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--- Day 19: Tractor Beam --- Unsure of the state of Santa's ship, you borrowed the tractor beam technology from Triton. Time to test it out. When you're safely away from anything else, you activate the tractor beam, but nothing happens. It's hard to tell whether it's working if there's nothing to use it on. Fortunatel...
300
--- Day 23: Experimental Emergency Teleportation --- Using your torch to search the darkness of the rocky cavern, you finally locate the man's friend: a small reindeer. You're not sure how it got so far in this cave. It looks sick - too sick to walk - and too heavy for you to carry all the way back. Sleighs won't be i...
301
--- Day 12: Digital Plumber --- Walking along the memory banks of the stream, you find a small village that is experiencing a little confusion: some programs can't communicate with each other. Programs in this village communicate using a fixed system of pipes. Messages are passed between programs using these pipes, bu...
302
--- Day 10: Balance Bots --- You come upon a factory in which many robots are zooming around handing small microchips to each other. Upon closer examination, you notice that each bot only proceeds when it has two microchips, and once it does, it gives each one to a different bot or puts it in a marked "output" bin. So...
303
--- Day 1: No Time for a Taxicab --- Santa's sleigh uses a very high-precision clock to guide its movements, and the clock's oscillator is regulated by stars. Unfortunately, the stars have been stolen... by the Easter Bunny. To save Christmas, Santa needs you to retrieve all fifty stars by December 25th. Collect stars...
304
--- Day 24: Planet of Discord --- You land on Eris, your last stop before reaching Santa. As soon as you do, your sensors start picking up strange life forms moving around: Eris is infested with bugs! With an over 24-hour roundtrip for messages between you and Earth, you'll have to deal with this problem on your own. ...
305
--- Day 1: Trebuchet?! --- Something is wrong with global snow production, and you've been selected to take a look. The Elves have even given you a map; on it, they've used stars to mark the top fifty locations that are likely to be having problems. You've been doing this long enough to know that to restore snow opera...
306
--- Day 20: Jurassic Jigsaw --- The high-speed train leaves the forest and quickly carries you south. You can even see a desert in the distance! Since you have some spare time, you might as well see if there was anything interesting in the image the Mythical Information Bureau satellite captured. After decoding the sa...
307
--- Day 18: Duet --- You discover a tablet containing some strange assembly code labeled simply "Duet". Rather than bother the sound card with it, you decide to run the code yourself. Unfortunately, you don't see any documentation, so you're left to figure out what the instructions mean on your own. It seems like the ...
308
--- Day 5: Alchemical Reduction --- You've managed to sneak in to the prototype suit manufacturing lab. The Elves are making decent progress, but are still struggling with the suit's size reduction capabilities. While the very latest in 1518 alchemical technology might have solved their problem eventually, you can do ...
309
--- Day 3: Squares With Three Sides --- Now that you can think clearly, you move deeper into the labyrinth of hallways and office furniture that makes up this part of Easter Bunny HQ. This must be a graphic design department; the walls are covered in specifications for triangles. Or are they? The design document give...
310
--- Day 2: Inventory Management System --- You stop falling through time, catch your breath, and check the screen on the device. "Destination reached. Current Year: 1518. Current Location: North Pole Utility Closet 83N10." You made it! Now, to find those anomalies. Outside the utility closet, you hear footsteps and a ...
311
--- Day 9: Smoke Basin --- These caves seem to be lava tubes. Parts are even still volcanically active; small hydrothermal vents release smoke into the caves that slowly settles like rain. If you can model how the smoke flows through the caves, you might be able to avoid it and be that much safer. The submarine genera...
312
--- Day 7: Amplification Circuit --- Based on the navigational maps, you're going to need to send more power to your ship's thrusters to reach Santa in time. To do this, you'll need to configure a series of amplifiers already installed on the ship. There are five amplifiers connected in series; each one receives an in...
313
--- Day 4: Giant Squid --- You're already almost 1.5km (almost a mile) below the surface of the ocean, already so deep that you can't see any sunlight. What you can see, however, is a giant squid that has attached itself to the outside of your submarine. Maybe it wants to play bingo? Bingo is played on a set of board...
314
--- Day 20: Race Condition --- The Historians are quite pixelated again. This time, a massive, black building looms over you - you're right outside the CPU! While The Historians get to work, a nearby program sees that you're idle and challenges you to a race. Apparently, you've arrived just in time for the frequently-...
315
--- Day 8: Matchsticks --- Space on the sleigh is limited this year, and so Santa will be bringing his list as a digital copy. He needs to know how much space it will take up when stored. It is common in many programming languages to provide a way to escape special characters in strings. For example, C, JavaScript, Pe...
316
--- Day 5: Binary Boarding --- You board your plane only to discover a new problem: you dropped your boarding pass! You aren't sure which seat is yours, and all of the flight attendants are busy with the flood of people that suddenly made it through passport control. You write a quick program to use your phone's camer...
317
--- Day 25: Full of Hot Air --- As the expedition finally reaches the extraction point, several large hot air balloons drift down to meet you. Crews quickly start unloading the equipment the balloons brought: many hot air balloon kits, some fuel tanks, and a fuel heating machine. The fuel heating machine is a new addi...
318
--- Day 20: Grove Positioning System --- It's finally time to meet back up with the Elves. When you try to contact them, however, you get no reply. Perhaps you're out of range? You know they're headed to the grove where the star fruit grows, so if you can figure out where that is, you should be able to meet back up wi...
319
--- Day 11: Corporate Policy --- Santa's previous password expired, and he needs help choosing a new one. To help him remember his new password after the old one expires, Santa has devised a method of coming up with a password based on the previous one. Corporate policy dictates that passwords must be exactly eight lo...
320
--- Day 11: Cosmic Expansion --- You continue following signs for "Hot Springs" and eventually come across an observatory. The Elf within turns out to be a researcher studying cosmic expansion using the giant telescope here. He doesn't know anything about the missing machine parts; he's only visiting for this research...
321
--- Day 17: Conway Cubes --- As your flight slowly drifts through the sky, the Elves at the Mythical Information Bureau at the North Pole contact you. They'd like some help debugging a malfunctioning experimental energy source aboard one of their super-secret imaging satellites. The experimental energy source is based...
322
--- Day 13: Knights of the Dinner Table --- In years past, the holiday feast with your family hasn't gone so well. Not everyone gets along! This year, you resolve, will be different. You're going to find the optimal seating arrangement and avoid all those awkward conversations. You start by writing up a list of everyo...
323
--- Day 22: Grid Computing --- You gain access to a massive storage cluster arranged in a grid; each storage node is only connected to the four nodes directly adjacent to it (three if the node is on an edge, two if it's in a corner). You can directly access data only on node /dev/grid/node-x0-y0, but you can perform s...
324
--- Day 9: All in a Single Night --- Every year, Santa manages to deliver all of his presents in a single night. This year, however, he has some new locations to visit; his elves have provided him the distances between every pair of locations. He can start and end at any two (different) locations he wants, but he must...
325
--- Day 7: Some Assembly Required --- This year, Santa brought little Bobby Tables a set of wires and bitwise logic gates! Unfortunately, little Bobby is a little under the recommended age range, and he needs help assembling the circuit. Each wire has an identifier (some lowercase letters) and can carry a 16-bit signa...
326
--- Day 10: Elves Look, Elves Say --- Today, the Elves are playing a game called look-and-say. They take turns making sequences by reading aloud the previous sequence and using that reading as the next sequence. For example, 211 is read as "one two, two ones", which becomes 1221 (1 2, 2 1s). Look-and-say sequences are...
327
--- Day 15: Science for Hungry People --- Today, you set out on the task of perfecting your milk-dunking cookie recipe. All you have to do is find the right balance of ingredients. Your recipe leaves room for exactly 100 teaspoons of ingredients. You make a list of the remaining ingredients you could use to finish the...
328
--- Day 16: Proboscidea Volcanium --- The sensors have led you to the origin of the distress signal: yet another handheld device, just like the one the Elves gave you. However, you don't see any Elves around; instead, the device is surrounded by elephants! They must have gotten lost in these tunnels, and one of the ele...
329
--- Day 13: Packet Scanners --- You need to cross a vast firewall. The firewall consists of several layers, each with a security scanner that moves back and forth across the layer. To succeed, you must not be detected by a scanner. By studying the firewall briefly, you are able to record (in your puzzle input) the dep...
330
--- Day 13: Transparent Origami --- You reach another volcanically active part of the cave. It would be nice if you could do some kind of thermal imaging so you could tell ahead of time which caves are too hot to safely enter. Fortunately, the submarine seems to be equipped with a thermal camera! When you activate it,...
331
--- Day 12: Rain Risk --- Your ferry made decent progress toward the island, but the storm came in faster than anyone expected. The ferry needs to take evasive actions! Unfortunately, the ship's navigation computer seems to be malfunctioning; rather than giving a route directly to safety, it produced extremely circuit...
332
--- Day 13: Point of Incidence --- With your help, the hot springs team locates an appropriate spring which launches you neatly and precisely up to the edge of Lava Island. There's just one problem: you don't see any lava. You do see a lot of ash and igneous rock; there are even what look like gray mountains scattere...
333
--- Day 2: Rock Paper Scissors --- The Elves begin to set up camp on the beach. To decide whose tent gets to be closest to the snack storage, a giant Rock Paper Scissors tournament is already in progress. Rock Paper Scissors is a game between two players. Each game contains many rounds; in each round, the players each...
334
--- Day 1: Calorie Counting --- Santa's reindeer typically eat regular reindeer food, but they need a lot of magical energy to deliver presents on Christmas. For that, their favorite snack is a special type of star fruit that only grows deep in the jungle. The Elves have brought you on their annual expedition to the gr...
335
--- Day 19: Tractor Beam --- Unsure of the state of Santa's ship, you borrowed the tractor beam technology from Triton. Time to test it out. When you're safely away from anything else, you activate the tractor beam, but nothing happens. It's hard to tell whether it's working if there's nothing to use it on. Fortunatel...
336
--- Day 9: Disk Fragmenter --- Another push of the button leaves you in the familiar hallways of some friendly amphipods! Good thing you each somehow got your own personal mini submarine. The Historians jet away in search of the Chief, mostly by driving directly into walls. While The Historians quickly figure out how ...
337
--- Day 19: Go With The Flow --- With the Elves well on their way constructing the North Pole base, you turn your attention back to understanding the inner workings of programming the device. You can't help but notice that the device's opcodes don't contain any flow control like jump instructions. The device's manual ...
338
--- Day 18: Boiling Boulders --- You and the elephants finally reach fresh air. You've emerged near the base of a large volcano that seems to be actively erupting! Fortunately, the lava seems to be flowing away from you and toward the ocean. Bits of lava are still being ejected toward you, so you're sheltering in the ...
339
--- Day 13: Knights of the Dinner Table --- In years past, the holiday feast with your family hasn't gone so well. Not everyone gets along! This year, you resolve, will be different. You're going to find the optimal seating arrangement and avoid all those awkward conversations. You start by writing up a list of everyo...
340
--- Day 23: Opening the Turing Lock --- Little Jane Marie just got her very first computer for Christmas from some unknown benefactor. It comes with instructions and an example program, but the computer itself seems to be malfunctioning. She's curious what the program does, and would like you to help her run it. The m...
341
--- Day 8: Haunted Wasteland --- You're still riding a camel across Desert Island when you spot a sandstorm quickly approaching. When you turn to warn the Elf, she disappears before your eyes! To be fair, she had just finished warning you about ghosts a few minutes ago. One of the camel's pouches is labeled "maps" - s...
342
--- Day 24: Arithmetic Logic Unit --- Magic smoke starts leaking from the submarine's arithmetic logic unit (ALU). Without the ability to perform basic arithmetic and logic functions, the submarine can't produce cool patterns with its Christmas lights! It also can't navigate. Or run the oxygen system. Don't worry, th...
343
--- Day 6: Probably a Fire Hazard --- Because your neighbors keep defeating you in the holiday house decorating contest year after year, you've decided to deploy one million lights in a 1000x1000 grid. Furthermore, because you've been especially nice this year, Santa has mailed you instructions on how to display the i...
344
--- Day 15: Warehouse Woes --- You appear back inside your own mini submarine! Each Historian drives their mini submarine in a different direction; maybe the Chief has his own submarine down here somewhere as well? You look up to see a vast school of lanternfish swimming past you. On closer inspection, they seem quite...
345
--- Day 23: Experimental Emergency Teleportation --- Using your torch to search the darkness of the rocky cavern, you finally locate the man's friend: a small reindeer. You're not sure how it got so far in this cave. It looks sick - too sick to walk - and too heavy for you to carry all the way back. Sleighs won't be i...
346
--- Day 20: Trench Map --- With the scanners fully deployed, you turn their attention to mapping the floor of the ocean trench. When you get back the image from the scanners, it seems to just be random noise. Perhaps you can combine an image enhancement algorithm and the input image (your puzzle input) to clean it up ...
347
--- Day 21: Monkey Math --- The monkeys are back! You're worried they're going to try to steal your stuff again, but it seems like they're just holding their ground and making various monkey noises at you. Eventually, one of the elephants realizes you don't speak monkey and comes over to interpret. As it turns out, th...
348
--- Day 11: Plutonian Pebbles --- The ancient civilization on Pluto was known for its ability to manipulate spacetime, and while The Historians explore their infinite corridors, you've noticed a strange set of physics-defying stones. At first glance, they seem like normal stones: they're arranged in a perfectly straig...
349
--- Day 20: Donut Maze --- You notice a strange pattern on the surface of Pluto and land nearby to get a closer look. Upon closer inspection, you realize you've come across one of the famous space-warping mazes of the long-lost Pluto civilization! Because there isn't much space on Pluto, the civilization that used to ...
350
--- Day 12: Hill Climbing Algorithm --- You try contacting the Elves using your handheld device, but the river you're following must be too low to get a decent signal. You ask the device for a heightmap of the surrounding area (your puzzle input). The heightmap shows the local area from above broken into a grid; the e...
351
--- Day 17: Two Steps Forward --- You're trying to access a secure vault protected by a 4x4 grid of small rooms connected by doors. You start in the top-left room (marked S), and you can access the vault (marked V) once you reach the bottom-right room: ######### #S| | | # #-#-#-#-# # | | | # #-#-#-#-# # | | | # #-#-#-...
352
--- Day 7: The Sum of Its Parts --- You find yourself standing on a snow-covered coastline; apparently, you landed a little off course. The region is too hilly to see the North Pole from here, but you do spot some Elves that seem to be trying to unpack something that washed ashore. It's quite cold out, so you decide to...
353
--- Day 12: The N-Body Problem --- The space near Jupiter is not a very safe place; you need to be careful of a big distracting red spot, extreme radiation, and a whole lot of moons swirling around. You decide to start by tracking the four largest moons: Io, Europa, Ganymede, and Callisto. After a brief scan, you calc...
354
--- Day 2: 1202 Program Alarm --- On the way to your gravity assist around the Moon, your ship computer beeps angrily about a "1202 program alarm". On the radio, an Elf is already explaining how to handle the situation: "Don't worry, that's perfectly norma--" The ship computer bursts into flames. You notify the Elves ...
355
--- Day 5: Print Queue --- Satisfied with their search on Ceres, the squadron of scholars suggests subsequently scanning the stationery stacks of sub-basement 17. The North Pole printing department is busier than ever this close to Christmas, and while The Historians continue their search of this historically signific...
356
--- Day 15: Lens Library --- The newly-focused parabolic reflector dish is sending all of the collected light to a point on the side of yet another mountain - the largest mountain on Lava Island. As you approach the mountain, you find that the light is being collected by the wall of a large facility embedded in the mou...
357
--- Day 22: Reactor Reboot --- Operating at these extreme ocean depths has overloaded the submarine's reactor; it needs to be rebooted. The reactor core is made up of a large 3-dimensional grid made up entirely of cubes, one cube per integer 3-dimensional coordinate (x,y,z). Each cube can be either on or off; at the s...
358
--- Day 12: Garden Groups --- Why not search for the Chief Historian near the gardener and his massive farm? There's plenty of food, so The Historians grab something to eat while they search. You're about to settle near a complex arrangement of garden plots when some Elves ask if you can lend a hand. They'd like to se...
359
--- Day 22: Sand Slabs --- Enough sand has fallen; it can finally filter water for Snow Island. Well, almost. The sand has been falling as large compacted bricks of sand, piling up to form an impressive stack here near the edge of Island Island. In order to make use of the sand to filter water, some of the bricks wil...
360
--- Day 4: Giant Squid --- You're already almost 1.5km (almost a mile) below the surface of the ocean, already so deep that you can't see any sunlight. What you can see, however, is a giant squid that has attached itself to the outside of your submarine. Maybe it wants to play bingo? Bingo is played on a set of board...
361
--- Day 17: Spinlock --- Suddenly, whirling in the distance, you notice what looks like a massive, pixelated hurricane: a deadly spinlock. This spinlock isn't just consuming computing power, but memory, too; vast, digital mountains are being ripped from the ground and consumed by the vortex. If you don't move quickly,...
362
--- Day 5: How About a Nice Game of Chess? --- You are faced with a security door designed by Easter Bunny engineers that seem to have acquired most of their security knowledge by watching hacking movies. The eight-character password for the door is generated one character at a time by finding the MD5 hash of some Doo...
363
--- Day 20: Donut Maze --- You notice a strange pattern on the surface of Pluto and land nearby to get a closer look. Upon closer inspection, you realize you've come across one of the famous space-warping mazes of the long-lost Pluto civilization! Because there isn't much space on Pluto, the civilization that used to ...
364
--- Day 1: Inverse Captcha --- The night before Christmas, one of Santa's Elves calls you in a panic. "The printer's broken! We can't print the Naughty or Nice List!" By the time you make it to sub-basement 17, there are only a few minutes until midnight. "We have a big problem," she says; "there must be almost fifty b...
365
--- Day 3: Toboggan Trajectory --- With the toboggan login problems resolved, you set off toward the airport. While travel by toboggan might be easy, it's certainly not safe: there's very minimal steering and the area is covered in trees. You'll need to see which angles will take you near the fewest trees. Due to the ...
366
--- Day 1: Calorie Counting --- Santa's reindeer typically eat regular reindeer food, but they need a lot of magical energy to deliver presents on Christmas. For that, their favorite snack is a special type of star fruit that only grows deep in the jungle. The Elves have brought you on their annual expedition to the gr...
367
--- Day 7: Recursive Circus --- Wandering further through the circuits of the computer, you come upon a tower of programs that have gotten themselves into a bit of trouble. A recursive algorithm has gotten out of hand, and now they're balanced precariously in a large tower. One program at the bottom supports the entir...
368
--- Day 9: Stream Processing --- A large stream blocks your path. According to the locals, it's not safe to cross the stream at the moment because it's full of garbage. You look down at the stream; rather than water, you discover that it's a stream of characters. You sit for a while and record part of the stream (your...
369
--- Day 21: RPG Simulator 20XX --- Little Henry Case got a new video game for Christmas. It's an RPG, and he's stuck on a boss. He needs to know what equipment to buy at the shop. He hands you the controller. In this game, the player (you) and the enemy (the boss) take turns attacking. The player always goes first. Ea...
370
--- Day 17: Trick Shot --- You finally decode the Elves' message. HI, the message says. You continue searching for the sleigh keys. Ahead of you is what appears to be a large ocean trench. Could the keys have fallen into it? You'd better send a probe to investigate. The probe launcher on your submarine can fire the p...
371
--- Day 10: Elves Look, Elves Say --- Today, the Elves are playing a game called look-and-say. They take turns making sequences by reading aloud the previous sequence and using that reading as the next sequence. For example, 211 is read as "one two, two ones", which becomes 1221 (1 2, 2 1s). Look-and-say sequences are...
372
--- Day 25: Four-Dimensional Adventure --- The reindeer's symptoms are getting worse, and neither you nor the white-bearded man have a solution. At least the reindeer has a warm place to rest: a small bed near where you're sitting. As you reach down, the reindeer looks up at you, accidentally bumping a button on your ...
373
--- Day 4: Camp Cleanup --- Space needs to be cleared before the last supplies can be unloaded from the ships, and so several Elves have been assigned the job of cleaning up sections of the camp. Every section has a unique ID number, and each Elf is assigned a range of section IDs. However, as some of the Elves compar...
374
--- Day 13: Claw Contraption --- Next up: the lobby of a resort on a tropical island. The Historians take a moment to admire the hexagonal floor tiles before spreading out. Fortunately, it looks like the resort has a new arcade! Maybe you can win some prizes from the claw machines? The claw machines here are a little...
375
--- Day 11: Seating System --- Your plane lands with plenty of time to spare. The final leg of your journey is a ferry that goes directly to the tropical island where you can finally start your vacation. As you reach the waiting area to board the ferry, you realize you're so early, nobody else has even arrived yet! By...
376
--- Day 21: Keypad Conundrum --- As you teleport onto Santa's Reindeer-class starship, The Historians begin to panic: someone from their search party is missing. A quick life-form scan by the ship's computer reveals that when the missing Historian teleported, he arrived in another part of the ship. The door to that ar...
377
--- Day 4: Security Through Obscurity --- Finally, you come across an information kiosk with a list of rooms. Of course, the list is encrypted and full of decoy data, but the instructions to decode the list are barely hidden nearby. Better remove the decoy data first. Each room consists of an encrypted name (lowercase...
378
--- Day 16: Flawed Frequency Transmission --- You're 3/4ths of the way through the gas giants. Not only do roundtrip signals to Earth take five hours, but the signal quality is quite bad as well. You can clean up the signal with the Flawed Frequency Transmission algorithm, or FFT. As input, FFT takes a list of numbers...
379
--- Day 14: Space Stoichiometry --- As you approach the rings of Saturn, your ship's low fuel indicator turns on. There isn't any fuel here, but the rings have plenty of raw material. Perhaps your ship's Inter-Stellar Refinery Union brand nanofactory can turn these raw materials into fuel. You ask the nanofactory to p...
380
--- Day 24: Electromagnetic Moat --- The CPU itself is a large, black building surrounded by a bottomless pit. Enormous metal tubes extend outward from the side of the building at regular intervals and descend down into the void. There's no way to cross, but you need to get inside. No way, of course, other than buildi...
381
--- Day 22: Mode Maze --- This is it, your final stop: the year -483. It's snowing and dark outside; the only light you can see is coming from a small cottage in the distance. You make your way there and knock on the door. A portly man with a large, white beard answers the door and invites you inside. For someone livi...
382
--- Day 10: Monitoring Station --- You fly into the asteroid belt and reach the Ceres monitoring station. The Elves here have an emergency: they're having trouble tracking all of the asteroids and can't be sure they're safe. The Elves would like to build a new monitoring station in a nearby area of space; they hand yo...
383
--- Day 20: Infinite Elves and Infinite Houses --- To keep the Elves busy, Santa has them deliver some presents by hand, door-to-door. He sends them down a street with infinite houses numbered sequentially: 1, 2, 3, 4, 5, and so on. Each Elf is assigned a number, too, and delivers presents to houses based on that numb...
384
--- Day 23: Category Six --- The droids have finished repairing as much of the ship as they can. Their report indicates that this was a Category 6 disaster - not because it was that bad, but because it destroyed the stockpile of Category 6 network cables as well as most of the ship's network infrastructure. You'll nee...
385
--- Day 4: High-Entropy Passphrases --- A new system policy has been put in place that requires all accounts to use a passphrase instead of simply a password. A passphrase consists of a series of words (lowercase letters) separated by spaces. To ensure security, a valid passphrase must contain no duplicate words. For...
386
--- Day 20: Grove Positioning System --- It's finally time to meet back up with the Elves. When you try to contact them, however, you get no reply. Perhaps you're out of range? You know they're headed to the grove where the star fruit grows, so if you can figure out where that is, you should be able to meet back up wi...
387
--- Day 23: A Long Walk --- The Elves resume water filtering operations! Clean water starts flowing over the edge of Island Island. They offer to help you go over the edge of Island Island, too! Just hold on tight to one end of this impossibly long rope and they'll lower you down a safe distance from the massive water...
388
--- Day 25: Sea Cucumber --- This is it: the bottom of the ocean trench, the last place the sleigh keys could be. Your submarine's experimental antenna still isn't boosted enough to detect the keys, but they must be here. All you need to do is reach the seafloor and find them. At least, you'd touch down on the seafloo...
389
--- Day 13: Mine Cart Madness --- A crop of this size requires significant logistics to transport produce, soil, fertilizer, and so on. The Elves are very busy pushing things around in carts on some kind of rudimentary system of tracks they've come up with. Seeing as how cart-and-track systems don't appear in recorded...
390
--- Day 20: Particle Swarm --- Suddenly, the GPU contacts you, asking for help. Someone has asked it to simulate too many particles, and it won't be able to finish them all in time to render the next frame at this rate. It transmits to you a buffer (your puzzle input) listing each particle in order (starting with part...
391
--- Day 23: Safe Cracking --- This is one of the top floors of the nicest tower in EBHQ. The Easter Bunny's private office is here, complete with a safe hidden behind a painting, and who wouldn't hide a star in a safe behind a painting? The safe has a digital screen and keypad for code entry. A sticky note attached to...
392
--- Day 21: Fractal Art --- You find a program trying to generate some art. It uses a strange process that involves repeatedly enhancing the detail of an image through a set of rules. The image consists of a two-dimensional square grid of pixels that are either on (#) or off (.). The program always begins with this pa...
393
--- Day 10: Pipe Maze --- You use the hang glider to ride the hot air from Desert Island all the way up to the floating metal island. This island is surprisingly cold and there definitely aren't any thermals to glide on, so you leave your hang glider behind. You wander around for a while, but you don't find any people...
394
--- Day 1: Chronal Calibration --- "We've detected some temporal anomalies," one of Santa's Elves at the Temporal Anomaly Research and Detection Instrument Station tells you. She sounded pretty worried when she called you down here. "At 500-year intervals into the past, someone has been changing Santa's history!" "The...
395
--- Day 25: Cryostasis --- As you approach Santa's ship, your sensors report two important details: First, that you might be too late: the internal temperature is -40 degrees. Second, that one faint life signature is somewhere on the ship. The airlock door is locked with a code; your best option is to send in a smal...
396
--- Day 16: Proboscidea Volcanium --- The sensors have led you to the origin of the distress signal: yet another handheld device, just like the one the Elves gave you. However, you don't see any Elves around; instead, the device is surrounded by elephants! They must have gotten lost in these tunnels, and one of the ele...
397
--- Day 8: Handheld Halting --- Your flight to the major airline hub reaches cruising altitude without incident. While you consider checking the in-flight menu for one of those drinks that come with a little umbrella, you are interrupted by the kid sitting next to you. Their handheld game console won't turn on! They a...
398
--- Day 20: Firewall Rules --- You'd like to set up a small hidden computer here so you can use it to get back into the network later. However, the corporate firewall only allows communication with certain external IP addresses. You've retrieved the list of blocked IPs from the firewall, but the list seems to be messy...
399