introvoyz041's picture
Migrated from GitHub
b1b3bae verified
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using DWSIM.Interfaces.Enums.GraphicObjects;
using DWSIM.Thermodynamics.Streams;
using DWSIM.UnitOperations.Streams;
using DWSIM.UnitOperations.UnitOperations;
namespace DWSIM.Automation.Tests.CSharp
{
class newAPI
{
[STAThread]
static void Main()
{
System.IO.Directory.SetCurrentDirectory(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location));
//create automation manager
var interf = new DWSIM.Automation.Automation3();
var sim = interf.CreateFlowsheet();
// add water
sim.AddCompound("Water");
var m1 = (MaterialStream)sim.AddObject(ObjectType.MaterialStream, 50, 50, "inlet1");
var m2 = (MaterialStream)sim.AddObject(ObjectType.MaterialStream, 150, 50, "inlet2");
var m3 = (MaterialStream)sim.AddObject(ObjectType.MaterialStream, 150, 50, "outlet");
var mx1 = (Mixer)sim.AddObject(ObjectType.Mixer, 100, 50, "mixer");
mx1.ConnectFeedMaterialStream(m1, 0);
mx1.ConnectFeedMaterialStream(m2, 1);
mx1.ConnectProductMaterialStream(m3, 0);
for (int i = 0; i < 5; i++)
{
var isattached = mx1.GraphicObject.InputConnectors[i].IsAttached;
if (!isattached)
// port is available to connect
mx1.ConnectFeedMaterialStream(m2, i);
else
// try next port, current one is already connected
mx1.ConnectFeedMaterialStream(m2, i + 1);
}
sim.AutoLayout();
// steam table sproperty package
var availablepps = sim.GetAvailablePropertyPackages();
var steamppname = availablepps.Where(pp => pp.ToLower().Contains("steam")).FirstOrDefault();
sim.CreateAndAddPropertyPackage(steamppname);
// set inlet stream temperature
// default properties: T = 298.15 K, P = 101325 Pa, Mass Flow = 1 kg/s
m1.SetTemperature(300); // K
m1.SetMassFlow(100); // kg/s
m2.SetTemperature(348); // K
m2.SetMassFlow(50); // kg/s
// request a calculation
interf.CalculateFlowsheet2(sim);
// save file
string fileNameToSave = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "mixer.dwxmz");
interf.SaveFlowsheet(sim, fileNameToSave, true); //use true for dwxmz
Console.WriteLine("Done! press any key to close.");
Console.ReadKey();
}
}
}