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| | using System; |
| | using System.Linq; |
| | using System.Xml; |
| | using UnityEngine; |
| |
|
| | namespace Mujoco { |
| |
|
| | [Serializable] |
| | public class MjSphereShape : IMjShape { |
| | public float Radius = 0.5f; |
| | private const float _scaleTolerance = 1e-6f; |
| |
|
| | public void ToMjcf(XmlElement mjcf, Transform transform) { |
| | if (Math.Abs(transform.lossyScale.x - transform.lossyScale.y) > _scaleTolerance || |
| | Math.Abs(transform.lossyScale.y - transform.lossyScale.z) > _scaleTolerance) { |
| | Debug.LogWarning( |
| | $"{transform.name}: Sphere shapes work only with uniform scaling. Using the value of X" + |
| | " component.\n Consider using Ellipsoid shape if you want to use non-uniform scaling.", |
| | transform); |
| | } |
| | mjcf.SetAttribute("size", MjEngineTool.MakeLocaleInvariant($"{Radius * transform.lossyScale.x}")); |
| | } |
| |
|
| | public void FromMjcf(XmlElement mjcf) { |
| | var values = mjcf.GetFloatArrayAttribute("size", defaultValue: new float[] { 0.5f }); |
| | Radius = values[0]; |
| | } |
| |
|
| | public Tuple<Vector3[], int[]> BuildMesh() { |
| | return MeshGenerators.BuildSphere(scale: Vector3.one * Radius); |
| | } |
| |
|
| | public Vector4 GetChangeStamp() { |
| | return new Vector4(Radius, 1, 1, 0); |
| | } |
| |
|
| | public void DebugDraw(Transform transform) { |
| | Gizmos.DrawWireSphere(transform.position, Radius * transform.lossyScale.x); |
| | } |
| | } |
| | } |
| |
|