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| | using System; |
| | using System.Collections; |
| | using System.Collections.Generic; |
| | using System.Xml; |
| | using NUnit.Framework; |
| | using UnityEngine; |
| | using UnityEngine.TestTools.Utils; |
| |
|
| | namespace Mujoco { |
| |
|
| | [TestFixture] |
| | public class MjSceneGenerationTests { |
| |
|
| | [Test] |
| | public void AssigningComponentsUniqueName() { |
| | _fakeBodyA.enabled = true; |
| | _fakeBodyB.enabled = true; |
| | _scene.CreateScene(skipCompile:true); |
| | Assert.That(_fakeBodyA.MujocoName, Is.Not.EqualTo(_fakeBodyB.MujocoName)); |
| | } |
| |
|
| | [Test] |
| | public void AttachingComponentsToMjNodesThroughId() { |
| | _fakeBodyA.enabled = true; |
| | _fakeBodyB.enabled = true; |
| | _scene.CreateScene(); |
| | Assert.That(_fakeBodyA.MujocoId, Is.GreaterThanOrEqualTo(0)); |
| | Assert.That(_fakeBodyB.MujocoId, Is.GreaterThanOrEqualTo(0)); |
| | Assert.That(_fakeBodyA.MujocoId, Is.Not.EqualTo(_fakeBodyB.MujocoId)); |
| | } |
| |
|
| | [Test] |
| | public unsafe void ModelStructureIsInitialized() { |
| | _fakeBodyA.enabled = true; |
| | _fakeBodyB.enabled = true; |
| | _scene.CreateScene(); |
| | Assert.That(_scene.Model->nbody, Is.GreaterThanOrEqualTo(2)); |
| | } |
| |
|
| | [Test] |
| | public void SyncingComponentStateOnFixedUpdate() { |
| | _fakeBodyA.enabled = true; |
| | _fakeBodyB.enabled = true; |
| | _scene.CreateScene(); |
| | Assert.That(_fakeBodyA.StateSynced, Is.False); |
| | Assert.That(_fakeBodyB.StateSynced, Is.False); |
| | _scene.StepScene(); |
| | Assert.That(_fakeBodyA.StateSynced, Is.True); |
| | Assert.That(_fakeBodyB.StateSynced, Is.True); |
| | } |
| |
|
| | [Test] |
| | public unsafe void PhysicsRuntimeError() { |
| | _scene.CreateScene(); |
| | _scene.Data->qpos[0] = float.PositiveInfinity; |
| | Assert.That( |
| | () => { _scene.StepScene(); }, |
| | Throws.TypeOf<PhysicsRuntimeException>() |
| | .With.Message.EqualTo("BADQPOS: NaN/inf in qpos.")); |
| | } |
| |
|
| | [Test] |
| | public void MjcfHierarchyMirrorsTheHierarchyOfUnityObjects() { |
| | _fakeBodyA.transform.parent = _fakeBodyB.transform; |
| | _fakeBodyA.enabled = true; |
| | _fakeBodyB.enabled = true; |
| | var mjcf = _scene.CreateScene(skipCompile:true); |
| | |
| | var mjcfFakeBodyB = mjcf.SelectNodes("/mujoco/worldbody/body")[1] as XmlElement; |
| | var mjcfFakeBodyA = mjcf.SelectNodes("/mujoco/worldbody/body/body")[0] as XmlElement; |
| | Assert.That(mjcfFakeBodyA, Is.Not.Null); |
| | Assert.That(mjcfFakeBodyB, Is.Not.Null); |
| | |
| | Assert.That(mjcfFakeBodyB.GetAttribute("name"), Is.EqualTo("component_3")); |
| | Assert.That(mjcfFakeBodyA.GetAttribute("name"), Is.EqualTo("component_4")); |
| | } |
| |
|
| | [Test] |
| | public void ActuatorsAreAddedToDedicatedTag() { |
| | _actuator.enabled = true; |
| | var mjcf = _scene.CreateScene(skipCompile:true); |
| | var mjcfForActuator = mjcf.SelectNodes("/mujoco/actuator/general")[0] as XmlElement; |
| | Assert.That(mjcfForActuator, Is.Not.Null); |
| | } |
| |
|
| | [Test] |
| | public void SensorsAreAddedToDedicatedTag() { |
| | _sensor1.enabled = true; |
| | var mjcf = _scene.CreateScene(skipCompile:true); |
| | var mjcfForSensor = mjcf.SelectNodes("/mujoco/sensor/jointpos")[0] as XmlElement; |
| | Assert.That(mjcfForSensor, Is.Not.Null); |
| | } |
| |
|
| | [Test] |
| | public void SensorsAreOrdered() { |
| | _sensor0.enabled = true; |
| | _sensor1.enabled = true; |
| | var mjcf = _scene.CreateScene(skipCompile:true); |
| | var sensor0Element = |
| | mjcf.SelectNodes("/mujoco/sensor")[0].ChildNodes[_sensor0.transform.GetSiblingIndex()] as XmlElement; |
| | Assert.That(sensor0Element.Name, Is.EqualTo("user")); |
| | var sensor1Element = |
| | mjcf.SelectNodes("/mujoco/sensor")[0].ChildNodes[_sensor1.transform.GetSiblingIndex()] as XmlElement; |
| | Assert.That(sensor1Element.Name, Is.EqualTo("jointpos")); |
| | } |
| |
|
| | [Test] |
| | public unsafe void SceneRecreatedWithAddition() { |
| | _scene.CreateScene(); |
| | _scene.Data->qvel[0] = 1; |
| | var nq = _scene.Model->nq; |
| | var tickedRotation = _body.transform.rotation; |
| | var body = new GameObject("body").AddComponent<MjBody>(); |
| | var inertia = new GameObject("inertia").AddComponent<MjInertial>(); |
| | inertia.transform.parent = body.transform; |
| | var joint = new GameObject("joint").AddComponent<MjHingeJoint>(); |
| | joint.transform.parent = body.transform; |
| | _scene.RecreateScene(); |
| | Assert.That(_scene.Model->nq, Is.EqualTo(nq+1)); |
| | Assert.That(_scene.Data->qvel[joint.DofAddress], Is.EqualTo(0)); |
| | Assert.That(_scene.Data->qvel[_joint.DofAddress], Is.EqualTo(1)); |
| | UnityEngine.Object.DestroyImmediate(inertia.gameObject); |
| | UnityEngine.Object.DestroyImmediate(joint.gameObject); |
| | UnityEngine.Object.DestroyImmediate(body.gameObject); |
| | } |
| |
|
| | [Test] |
| | public unsafe void SceneRecreatedAfterDeletion() { |
| | var body = new GameObject("body").AddComponent<MjBody>(); |
| | var inertia = new GameObject("inertia").AddComponent<MjInertial>(); |
| | inertia.transform.parent = body.transform; |
| | var joint = new GameObject("joint").AddComponent<MjHingeJoint>(); |
| | joint.transform.parent = body.transform; |
| | _scene.CreateScene(); |
| | _scene.Data->qvel[0] = 1; |
| | _scene.Data->qvel[1] = 2; |
| | var nq = _scene.Model->nq; |
| | UnityEngine.Object.DestroyImmediate(inertia.gameObject); |
| | UnityEngine.Object.DestroyImmediate(joint.gameObject); |
| | UnityEngine.Object.DestroyImmediate(body.gameObject); |
| | _scene.RecreateScene(); |
| | Assert.That(_scene.Model->nq, Is.EqualTo(nq-1)); |
| | Assert.That(_scene.Data->qvel[0], Is.EqualTo(2)); |
| | } |
| |
|
| | #region Test setup. |
| |
|
| | public class FakeMjBody : MjBaseBody { |
| | public bool StateSynced = false; |
| |
|
| | public override MujocoLib.mjtObj ObjectType => MujocoLib.mjtObj.mjOBJ_BODY; |
| |
|
| | protected override void OnParseMjcf(XmlElement mjcf) {} |
| |
|
| | protected override XmlElement OnGenerateMjcf(XmlDocument doc) { |
| | |
| | |
| | var mjcf = doc.CreateElement("body"); |
| | return mjcf; |
| | } |
| |
|
| | public override unsafe void OnSyncState(MujocoLib.mjData_* data) { |
| | StateSynced = true; |
| | } |
| | } |
| |
|
| | private MjScene _scene; |
| | private FakeMjBody _fakeBodyA; |
| | private FakeMjBody _fakeBodyB; |
| | private Transform _sensorGroup; |
| | private MjUserSensor _sensor0; |
| | private MjJointScalarSensor _sensor1; |
| | private MjBody _body; |
| | private MjInertial _inertia; |
| | private MjHingeJoint _joint; |
| | private MjActuator _actuator; |
| | private Vector4EqualityComparer _quaternionComparer; |
| |
|
| | [SetUp] |
| | public void SetUp() { |
| | _quaternionComparer = new Vector4EqualityComparer(1e-5f); |
| | _scene = MjScene.Instance; |
| | _fakeBodyA = new GameObject("component").AddComponent<FakeMjBody>(); |
| | _fakeBodyB = new GameObject("component").AddComponent<FakeMjBody>(); |
| | _sensor0 = new GameObject("sensor").AddComponent<MjUserSensor>(); |
| | _sensor0.Dimension = 1; |
| | _sensor1 = new GameObject("sensor").AddComponent<MjJointScalarSensor>(); |
| | _sensorGroup = new GameObject("sensors").transform; |
| | _sensor0.transform.parent = _sensorGroup; |
| | _sensor1.transform.parent = _sensorGroup; |
| | _actuator = new GameObject("actuator").AddComponent<MjActuator>(); |
| | |
| | _body = new GameObject("body").AddComponent<MjBody>(); |
| | _inertia = new GameObject("inertia").AddComponent<MjInertial>(); |
| | _inertia.transform.parent = _body.transform; |
| | _joint = new GameObject("joint").AddComponent<MjHingeJoint>(); |
| | _joint.transform.parent = _body.transform; |
| | _sensor1.Joint = _joint; |
| | _sensor1.SensorType = MjJointScalarSensor.AvailableSensors.JointPos; |
| | _actuator.Joint = _joint; |
| | _fakeBodyA.enabled = false; |
| | _fakeBodyB.enabled = false; |
| | _sensor1.enabled = false; |
| | _actuator.enabled = false; |
| | } |
| |
|
| | [TearDown] |
| | public void TearDown() { |
| | UnityEngine.Object.DestroyImmediate(_fakeBodyA.gameObject); |
| | UnityEngine.Object.DestroyImmediate(_fakeBodyB.gameObject); |
| | UnityEngine.Object.DestroyImmediate(_sensor0.gameObject); |
| | UnityEngine.Object.DestroyImmediate(_sensor1.gameObject); |
| | UnityEngine.Object.DestroyImmediate(_actuator.gameObject); |
| | UnityEngine.Object.DestroyImmediate(_joint.gameObject); |
| | UnityEngine.Object.DestroyImmediate(_inertia.gameObject); |
| | UnityEngine.Object.DestroyImmediate(_body.gameObject); |
| | UnityEngine.Object.DestroyImmediate(_scene.gameObject); |
| | } |
| |
|
| | #endregion |
| | } |
| | } |
| |
|