Unity-NorthStar / data /Packages /com.unity.render-pipelines.universal /Editor /ShaderGraph /UniversalStructs.cs
| using UnityEditor.ShaderGraph; | |
| namespace UnityEditor.Rendering.Universal.ShaderGraph | |
| { | |
| static class UniversalStructs | |
| { | |
| public static StructDescriptor Varyings = new StructDescriptor() | |
| { | |
| name = "Varyings", | |
| packFields = true, | |
| populateWithCustomInterpolators = true, | |
| fields = new FieldDescriptor[] | |
| { | |
| StructFields.Varyings.positionCS, | |
| StructFields.Varyings.positionWS, | |
| StructFields.Varyings.normalWS, | |
| StructFields.Varyings.tangentWS, | |
| StructFields.Varyings.texCoord0, | |
| StructFields.Varyings.texCoord1, | |
| StructFields.Varyings.texCoord2, | |
| StructFields.Varyings.texCoord3, | |
| StructFields.Varyings.color, | |
| StructFields.Varyings.screenPosition, | |
| UniversalStructFields.Varyings.staticLightmapUV, | |
| UniversalStructFields.Varyings.dynamicLightmapUV, | |
| UniversalStructFields.Varyings.sh, | |
| UniversalStructFields.Varyings.probeOcclusion, | |
| UniversalStructFields.Varyings.fogFactorAndVertexLight, | |
| UniversalStructFields.Varyings.shadowCoord, | |
| StructFields.Varyings.instanceID, | |
| UniversalStructFields.Varyings.stereoTargetEyeIndexAsBlendIdx0, | |
| UniversalStructFields.Varyings.stereoTargetEyeIndexAsRTArrayIdx, | |
| StructFields.Varyings.cullFace, | |
| } | |
| }; | |
| } | |
| } | |