mujoco / data /src /user /user_model.h
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// Copyright 2021 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_SRC_USER_USER_MODEL_H_
#define MUJOCO_SRC_USER_USER_MODEL_H_
#include <array>
#include <cstdint>
#include <functional>
#include <map>
#include <string>
#include <string_view>
#include <unordered_map>
#include <utility>
#include <vector>
#include <mujoco/mjdata.h>
#include <mujoco/mjmodel.h>
#include <mujoco/mjplugin.h>
#include <mujoco/mjtnum.h>
#include <mujoco/mjspec.h>
#include "user/user_objects.h"
typedef std::map<std::string, int, std::less<> > mjKeyMap;
typedef std::array<mjKeyMap, mjNOBJECT> mjListKeyMap;
typedef struct mjKeyInfo_ {
std::string name;
double time;
bool qpos;
bool qvel;
bool act;
bool ctrl;
bool mpos;
bool mquat;
} mjKeyInfo;
class mjCModel_ : public mjsElement {
public:
// attach namespaces
std::string prefix;
std::string suffix;
protected:
bool compiled; // already compiled flag
// sizes set from object list lengths
int nbody; // number of bodies
int njnt; // number of joints
int ngeom; // number of geoms
int nsite; // number of sites
int ncam; // number of cameras
int nlight; // number of lights
int nflex; // number of flexes
int nmesh; // number of meshes
int nskin; // number of skins
int nhfield; // number of height fields
int ntex; // number of textures
int nmat; // number of materials
int npair; // number of geom pairs in pair array
int nexclude; // number of excluded body pairs
int neq; // number of equality constraints
int ntendon; // number of tendons
int nsensor; // number of sensors
int nnumeric; // number of numeric fields
int ntext; // number of text fields
int ntuple; // number of tuple fields
int nmocap; // number of mocap bodies
int nplugin; // number of plugin instances
// sizes computed by Compile
int nq; // number of generalized coordinates = dim(qpos)
int nv; // number of degrees of freedom = dim(qvel)
int nu; // number of actuators/controls
int na; // number of activation variables
int nbvh; // number of total boundary volume hierarchies
int nbvhstatic; // number of static boundary volume hierarchies
int nbvhdynamic; // number of dynamic boundary volume hierarchies
int noct; // number of total octree cells
int nflexnode; // number of nodes in all flexes
int nflexvert; // number of vertices in all flexes
int nflexedge; // number of edges in all flexes
int nflexelem; // number of elements in all flexes
int nflexelemdata; // number of element vertex ids in all flexes
int nflexelemedge; // number of element edges in all flexes
int nflexshelldata; // number of shell fragment vertex ids in all flexes
int nflexevpair; // number of element-vertex pairs in all flexes
int nflextexcoord; // number of vertex texture coordinates in all flexes
int nmeshvert; // number of vertices in all meshes
int nmeshnormal; // number of normals in all meshes
int nmeshtexcoord; // number of texture coordinates in all meshes
int nmeshface; // number of triangular faces in all meshes
int nmeshpoly; // number of polygon faces in all meshes
int nmeshgraph; // number of ints in mesh auxiliary data
int nmeshpolyvert; // number of vertices in all polygon faces
int nmeshpolymap; // number of polygons in vertex map
int nskinvert; // number of vertices in all skins
int nskintexvert; // number of vertices with texcoord in all skins
int nskinface; // number of faces in all skins
int nskinbone; // number of bones in all skins
int nskinbonevert; // number of vertices in all skins
int nhfielddata; // number of data points in all hfields
int ntexdata; // number of texture bytes
int nwrap; // number of wrap objects in all tendon paths
int nsensordata; // number of mjtNums in sensor data vector
int nnumericdata; // number of mjtNums in all custom fields
int ntextdata; // number of chars in all text fields, including 0
int ntupledata; // number of objects in all tuple fields
int npluginattr; // number of chars in all plugin config attributes
int nnames; // number of chars in all names
int npaths; // number of chars in all paths
int nM; // number of non-zeros in sparse inertia matrix
int nB; // number of non-zeros in sparse body-dof matrix
int nC; // number of non-zeros in reduced sparse dof-dof matrix
int nD; // number of non-zeros in sparse dof-dof matrix
int nJmom; // number of non-zeros in sparse actuator_moment matrix
// statistics, as computed by mj_setConst
double meaninertia_auto; // mean diagonal inertia, as computed by mj_setConst
double meanmass_auto; // mean body mass, as computed by mj_setConst
double meansize_auto; // mean body size, as computed by mj_setConst
double extent_auto; // spatial extent, as computed by mj_setConst
double center_auto[3]; // center of model, as computed by mj_setConst
// save qpos0, to recognize changed key_qpos in write
std::vector<mjtNum> qpos0;
std::vector<mjtNum> body_pos0;
std::vector<mjtNum> body_quat0;
// variable-size attributes
std::string comment_; // comment at top of XML
std::string modelfiledir_; // path to model file
std::string modelname_;
std::string meshdir_;
std::string texturedir_;
std::string spec_comment_;
std::string spec_modelfiledir_;
std::string spec_modelname_;
std::string spec_meshdir_;
std::string spec_texturedir_;
};
// mjCModel contains everything needed to generate the low-level model.
// It can be constructed manually by calling 'Add' functions and setting
// the public fields of the various objects. Alternatively it can constructed
// by loading an XML file via mjCXML. Once an mjCModel object is
// constructed, 'Compile' can be called to generate the corresponding mjModel object
// (which is the low-level model). The mjCModel object can then be deleted.
class mjCModel : public mjCModel_, private mjSpec {
friend class mjCBase;
friend class mjCBody;
friend class mjCCamera;
friend class mjCGeom;
friend class mjCFlex;
friend class mjCHField;
friend class mjCFrame;
friend class mjCJoint;
friend class mjCEquality;
friend class mjCMesh;
friend class mjCSkin;
friend class mjCSite;
friend class mjCTendon;
friend class mjCTexture;
friend class mjCActuator;
friend class mjCSensor;
friend class mjCDef;
friend class mjXReader;
friend class mjXWriter;
public:
mjCModel();
mjCModel(const mjCModel& other);
~mjCModel();
void CopyFromSpec(); // copy spec to private attributes
void PointToLocal();
mjCModel& operator=(const mjCModel& other); // copy other into this, if they are not the same
mjCModel& operator+=(const mjCModel& other); // add other into this, even if they are the same
mjCModel& operator-=(const mjCBody& subtree); // remove subtree and all references from model
mjCModel& operator+=(mjCDef& subtree); // add default tree to this model
mjCModel& operator-=(const mjCDef& subtree); // remove default tree from this model
mjSpec spec;
mjModel* Compile(const mjVFS* vfs = nullptr, mjModel** m = nullptr); // construct mjModel
bool CopyBack(const mjModel*); // DECOMPILER: copy numeric back
void FuseStatic(); // fuse static bodies with parent
void FuseReindex(mjCBody* body); // reindex elements during fuse
// API for adding model elements
mjCFlex* AddFlex();
mjCMesh* AddMesh(mjCDef* def = nullptr);
mjCSkin* AddSkin();
mjCHField* AddHField();
mjCTexture* AddTexture();
mjCMaterial* AddMaterial(mjCDef* def = nullptr);
mjCPair* AddPair(mjCDef* def = nullptr); // geom pair for inclusion
mjCBodyPair* AddExclude(); // body pair for exclusion
mjCEquality* AddEquality(mjCDef* def = nullptr); // equality constraint
mjCTendon* AddTendon(mjCDef* def = nullptr);
mjCActuator* AddActuator(mjCDef* def = nullptr);
mjCSensor* AddSensor();
mjCNumeric* AddNumeric();
mjCText* AddText();
mjCTuple* AddTuple();
mjCKey* AddKey();
mjCPlugin* AddPlugin();
// append spec to this model, optionally map compiler options to the appended spec
void AppendSpec(mjSpec* spec, const mjsCompiler* compiler = nullptr);
// delete elements marked as discard=true
template <class T> void Delete(std::vector<T*>& elements,
const std::vector<bool>& discard);
// delete all elements
template <class T> void DeleteAll(std::vector<T*>& elements);
// delete object from the corresponding list
void operator-=(mjsElement* el);
// delete default and all descendants
void RemoveDefault(mjCDef* def);
// API for access to model elements (outside tree)
int NumObjects(mjtObj type); // number of objects in specified list
mjCBase* GetObject(mjtObj type, int id); // pointer to specified object
mjsElement* NextObject(mjsElement* object, mjtObj type = mjOBJ_UNKNOWN); // next object of specified type
// API for access to other variables
bool IsCompiled() const; // is model already compiled
const mjCError& GetError() const; // get reference of error object
void SetError(const mjCError& error) { errInfo = error; } // set value of error object
mjCBody* GetWorld(); // pointer to world body
mjCDef* FindDefault(std::string name); // find defaults class name
mjCDef* AddDefault(std::string name, mjCDef* parent = nullptr); // add defaults class to array
mjCBase* FindObject(mjtObj type, std::string name) const; // find object given type and name
mjCBase* FindTree(mjCBody* body, mjtObj type, std::string name); // find tree object given name
mjSpec* FindSpec(std::string name) const; // find spec given name
mjSpec* FindSpec(const mjsCompiler* compiler_); // find spec given mjsCompiler
void ActivatePlugin(const mjpPlugin* plugin, int slot); // activate plugin
// find asset given name checking both name and filename
template <class T>
mjCBase* FindAsset(std::string_view name, const std::vector<T*>& list) const;
// accessors
std::string get_meshdir() const { return meshdir_; }
std::string get_texturedir() const { return texturedir_; }
mjCDef* Default() const { return defaults_[0]; }
int NumDefaults() const { return defaults_.size(); }
const std::vector<std::pair<const mjpPlugin*, int>>& ActivePlugins() const {
return active_plugins_;
};
const std::vector<mjCFlex*>& Flexes() const { return flexes_; }
const std::vector<mjCMesh*>& Meshes() const {return meshes_; }
const std::vector<mjCSkin*>& Skins() const { return skins_; }
const std::vector<mjCHField*>& HFields() const { return hfields_; }
const std::vector<mjCTexture*>& Textures() const { return textures_; }
const std::vector<mjCMaterial*>& Materials() const { return materials_; }
const std::vector<mjCPair*>& Pairs() const { return pairs_; }
const std::vector<mjCBodyPair*>& Excludes() const { return excludes_; }
const std::vector<mjCEquality*>& Equalities() const { return equalities_; }
const std::vector<mjCTendon*>& Tendons() const { return tendons_; }
const std::vector<mjCActuator*>& Actuators() const { return actuators_; }
const std::vector<mjCSensor*>& Sensors() const { return sensors_; }
const std::vector<mjCNumeric*>& Numerics() const { return numerics_; }
const std::vector<mjCText*>& Texts() const { return texts_; }
const std::vector<mjCTuple*>& Tuples() const { return tuples_; }
const std::vector<mjCKey*>& Keys() const { return keys_; }
const std::vector<mjCPlugin*>& Plugins() const { return plugins_; }
const std::vector<mjCBody*>& Bodies() const { return bodies_; }
const std::vector<mjCGeom*>& Geoms() const { return geoms_; }
// resolve plugin instance, create a new one if needed
void ResolvePlugin(mjCBase* obj, const std::string& plugin_name,
const std::string& plugin_instance_name,
mjCPlugin** plugin_instance);
// clear objects allocated by Compile
void Clear();
// multi-threaded mesh compilation
void CompileMeshes(const mjVFS* vfs);
// delete material from object
template <class T> void DeleteMaterial(std::vector<T*>& list,
std::string_view name = "");
// save the current state
template <class T>
void SaveState(const std::string& state_name, const T* qpos, const T* qvel, const T* act,
const T* ctrl, const T* mpos, const T* mquat);
// restore the previously saved state
template <class T>
void RestoreState(const std::string& state_name, const mjtNum* pos0, const mjtNum* mpos0,
const mjtNum* mquat0, T* qpos, T* qvel, T* act, T* ctrl, T* mpos, T* mquat);
// clear existing data
void MakeData(const mjModel* m, mjData** dest);
// resolve keyframe references
void StoreKeyframes(mjCModel* dest);
// map from default class name to default class pointer
std::unordered_map<std::string, mjCDef*> def_map;
// set deepcopy flag
void SetDeepCopy(bool deepcopy) { deepcopy_ = deepcopy; }
// set attached flag
void SetAttached(bool deepcopy) { attached_ |= !deepcopy; }
// check for repeated names in list
void CheckRepeat(mjtObj type);
private:
// settings for each defaults class
std::vector<mjCDef*> defaults_;
// list of active plugins
std::vector<std::pair<const mjpPlugin*, int>> active_plugins_;
// make lists of bodies and children
void MakeTreeLists(mjCBody* body = nullptr);
// compile phases
void TryCompile(mjModel*& m, mjData*& d, const mjVFS* vfs);
void SetNuser(); // set nuser fields
void IndexAssets(bool discard); // convert asset names into indices
void CheckEmptyNames(); // check empty names
void SetSizes(); // compute sizes
void AutoSpringDamper(mjModel*); // automatic stiffness and damping computation
void LengthRange(mjModel*, mjData*); // compute actuator lengthrange
void CopyNames(mjModel*); // copy names, compute name addresses
void CopyPaths(mjModel*); // copy paths, compute path addresses
void CopyObjects(mjModel*); // copy objects outside kinematic tree
void CopyTree(mjModel*); // copy objects inside kinematic tree
void FinalizeSimple(mjModel* m); // finalize simple bodies/dofs including tendon information
void CopyPlugins(mjModel*); // copy plugin data
int CountNJmom(const mjModel* m); // compute number of non-zeros in actuator_moment matrix
// remove plugins that are not referenced by any object
void RemovePlugins();
// objects created here
std::vector<mjCFlex*> flexes_; // list of flexes
std::vector<mjCMesh*> meshes_; // list of meshes
std::vector<mjCSkin*> skins_; // list of skins
std::vector<mjCHField*> hfields_; // list of height fields
std::vector<mjCTexture*> textures_; // list of textures
std::vector<mjCMaterial*> materials_; // list of materials
std::vector<mjCPair*> pairs_; // list of geom pairs to include
std::vector<mjCBodyPair*> excludes_; // list of body pairs to exclude
std::vector<mjCEquality*> equalities_; // list of equality constraints
std::vector<mjCTendon*> tendons_; // list of tendons
std::vector<mjCActuator*> actuators_; // list of actuators
std::vector<mjCSensor*> sensors_; // list of sensors
std::vector<mjCNumeric*> numerics_; // list of numeric fields
std::vector<mjCText*> texts_; // list of text fields
std::vector<mjCTuple*> tuples_; // list of tuple fields
std::vector<mjCKey*> keys_; // list of keyframe fields
std::vector<mjCPlugin*> plugins_; // list of plugin instances
std::vector<mjSpec*> specs_; // list of attached specs
// pointers to objects created inside kinematic tree
std::vector<mjCBody*> bodies_; // list of bodies
std::vector<mjCJoint*> joints_; // list of joints allowing motion relative to parent
std::vector<mjCGeom*> geoms_; // list of geoms attached to this body
std::vector<mjCSite*> sites_; // list of sites attached to this body
std::vector<mjCCamera*> cameras_; // list of cameras
std::vector<mjCLight*> lights_; // list of lights
std::vector<mjCFrame*> frames_; // list of frames
// array of pointers to each object list (enumerated by type)
std::array<std::vector<mjCBase*>*, mjNOBJECT> object_lists_;
// add object of any type
template <class T> T* AddObject(std::vector<T*>& list, std::string type);
// add object of any type, with defaults parameter
template <class T> T* AddObjectDefault(std::vector<T*>& list, std::string type,
mjCDef* def);
// copy vector of elements to this model
template <class T> void CopyList(std::vector<T*>& dest,
const std::vector<T*>& sources);
// copy plugins that are explicitly instantiated by the argument object to this model
template <class T> void CopyExplicitPlugin(T* obj);
// copy vector of plugins to this model
template <class T> void CopyPlugin(const std::vector<mjCPlugin*>& sources,
const std::vector<T*>& list);
// delete from list the elements that cause an error
template <class T> void RemoveFromList(std::vector<T*>& list, const mjCModel& other);
// create mjCBase lists from children lists
void CreateObjectLists();
// populate objects ids
void ProcessLists(bool checkrepeat = true);
// process list of objects
template <class T> void ProcessList_(mjListKeyMap& ids, std::vector<T*>& list,
mjtObj type, bool checkrepeat = true);
// reset lists of kinematic tree
void ResetTreeLists();
// save dof offsets in joints and actuators
void SaveDofOffsets(bool computesize = false);
// convert pending keyframes info to actual keyframes
void ResolveKeyframes(const mjModel* m);
// resize a keyframe, filling in missing values
void ResizeKeyframe(mjCKey* key, const mjtNum* qpos0_, const mjtNum* bpos, const mjtNum* bquat);
// compute qpos0
void ComputeReference();
// return true if body has valid mass and inertia
bool CheckBodyMassInertia(mjCBody* body);
// Mark plugin instances mentioned in the list
template <class T>
void MarkPluginInstance(std::unordered_map<std::string, bool>& instances,
const std::vector<T*>& list);
// print the tree of a body
std::string PrintTree(const mjCBody* body, std::string indent = "");
// generate a signature for the model
uint64_t Signature();
// reassign children of a body to a new parent
template <class T>
void ReassignChild(std::vector<T*>& dest, std::vector<T*>& list, mjCBody* parent, mjCBody* body);
// resolve references in a list of objects
template <class T>
void ResolveReferences(std::vector<T*>& list, mjCBody* body = nullptr);
// delete all plugins created by the subtree
void DeleteSubtreePlugin(mjCBody* subtree);
mjListKeyMap ids; // map from object names to ids
mjCError errInfo; // last error info
std::vector<mjKeyInfo> key_pending_; // attached keyframes
bool deepcopy_; // copy objects when attaching
bool attached_ = false; // true if model is attached to a parent model
std::unordered_map<const mjsCompiler*, mjSpec*> compiler2spec_; // map from compiler to spec
std::vector<mjCBase*> detached_; // list of detached objects
};
#endif // MUJOCO_SRC_USER_USER_MODEL_H_