| |
| using Meta.Utilities; |
| using Meta.XR.Samples; |
| using Oculus.Movement.AnimationRigging; |
| using Oculus.Movement.Utils; |
| using UnityEngine; |
|
|
| namespace NorthStar |
| { |
| |
| |
| |
| [MetaCodeSample("NorthStar")] |
| public class PlayerCalibration : MonoBehaviour |
| { |
| [SerializeField] private Animator m_animator; |
| [SerializeField] private Transform m_cameraRig; |
| [SerializeField] private float m_avatarHeight; |
| [SerializeField] private RestPoseObjectHumanoid m_restPose; |
| [SerializeField, AutoSet(typeof(BodyPositions))] private BodyPositions m_bodyPositions; |
|
|
| private void Start() |
| { |
| OnPlayerCalibrationChange(); |
| } |
|
|
| private void OnEnable() |
| { |
| GlobalSettings.PlayerSettings.OnPlayerCalibrationChange += OnPlayerCalibrationChange; |
| } |
|
|
| private void OnDisable() |
| { |
| GlobalSettings.PlayerSettings.OnPlayerCalibrationChange -= OnPlayerCalibrationChange; |
| } |
|
|
| private void OnPlayerCalibrationChange() |
| { |
| if (m_cameraRig is not null) |
| { |
| var playerSettings = GlobalSettings.PlayerSettings; |
| var yOffset = playerSettings.Seated ? (playerSettings.Height - playerSettings.SeatedHeight) / 100.0f : 0; |
| m_cameraRig.localPosition = Vector3.up * yOffset * .8f; |
|
|
| var heightRatio = playerSettings.Height / 100.0f / m_avatarHeight; |
| m_animator.transform.localScale = Vector3.one * heightRatio; |
|
|
| var constraint = GetComponentInChildren<FullBodyDeformationConstraint>(); |
| var constraintData = constraint.data; |
| constraintData.InitializeStartingScale(); |
| constraintData.SetUpHipsAndHeadBones(); |
| constraintData.SetUpAdjustments(m_restPose); |
| constraint.data = constraintData; |
|
|
| var heightDiff = m_avatarHeight * heightRatio - m_avatarHeight; |
| m_animator.transform.localPosition = new Vector3(0, -heightDiff, 0); |
|
|
| |
| |
| } |
| } |
| } |
| } |
|
|