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| using System; |
| using System.Collections; |
| using System.Collections.Generic; |
| using NUnit.Framework; |
| using UnityEngine; |
| using UnityEngine.TestTools; |
|
|
| namespace Mujoco { |
|
|
| [TestFixture] |
| public class MjStlMeshParserTests { |
|
|
| private Mesh _originalMesh; |
|
|
| [SetUp] |
| public void SetUp() { |
| _originalMesh = new Mesh(); |
| _originalMesh.vertices = new Vector3[] { |
| new Vector3(0, 0, 2), new Vector3(1, 0, 2), new Vector3(0, 1, 2) |
| }; |
| _originalMesh.triangles = new int[] {0, 1, 2}; |
| _originalMesh.normals = new Vector3[] { |
| new Vector3(0, 0, 1), new Vector3(0, 0, 1), new Vector3(0, 0, 1) |
| }; |
| } |
|
|
| [Test] |
| public void RoundrobinMeshParsing() { |
| var serializedMesh = StlMeshParser.SerializeBinary(_originalMesh); |
| var restoredMesh = StlMeshParser.ParseBinary(serializedMesh, Vector3.one); |
|
|
| Assert.That(restoredMesh.vertices, Has.Length.EqualTo(_originalMesh.vertices.Length)); |
| Assert.That(restoredMesh.normals, Has.Length.EqualTo(_originalMesh.normals.Length)); |
| Assert.That(restoredMesh.triangles, Has.Length.EqualTo(_originalMesh.triangles.Length)); |
| } |
|
|
| [Test] |
| public void VertexPositionsSerialization() { |
| var serializedMesh = StlMeshParser.SerializeBinary(_originalMesh); |
| var restoredMesh = StlMeshParser.ParseBinary(serializedMesh, Vector3.one); |
|
|
| Assert.That( |
| restoredMesh.vertices[restoredMesh.triangles[0]], |
| Is.EqualTo(_originalMesh.vertices[_originalMesh.triangles[0]])); |
| Assert.That( |
| restoredMesh.vertices[restoredMesh.triangles[1]], |
| Is.EqualTo(_originalMesh.vertices[_originalMesh.triangles[1]])); |
| Assert.That( |
| restoredMesh.vertices[restoredMesh.triangles[2]], |
| Is.EqualTo(_originalMesh.vertices[_originalMesh.triangles[2]])); |
| } |
|
|
| [Test] |
| public void ProcessDuplicatesSharedVertices() { |
| _originalMesh.triangles = new int[] {0, 0, 2}; |
| var serializedMesh = StlMeshParser.SerializeBinary(_originalMesh); |
| var restoredMesh = StlMeshParser.ParseBinary(serializedMesh, Vector3.one); |
|
|
| Assert.That( |
| restoredMesh.vertices[restoredMesh.triangles[0]], |
| Is.EqualTo(_originalMesh.vertices[_originalMesh.triangles[0]])); |
| Assert.That( |
| restoredMesh.vertices[restoredMesh.triangles[1]], |
| Is.EqualTo(_originalMesh.vertices[_originalMesh.triangles[1]])); |
| Assert.That( |
| restoredMesh.vertices[restoredMesh.triangles[2]], |
| Is.EqualTo(_originalMesh.vertices[_originalMesh.triangles[2]])); |
| } |
|
|
| [Test] |
| public void VertexNormalsAreRcalculated() { |
| _originalMesh.normals = new Vector3[] { |
| new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1) |
| }; |
| var serializedMesh = StlMeshParser.SerializeBinary(_originalMesh); |
| var restoredMesh = StlMeshParser.ParseBinary(serializedMesh, Vector3.one); |
|
|
| Assert.That(restoredMesh.normals[0], Is.EqualTo(Vector3.forward)); |
| Assert.That(restoredMesh.normals[1], Is.EqualTo(Vector3.forward)); |
| Assert.That(restoredMesh.normals[2], Is.EqualTo(Vector3.forward)); |
| } |
| } |
| } |
|
|