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|
| | #include "render/render_gl3.h" |
| |
|
| | #include <math.h> |
| | #include <stdio.h> |
| | #include <string.h> |
| | #include <stdlib.h> |
| |
|
| | #include <mujoco/mjmacro.h> |
| | #include <mujoco/mjvisualize.h> |
| | #include <mujoco/mujoco.h> |
| | #include "engine/engine_sort.h" |
| | #include "engine/engine_vis_init.h" |
| | #include "render/render_context.h" |
| | #include "render/render_gl2.h" |
| | #include "render/render_util.h" |
| | #include "render/glad/glad.h" |
| |
|
| |
|
| | |
| |
|
| | |
| | static int isBehind(const float* headpos, const float* pos, const float* mat) { |
| | return ((headpos[0]-pos[0])*mat[2] + |
| | (headpos[1]-pos[1])*mat[5] + |
| | (headpos[2]-pos[2])*mat[8] < 0.0f); |
| | } |
| |
|
| |
|
| |
|
| | |
| | static int isReflective(const mjvGeom* geom) { |
| | return ((geom->type == mjGEOM_PLANE || geom->type == mjGEOM_BOX) && |
| | !geom->transparent && |
| | (geom->reflectance > 0)); |
| | } |
| |
|
| |
|
| |
|
| | |
| | enum { |
| | mjtexSHADOW = 0, |
| | mjtexSKYBOX, |
| | mjtexREGULAR |
| | }; |
| |
|
| |
|
| | |
| | static void settexture(int type, int state, const mjrContext* con, const mjvGeom* geom) { |
| | float plane[4], scl[2]; |
| | int texid = -1; |
| | if (geom) { |
| | if (geom->matid >= 0) { |
| | texid = con->mat_texid[mjNTEXROLE * geom->matid + mjTEXROLE_RGB]; |
| | } |
| | } |
| |
|
| | |
| | if (type == mjtexSHADOW) { |
| | |
| | if (state) { |
| | glActiveTexture(GL_TEXTURE1); |
| | glEnable(GL_TEXTURE_2D); |
| | glEnable(GL_TEXTURE_GEN_S); |
| | glEnable(GL_TEXTURE_GEN_T); |
| | glEnable(GL_TEXTURE_GEN_R); |
| | glEnable(GL_TEXTURE_GEN_Q); |
| | glBindTexture(GL_TEXTURE_2D, con->shadowTex); |
| | } |
| |
|
| | |
| | else { |
| | glActiveTexture(GL_TEXTURE1); |
| | glDisable(GL_TEXTURE_2D); |
| | glDisable(GL_TEXTURE_GEN_S); |
| | glDisable(GL_TEXTURE_GEN_T); |
| | glDisable(GL_TEXTURE_GEN_R); |
| | glDisable(GL_TEXTURE_GEN_Q); |
| | } |
| | } |
| |
|
| | |
| | else if (type == mjtexREGULAR && geom->texcoord) { |
| | |
| | if (state && texid >= 0) { |
| | glActiveTexture(GL_TEXTURE0); |
| | glEnable(GL_TEXTURE_2D); |
| | glBindTexture(GL_TEXTURE_2D, con->texture[texid]); |
| | } |
| |
|
| | |
| | else { |
| | glActiveTexture(GL_TEXTURE0); |
| | glDisable(GL_TEXTURE_2D); |
| | } |
| | } |
| |
|
| | |
| | else if (type == mjtexREGULAR && texid >= 0 && con->textureType[texid] == mjTEXTURE_2D) { |
| | |
| | if (state) { |
| | glActiveTexture(GL_TEXTURE0); |
| | glEnable(GL_TEXTURE_2D); |
| | glEnable(GL_TEXTURE_GEN_S); |
| | glEnable(GL_TEXTURE_GEN_T); |
| | glBindTexture(GL_TEXTURE_2D, con->texture[texid]); |
| |
|
| | |
| | scl[0] = con->mat_texrepeat[geom->matid*2]; |
| | scl[1] = con->mat_texrepeat[geom->matid*2+1]; |
| | if (geom->dataid >= 0) { |
| | if (geom->size[0] > 0) { |
| | scl[0] = scl[0] / mju_max(mjMINVAL, geom->size[0]); |
| | } |
| |
|
| | if (geom->size[1] > 0) { |
| | scl[1] = scl[1] / mju_max(mjMINVAL, geom->size[1]); |
| | } |
| | } |
| |
|
| | |
| | if (con->mat_texuniform[geom->matid]) { |
| | if (geom->size[0] > 0) { |
| | scl[0] = scl[0] * geom->size[0]; |
| | } |
| |
|
| | if (geom->size[1] > 0) { |
| | scl[1] = scl[1] * geom->size[1]; |
| | } |
| | } |
| |
|
| | |
| | mjr_setf4(plane, 0.5*scl[0], 0, 0, -0.5); |
| | glTexGenfv(GL_S, GL_OBJECT_PLANE, plane); |
| | mjr_setf4(plane, 0, -0.5*scl[1], 0, -0.5); |
| | glTexGenfv(GL_T, GL_OBJECT_PLANE, plane); |
| | } |
| |
|
| | |
| | else { |
| | glActiveTexture(GL_TEXTURE0); |
| | glDisable(GL_TEXTURE_2D); |
| | glDisable(GL_TEXTURE_GEN_S); |
| | glDisable(GL_TEXTURE_GEN_T); |
| | } |
| | } |
| |
|
| | |
| | else { |
| | |
| | if (state && texid >= 0) { |
| | glActiveTexture(GL_TEXTURE0); |
| | glEnable(GL_TEXTURE_CUBE_MAP); |
| | glEnable(GL_TEXTURE_GEN_S); |
| | glEnable(GL_TEXTURE_GEN_T); |
| | glEnable(GL_TEXTURE_GEN_R); |
| | glBindTexture(GL_TEXTURE_CUBE_MAP, con->texture[texid]); |
| |
|
| | |
| | if (type == mjtexREGULAR) { |
| | mjr_setf4(plane, con->mat_texuniform[geom->matid] ? geom->size[0] : 1, 0, 0, 0); |
| | glTexGenfv(GL_S, GL_OBJECT_PLANE, plane); |
| | mjr_setf4(plane, 0, con->mat_texuniform[geom->matid] ? geom->size[1] : 1, 0, 0); |
| | glTexGenfv(GL_T, GL_OBJECT_PLANE, plane); |
| | mjr_setf4(plane, 0, 0, con->mat_texuniform[geom->matid] ? geom->size[2] : 1, 0); |
| | glTexGenfv(GL_R, GL_OBJECT_PLANE, plane); |
| | } |
| |
|
| | |
| | else { |
| | mjr_setf4(plane, 1, 0, 0, 0); |
| | glTexGenfv(GL_S, GL_OBJECT_PLANE, plane); |
| | mjr_setf4(plane, 0, 0, 1, 0); |
| | glTexGenfv(GL_T, GL_OBJECT_PLANE, plane); |
| | mjr_setf4(plane, 0, -1, 0, 0); |
| | glTexGenfv(GL_R, GL_OBJECT_PLANE, plane); |
| | } |
| | } |
| |
|
| | |
| | else { |
| | glActiveTexture(GL_TEXTURE0); |
| | glDisable(GL_TEXTURE_CUBE_MAP); |
| | glDisable(GL_TEXTURE_GEN_S); |
| | glDisable(GL_TEXTURE_GEN_T); |
| | glDisable(GL_TEXTURE_GEN_R); |
| | } |
| | } |
| | } |
| |
|
| |
|
| |
|
| | |
| | enum { |
| | mjrRND_NORMAL = 0, |
| | mjrRND_SHADOWMAP = 1, |
| | mjrRND_SHADOWCAST = 2, |
| | mjrRND_SEGMENT = 3, |
| | mjrRND_IDCOLOR = 4 |
| | }; |
| |
|
| |
|
| | |
| | static void renderGeom(const mjvGeom* geom, int mode, const float* headpos, |
| | const mjvScene* scn, const mjrContext* con) { |
| | const float* size = geom->size; |
| | float temp[4] = {0, 0, 0, 1}, av; |
| | float rgba[4] = {geom->rgba[0], geom->rgba[1], geom->rgba[2], geom->rgba[3]}; |
| | int behind, whichface, lighting; |
| |
|
| | |
| | if (mode == mjrRND_SHADOWCAST && (geom->type == mjGEOM_LINE || geom->category == mjCAT_DECOR)) { |
| | return; |
| | } |
| |
|
| | |
| | float mat[16] = { |
| | geom->mat[0], geom->mat[3], geom->mat[6], 0.0f, |
| | geom->mat[1], geom->mat[4], geom->mat[7], 0.0f, |
| | geom->mat[2], geom->mat[5], geom->mat[8], 0.0f, |
| | 0.0f, 0.0f, 0.0f, 1.0f |
| | }; |
| |
|
| | |
| | behind = isBehind(headpos, geom->pos, geom->mat); |
| |
|
| | |
| | if (geom->matid >= 0 && |
| | (mode == mjrRND_NORMAL || mode == mjrRND_SHADOWMAP)) { |
| | settexture(mjtexREGULAR, 1, con, geom); |
| | } |
| |
|
| | |
| | if (geom->type == mjGEOM_PLANE && behind && mode == mjrRND_NORMAL) { |
| | rgba[3] *= 0.3; |
| | } |
| |
|
| | |
| | if (mode == mjrRND_NORMAL) { |
| | mjr_setf4(temp, |
| | geom->emission*rgba[0], |
| | geom->emission*rgba[1], |
| | geom->emission*rgba[2], 1); |
| | } else { |
| | mjr_setf4(temp, 0, 0, 0, 1); |
| | } |
| | glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, temp); |
| |
|
| | |
| | glColor4fv(rgba); |
| | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, geom->shininess * 128.0f); |
| | mjr_setf4(temp, geom->specular, geom->specular, geom->specular, 1); |
| | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, temp); |
| |
|
| | |
| | if (mode >= mjrRND_SEGMENT) { |
| | |
| | if (mode == mjrRND_IDCOLOR) { |
| | unsigned char seg[4] = { |
| | (geom->segid+1) & 0xFF, |
| | ((geom->segid+1)>>8) & 0xFF, |
| | ((geom->segid+1)>>16) & 0xFF, |
| | 0xFF |
| | }; |
| | glColor4ubv(seg); |
| | } |
| |
|
| | |
| | else { |
| | float seg[4] = { |
| | 0.1f + 0.8f*mju_Halton(geom->segid+10, 2), |
| | 0.1f + 0.8f*mju_Halton(geom->segid+10, 3), |
| | 0.1f + 0.8f*mju_Halton(geom->segid+10, 5), |
| | 1 |
| | }; |
| | glColor4fv(seg); |
| | } |
| | } |
| |
|
| | |
| | glPushMatrix(); |
| | if (geom->type != mjGEOM_FLEX && geom->type != mjGEOM_SKIN) { |
| | glTranslatef(geom->pos[0], geom->pos[1], geom->pos[2]); |
| | glMultMatrixf(mat); |
| | } |
| |
|
| | |
| | switch (geom->type) { |
| | case mjGEOM_PLANE: |
| | if (behind) { |
| | glGetIntegerv(GL_CULL_FACE_MODE, &whichface); |
| | if (whichface == GL_BACK) { |
| | glCullFace(GL_FRONT); |
| | } |
| | } |
| |
|
| | |
| | if (geom->dataid >= 0) { |
| | glCallList(con->basePlane + geom->dataid+1); |
| | } |
| |
|
| | |
| | else { |
| | glScalef(size[0], size[1], 1.0f); |
| | glCallList(con->basePlane); |
| | } |
| |
|
| | if (behind && whichface == GL_BACK) { |
| | glCullFace(GL_BACK); |
| | } |
| | break; |
| |
|
| | case mjGEOM_HFIELD: |
| | if (geom->dataid >= 0) { |
| | glCallList(con->baseHField + geom->dataid); |
| | } |
| | break; |
| |
|
| | case mjGEOM_SPHERE: |
| | glScalef(size[0], size[1], size[2]); |
| | glCallList(con->baseBuiltin + mjrSPHERE); |
| | break; |
| |
|
| | case mjGEOM_CAPSULE: |
| | av = 0.5*(size[0]+size[1]); |
| | glScalef(size[0], size[1], size[2]); |
| | glCallList(con->baseBuiltin + mjrCYLINDEROPEN); |
| | glScalef(1, 1, av/size[2]); |
| | glTranslatef(0, 0, (size[2]-av)/av); |
| | glCallList(con->baseBuiltin + mjrSPHERETOP); |
| | glTranslatef(0, 0, 2*(av-size[2])/av); |
| | glCallList(con->baseBuiltin + mjrSPHEREBOTTOM); |
| | break; |
| |
|
| | case mjGEOM_ELLIPSOID: |
| | glScalef(size[0], size[1], size[2]); |
| | glCallList(con->baseBuiltin + mjrSPHERE); |
| | break; |
| |
|
| | case mjGEOM_CYLINDER: |
| | glScalef(size[0], size[1], size[2]); |
| | glCallList(con->baseBuiltin + mjrCYLINDER); |
| | break; |
| |
|
| | case mjGEOM_BOX: |
| | glScalef(size[0], size[1], size[2]); |
| | glCallList(con->baseBuiltin + mjrBOX); |
| | break; |
| |
|
| | case mjGEOM_MESH: |
| | case mjGEOM_SDF: |
| | if (geom->dataid >= 0) { |
| | glCallList(con->baseMesh + geom->dataid); |
| | } |
| | break; |
| |
|
| | case mjGEOM_ARROW: |
| | glScalef(size[0], size[1], size[2]/6.0f); |
| | glTranslatef(0, 0, 1); |
| | glCallList(con->baseBuiltin + mjrCYLINDER); |
| | glTranslatef(0, 0, 1); |
| | glScalef(1.75f, 1.75f, 1); |
| | glCallList(con->baseBuiltin + mjrCONE); |
| | break; |
| |
|
| | case mjGEOM_ARROW1: |
| | glScalef(size[0], size[1], size[2]/6.0f); |
| | glTranslatef(0, 0, 1); |
| | glCallList(con->baseBuiltin + mjrCYLINDER); |
| | glTranslatef(0, 0, 1); |
| | glCallList(con->baseBuiltin + mjrCONE); |
| | break; |
| |
|
| | case mjGEOM_ARROW2: |
| | glScalef(size[0], size[1], size[2]/3.0f); |
| | glCallList(con->baseBuiltin + mjrCYLINDEROPEN); |
| | glScalef(1.75f, 1.75f, 0.5f); |
| | glTranslatef(0, 0, -2); |
| | glRotatef(180.0f, 1.0f, 0.0f, 0.0f); |
| | glCallList(con->baseBuiltin + mjrCONE); |
| | glRotatef(180.0f, 1.0f, 0.0f, 0.0f); |
| | glTranslatef(0, 0, 4); |
| | glCallList(con->baseBuiltin + mjrCONE); |
| | break; |
| |
|
| | case mjGEOM_LINE: |
| | glLineWidth(size[0]*con->lineWidth); |
| | lighting = glIsEnabled(GL_LIGHTING); |
| | glDisable(GL_LIGHTING); |
| | glBegin(GL_LINES); |
| | glVertex3f(0, 0, 0); |
| | glVertex3f(0, 0, size[2]); |
| | glEnd(); |
| | glLineWidth(con->lineWidth); |
| | if (lighting) { |
| | glEnable(GL_LIGHTING); |
| | } |
| | break; |
| |
|
| | case mjGEOM_LINEBOX: |
| | glLineWidth(1.5*con->lineWidth); |
| | lighting = glIsEnabled(GL_LIGHTING); |
| | glDisable(GL_LIGHTING); |
| | |
| | glBegin(GL_LINE_LOOP); |
| | glVertex3f(-size[0], -size[1], -size[2]); |
| | glVertex3f( size[0], -size[1], -size[2]); |
| | glVertex3f( size[0], size[1], -size[2]); |
| | glVertex3f(-size[0], size[1], -size[2]); |
| | glEnd(); |
| | |
| | glBegin(GL_LINE_LOOP); |
| | glVertex3f(-size[0], -size[1], size[2]); |
| | glVertex3f( size[0], -size[1], size[2]); |
| | glVertex3f( size[0], size[1], size[2]); |
| | glVertex3f(-size[0], size[1], size[2]); |
| | glEnd(); |
| | |
| | glBegin(GL_LINES); |
| | glVertex3f(-size[0], -size[1], -size[2]); |
| | glVertex3f(-size[0], -size[1], size[2]); |
| | glVertex3f( size[0], -size[1], -size[2]); |
| | glVertex3f( size[0], -size[1], size[2]); |
| | glVertex3f( size[0], size[1], -size[2]); |
| | glVertex3f( size[0], size[1], size[2]); |
| | glVertex3f(-size[0], size[1], -size[2]); |
| | glVertex3f(-size[0], size[1], size[2]); |
| | glEnd(); |
| | glLineWidth(con->lineWidth); |
| | if (lighting) { |
| | glEnable(GL_LIGHTING); |
| | } |
| | break; |
| |
|
| | case mjGEOM_TRIANGLE: |
| | glBegin(GL_TRIANGLES); |
| | glVertex3f(0, 0, 0); |
| | glVertex3f(size[0], 0, 0); |
| | glVertex3f(0, size[1], 0); |
| | glEnd(); |
| | break; |
| |
|
| | case mjGEOM_FLEX: |
| | { |
| | |
| | GLboolean texture_is_enabled = glIsEnabled(GL_TEXTURE_2D); |
| | if (texture_is_enabled == GL_TRUE) { |
| | glDisable(GL_TEXTURE_2D); |
| | } |
| |
|
| | |
| | if (size[0]>0 && scn->flexvertopt && |
| | !(scn->flexskinopt && scn->flexfaceused[geom->objid])) { |
| | for (int v=scn->flexvertadr[geom->objid]; |
| | v<scn->flexvertadr[geom->objid]+scn->flexvertnum[geom->objid]; v++) { |
| | glPushMatrix(); |
| | glTranslatef(scn->flexvert[3*v], scn->flexvert[3*v+1], scn->flexvert[3*v+2]); |
| | glScalef(size[0], size[0], size[0]); |
| | glCallList(con->baseBuiltin + mjrSPHERE); |
| | glPopMatrix(); |
| | } |
| | } |
| |
|
| | |
| | if (size[0]>0 && scn->flexedgeopt && |
| | !(scn->flexskinopt && scn->flexfaceused[geom->objid])) { |
| | for (int e=scn->flexedgeadr[geom->objid]; |
| | e<scn->flexedgeadr[geom->objid]+scn->flexedgenum[geom->objid]; e++) { |
| | |
| | float* v1 = scn->flexvert + 3*(scn->flexvertadr[geom->objid]+scn->flexedge[2*e]); |
| | float* v2 = scn->flexvert + 3*(scn->flexvertadr[geom->objid]+scn->flexedge[2*e+1]); |
| |
|
| | |
| | mjtNum vec[3] = {v2[0]-v1[0], v2[1]-v1[1], v2[2]-v1[2]}; |
| | mjtNum len = mju_normalize3(vec); |
| | mjtNum edgequat[4], edgemat[9]; |
| | mju_quatZ2Vec(edgequat, vec); |
| | mju_negQuat(edgequat, edgequat); |
| | mju_quat2Mat(edgemat, edgequat); |
| | mat[0] = (float)edgemat[0]; |
| | mat[1] = (float)edgemat[1]; |
| | mat[2] = (float)edgemat[2]; |
| | mat[4] = (float)edgemat[3]; |
| | mat[5] = (float)edgemat[4]; |
| | mat[6] = (float)edgemat[5]; |
| | mat[8] = (float)edgemat[6]; |
| | mat[9] = (float)edgemat[7]; |
| | mat[10] = (float)edgemat[8]; |
| |
|
| | |
| | glPushMatrix(); |
| | glTranslatef((v1[0]+v2[0])*0.5f, (v1[1]+v2[1])*0.5f, (v1[2]+v2[2])*0.5f); |
| | glMultMatrixf(mat); |
| | glScalef(size[0], size[0], (float)(len*0.5)); |
| | glCallList(con->baseBuiltin + mjrCYLINDEROPEN); |
| | glPopMatrix(); |
| | } |
| | } |
| |
|
| | |
| | if (texture_is_enabled == GL_TRUE) { |
| | glEnable(GL_TEXTURE_2D); |
| | } |
| |
|
| | |
| | if (scn->flexfaceused[geom->objid]) { |
| | glEnableClientState(GL_VERTEX_ARRAY); |
| | glEnableClientState(GL_NORMAL_ARRAY); |
| | glVertexPointer(3, GL_FLOAT, 0, scn->flexface + 9*scn->flexfaceadr[geom->objid]); |
| | glNormalPointer(GL_FLOAT, 0, scn->flexnormal + 9*scn->flexfaceadr[geom->objid]); |
| | if (geom->texcoord && geom->matid>=0) { |
| | glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| | glTexCoordPointer(2, GL_FLOAT, 0, scn->flextexcoord + 6*scn->flexfaceadr[geom->objid]); |
| | } |
| | glDrawArrays(GL_TRIANGLES, 0, 3*scn->flexfaceused[geom->objid]); |
| | glDisableClientState(GL_VERTEX_ARRAY); |
| | glDisableClientState(GL_NORMAL_ARRAY); |
| | if (geom->texcoord && geom->matid>=0) { |
| | glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| | } |
| | } |
| | break; |
| | } |
| |
|
| | case mjGEOM_SKIN: |
| | |
| | glEnableClientState(GL_VERTEX_ARRAY); |
| | glBindBuffer(GL_ARRAY_BUFFER, con->skinvertVBO[geom->objid]); |
| | glVertexPointer(3, GL_FLOAT, 0, NULL); |
| |
|
| | |
| | glEnableClientState(GL_NORMAL_ARRAY); |
| | glBindBuffer(GL_ARRAY_BUFFER, con->skinnormalVBO[geom->objid]); |
| | glNormalPointer(GL_FLOAT, 0, NULL); |
| |
|
| | |
| | if (con->skintexcoordVBO[geom->objid]) { |
| | glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| | glBindBuffer(GL_ARRAY_BUFFER, con->skintexcoordVBO[geom->objid]); |
| | glTexCoordPointer(2, GL_FLOAT, 0, NULL); |
| | } else { |
| | glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| | } |
| |
|
| | |
| | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, con->skinfaceVBO[geom->objid]); |
| |
|
| | |
| | glDrawElements(GL_TRIANGLES, 3*scn->skinfacenum[geom->objid], GL_UNSIGNED_INT, NULL); |
| |
|
| | |
| | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| | glDisableClientState(GL_VERTEX_ARRAY); |
| | glDisableClientState(GL_NORMAL_ARRAY); |
| | glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| | break; |
| | } |
| |
|
| | |
| | glPopMatrix(); |
| |
|
| | |
| | if (geom->matid >= 0 && |
| | (mode == mjrRND_NORMAL || mode == mjrRND_SHADOWMAP)) { |
| | settexture(mjtexREGULAR, 0, con, geom); |
| | } |
| | } |
| |
|
| |
|
| |
|
| | void renderGeomReflection(int id, float reflectance, float headpos[3], |
| | mjvScene* scn, const mjrContext* con) { |
| | float old_rgb[3]; |
| |
|
| | |
| | for (int k=0; k < 3; k++) { |
| | old_rgb[k] = scn->geoms[id].rgba[k]; |
| | scn->geoms[id].rgba[k] *= reflectance; |
| | } |
| |
|
| | |
| | renderGeom(scn->geoms+id, mjrRND_NORMAL, headpos, scn, con); |
| |
|
| | |
| | for (int k=0; k < 3; k++) { |
| | scn->geoms[id].rgba[k] = old_rgb[k]; |
| | } |
| | } |
| |
|
| |
|
| |
|
| | |
| |
|
| | |
| | static void initGL3(const mjvScene* scn, const mjrContext* con) { |
| | float rgbaWhite[4] = {1.0f, 1.0f, 1.0f, 1.0f}; |
| |
|
| | |
| | glEnable(GL_MULTISAMPLE); |
| | glEnable(GL_LIGHTING); |
| | if (scn->flags[mjRND_FOG]) { |
| | glEnable(GL_FOG); |
| | } else { |
| | glDisable(GL_FOG); |
| | } |
| |
|
| | |
| | glDisable(GL_BLEND); |
| | glEnable(GL_NORMALIZE); |
| | if (mjGLAD_GL_ARB_clip_control) { |
| | glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE); |
| | } |
| | glEnable(GL_DEPTH_TEST); |
| | glDepthMask(GL_TRUE); |
| | if (scn->flags[mjRND_CULL_FACE]) { |
| | glEnable(GL_CULL_FACE); |
| | } else { |
| | glDisable(GL_CULL_FACE); |
| | } |
| | glShadeModel(GL_SMOOTH); |
| | glDepthFunc(GL_GEQUAL); |
| | glDepthRange(0, 1); |
| | glAlphaFunc(GL_GEQUAL, 0.99f); |
| | glClearColor(0, 0, 0, 0); |
| | glClearDepth(0); |
| | glClearStencil(0); |
| | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| |
|
| | |
| | glPolygonMode(GL_FRONT_AND_BACK, scn->flags[mjRND_WIREFRAME] ? GL_LINE : GL_FILL); |
| | glLineWidth(con->lineWidth); |
| | glFrontFace(GL_CCW); |
| |
|
| | |
| | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, rgbaWhite); |
| | glEnable(GL_COLOR_MATERIAL); |
| | glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); |
| | } |
| |
|
| |
|
| |
|
| | |
| | static void initLights(mjvScene* scn) { |
| | |
| | float global = scn->nlight ? 0 : 0.3f; |
| | float rgba_global[4] = {global, global, global, 1}; |
| |
|
| | |
| | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, rgba_global); |
| | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0); |
| | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); |
| |
|
| | |
| | for (int i=0; i < scn->nlight; i++) { |
| | |
| | glLightfv(GL_LIGHT0+i, GL_AMBIENT, scn->lights[i].ambient); |
| | glLightfv(GL_LIGHT0+i, GL_DIFFUSE, scn->lights[i].diffuse); |
| | glLightfv(GL_LIGHT0+i, GL_SPECULAR, scn->lights[i].specular); |
| |
|
| | |
| | if (scn->lights[i].type == mjLIGHT_DIRECTIONAL) { |
| | glLightf(GL_LIGHT0+i, GL_SPOT_EXPONENT, 0); |
| | glLightf(GL_LIGHT0+i, GL_SPOT_CUTOFF, 180); |
| | glLightf(GL_LIGHT0+i, GL_CONSTANT_ATTENUATION, 1); |
| | glLightf(GL_LIGHT0+i, GL_LINEAR_ATTENUATION, 0); |
| | glLightf(GL_LIGHT0+i, GL_QUADRATIC_ATTENUATION, 0); |
| | } |
| |
|
| | |
| | else if (scn->lights[i].type == mjLIGHT_SPOT) { |
| | glLightf(GL_LIGHT0+i, GL_SPOT_EXPONENT, scn->lights[i].exponent); |
| | glLightf(GL_LIGHT0+i, GL_SPOT_CUTOFF, scn->lights[i].cutoff); |
| | glLightf(GL_LIGHT0+i, GL_CONSTANT_ATTENUATION, scn->lights[i].attenuation[0]); |
| | glLightf(GL_LIGHT0+i, GL_LINEAR_ATTENUATION, scn->lights[i].attenuation[1]); |
| | glLightf(GL_LIGHT0+i, GL_QUADRATIC_ATTENUATION, scn->lights[i].attenuation[2]); |
| | } |
| |
|
| | else { |
| | mju_error("Unsupported light type: %d", scn->lights[i].type); |
| | } |
| | } |
| |
|
| | |
| | for (int i=0; i < scn->nlight; i++) { |
| | glDisable(GL_LIGHT0+i); |
| | } |
| | } |
| |
|
| |
|
| |
|
| | |
| | static void setView(int view, mjrRect viewport, const mjvScene* scn, const mjrContext* con, |
| | float camProject[16], float camView[16]) { |
| | mjvGLCamera cam; |
| |
|
| | |
| | if (view >= 0) { |
| | cam = scn->camera[view]; |
| | } else { |
| | cam = mjv_averageCamera(scn->camera, scn->camera+1); |
| | } |
| |
|
| | |
| | float halfwidth = cam.frustum_width ? cam.frustum_width |
| | : 0.5f * (float)viewport.width / (float)viewport.height * |
| | (cam.frustum_top - cam.frustum_bottom); |
| |
|
| | |
| | glMatrixMode(GL_PROJECTION); |
| | glLoadIdentity(); |
| | if (mjGLAD_GL_ARB_clip_control) { |
| | |
| | glTranslatef(0.0f, 0.0f, 0.5f); |
| | glScalef(1.0f, 1.0f, -0.5f); |
| | } else { |
| | |
| | glScalef(1.0f, 1.0f, -1.0f); |
| | } |
| |
|
| | |
| | if (cam.orthographic) { |
| | glOrtho(cam.frustum_center - halfwidth, |
| | cam.frustum_center + halfwidth, |
| | cam.frustum_bottom, |
| | cam.frustum_top, |
| | cam.frustum_near, |
| | cam.frustum_far); |
| | } else { |
| | glFrustum(cam.frustum_center - halfwidth, |
| | cam.frustum_center + halfwidth, |
| | cam.frustum_bottom, |
| | cam.frustum_top, |
| | cam.frustum_near, |
| | cam.frustum_far); |
| | } |
| |
|
| | |
| | if (camProject) { |
| | glGetFloatv(GL_PROJECTION_MATRIX, camProject); |
| | } |
| |
|
| | |
| | glMatrixMode(GL_MODELVIEW); |
| | glLoadIdentity(); |
| | mjr_lookAt(cam.pos, cam.forward, cam.up); |
| | if (scn->enabletransform) { |
| | mjr_transform(scn->translate, scn->rotate, scn->scale); |
| | } |
| |
|
| | |
| | if (camView) { |
| | glGetFloatv(GL_MODELVIEW_MATRIX, camView); |
| | } |
| | } |
| |
|
| |
|
| |
|
| | |
| | static inline int geomcmp(int* i, int* j, void* context) { |
| | mjvGeom* geom = (mjvGeom*) context; |
| | float d1 = geom[*i].camdist; |
| | float d2 = geom[*j].camdist; |
| |
|
| | if (d1 < d2) { |
| | return -1; |
| | } else if (d1 == d2) { |
| | return 0; |
| | } else { |
| | return 1; |
| | } |
| | } |
| |
|
| | |
| | mjSORT(geomSort, int, geomcmp) |
| |
|
| |
|
| |
|
| | |
| | static void adjustLight(const mjvLight* thislight, int n) { |
| | float temp[4]; |
| |
|
| | |
| | if (thislight->type == mjLIGHT_DIRECTIONAL) { |
| | mjr_setf4(temp, -thislight->dir[0], -thislight->dir[1], -thislight->dir[2], 0); |
| | glLightfv(GL_LIGHT0+n, GL_POSITION, temp); |
| | } else if (thislight->type == mjLIGHT_SPOT) { |
| | mjr_setf4(temp, thislight->dir[0], thislight->dir[1], thislight->dir[2], 0); |
| | glLightfv(GL_LIGHT0+n, GL_SPOT_DIRECTION, temp); |
| | mjr_setf4(temp, thislight->pos[0], thislight->pos[1], thislight->pos[2], 1); |
| | glLightfv(GL_LIGHT0+n, GL_POSITION, temp); |
| | } else { |
| | mju_error("Unsupported light type: %d", thislight->type); |
| | } |
| | } |
| |
|
| |
|
| |
|
| | |
| | void mjr_render(mjrRect viewport, mjvScene* scn, const mjrContext* con) { |
| | int stereo, nt, ngeom = scn->ngeom, nlight = mjMIN(mjMAXLIGHT, scn->nlight); |
| | unsigned int drawbuffer; |
| | mjvGLCamera cam; |
| | mjtNum hpos[3]; |
| | float temp[4], headpos[3], skyboxdst; |
| | float camProject[16], camView[16], lightProject[16], lightView[16]; |
| | double clipplane[4]; |
| | float biasMatrix[16] = { |
| | 0.5f, 0.0f, 0.0f, 0.0f, |
| | 0.0f, 0.5f, 0.0f, 0.0f, |
| | 0.0f, 0.0f, 1.0f, 0.0f, |
| | 0.5f, 0.5f, 0.0f, 1.0f |
| | }; |
| | if (!mjGLAD_GL_ARB_clip_control) { |
| | |
| | biasMatrix[2*4+2] = 0.5; |
| | biasMatrix[3*4+2] = 0.5; |
| | } |
| |
|
| | float tempMatrix[16], textureMatrix[16]; |
| | mjvGeom *thisgeom, tempgeom; |
| | mjvLight *thislight; |
| |
|
| | |
| | if (viewport.width <= 0 || viewport.height <= 0) { |
| | return; |
| | } |
| |
|
| | |
| | cam = mjv_averageCamera(scn->camera, scn->camera+1); |
| |
|
| | |
| | if (cam.frustum_near < mjMINVAL) { |
| | |
| | if (scn->ngeom) { |
| | mju_error("mjvScene frustum_near too small in mjr_render"); |
| | } |
| |
|
| | |
| | else { |
| | return; |
| | } |
| | } |
| |
|
| | |
| | for (int i=0; i < scn->nskin; i++) { |
| | |
| | glBindBuffer(GL_ARRAY_BUFFER, con->skinvertVBO[i]); |
| | glBufferData(GL_ARRAY_BUFFER, |
| | 3*scn->skinvertnum[i]*sizeof(float), |
| | scn->skinvert + 3*scn->skinvertadr[i], |
| | GL_STREAM_DRAW); |
| |
|
| | |
| | glBindBuffer(GL_ARRAY_BUFFER, con->skinnormalVBO[i]); |
| | glBufferData(GL_ARRAY_BUFFER, |
| | 3*scn->skinvertnum[i]*sizeof(float), |
| | scn->skinnormal + 3*scn->skinvertadr[i], |
| | GL_STREAM_DRAW); |
| | } |
| |
|
| | |
| | if (con->currentBuffer == mjFB_WINDOW) { |
| | drawbuffer = (con->windowDoublebuffer ? GL_BACK : GL_FRONT); |
| | } else { |
| | drawbuffer = GL_COLOR_ATTACHMENT0; |
| | } |
| |
|
| | |
| | initLights(scn); |
| |
|
| | |
| | mjv_cameraInModel(hpos, NULL, NULL, scn); |
| | mju_n2f(headpos, hpos, 3); |
| |
|
| | |
| | nt = 0; |
| | for (int i=0; i < ngeom; i++) { |
| | |
| | thisgeom = scn->geoms + i; |
| |
|
| | if (thisgeom->rgba[3] < 0.995 || (thisgeom->type == mjGEOM_PLANE && |
| | isBehind(headpos, thisgeom->pos, thisgeom->mat))) { |
| | |
| | scn->geomorder[nt++] = i; |
| | thisgeom->transparent = 1; |
| |
|
| | |
| | thisgeom->camdist = sqrtf((thisgeom->pos[0]-headpos[0])*(thisgeom->pos[0]-headpos[0]) + |
| | (thisgeom->pos[1]-headpos[1])*(thisgeom->pos[1]-headpos[1]) + |
| | (thisgeom->pos[2]-headpos[2])*(thisgeom->pos[2]-headpos[2])); |
| |
|
| | |
| | thisgeom->camdist -= mjv_rbound(thisgeom); |
| |
|
| | |
| | if (thisgeom->type == mjGEOM_PLANE) { |
| | thisgeom->camdist = 1E+10; |
| | } |
| | } else { |
| | thisgeom->transparent = 0; |
| | } |
| | } |
| |
|
| | |
| | if (nt > 1) { |
| | int *buf = (int*) mju_malloc(nt * sizeof(int)); |
| | geomSort(scn->geomorder, buf, nt, scn->geoms); |
| | mju_free(buf); |
| | } |
| |
|
| | |
| | int j = 0; |
| | for (int i=0; i < ngeom; i++) { |
| | if (j) { |
| | scn->geoms[i].reflectance = 0; |
| | } else if (isReflective(scn->geoms + i)) { |
| | j = 1; |
| | } |
| | } |
| |
|
| | |
| | initGL3(scn, con); |
| |
|
| | |
| | glViewport(viewport.left, viewport.bottom, viewport.width, viewport.height); |
| |
|
| | |
| | glScissor(viewport.left, viewport.bottom, viewport.width, viewport.height); |
| | glEnable(GL_SCISSOR_TEST); |
| | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| | glDisable(GL_SCISSOR_TEST); |
| |
|
| | |
| | stereo = scn->stereo; |
| | if (stereo == mjSTEREO_QUADBUFFERED && |
| | (con->currentBuffer != mjFB_WINDOW || !con->windowStereo)) { |
| | stereo = mjSTEREO_SIDEBYSIDE; |
| | } |
| |
|
| | |
| | if (stereo == mjSTEREO_SIDEBYSIDE) { |
| | viewport.width /= 2; |
| | } |
| |
|
| | |
| | for (int view = (stereo ? 0 : -1); view < (stereo ? 2 : 0); view++) { |
| | |
| | if (stereo == mjSTEREO_QUADBUFFERED) { |
| | if (con->windowDoublebuffer) { |
| | drawbuffer = (view ? GL_BACK_RIGHT : GL_BACK_LEFT); |
| | } else { |
| | drawbuffer = (view ? GL_FRONT_RIGHT : GL_FRONT_LEFT); |
| | } |
| | glDrawBuffer(drawbuffer); |
| |
|
| | |
| | if (view) { |
| | glClear(GL_DEPTH_BUFFER_BIT); |
| | } |
| | } |
| |
|
| | |
| | else if (stereo == mjSTEREO_SIDEBYSIDE) { |
| | |
| | if (view) { |
| | viewport.left += viewport.width; |
| | } |
| |
|
| | |
| | glViewport(viewport.left, viewport.bottom, viewport.width, viewport.height); |
| | } |
| |
|
| | |
| | setView(view, viewport, scn, con, camProject, camView); |
| |
|
| | |
| |
|
| | if (scn->flags[mjRND_SEGMENT]) { |
| | |
| | glShadeModel(GL_FLAT); |
| | glDisable(GL_LIGHTING); |
| | glDisable(GL_COLOR_MATERIAL); |
| | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
| | glDisable(GL_FOG); |
| | glDisable(GL_MULTISAMPLE); |
| |
|
| | |
| | for (int i=0; i < ngeom; i++) { |
| | if (scn->geoms[i].segid >= 0) { |
| | renderGeom(scn->geoms+i, |
| | scn->flags[mjRND_IDCOLOR] ? mjrRND_IDCOLOR : mjrRND_SEGMENT, |
| | headpos, scn, con); |
| | } |
| | } |
| |
|
| | |
| | continue; |
| | } |
| |
|
| | |
| |
|
| | |
| | if (scn->flags[mjRND_REFLECTION]) { |
| | for (int i=0; i < ngeom; i++) { |
| | |
| | thisgeom = scn->geoms + i; |
| |
|
| | if (isReflective(thisgeom)) { |
| | |
| | if (thisgeom->type == mjGEOM_BOX) { |
| | |
| | tempgeom = *thisgeom; |
| | tempgeom.type = mjGEOM_PLANE; |
| |
|
| | |
| | tempgeom.pos[0] += tempgeom.size[2]*tempgeom.mat[2]; |
| | tempgeom.pos[1] += tempgeom.size[2]*tempgeom.mat[5]; |
| | tempgeom.pos[2] += tempgeom.size[2]*tempgeom.mat[8]; |
| |
|
| | |
| | thisgeom = &tempgeom; |
| | } |
| |
|
| | |
| | if (isBehind(headpos, thisgeom->pos, thisgeom->mat)) { |
| | continue; |
| | } |
| |
|
| | |
| | glDisable(GL_DEPTH_TEST); |
| | glColorMask(0, 0, 0, 0); |
| | glEnable(GL_STENCIL_TEST); |
| | glClear(GL_STENCIL_BUFFER_BIT); |
| | glStencilFunc(GL_ALWAYS, 1, 0xFF); |
| | glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); |
| |
|
| | |
| | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
| | renderGeom(thisgeom, mjrRND_NORMAL, headpos, scn, con); |
| | glPolygonMode(GL_FRONT_AND_BACK, scn->flags[mjRND_WIREFRAME] ? GL_LINE : GL_FILL); |
| |
|
| | |
| | glEnable(GL_DEPTH_TEST); |
| | glColorMask(1, 1, 1, 1); |
| | glStencilFunc(GL_EQUAL, 1, 0xFF); |
| | glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); |
| |
|
| | |
| | glEnable(GL_CLIP_PLANE0); |
| | clipplane[0] = -thisgeom->mat[2]; |
| | clipplane[1] = -thisgeom->mat[5]; |
| | clipplane[2] = -thisgeom->mat[8]; |
| | clipplane[3] = |
| | thisgeom->pos[0]*thisgeom->mat[2] + |
| | thisgeom->pos[1]*thisgeom->mat[5] + |
| | thisgeom->pos[2]*thisgeom->mat[8]; |
| | glClipPlane(GL_CLIP_PLANE0, clipplane); |
| |
|
| | |
| | glFrontFace(GL_CW); |
| | glPushMatrix(); |
| | mjr_reflect(thisgeom->pos, thisgeom->mat); |
| |
|
| | |
| | for (int j=0; j < nlight; j++) { |
| | adjustLight(scn->lights+j, j); |
| | glEnable(GL_LIGHT0+j); |
| | } |
| |
|
| | |
| | for (int j=0; j < ngeom; j++) { |
| | if (!scn->geoms[j].transparent && i != j) { |
| | renderGeomReflection(j, thisgeom->reflectance, headpos, scn, con); |
| | } |
| | } |
| |
|
| | |
| | glDepthMask(GL_FALSE); |
| | glEnable(GL_BLEND); |
| | if (scn->flags[mjRND_ADDITIVE]) { |
| | glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
| | } else { |
| | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| | } |
| | for (int j=0; j < nt; j++) { |
| | if (i != scn->geomorder[j]) { |
| | renderGeomReflection(scn->geomorder[j], thisgeom->reflectance, headpos, scn, con); |
| | } |
| | } |
| | if (!scn->flags[mjRND_ADDITIVE]) { |
| | for (int j=nt-1; j >= 0; j--) { |
| | if (i != scn->geomorder[j]) { |
| | renderGeomReflection(scn->geomorder[j], thisgeom->reflectance, headpos, scn, con); |
| | } |
| | } |
| | } |
| | glDepthMask(GL_TRUE); |
| | glDisable(GL_BLEND); |
| |
|
| | |
| | for (int j=0; j < nlight; j++) { |
| | glDisable(GL_LIGHT0+j); |
| | } |
| |
|
| | |
| | glDisable(GL_STENCIL_TEST); |
| | glDisable(GL_CLIP_PLANE0); |
| | glPopMatrix(); |
| | glFrontFace(GL_CCW); |
| | } |
| | } |
| | } |
| |
|
| | |
| |
|
| | |
| | for (int i=0; i < nlight; i++) { |
| | |
| | thislight = scn->lights + i; |
| | adjustLight(thislight, i); |
| |
|
| | |
| | if (!thislight->castshadow || !(scn->flags[mjRND_SHADOW] && con->shadowFBO)) { |
| | glEnable(GL_LIGHT0+i); |
| | } |
| | } |
| |
|
| | |
| | |
| | glEnable(GL_BLEND); |
| | glBlendFunc(GL_ONE, GL_ONE); |
| | for (int i=0; i < ngeom; i++) |
| | if (isReflective(scn->geoms+i)) { |
| | renderGeom(scn->geoms+i, mjrRND_NORMAL, headpos, scn, con); |
| | } |
| | glDisable(GL_BLEND); |
| |
|
| | |
| | for (int i=0; i < ngeom; i++) { |
| | if (!scn->geoms[i].transparent && !isReflective(scn->geoms+i)) { |
| | renderGeom(scn->geoms+i, mjrRND_NORMAL, headpos, scn, con); |
| | } |
| | } |
| |
|
| | |
| | for (int i=0; i < nlight; i++) { |
| | glDisable(GL_LIGHT0+i); |
| | } |
| |
|
| | |
| |
|
| | |
| | float black[4] = {0, 0, 0, 0}; |
| | glFogfv(GL_FOG_COLOR, black); |
| |
|
| | |
| | if (scn->flags[mjRND_SHADOW] && con->shadowFBO) { |
| | for (int i=0; i < nlight; i++) { |
| | |
| | thislight = scn->lights + i; |
| |
|
| | if (thislight->castshadow) { |
| | |
| | mjr_orthoVec(temp, thislight->dir); |
| |
|
| | |
| | glMatrixMode(GL_PROJECTION); |
| | glLoadIdentity(); |
| | if (mjGLAD_GL_ARB_clip_control) { |
| | |
| | glTranslatef(0.0f, 0.0f, 0.5f); |
| | glScalef(1.0f, 1.0f, -0.5f); |
| | } |
| | else { |
| | |
| | glScalef(1.0f, 1.0f, -1.0f); |
| | } |
| | if (thislight->type == mjLIGHT_DIRECTIONAL) { |
| | glOrtho(-con->shadowClip, con->shadowClip, |
| | -con->shadowClip, con->shadowClip, |
| | cam.frustum_near, cam.frustum_far); |
| | } else if (thislight->type == mjLIGHT_SPOT) { |
| | mjr_perspective(mju_min(2*thislight->cutoff*con->shadowScale, 160), 1, |
| | cam.frustum_near, cam.frustum_far); |
| | } else { |
| | mju_error("Unsupported light type: %d", thislight->type); |
| | } |
| | glGetFloatv(GL_PROJECTION_MATRIX, lightProject); |
| |
|
| | |
| | glMatrixMode(GL_MODELVIEW); |
| | glLoadIdentity(); |
| | mjr_lookAt(thislight->pos, thislight->dir, temp); |
| | glGetFloatv(GL_MODELVIEW_MATRIX, lightView); |
| |
|
| | |
| | glBindFramebuffer(GL_FRAMEBUFFER, con->shadowFBO); |
| | glDrawBuffer(GL_NONE); |
| | glClear(GL_DEPTH_BUFFER_BIT); |
| | glViewport( |
| | 1, 1, con->shadowSize-2, con->shadowSize-2); |
| | glShadeModel(GL_FLAT); |
| | glDisable(GL_LIGHTING); |
| | glColorMask(0, 0, 0, 0); |
| | int cull_face = glIsEnabled(GL_CULL_FACE); |
| | glDisable(GL_CULL_FACE); |
| | glEnable(GL_POLYGON_OFFSET_FILL); |
| |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | float kOffsetFactor = -16.0f; |
| | float kOffsetUnits = -512.0f; |
| | if (mjGLAD_GL_ARB_clip_control) { |
| | kOffsetFactor = -1.5f; |
| | kOffsetUnits = -4.0f; |
| | } |
| | glPolygonOffset(kOffsetFactor, kOffsetUnits); |
| |
|
| | |
| | for (int j=0; j < ngeom; j++) { |
| | renderGeom(scn->geoms+j, mjrRND_SHADOWCAST, headpos, scn, con); |
| | } |
| |
|
| | |
| | glBindFramebuffer(GL_FRAMEBUFFER, |
| | con->currentBuffer == mjFB_WINDOW ? 0 : con->offFBO); |
| | glDrawBuffer(drawbuffer); |
| | glViewport(viewport.left, viewport.bottom, viewport.width, viewport.height); |
| | if (cull_face) { |
| | glEnable(GL_CULL_FACE); |
| | } |
| | glDisable(GL_POLYGON_OFFSET_FILL); |
| | glShadeModel(GL_SMOOTH); |
| | glEnable(GL_LIGHTING); |
| | glColorMask(1, 1, 1, 1); |
| | glMatrixMode(GL_PROJECTION); |
| | glLoadMatrixf(camProject); |
| | glMatrixMode(GL_MODELVIEW); |
| | glLoadMatrixf(camView); |
| |
|
| | |
| | mjr_mulMat44(tempMatrix, lightProject, lightView); |
| | mjr_mulMat44(textureMatrix, biasMatrix, tempMatrix); |
| |
|
| | |
| | settexture(mjtexSHADOW, 1, con, 0); |
| | mjr_getrow4(temp, textureMatrix, 0); |
| | glTexGenfv(GL_S, GL_EYE_PLANE, temp); |
| | mjr_getrow4(temp, textureMatrix, 1); |
| | glTexGenfv(GL_T, GL_EYE_PLANE, temp); |
| | mjr_getrow4(temp, textureMatrix, 2); |
| | glTexGenfv(GL_R, GL_EYE_PLANE, temp); |
| | mjr_getrow4(temp, textureMatrix, 3); |
| | glTexGenfv(GL_Q, GL_EYE_PLANE, temp); |
| |
|
| | |
| | glEnable(GL_ALPHA_TEST); |
| | glEnable(GL_BLEND); |
| | glBlendFunc(GL_ONE, GL_ONE); |
| | glEnable(GL_LIGHT0+i); |
| |
|
| | |
| | for (int j=0; j < ngeom; j++) { |
| | if (!scn->geoms[j].transparent) { |
| | renderGeom(scn->geoms+j, mjrRND_SHADOWMAP, headpos, scn, con); |
| | } |
| | } |
| |
|
| | glDisable(GL_LIGHT0+i); |
| | glDisable(GL_BLEND); |
| | glDisable(GL_ALPHA_TEST); |
| |
|
| | |
| | settexture(mjtexSHADOW, 0, con, 0); |
| | } |
| | } |
| | } |
| |
|
| | |
| | glFogfv(GL_FOG_COLOR, con->fogRGBA); |
| |
|
| | |
| |
|
| | if (scn->flags[mjRND_SKYBOX]) { |
| | |
| | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
| |
|
| | |
| | for (int i=0; i < con->ntexture; i++) { |
| | if (con->textureType[i] == mjTEXTURE_SKYBOX) { |
| | |
| | memset(&tempgeom, 0, sizeof(mjvGeom)); |
| | tempgeom.matid = mjMAXMATERIAL - 1; |
| |
|
| | |
| | glDisable(GL_LIGHTING); |
| | glDisable(GL_COLOR_MATERIAL); |
| | glCullFace(GL_FRONT); |
| |
|
| | |
| | glPushMatrix(); |
| | glTranslatef(headpos[0], headpos[1], headpos[2]); |
| | skyboxdst = cam.frustum_far*0.70f; |
| | if (scn->enabletransform) { |
| | skyboxdst /= scn->scale; |
| | } |
| | glScalef(skyboxdst, skyboxdst, skyboxdst); |
| |
|
| | |
| | settexture(mjtexSKYBOX, 1, con, &tempgeom); |
| | glColor4f(1, 1, 1, 1); |
| | glCallList(con->baseBuiltin + mjrCYLINDER); |
| | settexture(mjtexSKYBOX, 0, con, &tempgeom); |
| |
|
| | |
| | if (scn->flags[mjRND_HAZE]) { |
| | for (int j=0; j < ngeom; j++) { |
| | if (scn->geoms[j].type == mjGEOM_PLANE && |
| | scn->geoms[j].size[0] == 0 && |
| | scn->geoms[j].size[1] == 0) { |
| | |
| | float* mat3 = scn->geoms[j].mat; |
| | float elevation = ((headpos[0]-scn->geoms[j].pos[0])*mat3[2] + |
| | (headpos[1]-scn->geoms[j].pos[1])*mat3[5] + |
| | (headpos[2]-scn->geoms[j].pos[2])*mat3[8]) / |
| | skyboxdst; |
| |
|
| | |
| | if (elevation < 0) { |
| | break; |
| | } |
| |
|
| | |
| | float mat4[16] = { |
| | mat3[0], mat3[3], mat3[6], 0.0f, |
| | mat3[1], mat3[4], mat3[7], 0.0f, |
| | mat3[2], mat3[5], mat3[8], 0.0f, |
| | 0.0f, 0.0f, 0.0f, 1.0f |
| | }; |
| | glMultMatrixf(mat4); |
| |
|
| | |
| | glTranslatef(0, 0, -elevation); |
| | glScalef(1, 1, elevation); |
| |
|
| | |
| | glEnable(GL_BLEND); |
| | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| | glCallList(con->baseBuiltin + mjrHAZE); |
| | glDisable(GL_BLEND); |
| |
|
| | |
| | break; |
| | } |
| | } |
| | } |
| |
|
| | |
| | glPopMatrix(); |
| | glEnable(GL_LIGHTING); |
| | glEnable(GL_COLOR_MATERIAL); |
| | glCullFace(GL_BACK); |
| |
|
| | |
| | break; |
| | } |
| | } |
| |
|
| | |
| | glPolygonMode(GL_FRONT_AND_BACK, scn->flags[mjRND_WIREFRAME] ? GL_LINE : GL_FILL); |
| | } |
| |
|
| | |
| |
|
| | |
| | for (int i=0; i < nlight; i++) { |
| | glEnable(GL_LIGHT0+i); |
| | } |
| |
|
| | |
| | glDepthMask(GL_FALSE); |
| | glEnable(GL_BLEND); |
| | if (scn->flags[mjRND_ADDITIVE]) { |
| | glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
| | } else { |
| | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| | } |
| |
|
| | |
| | for (int i=0; i < nt; i++) { |
| | renderGeom(scn->geoms+scn->geomorder[i], mjrRND_NORMAL, headpos, scn, con); |
| | } |
| |
|
| | |
| | if (!scn->flags[mjRND_ADDITIVE]) { |
| | for (int i=nt-1; i >= 0; i--) { |
| | renderGeom(scn->geoms+scn->geomorder[i], mjrRND_NORMAL, headpos, scn, con); |
| | } |
| | } |
| |
|
| | |
| | glDepthMask(GL_TRUE); |
| | glDisable(GL_BLEND); |
| |
|
| | |
| | for (int i=0; i < nlight; i++) { |
| | glDisable(GL_LIGHT0+i); |
| | } |
| |
|
| | |
| |
|
| | |
| | glDisable(GL_DEPTH_TEST); |
| | glDisable(GL_LIGHTING); |
| | for (int i=0; i < ngeom; i++) { |
| | thisgeom = scn->geoms + i; |
| |
|
| | if (thisgeom->label[0]) { |
| | mjr_textActual(mjFONT_SHADOW, thisgeom->label, con, |
| | thisgeom->pos[0], thisgeom->pos[1], thisgeom->pos[2], 1, 1, 1); |
| | } |
| | } |
| | glEnable(GL_DEPTH_TEST); |
| | glEnable(GL_LIGHTING); |
| | } |
| |
|
| | |
| | if (scn->framewidth) { |
| | |
| | glClearColor(scn->framergb[0], scn->framergb[1], scn->framergb[2], 0); |
| | glEnable(GL_SCISSOR_TEST); |
| |
|
| | |
| | glScissor(viewport.left, viewport.bottom, |
| | viewport.width, scn->framewidth); |
| | glClear(GL_COLOR_BUFFER_BIT); |
| |
|
| | |
| | glScissor(viewport.left, viewport.bottom+viewport.height-scn->framewidth, |
| | viewport.width, scn->framewidth); |
| | glClear(GL_COLOR_BUFFER_BIT); |
| |
|
| | |
| | glScissor(viewport.left, viewport.bottom, |
| | scn->framewidth, viewport.height); |
| | glClear(GL_COLOR_BUFFER_BIT); |
| |
|
| | |
| | glScissor(viewport.left+viewport.width-scn->framewidth, viewport.bottom, |
| | scn->framewidth, viewport.height); |
| | glClear(GL_COLOR_BUFFER_BIT); |
| |
|
| | |
| | glDisable(GL_SCISSOR_TEST); |
| | } |
| |
|
| | |
| | mjr_restoreBuffer(con); |
| | } |
| |
|
| |
|
| |
|
| | |
| | void mjr_finish(void) { |
| | glFinish(); |
| | } |
| |
|
| |
|
| |
|
| | |
| | int mjr_getError(void) { |
| | return (int)glGetError(); |
| | } |
| |
|