = i; } } cout << weapons[best_weapon_index].name << " "; printV(weaponsMen[best_weapon_index]); cout << armors[best_armor_index].name << " "; printV(armorsMen[best_armor_index]); cout << orb[best_orb_index].name << " "; printV(orbsMen[best_orb_index]); } else { sort((gladiators).begin(), (gladiators).end()); reverse((gladiators).begin(), (gladiators).end()); sort((sentries).begin(), (sentries).end()); reverse((sentries).begin(), (sentries).end()); sort((physicians).begin(), (physicians).end()); reverse((physicians).begin(), (physicians).end()); pair<int, vector<string> > a = getBest(weapons, gladiators, 0); pair<int, vector<string> > b = getBest(armors, sentries, 1); pair<int, vector<string> > c = getBest(orb, physicians, 2); int i = a.second.size(); int j = b.second.size(); int k = c.second.size(); packTo(weapons[a.first], a.second, gladiators, sentries, physicians, i, j, k); packTo(armors[b.first], b.second, gladiators, sentries, physicians, i, j, k); packTo(orb[c.first], c.second, gladiators, sentries, physicians, i, j, k); cout << weapons[a.first].name; printV(a.second); cout << armors[b.first].name; printV(b.second); cout << orb[c.first].name; printV(c.second); } return 0; }
#include <bits/stdc++.h> using namespace std; int n, m; int k; bool debug = false; class rdt { public: string name, type, home; int bonus; bool operator<(const rdt b) const { return bonus > b.bonus; } }; class item { public: string name, cls; int atk, def, res, size, ans = 0; vector<rdt> rs, rsAns; void pp() { printf("%s %d ", &name[0], rs.size()); for (auto x : rs) cout << x.name << " "; puts(""); } }; map<string, item> wps; map<string, rdt> rzds; map<string, vector<rdt>> sortR; map<string, int> cc, setdown; item *A, *D, *R; bool judgeSame(string cls, string type) { return (cls == "weapon" && type == "gladiator") || (cls == "armor" && type == "sentry") || (cls == "orb" && type == "physician"); } string changeType(string type) { if (type == "gladiator") return "weapon"; if (type == "sentry") return "armor"; if (type == "physician") return "orb"; return ""; } void gg() { auto ii = rzds.begin(); for (auto &x : wps) { item *i = &x.second; while (i->size > i->rs.size()) { while (ii != rzds.end() && setdown[ii->first]) ii++; if (ii == rzds.end()) return; i->rs.push_back(ii->second); setdown[ii->first] = 1; } if (ii == rzds.end()) return; } } int main() { cin >> n; for (int i = 1; i <= n; i++) { item im; cin >> im.name >> im.cls >> im.atk >> im.def >> im.res >> im.size; wps[im.name] = im; } cin >> k; for (int i = 1; i <= k; i++) { rdt r; cin >> r.name >> r.type >> r.bonus >> r.home; rzds[r.name] = r; cc[r.home]++; wps[r.home].rs.push_back(r); if (judgeSame(wps[r.home].cls, r.type)) wps[r.home].ans += r.bonus; sortR[changeType(r.type)].push_back(r); } bool fl = 0; for (auto x : wps) { if (x.second.size != cc[x.first]) fl = 1; } if (fl) { for (auto &x : sortR) { vector<rdt> &v = x.second; sort(v.begin(), v.end()); } for (auto &x : wps) { item *i = &x.second; i->rs.clear(); i->ans = 0; for (int j = 0; j < i->size && j < sortR[i->cls].size(); j++) { i->rs.push_back(sortR[i->cls][j]); i->ans += sortR[i->cls][j].bonus; } if (i->cls == "weapon") { i->ans += i->atk; if (A == NULL || A->ans < i->ans) A = i; } else if (i->cls == "armor") { i->ans += i->def; if (D == NULL || D->ans < i->ans) D = i; } else { i->ans += i->res; if (R == NULL || R->ans < i->ans) R = i; } } for (rdt r : A->rs) setdown[r.name] = 1; for (rdt r : D->rs) setdown[r.name] = 1; for (rdt r : R->rs) setdown[r.name] = 1; gg(); } else { for (auto &x : wps) { item *i = &x.second; if (i->cls == "weapon") { i->ans += i->atk; if (A == NULL || A->ans < i->ans) A = i; } else if (i->cls == "armor") { i->ans += i->def; if (D == NULL || D->ans < i->ans) D = i; } else { i->ans += i->res; if (R == NULL || R->ans < i->ans) R = i; } } } A->pp(); D->pp(); R->pp(); return 0; }
#include <bits/stdc++.h> using namespace std; struct subj { string name; int sz; int val; }; int main() { int n; cin >> n; vector<subj> atk, def, res; for (int i = 0; i < n; ++i) { string name, clss; int i1, i2, i3, sz; cin >> name >> clss >> i1 >> i2 >> i3 >> sz; subj cur; cur.name = name, cur.sz = sz; if (clss == "weapon") { cur.val = i1; atk.push_back(cur); } else if (clss == "armor") { cur.val = i2; def.push_back(cur); } else if (clss == "orb") { cur.val = i3; res.push_back(cur); } } map<string, int> insubj; map<string, int> insubjv1, insubjv2, insubjv3; map<string, vector<string> > insubjn; int k; cin >> k; vector<pair<int, string> > ratk, rdef, rres; for (int i = 0; i < k; ++i) { string name, type, home; int bonus; cin >> name >> type >> bonus >> home; insubj[home]++; insubjn[home].push_back(name); pair<int, string> cur(bonus, name); if (type == "gladiator") { ratk.push_back(cur); insubjv1[home] += bonus; } else if (type == "sentry") { rdef.push_back(cur); insubjv2[home] += bonus; } else if (type == "physician") { rres.push_back(cur); insubjv3[home] += bonus; } } bool allf = true; for (size_t i = 0; i < atk.size(); ++i) { if (atk[i].sz != insubj[atk[i].name]) allf = false; } for (size_t i = 0; i < def.size(); ++i) { if (def[i].sz != insubj[def[i].name]) allf = false; } for (size_t i = 0; i < res.size(); ++i) { if (res[i].sz != insubj[res[i].name]) allf = false; } if (allf) { int mval = -1, mind = -1; for (size_t i = 0; i < atk.size(); ++i) { int cv = atk[i].val + insubjv1[atk[i].name]; if (cv > mval) { mval = cv; mind = i; } } const vector<string>& v1 = insubjn[atk[mind].name]; cout << atk[mind].name << ' ' << v1.size(); for (size_t i = 0; i < v1.size(); ++i) cout << ' ' << v1[i]; cout << '\n'; mval = -1, mind = -1; for (size_t i = 0; i < def.size(); ++i) { int cv = def[i].val + insubjv2[def[i].name]; if (cv > mval) { mval = cv; mind = i; } } const vector<string>& v2 = insubjn[def[mind].name]; cout << def[mind].name << ' ' << v2.size(); for (size_t i = 0; i < v2.size(); ++i) cout << ' ' << v2[i]; cout << '\n'; mval = -1, mind = -1; for (size_t i = 0; i < res.size(); ++i) { int cv = res[i].val + insubjv3[res[i].name]; if (cv > mval) { mval = cv; mind = i; } } const vector<string>& v3 = insubjn[res[mind].name]; cout << res[mind].name << ' ' << v3.size(); for (size_t i = 0; i < v3.size(); ++i) cout << ' ' << v3[i]; cout << '\n'; return 0; } sort(ratk.begin(), ratk.end(), greater<pair<int, string> >()); sort(rdef.begin(), rdef.end(), greater<pair<int, string> >()); sort(rres.begin(), rres.end(), greater<pair<int, string> >()); int qatk = -1, qdef = -1, qres = -1; int natk = -1, ndef = -1, nres = -1; for (size_t i = 0; i < atk.size(); ++i) { const subj& th = atk[i]; const vector<pair<int, string> >& vls = ratk; int csum = th.val; for (int j = 0; j < (int)vls.size() && j < th.sz; ++j) csum += vls[j].first; if (csum > qatk) { qatk = csum; natk = i; } } for (size_t i = 0; i < def.size(); ++i) { const subj& th = def[i]; const vector<pair<int, string> >& vls = rdef; int csum = th.val; for (int j = 0; j < (int)vls.size() && j < th.sz; ++j) csum += vls[j].first; if (csum > qdef) { qdef = csum; ndef = i; } } for (size_t i = 0; i < res.size(); ++i) { const subj& th = res[i]; const vector<pair<int, string> >& vls = rres; int csum = th.val; for (int j = 0; j < (int)vls.size() && j < th.sz; ++j) csum += vls[j].first; if (csum > qres) { qres = csum; nres = i; } } vector<string> aatk, adef, ares; int i = 0; while (i < atk[natk].sz && i < (int)ratk.size()) { aatk.push_back(ratk[i].second); ++i; } ratk.erase(ratk.begin(), ratk.begin() + i); i = 0; while (i < def[ndef].sz && i < (int)rdef.size()) { adef.push_back(rdef[i].second); ++i; } rdef.erase(rdef.begin(), rdef.begin() + i); i = 0; while (i < res[nres].sz && i < (int)rres.size()) { ares.push_back(rres[i].second); ++i; } rres.erase(rres.begin(), rres.begin() + i); while (!ratk.empty()) { string cur = ratk.back().second; if ((int)adef.size() != def[ndef].sz) adef.push_back(cur); else if ((int)ares.size() != res[nres].sz) ares.push_back(cur); ratk.pop_back(); } while (!rdef.empty()) { string cur = rdef.back().second; if ((int)aatk.size() != atk[natk].sz) aatk.push_back(cur); else if ((int)ares.size() != res[nres].sz) ares.push_back(cur); rdef.pop_back(); } while (!rres.empty()) { string cur = rres.back().second; if ((int)aatk.size() != atk[natk].sz) aatk.push_back(cur); else if ((int)adef.size() != def[ndef].sz) adef.push_back(cur); rres.pop_back(); } cout << atk[natk].name << ' ' << aatk.size(); for (size_t i = 0; i < aatk.size(); ++i) cout << ' ' << aatk[i]; cout << '\n'; cout << def[ndef].name << ' ' << adef.size(); for (size_t i = 0; i < adef.size(); ++i) cout << ' ' << adef[i]; cout << '\n'; cout << res[nres].name << ' ' << ares.size(); for (size_t i = 0; i < ares.size(); ++i) cout << ' ' << ares[i]; cout << '\n'; return 0; }
#include <bits/stdc++.h> using namespace std; struct thing { string name; string type; int cap; int val; vector<pair<string, int> > residents; thing() {} thing(string n, string t, int s, int a, int d, int r) { name = n; type = t; cap = s; if (t == "weapon") val = a; else if (t == "armor") val = d; else val = r; } }; map<string, thing> things; thing choose(string type) { int mx = -1; for (map<string, thing>::iterator i = things.begin(); i != things.end(); ++i) if (i->second.type == type) { if (i->second.val > mx) mx = i->second.val; } for (map<string, thing>::iterator i = things.begin(); i != things.end(); ++i) if (i->second.type == type) { if (i->second.val == mx) return i->second; } } void update(string type, vector<pair<int, string> >& x) { for (map<string, thing>::iterator i = things.begin(); i != things.end(); ++i) if (i->second.type == type) { thing& t = i->second; t.residents.clear(); for (int i = 0; i < t.cap && i < (int)x.size(); ++i) { t.val += x[i].first; t.residents.push_back(make_pair(x[i].second, x[i].first)); } } } void print(thing t) { cout << t.name << " " << t.residents.size(); for (int i = 0; i < (int)t.residents.size(); ++i) cout << " " << t.residents[i].first; cout << endl; } map<string, string> res_type; void recalc() { for (map<string, thing>::iterator i = things.begin(); i != things.end(); ++i) { thing& t = i->second; for (int j = 0; j < (int)t.residents.size(); ++j) if (res_type[t.residents[j].first] == t.type) t.val += t.residents[j].second; } } bool stuck() { for (map<string, thing>::iterator i = things.begin(); i != things.end(); ++i) { if (i->second.cap != (int)i->second.residents.size()) return false; } return true; } vector<pair<int, string> > atk, def, res; set<string> all; int suma[1001]; int sumd[1001]; int sumr[1001]; int main() { int n; cin >> n; for (int i = 0; i < n; ++i) { string name, klass; int a, d, r, s; cin >> name >> klass >> a >> d >> r >> s; things[name] = thing(name, klass, s, a, d, r); } int m; cin >> m; for (int i = 0; i < m; ++i) { string name, home, klass; int b; cin >> name >> klass >> b >> home; if (klass == "gladiator") { atk.push_back(make_pair(b, name)); res_type[name] = "weapon"; } else if (klass == "sentry") { def.push_back(make_pair(b, name)); res_type[name] = "armor"; } else { res.push_back(make_pair(b, name)); res_type[name] = "orb"; } things[home].residents.push_back(make_pair(name, b)); all.insert(name); } sort(atk.begin(), atk.end(), greater<pair<int, string> >()); sort(def.begin(), def.end(), greater<pair<int, string> >()); sort(res.begin(), res.end(), greater<pair<int, string> >()); if (stuck()) { recalc(); thing a = choose("weapon"); thing d = choose("armor"); thing r = choose("orb"); print(a); print(d); print(r); } else { update("weapon", atk); update("armor", def); update("orb", res); thing a = choose("weapon"); thing d = choose("armor"); thing r = choose("orb"); for (int i = 0; i < a.residents.size(); ++i) all.erase(a.residents[i].first); for (int i = 0; i < d.residents.size(); ++i) all.erase(d.residents[i].first); for (int i = 0; i < r.residents.size(); ++i) all.erase(r.residents[i].first); for (int i = a.residents.size(); i < a.cap && all.size(); ++i) { string s = *all.begin(); a.residents.push_back(make_pair(s, 0)); all.erase(s); } for (int i = d.residents.size(); i < d.cap && all.size(); ++i) { string s = *all.begin(); d.residents.push_back(make_pair(s, 0)); all.erase(s); } for (int i = r.residents.size(); i < r.cap && all.size(); ++i) { string s = *all.begin(); r.residents.push_back(make_pair(s, 0)); all.erase(s); } print(a); print(d); print(r); } return 0; }
#include <bits/stdc++.h> int N, K; std::map<std::string, int> nconv, kconv; std::string nlst[110], klst[1110]; int ncnt, kcnt; inline int nget(std::string& b) { int rt = nconv[b]; if (rt == 0) { ncnt++; nconv[b] = rt = ncnt; nlst[rt] = b; } return rt; } inline int kget(std::string& b) { int rt = kconv[b]; if (rt == 0) { kcnt++; kconv[b] = rt = kcnt; klst[rt] = b; } return rt; } int ntype[110], nval[3][110], nsize[110], tmp[110]; std::vector<int> nlive[110]; int ktype[1110], kadd[1110], bel[1110]; std::vector<std::pair<int, int> > lst[3]; std::vector<int> ans[3]; int used[1110]; int main() { std::cin >> N; int kcount = 0; for (int i = 0; i < N; i++) { std::string sn, stype; std::cin >> sn >> stype; int no = nget(sn); std::cin >> nval[0][no] >> nval[1][no] >> nval[2][no] >> nsize[no]; if (stype[0] == 'w') ntype[no] = 0; if (stype[0] == 'a') ntype[no] = 1; if (stype[0] == 'o') ntype[no] = 2; kcount += nsize[no]; } std::cin >> K; for (int i = 0; i < K; i++) { std::string sk, stype, sbl; std::cin >> sk >> stype; int no = kget(sk), fno; if (stype[0] == 'g') ktype[no] = 0; if (stype[0] == 's') ktype[no] = 1; if (stype[0] == 'p') ktype[no] = 2; std::cin >> kadd[no] >> sbl; fno = bel[no] = nget(sbl); if (ktype[no] == ntype[fno]) tmp[fno] += kadd[no]; nlive[fno].push_back(no); lst[ktype[no]].push_back(std::make_pair(kadd[no], no)); } if (kcount == K) { int mmax[3], mpos[3]; mmax[0] = mmax[1] = mmax[2] = -1; for (int i = 1; i <= ncnt; i++) { int nt = ntype[i]; if (tmp[i] + nval[nt][i] > mmax[nt]) { mmax[nt] = tmp[i] + nval[nt][i]; mpos[nt] = i; } } for (int i = 0; i < 3; i++) { int mp = mpos[i]; std::cout << nlst[mp] << ' ' << nlive[mp].size(); for (int j = nlive[mp].size() - 1; j >= 0; j--) std::cout << ' ' << klst[nlive[mp][j]]; std::cout << '\n'; } } else { for (int i = 0; i < 3; i++) std::sort(lst[i].begin(), lst[i].end()); int mmax[3], mpos[3], mpchd[3]; mmax[0] = mmax[1] = mmax[2] = -1; for (int i = 1; i <= ncnt; i++) { int nt = ntype[i], nv, nchd = nsize[i]; nv = nval[nt][i]; if (nchd > lst[nt].size()) nchd = lst[nt].size(); int lsize = lst[nt].size(); for (int j = 0; j < nchd; j++) nv += lst[nt][lsize - j - 1].first; if (nv > mmax[nt]) { mmax[nt] = nv; mpos[nt] = i; mpchd[nt] = nchd; } } for (int i = 0; i < 3; i++) { int lsize = lst[i].size(); for (int j = 0; j < mpchd[i]; j++) { ans[i].push_back(lst[i][lsize - j - 1].second); used[lst[i][lsize - j - 1].second] = true; } } for (int i = 0; i < 3; i++) { for (int j = 1; j <= kcnt; j++) { if (ans[i].size() == nsize[mpos[i]]) break; if (used[j]) continue; used[j] = true; ans[i].push_back(j); } } for (int i = 0; i < 3; i++) { int mp = mpos[i]; std::cout << nlst[mp] << ' ' << ans[i].size(); int lsize = lst[i].size(); for (int j = 0; j < ans[i].size(); j++) std::cout << ' ' << klst[ans[i][j]]; std::cout << '\n'; } } }
#include <bits/stdc++.h> using namespace std; const long long MOD = 998244353; vector<int> p; vector<vector<pair<int, int> > > gr; vector<int> x; int dsu_get(int v) { return (v == p[v]) ? v : (p[v] = dsu_get(p[v])); } void dsu_unite(int a, int b) { a = dsu_get(a); b = dsu_get(b); if (rand() & 1) swap(a, b); if (a != b) p[a] = b; } vector<int> marked; vector<char> used; void dfs(int v) { marked[v] = 1; for (int i = 0; i < gr[v].size(); i++) if (!marked[gr[v][i].first]) { dfs(gr[v][i].first); if (marked[gr[v][i].first] == 2) { used[gr[v][i].second] = true; marked[v] = 2; } } if (x[v]) { marked[v] = 2; } } int main() { srand(time(NULL)); int n, m, k; cin >> n >> m >> k; gr.resize(n); x.resize(n, 0); int xf = 0; for (int i = 0; i < k; i++) { int ff; cin >> ff; ff--; x[ff] = 1; xf = ff; } vector<pair<int, pair<int, int> > > g; for (int i = 0; i < m; i++) { int u, v, w; cin >> u >> v >> w; u--; v--; g.push_back(make_pair(w, make_pair(v, u))); } int cost = 0; vector<pair<int, pair<int, int> > > res; sort(g.begin(), g.end()); p.resize(n, 0); for (int i = 0; i < n; ++i) p[i] = i; for (int i = 0; i < m; ++i) { int a = g[i].second.first, b = g[i].second.second, l = g[i].first; if (dsu_get(a) != dsu_get(b)) { cost += l; res.push_back(make_pair(g[i].first, g[i].second)); dsu_unite(a, b); } } sort(res.begin(), res.end()); marked.resize(n, false); used.resize(res.size(), false); for (int i = 0; i < res.size(); i++) { gr[res[i].second.first].push_back(make_pair(res[i].second.second, i)); gr[res[i].second.second].push_back(make_pair(res[i].second.first, i)); } dfs(xf); int ans = 0; for (int i = res.size() - 1; i >= 0; i--) if (used[i]) { ans = res[i].first; break; } for (int i = 0; i < k; i++) cout << ans << " "; }
#include <bits/stdc++.h> using namespace std; long long int n, m, k; set<long long int> x; vector<pair<long long int, long long int>> adj[1000001]; long long int par[1000001]; vector<pair<long long int, pair<long long int, long long int>>> l; long long int find(long long int x) { if (par[x] == 0) { return x; } return par[x] = find(par[x]); } long long int ans; long long int vis[10000001]; void dfs(long long int cur, long long int mx) { if (x.find(cur) != x.end()) { ans = max(ans, mx); } vis[cur] = 1; long long int i, j; for (i = 0; i < adj[cur].size(); ++i) { if (!vis[adj[cur][i].first]) { dfs(adj[cur][i].first, max(mx, adj[cur][i].second)); } } } int main() { std::ios_base::sync_with_stdio(false); cin.tie(0); cout.tie(0); cin >> n >> m >> k; long long int i, j; long long int u, v, w; for (i = 1; i <= k; ++i) { cin >> j; x.insert(j); } for (i = 1; i <= m; ++i) { cin >> u >> v >> w; l.push_back(make_pair(w, make_pair(u, v))); } sort(l.begin(), l.end()); for (i = 0; i < l.size(); ++i) { long long int a, b; a = find(l[i].second.first); b = find(l[i].second.second); if (a != b) { par[a] = b; adj[l[i].second.first].push_back( make_pair(l[i].second.second, l[i].first)); adj[l[i].second.second].push_back( make_pair(l[i].second.first, l[i].first)); } } set<long long int>::iterator it = x.begin(); dfs(*it, 0); for (i = 1; i <= k; ++i) cout << ans << " "; cout << endl; return 0; }
#include <bits/stdc++.h> using namespace std; const int N = 1e5 + 5; int n, m, k, byk[N]; int par[N]; pair<int, pair<int, int> > edge[N]; int now; int find(int u) { if (par[u] == u) return u; return par[u] = find(par[u]); } void merge(int x, int y) { byk[find(x)] += byk[find(y)]; byk[find(y)] = 0; par[find(y)] = find(x); } int main() { ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL); cin >> n >> m >> k; for (int i = 1; i <= n; i++) { par[i] = i; } for (int i = 1; i <= k; i++) { int x; cin >> x; byk[x]++; } for (int i = 1; i <= m; i++) { int a, b, w; cin >> a >> b >> w; edge[i] = {w, {a, b}}; } int ans = 0; sort(edge + 1, edge + m + 1); for (int i = 1; i <= m; i++) { pair<int, pair<int, int> > isi = edge[i]; if (find(isi.second.first) == find(isi.second.second)) continue; now = isi.first; merge(isi.second.first, isi.second.second); if (byk[find(isi.second.first)] == k) { ans = now; break; } } for (int i = 1; i <= k; i++) { cout << ans << " "; } cout << endl; }