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using NLog;
using System;
using System.IO;
namespace DWSIM.Logging
{
public class Logger
{
private enum Platform
{
Windows,
Linux,
Mac,
}
private static NLog.Logger logger;
private static bool initialized = false;
static Logger()
{
Initialize(InitializeFilesystemLogs);
}
public static void Initialize(Action<NLog.Config.LoggingConfiguration> configFactory, bool overrideExisting = false)
{
if (initialized && !overrideExisting)
return;
var config = new NLog.Config.LoggingConfiguration();
configFactory(config);
// Apply config
NLog.LogManager.Configuration = config;
logger = NLog.LogManager.GetCurrentClassLogger();
initialized = true;
}
private static void InitializeFilesystemLogs(NLog.Config.LoggingConfiguration config)
{
var logfiledir = "";
if (RunningPlatform() == Platform.Mac)
logfiledir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Documents", "DWSIM Application Data");
else
logfiledir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "DWSIM Application Data");
if (!Directory.Exists(logfiledir))
Directory.CreateDirectory(logfiledir);
// Targets where to log to: File and Console
var logfile = new NLog.Targets.FileTarget("logfile") { FileName = Path.Combine(logfiledir, "errors.log") };
var layout = NLog.Layouts.Layout.FromString("${longdate} ${message:exceptionSeparator=\r\n:withException=true}", throwConfigExceptions: true);
logfile.Layout = layout;
// Rules for mapping loggers to targets
config.AddRule(LogLevel.Trace, LogLevel.Fatal, logfile);
}
public static void LogError(string message, Exception ex)
{
logger.Error(ex, message);
}
public static void LogUnhandled(string message, Exception ex)
{
logger.Fatal(ex, message);
}
public static void LogWarning(string message, Exception ex)
{
logger.Warn(ex, message);
}
public static void LogInfo(string message)
{
logger.Info(message);
}
private static Platform RunningPlatform()
{
switch (Environment.OSVersion.Platform)
{
case PlatformID.Unix:
// Well, there are chances MacOSX is reported as Unix instead of MacOSX.
// Instead of platform check, we'll do a feature checks (Mac specific root folders)
if ((Directory.Exists("/Applications")
&& (Directory.Exists("/System")
&& (Directory.Exists("/Users") && Directory.Exists("/Volumes")))))
{
return Platform.Mac;
}
else
{
return Platform.Linux;
}
case PlatformID.MacOSX:
return Platform.Mac;
default:
return Platform.Windows;
}
}
}
}