| .. _exExtension: | |
| Extensions | |
| ---------- | |
| This section describes MuJoCo's mechanisms for user-authored extensions. At present, extensibility is provided by | |
| via :ref:`engine plugins<exPlugin>` and :ref:`resource providers<exProvider>`. | |
| .. _exPlugin: | |
| Engine plugins | |
| ~~~~~~~~~~~~~~ | |
| Engine plugins, introduced in MuJoCo 2.3.0, allow user-defined logic to be inserted into various parts of MuJoCo's | |
| computational pipeline. For example, custom sensor and actuator types can be implemented as plugins. Plugin features are | |
| referenced in the XML content of an MJCF model, allowing MJCF to remain an abstract physical description of | |
| a system even if the simulation requirements extend beyond MuJoCo's built-in capabilities. | |
| The plugin mechanism was designed to overcome the disadvantages of MuJoCo's :ref:`physics callbacks<glPhysics>`. These | |
| global callbacks (:ref:`usage example<siSimulation>`) are still available and useful for fast prototyping or when | |
| the user wishes to implement functionality in Python, but are generally deprecated as a stable mechanism for extended | |
| functionality. The central features of the plugin mechanism are: | |
| - **Thread safety:** Plugin instances (see below) are thread-local, avoiding collisions. | |
| - **Statefulness:** Plugins can be stateful, and their state will be (de)serialized correctly. | |
| - **Interoperability:** Different plugins can coexist without interference. | |
| Both users and developers of plugins should familiarize themselves with two key concepts: | |
| Plugin | |
| A **plugin** is a collection of functions and static attributes that implement its capabilities, bundled into an | |
| :ref:`mjpPlugin` struct. Plugin functions are **stateless**: they depend only on the | |
| arguments passed to them. When a plugin requires an internal state, it declares this state | |
| and allows MuJoCo to manage it and pass it in. This enables (de)serialization of the full simulation state. | |
| A plugin can therefore be regarded as the "pure logic" part of the functionality and is often bundled as a C library. | |
| A plugin is neither a model element nor is it associated with specific model elements. | |
| Plugin instance | |
| A plugin **instance** represents the self-contained runtime state that is operated on by the | |
| plugin: when the plugin logic is executed, the instance state is passed in by the engine. | |
| A plugin instance is itself a model element of type :ref:`mjOBJ_PLUGIN<mjtObj>`. | |
| There are ``mjModel.nplugin`` instances with id's in ``[0 nplugin-1]``. Like other elements, instances | |
| can have names, with :ref:`mj_name2id` and :ref:`mj_id2name` mapping between id's and names. Unlike the | |
| plugin code which is loaded once into a global table, multiple instances of the same plugin can be defined and have a | |
| one-to-many relationship with other model elements. | |
| **one-to-one:** | |
| In this simplest case, each instance is referenced once in the model. For example, | |
| two sensors may declare that their values are computed by two plugin instances of the same plugin. | |
| In this case, every time the sensor output is computed, the plugin logic will be executed separately. | |
| **one-to-many:** | |
| Alternatively, the behavior of multiple elements can be backed by a single plugin instance. There are | |
| two main scenarios where this is useful: | |
| * The values of different element types are linked to the same physical entity and computation. For example | |
| consider a motor with an internal thermometer. This would manifest as an actuator and sensor, both associated with | |
| the same plugin instance which computes both torque outputs and temperature readings. | |
| * It is advantageous to batch the computation of multiple related elements together, for example where the computed | |
| value is the output of a neural network. The canonical example here is a robot that is equipped with ``N`` motors, | |
| where motor dynamics are modeled as a neural network. In this case, it can be substantially faster to produce the | |
| torque output of all N actuators in a single forward pass than for each motor separately. | |
| Below, we begin by describing plugins from a user perspective: | |
| * Types of plugin capabilities. | |
| * How plugins are declared and configured in an MJCF model. | |
| * How plugin states are incorporated into :ref:`mjData`, and what users need to do to safely duplicate and serialize | |
| :ref:`mjData` structs when plugin instances are present. | |
| Next, we describe the logistics of plugin registration that are relevant to both users and developers of plugins. This | |
| is followed by a section that targets plugin developers. | |
| .. _exCapabilities: | |
| Plugin capabilities | |
| ^^^^^^^^^^^^^^^^^^^ | |
| A plugin is described by the contents of its associated :ref:`mjpPlugin` struct. The ``capabilityflags`` member is an | |
| integer bitfield describing the plugin's capabilities, where bit semantics are defined in the enum | |
| :ref:`mjtPluginCapabilityBit`. Using a bitfield allows plugins to support multiple types of computation. The currently | |
| supported plugin capabilities are: | |
| * Actuator plugin | |
| * Sensor plugin | |
| * Passive force plugin | |
| * Signed distance field plugin | |
| Additional capabilities will be added in the future as required. | |
| .. _exDeclaration: | |
| Declaration in MJCF | |
| ^^^^^^^^^^^^^^^^^^^ | |
| First, a plugin dependency must be declared through ``<extension><plugin>``. When the model is parsed, if any plugin | |
| is declared but not registered (see below), a model compilation error is raised. If only a single MJCF element is | |
| backed by a plugin, instances can be implicitly created in-place. If multiple elements are backed by the same plugin, | |
| instance declaration must be explicit: | |
| .. code:: xml | |
| <mujoco> | |
| <extension> | |
| <plugin plugin="mujoco.test.simple_sensor_plugin"/> | |
| <plugin plugin="mujoco.test.actuator_sensor_plugin"> | |
| <instance name="explicit_instance"/> | |
| </plugin> | |
| </extension> | |
| ... | |
| <sensor> | |
| <plugin name="sensor0" plugin="mujoco.test.simple_sensor_plugin"/> | |
| <plugin name="sensor1" plugin="mujoco.test.simple_sensor_plugin"/> | |
| <plugin name="sensor2" instance="explicit_instance"/> | |
| </sensor> | |
| ... | |
| <actuator> | |
| <plugin name="actuator2" instance="explicit_instance"/> | |
| </actuator> | |
| </mujoco> | |
| In the example above, ``sensor0`` and ``sensor1`` are each backed by a simple plugin that does not share computation | |
| among elements, so an instance is implicitly created for each sensor by directly referencing the plugin identifier. | |
| In contrast, ``sensor2`` and ``actuator2`` are backed by a plugin that shares computation, so they must reference a | |
| shared instance that was explicitly declared. | |
| .. _exConfiguration: | |
| Configuration in MJCF | |
| ^^^^^^^^^^^^^^^^^^^^^ | |
| Plugins can declare custom attributes that represent specialized configurable parameters. For example, a DC motor model | |
| may expose the resistance, inductance, and capacitance as configuration attributes. In MJCF, the values of these | |
| attributes can be specified via ``<config>`` elements, where each ``<config>`` has a key and a value. Valid keys and | |
| values are specified by the plugin developers, but are declared to MuJoCo during plugin registration time so that the | |
| MuJoCo model compiler can raise errors for invalid values. | |
| .. code:: xml | |
| <mujoco> | |
| <extension> | |
| <plugin plugin="mujoco.test.simple_actuator_plugin"> | |
| <instance name="explicit_instance"> | |
| <config key="resistance" value="1.0"/> | |
| <config key="inductance" value="2.0"/> | |
| </instance> | |
| </plugin> | |
| </extension> | |
| ... | |
| <actuator> | |
| <plugin name="actuator0" instance="explicit_instance"/> | |
| <plugin name="actuator1" plugin="mujoco.test.simple_actuator_plugin"> | |
| <config key="resistance" value="3.0"/> | |
| <config key="inductance" value="4.0"/> | |
| </plugin> | |
| </actuator> | |
| </mujoco> | |
| In the example above, ``actuator0`` refers to a pre-existing plugin instance that was created and configured via the | |
| ``<instance>`` element, while ``actuator1`` is implicitly creating and configuring a new plugin instance in-place. Note | |
| that it would be an error to add ``<config>`` child elements directly to ``actuator0`` because a new plugin instance is | |
| not being created there. | |
| .. _exPluginState: | |
| Plugin state | |
| ^^^^^^^^^^^^ | |
| While plugin code should be stateless, individual plugin instances are permitted to hold time-dependent state that is | |
| intended to evolve alongside MuJoCo physics, for example temperature variables in thermodynamically coupled actuator | |
| models. Separately, it may also be desirable for plugin instances to memoize potentially expensive parts of their | |
| operation. For example, sensor or actuator plugins that are backed by pretrained neural networks will want to preload | |
| their weights at model compilation time. It is important for us to distinguish between these two types of per-instance | |
| plugin payload. The term **plugin state** refers to the time-dependent state of the plugin instance that consists of | |
| *floating point* values, while the term **plugin data** refers to *arbitrary data structures* consisting of memoized | |
| payload that should be considered implementation detail for the plugin's computation. | |
| Crucially, plugin data must be reconstructible only from plugin configuration attributes, the plugin state, | |
| and :ref:`MuJoCo state variables<geState>`. This means that the plugin data is not expected to be serializable, and will | |
| not be serialized by MuJoCo when it copies or stores data. On the other hand, plugin state is considered an integral | |
| part of the physics and must be serialized alongside MuJoCo's other state variables in order for the physics to be | |
| faithfully restored. | |
| Plugins must declare the number of floating point values required for each instance via the ``nstate`` callback of its | |
| :ref:`mjpPlugin` struct. Note that this number can depend on the exact configuration of the instance. During | |
| :ref:`mj_makeData`, MuJoCo allocates the requisite number of slots in the ``plugin_state`` field of :ref:`mjData` for | |
| each plugin instance. The ``plugin_stateadr`` field in :ref:`mjModel` indicates the position within the overall | |
| ``plugin_state`` array at which each plugin instance can find its state values. | |
| Plugin data, however, is entirely opaque from MuJoCo's point of view. During :ref:`mj_makeData`, MuJoCo calls the | |
| ``init`` callback from the relevant :ref:`mjpPlugin`. In this callback, the plugin is permitted to allocate or otherwise | |
| create an arbitrary data structure that it requires to function and stores its pointer in the ``plugin_data`` field of | |
| :ref:`mjData` that is being created. During :ref:`mj_deleteData`, MuJoCo calls the ``destroy`` callback from the same | |
| :ref:`mjpPlugin`, and the plugin is responsible for deallocating its internal resources associated with the instance. | |
| When :ref:`mjData` is being copied via :ref:`mj_copyData`, MuJoCo will copy over the plugin state. However, the plugin | |
| code is responsible for setting up the plugin data for the newly copied :ref:`mjData`. To facilitate this, MuJoCo calls | |
| the ``copy`` callback from :ref:`mjpPlugin` for each plugin instance present. | |
| .. _exActuatorAct: | |
| Actuator states | |
| """"""""""""""" | |
| When writing stateful actuator plugins, there are two choices for where to save the actuator state. One option is using | |
| ``plugin_state`` as described above, and the other is to use ``mjData.act`` by implementing the callback on | |
| :ref:`mjpPlugin`. | |
| When using the latter option, the actuator plugin's state will be added to ``mjData.act``, and MuJoCo will | |
| automatically integrate ``mjData.act_dot`` values between timesteps. One advantage of this approach is that | |
| finite-differencing functions like :ref:`mjd_transitionFD` will work as they do for native actuators. The | |
| ``mjpPlugin.advance`` callback will be called after ``act_dot`` is integrated, and actuator plugins may overwrite | |
| the ``act`` values at that point, if the built-in integrator is not appropriate. | |
| Users may specify the :ref:`dyntype<actuator-plugin-dyntype>` attribute on actuator plugins, to introduce a filter or | |
| an integrator between user inputs and actuator states. When they do, the state variable introduced by | |
| ``dyntype`` will be placed *after* the plugin's state variables in the ``act`` array. | |
| .. _exRegistration: | |
| Registration | |
| ^^^^^^^^^^^^ | |
| Plugins must be registered with MuJoCo before they can be referenced in MJCF models. | |
| One-off plugins that are intended to support a specific application (or throwaway plugins that are implemented to help | |
| troubleshoot issues with a model) can be statically linked into the application. This can be as simple as preparing an | |
| :ref:`mjpPlugin` struct in the ``main`` function, then passing it to :ref:`mjp_registerPlugin` to be registered with | |
| MuJoCo. | |
| Generally, reusable plugins are expected to be packaged as dynamic libraries. A dynamic library containing one or more | |
| MuJoCo plugins should make sure that all plugins are registered when the library is loaded. In GCC-compatible compilers, | |
| this can be achieved by calling :ref:`mjp_registerPlugin` in a function that is declared with | |
| ``__attribute__((constructor))``, while in MSVC this can be done in a DLL entry point (canonically known as | |
| ``DllMain``). MuJoCo provides a convenience macro :ref:`mjPLUGIN_LIB_INIT` that expands to either of these | |
| constructs depending on the compiler used. | |
| Users of plugins that are delivered as dynamic libraries as described above can load the library using the function | |
| :ref:`mj_loadPluginLibrary`. This is the preferred way to load dynamic libraries containing MuJoCo plugins (rather than, | |
| say, calling ``dlopen`` or ``LoadLibraryA`` directly) since the exact way in which MuJoCo expects dynamic libraries to | |
| auto-register plugins may change over time, but :ref:`mj_loadPluginLibrary` is expected to also evolve to reflect the | |
| best practices. | |
| For applications that need to be able to load arbitrary user-provided MJCF models, it may be desirable to automatically | |
| scan and load all dynamic libraries found without a specific directory. Users who bring along an MJCF that requires a | |
| plugin can then be instructed to place the requisite plugin libraries in the relevant directory. For example, this is | |
| what is done in the :ref:`saSimulate` interactive viewer application. The :ref:`mj_loadAllPluginLibraries` function is | |
| provided for this scan-and-load use case. | |
| .. _exWriting: | |
| Writing plugins | |
| ^^^^^^^^^^^^^^^ | |
| This section, targeted at developers, is incomplete. We encourage people who wish to write their own plugins | |
| to contact the MuJoCo development team for help. A good starting point for experienced developers is the | |
| `associated tests <https://github.com/google-deepmind/mujoco/blob/main/test/engine/engine_plugin_test.cc>`_ and the | |
| first-party plugins in the `first-party plugin directory <https://github.com/google-deepmind/mujoco/tree/main/plugin>`_. | |
| A future version of this section will include: | |
| * The content of the :ref:`mjpPlugin` struct. | |
| * Which functions and properties need to be provided in order to define a plugin. | |
| * How to declare custom MJCF attributes for a plugin. | |
| * Things that developers need to keep in mind in order to ensure that plugins function correctly when :ref:`mjData` is | |
| copied, stepped, or reset. | |
| There are several first-party plugin directories: | |
| actuator | |
| """""""" | |
| The plugins in the `actuator/ <https://github.com/google-deepmind/mujoco/tree/main/plugin/actuator>`__ directory | |
| implement custom actuators, so far only a PID controller. See the `README | |
| <https://github.com/google-deepmind/mujoco/blob/main/plugin/actuator/README.md>`__ for details. | |
| elasticity | |
| """""""""" | |
| The plugins in the `elasticity/ <https://github.com/google-deepmind/mujoco/tree/main/plugin/elasticity>`__ directory are | |
| passive forces based on continuum mechanics for 1-dimensional and 2-dimensional bodies. The 1D model is invariant under | |
| rotations and captures the large deformation of elastic cables, decoupling twisting and bending strains. The 2D model is | |
| a suitable for computing the bending stiffness of thin elastic plates (i.e. shells having a flat stress-free | |
| configuration). In this case, the elastic energy is quadratic and therefore the stiffness matrix is constant. For more | |
| information, please see the `README | |
| <https://github.com/google-deepmind/mujoco/blob/main/plugin/elasticity/README.md>`__. | |
| sensor | |
| """""" | |
| The plugins in the `sensor/ <https://github.com/google-deepmind/mujoco/tree/main/plugin/sensor>`__ directory implement | |
| custom sensors. Currently the sole sensor plugin is the touch grid sensor, see the `README | |
| <https://github.com/google-deepmind/mujoco/blob/main/plugin/sensor/README.md>`__ for details. | |
| .. _exSDF: | |
| sdf | |
| """ | |
| The plugins in the `sdf/ <https://github.com/google-deepmind/mujoco/tree/main/plugin/sdf>`__ directory | |
| specify custom shapes in a mesh-free manner, by defining methods computing a signed distance field and its gradient at | |
| query points. This shape then acts as a new geom type in the collision table at the top of `engine_collision_driver.c | |
| <https://github.com/google-deepmind/mujoco/blob/main/src/engine/engine_collision_driver.c>`__. For more information | |
| concerning the available SDFs and how to write your own implicit geometry, please see the `README | |
| <https://github.com/google-deepmind/mujoco/blob/main/plugin/sdf/README.md>`__. The rest of this section will give more | |
| detail concerning the collision algorithm and the plugin engine interface. | |
| Collision points are found by minimizing the function A + B + abs(max(A, B)), where A and B are the two colliding | |
| SDFs, via gradient descent. Because SDFs are non-convex, multiple starting points are required in order to converge to | |
| multiple local minima. The number of starting points is set using :ref:`sdf_initpoints<option-sdf_initpoints>`, and | |
| are initialized using the Halton sequence inside the intersection of the axis-aligned bounding boxes. The number of | |
| gradient descent iterations is set using :ref:`sdf_iterations<option-sdf_iterations>`. | |
| While *exact* SDFs---encoding the precise signed distance to the surface---are preferred, collisions are possible with | |
| any function whose value vanishes at the surface and grows monotonically away from it, with a negative sign in the | |
| interior. For such functions, it is still possible to find collisions, albeit with a possibly | |
| increased number of starting points. | |
| The ``sdf_distance`` method is called by the compiler to produce a visual mesh for rendering using the marching cubes | |
| algorithm implemented by `MarchingCubeCpp <https://github.com/aparis69/MarchingCubeCpp>`__. | |
| Future improvement to the gradient descent algorithm, such as a line search which takes advantage of the properties of | |
| SDFs, might reduce the number of iterations and/or starting points. | |
| For the sdf plugin, the following methods need to be specified | |
| ``sdf_distance``: | |
| Returns the signed distance of the query point given in local coordinates. | |
| ``sdf_staticdistance``: | |
| This is the static version of the previous function, taking config attributes as additional inputs. This function is | |
| required because mesh creation occurs during model compilation before the plugin object has been instantiated. | |
| ``sdf_gradient``: | |
| Computes the gradient in local coordinates of the SDF at the query point. | |
| ``sdf_aabb``: | |
| Computes the axis-aligned bounding box in local coordinates. This volume is voxelized uniformly before the call to | |
| the marching cubes algorithm. | |
| .. _exProvider: | |
| Resource providers | |
| ~~~~~~~~~~~~~~~~~~ | |
| Resource providers extend MuJoCo to load assets (XML files, meshes, textures, and etc.) that don't necessarily come from | |
| the OS filesystem or the Virtual File System (:ref:`mjVFS`). For example, downloading assets from the Internet could be | |
| implemented as a resource provider. These extensions are handled abstractly in MuJoCo via the :ref:`mjResource` struct. | |
| .. _exProviderStructure: | |
| Overview | |
| ^^^^^^^^ | |
| Creating a new resource provider works by registering a :ref:`mjpResourceProvider` struct via | |
| :ref:`mjp_registerResourceProvider` in a global table. Once a resource provider is registered it can be used by all | |
| loading functions. The :ref:`mjpResourceProvider` struct stores three types of fields: | |
| .. _Uniform Resource Identifier: https://en.wikipedia.org/wiki/Uniform_Resource_Identifier | |
| Resource prefix | |
| Resources are identified by prefixes in their name. The chosen prefix should have a valid `Uniform Resource | |
| Identifier`_ (URI) scheme syntax. Resource names should also have a valid URI syntax, however this isn't enforced. A | |
| resource name with the syntax ``{prefix}:{filename}`` will match a provider using the scheme ``prefix``. For | |
| instance, a resource provider accessing assets via the Internet might use ``http`` as its scheme. In this case a | |
| resource with the name ``http://www.example.com/myasset.obj`` would match against this resource provider. Schemes are | |
| case-insensitive so that ``HTTP://www.example.com/myasset.obj`` will also match. Note the importance of the colon. | |
| URI syntax requires that a colon follows the prefix in a resource name in order to match against a scheme. For example | |
| ``https://www.example.com/myasset.obj`` would NOT be a match since the scheme is designated as ``https``. | |
| Callbacks | |
| There are three callbacks that a resource provider is required to implement: :ref:`open<mjfOpenResource>`, | |
| :ref:`read<mjfReadResource>`, and :ref:`close<mjfCloseResource>`. The other two callback | |
| :ref:`getdir<mjfGetResourceDir>` and :ref:`modified<mjfResourceModified>` are optional. More details on these callbacks | |
| are given below. | |
| Data Pointer | |
| Lastly, there's an opaque data pointer for the provider to pass data into the callbacks. This data pointer is constant | |
| within a given model. | |
| Resource providers work via callbacks: | |
| - :ref:`mjfOpenResource<mjfOpenResource>`: The open callback takes a single parameter of type :ref:`mjResource`. The | |
| name field of the resource should be used to verify that the resource exists and populate the resource data field with | |
| any extra information needed for the resource. On failure this callback should return 0 (false) or else 1 (true). | |
| - :ref:`mjfReadResource<mjfReadResource>`: The read callback takes as arguments a :ref:`mjResource` and a pointer to a | |
| void pointer called the ``buffer``. The read callback should point the ``buffer`` pointer to the location of where the | |
| bytes of the resource can be read and return the number of bytes pointed to in the ``buffer``. On failure, this | |
| callback should return -1. | |
| - :ref:`mjfCloseResource<mjfCloseResource>`: This callback takes a single parameter of type :ref:`mjResource`, and | |
| should be used to free any memory allocated in the data field in the supplied resource. | |
| - :ref:`mjfGetResourceDir<mjfGetResourceDir>`: This callback is optional and is used to extract the directory from a | |
| resource name. For example, the resource name ``http://www.example.com/myasset.obj`` would have | |
| ``http://www.example.com/`` as its directory. | |
| - :ref:`mjfResourceModified<mjfResourceModified>`: This callback is optional and is used to check if an existing | |
| opened resource has been modified from its original source. | |
| .. _exProviderUsage: | |
| Usage | |
| ^^^^^ | |
| When a resource provider is registered, it can be used immediately to open assets. If the asset filename has a prefix | |
| that matches with the prefix of a registered provider, then that provider will be used to load the asset. | |
| .. _exProviderExample: | |
| Example | |
| """"""" | |
| .. _data URI scheme: https://en.wikipedia.org/wiki/Data_URI_scheme | |
| This section provides a basic example of a resource provider that reads from a `data URI scheme`_. First we implement | |
| the callbacks: | |
| .. code-block:: C | |
| int str_open_callback(mjResource* resource) { | |
| // call some util function to validate | |
| if (!is_valid_data_uri(resource->name)) { | |
| return 0; // return failure | |
| } | |
| // some upper bound for the data | |
| resource->data = mju_malloc(get_data_uri_size(resource->name)); | |
| if (resource->data == NULL) { | |
| return 0; // return failure | |
| } | |
| // fill data from string (some util function) | |
| get_data_uri(resource->name, &data); | |
| } | |
| int str_read_callback(mjResource* resource, const void** buffer) { | |
| *buffer = resource->data; | |
| return get_data_uri_size(resource->name); | |
| } | |
| void str_close_callback(mjResource* resource) { | |
| mju_free(resource->data); | |
| } | |
| Next we create the resource provider and register it with MuJoCo: | |
| .. code-block:: C | |
| mjpResourceProvider resourceProvider = { | |
| .prefix = "data", | |
| .open = str_open_callback, | |
| .read = str_read_callback, | |
| .close = str_close_callback, | |
| .getdir = NULL | |
| }; | |
| // return positive number on success | |
| if (!mjp_registerResourceProvider(&resourceProvider)) { | |
| // ... | |
| // return failure | |
| } | |
| Now we can write assets as strings in our MJCF files: | |
| .. code-block:: xml | |
| <asset> | |
| <texture name="grid" file="grid.png" type="2d"/> | |
| <mesh content-type="model/obj" file="data:model/obj;base65,I215IG9iamVjdA0KdiAxIDAgMA0KdiAwIDEgMA0KdiAwIDAgMQ=="/> | |
| ... | |
| </asset> | |