| @tool |
| class_name BoxSpawner |
| extends ResizableNode3D |
|
|
| ## The box scene to spawn (must be a Box-derived PackedScene). |
| @export var scene: PackedScene |
| ## When enabled, stops spawning new boxes. |
| @export var disable: bool = false: |
| set(value): |
| if value == disable: |
| return |
| disable = value |
| if is_inside_tree(): |
| _change_texture() |
| if not disable: |
| _reset_spawn_cycle() |
|
|
| ## The color applied to spawned boxes. |
| @export var box_color: Color = Color.WHITE: |
| set(value): |
| box_color = value |
|
|
| ## Enable random sizing for spawned boxes within min/max range. |
| @export var random_size: bool = false |
| ## Minimum size for randomly sized boxes (X, Y, Z dimensions). |
| @export var random_size_min: Vector3 = Vector3(0.5, 0.5, 0.5) |
| ## Maximum size for randomly sized boxes (X, Y, Z dimensions). |
| @export var random_size_max: Vector3 = Vector3(1, 1, 1) |
| ## Initial velocity applied to spawned boxes. |
| @export var initial_linear_velocity: Vector3 = Vector3.ZERO |
| ## Number of boxes spawned per minute (0-1000). |
| @export var boxes_per_minute: int = 45: |
| set(value): |
| value = clamp(value, 0, 1000) |
| boxes_per_minute = value |
|
|
| ## When true, boxes spawn at a fixed rate. When false, spawn times vary randomly. |
| @export var fixed_rate: bool = true |
| ## Optional conveyor reference. Spawning pauses when conveyor speed is zero. |
| @export var conveyor: Node3D = null: |
| set(value): |
| conveyor = value |
| if not value: |
| _conveyor_stopped = false |
|
|
| var _scan_interval: float = 0.0 |
| var _conveyor_stopped: bool = false |
| var _next_spawn_time: float = 0.0 |
| var _spawn_counter: int = 0 |
| var _first_spawn_done: bool = false |
|
|
| @onready var _preview_mesh: MeshInstance3D = $MeshInstance3D |
| @onready var disabled_box_texture: MeshInstance3D = $MeshInstance3D2 |
| @onready var _preview_collision: CollisionShape3D = $Area3D/CollisionShape3D |
|
|
| func _init() -> void: |
| super._init() |
| size_default = Vector3.ONE |
|
|
| func _enter_tree() -> void: |
| super._enter_tree() |
| _reset_spawn_cycle() |
|
|
| func _ready() -> void: |
| EditorInterface.simulation_started.connect(_on_simulation_started) |
| EditorInterface.simulation_stopped.connect(_on_simulation_ended) |
| _on_size_changed() |
| _change_texture() |
|
|
| func _on_size_changed() -> void: |
| if is_instance_valid(_preview_mesh): |
| _preview_mesh.scale = size * 0.5 |
| if is_instance_valid(disabled_box_texture): |
| disabled_box_texture.scale = size * 0.501 |
| if is_instance_valid(_preview_collision): |
| var box_shape := _preview_collision.shape as BoxShape3D |
| if box_shape: |
| box_shape.size = size |
|
|
| func _physics_process(delta: float) -> void: |
| if conveyor and EditorInterface.is_simulation_running() and &"speed" in conveyor: |
| _conveyor_stopped = conveyor.speed == 0 |
|
|
| if disable or _conveyor_stopped or not EditorInterface.is_simulation_running(): |
| return |
| |
| _scan_interval += delta |
|
|
| if not _first_spawn_done: |
| _spawn_box() |
| _first_spawn_done = true |
| _spawn_counter += 1 |
| _scan_interval = 0.0 |
|
|
| if fixed_rate: |
| var time_between: float = 60.0 / float(boxes_per_minute) |
| if _scan_interval >= time_between: |
| _spawn_box() |
| _scan_interval -= time_between |
| else: |
| if _scan_interval >= _next_spawn_time: |
| _spawn_box() |
| _spawn_counter += 1 |
| if _spawn_counter >= boxes_per_minute: |
| _reset_spawn_cycle() |
| else: |
| _next_spawn_time = _scan_interval + (60.0 / boxes_per_minute) * randf_range(0.5, 1.5) |
|
|
| func _spawn_box() -> void: |
| var box := scene.instantiate() as Box |
|
|
| if random_size: |
| var x := randf_range(random_size_min.x, random_size_max.x) |
| var y := randf_range(random_size_min.y, random_size_max.y) |
| var z := randf_range(random_size_min.z, random_size_max.z) |
| box.size = Vector3(x, y, z) |
| else: |
| box.size = size |
|
|
| box.rotation = rotation |
| box.position = position |
| box.initial_linear_velocity = initial_linear_velocity |
| box.color = box_color |
| box.instanced = true |
| add_child(box, true) |
| box.owner = get_tree().edited_scene_root |
|
|
| func _reset_spawn_cycle() -> void: |
| _scan_interval = 0.0 |
| _spawn_counter = 0 |
| _first_spawn_done = false |
| _next_spawn_time = (60.0 / boxes_per_minute) * randf_range(0.5, 1.5) |
|
|
| func _change_texture() -> void: |
| if not is_inside_tree(): |
| return |
| disabled_box_texture.visible = disable |
|
|
| func use() -> void: |
| disable = not disable |
|
|
| func _on_simulation_started() -> void: |
| if conveyor and &"speed" not in conveyor: |
| push_warning("Conveyor reference in " + name + " does not have a speed property") |
| _reset_spawn_cycle() |
|
|
| func _on_simulation_ended() -> void: |
| _conveyor_stopped = false |
|
|