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| | #if UNITY_EDITOR |
| |
|
| | using System; |
| | using System.Collections; |
| | using System.Collections.Generic; |
| | using System.Xml; |
| | using NUnit.Framework; |
| | using UnityEngine; |
| | using UnityEngine.TestTools; |
| | using UnityEngine.TestTools.Utils; |
| |
|
| | namespace Mujoco { |
| |
|
| | [TestFixture] |
| | public class MjSensorPlayTests { |
| | private MjBody _body; |
| | private MjSite _site; |
| | private MjGeom _geom; |
| | private MjHingeJoint _joint; |
| | private MjSiteQuaternionSensor _siteQuatSensor0; |
| | private MjSiteQuaternionSensor _siteQuatSensor; |
| | private MjSiteVectorSensor _siteVectorSensor; |
| | private MjGeomQuaternionSensor _geomQuatSensor; |
| | private MjGeomVectorSensor _geomVectorSensor; |
| | private MjBodyQuaternionSensor _bodyQuatSensor; |
| | private MjBodyVectorSensor _bodyVectorSensor; |
| | private MjScene _scene; |
| |
|
| | [SetUp] |
| | public void SetUp() { |
| | _scene = MjScene.Instance; |
| | _body = new GameObject("body").AddComponent<MjBody>(); |
| | _site = new GameObject("site").AddComponent<MjSite>(); |
| | _geom = new GameObject("geom").AddComponent<MjGeom>(); |
| | _siteQuatSensor0 = new GameObject("sq0").AddComponent<MjSiteQuaternionSensor>(); |
| | _siteQuatSensor0.Site = _site; |
| | _siteQuatSensor = new GameObject("sq").AddComponent<MjSiteQuaternionSensor>(); |
| | _siteQuatSensor.Site = _site; |
| | _siteVectorSensor = new GameObject("sv").AddComponent<MjSiteVectorSensor>(); |
| | _siteVectorSensor.Site = _site; |
| | _siteVectorSensor.SensorType = MjSiteVectorSensor.AvailableSensors.FramePos; |
| | _geomQuatSensor = new GameObject("gq").AddComponent<MjGeomQuaternionSensor>(); |
| | _geomQuatSensor.Geom = _geom; |
| | _geomVectorSensor = new GameObject("gv").AddComponent<MjGeomVectorSensor>(); |
| | _geomVectorSensor.Geom = _geom; |
| | _geomVectorSensor.SensorType = MjGeomVectorSensor.AvailableSensors.FramePos; |
| | _bodyQuatSensor = new GameObject("bq").AddComponent<MjBodyQuaternionSensor>(); |
| | _bodyQuatSensor.Body = _body; |
| | _bodyVectorSensor = new GameObject("bv").AddComponent<MjBodyVectorSensor>(); |
| | _bodyVectorSensor.Body = _body; |
| | _bodyVectorSensor.SensorType = MjBodyVectorSensor.AvailableSensors.FramePos; |
| | _site.transform.position = new Vector3(1, 2, 3); |
| | _site.transform.rotation = new Quaternion(0, 1, 2, 3); |
| | _geom.transform.position = new Vector3(4, 5, 6); |
| | _geom.transform.rotation = new Quaternion(4, 5, 6, 7); |
| | _body.transform.position = new Vector3(7, 8, 9); |
| | _body.transform.rotation = new Quaternion(7, 8, 9, 9); |
| | _scene.CreateScene(); |
| | } |
| |
|
| | [TearDown] |
| | public void TearDown() { |
| | GameObject.DestroyImmediate(_site.gameObject); |
| | GameObject.DestroyImmediate(_body.gameObject); |
| | GameObject.DestroyImmediate(_geom.gameObject); |
| | GameObject.DestroyImmediate(_siteQuatSensor0.gameObject); |
| | GameObject.DestroyImmediate(_siteQuatSensor.gameObject); |
| | GameObject.DestroyImmediate(_siteVectorSensor.gameObject); |
| | GameObject.DestroyImmediate(_geomQuatSensor.gameObject); |
| | GameObject.DestroyImmediate(_geomVectorSensor.gameObject); |
| | GameObject.DestroyImmediate(_bodyQuatSensor.gameObject); |
| | GameObject.DestroyImmediate(_bodyVectorSensor.gameObject); |
| | GameObject.DestroyImmediate(_scene.gameObject); |
| | GameObject.DestroyImmediate(MjScene.Instance); |
| | } |
| |
|
| | [UnityTest] |
| | public IEnumerator CheckSensorData() { |
| | yield return new WaitForFixedUpdate(); |
| | yield return new WaitForFixedUpdate(); |
| | var vecComparer = new Vector3EqualityComparer(1e-4f); |
| | Assert.That( |
| | _siteVectorSensor.SensorReading, |
| | Is.EqualTo(_site.transform.position).Using(vecComparer)); |
| | Assert.That( |
| | _geomVectorSensor.SensorReading, |
| | Is.EqualTo(_geom.transform.position).Using(vecComparer)); |
| | Assert.That( |
| | _bodyVectorSensor.SensorReading, |
| | Is.EqualTo(_body.transform.position).Using(vecComparer)); |
| |
|
| | Assert.That( |
| | Quaternion.Angle(_siteQuatSensor0.SensorReading, _site.transform.rotation.normalized), |
| | Is.EqualTo(0).Within(1e-3)); |
| | Assert.That( |
| | Quaternion.Angle(_siteQuatSensor.SensorReading, _site.transform.rotation.normalized), |
| | Is.EqualTo(0).Within(1e-3)); |
| | Assert.That( |
| | Quaternion.Angle(_geomQuatSensor.SensorReading, _geom.transform.rotation.normalized), |
| | Is.EqualTo(0).Within(1e-3)); |
| | Assert.That( |
| | Quaternion.Angle(_bodyQuatSensor.SensorReading, _body.transform.rotation.normalized), |
| | Is.EqualTo(0).Within(1e-3)); |
| | } |
| | } |
| | } |
| |
|
| | #endif |
| |
|