agent-gui / data /frontend /src /components /ActivityOverview.tsx
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import { useMemo, useState } from "react";
import type { ActivityEvent } from "../types";
import {
buildOverviewTurns,
type Cat,
type OverviewTurn,
} from "../activityOverviewModel";
/**
* Time-resolved overview of a (potentially very long) activity trace.
*
* IMPORTANT data caveat: Hermes batch-flushes a whole turn's messages to the DB
* at one instant, so per-event timestamps are NOT reliable for sub-turn timing.
* What IS reliable is (a) event *order* and (b) *user-message* timestamps (each
* starts a turn). So we segment the trace into turns by user-message boundaries,
* lay each turn's agent events out in order across its active window, and bucket
* by those per-event slices (a turn with no agent events = idle).
*
* Long idle stretches — most importantly the app being stopped between a previous
* session and a resume — are COLLAPSED to a fixed-width break on a compressed time
* axis (see GAP_THRESHOLD). Without this, hours of downtime would dominate the axis
* and squash a prior session's calls into an invisible sliver, so the overview
* would appear to show only the current session. Bucket edges are mapped back to
* real wall-clock (compToReal) for the axis labels and hover readout.
*/
const CAT_ORDER: Cat[] = ["reasoning", "generating", "tool", "idle"]; // top → bottom
// Categories that count toward the legend/hover percentages. Idle (downtime /
// waiting) is deliberately excluded — it doesn't represent work, and on a long run
// it would otherwise dominate the split. Idle still renders as a bar segment and a
// legend colour key, just without a percentage.
const ACTIVE_CATS: Cat[] = ["reasoning", "generating", "tool"];
const CAT_META: Record<Cat, { label: string; color: string }> = {
reasoning: { label: "Reasoning", color: "#a78bfa" },
generating: { label: "Generating", color: "#4edca3" },
tool: { label: "Tool / waiting", color: "#4ea3dc" },
idle: { label: "Idle", color: "#3a3a46" },
};
const RES: { label: string; s: number }[] = [
{ label: "5s", s: 5 },
{ label: "1m", s: 60 },
{ label: "10m", s: 600 },
{ label: "1h", s: 3600 },
{ label: "12h", s: 43200 },
{ label: "24h", s: 86400 },
];
// Cap on rendered bars. High enough that fine resolutions stay selectable for
// long spans — the chart scrolls horizontally instead of cramming everything
// into the panel width. (For a 7-day span this enables 10m; 1m needs span < ~7d;
// 5s needs span < ~14h.)
const MAX_BUCKETS = 10000;
// Min width (px) per bucket bar. Bars grow to fill the panel when few; once the
// total exceeds the panel they keep this width and the strip scrolls.
const BAR_PX = 4;
// Rough wall-clock an agent event represents. Batch-flushing hides true per-event
// timing, so within a turn we model the first (events × this) seconds as active
// work and the remainder (e.g. waiting for the user to reply) as idle.
const PER_EVENT_SECS = 1;
// Compressed-axis width given to a zero-duration event (one that shares its
// resolved timestamp with its predecessor) so it still registers in the bars
// and the legend percentages instead of silently vanishing.
const ZERO_EVENT_COMP_SECS = 0.25;
// An idle stretch longer than this (e.g. the app being stopped between a previous
// session and a resume) is collapsed to GAP_COMPRESSED on the axis and shown as a
// "break", so a long downtime can't bury a prior session's calls under dead time.
const GAP_THRESHOLD = 1800; // 30 min
const GAP_COMPRESSED = 120; // collapsed gap width on the (compressed) axis, in secs
interface Bucket {
/** Real (wall-clock) start/end this bucket maps back to, for axis labels +
* hover. Buckets are laid out on a COMPRESSED axis (long idle gaps removed),
* so these are derived by mapping the compressed bucket edges back to real time. */
realStart: number;
realEnd: number;
cats: Record<Cat, number>;
taskSecs: Record<string, number>;
total: number; // active + idle secs (excludes collapsed gap)
gap: number; // collapsed-gap secs landing in this bucket
isGap: boolean; // bucket is (mostly) a collapsed downtime break
topTask: string;
}
// One contiguous stretch of the timeline on both the real and compressed axes.
// Idle stretches over GAP_THRESHOLD compress (compLen < realLen); everything else
// maps 1:1. Used to lay events onto the compressed axis and to map bucket edges
// back to real wall-clock for labels.
interface Seg {
kind: "active" | "idle" | "gap";
realStart: number; realLen: number;
compStart: number; compLen: number;
turn: OverviewTurn;
/** Set on real-time-placed active segs: the single event category this seg
* represents (its interval = previous event → this event's real time). When
* unset (synthetic layout), the whole turn's `seq` is spread across the seg. */
cat?: Cat;
}
export function ActivityOverview({
events,
endTime,
startTime,
deskEndTime,
taskContent,
liveEvents = [],
}: {
events: ActivityEvent[];
endTime?: number;
startTime?: string;
deskEndTime?: string;
taskContent?: string | null;
liveEvents?: ActivityEvent[];
}) {
const turns = useMemo<OverviewTurn[]>(
() => buildOverviewTurns(events, { endTime, startTime, deskEndTime, taskContent, liveEvents }),
[events, endTime, startTime, deskEndTime, taskContent, liveEvents],
);
const t0 = turns.length ? turns[0].start : 0;
const t1 = turns.length ? turns[turns.length - 1].end : 0;
const realSpan = t1 - t0;
// Compressed timeline: split each turn into an active head ([start, activeEnd),
// events laid out in order) and an idle tail. Idle tails over GAP_THRESHOLD
// (e.g. the app being stopped before a resume) compress to GAP_COMPRESSED so
// downtime can't dominate the axis and hide a prior session's calls.
const timeline = useMemo(() => {
const segs: Seg[] = [];
let comp = 0;
const pushIdleTail = (turn: OverviewTurn, from: number) => {
const idleDur = turn.end - from;
if (idleDur <= 0) return;
const isGap = idleDur > GAP_THRESHOLD;
const compLen = isGap ? GAP_COMPRESSED : idleDur;
segs.push({ kind: isGap ? "gap" : "idle", realStart: from, realLen: idleDur, compStart: comp, compLen, turn });
comp += compLen;
};
for (const turn of turns) {
const dur = turn.end - turn.start;
if (dur <= 0) continue;
if (turn.timed && turn.times.length === turn.seq.length) {
// Real-time placement: each event's category fills the interval from the
// previous event (or the turn start) up to its own recorded time, so the
// bars sit at the wall-clock the work actually happened — a long agentic
// turn now spans its true duration instead of collapsing to a sliver. A
// long tool wait shows as a wide "tool" block; only the trailing tail
// (last event → turn end, e.g. awaiting the next prompt) is idle.
let prev = turn.start;
turn.seq.forEach((cat, i) => {
const t = turn.times[i];
const len = t - prev;
if (len > 0) {
segs.push({ kind: "active", cat, realStart: prev, realLen: len, compStart: comp, compLen: len, turn });
comp += len;
} else {
// Zero-width event — it shares its resolved time with its
// predecessor (typical on trustDb desks: every event parsed from
// one assistant DB row carries the row's single timestamp). Give
// it a sliver of the compressed axis so it still contributes to
// the bars and the legend split; dropping it zeroed out whole
// categories (a run with 30 messages could read "Generating 0%").
segs.push({ kind: "active", cat, realStart: prev, realLen: 0, compStart: comp, compLen: ZERO_EVENT_COMP_SECS, turn });
comp += ZERO_EVENT_COMP_SECS;
}
prev = t;
});
pushIdleTail(turn, prev);
} else {
// Synthetic fallback (no trustworthy per-event times — e.g. clustered
// flush timestamps after a restart): model the first (events × PER_EVENT_SECS)
// seconds as active work, the remainder as idle.
const activeDur = Math.min(dur, turn.seq.length * PER_EVENT_SECS);
if (activeDur > 0) {
segs.push({ kind: "active", realStart: turn.start, realLen: activeDur, compStart: comp, compLen: activeDur, turn });
comp += activeDur;
}
pushIdleTail(turn, turn.start + activeDur);
}
}
return { segs, compTotal: comp };
}, [turns]);
const { segs, compTotal } = timeline;
const [res, setRes] = useState(5);
const resolution = res;
const [hover, setHover] = useState<number | null>(null);
// Map a compressed-axis time back to real wall-clock (for labels + hover).
const compToReal = (c: number): number => {
if (!segs.length) return t0;
for (const s of segs) {
if (c <= s.compStart + s.compLen) {
const frac = s.compLen > 0 ? (c - s.compStart) / s.compLen : 0;
return s.realStart + frac * s.realLen;
}
}
const last = segs[segs.length - 1];
return last.realStart + last.realLen;
};
const buckets = useMemo<Bucket[]>(() => {
if (compTotal <= 0) return [];
const n = Math.min(Math.ceil(compTotal / resolution), MAX_BUCKETS);
const out: Bucket[] = Array.from({ length: n }, (_, k) => ({
realStart: compToReal(k * resolution),
realEnd: compToReal((k + 1) * resolution),
cats: { reasoning: 0, generating: 0, tool: 0, idle: 0 },
taskSecs: {},
total: 0,
gap: 0,
isGap: false,
topTask: "",
}));
// Spread `secs` of one category over compressed-axis range [from, to) into the
// buckets it overlaps, crediting the turn's task. A bucket's split comes from
// the events whose (ordered) time-slices land in it.
const place = (cat: Cat | "gap", task: string, from: number, to: number) => {
if (to <= from) return;
const kStart = Math.max(0, Math.floor(from / resolution));
const kEnd = Math.min(n - 1, Math.floor(to / resolution));
for (let k = kStart; k <= kEnd; k++) {
const bs = k * resolution;
const ov = Math.min(to, bs + resolution) - Math.max(from, bs);
if (ov <= 0) continue;
if (cat === "gap") {
out[k].gap += ov;
} else {
out[k].cats[cat] += ov;
out[k].total += ov;
out[k].taskSecs[task] = (out[k].taskSecs[task] || 0) + ov;
}
}
};
for (const s of segs) {
if (s.kind === "active") {
if (s.cat) {
// Real-time-placed seg — one event, one category across its interval.
place(s.cat, s.turn.task, s.compStart, s.compStart + s.compLen);
} else {
// Synthetic seg — spread the turn's whole ordered seq across it.
const seq = s.turn.seq;
const slot = s.compLen / seq.length;
seq.forEach((cat, i) => place(cat, s.turn.task, s.compStart + i * slot, s.compStart + (i + 1) * slot));
}
} else if (s.kind === "idle") {
place("idle", s.turn.task, s.compStart, s.compStart + s.compLen);
} else {
place("gap", s.turn.task, s.compStart, s.compStart + s.compLen);
}
}
for (const b of out) {
b.isGap = b.gap > b.total;
if (b.isGap) { b.topTask = "⋯ paused"; continue; }
let best = "", bestS = -1;
for (const [tk, s] of Object.entries(b.taskSecs)) if (s > bestS) { bestS = s; best = tk; }
b.topTask = best;
}
return out;
}, [segs, compTotal, resolution]); // eslint-disable-line react-hooks/exhaustive-deps
// Consecutive buckets with the same dominant task collapse into a label band.
const bands = useMemo(() => {
const out: { task: string; span: number }[] = [];
for (const b of buckets) {
const last = out[out.length - 1];
if (last && last.task === b.topTask) last.span += 1;
else out.push({ task: b.topTask || "—", span: 1 });
}
return out;
}, [buckets]);
// Memoize the (potentially thousands of) bar/band elements so hovering — which
// only updates the readout via React state — doesn't recreate the whole strip.
// The hover outline is pure CSS (.ov-bar:hover) so bars never depend on `hover`.
const barEls = useMemo(() => buckets.map((b, i) => (
b.isGap ? (
// Collapsed downtime — render a narrow hatched "break" instead of a bar.
<div
key={i}
className="ov-bar"
onMouseEnter={() => setHover(i)}
title="paused (downtime collapsed)"
style={{
flex: `0 0 ${BAR_PX * 2}px`, minWidth: BAR_PX * 2, height: "100%", boxSizing: "border-box",
background: "repeating-linear-gradient(135deg, transparent 0 2px, rgba(255,255,255,0.06) 2px 4px)",
borderRight: "1px solid var(--bg2)",
}}
/>
) : (
<div
key={i}
className="ov-bar"
onMouseEnter={() => setHover(i)}
style={{
flex: `1 0 ${BAR_PX}px`, minWidth: BAR_PX, height: "100%", boxSizing: "border-box",
borderRight: "1px solid var(--bg2)",
display: "flex", flexDirection: "column", justifyContent: "flex-end",
}}
>
{CAT_ORDER.map((c) => {
const frac = b.total > 0 ? b.cats[c] / b.total : 0;
if (frac <= 0) return null;
return <div key={c} style={{ height: `${frac * 100}%`, background: CAT_META[c].color }} />;
})}
</div>
)
)), [buckets]);
const bandEls = useMemo(() => bands.map((b, i) => (
<div key={i} title={b.task} style={{
flex: `${b.span} 0 ${b.span * BAR_PX}px`, minWidth: 0, boxSizing: "border-box",
padding: "2px 4px", borderRadius: 3, background: "rgba(255,255,255,0.05)", color: "var(--text)",
fontSize: 9.5, whiteSpace: "nowrap", overflow: "hidden", textOverflow: "ellipsis",
borderLeft: "2px solid var(--accent2)",
}}>{b.task}</div>
)), [bands]);
if (compTotal <= 0 || !buckets.length) {
return <div style={{ padding: 24, fontSize: 12, color: "var(--text-dim)" }}>
Not enough timed activity to chart yet.
</div>;
}
const totals: Record<Cat, number> = { reasoning: 0, generating: 0, tool: 0, idle: 0 };
for (const b of buckets) for (const c of CAT_ORDER) totals[c] += b.cats[c];
// Denominator excludes idle, so the active categories sum to 100% of work time.
const grand = ACTIVE_CATS.reduce((s, c) => s + totals[c], 0) || 1;
const fmt = (sec: number) => {
const d = new Date(sec * 1000);
if (resolution >= 86400) {
return d.toLocaleDateString([], { month: "short", day: "numeric" });
}
if (resolution >= 60) {
return d.toLocaleString([], { month: "short", day: "numeric", hour: "2-digit", minute: "2-digit" });
}
return d.toLocaleString([], { hour: "2-digit", minute: "2-digit", second: "2-digit" });
};
const spanFmt = (s: number) => s >= 86400 ? `${(s / 86400).toFixed(1)} d` : s >= 3600 ? `${(s / 3600).toFixed(1)} h` : s >= 60 ? `${Math.max(1, Math.round(s / 60))} min` : `${Math.max(1, Math.round(s))}s`;
const spanLabel = spanFmt(realSpan);
const H = 150;
const hb = hover != null ? buckets[hover] : null;
return (
<div style={{ padding: "10px 14px", fontSize: 11 }}>
{/* Resolution selector + legend */}
<div style={{ display: "flex", alignItems: "center", gap: 10, flexWrap: "wrap", marginBottom: 8 }}>
<span style={{ color: "var(--text-dim)" }}>Resolution</span>
<div style={{ display: "flex", gap: 4 }}>
{RES.map((r) => {
const tooFine = compTotal / r.s > MAX_BUCKETS;
const active = r.s === resolution;
return (
<button
key={r.label}
disabled={tooFine}
onClick={() => setRes(r.s)}
style={{
fontSize: 10, padding: "2px 8px", borderRadius: 5,
cursor: tooFine ? "not-allowed" : "pointer", opacity: tooFine ? 0.35 : 1,
background: active ? "var(--accent2)" : "transparent",
color: active ? "#fff" : "var(--text-dim)",
border: `1px solid ${active ? "var(--accent2)" : "var(--card-border)"}`,
}}
>{r.label}</button>
);
})}
</div>
<div style={{ marginLeft: "auto", display: "flex", gap: 10 }}>
{CAT_ORDER.map((c) => (
<span key={c} style={{ display: "flex", alignItems: "center", gap: 4, color: "var(--text-dim)" }}>
<span style={{ width: 9, height: 9, borderRadius: 2, background: CAT_META[c].color }} />
{CAT_META[c].label}{c === "idle" ? "" : ` ${Math.round((totals[c] / grand) * 100)}%`}
</span>
))}
</div>
</div>
{/* Scrollable chart — task bands + stacked bars share one scroll area so
they stay column-aligned. Bars grow to fill the panel when few; once
there are more than fit, they keep BAR_PX and the strip scrolls. */}
<style>{`.ov-bar:hover{outline:1px solid var(--text);outline-offset:-1px;}`}</style>
<div style={{ overflowX: "auto", overflowY: "hidden" }} onMouseLeave={() => setHover(null)}>
<div style={{ minWidth: "100%", display: "flex", flexDirection: "column" }}>
<div style={{ display: "flex", marginBottom: 3 }}>{bandEls}</div>
<div style={{ display: "flex", height: H, alignItems: "flex-end" }}>{barEls}</div>
</div>
</div>
{/* Time axis */}
<div style={{ display: "flex", justifyContent: "space-between", color: "var(--text-dim)", marginTop: 4, fontSize: 9.5 }}>
<span>{fmt(buckets[0].realStart)}</span>
<span>{spanLabel} span · {buckets.length} × {RES.find((r) => r.s === resolution)?.label}</span>
<span>{fmt(buckets[buckets.length - 1].realEnd)}</span>
</div>
{/* Hover readout */}
<div style={{
marginTop: 8, padding: "6px 8px", borderRadius: 5, minHeight: 34,
background: "var(--bg)", border: "1px solid var(--card-border)", color: "var(--text-dim)",
}}>
{hb ? (
<span>
<strong style={{ color: "var(--text)" }}>{fmt(hb.realStart)} → {fmt(hb.realEnd)}</strong>
{hb.isGap ? (
<>{" · "}paused — {spanFmt(hb.realEnd - hb.realStart)} of downtime collapsed</>
) : (
<>
{" · "}{hb.topTask || "—"}{" · "}
{ACTIVE_CATS.map((c) => {
const act = hb.cats.reasoning + hb.cats.generating + hb.cats.tool;
return `${CAT_META[c].label.split(" ")[0]} ${act > 0 ? Math.round((hb.cats[c] / act) * 100) : 0}%`;
}).join(" / ")}
</>
)}
</span>
) : (
<span>Per-turn estimate (Hermes batches event times). Hover a bar for its range, task, and breakdown.</span>
)}
</div>
</div>
);
}