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1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 | // Copyright 2021 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//---------------------------------//
#include "engine/engine_ray.h"
#include <stddef.h>
#include <mujoco/mjdata.h>
#include <mujoco/mjmacro.h>
#include <mujoco/mjmodel.h>
#include <mujoco/mjsan.h> // IWYU pragma: keep
#include <mujoco/mjvisualize.h>
#include "engine/engine_collision_sdf.h"
#include "engine/engine_io.h"
#include "engine/engine_plugin.h"
#include "engine/engine_util_blas.h"
#include "engine/engine_util_errmem.h"
#include "engine/engine_util_misc.h"
#include "engine/engine_util_spatial.h"
//---------------------------- utility functions ---------------------------------------------------
// map ray to local geom frame
static void ray_map(const mjtNum* pos, const mjtNum* mat, const mjtNum* pnt, const mjtNum* vec,
mjtNum* lpnt, mjtNum* lvec) {
const mjtNum dif[3] = {pnt[0]-pos[0], pnt[1]-pos[1], pnt[2]-pos[2]};
// lpnt = mat' * dif
lpnt[0] = mat[0]*dif[0] + mat[3]*dif[1] + mat[6]*dif[2];
lpnt[1] = mat[1]*dif[0] + mat[4]*dif[1] + mat[7]*dif[2];
lpnt[2] = mat[2]*dif[0] + mat[5]*dif[1] + mat[8]*dif[2];
// lvec = mat' * vec
lvec[0] = mat[0]*vec[0] + mat[3]*vec[1] + mat[6]*vec[2];
lvec[1] = mat[1]*vec[0] + mat[4]*vec[1] + mat[7]*vec[2];
lvec[2] = mat[2]*vec[0] + mat[5]*vec[1] + mat[8]*vec[2];
}
// map to azimuth angle in spherical coordinates
static mjtNum longitude(const mjtNum vec[3]) {
return mju_atan2(vec[1], vec[0]);
}
// map to elevation angle in spherical coordinates
static mjtNum latitude(const mjtNum vec[3]) {
return mju_atan2(mju_sqrt(vec[0]*vec[0] + vec[1]*vec[1]), vec[2]);
}
// eliminate geom
static int ray_eliminate(const mjModel* m, const mjData* d, int geomid,
const mjtByte* geomgroup, mjtByte flg_static, int bodyexclude) {
// body exclusion
if (m->geom_bodyid[geomid] == bodyexclude) {
return 1;
}
// invisible geom exclusion
if (m->geom_matid[geomid] < 0 && m->geom_rgba[4*geomid+3] == 0) {
return 1;
}
// invisible material exclusion
if (m->geom_matid[geomid] >= 0 && m->mat_rgba[4*m->geom_matid[geomid]+3] == 0) {
return 1;
}
// static exclusion
if (!flg_static && m->body_weldid[m->geom_bodyid[geomid]] == 0) {
return 1;
}
// no geomgroup inclusion
if (!geomgroup) {
return 0;
}
// group inclusion/exclusion
int groupid = mjMIN(mjNGROUP-1, mjMAX(0, m->geom_group[geomid]));
return (geomgroup[groupid] == 0);
}
// compute solution from quadratic: a*x^2 + 2*b*x + c = 0
static mjtNum ray_quad(mjtNum a, mjtNum b, mjtNum c, mjtNum* x) {
// compute determinant and check
mjtNum det = b*b - a*c;
if (det < mjMINVAL) {
x[0] = -1;
x[1] = -1;
return -1;
}
det = mju_sqrt(det);
// compute the two solutions
x[0] = (-b-det)/a;
x[1] = (-b+det)/a;
// finalize result
if (x[0] >= 0) {
return x[0];
} else if (x[1] >= 0) {
return x[1];
} else {
return -1;
}
}
// intersect ray with triangle
mjtNum ray_triangle(mjtNum v[][3], const mjtNum* lpnt, const mjtNum* lvec,
const mjtNum* b0, const mjtNum* b1) {
// dif = v[i] - lpnt
mjtNum dif[3][3];
for (int i=0; i < 3; i++) {
for (int j=0; j < 3; j++) {
dif[i][j] = v[i][j] - lpnt[j];
}
}
// project difference vectors in normal plane
mjtNum planar[3][2];
for (int i=0; i < 3; i++) {
planar[i][0] = mju_dot3(b0, dif[i]);
planar[i][1] = mju_dot3(b1, dif[i]);
}
// reject if on the same side of any coordinate axis
if ((planar[0][0] > 0 && planar[1][0] > 0 && planar[2][0] > 0) ||
(planar[0][0] < 0 && planar[1][0] < 0 && planar[2][0] < 0) ||
(planar[0][1] > 0 && planar[1][1] > 0 && planar[2][1] > 0) ||
(planar[0][1] < 0 && planar[1][1] < 0 && planar[2][1] < 0)) {
return -1;
}
// determine if origin is inside planar projection of triangle
// A = (p0-p2, p1-p2), b = -p2, solve A*t = b
mjtNum A[4] = {planar[0][0]-planar[2][0], planar[1][0]-planar[2][0],
planar[0][1]-planar[2][1], planar[1][1]-planar[2][1]};
mjtNum b[2] = {-planar[2][0], -planar[2][1]};
mjtNum det = A[0]*A[3] - A[1]*A[2];
if (mju_abs(det) < mjMINVAL) {
return -1;
}
mjtNum t0 = (A[3]*b[0] - A[1]*b[1]) / det;
mjtNum t1 = (-A[2]*b[0] + A[0]*b[1]) / det;
// check if outside
if (t0 < 0 || t1 < 0|| t0+t1 > 1) {
return -1;
}
// intersect ray with plane of triangle
mju_sub3(dif[0], v[0], v[2]); // v0-v2
mju_sub3(dif[1], v[1], v[2]); // v1-v2
mju_sub3(dif[2], lpnt, v[2]); // lp-v2
mjtNum nrm[3];
mju_cross(nrm, dif[0], dif[1]); // normal to triangle plane
mjtNum denom = mju_dot3(lvec, nrm);
if (mju_abs(denom) < mjMINVAL) {
return -1;
}
return (-mju_dot3(dif[2], nrm) / denom);
}
//---------------------------- geom-specific intersection functions --------------------------------
// plane
static mjtNum ray_plane(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
const mjtNum* pnt, const mjtNum* vec) {
// map to local frame
mjtNum lpnt[3], lvec[3];
ray_map(pos, mat, pnt, vec, lpnt, lvec);
// z-vec not pointing towards front face: reject
if (lvec[2] > -mjMINVAL) {
return -1;
}
// intersection with plane
const mjtNum x = -lpnt[2]/lvec[2];
if (x < 0) {
return -1;
}
mjtNum p0 = lpnt[0] + x*lvec[0];
mjtNum p1 = lpnt[1] + x*lvec[1];
// accept only within rendered rectangle
if ((size[0] <= 0 || mju_abs(p0) <= size[0]) &&
(size[1] <= 0 || mju_abs(p1) <= size[1])) {
return x;
} else {
return -1;
}
}
// sphere
static mjtNum ray_sphere(const mjtNum* pos, const mjtNum* mat, mjtNum dist_sqr,
const mjtNum* pnt, const mjtNum* vec) {
// (x*vec+pnt-pos)'*(x*vec+pnt-pos) = size[0]*size[0]
mjtNum dif[3] = {pnt[0]-pos[0], pnt[1]-pos[1], pnt[2]-pos[2]};
mjtNum a = vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2];
mjtNum b = vec[0]*dif[0] + vec[1]*dif[1] + vec[2]*dif[2];
mjtNum c = dif[0]*dif[0] + dif[1]*dif[1] + dif[2]*dif[2] - dist_sqr;
// solve a*x^2 + 2*b*x + c = 0
mjtNum xx[2];
return ray_quad(a, b, c, xx);
}
// capsule
static mjtNum ray_capsule(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
const mjtNum* pnt, const mjtNum* vec) {
// bounding sphere test
mjtNum ssz = size[0] + size[1];
if (ray_sphere(pos, NULL, ssz*ssz, pnt, vec) < 0) {
return -1;
}
// map to local frame
mjtNum lpnt[3], lvec[3];
ray_map(pos, mat, pnt, vec, lpnt, lvec);
// init solution
mjtNum x = -1, sol, xx[2];
// cylinder round side: (x*lvec+lpnt)'*(x*lvec+lpnt) = size[0]*size[0]
mjtNum a = lvec[0]*lvec[0] + lvec[1]*lvec[1];
mjtNum b = lvec[0]*lpnt[0] + lvec[1]*lpnt[1];
mjtNum c = lpnt[0]*lpnt[0] + lpnt[1]*lpnt[1] - size[0]*size[0];
// solve a*x^2 + 2*b*x + c = 0
sol = ray_quad(a, b, c, xx);
// make sure round solution is between flat sides
if (sol >= 0 && mju_abs(lpnt[2]+sol*lvec[2]) <= size[1]) {
if (x < 0 || sol < x) {
x = sol;
}
}
// top cap
mjtNum ldif[3] = {lpnt[0], lpnt[1], lpnt[2]-size[1]};
a = lvec[0]*lvec[0] + lvec[1]*lvec[1] + lvec[2]*lvec[2];
b = lvec[0]*ldif[0] + lvec[1]*ldif[1] + lvec[2]*ldif[2];
c = ldif[0]*ldif[0] + ldif[1]*ldif[1] + ldif[2]*ldif[2] - size[0]*size[0];
ray_quad(a, b, c, xx);
// accept only top half of sphere
for (int i=0; i < 2; i++) {
if (xx[i] >= 0 && lpnt[2]+xx[i]*lvec[2] >= size[1]) {
if (x < 0 || xx[i] < x) {
x = xx[i];
}
}
}
// bottom cap
ldif[2] = lpnt[2]+size[1];
b = lvec[0]*ldif[0] + lvec[1]*ldif[1] + lvec[2]*ldif[2];
c = ldif[0]*ldif[0] + ldif[1]*ldif[1] + ldif[2]*ldif[2] - size[0]*size[0];
ray_quad(a, b, c, xx);
// accept only bottom half of sphere
for (int i=0; i < 2; i++) {
if (xx[i] >= 0 && lpnt[2]+xx[i]*lvec[2] <= -size[1]) {
if (x < 0 || xx[i] < x) {
x = xx[i];
}
}
}
return x;
}
// ellipsoid
static mjtNum ray_ellipsoid(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
const mjtNum* pnt, const mjtNum* vec) {
// map to local frame
mjtNum lpnt[3], lvec[3];
ray_map(pos, mat, pnt, vec, lpnt, lvec);
// invert size^2
mjtNum s[3] = {1/(size[0]*size[0]), 1/(size[1]*size[1]), 1/(size[2]*size[2])};
// (x*lvec+lpnt)' * diag(1./size^2) * (x*lvec+lpnt) = 1
mjtNum a = s[0]*lvec[0]*lvec[0] + s[1]*lvec[1]*lvec[1] + s[2]*lvec[2]*lvec[2];
mjtNum b = s[0]*lvec[0]*lpnt[0] + s[1]*lvec[1]*lpnt[1] + s[2]*lvec[2]*lpnt[2];
mjtNum c = s[0]*lpnt[0]*lpnt[0] + s[1]*lpnt[1]*lpnt[1] + s[2]*lpnt[2]*lpnt[2] - 1;
// solve a*x^2 + 2*b*x + c = 0
mjtNum xx[2];
return ray_quad(a, b, c, xx);
}
// cylinder
static mjtNum ray_cylinder(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
const mjtNum* pnt, const mjtNum* vec) {
// bounding sphere test
mjtNum ssz = size[0]*size[0] + size[1]*size[1];
if (ray_sphere(pos, NULL, ssz, pnt, vec) < 0) {
return -1;
}
// map to local frame
mjtNum lpnt[3], lvec[3];
ray_map(pos, mat, pnt, vec, lpnt, lvec);
// init solution
mjtNum x = -1, sol;
// flat sides
int side;
if (mju_abs(lvec[2]) > mjMINVAL) {
for (side=-1; side <= 1; side+=2) {
// solution of: lpnt[2] + x*lvec[2] = side*height_size
sol = (side*size[1]-lpnt[2])/lvec[2];
// process if non-negative
if (sol >= 0) {
// intersection with horizontal face
mjtNum p0 = lpnt[0] + sol*lvec[0];
mjtNum p1 = lpnt[1] + sol*lvec[1];
// accept within radius
if (p0*p0 + p1*p1 <= size[0]*size[0]) {
if (x < 0 || sol < x) {
x = sol;
}
}
}
}
}
// (x*lvec+lpnt)'*(x*lvec+lpnt) = size[0]*size[0]
mjtNum a = lvec[0]*lvec[0] + lvec[1]*lvec[1];
mjtNum b = lvec[0]*lpnt[0] + lvec[1]*lpnt[1];
mjtNum c = lpnt[0]*lpnt[0] + lpnt[1]*lpnt[1] - size[0]*size[0];
// solve a*x^2 + 2*b*x + c = 0
mjtNum xx[2];
sol = ray_quad(a, b, c, xx);
// make sure round solution is between flat sides
if (sol >= 0 && mju_abs(lpnt[2]+sol*lvec[2]) <= size[1]) {
if (x < 0 || sol < x) {
x = sol;
}
}
return x;
}
// box
static mjtNum ray_box(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
const mjtNum* pnt, const mjtNum* vec, mjtNum* all) {
// clear all
if (all) {
for (int i=0; i < 6; i++) {
all[i] = -1;
}
}
// bounding sphere test
mjtNum ssz = size[0]*size[0] + size[1]*size[1] + size[2]*size[2];
if (ray_sphere(pos, NULL, ssz, pnt, vec) < 0) {
return -1;
}
// faces
const int iface[3][2] = {
{1, 2},
{0, 2},
{0, 1}
};
// map to local frame
mjtNum lpnt[3], lvec[3];
ray_map(pos, mat, pnt, vec, lpnt, lvec);
// init solution
mjtNum x = -1, sol;
// loop over axes with non-zero vec
for (int i=0; i < 3; i++) {
if (mju_abs(lvec[i]) > mjMINVAL) {
for (int side=-1; side <= 1; side+=2) {
// solution of: lpnt[i] + x*lvec[i] = side*size[i]
sol = (side*size[i]-lpnt[i])/lvec[i];
// process if non-negative
if (sol >= 0) {
// intersection with face
mjtNum p0 = lpnt[iface[i][0]] + sol*lvec[iface[i][0]];
mjtNum p1 = lpnt[iface[i][1]] + sol*lvec[iface[i][1]];
// accept within rectangle
if (mju_abs(p0) <= size[iface[i][0]] &&
mju_abs(p1) <= size[iface[i][1]]) {
// update
if (x < 0 || sol < x) {
x = sol;
}
// save in all
if (all) {
all[2*i+(side+1)/2] = sol;
}
}
}
}
}
}
return x;
}
// intersect ray with hfield
mjtNum mj_rayHfield(const mjModel* m, const mjData* d, int id,
const mjtNum* pnt, const mjtNum* vec) {
// check geom type
if (m->geom_type[id] != mjGEOM_HFIELD) {
mjERROR("geom with hfield type expected");
}
// hfield id and dimensions
int hid = m->geom_dataid[id];
int nrow = m->hfield_nrow[hid];
int ncol = m->hfield_ncol[hid];
const mjtNum* size = m->hfield_size + 4*hid;
const float* data = m->hfield_data + m->hfield_adr[hid];
// compute size and pos of base box
mjtNum base_size[3] = {size[0], size[1], size[3]*0.5};
mjtNum base_pos[3] = {
d->geom_xpos[3*id] - d->geom_xmat[9*id+2]*size[3]*0.5,
d->geom_xpos[3*id+1] - d->geom_xmat[9*id+5]*size[3]*0.5,
d->geom_xpos[3*id+2] - d->geom_xmat[9*id+8]*size[3]*0.5
};
// compute size and pos of top box
mjtNum top_size[3] = {size[0], size[1], size[2]*0.5};
mjtNum top_pos[3] = {
d->geom_xpos[3*id] + d->geom_xmat[9*id+2]*size[2]*0.5,
d->geom_xpos[3*id+1] + d->geom_xmat[9*id+5]*size[2]*0.5,
d->geom_xpos[3*id+2] + d->geom_xmat[9*id+8]*size[2]*0.5
};
// init: intersection with base box
mjtNum x = ray_box(base_pos, d->geom_xmat+9*id, base_size, pnt, vec, NULL);
// check top box: done if no intersection
mjtNum all[6];
mjtNum top_intersect = ray_box(top_pos, d->geom_xmat+9*id, top_size, pnt, vec, all);
if (top_intersect < 0) {
return x;
}
// map to local frame
mjtNum lpnt[3], lvec[3];
ray_map(d->geom_xpos+3*id, d->geom_xmat+9*id, pnt, vec, lpnt, lvec);
// construct basis vectors of normal plane
mjtNum b0[3] = {1, 1, 1}, b1[3];
if (mju_abs(lvec[0]) >= mju_abs(lvec[1]) && mju_abs(lvec[0]) >= mju_abs(lvec[2])) {
b0[0] = 0;
} else if (mju_abs(lvec[1]) >= mju_abs(lvec[2])) {
b0[1] = 0;
} else {
b0[2] = 0;
}
mju_addScl3(b1, b0, lvec, -mju_dot3(lvec, b0)/mju_dot3(lvec, lvec));
mju_normalize3(b1);
mju_cross(b0, b1, lvec);
mju_normalize3(b0);
// find ray segment intersecting top box
mjtNum seg[2] = {0, top_intersect};
for (int i=0; i < 6; i++) {
if (all[i] > seg[1]) {
seg[0] = top_intersect;
seg[1] = all[i];
}
}
// project segment endpoints in horizontal plane, discretize
mjtNum dx = (2.0*size[0]) / (ncol-1);
mjtNum dy = (2.0*size[1]) / (nrow-1);
mjtNum SX[2], SY[2];
for (int i=0; i < 2; i++) {
SX[i] = (lpnt[0] + seg[i]*lvec[0] + size[0]) / dx;
SY[i] = (lpnt[1] + seg[i]*lvec[1] + size[1]) / dy;
}
// compute ranges, with +1 padding
int cmin = mjMAX(0, (int)mju_floor(mjMIN(SX[0], SX[1]))-1);
int cmax = mjMIN(ncol-1, (int)mju_ceil(mjMAX(SX[0], SX[1]))+1);
int rmin = mjMAX(0, (int)mju_floor(mjMIN(SY[0], SY[1]))-1);
int rmax = mjMIN(nrow-1, (int)mju_ceil(mjMAX(SY[0], SY[1]))+1);
// check triangles within bounds
for (int r=rmin; r < rmax; r++) {
for (int c=cmin; c < cmax; c++) {
// first triangle
mjtNum va[3][3] = {
{dx*c-size[0], dy*r-size[1], data[r*ncol+c]*size[2]},
{dx*(c+1)-size[0], dy*(r+1)-size[1], data[(r+1)*ncol+(c+1)]*size[2]},
{dx*(c+1)-size[0], dy*r-size[1], data[r*ncol+(c+1)]*size[2]}
};
mjtNum sol = ray_triangle(va, lpnt, lvec, b0, b1);
if (sol >= 0 && (x < 0 || sol < x)) {
x = sol;
}
// second triangle
mjtNum vb[3][3] = {
{dx*c-size[0], dy*r-size[1], data[r*ncol+c]*size[2]},
{dx*(c+1)-size[0], dy*(r+1)-size[1], data[(r+1)*ncol+(c+1)]*size[2]},
{dx*c-size[0], dy*(r+1)-size[1], data[(r+1)*ncol+c]*size[2]}
};
sol = ray_triangle(vb, lpnt, lvec, b0, b1);
if (sol >= 0 && (x < 0 || sol < x)) {
x = sol;
}
}
}
// check viable sides of top box
for (int i=0; i < 4; i++) {
if (all[i] >= 0 && (all[i] < x || x < 0)) {
// normalized height of intersection point
mjtNum z = (lpnt[2] + all[i]*lvec[2]) / size[2];
// rectangle points
mjtNum y, y0, z0, z1;
// side normal to x-axis
if (i < 2) {
y = (lpnt[1] + all[i]*lvec[1] + size[1]) / dy;
y0 = mjMAX(0, mjMIN(nrow-2, mju_floor(y)));
z0 = (mjtNum)data[mju_round(y0)*nrow + (i == 1 ? ncol-1 : 0)];
z1 = (mjtNum)data[mju_round(y0+1)*nrow + (i == 1 ? ncol-1 : 0)];
}
// side normal to y-axis
else {
y = (lpnt[0] + all[i]*lvec[0] + size[0]) / dx;
y0 = mjMAX(0, mjMIN(ncol-2, mju_floor(y)));
z0 = (mjtNum)data[mju_round(y0) + (i == 3 ? (nrow-1)*ncol : 0)];
z1 = (mjtNum)data[mju_round(y0+1) + (i == 3 ? (nrow-1)*ncol : 0)];
}
// check if point is below line segment
if (z < z0*(y0+1-y) + z1*(y-y0)) {
x = all[i];
}
}
}
return x;
}
// ray vs axis-aligned bounding box using slab method
// see Ericson, Real-time Collision Detection section 5.3.3.
int mju_raySlab(const mjtNum aabb[6], const mjtNum xpos[3],
const mjtNum xmat[9], const mjtNum* pnt, const mjtNum* vec) {
mjtNum tmin = 0.0, tmax = INFINITY;
// compute min and max
mjtNum min[3] = {aabb[0]-aabb[3], aabb[1]-aabb[4], aabb[2]-aabb[5]};
mjtNum max[3] = {aabb[0]+aabb[3], aabb[1]+aabb[4], aabb[2]+aabb[5]};
// compute ray in local coordinates
mjtNum src[3], dir[3];
ray_map(xpos, xmat, pnt, vec, src, dir);
// check intersections
mjtNum invdir[3] = { 1.0 / dir[0], 1.0 / dir[1], 1.0 / dir[2] };
for (int d = 0; d < 3; ++d) {
mjtNum t1 = (min[d] - src[d]) * invdir[d];
mjtNum t2 = (max[d] - src[d]) * invdir[d];
mjtNum minval = t1 < t2 ? t1 : t2;
mjtNum maxval = t1 < t2 ? t2 : t1;
tmin = tmin > minval ? tmin : minval;
tmax = tmax < maxval ? tmax : maxval;
}
return tmin < tmax;
}
// ray vs tree intersection
mjtNum mju_rayTree(const mjModel* m, const mjData* d, int id, const mjtNum* pnt,
const mjtNum* vec) {
int mark_active = m->vis.global.bvactive;
const int meshid = m->geom_dataid[id];
const int bvhadr = m->mesh_bvhadr[meshid];
const int* faceid = m->bvh_nodeid + bvhadr;
const mjtNum* bvh = m->bvh_aabb + 6*bvhadr;
const int* child = m->bvh_child + 2*bvhadr;
if (meshid == -1) {
mjERROR("mesh id of geom %d is -1", meshid); // SHOULD NOT OCCUR
}
// initialize stack
int stack[mjMAXTREEDEPTH];
int nstack = 0;
stack[nstack] = 0;
nstack++;
// map to local frame
mjtNum lpnt[3], lvec[3];
ray_map(d->geom_xpos+3*id, d->geom_xmat+9*id, pnt, vec, lpnt, lvec);
// construct basis vectors of normal plane
mjtNum b0[3] = {1, 1, 1}, b1[3];
if (mju_abs(lvec[0]) >= mju_abs(lvec[1]) && mju_abs(lvec[0]) >= mju_abs(lvec[2])) {
b0[0] = 0;
} else if (mju_abs(lvec[1]) >= mju_abs(lvec[2])) {
b0[1] = 0;
} else {
b0[2] = 0;
}
mju_addScl3(b1, b0, lvec, -mju_dot3(lvec, b0)/mju_dot3(lvec, lvec));
mju_normalize3(b1);
mju_cross(b0, b1, lvec);
mju_normalize3(b0);
// init solution
mjtNum x = -1, sol;
while (nstack) {
// pop from stack
nstack--;
int node = stack[nstack];
// intersection test
int intersect = mju_raySlab(bvh+6*node, d->geom_xpos+3*id, d->geom_xmat+9*id, pnt, vec);
// if no intersection, skip
if (!intersect) {
continue;
}
// node1 is a leaf
if (faceid[node] != -1) {
int face = faceid[node] + m->mesh_faceadr[meshid];
// get float vertices
float* vf[3];
vf[0] = m->mesh_vert + 3*(m->mesh_face[3*face+0] + m->mesh_vertadr[meshid]);
vf[1] = m->mesh_vert + 3*(m->mesh_face[3*face+1] + m->mesh_vertadr[meshid]);
vf[2] = m->mesh_vert + 3*(m->mesh_face[3*face+2] + m->mesh_vertadr[meshid]);
// convert to mjtNum
mjtNum v[3][3];
for (int i=0; i < 3; i++) {
for (int j=0; j < 3; j++) {
v[i][j] = (mjtNum)vf[i][j];
}
}
// solve
sol = ray_triangle(v, lpnt, lvec, b0, b1);
// update
if (sol >= 0 && (x < 0 || sol < x)) {
x = sol;
if (mark_active) {
d->bvh_active[node + bvhadr] = 1;
}
}
continue;
}
// used for rendering
if (mark_active) {
d->bvh_active[node + bvhadr] = 1;
}
// add children to the stack
for (int i=0; i < 2; i++) {
if (child[2*node+i] != -1) {
if (nstack >= mjMAXTREEDEPTH) {
mjERROR("BVH stack depth exceeded in geom %d.", id);
}
stack[nstack] = child[2*node+i];
nstack++;
}
}
}
return x;
}
// intersect ray with signed distance field
mjtNum ray_sdf(const mjModel* m, const mjData* d, int g,
const mjtNum* pnt, const mjtNum* vec) {
mjtNum distance_total = 0;
mjtNum p[3];
mjtNum kMinDist = 1e-7;
// exclude using bounding box
if (ray_box(d->geom_xpos+3*g, d->geom_xmat+9*g, m->geom_size+3*g, pnt, vec, NULL) < 0) {
return -1;
}
// get sdf plugin
int instance = m->geom_plugin[g];
const mjpPlugin* sdf_ptr = instance == -1 ? NULL : mjc_getSDF(m, g);
instance = instance == -1 ? m->geom_dataid[g] : instance;
mjtGeom geomtype = mjGEOM_SDF;
// construct sdf struct
mjSDF sdf;
sdf.id = &instance;
sdf.type = mjSDFTYPE_SINGLE;
sdf.plugin = &sdf_ptr;
sdf.geomtype = &geomtype;
// reset counter
if (sdf_ptr) {
sdf_ptr->reset(m, NULL, (void*)(d->plugin_data[instance]), instance);
}
// map to local frame
mjtNum lpnt[3], lvec[3];
ray_map(d->geom_xpos + 3*g, d->geom_xmat + 9*g, pnt, vec, lpnt, lvec);
// unit direction
mju_normalize3(lvec);
// ray marching, see e.g. https://en.wikipedia.org/wiki/Ray_marching
for (int i=0; i < 40; i++) {
mju_addScl3(p, lpnt, lvec, distance_total);
mjtNum distance = mjc_distance(m, d, &sdf, p);
distance_total += distance;
if (mju_abs(distance) < kMinDist) {
return distance_total;
}
if (distance > 1e6) {
// no intersection
break;
}
}
// reset counter
if (sdf_ptr) {
sdf_ptr->reset(m, NULL, (void*)(d->plugin_data[instance]), instance);
}
return -1;
}
// intersect ray with mesh
mjtNum mj_rayMesh(const mjModel* m, const mjData* d, int id,
const mjtNum* pnt, const mjtNum* vec) {
// check geom type
if (m->geom_type[id] != mjGEOM_MESH) {
mjERROR("geom with mesh type expected");
}
// bounding box test
if (ray_box(d->geom_xpos+3*id, d->geom_xmat+9*id, m->geom_size+3*id, pnt, vec, NULL) < 0) {
return -1;
}
return mju_rayTree(m, d, id, pnt, vec);
}
// intersect ray with pure geom, no meshes or hfields
mjtNum mju_rayGeom(const mjtNum* pos, const mjtNum* mat, const mjtNum* size,
const mjtNum* pnt, const mjtNum* vec, int geomtype) {
switch ((mjtGeom) geomtype) {
case mjGEOM_PLANE:
return ray_plane(pos, mat, size, pnt, vec);
case mjGEOM_SPHERE:
return ray_sphere(pos, mat, size[0]*size[0], pnt, vec);
case mjGEOM_CAPSULE:
return ray_capsule(pos, mat, size, pnt, vec);
case mjGEOM_ELLIPSOID:
return ray_ellipsoid(pos, mat, size, pnt, vec);
case mjGEOM_CYLINDER:
return ray_cylinder(pos, mat, size, pnt, vec);
case mjGEOM_BOX:
return ray_box(pos, mat, size, pnt, vec, NULL);
default:
mjERROR("unexpected geom type %d", geomtype);
return -1;
}
}
// intersect ray with flex, return nearest vertex id
mjtNum mju_rayFlex(const mjModel* m, const mjData* d, int flex_layer, mjtByte flg_vert,
mjtByte flg_edge, mjtByte flg_face, mjtByte flg_skin, int flexid,
const mjtNum* pnt, const mjtNum* vec, int vertid[1]) {
int dim = m->flex_dim[flexid];
// compute bounding box
mjtNum box[3][2] = {{0, 0}, {0, 0}, {0, 0}};
mjtNum* vert = d->flexvert_xpos + 3*m->flex_vertadr[flexid];
for (int i=0; i < m->flex_vertnum[flexid]; i++) {
for (int j=0; j < 3; j++) {
// update minimum along side j
if (box[j][0] > vert[3*i+j] || i == 0) {
box[j][0] = vert[3*i+j];
}
// update maximum along side j
if (box[j][1] < vert[3*i+j] || i == 0) {
box[j][1] = vert[3*i+j];
}
}
}
// adjust box for radius
mjtNum radius = m->flex_radius[flexid];
for (int j=0; j < 3; j++) {
box[j][0] -= radius;
box[j][1] += radius;
}
// construct box geom
mjtNum pos[3], size[3], mat[9] = {1, 0, 0, 0, 1, 0, 0, 0, 1};
for (int j=0; j < 3; j++) {
pos[j] = 0.5*(box[j][0]+box[j][1]);
size[j] = 0.5*(box[j][1]-box[j][0]);
}
// apply bounding-box filter
if (ray_box(pos, mat, size, pnt, vec, NULL) < 0) {
return -1;
}
// construct basis vectors of normal plane
mjtNum b0[3] = {1, 1, 1}, b1[3];
if (mju_abs(vec[0]) >= mju_abs(vec[1]) && mju_abs(vec[0]) >= mju_abs(vec[2])) {
b0[0] = 0;
} else if (mju_abs(vec[1]) >= mju_abs(vec[2])) {
b0[1] = 0;
} else {
b0[2] = 0;
}
mju_addScl3(b1, b0, vec, -mju_dot3(vec, b0)/mju_dot3(vec, vec));
mju_normalize3(b1);
mju_cross(b0, b1, vec);
mju_normalize3(b0);
// init solution
mjtNum x = -1;
// check edges if rendered, or if skin
if (flg_edge || (dim > 1 && flg_skin)) {
int edge_end = m->flex_edgeadr[flexid]+m->flex_edgenum[flexid];
for (int e=m->flex_edgeadr[flexid]; e < edge_end; e++) {
// get vertices for this edge
mjtNum* v1 = d->flexvert_xpos + 3*(m->flex_vertadr[flexid]+m->flex_edge[2*e]);
mjtNum* v2 = d->flexvert_xpos + 3*(m->flex_vertadr[flexid]+m->flex_edge[2*e+1]);
// construct capsule geom
mju_add3(pos, v1, v2);
mju_scl3(pos, pos, 0.5);
mjtNum dif[3] = {v2[0]-v1[0], v2[1]-v1[1], v2[2]-v1[2]};
size[0] = radius;
size[1] = 0.5*mju_normalize3(dif);
mjtNum quat[4];
mju_quatZ2Vec(quat, dif);
mju_quat2Mat(mat, quat);
// intersect ray with capsule
mjtNum sol = mju_rayGeom(pos, mat, size, pnt, vec, mjGEOM_CAPSULE);
// update
if (sol >= 0 && (x < 0 || sol < x)) {
x = sol;
// construct intersection point
mjtNum intersect[3];
mju_addScl3(intersect, pnt, vec, sol);
// find nearest vertex
if (mju_dist3(v1, intersect) < mju_dist3(v2, intersect)) {
*vertid = m->flex_edge[2*e];
}
else {
*vertid = m->flex_edge[2*e+1];
}
}
}
}
// check vertices if rendered (and edges not checked)
else if (flg_vert && !(dim > 1 && flg_skin)) {
for (int v=0; v < m->flex_vertnum[flexid]; v++) {
// get vertex
mjtNum* vpos = d->flexvert_xpos + 3*(m->flex_vertadr[flexid] + v);
// construct sphere geom
size[0] = radius;
// intersect ray with sphere
mjtNum sol = mju_rayGeom(vpos, NULL, size, pnt, vec, mjGEOM_SPHERE);
// update
if (sol >= 0 && (x < 0 || sol < x)) {
x = sol;
*vertid = v;
}
}
}
// check faces if rendered
if (dim > 1 && (flg_face || flg_skin)) {
for (int e=0; e < m->flex_elemnum[flexid]; e++) {
// skip if 3D element is not visible
int elayer = m->flex_elemlayer[m->flex_elemadr[flexid]+e];
if (dim == 3 && ((flg_skin && elayer > 0) || (!flg_skin && elayer != flex_layer))) {
continue;
}
// get element data
const int* edata = m->flex_elem + m->flex_elemdataadr[flexid] + e*(dim+1);
mjtNum* v1 = d->flexvert_xpos + 3*(m->flex_vertadr[flexid] + edata[0]);
mjtNum* v2 = d->flexvert_xpos + 3*(m->flex_vertadr[flexid] + edata[1]);
mjtNum* v3 = d->flexvert_xpos + 3*(m->flex_vertadr[flexid] + edata[2]);
mjtNum* v4 = dim == 2 ? NULL : d->flexvert_xpos + 3*(m->flex_vertadr[flexid] + edata[3]);
mjtNum* vptr[4][3] = {{v1, v2, v3}, {v1, v2, v4}, {v1, v3, v4}, {v2, v3, v4}};
int vid[4][3] = {{0, 1, 2}, {0, 1, 3}, {0, 2, 3}, {1, 2, 3}};
// process triangles of this element
for (int i=0; i < (dim == 2?1:4); i++) {
// copy vertices into triangle representation
mjtNum v[3][3];
for (int j=0; j < 3; j++)
mju_copy3(v[j], vptr[i][j]);
// intersect ray with triangle
mjtNum sol = ray_triangle(v, pnt, vec, b0, b1);
// update
if (sol >= 0 && (x < 0 || sol < x)) {
x = sol;
// construct intersection point
mjtNum intersect[3];
mju_addScl3(intersect, pnt, vec, sol);
// find nearest vertex
mjtNum dist[3] = {
mju_dist3(v[0], intersect),
mju_dist3(v[1], intersect),
mju_dist3(v[2], intersect)
};
if (dist[0] <= dist[1] && dist[0] <= dist[2]) {
*vertid = edata[vid[i][0]];
} else if (dist[1] <= dist[2]){
*vertid = edata[vid[i][1]];
} else {
*vertid = edata[vid[i][2]];
}
}
}
}
}
return x;
}
// intersect ray with skin, return nearest vertex id
mjtNum mju_raySkin(int nface, int nvert, const int* face, const float* vert,
const mjtNum* pnt, const mjtNum* vec, int vertid[1]) {
// compute bounding box
mjtNum box[3][2] = {{0, 0}, {0, 0}, {0, 0}};
for (int i=0; i < nvert; i++) {
for (int j=0; j < 3; j++) {
// update minimum along side j
if (box[j][0] > vert[3*i+j] || i == 0) {
box[j][0] = vert[3*i+j];
}
// update maximum along side j
if (box[j][1] < vert[3*i+j] || i == 0) {
box[j][1] = vert[3*i+j];
}
}
}
// construct box geom
mjtNum pos[3], size[3], mat[9] = {1, 0, 0, 0, 1, 0, 0, 0, 1};
for (int j=0; j < 3; j++) {
pos[j] = 0.5*(box[j][0]+box[j][1]);
size[j] = 0.5*(box[j][1]-box[j][0]);
}
// apply bounding-box filter
if (ray_box(pos, mat, size, pnt, vec, NULL) < 0) {
return -1;
}
// construct basis vectors of normal plane
mjtNum b0[3] = {1, 1, 1}, b1[3];
if (mju_abs(vec[0]) >= mju_abs(vec[1]) && mju_abs(vec[0]) >= mju_abs(vec[2])) {
b0[0] = 0;
} else if (mju_abs(vec[1]) >= mju_abs(vec[2])) {
b0[1] = 0;
} else {
b0[2] = 0;
}
mju_addScl3(b1, b0, vec, -mju_dot3(vec, b0)/mju_dot3(vec, vec));
mju_normalize3(b1);
mju_cross(b0, b1, vec);
mju_normalize3(b0);
// init solution
mjtNum x = -1;
// process all faces
for (int i=0; i < nface; i++) {
// get float vertices
const float* vf[3];
vf[0] = vert + 3*(face[3*i]);
vf[1] = vert + 3*(face[3*i+1]);
vf[2] = vert + 3*(face[3*i+2]);
// convert to mjtNum
mjtNum v[3][3];
for (int j=0; j < 3; j++) {
for (int k=0; k < 3; k++) {
v[j][k] = (mjtNum)vf[j][k];
}
}
// solve
mjtNum sol = ray_triangle(v, pnt, vec, b0, b1);
// update
if (sol >= 0 && (x < 0 || sol < x)) {
x = sol;
// construct intersection point
mjtNum intersect[3];
mju_addScl3(intersect, pnt, vec, sol);
// find nearest vertex
mjtNum dist = mju_dist3(intersect, v[0]);
*vertid = face[3*i];
for (int j=1; j < 3; j++) {
mjtNum newdist = mju_dist3(intersect, v[j]);
if (newdist < dist) {
dist = newdist;
*vertid = face[3*i+j];
}
}
}
}
return x;
}
// return 1 if point is inside object-aligned bounding box, 0 otherwise
static int point_in_box(const mjtNum aabb[6], const mjtNum xpos[3],
const mjtNum xmat[9], const mjtNum pnt[3]) {
mjtNum point[3];
// compute point in local coordinates of the box
mju_sub3(point, pnt, xpos);
mju_mulMatTVec3(point, xmat, point);
mju_subFrom3(point, aabb);
// check intersections
for (int j=0; j < 3; j++) { // directions
if (mju_abs(point[j]) > aabb[3+j]) {
return 0;
}
}
return 1;
}
//---------------------------- main entry point ----------------------------------------------------
// intersect ray (pnt+x*vec, x>=0) with visible geoms, except geoms on bodyexclude
// return geomid and distance (x) to nearest surface, or -1 if no intersection
// geomgroup, flg_static are as in mjvOption; geomgroup==NULL skips group exclusion
mjtNum mj_ray(const mjModel* m, const mjData* d, const mjtNum* pnt, const mjtNum* vec,
const mjtByte* geomgroup, mjtByte flg_static, int bodyexclude, int geomid[1]) {
mjtNum dist, newdist;
// check vector length
if (mju_norm3(vec) < mjMINVAL) {
mjERROR("vector length is too small");
}
// clear result
dist = -1;
if (geomid) *geomid = -1;
// loop over geoms not eliminated by mask and bodyexclude
for (int i=0; i < m->ngeom; i++) {
if (!ray_eliminate(m, d, i, geomgroup, flg_static, bodyexclude)) {
// handle mesh and hfield separately
if (m->geom_type[i] == mjGEOM_MESH) {
newdist = mj_rayMesh(m, d, i, pnt, vec);
} else if (m->geom_type[i] == mjGEOM_HFIELD) {
newdist = mj_rayHfield(m, d, i, pnt, vec);
} else if (m->geom_type[i] == mjGEOM_SDF) {
newdist = ray_sdf(m, d, i, pnt, vec);
}
// otherwise general dispatch
else {
newdist = mju_rayGeom(d->geom_xpos+3*i, d->geom_xmat+9*i,
m->geom_size+3*i, pnt, vec, m->geom_type[i]);
}
// update if closer intersection found
if (newdist >= 0 && (newdist < dist || dist < 0)) {
dist = newdist;
if (geomid) *geomid = i;
}
}
}
return dist;
}
// Initializes spherical bounding angles (geom_ba) and flag vector for a given source
void mju_multiRayPrepare(const mjModel* m, const mjData* d, const mjtNum pnt[3],
const mjtNum* ray_xmat, const mjtByte* geomgroup, mjtByte flg_static,
int bodyexclude, mjtNum cutoff, mjtNum* geom_ba, int* geom_eliminate) {
if (ray_xmat) {
mjERROR("ray_xmat is currently unused, should be NULL");
}
// compute eliminate flag for all geoms
for (int geomid=0; geomid < m->ngeom; geomid++)
geom_eliminate[geomid] = ray_eliminate(m, d, geomid, geomgroup, flg_static, bodyexclude);
for (int b=0; b < m->nbody; b++) {
// skip precomputation if no bounding volume is available
if (m->body_bvhadr[b] == -1) {
continue;
}
// loop over child geoms, compute bounding angles
for (int i=0; i < m->body_geomnum[b]; i++) {
int g = i + m->body_geomadr[b];
mjtNum AABB[4] = {mjMAXVAL, mjMAXVAL, -mjMAXVAL, -mjMAXVAL};
mjtNum* aabb = m->geom_aabb + 6*g;
mjtNum* xpos = d->geom_xpos + 3*g;
mjtNum* xmat = d->geom_xmat + 9*g;
// skip if eliminated by flags
if (geom_eliminate[g]) {
continue;
}
// add to geom_eliminate if distance of bounding sphere is above cutoff
if (mju_dist3(d->geom_xpos+3*g, pnt) > cutoff+m->geom_rbound[g]) {
geom_eliminate[g] = 1;
continue;
}
if (point_in_box(aabb, xpos, xmat, pnt)) {
(geom_ba+4*g)[0] = -mjPI;
(geom_ba+4*g)[1] = 0;
(geom_ba+4*g)[2] = mjPI;
(geom_ba+4*g)[3] = mjPI;
continue;
}
// loop over box vertices, compute spherical aperture
for (int v=0; v < 8; v++) {
mjtNum vert[3], box[3];
vert[0] = (v&1 ? aabb[0]+aabb[3] : aabb[0]-aabb[3]);
vert[1] = (v&2 ? aabb[1]+aabb[4] : aabb[1]-aabb[4]);
vert[2] = (v&4 ? aabb[2]+aabb[5] : aabb[2]-aabb[5]);
// rotate to the world frame
mju_mulMatVec3(box, xmat, vert);
mju_addTo3(box, xpos);
// spherical coordinates
mju_sub3(vert, box, pnt);
mjtNum azimuth = longitude(vert);
mjtNum elevation = latitude(vert);
// update bounds
AABB[0] = mju_min(AABB[0], azimuth);
AABB[1] = mju_min(AABB[1], elevation);
AABB[2] = mju_max(AABB[2], azimuth);
AABB[3] = mju_max(AABB[3], elevation);
}
if (AABB[2]-AABB[0] > mjPI) {
AABB[0] = -mjPI;
AABB[1] = 0;
AABB[2] = mjPI;
AABB[3] = mjPI;
}
if (AABB[3]-AABB[1] > mjPI) { // SHOULD NOT OCCUR
mjERROR("discontinuity in azimuth angle");
}
mju_copy(geom_ba+4*g, AABB, 4);
}
}
}
// Performs single ray intersection
static mjtNum mju_singleRay(const mjModel* m, mjData* d, const mjtNum pnt[3], const mjtNum vec[3],
int* ray_eliminate, mjtNum* geom_ba, int geomid[1]) {
mjtNum dist, newdist;
// check vector length
if (mju_norm3(vec) < mjMINVAL) {
mjERROR("vector length is too small");
}
// clear result
dist = -1;
*geomid = -1;
// get ray spherical coordinates
mjtNum azimuth = longitude(vec);
mjtNum elevation = latitude(vec);
// loop over bodies not eliminated by bodyexclude
for (int b=0; b < m->nbody; b++) {
// exclude body using bounding sphere test
if (m->body_bvhadr[b] != -1) {
mjtNum* pos = m->bvh_aabb + 6*m->body_bvhadr[b];
mjtNum center[3];
mjtNum* size = pos + 3;
mjtNum ssz = size[0]*size[0] + size[1]*size[1] + size[2]*size[2];
mju_add3(center, pos, d->xipos+3*b);
if (ray_sphere(center, NULL, ssz, pnt, vec) < 0) {
continue;
}
}
// loop over geoms if bounding sphere test fails
for (int g=0; g < m->body_geomnum[b]; g++) {
int i = m->body_geomadr[b] + g;
if (ray_eliminate[i]) {
continue;
}
// exclude geom using bounding angles
if (m->body_bvhadr[b] != -1) {
if (azimuth < (geom_ba+4*i)[0] || elevation < (geom_ba+4*i)[1] ||
azimuth > (geom_ba+4*i)[2] || elevation > (geom_ba+4*i)[3]) {
continue;
}
}
// handle mesh and hfield separately
if (m->geom_type[i] == mjGEOM_MESH) {
newdist = mj_rayMesh(m, d, i, pnt, vec);
} else if (m->geom_type[i] == mjGEOM_HFIELD) {
newdist = mj_rayHfield(m, d, i, pnt, vec);
} else if (m->geom_type[i] == mjGEOM_SDF) {
newdist = ray_sdf(m, d, i, pnt, vec);
}
// otherwise general dispatch
else {
newdist = mju_rayGeom(d->geom_xpos+3*i, d->geom_xmat+9*i,
m->geom_size+3*i, pnt, vec, m->geom_type[i]);
}
// update if closer intersection found
if (newdist >= 0 && (newdist < dist || dist < 0)) {
dist = newdist;
*geomid = i;
}
}
}
return dist;
}
// Performs multiple ray intersections with the precomputes bv and flags
void mj_multiRay(const mjModel* m, mjData* d, const mjtNum pnt[3], const mjtNum* vec,
const mjtByte* geomgroup, mjtByte flg_static, int bodyexclude,
int* geomid, mjtNum* dist, int nray, mjtNum cutoff) {
mj_markStack(d);
// allocate source
mjtNum* geom_ba = mjSTACKALLOC(d, 4*m->ngeom, mjtNum);
int* geom_eliminate = mjSTACKALLOC(d, m->ngeom, int);
// initialize source
mju_multiRayPrepare(m, d, pnt, NULL, geomgroup, flg_static, bodyexclude,
cutoff, geom_ba, geom_eliminate);
// loop over rays
for (int i=0; i < nray; i++) {
dist[i] = mju_singleRay(m, d, pnt, vec+3*i, geom_eliminate, geom_ba, geomid+i);
}
mj_freeStack(d);
}
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