agent-gui / data /frontend /src /components /ManagerFigure.tsx
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import { useEffect, useState } from "react";
// Each logical pixel = 2 SVG units on a 20Γ—30 grid β†’ 40Γ—60 viewBox
const P = 2;
const r = (x: number, y: number, w: number, h: number, c: string) =>
<rect key={`${x},${y},${w},${h},${c}`} x={x * P} y={y * P} width={w * P} height={h * P} fill={c} shapeRendering="crispEdges" />;
// Team Manager β€” professional woman in navy business suit
const SK = "#fde8c8"; // skin
const SK2 = "#e8c8a0"; // skin shadow
const HR = "#110808"; // very dark brown hair
const BN = "#1e1010"; // bun highlight
const JK = "#1a2050"; // navy jacket
const LJK = "#2a305e"; // jacket lapel/highlight
const WT = "#f0eef0"; // white blouse
const SKT = "#0d0d28"; // dark skirt
const LE = "#fde8c8"; // leg skin
const HE = "#080810"; // black heels
const STK = "#8b5e3c"; // wooden stick (brown)
const STK2 = "#6b4020"; // stick shadow
const O = "#08080c"; // outline
const LR = "#d07080"; // lip colour
const CB = "#d4a860"; // clipboard tan
const CBL = "#8b6830"; // clipboard border
export type ManagerState = "idle" | "walking" | "inspecting" | "poking" | "writing";
export type ManagerDirection = "right" | "left" | "up" | "down";
interface Props {
state?: ManagerState;
direction?: ManagerDirection;
scale?: number;
}
export function ManagerFigure({ state = "idle", direction = "right", scale = 1 }: Props) {
const [blink, setBlink] = useState(false);
const [pokeFwd, setPokeFwd] = useState(false);
useEffect(() => {
const t = setInterval(() => {
setBlink(true);
setTimeout(() => setBlink(false), 100);
}, 3200 + Math.random() * 2000);
return () => clearInterval(t);
}, []);
// Poke pulse animation
useEffect(() => {
if (state !== "poking") { setPokeFwd(false); return; }
let on = true;
const cycle = () => {
if (!on) return;
setPokeFwd(true);
setTimeout(() => { if (on) { setPokeFwd(false); setTimeout(() => { if (on) cycle(); }, 400); } }, 350);
};
cycle();
return () => { on = false; };
}, [state]);
const isWalking = state === "walking";
const isPoking = state === "poking";
const isWriting = state === "writing";
const isInspect = state === "inspecting";
// Flip for left/up direction
const flip = direction === "left" || direction === "up";
// Stick x offset when poking
const stickX = pokeFwd ? 17 : 14;
return (
<svg
width={40 * scale}
height={60 * scale}
viewBox="0 0 40 60"
style={{
overflow: "visible",
imageRendering: "pixelated",
}}
>
<style>{`
@keyframes mgbob { 0%,100%{transform:translateY(0)} 50%{transform:translateY(-2px)} }
@keyframes mgwalkL { 0%,49%{transform:translateY(0)} 50%,100%{transform:translateY(3px)} }
@keyframes mgwalkR { 0%,49%{transform:translateY(3px)} 50%,100%{transform:translateY(0)} }
@keyframes mgwrite { 0%,100%{transform:rotate(0deg)} 50%{transform:rotate(12deg)} }
@keyframes mgpulse { 0%,100%{opacity:0.3} 50%{opacity:1} }
.mg-root { animation: mgbob 2.8s ease-in-out infinite; transform-origin: 20px 30px; }
.mg-root.walking { animation: none; }
.mg-root.poking { animation: none; }
.mg-root.writing { animation: none; }
.mg-leg-l.walking { animation: mgwalkL 0.13s steps(1) infinite; transform-origin: 11px 50px; }
.mg-leg-r.walking { animation: mgwalkR 0.13s steps(1) infinite; transform-origin: 15px 50px; }
.mg-arm-r.writing { animation: mgwrite 0.6s ease-in-out infinite; transform-origin: 17px 22px; }
`}</style>
<g transform={flip ? `scale(-1,1) translate(-40,0)` : undefined}>
<g className={`mg-root ${isWalking ? "walking" : ""} ${isPoking ? "poking" : ""} ${isWriting ? "writing" : ""}`}>
{/* Shadow */}
<ellipse cx="20" cy="59" rx="10" ry="2" fill="rgba(0,0,0,0.25)" />
{/* ── Left leg (skirt hem β†’ calf β†’ heel) ── */}
<g className={`mg-leg-l ${isWalking ? "walking" : ""}`}>
{r(8, 25, 3, 3, LE)}
{r(8, 27, 2, 1, SKT)}
{/* heel */}
{r(8, 28, 2, 1, HE)}
{r(9, 29, 1, 1, HE)}
</g>
{/* ── Right leg ── */}
<g className={`mg-leg-r ${isWalking ? "walking" : ""}`}>
{r(12, 25, 3, 3, LE)}
{r(13, 27, 2, 1, SKT)}
{/* heel */}
{r(13, 28, 2, 1, HE)}
{r(14, 29, 1, 1, HE)}
</g>
{/* ── Skirt (A-line, slightly wider than trousers) ── */}
{r(7, 20, 9, 6, SKT)}
{/* skirt highlight top edge */}
{r(7, 20, 9, 1, "#18183a")}
{/* slight flare at hem */}
{r(6, 24, 11, 2, SKT)}
{/* ── Jacket body ── */}
{r(4, 12, 15, 9, JK)}
{/* lapel highlights */}
{r(4, 12, 1, 8, LJK)}
{r(18, 12, 1, 8, LJK)}
{/* white blouse centre */}
{r(9, 12, 5, 9, WT)}
{/* blouse shadow line */}
{r(9, 12, 1, 9, "#d8d6d8")}
{/* left lapel */}
{r(7, 12, 2, 4, LJK)}
{r(6, 12, 1, 2, LJK)}
{/* right lapel */}
{r(14, 12, 2, 4, LJK)}
{r(16, 12, 1, 2, LJK)}
{/* small brooch */}
{r(10, 14, 2, 1, "#c8d860")}
{/* ── Left arm ── */}
<g>
{r(0, 13, 4, 7, JK)}
{/* cuff */}
{r(0, 19, 4, 1, WT)}
{r(0, 20, 4, 1, SK)}
</g>
{/* ── Right arm β€” changes shape based on state ── */}
<g className={`mg-arm-r ${isWriting ? "writing" : ""}`}>
{isPoking ? (
<>
{/* Arm extended right, holding stick */}
{r(19, 13, 4, 3, JK)}
{/* hand */}
{r(19, 15, 4, 2, SK)}
{/* wooden stick (extends further right) */}
<rect x={stickX * P} y={16 * P} width={8 * P} height={P} fill={STK} shapeRendering="crispEdges" />
<rect x={stickX * P} y={17 * P} width={8 * P} height={P / 2} fill={STK2} shapeRendering="crispEdges" />
{/* stick tip */}
<rect x={(stickX + 7) * P} y={15 * P} width={P} height={P * 2} fill={STK2} shapeRendering="crispEdges" />
</>
) : isWriting ? (
<>
{/* Arm angled down, pen in hand */}
{r(16, 13, 4, 7, JK)}
{r(16, 19, 4, 1, WT)}
{r(16, 20, 4, 1, SK)}
{/* pen */}
{r(19, 20, 1, 3, O)}
{r(19, 22, 1, 1, "#e8e830")}
</>
) : (
<>
{/* Normal arm */}
{r(16, 13, 4, 7, JK)}
{r(16, 19, 4, 1, WT)}
{r(16, 20, 4, 1, SK)}
</>
)}
</g>
{/* ── Clipboard when inspecting ── */}
{isInspect && (
<g>
{r(16, 14, 5, 7, CB)}
{r(16, 14, 5, 1, CBL)}
{r(16, 14, 1, 7, CBL)}
{r(20, 14, 1, 7, CBL)}
{r(16, 20, 5, 1, CBL)}
{/* clip at top */}
{r(18, 13, 2, 2, CBL)}
{/* lines on clipboard */}
{r(17, 16, 3, 1, "#b8882a")}
{r(17, 18, 3, 1, "#b8882a")}
{/* scanning pulse dot */}
<rect x={19 * P} y={16 * P} width={P} height={P}
fill="var(--accent, #4af)"
style={{ animation: "mgpulse 0.9s ease-in-out infinite" }}
shapeRendering="crispEdges"
/>
</g>
)}
{/* ── Neck + collar ── */}
{r(9, 10, 5, 2, WT)}
{r(9, 10, 1, 1, O)}
{r(13, 10, 1, 1, O)}
{r(9, 11, 5, 2, SK)}
{r(9, 11, 5, 1, JK)}
{/* ── Head ── */}
{r(6, 3, 11, 9, SK)}
{/* cheek shadow */}
{r(6, 9, 1, 2, SK2)}
{r(16, 9, 1, 2, SK2)}
{/* ── Hair β€” dark, swept back into bun ── */}
{/* sides */}
{r(5, 3, 2, 8, HR)}
{r(16, 3, 2, 8, HR)}
{/* top */}
{r(6, 1, 11, 4, HR)}
{r(7, 0, 9, 2, HR)}
{/* bun shape on top-back */}
{r(14, 0, 4, 4, HR)}
{r(15, 0, 3, 2, BN)}
{/* part highlight */}
{r(9, 1, 2, 2, BN)}
{/* ── Eyes ── */}
{blink ? (
<>{r(8, 7, 2, 1, O)}{r(12, 7, 2, 1, O)}</>
) : (
<>
{r(8, 6, 2, 2, WT)}
{r(12, 6, 2, 2, WT)}
{r(9, 7, 1, 1, O)}
{r(13, 7, 1, 1, O)}
{/* lashes */}
{r(8, 6, 2, 1, O)}
{r(12, 6, 2, 1, O)}
</>
)}
{/* ── Nose ── */}
{r(11, 9, 1, 1, SK2)}
{/* ── Mouth ── */}
{isInspect || isWriting ? (
// Slightly pursed/focused mouth
<>{r(8, 10, 5, 1, O)}{r(9, 10, 3, 1, LR)}</>
) : isPoking ? (
// Determined expression
<>{r(8, 10, 5, 1, O)}{r(9, 10, 1, 1, SK)}{r(11, 10, 1, 1, SK)}</>
) : (
// Neutral professional smile
<>{r(8, 10, 5, 1, O)}{r(9, 10, 3, 1, LR)}{r(9, 11, 3, 1, O)}</>
)}
{/* ── Glasses (thin wire frames) ── */}
{r(8, 6, 2, 3, "none")}
<rect x={8 * P} y={6 * P} width={2 * P} height={2 * P} fill="none" stroke="#4a6882" strokeWidth="0.8" shapeRendering="crispEdges" />
<rect x={12 * P} y={6 * P} width={2 * P} height={2 * P} fill="none" stroke="#4a6882" strokeWidth="0.8" shapeRendering="crispEdges" />
{/* nose bridge */}
<line x1={10 * P} y1={7 * P} x2={12 * P} y2={7 * P} stroke="#4a6882" strokeWidth="0.8" />
{/* left temple */}
<line x1={8 * P} y1={7 * P} x2={6 * P} y2={7 * P} stroke="#4a6882" strokeWidth="0.8" />
{/* right temple */}
<line x1={14 * P} y1={7 * P} x2={16 * P} y2={7 * P} stroke="#4a6882" strokeWidth="0.8" />
</g>
</g>
</svg>
);
}