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Imports Interfaces = DWSIM.Interfaces |
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Imports DWSIM.Interfaces |
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Imports DWSIM.Interfaces.Enums.GraphicObjects |
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Imports DWSIM.DrawingTools.Point |
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Namespace GraphicObjects |
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Public Class InputGraphic |
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Inherits ShapeGraphic |
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<Xml.Serialization.XmlIgnore> Private Font As SKTypeface |
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<Xml.Serialization.XmlIgnore> Public Property PointList As New List(Of Point) |
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#Region "Constructors" |
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Public Sub New() |
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Me.ObjectType = ObjectType.Input |
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End Sub |
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Public Sub New(ByVal graphicPosition As SKPoint, ByVal w As Double, h As Double) |
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Me.New() |
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Me.SetPosition(graphicPosition) |
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Me.SetSize(New SKSize(w, h)) |
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End Sub |
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Public Sub New(ByVal posX As Integer, ByVal posY As Integer, ByVal w As Double, h As Double) |
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Me.New() |
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Me.SetPosition(New SKPoint(posX, posY)) |
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Me.SetSize(New SKSize(w, h)) |
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End Sub |
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#End Region |
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Public Overrides Sub Draw(ByVal g As Object) |
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Dim canvas As SKCanvas = DirectCast(g, SKCanvas) |
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Dim w = Width |
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Dim h = Height |
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Dim f = Height / 40.0 |
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Dim owneri = DirectCast(Owner, IInput) |
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Dim currentvalue As Double |
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Dim SelectedObject = Owner?.GetFlowsheet.SimulationObjects.Values.Where(Function(x) x.Name = owneri.SelectedObjectID).FirstOrDefault |
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Dim nf = Owner?.GetFlowsheet.FlowsheetOptions.NumberFormat |
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If Not SelectedObject Is Nothing Then |
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Using aPen As New SKPaint() |
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With aPen |
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.Color = SKColors.DarkGreen.WithAlpha(200) |
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.StrokeWidth = 0.5 |
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.IsStroke = True |
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.IsAntialias = GlobalSettings.Settings.DrawingAntiAlias |
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End With |
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SetupPositioning(ConDir.Down, ConDir.Down) |
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Dim path As New SKPath() |
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Dim points() As SKPoint = PointList.Select(Function(x) New SKPoint(x.X, x.Y)).ToArray |
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path.MoveTo(points(0).X, points(0).Y) |
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For i As Integer = 1 To points.Length - 1 |
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path.LineTo(points(i).X, points(i).Y) |
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Next |
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canvas.DrawPath(path, aPen) |
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End Using |
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End If |
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If Not SelectedObject Is Nothing Then |
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Try |
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currentvalue = SharedClasses.SystemsOfUnits.Converter.ConvertFromSI(owneri.SelectedPropertyUnits, SelectedObject.GetPropertyValue(owneri.SelectedProperty)) |
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Catch ex As Exception |
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End Try |
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End If |
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Dim valtext = currentvalue.ToString(nf) |
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If owneri.SelectedPropertyUnits <> "" Then |
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valtext += " " + owneri.SelectedPropertyUnits |
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End If |
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If Font Is Nothing Then |
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Dim assm = Me.GetType.Assembly |
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Using filestr As IO.Stream = assm.GetManifestResourceStream("DWSIM.Drawing.SkiaSharp.UbuntuCondensed-Regular.ttf") |
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Font = SKTypeface.FromStream(filestr) |
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End Using |
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End If |
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Dim strx, stry As Single |
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Using paint As New SKPaint With {.TextSize = 30.0 * f, .Color = GetForeColor(), .IsAntialias = False} |
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paint.Typeface = Font |
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Dim trect As New SKRect(0, 0, 2, 2) |
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paint.GetTextPath(valtext, 0, 0).GetBounds(trect) |
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strx = (w - trect.Width) / 2 |
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stry = (h + trect.Height) / 2 |
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w = trect.Width + 30 * f |
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strx = (w - trect.Width) / 2 |
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Width = w |
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End Using |
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Using paint As New SKPaint With {.TextSize = 30.0 * f, .Color = GetForeColor(), .IsAntialias = True} |
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paint.Typeface = Font |
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Using paint2 As New SKPaint With {.Color = SKColors.SteelBlue, .IsStroke = False, .IsAntialias = True} |
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canvas.DrawRect(X - 2 * f, Y - 2 * f, w + 4 * f, h + 4 * f, paint2) |
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End Using |
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Using paint2 As New SKPaint With {.Color = GetBackColor(), .IsStroke = False, .IsAntialias = True} |
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canvas.DrawRect(X, Y, w, h, paint2) |
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End Using |
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canvas.DrawText(valtext, X + strx, Y + stry, paint) |
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End Using |
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Owner.Calculate() |
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End Sub |
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Public Sub SetupPositioning(StartDir As ConDir, EndDir As ConDir) |
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Dim SimObject = Owner?.GetFlowsheet.SimulationObjects.Values.Where(Function(x) x.Name = DirectCast(Owner, IInput).SelectedObjectID).FirstOrDefault |
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PointList = New List(Of Point) |
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Dim StartPos, EndPos As New Point |
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StartPos = New Point(X + Width / 2, Y + Height) |
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EndPos = New Point(SimObject.GraphicObject.X + SimObject.GraphicObject.Width / 2, SimObject.GraphicObject.Y) |
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Dim DeltaX, DeltaY As Integer |
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DeltaX = 10 |
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DeltaY = 10 |
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Dim XM, YM As Double |
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Dim LeftTop1, RightBottom1, LeftTop2, RightBottom2 As New Point |
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LeftTop1.X = Me.X |
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LeftTop1.Y = Me.Y |
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RightBottom1.X = Me.X + Me.Width |
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RightBottom1.Y = Me.Y + Me.Height |
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LeftTop2.X = SimObject.GraphicObject.X |
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LeftTop2.Y = SimObject.GraphicObject.Y |
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RightBottom2.X = SimObject.GraphicObject.X + SimObject.GraphicObject.Width |
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RightBottom2.Y = SimObject.GraphicObject.Y + SimObject.GraphicObject.Height |
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If Me.Rotation >= 90 And Me.Rotation < 180 Then |
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If StartDir = ConDir.Left Then |
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StartDir = ConDir.Up |
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ElseIf StartDir = ConDir.Down Then |
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StartDir = ConDir.Left |
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ElseIf StartDir = ConDir.Right Then |
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StartDir = ConDir.Down |
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ElseIf StartDir = ConDir.Up Then |
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StartDir = ConDir.Right |
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End If |
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ElseIf Me.Rotation >= 180 And Me.Rotation < 270 Then |
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If StartDir = ConDir.Left Then |
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StartDir = ConDir.Right |
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ElseIf StartDir = ConDir.Down Then |
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StartDir = ConDir.Up |
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ElseIf StartDir = ConDir.Right Then |
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StartDir = ConDir.Left |
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ElseIf StartDir = ConDir.Up Then |
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StartDir = ConDir.Down |
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End If |
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ElseIf Me.Rotation >= 270 And Me.Rotation < 360 Then |
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If StartDir = ConDir.Left Then |
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StartDir = ConDir.Down |
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ElseIf StartDir = ConDir.Down Then |
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StartDir = ConDir.Right |
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ElseIf StartDir = ConDir.Right Then |
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StartDir = ConDir.Up |
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ElseIf StartDir = ConDir.Up Then |
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StartDir = ConDir.Left |
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End If |
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End If |
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If SimObject.GraphicObject.Rotation >= 90 And SimObject.GraphicObject.Rotation < 180 Then |
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If EndDir = ConDir.Left Then |
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EndDir = ConDir.Up |
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ElseIf EndDir = ConDir.Down Then |
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EndDir = ConDir.Left |
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ElseIf EndDir = ConDir.Right Then |
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EndDir = ConDir.Down |
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ElseIf EndDir = ConDir.Up Then |
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EndDir = ConDir.Right |
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End If |
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ElseIf SimObject.GraphicObject.Rotation >= 180 And SimObject.GraphicObject.Rotation < 270 Then |
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If EndDir = ConDir.Left Then |
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EndDir = ConDir.Right |
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ElseIf EndDir = ConDir.Down Then |
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EndDir = ConDir.Up |
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ElseIf EndDir = ConDir.Right Then |
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EndDir = ConDir.Left |
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ElseIf EndDir = ConDir.Up Then |
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EndDir = ConDir.Down |
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End If |
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ElseIf SimObject.GraphicObject.Rotation >= 270 And SimObject.GraphicObject.Rotation < 360 Then |
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If EndDir = ConDir.Left Then |
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EndDir = ConDir.Down |
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ElseIf EndDir = ConDir.Down Then |
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EndDir = ConDir.Right |
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ElseIf EndDir = ConDir.Right Then |
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EndDir = ConDir.Up |
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ElseIf EndDir = ConDir.Up Then |
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EndDir = ConDir.Left |
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End If |
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End If |
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If Me.Rotation <> 0 Then |
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Dim angle_rad As Double = Me.Rotation * Math.PI / 180 |
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Dim center As New Point(Me.X + Me.Width / 2, Me.Y + Me.Height / 2) |
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Dim x As Double = StartPos.X - center.X |
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Dim y As Double = StartPos.Y - center.Y |
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StartPos.X = center.X + (x * Math.Cos(angle_rad) + y * Math.Sin(angle_rad)) |
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StartPos.Y = center.Y - (x * -Math.Sin(angle_rad) + y * Math.Cos(angle_rad)) |
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End If |
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If SimObject.GraphicObject.Rotation <> 0 Then |
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Dim angle_rad As Double = SimObject.GraphicObject.Rotation * Math.PI / 180 |
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Dim center As New Point(SimObject.GraphicObject.X + SimObject.GraphicObject.Width / 2, SimObject.GraphicObject.Y + SimObject.GraphicObject.Height / 2) |
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Dim x As Double = EndPos.X - center.X |
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Dim y As Double = EndPos.Y - center.Y |
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EndPos.X = center.X + (x * Math.Cos(angle_rad) + y * Math.Sin(angle_rad)) |
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EndPos.Y = center.Y - (x * -Math.Sin(angle_rad) + y * Math.Cos(angle_rad)) |
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End If |
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If Me.FlippedV Then |
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Dim center As New Point(Me.X + Me.Width / 2, Me.Y + Me.Height / 2) |
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Dim y As Double = StartPos.Y - center.Y |
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StartPos.Y = center.Y - y |
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If StartDir = ConDir.Down Then StartDir = ConDir.Up |
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If StartDir = ConDir.Up Then StartDir = ConDir.Down |
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End If |
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If Me.FlippedH Then |
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Dim center As New Point(Me.X + Me.Width / 2, Me.Y + Me.Height / 2) |
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Dim x As Double = StartPos.X - center.X |
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StartPos.X = center.X - x |
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If StartDir = ConDir.Left Then StartDir = ConDir.Right |
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If StartDir = ConDir.Right Then StartDir = ConDir.Left |
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End If |
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If SimObject.GraphicObject.FlippedV Then |
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Dim center As New Point(SimObject.GraphicObject.X + SimObject.GraphicObject.Width / 2, SimObject.GraphicObject.Y + SimObject.GraphicObject.Height / 2) |
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Dim y As Double = EndPos.Y - center.Y |
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EndPos.Y = center.Y - y |
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If EndDir = ConDir.Down Then EndDir = ConDir.Up |
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If EndDir = ConDir.Up Then EndDir = ConDir.Down |
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End If |
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If SimObject.GraphicObject.FlippedH Then |
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Dim center As New Point(SimObject.GraphicObject.X + SimObject.GraphicObject.Width / 2, SimObject.GraphicObject.Y + SimObject.GraphicObject.Height / 2) |
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Dim x As Double = EndPos.X - center.X |
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EndPos.X = center.X - x |
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If EndDir = ConDir.Left Then EndDir = ConDir.Right |
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If EndDir = ConDir.Right Then EndDir = ConDir.Left |
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End If |
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PointList.Add(New Point(StartPos.X, StartPos.Y)) |
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If StartDir = ConDir.Down And EndDir = ConDir.Right Then |
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If (EndPos.X - DeltaX) > StartPos.X Then |
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If EndPos.Y >= StartPos.Y + DeltaY Then |
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PointList.Add(New Point(StartPos.X, EndPos.Y)) |
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Else |
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PointList.Add(New Point(StartPos.X, StartPos.Y + DeltaY)) |
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XM = (RightBottom1.X + LeftTop2.X) / 2 |
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If XM < RightBottom1.X + DeltaX Then XM = LeftTop1.X - DeltaX |
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PointList.Add(New Point(XM, StartPos.Y + DeltaY)) |
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PointList.Add(New Point(XM, EndPos.Y)) |
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End If |
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Else |
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XM = EndPos.X - DeltaX |
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If XM > LeftTop1.X - DeltaX And EndPos.Y < StartPos.Y + DeltaY Then XM = LeftTop1.X - DeltaX |
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YM = (StartPos.Y + EndPos.Y) / 2 |
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If YM > LeftTop2.Y - DeltaY And YM < RightBottom2.Y + DeltaY Then YM = RightBottom2.Y + DeltaY |
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If YM < StartPos.Y + DeltaY Then YM = StartPos.Y + DeltaY |
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PointList.Add(New Point(StartPos.X, YM)) |
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PointList.Add(New Point(XM, YM)) |
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PointList.Add(New Point(XM, EndPos.Y)) |
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End If |
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PointList.Add(New Point(EndPos.X, EndPos.Y)) |
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End If |
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If StartDir = ConDir.Up And EndDir = ConDir.Right Then |
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If (EndPos.X - DeltaX) > StartPos.X Then |
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If EndPos.Y <= StartPos.Y - DeltaY Then |
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PointList.Add(New Point(StartPos.X, EndPos.Y)) |
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Else |
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PointList.Add(New Point(StartPos.X, StartPos.Y - DeltaY)) |
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XM = (RightBottom1.X + LeftTop2.X) / 2 |
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If XM < RightBottom1.X + DeltaX Then XM = LeftTop1.X - DeltaX |
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PointList.Add(New Point(XM, StartPos.Y - DeltaY)) |
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PointList.Add(New Point(XM, EndPos.Y)) |
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End If |
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Else |
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XM = EndPos.X - DeltaX |
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If XM > LeftTop1.X - DeltaX And EndPos.Y < StartPos.Y + DeltaY Then XM = LeftTop1.X - DeltaX |
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YM = (StartPos.Y + EndPos.Y) / 2 |
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If YM > LeftTop2.Y - DeltaY And YM < RightBottom2.Y + DeltaY Then YM = LeftTop2.Y - DeltaY |
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If YM > StartPos.Y - DeltaY Then YM = StartPos.Y - DeltaY |
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PointList.Add(New Point(StartPos.X, YM)) |
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PointList.Add(New Point(XM, YM)) |
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PointList.Add(New Point(XM, EndPos.Y)) |
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End If |
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PointList.Add(New Point(EndPos.X, EndPos.Y)) |
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End If |
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If StartDir = ConDir.Right And EndDir = ConDir.Right Then |
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If (EndPos.X - DeltaX) >= (StartPos.X + DeltaX) Then |
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PointList.Add(New Point((StartPos.X + EndPos.X) / 2, StartPos.Y)) |
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PointList.Add(New Point((StartPos.X + EndPos.X) / 2, EndPos.Y)) |
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Else |
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PointList.Add(New Point((StartPos.X + DeltaX), StartPos.Y)) |
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XM = EndPos.X - DeltaX |
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YM = (LeftTop2.Y + RightBottom1.Y) / 2 |
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If RightBottom2.Y + DeltaY > LeftTop1.Y - DeltaY Then YM = RightBottom1.Y + DeltaY |
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If YM < RightBottom2.Y + DeltaY And YM > LeftTop2.Y - DeltaY Then YM = RightBottom2.Y + DeltaY |
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If YM < (RightBottom1.Y + LeftTop2.Y) / 2 Then YM = (RightBottom1.Y + LeftTop2.Y) / 2 |
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PointList.Add(New Point((StartPos.X + DeltaX), YM)) |
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PointList.Add(New Point(XM, YM)) |
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PointList.Add(New Point(XM, EndPos.Y)) |
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End If |
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End If |
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If StartDir = ConDir.Left And EndDir = ConDir.Right Then |
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If (EndPos.X - DeltaX) > StartPos.X Then |
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PointList.Add(New Point(StartPos.X - DeltaX, StartPos.Y)) |
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If EndPos.Y > LeftTop1.Y - DeltaY And EndPos.Y < RightBottom1.Y + DeltaY Then |
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If StartPos.Y < EndPos.Y Then |
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YM = LeftTop1.Y - DeltaY |
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Else |
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YM = RightBottom1.Y + DeltaY |
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End If |
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PointList.Add(New Point(StartPos.X - DeltaX, YM)) |
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PointList.Add(New Point((RightBottom1.X + LeftTop2.X) / 2, YM)) |
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PointList.Add(New Point((RightBottom1.X + LeftTop2.X) / 2, EndPos.Y)) |
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Else |
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PointList.Add(New Point(StartPos.X - DeltaX, EndPos.Y)) |
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End If |
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Else |
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XM = StartPos.X - DeltaX |
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If XM > EndPos.X - DeltaX Then XM = EndPos.X - DeltaX |
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If StartPos.Y > LeftTop2.Y - DeltaY And StartPos.Y < RightBottom2.Y + DeltaY Then |
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PointList.Add(New Point((StartPos.X + RightBottom2.X) / 2, StartPos.Y)) |
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If StartPos.Y < EndPos.Y Then |
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YM = LeftTop2.Y - DeltaY |
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Else |
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YM = RightBottom2.Y + DeltaY |
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End If |
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PointList.Add(New Point((StartPos.X + RightBottom2.X) / 2, YM)) |
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PointList.Add(New Point(XM, YM)) |
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PointList.Add(New Point(XM, EndPos.Y)) |
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Else |
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PointList.Add(New Point(XM, StartPos.Y)) |
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PointList.Add(New Point(XM, EndPos.Y)) |
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End If |
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End If |
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End If |
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If StartDir = ConDir.Right And EndDir = ConDir.Down Then |
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If (EndPos.Y - DeltaY) > StartPos.Y Then |
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If EndPos.X >= StartPos.X + DeltaX Then |
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PointList.Add(New Point(EndPos.X, StartPos.Y)) |
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Else |
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YM = (StartPos.Y + EndPos.Y) / 2 |
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If YM > LeftTop2.Y - DeltaY And YM < RightBottom2.Y + DeltaY Then YM = LeftTop2.Y - DeltaY |
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If YM > LeftTop1.Y - DeltaY And YM < RightBottom1.Y + DeltaY Then YM = LeftTop1.Y - DeltaY |
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PointList.Add(New Point(StartPos.X + DeltaX, StartPos.Y)) |
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PointList.Add(New Point(StartPos.X + DeltaX, YM)) |
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PointList.Add(New Point(EndPos.X, YM)) |
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End If |
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Else |
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XM = StartPos.X + DeltaX |
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If XM > LeftTop2.X - DeltaX And XM < RightBottom2.X + DeltaX Then XM = RightBottom2.X + DeltaX |
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YM = EndPos.Y - DeltaY |
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If YM > LeftTop1.Y - DeltaY And YM < RightBottom1.Y + DeltaY Then YM = LeftTop1.Y - DeltaY |
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PointList.Add(New Point(XM, StartPos.Y)) |
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PointList.Add(New Point(XM, YM)) |
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PointList.Add(New Point(EndPos.X, YM)) |
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End If |
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End If |
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If StartDir = ConDir.Left And EndDir = ConDir.Down Then |
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If (EndPos.Y - DeltaY) > StartPos.Y Then |
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If EndPos.X <= StartPos.X - DeltaX Then |
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PointList.Add(New Point(EndPos.X, StartPos.Y)) |
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Else |
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YM = (StartPos.Y + EndPos.Y) / 2 |
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If YM > LeftTop2.Y - DeltaY And YM < RightBottom2.Y + DeltaY Then YM = LeftTop2.Y - DeltaY |
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If YM > LeftTop1.Y - DeltaY And YM < RightBottom1.Y + DeltaY Then YM = LeftTop1.Y - DeltaY |
|
|
PointList.Add(New Point(StartPos.X - DeltaX, StartPos.Y)) |
|
|
PointList.Add(New Point(StartPos.X - DeltaX, YM)) |
|
|
PointList.Add(New Point(EndPos.X, YM)) |
|
|
End If |
|
|
Else |
|
|
XM = StartPos.X - DeltaX |
|
|
If XM > LeftTop2.X - DeltaX And XM < RightBottom2.X + DeltaX Then XM = LeftTop2.X - DeltaX |
|
|
YM = EndPos.Y - DeltaY |
|
|
If YM > LeftTop1.Y - DeltaY And YM < RightBottom1.Y + DeltaY Then YM = LeftTop1.Y - DeltaY |
|
|
PointList.Add(New Point(XM, StartPos.Y)) |
|
|
PointList.Add(New Point(XM, YM)) |
|
|
PointList.Add(New Point(EndPos.X, YM)) |
|
|
End If |
|
|
End If |
|
|
|
|
|
If StartDir = ConDir.Up And EndDir = ConDir.Down Then |
|
|
YM = StartPos.Y - DeltaY |
|
|
If YM < EndPos.Y - DeltaY Then |
|
|
XM = EndPos.X |
|
|
If XM > LeftTop1.X - DeltaX And XM < RightBottom1.X + DeltaX Then |
|
|
XM = RightBottom1.X + DeltaX |
|
|
PointList.Add(New Point(StartPos.X, YM)) |
|
|
PointList.Add(New Point(XM, YM)) |
|
|
YM = (RightBottom1.Y + EndPos.Y) / 2 |
|
|
PointList.Add(New Point(XM, YM)) |
|
|
PointList.Add(New Point(EndPos.X, YM)) |
|
|
Else |
|
|
PointList.Add(New Point(StartPos.X, YM)) |
|
|
PointList.Add(New Point(EndPos.X, YM)) |
|
|
End If |
|
|
Else |
|
|
YM = EndPos.Y - DeltaY |
|
|
If StartPos.X > LeftTop2.X - DeltaX And StartPos.X < RightBottom2.X + DeltaX Then |
|
|
XM = RightBottom2.X + DeltaX |
|
|
YM = (RightBottom2.Y + StartPos.Y) / 2 |
|
|
PointList.Add(New Point(StartPos.X, YM)) |
|
|
PointList.Add(New Point(XM, YM)) |
|
|
YM = EndPos.Y - DeltaY |
|
|
PointList.Add(New Point(XM, YM)) |
|
|
PointList.Add(New Point(EndPos.X, YM)) |
|
|
Else |
|
|
PointList.Add(New Point(StartPos.X, YM)) |
|
|
PointList.Add(New Point(EndPos.X, YM)) |
|
|
End If |
|
|
End If |
|
|
End If |
|
|
|
|
|
If StartDir = ConDir.Down And EndDir = ConDir.Down Then |
|
|
YM = (StartPos.Y + EndPos.Y) / 2 |
|
|
If YM < StartPos.Y + DeltaY Then |
|
|
XM = (RightBottom1.X + LeftTop2.X) / 2 |
|
|
If XM > LeftTop1.X - DeltaX And XM < RightBottom1.X + DeltaX Then |
|
|
XM = RightBottom1.X + DeltaX |
|
|
If XM > LeftTop2.X - DeltaX And XM < RightBottom2.X + DeltaX Then XM = RightBottom2.X + DeltaX |
|
|
End If |
|
|
PointList.Add(New Point(StartPos.X, StartPos.Y + DeltaY)) |
|
|
PointList.Add(New Point(XM, StartPos.Y + DeltaY)) |
|
|
YM = EndPos.Y - DeltaY |
|
|
PointList.Add(New Point(XM, YM)) |
|
|
PointList.Add(New Point(EndPos.X, YM)) |
|
|
Else |
|
|
PointList.Add(New Point(StartPos.X, YM)) |
|
|
PointList.Add(New Point(EndPos.X, YM)) |
|
|
End If |
|
|
End If |
|
|
|
|
|
|
|
|
|
|
|
If StartDir = ConDir.Right And EndDir = ConDir.Left Then |
|
|
If (EndPos.X + DeltaX) > (StartPos.X + DeltaX) Then |
|
|
If EndPos.Y < RightBottom1.Y + DeltaY And EndPos.Y > LeftTop1.Y - DeltaY Then |
|
|
If EndPos.Y < (LeftTop1.Y + RightBottom1.Y) / 2 Then |
|
|
YM = RightBottom2.Y + DeltaY |
|
|
Else |
|
|
YM = LeftTop2.Y - DeltaY |
|
|
End If |
|
|
PointList.Add(New Point((StartPos.X + LeftTop2.X) / 2, StartPos.Y)) |
|
|
PointList.Add(New Point((StartPos.X + LeftTop2.X) / 2, YM)) |
|
|
PointList.Add(New Point(EndPos.X + DeltaX, YM)) |
|
|
PointList.Add(New Point(EndPos.X + DeltaX, EndPos.Y)) |
|
|
Else |
|
|
PointList.Add(New Point(EndPos.X + DeltaX, StartPos.Y)) |
|
|
PointList.Add(New Point(EndPos.X + DeltaX, EndPos.Y)) |
|
|
End If |
|
|
Else |
|
|
PointList.Add(New Point(StartPos.X + DeltaX, StartPos.Y)) |
|
|
If EndPos.Y < RightBottom1.Y + DeltaY And EndPos.Y > LeftTop1.Y - DeltaY Then |
|
|
If EndPos.Y < (LeftTop1.Y + RightBottom1.Y) / 2 Then |
|
|
YM = LeftTop1.Y - DeltaY |
|
|
Else |
|
|
YM = RightBottom1.Y + DeltaY |
|
|
End If |
|
|
PointList.Add(New Point(StartPos.X + DeltaX, YM)) |
|
|
PointList.Add(New Point((RightBottom2.X + LeftTop1.X) / 2, YM)) |
|
|
PointList.Add(New Point((RightBottom2.X + LeftTop1.X) / 2, EndPos.Y)) |
|
|
Else |
|
|
PointList.Add(New Point(StartPos.X + DeltaX, EndPos.Y)) |
|
|
End If |
|
|
|
|
|
End If |
|
|
End If |
|
|
|
|
|
If StartDir = ConDir.Left And EndDir = ConDir.Left Then |
|
|
If (EndPos.X + DeltaX) > (StartPos.X - DeltaX) Then |
|
|
YM = (StartPos.Y + EndPos.Y) / 2 |
|
|
If YM < RightBottom1.Y + DeltaY And YM > LeftTop1.Y - DeltaY Then YM = LeftTop1.Y - DeltaY |
|
|
If YM < RightBottom2.Y + DeltaY And YM > LeftTop2.Y - DeltaY Then YM = LeftTop2.Y - DeltaY |
|
|
PointList.Add(New Point(StartPos.X - DeltaX, StartPos.Y)) |
|
|
PointList.Add(New Point(StartPos.X - DeltaX, YM)) |
|
|
PointList.Add(New Point(EndPos.X + DeltaX, YM)) |
|
|
PointList.Add(New Point(EndPos.X + DeltaX, EndPos.Y)) |
|
|
Else |
|
|
PointList.Add(New Point((StartPos.X + EndPos.X) / 2, StartPos.Y)) |
|
|
PointList.Add(New Point((StartPos.X + EndPos.X) / 2, EndPos.Y)) |
|
|
End If |
|
|
End If |
|
|
|
|
|
If StartDir = ConDir.Down And EndDir = ConDir.Left Then |
|
|
If (EndPos.X + DeltaX) < StartPos.X Then |
|
|
If EndPos.Y >= StartPos.Y + DeltaY Then |
|
|
PointList.Add(New Point(StartPos.X, EndPos.Y)) |
|
|
Else |
|
|
PointList.Add(New Point(StartPos.X, StartPos.Y + DeltaY)) |
|
|
|
|
|
XM = (LeftTop1.X + RightBottom2.X) / 2 |
|
|
If XM > LeftTop1.X - DeltaX Then XM = RightBottom1.X + DeltaX |
|
|
PointList.Add(New Point(XM, StartPos.Y + DeltaY)) |
|
|
PointList.Add(New Point(XM, EndPos.Y)) |
|
|
End If |
|
|
Else |
|
|
XM = EndPos.X + DeltaX |
|
|
If XM < RightBottom1.X + DeltaX And EndPos.Y < StartPos.Y + DeltaY Then XM = RightBottom1.X + DeltaX |
|
|
YM = (StartPos.Y + LeftTop2.Y) / 2 |
|
|
If YM > LeftTop2.Y - DeltaY And YM < RightBottom2.Y + DeltaY Then YM = RightBottom2.Y + DeltaY |
|
|
If YM < StartPos.Y + DeltaY Then YM = StartPos.Y + DeltaY |
|
|
PointList.Add(New Point(StartPos.X, YM)) |
|
|
PointList.Add(New Point(XM, YM)) |
|
|
PointList.Add(New Point(XM, EndPos.Y)) |
|
|
End If |
|
|
PointList.Add(New Point(EndPos.X, EndPos.Y)) |
|
|
End If |
|
|
|
|
|
If StartDir = ConDir.Up And EndDir = ConDir.Left Then |
|
|
If (EndPos.X + DeltaX) < StartPos.X Then |
|
|
If EndPos.Y <= StartPos.Y - DeltaY Then |
|
|
PointList.Add(New Point(StartPos.X, EndPos.Y)) |
|
|
Else |
|
|
PointList.Add(New Point(StartPos.X, StartPos.Y - DeltaY)) |
|
|
|
|
|
XM = (LeftTop1.X + RightBottom2.X) / 2 |
|
|
If XM > LeftTop1.X - DeltaX Then XM = RightBottom1.X + DeltaX |
|
|
PointList.Add(New Point(XM, StartPos.Y - DeltaY)) |
|
|
PointList.Add(New Point(XM, EndPos.Y)) |
|
|
End If |
|
|
Else |
|
|
XM = EndPos.X + DeltaX |
|
|
If XM < RightBottom1.X + DeltaX And EndPos.Y > StartPos.Y - DeltaY Then XM = RightBottom1.X + DeltaX |
|
|
YM = (StartPos.Y + EndPos.Y) / 2 |
|
|
If YM > LeftTop2.Y - DeltaY And YM < RightBottom2.Y + DeltaY Then YM = LeftTop2.Y - DeltaY |
|
|
If YM > StartPos.Y - DeltaY Then YM = StartPos.Y - DeltaY |
|
|
|
|
|
PointList.Add(New Point(StartPos.X, YM)) |
|
|
PointList.Add(New Point(XM, YM)) |
|
|
PointList.Add(New Point(XM, EndPos.Y)) |
|
|
End If |
|
|
PointList.Add(New Point(EndPos.X, EndPos.Y)) |
|
|
End If |
|
|
|
|
|
|
|
|
|
|
|
If StartDir = ConDir.Left And EndDir = ConDir.Up Then |
|
|
If EndPos.X < StartPos.X - DeltaX Then |
|
|
If StartPos.Y > EndPos.Y + DeltaY Then |
|
|
PointList.Add(New Point(EndPos.X, StartPos.Y)) |
|
|
Else |
|
|
XM = (StartPos.X + EndPos.X) / 2 |
|
|
If XM < RightBottom2.X + DeltaX Then XM = LeftTop2.X - DeltaX |
|
|
PointList.Add(New Point(XM, StartPos.Y)) |
|
|
PointList.Add(New Point(XM, EndPos.Y + DeltaY)) |
|
|
PointList.Add(New Point(EndPos.X, EndPos.Y + DeltaY)) |
|
|
End If |
|
|
|
|
|
Else |
|
|
XM = StartPos.X - DeltaX |
|
|
If XM > LeftTop2.X - DeltaX Then XM = LeftTop2.X - DeltaX |
|
|
YM = (StartPos.Y + EndPos.Y) / 2 |
|
|
If YM < RightBottom2.Y + DeltaY Then YM = EndPos.Y + DeltaY |
|
|
If YM > LeftTop1.Y - DeltaY And YM < RightBottom1.Y + DeltaY Then YM = RightBottom1.Y + DeltaY |
|
|
PointList.Add(New Point(XM, StartPos.Y)) |
|
|
PointList.Add(New Point(XM, YM)) |
|
|
PointList.Add(New Point(EndPos.X, YM)) |
|
|
End If |
|
|
|
|
|
End If |
|
|
|
|
|
If StartDir = ConDir.Right And EndDir = ConDir.Up Then |
|
|
If EndPos.X > StartPos.X + DeltaX Then |
|
|
If StartPos.Y > EndPos.Y + DeltaY Then |
|
|
PointList.Add(New Point(EndPos.X, StartPos.Y)) |
|
|
Else |
|
|
XM = (StartPos.X + EndPos.X) / 2 |
|
|
If XM > LeftTop2.X - DeltaX Then XM = RightBottom2.X + DeltaX |
|
|
PointList.Add(New Point(XM, StartPos.Y)) |
|
|
PointList.Add(New Point(XM, EndPos.Y + DeltaY)) |
|
|
PointList.Add(New Point(EndPos.X, EndPos.Y + DeltaY)) |
|
|
End If |
|
|
|
|
|
Else |
|
|
XM = StartPos.X + DeltaX |
|
|
If XM < RightBottom2.X + DeltaX Then XM = RightBottom2.X + DeltaX |
|
|
YM = (StartPos.Y + EndPos.Y) / 2 |
|
|
If YM < EndPos.Y + DeltaY Then YM = EndPos.Y + DeltaY |
|
|
If YM > LeftTop1.Y - DeltaY And YM < RightBottom1.Y + DeltaY Then YM = RightBottom1.Y + DeltaY |
|
|
PointList.Add(New Point(XM, StartPos.Y)) |
|
|
PointList.Add(New Point(XM, YM)) |
|
|
PointList.Add(New Point(EndPos.X, YM)) |
|
|
End If |
|
|
End If |
|
|
|
|
|
If StartDir = ConDir.Up And EndDir = ConDir.Up Then |
|
|
If EndPos.Y + DeltaY < StartPos.Y - DeltaY Then |
|
|
YM = (StartPos.Y + EndPos.Y) / 2 |
|
|
PointList.Add(New Point(StartPos.X, YM)) |
|
|
PointList.Add(New Point(EndPos.X, YM)) |
|
|
Else |
|
|
XM = (StartPos.X + EndPos.X) / 2 |
|
|
If XM > LeftTop1.X - DeltaX And XM < RightBottom1.X + DeltaX Then XM = RightBottom1.X + DeltaX |
|
|
If XM > LeftTop2.X - DeltaX And XM < RightBottom2.X + DeltaX Then |
|
|
XM = RightBottom2.X + DeltaX |
|
|
If XM > LeftTop1.X - DeltaX And XM < RightBottom1.X + DeltaX Then XM = RightBottom1.X + DeltaX |
|
|
End If |
|
|
PointList.Add(New Point(StartPos.X, StartPos.Y - DeltaY)) |
|
|
PointList.Add(New Point(XM, StartPos.Y - DeltaY)) |
|
|
PointList.Add(New Point(XM, EndPos.Y + DeltaY)) |
|
|
PointList.Add(New Point(EndPos.X, EndPos.Y + DeltaY)) |
|
|
End If |
|
|
End If |
|
|
|
|
|
If StartDir = ConDir.Down And EndDir = ConDir.Up Then |
|
|
YM = StartPos.Y + DeltaY |
|
|
XM = EndPos.X |
|
|
If YM > EndPos.Y + DeltaY Then |
|
|
If XM > LeftTop1.X - DeltaX And XM < RightBottom1.X + DeltaX Then |
|
|
XM = RightBottom1.X + DeltaX |
|
|
PointList.Add(New Point(StartPos.X, YM)) |
|
|
PointList.Add(New Point(XM, YM)) |
|
|
YM = (LeftTop1.Y + EndPos.Y) / 2 |
|
|
PointList.Add(New Point(XM, YM)) |
|
|
PointList.Add(New Point(EndPos.X, YM)) |
|
|
Else |
|
|
PointList.Add(New Point(StartPos.X, YM)) |
|
|
PointList.Add(New Point(EndPos.X, YM)) |
|
|
End If |
|
|
Else |
|
|
YM = EndPos.Y + DeltaY |
|
|
If StartPos.X > LeftTop2.X - DeltaX And StartPos.X < RightBottom2.X + DeltaX Then |
|
|
XM = RightBottom2.X + DeltaX |
|
|
YM = (LeftTop1.Y + EndPos.Y) / 2 |
|
|
PointList.Add(New Point(StartPos.X, YM)) |
|
|
PointList.Add(New Point(XM, YM)) |
|
|
YM = EndPos.Y + DeltaY |
|
|
PointList.Add(New Point(XM, YM)) |
|
|
PointList.Add(New Point(EndPos.X, YM)) |
|
|
Else |
|
|
PointList.Add(New Point(StartPos.X, YM)) |
|
|
PointList.Add(New Point(EndPos.X, YM)) |
|
|
End If |
|
|
End If |
|
|
End If |
|
|
|
|
|
|
|
|
|
|
|
PointList.Add(New Point(EndPos.X, EndPos.Y)) |
|
|
|
|
|
End Sub |
|
|
|
|
|
End Class |
|
|
|
|
|
End Namespace |
|
|
|