| Computation |
| =========== |
|
|
| .. toctree:: |
| :hidden: |
|
|
| fluid |
|
|
|
|
| Introduction |
| ------------ |
|
|
| This chapter describes the mathematical and algorithmic foundations of MuJoCo. The overall framework is fairly standard |
| for readers familiar with modeling and simulation in generalized or joint coordinates. Therefore we summarize that |
| material briefly. Most of the chapter is devoted to how we handle contacts and other constraints. This approach is based |
| on our recent research and is unique to MuJoCo, so we take the time to motivate it and explain it in detail. Additional |
| information can be found in the paper below, although some of the technical ideas in this chapter are new and have not |
| been described elsewhere. |
|
|
| `Analytically-invertible dynamics with contacts and constraints: Theory and implementation in MuJoCo |
| <https://scholar.google.com/scholar?cluster=9217655838195954277>`__ E. Todorov (2014). |
|
|
| .. _Motivation: |
|
|
| Soft contact model |
| ------------------ |
|
|
| Robots as well as humans interact with their environment primarily through physical contact. Given the increasing |
| importance of physics modeling in robotics, machine learning, animation, virtual reality, biomechanics and other fields, |
| there is need for simulation models of contact dynamics that are both physically accurate and computationally efficient. |
| One application of simulation models is to assess candidate estimation and control strategies before deploying them on |
| physical systems. Another application is to automate the design of those strategies -- usually through numerical |
| optimization that uses simulation in an inner loop. The latter application imposes an additional constraint: the |
| objective function defined with respect to the contact dynamics should be amenable to numerical optimization. The |
| contact model underlying MuJoCo has benefits along these and other relevant dimensions. In the following sections we |
| discuss its benefits, while clarifying the differences from the linear complementarity (LCP) family of contact models |
| which are the *de facto* standard. |
|
|
| .. _moRealism: |
|
|
| Physical realism and soft contacts |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
|
|
| Many of the advantages of our contact model can be traced to the fact that we drop the strict complementarity constraint |
| at the heart of the LCP formulation. We will call this family of models convex; see :ref:`References` for related work. |
| For frictionless contacts dropping the explicit complementarity constraint makes no difference, because the |
| Karush-Kuhn-Tucker (KKT) optimality conditions for the resulting convex quadratic program are equivalent to an LCP. But |
| for frictional contacts there are differences. |
|
|
| If one sees convex models as approximations to LCP, the logical question to ask is how good that approximation is. |
| However we do not see it that way. Instead, we see both LCP models and convex models as different approximations to |
| physical reality, each with its strengths and weaknesses. The immediate consequence of dropping strict complementarity |
| and replacing it with a cost is that complementarity can be violated -- meaning that force and velocity in the contact |
| normal direction can be simultaneously positive, and frictional forces may not be maximally dissipative. A related |
| phenomenon is that the only way to initiate slip is to generate some motion in the normal direction. These effects are |
| numerically small yet undesirable. This shortcoming however has little practical relevance, because it is premised on |
| the assumption of hard contact. Yet all physical materials allow some deformation. This is particularly important in |
| robotics, where the parts of the robot that come in contact with the environment are usually designed to be soft. For |
| soft contacts complementarity has to be violated: when there is penetration and the material is pushing the contacting |
| bodies apart, both the normal force and velocity are positive. Furthermore if an object is resting on a soft surface |
| with some penetration, and we push it sideways, we would expect it to move up a bit as it starts sliding. So the |
| deviations from LCP actually increase physical realism in the presence of soft contacts. |
|
|
| Of course not every soft model is desirable; for example spring-damper models are soft but are plagued by instabilities. |
| At the same time different materials have different profiles, and so unlike hard contact models, a soft model must have |
| sufficiently rich parameterization if it is to be adapted to multiple systems of interest. This in turn facilitates |
| system identification of contact model parameters. |
|
|
| .. _moEfficiency: |
|
|
| Computational efficiency |
| ~~~~~~~~~~~~~~~~~~~~~~~~ |
|
|
| LCP models with frictional contact correspond to NP-hard optimization problems. This has given rise to an industry of |
| approximate solvers, with the unfortunate side-effect that many popular physics engines use poorly-documented shortcuts |
| and the resulting equations of motion are difficult to characterize. To be fair, NP-hardness is a statement about |
| worst-case performance and does not mean that solving the LCP quickly is impossible in practice. Still, convex |
| optimization has well-established advantages. In MuJoCo we have observed that for typical robotic models, 10 sweeps of a |
| projected Gauss-Seidel method (PGS) yield solutions which for practical purposes are indistinguishable from the global |
| minimum. Of course there are problems that are much harder to solve numerically, even though they are convex, and for |
| such problems we have conjugate gradient solvers with higher-order convergence. |
|
|
| The requirements for computational efficiency are different depending on the use case. If all we need is real-time |
| simulation, modern computers are fast enough to handle most robotic systems of interest even with inefficient solvers. |
| In the context of optimization however, there is no such thing as fast-enough simulation. If the objective functions and |
| their derivatives can be computed faster, this translates into larger search horizons or training sets or sample sizes, |
| which in turn leads to increased performance. This is why we have invested a lot of effort in developing efficient |
| solvers. |
|
|
| .. _moContinuous: |
|
|
| Continuous time |
| ~~~~~~~~~~~~~~~ |
|
|
| One might have thought that the equations of motion for any physical system would be uniquely defined in continuous |
| time. However frictional contacts are problematic because the Coulomb friction model is not well-defined in continuous |
| time (Painleve's paradox). This has made discrete-time approximations and associated velocity-stepping schemes very |
| popular. The continuous-time limit of these models is rarely investigated. For a single contact and under not |
| necessarily realistic assumptions on the applied forces, the limit satisfies the differential-inclusion form of the |
| Coulomb friction model, while for multiple simultaneous contacts there can be multiple solutions depending on how |
| exactly the continuous-time limit is taken. These difficulties can be traced to the assumption of hard contact. |
|
|
| Convex models of frictional contact have also relied on discrete-time approximations in the past, but this is not |
| necessary. The present model is defined in continuous-time, in terms of forces and accelerations. This is more natural |
| given that time in the real world is continuous. It is also the preferred formulation in the controls literature, and |
| indeed we are hoping that MuJoCo will attract users from that community. Another advantage of continuous-time |
| formulations is that they are amenable to sophisticated numerical integration, without having to pay the computational |
| overhead of discrete-time variational integrators (which are necessarily implicit when the inertia is |
| configuration-dependent). Continuous-time dynamics are also well-defined backward in time, which is needed in some |
| optimization algorithms. |
|
|
| .. _moInverse: |
|
|
| Inverse dynamics and optimization |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
|
|
| The objective of inverse dynamics is to recover the applied force and contact force given the position, velocity and |
| acceleration of the multi-joint system. With hard contacts this computation is impossible. Consider pushing against a |
| wall without moving. The contact force cannot be recovered from the kinematics, unless of course we consider the |
| material deformations -- in which case we need a soft contact model. Inverse dynamics are trivial to compute with |
| spring-damper models of contact, because in that case the contact force is only a function of position and velocity and |
| does not depend on applied force. But this is also the reason why spring-damper models are undesirable: ignoring the |
| applied force means that an error is introduced at each time step, and so the simulator is perpetually in |
| error-correction mode, in turn causing instabilities. In contrast, modern contact solvers take the applied force (as |
| well as all internal forces) into account when computing the contact force/impulse. But this complicates inversion. The |
| present contact model has a uniquely-defined inverse. The inverse dynamics are in fact easier to compute than the |
| forward dynamics, because the optimization problem becomes diagonal and decomposes into independent optimization |
| problems over individual contacts -- which can be solved analytically. |
|
|
| Inverse dynamics play a key role in optimization algorithms arising in system identification, estimation and control. |
| They make it possible to treat the sequence of positions (or a parametric representation thereof) as the object being |
| optimized. Velocities and acceleration are then computed by differentiating the positions; inverse dynamics are used to |
| compute the applied and contact forces; and finally an objective function is constructed which can depend on all of the |
| above. This is interchangeably called space-time optimization, spectral method, direct collocation. MuJoCo is uniquely |
| suited to facilitate such computations in the presence of contacts and other constraints. |
|
|
| .. _Framework: |
|
|
| General framework |
| ----------------- |
|
|
| Our notation is summarized in the table below. Additional notation specific to constraints will be introduced later. |
| When available, we also show the fields of main data structures :ref:`mjModel` and :ref:`mjData` corresponding to the |
| mathematical notation. |
|
|
| .. list-table:: |
| :widths: 2 2 7 4 |
| :header-rows: 1 |
|
|
| * - Symbol |
| - Size |
| - Description |
| - MuJoCo field |
| * - :math:`n_Q` |
| - |
| - number of position coordinates |
| - ``mjModel.nq`` |
| * - :math:`n_V` |
| - |
| - number of degrees of freedom |
| - ``mjModel.nv`` |
| * - :math:`n_C` |
| - |
| - number of active constraints |
| - ``mjData.nefc`` |
| * - :math:`q` |
| - :math:`n_Q` |
| - joint position |
| - ``mjData.qpos`` |
| * - :math:`v` |
| - :math:`n_V` |
| - joint velocity |
| - ``mjData.qvel`` |
| * - :math:`\tau` |
| - :math:`n_V` |
| - applied force: passive, actuation, external |
| - ``mjData.qfrc_passive`` + ``mjData.qfrc_actuator`` + ``mjData.qfrc_applied`` |
| * - :math:`c(q, v)` |
| - :math:`n_V` |
| - bias force: Coriolis, centrifugal, gravitational |
| - ``mjData.qfrc_bias`` |
| * - :math:`M(q)` |
| - :math:`n_V \times n_V` |
| - inertia in joint space |
| - ``mjData.qM`` |
| * - :math:`J(q)` |
| - :math:`n_C \times n_V` |
| - constraint |
| Jacobian |
| - ``mjData.efc_J`` |
| * - :math:`r(q)` |
| - :math:`n_C` |
| - constraint residual |
| - ``mjData.efc_pos`` |
| * - :math:`f(q, v,\tau)` |
| - :math:`n_C` |
| - constraint force |
| - ``mjData.efc_force`` |
|
|
| All model elements are enumerated at compile time and assembled into the above system-level vectors and matrices. In our |
| earlier arm model :ref:`example <Examples>` the model has :math:`n_V = 13` degrees of freedom: 3 for the ball joint, one |
| for each of the 4 hinge joints, and 6 for the free-floating object. They appear in the same order in all system-level |
| vectors and matrices whose dimensionality is :math:`n_V`. The data corresponding to a given model element can be |
| recovered via indexing operations as illustrated in the :ref:`Clarifications` section in the Overview chapter. Vectors |
| and matrices with dimensionality :math:`n_C` are somewhat different because the active :ref:`constraints <Constraint>` |
| change at runtime. In that case there is still a fixed enumeration order (corresponding to the order in which the model |
| elements appear in ``mjModel``) but any inactive constraints are omitted. |
|
|
| The number of position coordinates :math:`n_Q` is larger than the number of degrees of freedom :math:`n_V` whenever |
| quaternions are used to represent 3D orientations. This occurs when the model contains ball joints or free joints (i.e., |
| in most models). In that case :math:`\dot{q}` does not equal :math:`v`, at least not in the usual sense. Instead one has |
| to consider the group of rigid body orientations :math:`SO(3)` - which has the geometry of a unit sphere in 4D space. |
| Velocities live in the 3D tangent space to this sphere. This is taken into account by all internal computations. For |
| custom computations, MuJoCo provides the function :ref:`mj_differentiatePos` which "subtracts" two position vectors with |
| dimensionality :math:`n_Q` and returns a velocity vector with dimensionality :math:`n_V`. A number of quaternion-related |
| utility functions are also provided. |
|
|
| MuJoCo computes both forward and inverse dynamics in continuous time. Forward dynamics are then integrated over the |
| specified ``mjModel.opt.timestep`` with the chosen :ref:`numerical |
| integrator <geIntegration>`. The general equations of motion in continuous time are |
|
|
| .. math:: |
| M \dot{v} + c = \tau + J^T f |
| :label: eq:motion |
|
|
| The Jacobian establishes the relationship between quantities in joint and constraint coordinates. It maps motion vectors |
| (velocities and accelerations) from joint to constraint coordinates: the joint velocity :math:`v` maps to velocity |
| :math:`J v` in constraint coordinates. The transpose of the Jacobian maps force vectors from constraint to joint |
| coordinates: the constraint force :math:`f` maps to force :math:`J^T f` in joint coordinates. |
|
|
| The joint-space inertia matrix :math:`M` is always invertible. Therefore once the constraint force :math:`f` is known, |
| we can finalize the forward and inverse dynamics computations as |
|
|
| .. math:: |
| \begin{aligned} |
| \text{forward:} & & \dot{v} &= M^{-1} (\tau + J^T f - c) \\ |
| \text{inverse:} & & \tau &= M \dot{v} + c - J^T f \\ |
| \end{aligned} |
|
|
| The computation of the constraint force is the hard part and will be described later. But first, we complete the |
| description of the general framework by summarizing how the above quantities up to the constraint Jacobian are computed. |
|
|
| - The applied force :math:`\tau` includes :ref:`passive <gePassive>` forces from spring-dampers and fluid dynamics, |
| :ref:`actuation <geActuation>` forces, and additional forces specified by the user. |
| - The bias force :math:`c` includes Coriolis, centrifugal and gravitational forces. Their sum is computed using the |
| Recursive Newton-Euler (RNE) algorithm with acceleration set to 0. |
| - The joint-space inertia matrix :math:`M` is computed using the Composite Rigid-Body (CRB) algorithm. This matrix is |
| usually quite sparse, and we represent it as such, in a custom format tailored to kinematic trees. |
| - Since we often need to multiply vectors by the inverse of :math:`M`, we compute its :math:`L^T D L` factorization in |
| a way that preserves sparsity. When a quantity of the form :math:`M^{-1} x` is needed later, it is computed via |
| sparse back-substitution. |
|
|
| Before any of these computations we apply forward kinematics, which computes the global position and orientation of all |
| spatial objects as well as the joint axes. While it is often recommended to apply RNE and CRB in local coordinates, here |
| we are setting the stage for collision detection which is done in global coordinates, thus RNE and CRB are also |
| implemented in global coordinates. Nevertheless, to improve floating point accuracy, we represent the data for each |
| kinematic subtree in a global frame centered at the subtree center of mass (fields starting with c in ``mjData``). A |
| detailed summary of the :ref:`simulation pipeline <Pipeline>` is given at the end of the chapter. |
|
|
| .. _geActuation: |
|
|
| Actuation model |
| ~~~~~~~~~~~~~~~ |
|
|
| MuJoCo provides a flexible actuator model. All actuators are single-input-single-output (SISO). The input to actuator |
| :math:`i` is a scalar control :math:`u_i` specified by the user. The output is a scalar force :math:`p_i` which is |
| mapped to joint coordinates by a vector of moment arms determined by the transmission. An actuator can also have |
| activation state :math:`w_i` with its own dynamics. The control inputs for all actuators are stored in ``mjData.ctrl``, |
| the force outputs are stored in ``mjData.actuator_force``, and the activation states (if any) are stored in |
| ``mjData.act``. |
| |
| These three components of an actuator -- transmission, activation dynamics, and force generation -- determine how the |
| actuator works. The user can set them independently for maximum flexibility, or use :ref:`Actuator shortcuts |
| <CActShortcuts>` which instantiate common actuator types. |
|
|
| .. _geTransmission: |
|
|
| Transmission |
| ^^^^^^^^^^^^ |
|
|
| Each actuator has a scalar length :math:`l_i(q)` defined by the type of transmission and its parameters. The gradient |
| :math:`\nabla l_i` is an :math:`n_V`-dimensional vector of moment arms. It determines the mapping from scalar |
| actuator force to joint force. The transmission properties are determined by the MuJoCo object to which the actuator |
| is attached; the possible attachment object types are :at:`joint`, :at:`tendon`, :at:`jointinparent`, |
| :at:`slider-crank`, :at:`site`, and :at:`body`. |
|
|
| :at:`joint` and :at:`tendon` |
| The :at:`joint` and :at:`tendon` transmission types act as expected and correspond to the actuator applying forces or |
| torques to the target object. Ball joints are special, see the :ref:`actuator/general/joint<actuator-general-joint>` |
| documentation for more details. |
|
|
| :at:`jointinparent` |
| The :at:`jointinparent` transmission is unique to ball and free joint and asserts that rotation should be measured |
| in the parent rather than child frame. |
|
|
| :at:`slider-crank` |
| :at:`slider-crank` `transmissions <https://en.wikipedia.org/wiki/Slider-crank_linkage>`_ transform a linear force to |
| a torque, as in a piston-driven combustion engine. `This model |
| <https://github.com/google-deepmind/mujoco/blob/main/model/slider_crank/slider_crank.xml>`__ contains pedagogical |
| examples. Slider-cranks can also be modeled explicitly by creating MuJoCo bodies and coupling them with equality |
| constraints, but that is both less efficient and less stable. |
|
|
| :at:`body` |
| :el:`body` transmission corresponds to applying forces at contact points belonging to a body, in |
| order to model vacuum grippers and biomechanical adhesive appendages. For more information about adhesion, see the |
| :ref:`adhesion<actuator-adhesion>` actuator documentation. These transmission targets have a fixed zero length |
| :math:`l_i(q) = 0`. |
|
|
| :at:`site` |
| Site transmissions correspond to applying a Cartsian force/torque in the frame of a site. When a :at:`refsite` is not |
| defined (see below), these targets have a fixed zero length :math:`l_i(q) = 0` and are useful for modeling jets and |
| propellors: forces and torques which are fixed to the site frame. |
|
|
| If a :at:`site` transmission is defined with the optional :at:`refsite` attribute, forces and torques are applied in |
| the frame of the reference site rather than the site's own frame. If a reference site is defined, the length of the |
| actuator is nonzero and corresponds to the pose difference of the two sites, projected onto a chosen direction in the |
| reference frame. This length can then be controlled with a :el:`position` actuator, allowing for Cartesian |
| end-effector control. See the :ref:`refsite<actuator-general-refsite>` documentation for more details. |
|
|
| .. _geActivation: |
|
|
| Stateful actuators |
| ^^^^^^^^^^^^^^^^^^ |
|
|
| Some actuators such as pneumatic and hydraulic cylinders as well as biological muscles have an internal state called |
| "activation". This is a true dynamic state, beyond the joint positions :math:`q` and velocities :math:`v`. Including |
| such actuators in the model results in 3rd-order dynamics. We denote the vector of actuator activations :math:`w`. |
| They have some first-order dynamics |
|
|
| .. math:: |
| \dot{w}_i \left( u_i, w_i, l_i, \dot{l}_i \right) |
|
|
| determined by the activation type and corresponding model parameters. Note that each actuator has scalar dynamics |
| independent of the other actuators. The activation types currently implemented are |
|
|
| .. math:: |
| \begin{aligned} |
| \text{integrator}: & & \dot{w}_i &= u_i \\ |
| \text{filter}: & & \dot{w}_i &= (u_i - w_i) / \texttt{t} \\ |
| \text{filterexact}: & & \dot{w}_i &= (u_i - w_i) / \texttt{t} \\ |
| \text{muscle}: & & \dot{w}_i &= \textrm{muscle}(u_i, w_i, l_i, \dot{l}_i) |
| \end{aligned} |
|
|
| where :math:`\texttt{t}` is an actuator-specific time-constant stored in ``mjModel.actuator_dynprm``. In addition, the |
| type can be "user", in which case :math:`w_i` is computed by the user-defined callback :ref:`mjcb_act_dyn`. The type can |
| also be "none" which corresponds to a regular actuator with no activation state. The dimensionality of :math:`w` equals |
| the number of actuators whose activation type is different from "none". |
|
|
| For more information regarding muscle activation dynamics, see :ref:`CMuscle`. |
|
|
| For ``filterexact`` activation dynamics, Euler integration of :math:`\dot{w}` is replaced with the analytic integral: |
|
|
| .. math:: |
| \begin{aligned} |
| \text{filter}: & & w_{i+1} &= w_i + h (u_i - w_i) / \texttt{t} \\ |
| \text{filterexact}: & & w_{i+1} &= w_i + (u_i - w_i) (1 - e^{-h / \texttt{t}}) \\ |
| \end{aligned} |
|
|
| The two expressions converge to the same value in the :math:`h \rightarrow 0` limit. Note that Euler-integrated filters |
| diverge for :math:`\texttt{t} < h`, while exactly-integrated filters are stable for any positive :math:`\texttt{t}`. |
|
|
| :ref:`actearly<actuator-general-actearly>`: |
| If the :ref:`actearly<actuator-general-actearly>` attribute is set to "true", ``mjData.actuator_force`` is computed |
| based on :math:`w_{i+1}` (the next activation), reducing the delay between changes to :math:`u` and their effects on |
| the acceleration by one time step (so the total dynamics are second-order rather than third order). |
|
|
| .. _geActuatorForce: |
|
|
| Force generation |
| ^^^^^^^^^^^^^^^^ |
|
|
| Each actuator generates a scalar force :math:`p_i` which is some function |
|
|
| .. math:: |
| p_i \left( u_i, w_i, l_i, \dot{l}_i \right) |
|
|
| Similarly to activation dynamics, the force generation mechanism is actuator-specific and cannot interact with the |
| other actuators in the model. Currently the force is affine in the activation state when present, and in the control |
| otherwise: |
|
|
| .. math:: |
| p_i = (a w_i \; \text{or} \; a u_i) + b_0 + b_1 l_i + b_2 \dot{l}_i |
|
|
| Here :math:`a` is an actuator-specific gain parameter and :math:`b_0, b_1, b_2` are actuator-specific bias |
| parameters, stored in ``mjModel.actuator_gainprm`` and ``mjModel.actuator_biasprm`` respectively. Different settings |
| of the gain and bias parameters can be used to model direct force control as well as position and velocity servos -in |
| which case the control/activation has the meaning of reference position or velocity. One can also compute custom gain |
| and bias terms by installing the callbacks :ref:`mjcb_act_gain` and :ref:`mjcb_act_bias` and setting the gain and |
| bias type to "user". Note that affine force generation makes it possible to infer the controls/activations from the |
| applied force computed in inverse dynamics, using the pseudo-inverse of the matrix of moment arms. However some of |
| the actuators used in the real world are not affine (especially those that have embedded low-level controllers), so |
| we are considering extensions to the above model. |
|
|
| Putting all this together, the net force in generalized coordinates contributed by all actuators is |
|
|
| .. math:: |
| \sum_i \nabla l_i(q) \; p_i \left(u_i, w_i, l_i(q), \dot{l}_i(q, v) \right) |
|
|
| This quantity is stored in ``mjData.qfrc_actuator``. It is added to the applied force vector :math:`\tau`, together |
| with any user-defined forces in joint or Cartesian coordinates (which are stored in ``mjData.qfrc_applied`` and |
| ``mjData.xfrc_applied`` respectively). |
|
|
| .. _gePassive: |
|
|
| Passive forces |
| ~~~~~~~~~~~~~~ |
|
|
| Passive forces are defined as forces that depend only on position and velocity, and not on control in forward dynamics |
| or acceleration in inverse dynamics. As a result, such forces are inputs to both the forward and inverse dynamics |
| computations, and are identical in both cases. They are stored in ``mjData.qfrc_passive``. The passive forces computed |
| by MuJoCo are also passive in the sense of physics, i.e., they do not increase energy, however the user can install the |
| callback :ref:`mjcb_passive` and add forces to ``mjData.qfrc_passive`` that may increase energy. This will not interfere |
| with MuJoCo's operation as long as such user forces depend only on position and velocity. |
|
|
| MuJoCo can compute three types of passive forces: |
|
|
| - Spring-dampers in joints and tendons. See the following attributes for details. |
| |br| **Joints:** |
| :ref:`stiffness<body-joint-stiffness>`, :ref:`springref<body-joint-springref>`, |
| :ref:`damping<body-joint-damping>`, :ref:`springdamper<body-joint-springdamper>`. |
| |br| **Tendons:** :ref:`stiffness<tendon-spatial-stiffness>`, |
| :ref:`springlength<tendon-spatial-springlength>`, :ref:`damping<tendon-spatial-damping>`. |
| - Gravity compensation forces. See the body :ref:`gravcomp<body-gravcomp>` attribute for details. |
| - Fluid forces exerted by the surrounding medium. See the :doc:`Fluid forces <fluid>` chapter for details. |
|
|
| .. _geIntegration: |
|
|
| Numerical integration |
| ~~~~~~~~~~~~~~~~~~~~~ |
|
|
| MuJoCo computes forward and inverse dynamics in continuous time. The end result of forward dynamics is the joint |
| acceleration :math:`a=\dot{v}` as well as the actuator activations :math:`\dot{w}` when present in the model. These are |
| used to advance the simulation time from :math:`t` to :math:`t+h`, and to update the state variables :math:`q, v, w`. |
|
|
| Four numerical integrators are available, three single-step integrators and the multi-step 4th order Runge-Kutta |
| integrator. Before describing the integrators, we begin with a general description of single-step Euler integrators: |
| *explicit*, *semi-implicit* and *implicit-in-velocity*. The *explicit* Euler method is not supported by MuJoCo but has |
| pedagogical value. It can be written as: |
|
|
| .. math:: |
| :label: eq_explicit |
|
|
| \begin{aligned} |
| \textrm{activation:}\quad w_{t+h} &= w_t + h \dot{w}_t \\ |
| \textrm{velocity:}\quad v_{t+h} &= v_t + h a_t \\ |
| \textrm{position:}\quad q_{t+h} &= q_t + h v_t |
| \end{aligned} |
|
|
| Note that in the presence of quaternions, the operation :math:`q_t + h v_t` is more involved than a simple summation, as |
| the dimensionalities of :math:`q` and :math:`v` are different. The reason explicit Euler is not implemented is that the |
| following formulation, known as *semi-implicit* Euler is `strictly better <https://en.wikipedia.org/wiki/Semi- |
| implicit_Euler_method>`_, and standard in physics simulation: |
|
|
| .. math:: |
| :label: eq_semimplicit |
|
|
| \begin{aligned} |
| v_{t+h} &= v_t + h a_t \\ |
| q_{t+h} &= q_t + h v_{\color{red}t+h} |
| \end{aligned} |
|
|
| Comparing :eq:`eq_explicit` and :eq:`eq_semimplicit`, we see that in semi-implicit Euler, the position is updated using |
| the *new* velocity. *Implicit* Euler means: |
|
|
| .. math:: |
| :label: eq_implicit |
|
|
| \begin{aligned} |
| v_{t+h} &= v_t + h a_{\color{red}t+h} \\ |
| q_{t+h} &= q_t + h v_{t+h} |
| \end{aligned} |
|
|
| Comparing :eq:`eq_semimplicit` and :eq:`eq_implicit`, we see that the acceleration :math:`a_{t+h}=\dot{v}_{t+h}` on the |
| right hand side of the velocity update is evaluated at the *next time step*. While evaluating the next acceleration |
| is not possible without stepping, we can use a first-order Taylor expansion to approximate this quantity, and |
| take a single step of Newton's method. When the expansion is only with respect to velocity (and not position), the |
| integrator is known as *implicit-in-velocity* Euler. This approach is particularly effective in systems where |
| instabilities are caused by velocity-dependent forces: multi-joint pendulums, bodies tumbling through space, systems |
| with lift and drag forces, and systems with substantial damping in tendons and actuators. Writing the |
| acceleration as a function of velocity: :math:`a_t = a(v_t)`, the velocity update we aim to approximate is |
|
|
| .. math:: v_{t+h} = v_t + h a(v_{t+h}) |
|
|
| This is a non-linear equation in the unknown vector :math:`v_{t+h}` and can be solved numerically at each time step |
| using a first-order expansion of :math:`a(v_{t+h})` around :math:`v_t`. Recall that the forward dynamics are |
|
|
| .. math:: |
| :label: eq_forward |
|
|
| a(v) = M^{-1} \big(\tau(v) - c(v) + J^T f(v)\big) |
|
|
| Thus we define the derivative |
|
|
| .. math:: |
| \begin{aligned} |
| {\partial a(v) \over \partial v} &= M^{-1} D \\ |
| D &\equiv {\partial \over \partial v} \Big(\tau(v) - c (v) + J^T f(v)\Big) |
| \end{aligned} |
|
|
| The velocity update corresponding to Newton's method is as follows. First, we expand the right hand side to first order |
|
|
| .. math:: |
| \begin{aligned} |
| v_{t+h} &= v_t + h a(v_{t+h}) \\ |
| &\approx v_t + h \big( a(v_t) + {\partial a(v) \over \partial v} \cdot (v_{t+h}-v_t) \big) \\ |
| &= v_t + h a(v_t) + h M^{-1} D \cdot (v_{t+h}-v_t) |
| \end{aligned} |
|
|
| Premultiplying by :math:`M` and rearranging yields |
|
|
| .. math:: (M-h D) v_{t+h} = (M-h D) v_t + h M a(v_t) |
|
|
| Solving for :math:`v_{t+h}`, we obtain the implicit-in-velocity update |
|
|
| .. math:: |
| :label: eq_implicit_update |
|
|
| \begin{aligned} |
| v_{t+h} &= v_t + h \widehat{M}^{-1} M a(v_t) \\ |
| \widehat{M} &\equiv M-h D |
| \end{aligned} |
|
|
| .. _geIntegrators: |
|
|
| Integrators |
| ^^^^^^^^^^^ |
| MuJoCo supports four integrators: three single-step integrators and the multi-step 4th order Runge-Kutta integrator. |
| All three single-step integrators in MuJoCo use the update :eq:`eq_implicit_update`, with different definitions of the |
| :math:`D` matrix, which is always computed analytically. |
|
|
| Semi-implicit with implicit joint damping (``Euler``) |
| For this method, :math:`D` only includes derivatives of joint damping. Note that in this case :math:`D` is diagonal |
| and :math:`\widehat{M}` is symmetric, so :math:`L^TL` decomposition (a variant of Cholesky) can be used. This |
| factorization is stored ``mjData.qLD``. If the model has no joint damping or the |
| :ref:`eulerdamp<option-flag-eulerdamp>` disable-flag is set, implicit damping is disabled and the semi-implicit |
| update :eq:`eq_semimplicit` is used, rather than :eq:`eq_implicit_update`, avoiding the additional factorization of |
| :math:`\widehat{M}` (*additional* because :math:`M` is already factorized for the acceleration update |
| :eq:`eq_forward`). |
|
|
| Implicit-in-velocity (``implicit``) |
| For this method, :math:`D` includes derivatives of all forces except the constraint forces :math:`J^T f(v)`. These |
| are currently ignored since even though computing them is possible, it is complicated, and numerical tests show that |
| including them does not confer much benefit. That said, analytical derivatives of constraint forces are planned for a |
| future version. Additionally, we restrict :math:`D` to have the same sparsity pattern as :math:`M`, for computational |
| efficiency. This restriction will exclude damping in tendons which connect bodies that are on different branches of |
| the kinematic tree. Since :math:`D` is not symmetric, we cannot use Cholesky factorization, but because :math:`D` and |
| :math:`M` have the same sparsity pattern corresponding to the topology of the kinematic tree, reverse-order |
| :math:`LU` factorization of :math:`\widehat{M}` is guaranteed to have `no fill-in |
| <https://link.springer.com/book/10.1007/978-1-4899-7560-7>`_. This factorization is stored ``mjData.qLU``. |
|
|
| Fast implicit-in-velocity (``implicitfast``) |
| For this method, :math:`D` includes derivatives of all forces used in the implicit method, with the exception of the |
| centripetal and Coriolis forces :math:`c (v)` computed by the RNE algorithm. Additionally, it is symmetrized :math:`D |
| \leftarrow (D + D^T)/2`. One reason for dropping the RNE derivatives is that they are the most expensive to compute. |
| Second, these forces change rapidly only at high rotational velocities of complex pendula and spinning bodies, |
| scenarios which are not common and already well-handled by the Runge-Kutta integrator (see below). Because the RNE |
| derivatives are also the main source of asymmetry of :math:`D`, by dropping them and symmetrizing, we can use the |
| faster :math:`L^TL` rather than :math:`LU` decomposition. |
|
|
| 4th-order Runge-Kutta (``RK4``) |
| One advantage of our continuous-time formulation is that we can use higher order integrators such as Runge-Kutta or |
| multistep methods. The only such integrator currently implemented is the fixed-step `4th-order Runge-Kutta method |
| <https://en.wikipedia.org/wiki/Runge–Kutta_methods#Derivation_of_the_Runge–Kutta_fourth-order_method>`__, though |
| users can easily implement other integrators by calling :ref:`mj_forward` and integrating accelerations themselves. |
| We have observed that for energy-conserving systems (`example <../_static/pendulum.xml>`__), RK4 is qualitatively |
| better than the single-step methods, both in terms of stability and accuracy, even when the timestep is decreased by |
| a factor of 4 (so the computational effort is identical). In the presence of large velocity- dependent forces, if the |
| chosen single-step method integrates those forces implicitly, single-step methods can be significantly more stable |
| than RK4. |
|
|
| .. admonition:: Choosing timestep and integrator |
| :class: tip |
|
|
| :ref:`timestep<option-timestep>` |
| The accuracy and stability of all integrators can be improved by reducing the time step :math:`h`. |
| Of course a smaller time step also slows down the simulation. The time step is perhaps the single most important |
| parameter that the user can adjust. If it is too large, the simulation will become unstable. If it is too small, CPU |
| time will be wasted without meaningful improvement in accuracy. There is always a comfortable range where the time |
| step is "just right", but that range is model-dependent. |
|
|
| :ref:`integrator<option-integrator>` |
| Summary: The recommended integrator is ``implicitfast`` which usually has the best tradeoff of stabillity and |
| performance. |
|
|
| **Euler**: |
| Use ``Euler`` for compatibillity with older models. |
| **implicitfast**: |
| The ``implicitfast`` integrator has similar computational cost to ``Euler``, yet provides |
| increased stability, and is therefore a strict improvement. It is the recommended integrator for most models. |
| **implicit**: |
| The benefit over ``implicitfast`` is the implicit integration of Coriolis and centripetal forces, including |
| gyroscopic forces. The most common case where integrating such forces implicitly leads to noticeable improvement is |
| when free objects with asymmetric inertia are spinning quickly. `gyroscopic.xml <../_static/gyroscopic.xml>`__ |
| shows an ellipsoid rolling on an inclined plane which quickly diverges with ``implicitfast`` but is stable with |
| ``implicit``. |
| **RK4**: |
| This integrator is best for systems which are energy conserving, or almost energy-conserving. `pendulum.xml |
| <../_static/pendulum.xml>`__ shows a complicated pendulum mechanism which diverges quickly using ``Euler`` or |
| ``implicitfast`` yet conserves energy well under ``RK4``. Note that under ``implicit``, this model doesn't diverge |
| but rather loses energy. |
|
|
| .. _geState: |
|
|
| The State |
| ~~~~~~~~~ |
|
|
| To complete our description of the general framework we will now discuss the notion of *state*. MuJoCo has a compact, |
| well-defined internal state which, together with the :ref:`deterministic computational pipeline<piReproducibility>`, |
| means that operations like resetting the state and computing dynamics derivatives are also well-defined. |
|
|
| The state is entirely encapsulated in the :ref:`mjData` struct and consists of several components. The components are |
| enumerated in :ref:`mjtState` as bit flags, along with several common combinations, corresponding to the groupings |
| below. Concatenated state vectors can be conveniently read from and written into :ref:`mjData` using :ref:`mj_getState` |
| and :ref:`mj_setState`, respectively. |
|
|
| .. _gePhysicsState: |
|
|
| Physics state |
| ^^^^^^^^^^^^^ |
| The *physics state* (:ref:`mjSTATE_PHYSICS<mjtState>`) contains the main quantities which are time-integrated during |
| stepping. These are ``mjData.{qpos, qvel, act}``: |
|
|
| Position: ``qpos`` |
| The configuration in generalized coodinates, denoted above as :math:`q`. |
|
|
| Velocity: ``qvel`` |
| The generalized velocities, denoted above as :math:`v`. |
|
|
| Actuator activation: ``act`` |
| ``mjData.act`` contains the internal states of stateful actuators, denoted above as :math:`w`. |
|
|
| .. _geFullPhysics: |
|
|
| Full physics state |
| ^^^^^^^^^^^^^^^^^^ |
|
|
| The *full physics state* (:ref:`mjSTATE_FULLPHYSICS<mjtState>`) contains the physics state and two additional |
| components: |
|
|
| Time: ``time`` |
| The simulation time is given by the scalar ``mjData.time``. Since physics is time-invariant, it is |
| excluded from the *physics state*; exceptions include time-dependent user callbacks and plugins (e.g., an open-loop |
| controller), in which case time should be included. |
|
|
| Plugin state: ``plugin_state`` |
| ``mjData.plugin_state`` are states declared by :ref:`engine plugins<exPlugin>`. Please see the :ref:`exPluginState` |
| section for more details. |
|
|
| .. _geInput: |
|
|
| User inputs |
| ^^^^^^^^^^^ |
|
|
| These input fields (:ref:`mjSTATE_USER<mjtState>`) are set by the user and affect the physics simulation, but are |
| untouched by the simulator. All input fields except for MoCap poses default to 0. |
|
|
| Control: ``ctrl`` |
| Controls are defined by the :ref:`actuator<actuator>` section of the XML. ``mjData.ctrl`` values either produce |
| generalized forces directly (stateless actuators), or affect the actuator activations in ``mjData.act``, which then |
| produce forces. |
|
|
| Auxiliary Controls: ``qfrc_applied`` and ``xfrc_applied`` |
| | ``mjData.qfrc_applied`` are directly applied generalized forces. |
| | ``mjData.xfrc_applied`` are Cartesian wrenches applied to the CoM of individual bodies. This field is used for |
| example, by the :ref:`native viewer<saSimulate>` to apply mouse perturbations. |
| | Note that the effects of ``qfrc_applied`` and ``xfrc_applied`` can usually be recreated by appropriate actuator |
| definitions. |
|
|
| MoCap poses: ``mocap_pos`` and ``mocap_quat`` |
| ``mjData.mocap_pos`` and ``mjData.mocap_quat`` are special optional kinematic states :ref:`described here<CMocap>`, |
| which allow the user to set the positions and orientations of static bodies in real-time, for example when streaming |
| 6D poses from a motion-capture device. The default values set by :ref:`mj_resetData` are the poses of the bodies at |
| the default configuration. |
|
|
| Equality constraint toggle: ``eq_active`` |
| ``mjData.eq_active`` is a byte-valued array that allows the user to toggle the state of equality constraints at |
| runtime. The initial value of this array is ``mjModel.eq_active0`` which can be set in XML using the |
| :ref:`active<equality-connect-active>` attribute of :ref:`equality constraints<coEquality>`. |
|
|
| User data: ``userdata`` |
| ``mjData.userdata`` acts as a user-defined memory space untouched by the engine. For example it can be used by |
| callbacks. This is described in more detail in the :ref:`Programming chapter<siSimulation>`. |
|
|
| .. _geWarmstart: |
|
|
| Warmstart acceleration |
| ^^^^^^^^^^^^^^^^^^^^^^ |
|
|
| ``qacc_warmstart`` |
| ``mjData.qacc_warmstart`` are accelerations used to warmstart the constraint solver, saved from the previous step. |
| When using a slowly-converging :ref:`constraint solver<Solver>` like PGS, these can speed up simulation by reducing |
| the number of iterations required for convergence. Note however that the default Newton solver converges so quickly |
| (usually 2-3 iterations), that warmstarts often have no effect on speed and can be disabled. |
|
|
| Different warmstarts have no perceptible effect on the dynamics but should be saved if perfect numerical |
| reproducibility is required when loading a non-initial state. Note that even though their effect on physics is |
| negligible, many physical systems will accumulate small differences `exponentially |
| <https://en.wikipedia.org/wiki/Lyapunov_exponent>`__ when time-stepping, quickly leading to divergent trajectories |
| for different warmstarts. |
|
|
| .. _geIntegrationState: |
|
|
| Integration state |
| ^^^^^^^^^^^^^^^^^ |
|
|
| The *integration state* (:ref:`mjSTATE_INTEGRATION<mjtState>`) is the union of all the above :ref:`mjData` fields and |
| constitutes the entire set of inputs to the *forward dynamics*. In the case of *inverse dynamics*, ``mjData.qacc`` is |
| also treated as an input variable. All other :ref:`mjData` fields are functions of the integration state. |
|
|
| Note that the full integration state as given by :ref:`mjSTATE_INTEGRATION<mjtState>` is maximalist and includes fields |
| which are often unused. If a small state size is desired, it might be sensible to avoid saving unused fields. |
| In particular ``xfrc_applied`` can be quite large (``6 x nbody``) yet is often unused. |
| |
| .. _geSimulationState: |
|
|
| Simulation state: ``mjData`` |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| The *simulation state* is the entirety of the :ref:`mjData` struct and associated memory buffer. This state includes |
| all derived quantities computed during dynamics computation. Because the :ref:`mjData` buffers are preallocated for the |
| worst case, it is often significantly faster to recompute derived quantities from the *integration state* rather than |
| using :ref:`mj_copyData`. |
|
|
| .. _Constraint: |
|
|
| Constraint model |
| ---------------- |
|
|
| MuJoCo has a very flexible constraint model, which is nevertheless handled in a uniform way by the |
| :ref:`solver <Solver>` described later. Here we explain what the individual constraints are conceptually, and how they |
| are laid out in the system-level vector and matrices with dimensionality :math:`n_C`. Each conceptual constraint can |
| contribute one or more scalar constraints towards the total count :math:`n_C`, and each scalar constraint has a |
| corresponding row in the constraint Jacobian :math:`J`. Active constraints are ordered by type in the order in which the |
| types are described below, and then by model element within each type. The types are: equality, friction loss, limit, |
| contact. Limits are handled as frictionless contacts by the solver and are not treated as a separate type internally. We |
| use the prefix ``efc`` in ``mjData`` to denote system-level vectors and matrices with constraint-related data. |
|
|
| .. _coEquality: |
|
|
| Equality |
| ~~~~~~~~ |
|
|
| MuJoCo can model equality constraints in the general form :math:`r(q) = 0` where :math:`r` can be any differentiable |
| scalar or vector function of the position vector :math:`q`. It has the semantics of a residual. The solver can actually |
| work with non-holonomic constraints as well, but we do not yet have such constraint types defined. Each equality |
| constraint contributes :math:`\dim(r)` elements to the total constraint count :math:`n_C`. The corresponding block in |
| :math:`J` is simply the Jacobian of the residual, namely :math:`\partial r / \partial q`. Note that due to the |
| properties of quaternions, differentiation with respect to :math:`q` produces vectors of size :math:`n_V` rather than |
| :math:`n_Q`. |
|
|
| Among other applications, equality constraints can be used to create "loop joints", i.e., joints that cannot be modeled |
| via the kinematic tree. Gaming engines represent all joints in this way. The same can be done in MuJoCo but is not |
| recommended -- because it leads to both slower and less accurate simulation, effectively turning MuJoCo into a gaming |
| engine. The only reason to represent joints with equality constraints would be to model soft joints -- which can be done |
| via the constraint solver but not via the kinematic tree. |
|
|
| There are five types of equality constraints described next. The numbers in the headings correspond to the |
| dimensionality of the constraint residual in each case. |
|
|
| ``connect`` : 3 |
| This constraint connects two bodies at a point, effectively creating a ball joint outside the kinematic tree. The |
| model specifies the two bodies to be connected, and a point (or "anchor") in the local frame of each body. The |
| constraint residual is then defined as the difference between the global 3D positions of these points. Note that |
| specifying two connect constraints for the same pair of bodies can be used to model a hinge joint outside the |
| kinematic tree. Specifying three or more connect constraints (whose anchors are not co-linear) is mathematically |
| equivalent to a weld constraint but is less efficient computationally. |
|
|
| ``weld`` : 6 |
| This constraint welds two bodies together, suppressing all relative degrees of freedom between them. The relative |
| body positions and orientations that are being enforced by the constraint solver are parameters in ``mjModel``. The |
| compiler computes them from the initial configuration in which the model is defined, namely ``mjModel.qpos0``, but |
| the user can change them later. The 6D residual has a 3D position component identical to the connect constraint, |
| followed by a 3D orientation component. The latter is defined as :math:`\sin(\theta/2) |
| (x, y, z)` where :math:`\theta` is the rotation angle in radians and :math:`(x, y, z)` is the unit vector |
| corresponding to the rotation axis. For small angles this approaches the exponential map representation of the |
| orientation difference (modulo a factor of 2). For large angles it avoids the wrap-around discontinuity that would |
| result if we used :math:`\theta` instead of :math:`\sin(\theta/2)`. It does have a drawback though: when the angle |
| approaches 180 deg the constraint becomes weak. Note also that if one body is a child of the other body, a faster and |
| more accurate way to implement the weld constraint is to simply remove all joints defined in the child body. |
|
|
| ``joint`` : 1 |
| This constraint applies only to scalar joints: hinge and slide. It can be used to lock one joint into a constant |
| position, or to couple two joints via a quartic polynomial. Locking a joint is better achieved by removing the joint, |
| however it can be useful in special cases such as modeling backlash (via a soft equality constraint). Coupling of two |
| joints is useful for modeling helical joints, or other forms of mechanical coupling. The quartic polynomial model is |
| defined as follows. Suppose :math:`y` is the position of the first joint and :math:`x` is the position of the second |
| joint, and the subscript 0 denotes the corresponding joint positions when the model is in the initial configuration |
| ``mjModel.qpos0``. Then the equality constraint is |
|
|
| .. math:: |
| y-y_0 = a_0 + a_1 \left( x-x_0 \right) + a_2 \left( x-x_0 \right)^2 + |
| a_3 \left( x-x_0 \right)^3 + a_4 \left( x-x_0 \right)^4 |
|
|
| where :math:`a_0, \ldots, a_4` are coefficients defined in the model. If the constraint involves only one joint, it |
| reduces to :math:`y-y_0 = a_0`. |
|
|
| ``tendon`` : 1 |
| This constraint is very similar to the joint constraint above, but applies to the length of tendons instead of the |
| position of joints. Tendons are length quantities that depend on the vector of positions. This dependence can be a |
| linear combination of scalar joint positions, or a minimal-length string wrapping around spatial obstacles. Unlike |
| joints whose positions in model configuration ``mjModel.qpos0`` can be read directly from the position vector, the |
| computation of tendon lengths is less trivial. This is why the "resting lengths" of all tendons are computed by the |
| compiler and stored in ``mjModel``. In general, all fields of ``mjModel`` whose names end with 0 are quantities |
| computed by the compiler in the initial model configuration ``mjModel.qpos0``. |
|
|
| ``distance`` : 1 |
| .. attention:: |
| Distance equality constraints were removed in MuJoCo version 2.2.2. If you are using an earlier version, please |
| switch to the corresponding version of the documentation. |
|
|
| .. _coFriction: |
|
|
| Friction loss |
| ~~~~~~~~~~~~~ |
|
|
| Friction loss is also known as dry friction, or static friction, or load-independent friction (in contrast with Coulomb |
| friction which scales with normal force). Similar to damping or viscosity, it has the effect of opposing motion. However |
| it acts preemptively before the onset of motion, and so it cannot be modeled as a velocity-dependent force. Instead it |
| is modeled as a constraint, namely an upper limit on the absolute value of the force that friction can generate. This |
| limit is specified via the attribute frictionloss of the corresponding model element, and can be applied to joints and |
| tendons. |
|
|
| Friction loss is different from all other constraint types in that there is no position residual that can be associated |
| with it; so we formally set the corresponding components of :math:`r(q)` to zero. Indeed we will see later that our |
| constraint solver formulation needs to be extended in an unusual way to incorporate this constraint. Nevertheless the |
| velocity of the affected joint or tendon acts as a velocity "residual" - because the effect of the constraint is to |
| reduce this velocity and ideally keep it at zero. Thus the corresponding block in the constraint Jacobian is simply the |
| Jacobian of the joint position (or tendon length) with respect to :math:`q`. For scalar joints this is a vector of 0s |
| with a 1 at the joint address. For tendons this is known as the moment arm vector. |
|
|
| ``joint`` : 1, 3 or 6 |
| Friction loss can be defined not only for scalar joints (slide and hinge), but also for ball joints which have 3 |
| degrees of freedom, and free joints which have 6 degrees of freedom. When defined, it is applied independently to all |
| degrees of freedom of the affected joint. The frictionloss parameter has implicit units compatible with the joint |
| (linear or angular). Free joints are an exception because they have both linear and angular components, and the MJCF |
| model format allows a single frictionloss parameter per joint. In that case the same parameter is used for both the |
| linear and angular components. It could be argued that friction loss in free joints should not be allowed. However we |
| allow it because it can model useful non-physical effects, such as keeping an object in place until something pushes |
| it with sufficient force. |
|
|
| ``tendon`` : 1 |
| Tendons are scalar quantities, thus defining friction loss for a tendon always adds one scalar constraint. For |
| spatial tendons this could be used to model friction between the tendon and the surfaces it wraps around. Such |
| friction will be load-independent though. To construct a more detailed model of this phenomenon, create several small |
| floating spheres and connect them with tendons in series. Then the contacts between the spheres and the surrounding |
| surfaces will have load-dependent (i.e., Coulomb) friction, but this is less efficient to simulate. |
|
|
| .. _coLimit: |
|
|
| Limit |
| ~~~~~ |
|
|
| Limits as well as contacts have a well-defined spatial residual, but unlike equality constraints they are uni-lateral, |
| i.e. they introduce inequality rather than equality constraints. Limits can be defined for joints and tendons. This is |
| done by tagging the corresponding model element as "limited" and defining its "range" parameter. The residual |
| :math:`r(q)` is the distance between the current position/length and the closer of the two limiting values specified in |
| range. The sign of this distance is automatically adjusted so that it is positive if the limit is not yet reached, zero |
| at the limit, and negative if the limit is violated. The constraint becomes active when this distance falls below the |
| "margin" parameter. However this is not the same as offsetting limit by margin and setting margin to 0. Instead the |
| constraint force depends on distance through the solver :ref:`parameters <soParameters>` described later. |
|
|
| It is possible that both the lower and the upper limits for a given joint or tendon become active. In that case they are |
| both included in the list of scalar constraints, however this situation should be avoided -- by increasing the range or |
| decreasing the margin. In particular, avoid using narrow ranges to approximate an equality constraint. Instead use an |
| explicit equality constraint, and if some slack is desired make the constraint soft by adjusting the solver parameters. |
| This is more efficient computationally, not only because it involves one scalar constraint instead of two, but also |
| because solving for equality constraint forces is generally faster. |
|
|
| ``joint`` : 1 or 2 |
| Limits can be defined for scalar joints (hinge and slide) as well as for ball joints. Scalar joints are treated as |
| described above. Ball joint limits are applied to the exponential-map or angle-axis representation of the joint |
| quaternion, i.e., the vector :math:`(\theta x, \theta y, \theta z)` where :math:`\theta` is the rotation angle and |
| :math:`(x, y, z)` is the unit vector corresponding to the rotation axis. The limit is applied to the absolute value |
| of the rotation angle :math:`\theta`. At runtime the limit is determined by the larger of the two range parameters. |
| For semantic clarity however, one should use the second range parameter to specify the limit and set the first range |
| parameter to 0. This rule is enforced by the compiler. |
|
|
| ``tendon`` : 1 or 2 |
| Tendon are scalar quantities and their limits are treated as described above. Note that fixed tendons (which are |
| linear combinations of scalar joint positions) can have both positive and negative "lengths", because joint positions |
| are defined relative to the joint reference and can be both positive and negative. Spatial tendons however have true |
| lengths which cannot be negative. Keep this in mind when setting ranges and margins for tendon limits. |
|
|
| .. _coContact: |
|
|
| Contact |
| ~~~~~~~ |
|
|
| Contacts are the most elaborate constraint type, both in terms of specifying them in the model and in terms of the |
| computations that need to be performed. This is because contact modeling is challenging to begin with, and furthermore |
| we support a general contact model allowing tangential, torsional and rolling friction, as well as elliptic and |
| pyramidal friction cones. |
|
|
| MuJoCo works with point contacts, defined geometrically by a point between two geoms and a spatial frame centered at |
| that point, both expressed in global coordinates. The first (:math:`x`) axis of this frame is the contact normal |
| direction, while the remaining (:math:`y` and :math:`z`) axes define the tangent plane. One might have expected the |
| normal to correspond to the :math:`z` axis, as in MuJoCo's visualization convention, but we support frictionless |
| contacts where only the normal axis is used, which is why we want to have the normal in first position. Similar to |
| limits, the contact distance is positive when the two geoms are separated, zero when they touch, and negative when they |
| penetrate. The contact point is in the middle between the two surfaces along the normal axis (for mesh collisions this |
| may be approximate). :ref:`Collision |
| detection <Collision>` is a separate topic discussed in detail below. All we need for now is that the contact point, |
| spatial frame and normal distance are given by the collision detector. |
|
|
| In addition to the above quantities which are computed online, each contact has several parameters obtained from the |
| model definition. |
|
|
| .. list-table:: |
| :widths: 1 5 |
| :header-rows: 1 |
|
|
| * - Parameter |
| - Description |
| * - ``condim`` |
| - Dimensionality of the contact force/torque in the contact frame. |br| It can be 1, 3, 4 or 6. |
| * - ``friction`` |
| - Vector of friction coefficients with dimensionality ``condim-1``. See below for semantics of the specific |
| coefficients. |
| * - ``margin`` |
| - The distance margin used to determine if the contact should be included in the global contact array |
| ``mjData.contact``. |
| * - ``gap`` |
| - For custom computations it is sometimes convenient to include contacts in ``mjData.contact`` but not generate |
| contact forces. This is what ``gap`` does: contact forces are generated only when the normal distance is below |
| (margin - gap). |
| * - ``solref`` and ``solimp`` |
| - :ref:`Solver <Solver>` parameters, explained later. |
|
|
| The contact friction cone can be either elliptic or pyramidal. This is a global setting determined by the choice of |
| constraint solver: the elliptic solvers work with elliptic cones, while the pyramidal solvers work with pyramidal cones, |
| as defined later. The ``condim`` parameter determines the contact type, and has the following meaning: |
|
|
| ``condim = 1`` : 1 for elliptic, 1 for pyramidal |
| This corresponds to a frictionless contact and adds only one scalar constraint. Recall that the first axis of the |
| contact frame is the contact normal. Frictionless contacts can only generate force along the normal. This is very |
| similar to a joint or tendon limit, but is applied to the distance between two geoms. |
|
|
| ``condim = 3`` : 3 for elliptic, 4 for pyramidal |
| This is a regular frictional contact, which can generate normal force as well as a tangential friction force opposing |
| slip. An interpertation of this number is the slope of a surface above which a flat object will begin to slip |
| under gravity. |
|
|
| ``condim = 4`` : 4 for elliptic, 6 for pyramidal |
| In addition to normal and tangential force, this contact can generate torsional friction torque opposing rotation |
| around the contact normal, corresponding to a torque generated by a contacting surface patch. This is useful for |
| modeling soft fingers, and can substantially improve the stability of simulated grasping. Torsional friction |
| coefficients have **units of length** which can be interperted as the diameter of the surface contact patch. |
|
|
| ``condim = 6`` : 6 for elliptic, 10 for pyramidal |
| This contact can oppose motion in all relative degrees of freedom between the two geoms. In particular it adds |
| rolling friction, which can be used for example to stop a ball from rolling indefinitely on a plane. Rolling friction |
| in the real world results from energy dissipated by local deformations near the contact point. It can be |
| used to model rolling friction between tires and a road, and in general to stabilize contacts. Rolling friction |
| coefficients also have **units of length** which can be interperted as the depth of the local deformation within |
| which energy is dissipated. |
|
|
| Note that condim cannot be 2 or 5. This is because the two tangential directions and the two rolling directions are |
| treated as pairs. The friction coefficients within a pair can be different though, which can be used to model skating |
| for example. |
|
|
| Now we describe the friction cones and the corresponding Jacobians more formally. In this section only, let :math:`f` |
| denote the vector of constraint forces for a single contact (as opposed to the system-level vector of constraint |
| forces), :math:`\mu` the vector of friction coefficients, and :math:`n` the contact dimensionality condim. For |
| :math:`n > 1` the elliptic and pyramidal friction cones are defined as |
|
|
| .. math:: |
| \begin{aligned} |
| \text{elliptic cone}: & & \mathcal{K} &= |
| \left\{ f \in \mathbb{R}^n : f_1 \geq 0, |
| f_1^2 \geq \sum_{i=2}^n {f_i^2 / \mu_{i-1}^2} \right\} \\ |
| \text{pyramidal cone}: & & \mathcal{K} &= |
| \left\{ f \in \mathbb{R}^{2(n-1)} : f \geq 0 \right\} \\ |
| \end{aligned} |
|
|
| The vector inequality in the pyramidal cone definition is meant element-wise. For :math:`n=1` both cones are defined as |
| the non-negative ray (which is a special case of a cone). Note that the system-level friction cone discussed in the |
| solver section below will also be denoted :math:`\mathcal{K}`. It is the product of the friction cones for the |
| individual contacts as defined here. |
|
|
| We also need to specify how the constraint force acts on the system. This is done by associating a 6D basis vector with |
| each component of :math:`f`. The basis vectors are spatial vectors: 3D force followed by 3D torque. Arranging the basis |
| vectors into the columns of a matrix :math:`E`, the force/torque generated by the constraint force in the contact frame |
| is :math:`E f`. The matrix of basis vectors is constructed as follows. |
|
|
| .. image:: ../images/computation/contact_frame.svg |
| :width: 700px |
| :align: center |
| :class: only-light |
|
|
| .. image:: ../images/computation/contact_frame_dark.svg |
| :width: 700px |
| :align: center |
| :class: only-dark |
|
|
| The figure illustrates the full basis set corresponding to the case :math:`n = 6`. Otherwise we use only the first |
| :math:`n` or :math:`2(n-1)` columns depending on the cone type. Elliptic cones are easier to understand. Since the |
| matrix :math:`E` is the identity matrix, the first three components of :math:`f` are forces acting along the axes of the |
| contact frame, while the next three components are torques acting around the axes. For pyramidal cones, the basis |
| vectors correspond to the edges of a pyramid. Each vector combines a normal force component and either a frictional |
| force or a frictional torque component. The scaling by the friction coefficients ensures that all basis vectors lie |
| within the elliptic friction cone we are approximating. The same holds for any convex combination of these vectors. |
|
|
| Finally we specify how the contact Jacobian is computed. First we construct the :math:`6`-by-:math:`n_V` matrix |
| :math:`S` which maps joint velocities :math:`v` to spatial velocities :math:`S v` expressed in the contact frame. This |
| is done by considering the contact point as belonging to one or the other geom, computing its spatial Jacobian, and |
| subtracting these two Jacobians to obtain :math:`S`. The convention we use is that the contact force acts from the first |
| towards the second geom, so the spatial Jacobian for the first geom has negative sign. The contact Jacobian is then |
| :math:`E^T S`. As with all other constraints, this matrix is inserted into the system-level Jacobian :math:`J`. |
|
|
| .. _Solver: |
|
|
| Constraint solver |
| ----------------- |
|
|
| This section explains how the constraint forces are computed. This is done in two stages. First, the constraint forces |
| are defined as the unique global solution to a convex optimization problem. It is a quadratic program for pyramidal |
| cones and a conic program for elliptic cones. Second, the optimization problem is solved with the algorithms described |
| below. We also describe the parameters of the constraint model and how they affect the resulting dynamics. |
|
|
| The definition of the optimization problem itself has two steps. We start with a primal problem defined over |
| accelerations :math:`\dot{v}` where the constraint forces are implicit. We then transform the primal problem over |
| accelerations into its Lagrange dual. The dual is a convex optimization problem over constraint forces, which also play |
| the role of Lagrange multipliers for the primal problem. In forward dynamics, either the primal or the dual problem has |
| to be solved numerically. In inverse dynamics, the problem becomes diagonal and can be solved analytically. |
|
|
| The primal formulation is based on a generalization of the Gauss principle of least constraint. In its basic form, the |
| Gauss principle states that if we have unconstrained dynamics :math:`M \dot{v} = \tau` and impose acceleration |
| constraint :math:`J \dot{v} = \ar`, the resulting acceleration will be |
|
|
| .. math:: |
| \dot{v} = \arg \min_x \left\| x-M^{-1} \tau \right\|^2_M \\ |
| \textrm{subject to} \; J x = \ar |
|
|
| where the weighted :math:`L_2` norm is the usual :math:`\|x\|^2_M = x^T M x`. Thus the constraint causes the smallest |
| possible deviation from the unconstrained acceleration :math:`M^{-1}\tau`, where the metric for measuring deviations in |
| joint coordinates is given by the inertia matrix. This principle is known to be equivalent to the Lagrange-d'Alembert |
| principle of constrained motion. Here we will use it to obtain a rich yet principled model of soft constraints. This |
| will be done by generalizing both the cost function and the constraints in the Gauss principle. |
|
|
| We will use the following notation beyond the notation introduced earlier: |
|
|
| .. list-table:: |
| :widths: 1 1 4 |
| :header-rows: 1 |
|
|
| * - Symbol |
| - Size |
| - Description |
| * - :math:`z` |
| - :math:`n_C` |
| - constraint deformations |
| * - :math:`\omega` |
| - :math:`n_C` |
| - velocity of constraint deformations |
| * - :math:`k` |
| - :math:`n_C` |
| - virtual constraint stiffness |
| * - :math:`b` |
| - :math:`n_C` |
| - virtual constraint damping |
| * - :math:`d` |
| - :math:`n_C` |
| - constraint impedance |
| * - :math:`A(q)` |
| - :math:`n_C \times n_C` |
| - inverse inertia in constraint space |
| * - :math:`R(q)` |
| - :math:`n_C \times n_C` |
| - diagonal regularizer in constraint space |
| * - :math:`\ar` |
| - :math:`n_C` |
| - reference acceleration in constraint space |
| * - :math:`\au(q, v, \tau)` |
| - :math:`n_C` |
| - unconstrained acceleration in constraint space |
| * - :math:`\ac(q, v, \dot{v})` |
| - :math:`n_C` |
| - constrained acceleration in constraint space |
| * - :math:`\mathcal{K}(q)` |
| - |
| - product of all contact friction cones |
| * - :math:`\eta` |
| - |
| - upper bounds on friction loss forces |
| * - :math:`\Omega(q)` |
| - |
| - convex set of admissible constraint forces |
| * - :math:`\mathcal{E}, \mathcal{F}, \mathcal{C}` |
| - |
| - index sets for Equality, Friction loss, Contact constraints |
|
|
| The index sets will be used to refer to parts of vectors and matrices. For example, :math:`J_\mathcal{C}` is the |
| sub-matrix of all rows of the Jacobian that correspond to contact constraints. |
|
|
| .. _soPrimal: |
|
|
| Primal problem |
| ~~~~~~~~~~~~~~ |
|
|
| We first formulate the optimization problem whose solution yields the constrained acceleration :math:`\dot{v}`, and then |
| explain what it means and why it makes sense. That problem is |
|
|
| .. math:: |
| (\dot{v}, \dot{\omega}) = \arg \min_{(x, y)} |
| \left\|x-M^{-1}(\tau-c)\right\|^2_M + |
| \left\|y-\ar\right\|^{\text{Huber}(\eta)}_{R^{-1}} \\ |
| \textrm{subject to} \; |
| J_\mathcal{E} x_\mathcal{E} - y_\mathcal{E} = 0, \; |
| J_\mathcal{F} x_\mathcal{F} - y_\mathcal{F} = 0, \; |
| J_\mathcal{C} x_\mathcal{C} - y_\mathcal{C} \in \mathcal{K}^* |
| :label: eq:primal |
|
|
| The new players here are the diagonal regularizer :math:`R > 0` which makes the constraints soft, and the reference |
| acceleration :math:`\ar` which stabilizes the constraints. The latter is similar in spirit to Baumgarte stabilization, |
| but instead of adding a constraint force directly, it modifies the optimization problem whose solution is the constraint |
| force. Since this problem is itself constrained, the relation between :math:`\ar` and :math:`f` is generally non-linear. |
| The quantities :math:`R` and :math:`\ar` are computed from the solver :ref:`parameters <soParameters>` as described |
| later. For now we assume they are given. |
|
|
| The optimization variable :math:`x` stands for acceleration as in the Gauss principle, while :math:`y` is a slack |
| variable in constraint space. It is needed to model soft constraints. If we forced the solution to reach |
| :math:`y = \ar`, which we could do by taking the limit :math:`R \to 0`, we would obtain a hard constraint model. This |
| limit is not allowed in MuJoCo, but nevertheless one can construct models that are phenomenologically hard. |
|
|
| The symbol :math:`\mathcal{K}^*` denotes the dual to the friction cone. It is motivated by mathematical reverse |
| engineering: we want to recover the constraint :math:`f \in \mathcal{K}` after taking the dual of our primal problem, |
| and the dual of the dual of a cone is the cone itself. The pyramidal friction cone defined earlier is actually |
| self-dual, but the elliptic one is not. |
|
|
| The Huber "norm" is based on the Huber function from robust statistics: it is a quadratic around zero, and transitions |
| smoothly to a linear function when the absolute value of the argument crosses a threshold -- in this case given by the |
| friction loss parameters. Setting :math:`\eta = \infty` recovers the quadratic norm; we use this convention for all |
| constraint forces that are not due to friction loss. This is another instance of reverse engineering: we want to obtain |
| interval constraints on the friction loss forces, which is non-trivial because Lagrange duality usually yields |
| non-negativity constraints. It turns out that the Huber function is precisely what one needs in order to obtain interval |
| constraints in the dual. In the absence of friction loss constraints both norms become quadratic. |
|
|
| We now relate problem :eq:`eq:primal` more closely to the Gauss principle, and give physical meaning to the slack |
| variables. Consider an augmented dynamical system with position :math:`(q, z)` and velocity :math:`(v, \omega)`. The new |
| state variables correspond to deformation dynamics. Similarly to the original system where :math:`v` is not the same as |
| :math:`\dot{q}`, here :math:`\omega` is not the same as :math:`\dot{z}`, although the reason is different. Deformation |
| is related to non-zero position residual. Recall that we have well-defined position residuals for equality constraints, |
| limits, all components of pyramidal friction cones, and the normal component of elliptic friction cones. For these |
| deformation variables we have :math:`\dot{z} = \omega`. For friction loss and frictional components of elliptic cones |
| however, we have :math:`z = 0` while :math:`\omega \neq 0`. This is because even though there may be motion in the |
| constraint space (which the constraint force aims to prevent), there is no position error. The augmented dynamics are |
|
|
| .. math:: |
| \begin{aligned} |
| \tilde{q} &= {q \brack z}, & |
| \tilde{v} &= {v \brack \omega}, & |
| \tilde{c} &= {c \brack 0}, \\ |
| \tilde{\tau} &= {\tau \brack {R^{-1} \ar}}, & |
| \tilde{M} &= \left[\begin{array}{cc} |
| M & 0 \\ |
| 0 & R^{-1} |
| \end{array} \right], & |
| \tilde{J} &= \left[ \begin{array}{cc}J & -I \end{array} \right] \\ |
| \end{aligned} |
|
|
| Applying the Gauss principle to this system yields the primal optimization problem above, except for the Huber norm. The |
| general equations of motion :eq:`eq:motion` now become |
|
|
| .. math:: |
| \tilde{M} \dot{\tilde{v}} + \tilde{c} = \tilde{\tau} + \tilde{J}^T f |
|
|
| Unpacking all the tildes yields the explicit form of the original and the deformation dynamics: |
|
|
| .. math:: |
| \begin{aligned} |
| M \dot{v} + c &= \tau +J^T f \\ |
| \dot{\omega} &= \ar - R f \\ |
| \end{aligned} |
|
|
| Thus :math:`R` has the meaning of inverse deformation inertia, while :math:`\ar` has the meaning of unforced deformation |
| acceleration. |
|
|
| Does MuJoCo keep these deformation variables as part of the system state and integrate their dynamics together with the |
| joint positions and velocities? No, although such an option may be worth providing in the future. Recall that we defined |
| the functional dependence of the regularizer and the reference acceleration as :math:`R(q)` and :math:`\ar(q, v)`. This |
| makes problem :eq:`eq:primal` dependent only on :math:`(q, v, \tau)`, and so the original dynamics are not actually |
| affected by the deformation dynamics. Since the general constraint model we developed up to now makes no assumptions |
| about how :math:`R` and :math:`\ar` are computed, our choice is consistent and improves simulator efficiency. |
| Nevertheless, given that these quantities turned out to be related to the deformation dynamics, it may be more natural |
| to define them as :math:`R(z)` and :math:`\ar (z, \omega)` and simulate the entire augmented system. Below we clarify |
| some of the benefits of such a simulation. |
|
|
| When do the deformation dynamics "track" the original dynamics exactly? One can verify that this happens when the |
| constraint force :math:`f` equals the quantity :math:`f^+` defined in the parameter section below. Then the deformation |
| states become static functions of the joint position and velocity, namely :math:`z = r(q)` and :math:`\omega = J(q) v`. |
| But in general this is not the case. Suppose you push your finger into a soft material, pull it back faster than the |
| material can recover its shape, and push again. The contact force you experience on the second push depends not only on |
| the rigid-body positions of your finger and the object, but also on the material deformation created during the first |
| push. Simulating the above augmented dynamics would capture this phenomenon, while the model implemented in MuJoCo |
| ignores it and instead assumes that all objects recover their shape before the next contact. There is a related |
| phenomenon associated with slip in friction dimensions which is also ignored. |
|
|
| .. _soReduced: |
|
|
| Reduced primal problem |
| ~~~~~~~~~~~~~~~~~~~~~~ |
|
|
| The primal problem defined in :eq:`eq:primal`, as well as the dual problem we will obtain later, are both constrained |
| optimization problems. The dual will turn out to have a simpler form, but still, constrained optimization is numerically |
| less efficient than unconstrained optimization. It turns out that the primal problem can be reduced to unconstrained |
| optimization over accelerations. If :math:`x` in :eq:`eq:primal` is given, minimizing over :math:`y` can be done in |
| closed form. This also eliminates the constraints, in the sense that the solution for :math:`y` automatically satisfies |
| the constraints. We are then left with an unconstrained optimization problem over :math:`x` which can be solved with |
| more efficient algorithms. |
|
|
| The reduction is based on the fact that minimization over :math:`y` in :eq:`eq:primal` comes down to finding the nearest |
| point on the constraint set -- which is either a plane or a cone, and can be done analytically. Substituting the result, |
| we obtain the unconstrained problem |
|
|
| .. math:: |
| \dot{v} = \arg \min_{x} \left\|x-M^{-1}(\tau-c)\right\|^2_M + |
| s \left( J x - \ar \right) |
| :label: eq:reduced |
|
|
| The function :math:`s(\cdot)` plays the role of a soft-constraint penalty. It can be shown to be convex and |
| once-continuously-differentiable. In the case of pyramidal friction cones it is a quadratic spline. |
|
|
| Another appealing feature of the reduced formulation is that the inverse dynamics can be easily computed. Since the |
| above problem is unconstrained and convex, the unique global minimum makes the gradient vanish. This yields the identity |
|
|
| .. math:: |
| M \dot{v} + c = \tau - J^T \nabla s \left( J \dot{v} - \ar \right) |
|
|
| which is the analytical inverse dynamics in the presence of soft constraints. Comparing to the equations of motion |
| :eq:`eq:motion`, we see that the constraint forces :math:`f` are given by the negative gradient of the function |
| :math:`s(\cdot)`. Differentiating one more time with respect to :math:`\dot{v}` yields |
|
|
| .. math:: |
| \frac{\partial \tau}{\partial \dot{v}} = M + J^T H[s] J |
|
|
| This is the analytical derivative of applied force with respect to acceleration. Thus we see that the function |
| :math:`s(\cdot)` and its derivatives are key to the MuJoCo physics model. |
|
|
| .. _soDual: |
|
|
| Dual problem |
| ~~~~~~~~~~~~ |
|
|
| The procedure for constructing a Lagrange dual is somewhat tedious but well-established. We skip to the result. The |
| Lagrange dual to the primal problem defined above is |
|
|
| .. math:: |
| f = \arg\min_\lambda \frac{1}{2} \lambda^{T} \left( A+R \right) \lambda + |
| \lambda^T \left( \au - \ar \right) \\ |
| \text{subject to} \; \lambda \in \Omega |
| :label: eq:dual |
|
|
| where the inverse inertia in constraint space is |
|
|
| .. math:: |
| A = J M^{-1} J^T |
|
|
| and the unconstrained acceleration in constraint space is |
|
|
| .. math:: |
| \au = J M^{-1} (\tau-c) + \dot{J} v |
|
|
| The constraint set :math:`\Omega` is as follows. :math:`\lambda_\mathcal{E}` is unconstrained, because it is the |
| Lagrange multiplier for an equality constraint in the primal problem. For friction loss we have the box constraint |
| :math:`\left|\lambda_\mathcal{F}\right| \leq \eta` applied element-wise. For contacts we have |
| :math:`\lambda_\mathcal{C} \in \mathcal{K}`. For pyramidal cones this is simply :math:`\lambda_\mathcal{C} \geq 0`, |
| while for elliptic cones it is a second-order cone constraint. While :math:`A` is only symmetric positive semi-definite, |
| :math:`R` is symmetric positive definite by construction, and so the above quadratic cost is strictly convex. Thus for |
| pyramidal friction cones we have a convex box-constrained quadratic program, and for elliptic friction cones we have a |
| mixture of box constraints and second-order cone constraints. The :ref:`algorithms <soAlgorithms>` for solving this |
| problem are described later. |
|
|
| As mentioned earlier, MuJoCo's constraint model has uniquely-defined inverse dynamics, and we already saw one way to |
| derive it in the reduced formulation above. Here we derive it again from the dual formulation. Recall that in inverse |
| dynamics we have access to :math:`(q, v, \dot{v})` instead of :math:`(q, v, \tau)`, so the unconstrained acceleration |
| :math:`\au` is unknown. However we can compute the constrained acceleration |
|
|
| .. math:: |
| \ac = J \dot{v} + \dot{J} v |
|
|
| Inverse dynamics can now be computed by solving the optimization problem |
|
|
| .. math:: |
| f = \arg \min_\lambda \frac{1}{2} \lambda^{T} R \lambda + |
| \lambda^T \left( \ac - \ar \right) \\ |
| \text{subject to} \; \lambda \in \Omega |
|
|
| By comparing the KKT conditions for these two convex optimization problems, one can verify that their solutions coincide |
| when |
|
|
| .. math:: |
| \ac = \au + Af |
| :label: eq:identity |
|
|
| This key identity is essentially Newton's second law projected in constraint space. It is derived by moving the term |
| :math:`c` in the equations of motion :eq:`eq:motion` to the right hand side, multiplying by :math:`J M^{-1}` from the |
| left, adding :math:`\dot{J} v` to both sides, and substituting the above definitions of :math:`A, \au, \ac`. In terms of |
| implementation, we do not actually compute the acceleration term :math:`\dot{J} v`. This is because our optimization |
| problems depend on differences of constraint-space accelerations, and so this term would cancel out even if we were to |
| compute it. |
|
|
| Note that the quadratic term in the inverse problem is weighted by :math:`R` instead of :math:`A+R`. This tells us two |
| things. First, in the limit :math:`R \to 0` corresponding to hard constraints the inverse is no longer defined, as one |
| would expect. Second and more useful, the inverse problem is diagonal, i.e., it decouples into independent optimization |
| problems over the individual constraint forces. The only remaining coupling is due to the constraint set :math:`\Omega`, |
| but that set is also decoupled over the conceptual constraints discussed earlier. It turns out that all these |
| independent optimization problems can be solved analytically. The only non-trivial case is the elliptic friction cone |
| model; we have shown how it can be handled in the above-referenced |
| `paper <https://scholar.google.com/scholar?cluster=9217655838195954277>`__. It requires a certain coupling of the |
| diagonal values of :math:`R`, which is automatically enforced by MuJoCo so as to enable an exact analytical inverse for |
| every model. |
|
|
| Once the forward dynamics are computed, the inverse dynamics are essentially free in terms of computation. This is |
| because the forward dynamics need all the quantities that enter into the inverse problem, and so the only extra step is |
| the analytical formula. This makes it possible to implement an automatic correctness check in MuJoCo. When the flag |
| ``fwdinv`` in ``mjModel.opt.enableflags`` is on, the forward and inverse dynamics are automatically compared at the end |
| of each time step, and the difference is recorded in ``mjData.solver_fwdinv``. Discrepancies indicate that the forward |
| solver---which is numerical and is usually terminated early---is not converging well. Of course the inverse dynamics are |
| also useful on their own, without computing the forward dynamics first. |
|
|
| .. _soAlgorithms: |
|
|
| Algorithms |
| ~~~~~~~~~~ |
|
|
| Here we describe the numerical algorithms (or "solvers") for solving the above convex optimization problems. The Newton |
| and CG solvers work with the reduced primal formulation :eq:`eq:reduced`, while the PGS solver works with the dual |
| formulation :eq:`eq:dual`. Note that numerical solvers are only needed in forward dynamics. Inverse dynamics are handled |
| analytically. |
|
|
| Each solver algorithm can be used with both pyramidal and elliptic friction cones, and both dense and sparse |
| representations of the constraint Jacobian and related matrices. |
|
|
| **CG** : conjugate gradient method |
| This algorithm uses the non-linear conjugate gradient method with the Polak-Ribiere-Plus formula. Line-search is |
| exact, using Newton's method in one dimension, with analytical second derivatives. |
|
|
| **Newton** : Newton's method |
| This algorithm implements the exact Newton method, with analytical second-order derivatives and Cholesky |
| factorization of the Hessian. The line-search is the same as in the CG method. It is the default solver. |
|
|
| **PGS** : Projected Gauss-Seidel method |
| This is the most common algorithm used in physics simulators, and used to be the default in MuJoCo, until we |
| developed the Newton method which appears to be better in every way. PGS uses the dual formulation. Unlike |
| gradient-based methods which improve the solution along oblique directions, Gauss-Seidel works on one scalar component |
| at a time, and sets it to its optimal value given the current values of all other components. One sweep of PGS has |
| the computational complexity of one matrix-vector multiplication (although the constants are larger). It has |
| first-order convergence but nevertheless makes rapid progress in a few iterations. |
|
|
| .. image:: ../images/computation/gPGS.svg |
| :width: 500px |
| :align: center |
| :class: only-light |
|
|
| .. image:: ../images/computation/gPGS_dark.svg |
| :width: 500px |
| :align: center |
| :class: only-dark |
|
|
| When using pyramidal friction cones, the problem involves box constraints to which PGS has traditionally been |
| applied. If we applied PGS directly to the conic constraints resulting from elliptic friction cones, it would get |
| stuck in a continuum of local minima; see left panel. This is because it can only make progress along the coordinate |
| axes. The right panel illustrates our solution to this problem. We still update one contact at a time, but within a |
| contact we update along non-orthogonal axes adapted to the constraint surface, as follows. First, we optimize the |
| quadratic cost along the ray from the tip of the cone through the current solution. Then we slice the cone with a |
| hyperplane passing through the current solution and orthogonal to the contact normal. This yields an ellipsoid -which |
| can be up to 5-dimensional given our contact model. Now we optimize the quadratic cost within this ellipsoid. This is |
| an instance of quadratically constrained quadratic programming (QCQP). Since there is only one scalar constraint |
| (however nonlinear it may be), the dual is a scalar optimization problem over the unknown Lagrange multiplier. We |
| solve this problem with Newton's method applied until convergence -- which in practice takes less than 10 iterations, |
| and involves small matrices. Overall this algorithm has similar behavior to PGS for pyramidal cones, but it can |
| handle elliptic cones without approximating them. It does more work per contact, however the contact dimensionality |
| is smaller, and these two factors roughly balance each other. |
|
|
| .. _soParameters: |
|
|
| Parameters |
| ~~~~~~~~~~ |
|
|
| Here we explain how the quantities :math:`R, \ar` are computed from model parameters. For the chosen |
| parameterization to make sense, we first need to understand how these quantities affect the dynamics. We focus on the |
| unconstrained minimizer of :eq:`eq:dual`, namely |
|
|
| .. math:: |
| f^+ = (A+R)^{-1} (\ar - \au) |
|
|
| If it happens that :math:`f^+ \in \Omega`, then :math:`f^+ = f` is the actual constraint force generated by our model. |
| We focus on this case because it is common, in the sense that the subset of the constraints in :math:`\Omega` that are |
| active at any given time is usually small, and furthermore it is the only case that we can actually analyze. |
| Substituting :math:`f^+` in the constraint dynamics :eq:`eq:identity` and rearranging terms yields |
|
|
| .. math:: |
| \ac = A(A+R)^{-1} \ar + R (A+R)^{-1} \au |
|
|
| Thus the constrained acceleration interpolates between the unconstrained and the reference acceleration. In particular, |
| in the limit :math:`R \to 0` we have a hard constraint and :math:`\ac = \ar`, while in the limit :math:`R \to \infty` we |
| have have an infinitely soft constraint (i.e., no constraint) and :math:`\ac = \au`. It is then natural to introduce a |
| model parameter which directly controls the interpolation. We call this parameter *impedance* and denote it :math:`d`. |
| It is a vector with dimensionality :math:`n_C` satisfying :math:`0<d<1` element-wise. Once it is specified, we compute |
| the diagonal elements of the regularizer as |
|
|
| .. math:: |
| R_{ii} = \frac{1-d_i}{d_i} \hat{A}_{ii} |
|
|
| Note that we are not using the diagonal of the actual :math:`A` matrix, but an approximation to it. This is because we |
| do not want to have to compute :math:`A` in the sparse solver or in the inverse dynamics. The approximation (which is |
| limited to the diagonal) is constructed using the "end-effector" inertias of all bodies, joints and tendons when the |
| model is in the initial configuration ``mjModel.qpos0``. These quantities are computed by the compiler. If our |
| approximation happened to be exact, and :math:`A` itself happened to be diagonal, then the acceleration of each scalar |
| constraint would satisfy |
|
|
| .. math:: |
| \aci = d_i \ari + (1-d_i) \aui |
|
|
| and so we would achieve the desired interpolation effect. This of course does not hold exactly in general, but the goal |
| here is to construct a sensible and intuitive parameterization of the constraint model and get the scaling right. |
|
|
| Next we explain how the reference acceleration is computed. As already mentioned, we use a spring-damper model |
| parameterized by *damping* and *stiffness* coefficients element-wise: |
|
|
| .. math:: |
| \ari = -b_i (J v)_i - k_i r_i |
|
|
| Recall that :math:`r` is the position residual (which is zero for friction loss and friction dimensions of elliptic |
| cones), while :math:`J v` is the joint velocity projected in constraint space; the indexing notation refers to one |
| component of the projected velocity vector. |
|
|
| To summarize, the user specifies the vectors of impedance coefficients :math:`0<d<1`, damping coefficients :math:`b > 0` |
| and stiffness coefficients :math:`k > 0`. The quantities :math:`R, \ar` are then computed by MuJoCo as shown above, and |
| the selected optimization algorithm is applied to solve problem :eq:`eq:dual`. As explained in the :ref:`solver |
| parameters <CSolver>` section of the Modeling chapter, MuJoCo offers additional automation for setting :math:`d, b, k` |
| so as to achieve critical damping, or model a soft contact layer by varying :math:`d` with distance. |
|
|
| .. _soCones: |
|
|
| Friction cones |
| ~~~~~~~~~~~~~~ |
|
|
| As explained above, MuJoCo allows both elliptic friction cones and pyramidal approximations to them; the selected solver |
| determines which type of friction cone is used. The pyramidal approximation has :math:`2 (n-1)` edges where :math:`n` is |
| the dimensionality of the contact space as specified by condim. We could add more edges yielding better approximations |
| to the underlying elliptic cone, but this is pointless because the resulting solver would become slower than its |
| elliptic counterpart. |
|
|
| One might have expected that if we were to increase the number of edges in the pyramidal approximation, the solution to |
| our optimization problem :eq:`eq:primal` would converge to the solution for the elliptic cone. This is true in the limit |
| of hard contacts. For soft contacts however, this turns out not be true. This surprising fact is not merely a |
| mathematical curiosity; it can have visible effects on the dynamics, which in earlier versions of MuJoCo made it |
| difficult to achieve fine grasping behaviors with the pyramidal approximation. To understand this phenomenon, consider |
| fixing the acceleration variables :math:`x` in problem :eq:`eq:primal` and optimize away the deformation variables |
| :math:`y`. It can be shown that the resulting optimization problem over :math:`x` is equivalent to a penalty method for |
| constrained optimization, where the penalty is a half-quadratic starting at the constraint boundary. Think of it as a |
| "shadow" being cast by the boundary. The shape of this shadow is different for elliptic cones and their pyramidal |
| approximations, no matter how accurate the approximation is. The figure below illustrates this effect for 2D contacts |
| where the pyramid is not even an approximation, but represents the same constraint set as the elliptic cone. We plot the |
| contours of the penalty/shadow for the pyramidal (red) and elliptic (dashed blue) cones, for different friction |
| coefficients varying from left to right. Mathematically, the penalty in the pyramidal case is a quadratic spline, while |
| the penalty in the elliptic case contains pieces that are quadratics minus square roots of quadratics -- allowing |
| circular contours around the tip of the cone. |
|
|
| .. image:: ../images/computation/softcontact.png |
| :width: 600px |
| :align: center |
| :class: only-light |
|
|
| .. image:: ../images/computation/softcontact_dark.png |
| :width: 600px |
| :align: center |
| :class: only-dark |
|
|
| In summary, elliptic and pyramidal friction cones define different soft-contact dynamics (although they are usually very |
| close). The elliptic model is more principled and more consistent with physical intuition, and the corresponding solvers |
| are quite efficient, but depending on the model may not be as efficient as the pyramidal solvers. |
|
|
| .. _Collision: |
|
|
| Collision detection |
| ------------------- |
|
|
| Collision detection operates on geoms, which are geometric entities rigidly attached to the underlying bodies. The |
| output of collision detection is the list of active contacts, defined as having contact distance smaller than their |
| margin parameter. They are stored in the global array ``mjData.contact`` which is then used to construct the constraint |
| Jacobian and compute the constraint force. Below we explain how geom pairs are selected for collision checking, how |
| collision checking is done, and how the parameters of the resulting contact are determined. |
|
|
| .. _coSelection: |
|
|
| Selection |
| ~~~~~~~~~ |
|
|
| If a model has :math:`n` geoms, there are :math:`n (n-1)/2` geoms pairs that can potentially collide. Checking all these |
| pairs in detail (also known as near-phase collision detection) is prohibitively expensive for large systems. Fortunately |
| some of these potential collisions are undesirable and therefore excluded by the user at the modeling stage, while |
| others can be pruned quickly without a detailed check. MuJoCo has flexible mechanisms for deciding which geom pairs are |
| checked in detail. The decision process involves two stages: generation and filtering. |
|
|
| Generation |
| First we generate a list of candidate geom pairs by merging from two sources: pairs of bodies that might contain |
| colliding geoms and the explicit list of geom pairs defined with the :ref:`pair <contact-pair>` element in MJCF. |
|
|
| The body pairs are generated via broad-phase collision detection based on a modified sweep-and-prune algorithm. The |
| modification is that the axis for sorting is chosen as the principal eigenvector of the covariance matrix of all geom |
| centers -- which maximizes the spread. Then, for each body pair, mid-phase collision detection is performed using a |
| static bounding volume hierarchy (a BVH binary tree) of axis-aligned bounding boxes (AABB). Each body is equipped |
| with an AABB tree of its geoms, aligned with the body inertial or geom frames for all inner or leaf nodes, |
| respectively. |
|
|
| Finally, the user can explicitly exclude certain body pairs using the :ref:`exclude <contact-exclude>` element in |
| MJCF. At the end of this step we have a list of geoms pairs that is typically much smaller than :math:`n (n-1)/2`, |
| but can still be pruned further before detailed collision checking. |
|
|
| Filtering |
| Next we apply four filters to the list generated in the previous step. Filters 1 and 2 are applied to all geom pairs. |
| Filters 3 and 4 are applied only to pairs generated by the body-pair mechanism, thereby allowing the user to bypass |
| those filters by specifying geom pairs explicitly. |
|
|
| 1. The types of the two geoms must correspond to a collision function that is capable of performing the detailed |
| check. This is usually the case but there are exceptions (for example plane-plane collisions are not supported), |
| and furthermore the user may override the default table of collision functions with NULL pointers, effectively |
| disabling collisions between certain geom types. |
| 2. A bounding sphere test is applied, taking into account the contact margin. If one of the geoms in the pair is a |
| plane, this becomes a plane-sphere test. |
| 3. The two geoms cannot belong to the same body. Furthermore, they cannot belong to a parent and a child body, unless |
| the parent is the world body. The motivation is to avoid permanent contacts within bodies and joints. Note that if |
| several bodies are welded together in the sense that there are no joints between them, they are treated as a |
| single body for the purposes of this test. The parent-filter test can be disabled by the user, while the same-body |
| test cannot be disabled. |
| 4. The two geoms must be "compatible" in the following sense. Each geom has integer parameters ``contype`` and |
| ``conaffinity``. The boolean expression below must be true for the test to pass: |
|
|
| ``(contype1 & conaffinity2) || (contype2 & conaffinity1)`` |
|
|
| This requires the ``contype`` of one geom and the ``conaffinity`` of the other geom to have a common bit set to 1. |
| This is a powerful mechanism borrowed from Open Dynamics Engine. The default setting for all geoms is |
| ``contype = conaffinity = 1`` which always passes the test, so the user can ignore this mechanism if it is |
| confusing at first. |
|
|
| .. _coChecking: |
|
|
| Checking |
| ~~~~~~~~ |
| Detailed collision checking, also known as *near-phase* or narrow-phase_ collision detection, is performed by functions |
| that depend on the geom types in the pair. The table of narrow-phase collision functions can be inspected at the top of |
| `engine_collision_driver.c <https://github.com/google-deepmind/mujoco/blob/main/src/engine/engine_collision_driver.c>`__ |
| and exposed to users who wish to install their own colliders as :ref:`mjCOLLISIONFUNC`. MuJoCo supports several |
| primitive geometric shapes: plane, sphere, capsule, cylinder, ellipsoid, and box. It also supports triangulated meshes and |
| height-fields. |
|
|
| .. _narrow-phase: https://en.wikipedia.org/wiki/Collision_detection#Narrow_phase |
|
|
| With the notable exception of :ref:`SDF plugins<exSDF>` (see documentation therein), collision detection is limited to |
| *convex* geoms. All primitive types are convex. Height-fields are not convex but internally they are treated as a |
| collection of triangular prisms (using custom collision pruning beyond the filters described above). Meshes specified by |
| the user can be non-convex, and are rendered as such. For collision purposes however they are replaced with their convex |
| hulls (visualized with the 'H' key in :ref:`simulate <saSimulate>`), computed by the `qhull <http://www.qhull.org/>`__ |
| library. |
|
|
| .. _coCCD: |
|
|
| Convex collisions |
| ^^^^^^^^^^^^^^^^^ |
| All collisions involving pairs of geoms that do not have an analytic collider (e.g., meshes), are handled by one of two |
| general-purpose convex collision detection (CCD) pipelines: |
|
|
| native pipeline (default) |
| The native CCD pipeline ("nativeccd") is implemented natively in MuJoCo, based on the Gilbert-Johnson-Keerthi and |
| Expanding Polytope algorithms (GJK_ / EPA_). The native pipeline is both faster and more robust than the MPR-based |
| pipeline. |
|
|
| libccd pipeline (legacy) |
| This legacy pipeline is based on the libccd_ library, and uses Minkowski Portal Refinement (MPR_). It is activated by |
| disabling the :ref:`nativeccd<option-flag-nativeccd>` flag. |
|
|
| .. _libccd: https://github.com/danfis/libccd |
| .. _MPR: https://en.wikipedia.org/wiki/Minkowski_Portal_Refinement |
| .. _GJK: https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm |
| .. _EPA: http://scroll.stanford.edu/courses/cs468-01-fall/Papers/van-den-bergen.pdf |
|
|
| Both pipelines are controlled by a tolerance (in units of distance) and maximum iteration parameters exposed as |
| ``mjOption.ccd_tolerance`` (:ref:`ccd_tolerance<option-ccd_tolerance>`) and ``mjOption.ccd_iterations`` |
| (:ref:`ccd_iterations<option-ccd_iterations>`), respectively. |
|
|
| .. _coMultiCCD: |
|
|
| Multiple contacts |
| ^^^^^^^^^^^^^^^^^ |
| Some colliders can return more than one contact per colliding pair to model line or surface contacts, as when two flat |
| objects touch. For example the capsule-plane and box-plane colliders can return up to two or four contacts, |
| respectively. Standard general-purpose convex collision algorithms like MPR and GJK always return a single contact |
| point, which is problematic for surface contact scenarios (e.g., box-stacking). Both of MuJoCo's CCD pipelines can |
| return multiple points per contacting pair ("multiccd"). This behavior is controlled by the |
| :ref:`multiccd<option-flag-multiccd>` flag, but is implemented in different ways with different trade-offs: |
|
|
| libccd pipeline (legacy) |
| Multiple contact points are found by rotating the two geoms by ±1e-3 radians around the tangential axes and |
| re-running the collision routine. If a new contact is detected it is added, allowing for up to 4 additional contact |
| points. This method is effective, but increases the cost of each collision call by a factor of 5. |
|
|
| native pipeline |
| Native multiccd discovers multiple contacts using a novel analysis of the contacting surfaces at the solution, |
| avoiding full re-runs of the collision routine, and is thus effectively "free". Note that native multiccd currently |
| does not support positive contact margins. If one of the two geoms has a positive margin, native multiccd will fall |
| back to legacy algorithm. |
|
|
| .. _coDistance: |
|
|
| Geom distance |
| ^^^^^^^^^^^^^ |
|
|
| .. image:: ../images/computation/ccd_light.gif |
| :width: 25% |
| :align: right |
| :class: only-light |
|
|
| .. image:: ../images/computation/ccd_dark.gif |
| :width: 25% |
| :align: right |
| :class: only-dark |
|
|
| The narrow-phase collision functions described :ref:`above<coChecking>` drive the :ref:`mj_geomDistance` function and |
| associated :ref:`collision-sensors`. Due to the limitations of MPR, the legacy pipeline will return incorrect values |
| (top) except at very small distances relative to the geom sizes, and is discouraged for this use case. In |
| contrast, the GJK-based native pipeline (bottom), computes the correct values at all distances. |
|
|
| Convex decomposition |
| ^^^^^^^^^^^^^^^^^^^^ |
|
|
| In order to model a non-convex object other than a height field, the user must decompose it into a union of convex geoms |
| (which can be primitive shapes or meshes) and attach them to the same body. A height-field is essentially a shape that |
| is automatically-decomposed into prisms |
|
|
| Open mesh-decomposition tools like the |
| `CoACD library <https://github.com/SarahWeiii/CoACD>`__ can be used outside MuJoCo to automate this process. Finally, |
| all built-in collision functions can be replaced with custom callbacks. This can be used to incorporate a |
| general-purpose "triangle soup" collision detector for example. However we do not recommend such an approach. |
| Pre-processing the geometry and representing it as a union of convex geoms takes some work, but it pays off at runtime |
| and yields both faster and more stable simulation. |
|
|
| The exception to this rule are :ref:`SDF plugins<exSDF>` (see documentation therein), which in |
| `certain cases <https://github.com/google-deepmind/mujoco/blob/main/plugin/sdf/README.md#gear>`__ can be efficient, |
| but have other requirements and limitations. |
|
|
| .. _Pipeline: |
|
|
| Simulation pipeline |
| ------------------- |
|
|
| Here we summarize the sequence of computations involved in forward and inverse dynamics respectively. Most of them were |
| already described. Keep in mind that the bit flags in ``mjModel.opt.disableflags`` and ``mjModel.opt.enableflags`` can |
| be used to skip default steps and to enable optional steps respectively. Callbacks are not shown here. |
|
|
| .. _piForward: |
|
|
| Forward dynamics |
| ~~~~~~~~~~~~~~~~ |
|
|
| The source file `engine_forward.c <https://github.com/google-deepmind/mujoco/blob/main/src/engine/engine_forward.c>`__ |
| contains the high-level forward dynamics pipeline. |
|
|
| Top level |
| ^^^^^^^^^ |
| - The top-level function :ref:`mj_step` invokes the entire sequence of computations below. |
| - :ref:`mj_forward` invokes only stages **2-22**, computing the continuous-time forward dynamics, ending with the |
| acceleration ``mjData.qacc``. |
| - :ref:`mj_step1` invokes stages **1-18** and :ref:`mj_step2` invokes stages **19-25**, breaking :ref:`mj_step` into two |
| distinct phases. This allows the user to write controllers that depend on quantities derived from the positions and |
| velocities (but not forces, since those have not yet been computed). Note that the :ref:`mj_step1` → :ref:`mj_step2` |
| pipeline does not support the Runge Kutta integrator. |
| - :ref:`mj_fwdPosition` invokes stages **2-11**, the position-dependent part of the pipeline. |
|
|
| .. _piStages: |
|
|
| Stages |
| ^^^^^^ |
| Below we describe the pipeline stages and API functions corresponding to each stage. All functions write their outputs |
| into attributes of :ref:`mjData`. It is informative to compare the list below with the :ref:`mjData` struct definition, |
| wherein comments above blocks of attributes specify the function that computes them. Note that each stage depends on |
| the values computed in some or all of the previous stages. |
|
|
| 1. Check the positions and velocities for invalid or unacceptably large real values indicating divergence. If divergence |
| is detected, the state is automatically reset and the corresponding warning is raised: |
| :ref:`mj_checkPos`, :ref:`mj_checkVel` |
|
|
| Position |
| '''''''' |
| The stages below compute quantities that depend on the generalized positions ``mjData.qpos``. |
|
|
| 2. Compute the forward kinematics. This yields the global positions and orientations of all bodies, geoms, sites, |
| cameras and lights. It also normalizes all quaternions: :ref:`mj_kinematics`, :ref:`mj_camLight` |
| 3. Compute the body inertias and joint axes, in global frames centered at the centers of mass of the corresponding |
| kinematic subtrees: :ref:`mj_comPos` |
| 4. Compute quantities related to :ref:`flex<deformable-flex>` objects: :ref:`mj_flex` |
| 5. Compute the tendon lengths and moment arms. This includes the computation of minimal-length paths for spatial |
| tendons: :ref:`mj_tendon` |
| 6. Compute the composite rigid body inertias and joint-space inertia matrix: :ref:`mj_makeM` |
| 7. Compute the sparse factorization of the joint-space inertia matrix: :ref:`mj_factorM` |
| 8. Construct the list of active contacts. This includes both broad-phase and near-phase collision detection: |
| :ref:`mj_collision` |
| 9. Construct the constraint Jacobian and compute the constraint residuals: :ref:`mj_makeConstraint` |
| 10. Compute the actuator lengths and moment arms: :ref:`mj_transmission` |
| 11. Compute the matrices and vectors needed by the constraint solvers: :ref:`mj_projectConstraint` |
| 12. Compute sensor data that only depends on position, and the potential energy if enabled: :ref:`mj_sensorPos`, |
| :ref:`mj_energyPos` |
|
|
| Velocity |
| '''''''' |
| The stages below compute quantities that depend on the generalized velocity ``mjData.qvel``. Due to the sequential |
| dependence structure of the pipeline, the actual dependence is on both ``qpos`` and ``qvel``. |
|
|
| 13. Compute the tendon, flex edge and actuator velocities: :ref:`mj_fwdVelocity` |
| 14. Compute the body velocities and rates of change of the joint axes, again in the global coordinate frames centered at |
| the subtree centers of mass: :ref:`mj_comVel` |
| 15. Compute passive forces -- spring-dampers in joints and tendons, and fluid forces: :ref:`mj_passive` |
| 16. Compute sensor data that depends on velocity, and the kinetic energy if enabled |
| (if required by sensors, call :ref:`mj_subtreeVel`): :ref:`mj_sensorVel` |
| 17. Compute the reference constraint acceleration: :ref:`mj_referenceConstraint` |
| 18. Compute the vector of Coriolis, centrifugal and gravitational forces: :ref:`mj_rne` |
|
|
| Force/acceleration |
| '''''''''''''''''' |
| The stages below compute quantities that depend on :ref:`user inputs<geInput>`. Due to the sequential nature |
| of the pipeline, the actual dependence is on the entire :ref:`integration state<geIntegrationState>`. |
|
|
| 19. Compute the actuator forces and activation dynamics if defined: :ref:`mj_fwdActuation` |
| 20. Compute the joint acceleration resulting from all forces except for the (still unknown) constraint forces: |
| :ref:`mj_fwdAcceleration` |
| 21. Compute the constraint forces with the selected solver, and update the joint acceleration so as to account for the |
| constraint forces. This yields the vector ``mjData.qacc`` which is the main output of forward dynamics: |
| :ref:`mj_fwdConstraint` |
| 22. Compute sensor data that depends on force and acceleration if enabled |
| (if required by sensors, call :ref:`mj_rnePostConstraint`): :ref:`mj_sensorAcc` |
| 23. Check the acceleration for invalid or unacceptably large real values. If divergence is detected, the state is |
| automatically reset and the corresponding warning is raised: :ref:`mj_checkAcc` |
| 24. Compare the results of forward and inverse dynamics, so as to diagnose poor solver convergence in the forward |
| dynamics. This is an optional step, and is performed only when enabled: :ref:`mj_compareFwdInv` |
| 25. Advance the simulation state by one time step, using the selected integrator. Note that the Runge-Kutta integrator |
| repeats the above sequence three more times, except for the optional computations which are performed only once: |
| one of :ref:`mj_Euler`, :ref:`mj_RungeKutta`, :ref:`mj_implicit` |
|
|
| .. _piConsistency: |
|
|
| Consistency in ``mjData`` |
| ~~~~~~~~~~~~~~~~~~~~~~~~~ |
| The MuJoCo computation pipeline is entirely imperative, nothing happens automatically. This leads to behavior which |
| can seem unexpected to users more familiar with other paradigms. Here are two examples of intended behaviors which can |
| sometimes be surprising: |
|
|
| - After setting :ref:`the state<geState>`, state-derived quantities do not automatically correspond to the new state. |
| The required stage or stages must be manually invoked. For example after setting the generalized positions |
| ``mjData.qpos``, Cartesian positions and orientations will not be consistent with ``qpos`` without first calling |
| :ref:`mj_kinematics`. |
| - After an :ref:`mj_step`, which terminates immediately after updating the state, quantities in ``mjData`` correspond |
| to the *previous* state (or more precisely, the *transition* between the previous and current state). |
| In particular, all position-dependent sensor values and position-dependent computations like kinematic |
| :ref:`Jacobians<mj_jac>`, will be with respect to the *previous positions*. |
|
|
|
|
|
|
| .. _piReproducibility: |
|
|
| Reproducibility |
| ~~~~~~~~~~~~~~~ |
|
|
| MuJoCo's simulation pipeline is entirely deterministic and reproducible -- if a :ref:`state<geState>` in a trajectory is |
| saved and reloaded and :ref:`mj_step` called again, the resulting next state will be identical. However, there are some |
| important caveats: |
|
|
| - Save all the required :ref:`integration state<geIntegrationState>` components. In particular :ref:`warmstart |
| accelerations<geWarmstart>` have only a very small effect on the next state, but should be saved if bit-wise equality |
| is required. |
| - Any numerical difference between states, no matter how small, will become significant upon integration, especially for |
| systems with contact. Contact events have high `Lyapunov exponents |
| <https://en.wikipedia.org/wiki/Lyapunov_exponent>`__; this is a property of any rigid-body simulator (and indeed of |
| `real-world physics <https://en.wikipedia.org/wiki/Roulette>`__) and is not MuJoCo-specific. |
| - Exact reproducibility is only guaranteed within a **single version**, on the **same architecture**. Small numerical |
| differences are quite common between versioned releases, for example due to code optimizations. This means that when |
| saving an initial state and an open-loop control sequence, the resulting rolled-out trajectory will be identical |
| within the same version, but will likely be different between MuJoCo versions or different operating systems. |
|
|
| .. _piInverse: |
|
|
| Inverse dynamics |
| ~~~~~~~~~~~~~~~~ |
|
|
| The top-level function :ref:`mj_inverse` invokes the following sequence of computations. The notes above regarding |
| :ref:`consistency<piConsistency>` and :ref:`reproducibility<piReproducibility>` apply here as well. |
|
|
| #. Compute the forward kinematics. |
| #. Compute the body inertias and joint axes. |
| #. Compute the tendon lengths and moment arms. |
| #. Compute the actuator lengths and moment arms. |
| #. Compute the composite rigid body inertias and form the joint-space inertia matrix. |
| #. Compute the sparse factorization of the joint-space inertia matrix. |
| #. Construct the list of active contacts. |
| #. Construct the constraint Jacobian and compute the constraint residuals. |
| #. Compute sensor data that only depends on position, and the potential energy if enabled. |
| #. Compute the tendon and actuator velocities. |
| #. Compute the body velocities and joint axes rates of change. |
| #. Compute sensor data that depends on velocity, and the kinetic energy if enabled. |
| If required by sensors, call :ref:`mj_subtreeVel`. |
| #. Compute all passive forces. |
| #. Compute the reference constraint acceleration. |
| #. If the :ref:`invdiscrete<option-flag-invdiscrete>` flag is set and the :ref:`integrator<option-integrator>` is not |
| ``RK4``, convert input accelerations from discrete to continuous time. |
| #. Compute the constraint force. This is done analytically, without using a numerical solver. |
| #. Compute the inverse dynamics for the unconstrained system. |
| #. Compute sensor data that depends on force and acceleration if enabled. |
| If required by sensors, call :ref:`mj_rnePostConstraint`. |
| #. Compute the vector ``mjData.qfrc_inverse`` by combining all results. This is the main output of inverse dynamics. It |
| equals the sum of external and actuation forces. |
|
|
|
|
| .. _derivatives: |
|
|
| Derivatives |
| ----------- |
|
|
| MuJoCo's entire computational pipeline including its constraint solver are analytically differentiable in principle. |
| Writing efficient implementations of these derivatives is a long term goal of the development team. Analytic derivatives |
| of the smooth dynamics (excluding constraints) with respect to velocity are already computed and enable the two |
| :ref:`implicit integrators<geIntegration>`. |
|
|
| Note that the default value of the :ref:`solver impedance<CSolverImpedance>` is such that contacts are *not* |
| differentiable by default, and needs to be :ref:`set to 0<solimp0>` in order for contact-force onset to be smooth. |
|
|
| Two functions are currently available which use efficient finite-differencing in order to compute dynamics Jacobians: |
|
|
| :ref:`mjd_transitionFD`: |
| Computes state-transition and control-transition Jacobians for the discrete-time forward dynamics (:ref:`mj_step`). |
| See :ref:`documentation<mjd_transitionFD>`. |
|
|
| :ref:`mjd_inverseFD`: |
| Computes Jacobians for the continuous or discrete-time inverse dynamics (:ref:`mj_inverse`). |
| See :ref:`documentation<mjd_inverseFD>`. |
|
|
| These derivatives are made efficient by exploiting MuJoCo's configurable computation pipeline so that quantities are not |
| recomputed when not required. For example when differencing with respect to controls, quantities which depend only on |
| position and velocity are not recomputed. Additionally, solver warmstarts, quaternions and control clamping are handled |
| correctly. Both forward and centered differences are supported. |
|
|
|
|
| .. _References: |
|
|
| References |
| ---------- |
|
|
| Here we provide a brief annotated list of references and relate them to the main text. |
|
|
| Recursive algorithms for computing robot kinematics and dynamics have a long history. The book by Featherstone is a |
| standard reference. Our implementation of the RNE and CRB algorithms as well as sparse inertia factorization are based |
| on it. |
|
|
| R. Featherstone. Rigid Body Dynamics Algorithms. Springer, 2008. |
|
|
| The MPR algorithm we use for convex mesh collisions was introduced by Snethen. |
|
|
| G. Snethen. Complex collision made simple, Game Programming Gems 7, 165-178, 2008. |
|
|
| The linear complementarity (LCP) approach to contact modeling, which we discussed but did not actually use here, was |
| introduced by Stewart and Trinkle. Note that this is a well-developed area with many more recent papers on it. |
|
|
| D. Stewart and J. Trinkle. An implicit time-stepping scheme for rigid-body dynamics with inelastic collisions and |
| coulomb friction. International Journal Numerical Methods Engineering, 39:2673-2691, 1996. |
|
|
| We now address the prior work related to our constraint model and its roots in the Gauss principle. Udwadia and Kalaba |
| resurrected interest in the Gauss principle by pointing out the possibility of generalizing it. |
|
|
| F. Udwadia and R. Kalaba. A new perspective on constrained motion. Proceedings of the Royal Society, 1992. |
|
|
| The first such generalization relevant to contact modeling was done by Redon et al, who extended the Gauss principle to |
| include inequality constraints on acceleration and used it to model frictionless contacts. This resulted in a convex |
| quadratic program (QP). |
|
|
| S. Redon, A. Kheddar and S. Coquillart. Gauss's least constraint principle and rigid body simulations. IEEE |
| International Conference on Robotics and Automation, 2002. |
|
|
| In an effort to approximate the LCP problem with a more tractable one, Anitescu proposed a QP over accelerations which |
| is essentially the hard limit of the contact model we developed here. The difference from the earlier model by Redon et |
| al is that instead of using a single inequality per contact (in the normal direction only), Anitescu used multiple |
| inequalities forming a pyramid. This is all it takes to transition from frictionless to frictional contacts in convex |
| complementarity-free models. |
|
|
| M. Anitescu. Optimization-based simulation of nonsmooth rigid multibody dynamics. Math. Program. Ser. A, 105:113-143, |
| 2006. |
|
|
| Drumwright and Shell proposed a QP over contact forces, which is the dual to the QP developed earlier by Anitescu, and |
| is again restricted to hard contacts. |
|
|
| E. Drumwright and D. Shell, Modeling contact friction and joint friction in dynamic robotic simulation using the |
| principle of maximum dissipation. International Workshop on the Algorithmic Foundations of Robotics, 2010. |
|
|
| The first version of our present model was developed in the paper below. This was again a convex optimization problem, |
| but it allowed soft contacts and other constraints and had a uniquely-defined inverse. |
|
|
| E. Todorov. A convex, smooth and invertible contact model for trajectory optimization. IEEE International Conference |
| on Robotics and Automation, 2011. |
|
|
| None of these convex models of frictional contact were derived from the Gauss principle systematically, as we did in the |
| present chapter. The augmented dynamics developed here is new. The continuous-time formulation is also new, and is a |
| departure from modern contact solvers which rely on "velocity-stepping" schemes in discrete time. |
|
|
| The way we obtained a soft constraint model is reminiscent of the constraint force mixing (CFM) parameter in the Open |
| Dynamics Engine (ODE), even though ODE is based on the LCP formalism and solves a different problem. |
|
|
| R. Smith. Open Dynamics Engine user guide. 2006. |
|
|
| Lacoursiere introduced "ghost variables" which appear related to our deformation dynamics. However they are somewhat |
| difficult to interpret (as their name suggests) and the exact relation to our model remains to be clarified. |
|
|
| C. Lacoursiere. Ghosts and machines: Regularized variational methods for interactive simulations of multibodies with |
| dry frictional contacts. PhD Thesis, Umea University, 2007. |
|
|