| /// ------------------------------------------------------ | |
| /// RandomOps - (Pseudo) Random Number Generator For C# | |
| /// Copyright (C) 2003-2010 Magnus Erik Hvass Pedersen. | |
| /// Please see the file license.txt for license details. | |
| /// RandomOps on the internet: http://www.Hvass-Labs.org/ | |
| /// ------------------------------------------------------ | |
| namespace RandomOps | |
| { | |
| /// <summary> | |
| /// Wrapper for the .NET built-in PRNG. Not thread-safe by | |
| /// default. | |
| /// </summary> | |
| /// <remarks> | |
| /// Since the .NET implementation may change we cannot | |
| /// override and make a more efficient implementation of | |
| /// Byte() that would use bit-manipulation, because it | |
| /// would assume things about the implementation that might | |
| /// change. | |
| /// </remarks> | |
| public class RanSystem : Random | |
| { | |
| /// <summary> | |
| /// Constructs the PRNG-object and seeds the PRNG with the current time of day. | |
| /// This is what you will mostly want to use. | |
| /// </summary> | |
| public RanSystem() | |
| : base() | |
| { | |
| Rand = new System.Random(); | |
| } | |
| /// <summary> | |
| /// Constructs the PRNG-object using the designated seed. | |
| /// This is useful if you want to repeat experiments with the | |
| /// same sequence of pseudo-random numbers. | |
| /// </summary> | |
| public RanSystem(int seed) | |
| : base() | |
| { | |
| Rand = new System.Random(seed); | |
| } | |
| /// <summary> | |
| /// The .NET PRNG-object. | |
| /// </summary> | |
| System.Random Rand; | |
| /// <summary> | |
| /// Name of the RNG. | |
| /// </summary> | |
| public override string Name | |
| { | |
| get { return "RanSystem"; } | |
| } | |
| /// <summary> | |
| /// Draw a uniform random number in the exclusive range (0,1) | |
| /// </summary> | |
| /// <returns></returns> | |
| public sealed override double Uniform() | |
| { | |
| return Rand.NextDouble(); | |
| } | |
| /// <summary> | |
| /// Draw a random boolean with equal probability of drawing true or false. | |
| /// </summary> | |
| /// <returns></returns> | |
| public sealed override bool Bool() | |
| { | |
| return Rand.Next(2) == 0; | |
| } | |
| /// <summary> | |
| /// Draw a random index from the range {0, .., n-1} | |
| /// </summary> | |
| /// <param name="n">The exclusive upper bound.</param> | |
| /// <returns></returns> | |
| public sealed override int Index(int n) | |
| { | |
| return Rand.Next(n); | |
| } | |
| /// <summary> | |
| /// Draw a random and uniform byte. | |
| /// </summary> | |
| public sealed override byte Byte() | |
| { | |
| // Re-use the Index() method. | |
| return Bytes(1)[0]; | |
| } | |
| /// <summary> | |
| /// Draw an array of random and uniform bytes. | |
| /// </summary> | |
| /// <param name="length">The array length requested.</param> | |
| public sealed override byte[] Bytes(int length) | |
| { | |
| byte[] arr = new byte[length]; | |
| Rand.NextBytes(arr); | |
| return arr; | |
| } | |
| } | |
| } | |