| | Model Editing |
| | ------------- |
| |
|
| | .. admonition:: New API |
| | :class: note |
| |
|
| | The API described below is new but feature complete. It is recommended for general use, but latent bugs are still |
| | possible. Please report any issues on GitHub. |
| |
|
| | As of MuJoCo 3.2.0, it is possible to create and modify models using the :ref:`mjSpec` struct and related API. |
| | This datastructure is in one-to-one correspondence with MJCF and indeed, MuJoCo's own XML parsers (both MJCF and URDF) |
| | use this API when loading a model. |
| |
|
| |
|
| | .. _meOverview: |
| |
|
| | Overview |
| | ~~~~~~~~ |
| |
|
| | The new API augments the traditional workflow of creating and editing models using XML files, breaking up the *parse* and |
| | *compile* steps. As summarized in the :ref:`Overview chapter<Instance>`, the traditional workflow is: |
| |
|
| | 1. Create an XML model description file (MJCF or URDF) and associated assets. |br| |
| | 2. Call :ref:`mj_loadXML`, obtain an mjModel instance. |
| |
|
| | The new workflow using :ref:`mjSpec` is: |
| |
|
| | 1. :ref:`Create<mj_makeSpec>` an empty mjSpec or :ref:`parse<mj_parseXML>` an existing XML file. |
| | 2. Programmatically edit the mjSpec datastructure by adding, modifying and removing elements. |
| | 3. :ref:`Compile<mj_compile>` the mjSpec to an mjModel instance. |
| |
|
| | After compilation, the mjSpec remains editable, so steps 2 and 3 are interchangeable. |
| |
|
| |
|
| | .. _meUsage: |
| |
|
| | Usage |
| | ~~~~~ |
| |
|
| | Here we describe the C API for procedural model editing, but it is also exposed in the :ref:`Python |
| | bindings<PyModelEdit>`. Advanced users can refer to `user_api_test.cc |
| | <https://github.com/google-deepmind/mujoco/blob/main/test/user/user_api_test.cc>`__ and the MJCF parser in |
| | `xml_native_reader.cc <https://github.com/google-deepmind/mujoco/blob/main/src/xml/xml_native_reader.cc>`__ for more |
| | usage examples. After creating a new :ref:`mjSpec` or parsing an existing XML file to an :ref:`mjSpec`, procedural |
| | editing corresponds to setting attributes. For example, in order to change the timestep, one can do: |
| |
|
| | .. code-block:: C |
| |
|
| | mjSpec* spec = mj_makeSpec(); |
| | spec->opt.timestep = 0.01; |
| | ... |
| | mjModel* model = mj_compile(spec, NULL); |
| |
|
| | Attributes which have variable length are C++ vectors and strings, :ref:`exposed to C as opaque types<ArrayHandles>`. |
| | In C one uses the provided :ref:`getters<AttributeGetters>` and :ref:`setters<AttributeSetters>`: |
| |
|
| | .. code-block:: C |
| |
|
| | mjs_setString(model->modelname, "my_model"); |
| |
|
| | In C++, one can use vectors and strings directly: |
| |
|
| | .. code-block:: C++ |
| |
|
| | std::string modelname = "my_model"; |
| | *spec->modelname = modelname; |
| |
|
| | Loading a spec from XML can be done as follows: |
| |
|
| | .. code-block:: C |
| |
|
| | std::array<char, 1000> error; |
| | mjSpec* s = mj_parseXML(filename, vfs, error.data(), error.size()); |
| |
|
| | .. _meMjsElements: |
| |
|
| | Model elements |
| | ^^^^^^^^^^^^^^ |
| | Model elements corresponding to MJCF are exposed to the user as C structs with the ``mjs`` prefix, the definitions are |
| | listed under the :ref:`Model Editing<tySpecStructure>` section of the struct reference. For example, an MJCF |
| | :ref:`geom<body-geom>` corresponds to an :ref:`mjsGeom`. |
| |
|
| | Global defaults for all elements are set by :ref:`initializers<ElementInitialization>` like :ref:`mjs_defaultGeom`. |
| | These functions are defined in `user_init.c |
| | <https://github.com/google-deepmind/mujoco/blob/main/src/user/user_init.c>`__ and are the source of truth for all |
| | default values. |
| |
|
| | Elements cannot be created directly; they are returned to the user by the corresponding constructor function, e.g. |
| | :ref:`mjs_addGeom`. For example, to add a box geom to the world body, one would do |
| |
|
| | .. code-block:: C |
| |
|
| | mjSpec* spec = mj_makeSpec(); // make an empty spec |
| | mjsBody* world = mjs_findBody(spec, "world"); // find the world body |
| | mjsGeom* my_geom = mjs_addGeom(world, NULL); // add a geom to the world |
| | my_geom->type = mjGEOM_BOX; // set geom type |
| | my_geom->size[0] = my_geom->size[1] = my_geom->size[2] = 0.5; // set box size |
| | mjModel* model = mj_compile(spec, NULL); // compile to mjModel |
| | ... |
| | mj_deleteModel(model); // free model |
| | mj_deleteSpec(spec); // free spec |
| |
|
| | The ``NULL`` second argument to :ref:`mjs_addGeom` is the optional default class pointer. When using defaults |
| | procedurally, default classes are passed in explicitly to element constructors. The global defaults of all elements |
| | (used when no default class is passed in) can be inspected in |
| | `user_init.c <https://github.com/google-deepmind/mujoco/blob/main/src/user/user_init.c>`__. |
| |
|
| | .. _meMemory: |
| |
|
| | Memory management |
| | ^^^^^^^^^^^^^^^^^ |
| |
|
| | As seen in the examples above, model elements are never allocated by the user directly, but rather returned by a |
| | constructor. The library takes ownership of all elements and frees them when the parent :ref:`mjSpec` is deleted using |
| | :ref:`mj_deleteSpec`. The user is only responsible for freeing :ref:`mjSpec` structs. |
| |
|
| | .. _meAttachment: |
| |
|
| | Attachment |
| | ^^^^^^^^^^ |
| |
|
| | This framework introduces a powerful new feature: attaching and deleting model subtrees. This feature is already used to |
| | power the :ref:`attach<body-attach>` an :ref:`replicate<replicate>` meta-elements in MJCF. Attachment allows the user to |
| | move or copy a subtree from one model into another, while also copying or moving related referenced assets and |
| | referencing elements from outside the kinematic tree (e.g., actuators and sensors). Similarly, deleting a subtree will |
| | remove all associated elements from the model. The default behavior ("shallow copy") is to move the child into the |
| | parent while attaching, so subsequent changes to the child will also change the parent. Alternatively, the user can |
| | choose to make an entirely new copy during attach using :ref:`mjs_setDeepCopy`. This flag is temporarily set to true |
| | while parsing XMLs. It is possible to :ref:`attach a body to a frame<mjs_attach>`: |
| |
|
| | .. code-block:: C |
| |
|
| | mjSpec* parent = mj_makeSpec(); |
| | mjSpec* child = mj_makeSpec(); |
| | parent->compiler.degree = 0; |
| | child->compiler.degree = 1; |
| | mjsElement* frame = mjs_addFrame(mjs_findBody(parent, "world"), NULL)->element; |
| | mjsElement* body = mjs_addBody(mjs_findBody(child, "world"), NULL)->element; |
| | mjsBody* attached_body_1 = mjs_asBody(mjs_attach(frame, body, "attached-", "-1")); |
| |
|
| | or :ref:`attach a body to a site<mjs_attach>`: |
| |
|
| | .. code-block:: C |
| |
|
| | mjSpec* parent = mj_makeSpec(); |
| | mjSpec* child = mj_makeSpec(); |
| | mjsElement* site = mjs_addSite(mjs_findBody(parent, "world"), NULL)->element; |
| | mjsElement* body = mjs_addBody(mjs_findBody(child, "world"), NULL)->element; |
| | mjsBody* attached_body_2 = mjs_asBody(mjs_attach(site, body, "attached-", "-2")); |
| |
|
| | or :ref:`attach a frame to a body<mjs_attach>`: |
| |
|
| | .. code-block:: C |
| |
|
| | mjSpec* parent = mj_makeSpec(); |
| | mjSpec* child = mj_makeSpec(); |
| | mjsElement* body = mjs_addBody(mjs_findBody(parent, "world"), NULL)->element; |
| | mjsElement* frame = mjs_addFrame(mjs_findBody(child, "world"), NULL)->element; |
| | mjsFrame* attached_frame = mjs_asFrame(mjs_attach(body, frame, "attached-", "-1")); |
| |
|
| | Note that in the above examples, the parent and child models have different values for ``compiler.degree``, |
| | corresponding to the :ref:`compiler/angle<compiler-angle>` attribute, specifying the units in which angles are |
| | interperted. Compiler flags are carried over during attachment, so the child model will be compiled using the child |
| | flags, while the parent will be compiled using the parent flags. |
| |
|
| | Note also that once a child is attached by reference to a parent, the child cannot be compiled on its own. |
| |
|
| | .. _meDefault: |
| |
|
| | Default classes |
| | ^^^^^^^^^^^^^^^ |
| | Default classes are fully supported in the new API, however using them requires an understanding of how defaults |
| | are implemented. As explained in the :ref:`Default settings <CDefault>` section, default classes are first loaded as a |
| | tree of dummy elements, which are then used to initialize elements which reference them. When editing models with |
| | defaults, this initialization is explicit: |
| |
|
| | .. code-block:: C |
| |
|
| | mjSpec* spec = mj_makeSpec(); |
| | mjsDefault* main = mjs_getSpecDefault(spec); |
| | main->geom.type = mjGEOM_BOX; |
| | mjsGeom* geom = mjs_addGeom(mjs_findBody(spec, "world"), main); |
| |
|
| | Importantly, changing a default class after it has been used to initialize elements will not change the properties of |
| | already initialized elements. |
| |
|
| | .. admonition:: Possible future change |
| | :class: note |
| |
|
| | The behaviour described above, where defaults are only applied at initialization, is a remnant of the old, XML-only |
| | loading pipeline. A future API change could allow defaults to be changed and applied after initialization. If you |
| | think this feature is important to you, please let us know on GitHub. |
| |
|
| | .. _meSaving: |
| |
|
| | XML saving |
| | ^^^^^^^^^^ |
| | Specs can be saved to an XML file or string using :ref:`mj_saveXML` or :ref:`mj_saveXMLString`, respectively. |
| | Saving requires that the spec first be compiled. |
| | Importantly, the saved XML will take into account any defined defaults. This is useful when a model has many repeated |
| | values, for example if loaded from URDF, which does not support defaults. In such a case one can add default classes, |
| | set the class of the relevant elements, and save; the resulting XML will use the defaults and be more human-readable. |
| |
|
| | .. _meRecompilation: |
| |
|
| | In-place recompilation |
| | ^^^^^^^^^^^^^^^^^^^^^^ |
| |
|
| | Compilation with :ref:`mj_compile` can be called at any point to obtain a new mjModel instance. In contrast, |
| | :ref:`mj_recompile` updates an existing mjModel and mjData pair in-place, while preserving the simulation state. This |
| | allows model editing to occur **during simulation**, for example adding or removing bodies. |
| |
|