Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Editor /BuildProcessors /URPBuildData.cs
| using System; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.Assertions; | |
| using UnityEngine.Rendering.Universal; | |
| namespace UnityEditor.Rendering.Universal | |
| { | |
| internal class URPBuildData : IDisposable | |
| { | |
| // Instance can be null when building AssetBundles, otherwise the lifetime will be given by URPPreprocessBuild | |
| static URPBuildData m_Instance = null; | |
| public static URPBuildData instance => m_Instance ??= new(EditorUserBuildSettings.activeBuildTarget, Debug.isDebugBuild); | |
| public bool buildingPlayerForUniversalRenderPipeline { get; private set; } | |
| public List<UniversalRenderPipelineAsset> renderPipelineAssets { get; private set; } = new List<UniversalRenderPipelineAsset>(); | |
| public URPBuildData(BuildTarget buildTarget, bool isDevelopmentBuild) | |
| { | |
| m_Instance = this; | |
| buildingPlayerForUniversalRenderPipeline = CoreBuildData.instance.buildingPlayerForRenderPipeline && | |
| CoreBuildData.instance.currentRenderPipelineAssetType == typeof(UniversalRenderPipelineAsset); | |
| if (buildingPlayerForUniversalRenderPipeline) | |
| { | |
| foreach (var asset in CoreBuildData.instance.renderPipelineAssets) | |
| { | |
| Assert.IsTrue(asset is UniversalRenderPipelineAsset); | |
| renderPipelineAssets.Add(asset as UniversalRenderPipelineAsset); | |
| } | |
| } | |
| } | |
| public void Dispose() | |
| { | |
| renderPipelineAssets?.Clear(); | |
| buildingPlayerForUniversalRenderPipeline = false; | |
| CoreBuildData.instance.Dispose(); | |
| m_Instance = null; | |
| } | |
| } | |
| } | |