GR00T-VisualSim2Real / data /gr00t /rl /utils /torch_utils.py
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# Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: Apache-2.0
"""
Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
NVIDIA CORPORATION and its licensors retain all intellectual property
and proprietary rights in and to this software, related documentation
and any modifications thereto. Any use, reproduction, disclosure or
distribution of this software and related documentation without an express
license agreement from NVIDIA CORPORATION is strictly prohibited.
"""
import numpy as np
import torch
def to_torch(
x: np.ndarray | torch.Tensor | list, device: torch.device | str, dtype=None, requires_grad=False
):
# Convert list to np.ndarray for shape and dtype handling
if isinstance(x, list):
x = np.array(x)
if not isinstance(x, torch.Tensor):
if dtype is None:
dtype = torch.float
x = torch.tensor(x, device=device, dtype=dtype, requires_grad=requires_grad)
else:
# torch.Tensor
if dtype is None:
x = x.to(device=device)
if x.requires_grad != requires_grad:
x = x.detach().requires_grad_(requires_grad)
else:
x = x.to(dtype=dtype, device=device)
if x.requires_grad != requires_grad:
x = x.detach().requires_grad_(requires_grad)
return x
@torch.jit.script
def quat_mul(a, b):
assert a.shape == b.shape
shape = a.shape
a = a.reshape(-1, 4)
b = b.reshape(-1, 4)
x1, y1, z1, w1 = a[:, 0], a[:, 1], a[:, 2], a[:, 3]
x2, y2, z2, w2 = b[:, 0], b[:, 1], b[:, 2], b[:, 3]
ww = (z1 + x1) * (x2 + y2)
yy = (w1 - y1) * (w2 + z2)
zz = (w1 + y1) * (w2 - z2)
xx = ww + yy + zz
qq = 0.5 * (xx + (z1 - x1) * (x2 - y2))
w = qq - ww + (z1 - y1) * (y2 - z2)
x = qq - xx + (x1 + w1) * (x2 + w2)
y = qq - yy + (w1 - x1) * (y2 + z2)
z = qq - zz + (z1 + y1) * (w2 - x2)
quat = torch.stack([x, y, z, w], dim=-1).view(shape)
return quat
@torch.jit.script
def normalize(x, eps: float = 1e-9):
return x / x.norm(p=2, dim=-1).clamp(min=eps, max=None).unsqueeze(-1)
@torch.jit.script
def quat_apply(a, b):
shape = b.shape
a = a.reshape(-1, 4)
b = b.reshape(-1, 3)
xyz = a[:, :3]
t = xyz.cross(b, dim=-1) * 2
return (b + a[:, 3:] * t + xyz.cross(t, dim=-1)).view(shape)
@torch.jit.script
def quat_rotate(q, v):
shape = q.shape
q_w = q[:, -1]
q_vec = q[:, :3]
a = v * (2.0 * q_w**2 - 1.0).unsqueeze(-1)
b = torch.cross(q_vec, v, dim=-1) * q_w.unsqueeze(-1) * 2.0
c = q_vec * torch.bmm(q_vec.view(shape[0], 1, 3), v.view(shape[0], 3, 1)).squeeze(-1) * 2.0
return a + b + c
# @torch.jit.script
def quat_rotate_inverse(q, v):
shape = q.shape
q_w = q[:, -1]
q_vec = q[:, :3]
a = v * (2.0 * q_w**2 - 1.0).unsqueeze(-1)
b = torch.cross(q_vec, v, dim=-1) * q_w.unsqueeze(-1) * 2.0
c = q_vec * torch.bmm(q_vec.view(shape[0], 1, 3), v.view(shape[0], 3, 1)).squeeze(-1) * 2.0
return a - b + c
@torch.jit.script
def quat_conjugate(a):
shape = a.shape
a = a.reshape(-1, 4)
return torch.cat((-a[:, :3], a[:, -1:]), dim=-1).view(shape)
@torch.jit.script
def quat_unit(a):
return normalize(a)
@torch.jit.script
def quat_from_angle_axis(angle, axis):
theta = (angle / 2).unsqueeze(-1)
xyz = normalize(axis) * theta.sin()
w = theta.cos()
return quat_unit(torch.cat([xyz, w], dim=-1))
@torch.jit.script
def normalize_angle(x):
return torch.atan2(torch.sin(x), torch.cos(x))
@torch.jit.script
def tf_inverse(q, t):
q_inv = quat_conjugate(q)
return q_inv, -quat_apply(q_inv, t)
@torch.jit.script
def tf_apply(q, t, v):
return quat_apply(q, v) + t
@torch.jit.script
def tf_vector(q, v):
return quat_apply(q, v)
@torch.jit.script
def tf_combine(q1, t1, q2, t2):
return quat_mul(q1, q2), quat_apply(q1, t2) + t1
@torch.jit.script
def get_basis_vector(q, v):
return quat_rotate(q, v)
def get_axis_params(value, axis_idx, x_value=0.0, dtype=np.float64, n_dims=3):
"""construct arguments to `Vec` according to axis index."""
zs = np.zeros((n_dims,))
assert axis_idx < n_dims, "the axis dim should be within the vector dimensions"
zs[axis_idx] = 1.0
params = np.where(zs == 1.0, value, zs)
params[0] = x_value
return list(params.astype(dtype))
@torch.jit.script
def copysign(a, b):
# type: (float, Tensor) -> Tensor
a = torch.tensor(a, device=b.device, dtype=torch.float).repeat(b.shape[0])
return torch.abs(a) * torch.sign(b)
@torch.jit.script
def get_euler_xyz(q):
qx, qy, qz, qw = 0, 1, 2, 3
# roll (x-axis rotation)
sinr_cosp = 2.0 * (q[:, qw] * q[:, qx] + q[:, qy] * q[:, qz])
cosr_cosp = (
q[:, qw] * q[:, qw] - q[:, qx] * q[:, qx] - q[:, qy] * q[:, qy] + q[:, qz] * q[:, qz]
)
roll = torch.atan2(sinr_cosp, cosr_cosp)
# pitch (y-axis rotation)
sinp = 2.0 * (q[:, qw] * q[:, qy] - q[:, qz] * q[:, qx])
pitch = torch.where(torch.abs(sinp) >= 1, copysign(np.pi / 2.0, sinp), torch.asin(sinp))
# yaw (z-axis rotation)
siny_cosp = 2.0 * (q[:, qw] * q[:, qz] + q[:, qx] * q[:, qy])
cosy_cosp = (
q[:, qw] * q[:, qw] + q[:, qx] * q[:, qx] - q[:, qy] * q[:, qy] - q[:, qz] * q[:, qz]
)
yaw = torch.atan2(siny_cosp, cosy_cosp)
return roll % (2 * np.pi), pitch % (2 * np.pi), yaw % (2 * np.pi)
@torch.jit.script
def quat_from_euler_xyz(roll, pitch, yaw):
cy = torch.cos(yaw * 0.5)
sy = torch.sin(yaw * 0.5)
cr = torch.cos(roll * 0.5)
sr = torch.sin(roll * 0.5)
cp = torch.cos(pitch * 0.5)
sp = torch.sin(pitch * 0.5)
qw = cy * cr * cp + sy * sr * sp
qx = cy * sr * cp - sy * cr * sp
qy = cy * cr * sp + sy * sr * cp
qz = sy * cr * cp - cy * sr * sp
return torch.stack([qx, qy, qz, qw], dim=-1)
@torch.jit.script
def torch_rand_float(lower, upper, shape, device):
# type: (float, float, Tuple[int, int], str) -> Tensor
return (upper - lower) * torch.rand(*shape, device=device) + lower
@torch.jit.script
def torch_random_dir_2(shape, device):
# type: (Tuple[int, int], str) -> Tensor
angle = torch_rand_float(-np.pi, np.pi, shape, device).squeeze(-1)
return torch.stack([torch.cos(angle), torch.sin(angle)], dim=-1)
@torch.jit.script
def tensor_clamp(t, min_t, max_t):
return torch.max(torch.min(t, max_t), min_t)
@torch.jit.script
def scale(x, lower, upper):
return 0.5 * (x + 1.0) * (upper - lower) + lower
@torch.jit.script
def unscale(x, lower, upper):
return (2.0 * x - upper - lower) / (upper - lower)
def unscale_np(x, lower, upper):
return (2.0 * x - upper - lower) / (upper - lower)