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#region Copyright � 2009, De Santiago-Castillo JA. All rights reserved.
//Copyright � 2009 Jose Antonio De Santiago-Castillo
//E-mail:JAntonioDeSantiago@gmail.com
//Web: www.DotNumerics.com
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;
using DotNumerics.FortranLibrary;
namespace DotNumerics.LinearAlgebra
{
/// <summary>
/// Represents a Complex Vector.
/// </summary>
[DebuggerDisplay(": {Type} , Length : {Length}", Name = "vector")]
[DebuggerTypeProxy(typeof(VectorComplexDebuggerDisplay))]
public class ComplexVector
{
#region Fields
/// <summary>
/// Los datos del vector
/// </summary>
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
protected Complex[] _Data;
/// <summary>
/// El tipo de vector.
/// </summary>
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
protected VectorType _Type = VectorType.Column;
#endregion
#region Constructor
/// <summary>
/// Initializes a new instance of the VectorComplex class of the given size.
/// </summary>
/// <param name="length">The vector length</param>
public ComplexVector(int length) : this(VectorType.Column, length) { }
/// <summary>
/// Initializes a new instance of the Vector class of the given size and type.
/// </summary>
/// <param name="type">The vector type</param>
/// <param name="length">length">The vector length</param>
public ComplexVector(VectorType type, int length)
{
if (length < 1) throw new System.ArgumentException("length < 1");
this._Type = type;
this._Data = new Complex[length];
}
/// <summary>
/// Initializes a new instance of the Vector class that contains elements
/// copied from the specified array.
/// </summary>
/// <param name="data">The array whose elements are copied to the vector.</param>
public ComplexVector(Complex[] data) : this(VectorType.Column, data) { }
/// <summary>
/// Initializes a new instance of the Vector class that contains elements
/// copied from the specified array.
/// </summary>
/// <param name="type">The vector type</param>
/// <param name="data">The array whose elements are copied to the vector.</param>
public ComplexVector(VectorType type, Complex[] data)
{
if (data.Length < 1) throw new System.ArgumentException("data.Length < 1");
this._Type = type;
this._Data = new Complex[data.Length];
data.CopyTo(this._Data, 0);
//for (int i = 0; i < data.Length; i++)
//{
// this.MeData[i] = data[i];
//}
}
#endregion
#region Public Properties
/// <summary>
/// Los datos del vector
/// </summary>
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
internal Complex[] Data
{
get { return this._Data; }
}
/// <summary>
/// Returns the number of rows.
/// </summary>
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
public int Length
{
get { return this._Data.Length; }
}
public VectorType Type
{
get { return this._Type; }
set { this._Type = value; }
}
/// <summary>
/// Gets or sets the element at the specified index.
/// </summary>
/// <param name="index">The zero-based index of the element to get or set.</param>
/// <returns>The element at the specified index.</returns>
public virtual Complex this[int index]
{
get
{
return this._Data[index];
}
set
{
this._Data[index] = value;
}
}
#endregion
#region Operators
/// <summary>
/// Vector addition.
/// </summary>
/// <param name="A">The left side vector of the addition operator.</param>
/// <param name="B">The right side vector of the addition operator.</param>
/// <returns>A vector that represents the result of the addition.</returns>
public static ComplexVector operator +(ComplexVector A, ComplexVector B)
{
return A.Add(B);
}
/// <summary>
/// Unary minus.
/// </summary>
/// <param name="v">The vector.</param>
/// <returns>Vector r[i] = -this[i]</returns>
public static ComplexVector operator -(ComplexVector v)
{
return v.UnaryMinus();
}
/// <summary>
/// Vector subtraction.
/// </summary>
/// <param name="A"> The left side vector of the subtraction operator.</param>
/// <param name="B">The right side vector of the subtraction operator.</param>
/// <returns>A vector that represents the result of the vector subtraction.</returns>
public static ComplexVector operator -(ComplexVector A, ComplexVector B)
{
return A.Subtract(B);
}
/// <summary>
/// Scalar-Vector multiplication.
/// </summary>
/// <param name="c"> The left side complex number of the multiplication operator.</param>
/// <param name="A">The right side vector of the multiplication operator.</param>
/// <returns>A vector that represents the result of the multiplication.</returns>
public static ComplexVector operator *(Complex c, ComplexVector A)
{
return A.Multiply(c);
}
/// <summary>
/// Vector-Scalar multiplication.
/// </summary>
/// <param name="A">The left side vector of the multiplication operator.</param>
/// <param name="c"> The right side complex number of the multiplication operator.</param>
/// <returns>A vector that represents the result of the multiplication.</returns>
public static ComplexVector operator *(ComplexVector A, Complex c)
{
return A.Multiply(c);
}
///// <summary>Vector multiplication.</summary>
//public static Complex operator *(VectorComplex A, VectorComplex B)
//{
// if (A.Type != VectorType.Row || B.Type != VectorType.Column || B.Length != A.Length)
// {
// throw new System.ArgumentException("Vector dimensions or type are not valid.");
// }
// Complex C = new Complex(0.0, 0.0);
// Complex[] AData = A.Data;
// Complex[] BData = B.Data;
// for (int i = 0; i < AData.Length; i++)
// {
// C += AData[i] * BData[i];
// }
// return C;
//}
///// <summary>
///// The dot product
///// </summary>
///// <param name="A"></param>
///// <returns>The dot product of A.</returns>
//public static double DotProduct(Vector A )
//{
// double C = 0.0;
// double[] AData = A.Data;
// for (int i = 0; i < AData.Length; i++)
// {
// C += AData[i] * AData[i];
// }
// return C;
//}
/// <summary>
/// Transposed vector.
/// </summary>
/// <returns></returns>
public ComplexVector Transpose()
{
ComplexVector AT = new ComplexVector(this._Data);
if (this._Type == VectorType.Column) AT.Type = VectorType.Row;
else AT.Type = VectorType.Column;
return AT;
}
///// <summary>Matrix- Vector multiplication.</summary>
//public static MatrixComplex operator *(MatrixComplex A, VectorComplex B)
//{
// int BRows;
// int BColumns;
// if (B.Type == VectorType.Column)
// {
// BColumns = 1;
// BRows = B.Length;
// }
// else
// {
// BColumns = B.Length;
// BRows = 1;
// }
// if (BRows != A.Columns)
// {
// throw new System.ArgumentException("Matrix dimensions are not valid.");
// }
// MatrixComplex C = new MatrixComplex(A.Rows, BColumns);
// Complex[] AData = A.Data;
// Complex[] BData = B.Data;
// Complex[] CData = C.Data;
// int ARows = A.Rows;
// int AColumns = A.Columns;
// Complex Sum;
// for (int j = 0; j < BColumns; j++)
// {
// for (int i = 0; i < ARows; i++)
// {
// Sum = new Complex(0.0, 0.0);
// for (int k = 0; k < AColumns; k++)
// {
// Sum += AData[i + k * ARows] * BData[k + j * BRows];
// }
// CData[i + j * ARows] = Sum;
// }
// }
// return C;
//}
///// <summary>Matrix- Vector multiplication.</summary>
//public static MatrixComplex operator *(VectorComplex A, MatrixComplex B)
//{
// int ARows;
// int AColumns;
// if (A.Type == VectorType.Column)
// {
// AColumns = 1;
// ARows = A.Length;
// }
// else
// {
// AColumns = A.Length;
// ARows = 1;
// }
// if (B.Rows != AColumns)
// {
// throw new System.ArgumentException("Matrix dimensions are not valid.");
// }
// MatrixComplex C = new MatrixComplex(ARows, B.Columns);
// Complex[] AData = A.Data;
// Complex[] BData = B.Data;
// Complex[] CData = C.Data;
// int BRows = B.Rows;
// int BColumns = B.Columns;
// Complex Sum;
// for (int j = 0; j < BColumns; j++)
// {
// for (int i = 0; i < ARows; i++)
// {
// Sum = new Complex(0.0, 0.0);
// for (int k = 0; k < AColumns; k++)
// {
// Sum += AData[i + k * ARows] * BData[k + j * BRows];
// }
// CData[i + j * ARows] = Sum;
// }
// }
// return C;
//}
#endregion
/// <summary>
/// Implicit Vector to Matrix conversion.
/// </summary>
/// <param name="V">The Vector</param>
/// <returns>The Matrix.</returns>
public static implicit operator ComplexMatrix(ComplexVector V)
{
ComplexMatrix NewMatrix;
if (V.Type == VectorType.Column)
{
NewMatrix = new ComplexMatrix(V.Length, 1, V.Data);
}
else
{
NewMatrix = new ComplexMatrix(1, V.Length, V.Data);
}
return NewMatrix;
}
#region Public Methods
#region Add
/// <summary>
/// Add a complex number to all elements of this vector.
/// </summary>
/// <param name="c">The complex number.</param>
/// <returns>
/// VectorComplex r[i] = this[i] + c
/// </returns>
public ComplexVector Add(Complex c)
{
ComplexVector v = new ComplexVector(this._Type, this._Data.Length);
Complex[] vData = v.Data;
for (int i = 0; i < vData.Length; i++)
{
vData[i] = this._Data[i] + c;
}
return v;
}
/// <summary>
/// In place add a scalar to all elements of this vector.
/// </summary>
/// <param name="c">The complex number.</param>
public void AddInplace(Complex c)
{
for (int i = 0; i < this._Data.Length; i++)
{
this._Data[i] += c;
}
}
/// <summary>
/// Add a VectorComplex.
/// </summary>
/// <param name="B">The vector B.</param>
/// <returns>
/// VectorComplex r[i] = this[i] + B[i]
/// </returns>
public ComplexVector Add(ComplexVector B)
{
if (B.Type != this.Type || B.Length != this.Length)
{
throw new System.ArgumentException("Vector dimensions or type are not valid.");
}
ComplexVector r = new ComplexVector(this._Type, this.Length);
Complex[] rData = r.Data;
for (int i = 0; i < rData.Length; i++)
{
rData[i] = this._Data[i] + B[i];
}
return r;
}
/// <summary>
/// In place add a VectorComplex.
/// </summary>
/// <param name="B">The vector B.</param>
public void AddInplace(ComplexVector B)
{
if (B.Type != this.Type || B.Length != this.Length)
{
throw new System.ArgumentException("Vector dimensions or type are not valid.");
}
for (int i = 0; i < this._Data.Length; i++)
{
this._Data[i] += B[i];
}
}
#endregion
#region Subtract
/// <summary>
/// Subtract a scalar to all elements of this vector.
/// </summary>
/// <param name="c">The complex number.</param>
/// <returns>
/// VectorComplex r[i] = this[i] - c
/// </returns>
public ComplexVector Subtract(Complex c)
{
ComplexVector v = new ComplexVector(this._Type, this.Length);
Complex[] vData = v.Data;
for (int i = 0; i < vData.Length; i++)
{
vData[i] = this._Data[i] - c;
}
return v;
}
/// <summary>
/// In place subtract a scalar to all elements of this vector.
/// </summary>
/// <param name="c">The complex number.</param>
public void SubtractInplace(Complex c)
{
for (int i = 0; i < this._Data.Length; i++)
{
this._Data[i] -= c;
}
}
/// <summary>
/// Subtract a VectorComplex.
/// </summary>
/// <param name="B">The vector B.</param>
/// <returns>
/// VectorComplex r[i] = this[i] - B[i]
/// </returns>
public ComplexVector Subtract(ComplexVector B)
{
if (B.Type != this.Type || B.Length != this.Length)
{
throw new System.ArgumentException("Vector dimensions or type are not valid.");
}
ComplexVector r = new ComplexVector(this._Type, this.Length);
Complex[] rData = r.Data;
for (int i = 0; i < rData.Length; i++)
{
rData[i] = this._Data[i] - B[i];
}
return r;
}
/// <summary>
/// In place add a VectorComplex.
/// </summary>
/// <param name="B">The vector B.</param>
public void SubtractInplace(ComplexVector B)
{
if (B.Type != this.Type || B.Length != this.Length)
{
throw new System.ArgumentException("Vector dimensions or type are not valid.");
}
for (int i = 0; i < this._Data.Length; i++)
{
this._Data[i] -= B[i];
}
}
#endregion
#region Multiply
/// <summary>
/// Multiply a scalar to all elements of this vector.
/// </summary>
/// <param name="c">The complex number.</param>
/// <returns>
/// VectorComplex r[i] = this[i] * c
/// </returns>
public ComplexVector Multiply(Complex c)
{
ComplexVector v = new ComplexVector(this._Type, this.Length);
Complex[] vData = v.Data;
for (int i = 0; i < vData.Length; i++)
{
vData[i] = this._Data[i] * c;
}
return v;
}
/// <summary>
/// In place multiply this vector with a scalar.
/// </summary>
/// <param name="scalar">The scalar </param>
public void MultiplyInplace(Complex scalar)
{
for (int i = 0; i < this._Data.Length; i++)
{
this._Data[i] *= scalar;
}
}
#endregion
#region UnaryMinus
/// <summary>
/// Unary minus this vector.
/// </summary>
/// <returns>
/// Vector r[i] = -this[i]
/// </returns>
public ComplexVector UnaryMinus()
{
ComplexVector v = new ComplexVector(this._Type, this.Length);
Complex[] vData = v.Data;
for (int i = 0; i < vData.Length; i++)
{
vData[i] -= this._Data[i];
}
return v;
}
/// <summary>
/// In place unary minus of this vector.
/// </summary>
public void UnaryMinusInplace()
{
for (int i = 0; i < this._Data.Length; i++)
{
this._Data[i] = -this._Data[i];
}
}
#endregion
#region Conjugate
/// <summary>
/// Conjugate this vector.
/// </summary>
/// <returns>
/// Vector r[i] = Real(this[i]) - Imaginary(this[i])
/// </returns>
public ComplexVector Conjugate()
{
ComplexVector conjVect= new ComplexVector(this._Data.Length);
Complex[] v = conjVect.Data;
for (int i = 0; i < v.Length; i++)
{
v[i] = this._Data[i].Conjugate;
}
return conjVect;
}
/// <summary>
/// In place conjugation of this vector.
/// </summary>
public void ConjugateInplace()
{
for (int i = 0; i < this._Data.Length; i++)
{
this._Data[i] = this._Data[i].Conjugate;
}
}
#endregion
/// <summary>
/// Calculate the 1-norm of the vector.
/// </summary>
/// <returns>
/// r = sum(abs(this[i]))
/// </returns>
public double Norm1()
{
double sum = 0;
for (int i = 0; i < this._Data.Length; i++)
{
sum += this._Data[i].Modulus;
}
return sum;
}
///// <summary>
///// Calculate the norm of the vector
///// </summary>
///// <returns>The norm</returns>
//public double Norm()
//{
// double norm = Vector.DotProduct(this);
// norm = Math.Sqrt(norm);
// return norm;
//}
/// <summary>
/// Returns the equivalent string representation of the vector.
/// </summary>
/// <returns>The string representation of the vector.</returns>
public string VectorToString()
{
using (StringWriter writer = new StringWriter())
{
if (this._Type == VectorType.Column)
{
for (int i = 0; i < this._Data.Length; i++)
{
writer.Write(this._Data[i]);
if (i < this._Data.Length - 1) writer.WriteLine();
}
}
else if (this._Type == VectorType.Row)
{
for (int i = 0; i < this._Data.Length; i++)
{
if (i < this._Data.Length - 1)
writer.Write(this._Data[i] + ", ");
else
writer.Write(this._Data[i]);
}
}
return writer.ToString();
}
}
#endregion
}
}