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Add V16 broad EventChunk-SFT dataset card

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+ ---
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+ language:
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+ - en
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+ tags:
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+ - vision-language-action
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+ - gaming-agent
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+ - fps
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+ - action-chunk
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+ - event-driven-control
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+ license: other
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+ ---
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+
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+ # GamePlayer V16 Broad EventChunk-SFT
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+
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+ This is the frozen V16 broad multi-game SFT mixture used in the EventChunk-FPS
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+ research lineage. It is an archival training release, not the later V31
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+ causal unified-development set and not a claim of current benchmark results.
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+
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+ ## Contents
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+
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+ - Train: 1,351,283 conversation rows, 10,677,608 effective assistant turns.
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+ - Validation: 73,980 conversation rows, 586,786 effective assistant turns.
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+ - Total: 1,425,263 rows and 11,264,394 image/action supervision turns.
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+ - 23,509 train and 1,359 validation trajectory groups, with zero reported
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+ train/validation trajectory overlap and zero missing image paths.
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+ - Action horizons: 8, 12, 16, or 24 atomic actions. The environment is
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+ intended to pause during generation and each chunk executes once.
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+
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+ The data comes from OpenP2P, CrossFPS, CS2, Gaming500, and a small ViZDoom
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+ success-anchor set. The mix is intentionally broad but imbalanced: most rows
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+ come from OpenP2P. See `sft_v16_scale100_mixture.manifest.json` and
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+ `validation.json` for exact source and game counts.
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+
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+ ## Layout
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+
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+ The JSONL files are under:
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+
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+ ```text
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+ game/research/formal/artifacts/v16_scales/sft_v16_scale100_mixture/
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+ ```
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+
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+ Their image references are repository-relative paths rooted at
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+ `game/research/formal/`. Download this repository preserving its directory
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+ layout so the `images` values resolve without rewriting.
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+
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+ ## Format
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+
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+ Rows use ShareGPT-style multi-turn conversations. `images` contains one RGB
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+ path per decision; each assistant turn contains a strict action-chunk DSL:
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+
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+ ```text
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+ <p>m=... h=... i=...</p>
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+ <a>k=... x=... y=... l=... r=... m=...</a>
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+ ...
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+ <eoc>
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+ ```
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+
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+ ## Provenance and Use
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+
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+ This release contains gameplay media derived from multiple source datasets and
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+ video games. Downstream users must follow the terms of every source dataset
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+ and the applicable game publisher policies. In particular, this card does not
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+ grant ownership of game assets or waive third-party rights. Preserve upstream
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+ attribution when redistributing derived material.
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+
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+ This historical V16 label contract predates the stricter V31 causal-data gate;
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+ it should not be mixed with V31 results or represented as a V31 training set.