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# Continuous batching explained with numbers
Continuous batching is the single biggest reason modern LLM servers get high throughput. Here is why, with arithmetic you can check.
## Why batch at all?
During decode, each step generates one token per sequence and must read all model weights from GPU memory. Take Llama 3.1 8B in BF16: about 16 GB of weights. On an H100 SXM with about 3.35 TB/s of HBM bandwidth, one weight read takes at least
16 GB / 3,350 GB/s = **~4.8 ms**.
At batch size 1, that is at most ~210 tokens/s. With 32 sequences in the batch, the same weight read serves 32 tokens, so the ceiling becomes ~6,700 tokens/s, minus the extra cost of reading each sequence's KV cache. Batching amortizes the weight read.
## The problem with static batching
Static batching groups requests and runs them until **all** are finished. Suppose a batch of 4 has output lengths of 50, 100, 200 and 1,000 tokens.
- The batch runs 1,000 steps.
- Useful token-steps: 50 + 100 + 200 + 1,000 = 1,350.
- Slots available: 4 x 1,000 = 4,000.
- Utilization: 1,350 / 4,000 = **34%**.
Worse, new requests wait in the queue for up to 1,000 steps (about 5 seconds at 4.8 ms/step), which wrecks time to first token.
## Continuous (iteration-level) batching
Introduced by Orca (OSDI 2022), continuous batching makes scheduling decisions at every decode step:
1. Sequences that emit an end token leave immediately.
2. Waiting requests are admitted into freed slots on the next step.
3. Their prefill is run (often in chunks) alongside ongoing decodes.
In the example above, as soon as the 50-token request finishes, a new request takes its slot. With a steady queue, slots stay close to 100% occupied, so throughput approaches the full batch ceiling, and queueing delay drops from "until the longest request ends" to "until any slot frees up".
## What limits the batch size: KV cache
Each running sequence holds a KV cache. For Llama 3.1 8B that is 128 KiB per token (2 x 32 layers x 8 KV heads x 128 dims x 2 bytes). On an 80 GB GPU at 90% utilization, after ~15 GiB of weights and ~2 GiB of overhead, about 50 GiB remains:
50 GiB / 128 KiB = ~410,000 tokens.
At an average of 2,000 tokens per sequence (prompt + output), that is ~200 concurrent sequences; at 8,192 tokens, ~50. This is why PagedAttention (allocating KV in small blocks on demand instead of reserving max length) matters: it lets the scheduler pack in sequences based on what they actually use.
## Chunked prefill
A new 8,000-token prompt can take tens of milliseconds to prefill. If it runs alone, every decoding sequence stalls for that time, which shows up as inter-token latency spikes. Chunked prefill splits the prompt into pieces (for example 512 or 2,048 tokens) and mixes each chunk with ongoing decode steps, smoothing latency.
## Tuning knobs (vLLM names)
- `--max-num-seqs`: upper limit on concurrent sequences.
- `--max-num-batched-tokens`: tokens processed per step, which bounds prefill chunk size.
- `--gpu-memory-utilization`: fraction of memory vLLM may use (KV cache gets what is left after weights).
- `--max-model-len`: maximum sequence length; lowering it does not shrink per-token KV but prevents one request from needing more cache than you can fit.
## Takeaway
Batching works because weights are shared across sequences; continuous batching works because it keeps the batch full. The KV cache, not compute, usually decides how full it can get.
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*If you want to go deeper, the free Foundations course at [Inference Engineering Academy](https://www.inference-engineering.xyz/) covers these topics with browser labs. Disclosure: written by the academy team.*