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/// ------------------------------------------------------
/// SwarmOps - Numeric and heuristic optimization for C#
/// Copyright (C) 2003-2011 Magnus Erik Hvass Pedersen.
/// Please see the file license.txt for license details.
/// SwarmOps on the internet: http://www.Hvass-Labs.org/
/// ------------------------------------------------------
using System.Collections.Generic;
using System.Linq;
using SwarmOps.Extensions;
namespace SwarmOps
{
/// <summary>
/// Wrapper for an optimizer providing statistics such as
/// mean fitness achieved over a number of optimization runs,
/// best results achieved, etc. Transparently supports the
/// same methods as the the optimizer itself, but stores the
/// optimization results so as to compute the statistics.
/// </summary>
public class Statistics : OptimizerWrapper
{
#region Constructors.
/// <summary>
/// Create a Statistics-object.
/// </summary>
/// <param name="optimizer">Optimizer-object being wrapped.</param>
/// <param name="onlyFeasible">Only use feasible results.</param>
public Statistics(Optimizer optimizer, bool onlyFeasible)
: base(optimizer)
{
OnlyFeasible = onlyFeasible;
Results = new List<Result>();
}
#endregion
#region Public fields.
/// <summary>
/// Only use feasible results.
/// </summary>
public bool OnlyFeasible
{
get;
private set;
}
/// <summary>
/// Number of results regardless of feasibility.
/// </summary>
public int Count
{
get;
protected set;
}
/// <summary>
/// Number of feasible results.
/// </summary>
public int CountFeasible
{
get;
protected set;
}
/// <summary>
/// Fraction of results that are feasible (satisfy constraints).
/// </summary>
public double FeasibleFraction
{
get
{
return (double)CountFeasible / Count;
}
}
/// <summary>
/// Optimization results stored for later computation of statistics.
/// </summary>
public List<Result> Results
{
get;
private set;
}
/// <summary>
/// Best optimization results based on fitness alone. There may be several,
/// equally good results. To get the first call BestResult instead.
/// </summary>
public IEnumerable<Result> BestResults
{
get;
private set;
}
/// <summary>
/// Best optimization result achieved, based on fitness alone.
/// </summary>
public Result BestResult
{
get
{
IEnumerator<Result> results = BestResults.GetEnumerator();
results.MoveNext();
return results.Current;
}
}
/// <summary>
/// Parameters for best optimization result achieved.
/// </summary>
public double[] BestParameters
{
get
{
return BestResult.Parameters;
}
}
/// <summary>
/// Quartiles for fitness results.
/// </summary>
public Quartiles FitnessQuartiles
{
get;
private set;
}
/// <summary>
/// Fitness for best solution found.
/// </summary>
public double? FitnessMin
{
get { return FitnessQuartiles.Min; }
}
/// <summary>
/// Fitness for worst solution found.
/// </summary>
public double? FitnessMax
{
get { return FitnessQuartiles.Max; }
}
/// <summary>
/// Fitness mean or average for all optimization results.
/// </summary>
public double? FitnessMean
{
get;
private set;
}
/// <summary>
/// Standard deviation of fitness for all optimization results.
/// </summary>
public double? FitnessStdDev
{
get;
private set;
}
/// <summary>
/// Quartiles for iterations results.
/// </summary>
public Quartiles IterationsQuartiles
{
get;
private set;
}
/// <summary>
/// Lowest number of iterations used in a single optimization run.
/// </summary>
public double? IterationsMin
{
get { return IterationsQuartiles.Min; }
}
/// <summary>
/// Highest number of iterations used in a single optimization run.
/// </summary>
public double? IterationsMax
{
get { return IterationsQuartiles.Max; }
}
/// <summary>
/// Mean number of iterations used in optimization runs.
/// </summary>
public double? IterationsMean
{
get;
private set;
}
/// <summary>
/// Standard deviation for the number of iterations used in optimization runs.
/// </summary>
public double? IterationsStdDev
{
get;
private set;
}
#endregion
#region Public methods.
/// <summary>
/// Compute the statistics. Call this after all
/// optimization runs have executed.
/// </summary>
public void Compute()
{
FitnessQuartiles = new Quartiles();
IterationsQuartiles = new Quartiles();
if (Results.Count > 0)
{
// Fitness quartiles.
double[] fitnessArray = Results.Select(o => o.Fitness).ToArray();
FitnessQuartiles.ComputeUnsortedInplace(fitnessArray);
// Iterations quartiles.
double[] iterationsArray = Results.Select(o => o.Iterations).ToArray();
IterationsQuartiles.ComputeUnsortedInplace(iterationsArray);
// Fitness mean and stddev.
FitnessMean = Results.Average(o => o.Fitness);
FitnessStdDev = Results.StdDev(o => o.Fitness);
// Iterations mean and stddev.
IterationsMean = Results.Average(o => o.Iterations);
IterationsStdDev = Results.StdDev(o => o.Iterations);
}
else
{
// Fitness mean and stddev.
FitnessMean = null;
FitnessStdDev = null;
// Iterations mean and stddev.
IterationsMean = null;
IterationsStdDev = null;
}
// Best results.
BestResults = Results.Where(o => o.Fitness == FitnessMin);
}
/// <summary>
/// Clear the stored data used for computing statistics.
/// </summary>
public void Clear()
{
Results.Clear();
Count = 0;
CountFeasible = 0;
}
#endregion
#region Base-class overrides.
/// <summary>
/// Return the name of the problem.
/// </summary>
public override string Name
{
get { return "Statistics (" + Optimizer.Name + ")"; }
}
/// <summary>
/// Perform one optimization run and return the best found solution.
/// This just wraps around the Optimizer and stores the results for
/// later computation of statistics.
/// </summary>
/// <param name="parameters">Control parameters for the optimizer.</param>
/// <param name="fitnessLimit">Preemptive Fitness Limit</param>
public override Result Optimize(double[] parameters, double fitnessLimit)
{
// Call through to the Optimizer.
Result result = Optimizer.Optimize(parameters, fitnessLimit);
// Store optimization result for later use by the Compute() method,
// if feasibility is required then only store feasible results.
if (!OnlyFeasible || result.Feasible)
{
Results.Add(result);
}
if (result.Feasible)
{
// Increase count of feasible results.
CountFeasible++;
}
// Increase total count of results, regardless of feasibility.
Count++;
// Return the optimization result.
return result;
}
#endregion
}
}