| using System; | |
| using System.Text; | |
| using System.Drawing; | |
| using System.Drawing.Drawing2D; | |
| namespace ZedGraph | |
| { | |
| /// <summary> | |
| /// Hue-Saturation-Brightness Color class to store a color value, and to manage conversions | |
| /// to and from RGB colors in the <see cref="Color" /> struct. | |
| /// </summary> | |
| /// <remarks> | |
| /// This class is based on code from http://www.cs.rit.edu/~ncs/color/ by Eugene Vishnevsky. | |
| /// This struct stores the hue, saturation, brightness, and alpha values internally as | |
| /// <see cref="byte" /> values from 0 to 255. The hue represents a fraction of the 360 degrees | |
| /// of color space available. The saturation is the color intensity, where 0 represents gray scale | |
| /// and 255 is the most colored. For the brightness, 0 represents black and 255 | |
| /// represents white. | |
| /// </remarks> | |
| [] | |
| public struct HSBColor | |
| { | |
| /// <summary> | |
| /// The color hue value, ranging from 0 to 255. | |
| /// </summary> | |
| /// <remarks> | |
| /// This property is actually a rescaling of the 360 degrees on the color wheel to 255 | |
| /// possible values. Therefore, every 42.5 units is a new sector, with the following | |
| /// convention: red=0, yellow=42.5, green=85, cyan=127.5, blue=170, magenta=212.5 | |
| /// </remarks> | |
| public byte H; | |
| /// <summary> | |
| /// The color saturation (intensity) value, ranging from 0 (gray scale) to 255 (most colored). | |
| /// </summary> | |
| public byte S; | |
| /// <summary> | |
| /// The brightness value, ranging from 0 (black) to 255 (white). | |
| /// </summary> | |
| public byte B; | |
| /// <summary> | |
| /// The alpha value (opacity), ranging from 0 (transparent) to 255 (opaque). | |
| /// </summary> | |
| public byte A; | |
| /// <summary> | |
| /// Constructor to load an <see cref="HSBColor" /> struct from hue, saturation and | |
| /// brightness values | |
| /// </summary> | |
| /// <param name="h">The color hue value, ranging from 0 to 255</param> | |
| /// <param name="s">The color saturation (intensity) value, ranging from 0 (gray scale) | |
| /// to 255 (most colored)</param> | |
| /// <param name="b">The brightness value, ranging from 0 (black) to 255 (white)</param> | |
| public HSBColor( int h, int s, int b ) | |
| { | |
| this.H = (byte)h; | |
| this.S = (byte)s; | |
| this.B = (byte)b; | |
| this.A = 255; | |
| } | |
| /// <summary> | |
| /// Constructor to load an <see cref="HSBColor" /> struct from hue, saturation, | |
| /// brightness, and alpha values | |
| /// </summary> | |
| /// <param name="h">The color hue value, ranging from 0 to 255</param> | |
| /// <param name="s">The color saturation (intensity) value, ranging from 0 (gray scale) | |
| /// to 255 (most colored)</param> | |
| /// <param name="b">The brightness value, ranging from 0 (black) to 255 (white)</param> | |
| /// <param name="a">The alpha value (opacity), ranging from 0 (transparent) to | |
| /// 255 (opaque)</param> | |
| public HSBColor( int a, int h, int s, int b ) | |
| : this( h, s, b ) | |
| { | |
| this.A = (byte)a; | |
| } | |
| /// <summary> | |
| /// Constructor to load an <see cref="HSBColor" /> struct from a system | |
| /// <see cref="Color" /> struct. | |
| /// </summary> | |
| /// <param name="color">An rgb <see cref="Color" /> struct containing the equivalent | |
| /// color you want to generate</param> | |
| public HSBColor( Color color ) | |
| { | |
| this = FromRGB( color ); | |
| } | |
| /// <summary> | |
| /// Implicit conversion operator to convert directly from an <see cref="HSBColor" /> to | |
| /// a <see cref="Color" /> struct. | |
| /// </summary> | |
| /// <param name="hsbColor">The <see cref="HSBColor" /> struct to be converted</param> | |
| /// <returns>An equivalent <see cref="Color" /> struct that can be used in the GDI+ | |
| /// graphics library</returns> | |
| public static implicit operator Color( HSBColor hsbColor ) | |
| { | |
| return ToRGB( hsbColor ); | |
| } | |
| /// <summary> | |
| /// Convert an <see cref="HSBColor" /> value to an equivalent <see cref="Color" /> value. | |
| /// </summary> | |
| /// <remarks> | |
| /// This method is based on code from http://www.cs.rit.edu/~ncs/color/ by Eugene Vishnevsky. | |
| /// </remarks> | |
| /// <param name="hsbColor">The <see cref="HSBColor" /> struct to be converted</param> | |
| /// <returns>An equivalent <see cref="Color" /> struct, compatible with the GDI+ library</returns> | |
| public static Color ToRGB( HSBColor hsbColor ) | |
| { | |
| Color rgbColor = Color.Black; | |
| // Determine which sector of the color wheel contains this hue | |
| // hsbColor.H ranges from 0 to 255, and there are 6 sectors, so 42.5 per sector | |
| int sector = (int) Math.Floor( (double) hsbColor.H / 42.5 ); | |
| // Calculate where the hue lies within the sector for interpolation purpose | |
| double fraction = (double) hsbColor.H / 42.5 - (double) sector; | |
| double sFrac = (double) hsbColor.S / 255.0; | |
| byte p = (byte) (( (double) hsbColor.B * ( 1.0 - sFrac ) ) + 0.5); | |
| byte q = (byte) (( (double) hsbColor.B * ( 1.0 - sFrac * fraction ) ) + 0.5); | |
| byte t = (byte) (( (double) hsbColor.B * ( 1.0 - sFrac * ( 1.0 - fraction ) ) ) + 0.5); | |
| switch( sector ) | |
| { | |
| case 0: // red - yellow | |
| rgbColor = Color.FromArgb( hsbColor.A, hsbColor.B, t, p ); | |
| break; | |
| case 1: // yellow - green | |
| rgbColor = Color.FromArgb( hsbColor.A, q, hsbColor.B, p ); | |
| break; | |
| case 2: // green - cyan | |
| rgbColor = Color.FromArgb( hsbColor.A, p, hsbColor.B, t ); | |
| break; | |
| case 3: // cyan - blue | |
| rgbColor = Color.FromArgb( hsbColor.A, p, q, hsbColor.B ); | |
| break; | |
| case 4: // blue - magenta | |
| rgbColor = Color.FromArgb( hsbColor.A, t, p, hsbColor.B ); | |
| break; | |
| case 5: | |
| default: // magenta - red | |
| rgbColor = Color.FromArgb( hsbColor.A, hsbColor.B, p, q ); | |
| break; | |
| } | |
| return rgbColor; | |
| } | |
| /// <summary> | |
| /// Convert this <see cref="HSBColor" /> value to an equivalent <see cref="Color" /> value. | |
| /// </summary> | |
| /// <remarks> | |
| /// This method is based on code from http://www.cs.rit.edu/~ncs/color/ by Eugene Vishnevsky. | |
| /// </remarks> | |
| /// <returns>An equivalent <see cref="Color" /> struct, compatible with the GDI+ library</returns> | |
| public Color ToRGB() | |
| { | |
| return ToRGB( this ); | |
| } | |
| /// <summary> | |
| /// Convert a <see cref="Color" /> value to an equivalent <see cref="HSBColor" /> value. | |
| /// </summary> | |
| /// <remarks> | |
| /// This method is based on code from http://www.cs.rit.edu/~ncs/color/ by Eugene Vishnevsky. | |
| /// </remarks> | |
| /// <returns>An equivalent <see cref="HSBColor" /> struct</returns> | |
| public HSBColor FromRGB() | |
| { | |
| return FromRGB( this ); | |
| } | |
| /// <summary> | |
| /// Convert a <see cref="Color" /> value to an equivalent <see cref="HSBColor" /> value. | |
| /// </summary> | |
| /// <remarks> | |
| /// This method is based on code from http://www.cs.rit.edu/~ncs/color/ by Eugene Vishnevsky. | |
| /// </remarks> | |
| /// <param name="rgbColor">The <see cref="Color" /> struct to be converted</param> | |
| /// <returns>An equivalent <see cref="HSBColor" /> struct</returns> | |
| public static HSBColor FromRGB( Color rgbColor ) | |
| { | |
| double r = (double) rgbColor.R / 255.0; | |
| double g = (double) rgbColor.G / 255.0; | |
| double b = (double) rgbColor.B / 255.0; | |
| double min = Math.Min( Math.Min( r, g ), b ); | |
| double max = Math.Max( Math.Max( r, g ), b ); | |
| HSBColor hsbColor = new HSBColor( rgbColor.A, 0, 0, 0 ); | |
| hsbColor.B = (byte) ( max * 255.0 + 0.5 ); | |
| double delta = max - min; | |
| if ( max != 0.0 ) | |
| { | |
| hsbColor.S = (byte) ( delta / max * 255.0 + 0.5 ); | |
| } | |
| else | |
| { | |
| hsbColor.S = 0; | |
| hsbColor.H = 0; | |
| return hsbColor; | |
| } | |
| double h; | |
| if ( r == max ) | |
| h = ( g - b ) / delta; // between yellow & magenta | |
| else if ( g == max ) | |
| h = 2 + ( b - r ) / delta; // between cyan & yellow | |
| else | |
| h = 4 + ( r - g ) / delta; // between magenta & cyan | |
| hsbColor.H = (byte) ( h * 42.5 ); | |
| if ( hsbColor.H < 0 ) | |
| hsbColor.H += 255; | |
| return hsbColor; | |
| } | |
| } | |
| } | |